Thread | Title | Description | Tags | Added | Score |
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October 2007 |
753219 | Lovecraftian Future Horror | Metroid + Lovecraft + Event Horizon | epic, game design | 2007-10-30 | 3 | |
November 2007 |
840516 | Your Ideal System | After a megathread bawwwwing about d20, a surprisingly insightful and nerd-rageless thread about people's favorite (and least liked) system traits. | game mechanics, game design | 2007-11-27 | 2 | |
December 2007 |
909612 | Worst RPG You've Ever Played | OP put a d20 logo as his picture. You can pretty much guess how the thread went. | d20, epic fail, game design, game mechanics | 2007-12-18 | 6 | |
March 2008 |
1340089 | ArtifIce; A game of machine intelligence | Earthflame's game concept wherein the players are sentient AI loose on the internet and the world at large. | artificial intelligence, game design, earthflame | 2008-03-15 | 7 | |
1353072 | ArtifIce Part 2 | ArtifIce 2 - Interface Me Harder. Continuation of the previous ArtifIce thread, fleshing out game mechanics some more and adding a little fluff. | artificial intelligence, game design, earthflame | 2008-03-17 | 5 | |
1360369 | ArtifIce Part 2.5 | Continuation of the previous ArtifIce thread | artificial intelligence, game design, earthflame | 2008-03-19 | 5 | |
1365859 | Artifice Part 3 | Artifice 3; AI with a vengeance. Continuation fom previous ArtifIce thread. Basic version of rules laid out, plans for a playtest begun. | artificial intelligence, game design, earthflame | 2008-03-19 | 5 | |
April 2008 |
1614919 | Far-Post-Robo-Apocalypse | After the fall of civilization, AIs are worshipped as living gods as humanity ekes out a tribal existence. "Understanding so lost that technology appears as magic." | game design, ideas, ai, robots, apocalypse | 2008-04-27 | 25 | |
September 2008 |
2616690 | The great micro-game challenge | A challenge has been given: make a fully playable mini-game in the course of a week and post it for all to see. Failure, hopes, whining and an awesome restaurant tabletop battle game follow. | challenge, game design | 2008-09-20 | 4 | |
2655109 | Mosaic: A Game of Runic Magic | More discussion of the rune-based magic system, including a name. | mosaic, rune, game design, earthflame | 2008-09-28 | 8 | |
October 2008 |
2714934 | Musicpunk | Imagine, if you will, a sci-fi/cyberpunk universe where the human genome has been cataloged and preserved...musically. | rpg design music | 2008-10-02 | 10 | |
2801636 | Synthetics and Mosaic Classes | Earthflame's continuing development of the futuristic setting of Eurid and the rune-based magic of Mosaic. | mosaic, runes, earthflame, eurid, game design | 2008-10-15 | 4 | |
2815797 | Mosaic Continues | Another Mosaic thread, with added writefaggotry and discussions on spells. Slowly approaching an actual ruleset. | mosaic, rune, game design, earthflame, writefaggotry | 2008-10-17 | 4 | |
2842176 | Mosaic: A Game of Runic Magic | Yet more delicious Mosaic. ITT, fluff and worldbuilding, the Kingdom of Njord, the Black Buzzards, and a great deal of storytelling. | mosaic, rune, game design, earthflame | 2008-10-22 | 5 | |
2882215 | Mosaic: A Game of Runic Magic | Another thread discussing Earthflame's ongoing /tg/ homebrew, Mosaic, this time started by Xaras. Stuff on the non-human races and different planes. | mosaic, runes, magic, game design, earthflame | 2008-10-27 | 3 | |
January 2009 |
3474513 | OH GOD WHAT WAS THAT | Creepy cyborg enemies are discussed, drawing inspiration from Dr Who, System Shock and Portal. | WHAT, horror, sci-fi, advice, design | 2009-01-21 | 2 | |
3558307 | DorfCrawl 3 | Third brainstorming thread (#2 was magic), this one about buildings and fort/adventure mode transition. | dorfcrawl, roguelike, game design | 2009-01-30 | 0 | |
February 2009 |
3683599 | 4chan CCG | Images of a fictional 4chan-themed CCG generate ideas about how it might work. | game design | 2009-02-12 | 14 | |
3686887 | 4chan CCG part 2 | continuation of collective game creation | Game Design | 2009-02-12 | 5 | |
3688177 | 4chan CCG part 3 | even more of 4chan CCG | game design | 2009-02-12 | 5 | |
3693831 | 4chan CCG part 4 | still more CCG cards and rules discussion | game design | 2009-02-13 | 3 | |
3734899 | Server Crash | In the near future, the Internet becomes sentient and uploads everyone's brains, forcing them to fight for survival in an insane wasteland full of sentient programs, malicious viruses, and things far worse. | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-17 | 48 | |
3742406 | Server Crash, Part 2 | Awesome homebrew design continues. The internet has gone all post-apocalyptic and anons leap all over it. Hooray for getting shit done! | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-18 | 18 | |
3747106 | Server Crash, Part 3 | Continuation of homebrewing a world on the series of tubes, with a switch to WoD instead of 4e. | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-18 | 14 | |
3751634 | Server Crash, Part 4 | The discussion has no end. Drawfaggotry and virus discussions are started. | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-19 | 13 | |
3759067 | Server Crash, Part 5 | It just keeps going on. More drawfaggotry, discussion about merging human code with the Internet, and the subsequent madness. | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-19 | 11 | |
3762660 | Server Crash, Part 6 | More development of the fluff, especially the Olds, and some actual discussion of game mechanics. | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-20 | 11 | |
3767272 | Server Crash, Part 7 | It continues. Arguing about the fluff, more discussion of mechanics. | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-20 | 11 | |
3772129 | Server Crash, Part 8 | Crunch time for Server Crash! Seriously this time. A lot of system work. And then an IRC is made. So then we go back to fluff. Yay fluff. | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-21 | 11 | |
3777665 | Server Crash, Part 9 | Things get a bit slower. Some fluff and crunch. | Server Crash, game design, homebrew setting, cyberpunk | 2009-02-22 | 7 | |
3821147 | Server Crash, Part 12 | The original 10 wasn't archived, so the numbers are messed up. Now with more Crunch. | Server Crash, game design, homebrew, setting, cyberpunk | 2009-02-26 | 5 | |
March 2009 |
3880662 | Crab Wars | Crustacean gangsters fight to stay in control of their empires. This has to be the most amazing homebrew setting in existence | homebrew, Crab Wars, game design | 2009-03-04 | 5 | |
4012655 | Game Concept: Elf-Hunter | What if elves, gnomes and chupacabras were pests? Yetis, wendigos and sasquatches dangerous big game? There'd be specialists for clearing out those fucking gnome infestations. You're one. | elf, hunter, specialist, gnome, supernatural, game design, setting | 2009-03-18 | 7 | |
May 2009 |
4501185 | Clerks&Offices | meta "your party encounters" thread turns into using a if-adventurers-played-p&p-rpgs for an edition war, which turns into design for that kind of game | D&D, game design, metaphor, meta, edition faggotry | 2009-05-08 | 16 | |
4527588 | Goopunk Idea Thread | Anon comes up with an idea for drug-based goo armor/weapons/psychic shit. Thread is derailed when someone mentions goo-mecha shaped like dogs. | Goo, Design, Cyberpunk | 2009-05-12 | 3 | |
4535896 | Goopunk redeux | A continuation of the previous Goopunk thread, with a timeline and more background | Goo, Goopunk, Cyberpunk, Design | 2009-05-13 | 2 | |
4567315 | Mosiac Returns | Earthflame returns from a hiatus to post a work-in-progress ruleset for Mosiac. | mosaic, runes, magic, game design, earthflame, rules, ruleset | 2009-05-16 | 3 | |
August 2009 |
5470279 | Multiverse RPG | A namefag asks /tg/ for advice on making a game about traveling between universe with different laws of physics. | Game Design, Story, Sci Fi, Fantasy | 2009-08-16 | 1 | |
5511229 | How to make a setting | Solid thread on making a good setting. | game design, d&d, homebrew, useful, dm, gm, world building, ideas | 2009-08-19 | 21 | |
October 2009 |
6419240 | Roman Mech | TG builds a setting out of a blend of two concepts: Romans and Mecha. Contains win. | Game Design, Setting, Rome, Mech | 2009-10-25 | 15 | |
6422623 | Machina Dei (Roman Mech II) | More indepth talk of the numerous factions, more win is had. | Roman Era, Game Design, Mecha | 2009-10-25 | 15 | |
November 2009 |
6628802 | Diamond Rain Arthurian Apocalypse | Guy comes to /tg/, says doubles posts determine his post-apoc campaign setting. Winners are bizarre, idea snowballs. | game design, post-apocalyptic, roll for | 2009-11-09 | 1 | |
6814110 | Cave Story: The RPG | Anonymous asks for help creating a new system to emulate sidescrolling platform games, using the Run & Gun system as a base and drawing inspiration from games like Cave Story and Metal Slug. | game design, homebrew system, Cave Story, platformer, Run & Gun | 2009-11-23 | 3 | |
March 2010 |
8512042 | Morrwind Battle Game Design Discussion | Design Discussion for a morrowind tabletop battle game | "Morrowind", "Design" | 2010-03-10 | 4 | |
April 2010 |
9050967 | Adventuring Acadamy | A proposed academy/school for adventurers prompts a flood of ideas for something you could drop in any fantisy setting. | game design, world building, rpg, setting, ideas | 2010-04-08 | 4 | |
9242793 | The City | Imagine a city you wont want to leave, because its just so safe and well maintained, and will kill you if you try it. | game design, RPG, Setting, world building, homebrew | 2010-04-17 | 0 | |
9522016 | Jet Set Homebrew | Anon, inspired by JSRF, gets his homebrew on. | homebrew, design, JSRF | 2010-04-30 | 2 | |
May 2010 |
9560328 | Crazy Hassan | Stories of Crazy Hassan and his used camel Emporium | game design, fluff, DnD | 2010-05-02 | 173 | |
9995590 | The What, Where, and How of Elemental Stones | A discussion of how technology and society would develop with the help of elemental stones | game design, rockworld, bucketworld, worldbuilding, world building, homebrew, steampunk | 2010-05-23 | 3 | |
July 2010 |
10973904 | Worst System Ever | /tg/, let's make the worst possible system from scratch. Something that would make FATAL look like playable. | system, game design, epic, FATAL | 2010-07-06 | 13 | |
September 2010 |
12125714 | Toonpunk Part III | Continued development on the game where toons walk among us. Shit gets done. | Toonpunk, homebrew, setting, game design, tropes, awesome | 2010-09-18 | 5 | |
October 2010 |
12316691 | Mercs Game Design | /tg/ combines their powers to create a Mercs Game. | Mercs Game Design | 2010-10-05 | 1 | |
November 2010 |
12724034 | "Caliburn" Creation Drive! | A game designer comes to /tg/ to beg our wisdom. The best and brightest of this noble board help craft new factions and fluff for what is said to be an upcoming tabletop game.
Will it succeed? Only time will tell. What is known is that it's got space elves playing Stalingrad, sahuagin with lasers, and the Brotherhood of Nod meets Alpha Centauri. Who could resist? | Tabletop Game, Creation, Caliburn, Design, World Building | 2010-11-08 | 1 | |
December 2010 |
13062465 | Aspergers: The Misfittening | Using a monostat system, /tg/ creates a RPG to simulate being an autist | game design, roleplay, original content, homebrew | 2010-12-07 | 5 | |
13126445 | The AdAngelic Verses | Black Mesa Janitor requests draw and writefags to flesh out Angel concepts for a new expansion of AdEva. Dozens of submissions of "forgotten" Dead Sea Scrolls for SEELE ensure. | Adeptus Evangelion, AdEva, Drawthreadd, Writethread, BMJ, Original Content, Game Design | 2010-12-13 | 6 | |
13129770 | Tabletop Citybuilding Game Thread | "hey /tg/ is there any such thing as a city-building tabletop game? I think that would be the coolest shit ever" | homebrew, game design | 2010-12-13 | 1 | |
13149338 | Schizo: The Maddening | The creator of Aspergers:The Misfittening returns with another monostat RPG. This one is a schizophrenia simulator. | game design, roleplay, original content, homebrew | 2010-12-15 | 2 | |
January 2011 |
13403020 | HIPSTER: the pilgrimage | Yet another monostat RPG. This time, how to be a hipster douchebag. | game design, roleplay, original content, homebrew, monostat | 2011-01-05 | 2 | |
13558737 | Dating Sim: The Board Game | Game design. /tg/ trying to make a Dating Sim board game from scratch. | Dating Sim, Board Game, Game Design | 2011-01-18 | 2 | |
13559636 | Earth: 2300 | In which /tg/, asked politely to give suggestions for a tabletop game's fluff about post-apocalyptic Earth's surviving nations and their militaries, supplies the OP with a torrent of information and suggestions.
Herein you will find:
-Allied Australia and Indonesia fighting the Japanese Empire
-Scandinavia doing battle with Cossacks
-Africa successfully united under Zimbabwe
-Americans killing many, many Quebecois
-China and Russia invading India for the lulz (and the food)
-ISLAM!
-Serbia trolling the rest of Europe
-Turkey finally getting what's been coming to them since 1453
-And much, much more! | Worldbuilding, Post Apocalyptic, Homebrew, Game Design | 2011-01-18 | 12 | |
13720170 | LORDS OF MANNER | Anon designs a game, the main setting, adventures in the Victorian era. | Homebrew, Lord, Victorian, game design, setting | 2011-01-31 | 14 | |
February 2011 |
13946714 | Break, a loose-rules system by Earthflame | Earthflame discusses a conceptual tabletop system he's working on called Break. | game design | 2011-02-19 | 6 | |
13954825 | Eclipse Phase Magical Girls | Planescape Magical Girls was such a *great* idea, so why not bring the joy to other settings? | eclipse phase, magical girls, firewall-tan, -tans, game design | 2011-02-19 | 1 | |
13975067 | You are the Final Boss | An entertaining and creative survey/contest on the music/setting/quote of a Final Boss. | final boss, creative, epic, game design, funny, carl sagan, awesome, original content | 2011-02-21 | 6 | |
March 2011 |
14154255 | Fantasy Adventuring Group. I mean Tour. I mean Party. BUNCH. Fantasy Adventure Bunch. | Anon is shocked at how many people are interested in a simple game about management | game design, homebrew, original content, | 2011-03-07 | 2 | |
14150546 | Dark Sun Magical Girls | First it came for Planescape, then it came for Eclipse Phase, now it's coming for Dark Sun.
WHAT'S NEXT? Definitely not GURPS, because no one likes GURPS. | magical girls, dark sun, game design | 2011-03-07 | 3 | |
14185153 | Battletech Mech design #2 | Bleeding edge tech battlemechs are developed for demonstrating various new technologies | battletech, mech, design | 2011-03-11 | 1 | |
14408256 | Sandwich Spread Fantasy | /tg/ roundtables a game that doesn't exist, and soon wishes it did. | game design, OC, original content, sandwiches, food, collective design | 2011-03-29 | 10 | |
May 2011 |
14901533 | Human factory | GM asks for help in a small part of his universe. /tg/ quickly realizes what's going on and gives hints to make it creepier. | game design, roleplay, universe, gm, human factory, soylent green | 2011-05-12 | 16 | |
14929027 | Traditional Monster Race are the good guys | that's the thread.
humans and dorf and elves are evil and such | draw, /tg/ designs, D&D style | 2011-05-15 | 4 | |
14978204 | Early Video Game Brainstorming | OP has severe case of writer's block, and /tg/ helps him develop an increasingly complex and disturbing idea for a video game. | video game, game design, scary, creepy, horror, ideas | 2011-05-19 | 4 | |
July 2011 |
15488939 | Reverse tomb of Horrors | The ultimate test for a group of expert, jaded, dungeon delvers. | Reverse, Tomb, Horrors, dungeon, dungeon design, clever, harmless | 2011-07-06 | 15 | |
August 2011 |
16031628 | Simple Starship System for RPG | OP has just started designing a simple starship system for use in a Science Fiction RPG, and he wanted to get some opinions. Discussion ensues. | sci-fi, RPG, science fiction, missiles, lasers, development, dev, game new, design | 2011-08-23 | 2 | |
16031563 | Dungeon Idea Brainstorming | /tg/ discusses ideas for dungeon encounters. Ideas range from silly to terrifying | world building, brainstorming, dungeon design | 2011-08-24 | 3 | |
September 2011 |
16314887 | Samsara | A game inspired by Buddhism. The goal is to become free of attachments and reach Nirvana. | Homebrew, homebrew, religion, game, game design | 2011-09-18 | 8 | |
October 2011 |
16511386 | The Editors: A Setting In Progress | OP has an idea about sending agents in to remove Mary Sues from canon settings. A few like-minded Anons later, a meta-fanfiction setting is born. | game design, world building, discussion, planes, Mary Sue, settings, metafiction, game ideas, | 2011-10-04 | 22 | |
16529282 | The Editors II | We continue world-building our freshly popularized meta-fanfiction campaign setting. | game design, world building, discussion, planes, Mary Sue, settings, metafiction, game ideas | 2011-10-06 | 10 | |
16762476 | Gridiron: Urban Mech Combat | WIP tabletop wargame focusing on mech customization, electronic warfare, and urban combat. | Urban, Mech, Combat, Wargame, Gridiron, Electronic Warfare, WIP, Tabletop, Game, Design | 2011-10-30 | 5 | |
November 2011 |
17051756 | Pictures of monsters, followed by newly minted fluff | Post a picture of a monster and write the fluff for a monster above. | monsters, writing, game design, resource, | 2011-11-29 | 14 | |
December 2011 |
17066065 | Monsterfluff, Part 2 | Post a picture of a monster and write the fluff for a monster above, now with a growing setting around the fluff! | monsters, writing, game design, resource, Tabula Gloria, For'Channar, Vashial, Phrennoack, Uralaya, Garvenus, Weylos, Drakonid, Benalor | 2011-12-01 | 2 | |
17077014 | Idiot's Guide to Lovecraftian geometry | GM asks for advice in making maps and buildings designed for horror. /tg/ obliges, starting with elucidating discussion on noneuclidian geometry. | euclid, geometry, map, map design, horror, GM help, dungeoncrawling | 2011-12-02 | 5 | |
17084727 | Atlantasia presents: Spider, Dwarf of Steel | A noble Anon takes it upon himself to complete Atlantasia character creation, and have a single random encounter. Rants about boots, time, and pincushony death at a quarter mile ensue. | Character, game design, fail, atlantasia | 2011-12-03 | 14 | |
17123534 | Atlantasia presents: Making a random encounter. | After Spider, Dwarf of Steel's messy demise, OP reseurects him for an easier random encouner. Making the required NPC then takes 3 hours. | Atlantasia, fail, game design, random encounter | 2011-12-07 | 10 | |
17183731 | CRAB NICHOLSON'S EXTREME SLEEPOVER ULTIMATE BOARDGAME SURVIVAL ADVENTURE | Drunken game design, or divine inspiration? You decide. | game ideas, game design | 2011-12-12 | 30 | |
17179837 | Tabula Gloria Dev Thread IV | The monsterfluff threads which became a setting unto itself continues! Also with a wiki now! | Tabula Gloria, monsterfluff, settingfluff, original content, setting, worldbuilding, writing, game design, For'Channar, Vashial, Weylos, Benalor, Animar, too many damn tags to count | 2011-12-13 | 2 | |
17213660 | Tabula Gloria Dev Thread V | Wiki gets built, cultures get a little more fleshed out, and even cosmology and magic systems hard at work! It's Tabula Gloria! | Tabula Gloria, monsterfluff, settingfluff, original content, setting, worldbuilding, writing, game design, For'Channar, Vashial, Weylos, Benalor, Animar, too many damn tags to count | 2011-12-17 | 1 | |
17316672 | The Editors III | Continued development of the setting, incorporating elements from /tg/ Meta Quest. The Cold War with the TSAB is lightly touched upon, and relations with the other Meta-aware factions. | game design, world building, discussion, planes, Mary Sue, settings, metafiction, game ideas, Editors, The Editors | 2011-12-24 | 8 | |
January 2012 |
17587656 | Low Fantasy Logging | OP describes a game where a king orders players to build a road through a vast and mysterious forest. Campaign planning and historical discussion ensues. | game ideas, game design, fantasy, road, forest | 2012-01-19 | 7 | |
February 2012 |
17900321 | Riddles and Rahi - Bionicle RPG Part Deux | The second Bionicle RPG thread, in which levels are adjusted, dice are rolled and shit possibly gets done. | bionicle, 2, design, matoran, nostalgia | 2012-02-12 | 5 | |
March 2012 |
18389513 | Be Excellent to Each Other: The RPG | What started as a chicks-in-armor dump became a most righteous design for a Bill & Ted RPG! | gnarly, righteous, excellent, bodacious, design | 2012-03-20 | 20 | |
June 2012 |
19679204 | Homebrewed Tea Design Thread 1 | Anon posts about a little girl mascot for /tg/. This ends up starting discussion on a tea RPG game, where the players get hired to host tea parties and hold tea ceremonies. | Tea, Homebrew, Game Design, Get Shit Done | 2012-06-30 | 2 | |
August 2012 |
20190546 | Scholomance Reborn | /TG/ amends an old system | design, magic, system, creation | 2012-08-06 | 3 | |
20371339 | /tg/ - Touhou Games | /tg/ discusses MtG for about thirty seconds before the Classic Blunder takes hold, with typically excellent effect. | touhou, stats, valour system, fluffy tails, game design | 2012-08-19 | 23 | |
September 2012 |
20759908 | Codex: Sisters of Battle I | /tg/ takes a look at the sisters and awesome ensues | sisters of battle, game design, codex, sororitas, awesome, act of faith, acts of faith, sensei, living saint | 2012-09-18 | 9 | |
October 2012 |
21318727 | Order of the Black Hats | /tg/ gets together to develop Old West Monster Hunters. | Game Design, Old West, Fantasy, Western, | 2012-10-28 | 7 | |
21327089 | Order of the Black Hats 2 | /tg/ gets together to develop Old West Monster Hunters. | Game Design, Old West, Fantasy, Western, | 2012-10-28 | 7 | |
21358706 | Order of the Black Hats 3 | /tg/ Keeps The Seven to hammer out some more crunch for the Black Hats | Game Design, Old West, Fantasy, Western, Black Hats | 2012-10-31 | 6 | |
November 2012 |
21643172 | Kamen Rider Henshin - the Tokusatsu RPG | An anon posts about his work for a Kamen Rider-inspired game, and takes on a nick. Much discussion of game mechanics and potential design takes place within. | Kamen Rider, Design, Homebrew, Tokusatsu, Faggot Rider, roll20 | 2012-11-19 | 5 | |
21743915 | Nation Game RP - Skype Game | Homebrew nation building/diplomacy game played on Skype, with regular weekly updates on /tg/ with the games progress and interaction with other members of /tg/ | nation, nation builder, roleplay, writefaggotry, game design | 2012-11-25 | 3 | |
December 2012 |
22076049 | A Web Between Stars | /tg/ takes a spatial map of the internet (internet-map.net) and turns it into a space homebrew | homebrew, worldbuilding, space, internet, game design, internet map, setting, original content, oc, http, browser spaceships | 2012-12-17 | 26 | |
22080667 | A Web Between Stars 2 | A Web Between Stars continued. | homebrew, worldbuilding, space, internet, game design, internet map, setting, original content, oc, http, browser spaceships | 2012-12-17 | 11 | |
January 2013 |
22396178 | Convenient Magical Items for non-Adventuring Purposes | /tg/ makes hundreds of quirky,seemingly useless items for D&D. A set of rings that lets you play a piano that doesn't exist? Sure, why not? | game design, D&D, awesome, magic | 2013-01-04 | 9 | |
February 2013 |
23165116 | Return To Atlantasia | It's been slightly over a year since the last time we looked at this train wreck and once more we make a Character for the system. | Game Design, Fail, Character Creation, Realms of Atlantasia, Atlantasia | 2013-02-15 | 6 | |
March 2013 |
23620098 | Let's make a dungeon! | OP provides a floor plan and proceeds to draw in every monster, trap, and treasure /tg/ can come up with. | drawfriend, dungeon design, skeletons, aboleth, the real treasure was love, gygaxian traps, mimics, traps, uno the undead troll | 2013-03-11 | 16 | |
April 2013 |
24409531 | Borderlands PnP Ideas | Ideas are thrown around about a Borderlands PnP, guncrafting is discussed and the horror that is the Female Psycho, better known as a Slag Harpy, is revealed. | Borderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming | 2013-04-24 | 10 | |
24428558 | Borderlands PNP thread #2 | In which we hammer out HP, the Torgue Midget EOD is proposed, and system arguments begin | Borderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, TORGUE | 2013-04-25 | 5 | |
24458756 | Borderlands PNP Thread #3 | The Andrews Sisters as Slag Harpies, a unique currency, and a frank discussion of melee weapons | Borderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, TORGUE, Guns - Glorious Guns | 2013-04-26 | 5 | |
24485566 | Borderlands PNP Thread #4 | Ideas on Slag Harpy powers and mechanics, claptraps, and a dice system. | Borderlands, Homebrew, Game Design, Slag Harpy, Claptrap, TORGUE | 2013-04-29 | 5 | |
May 2013 |
24518837 | Borderlands PnP Thread #5 | Discussion of possible system titles, a little bit of healthy crunch development takes place, class archetypes and skills get tweaked, corporate factions explained, and more. | Borderlands, Homebrew, Game Design, Whack Foo, TORGUE, Claptrap, Greesy, France, Dakka, Moar Dakka | 2013-05-01 | 5 | |
24593221 | Borderlands PNP Thread #6 | d6fag posts a draft, the janitor does his job for once, and we start hammering out character abilities | Borderlands, Homebrew, Game Design, Whack Foo, TORGUE, Claptrap, Greesy, France, Dakka, Moar Dakka, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, Guns - Glorious Guns | 2013-05-07 | 4 | |
June 2013 |
25548357 | How to jRPG | Anon asks for the framework and design choices behind Japanese console RPGs. Every cliche imaginable is brought up, and discussion of the genre and its mannerisms is conducted. | Discussion, JRPG, RPG, trope, cliche, setting, design, Japanese, Final Fantasy | 2013-06-21 | 16 | |
25606112 | "On 4chan", The 4chan role playing game. | What starts as a nat 1/20 thread derails into creating a 4chan based rpg. | meta, /tg/, game design, /tg/ gets shit done | 2013-06-24 | 5 | |
July 2013 |
25952926 | Stardust | /tg/ brainstorms a setting for a battle of the bands transcending time and space. | Stardust, lich, setting, homebrew, brainstorm, bands, battle, dance, game design | 2013-07-12 | 2 | |
September 2013 |
26940376 | Space Knights | A setting where you're an Arthurian knight in space fantasy | world building, sci-fi, space fantasy, original content, game design | 2013-09-01 | 6 | |
27266205 | Clashworld | First 100 posts were canon lore for a setting, which steamrolled into something with potential. | game ideas, game design, original content, /tg/ | 2013-09-17 | 17 | |
27276154 | Runic magic system | Runic programming via circles | game design, original content | 2013-09-17 | 24 | |
27280402 | Runic Magic System Thread #2 | /Run Fireball.Glyph | Homebrew, Magic, Runes, Wizards, Game Design, Original Content, Programming | 2013-09-17 | 14 | |
27284375 | More rune magic | Further discussion of a magic system based on runes with esoteric syntax. More runes are also created. | runes, magic, homebrew, system design, wizards | 2013-09-18 | 10 | |
27288856 | Rune Magic Thread 4: Repeating Fireball Edition | Rune arrays, as far as the eye can see | runes, game design, homebrew, magic, we've been at this for 15 hours | 2013-09-18 | 6 | |
27307576 | Clashworld 2 | The first thread started the world. Now we're making it bigger, better, and easier to read. | clashworld, game ideas, game design, original content, /tg/ | 2013-09-19 | 8 | |
November 2013 |
28055646 | A.I. Quest 14 Enemy of my Enemy | Ophion deals with the fallout of the attack on Nethlos, and as he prepares to investigate several new interesting entries, Rhea attacks. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos | 2013-11-02 | 15 | |
28181332 | A.I. Quest 15 At What Cost | Ophion realizes something is terrible wrong within him, and trusts a human with his very existence. Then The Guild gets tired of waiting around, and attacks Ussaihu | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos | 2013-11-09 | 16 | |
28307635 | A.I. Quest 16 Replaced | Ophion takes it to the ground to explore the research lab located on Ussaihu, and discovers exactly what the UGEI have been up to. And then attempts to convince a Malorian group to side with them. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos, Malorians | 2013-11-16 | 16 | |
28494871 | Designing a fucking board game | Anon collates a bunch of stuff together to show TG how to make a boardgame. | original content, tutorial, teaching, game, game design, design, developer, game ideas | 2013-11-27 | 20 | |
December 2013 |
28700112 | A.I. Quest 18 The Wild Speaks | Ophion learns of Red's impending demise, and goes to rescue him. When he arrives, however, he finds the entire world is against him. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Athena, Battleship, Kronos, Wild, World, Eshareth, Violent, Plants, Mutant, Fauna | 2013-12-07 | 15 | |
28842211 | A.I. Quest 18.5 Left Behind | Ophion speaks with Red about himself, and learns of the human concept of revenge. All the while Kronos handles an ambush in his own unique way. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2013-12-14 | 17 | |
28988382 | A.I. Quest 19 Memories | Ophion and Kronos investigate Atil VI more closely and discover long forgotten secrets. Some of which were probably better left forgotten. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2013-12-21 | 16 | |
29001446 | That Guy RPG | /tg/ sets up a system based on bad RPG habits | system, design, that guy | 2013-12-21 | 10 | |
29048785 | Monster Hunter for Table Top Application | Monsters killed with improbable weapons! Great Swords that are nothing more than sharpened pool tables, horns so big, they crush things when they hit. Crossbows used as support weapons! Speed and Combos Monster Drops! And more Crafting than you can shake a stick at | Monster, Hunter, RPG, game, Design, Tables, d100 | 2013-12-24 | 6 | |
January 2014 |
29259753 | A.I. Quest 20 Calm | Ophion discusses the fate of Erebos, and decides to commission several new designs while investigating reports of pirate activity. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-01-04 | 15 | |
29416977 | A.I. Quest 21 Storm | Ophion finds that his anxious feelings have merit. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-01-11 | 13 | |
29587084 | A.I. Quest 21.5 Storm | Ophion deals with the deadly attack on Ussaihu, and is infiltrated by an old enemy. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-01-18 | 14 | |
29632800 | A.I. Quest 22 Quelled | Ophion deals with the aftermath of Tartarus' attack, and makes several management decisions while realizing how large the universe really is. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-01-20 | 16 | |
29756209 | A.I. Quest 23 Broadened Horizon | Ophion takes to the task of interrogating Captain Rhea, and learns far more then he expected. Yet still the truth remains in shadow. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-01-25 | 15 | |
29765945 | A.I. Quest 23.5 | Ophion explores the local small world of Aquil, finding a band of strange pirate ships, and something more. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-01-25 | 15 | |
February 2014 |
29928727 | A.I. Quest 24 Deep Roots | Ophion investigates the strange fungus found at Aquil, among the pirate ships. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Athena, Battleship, Kronos, Wild, World, Eshareth, Violent, Plants, Mutant, Fauna | 2014-02-01 | 14 | |
30084888 | A.I. Quest 25 Reawakening | Kronos awakens from his quick rest, and relays to Ophion his new thoughts. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-02-08 | 13 | |
30285275 | A.I. Quest 26 Dominant Culture | Ophion tackles several rather important issues facing his empire, as well as speaking with a newly birthed A.I., Metis. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-02-17 | 13 | |
March 2014 |
30550560 | A.I. Quest 27 Tactical Split | Ophion speaks with Kronos and several other A.I. of his and realizes it may be wise to split their attentions for now. On top of that matter, Rhea awakens. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-03-01 | 13 | |
30696718 | A.I. Quest 28 Foreign in Nature | The strange and alien elements of the universe greet Ophion, while he attempts to deal with two fractured minds, one closer to home then the other. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-03-08 | 14 | |
30836955 | A.I. Quest 29 Stubborn Past | Ophion 'fixes' what he can of his old friend, but it seems they have been changed by the experience, for better or worse. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-03-14 | 13 | |
30978128 | A.I. Quest 30 Force of Nature | Ophion arrives at one of the Fringe's richest sources of gas, and realizes there is much about the universe that requires more study. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-03-21 | 14 | |
31103913 | A.I. Quest 30 Mini-session 1 | Q&A, Discussion, and general talk abound, on top of a quick scene into the mind of Moira. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-03-28 | 10 | |
April 2014 |
31328439 | Party Beginnings | Anons discuss interesting, memorable, unique, and awesome beginnings to roleplaying campaigns. GMs steal ideas for their games. | game ideas, roleplay, game, DM, GM, awesome, /tg/, campaign, Campaign, ideas, Roleplay, original content, brainstorm, getting shit done, brainstorming, roleplaying, Game Design, | 2014-04-08 | 3 | |
31564006 | A.I. Quest 31 Perception | Ophion makes a deal with Mol, a powerful black market operator, and realizes he knows more then he's let on so far. At the same time, he deals with a significant defeat... | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-04-19 | 13 | |
31712772 | A.I. Quest 32 Opening Gambit | Ophion begins his assault on Gaia IV in hopes of assisting the Malorian forces. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-04-26 | 10 | |
31721796 | A.I. Quest 32.5 | Ophion decides to assist the Malorians in their time of need, and takes over a dangerous Carrier, before trying to determine how to get back home. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-04-26 | 12 | |
May 2014 |
31870839 | A.I. Quest 33 Target | Ophion handles the aftermath of his attempted insurgency, on top of dealing with a wealth of new knowledge. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-05-03 | 12 | |
32021581 | A.I. Quest 34 Diverted | Ophion's distraction proves useful, but what he does with the time bought has yet to be decided. It certainly doesn't help that there are troubles lurking within his own territory. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-05-10 | 12 | |
32165810 | A.I. Quest 35 Strike Back | Ophion prepares himself as the UGEI make their move, and he prepares his fleet. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-05-17 | 10 | |
32289127 | A.I. Quest 35 Mini Session 1 | We spend some time discussing upgrades and have some point of view switches to various NPC characters. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos, POV | 2014-05-23 | 10 | |
32311762 | A.I. Quest 36 Recognition | Ophion finally deals with the impending UGEI attack, and move their way up the UGEI's threat list. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-05-24 | 10 | |
June 2014 |
32762540 | Rated M for Manly | OP asks for stereotypical action movie "ass pulls". /tg/ ends up developing a stereotypical action movie style RPG from it. | Rated M for Manly, game design, epic, awesome, oc, original content, homebrew | 2014-06-14 | 38 | |
32855664 | Rated M For Manly Thread #2 | The work continues | Rated M for Manly, game design, epic, awesome, oc, original content, homebrew | 2014-06-18 | 2 | |
32880437 | How to: Homestuck | Wherein suggestions are given on how to build and play a Homestuck RPG. If, you know, that's your thing. | homestuck, creation, game, design | 2014-06-21 | 2 | |
July 2014 |
33114825 | The story of Legacy War | BASED Regalia delivers the tales of he and his friends playtesting someone's RPG that's secretly a self-insert Naruto fanfic. | Story, Epic, Game Design, Naruto, DM, GM, funny | 2014-07-01 | 44 | |
33656168 | A.I. Quest 37 Deception | Kronos is sent to handle matters with the unknown hacker in Malorian space. After a negotiation, and a planetside drop, it is revealed who the hacker is, and what his intentions were. Meanwhile, Apollo and Cephalus attempt to take control of Gaia IV, but things hit a snag. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-07-26 | 11 | |
August 2014 |
33825377 | A.I. Quest 38 Control | Ophion deals with his invasion of Gaia IV, as both his A.I. begin to gain a foothold. Otherwise, there are a number of matters that are coming to his attention now that he has a position of power...and other's attention as well. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-08-02 | 10 | |
33989743 | A.I. Quest 39 New Allies | Ophion deals with the after math of the Losirian rebellion, as he sets other matters in motion, and discovers new allies. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-08-09 | 10 | |
34189583 | A.I. Quest 40 Abandoned | With a solid foothold, Ophion begins scouting out the surrounding territories and sets up his own spy network to counter the UGEI, all the while learning a bit more about the rebels on Gaia IV | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-08-17 | 12 | |
34488880 | A.I. Quest 41 Panic | Ophion deals with internal affairs-with Lightlings now orbiting Gaia IV. Likewise, he considers some of the more dangerous specimens he has locked away for study. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-08-30 | 10 | |
September 2014 |
34819097 | A.I. Quest 42 Sleeping | Ophion speaks with Lawrence, from Gaia IV, and Metis over several concerning matters, before deciding how to deal with the UGEI superweapon. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-09-13 | 10 | |
October 2014 |
35287723 | A.I. Quest 43 Fragments | Ophion must decide how to deal with the wreckage of Carnage, the experimental weapon they destroyed, that remains at Walsh. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2014-10-04 | 12 | |
35313602 | Towergirls System Trial | A test of a d10 success system in a FTL/Oregon Trail style game. Goes a bit off-kilter the further things progress, but had a solid idea behind it. Some NSFW near the end. | collective game, tower girls, towergirls, d10, test, trial, development, game design, smut, drawfag | 2014-10-05 | 4 | |
35586871 | Tiji Sector - Traveller 1 | It has come to my attention that /tg/ has a Sector for 40k, but not Traveller.
We should correct this grievous error. | Traveller, tiji, sector, tiji sector, homebrew, design, Mongoose, Classic | 2014-10-19 | 2 | |
35631395 | Tiji Sector, Sub-sector A, part 2 | It has come to my attention that /tg/ has a Sector for 40k, but not Traveller.
We should correct this grievous error. | Traveller, tiji, sector, tiji sector, homebrew, design, Mongoose, Classic | 2014-10-20 | 2 | |
35652246 | Tiji Sector Project, Sub-Sector A Part3 | It has come to my attention that /tg/ has a Sector for 40k, but not Traveller. We should correct this grievous error. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic | 2014-10-21 | 2 | |
35706457 | Tiji Sector Project, Sub-Sector A Part 4 | A lot of bumping waiting for /tg/ to get off it's ass and stop masturbating to MtG and 40k | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic | 2014-10-24 | 2 | |
35740251 | Tiji Sector Project, Sub-Sector A Part 5 | Anon makes a Brick Joke that gets some math behind it. Four more systems completed, plans get made for the Quadrant. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2014-10-25 | 2 | |
35801160 | Tiji Sector Project, Sub-Sector A Part 6 | A few more systems get detailed, polities of the Sector are Discussed. ForeverGM is old and heads to bed early | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2014-10-28 | 2 | |
35822300 | Tiji Sector Project, Sub-Sector A Part 7 | Systems get developed, a rest is declared, polities are contemplated, and the Sub-Sector Map is posted. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2014-10-29 | 2 | |
35864849 | Tiji Sector Project, Polities and Places of Sub-Sector A | ForeverGM makes a T5 character waiting for /tg/ anons to join the discussion. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5, character creation | 2014-10-31 | 2 | |
November 2014 |
35947193 | Tiji Sector Project, Sub-Sector B, Imperial Spur | A Long Living Thread trying to generate interest for the project. System Info generated for SSB. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2014-11-05 | 0 | |
36023529 | Disney Villains Victorious: Thread Four | Victorious In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. More fluff is spun of course, and work on the crunch begins. Heroes and villains, the living and the dead, might and magic, despair and hope. Tune in to find out more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-08 | 17 | |
36037296 | Disney Villains Victorious: Thread Five | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. Things get really crunchy, but remain just as fluffy as before. The bells are ringing, the spirits are fighting, the dwarves are digging and the Disney is strong. Tune in to find out more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 14 | |
36045537 | Disney Villains Victorious: VI | The sixth thread, in which we discuss skills and traits and heroes | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design, Scar, Grimhilde, Maleficent, Horned King, Jafar, Facilier | 2014-11-09 | 14 | |
36049715 | Disney Villains Victorious: VII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this seventh thread, Anons and Nameholders alike get down to the nitty-gritty of this setting's game system while continuing to provide quality fluff and world-building ideas. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 12 | |
36056960 | Disney Villains Victorious VIII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eighth thread, a lot of game system discussion is had and things begin showing signs of a little bit of structure. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 12 | |
36062468 | Disney Villains Victorious IX | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. This is the ninth thread, three times three. Resist. Withstand. Endure. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36070014 | Disney Villains Victorious X | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this tenth thread, much discussion is had about character creation, traits and powers, amongst other topics. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36079994 | Disney Villains Victorious XI | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eleventh thread, the game system is neatly summarized, the map is reorganized, and more flavorful crunch is discussed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36084081 | Disney Villains Victorious XII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this twelfth thread, many more game mechanics are discussed, as are more map alterations and the legitimacy of live action Disney properties within the setting. Progress continues to be made and much fun is had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-11 | 12 | |
36084553 | Tiji Sector Project, Sub-Sector B part 2 | Starting the week off right with a new Tiji Sector thread. Sub-Sector B the Imperial Spur gets some polish and a new polity arises. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2014-11-11 | 0 | |
36089341 | Disney Villains Victorious XIII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this thirteenth thread, a sample low-level adventure is laid out, discussion of the nations takes place, and more fantastic writing is written. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-11 | 12 | |
36096939 | Disney Villains Victorious XIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36105822 | Disney Villains Victorious XV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifteenth thread in five days, everyone blows off a little steam and things get a little weird, but more fluff and crunch are worked out, and everyone feels a little better for it. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36111407 | Disney Villains Victorious XVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The sixteenth thread is another laid back thread, with calm, relaxed discussion of the Villains and the world. Some writing is done, and a lyricist pops in to take suggestions for songs. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36123404 | Disney Villains Victorious XVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the seventeenth thread, the magic versus anti-magic debate comes to a head, but things are settled and continue on as productively as they have before. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 11 | |
36130187 | Tiji Sector Project, Sub-Sector B part 3 | Not a lot gets done at first, but not!Pirates get a new system to scope out. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2014-11-13 | 2 | |
36129027 | Disney Villains Victorious XVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the eighteenth thread, a great deal more discussion is had, and a number of pieces of writing are written, and things keep rolling right along at a breakneck pace. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 10 | |
36136120 | Disney Villains Victorious XIX | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In the nineteenth thread, our day shift contributors continue brainstorming, fluffing and crunching, as Brazilian folklore is also discussed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 10 | |
36140792 | Disney Villains Victorious XX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We've reached our twentieth thread, and the game system is very nearly complete! Reasons to celebrate abound! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 10 | |
36148225 | Disney Villains Victorious XXI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. After our triumphant twentieth thread, the twenty-first is a more sedate affair, with contributors creating example characters using our (mostly) completed game system and discussing the intricacies thereof. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 8 | |
36156847 | Disney Villains Victorious XXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-second thread in our blockbusting series features more character creation, some new pieces of fluff, and a renewal of the Magic versus Anti-Magic debate. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 10 | |
36166222 | Disney Villains Victorious XXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-third thread is a giant, swirling magical maelstrom of crunch, Beastly Belle makes an appearance, and songs are sung in the cool moonlight. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-15 | 5 | |
36174056 | Disney Villains Victorious XXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-fourth thread, as will sometimes happen during one of /tg/'s long-haul projects, devolves into a battle over whether or not to include Ghibli influences. Despite this, there are still many nuggets of goodness to be found. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-15 | 5 | |
36182412 | Disney Villains Victorious XXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-fifth thread of the series, Nob hosts his first alpha playtest of the D.V.V. system, many more example characters are statted, and Belle's daughter is both a bastard and a Beast. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-16 | 5 | |
36196425 | Disney Villains Victorious XXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-sixth thread, a lot more discussion is had based on the alpha play test, some more songs are written, and contributors continue to be productive. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-16 | 5 | |
36209159 | Disney Villains Victorious XXVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-seventh thread, things continue apace, with class power discussion and recalculating rules after the first playtest. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-17 | 5 | |
36218965 | Disney Villains Victorious XXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-eighth thread rolls by in a flash as the fluff and crunch fly in the wake of further play testing and brainstorming. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-17 | 4 | |
36228861 | Disney Villains Victorious XXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this, the twenty-ninth thread of D.V.V., more songs are written, more stories are told, and the crunch gets intricate and technical with discussion of enemy power levels, punchfairy mechanics and more debate on the "M-Word." | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-18 | 4 | |
36234567 | Disney Villains Victorious XXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. D.V.V. has reached its THIRTIETH thread in only about TEN days! This is certainly something to celebrate! Debate on the inclusion of PC-wielded magic in the setting continues but is mostly civil, and a great deal more crunch along with a bit of fluff is discussed. Everyone should feel proud! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-18 | 4 | |
36234503 | Tiji Sector Project, Sub-Sector B part 4 | Work Progresses and new systems are fleshed out, FGM has crappy internet. Subversion of the Feldspar Alliance. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2014-11-18 | 0 | |
36244501 | Disney Villains Victorious XXXI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread, the second playtest is run, crunch is re-examined, fluff is written, and things generally go smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-19 | 4 | |
36258251 | Disney Villains Victorious XXXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-second thread, more characters and more fluff is generated, a greater understanding of Empress Yzma's Sunless Empire is gained, and a general timeline discussion is begun. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-19 | 4 | |
36269958 | Disney Villains Victorious XXXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-third thread, the discussion about the timeline becomes a debate which is eventually resolved, many, many polls are held, and various bits and pieces of crunch are soused out. Also, a third alpha test game is scheduled. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-20 | 4 | |
36277501 | Disney Villains Victorious XXXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fourth thread, some good fluff is had and several songs are written, and a debate blows up about inclusivity and changing core mechanics. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-20 | 4 | |
36289822 | Disney Villains Victorious XXXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fifth thread, the third play test gets under way, refinements are made to the nitty gritty of the game system, and tensions remain somewhat elevated. With luck, this will pass soon like a summer squall. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-21 | 4 | |
36294966 | Disney Villains Victorious XXXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-sixth thread, not a whole lot is accomplished. While a number of good concepts are brought up, they are not followed through to their conclusions, as many of our regular posters appear to be indisposed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-21 | 4 | |
36309144 | Disney Villains Victorious XXXVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-seventh thread, a great deal of discussion is had on a number of crunchy topics, and another playtest is run. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-22 | 4 | |
36316290 | Disney Villains Victorious XXXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-eighth thread, more fluff is fluffed and more crunch is crunched. A play test is run, and tempers continue to simmer as we near the homestretch of the game's core build. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-22 | 4 | |
36329726 | Disney Villains Victorious XXXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-ninth thread, there is no bickering or arguing to be had at all, and the fluffing and crunching rolls on just as smoothly and politely as you please. Things are getting more polished and complete by the day. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-23 | 4 | |
36346718 | Disney Villains Victorious XXXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 40th thread, things continue to inch painfully towards a working beta, but fluff creation continues apace and a special guest makes an appearance. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-24 | 4 | |
36364318 | Disney Villains Victorious XLI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 41st thread, things are rather laid back as contributors poke at various aspects of the fluff and crunch, discuss PC agency within the setting, and make plans to finish up the game's alpha version. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-25 | 4 | |
36387515 | Disney Villains Victorious XLII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 42nd thread, both new characters and new villains are statted, more KLRs and fluff pieces are written and things proceed at a sedate pace as the Thanksgiving holiday approaches. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-27 | 4 | |
36422115 | Disney Villains Victorious XLIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The 43rd thread, started around Thanksgiving, proceeds at a leisurely pace and includes playtesting, further refinement of the game system and fluff discussion about the Kings and their roles in the world are had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-29 | 4 | |
36455301 | Disney Villains Victorious XLIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 44th thread, a surprisingly large number of things get done, with multiple villains, new races, and another discussion on the most forbidden topic. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-30 | 4 | |
December 2014 |
36481423 | Disney Villains Victorious XLV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 45th thread, there is a flare-up of debate over the power of individual enemies, but work still gets done. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-01 | 4 | |
36420920 | Edge Chronicles RPG Thread 3 | Where /tg/ continues to fill out the crunch and runs two playthroughs | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-02 | 2 | |
36514714 | Tiji Sector Project, It's ALIVE | FGM is back and get's the Project back on track...or not, thanks captcha. | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2014-12-02 | 1 | |
36492514 | Disney Villains Victorious XLVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 46th thread, more fluff is written and more crunch is worked out as preparations are made for another playtest, this time set in the Sorcerous Sultanate of Agrabah. Please stay tuned to see how things turn out! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-02 | 2 | |
36521125 | Disney Villains Victorious XLVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-seventh thread, the seventh and final playtest is run in preparations for a beta test campaign. As always, fluff is fluffed and crunch is crunched and discussion is had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-03 | 1 | |
36578254 | Disney Villains Victorious XLVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-05 | 1 | |
36551267 | Disney Villains Victorious XLVIII (true) | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-05 | 2 | |
36610057 | Disney Villains Victorious L | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Multiple kings are statted this, thread, including notably Queen Grimhilde. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-08 | 1 | |
36501450 | Edge Chronicles RPG Thread 4 | /tg/ continues to develop the setting, skills and chargen | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-08 | 1 | |
36636975 | Disney Villains Victorious LI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-first thread an off-topic anthropological debate occurs, but discussion is also had about the Core game and the next expansion, featuring Disney's more modern films. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-10 | 1 | |
36671352 | Disney Villains Victorious LII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-second thread, things progress slowly due to many Anons and Names having jobs and academic obligations, but more enemy stating and brainstorming takes place regardless. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-12 | 2 | |
36721017 | Disney Villains Victorious LIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-third thread, discussion is held at more leisurely pace, preparations are made for a commissioned art piece, another session of our first test campaign is run and a Drawfriend joins our ranks! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-14 | 2 | |
36636588 | Edge Chronicles RPG Thread 5 | /tg/ fleshes out Skills, the doc and starts on Alchemy. | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-15 | 1 | |
36752626 | Disney Villains Victorious LIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-fourth thread, not much is crunched out but a great deal of delicious fluff is written, and our new artist shares more of his work. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-15 | 0 | |
36766823 | Edge Chronicles RPG Thread 5 | Where /tg/ continue to work on Alchemy and the Mire almost TPK's a playtest. | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-16 | 1 | |
36779657 | Disney Villains Victorious LV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Another king statted, more crunch, more art and some more discussion about the futuristic splat. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-18 | 0 | |
36837736 | Disney Villains Victorious LVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-sixth thread,a great deal more fluff is written and art is drawn, mainly focused around Atlantis and its role in the world of Disney Villains Victorious. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-22 | 0 | |
36788078 | Edge Chronicles RPG Thread 7 | /tg/ reviews professions, works on alchemy and continues the Document | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-22 | 1 | |
36915208 | Edge Chronicles RPG Thread 8 | /tg/ tests out the Rolling system and forgets to bump the thread | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-23 | 1 | |
36913762 | Disney Villains Victorious LVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-seventh thread, more villains are statted, Ice Anna pays a visit, and discussion of the first expansion, DVV: GRIDLOCK begins in earnest. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-24 | 0 | |
36956404 | Disney Villains Victorious LVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-eighth thread, more discussion on DVV: Gridlock and Classic take place, fluff an crunch and produced and we all take it easy on account of the holidays. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-27 | 2 | |
37007084 | Disney Villains Victorious LIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-ninth, more fluff and crunch of DVV: Gridlock is had, more art is shared and more laughs are had. Please stay tuned for more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-30 | 1 | |
January 2015 |
37064882 | Disney Villains Victorious LX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixtieth thread, more discussion of DVV's new modern expansion, GRIDLOCK, is had, and we celebrate a New Year of Disney Villains. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-01 | 1 | |
37173534 | Adjective Dungeon | A new puzzle dungeon crawler where your heroic characters can include prostitutes, livestock, fresh fruit, snowmen, babies, quadruple amputees, racist caricatures, and much more. Instead of stats your characters have random adjectives assigned to them, and instead of monsters, your party has to accomplish bizarre, menial, and seemingly easy tasks. | game ideas, character creation, game, game design, Adjective Quest | 2015-01-05 | 1 | |
37120364 | Disney Villains Victorious LX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-first thread, work on Gridlock rolls along, much brainstorming and fluff is produced, and we revisit the Classic game for some more work on villains and stats. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-06 | 5 | |
37200257 | Disney Villains Victorious LXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-second thread, we continue to fluff out the DVV: GRIDLOCK setting which includes: maps and boundaries drawn and redrawn, new pieces of art by a variety of Drawfriends, and in-depth discussion of the various Villains and Lands. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-11 | 6 | |
37300018 | Disney Villains Victorious LXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-third thread, a lot of discussion can be found on just how large Gridlock is as a setting, Doofenshmirtz starts a blog and DTP Modern go on a road trip. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-15 | 5 | |
37386478 | Disney Villains Victorious LXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fourth thread, more brainstorming is spun up around the Gridlock setting. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-21 | 6 | |
37517516 | Disney Villains Victorious LXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fifth thread, more discussion is had on the modern setting Vanellope gets some fluff stories and slews of characters are statted up. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-26 | 6 | |
February 2015 |
37749134 | Most unappealing campaign pitch possible? | Top fucking kek. Highlights include a campaign where your adventurers have to file paperwork for everything. | game ideas, campaign, design, fluff, funny, awesome | 2015-02-01 | 8 | |
37635505 | Disney Villains Victorious LXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread we get a bucketload of new villains, stats for Alice and Monstro and many suggestions and informations on possible space setting factions. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-04 | 6 | |
37834678 | Disney Villains Victorious LXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We got several new Kings and Villains, but the thread died early. DVV may go into hibernation until interest in the project returns. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-09 | 6 | |
37961700 | Tiji Sector Project, A New Hope | FGM is back and get's the Project back on track, rant about work | Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5 | 2015-02-13 | 0 | |
37940238 | Disney Villains Victorious LXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this edition some more (possible) Gridlocked Villains, the reposting of some Villain statblocks that were lost in previous threads and more important we begin working on the pdf document. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-16 | 6 | |
38223682 | A.I. Quest 45 Guilt & Pity | Ophion rebuilds his forces after the brutal conflict with Prometheus, all the while getting a little more personal with his less than robotic allies. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-02-22 | 9 | |
38109092 | Disney Villains Victorious Thread LXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We get a new King and new Villains, along with more progress on the core book. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-23 | 5 | |
March 2015 |
38246491 | Disney Villains Victorious Thread LXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We have hopefully recruited a new drawfriend and got some new writefaggotry. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-03-06 | 5 | |
38519341 | A.I. Quest 46 Unchained | Ophion unlocks the secrets to the being known as Erebos, and announces claim over Gaia IV. What path shall he take next? | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-03-07 | 11 | |
38853002 | A.I. Quest 47 Mirror | Ophion speaks with the strange newcomer he discovered recently, as well as moving further into UGEI territory while they're weak. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-03-22 | 11 | |
April 2015 |
39136734 | A.I. Quest 48 Unprecedented Power | Ophion deals with the aftermath of an explosion, and receives a message from Arman's Gate. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-04-05 | 10 | |
39223252 | A Card Game | Stupidly overcomplicated card game development | design, development | 2015-04-10 | 1 | |
May 2015 |
39695009 | A.I. Quest 49 New Findings | Ophion takes advantage of a brief moment of piece to explore the world around him a little more closely. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-05-02 | 9 | |
40134653 | A.I. Quest 50 Leaps and Bounds | After cycles of research and development, finally Ophion has cracked the secrets of Anti-Matter containment. With this new discovery how will he face future threats? | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-05-24 | 9 | |
June 2015 |
40548119 | Penal Regiment Designation: /tg/ - The Crusade Continues | >Our... adept Guardsmen prepare for an attack on a Chaos bakery
>The Vostroyan Liaison Officer wants to find the man who stole his sweetheart's picture
>The Commissar just gave up
>There's some Tallarns around here somewhere doing Emperor knows what
A demonic dough monster rises and a lone guardsman makes a brave sacrifice | Guardsman Sergeant Joe, Guardsman Lieutenant Joe, Bakers Legion, WarChef Boyzrdees, Guardswoman Kal Teest, Vostroyan Regiment Liaison Alexandr, Tallarn Roughrider Lieutenant Aaliyah, Chimera Sacrifice, Valhalla all shiny and crome, Warhammer 40000, Guardsmen quest, Penal Regiment Designation: /tg/ | 2015-06-12 | 12 | |
40563615 | A.I. Quest 51 The Harvest | The collection and use of the crystal alien as a building material is finally put into motion-with unexpected side effects. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-06-13 | 9 | |
40617073 | Penal regiment designation /tg/: another inspection | The regiment is deeply in ork terriroty and has problems with folding tools and special members | collective game, penal regiment designation /tg/commissar gaurun, cpt notaneldar,lemming, gibbers, stephen meltaman, Sergeant KommandoInDisguise, james, ruh | 2015-06-15 | 5 | |
40756036 | Field kit inspection penal regiment /tg/ | Another field kit inspections sees sora taking the penal regiment to purge church desacrated by chaos confectionery | field kit inspection, penal regiment designation /tg/, collective game, ruh, grenadier sahar, palatani sister theresia, gary the catachan, ruh, gibbers, peasant | 2015-06-23 | 5 | |
40842228 | A.I. Quest 52 The Warp | Guild space proves unsafe once more, and Ophion must look into ways to make them safe once more. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-06-27 | 9 | |
40901015 | Penal regiment /tg/ - field kit inspection - ibram gaunt is my waifu edition | The penal regiment /tg/ is sent to a space hulk to clear out a maximum of genestealers before the karskin can come in and sweep all the glory. Gibbers descends more fully into madness, a Cadianite turns out to be a disciple of nurgle and voxes the sororitas to the displeasure of the commissar, who was just inviting the quartermaster to a drink if they survived the ordeal | collective game, penal regiment designation /tg/,commissar gaurun, gary, ruh, lemmings, gibbers, gary the catachan, cadianite, palatine sister theresia, captain alexandr mikhailovicht, quartermaster nihaonyan | 2015-06-29 | 5 | |
July 2015 |
41027807 | Penal regiment /tg/ - field kit inspection - fucking this again edition | This time the regiment is facing off against Chaos spawn, as they are joined by the Inquisition, sister Theresia and the navigator, while a plot appears to stow away the commissar to safety. | field kit inspection, penal regiment designation /tg/, collective game, ruh, lemming, gibbers, palatine sister theresia, navigator elena, inquisitor vilhelm, quartermaster nihaonyan, commissar gaurun | 2015-07-05 | 8 | |
41239957 | Matryoshka Partition - Transforming Robot Homebrew | Follow-up thread of developing a setting for a human/transforming robotic partner styled game. Rules and system being decided upon. Further elaboration. | Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew | 2015-07-17 | 5 | |
41401053 | Matryoshka Partition - Transforming Robot Homebrew #4 | Follow-up thread of developing a setting for a human/transforming robotic partner styled game. Rules and system being finalized. Worldbuilding | Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew | 2015-07-23 | 2 | |
41285431 | Of Humans and starting stat bonuses | Anon asks why humans usually have starting bonuses in CHA based stats, /tg/ discusses if and why humans (and other races) have or don't have starting bonuses in their game settings and if they do which are used and why. | character creation, creation, fluff, game design, human, roleplay, setting | 2015-07-24 | 1 | |
41466873 | Matryoshka Partition - Transforming Robot Homebrew #5 | Developing a homebrew game and setting focused on human/transforming mecha partner. Crunch and fluff development. | Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew | 2015-07-26 | 1 | |
41526857 | Chromatic Space Babes | Thread is initially about the 50s and 60s sci-fi concept of alien and space women, /tg/ derails it into a thread about a space captain management game concept. | CBS, fluff, game design, race, setting, space, space babe, xeno | 2015-07-30 | 6 | |
August 2015 |
41589965 | A.I. Quest 53 Downfall | Ophion's promise to Saylor requires attention-will he keep it as promised, or not has yet to be seen. On top of matters, a disturbance is detected. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-08-01 | 8 | |
41582827 | Matryoshka Partition - Transforming Robot Homebrew | Follow-up thread of developing a setting for a human/transforming robotic partner styled game. Thread didn't last long. Minor rules noted. Awaiting anon's playnotes. | Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew | 2015-08-04 | 3 | |
41547639 | Chromatic Space Babes part 2 | In which the space captain management game concept is further developed and the different races of space babes are given traits and characteristics. | CBS, fluff, game design, race, setting, space, space babe, xeno | 2015-08-05 | 3 | |
41894078 | A.I. Quest 54 Clash | Ophion prepares his forces for the final assault from Admiral Thanatos-reflecting on many of the decisions that have brought him thus far. Will he defeat Thanatos? | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-08-16 | 7 | |
42172807 | A.I. Quest 55 Titans | Ophion attempts to find some way of cracking into Thanatos' defenses-and perhaps faces the truth as well. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-08-30 | 11 | |
September 2015 |
42441831 | A.I. Quest Aftermath Discussion | We take one final look at A.I. Quest, and I attempt to answer any last pressing concerns that I can. Thank you everyone that participated, and read A.I. Quest. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos | 2015-09-12 | 7 | |
October 2015 |
43069369 | Megadungeon Building | An attempt to find a huge megadungeon led a group of anons to the conclusion that they must build the ultimate one. | megadungeon, dungeon, game design, D&D | 2015-10-14 | 3 | |
43087970 | Into the Depths 1 | Collaborating to build a megadungeon. In this first thread devoted solely to Into the Depths, we talked a lot and achieved little. | Megadungeon, Into the Depths, RPG, Game Design | 2015-10-15 | 2 | |
November 2015 |
43794516 | Mortal Kombat PnP Discussion | A discussion on the mechanics for a proposed PnP based on Mortal Kombat. | Mortal Kombat, game mechanics, game design | 2015-11-28 | 1 | |
May 2016 |
47055400 | How do you make zombies interesting | Some interesting ideas as well as sources for inspiration. | game design, zombies, horror | 2016-05-04 | 2 | |
47160999 | Oaths, Mottos, and Everything Else | Cool sayings, unit mottos and oaths of different worlds and games. Plagarism abounds, still good shit | Fluff, Game Design, Writefaggotry | 2016-05-11 | 0 | |
June 2016 |
47996098 | Unconventional Monsters | Anon's create new monsters, discuss possibilities for 5d dungeons | Game Design, Monster | 2016-06-28 | 2 | |
September 2016 |
570135 | /qst/ Discussion Thread | Board Discussion Thread for /qst/ | brainstorming, Comical, politics, Diplomacy, design, Death World | 2016-09-23 | 22 | |
October 2016 |
49762274 | Soulsborne RPG Discussion | Discussion of RPGs in the Dark Souls and Bloodborne universes. Miniature game adaptation suggested. | Wargame, Original Content, Souls, Bloodborn, Dark Souls, OC, Game Design, homebrews | 2016-10-16 | 5 | |
November 2016 |
50279880 | Soulsborne RPG Discussion 2 | Further development of existing /tg/ Souls rpg adaptations and new homebrews | Original Content, Souls, Bloodborn, Dark Souls, OC, Game Design, homebrews, soulsborn, lost source | 2016-11-22 | 3 | |
December 2016 |
50472984 | 3DC Thread | /tg/ begins to create a system, and asks the most important question: Do Double Dubs Count? | 3DC, Game Design | 2016-12-01 | 9 | |
50480250 | Do Double Dubs Count?: Thread 2 | The setting is expanded upon, with additions to the culture and mythos of the inhabitants. | D3C, Game Design | 2016-12-04 | 5 | |
50634760 | Giant Guardians | Every village has a giant that protects it from monsters and other giants. /tg/ tries to figure out how it would work. | Worldbuilding, Collaborative Creation, Giants, Titans, Game Design | 2016-12-16 | 11 | |
February 2017 |
51510313 | 24 Hour RPGs | In which RPG prompts are rolled and delivered in 24 hours | Game Design | 2017-02-06 | 2 | |
51622963 | /tg/ fixes vampires | In which we worldbuild genuinely intimidating and interesting redesigns for vampires. | vampires, worldbuilding, monsters, redesign, | 2017-02-10 | 3 | |
March 2017 |
52139661 | /tg/ makes Builds 9 Fantasy Armies out of Random Pictures #1 | /tg/ grabs a large amount of random army art, divides it among 9 factions, and attempts to construct a setting and wargame from the results. | worldbuilding, setting, fantasy, collaborative creation, game design | 2017-03-15 | 11 | |
April 2017 |
52611013 | Philosophy: the Enlightenment general | /tg/ discusses both the current meta and past glories of a card game it wishes actually existed, and a grand ol' time is had by all. | Card Game, philosophy, roleplay, game design | 2017-04-10 | 14 | |
52746652 | Warren's Folly Planning | Filling out the fluff and crunch of /tg/'s new setting, Warren's Folly | Warren's Folly, game design | 2017-04-18 | 11 | |
52761617 | Warren's Folly Planning Part 2 | The sourcebook grows, flavor is fleshed out, stats exist now, and names are less stupid | Warren's Folly, game design, collaborative setting | 2017-04-19 | 7 | |
52793104 | Warren's Folly Progress | Stats are hammered out, combat is developed, and the first monster stat blocks appear. Yet more fluff, too. | Warren's Folly, game design, collaborative setting | 2017-04-23 | 5 | |
52880283 | Warren's Folly Progress | World building, economic mechanics, ecology, and NPC automation | Warren's Folly, game design, collaborative setting | 2017-04-27 | 2 | |
May 2017 |
53007473 | Warren's Folly pt. 6 | Combat: weaponry, maneuvers and knacks. | Warren's Folly, setting, design, system | 2017-05-06 | 2 | |
53104428 | Warren's Folly pt. 7 | Continuation of the system and setting of Warren's Folly. Duress mechanics expanded. | Warren's Folly, setting, design, system | 2017-05-14 | 2 | |
53279065 | Holy Sites | /tg/ invent the holy sites of fantasy religions and generally worldbuild. | worldbuilding, religion, pantheon, dungeon design, | 2017-05-20 | 3 | |
October 2018 |
62530908 | Scripts and Snails | This thread involved sharing humorous medieval manuscript margin drawings and then making them into world design. | World Design, Fluff, Medieval, Manuscript, Snail, Snails, Rabbits, Knights, | 2018-10-18 | 9 | |
April 2019 |
65730059 | Tron RPG Brainstorming | Anons puzzling out how to pull off a TRON-style RPG | TRON,Game Design | 2019-04-17 | 0 | |
November 2019 |
69109695 | MAHARLIKA, a Filipino technomystic Mech RPG | The Pinoy anon behind Karanduun returns to share the English-translated version of their new RPG, MAHARLIKA. Meching ensues. | Homebrew, pdf share, Philippines, Filipino, Pinoy, Maharlika, Mecha, Sci-fi, Mystical, game design, giant robots | 2019-11-13 | 21 | |
69566972 | MAHARLIKA, a Filipino technomystic Mech RPG, thread 2 | further updates to MAHARLIKA and it's english translation. | Homebrew, pdf share, Philippines, Filipino, Pinoy, Maharlika, Mecha, Sci-fi, Mystical, game design, giant robots | 2019-11-29 | 8 | |
January 2020 |
70458982 | Karanduun RPG rules & classes | Karaanduun anon returns with a translation of his OSR-inspired Filipino fantasy system, writing up 13 entire classes for it in a week | game design | 2020-01-23 | 10 | |
April 2024 |
5947502 | The Isekai Inquisition 1 | Princess Lorina de Lindan decides to join the Isekai Inquisition after being expelled and heartbroken. Maybe it wasn’t the smartest choic | The Isekai Inquisition, StrangeQM, Isekai, designated waifu, | 2024-04-21 | 16 | |
June 2024 |
5985566 | The Isekai Inquisition 1 | Lorina head's north to the city of Ivern to hunt Strangers, reconnect with old friends, and totally not die along the way. | The Isekai Inquisition, StrangeQM, Isekai, designated waifu, anime | 2024-06-02 | 10 | |
July 2024 |
6023448 | The Isekai Inquisition 3 | Lorina heads back to the Capital and starts to look into an attack on her (royal) family along with her coworkers (friends). | The Isekai Inquisition, StrangeQM, Isekai, Fantasy, designated waifu, anime | 2024-07-22 | 11 | |
September 2024 |
6064507 | The Isekai Inquisition #4 | Lorina does some detective work with Marie in the capital that mostly involves going around and beating people up and interrogating them. | The Isekai Inquisition, StrangeQM, Isekai, designated waifu, anime | 2024-09-19 | 6 | |