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/tg/ - Traditional Games


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Alright /tg/ I'v been wanting to try this for a while now and it's going to require your help to accomplish. I'v DM'd several campaigns as of late and my last game just wrapped up. It'll probably be a while till the next game starts so what I would like to do is surprise my players with something a bit different. The group is used to more railroaded games and I think an open world game could be quite enjoyable. This is (hopefully) where /tg/ comes in. The most unique and surprising world I could think of was one I don't come up with. (my players know what to expect from me but not you) So that's why the first 100 posts will immediately be canon in my world. This could be anything from world events to the shape of a landscape to that npc you never got the chance to throw into your own game. So, lets build a world.

tl;dr first 100 posts are canon in my new world
>>
>>27266205
All humanoids are androgynous and reproduce asexually.
>>
Blizzards are so harsh and so common that above-ground settlement is rare.
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>>27266205
The Gods are mortal and who ever kills a god gets its powers
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>>27266312
Localized firestorms do however crop up from time to time and the melted trails of the fire cyclones can be seen for miles. It is unknown how these firestorms rage in the middle of regular blizzards. It is theorized that there is a tear in the planetary magnetic field that allows the sun to roast the smallest sliver of land at a time and the interaction between the warm and cold atmospheric pressures causes these never ending twisters of fire.
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>>27266205
Monks only
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>>27266351
The gods are constantly trying to defeat all other gods to take their powers. Each one is an unstoppable force of nature, and rather than wait for followers to come to them, they travel performing feats of wonder to gather armies of worshipers to help crush and absorb other gods.
>>
Instead of dragons, there are now gigantic wasps. Treat them as if they were dragons, with the prismatic colors and metallic dragons and what not, except instead they are giant wasps. They are now susceptible to smoke. It is their one weakness.
>>
there is a huge crashed spaceship where the "gods" originate from
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The gravity is twice as strong as it is on Earth.
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Somewhere in the world, locked in its sheath by a powerful spell woven by a wizard long since departed from our world, is a sword that can cut souls. Its hilt is a strange material much like jade, its sheath of matching color. The blade concealed within is a dull grey that seems to dim the light around it, as if constantly projecting a small pocket of gloom around it. Should somebody find, release, and draw the blade, they are immediately assailed with an intense feeling of wrongness, that what they hold in their hands is something unnatural and despised by the world itself.

It passes through flesh as easily as a normal blade would pass through water, seemingly leaving its victim unharmed. However, to wound a soul is a grievous and terrible thing, even if it cannot be seen.

This blade can kill anything with a soul, even a god. However, it is useless against an opponent who lacks one, such as a construct or machine. Given its terrible nature, perhaps at one point it had a name and was feared by the gods themselves- but all knowledge of the blade and its name have been lost to the flow of time.
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>>27266616
Were they tried by their peers and banished to the planet?
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Lol wow I'm loving this, not too sure about all humanoids being androgynous though, perhaps just a city, or maybe a country where the primary inhabitants are androgynous, keep it coming guys
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>>27266360
>>27266312

The constant ravages of these harsh elemental firestorms, along with the wear and tear due to the magnetic pulls associated with them, have torn the world a new one during the years, causing a catastrophe known as the Sundering.

Gravity is different in some places; in others, it's subjective. Still elsewhere, it's reversed.

As a result, flying islands abound.
>>
The main religion is the backwardism. If you do not walk backward at least one hor per day in public, you are an heretic and sentenced to death if caught.
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Dwarves are spell casters and Elves have a Half-Orc's stats. Half-Orcs are treated as Orcs.
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>>27266572
There are different species of wasps, just like dragons, such as the great Japanese wasp, the terrifying tarantulahawk, and the vibrant red wasp
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It is common practice to hang something over the front door of a building. This something being symbolic of the owner of the building, or the owner's interests.
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>>27266205
All diseases spread by spores and grow into various types of sickly yellow plantlife if left unchecked.
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>>27266762

Dwarves are renowned for their passion for hiking and sailing, and are especially adept at maneuvering airships.

Rumor has it, they've made a pact with the gods to become the world's guardians, travelling land, sky and sea far and wide.
That's all hogwash though - they just like to travel, and regard these rumors as little more than disparaging stereotypes.
>>
All of the humanoid races can interbreed and give viable offspring (some few mixes might be sterile though).
The mingling of the races has gone on for so long that virtually no "pure" race remains, even though some groups claim to not have any foreign blood in their line. They are mostly supremacist groups.

The mixed race get a mix of the racial features of both parents. So a dwarf/elf couple might have children which likes metal and trees. It could look like a dwarf with high charisma, or like an elf with a long red beard.Hard mode: dont make an elf/dwarf/orc/gnome marysue that shoots lazers from it's eyes.
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>>27266857
Unfortunately, the most common item hung over the is a cock. This is where the term, well-hung comes from.

Fortunately, this has led to the mighty cock to be hidden and incorporated into many fine artworks.
>>
Elsewhere in the world, locked in a place of similar architechture to the vault that houses the soul-killer, is a being chained to the room by an ancient magic, the likes of which hasn't been seen in aeons.

The being itself is, in fact, quite docile. A shade of some sort, those who have the means to commune with otherworldly things will find it willing to divulge all sorts of knowledge. And I do mean -all- sorts. It is a god of knowledge, which imparts any information the seeker migtht ask, regardless of what it is or what it might be used for. What is imprisoned there is even worse than a god of good or evil- for it is a god that does not care. From it, one might learn how to achieve a miracle... Or, how to bring about a disaster.

One can only speculate as to who bound these things in these places, and to what end. Was it for the good of the world that such things were sealed away? Or, perhaps...?
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>>27266873

These spores float in the wind and are carried about. It is a common occurrence, during "flu season", to see entire yellow clouds pass by.

If they happen to pass by a settlement, authorities usually have to quarantine the area and close all trades for a while. The people, in the meantime, stay at home to avoid the Yellow Flu.

It's also not uncommon to see fields of ugly yellow weeds spring up overnight, replacing a verdant rolling plain that stood there just days ago.
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>>27266891
Because of this mixing disease resistance is almost nonexistent. Borders are open for the most part spreading pathogens faster than control groups can keep track of. People wear masks and goggles in public to keep sickness at bay.
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>>27266908
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There is a mountain, which is said to contain the essence of everything. Like, literally everything. Though this is said to be the case, noone has ever encountered "The Everything", because the mountain is guarded by a man named Bork.

Bork is a completely ordinary man in any aspect, though he is truely immortal, and will always exist. Bork can reshape the mountain as he sees fit. This means that it is also impossible to enter the mountain if Bork doesn't wish for you to enter the mountain.

Bork is no warrior, he is no magician, he's pretty much an ordinary farmer in all aspects, but he is the sole reason why even the gods cannot reach The Everything.
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>>27267045
To expand on this, Bork NEVER wishes for ANYONE to reach "the Everything"
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>>27267014
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There are gargantuan tortoises that house entire villages, even bustling cities on them. The same could be said of turtles for large ocean cities.

It's a common idea, but I love it a lot.
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The moon is large, green, and triangular. (In reality, it's a tetrahedron, but it's Tidally-locked so as to always appear as a triangle.
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>>27266205
Kanabos
so many god damn kanabos
Everyone uses kanabos
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The main mode of locomotion is a HUGE whale sized herbivore (think landwhale elephant). It is relatively peaceful relying on it's huge size in the wild to not get kicked out of the food chain even though it is massively stupid.
Through a loophole of evolution they only move and advance when they hear singing, which is done by birds that eat their earwax. When tamed, the rider has to sing to make it advance. The beast is so dumb that it does not make a difference between good and bad singing... There are multiple tales of drivers being killed by their passengers because of the horrible singing. Also, do not hire a sailor that sings bawdy songs if you need to transport young noble maidens.

It can be mounted with a small abode on top or pull carts and heavy charges.
>>
snape kills dumbledwarf
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>>27267070

These tortoises are amphibious but stay almost always on the surface of the water.

They feed on gems and rock, melting them at extremely high temperatures in their furnace-like stomachs.
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Water is flammable
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>>27267151
>idorft.jpg
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The wilderness as well as the caves bellow the earth are full of horny spidergirls. The spider humanoid race has no males, and reproduce entirely by raping unsuspecting male humanoids. Aside from this they mostly keep to themselves and are not particularly evil.

A spidergirl falls in love with one of your players and stalks him with the intent of raping him. The player must come to terms morally with the fact that raping him is simply the spidergirl way of life and must struggle with the question of if he should kill her or not, she is a creepy stalker and will probably continue to follow him if he lets her live. But she hasnt really done anything to warrant death.

Also this particular spider is from a tribe that has the spider part on top and the human part on the bottom.

Please post results.
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>>27267138
Dumbledwarf is actually dorf gods son
and returns for 3 days a year to wreck havoc
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>>27266239
>>27266439
>>27266351
>>27266616
>>27266710
The "Gods" are the reason for the asexual reproduction. After the ship crashed, culture not only changed in the land, but the gods changed the people on purpose as much as they did on accident. As a result of these changes, all humanoid races have become androgynous and reproduce asexually.

On reproduction, when an individual chooses their time, they meditate for a week before their cells collapse and reform into two new individuals. This has been going on for more than two centuries since the alien "gods" made the change in all of the species' genetics.

It has only been in the last century that civilization has merged itself into a monk-centric culture. The original bodies of the gods died long ago, easily 7 centuries before, however whenever a god was slain, their powers as well as their essence, knowledge, and personality, are transferred to the one who took their life. Since the god's original mass slaying seven centuries before, the culture has become somewhat akin to a Highlander knock-off, however actually becoming the "One" will only unify the once divided god that existed nearly 13 centuries ago when the ship crashed into this planet.
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>>27266999
Sure is getting steam punk in here with flying island, goggles, and masks. Now we just need everything to be clockwork.

Due to the blizzards and firestorms people dig their bigger buildings and cities drop into the planet for the heating and protection. The richest and most elaborate buildings are located at the bottom levels closest to the core. They are immaculately carved stone buildings decorated with lava flows for lighting.

Inside the buildings are lit with glittering stones that can only be obtained by slaying the giant wasps and cutting out a special sack in its abdomen. The sack contains 10-20 stones that can be used to light roughly 8-12 rooms depending on desired lighting. Sure to the walls being hard to kill lighting underground is a precious commodity. (Trees for torch wood are hard to find because their either frozen or cinders from the trading firestorm)
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The third and final of the vaults left behind by this ancient, unnamed wizard, contains naught but a ring carved of stone, red triangular gemstones marking one side of the ring at regularly spaced placement. It stands vertically on its edge at the far side from the entrance. Carved on one of the walls are the words, "Follow me."

This site has in fact been discovered, though none have been able to determine any special mechanism to the room. It is agreed, at least, that the stone frame must be some sort of doorway, though the room itself is devoid of clues as to where it might lead, and none have been successful in attempting to access it.
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>>27267194
love it mayne
during those three days there is effectively no law in the world, as his eternally corrupted spirit and vast destructive powers drive all to madness
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>>27267240
It is known as Slaughtermass
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Most places are matriarchal, to a degree similar that medieval Europe was patriarchal. So queens are more common than kings, most major land holders are female, etc. HOWEVER men are still considered stronger than women and are stereotypically soldiers and labourer, and women are still considered to be the sex that looks after home and hearth, it just so happens it may also include the local fife.
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The random magic rod. It can grant any wishes the wearer makes, but because it is an alien artefact, it is really hard to communicate with it and master it. The wishes granted then are simply linked by a theme related to the wish.

For example, if you wish to go home, a home might just appear in front of you instead of transporting you back, or a house may fall in front of you, crushing anything that was there. You might also just end up home.

You can wish to kill a dragon, it could be transformed into a zombie dragon, or the dragon might die along with all of its possessions and give no XP; or make a second dragon appear, or kill a party member.
Wishing for gold might end up giving everyone on the planet some gold, which becomes then worthless.

Keyword: random
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Feces, prepared correctly, is considered a delicacy in this world.
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Shooting someone in the kneecap is considered a sign of friendship and trust in this world.
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There is a monastery of monks living on a floating island that specialize in gun crafting. They are the best shots in the world, but abhor violence and will seek any other method conflict resolution before trying to kill someone. They are not stupid, however, and will not allow others to take advantage of their peaceful ways.

Alternatively, switch guns with bows if the setting doesn't have guns.
>>
Different alcohol brews give different effects. Some might make you drunk, others high, some might make you sleepy or hyper, maybe see nice lights.
The effects are low, unless you drink massive amounts. All alcohols are socially accepted, as long as you dont drink during work or become a drunkard.
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>>27267456
Also, trying a drink in a foreign land for the first time can be a pleasant surprise... or not
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So single biome planets are stupid. Let's combine some of these ideas. In the northern hemisphere near the tear in the magnetic field you have the raging blizzards and firestorm. Everyone there lives deep underground.
Southern hemisphere is a little better. Oceans exist with the sea whales moving people around. Due to the requirement of singing and the unruliness of the whales when used as pack mules it is still hard to export wood to the northern continent for fire.

In the south massive islands have reversed gravity and now float around with large cities atop them. The inhabitants of the city use a special spore powder to see wind currents and gravity changes so they can move up and down.

Sadly this spore is also the same spore that causes the sporaphoric flu during certain seasons. During that time most people will not move up and down in the gravity systems and trade is temporarily closed with the flying island.

On another southern continent the remains of a God that feel to earth exist. The inhabitants of the island are entirely asexual and have a hard time understanding the motivations of the other countries that are not asexual.

Towards the middle of the planet is a massive mountain chain that holds the mountain of everything as well as several older wizard towers that were used to study the changes in the magnetic sphere as well as other phenomena
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Due to the wide variance in temperature it is considered mildly fashionable to show maximum skin; not necessarily completely naked but maybe some silken cloth that shows plenty, or a bunch of jewellery, the more imaginative the better. Basically a way to show off wealth (they live further from the cold so they can run around in their skivvies, of which are made of a difficult to make).
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Humanoid races in this world hide their thumbs because they find them repulsive.
Displaying your thumbs in public may make people vomit right in front on you in disgust.
That said, showing a close one your thumb and the other one not feeling disgusted is one of the most virtuous ways to show care, respect and kinship.
>>
All vampires are inherently of good alignment.
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Cumming is a sport. Cumming Olympics are hold once every 10 years.
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Foxgirls and catgirls exist and are revered in some places.
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Metalwork has not been discovered yet.
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The entire setting is actually the solipsism of a dying god.
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The planet has three moons which rotate independently. This means that the tides are hard to predict, but most of the time the three moons work against one another and the tide is minimal with the occasional really high or really low tide. However, once every thousand years, the three moons align with the sun and in that area gravity becomes null. Even the biggest rocks or cartels float up in the air.
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The most terrible and virulent disease known to the world is that of the dreaded "Spider's Venomnous Bite" which, as the name suggests, can only be contracted by being bitten by a terrible and rare giant spider. It slowly causes all organic tissue of a person infected to transmute into the eggs of the giant spider, before bursting after a few weeks of incubation. There is no known cure for this abominable affliction. All that is know is that it only leads to spiders. So feared is this disease, it is prophecised to cause the end of the world.

There will be no ruins.
There will be no civilisation.
There will be only spiders.
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>>27267578
Jesus, you get that caught in a press or something?
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>>27267558
*difficult to make material.
half asleep, sorry.

To celebrate the coming of the warm season their is a festival in which is also for many, the coming of age ceremony. People dance around a fire, throwing into it objects related to bad stuff, rotten food to protect the years harvest from pests, effigies to keep away invaders, that sort of thing; children who are to become adults throw in things related to childhood, their old toys, their old baby clothes and so on.
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>>27267806
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The universally accepted currency in all civilised nations is rape.
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>>27267806
Cremation is a very, VERY common form of funeral rite.
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There is an academy buried somewhere deep in one of the floating islands that embraces the spores. They kidnap citizens from other countries and experiment on them so they can discover a way to become one with the spores.
Due to their horrific experiments, they now secrete a bile-coloured, highly viscous liquid which they collect and sell, due it's highly addictive properties and sweet taste. The true origin of this drug is unknown to all but students of this academy and overuse of the drug will not only alter one's body to that of their antithesis, but also their memories to match. There have been many cases of people disappearing, only for people who look a little like them, but act nothing alike to move into their home within days.
>>
There is a wandering spirit of one of the dead gods who still wears his ancient armour. He goes from village to village picking one poor soul at random to haunt. He is not angry or full of hate he just wants to have fun and he asks them over and over "Do you wish to ride!" For several months And if someone agrees he will spend years following them popping up at bad time such as during sex yelling "IT IS NOW TIME TO RIDE" Then dissapears laughing.
Have him appear to a player and watch jimmies rustle or lols occur.
>>
There are nomadic tribes of bird-people, they consider the most important thing in the world to be freedom, and their wings to be a metaphor for freedom. Wings are among the most important parts within their culture, a larger wingspan tends to mean you are a more important and attractive person, small or non-existent wings tend to result in mockery and stigmatization. In fact criminals may have their wings bound if their crimes are serious enough; however the worst criminals, ones who do unforgivable things, have their wings publicly hacked off.
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>>27267887
"Rape", of course, being the name of a wheat-like grain which is commonly grown the world over, due to it's curious properties of withstanding even the harshest environments, such as the blizzards and firestorms of the north. The food produced with it is bland, thick and very nourishing. You really can't get any more tasteless than this meal, but it remains the most common foodstuff across the globe.


The act of non-consensual sex is called "corn".
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In the grim darkness of the 77th millennium, there is only dicks.
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Wow, this is amazing guys xD, my players should love this. It'll be quite the interesting world to run. I'll try and stay as true to what we got so far as possible, the higher up posts taking priority.
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>>27268053
He is of course accompanied by spectral heavy metal
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>>27268096
>>27267193

The wilderness as well as the caves bellow the earth are full of horny spidergirls. The spider humanoid race has no males, and reproduce entirely by corning unsuspecting male humanoids. Aside from this they mostly keep to themselves and are not particularly evil.

A spidergirl falls in love with one of your players and stalks him with the intent of corning him. The player must come to terms morally with the fact that corn is simply the spidergirl way of life and must struggle with the question of if he should kill her or not, she is a creepy stalker and will probably continue to follow him if he lets her live. But she hasnt really done anything to warrant death.

Also this particular spider is from a tribe that has the spider part on top and the human part on the bottom.

Please post results.
>>
Contrary to popular belief, the most technically advanced species and most intelligent is actually a specific breed of Adelie Penguin. Their rapid technological expansion has allowed for the creation of technologies far and away beyond what many think possible.
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The planet that the campaign takes place on doesn't orbit a star; it's actually a tremendous worldship with a projected, holographic sky meant to perfectly mimic the orbit of a random star in the galaxy. The core of the planet is a huge magical generator/computer with a sapient A.I. left to tend the planet by it's shapers, who have vanished from this plane of reality. For all intents and purposes the A.I. is the closest thing to a god that exists, yet is obviously unknown to all but the most powerful mages.
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>>27267806
Spiders are considered to be the ULTIMATE EVIL. Oddly enough, though, the spidergirls are alright. It isn't uncommon for a single, small infestation of common house spiders to cause a whole city to destroy itself through sheer panic. Even being in evil cults and the like is more "socially accepted" than the spider.
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>>27268166
>>27268172
The shapers are the direct ancestors of these penguins
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Swordsmanship is seen as the skill of the weak or stupid. The intelligent become wizards and the strong become monks.
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The most infamous villain in the world is a lich who goes by the name Steve, who is hated by everybody for no reason, and just wants to live with his skeletons buddies in peace.
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All justice is dispensed via Mindflayer. Instead of simply executing criminals, they are used to create more Mindflayers. Mindflayers also work as a global police.
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>>27266746
Backwardism also has an evening of carnival for the holy of day of Drah-Ytrap, beginning at midnight and ending at dawn on the previous day. This requires hundreds of Time Wizards and thousands of d4's.
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>>27268534
The best Drah-Ytrap was when the time wizards calculated wrong and it finished at dawn the previous year.
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>>27268388
While Steve is wholly innocent, his half-brother Alex is not.
>>
The only language spoken by any intelligent person of high esteem is "Horfin Dorfin", developed by the Dwarves when they were King of the World(TM).
It involves repeating the words "HORFIN" and "DORFIN" until everyone agrees with what they think you are saying. These conversations can go on for days, and as such, royal courts contain plush beds and thousands of spidergirls.
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>>27268172
Lurking just outside the worldship is a massive ethereal creature. Only those who have access to the true sky, that is the sky not projected by the ship, know it exists.

Its thousand appendages wrap around the ship, not in a grip, but almost as if in a light embrace. It seems docile enough, though in truth it is slowly but surely sapping the ship's energy- in several millenia, the ship will begin to lose functionality. Because nobody really knows how to stop it, and fears pissing off something so massive, those that know have agreed to simply let it be, knowing that one day their world might well come to an end.

They call it the "Parasite Monde".
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>>27268325
There are two separate factions of penguins: those who are content to advance on their own and provide needed repairs to the worldship, and those who wish to reverse engineer the worldship, even if it meens destroying it.
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>>27268618
Parasite Monde exerts a very subtle but omnipresent psychic influence on the populace. He is the reason for the disproportionate arachnophobia on the planet, for reasons no mortal man can comprehend.
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>>27268725
>>27268679
The penguins are the only hope to stop Parasite Monde. The schism in their doctrine is the result of differing opinions on how to deal with Parasite Monde: destruction or appeasement.
>>
>>27268725
The giant spiders that cause the vile disease of venom bite are it's asexual offspring, that fell to the earth near it's creation. A crewmember of the ship discovered it centuries ago and flew in an escape pod to the planet, but crashed. He is the one people revere as the god from the alien vessel. The entire campaign is about trying to discover and then defeat Parasite Monde and its spidery babies.
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>>27268725
Monde is also responsible for all the general insanity/silliness that seems to run rampant on this world.
>>
Dwarves give birth exclusively to twins, every birth. This allows them to reproduce at a slightly increased rate compared to other species.

Culturally, it is normal to choose which of the children you'd like to keep, and to give the other to family or friends as a wonderful gift. This event is held once a year, and is The Exchanging of Young, although most refer to it as "The Baby Shower", since it has in the past literally rained babies.
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>>27268867
The spidergirls however, are the result of a completely unrelated incident involving drunken alchemists, several strippers and a pet tarantula.
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This thread is the best thread ever.
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>>27269035
I would love to see this all written up into a unified setting and archived, it would be both histarical and awesome
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Potatoes.
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>>27269177
Let's do it. Let's make it happen.
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>>27267230
I didn't mean it that way but you're right, shit. I think this scenario would be better off low fantasy/ high medieval.

There are no real organized kingdoms, only spiders.

Or: There are no kingdoms only city states and trade fleets that function at floating cities.
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>>27268325
>>27268618
>>27268679
>>27268725
>>27268769
>>27268867
>>27268904

Man you guys expanded my worldship idea like crazy. Fuck, I'M using this in my next campaign, this is great stuff.
>>
>>27267558
The citizens of the lowest levels in the north have adopted this fashion. Sure to living near the core and lava flows for lighting it is unbearable to stay covered in a lot of fancy robes that other countries use. They adorn their silk or near see through cottons with large jewels. Their lavish lifestyle knows no limits. Or at least they'd like to pretend it doesn't.

They out right refuse to eat or import rape. They view it as the food of common people and they use indentured servants in the upper city to harvest mushrooms and other fauna that grows in the first few levels of their cave systems. These various plant life's are prepared in a wide variety of sauces and dishes and for most meals there is a larger spread of food than people will consume.
They import small game for feasts but the meals generally are very light on meats. A small pheasant is prepared for each guest and the remainder of the food is plant life.

Should a cook burn a piece of meat our fail to prepare it correctly he is summarily executed by "drowning in lava". For this reason only the most professional of chefs attempt new ideas when preparing meat. Should he make something extremely exquisite, a small fortune can be awarded him for the new taste and idea.
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>>27269447
This is why this shit need to be collected, compounded and then refined to mesh even better. There are so many people who want to use this shit (myself included). Fuck, someone needs to make a 1d4chan page about this shit.
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>>27268325

These penguins are able to directly interface with the god-A.I. on board the worldship due to their Shaper ancestry. Also, the A.I. is the one creating the swirling blizzards and firestorms in an attempt to wipe out the cursed spider brood of the Parasite Monde
>>
Ok so what we have so far:

>Planet is a worldship piloted/maintained by god-A.I. that maintains the holosky/magnetic field/weather. This A.I. was constructed by a race of omnipowerful Shapers, which no longer exist on the material plane.
>Worldship is being orbited/encircled by a gargantuan ethereal parasite that is slowly sapping the planetary core's energy, the Parasite Monde.
>The Parasite Monde drops spider brood onto the surface which are responsible for the spider plague, the surface is ravaged by blizzards/firestorms by the A.I. in an attempt to destroy the spiders, driving most races underground.
>A race of hyperintelligent penguins are the only known descendants of the Shapers, and possess the ability to directly interface with the god-A.I., however they are currently in the middle of a schism over how to manage the worldship
>"Gods" crash landed on the worldship thirteen hundred years ago, causing androgyny in large population swathes and other genetic anomalies.
>"Gods" are not immortal and can be killed, conferring their power onto their slayer. This has built a small cultural of Highlander-esque warriors who constantly attempt to slay the gods.

cont.
>>
>The spider plague causes victims to swell and burst into tousands of spider broodlings, thus the spider is a reviled symbol.
>There also exist a ravenously horny non-related group of driders that breed with humanoid men, as their race has no women. They are human on the bottom part and spider on the top. Jesus Christ how horrifying
>Several strange customs exist in the humanoid species, such as corn being called rape and visa versa, the peculiar religion called backwardism and its fantastic, time traveling festival Drah-Ytrap, all justice meted out by Mind flayers, and the enlightened language of Horfin Dorfin. High class individuals are noted by scant clothing.
>There are several wondrous artifacts and items left behind by great wizards, and several ancient weapons of vast power, likely made by the penguins but forgotten because they are still penguins, dood.
>>
>>27270161
Weren't the spider people were all female and corned passing males of any species?
>>
cont.

>Several floating islands exist in the southern hemisphere, which use special spores to mark air currents and gravity wells, so to move their islands accordingly. This spore unfortunately destroys plant life and can infect humanoids as well.
>Another southern continent exists where one of the gods fell to earth, causing mutations rendering the entire populace in the vicinity androgynous and asexual. The great northern continent is where most of the blizzards and firestorms take place, and is home to a massive chain of mountains seemingly holding the planet together.
>>
>>27270206

Yes, they are all female, my mistake.
>>
>>27270274
Good I love my deep striking scantily clad vegan noble assholes. Probably think more up in a bit.

Your forgetting the giant wasps that replaced dragons and have small sacks of glittering crystals used for light inside their belly. Some speculate these lights are What give the wasps their massive growth potential and damaging aspects.
>>
You know, with all this catastrophic weather and gravity abnormailties and shit, I think the AI is probably a little fucked up. Maybe it's been a victim of data degredation over the thousands of years, or maybe the cataclysms that rock the world are just too hard to really stop. Maybe it's perfectly functional, and is doing everything it can to merely contain the environment and keep it from collapsing on itself.

I guess its up to the GM what the deal would be with the AI. But with all this crazy shit happening, there's definitely a plot or two to be made about how godcomputer keeps things running.

I also feel like we're getting further and further away from the core of the world, which is that it is a fantasy world that is really a worldship. Can we maybe come up with some more things on that end? Sci-fi is nice and all, but I'm going to wrack my brain for some stuff about the things people would see on a daily basis, since anything involving the world actually being a worldship or Monde would probably be very high level endgame sort of stuff.
>>
Noted inhabitants include:

>Steve, the wretched, reviled lich that is hated by all. Turns out he's a pretty chill guy and really just wants to hang out with his skeletons.
>Bork, the immortal godlike guardian of The Everything. Really, though, he's not godlike. He's an ordinary farmer guy for all intents and purposes, however he controls the architecture of the tremendous mountain guarding The Everything. If Bork does not wish for you to pass, then you shall not. None have proven worthy.

Noted Items:

>Soul-Killer: A horrific weapon said to possess the ability to consume and destroy souls without hindrance. Gods are not immune, nor is the Parasite Monde. This terrifying blade has been lost to the annals of time, and there are no known leads to point the way to its resting place.
>The God of Nothing: A chained being of near infinite knowledge, locked away in a vault similar to Soul-Killer, he will answer questions of all subjects. His knowledge comes with a terrible price however, for the words he speaks are so empty they can drive men to madness. He can impart miracles, or summon disaster.
>The Ring of Gates: This ring, carved of stone and marked by red gemstones, is actually a doorway to another place. Which place? None know. Indeed, whether or not it travels through space, time, or both is a mystery. It's location has been lost, for those who travel through it are never seen again.
>>
>>27270513
>The ring of gates
Heh, looks like somebody caught on to my shennanigans...
>>
>>27270009
>>27270161
>>27270274
I would play the FUCK out of this, if only because I'd finally be able to play as a penguin with a machine gun.
>>
>>27270552
Agreed. Now we need to figure out the mechanical aspects of the game. Also, we're gonna need suptg to save this...
FOR GREAT JUSTICE!
>>
>>27270513
>>27270274
>>27270161
>>27270009

I'm trying to compile stuff that's relevant to a larger world picture, the wacky goofy stuff that's too small I haven't mentioned, not because it isn't worthwhile but it's kind of a pain in the ass to note it all down. Trying to lay out the larger setting. Also if you guys wanna add more no ones stopping you.
>>
>>27270491
Sci-fi and high fantasy aren't mutually exclusive. Besides, it sounds to me like Parasite Monde and the worldship could fit in easy. Parasite Monde is your standard eldritch abomination with evil spiderspawn and the worldship can be retconned into magitek, rather than hard tech. There, done. Wasn't exactly hard, was it?
>>
Due to the effects of Parasite Monde draining energy from the worldship's Magioreactive Engine (magic radiating power source), magic is slowly becoming less and less powerful, at roughly the same rate that technology grows.
>>
cont.

>Several huge turtles exist which carry settlements on their back. These can range from small towns to enormous cities, with the largest being sea dwelling turtles which contain their own volcanic system to process the raw materials it feeds on. The range of these turtles is global, so when a turtle town comes within range celebrations are held, so rare is the event. If a turtle town inhabitant leaves the turtle, it is likely they will never see it again.
>Giant wasps have replaced dragons and have small sacks of glittering crystals used for light inside their belly. It is speculated that these crystals are responsible for the ferocious size and nature of the wasps.
>A main mode of transport are large whale like beings, which walk on land (think wailord, but add elephant legs). These are a domesticated, global species that all towns and cities use to some degree.
>Most royal structures in the world are matriarchal in nature, with queens being more common than kings. However this is not usually reflect in the home life, and men and women generally follow normal gender roles outside of the castle.
>The gravity is twice as strong as Earth, and there are three moons, one of which is a tetrahedron. The tetramoon is always viewed as a triangle however, due to geosynchronous orbit. The tides are often hard to predict and there are not many coastal settlements.
>>
There is said to be a smith of incredible power who lives a mile and a half beneath the earth. The only way to see him is to first climb the tallest mountain in the world and descend the stairs at its peak.

It is said that any mortal who speaks to him will be granted a weapon of great power, capable of cutting steel and stone without effort, but will be cursed for their greatness.
>>
Ok, I've put up just about everything huge and necessary in greentext to give us what we have to far, lets get some more ideas flowing.
>>
There exists a race of feline humans, known to the common folk as "catgirls" due to a 9/1 ratio of males to females. The mechanism behind this seemingly impossible gender population disparity is currently unknown, and is thought to be linked to the perverse sexual lust of their creator, a powerful magus.

They are known to be faster, far more dexterous, and more attractive than humans, but weaker and with an atrocious attention span. Because of this, very few are able to work magic.

Most females go into heat on the equinox, and remain in heat for the next seventeen days.
>>
>>27270853
Is he a penguin? or a "God"? or a penguin that slew and thus became a God?
>>
Just thought I'd point out that calling a crop-plant 'rape' isn't a strange custom. There actually IS a plant called rape.
>>
>>27271091
It's called "rapeSEED"
>>
The true core of the planet is secreted away under what appears to be an exact replica of a real planets crust. Volcanic activity and tectonic plates act as normal, and any access to the core is sealed off by the extreme heat. The god-A.I. has allowed but one entrance, guarded by the penguins. It's, of course, a secret to everyone. However after several millenia of monitored planetary movement, the A.I. has missed a few cracks here and there, and other ways in have been made, yet to be discovered.
>>
>>27271058
Yes.
>>
>>27271004
The catgirls are slowly going extinct due to male's preference for spidergirls.
>>
>>27270415
The Deep One's (name subject to change, but funny) spend most of their days in a sloth like state. They lay around on long couches carved from the stones of the earth and heated by the lava flows. Periods of long rest are broken by massive festivals of eating or parties to compare ones wealth with the other groups among the deepest homes. There are no family lines or rulers, just groups who associate with similar interest who live in the same districts. One house might love and even worship the rare flower that makes its way through trade caravans down to the depths, while another house spends their days talking about the various foods they have tasted.

None of them care about the plight of the High Ones, many have never experienced the cold that the surface brings. Nor do they care about the rest of the world outside their homes.

To dig any deeper brings the fury of all the group's as it is a sign of trying to exceed the others, so everyone is at a stalemate for who is the deepest. Instead they "fight" over gems and silks, food, and glitter stones. Some groups have amassed a massive fortune of these, but do nothing with them.
>>
>>27268601
>>27270853
Alex is the Smith-Within-The-Earth. The chaos attributed to Steve is caused by those cursed with his weapons.
>>
The moons, including the tetramoon, are actually an enormous weapon system designed to destroy the Parasite Monde. All remain in geosynchronous orbit at varying heights, and once a year they line up and fire a magical beam at the Parasite Monde. No significant damage has ever been done, and for the planetary inhabitants, they see a bright and amazing aurora when the weapon fires.
>>
>>27271135
That's ONE name for it. Rape is another. Rappi is one, too. Although for obvious reasons, most people know about and use rapeseed. So, you're both right.
>>
>>27271181
The catgirls and the spidergirls have a deep seething hatred of one another and claim (rather loudly and often) that they are mortal enemies and are at war. This war, however, is nothing but petty backstabbing and gossiping, something akin to the high-school drama of 16 year old shallow girls.
>>
So the planetary strata so far is as follows:

High orbit: The moon battlestations
Low orbit: Parasite Monde
Surface/near underground: Humanoid populations, other fauna and flora. Generally society as a whole. Penguins live on this level in the deep tundras
Deep underground/Underdark: The Deep Ones, legendary smith, several hidden vaults
Core: Planetary god-A.I., the Magioreactive engine.
>>
>>27271206
The penguin subtly implanted the idea too the Deep One's that they should stop digging for fear they would reach the true core.

Should a Deep One decide to leave the slothful existence of his peers he is forever cast out of all the Deep Houses. He is no longer able to return home and is considered worse than dead by his peers.

Reasons for leaving can be anything, from desire to explore, knowing and setting the places the luxury goods he is accustomed to originate from, or simply to exercise for once.

A Deep One who moves to the surface will have a hard time adjusting to the fluctuating temperatures, social interactions (especially interacting with the androgynous species), and they will struggle with simple work.
They will excel at telling value of gems and jewellery, interacting with nobility (as the conflicting houses have lots of back stabbing and conniving people), and they are amazing at reading rocks and mountains to tell quality of stone and locate fault lines.
>>
I wouldn't mind developing the floating islands and odd gravitational inconsistencies of the "planet" a bit more. What kind of cultreral behaviors would develop due to this?
>>
>>27271480
"Heat blisters! These things you call 'clothes'are to restricting! Plus they itch like crazy! "
"No Hasafar, we've gone over this already, you absolutely cannot wear a diamond cod piece and a massive emerald pinky ring! "
"Wha... why? "
"First off, it's snowing and cold. You'll turn blue... blue-er... and die. Second, no one wants to see that! "
"Pff, my emerald ring was the largest in the House. EVERYONE wants to see it! "
*face palm*
>>
>>27271599

Well, there'd likely be a large infrastructure on the islands for huge sails and such to catch the wind currents and sail towards stable gravity wells, which are marked by the spores. Basically they'd steer the island like a giant boat. There could also be festivals and such depending on the gravity. If the gravity is slightly less, there are big circuses and acrobatic shows, and if the gravity is slightly more, there are festivals dedicated to feats of strength and lifting. Gettin' swole in enhanced gravity.
>>
Due to living upon floating rock, the "skymen" have advanced air travel, mostly reliant upon hot-air and lighter-than-air craft. Additionally, due to the difficulty of movement from one island to another, each island possesses a distinct "look" from whatever traits were most useful and most prevalent. One island is marked by tall slender folk with metallic skin and crystalline shades of eye color. Another is marked by short sturdy bodies and abnormally long and thick head and body hair and beards.
>>
Obviously stuff like the Parasite Monde is going to be end game shit, but I think the trip to the true Core could be the main quest that gets characters to level 15ish. There's already a lot to see and do on the world, it's totally feasible to have the core be a endgame goal, but obviously since the players wont know about the Parasite Monde they would think that their goal all along was the Core.
>>
So is anyone like, writing this down? This is pretty interesting stuff that I'm sure /tg/ as a whole would like to hang on to for future reference.
>>
>>27272089
How do you get the players to seek the true core?
>>
Normal D&D Party:
>Human Paladin
>Halfling Rogue
>Elf Wizard
>Half-Orc Barbarian
>Half-Elf Bard

Normal "Clashworld" Party:
>Penguin Gunner
>Dwarf Sky Pirate
>Deep One Miner
>Mindflayer Avenger
>Human Godslayer
>>
>>27272224

WELL THAT'S UP TO YOU, OH WISE GM! Although in truth they really don't have to. The Parasite Monde isn't a looming immediate threat, you could always just have em tool around looking for artifacts and shit. You could always use an encounter with the penguins to segue into the Core reveal questline.
>>
>>27272232

>Clashworld

I like it. That party sounds hella fun.
>>
>>27271865
OK, I'm guessing the second islanders are the sky-faring dwarves from earlier in the thread, but what the fuck are the metal people?
>>
will somebody put this on suptg already?
>>
>>27272232
OK, now formalize the classes.
>>
>>27272414

Perhaps their island is totally lacking in arable land, so they eat the rocks and minerals which affects their biology. Think Goron, but tall and metal.
>>
>>27272576
>>27272414
Actually, I ripped it from the Elder Scrolls fluff. There was a group of metal skinned people in Blackmarsh. They all died before the games started though.

Still, I like your idea better!
>>
How the hell do you use suptg? Anyone will the proficiency should toss this up there.
>>
>>27272232
>Penguin Gunner

I believe this may be of use to you:
TAGAP.net
>>
>>27272354
Nope, just deep ones writer. Was just curious how we've fluffed the core and parasite as unknown to most inhabitants, but you want to send the party on a quest there.

For the way deep ones look... I was thinking humanoid in size and shape, but they're soon is either albino white or some kind of grey due to no sunlight or melatonin. Mid level inhabitants have golem like eyes as they've had to adapt to the poor lighting and so deep ones can tell who is not supposed to be inside their houses easily.

Should the party attempt to reach the core through the Deep Houses they will at first be treated as inferior and shut out, but if they offer gifts that are not seen normally in the Deep Houses they can gain favor. They must precious of gifts is a single potted rose. Due to the climate on the surface and long trip trough the upper levels it is extremely difficult to get a rose to the Deep Houses before it dies.
>>
>>27272775
I tried figuring it out...
Tried, that is...
>>
vast desert full of sandworms, no fantasy is complete without them. Also this desert has an unexplored dead zone that, due to magical interference has yet to be explored.
>>
>>27272810

Not bad, and the natural sloth of the Deep Ones prevents them from delving too far down and hitting the true core. A problem so far with the setting is there aren't any really fleshed out areas or groups that can serve as bases/antagonists. Theres just the Core and the Parasite Monde.
>>
>>27272869
The deadzone is caused by a direct breach to the core, caused by an accidental firing of the Lunar Orbit Array. The sandworms were created by the penguins to thwart any attempts at unauthorized core access.
>>
>>27272924
The destructive faction of penguins might work as antagonists, but only late-mid-game.
>>
Ok so I figured out how to get the thread archived, it's here:

>http://suptg.thisisnotatrueending.com/archive/27266205/

You can also find it on the suptg archive labeled "Clashworld"
>>
>>27273055
We also have it on foolz here:

https://archive.foolz.us/tg/thread/27266205/
>>
>>27272924
Parasite Monde does have an indirect presence in the giant spider brood. There's the rather unfairly reviled Steve, of course. The penguin schism could produce viable antagonists as well... Honestly, it doesn't really seem like we're stuck for any BBEGs.
>>
What system would work best for this? I'd guess standard d20, but i'm sure we can do better.
>>
I'm currently MS painting a world map. I caution you now, it will be very rough and probably look like shit. I'm going to include the major continents specified so far and global features. Weather patterns, such as firestorms/blizzards, will not be pictured.
>>
>>27273347
What about floating island ranges?
>>
a race of constructs exists, an odd race that come to exist out of no where. They simply walk into town and start doing what they believe is there "calling" this could be anything from running a bar to helping raise a widowed mothers child, these constructs are completely unaware of where they come from. they don't need to eat, sleep, or breath and only die naturally of age once they believe there "calling" is compleat
>>
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>>27273347

Ok so heres the map I've scrawled together. The top continent is the large northern continent, split down the middle by the enormous mountain range. On the left is temperate forest, on the right is grassland. These biomes I chose arbitrarily, they are not set in stone. Obviously the polar cap on the top with the entrance to the core. Bottom right, small southern continent where the god fell, the brown thing is the crater (I tried ok?). The other ovals on the bottom left are the floating islands, I tried to give them different biomes, plains is tan, mountainous is dark brown, and jungle is light green. This map is completely made up on the spot and will obviously be subject to change, I just wanted us to have a sort of vague idea where continent placement was. Feel free to edit it as you see fit and present it to the group, I freely admit I am a terrible artist and I'm sure someone could do a lot better.
>>
>>27273555

Also there are no cities/settlements listed because we haven't come up with any!
>>
>>27273477

Do they haven any connection to the core or are they more mysterious?
>>
>>27273555
meh, I was thinking the mountain range runs the equator and the northern blizzards cover at least a third of the northern hemisphere. Beneath the mountain ranges are the various islands and floating landmasses.

We've got the various spider tribes and spiders that the party can contend with in the lower levels. As they explore and learn more of the history of the place. Maybe they can be sent on a quest to retrieve an artifact like the Soul-Killer since a new rumor has been heard that it is on one of the sky continents. They could then move up to contesting against the despicable Steve. A king from one of the sky continents sends them to finally deal with the wretched Lich and when they finally meet Steve he can give them some more hints that the world is not what it seems.
>>
>>27273651
No connection to the core or Monde... no one really knows though, possibly A god who has yet to be slain?
>>
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>>27273555
here's my interp. I haven't placed the Floating Islands because they'd be pretty much unmappable, I added a second southern continent because I wanted to, and I didn't put down any regular islands because fuck you.

If you're wondering: the red thing on the eastern southern continent is the Godsfall, and the western southern continent is where the sand worms dwell.
>>
>>27273632
These would be good starting places
>>27268065
>>27268020
>>27267371
>>27267193
among other which i haven't noted
>>
hope this is still here in the morning....
>>
>>27268065
No ripping of China Meiville.
>>
>>27274105

Well it looks a lot better than mine. Floating islands probably just appear on the map at the DMs convenience.
>>
>>27274173
Thanks, although I'm not really satisfied with it myself. The river systems are overly simple, there aren't any real islands (excepting the Mountain Ring islands), and the shorelines look like shit.
>>
The Hiveminded

A race of humans from a highly isolated Sky Island, all of them descended from a pair of powerful psychics and their 14 wives. Due to this, the entire island's population has been in constant telepathic communication with each other, from birth until death. an interesting side effect of this is that no natives exhibit individuality in any way. Individual memories and personality do begin to manifest after being removed from the island for a period of time, however, along with whatever abilities the individual had at the time.

Additionally, due to the aforementioned psychic network, it is theoretically possible to communicate with dead tribe members; however this remains pure theory due to names and identities being meaningless to them.
>>
A tally of the floating islands we have ideas for so far:

>The rocky island, home to the metallic skinned people with crystal eyes
>Undescribed island, home to the dwarf-like sky pirates (how menacing/evil they are is not established)
>Very high island of psychically linked hive minded individuals.

These are islands that have been described in this thread.
>>
>>27273632
we've got underground cities
>>
>>27274659
You forgot the one with the monks.
>>
The city of genbu, built on the back of the two headed emperer turtle. This city is ruled by a god of storms. His family has ruled the city since genbu was only big enogh for a small town, and have passed the god hood down since the war against the albino turtle ijapa when they slew its people for not worshiping genbu as the emperor turtle. They sell the shell that is flaking off as armor. Unbeknownst to them this and the faint humming and vibration they have felt for the last hundred years is a sign that he is reaching the end of his life, within two hundred years it will die, the humming is it calling for a mate before it dies.
>>
>>27270009
Only some of the spiders are spider on top female on bottom. Other are the opposite. Get it right mang.
>>
>>27274668
Mol an underground city filled with a tiny race on human, one of the first underground city mol-men come to about a regular mans knee they wear the skins of small animals and can tame any animal there size or smaller. Usually shunned for the practice of eating their dead.
>>
The Havoclands
>A Sky Island in name only, the Havoclands are a collection of floating boulders and rubble. Static forces cause segments of debris to cling together, but not for overly long. The flora of the "island" tends to be small berry producing plants and hardy vines, while the fauna are either avian or reptilian. The humans who live here are nimble and dexterous, able to walk across bridges of static-held sand without disturbing them, yet strong and fast enough to hop across disintegrating segments of land.
>>
>>27274776
Forgot to describe them, giant noses, giant eyes, razor teeth, more like fangs. They can see in pure darkness and when you see them in the sun they usually wear blind fold or dark glasses. They have masted echo location and use their noses to remember people.
>>
>>27272562
Godslayers are the fighter equivalents. They are trained from birth to have near superhuman fighting skill, and are well versed in the use of pretty much all weaponry.
>>
Blastpoint City

A huge underground city that has literally be blown out of the mountain range by an alliance of men, elves, and dwarves centuries ago to escape the firestorms and blizzards that wrack the northern part of the north continent. Connecting both the north and south of that continent via tunnels, it serves as the de facto capital of the northern continent. Ruled by a democratic council, it is a huge global trade hub, and one of the few locations with diplomatic ties to the Depp Ones. The northern tunnel entrance is protected by a huge steel gate that is shut when the firestorms rage. Ornate metalwork is present on the exterior of the gate that is constantly reworked after the intense heat of a firestorm warps the designs. It is considered the highest honor for an artisan to work on the gate.
>>
Just in case this thread goes under before the night is over, make sure you bookmark one of the two archive posts in this thread. We can pick up the ideas tomorrow.
>>
>>27274926
Can you highlight it on the map? Feel free to alter the map as needed to do so.
>>
>>27274806
The Havoclands are deceptively wealthy due to the vast mineral resources they possess. Meteoric iron and assorted rare earth metals are found in abundance, which has lead to a highly lucrative trade agreement with the Penguins.
>>
The floating monk temple is a vast shooting range where gunfire can be heard at all times in the day. The thick armored walls are heavily peppered with bulletholes from countless attacks on the monks over the years and are covered with beautifully crafted ornate heavy machine guns for defense.

Once a Monks spiritual and martial training is complete he must undertake his final pilgrimage. He must seek out the materials to construct his gun from scratch. He must mine and smith the metal, he must carve the handle, he must forge the glass for the scope. Then, and only then, may he return to his home.
>>
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>>27275023

The city straddles the two rivers that in turn course through irrigation tunnels constructed for water purposes.
>>
>>27275081
We need to do this with ALL cities and settlements.

Except Sky Islands. Those go on a different map.
>>
Bambara

The largest turtle city, this small seaside/island metropolis is housed on the back of a truly titanic snapping turtle. The turtle itself eats raw ore and minerals from the rocks and volcanic deposits on the seabed. The turtle itself has its own volcanic systems, periodically spewing lava "waste". This waste however forms some of the most spectacular gemstones in the world, and the population (consisting of an amphibious aquatic elf species) harvest them for massively lucrative trading. The supplementary populations change depending on whether the turtle has surfaced or not. While submerged, merfolk coexist with the elves. While surfaced, the flying bird race often roost in seasonal villas. Being a turtle city, its position shifts daily, and is never on a map, although a seasonal position can be vaguely predicted.
>>
>>27275136

Turtle cities probably shouldn't ever go on a map and just kind of show up at the DMs discretion, and floating islands can have their own map, though how wide an area they float around in has yet to be determined.
>>
>>27275077
The greatest monks gather their metal from one of two sites: Isla Abso, home to the Metal Men, and the infamous Havoclands. Few travel to Isla Abso for fear of its inhabitants, crazed and violent men against whom most weapons are worthless from the steel that makes their skin, and fewer are willing to brave the Havoclands, who hold a danger all their own.
>>
>>27275163
Love the gem stones these guys produce... but I want to say Deep One's hate these stores because they come from the surface and trying to use one in trade with them will get you thrown out.

Of course, the pcs might not know these.

We can put the floating cities and turtles on the map for size comparisons. Like how old maps had Kraken and other sea monsters on them.
>>
Cities/settlements (not counting floating islands and turtle cities):

Blastpoint city (underground, placed)
Mol (underground, not placed)

I honestly think that's it for land/underground settlements. Lets cool it on the islands and think about normal folk.
>>
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>>27275315
Wrakakark Wor Warkark, commonly translated as, "The City that Mirrors Itself"

The only known large-scale settlement of the Penguins. Located at the furthest north stretch of land, just beyond the Ashen Plains, it is a city built upon wondrous technology beyond mortal comprehension. Despite seeming to be carved from the purest blue ice, the structures found are able to withstand impact from mankind's most powerful weapons and are able to absorb spells.

Additionally, small segments of wall exhibit obvious technological effects, from emitting bright green light to displaying information and images.

At the center most building within the city, however, lies a great castle, ringed with great walls and guarded day and night. Within it lies the Penguin's greatest secret.

The gates to the castle have remained unopened for three generations, and shall remain closed until all Penguins are again of like mind.
>>
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OK, I've updated the map to include all sorts of things from the thread so far. It is by no means set in stone, but is a nice way to start laying things out.
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>>27275693
Can someone put the Deep One's in the north east above the thin strip of green lands?
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>>27275706
Done
>>
The Hall of Judges

Located on the southeastern continent at the foot of a small mountain range, the Hall is the center of justice, where criminals are made into Illithids and the mighty Elder Brain works to dispense Justice to all lawbreakers on the continent, be they petty thieves and perjurers to serial cornists and kingslayers.
>>
>>27275717
Sorry, on a phone or I'd do it... I meant in the white snow above the thin strip of green land further north east
>>
When somebody dies their skeleton cuts itself out of the corpse. The skeletons are a race of their own and do not interfere with what fleshlings do unless disturbed. They speak their own language but some has memories of of the language and customs their ''vessels'' had.
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>>27276164
>>27275895
>>
Managed to keep the thread up overnight. Bump.
>>
Aphroditos is the capital of the asexual species. Their wine is beloved by all because when you drink it then you lose all self-inhibatation with out being drunk. Because of the asexual nature they give birth to fully formed clones while also splitting their potential thousands of years life span every time. Because they all look quite the same they will wear mask and face paint to allow others to tell them apart from others.
>>
>>27273742
The most widely believed rumor is that the constructs are created by "The Everything" however Bork will neither deny nor confirm this.
>>
>>27275207
Floating islands occur due to the strange nature of the gravity on the planetship. This is how I'd islands worked >>27271714 that said during severe storms its entirely possible that these islands blow out of range to areas with more normal gravity and crash down to earth
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>>27278520
OK, keep it up.
>>
Brood
>Located in the Riverland peninsula (the little peninsula thing on the northern continent), the city known as Brood takes its name and fame for being the only known regular breeding ground of the Turtle Islands. Because it is one of the very few places to regularly observe Turtle Islands, and the only such place on the northern continent, it has grown incredibly wealthy from trade, with their main export being spidergirls.
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>>27280514
Next!
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>>27276227
The skeletons only result from members of the southeastern continent who have chosen not to reproduce.
>>
The skypirates disdain the use of most aircraft, instead relying upon the few heavier-than-air transports or taking wing atop (mostly)tamed wasps.
>>
>>27266205
>he group is used to more railroaded games and I think an open world game could be quite enjoyable.

How this usually goes down in reality

>Give group open world to do their own thing
>Group does nothing freezes up
>Prod them along to get it going
>OMG DM railroad

No reason to think thats not how it will go down with your group
>>
The city of demeter is controled by the cult of bork who who follow what they believe to be the teachings of bork. To get to bork you have to pass by dozens of the cults farms. They grow some of the best produce, thogh rumors state that the plants are fertilized by bodies of bandits and those that didn't respect their hosts or bork.
>>
The Weavers were once a powerful people, native to the southwestern continent, who could manipulate magic with such skill that they had almost no use for even rudimentary technology. By might of will and magic they transformed a harsh and almost unariable land into a paradise, with plants grown by magic to fill whatever need or want.

This changed on the day of the Harrowing, when the moons aligned and an unholy lance of evil light struck the earth. Where the burning light struck, nothing did remain but a great hole, deeper than even the deepest mines, with a wide crater blasted out around it.

The impact of the Harrowing, however, was nothing to its side effects. The moment the Harrowing made landfall, all magecraft began to fail, with weaker wizards simply unable to grasp the power they needed and with stronger magi having their spells twisted into monstrous and uncontrollable forces of destruction, leaving naught but ash and horrific mutants in their wake.

Not long after did the Sand Worms arrive, gigantic leviathans of rock and fire that swam through the earth without even the slightest difficulty. Most claim them to be mutants, produced by one of the dying magi. Others claim them to be the work the talking birds who journeyed to the land not long after the Harrowing.

Evenntually, the hole of the Harrowing and its crater filled with water, its thirst unending but overrun with snowmelt rivers, and the descendants of the Weavers grew to live off their new land, making their homes by the sea to take what bounty is left to them.
>>
There exists a lich who has created a functioning helicopter out of the bones of a giant beast and numerous humanoid skeletons.
>>
>>27281264
This lich is Steve. He uses it to escape the mobs that form around him.
>>
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now up-to-date with a capital city for the Weavers
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>>27281336
>no mermen capital
Once upon a time a chunk of rock came flying out of the sky and into the ocean where it sank to the bottom, out came what would later be referred to as "Merpeople" upon interacting with surface dwellers they were met with suspicion and ultimately turned away to teh sea.

The Mermen leaders did not take kindly and have hindered naval commerce of surface dwellers whenever possible and seek to somehow claim surface land for themselves one day.
>>
Based in forest or plane areas are giant hives with an insectoid race. Most eggs are little smarter then beasts, those that have human level or more ride their dumber siblings. Usually bandits or mercenaries, they will work for sugar or meat. The queen will be the one to invest the meat upswing any mutations in the meat to create better children. The humanoids that are human sized are born out of every hundredth egg are warriors, mages and leaders, those that are of halfling or smaller are workers, the only humanoid bigger then the warriors are the royalty usually two princesses and the queen. What's left are hornets, beetles, and water striders.

There are legends of a hive that killed and ate a spider. The egg that was laid killed the queen and after it hatched killed and ate the rest of the hive and gave birth to a race of arachnid warriors living in an undercity in the southern pole.
>>
>>27283020
probably a good back story for the horny spider girls if one hasn't been written yet
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>mfw this thread is still on the board

/tg/, I am proud.
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>>27284984
Ahh not really, but maby they were a failed mutation and were banished from the arachnid hive and they have a high birth rate with low battle ability because a princess that can't support the hive is worthless.
>>
Races thus far:
>androgynous humanoids
>dwarfs
>spidergirls
>Bird-people
>Penguin
>mindflayer
>deep one
>human
>constructs
>merfolk
did I miss any?

Also, would love to play a Mindflayer GunMonk
>>
>>27285417
Sub races of mols, hive mind, metallics, for human, the cat people, and insectoids with spider girls being a subrace
>>
>>27285417

Elves: the standard, drow (not necessarily evil in this world, just live underground), and aquatic versions.
>>
How is this?

>human
androgynous humanoids,
mols, hive mind, metallics
>dwarfs
>Bird-people
>Penguin
>mindflayer
>deep one
>constructs
>insectoids
spidergirl
>Elves
drow
>merfolk
Aquatic elves
>catfolk
>>
>>27286748

Looks good, I thinks that's everything.
>>
The Core:

>At the absolute center of the planet, there is a floating blue octahedron that pulses with light. This is the god-A.I.'s physical housing. The computational power of this sapient A.I. is beyond mortal thought, and it can project itself in a hard-light holographic form in order to interact with any visitor. This hasn't happened in several thousand years.
>Surrounding the exterior of the true Core is a massive network of cubes that shift and rotate with such speed and precision that it appears to the naked eye as a sea tossing and turning. These cubes together form a network that directly monitor and change physical aspects on the surface of the planet. Light density, weather, plate tectonics, even plant life saturation are carefully tended by the A.I. through the cube network.
>>
Race guide as it stands
http://pastebin.com/Xsbkf6tt
>>
Any chance there's a writefag out there willing to pastebin a compilation of the worlds history and major events?

>>27281185 this is awesome btw
>>
We've got races, places, things, and usable story elements. The ones compiled in the thread so far are by no means the end of it. We should focus on making some unique classes and decide whether we want to homebrew this shit or use an existing d20 system
>>
>>27287668
Insectoids- the warriors look like invectids from spider riders (more like grasshop less like buguese) they are all different looking bugs from bees, ants, dung beetles, etc.
Workers look like midget versions of warriors
Queens look hut like with slug heads, while princess look like butterflys
The rest of the insects that have animal level intelligence think giant buffalo sized beetles.

This is how I would imagine cat people like a fusion of Topcat, Leo lion, and the catillac cats
>>
>>27288685
imo we probably should use the existing d20 system, Im not sure exactly how invested /tg/ as a whole is in this, I think that a homebrew for it may be too much shit for the current interest lvl of /tg/ to handle and our progress thus far may never come to compleation
>>
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Assuming this thread survives another night, a couple of propositions to to all you late night elegan/tg/entlemen out there still following this thread

>Race Descriptions
A lot of the race's in the pastebin are lacking info, descriptions and ideas would be a big help

>Moar pastebin
Compilations of city descriptions, world history, lore, religion and the like would be of great help if anyone could find the time to do this

>Original content
while there is an impressive amount of of interesting ideas here the world is still lacking content for those just lurking and not posting please give a minute or two of your time to at least throw out some ideas

>Opinions General
This idea is still in its infancy, and like an infant it will need care if its to live, so, those of you who are interested in seeing this though but don't have the time to put a significant amount of effort into it, at the very least drop a comment or two on your thoughts. At least to keep this thread alive.
>>
>>27291985
Turtle wars: sometimes when turtles meet up, a war happens wiping out the city's on a turtles back. These later become moving tropical islands.

The other way city's are destroyed are the rare mateings. Both city are damaged but usually the city's on the females back are grounded to dust.

(The mermen aren't my creation but hers my take)
After the surface shuned them they created city's. soon after they split in to political parties and each city held different beliefs . The radiation from their ship, and magic from the core warped them . The siren party kills any surface dweller they get their hands on, the niad party saves surface dwellers, and the kelpie party is nutral. Sirens look Beautiful humans but unhinge their jaw to swallow their food and allow their second set of teeth to rip it apart. Naiads have fish tails, gils, and kelp like hair. The Kelpie party still look like sea elves, but some wear gags because the mutation gave them sonic voices.

This is all I can give tonight I'm going to bed.
>>
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See this? This is why I want this to become a real thing. I would pay money for this.

Make it happen boys. Make it happen.
>>
>>27286748
you forgot the havocmen
>>
Would the gun-monks be just regular gunmen, or would they be martial artists who use firearms instead of fists with things like gun-kata and shit?
>>
We are the Dwarves, and we rule the sky.
Many years ago, many centuries ago, our ancestors arrived upon this island, still resting just above the waves. They fought for their dominion, and by hook and by crook they made this land theirs. None of that changed when the island was taken up into the sky.

We are the Dwarves, and cleverness is our craft. When we were left a mile up above the sea below, we didn't panic and struggle to survive. No, we took what we needed and now we thrive! We alone have tamed the Greatwasp! We alone might make aircraft that speed along with wings of iron! We are born and bred for the icy winds and gales of our home! And we thrive!

We are the Dwarves, who have left the base earth and taken our place beside the sun!
>>
Bump
>>
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Holyshit this thread is still alive.
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>>27287668
>http://pastebin.com/Xsbkf6tt

Only some of the spidergirls are top half spider guise. Cmon.
>>
>>27293187
Just regular gunmen with insane marksmanship skills.
>>
Constructs can look like any species, but are easy to tell because they are metallic in nature, move stiffly, and have attachments on their arms so that they may do their one true purpose better.

From the coraspondance of hansel the tinkerer to his apprentice: today I found the shop of a medical construct. Sadly it seems insectoid bandits got here first, the shop is bare and the constructs head is half a room away from his body. This is the freshest dead construct if found, hopefully I can finish studying it before the two grave keeping constructs come for the body.

Next correspondence a week later:
They came for it today, luckily I had enough time to figure out that the inside looks like human inside except for they were made of metal, the black blood seems to be a type of oil, which I believe the monks use for their guns. The arms are are built more like the magi tech device the doctor had a spike like appendage that seems to inject healing potions into people, while the other arm has blades inserted.

Last known correspondence:
I decided to follow the grave keepers, we crossed over the ocean to the island of godfall. Tomorrow I will reach Demeter, if I find the mother load then maybe one of this worlds mystery a will be solved.

His notebook was later found in a store in Aphroditos.


A better description of base insectoids would be human sized, exoskelatal armor, face looks like a helmet but when talk the mandibles move. Wear little to no clothes and different warriors are built like different bugs. Examples are hornet riders have wings, antennae, and claws instead of stingers, grasshoppers have legs capable of killing a tree down, the Hercules beetle ones are taller and more heavily built.

Cat people are around five feet, heavily covered in fur, while still being able to tell their curves. Usually wearing skimpy clothes to none at all.
>>
>>27276227

The skeletons then travel a pilgrimage trough the lands to gather knowledge on ''fleshlings'' since most their memories are mostly gone. Ending at the Brood where a toll keeper takes them on a submersible vessel down under the sea trough tunnels to a place very close to the core. There there's a settlement of skeletons.

> Cults worshiping the core as their god. Or they somehow use it for their own upcoming march to the surface to strengthen themselves, or at least they think they do.
>>
All goblinoids are allied and serve in a theocracy rank for each race:
Goblins
Hobgoblins
Bugbears
They have their own society rules. Every race has an appointed leader and serve as a triunvirate government. They are the most advanced criminal organized entity in the world.
>>
So we have a race pastebin, are we going to start new pastebins for places and people/items? My vote is we condense it all into one pastebin so there aren't a ton of disjointed pastebins out there. Also take some time to vote for the thread on suptg to get more people checking it out. It's archived under "Clashworld"
>>
RACE PASTEBIN UPDATED

>>27298414
it'll eventually be put on a single collective pastebin but this is a lot to keep track of. Personally I don't feel like documenting all this by myself and I dont think anyone else want s to either, that would be why the pastbins are content specific atm
>>
>>27294891
well, regular gunmen with insane marksmanship skills who also happen to be monks (which is pretty bad-ass)
>>
>>27298558
I'm on my phone right now(plus I haven't ever made paste bins) but I'm willing to try( no promises) to copy paste city info after I get back to my room.

Secondly if there is no one else who have better descriptions for cat folk and mermaids then take mine, but they can be edited or changed later.

Finally don't want to bust your balls but if you could copy paste there is info on the queen, princess, and the one that have Low intelligence here.>>27288851
>>
Contructs are physical manifestations of the God A.I.'s will, desire, and whim. Most of the time, it wants people to be happy, and for things to work in an orderly fashion.

Sometime's it gets annoyed because nothing about this planet has ever worked in an "orderly" fashion.
>>
The stairs leading down to the core of the world take several days to traverse, and may visibly change when a person sleeps or has turned their back, but the path always remains traversable in one direction at a time. It also may switch directions on travelers without notice if they take their eyes off the path before them, sometimes multiple times in a day, as if to test the sanity of the travelers.

It unfolds into a maze of various stairwells with certain areas devolving into subjective gravity due to partly magitek and also to planetary mass affecting gravity as you go deeper.

This is, in fact, a throwback of a tradition of the old ones, in which a person formed their home entrance as some form of puzzle, as if it's own cultural welcome mat. The puzzles were tests of character to act as admittance to the home, and more complicated puzzles delineated those of a higher echelon, obviously preferring the company of only the most intelligent. Simpler puzzles were the trademark of farmers, orphanages, and religious institutions. All forms of these puzzles related thematically to the home on which it hung. This practice was so thoroughly imprinted upon the land and it's life forms that it still exists in a supremely simplified form on modern businesses (i.e. a book hanging on a sign for a library.)
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>>27299333
The form of the AI when reached is in the hollow core of the planet. The AI is in the shape of a giant metallic cube suspended in a breathable atmosphere hundreds of cubic miles around, which terminates in a lava shell. Essentially imagine it as a spherical egg with planet's crust as the shell, magma as the white, and a hollow yolk.

The magma is why even the Deep Ones have never reached the core. This magma layer exists as a defense mechanism against the Parasite Monde and was not always required.

Apart from the staircase, the only way to reach it would be falling through shifted tectonic plates in an unintentional opening, or riding a sandworm or flying tortoise while burrowing through solid earth, which presents it's own problems entirely. Or maybe very, very nicely ask Bork to earthshape a path for you.
>>
>>27299166
Sometimes Bork is taking these constructs and reappropriating them for his own purposes, or to do something random instead of it's allotted task such as become a bartender for the spider girls instead of find the God of Nothing.

Bork occasionally makes some of his own constructs, being the only person who can, and sends them out just to obfuscate their source for lack of a central purpose to all of these constructs across the land.

Every now and then, he may come across a construct who has completed it's task and is returning to the core. He has at least once dismantled such a construct and sent a twin in it's place, just to fuck with the AI.

He's really an agent of the Parasite Monde.
>>
>>27299550
There might be greater sinister intentions had by Bork, and perhaps he once remembered them, but no longer. He has forgotten how to hear the demands of the Parasite, and nothing remains in his mind as to why he feels the need to prevent anyone to enter the mountain which houses The Everything. He doesn't remember why he thought the moons spoke to him alone, he doesn't remember why earth and metal appears as eager to please him as a puppy for its master, he has forgotten why he never needs to sleep.

All that remains for him is the thrum of the earth's heart, the moving of earth and metal as air or water or clay, and the need to keep The Everything safe from anyone except for... Someone.
>>
What did the Shapers look like? Were they just regular penguins (with hyper advanced intelligence), or were they gigantic albino penguins (ala Lovecraft), or were they something else? Something else which simply decided to have sex with a penguin because why not fuck a penguin?
>>
>>27299685
I vote The leaders and eldest are albino, but the rest look regular, or somewhere in the middle.
>>
>>27299685

I was thinking along the lines of Chozo for shapers
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>>27287390
>>27299460

We've got 2 descriptions for the true Core, eliminate one or fuse?
>>
>>27299990
>Blue octahedron
>surrounded by network of metallic cubes which monitor planetary activities
>in a gigantic hollow core surrounded by magma.

I think this is the most awesome compromise of the two.
>piremee succeeded
>>
Because the skeleton race don't retain the memories of their vessels, the litch steve has befriended several of them and often travels to the settlement to "hang out" with them

>>27299990
The one higher up in the thread should take priority if one was to be eliminated, however a fusion of the ideas would also be acceptable
>>
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>>27300095
Perhaps GM's discretion as to which of the Platonic solids represents the core. Here's a handy reference chart!
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>>27300095
Im ok with this
>>
>>27298809
Here's a city copy paste
http://pastebin.com/5AYMYm6W
>>
>>27293121
The Havok (because "havocmen" sounds retarded)

The human natives of the Havoclands. In most respects, they are rather normal humans. Eye color tends toward darker shades, with shades below green almost unheard of, and green itself considered rare. Skin tone hovers around the sandstone tone we would recognize as middle-eastern. Hair color, naturally, is usually dark brown, with blonds and redheads being so rare as to be unheard of.

The real divergence in the Havok is most profoundly seen in the limb structure. Arms and legs are commonly between 20-40% longer than those of normal humans, with a handful of individuals displaying limbs as long as 70% longer than that of a baseline human.

Additionally, the musculature of a Havok is rather different from a normal human, composed of redundant 'chambers' of a variety of fast-twitch muscle only found in normal humans within the eye-socket. These, along with a modified nervous structure and slightly thicker bone structure, give the Havok their famed speed and dexterity, allowing them to survive the chaotic and destructive landscape that makes their home.
>>
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Bump
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>>27300666
This biology and environment would also lead them to be very twitchy or fidgety, and prone to waking up from a dead sleep at a moment's notice.

Also, didn't someone mention a race of winged humanoids along the way? How would they play into these floating islands and turtle-cities? Would they be traders, pirates, mercs, nomads? Monastic? Be friendly or hostile to The Havok?
>>
How is this thread still alive? Goddamn.
>>
I hereby vote that each of the Great Races be masters of different types of technology.

Obviously the Dwarves would use diesel-punk type tech, being the only group to use combustion engines for things like airplanes.

Humans, based on the Weavers, would excel with magic, using it in favor of things which actually take effort to make.

Elves, seeing as we don't have any evidence of purely elven cities, would probably be agricultural masters, living on large plantations. They've probably figured out selective breeding and were the ones who first created rape.

Lastly, the Penguins are at the very, very, very top of the tech tree, freely manipulating electricity and the "free-reactive zero-density nondefined energy particulates" that we call magic, using these to do things like communicate via quantum entanglement of individual atoms of bismuth.

Exceptions exist, like the gun-monks and such, but this is a general map.
>>
>>27300707
You mean "corn"
>>
>>27300741
The Avions (my name for bird-people) prize freedom above all else, so would probably be wanderers and nomads. Their crime system isn't so concerned with things like theft as they don't have a concept of ownership, so would acquire a reputation as kleptomaniacs. On the other hand, the freedom of choice is sacred to them. For example, corn isn't considered a crime on its own merit, but is rather considered "choice theft in the second degree" for removing a persons ability to choose not to have sex. Murder is likewise considered choice theft in the first degree.

As to their relationship with the Havok, they are generally ambivalent, with the Havok bearing them some resentment for reducing their already scarce food supplies.
>>
>>27300829
Also, penguins arent cartoon penguins. They are regular penguins who use tiny non-implanted cybernetics for things that require hands as well as speaking.
>>
>>27300741

We know that the title city of Bambara has villas that are occupied by the Avions during the time it's on the surface, and the amphibious elves don't mind them (aside from double checking every lock when they come to town.
>>
>>27301196

>title city

Turtle city, I mean. Damn phone...
>>
>>27301159
they're effectively robotic gloves that lock to the flipper when the flipper is slid inside. These have a set of fingers that are manipulated via a mind-reading headband.
>>
We need to flesh out the pantheon of the Gods for our highlander shenanigans. All Gods get basic set of powers, regeneration, superhuman reflexes and strength, immunity to all death except death resulting from combat, immunity to age ect.

A) Thunder. The God of Justice when the position is held by a good person, and the God of Wrath when held by an evil one. Has the ability to control the weather, and thus control agriculture, making him the most powerful God of all, and the one everyone wants to suck up to.

B) Trickster. A shapeshifter, with the ability to create illusions and psychically manipulate the weak minded. Good tricksters have been destroyers of corrupt oppressive systems, topplers of entire empires. Evil tricksters have been... well you get the idea.

C) Artificer. A God with an immeasurable intellect, with a mastery of both Technology and Magic. Sought by wizards and scientists for his counsel, or to steal his power. Carries around a thick tome written in a cipher so complex only someone of an equally superhuman intelligence could ever hope to decode it. The book contains the knowledge of the current God and all of his predecessors, as well as intricate and layered plans. Every new Artificer, upon killing the old and gaining their mind, has immediately seen the inarguable logic of their plans and has followed them to a T. No one knows what his plans are, or could even understand them if they did, but every few hundred years he carefully reveals a small amount of his knowledge to the world.

Ideas?
>>
>>27301414
We already have a God of Storms. He lives on that one Turtle.

Also, shouldn't the powers be a bit less restrictive? We said that the original powers were broken up, and gods have been fighting each other to gather them into a single vessel so shouldn't it be more like levels of divinity? Like a single-level god, having one fragment of godhood, only had the immunity to age, but at two fragments gets enhanced reflexes, and as more fragments are added his power grows more and more until at 50 you get things like targeted lightning strikes and small scale weather control.
>>
>>27301659
Sorry, holy fuck we need to get all of our shit straight.

Someone needs to write up a summary of all this stuff.
>>
>>27301675
We tried that too. That was two days ago.
>>
>>27301675
This project is getting... way out of hand. We might need to put out a full book on this. Or a series of them.
>>
Ok guys lets stop the idea flow for a short time and write this stuff down in a few pastebins and make a compendium of what we have. We're getting too far away from a solid base to build on and ideas are starting to repeat or conflict. I'd do it myself but I'm at work.
>>
Slow down, one thing at a time. We got a race list paste bin and a city list paste bin. What else needs to be covered? Lore? History? Gods? We'll take this one step at a time.
>>
>>27301942
Would that I knew how to work pastebin.
>>
I love you.

I'm stealing shit so hard right now
>>
Weaverwain, "Capital" City of the Weavers

>The largest settlement of the Weavers and thus the de facto capital of their society. Carved from the rock of a gigantic cliff side, hundreds of feet in the air, they use the height of their city as deffense against the destructive and unpredictable tides. Large cranes and booms lift and lower both men and watercraft to a small and calm bay below, and large staircases allow those above to enter. The tides and waves constantly erode the cliff, forcing them to constantly carve their homes deeper and deeper into the rock.
>>
I believe this may be the longest lived thread in /tg/ history. And that is awesome.
>>
Bumping for justice.
>>
Bump. I'll make the pastebins for everything we have so far, but in a few hours. I'll be (ironically) running a Pathfinder game until 9 CST. Keep the thread up until then or let it go and repost from an archive.
>>
>>27304281

This is by no means an excuse for someone to not do it sooner. Get to you you lazy fa/tg/uys.
>>
>>27304532
I'm a writefag, dammit, not an archivist!
>>
May I assume the Gun-Monks use revolvers?
>>
>>27305279
I'd assume they use them as side-arms, but use long rifles of some sort for long range.
>Walking on a road between cities.
>Sudden crack as a bullet passes through your kneecap.
>Smile, knowing you have been visited by a traveling Gun-Monk who desires your friendship.
Assuming we're doing the thing where getting shot in the kneecap is a sign of friendship
>>
>>27267102
And is potentially the ship which brought the gods to the planet.
>>
>>27305646
No, that landed at Godsfall. The triangle-moon is the focus for the Lunar Canon.
>>
>>27305724
Ah, apologies. I am multitasking and missed that.
>>
Hold the thread, men! Hold the thread!
>>
Pastebins so far:
Races: http://pastebin.com/Xsbkf6tt
Cities: http://pastebin.com/5AYMYm6W
>>
>>27305430
the shooting in the knee thing seems... a bit ridiculous. Even for this setting. how about we tone it down to a form of friendly greeting? such as if two friends meet a customary greeting would be lightly kicking each others knee caps. It shows the trust between them.
>>
>>27306639
Needs to be updated. Bambara has two entries, and we got an entry for Weaverwain here: >>27302312 and we got a (sort of) description of the Avions here:>>27300945 and we got a name for the Metallics home here: >>27275212
>>
>>27306871
Give them time, they'll both probably be updated by tomorrow
>>
Any writefags out there feel free to think up some "prettier" descriptions of races as the race paste bin is just copypaste from the thread and some of the descriptions are lackluster to say the least
>>
File: 1379558772359.png-(140 KB, 1254x1234, 1332033862624.png)
140 KB
140 KB PNG
Am I the only one who remembers another thread similar to this one, where the next X posts are canon in the setting without question?

This was the first session of the result, and it is amazing. Was there EVER more storytime for this?
>>
Okay, I will try something.
The Centimani
It is a gigantic Structure Created centuries ago, nobody knows what it does or how it works, people that study it think it might have been a weapon of mass destruction built a lot of time ago in a what they like to call a "Dick Measuring competition" or someone just trying to show off. In the end the Centimani right now is being used as a gigantic house for a lot of people, who just live there.
>>
Hit the bump limit, making a new one. Find it here >>27307576


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