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Old thread reached bump limit, find it here >>27266205

Archive of old thread here
>http://suptg.thisisnotatrueending.com/archive/27266205/
An here
>https://archive.foolz.us/tg/thread/27266205/

Pastebin for races: http://pastebin.com/Xsbkf6tt
Pastebin for places: http://pastebin.com/5AYMYm6W
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Currently working on sprucing up the pastebins and making new ones for general lore and items.
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>>27307576
I don't know if people saw it, so I will post it again,
The Centimani
It is a gigantic Structure Created centuries ago, nobody knows what it does or how it works, people that study it think it might have been a weapon of mass destruction built a lot of time ago. In the end, The Centimani right now is being used as a gigantic Village for a lot of people, who just live there, not knowing the kind of firepower they are housing.
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Gonna bump this while I work so it doesn't immediately get lost.
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Also making dinner while writing up the pastebins, so it make take awhile. Feel free to start the general lore or items one!
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Writing bump
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Currently halfway done with the race pastebin, then I'll get started on the general lore pastebin, since it;s desperately needed. Man... did everyone just abandon ship after the last thread went down?

>Avion possible aesthetic, just cover the belly with feathers as well
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Nope, still here just a generally slow moving thread. The main contributors just never seem to be on at the same time.

also bump, because that's how i contribute
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I am still here, but I don't think my ideas are good
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>>27308562

We won't know unless you post them. Check out the archive to make sure they fit in the established world.
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>>27307675
I did put this one, But I think, it either Clashes with the setting or it isn't interesting.
>>
Elves:
>Native to the verdant fields and forests below the Ring of Mountains, Elves are the indisputable masters of agriculture. Where as other peoples have either advanced outward through great constructs of steel and wood, or have worked to subvert the basic natures of reality, elves instead operate under a more natural philosophy. They abhor the very idea of metalworking, believing the refinement of metal to be stealing from the planet, and they view magic as an abomination of the highest order, the corn of reality itself. Instead of these, elves have instead worked within the bounds of nature to overcome their hardships.

Elven agriculture is unparalleled, their mastery of selective breeding, irrigation, and other such facets of the natural sciences having allowed them to do such wonderful things, from the creation of their home-trees to the invention of rape.

Elves live in home-trees, which are planted on the day of their conception and carefully shaped through the tying of branches and other such methods. By the time an elf is considered an adult, his home-tree will have grown large enough to house him.

Elves live a solitary lifestyle, each distanced miles apart from each other, with an elf seldom venturing from his home-tree for reasons beyond tending his crops, with what little trade they desire happening exclusively by invitation. The only time elves gather in groups larger than mother-child is during their breeding season.

Elven breeding season happens during the coldest and deepest parts of winter, beginning two weeks before the Winter Solstice and ending two weeks after. During this time, male elves compete with each other in trials of strength, intelligence, charisma, and ear length display to win the hand of a female for the remainder of the season. By the end of the four weeks, the strongest, smartest, wittiest, and longest eared will have passed on their genes to the next generation of elves.

Cont. =======>
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The Centimani is actually the worldships Main cannon. Built at the same time as Clashworld itself, it was the ships main defense against hostile outside forces. However, due to the many years of dilapidation to the god-AI It no longer functions how it should. If it was in working condition today it may even be more powerful than the lunar cannon built by the penguins.
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>>27308680
Physically, elves are very similar to humans, being just slightly shorter in height. Hair is usually in the lighter shades of white, blond, or red, although brunettes are not unheard of. Their eyes are also of lighter shades, ranging from blue to purple to red, with green showing up in certain lines. An additional notable characteristic is their ears, being long and tapered, with lengths ranging from an inch beyond normal in some groups to ridiculous lengths of a foot to a foot and a half in others, with some individuals presenting lengths up to two and a half feet, although these individuals seldom breed.

Elven body structure is often compared to that of endurance runners and archers, with large groups of slow-twitch muscles and long legs, but with overbuilt shoulders and upper arms, along with slim bodies, often to the point where some don't believe females to exist due to a lack of discernible mammaries. Most speculate this to be the result of constant effort towards their craft, while others believe it to be inborn. It should also be noted that, while their physique is well suited to archery, their eyes are actually less functional than those of a normal human.
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>>27308680
>>27308843

Just so you know, I am actively writing the race guide pastebin at the moment and have finished the elf entry. When I'm done (I'm almost done!) go through it and see if you want to add the things you've come up with.
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Avion:
Described as "bird people" by commoners, the Avion, plural Avi, are physically closer to birds and reptiles than mammals. They're mostly covered in a thick layer of down, with long full sized feathers extending from their limbs.

Their arms, which also function as wings, are of an unprecedented design, based around a set of seven digits, with the top four being used for flight and the inner three for manipulating objects, with the great length of the upper fingers giving the appearance of a third pair of limbs. The legs of an Avion function as the tail would on most birds, allowing for control and stability in flight while the tail is used as a communication device while on the wing and as a mating display.

The head, meanwhile, is where they most resemble people, being of an almost human structure, with visible skin taking up much of the face and with seemingly decorative long feathers lining the cheeks. These feathers actually turn upwards to shield the eyes while in flight. Additionally, they possess no teeth, instead having a spiny gullet for mashing food, with the remains of their beak left behind their lips.

Despite their migratory lifestyle, they have built a single city: Danerening. Located on the largest peak of the Mountain Islands that make up part of the Mountain Ring, it has been carved out over the centuries using the acidic properties of their guano.

Their mating rituals are mostly unknown, although it is known that it involves the display of tails. Females lay two clutches of three eggs a year, although they usually only breed once every five. Upon laying a fertile egg clutch, the father and mother keep watch over them for the next four months, after which they hatch. The young grow remarkably quickly for sapient creatures, being able to fly within 3 months and able to hunt on their own within two more.
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OK FINALLY FINISHED!

The new race pastebin is here!
>http://pastebin.com/tv1TBW5H

Trimmed some fat, merged several entries, and fleshed out a LOT more detail. Give it a look and make suggestions/changes.
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If you're going to make a contribution, make sure that you elaborate as much as possible. Just a few lines wont get you into a pastebin, give it as much detail as you can manage. Check what you've written with the archived thread or a pastebin to make sure that it doesn't conflict with what's already written.
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>>27309272
I'll just keep writing my personal interpretations, and trust the good people of /tg/ to add in what would make the most sense/be the most fun.
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I think the mountain of the smiths is giving me the finger
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Penguins:

Within the northern polar region dwell several varieties of penguin, each identifiable from the common bird by their black-and-white coloring, swimming capability, and flightlessness. Unique among these, however, is a specific variety of Penguin. These Penguins are known for their great intellect and skill with highly advanced technology, leaving them as the smartest and most advanced species on the planet.

They stand at about 3-3.8 feet in height when fully grown. Their coloration is dependent on age, with juveniles colored light grey, with black and white heads. After their first molt, they turn mostly black, with a large patch of white covering most of their bellies and a single white band ranging from the outmost corners of their eyes and meeting at the back of their heads. At each molting, a ring of white feathers will appear on the black around the white segment of their belly, with new rings appearing each year until the oldest and most venerable are rendered a pure snowy white.

While these Penguins may breed with most varieties of common penguin, the offspring of these unions are a subject of social tension, due to their reduced intelligence, being only as smart as your average human. Despite the many varieties that may occur because of this, intelligent penguins are all universally identifiable by their bright blue eyes, a feature unique within avian lifeforms.

As a society, the Penguins are highly democratic, refusing any action until a 90% majority has arose, with action still delayed so long as a disproportionate amount of disagreement occurs within a minority group. While this is intended to protect the rights and speak the opinions of all Penguins equally, it has the effect of delaying reaction, causing occasionally violent schisms in Penguin society.
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>>27309272
I like Writer to the Rescue's elves more
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Skeletals

When an Androgynous Human of the southeastern continent refuses to procreate or is slain without having done so, a Skeletal is created. Being made exclusively from bone and sinew, it is currently unknown how a Skeletal moves, let alone how it is actually born.

It is currently thought that Skeletals are the product of magic, or of the same forces that transformed the continent's original population into Androgynous Humans. Evidence for this theory does exist, as any Skeletal that sets foot within ~60 nautical miles of the Deadzone Island is either slain, and thus left as a lifeless collection of bones, or is transformed into a flesh and blood human, one with different physical characteristics than their original bodies and with working genitalia.

Skeletals are known to have a society of sorts, although most details of it are unknown. Of their behavior, what is known is that, following their creation, they instinctively seek out transport to Turtle Islands, which they then ride until they arrive at a specific location, unidentifiable from the surface, at which they abandon the turtle and sink to the ocean floor. While the aquatic elves claim that they have built a city of their own below the waves, they say that it is impossible for any living creature to enter it, for their city is built at the bottom of a trench of prodigious depth, far bellow what even the most resilient of life might withstand.

All Skeletals have been shown to exhibit this behavior, although it has often been delayed by personal interaction or obligations.
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ok, I've got us on suptg. make sure to bookmark it and upvote the thread.

http://suptg.thisisnotatrueending.com/archive/27307576/
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>>27309272
First off, Well done, thats some mighty fine work you've done. Secondly, skeletals need to be added to the guide.

I second this >>27309838 It make the elves feel a bit more interesting and i think its a interpretation of the elves of clashworld.
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>>27309974
>more interesting and i think its a interpretation of the elves of clashworld.

Better. Its a better interpretation of the elves
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Dwarves- Earthbound

Dwarves are the second most widespread of races and (excluding the Penguins) are the most mechanically advanced. Standing just over half the size of a human, with irregulars ranging from a third the size of a human to being as tall as a short human or elf, dwarves are stockier than other sapients, with thick skin and sturdy musculature, most resembling a normal human (although overbuilt to a frankly bizarre degree).

Clever and robust, dwarven society is both communistic and oligarchical, with those most capable of producing wealth granted the greatest say in governance and with all non-trading wealth distributed among individuals within individual dwarven states.

This societal connection between wealth and power has lead dwarves to become great traders and explorers, with intrepid dwarves leading trade-whales laden with gems and metalworks in hopes of returning with cargoes of precious spices, or entrepreneurial dwarves venturing off into the wilderness, hoping to find some new discovery, although knowing many would still pay good money for an accurate map.

Interestingly, there has been much argument over the ancestry of dwarves. While many claim that dwarves are simply humans who adapted to mining-based societies and underground environments, others claim that dwarves are the spawn of elves, goblins, deep ones, or any number of other groups. Some even contend that, based on their mechanical skill, they may in fact be related to the Penguins, although this theory is often met with derision by nondwarves and is taken for insult by the dwarves themselves.
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>>27309974

Skeletals added, WttR's description. Concerning elves, my description and his pretty well match up exactly with the exception being the mating rituals and the living arrangements. We need to make a decision regarding this. I think it works for the forest elves but the Drow would I think remain in large groups/cities for protection at the very least underground, and the aquatic elves have been described by the old and new pastebins/previous thread as being social creatures, especially with regards to Bambara city. The new racial pastebin including skeletals is here: http://pastebin.com/fFwcr5pW
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>>27309176

Also regarding Avions, I like the new wing structure and the city idea, but with regards to the beak-mechanism, how would they be able to speak common with no teeth? That's a pretty huge limiter on the amount of sounds one can make which would make it incredibly difficult to communicate with other races speaking a common language. Whether or not to be have the ability for non-Avion language needs to be addressed as well as the beak mechanism.
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Dwarves- Skyborn

Once a people of rock and dark, no other race has taken to the sky like the dwarves. From a mere 1400 dwarves, settlers to a mineral-rich Sky Island that had temporarily fallen to the earth, the legendary dwarven ingenuity has allowed them to carve out a trade empire beyond anything their ground dwelling siblings might dream of.

Hot air balloons, zeppelins, and planes have all been wrought by these skyborn dwarves, providing a near monopoly on air travel, to the point that some clans have even domesticated the Great Wasps and ride them.

Physically, little is different between the skyborn and earthbound. The few notable differences are that skyborn tend to be slightly lighter of frame, smaller of size, and hairier, with heavily curled hair on their heads and (for males) beards.

The most profound difference between the earthbound and skyborn, however, is in mentality. the skyborn have abandoned their sibling's oligario-communistic society in favor of a more anarchistic way of life, with most trade and craftsmanship being towards personal betterment or towards the benefit of one's clan.

An unfortunate side effect of this change in mentality is an increase in murder and crime, with dwarven sky pirates causing the deaths of dozens and being the terror of all who live among the clouds.
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Update before I sleep
City guide
>http://pastebin.com/iKnDFfUr
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>>27309324
Ok I will try to elaborate more
>>27307675
"The Centimani"
Also known as Centimani, was a gigantic structure of unknown origin(probably Shapers) now being used as a city for pariah, anyone without a place to go, shunned by society or law has a place in Centimani.

The city inside of it (Of the same name) was founded by a group of deep ones trying to find refuge after being kicked out of their home for being too active, with no other place to go they just lived in the Centimani for a long time, as they slowly explored it they discovered and converted it into an outpost for active Deep ones slowly started to change into an outpost for everyone.
That setup was until they started to explore the centimani which was so gigantic it took several decades to just explore the base level but it was quite enough, as they discovered one of the biggest wonders of the Centimani, free energy, the place was completely loaded with energy all the time.
Obviously that sparked the eyes of everyone that wanted that kind of energy, and with that fights with the outside started to happen, people of the Centimani fought valiantly for their new home and as of now they are known as a little nation, still reviled for housing criminals but as they have an energy monopoly no one pushes too hard.

As of now the Centimani is full of people, it is a nice place to live, but what most people don't know is that the Centimani is a weapon, able to blow up the moon if it was at full power, in it's current state thanks to time it is impossible to operate, specially without the A.I's Help, you would probably need at least one hundred pair of hands operating the whole place in unison, not before figuring how the thing works in the first place.
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>>27310689
Still, after so many years, the Centimani is still not totally explored, especially the lower levels, the Centimani just goes deeper and deeper down the earth, and people that venture that deep never return, it probably one of the connections to the core of the A.I without the need to dig, but digging is probably safer.

Sorry if my english is terrible.
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>OK, last entry before I go to bed.

Metal Men of Isla Abso

Better known as the Metallics among other Sky Islanders, the Metal Men are a radically different offshoot of humanity. Tall and slender, with an average height of 6'4", the Metallics have an absolutely unique body chemistry, incorporating assorted minerals into their bodies.

Deriving their name from their skintone, the Metallics' skin is composed of interlocking and overlapping layers of billions of steel scales. Because of this, their skin is extremely resilient, thus rendering almost all forms of bladed implements and most projectile weapons ineffective, capable of only breaking bones instead of tearing flesh.

Another interesting facet of the Metal Men is their eyes. While the eyes themselves are normal, the Metallics are unique in that they do not possess eyelids. Instead, a crystal of quartz forms a watertight seal over the eye, with layers of crystal flaking off over time while new ones are formed and slowly moved forward. These crystals are formed by the body not only to protect the eyes but to enhance their eyesight, so these crystals are often sought after for optics. Additionally, one is able to identify the diet of the Metallic they came from based on the color of the crystal.

Rather little is known about the society of the Metal Men due to an intense an violent xenophobia. Theories on why this is abound, although many speculate it to relate to the unique nature of their lifestyle.

Additionally, it is known that the steel of their skin is of a type far superior to any other known to man, dwarf, and possibly Penguin. It is unknown what causes the "woodgrain" pattern of the steel, but it is known that weapons forged from it are of far superior quality. Because of this, the greatest of Gun-Monks will undergo even the most ridiculous tasks in exchange for knowledge of places where they can harvest this steel ethically.
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Who else votes we make WttR our official fluff writer?
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>>27310993

We still need to reconcile some of the stuff he's written with what's already in the pastebin. His effort would also be better spent fluffing things that don't have any entries yet, like lore or items
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>>27312803
Still, He is a really good Writer.
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unless I missed something, as far as I can tell there are only a few items thus far:
>the Soul-blade
>The random magic rod

However, there are a lot of locations that need to be documented that aren't citys such as the core, the everything, the deadzone, godsfall and the such
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>>27314140

Well nothings stopping you, anon! I'm the pastebin writer and once I get home from work I'm going to start on the places bin. Toss out some ideas and I'll review them for inclusion.
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At-work-bump
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So this is a far-future-transhuman-post-technological-steampunk-horror-science-fantasy setting?

As long as every magic is "explained by science" I'm absolutely in. Still reading the last thread, but so far I love it. /tg/ you are the best!
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http://pastebin.com/Y1kjmCHP

Here is a bit of info collecting from the previous thread on various topics for quick referance
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>>27316156
All the humanoid races not only were genetically engineered by "the gods who walk the earth" but only came to Clashworld, when their ancestors spaceship crashed there.

The spaceship was a science vessel of a very far future with some stone age - transhuman - stone age cycles future transhuman society of bioengineers who found the Clashworld in an unexplored system. It was send there to explore the huge, millions of years old and seemingly artificial structure, when it was shot down by the lunar gun array. In the same moment the A.I. did an emergency start of the hyperdrive, taking the downed ship with them. The A.I. mad from data degeneration and confused by the events did some random jumps and woke up the sleeping parasite monde in a system it jumped to. The parasite attached itself to the world and the A.I. , made a final panicked jump into absolute nothingness between the stars, before the jump drive burned out from the strain of constant jumps and the parasite monde sukcing on it. The A.I. went into energy saving mode and only delivers low energy shots from it's lunar array to the parasite monde on a regular basis, while thinking about a way to kill the beast or get near an energy source, to reload its batteries. Of course, the A.I. being mad and in power saving mode, this didn't lead anywhere so far.

Meanwhile the parasite monde sent its spider spawn to the planet. So there were 3 factions: humanoids, spiders and penguins. Facing two threads the transhumans built clone armies of adapted humanoids to battle the spiders and the penguins, trying to gain control of the worldship to get back home. But after years of battles the clones turned on their masters to obtain their powers. They spread over the world and forgot their purpose, still pushing back the penguins and spiders.
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>>27316864

humanoid magic: nanotech and other transhuman stuff
penguin magic: very far future-energy-field-handwaving-"even uploaded transhumanity doesn't understand" stuff.
spider magic: psionics and biological

Not all penguins can use magic or are part of the inner circle of caretakers and as the humanoid clones most don't remember their purpose.

The Worldship being old as fuck, still has some even older unexplained mysteries like Bork, the vaults of power, the smith,...
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What I love about this setting, is that you could play whole campaigns in it, without even getting to the sci-fi parts.
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gotta go for now but I'll update this more in a bit hopefully its of some use http://pastebin.com/Y1kjmCHP

Keep getting shit done /tg/ and stay awsome
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Back from work, gonna start on the history/lore/culture pastebin.
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good luck with the history, there isn't much written and the timeline for major events isn't very well established
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Establishing world history and the descent of the gods at the moment.
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I would like to see the religion of backwardism expanded upon.

what is the exact nature of the religion? is it based around a principle or perhaps around a particularly well established and powerful god? Do they have any symbols that identify with the faith? aside from Drah-Ytrap what other religious practices are there? Do they have churches or temples or do they even meet together at all?
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>>27320059

Write something up and I'll put it in the pastebin im making.
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Middle-of-writing-the-"gods"-descent bump
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An easy way to identify those who follow backwardism is their common practice of writting their signatures backwards, shop owners who follow the religion are also known to write the names of their shops in reverence of their faith. (ex A bar named The Barking Spider might be written as "The Spider Barking" or in some cases entirely backwards " Redips Gnikrab Eht"
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Wish i could come up with a legit sounding way to have backwardism "make sense" but the only thing i can think of is something about have to look at life backward in order to learn how to move forward or maybe its something along the thought process of "if we spend all our time looking down its bad for our necks, we should look up every once in a while" its something they believe is good for them?

If I was a drawfag i would bump with a related image but i'm not so, pic unrelated.
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>>27319327
Hey can I see that Pastebin?
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FIRST DRAFT OF THE BACKGROUND PASTEBIN HERE
>http://pastebin.com/p7M1q6UK

Will now being working on some of the "gods" and then do a section for the religious/cultural stuff.
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The History of the Weavers.

The Weavers society began twenty-two hundred years ago, with the story of Oramor the Spellweaver. Some, including the Weavers themselves, claim that Oramor was the first to harness the power of magic, to grab hold of the fabric of reality and restitch it to his needs. Others claim that the power of magic is far older than Oramor himself, that he was but the first to have his name written in the annals of time. What nobody will deny, however, is the mystic might that the Spellweaver held, fir his feats have not been surpassed in the two-thousand and two-hundred years since his death.

So great was his power that, standing upon a bridge of ice hundreds of miles long and tens of miles wide, he drew the floor of the sea up above the waves, and upon this barren land he and his apprentices and wives began their work.

By their mystic might, they forced a dry and dead land to flourish, and shaped the earth to their whims. By will and power, they made their desert bloom with such beauty as has never been seen since. Theirs was a life of unparalleled glory and leisure, where the rocks and trees and living creatures were shaped to provide the Weavers with all they could want for, and even much they could scarce dream of.

All of this was washed away, however, when the Harrowing came.

Within moments of its fall, their way of life was destroyed. Even from miles away, the electric flames of green light were without mercy. Although their city was miles away from the impact site, the blast did not spare it, instead washing it away in a blast of burning rock. The great, the small, the men and women, the elderly in their beds and infants at their mother's teats: none were spared the horrors of this light. the only survivors were those of the few outlying towns and those who had chosen solitude to further their magical studies.

From a population of seven million people, a scarce ten thousand were left, with more still to die.

Cont. ====>
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Friendly reminder to visit suptg and vote the Clashworld 2 thread up, so we can get more visitors and more ideas flowing

>http://suptg.thisisnotatrueending.com/archive.html
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>>27321106
The world they once knew was dead, and with it went all they ever knew, for their magic was now gone. Worse, for while the spellcraft of lesser men fell away like sand grasped before a raging river, the greatest of magi found that their attempts were turned against them. Simple spells to craft food and water became blasts of chaotic energy, and complex works became horrific forces that wound their way across the land, killing those who were lucky and twisting the unfortunate into horrific beasts and gibbering masses of dripping flesh.

It was in this world that the few surviving Weavers had to learn to survive. Many died from exposure and thirst, things they had never known existed, so much so that few fools were alive long enough to starve. Those who survived their first encounter with the world outside their homes learned much of this land.

It does not care for your comfort. It does not care for your survival. It does not give you even the regard of hatred. You are nothing.

Those who survived learned these lessons well. Whatever path to survival was open to them, they took. Most were forced to do things, horrible things that would stain their souls until the days of their death, but in the end they were alive where others were not. The next generation came and went, as did the one after and the one after that.

It has now been one-thousand four-hundred and thirty-six years since the Harrowing, and the Weavers thrive.
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>>27310906
Wait, you're saying that they skin and melt down people for their metal?
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NEW IMPROVED LORE PASTEBIN, NOW INCLUDES GODS!

>http://pastebin.com/BWAQeiiS

I've added 5 gods, 3 of which were previously discussed and the bottom 2 I made up while writing. The amount of gods is not finite, so please feel free to add any you come up with that are unique.
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OP from first thread here.... shit.. wow... When I first made the thread I had no idea it would develop this far. You guys have seriously taken it to the next level. I'm loving what this has become. I want to thank all of you. The anonymous who were filled with ideas they wanted to see come to life and who kept the first thread alive. Thank you. those who've made pastebines to compile all of this into a comprehensible format. sincerely, thank you, Its your hard work that will see this through to completion. And WttR, thank you, for putting forth time and effort into this world. Even you lurkers who just stop in for a bump, thanks.

Here's some alt. Art for bump
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OK, could someone post the pastebin for the races?
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i>>27322815
Its already been posted man. Right here, >>27309272
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>>27322971
Needs updating then.
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This threads still small but just for reference.

>Races
http://pastebin.com/tv1TBW5H

>Cities
http://pastebin.com/iKnDFfUr

>History/Lore
http://pastebin.com/BWAQeiiS

>Other
http://pastebin.com/Y1kjmCHP
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>>27323042
Give the guy some time, its a lot of work and he's the only one who seems to be doing it.
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>>27320639
Well, Backwardism might had been started by a god, who tried to not get killed by starting a religion around him.
As he spread the word of something that seemed really deep but in the end it was total bullshit, the religion quickly forgot of the god and spread like wildfire with it's deep philosophy full of nothing.
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>>27323293
Kinda like Scientology!
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Para Bellum

One of the many Sky Islands, Para Bellum is home to the Holy Order of the Monks of the Disciplines Ballistic, better known outside their order as the Gun Monks.

The island is rather small, only a few dozen miles in radius, with most of the land being devoted to farming and gardening, with the island ringed by a termendous wall of concrete and carbon steel. The exception to this lies in a small strip of land, about a mile long and a scarce 300 yards wide. This is the Gun Range, a scarred field of lead and dust, littered with bullet-torn relics of targets past.

At the center of the island lies the Holy Temple of the St. Hayha, a fortress-monastery that combines defensive practicality with holy architecture. Its walls are shrouded in secrecy and protected by the prayer of every living soul within. The living souls within are protected by a remote-activated mine-field and 108 sniper nests, alongside 40 machine-gun embankments.

Within the Monastery, neophytes learn the ways of the order, from their philosophy to their religious customs to their Sacred Smiting Techniques. It is also in here that a neophyte lives until such time as they are ready to undergo their Trial.

The Trial is a challenge of both faith and skill, where a neophyte is tasked to go forth to the outside world, armed with nothing more than a .38 revolver, a .308 lever action, and 50 rounds for each. During the Trial, a neophyte is to journey the world, righting wrongs and doing deeds until they have collected the materials needed for their final task: the creation of their own gun.

Many who would ascend to the rank of brother-monk create themselves a revolver, symbolizing their dependability and simplicity. Some take the time to create a rifle, to show their focus and strong will. Every once-in-a-while will a monk give in and create a shotgun, a symbol of recklessness and power. These monks seldom rise far.
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Pastebin writer here, probably won't do another one tonight. Gotta go to bed shortly for work tomorrow. Feel free to start your own for the things we're missing/expand on whats written. Keep the thread alive!
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>>27323468
>Its walls are shrouded in secrecy and protected by the prayer of every living soul within. The living souls within are protected by a remote-activated mine-field and 108 sniper nests, alongside 40 machine-gun embankments.

Damn... I dont think they need prayer.... thats almost enough firepower to kill off parasite monde
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>>27323987
I figure they started adding the nests and embankments in practical numbers at first, then they realized they were bored and had a shit ton of building materials left over.
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Attempting to create a comprehensive wiki, wont post tonight as its nowhere near completion but expect it sometime tomorrow around this time. In the mean time, bump for the greater justice and goodnight to all.
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>>27323468

The current abbot of the monastery is Batuo, a well built, bald man with a full beard in his mid 50s. Descending to earth for his trial, he rose to fame by slaying a dragon-wasp with a single well-placed rifle bullet. He was able to convince the vain god Ignis to grant him superior volcanic ore through cunning, and obtained a rare chunk of Iridium while traversing the Havoklands. With these two ores he created a set of pistols: Celosia, forged from Ignis' ore and Raum, tempered in the void of space. Unlike his predecessor's, he routinely inspects those at the firing ranges and always makes himself available to even the lowliest of initiates.
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Is Horffin Dorffin still canon?
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>>27324833
I found it to be a bit too silly. That said, it was never really expanded upon and no one seemed to acknowledge it. So... maybe? I vote no personally though, unless someone can elaborate more on the idea to make it less silly...
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>>27324833
>>27324941

There is a ton of silly, retarded shit that got tossed out at the beginning of the first thread that needs to be dealt with. Frankly most of it can go in my opinion.
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>>27324990
So... pretty much everything that doesn't get a write up is getting tossed?
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>>27325016

The whole "corn is rape, rape is corn", horfin dorfin, the weird racial modifiers like dwarves having half elf stats, hanging a giant dong over your door and other silly things are what I, the pastebin writer, didn't put into the lore/setting pastebin. Basically anything that can't be at least SOMEWHAT rationalized I tossed out. There all in the archive of the first thread if you want to pick through them and see if you can make em work, but I'm not gonna bother.
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>>27325072
I actually kinda like the "rape/corn" thing. It's stupid and goofy and an excuse for my barbarian to yell "GIVE ME ALL YOUR RAPE OR I WILL CORN YOU UNTIL YOU BLEED!"
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My comperter is charging so I can't update the city wiki, but tommorow I will, if anyone wants to add more about a city the next 16 hours is best.

Also here is a quick god, I think would go well.

The Weasel- god of animals, the previous ones body was eaten by the mols. The high priest of them and their leader. The mols power over animals is a gift passed down from the mols that ate the dead god hundreds of years ago. The weasel rarely uses his powers but when attacked, he's called animals as big as neamean gopher who when stands on his back legs is taller than Havoks and swarms of Piranha beetles.
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I think we could stand with a few more gods. 5 so far: Fire, lightning, illusions, arcane knowledge, and healing. 6 gods with >>27325317 entry.
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Bump.
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>>27325635
I know I am not adding a lot, but for what I see so far, gods don't interact with one another a lot, not even the first gods that came to the worldship.
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I think a lot of people liked the rape/corn thing actually. When it was posted on the first thread A lot of the other posts used it as canon. I personally like the idea myself. That said, some of the other people obviously didn't really care for since it was never elaborated on or mentioned after it was posted. Assuming we Finnish this and it goes up on 1d4chan or something I would like to see at least some of the silly things documented. Monde's psychic influence causing it is a great explanation to make it work with the setting and I think it gives the setting a unique personality.
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>>27328670
>That said, some of the other ideas, people obviously didn't really care for

herp, missed a word.
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http://clashworld.wikispaces.com/

I'll add cities, a little fluff, and try to make it more user friendly later tonight. for anyone willing to help out, just register on the site and post your user name, I'll add you to the members list so you can edit the wiki.

If there are any drawfags lurking out there, some original art for the wiki would be pretty awesome
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>>27316864
>>27316932
>>27323048

W-why did everyone ignore my post? I hate you now. ;_;
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>>27331696

Because they contradicted established origins in the first thread. I kept the stuff about the A.I. going crazy and the science vessel origin stuff. The human magic bit I left out because we probably aren't going to homebrew this stuff so I used traditional magics to make it easier. The penguins always possessed incredible technology; that remains unchanged.
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>>27329420

Tag is eclipseclass, I'm the pastebin writer. Add me bruv.
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>>27334226
All set, you should be able to edit now.
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>>27335727

Ill make a big article for what we have lore wise so-far
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I noticed the the race description for catgirls said they usually seek out mates to copulate with during the full moon. considering there are three moons and that they aren't actually moons dose this world even have moon phases?
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>>27329420
WriterToTheRescue
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>>27335943

That had totally slipped my mind, wow. Good point, I'll have to come up with something else.
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>>27329420
should I just start adding things directly and hope revisions will decide the canon, or should I stick to the thread for anything that isn't outright new?
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>>27336944
Try to keep fluff canon according to what we have so far, and feel free to add small creative bits on your own accord. However for anything major, such as adding a city or something, run it by the thread first so we can (hopefully) get some community input.
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>>27337190
It has been pretty slow as of late.
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>>27337210

There are several people monitoring the thread who I assume are now working on the wiki. We're here if somethings posted, just don't expect a response right away.
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>>27329420
tking1292, I love doing this stuff I helped with the superhero thing on \b\ last year or early this year. I've been here for awhile and made the city pastebin.(among other thing)
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this'll probably be it for wiki writers for now. You know, too many cook ruin the broth and what not.
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Iskandar - God of Battle

When the Gods first fell an orgy of violence erupted, leading most to be killed outright. Now, a full thirteen centuries later, not even ten of the originals still exist, and almost all of them have only survived by hiding and bribery. All of them, in fact, but one.

The one known as Iskandar is named only by those few survivors of the fall, for he himself refuses to speak. He stands tall, a full nine feet. His hair, face, and even skin color are obscured by masks and cloth. He doesn't need these for identification, however, for his weapons speak for themselves. Although it would be poetic to claim that this is for his skill and battle prowess, things which are themselves true, this statement is meant to be taken literally, for Iskandar has arraigned himself from head to toe in implements of destruction, ranging from a small bronze dagger, to a Deadforged zweihander, with near everything in between.

Since the end of the War of the Gods he has wandered the earth, seeking out mortal warriors to do battle with. Of these battles, there are very few survivors, with arrogant journeymen and the greatest masters falling alike before him. Of the few survivors, no matter what level of skill they had upon entry, all leave the field of battle as paragons of martial skill, second only to the God of Battle himself.

Iskandar is known to have a grudge of sorts against the Monks Ballistic, possibly for their choice of weapon, possibly for their refusal to partake in combat unless at (metaphorical) gunpoint. This grudge mostly takes the form of his gleeful slaughter of journeying neophytes, although the only written account of his interaction with the monks was his invasion 112 years prior, where he slew 146 brother-monks and was only turned away by Brother-Penguin's Linear Acceleration Mass Driver. Since that event, an extra 32 machine-gun embankments were added to the Temple.
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>>27339129
I like it

>>27323293
>>27320639
>>27320514
>>27320059
Love this, any ideas out there on the god?
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Sea Elves

Unknown to most, the Sea Elves aren't actually a, "race," per say. Rather, the Sea Elves are a homogenized hybrid, born from an unknown group of merfolk and the (now extinct) Coastal Elves.

Externally, a Sea Elf owes more to their elven heritage than their merfolk ancestry, with the appearance of a humanoid of roughly human height, with skin colors ranging from blue to grey to blue-green, with almost uniformly blue-grey eyes, although they lack body hair. Their ears are rather lengthy, stretching out a foot minimum. Internally, the Sea Elves are more merfolk than elf, with a lightened bone structure and reinforced musculature around the forearms and legs. Also present is a modified respiration system, one closely related to that of the lungfish, capable of drawing breath from both air and water.

Sea Elf society takes the form of, "schools," groups of 8-20 with whom an elf is raised, grouped, and will eventually die with. The only thing that a school does not do within itself is mate, instead breeding with other schools of similar size.

Despite their cliquishness, however, Sea Elf society flourishes, with dozens of cities being built beneath the waves, and with many even abandoning the concept of schools in favor of a more human society.
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Hey Writer, if you're here check your wiki messages and join the editors on skype, we can organize some of this fluff. The rest of you keep on posting ideas.
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>>27340666
Downloading now.
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Hey, everyone. The anon who came up with and later developed the spider brood from the first thread. Holy shit, you guys have gone nuts. Last I saw of Clashworld was the original thread and when that 404'd, I couldn't find a second one, so I thought this had died. It was only just now when I was scraping suptg that I found this. Shit, it's a shame I couldn't have been there to contribute from the start. Are you still allowing any major contributors or not?
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>>27341560

post a skype and we'll let you in on the discussion.
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CLASHWORLD UPDATE: Several writers have gotten together and are further hashing out the details. Expect an update soon while we flesh out the wiki
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>>27342708
We've got more than just WttR and the pastebin guy?
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>>27342903

Yea, one more. For now any ideas should be posted to the thread for review
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This was originally just gunna be a bump but then i had an idea.

So,this world IS a ship right? then it would need a means of propulsion. The fire-tornado-storm things in the north could be the ships engines shooting it though space. The blizzards being environmentally induced by the AI to act as a cooling system for the engines.
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>>27347013
Yeah, but I Was thinking the fire tornado thing was the AI trying to eliminate the parasite influense IfI remember well.
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>>27347281
well, with that idea in mind, If the world ship is constantly being shot through space, wouldn't that be like it was trying to throw the parasite off?
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CLASHWORLD UPDATE!!!

http://clashworld.wikispaces.com/

the wiki should now be able to be viewed by everyone, its still under construction but we have a solid frame work down. A large amount of fluff should be added tonight and keep in mind everything on the wiki is still subject to change.

Until then feel free to post comments/ideas/thoughts/questions on the thread and keep this thing rolling.
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>>27347718
I don't really like that some gods have alignment, it doesn't make a lot of sense as they are diferent people sometimes. also, we don't know if we are going to go full DnD on the rules (If we make them).
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Bumpin with the idea that the planet ship should be Ellipsoid in shape

>captcha: Guardianship Altavol


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