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/tg/ - Traditional Games


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How would you do a cyberspace/Tron style game, /tg/? Has anything been attempted before?

EXP seems pretty simple, being literal file size. And levels would be updates.
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>>65730059
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>>65730059
I miss this show, why did they have to cancel it?
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>>65730354
Because Disney is incapable of good decisions. They probably saw that the second Tron movie was flopping and kneejerked.

And the franchise has been dead since.
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>>65730059
Viruses would be the primary bad guys, along with infected files for mooks.

Maybe you could have "casters" be anti-viral software that can innate processes(spells)?
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>>65730059
The system turns a small group of programs into specialized anti-virus programs should the previous group die. The players would be the new anti-virus programs, the previous ones having died due to a rogue virus entering the program. The game becoming more difficult the more the virus goes unhindered.

Players get more powerful by absorbing the data of uncorrupted or rogue programs, or analyzing the remains of corrupted programs and viruses to find how to better fight them like the human body. Using this new data (XP) allows them to strengthen themselves, or purchase new abilities such as overwriting other programs to turn them into mindless less anti-virus programs, the passive ability to enhance the vehicles and weapons they use ala ghost rider or crackdown, etc.
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>>65730354
Because Disney can't manage their sci-fi properties at all. I have more to say on the matter, but I don't want to chance ti derailing the thread.
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>>65731645
Go ahead my man, the thread is basically dead anyways.
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>>65731587
Plus you can circumvent player death by having Back-Ups. Really, a Tron tabletop game would work pretty damn well.
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>>65731663
Given then pushes to try and get Star Wars to appeal more to girls, they likely would try and do the same to Tron. Disney seems to have this weird habit of buying IPs popular with the boy demographic, because they've gotten the girl and family demographics nailed down, but then they push to make those properties more pro-girl. To me, it seems like if they made a sequel to Tron: Legacy today, they'd turn Sam Flynn into a joke, and Quorra a Mary Sue who don't need no man.
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>>65730059
You could basically just do a shadowrun all Technomancer party stuck in the matrix.
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>>65731837
I've always thought the cleanest approach to the decker issue was to give all the PCs decking abilities. Maybe make that part of the plot, that they've been modified.
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>>65731750
That's what happens when you let politics take over a major corp. It's a damn shame, since Star Wars was my favourite sci fi franchise.

At least with Tron you could justify it, since the matter of -4 strength doesn't apply to virtual programs.
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>>65730059
COREWARS!

Fight for memory space and overwriting your opponent's codebase.
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>>65733163
Go on...
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>>65731750
That's exactly what they were setting up, with quoarra being able to be in the real world. I wish there was another film, but I'm happy with the daft punk fever dream I got.
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>>65730059
>bigger file size is better
Fuck modern computing in the ass with a razorwire dildo! FUCK YOU! GET EFFICIENT!
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>>65731750
>was expecting a talk about how they destroyed the supercomputer they made to do the original film because they just ‘didn’t like the look’
>expected discussion of how badly they sabotaged Treasure Planet and how it was meant to have it’s own spinoff show before they sabotaged it
>and how shitty the Atlantis sequel was
>and then their shit-poor choices with not-actually-deciding a plot for the new SW movies and just making it up on the spot

>instead it’s just ‘THEYD MAKE IT ABOUT GIRLS’
10/10 you subverted my expectations, fuck you Rian
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>>65734656
It's crazy how disney obsesses about rebranding things for girls.
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>>65730059
Tron!
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>>65730059
For how influential they are aesthetically, the cyberspace setting of Tron/Reboot is criminally underused.
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>>65732848
All programs seem to be -4 strength compared to regular people. You see how easily they drop to trauma?
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>>65737366
What would you do with it then?
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>>65740796
I don't know, that's the thing.
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>>65741694
Hypothetically.
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>>65743511
That's a good question. Maybe something like Savage World?
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>>65734549
I think saner heads would've prevailed and made the two an actual duo. Think how Pacific Rim was handled, at least the first one. Nowadays, I think they would've gone balls deep on the YASS SLAY QUEEN.
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>>65745144
>>65734549
I'm glad there wasn't another one, because they were planning "CLU's army invades the real world" which means less Grid and more IRL shit, which is the opposite of what we want.
>>65731092
Tron himself is an anti-virus program, and is basically a martial. He fights with discs, the other fighters in Legacy have the sticks that became swords and staves.
Casters would be a different story. In Legacy, Kevin Flynn had what would obviously be called magic powers in a fantasy setting, achieved by knowing the Grid's structural code that he designed himself, and being able to analyze what had been created after he'd gone into hiding. He could buff the good guys to help them win a fight, he hacked into a guard to convince him to allow access to a ship, and he healed Quorra by replacing deleted code. He's a deity figure, but his resemblance to a caster is undeniable. Tron "casters" would have similar abilities based on their closely-guarded knowledge of the underlying structure of the Grid, which allows them to circumvent the "rules" of the world to accomplish an effect.
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>>65745908
>He fights with discs, the other fighters in Legacy have the sticks that became swords and staves.
They still fight with discs in Evolution, just using them more as melee weapons. I get your point, though.
>Tron "casters" would have similar abilities based on their closely-guarded knowledge of the underlying structure of the Grid, which allows them to circumvent the "rules" of the world to accomplish an effect.
But how do you do that without having them be Users? Just another branch of anti-virals?
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There is a spanish game, "scroll" where you can play a program or a subrutine that have been granted free will by a misterious entity know as the dragonfly, an uploaded human.
The game can be played at several levels of visual representation, from a very basic simbolic grid, to a basic virtual reality like tron, or a "real life" vr like matrix.
The system is based in "dont rest your head" game system
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>>65734656
Remember how Disney still has a hate boner for the Black Cauldron or forgets half of the films they've made like the Fox and the Hound which could easily be re-made into better films even if they only went with the live action approach. As well as no one would be telling them off about they shouldn't remake them as they were fine from the start.
Disney has changed from a decent animation company into let's remake Cinderella for the 20th time because we ran out of decent IPs after the Disney Renaissance .
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holy shit why does every face in this show look like it's chiseled out of fucking granite
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>>65749079
Because polygons.
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>>65749079
>>65749100
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>>65748959
Does it have an english version?
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>>65749356
I am afraid that not, there isnt an english version. I saw the game uploaded to a vola, last year.
Rereading my post, it seems that the dragonfly is an uploaded human, and its not (well, it seems that nobody knows what it is). You can play as the system, as a program, as a real human or as an uploaded human.
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>>65745908
Users are implied to be relatively tanky compared to programs, which is why in Tron 2.0 the strongest regular opponents you fight are data-wraiths, who are in fact mercenaries outfitted to fight on The Grid.
Tron is likewise close to a fire-wall in function; given that firewalls exist as physical objects on the grid, his specific job is probably the maintainer of such a structure/border patrolman.
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>>65730059
honestly I'd just use a standard D&D/OSR style game with some very minor rules modifications and a boatload of reskinning of everything to make it fit the concept better
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>>65751767
Everything in OSR is too meaty. In Tron, typically if you get hit more than once, you die.
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>>65751828
That's seen to vary. It seems like programs are resistant to blunt trauma, but can be derezzed with enough force or a "sharp" object.

Plus they do a lot of dodging and blocking with their discs.
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You could also try Horizon Virtual
Horizon is basically an anthology of different settings and Virtual is basically Tron
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>>65751890
You’d probably want an involved martial arts thing going on to stop combat being bland. Involved actions to dodge and block and counter.
’caster’ equivalents would be either Users or high level programs with admin access who can do Flynn shit from the newer film.

Off the top of my head I can’t think of a system that does both of those things
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>>65751890
I'm pretty sure programs can be scratched and wounded without being derezzed as well. I could have sworn that was an element that appeared in the show or one of the movies. Might be crazy though.
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>>65752519
see >>65749333
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>>65752519
Dyson takes a disc to the head and survives.
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>>65752806
Gorn has a hole through her head, but it's from her code being tampered with and not a physical injury.
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>>65752831
and of course, Quorra loses an arm in Legacy.
https://www.youtube.com/watch?v=y8nXRQQ0bjA
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>>65752853
Tesler gets his arms cut off multiple times
https://www.youtube.com/watch?v=D0Cfbgxf2yU
including a unmade scene for the finale where clu has his hands cut off for failing to control the situation
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>>65751828
>Everything in OSR is too meaty. In Tron, typically if you get hit more than once, you die.
OSR stuff is usually quite deadly at low levels though, besides it makes more sense to have this be a setting inspired by Tron(and probably other settings set in virtual worlds) rather than directly in it, for one thing it's a lot less restrictive
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If /tg/ had any talent and cooperative ability left we'd actually be making this.
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I think that character advancement would be more interesting if, instead of Experience correlating to increased file-size, we borrowed from Tron 2.0 with various "Apps" being refined, so they take up less space and have greater effect.

Admittedly, the best part of that system was having to change up your app loadout when you went to systems with different Memory allowances (remember the old PDA?), which might not make a difference if the game is set entirely on one Grid.
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>>65752318
Tbh if I was making a Tron system, Users would be NPC deities and demigods only.
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>>65754970
That is fair. Personally, the only difference I would implement if Users were playable, is that they might get a discount or increased opportunities for Admin Rights. This would be a stat or trait that any character could acquire, that would allow relatively free-form pseudo-magic. When Flynn redirects the beam on the Solar Sail craft in TRON, he used Admin Privileges, but it exhausted him to do so. CLU, as the ruler of the Grid, would likely have possessed Admin Privileges as well.

>>65753441
Alright, so let's pick some foci to nail down. Mechanically simple and swift, or more intricate? Do we want to have a sub-system for disc dueling, or make that the heart of the system with everything revolving around it? Are we going with a single system as the setting (The Grid), or opening it up further (TRON 2.0 or even "Reboot")?
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>>65754963
Subroutines would be feats. Apps would be equipment.
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>>65755412
>Alright, so let's pick some foci to nail down. Mechanically simple and swift, or more intricate?
Maybe something less crunchy, more narrative? Like if you're dueling with your disc, a higher skill allows you to tell the DM where your disc land.

Like if Player A has a Disc skill of 4, he gets to describe 4 things his disc does before returning to him and how hard it hits.

> Do we want to have a sub-system for disc dueling, or make that the heart of the system with everything revolving around it?
It is a pretty core part, but I don't think it needs to be TOO intricate.

>Are we going with a single system as the setting (The Grid), or opening it up further (TRON 2.0 or even "Reboot")?
We'll want to focus on Tron specifically, since ReBoot operates on very different rules. Though I could see a ReBoot variant.
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>>65755412
For me it's not just about the level of power, it's about importance. A Tron story with a User is ABOUT the User, and a story without them is about the programs, and I think this thread is leaning towards program PCs. I wouldn't want someone to be the "main character", you know?
It's like Avatar: it's not just about the inordinate level of power available, but also the story importance.
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>>65755752
You could probably have an all-User campaign, but honestly it might be harder than with programs.

Programs can be rebooted.
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>>65756265
>an all-User campaign
so basically just a minecraft server
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>>65756490
pc programs try to stop bbeg users from just wreckin the place on a whim
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>>65756583
I could see programs trying to stop a malicious User from destroying their system. Maybe make them a hacker.

Of course, at that point we have to ask: what's the legal recourse for a program killing a user?
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>>65756842
According to Tron 2.0 and Legacy, there's nothing wrong with killing an unauthorized user the same way they're sanctioned to derez unauthorized programs, though "smarter" ones might object on a personal, philosophical level. The average program can't tell the difference between the two until they've been perforated.
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>>65756871
In both cases they didn't know/didn't believe that Jet and Sam were Users, though. I imagine Users worth their salt would probably work via proxy programs to avoid that risk, like CLU in the first movie.

I meant in the real world. Would the person just be listed as missing?
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One other thing to make note of, is that besides Users and Programs, one can divide programs into different categories based on complexity:
On the lowest end, you've got bits, which though implied to be more complex than a literal bit of information (Uprising shows that they're capable of being derezzed, and thus separated into smaller units of information), are the most basic a program can be while still being considered an independent agent in the system.
-
From there, you get things of multi-bit and byte complexity, like Byte, but also like the Grid Bugs which are presumably a rather simplistic viral program. Capable of speech and very basic interaction with the world around them, but not to a level of basic programs. If you went about and made "Hello World", it would most likely be a byteoid being rather than something like Clu.
-
"Basic" programs are what most programs in the searies appear to be, and are defined as "user-created programs with clearly defined directives for operation or functions." Though usually humanoid, and usually resembling their programmer of origin, they don't necessarily have to be either, as shown with the non-humanoid Kernal and Able, who was made by Flynn but doesn't resemble him the way Clu and Anon do. At this point, programs innately have a full range of interaction with the virtual world around them, but some are much better at a given task then others - accounting programs make poor fighters.
-
After Basics, you get dedicated AIs like the MCP and Clu 2.0, which are capable of not only interacting with other programs, but can influence reality to a limited extent, and might or might not be cognizant of the grid's existence, but are certainly cognizant of the real world, which depending on the context could give them a tremendous advantage over any lower type of program.
-
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>>65757226
Finally, the last canonically defined type of program, the Isomorphic Algorithms, or ISOs, are in layman's terms, what happens when data rot makes something that the system reads as a program. Naturally, most systems would consider them "junk" data and delete them to free disk space, but their uncanny resemblance to Users in bodily structure alongside general human morality makes that really distasteful to your average user. Being structured like actual living beings doesn't seem to make them any more durable than basics, and is largely important for scientific reasons.
-
Hypothetically, procedurally-generated programs (in other words, programs made by programs) would also fall in their own gray area, set apart from basics, but the distinction is largely academic and they are unlikely to deviate from structure as radically as ISOs do, but they'd probably be treated differently from those programs made by users in the way ISOs are.
-
Self-improving programs like certain types of viruses (as encountered in one of the Legacy tie-in games) and neural-network-enabled bots are another gray area in between Basics and AIs that have the potential to be highly formidable based on their ability to consciously change their structure to adapt to the present situation.
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I thin the Tron 2.0 game had some good ideas.

Not least resource hogs, badly optimised programs that want more and more memory. (They also had names referencing infamously bloated programs)
These could make good orc-equivalents, to play off pig-orcs and their hogging ways. Barbaric programs from a less optimised time who want to raid system nodes for resources to devour.
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>>65756929
The majority of the real world, has no idea that something like the Grid exists, including your average hacker, like Flynn himself before he was digitized and working with Clu 1. Presumably, Tron 3 would have explored the philosophical implications of being able to mass-produce what are in essence sentient, humanoid agents as Clu would have deep-struck his army into California.
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>>65755412
I'd say for setting you could make the grid a company-wide intranet or a CAN.
You can keep a centralised hub as a star network, or go with something more mesh/tree like and make it "geographical."

That way you can have a kind of "capital" region, on the hub itself, with the other hosts as regions/provinces, who may show a particular allegiance to a user. Like you can have one host whose user was completely incompetent at security, and the host is full of malware and other bad programs.
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>>65757226
>>65757237
Though not programs in the strictest of sense, also of note are some types of Sub-Routine, which as the name implies, are specific effects and actions being ran by a program (typically a basic), and how they manifest on the grid. Vehicles like lightcycles, recognizers, and things like video game objects are all examples of sub-routines that appear on the grid as physical things, but have no agency of their own. Whenever the cast of Reboot got caught in a video game and were fighting zombies or something, they weren't derezzing fellow programs, but sub-routines being ran by said video game program. In this respect, more complex sub-routines can be considered the grid-equivalent of a robot or drone, in that they need an independent program to function but can exert limited agency dictated by what they're programmed to do.
Naturally, some subroutines would verge on being as complex as independent programs themselves, like a program running the prior mentioned "hello world" as a sub-routine (but still lacking the conscious agency that a true "hello world" program is allocated by the system) and programs can not execute subroutines more complex than themselves - a bit can't run a lightcycle because the light cycle is physically more complex than the bit!

Some examples of sub-routines of interest would be your security subs' which are things like sentry guns, user avatars that aren't digitized users or independent programs themselves, or video game actors being utilized as makeshift muscle. A potential plot could be the idea of subs' gaining sentience, if you want to have a robot uprising in-setting.
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>>65758299
Additional render.
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Going to dump a few more renders. Here we have an early-generation Light Jet, known colloquially as the "light glider".
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>>65758564
Capable of generating jetwalls, this function was seldom used in practice, as doing so locked the craft into moving in 45 degree angles, much like a lightcycle of the same vintage, to be superceded by more advanced vehicles capable of generating light ribbons which did not impede the craft's range of motion.
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>>65758654
One notable exception was the niche use of using jetwalls to sharply turn the craft in ways that are physically impossible for ribbon-ran machines, allowing the glider to make otherwise implausible sharp turns.
A handful of times, jetwalls have been successfully utilized with prior preparation to create dangerous "barrage nets" forcing more advanced adversaries into killzones to be engaged by "unlocked" jets.
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>>65758683
Top view.
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Variant 80s-era Recognizer, utilized for loading purposes.
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>>65758717
Once a fixture of the grid, even into the early 2000s, first generation recognizers were a machine of improvised nature, a design lifted from the sub-routines of the "Space Paranoids" video game executable. Later generation recognizers, though a magnitude more complex computationally, surpassed the originals by virtually every metric, capable of being scaled to whatever arbitrary size needed for the job.
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>>65758804
The remains of first-generation models can still be found in remote corners of the Grid, broken and disused after many cycles of service under a multitude of hands.
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>>65753441
>left
/tg/ has never cooperatively made anything. One person does all the work and then /tg/ pulls a reddit and goes I MADE THIS
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>>65756583
That's called Reboot
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Variant lightcycle, not of the Encom Grid, possibly of improvised design. Note the use of jetwall.
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>>65754963
Memory management would be totally doable.

Have a counter that tracks total system memory, where there's an idle baseline and every running PC/NPC has their own memory footprint added to it. Exceeding system max penalises everyone in the system, and stuff like de-rezzing bosses frees up huge chunks.

Would sort of encourage murderhoboism, except that killing the wrong NPCs also messes with system functions (bridges, gates, barriers, etc), or activates a/v scans and stuff that might hog even more resources *and* be tougher.
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>>65757423
>Tron 3 would have explored the philosophical implications of being able to mass-produce what are in essence sentient, humanoid agents
Solves world hunger, if you're okay with borderline cannibalism.
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>>65758890
Reboot was a decent show for how absolutely trash it's limited artstyle was. Granted I was very young when I last watched it
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>>65759100
Would be an interesting way to perhaps force the party to "downgrade" to more primitive equipment.
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>>65759100
>Exceeding system max penalises everyone in the system,
How would this manifest? Slowdown? Random freezing? "Natural disasters"?
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Health is measured in Resolution, or Rez, Points, or RP. Resolution is a program's ability to interact with the Grid and with other programs through digital models. Without Rez, a program is just raw data and voxels. If a program were to lose all its RP, it would be Derezzed: reduced to empty/blank voxels, and "die".

A program can be rendered from its essential data and a sufficient amount of available empty voxels and processing power, but as in >>65759100 such things are a limited resource, and this town may literally not be big enough for the two of us.
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Let's do this thing!

https://discord.gg/W3U85Y
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Where does Ricochet fall into this?
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>>65760371
That, or build to clog systems while still being slightly more effective than enemies. There's a lot of play around it.

>>65760467
I think the biggest thing you'd see aside from skill penalties is lag. I'm not entirely sure how to handle it mechanically, but having a "process priority" stat for everyone so important system processes are less affected and peripheral crap gets hit the hardest would probably be the way to go (and it gets interesting with stuff like PCs or malware "jumping the queue" by modifying their priority).
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>>65760811
Guarantee it'll be a shell of what it could be
So I'mma just keep the concept on an idea sheet
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>>65763080
Lag as Initiative penalties, perhaps? Or if the Lag gets bad enough, treat it as everyone being afflicted with various status effects like Slow. Another place where Admin Privileges, hacked permissions, and other such effects can skew things. Enemies might use those to avoid or reduce the Lag on them. Also, past a certain point, Lag might threaten the system's integrity, an event the heroes must stop.
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>>65763365
Hey man, better than nothing.
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>>65764007
I agree, but I'll be making a spinoff of the idea
one day
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>>65763681
perhaps usage is tied to regions of the Grid, and at some point the party is warned they are about enter a Lag Zone
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>>65748404
They could be various kinds of cleaning and repair software, out of combat they could make copies of vital code for other party members which can then be applied in combat to repair injury, or they can run cleaning programs that optimize friendly abilities and stuff like that.
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>>65748404
Deep-learning programs?
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Grid-based inventory with file fragmentation actually separating parts of the subroutines?
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>>65763681
What I was visualising was initiative-related, kinda.

Basically some way to handle the stack that allows for an attack to be made, seem to hit, then get undone because the target resolved an action at a different priority than expected.

Of course, keeping an eye on the system memory usage and target's priority *should* allow you to pick the "wrong" timing for an attack and have it resolve properly.
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>>65764103
The great lag swamp, where movement slows to a crawl.

As opposed to the fragmented mountains where the very substance of the grid has been torn up and put back together at odd angles, creating great rises and valleys that slow passage.
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>>65754963
Memory is encumbrance. The more subroutines and macros that are in your personal memory, the more encumbered/lagged you are.

High "strength" programs have more memory and can carry more subroutines.
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>>65766167
On the flipside, more efficient subroutines and macros can do the same function while filling up less memory
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>>65766069
they say that an eventual "defrag" will occur over time, but that's just a theory
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>>65766167
Should we go with themed Stats, or stick to the basic RPG Stats? On one hand, having themed Stats could help reinforce the idea of being on the Grid. On the other, the Programs live there, so Strength, Stamina, etc. might make more sense.

>>65766479
What would Macros be, in this context? For that matter, what other terminology can we co-opt to describe aspects of the setting? Maybe a list would help.

>>65766069
>>65766496
These are good. What other interesting locations could be encountered? TRON 2.0 showed us a Firewall, and corrupted sectors.
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>>65766818
>What other interesting locations could be encountered?
Could take ReBoot inspiration and do some internet porting? Have the 'net be bizarre and alien, and the source of most viruses.
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>>65730059
A fantasy take on the internet is as old as the concept itself. Before there was an internet, there was a short story call "True Names" by Vernor Vinge. Give it a read to help sculpt your world.
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>>65766818
Macros may be the equivalent of spells.
Specific input sequence that produces a particular output.

As for stats, you could go for something like memory, although I do like the idea of keeping strength for RAM attacks

As for other landscapes, you could turn the firewall into a river of lava surrounding the hub, only accessible via network bridges.
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>>65766069
Instead of a physical foggy swamp, the ground and air is like a laggy stream as the environment struggles to catch up.
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>>65763681
https://www.youtube.com/watch?v=-RXlTRLSBcM
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>>65766818
I'd prefer themed stats myself
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>>65769042
mamoru hosoda is so good
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>>65769069
>>65769042
Summer Wars could serve as an inspiration, too.
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>>65762285
Who?
>>
File: 1535692602911.png (63 KB, 250x188)
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>>65770835
Its basically disc wars as it appears in Tron as a 3D game.
>>
>>65771202
K
>>
File: Tron RPG.pdf (2.71 MB, PDF)
2.71 MB
2.71 MB PDF
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File: Tron.jpg (180 KB, 601x329)
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How does file transfer between systems work. Do you get deleted and recreated on a new system, destructive transportation-style? Or is that only through certain methods like thumb-drive transportation?
>>
>>65779494
Tron is from the first system and was ported over into the Grid. It was the 80s, so Flynn probably had him on a floppy disk. It's the latter.
Though at the end of Legacy, Sam transfers the entire Grid to a flash drive.
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>>65773796
Thanks!
>>
File: 1527886598988.jpg (108 KB, 720x480)
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>>65783365
Source?
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File: Maintainer.png (36 KB, 180x253)
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Can't really remember, sorry.
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>>65757226
What are these statues of?
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>>65788306
Bits.
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>>65786380
What?
>>
END OF LINE
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And rebooting. Any juicy discord work?
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>>65794395
None yet.
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>>65795257
Nuts.
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>>65792128
What?
>>
ITT: the Tron forum experience
>>
bump
>>
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>>65804539
>>
>>65804719
What?
>>
>>65805940
Would you fuck a program, anon?



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