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10/03/10(Sun)22:24 No.12318712Fucks sake, that was horrible timing for Captcha to break.
Anyway, what you have lined out so far is good. I don't understand the purpose of the Psyche stat but whatever.
I think if we're doing a class based system we should do it like >>12317244 suggested. You've really already done it, but it will be easier to create new classes using a modified base set system.
Alright, next is ammo. You guys are going WAY too in depth with this. The picture in >>12317909 is very comprehensive, but it is too complex and complicated for this kind of homebrew. Only a really hardcore /k/ommando would give a damn.
We break it up into six or so ammo types. 9mm, .45, .308, .223, .50 and the like. They all get base stats, and the different types (FMJ, Hollow Point, Frangible) give modifiers to these bullets, which remain the same across the board to prevent confusion. >>12318508 If we use the shooting system I proposed in >>12317427 then Ghillie can totally work. It subtracts from the accuracy mod, or increases the number required to hit. Either way.
Move values should be higher, as it allows for more flexibility and preciseness. Say, ten hexes base speed, modded by armor and other factors.
Also, my captcha keeps breaking. What should I do if it just starts disappearing completely when I want to post? |