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File: Disney-Villains-ReelGood1.jpg (6.78 MB, 4200x3160)
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>>36062254
Welcome to the IX installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous queens like Maleficent and mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog, pictured here.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_villains_victorious
>>
>>36062384
It's hardly rules-bloating. And also, if we have the race that dodges everything, flies, fits through tight spaces AND fights just like everyone else, it's kind of OP.
By the way, would all races be tolerated in all areas? I wouldn't see Frollo being particularly kind to Pixies, what with all the anti-fae paranoia due to being surrouned by Maleficent's Fae Woods.
>>
>>36062510
B-but that's being restrictive!
>>
>>36062510
They don't dodge everything.

Well, everyone dodges everything, that's the point of the Strike system.

They fight like everyone else because we don't want players to be discouraged to play their wacky character concept. Sure, they fit through tight spaces, but they're mute. Charm penalty in exchange for acrobatics or stealth bonus seems good to me.
>>
>>36062510
>>36062553
Friend, there are three unique posters in this thread. I posted it, Nobody's namefagging and is disagreeing with you, so that leaves two posts in your hands.
>>
>>36062510

So we make frailer than average and point out that's impossible for them to pass for anything else but a fairy: a lot of people would like to put their hands on a fairy, and Facilier pays a boatload of gold for any lead back to Wonder Land.

Also, they are mute.
>>
>>36062612

>make *them frailer
>>
>>36062595
Nope.
>>
>>36062651

Well, now I have to assume you're samefagging. Come on, a screencap? Why would you think that's proof?
>>
>>36062510
Traits for All:
Familiarity with Weaponry: You have taught yourself to be proficient in most weapons. No penalty to all Weapons.
Drill Discipline: Your local militia favours discipline above tactics. Add +2 to Robustness if equipping a ranged weapon.
Suicidal Rage: If you get to the second strike, add +3 to Robustness.

> Heads up /tg/ I'll post more later. Maybe in the evening
>>
>>36062679
What other proof is there? What else do you want?
>>
>>36062688

What penalties to weapons? No one gets penalties to weapons. And the other two are terrible: a +2 to an Attribute is fuck huge for a Trait.
>>
>>36062612
>Also, they are mute.
Why would we stop Pixies from talking? That just rules out the Sage, Social Guy and Sensible Guy as class options.
>>
>>36062712

I'm not the guy that accused you, but the moment you feel the need to post a screen cap to prove you're not same fagging is also the moment I'm forced to assume you are samefagging.
>>
>>36062651
If you know html then it's super easy to fake a screen-cap.
>>
>>36062759
I wasn't the one who posted the screencap. That was the other guy.
>>
>>36062679
Come on now, 2 minutes isn't enough time to shop a screenshot and post it. Go ahead, try removing the 'you' from this post.
>>
>>36062468
Guys, we might wanna work on giving a short description to each of the villains on the 1d4chan
>>
>>36062752

No, it wouldn't: they can still learn and apply knowledge, they can still mime, they can still write and they can still cheer up people with interpretative dancing.

Being mute gives no mechanical penalty, only role playing occasions. A -2 to ROBUSTNESS, on the other hand, is just lame.
>>
>>36062688
Alameda's West Traits:
Wild Lightning: Everytime you dodge an attack, your thoughts go quicker, your legs a little faster, your heart..... a little wilder. Gain +2 inAgilityt if you dodge an attack.
Bull-rider: Gain +2 in Agility if your mount is a bull.
> Hey Nobody Important do this
>>
File: character creation.gif (2.61 MB, 384x288)
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Christ, why are we arguing about this? He can homerule it if he wants to later. Let's get chargen for humans done first before we start faffing about with other species.

Here's what we need done for a semi-complete game;
Generic traits that anyone can apply. A general rule of thumb is that it should apply a bonus of between +2 and +4 for a specific kind of roll -- the more specific, the larger the bonus)
A worked out skill system -- do we have skill caps at the three levels?
We need a better handle on what Ideals are and what Goals should be.
Classes -- what bonuses do they provide? (I'm on it)

Let's get to work.
>>36062712
It takes ten fucking seconds for me to copy and paste a section of blue over the (you) in paint.
>>36062752
Tinkerbelle still communicates despite being mute.

>>36062822
I'd recommend having traits modify skills, not attributes. So bull-rider would give +2 to Travel instead, and Wild Lightning would give a bonus to Dodge.
>>
>>36062777

See? This is the spirit.
>>
Guys, guys, calm down. Back to work.
>>
>>36062786
You don't even need to use photoshop to do it.
It's much easier to save this page as a html file and edit the (you) text away from the post and then screen-cap it.
>>
>>36062848
>Like Chewbacca with Han: people have problems understanding fairies, but not the other members of the party.
>>
>>36062848

>Generic traits that anyone can apply. A general rule of thumb is that it should apply a bonus of between +2 and +4 for a specific kind of roll -- the more specific, the larger the bonus

Good, very good.

>do we have skill caps at the three levels?

Maybe at character creation. After that, if that's where the game leads you, you can raise them it higher.

>Classes -- what bonuses do they provide? (I'm on it)

Some obvious Bonus like Dodge for the nimble guys and athletics for the strong guys. Or maybe they automatically get the Skill?

Then, special powers: the strong guys can be customized by choosing among powers that deal more damage to single enemies or that strike against more enemies. Stuff like that. Maybe powers that make you so good with a shield you can use it to stop the breath of a dragon, or so good with a sword you can use it to cut a spell. High fantasy stuff.
>>
Okay, that's enough getting mad about samefags. We should get back to Getting Shit Done.
>>
>>36062898
A use for the language skill
>>
>>36063119

Language: Interpretative Miming.
>>
>>36062848
Class concepts;
At Zero tier, the classes get the following bonuses;
Strong guys get an extra die on Athletics rolls, roll 4d6 discard lowest.
Agile guys get one rank in Mechanics/Stealth and Acrobatics automatically.
Smart guys may reroll a failed Lore/Knowledge (whatever we're calling the group of knowledge skills) test once/twice/three times a day(? exact number up in the air)
Sensible guys can ask the GM once a day a yes-no question pertaining to an NPC's disposition to them, and gain a +5 bonus on the Insight roll that follows.
Charismatic guys gain, IDK, +1d6 discard lowest on Charm/Barter? Not sure how to work this one.

Obviously, power should escalate as tiers increase. We were originally thinking of allowing people to 'multiclass' to another archetype when they hit a certain tier. We still want that?
>>
What can someone decidedly non-crunchy do to further our progress? Now that things have gotten down into the nitty-gritty of designing a system to fit this setting, I don't know how much I can contribute personally.
>>
>>36063170

You can just keep expanding some Lands and some Kings. We are not done with the fluff: we are just also doing the crunch.
>>
>>36063170
Make sure our crunch matches the fluff. We don't want too much of a disconnect.
>>
>>36063170
Overwatch our crunch -- try to rename things to fit the setting, come up with generic character concepts (we're looking for an example character for each Realm), origin places for the characters, major population hubs, cultures of the main places in the world, and the R/L/K for each setting.
>>
>>36063223
Perhaps an origin for the Mirror Kingdoms could be Victim of Jealousy. You were forced to leave your home, for fear of being kidnapped and brutally mutilated at best by Queen Grimhilde out of her desire to be the most beautiful of all, or taken to her pleasure dungeons if you were a man. If advantages give you bonuses - let's say a +1 to a stat and a trait - then maybe this one gives you a +1 to Charisma and the trait Hide in Plain Sight - You can roll stealth even if your enemies can see you when in a crowded area. After all, you had to hide your beauty for a long time before the situation became desperate enough that you were forced to flee.
>>
>>36063164

Let's see

Strong Guy:
>Automatically gets a rank in Athletic.
>He gets 4 Strikes instead of 3.
>Can roll 4d6 and drop the lowest every time he rolls on ROBUSTNESS!
>A Power based on his specialization: something for Knights, something for Brawlers, something for Duelists, et cetera.
>From time to time, with his character growth, he gets new Powers.
>>
>Mirror
>Goob
>Long John Silver

Seriously?

The Mirror is absolutely neutral and cannot be considered a villain.

Goob wasn't a villain, he was just being manipulated by Doris.

Long John Silver was kinda a villain. He redeemed himself in the end though.
>>
>>36063565

Nimble Guy:
>Automatically gets a rank in Acrobatics.
>He moves faster than normal, getting a bonus to his Speed.
>Can roll 4d6 and drop the lowest every time he rolls on Dexterity
>A Power based on his specialization: something for Street Rats, something for Rogues, something for Circus Performers, et cetera.
>From time to time, with his character growth, he gets new Powers.
>>
>>36063616

Nah, I take it back. Silver was an Anti-Villain.
>>
>>36063616
Referring to the image?
>>
>>36063667

Yes.
>>
>>36063565
>>36063645
Presumably, these are in order as they tier up? Because any more than one (maybe two) bonuses to start seems a bit strong.
>>
>>36063673
I didn't make it, I just posted it.
>>
>>36062468
I don't know who most of those characters are. This seems like an interesting project though.
>>
>>36063720
Most of them aren't in the system, I think.
>>
>>36062468
>Tin Ear
>PC is immune to musical attacks, music-based magic,or music based healing
>>
>>36063190
>>36063192
>>36063223

Thanks folks. Those are good suggestions. I'll see what I can come up with. Based on what you're saying, I think that the possible starting nations for actual Player Characters would have to be places that are ruled by Villains who are more concerned with domination or greed rather than destruction, the most likely of which, in my opinion, would be the following, arranged from what I consider to be "most livable" to "least livable:"


>Imperial Republic of Atlantis
>Alameda's Old West
>Virginia and the American Colonies
>The Sultanate of Agrabah
>The Grand Archdiocese
>Hun Dynastic China
>Kingdom of the Red Flower
>>
>>36063824
Mirror Kingdom's probably more livable than Kingdom of the Red Flower, especially if you ain't pretty.
>>
One effect of Pixie Dust is that it can effectively work as a casting of Ironwood. This is useful for the pixies, as they never really worked out blacksmithing. Instead, they just make intricate armour out of bark, often painted, and then use pixie dust to make it hard as steel. Same as with their weaponry.
>>36063803
I'd say that musical attacks should be considered optional. Not all of us want to burst into song in the middle of a gaming session.
>>36063824
>Least livable isn't Bald Mountain
Disgusting.
Also, there might be racial restrictions on certain areas. For example, only certain types of animal, and humans, can survive the brutal cold of Arendelle. Sometimes, it's so cold over there that the very air itself freezes into frosty mist, and you die a horrible death, choking on ice even as your internal fluids freeze.
>>
>>36063910
>Sometimes, it's so cold over there that the very air itself freezes into frosty mist, and you die a horrible death, choking on ice even as your internal fluids freeze.
I just have this image of the ground in a village being covered in this freezing white mist, and everyone knows as soon as they see it that they have to leave while they can, because the mist symbolizes the coming of the Ice Queen.
>>
>>36063803

>Also, he cannot sing.

>>36063645

Smart Guy:
>Automatically gets a rank in Academic, Science, Mechanic or Occult.
>It's difficult to change his mind and he always has one more trick up his sleeves: his Will Point Pool is one point larger.
>Can roll 4d6 and drop the lowest every time he rolls on Intelligence.
>A Power based on his specialization: something for Professors, something for Alchemists, something for Mechanics, et cetera.
>From time to time, with his character growth, he gets new Powers.

>>36063910

>Not all of us want to burst into song in the middle of a gaming session.

Then why are you playing a system made to emulate Disney movies?
>>
>>36063910
>>36063970

Anyway, just take Tin Ear: you are immune to jusic and you don't sing.
>>
>>36063970
Because I fucking love this setting. And also there isn't singing in EVERY Disney movie. For example, Emperor's New Groove has the theme song, but that's about it. And Black Cauldron doesn't have anything at all. Not to mention I don't think there are songs in Atlantis.
>>
>>36063998
I agree. Music, like pretty much every game feature, should be optional. You may have to deal with enemies bursting into villain songs, though.
>>
>>36063910
>>Least livable isn't Bald MountainDisgusting.

Oh, Bald Mountain is by far the least livable land in the entire setting. So unlivable that I doubt anything but a devil or a wicked spirit could survive there for any substantial length of time. All I meant was that in my opinion, those listed Nations, plus the Mirror Kingdom as was suggested above probably have the best qualities of life in this setting, and would be the best places to set a player character's origins.
>>
>>36064040
I thought we'd said that people did live around Bald Mountain. They were basically Kriegers.
>>
>>36063998

Black Cauldron is possibly the worst Disney movie ever made and Atlantis wouldn't have tanked if it had singing.

Singing is just a normal part of the Disney universe: you can't make a Disney system without music.

Is it optional? Yes, of course, but everything is optional here: you can change whatever you want. Still, the rules are biult with singinf in mind: Sensible and Charismatic guys use it to deal Strikes.
>>
>>36064053

Is that so? My apologies! I must have missed that in an earlier thread!
>>
>>36064067
Couldn't they just give inspiring speeches that move whole armies to tears?
>>
>>36064089

Eh, I guess. But it's just not the same.
>>
>>36064053
Yeah, the only people who live there are soulless, tortured husks that might have once been normal, been human, but now are nothing more than broken. Pretty much people who live in Hell and don't see a light at the end of the tunnel.
>>
>>36064073
>>36064053
People live everywhere, but Bald Mountain is basically the worst. The people who live there are slaves or worse to the foul things that live with Chernabog.

>>36064089
>>36064108
Heroic speeches have specifically been a way for non-musical charming/sensible characters to fight without resorting to shooty shooty stabby stabby.

Anyway, onto some crunch:
Skills can go to rank 4 at Zero tier.
They go to rank 5 at On-a-roll tier,
and to rank 6 at Hero tier. You can't upgrade them past these limits without being at the requisite tier.

Should characters have restricted access to skills based on their class?

Ideals; How specific do these need to be? I think fulfilling more specific Ideals should give more XP than general ones. For example: Defending the weak against the King's forces should give more XP than being Honorable.
>>
>>36063616
What are you blithering about? Anyway, tentative King/Land/Rules for someone we haven't got to yet.
>Sultanate of Agrabah
The King: Whether he is truly a genie or simply a powerful sorcerer, one thing is certain: when he exercises his power, illusion and reality flow together. Objects are conjured out of nothingness, and dissolve back into it, details of the scene and even history changes. The world where he exerts his power take on a dream-like quality- with him the lucid dreamer.
The Land: In many respects, the Land is ordinary- surprisingly so. However, magic flows freely, and lesser sorcerers flock to the Sultanate to take advantage. Magical items are more available in the Sultanate's bazaars than anywhere else. Strange monsters skulk the ruins outside of the main cities, and the mirages will swallow you up and trap you in a fever dream. Oases are few and far between; traveling outside is nearly a death sentence. Inside the cities, crime is omnipresent, as are the watchful eyes of Jafar's lesser minions.
The Rule: In addition to the inevitable magically summoned minions, there are also the mirages to deal with; players cannot always trust what they see. Illusions can range from subtle, minor changes to full-blown dreamscapes.
>>
>>36064152
Should a character's Ideals then be something that can evolve and change? Cause I'm sure at some point the character will take down the King and release the people from his rule.
>>
>>36064190
Is sorcery in the Disneyverse, and particularly in the Sultanate automatically Evil? (I.e, does it rely exclusively on evil spirits)
>>36064213
I'd say you can change one Ideal a session, but you need to talk with your GM about that. When you complete one of your Goals, you add a new one within 2-3 sessions.

Goals: We know that we want these to be necessary to scale up the tiers. How many should be needed, and how many should a player have active at a time? (If a goal is impossible or no longer relevant, the player should feel free to change it.)

My proposed system:
To go from Zero to On-a-roll, The player must complete 3 goals.
To go from On-a-roll to Hero, the player must complete 6 goals.
To go from Hero to whatever if we want another tier, the player completes 9 goals.

Goals shouldn't generally be something like 'take down a king', because there are only so many kings and that's like, the basis for a campaign.

Working off what
>>36063565
>>36063645
said about Powers, perhaps 2-3 times in a Tier, a hero should get a new special ability pertaining to their class that is exclusive to the class, unlike Traits which are gained 3-5 times in a Tier.
>>
>>36064277
Not automatically, I don't think. See: Merlin, probably a couple of other guys.
>>
>>36063970
Sensible Guy:
>Automatically gets a rank in Insight.
>He knows people and doesn't let himself be hurt by lies and deceptions: he never gets Strikes from Bluff or Illusions
>Can roll 4d6 and drop the lowest every time he rolls on Sensibility.
>A Power based on his specialization: something for Healers, something for Explorers, something for Artisans, et cetera.
>From time to time, with his character growth, he gets new Powers.

>>36064152

>Should characters have restricted access to skills based on their class?

Absolutely not.
>>
>>36064190

I really like this, good job Anon

It does sound to me that it would be plausible to get an illusionist or very minor magician coming from there though. Too bad we agreed on no wizards.

What about parlour tricks and minor illusions? Like those that Facilier can make himself without any magic except maybe the itty bitty
>>
>>36064332

To clarify: Bluff can normally be used to Strike people, by telling them hurtful lies and making them doubt themselves and their friends.

It's the Villain way: people like Jafar can crush a brave hero without even raising a magic finger, just by throwing him into depression. Sensible guys will have none of that shit, since they know themselves and their friends far too well for that to work.
>>
>>36064152
Wait, so on the last two levels, you get one level and that's it? Why not let skills go up to 10 and then 15? 5 levels each seems fair.
>>
>>36064394

I think we just agreed to not use them until we are more clear on the rules: Magic should be the last thing to be add to a system.
>>
>>36064394
I figure minor magic will fit under Occult or Deceive, or sleight of hand(using Intelligence) though. Heroes don't use magic, but they can certainly exploit some dirty magical tricks.
>>36064425
Skills have a rating of 1-6 because the minimum bonus is +3 and maximum is +8.
5 levels of skills would quickly lead to absolutely ridiculous TN's (we're talking low-mid 40s, when the average heroic challenge is TN20) to average the requirements necessary to actually challenge the character. Also, given that you're only gaining ~6 skill ups a tier, you'll never reach it unless you're focusing on one skill.
>>
>>36064277
>Is sorcery in the Disneyverse, and particularly in the Sultanate automatically Evil? (I.e, does it rely exclusively on evil spirits)

I am inclined to say that it isn't. I think it's more about the way those powers are used, rather than the powers themselves being evil or wicked.
>>
>>36064332
Charismatic Guy:
>Automatically gets a rank in Bluff, Diplomacy or Music.
>He's a fast talker and a fast singer: he can use Bluff, Diplomacy and Music one time more each Round.
>Can roll 4d6 and drop the lowest every time he rolls on Charm
>A Power based on his specialization: something for Con Men, something for Poets, something for Merchants, et cetera.
>From time to time, with his character growth, he gets new Powers.

>>36063704

No, they get these since the start: they look like normal hero stuff to me.
>>
>>36064400
Very nice, very nice. To quote, that's DISNEY. AS. FUCK.
>>
>>36064570
I agree. They each look powerful but as long as every class gets equivalent power then it just helps the different types of heroes stand out.
>>
>>36064394

I really like this. Great job!
>>
>>36064570
Okay, but be careful with 4d6 drop lowest on an attribute -- that curves general results upwards, perhaps more than you want.
(also, you should probably give Strong and Agile one more choice for skills)
>>36064610
Technically, any skill can be used to Strike if you can justify using it to harm an enemy (mentally, physically, or spiritually)
>>
>>36064625

I'm not satisfied with Nimble Guy's basic power: a boost to speed is a start, but I think he should also ignore Difficult Terrains and move at his top speed even when he's climbing or using Stealth.

>>36064650

Let's say Strong Guy can take Melee or Brawl instead, while Nimblr Guy can Take Stealth or Dodge instead.
>>
>Elsa
>Villain

Hrm... not sure if I buy it, but I'll roll with it for now.
>>
>>36064650
>Technically, any skill can be used to Strike if you can justify using it to harm an enemy (mentally, physically, or spiritually)
Yeah, I know, but that's a very good way to explain it.
>>
>>36064779
She makes for a good tragic villain. Better than Hans, who's just a lackey of Grimhilde.
>>
>>36064779
With Arrendale it's better to say that Hans "Won" - sort of.. He kept Elsa from healing her sister and Anna died; however he underestimated Elsa's magical ability and wasn't able to kill her (The details we haven't worked out yet) He and the others fled Arrendale by whatever means they could and left Elsa in a spiral of grief that worsened as her uncontrolled powers made things colder and colder.
>>
>>36064779
Have you read our story for her? Anne ended up frozen and dead and Else now spends her time in her kingdom with frozen subjects.
>>
>>36064711
L-lets not get into terrain mechanics, shall we? Perhaps giving the Nimble an ability to move through any area that the human body could conceivably run through at full speed instead of the half-speed a crowded/messy/tight area would usually require.

What would Powers consist of? Class-locked Traits?
I think we're nearing the end of Human hero character creation, guys!

>>36064779
Elsa was the villain in the original script. She was written out as the villain because they wanted a heartwarming ending, which is why Hans sort of just becomes the villain in the last 20 minutes of the movie.
>>
>>36064821
>>36064820
>>36064818
>>36064817

I really have been under a rock.
>>
>>36064821

Difficult Terrain is not exclusively a simulationist or gamist thing: running uphill, moving in a swamp of jumping across floating tiles should slow you down. It's an intuitive rule, evocative man.
>>
>>36064779
It's a bit more complicated than how you may have seen it presented. In this setting, Anna was frozen solid and perished, causing Elsa to suffer from a complete mental and emotional breakdown due to her guilt. The resulting cold-snap became even more intense and even more permanent, throwing Arendelle into a miniature ice age, freezing most of the population and driving the rest off into other, warmer countries to survive. Just as in the movie, Ice Queen Elsa wants nothing more than to be left alone with her grief and madness while Hans prowls the borderlands, his soldiers unable to brave the arctic conditions or Elsa's Snowlems long enough to reach the Queen and put an end to her, a job that he may task the PCs to do.

However, killing Elsa is not the only way to end Arendelle's endless winter. If the PCs can get through to her, assuage her guilt and thaw the Ice Queen's heart, then the land itself will begin to thaw as well and possibly revive the frozen citizens, save for Anna. If the PCs succeed in this, they may now have the Snow Queen as their ally in the war to come.
>>
>>36064877
>can't sleep, wizards will get me

Fair enough. How are we going to represent that in mechanical terms, though? A penalty to athletics? Let's avoid grid-based combat if we can.

Shit. I just realized we're gonna need intitiative rules.
Uh.
3d6+Agility for initiative. Boom. Done. Should we tack on a skill, maybe Acrobatics or Dodge?
>>
>>36064821

>What would Powers consist of?

A choice of class locked traits to allow some specialization: something to make potions with, so a Smart Guy can play an Alchemist, something that gives a bonus to attacks made while mounted, so a Strong Guy can play a Knight, something that allows to use Sleight of Hand once per Round without using an action, so a Nimble Guy can play a Thief.

Stuff like this.You get one at character creation and then some other ones as you go on.
>>
>>36064972

Halved speed.
>>
>>36064971

>Save for Anna

Why you gotta do this to me, man.

I will make a point of rescuing the Genie and wishing Anna back, she was my favorite character in that movie, as stupid as she was
>>
>>36065024
How are we going to calculate speed? Based on Agility, or Robustness?
>>36065038
Can't restore the dead. Bringing back the dead is exclusively an evil mechanic in this setting. (Except for possibly faeries?)

Okay. Fluffmasters of this general! I beseech thee for three possible character origins! Background would be nice, but a good country for a character would be a start! Let's get this character creation engine rolling.
>>
Do we have a list of the previous K/L/R mechanics?

I've made the Hunnit China but it was a little messy and I didn't save, did anybody compile them?
>>
>>36065078

Both. How long is a Round?
>>
So, what exactly is going on with Ursula? How can the players fight her if she's always underwater unless they get help from Atlantis?
>>
>>36065078
I've done Horned King, Grimhilde and Maleficent.

I think King Louie, Kaa, Christopher Robin, Alameda Slim and Jafar are the rest
>>
>>36065135

Bait her out and bring a big boat.
>>
>>36065152
She's probably gonna be wise to that trick, presumably having thwarted it the first time. You'd need the fastest ship around to avoid her attacks.

>Killing Ursula by ramming her with the Black Pearl?
>>
>>36065078
Sorry, meant to quote
>>36065083

But, what do you want for the character origins? Just a point distribution, a character history, etcetera?
>>
>>36065200
I think he means a brief story for some of the example characters, like you see in sourcebooks
>>
>>36065188

She would see it coming. You need to strike from the sky, this time around.

>Prepare yourself, laddie: we are going to steal Captain Hook's boat!
>>
So, how DO we balance guns, magic and medieval weaponry?
>>
>>36065113
Perhaps ten seconds? I don't like the 6 second combats of most RPGs, and almost all combat in disney movies is cinematic as fuck. It also gives Bluff/Charm/Negotiate a way to land a strike.

Hopefully someone saved the K/L/R's, I can't find them in my messy pile of notes.

So, Robustness and Agility both add a certain amount of speed a round? How much? How far can the average person move in ten seconds? Should we just simplify it to 50ft in 10 seconds to save time?

>>36065274
By making everything work on a 'strike' system which is really you evading harm. you get hit by anything you're pretty much dead. We don't have a lot of 'tanks a million hits and keeps moving' characters in Disney.
>>
>>36065078

Did anybody say FLUFFMASTERS? Behold my fluffenomenal, lore powers.

Itty bitty typing space.

>Black Louisiana: Given Freedom

You never thought you'd live to see that day, but it happened. Somebody else bought all your debts from you, and the Marks of the friends dissapeared from your body to reappear on the other person. On that same night, you fled the Shadowlands.


Now you are a free man, but there is still the Mark on your body that promises the Friends your soul once you die. But that is a worry for the future; the present is yours. However you decide to start a new life, however, you can never forget the poor soul that bought you true Freedom. To go back and pay back your debt, this time out of a genuine sense of honor would be no less than suicidal, and simply enjoying the new found freedom is a definitely a possibility. It all depends on what kind of man you are.


How's that sound? I am not familiar with these particular parts of games, as I always figured the players simply came up with their character's motivations and backstories then and there. What else should I add?
>>
>>36064971
I also remember something about Elsa animating Anna's statue lik Olaf, and having her be a mini-boss/ally
>>
>>36065295
But then there's no difference between guns and bows, which doesn't make much sense, in my opinion. Also, what about rolling damage, in that case? Tanking a million hits is kind of the point of that, tight?
>>36065274
Personally, I think make guns take longer to reload. You can load an arrow onto a bow and attack with it in the same turn. In the same action, with the right trait. Meanwhile
>>
>>36065303
The players will be making their own individual backgrounds, I'm hashing out example characters for players to be inspired by.
>>
>>36065339
*Meanwhile, guns take a round to reload.
Sorry, got distracted.
Also, if all characters just roll defence, what differences are there between dexfags and ROBUSTfags?
>>
>>36065339

The difference is less in combat and more in roleplay.

Guns make noise, a lot of noise. You want to fire that bazooka in Frollo's france? Okay, but the inquisition will be on your ass before you can say "lust".

The bow won't punch through the same things, but at least you can fire them without having to immediately haul ass
>>
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>>36065339
>rolling damage
May god deliver us from this evil, evil conversation.

We're not using damage and HP in standard RPG terms. If you want a comparison, Apocalypse World's Clock is a good reference.
>>
Hey Everyone, the latest official map is here
Changes
>No more Syndicate
>Huns take Japan, Korea, China Coast
>Spirits Take Northern Califorina, Wild West expands into eastern socal
>Kingdom of the Red Flower takes Vietnamese interior
>East India Trade Company takes East indies, Taiwan and Hong Kong
>Atlantis takes Panema
>>
>>36065078

Bringing back the dead is also not evil in Hun Dynastic China, as half the rebellion against Shan Yu is comprised of ghosts, spirits and wights, and is lead by Mulan the Undying, a sort of undead Joanne of Arc figure for her people and conduit for the conflicting advice of her ancestors.

Three possible character origins:
1. Warren York:
Male Hunter, late twenties to early thirties, kicked out of the Hunters' Guild for refusing to kill a creature that was the last of its kind.

2. Mahrikatohka "Mary" Smith
Female Mechanic, just come of age and ready and raring to join the first mercenary team leaving Atlantis for the big wide world.

3.Father Claude
Male Cleric, elderly but spry, who used to run something of an underground railroad out of his church before having to escape the Inquisition.
>>
>>36065439
Look at what the 1d4chan page says. That's what I mean by "rolling damage." When a guy hits you, roll Power+Armour+3d6 (some weapons may negate the armour bonus partially or fully) while the guy hitting you rolls Melee/Ranged Weapons+Power/Dex+3d6. If you roll higher, take no strikes. If he rolls higher but less than 5 higher, that's a strike. 5 or more is 2 strikes, 10 or more is 3, 15 or more is 4 strikes and really unlikely. Anything's an instakill on a mook, though.
>>
>>36065331

I like this idea, if only for the supreme feelsy quality of it. How exactly though, would you characterize this Ice Anna? The living girl herself was a bit of a kook, and Olaf is a bit of a kook as well. Would she be glitchy? I feel like she would be very much aware that she wasn't the real Anna, but really wouldn't have any existential qualms about it, and be a source of some good black humor about the situation.
>>
>>36065439
Why are you so afraid of anything non-simulationist? This isn't even complicated. At this point, practically the only explanation is a phobia of maths.
>>
>>36065444
You know, looking at this map I could see if not an alliance, then at least some sort of protection deal worked out between Yzma and the Atlanteans.

Knowing that Rourke's armies defending Panama from the Aztecs and wandering Shadow fiends are also not letting the ones that want to pass through on the way to her Empire would probably net the woman some peace of mind, if nothing else.
>>
>>36065521

Apparently, bad memories of D&D/PF/Simulationist systems.

>Can't sleep. Wizards will eat me.
>>
>>36065295

In 10 seconds a very Robust and Dexterous guy should be able to cover 100 meters, if he does absolutely nothing else.

So, I think we should do this:
>Every Round, a character can move up to his speed.
>Every Round, a character has 2 Actions.
>Each Action can be used to double a character's speed for that round. Using both Actions can quadruple it.

So we need a 25 speed for a top runner. I say the Speed should be equal to 5 + ROBUSTNESS! + Dexterity.

Of course it's a terrible system from a simulationist point of view: 10 seconds are just too long for a turn based system. Still, for a Disney based, narrativist and abstract system, they are perfect: people in Disney movies do a lot of stuff and they interrupt each other turns.
>>
>>36065471
>character ideas
Be right on those. ~20 minutes.
>>36065444
Map is up.
>>36065498
We decided on 10 for additional strikes, actually. It's too easy to spike a mook into instantly killing a PC otherwise.

>>36065521
>can't sleep, wizards will get me
But no;
Because this is a narrativist game. That's, like, the most widely agreed-upon rule. And hitpoints really don't mesh well with DISNEY HEROICS.
>>
>>36065547
Oh, so it's a case of the OTHER kind of 3.5 Brain Cancer. Instead of being a beaten wife, you're just getting triggered constantly.
>>36065579
They're hardly hitpoints. And narrativism and simulationism aren't exclusive. You can have some mechanics designed to help the game actually feel like a game rather than just playing pretend, and you can have some mechanics to help tell an interesting story. Just look at Backgrounds and Inspiration in D&D 5th edition, or character generation in Fantasy Craft.
>>
>>36065498

You avoid being hit by rolling 3d6 + Dexterity + Dodge. Armor slows you down, but it takes away one Strike from every phisiycal hit you take.
>>
>>36065568
The world record is 9.58 seconds on a perfectly flat track when the runners aren't doing battle against anything. I think we might want to tone it down a notch, even for Disney heroics.
>>
>>36065615
This. Also, looking at what's there, it seems kind of similar to Mutants and Masterminds' system, which is great at narrative and making you feel like a badass hero. Seems good to me.
>>
>>36065628

> when the runners aren't doing battle against anything.

Exactly: set a lion after Usain Bolt and see how faster he's going ro run.
>>
>>36065621
So, what about if I'm a really tough character who doesn't wear armour? Do I just take hits normally, despite the fact that in a Disney film, I'd be a walking tank?
>>
>>36065665

I block. Mechanically, it's still called Dodge.
>>
>>36065682
Then where's the difference between Aladdin and Kronk? I don't know, maybe it's just me but I get pedantic when things in RPGs have names that aren't what they are. I don't want to be a guy who dodges all the time, I want to be a guy who just walks through crowds of guys trying to wave swords at him and doesn't get a scratch.
>>
>>36065682
I thought the way it worked was that nimble fuckers were better at dealing with big monsters because they could dodge their hits, meanwhile tough guys were better at wading into crowds of mooks and not taking a scratch?
>>
>>36065621
>>36065665
>>36065722

You can block with any stat, assuming you can justify it. If you want to just take the hit to the face and not flinch, you'd probably want to use Robustness instead. Dodge as a skill isn't so much ducking and weaving -- though it can be -- it's a number of different techniques that all help you avoid being seriously hurt. We just rolled it into one skill to avoid skill bloat.

Additionally, the different classes have a pile of bonuses to playing them in their thematic way.
>>
>>36065722
Narrativist game, rather than simulationist. Dodge is
>You dodge harm by doing x
Where X can be moving out the why, taking and tanking, whatever.
>>
>>36065682

Or the arrows barely connect, inflicting me flesh wounds that I ignore. Menwhile, my Nimble friend is just completely avoiding them instead.

>>36065722

> I don't want to be a guy who dodges all the time, I want to be a guy who just walks through crowds of guys trying to wave swords at him and doesn't get a scratch.

Play another game? Why would you expect that from a Disney based game? People in Disney movies don't get hit by swords and just ignore them.
>>
>>36065747
What's the difference, anyway?
>>36065757
Kronk. Hercules. Mor'dun. At worst, these guys get mildly irritated.
>>
>>36065743
Makes sense, I suppose. Somebody should probably change the 1d4chan page back.
>>
>>36065444
what's happening in india? there's dark blue for Bagheera, and somehow he's in the islands too? or did the EITC somehow gain a foothold?
>>
>>36065507
Well, she would probably be made up of the snippets of when Anna and Elsa spent time together
>>
>>36065771

Kronk never took a sword to the chest and shrugged it off.

Hercules was a demi god, which is very high tier here: once you get there, strong guys just ignore mooks.

I never watched Brave.

But if you want to play it that way, and if there's enough consensus that it's a Disney thing, there's no problem: I think we could change the dodging rules to use either Dexterity or ROBUSTNESS!

Dodge is still the same skill, though. Do you want us to change its name? Would that make you feel better?
>>
>>36065444
They gave the islands to the EITC, yeah.
>>
>>36065858
I definitely think being strong and impervious to harm, while often really stupid as well, is a Disney thing. Well, not impervious, but definitely resistant to physical damage.
>>
>>36065826
That's the EITC On the islands. I'll have to change it to a lighter shade of blue, but it'll have to wait, because the east indies are a bitch to color
>>
>>36065858
At the moment, the Dodge rules use either Robustness or Agility to fend off physical attacks, and Sensiblity to ward off social attacks. Not sure how we're going to deal with supernatural magic attacks.
>>36065808
Done.
>>
>>36065858

Wait. Wait. Wait.

What if you could avoid physical damage using either Dexterity + Dodge or ROBUSTNESS! + another skill, but some attacks deal in different ways with the two approaches?

To use my arrow example: poisoned arrows would fuck over a guy that tries to deal with them using ROBUSTNESS! and the other Skill, while they would have no extra effect on a guy using Dexterity + Dodge. At the same time, Atlantean guns could work normaly on the guys using ROBUSTNESS! and the other Skill, while they would have an easier time against the guy using Dexterity and Dodge, because they are very difficult to avoid.

For example:
>Poisoned Arrow: +2 to Hit against someone using ROBUSTNESS! to avoid harm.
>Atlantean Guns: +2 to Hit against someone using Dexterity to avoid harm.
>>
>>36065922
Intelligence, perhaps? You're able to identify the spell that's being cast at you. Do Atlantean lasers count as physical or magical?
>>
>>36065956
Actually, that's not a bad idea.
>>
>>36065956
We're trying to keep the skills as simple as possible and adding another skill that does the same thing as Dodge only for Robustness feels like a step backwards from where we're trying to go
>>
>>36065961
Pysical, I think. If there is magic there its only in the crystals providing energy. The beam itself brute forces its way through, which isn't exactly like other magic.
>>
>>36065956
So, arrows do more damage, but bows can be dodged more easily? I can deal with this.
>>
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>>36065444
Europe is a bit of a mess. I'd swap green and purple so that the Fae Lands occupy Northern Germany and surrounding lands while the HRE occupies a more typical HRE territory: namely, Southern Germany, Northern Italy and Southern France. Move Yellow from the coast to Northern France and surrounding areas. Give Rome to the HRE. Couldn't find the Isle of Pleasure but Sicily would be a good candidate if it's been missed off or under-represented.
>>
>>36066015
I do like the idea of different types of weapons being good against different kinds of blocking.

Maybe they could negate out the ability bonus of the thing they're good against, at least partly?
>>
>>36065956

I like this quite a lot
>>
>>36066015
It's not a terrible idea, but it's not going to be part of the player section; Monsters should certainly have access to something like this to differentiate encounters.
>>36065961
Atlantean lasers are physical, at the moment.

We'll probably use Intelligence or Will for defense against magic, but we still have no idea WTH will even does.
>>
>>36066024
Poisoned arrows, anyway.
>>
>>36066021
Guess so. I mean, technically it wouldn't be physical at all, it'd be heat-based, but it's narrativist, I guess.
I'm not used to these narrativist rules yet. Having a dragon's fire breath deal the same kind of damage as the ice-fog breath of a snowlem feels weird to me.
>>
>>36065956
>>36065922
>>36066015


Let's malke a Skill called Resistance. It can be added to ROBUSTNESS! to avoid taking damage, but it's also used to resist cold, heat, hunger, fatigue and, together with Intelligence, magical attacks. It's an important skill that we were lacking, and it's only a lucky chance that it can be used to represent KRONK STRON
K!
>>
>>36066032
Ignore Britain in attached map. I got the colours mixed up. Current distribution is fine.
>>
>>36066032
HRE isn't actually HRE, it's the Mirror Kingdom taking up most of where Germany actually is - it's meant to spread north towards Denmark. Frollo is the Pope, so he kind of has to have Italy. Fae lands and his lands are pretty interchangeable - they're defined by whoever scares the inhabitants more.
>>
>>36066068
Why would we divide Dodge into two skills?
More importantly, everything that Resistance does is covered by Travel. (Except for Magical attacks, which are already covered by Occult)

See, this is why we need a full list of skill descriptions.
>>
>>36066066
YES! KRONK IS ROBUST AND RESISTENT! I like this.
>>
>>36066052

We chopped off Will, now it's something like Fate/Heart points.

We did agree to use that earlier as the save against magical stuff, does anybody remember what was the actual agreeiment?
>>
>>36066098

No, Travel is for riding horse and for finding food. And Occult shouldn't work AGAINST magical attacks: understanding magic shouldn't make you stronger against Mind Control. having HUGE GUTS should do that.
>>
Can someone explain to me why everybody seems to think that "avoid damage" is always something that should go under "Dodge"?

I never played D&D or anything so this seems like a bit of an alien concept to me
>>
>>36066096
>HRE isn't actually HRE, it's the Mirror Kingdom
Ok, why does it go by that name then? I'd rather see Frollo leading a Theocratic HRE that rivals the Caliphate in Hispania.

Also, any chance King John could get some English territories? Or are we sticking to legitimate threats?
>>
>>36066147
Because we're going abstract, so all damage avoidance is going under one skill. Calling that skill dodge is kind of arbitrary.
>>
>>36066115

Will Points can be spent to automatically resist mind control or stuff like that, but you usualy roll should be Intelligence + Resistance, or Sensibility + Resistance to stand against illusions.
>>
>>36066166
It was the first thing I came up with. I'll change it on the wiki and put the change on the next edition of the map/
>>
>>36066138
Travel is for enduring the wilds on your own as well. Threats like: dehydration, starvation, etc, which fall under this resistance skill.

Occult is used to avoid magic because generally, the smart guys are better at resisting mind control in Disney movies.

Again, i ask: why do we need another skill that does literally the exact same thing as Dodge?
>>
>>36066166
It was named Mirror Kingdom after Drad called it HRE, and he hasn't updated it yet.

King John's stuck in Naboomba. HK doesn't tolerate threats to his rule that aren't giant bears that stay in Scotland.
>>
>>36066208
Because you can't dodge a disease or a poison once you're already sick, and we may as well include survival shit in there as well so it has more of a purpose
>>
>>36066208
Also a certain amount of Sensibility is good at resisting mind control, like how Jafar tried to get the Sultan to give him Jasmine but the Sultar brushed it off as "But you're so old"
>>
Can't we just change the name of the skill to something a little more general to avoid these arguments?

Call it something like "Deny" or something
>>
>>36066254
Sultan*
>>
>>36066208

>the smart guys are better at resisting mind control in Disney movies.

Are they?

I made Travel because someone said that they couldn't wrap their head around it being put together with Drive, so I put gathering food together with riding a horse and called it Travel, but I never intended for it to be used to resist against heat and cold. Resistance can do that.

Resistance can be used against some of the stuff you can avoid with Dodge, yes, but it's the same way you can sometimes use Diplomacy or Bluff for the same thing. With Resistance you can use your strenght of character to resist Mind Control, Magical Fear, Magical ain, Poisons and Disease. It's a useful Skill to have in the system.
>>
>>36066272
>>36066248

And we're dividing the combat system here into two separate kinds of dodge roll because people can't work their heads around the idea that Dodge doesn't always literally mean avoiding an attack. I think the concept of resisting poison or disease has some merit, but not when coupled together with a combat system mechanic that will completely divide how physical combat works into two sections because people are too stupid not read everything literally.
Concept characters are done. Thoughts?
>>
>>36066363
Shit, Pastebin link got deleted: http://pastebin.com/8NiWAHjd
>>
I have to say that these threads have made me rewatch several Disney movies in the past few days and have really brightened my mood. For that alone it's all been worth it.
>>
>>36066363

Well, if Dodge doesn't always meand dodging, then don't you think that there is something wrong with it calling it that?

Isn't there some better name?

And anyway, I don't think rolling different stats for different ways of avoiding damage of complicated at all.
>>
>>36066363

I think that, in your fanatical crusade against everything that sounds even remotely simulationist, you're doing more harm than good: why should we split every kind of damage in clear cut categories like Physical, Social, Mental and Magical, when we could just wing it and use common sense?

Avoiding a net should be different from taking a sonic attack made with an atlantean weapon, one is Dodge, the otther Resistance, and who gives a fuck if it's Physical or Magical.

Resistance could be used together with ROBUSTNESS! to take a beating, yes, but also together with Charisma to avoid Strikes from social pressure, together with inttelligence to avoid Strikes from Mind Blasts, or together with Sensibility to avoid Strikes and Conditions from Illusory Attacks. It's a very useful Skill that would actually semplify our system, separating attacks that you better avoid from attacks that you better take upfront.
>>
>>36066472
You run into the issue then of a combat character being forced to spend all his stat increases on keeping Dodge (or Avoid, which would be a better name now that I think about it) and Resistance on par along with their weapon skill, allowing no time to increase any of their other skills. I mean, the average character is going to run into both of these in their adventuring career, so they need a good rank in both of these to survive. All this has done is decreased the total number of skills that players can use, because they NEED to avoid being killed.

I mean, we already have this problem with Dodge/one offensive skill, but that's manageable. Three is pushing it.
>>
>>36066553

Holy shit, then let's just give Strong guys Athletics AND Resistance and Nimble Guys Acrobatics AND Dodge, so they have to spend one skill point less!

You are drowning in a glass of water, man.
>>
>>36066553

Why not give more points to increase, then?

Sorry, in case it wasn't obvious, I am the least crunchy guy you'll ever meet. Soggy cereal does better than I do
>>
>>36066387
>Shit, Pastebin link got deleted: http://pastebin.com/8NiWAHjd

Is there anything I can do to help polish these up fluffwise and turn them into presentable examples for the 1d4chan entry or future PDF? I think that mechanically they all hang together really well, and that the skills and abilities are all good thematically as well.
>>
>>36066231
>HK doesn't tolerate threats to his rule that aren't giant bears that stay in Scotland.
What about camp Rats that wear tophats and run around clocktowers?
>>
>>36066636
RATIGAN! OH RATIGAN!
>>
>>36066607
And what about a Charming character that wants to convince people? Now, instead of just dodge to pirouette around enemy attacks while chipping at their mental weaknesses, he needs to take Resistance as well, because suddenly he can't avoid being hit with a laser beam because... reasons.


I ask again: WHY.
I can understand a skill being used to resist poison or mental control. What I don't understand is why shoehorn it into a combat role that another skill already fulfills? Moreover, what does Robustness have to do with overcoming trying odds as much as Will does? wouldn't our hidden Will stat(that we have no idea what to do with) be better used as a way to overcome insurmountable odds like being mind-controlled or poisoned?
>>36066614
We don't actually have the XP system solidified yet, so it's a bit of a bullshit complaint but so far we've got ~6 skill increases per tier.


>>36066619
I guess you could write actual backstories or find character art for them. So far all we've got is the one-sentence backstory.
>>
>>36066553

Also, consider that having more kinds of attacks increases the utility of Smart characters: now they can use their Skills to uj
nderstand which defense would work best against a certain monster and tell the rest of the party whether to Dodge or to Push Through.
>>
>>36066636
If he's aware of them, they'd better give him their shit. Ratigan used to work for HK.
>>
>>36066691

Will is already a pool points to spend on rerolls, bonus to roll, changes to the enviroment and straight up defeating a mind attack.

I already explained to you why: because it makes sense, becauce it fits with the narrative, because it makes combat more interesting and because it makes things easier for the GM, who now has a Skill for attacks that he wouldn't know hnow to deal with otherwise.
>>
>>36066691
Should a charming character be as effective in close combat as a fighter or a rogue? The charming character can already deal damage and do a lot of other stuff with one skill, so this would just give him a reason to stand back and let the guy that made a warrior have his share of play. A musician shouldn't hang around the front lines and be just as good at avoiding damage as a fighter or a rogue.
>>
>>36066754
>interesting
I'm not seeing it. What you've done so far is created a skill that overlaps heavily with another skill, which is the problem we had with Drive/Sail/Pilot/Ride, and Disguise/Deceive. Sure, it has it's independent uses; It's good for resisting poisons. It's good for resisting diseases. It's good for resisting starvation/dehydration/etc. But why does this skill need to complicate a combat system that has specifically been designed to not be complicated? Complication doesn't necessarily make things more interesting because this is a narrativist game, not a simulationist one. Adding more rules because things are too broad just doesn't fit the current design. The skills are purposely designed to be as broad as possible while still being usable; see Travel, again, as an example: Travel covers riding animals, locating good paths, finding food, surviving the environment. Resistance fills a niche that already had an occupant by comparison.

>>36066821
Yes.
See Flynn in Tangled. The reasons they're separate in game is that the Strong character is wearing armor, which negates strikes that don't fit a narrow critera (which, admittedly, hasn't been entirely worked out yet.) and gains class-specific powers that are based around hand-to-hand combat, and has an additional strike(possibly? Not sure if we're going with above concept for class basic features).
>>
>>36066878

I think you are trying to drive it all a little too hard on the "NO SIMULATIONS" wall there, Nob. I get that it's a really narrative game, but I feel like that at least for the sake of moving this forward more, we could be a little more lenient with that stuff.

I mean, I nderstand where you are coming from, but if the guy made a charmind character I think that it's kinda Bs that he can fight in the same way as the strong guy, be just as good as him with only a few specific changes.

I was behind the PUNCH FAIRY idea because that was something that didn't restrict species, which is bullshit. But this is not restrictive as much as it is trying to keep the characters in the archetypes the player chose to play

I'm not saying to just keep everyone that isn't the fighty guy on the backlines, but come on. He is the fighty guy. Fighting is his thing. Let him take on the brunt while the other characters go deal with either the seconds in command or something
>>
>>36066878
>I'm not seeing it.

I am.

I honestly don't know what to tell you: I think that distinguishing between attacks would make for a more interesting combat experience while at the same time making the damage system easier to understand an to use, but I guess I can also understand you fear of bloat.

To compromise, I think we should just rollDodge and Resistance together into a single Skill that would convey the idea of "avoiding damage and shit like that", so we could keep using it for poisons, diseases, mind control, heat, cold and other stuff.

Is that acceptable?
>>
>>36067002
This works, Dodge was always a bit too broad for what it was meant to do.
>>
>>36066878
I'm not sure I like your boner for charming characters and your hate for warriors and rogues: you're starting to sound like a 3.5 player in love with wizards.
>>
>>36067024
I mean specific. Dodge was trying to do many things outside of dodging and was too limited by its name.
>>
>>36067048

I get what you're saying.
>>
>tfw Nobody was going mad with power and irrational fear of wizards and we had to stop him before he staged a coup and burned down the university in a fit of madness

>Using logic

>We scored three strikes using Intelligence

See, the system works.
>>
>>36067074

Don't bully Nob: he's a good man and a great worker.

It's just that. . . wizards, anon. Wizards. He was never the same after his last encounter with them.
>>
>>36067110
I like calling him Bod after the character from the Graveyard Book
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>>36067033
Those are fighting words. You understand that, right?
>>
>>36067110

I am not bullying him, in fact aside from Anonymous I think 's the guy that has mostly contributed

I'm just saying that he is a tiny bit crazy about simulationism and wizards. It was good, it helped us fin a way to get punchfaeries in, but now I think we should start drawing lines

Maybe not having played a tabletop RPG in my life ha finally served for something, I can see the scars it leaves on people
>>
>>36067148

Yeah, his help in the Sword Swinging Fairies Wars was fundamental. We lost many brave men that day.
>>
>>36062468
Hey guys, not to detract from the rules discussion, but we might wanna continue fluffing out the world. Maybe give some interactions between villains, POV stories from each nation, maybe some encounters.
>>
>Mfw before we manage to jet through five threads in less than three days just discussing fluff, and with a minimal ammount of rage

>mfw now that we are getting in with numbers and skills the speed has fallen by half and you can feel people sharpening the knives
>>
>>36067222
It's cause when talking about fluff we followed a design philosophy "Disney as FUCK" and that kept people on track. Talking about crunch and we're having conflict about what we're trying to do with the system.
>>
>>36067222

Relax, brother: we went through this before and we shall get through it together.

The fabled Crunchdorado is far away, at the end of a very dangerous road, but we shall reach our perfect system and go back to getting the setting down.

Stay strong, have faith, and wait for the sound of the bells. Someday they'll ring again, Anon. Someday we'll listen to our Ave Maria again.
>>
>>36067222
Its numbers. Numbers always make people slightly more touchy because unlike fluff you can't point to the works of Disney and say "it should look like THAT"
>>
>>36067265

Now I understand why so many ask "What system should I use to run x" instead of making something

I thought you could just slap some rules together and roleplay it out but this shit is crazy

>>36067201
Fair enough. I'll try to stir up something in a while, maybe it'll bring back some of the Anons that left, this is definitely going five times slower than it was before.

I heard somebody mentioning that now 4chan has a counter for the number of original posters/viewers on a thread, anybody knows how do I see that number?
>>
>>36067222
As a man of fluff, I give you my faith. I know you all can do it anon!
>>
>>36067048
How 'bout calling it Avoid, or even Resistance? The name isn't important, it's what it does.
>>
Should we divide the territories into certain kinds of places?

Like Deserts, Roads, Cities, Markets and "???" For Jaffar's kingdom? The "???" could be the mystical magical spots, or places covered with illusion

Or is that too complicated to implement properly
>>
>>36067415
I say we should decide the final world map before doing subsections of kingdoms.
>>
>>36067383

Would it include Resistance? I mean, the Skill that could be used against poisons, diseases, heath, mind control and other stuff?
>>
>>36067415
The big territory map we're using doesn't get small enough for that to really work as presented, but with a small change it might work. Give it three factors: Terrain, Development, and Other

Take a territory in Jaffar's realm, for example:
Terrain: Deserts, the land is shifting sands as far as the eye can see
Development: Towns, small towns of no more than 150 villagers are spread out around the countryside
Other: DOOMroad, one of Judge Doom's infamous highways cuts across the sand, giving safe and fast travel to any willing to risk its tricky nature
>>
>>36067415
That's ultimately going to be needed. When is a distant question, but if you want to start whenever that's good.

>>36067475
Nah, we could call that something like "Survival" or something, a desperate desire to stay alive. Or you could call it something else and call that resistance.
>>
>>36067048
>>36067383

What do you all think of "Fend Off Damage", of maybe "Prevent Damage" for Tanking/Dodging?

It doesn't sound as good as Dodge, but I feel like it covers the necessary basic pretty well.
>>
>>36067222
It's still moving pretty fast.
>>36067201
Right.
The Sultanate is a realm of trade and traders; it borders on many different lands, and the roads are reasonably safe as long as you stay in caravan and have a minor wizard with you. At the borders, the towns are hybrids, culture and people mixing freely. Jafar himself rarely stirs to interact with the other kingdoms, preferring to stay in his beloved desert and capital constantly remade to his whim; thus, most foreign relations are carried out by the merchant houses and their private armies. The merchants of the sultanate are well renowned for being able to trade with anyone; even the Unseelie Fae are tempted by their magical artifacts, and deals with the Pirate Lords allow them limited access to overseas markets. Only His realms remain totally beyond their reach.
>>
>>36067222
Nah, the anger was mostly just me defending my choices and getting steadily more irrational. Going for a walk and getting a drink helps a lot.
>>36067540
I mean, that describes it perfectly, but there's gotta be a word or something, three words is just bad for a skill name. (sleight of hand notwithstanding)


Did we ever get the King/land/rules back?

We need people coming up with Powers for each class -- two or three for each Tier, so that's ~15 per class.

Character creation is workable but clunky at the moment. How can we simplify that?
>>
>>36067504

Man, you're killing me here.

We could change Dodge to Withstand and use Resistance for the Skill that lets you resist poisons, diseases, heat, cold, starvation, drowning, mind control, mind blasts, illusory monsters and shit.

Traveling would keep being the Skill used for riding a horse, finding a shortcut, not getting lost, feeding off the land and finding shelter.
>>
>>36067658

Let's change Sleight of Hand to Legerdemain then. Boom, done.

Is Withstand okay with everyone?
>>
>>36067540
>>36067658

I think "Prevent Damage" works pretty well.

I mean, let's think about it, we already ruled out the acronyms when building stats because it would make them too confusing or specific, I think that it is perfectly justified to give a skill a name that sounds a bit off if it will prevent unecessary discussion.

I mean, hey, that's not the focus anyway.
>>
>>36067685
Good choices. Also to consider: Calling Resistance "Endure" instead would work as well, and is a shorter word.
>>
>>36067722

Yeah, sure, same thing.

So, we have the Attributes and the Skills. Are we clear on how Will and armors are supposed to work?
>>
>>36067712

Oh, nevermind me, I only read >>36067722
>>36067685 now. Moving on
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>>36067607
Hunnic China has no foreign policy through simple distraction; it's far too preoccupied with internal matters to pursue trade or war. As such, its coasts have become a heaven for pirates, both the Lords and simple coast-huggers, preying on defenseless towns. The only opposition is the occasional coastal trading fleet from the Sultanate, and they're just as likely to engage is some opportunistic raiding themselves, if the places they visit don't have anything worth trading for.
Which is not to say there's no contact, of course, but it's mostly by local warlords and resistance groups desperately seeking patrons, promising the moon in exchange for weapons and money.
>>
>>36067741
Absolutely no idea.

Here's some ideas!
Armor should provide a bonus against physical attacks -- maybe +5 or something to Prevent Damage, but slows you down by 20(?) meters a round. OR:
Armor ignores strikes from small weapons like daggers, knives, brass knuckles, etc.

Will: A stat that ranges from 1 to 6. For every point of will you have one Will Point, which can be spent to instantly end a condition (like being mind controlled, afraid, etc), or grant a bonus equal to your will stat on one skill roll. Will Points replenish at the end of an adventure/session.
>>
Are we allowing stuff from the Aladdin TV series into this setting?
>>
>>36067778

How long have they been having that Civil War, anyway? Can we assume Mulan has been leading tha rebellion for what, decades?

>>36067741
>>36067785

If we are still going with the Three Strikes system, then I think armor should give both a bonus to the preventing damage roll, and maybe absorb a full Strike, essentially giving you a bonus one.

Maybe it would break after absorbing a specially huge one? That's probably a little too complicated, but just throwing in an idea.
>>
>>36067722

Also, I think people were right when they said that charming guys can use Charm not only to deal damage but to do a lot of other stuff: Diplomacy is better than than Melee, because you can use it to Strike at a distance and to, you know, be diplomatic.

To balance that, I think Strong Guys should get Athletics and Endurance, while Nimble Guys should get Acrobatics and Dodge.

>>36067820

Yes.

>>36067785

Armor should lower by one Strike every hit you take. It also slows you down by, let's say, 5 meters per Round.

Will is a Pool of Points that can be spent to
>Reroll one roll.
>Get a Bonus to one roll.
>Add something to the enviroment or changes to the scene (very narrativistic, you should love it).
>End a mind affecting effect.
>>
>>36067820
We are staying away from sequels and tv series but I've been trying to make an argument for the Aladdin and the king of thieves being included for adding another group into Jafar's Agrahba.
>>
Okay, so we have Tin Ear implemented. So exactly what do we do for
>Maybe that could be a double-edged trait: comedically bad stuff keeps happening to you, but you always come out of it okay because you're really tough, even if it inconveniences you in other ways.
>Most of the party gets along just fine. This guy, on the other hand, keeps up but along the way he gets in between a mother bear and her cubs, enrages a large hive of bees, steps on a cougar's tail, walks through poison ivy, breaks a log as he's walking on it to pass over a waterfall, etc.

ROBUSTNESS! being effectively a rank or two higher for the purpose of being attacked, but in return you are constantly struck by unfortunate slapstick events? Your increased ROBUSTNESS! makes it impossible for these events to actually harm you, but make no mistake, they will inconvenience you in one way or another.

And what do we call it?
>>
>>36067820
With the Exception of Queen La in West Africa, tv show villains are not major players in the world. They certainly could still exist, but don't have the same influence as the main villains
>>
>>36067908

It could give you a Bonus to Endurance, while at the same time telling your GM to fuck with you at least one time per session.
>>
>>36067887

This guy has the right idea.

I like the idea that you spend one Will point to get a second mental wind a shrug off fear and stuff but you have to think when to do it

I mean, if your character is going into Shere Khan's territory or Kaa's, then you are going to spend a ton of them. But you have no idea where they are, how long it'll take to get to them, what you might find on the way. What if you run out of Will before you reach him and then the fear actually startigns being a dangerous issue?

It sounds good to me

>>36067908

This is complete disney slapstick, and it should be pretty fun for very narrative focused games.

I can't help but think that the moment the guy with this decides to sing though, EVERYBODY ELSE starts getting the shit luck, because karma's a bitch
>>
>>36067943
Most Little Mermaid tv show villains are Ursula's lackeys, most of the Aladdin ones will be Jafar's lackeys or bandits.
>>
Could we spend a Will/Heart point in order to make the best musical number?

Think "In the dark of the night" when all of a sudden Rasputin just makes a legion of bugs come up and sing with him.

I can just see a very charming character burning off two or three points just to get a flashmob to dance with him while singing the chorus.

Which obviously means that someone in Belle's village must've been a PC, because literally the whole town started a singing routine as she walked by
>>
>>36067897
>>36067943

Well, there's two more groups that we can add to the Sultanate and they'd both be small potatoes next to Jafar.

Mozenrath and Mirage seem like just the kind of figures that would be trying to usurp Jafar, but having little success.

Do brave heroes dare take a devil's bargain with the necromancer or the evil spirt? They can give power that can stand up to Jafar, but their prices are steep...and Jafar may be a preferable alternative to either one of them.

Also, one more character from the series that might fit in Olympus is Mechanikles. The Mad scientist has managed to hold onto a single island with the help of his clockwork army. Heroes might go to his land to find the tools that could help bring down the Villains...that is if they don't end up as part of Mechanickles' next 'experiment.'
>>
>>36068055

You can spend Will Points to get bonuses, so yes: spend al lot of them on the same roll and you can get an amazing musical number.
>>
Hey, I got this song I want to share with you guys. I think there's a theme that it can help with and maybe help with some villains land and concept.

http://youtu.be/8sQ8R54C53o
>>
>>36067887
Do remember that any skill can be used with any stat: Melee Weapon could be used to wedge a door open with Sensibility, for example.

Still, you're right; we really need to avoid social skills being the be-all-end-all skill.
>>
I've been thinking about the Atlantean fleet lately. They've been written thus far as operating under the sea in spite of Ursula rather than by paying her off or anything like that. This was never really explained before and I gave a couple of reasons, but I thought of one that might explain why she's hesitant to cause the handful of submarines Atlantis operates too much trouble: The Leviathan

Getting rammed by a ship killed her even powered up, if I was her I would not want to risk what the giant flying lobster's claws or laser cannon could do.
>>
>>36068082
These guys would certainly be good npcs, much in the same way that American Tall Tales guys would be in the Wild West. It's up to the GM for that though.
>>
>>36068055
Perhaps the higher your charisma score is, the more people will join into your song if they are available, and additionally the definition of 'people' gets more and more flexible until you start going full Colors of the Wind.
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>>36067778
His Realms have no contact with the outside world.

The Mirror Realms are pretty normal, but isolated. With their only neighbors the Horned King, Arrendale, the Fey Realm, and Him, there's not a lot of trade going on. There are constant incursions from the Fey Realm, but between the Mirror and Grimhilde's poisons- typically given as special weapons to particularly trusted minions- they've all been repelled in short order. A couple of minor wars with the Horned King, but nothing too notable.
>>
>>36068092

Yeah, I was the one that made that example, but still, it doesn't compare to what you can do with Diplomacy.

I'm not saying we should nerf Diplomacy or obsess over balance, but a good way to keep it in check is giving something mpre to the guys that will rely on Melee, Brawl and Ranged to deal their Strikes.

Giving two bonus Skill to Strong and Nimble guys is good. Having Armor work like I suggested would also be good. Another good thing would be: weapons should give a bonus to Melee and Ranged. For example: a sword or a bow would give a +1 to Hit, while a very good sword or a very good bow would give a +2. This way you have a reason to rely on weapons. Weapons play an important part in most Disney movies, after all: they are not just props.
>>
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>>36068192
We got any plans for weapons of plot significance such as Excalibur and Dyrnwyn?
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>>36068192
there should also be kinds of enemies that simply CAN'T be reasoned with, like the Cauldronborn, or ones that have their commander who's intimidating and loyal as all fuck and will happily mow down anyone who looks like they'll switch sides
>>
>>36068187
Makes me think about most villains are neutral if not hostile towards one another, which makes Frollo scary cause he has many connections, with Grimhilda, with Chenoborg, and how that works with his Inquisition.

>captcha: mediaeval itormao
>>
What if we give certain skills a sort of bonus with certain stats?

As in, you can use Charisma with a melee weapon to put on a show to impress or intimidate someone, but you are going to need to roll higher to suceed than the guy who takes it and smashes
>>
>>36068233

We do now.

>>36068243

Yes, but there is also the kind of enemy than cannot be harmed by common weapons, so it balances out.
>>
>>36068233

An awesome anon one or two threads ago stated both of them for a possible fight with the Horned King. They were a bit OP, but there's that, I think
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>>36068259

Already too complex: the Skills should freely mix and match with the Attributes without this kind of considerations.
>>
>>36068233
Depends on what route the GM wants to go with Arther and the others in Britain. Mostly they would be the weapons to take down HK
>>
>>36068233
Excalibur is with King Arthur, so it's either active, under the mountain, or in his tomb.

Dyrnwyn can put Cauldron-Born down either permanently or for a long time, but it either remains in the Horned King's castle or is in the possession of the witches, presuming they haven't been hunted down and killed.
>>
>>36068243
>enemies that can't be reasoned with
Nonsentient animals, things that don't speak your language, the environment, cauldronborn, robots, etc.

Things that can't be hit by traditional weapons:
Demons, Friends From The Other Side, large groups of enemies that will overpower you, etc.
>>
>>36068275

He statted them for D&D 3.5. In our system, this kind of swords should grant things like automatic hits and other narrativisticly important bonuses, not +1d6 fire damage.
>>
>>36068275
Their power is balanced by how difficult they are to get. First off both of them are deep inside the Horned King's domain, so its risky just to get into their vicinity. Dyrnwyn is inside his own castle, meaning that you have go into the lair of the beast to get it. Excalibur on the other hand is back in the stone (at least that's the talk I remember from a few threads ago) and only the true King of England can remove it, meaning you'll need to find/wake Arthur or otherwise convince whatever magic governs the sword in the Stone that you are the proper king.
>>
We're going to need a general 'social defense skill' too, like Etiquette in L5r or something, unless we want Prevent Harm to be used against that too.

Or, would Insight cover that as well?
>>
>>36068347

Charisma + Endurance
>>
>>36068347

I mean, Insight already gets you the equivalent of perception and sense motive, so there's no need to make it the answer to social pressure.

Endurance is the answer to that.
>>
Thought of a new one, for your consideration:

King Padriac Ratigan of the Vermin Horde (The Great Mouse Detective)

NEVER trust the rats.

Of course, you shouldn't call them Rats when you think they could be listening. They prefer to be called 'mice.'

But it's never a good idea to trust the little devils. They steal, they sneak, and they whisper. Rumors abound about how it's common knowledge that Grimhilde, the Horned King, or Maleficent make use of rats as their spies.

This is true. What is NOT so commonly known is that the Rulers of this world don't USE the 'mice.' They BUY their services.

From whom? Why, the King of All Mousedom, His Royal Deviousness King Ratigan the First. He rules the world of vermin with an iron first and his razor sharp mind. Fortunes of gold are his, thanks to his endless amount of thieves, (A coin here, a coin there. It piles up.) And the secrets! It's said that King Ratigan knows more than any, for all his spies report to him.

And everything has a price.

True, he's just a 'mouse' and his kingdom is really just the gaps in floorboards and the dark corners. But he's not a foe to be taken lightly.
>>
>>36068421
I think there was some talk of Ratigan living in Atlantian New York a while ago. I like the idea of an under-empire, especially since there are no beast kings in the Americas
>>
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>>36068275
That was me, actually. I statted them in 3.5 to satiate my desire to stat them in something....anyhow, some of the non-3.5 stats I attributed to them have since been found have been found inaccurate: though it may be able to keep the Cauldronborn down as well as Dyrnwyn might, not even Excalibur can smash the Black Cauldron. Human sacrifice is the only way to end the reign of the Horned King.

Still, I think the 3.5 stats serve as good references to the sort of powers we could expect from each blade:
Dyrnwyn
+10 Adamantine Greatsword
Holy Power
Mighty Disruption
Dread (Undead)
Disruption
Fiercebane (Undead)
Keen
Resounding
Mighty Cleaving
Speed
Collision
Lucky
Fiery Blast

Excalibur (Nerfed)
+10 Adamantine Greatsword
Holy Power
Dread (All)
Fiercebane (All)
Keen
Resounding
Mighty Cleaving
Speed
Collision
Domineering
Everbright
Illuminating
Lucky
Vorpal

Vorpal reminds me.....if Wonderland is on the table, might the PCs have to face the dread Jabberwocky?
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>>36068421

I quite like this

Someone fund it
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>>36068421
>everything has a Price
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>>36068421
>>36068455

I love the idea of a Rat Beast King in America, and it might help fill out some of the map without it feeling too contrived.

Also, I'm still going to try and work on fluffing out those three basic character profiles posted above, but things have been a bit hectic over here and I haven't been able to sit down and focus on them. I'll try to have something polished tomorrow morning for this or the next thread.
>>
>>36068517
Maybe we can finally stick something into good old Hueland, eh?
>>
>>36068517
>>36068517
I don't see the rats "holding" territory as such. In most of the Disney movies involving mice, they seem to co-exist among humans, albeit not knowingly. Maybe Ratigan holds court in New York or Sydney?
>>
>>36065444
Can we get a color sampling next to the list of countries for those of us too stupid to recognize the difference between royal blue and dark blue?
>>
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>>36068535

That's where the aliens are hiding.

Ayy lmao!
>>
>>36068187
Maleficent has little interest in diplomacy, trade, or conventional war, and the people under her nominal rule don't have the resources or energy. Indeed, those within the interior of her realm frequently have no idea that an external world even exists. Their main interaction with the outer world is the Wild Hunt, when the Fey get bored of terrorizing hapless humans and decide to raid somewhere with an actual military. As a result, Maleficent is a pariah even among other villains; if nothing else, poaching is considered in poor taste. Few would come to her aid if she comes under attack.
Of course, no discussion of the Fey Realm would be complete without mentioning its would-be archnemesis, the Archdioceses. The society of the Archdioceses has been warped and twisted around a perpetual battle against the Fey Realm. Urbanized to a ludicrous degree; the Fey don't like cities. The outer regions are home to a perpetual low-grade war between the two realms, the Archdioceses slashing and burning into the forest, and the Wild Hunt burning entire towns to the ground. The bones of tens of thousands lie twined within the roots and vines, and the helms and bones of Fey hunters decorate inns and town squares across the Archdioceses.
>>36068517
>>36068535
can't really see an empire of rats actually holding territory.
>>
>>36068535

I thought it was a sort of safe haven for the good faeries and spirits that couldn't get to China or the north?
>>
>>36068517
he would either love or hate Falacier, I don't think there'd be any middle ground between them

>>36068535
Hueland is for the good fae, we've established this
>>
>>36068572
not Carto, but let me change things to make the shades more distinct
>>
>>36068584
Should I put that on the next edition of the map? Also, we've established it was ruled by the Blue Fairy, right?
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>>36068601
No need to trouble yourself, I was just about to start a new edition anyway
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>mfw Huelander

>mfw this is the thread that made me realize that me and my neighbors are amongst the select few that never ever got anything from Disney based on our mythology or legends

W-we have some cool stories guys, I swear

T-thanks Walt

;-;
>>
>>36068421
How would the "mice" spies conflict with the Inquisition? Would there be collaboration? Or does Frollo dislike some kind of secert information network that he doesn't control?

>captcha: Religion galloof
>>
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>>36068630
too late

I didn't do anything beyond changing Bagheera's color though
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>>36068639
Tell us stories of your homeland, Maud'Hue
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>>36068565
I see it more as a type of network, like a mob family. The low level vermin report to a boss, they report to a bigger boss, and they all report to Ratigan. Of course he call it his 'cabinet' or 'parliament.'

Ratigan's biggest weak spot is his pride, of course. He goes to great length to make it look like he runs a global spanning empire. That he's just as grand and regal as any of the great rulers, and that he's smarter. If you so much as imply anything else, he'll destroy you.

I can see some of the other rulers having to buy secrets from the mysterious 'Professor R' whom no one has ever met. The papers with the information that they purchased, just appears. Even in tightly secured facilities. It's almost as if he can walk through the walls.
>>
>>36068644
I imagine they have strained business relations. Frollo regularly scourges his realm for all spies except for his, and this includes the rats.

Ratigan still does some kind of business with the Pontifex however, as Frollo is willing to pay well above what the other villains are in order to get information that he can't gather himself.
>>
>>36068644
>>36068691
Mice vs. rats could be a side-war. With the deaths of Basil, Dawson and the queen, it leaves liberation of mousedom to the Rescue Aid Society.
>>
>>36068683

Most of the ones I know are creation myths for certain things, and spirits of nature, really.

How the night, the mosquitoes, and the birds that sing before dawn came to be, why people fear the dark, how the Guaraná came to be, etc.

Most of our folklore, as far as I am aware, is heavily influence by the native tribes. I love it all, but I don't think we have any badass heroes in the conventional sense. The Irish/Celtic have Cu Chulainn, th Greeks had Hercules, Achiles, etc, The british have King Arthur

Brazil has just a fuckload of nature monsters and spirits. Not that I'm complaining.
>>
>>36068565
>>36068580

Good points, both of you. I just meant to say that I like the basic idea of there being some sort of rat underworld somewhere, even if there isn't necessarily a Rat Beast King. Though I certainly won't complain if one could be made to work somehow.
>>
>>36068743
so a la Princess Mononoke then?
>>
>>36068768

I suppose, except that instead of battling with the monstes and all, the general rule is "Just don't fuck with them or disrespect nature"

I like our version of the werewolf myth though; the eight son after seven daughters turns into a werewolf. At least it explains how the thing starts
>>
>>36068644
I think Frollo doesn't even realize they exist. He strikes me as being the sort of ignorant type, blinded by his own fanaticism.
>>36068580
Arrendale is a lawless place; the only people who live there do so on the border with other polities, where conditions are very nearly habitable. No authority extends beyond an individual town or tribe.

The Horned King is patient. With the powers of the Black Cauldron, his armies can only ever grow in number. He tests the defenses of the borders, and waits for the opportune moment. He considers himself unassailable; the mist will bring slow but certain death to any invader, and his Cauldronborn cannot suffer attrition. There is some trade, between the Horned King and the rest of the world, but none of the things he buys or barters for are ever seen by his subjects; they are for him and him alone.
One day, he will hold the entire world. One day.
>>
>>36068848
What an idiot.

So, he doesn't know about the horror that is Chernabog?
>>
>>36068848

The Horned King genuinely sounds like the most villan-y and straightforward of this whole bunch. Maybe not the most dangerous or powerful, but he is grade A Evil Overlord type
>>
>>36068706
Would Maleficent, or Grimhilde, have control over the Firebird? (Fantasia 2000) Or would that thing be a natural destructive force?
>>
>>36068878
That could be a good point of conflict for the European witches/queens. It'd give an edge over the others pretty squarely.
>>
Just issuing our friendly, nightly, archive reminder as the thread nears the 300 post bump limit!
>>
>>36068908
you beat me to it
>>
>>36068873
He wants to kill most of the world's population, enslave the rest and be worshipped as a God of Undeath. He's also one of the most pragmatic and sensible of the villains. None of Grimhilde's vanity, Maleficent's capriciousness, Frollo's mania, Jafar's self-obsession for him. He deals with threats with as much force as he considers necessary - and that's a lot of force.
>>
>>36068679
Suggestion re: West America.

Perhaps we could use the Firebird from Fantasia 2000 there instead of giving all that land to a small stakes villain like Alameda Slim. Make it a torched wasteland that covers most of the Western coast and encroaches somewhat inland.

Also, instead of having Queen La from the tv show, why not Sabor as another Big Cat ruler?With an uneasy alliance between Scar, Shere Khan and Sabor wherein we find many of the non-human villains. Honest John is Sabor's manipulative advisor, preying on her bestial nature. King John is an exiled monarch residing in Scar's court and endlessly petitioning for help in reconquering his throne in England. Si and Am are Shere Khan's infamous spies, moving unnoticed across his Chinese borders.

If you're looking for South American villains then Charles Muntz from Up could potentially have taken control of some of it. He was hiding out there iirc.

Also, here's hoping that Clayton (Tarzan), Gaston (Beauty and the Beast), Amos Slade (The Fox and the Hound) and the Hunter (Bambi) are all hanging around in Australia.
>>
>>36068926

I can do it. How should I characterize this thread for people browsing the archive? Its main focus?
>>
>>36068870
I'm all up for nobody knowing who or what Chernabog is.

They tried to invade his kingdom. They failed. They sent their armies behind his borders. None returned. They tried to use magic to see behind the permanent veil of night that surrounds the place. All they got are visions of death and screams of the damned, twisted to look like them.

Basically, Chernabog's kingdom isn't recognized as belonging to anyone. It's a giant "DO NOT GO IN HERE" placed on its borders, and on maps its marked with "Here be demons".
>>
>>36068959

In this thread we resisted, withstood and endured.
>>
>>36068954
I say burn Brazil instead. And Sabor's already been put down as the Archie to Scar and Shere Khan's Betty and Veronica. Not sure which is which.
>>
>>36068954
>A plague of grasshoppers emerged from The Wasteland and spread across central America, decimating crops and killing off any indigenous insects
>>
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>>36068983

Whatever I voted for before this, I take that back and vote for this right now.
>>
Life in Prydain isn't so bad, not really. Sure, the haze gets to you, makes it hard to work, but the lands are fairly safe. There's no bandits. You try to become one, the Cauldies will get you. If you like living off scraps and running from a bear - that's right, singular - you could try and join the rebels. They don't last long. For all their talk of 'Lost kings', 'Undying princesses', 'pig farmers who could kill the King' or 'foxy outlaws', they seem to die an awful lot.

The Cauldron-Born display their bodies for a while, whenever they get rebel 'recruits'. March through the larger towns, showing off their failures. Then they go back on patrol or excavating.

Plants grow well here. Haze makes us weak, but corn grows better here than in other places. Don't rightly know why. Maybe the King's magic at work. Can't have people paying homage to him and giving him what we create if we starve. And he's not capricious, like Grimhilde or Maleficent. And there's no Inquisition either. Fey don't come up past the french coast - they don't like the smog. Gwythaints keep away other things.

Just wish I didn't have to see my dad's corpse guarding the village. It feels...wrong. Even though I'm used to it, seeing dad just standing there...ugh. Mum's getting on. My younger brother's got a chest infection. God, I hope they don't die. I don't think I could bear seeing them all there.
>>
>>36068983

Nah, I think they should all know about the Eternal Evil that is Chernobog. It's just that the Horned King has no fucks left to give.
>>
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>>36068983
>>
>>36068999
plz no bully
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>>36068954
Oh, he's not just The Hunter. He's the Man who killed the King of the Forest.

Oh! Okay, weird idea, but what if that guy WAS the Firebird?

In the movie, there's a bit where this noble stag watches the whole cycle.

So, what if, the King of the Forest, placed a curse upon the man who killed him. Turning him into a force of pure destruction? Now, whenever he manifests, he rages and destroys because he's in unending agony, and that's all he knows now.
>>
>>36069000
She can still take that role. I just think it's a bit rubbish to have a character from the tv show hold such a prominent position. That's a good third of Africa.

Part of the dynamic of India/African relations could be the impending marriage. Shere Khan and Scar are both courting Sabor, hoping to expand their domains. Sabor holds the ultimate decision in her claws.

It's a fully connected love triangle

Also, whose the villain in Lilo and Stich? Could they be up to something in Hawaii?
>>
>>36069005
...aw snap.
>>
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>>36068999
>>36069046
>mfw

>>36069053

I just think it doesn't work as well because Sabor hasn't shown much sapience aside "look find track hunt murder kill eat"

I voted earlier to have her as being kind of a roaming threat. Shegoes wherever she pleases, when she pleases, and the animals of the jungle know better than to try to fuck with her.
>>
The ninth thread is archived. I apologize for the description here and now. Please vote up as you care to, thanks again, and goodnight gentlemen. I look forward to working with you all tomorrow.
>>
>>36069053

No, whe already said we would not use Lilo and Stitch.
>>
>>36069115

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
>>
>>36069053
>Also, whose the villain in Lilo and Stich? Could they be up to something in Hawaii?

Aliens probably avoid Earth. Mosquito habitat and all that. Not to mention with all the other stuff, people equate it to the Galaxy's version of Australia. (Everything there can kill you.) Without any of the endearing charm.

When 626 landed, they probably went 'Great, problem solved. It'll get eaten in a week.'
>>
>>36069053
I think Queen La's interesting enough, what with her leopard-men and body-hopping and Tarzan/Jane harem.
>>
>>36068679
>no Mesoamerican films
>implying Panchito Pistoles doesn't run an extensive cartel that dominates Central America
>>
>>36068679
Oh. Well thanks, in any case.
Here's the latest map
Changes:
>Added the Refuge of the Fair to Hueland
>Adjusted EITC's color
>Added Color References
>Added Ratigan's Under-Empire to list of factions (not represented on map)
>>
Alright, so it seems like we have slowed down considerably in this thread. The crunch discussion took a lot out of everyone.

When the next thread starts, we should already start with a focus so we can get that out of the way

We seem to have decided on skills for the most part now, right? What is next on the list?

It's getting late here, but tomorrow I'll try to work on more fluff to post and keep things from getting as stabby as they got here I love you Nob, pls don't leave

Didn't we have a list?
>>
>>36069155
I suppose. It just rankles because she's not from the original film. Although I suppose we decide the rules on that.
>>
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>>36069204

>Most of South America is only referred to as hueland/Brazil

>mfw argentinans aren't even account for

Get mad, hermanos.
>>
>>36069204
You should probably change HRE to Mirror Kingdom.

I'll start next thread when we hit page 7 or so.
>>
>>36069204
Would it be possible to get an adjustment for the Pridelands? Right now its the same color as the Sher Khanate, which is funny considering some of the writing about Sher Khan and Scar that's gone down but it is kind of odd.
>>
>>36069053
Lilo and Stitch is being saved for the Future War splat.
>>
>>36069210
I'm going to try and get some traitswork done in the next threadbut I have a paper due Tuesday so no promises
>>
>>36069022
I don't know, that pretty much lowers how ominous he is. Look at Fantasia, his name is never revealed, only that he's literally the Devil himself.

Maybe some villains have a clue as to what he is, but not his name. They know that his power is great and that's about it. Frollo suspects that he's Satan, Maleficent that he's Balor, and so on.

All of them know that to pass beyond his borders is to never return.
>>
>>36068870
He's ambitious, and patient.
>>36068848
The most iconic thing to come out of the Imperial Republic is, of course, its mercenary companies; the uneasy fusion of steel and stone of its war machines, the blue-eyed soldiers who run them. Virginia, for instance, relies heavily on Atlantean patrols in their standoff with the Shadowlands. Fun fact: my reference point for the Atlantean military is Hammer's Slammers. However, Atlantis could never project power the way it does with military force alone; it simply doesn't have enough crystals for it. Selling crystal tech to non-Atlanteans is considered an act of treason. However, even WWI tech is better than what's available in most of the world. The Archdioceses, for instance, relies heavily on Atlantean combine harvesters and fertilizers to feed its bloated cities. Grimhilde's soldiers sometimes carry breechloading rifles of Atlantean make, and a bandit gang in the Sultanate isn't considered to have 'made it' unless they have a crate of Garands. Although Atlantis keeps the secrets of all its manufacturing processes close to its chest, everywhere there's trade, you can find the stamps of its industrial combines if you look hard enough. The main limitation is carrying capacity; they have to import most of their raw materials, and their crystal-tech airships and supercavitating submarines can only carry so much.
>>
>>36069204
I still think that Frollo should have more land. Most of Europe is dominated by olde worlde faerie stuff. It'd be nice to have an old school Catholic Empire stretching from Italy to Hispania that is surrounded by pagans, heathens and islam.
>>
>>36069115
the description reminds me so much of SCP

this is not a bad thing
>>
>>36069278
Sounds like they have to rely on the EITC a lot, moving all of their merchandise from one end of the ocean to the other, without losing anything to Ursula's 'tolls.'

Does that mean that Beckett's been to Atlantis?
>>
>>36069251
>>36069262
It is done
Changes:
>Prideland's color changed
>Fixed Mirror Kingdom name
>Fixed Sultanate of Agrabah name
>>
>>36069278
You know, I didn't originally think of their foreign politics that way, but I actually really like the direction you took it.

That's also the first time I've seen Hammer's Slammers and its a good look for the Atlanteans.
>>
>>36069271
Hah, you and me both. I have a paper Friday and I have barely started.
>>
>>36069359
>misspelled Sultanate
Goddamn it.
>>
>>36069359
>ardelle
>>
>>36069400
>>36069359
Changes:
Fixed Sultanate of Agrabah
>>
>>36069299
The Vatican is undergoing a paranoid change. The aged Pope stalks the halls, peering into shadows, fearful of every crack and crevice. He has ordered the windows of the Basilica boarded up. Demanded the crude, stone statues be pulled from their high vantage points. He jumps awake in a cold sweat at the first sound of bells tolling the morning hour. The Pope is fearful.

His priests are sent forth on missions of conversion. The Holy Empire's borders are massed with heathen hordes. To the North, the pagans worship nature and spirits. To the East, young fools flock to worship the Hellenic Gods, supposedly walking the land once again. To the South and West, the vast hordes of Allah mass as always, their eyes set firmly on Iberia. The Pope is fearful.

It used to be that the Pope could find peace in the depths of the fire but no longer. Something looks back at him. Something terrifying, vast and destructive. It used to be that he could find pleasure in the embrace of his gypsy paramour but no longer. She has become deadened as though some impossible demon has extended its reach upon her and destroyed her very soul. It used to be that he could find solace in prayer to his Lord God but no longer. In the face of such profound divinity, how can the Lord's silent hand ever compare? The Pope is fearful.
>>
>>36069412
>Gettin' real sick of your shit, past self
Changes: Fixed Arendelle name
>>
>>36069460
Frollo's a lich actually, because cool > anything else
>>
King-Realm-Land pastebin secured!
http://pastebin.com/P1WAFpSe
>>
>>36069460

Nigga be thinkin' PONTIFEX IMMORTALIST FROLLO fears that shit

This heresy shall be purged, infidel.
>>
>>36069359
Any chance we can localise Bald Mountain as Imperiya iz Lysá Hora?
>>
>>36069204
Hey Carto, where did you get the blank of that map, and does it explain why it draws the borders where it does?
>>
>>36069460
>>36069483
that being said, this would make a really excellent prequel of sorts
>>
>>36069512
I agree, that'd actually be a perfect start to a lead in story of how Frollo ended up being the Skellington that he is today.
>>
>>36069510
It's a blank Europa Universalis Map, which is why the borders are the way they are.
>>
>>36069492

>My shitty Shan Yu K/L/R made it there

Thanks based Nob
>>
>>36069526
Speaking of Skellingtons...

Is Santa dead in this? Murdered by the new King of Halloween?
>>
>>36069492
Hey, I'm not accustomed to this fancy pastebin thing, but I made a king Louie k/l/r a while ago. I'll go fish it out of the archives
>>
>>36069526

I think I can see it. After the Fire of Notredame when he went bonkers and sworded Quasiomodo and raped Esmeralda before throwing her into the fire, the pressure and fear of the other empires would end up driving what was left of his sanity away.

Thus he clung more and more to the only thing that reminded him of pure Bliss, Esmeralda's scarf/bow. He worked day an night without stopping, moving on to mobilize searchs for gypsies and pagans. Night in, night out.

It kept going eve nas he forgot to eat and rest. Eventually, he simply started wearing a mask, and nobody questioned it as they had more urgent matters to attend.

And those that can see the skull behind the mask instead believe that it is a proof that the Pontifex Immortalis is their true leader on the crusade against sin
>>
>>36069492
>http://pastebin.com/P1WAFpSe
My Maleficent and Horned King ones are lurking around somewhere.
>>
>>36069278
The Royal Colony of Virginia is... basically inoffensive. However, its main neighbor is the Shadowlands. The system of magically-enforced debit that is omnipresent in the Shadowlands makes trade nearly impossible, and there are the constant raids by bandits desperate for any way to pay off their debts. Plus, Fallcier himself almost certainly has designs. At the moment, it's a watchful standoff; 24/7 lanterns are the order of the day along the border. Fortunately, Virginia and Atlantis are on good terms with each other; the Atlantean Continental Enclave, centered on New York, pumps out electric lights and modern weaponry, an the crystal-tech garrison makes frequent patrols. Sadly, the rest of the Atlantean republic cannot be reached by coast-hugger, because the Shadowlands are in the way. Expansion into the effectively uninhabited Spirit Realm has been considered, but the high density of wild magic has so far sharply limited such efforts.
>>36069483
Heresy! Pope Frollo is not a lich, for that is a thing of dark and pagan magics, but a Living Saint! To the stake with you!
>>
>>36069608
Virginia is also full-on GOLD FEVER
>>
>>36069646
Yeah, but I'm focusing on foreign relations, and would you be willing to invade the Shadowlands for the sake of gold? Face off against Facilier's friends on the Other Side with a bolt-action rifle for the sake of a quick buck? No?
>>
>>36069564
>>36069564
King Louie rules capriciously in the Land of Red Flower, at one moment, throwing wild and crazy parties for his inner circle of monkeys, the next burning down whole swathes of forest. He rules from a great ruined temple complex, where the Red Flower burns eternally on a massive stone lotus brazier.

King: Louis himself is extrordinary only in his insanity. He is stronger than any man, as orangutans are, but has no magical powers. He is willing to entertain the thought of bargains, and is distracted easily by music. Despite his Caliguline nature, he can be extremely manipulative. Often unwary visitors find themselves pledging their loyalty in the heat of the moment, which King Louie holds them to forever
Land: The Land of Red Flower is as treacherous as any other. Unlike in the Khanate, animals roam free, lawlessly even, and will help or attack travelers as hey wish. However, monkeys are always watching from the trees, and any hint of conspiracy will cause them to plant the red flower, and set ablaze whole swathes of jungle.
Rule: King Louie watches with great interest any newcomers into the forest. If he thinks that they could be a potential ally, or have something valuable to coerce from them, he will summon them to his palace and throws them lavish parties to charm them into submission. If, however, they are too powerful or even whisper sedition, he will use all his resources to flush them out and watch them burn.
>>
>>36069483
>>36069493
>>36069512
Rising from the bed in impotent fury, the Pope strikes the Gypsy across the face. He blames her for his flaccidity. He blames her for his fears. She should warm his heart but she lies, cold to the touch. She is dead to him. He strikes her again. And again.

Before too long, there is blood and the Pope is sobbing. He is fearful. Where is his divine guidance? His promised salvation? He is an old man surrounded by enemies and stalked by the shadow of a long-dead foe. He sheds his blood-stained robes and bares himself naked before his Lord. He begs for something. For anything.

The Gypsy stirs. She smiles and rises from the floor, her limbs hung limply, blood pooling around her feet. She grins wider still, her eyes dead white. The Pope stares. He is fearful.

She approaches and the Pope stays frozen, prostrated on the floor. She leans to him and inquires, just once, if he wants the fear to go away. The Pope nods but once. And they kiss.

He tastes her blood but it is cold. It tastes not of copper but of stone and grit and ash. She pulls away and the Pope stares at her, wide-eyed. His heart slows. And stops. The Gypsy laughs cruelly as the Pope clutches at her frayed dress. He desperately pulls himself upright but to no avail. He falls limp and dead to the floor.

And then the Pope awakens anew. He feels the fear drain from his body. Feels the blood solidify as the skin starts to flake away from his face. Feels his eyes liquefy and slide forwards. He rots. But he is not fearful.

He rises from the floor and dons his robes. His skin sloughs off him as he walks towards the bed. The Gypsy follows him and, as he watched, she lays down before him. The Pope lowers his head and bites into her dead flesh. He consumes her body and her blood. He desecrates her. And then he rises and leaves her. The Pope hungers.
>>
>>36069646
>GOLD FEVER
Fuck, I had to watch that again right away
https://www.youtube.com/watch?v=DSfYrPdTKVA
>>
>>36069745
Hail the Dosh King Radcliffe
>>
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>Philip is still in Maleficent's dungeon
>>
>>36069791
Virginia has to be very anti-magic, not just because of the Shadowlands. There's probably a large contingent of people who are loyal to the Pope there. Missionaries are probably common.
>>
>>36068954
Why not give some of Aurora Borealis lands to the fire bird instead? Its much larger, and has little to interaction with the other factions
>>
>>36069791
You know, if their gold fever calmed down a bit I bet they could make a killing of of tons of other things you mine out of the earth.

Iron, silver, copper, Aluminum, coal. The Industry of Atlantis is hungry and will pay top dollar to anyone who can feed it with the metals and fuels it needs.
>>
>>36069862
That's not a bad idea. It can still be a spirit wild, but a much more sinister one
>>
>>36069950
It wasn't exactly friendly in the first place, and I think we should give Powhatan and fellows somewhere to dwell.
>>
>>36070014
New thread heeyah.
>>
>>36069986
Well they have Canada, Half of north America, most of russia, all of the north west, and Alaska. They arnt exactly a homeless people
>>
>>36069791
LODESOMONE



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