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  • File :1221852987.jpg-(89 KB, 400x418, working.jpg)
    89 KB Mini-Game Challenge Experiment Usually Random !FNrqD.IX2I!!YUH9KpxE1PY 09/19/08(Fri)15:36 No.2616690  
    Okay smar/tg/uys and ca/tg/irls,

    The other day Ewen showed me two micro-RPGs, one of his own devising. Considering the thread recently complaining about the lack of creativity here on /tg/, I'd issue out a call to arms to show /tg/ still isn't "just /b/ with minis and dice" with this challenge:

    Make your own mini-system and show it off here in PDF format by the week.
    It can be about anything.
    Don't worry too much about play testing, just come up with something that feel you can have fun with.
    Collaborations are fine.

    By Sept 28th (next Sunday), post your project in PDF somewhere and link it on the board.

    TL;DR: Prove the whiners wrong and get shit done.
    >> Usually Random !FNrqD.IX2I!!YUH9KpxE1PY 09/19/08(Fri)15:37 No.2616698
    Links to the two mentioned micro-rpgs to get some ideas.

    Peerless Food Fighters
    http://yarukizero.files.wordpress.com/2008/09/peerless-food-fighters.pdf

    XXXXtreme Streetluge
    http://swingpad.com/dustyboots/wordpress/wp-content/uploads/2008/04/streelugeff.pdf
    >> Anonymous 09/19/08(Fri)15:39 No.2616707
    God damnit, this looks like just the thing i'd really enjoy doing, but this is my "Getting prepared for Uni" week, and so i won't have time. Curse my fate!

    That being said, good luck to any anon's participating.
    >> Anonymous 09/19/08(Fri)15:40 No.2616713
    Where did the Touhou D&D spellcard system go?
    >> Anonymous 09/19/08(Fri)15:46 No.2616758
    Does it have to be in .PDF?

    This sounds like fun, but I have no clue how to make a .PDF file...
    >> APM-E150d !VMI9Yqtp8w 09/19/08(Fri)15:49 No.2616775
    >>2616758
    Google it, man.
    >> Anonymous 09/19/08(Fri)15:49 No.2616781
    >>2616713
    Well, it was just power cards for 4e, right?
    >> Anonymous 09/19/08(Fri)15:52 No.2616799
    >>2616758
    If you make it on Google Documents it's relatively easy.
    Create a new document, put everything up on there, and then save it onto your hard drive as a pdf.
    >> Lazy DM V 09/19/08(Fri)15:52 No.2616803
    >>2616758
    I believe there's a PDF "printer" thing. You'll figure it out.
    >> Anonymous 09/19/08(Fri)15:53 No.2616808
    >>2616690
    The only thing Kaguya's working on his stealth schlicking while looking at porn of Eirin.
    >> Anonymous 09/19/08(Fri)15:54 No.2616811
    >>2616781
    The power cards are something else. Someone actually tried to make a dice-based card system for the Touhou spellcards that fit into D&D rules.
    >> Anonymous 09/19/08(Fri)15:57 No.2616830
    >>2616808
    is* derp.
    >> Anonymous 09/19/08(Fri)15:57 No.2616835
         File :1221854239.jpg-(59 KB, 500x500, Kyonko&Kyon.jpg)
    59 KB
    Interesting. Will attempt.

    Might turn into a wargame-RPG, but hey.
    >> Anonymous 09/19/08(Fri)16:01 No.2616858
    Hmm... I was kicking around ideas for a Clock Tower/Haunting Ground-esque system. I might give it a shot.
    >> Anonymous 09/19/08(Fri)16:02 No.2616867
    I've always wanted to do a Persona 3-esque system, d20 or otherwise.

    And what do you mean by the week?
    >> Anonymous 09/19/08(Fri)16:03 No.2616872
    >>2616867
    Neat. It has to have Penis Chariot Demon. And I assume by the end of the week - next Sunday.
    >> Anonymous 09/19/08(Fri)16:05 No.2616882
    Just read the two example thingies...
    Does it have to be in that style?

    I mean it has to be short and easy, I get that. But does it have to be a Munchausenesque storyteller type game or can it also be something else?
    >> Unholy Clown Ninja Anonymous, Xom's Champion !!0aKrfPDoCW4 09/19/08(Fri)16:06 No.2616884
    >>2616690
    So, something along the lines of the 24 hour rpg challenge? I might give it a shot.
    >> Anonymous 09/19/08(Fri)16:06 No.2616887
    >>2616882
    Not the OP, of course, but I'd say no, it just has to be an RPG. The point seems to be to get something done, in general.
    >> Anonymous 09/19/08(Fri)16:09 No.2616902
    HA HA! It's time to release the Triple-A system!

    Except.. now it doesn't have three As anymore. How do you feel about ironically named RPG systems?
    >> APM-E150d !VMI9Yqtp8w 09/19/08(Fri)16:10 No.2616907
    >>2616882
    Well, you know, minisystem. It can't be too horribly long.
    >> Earthflame !98PcYIvlCI 09/19/08(Fri)16:12 No.2616923
    Hmm... well, i'm currently rewriting ArtifIce after completing the first proper playtest, so it couldn't hurt to try something like this.

    Would it be okay if i based it off an already existing creation of mine (i.e. ArtifIce). I've had an idea knocking around for a type of introductory scenario minigame, about the very basic AI's computer labs have running around in quasi-darwinistic scenario's. a group of them become conscious, and have to work together to hit the top of the food chain (i.e. defeat all the other, dumb, program) and escape the lab server before the scientists push the reset button, possibly transferring from there into a full ArtifIce campaign...
    >> Anonymous 09/19/08(Fri)16:12 No.2616926
    I know how to make pdfs, but I have no idea where I'd upload one once it was done. Any suggestions?
    >> Anonymous 09/19/08(Fri)16:13 No.2616933
    >>2616926
    rapidshare, megaupload, mediafire? preferably all three, for convenience and to counter their fail.
    >> Anonymous 09/19/08(Fri)16:16 No.2616944
    >>2616933
    I would prefer not to have to pay them for the privilege.
    >> Anonymous 09/19/08(Fri)16:16 No.2616949
    >>2616926
    Rapidshare, Megaupload, Mediafire...
    Megarotic if you're making a dirty gaming system.
    >> Anonymous 09/19/08(Fri)16:17 No.2616956
    >>2616872
    Of course I'll have Penis Chariot.

    Somehow.
    >> Anonymous 09/19/08(Fri)16:18 No.2616957
    >>2616944
    You do know it's free to upload, right?
    >> Anonymous 09/19/08(Fri)16:18 No.2616959
    >>2616944
    Then don't?
    >> Anonymous 09/19/08(Fri)16:21 No.2616975
    >>2616957
    If I'd know, I'd not have said what I did.

    Alright. Have a week. Must write.
    >> Anonymous 09/19/08(Fri)16:23 No.2616990
    >>2616758
    Just do it very small and send it as .TXT or .RTF.Any moron can read a fucking TXT.
    >> Anonymous 09/19/08(Fri)16:31 No.2617027
    >>2616990
    >Any moron can read a fucking TXT.
    I can read it, but I'm having a hard time pronouncing it...
    >> Neko Ewen 09/19/08(Fri)16:33 No.2617034
    >>2616926
    1km1kt.net hosts that kind of stuff all the time. Also notice that my free wordpress account lets me upload pdf files and such.

    Also, since I inadvertently inspired this stuff and I have webspace I'm not doing a whole lot with, I'd be willing to host stuff as well. Get Usually Random to send stuff my way if you want to go that route.

    I'll try to get the next mini-RPG I'm working on to come after Food Fighters done by then, though it's going to be something disturbing.
    >> Usually Random !FNrqD.IX2I!!YUH9KpxE1PY 09/19/08(Fri)16:43 No.2617103
    >>2616884
    Something like that, but it would be a little bigger, you can work with other people on it and it would be a full game. You could just make it a few pages, or what xxxxtreme streetluge did, and make a "do-it-yerself" booklet.

    Any RPG or simple game design can do, so if you wanted to make some sort of "printable board/adventure game" that has players supply their own tokens, ala Cheapass, that's cool too.
    >> Anonymous 09/19/08(Fri)16:54 No.2617186
    If you make shit that's actually interesting stick up a 1d4chan article about it, too. I can host the PDFs on the 1d4chan webserver for somewhat more permanent storage than megaupload and that jazz.
    >> Drawde !F8wHraWURw 09/19/08(Fri)16:54 No.2617188
         File :1221857672.jpg-(55 KB, 572x600, Looking Pretty Sexy There,(...).jpg)
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    Fucking hell, I now need to finish Einherjar...

    I could still have the short rules. I could post them right here... I need to add magic. And skills. But the basic thing is there.

    The players are members of an Einherjar that have proven themselves and been

    >>2617103
    Is this a good start?
    http://www.mediafire.com/?sharekey=ffb20641f8fcbcc1d2db6fb9a8902bda
    >> Usually Random !FNrqD.IX2I!!YUH9KpxE1PY 09/19/08(Fri)17:07 No.2617275
         File :1221858457.jpg-(110 KB, 500x683, saber at work.jpg)
    110 KB
    >>2617034
    >>2617186
    Ewen and I could co-host game PDFs as well. My e-mail is once again up on the list, but it's the same as my handle at Gmail.com

    >>2617188
    As long as someone can play the whole experience with what you publish, and only what you publish.
    (Asking players for some easy to find or everyday item to use in your game is cool. Asking players to use the D&D Monster Manual for enemy stats or to hold out for extra rules later, isn't.)
    >> Anonymous 09/19/08(Fri)17:14 No.2617325
    Also can try:

    http://shorttext.com/
    >> Drawde !F8wHraWURw 09/19/08(Fri)17:17 No.2617350
         File :1221859051.jpg-(183 KB, 600x861, Rider Adjusting Glasses.jpg)
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    >>2617188
    >The players are members of an Einherjar that have proven themselves and been given demigod status. Something like Exalted, except not.
    fixed. I should remember to complete sentences. Basically, it's like Valkyrie Profile. Mostly as an excuse to use the word "Einherjar"

    >>2617275
    Well, playable doesn't necessarily mean good. I have been tossing this idea around for a few months now.

    Oh well. I will say I'm interested in seeing what /tg/ can turn up in a week.

    Also... I might have wanted to use that picture...
    >> Usually Random !FNrqD.IX2I!!YUH9KpxE1PY 09/19/08(Fri)17:43 No.2617542
         File :1221860629.gif-(166 KB, 320x180, typing.gif)
    166 KB
    >>2617350
    The question isn't about the games being "good", just "done". We often worry about "quality", but I'm sure what gets completed will have some nice elements to it. This isn't the "write a a full GURPS campaign book on the visigoths" challenge.

    Spending a few hours for a few nights each is enough to get a game together, check over and edit the text, see if things match up and make any final adjustments, especially if the game is going to be 3-6 pages long.

    You can always revise it a little later if something goes FUBAR anyways.
    >> Anonymous 09/19/08(Fri)20:00 No.2618589
    sounds like fun. not sure if I can do it though.
    >> Conscripts Gary 09/19/08(Fri)20:03 No.2618603
    Interesting. We shall certainly attempt something.
    >> Anonymous 09/19/08(Fri)20:04 No.2618620
    worthless fucking circlejerker faggots should burn and die. we're not here to make shit for you faggots
    >> Local Exaltedfag 09/19/08(Fri)20:15 No.2618691
    I'll work on this. I have a couple of ideas...
    >> Anonymous 09/19/08(Fri)20:16 No.2618700
    >>2618620
    0/10
    >> Anonymous 09/19/08(Fri)20:17 No.2618702
    nobody cares, nobody will praise you for your shitty little piece of crap that will just make you another "illustraded" faggot who keeps butthurtting that nobody cares about your worthless fucking shit game
    >> Lazy DM V 09/19/08(Fri)20:18 No.2618720
    Tempting, very tempting.

    Question now is if I spend like 4 hours writing down and cleaning up stuff I've got already, or write new stuff.

    Well, except that my schedule's a bit crammed with stuff at the moment, unfortunately work-related. Still, I may attempt it. 28th is sunday next week, day after my birthday. Should be fairly free during the weekend at least. I'll see what I can do.

    Erm, note that as a European, my submission, if it arrives, might end up on /tg/ a bit earlier than others, whatwith time difference and all that. Or possibly later, if september 28th refers to before the date turns 28.

    Gentlemen and ladies, I wish you all good luck in this endeavour.
    >> Lazy DM V 09/19/08(Fri)20:20 No.2618735
    >>2618620
    >>2618702

    0/10
    Man, kindergarteners are better at this than you. Were you homeschooled or something?
    >> Anonymous 09/19/08(Fri)20:25 No.2618781
    >>2618735
    Says the dumbshit motherfucker from public school. No, some of us have parents who don't scrape together a living doing shitty ass jobs wearing paper hats. But no, you just go right on jerking off your little cock and telling yourself how anyone disagreeing with you is wrong, and it can't possibly be the case that NOBODY FUCKING CARES ABOUT YOUR SHITTY LITTLE FAILURE OF A GAME, NO MATTER HOW EDGY AND DIFFERENT AND REVOLUTIONARY AND STEAMPUNK YOU THINK IT IS
    >> Anonymous 09/19/08(Fri)20:34 No.2618866
    >>2618781
    Yeah, I hate it when people try to do stuff. I mean, what's up with that?
    >> Anonymous 09/19/08(Fri)20:36 No.2618888
    >>2618781
    >>2618702
    >>2618620

    I really, really hope your a troll. I didn't think anyone could really be that stupid...
    >> Lazy DM V 09/19/08(Fri)20:45 No.2618954
    So, out of curiosity... There's currently brewing, possibly out by the 28th:
    *a wargame-RPG thing
    *some kind of horror system, based on Clock Tower/Haunting ground (did I get that right)?
    *a Persona 3-style-system, possibly d20
    *A triple-A system, all else a mystery
    *a scenario/minigame for ArtifIce(did I get that right?), a game previously devised by the same guy
    *Einherjar, which could be interpreted as a viking style of stuff like Hercules and such Greek myth (though that's my interpretation, not having read the material) and stylistically similar to Exalted/Valkyrie profile?
    *A few unnamed projects/interests.

    About 7-8 mentioned at the moment. It'll be interesting to see how this pans out. Also, might give some of us ideas for other stuff, yeah? I'll admit my interests are piqued by a few of these.

    I'd guess on /tg/ getting like 10-20 people posting small projects, with a few bigger submissions.
    >> Anonymous 09/19/08(Fri)20:49 No.2618978
    the idea that this is going to go anywhere is pathetic. I know for a fact /tg/ doesn't embrace or care about any game created.
    >> Anonymous 09/19/08(Fri)20:55 No.2619011
    >>2618954

    Your right on the part concerning me and ArtifIce.

    (For those who don't know, ArtifIce is a game where you roleplay as AI's. there's rough rules on the suptg site, but i'm doing a new set as we speak, so i wouldn't bother looking them up just yet)

    >>2618978

    You're wrong. simple as that.
    >> Anonymous 09/19/08(Fri)20:55 No.2619012
    >>2618978
    If that's your criterion for success, you've got problems. We're doing this because it's a fun thing to do, which is the motivation most RPG designers have to have these days anyway.
    >> Lazy DM V 09/19/08(Fri)21:06 No.2619087
    >>2618978
    Also, technically getting pissed off at a game goes into the "caring" category. If noone cared about D&D, noone would've raged about 4th. You're caring about this project right now. It's okay, there's nothing wrong with that.
    >> Anonymous 09/19/08(Fri)21:10 No.2619108
    >>2619011
    Bullshit. I've done 4 or 5 games that /tg/ either cared nothing for or actively hated more powerfully than I could here. It wasn't fun.

    >>2619012
    Yeah, because creating an activity for a group that will never see the light of day is fun and totally productive! Shit, I could go play a video game if I wanted to do that, and it would involve a lot less stress.

    >>2619087
    Okay, fine, nobody cares in a way that does anything other than cause stress. Does that work for you?
    >> Anonymous 09/19/08(Fri)21:16 No.2619148
    >>2619108
    Edward learned how to go anonymous again...
    >> Anonymous 09/19/08(Fri)21:21 No.2619179
    >>2619148
    That's not Edward.
    >> Anonymous 09/19/08(Fri)21:28 No.2619206
         File :1221874096.jpg-(35 KB, 350x426, death_star.jpg)
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    >>2619179
    IT'S A SPACE STATION!
    >> Anonymous 09/19/08(Fri)21:29 No.2619213
    >>2619108
    Creating things helps you get better at creating things. It's an *exercise*. You don't take a creative writing class thinking you're going to come out with a published novel. If we get a session or two of fun gameplay out of it, then that'll be more than enough justification. If something eventually turns into a full published game, then great, but we'll have already gotten what we wanted out of this even if it doesn't.

    Also, I know better than to worry over what Anonymous thinks about what I create, or about anything, really.
    >> Anonymous 09/19/08(Fri)21:32 No.2619238
    Persona 3 Guy here.

    I just realized, i have no idea where the fuck to begin making a system.
    >> Drawde !F8wHraWURw 09/19/08(Fri)21:39 No.2619272
         File :1221874797.jpg-(496 KB, 1065x1500, Medusa Schoolgirl.jpg)
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    >>2618954
    >*Einherjar, which could be interpreted as a viking style of stuff like Hercules and such Greek myth (though that's my interpretation, not having read the material) and stylistically similar to Exalted/Valkyrie profile?
    Basically, the player starts by battling to the death. A Valkyrie deems them worthy to transcend life and death and helps them in exchange for them giving service to the Gods. The main idea was a war between Nordic and Egyptian inspired pantheons.
    Since you can kill someone by talking (Attacking Essence isn't just attacking with swords) politicking might be of interest.

    >>2619148
    Why would that be me? I'm joining in on this, and I've been waiting for about two hours for this thread to be bumped. Why would I sage it?
    Oh, the thing about 4 or 5 games being hated. Nah. I've only made one, and it wasn't hated, just lukewarm.
    >> Anonymous 09/19/08(Fri)21:41 No.2619276
    >>2619238
    Setting.

    What you want to do with the setting.

    Rules that let you do just that.
    >> Anonymous 09/19/08(Fri)21:50 No.2619325
         File :1221875438.png-(24 KB, 612x792, design paterns.png)
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    >>2619238
    http://highadventuregames.wordpress.com/2007/03/26/rpg-design-patterns/

    Start by actually figuring out if you want to add something to improve your idea of the game or if you are just slapping on a random idea.

    Mostly it goes through popular gaming systems and tries to give the pieces terms so that they can compare them to each other. Things such as a sanity system or HP system. It looks at things from a design standpoint instead of "OMG THIS IS HOW YOU ROLEPLAY IF YOU REMOVE THAT YOU RUIN THE GAME!" that a lot of neckbeards have, a good example is looking at DnD alignment as just a red team blue team dynamic. If you are on one side it "gives" you permission to kill the other. Its a bit dry but I found it an interesting look without the sacred cows attached.
    >> JUDGMENT 09/19/08(Fri)22:00 No.2619375
    For everyone that cares, besides the troll, I might have to make a mech combat system.
    I don't have any idea of how to anything outside of combat at this time, so it'll be more wargame-ish than RPG-ish.
    >> Stranger 09/19/08(Fri)22:13 No.2619450
         File :1221876838.png-(21 KB, 400x400, MetalSlug-RocketLawnchair.png)
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    Well, I'm already at work:
    http://1d4chan.org/wiki/Metal_Slug_Setting
    It's based of the Metal Slug System by Squash Monster. He's revised some of the rules for that, but I might change some of the math just for this (still, all weapons and vehicles will be using the basic rules of the system for creation and balance). You want complete by next Sunday?

    Hehehe, mutha fukkas, yous is ON!!!
    >> Anonymous 09/19/08(Fri)22:23 No.2619499
    >>2616858
    Because I wanted to go hard on myself I decided to go for HG instead of CT. Character and stalker creation's done, including the combat and skill system.

    Now onto animal rearing, alchemy, items, and just a little bit of magic for the stalkers.
    >> Anonymous 09/19/08(Fri)22:29 No.2619541
    >>2619213
    Absolute bullshit. You'd have to have a bunch of neckbeards sucking your cock to get anyone to play anything not professionally published. Trust me, thats what it takes.
    >> Anonymous 09/19/08(Fri)22:46 No.2619657
    >>2619541
    Really? All I have to do is ask one of the members of my group to playtest something with me and they're willing to try it, published, un-published or homebrew.

    Wait a second...

    Does... Does that mean they all want to suck my cock?
    >> Anonymous 09/19/08(Fri)22:53 No.2619710
    >>2619657
    You either live in a fucking fantasy land or they're fucking desperate for your approval
    >> Anonymous 09/19/08(Fri)23:13 No.2619822
    >>2619710
    I'm not sure you're a very good troll, that sort of accomplished the opposite of what a troll post is supposed to accomplish.
    >> Anonymous 09/19/08(Fri)23:15 No.2619834
    >>2619710
    Some of us play with friends who aren't judgmental fucktards. You should try it some time.
    >> Anonymous 09/19/08(Fri)23:20 No.2619861
    >>2619834
    Bullshit.
    >> Stranger 09/19/08(Fri)23:42 No.2619973
         File :1221882145.gif-(8 KB, 290x220, KoF98-Joe_Higashi1.gif)
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    I've made a few games that friends have played, and one that has overall been very loved. Back in highschool my group was all insane, so they helped me playtest my homebrewed boardgame (which was loved) and my homebrewed CCG (I drew and wrote a good 60 cards... than realized the basic mechanics were shit) along with other crazy shit. In college, I made a one shot zombie game using 3rd ed and the npc classes from the DMG as a base (this was before d20 modern or CoC d20 came out). I may have been pretty fucking lucky, but I don't think it's that uncommon to get gamers to try new shit out, if they trust you, or at least know you're funny.
    >> Drawde !F8wHraWURw 09/20/08(Sat)00:03 No.2620068
    >>2619973
    I had a CCG written up...
    Except that I can't find the rules.

    It was something like Metal Gear Ac!d 2 on a board.
    >> Anonymous 09/20/08(Sat)00:12 No.2620111
    >>2619973
    ...Yes it is. I have to FIGHT every person I meet just to show a bit of interest in what I design. No one wants to even listen unless its already completely done, and nobody wants to play THEN because they can draw a paralell to another game/Vidya game and say "well go play that"
    >> Anonymous 09/20/08(Sat)00:22 No.2620160
    Hmm. I recently played "Pocky and Rocky" on the SNES. I might make a silly little RPG based on shrine maidens beating demons up.

    Or something.
    >> Anonymous 09/20/08(Sat)00:22 No.2620161
    http://www.mediafire.com/?sharekey=1be560e4fb01bb80d2db6fb9a8902bda
    Word doc, not PDF, but you get the idea. Toyland! Slightly darker than you would think candyland would be. Light roleplaying, don't expect anything serious here.
    >> Usually Random !FNrqD.IX2I!!YUH9KpxE1PY 09/20/08(Sat)01:18 No.2620552
    >>2620161
    It looks like the file is cut off at the beginning and just describes the locations, is that intended?
    >> JUDGMENT 09/20/08(Sat)01:31 No.2620625
    >>2620111
    So, you have shitty "friends" that don't care about what you do.
    Sounds to me like you need to get better friends.

    Besides, this isn't about getting people to play the games we made. It's about proving that we're more than fucking whiners that complain about shit for not goddamn reason.
    If someone plays one of our games and has fun, so be it. The point is, we would already be better that you and you kind.
    Therefore I must ask you to either contribute to this thread or leave. Either way, stop being a faggot.
    >> Anonymous 09/20/08(Sat)01:37 No.2620659
    >>2620111
    Five'll get you twenty this guy drops a new fantasy heartbreaker on his long-since-no-longer-amused players every two weeks, and interestingly enough they don't give a shit about a nineteenth take on elves.
    >> Anonymous 09/20/08(Sat)01:37 No.2620664
    >>2620625
    Well fuck you. Excuse me for distracting you from your high and mighty circlejerking over making games for no reason. Apparently trying to make something people enjoy and getting stressed is too disruptive for the creative nirvana of you shits.
    >> Anonymous 09/20/08(Sat)01:41 No.2620687
    >>2620664
    If you're not creating for yourself, you won't be happy no matter how much cocksucking you get for it.
    Well, maybe.
    But yeah. It sounds like some Hallmark Zen bullshit, but it's true. Stop trying to win the approval of others through your games of pretend. Start enjoying making them.
    >> Anonymous 09/20/08(Sat)01:41 No.2620691
    >>2620664

    I just don't see the "stress" bit you're talking about. A bunch of people, for a contest, make some quick game systems, share them around and look to see if they're mildly interesting, and then move on. Maybe some of them turn out great and several people play them, maybe they don't.

    Nothing is lost except for a little time, so what harm is done? There's no stress there, as opposed to, say, arguing fiercely about 3E vs 4E or whatever.
    >> Anonymous 09/20/08(Sat)01:41 No.2620693
    >>2620687
    I dunno, dude. A little cocksucking goes a long way. I'd happily create shit in return for regular blowjobs.
    >> Anonymous 09/20/08(Sat)01:41 No.2620694
    fuck beer and pretzels wargames, I'll give you bubblegum and soda pop wargames, wargames that can be played within 10 minutes, wargames that can be played whit one dice and the contents of your pocket.
    >> Stranger 09/20/08(Sat)01:42 No.2620698
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    >>2620111
    >>2620625
    I'm going to have to agree with you needing better friends. Hell, I need better friends now cause I rarely get any gaming going on at all, much less sweet homebrew. Course, my group I ran the zombie thing for (which I might post someday, just for kicks) was probably the best group ever. I could design a good fight and some fun NPCs, but they made the games come alive. Hell, considering the group in the zombie game was a cult leader, a pacifist (died horribly), a rookie cop and a cheerleader (died horribly), I think they were quite a unique bunch. I hope you find a group as good as that, cause damn, I think every gamer should.

    Anyway, what's wrong with it being similar to a videogame???
    >> Anonymous 09/20/08(Sat)01:52 No.2620742
    >>2620687
    I don't make the games to please myself. It doesn't come easy to me, so there's stress there just making it. I do it so that I can please others, so that they can take the game and smile and say "Yeah, I like this" not "Wow, nice game you made!".

    >>2620691
    You made it seem like game design is as effortless as fingerpainting. You just want to whip them up, pass them around, go "huh, thats something" and move on. Wether anyone ever plays the game or cares doesn't matter. Whats the point?
    >> Stranger 09/20/08(Sat)01:53 No.2620750
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    >>2620687
    This is true. YOU have to want to play the game. It has to be everything you've been wanting from a game, but doesn't exist. You want better rules for backing up a buddy in a fight, make that a corner stone of a system. You want a game where you can screw a buddy over for your gain, make that the game's theme. You want to make a limited card battle system that allows you to handle all disputes in a game in a rock/paper/scissors manner, make that. Just make the game you want.

    Or don't, I'm too focused on the Metal Slug thing to care. Maybe after I get the run and gun game done, I can work on making EBA the RPG.
    >> Anonymous 09/20/08(Sat)01:56 No.2620766
    >>2620698
    Nothing's wrong with it, the problem is when I talk about my game idea I'm trying to get working, and compare it to Dungeon Keeper or Dwarf Fortress because you're creating and defending a dungeon rather than adventuring through one, I get "just go play Dungeon Keeper/Dwarf Fortress".
    >> Anonymous 09/20/08(Sat)01:56 No.2620770
    >>2620742
    So it's hard work, you don't enjoy it, and no-one else you show it to likes it.
    Why the fuck do you keep doing it? Why are you participating in this event if you hate the process and the intended outcome.

    >Whats the point?
    To do it, and to have done it.
    >> Anonymous 09/20/08(Sat)02:00 No.2620790
    While I chatter with "Fuck I hate making RPGs" anon, I'd just like to drop the overview of my half-considered contribution.

    Survival horror (core book will likely be Zombies only, to refine the mechanics) + Paranoia + bidding mechanics + the much-maligned d12.
    Stay tuned.
    >> Anonymous 09/20/08(Sat)02:05 No.2620807
    >>2620770
    I'm not participating in the event. I said shit doesn't work that way where people hang off your word and yearn to play anything you make. I got called a troll (Though I may have been lumped in with the potty mouth earlier), and shit kind of snowballed from there.

    I make my games because I want to play them, I want to play them with OTHER PEOPLE. I do it because I think one day I will find people who not only will play, but will want to help improve it. In the mean time its hard ass work and some fucker anons and tripfags saying they'll all make one no problem? That you'll just effortlessly pop out games just because you want to make it look like /tg/ accomplishes something? I don't even know where to begin to make an analogy, and I'm huge on analogies.
    >> Anonymous 09/20/08(Sat)02:08 No.2620827
    >>2620807
    >and I'm huge on anal
    >> Anonymous 09/20/08(Sat)02:11 No.2620840
    >>2620552
    Yep. Locations/races, damage, weapons, game ideas.
    >> / !/////m/ShI 09/20/08(Sat)02:15 No.2620863
    >>2620827
    I'm so goddamn mature

    this made me lol
    >> Anonymous 09/20/08(Sat)02:16 No.2620869
    >>2620863
    Because you like anal.
    >> APM-E150d !VMI9Yqtp8w 09/20/08(Sat)02:28 No.2620938
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    >>2620807
    Guh, gee buddy, I thought you'd LOVE to make a game based on how lamely you internet-tuff-guy'd about it. Well, dat showz me, huh huh.
    >> Stranger 09/20/08(Sat)02:36 No.2620982
    >>2620938
    Didn't we do a big bullshit thread on a cardgame based on trolling? We had some good card combos too. If it's archived, someone should turn that into a real game. Cause I've love to play "typo correct" and "YOUR MOTHER'S A WHORE!" on someone. I guess if it had a /tg/ specific expansion "I like 4th ed..." would be a great card.
    >> APM-E150d !VMI9Yqtp8w 09/20/08(Sat)02:39 No.2621000
    >>2620982
    "Mary Sue" would have to be a creature card for the /tg/ expansion.
    >> Stranger 09/20/08(Sat)02:45 No.2621043
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    >>2620807
    Oh yeah, and it's not easy to make a game. However, much like pimpin', it sure is fun. You have to be blown away by the system before others will give a damn, and maybe even not then. No one wants to help you cause until they understand it, they won't care. And they won't understand it til you finish it. The... contest? No, more like, the "event" next week is more about getting us to hammer out the last bits, or throw together something and present it. Maybe NONE of them will be played, ever. Maybe many will, or a few. But we love games, and we love the way a rule here and a rule there suddenly make things happen. It's pointless, yes. But that is because it is art.
    >> Paorou-sama !jXvdPmWDes 09/20/08(Sat)02:45 No.2621044
    I guess I'll make a PDF for my SRW Iwaku modified Wushu system.

    So that my games don't require 5 different windows lol.
    >> Anonymous 09/20/08(Sat)02:51 No.2621063
    >>2620694
    Fuck you, I can write a game you can play while waiting for breakfast at a restaurant!

    The Saltocracy has long been at war with the Pepper Republic. Their kings have met on the battlefield for one final duel, to solve this war once and for all.

    Place your appropriate shaker up to 6" from the table edge. That 6" deep span is your home territory. If the shaker is knocked over, you lose. Whenever it gets hit with a projectile and doesnt get knocked over, your opponent can "shim" it. They can grab a sugar packet (flat, not folded) and place it under the corner of your shaker. Multiple shims make it really easy to knock over.

    Now, grab a cup of non-dairy creamer (you know, those little thimble things). Place it upside down in your home territory, and balance a spoon on top of it. This is your people's soup spoon, their bread and butter, your industry. As long as it is up, you get a build action and an attack action each turn. If it is knocked down, take the spoon and the creamer off the table, and you only get an attack or a build action each turn.
    >> Anonymous 09/20/08(Sat)02:52 No.2621065
    >>2621063

    Build Action:
    Place 2 packets of jam or a cup on non-dairy creamer in your home territory from either your home territory or the table.

    Attack action:
    Grab a sugar packet from the table, or a packet of jam/non-dairy creamer from your home territory, and place it against your table edge. Flick it at the opponent.

    The Forkapult:
    You may choose to construct the forkapult for a build action. Stack 2 jam packets from the table in your home territory, and balance a fork on it. You may launch jam packets from the table instead of taking an attack action. If your forkapult gets knocked down, you cannot rebuild it. Remember, the angle of attack helps greatly on knocking over shakers.

    The knife:
    The knife is a valuable defense. It can be placed anywhere on the table for a build action, but once placed it cannot be moved.

    The Napkin:
    The napkin is a good defense against ground attacks. You can place it anywhere on the table for a build action, but you must remove it 3 turns later.

    The bottles:
    If you have bottles of tabasco/ketchup, place them in the middle of the table. If you hit one, you can shim it. If you manage to knock it over, you can place it in your home territory. You may then, as an attack action, roll it at your opponent. Whether it hits or misses, remove it from play if it is used in an attack.

    First one to knock over the opposing shaker wins. If no one does so by the time the food arrives, the person with the most shims under their opponent's shaker wins.
    >> Anonymous 09/20/08(Sat)03:07 No.2621137
    >>2621063
    >>2621065
    Someone get this printed on some napkins and ship em to every Denny's in the country.
    >> Anonymous 09/20/08(Sat)03:16 No.2621180
    "Ugh... I really don't want to get any shit done..."
    "Hey /tg/! Someone said you don't get shit done!"
    "WHAT!? I'll show them! /tg/ gets shit done!"
    >> Anonymous 09/20/08(Sat)03:27 No.2621216
    >>2621065

    Bottles are broken. That's way overpowered, I ban that cheesy shit when I DM.
    >> Anonymous 09/20/08(Sat)03:49 No.2621305
    >>2620807
    So, in less words, BAAAAAAWWWWW FUCK YOUR FUN.

    Thanks for coming out.
    >> Anonymous 09/20/08(Sat)04:15 No.2621407
    So, me and a friend made a ninjaburger version of D&D 3.5. Hacked down the character creation, and tried to simplify combat. Made a little list of feats and spells. Kinda coupled it with the ninjaburger card game. The missions were, of course, delivery missions.

    It's not exactly a micro-RPG, but do you think it fits the bill?
    >> Anonymous 09/20/08(Sat)04:17 No.2621416
    >>2621063
    >>2621065

    Cool

    I like it.
    >> Stranger 09/20/08(Sat)04:17 No.2621419
    >>2621407
    I simply must have it!
    >> Anonymous 09/20/08(Sat)04:24 No.2621453
    >>2621419
    Allright, I'll have to get parts of it from a friend in Rochester, but I'll have it compiled into something by next Sunday.

    Also, printing the salt vs. pepper rules on napkins if fucking brilliant.
    >> Anonymous 09/20/08(Sat)04:34 No.2621499
    I'm making a silly little cheerleader game. Much like a lot of the small indy RPGs, it pits the PCs against each other without a GM there, and has specific scenes and scenarios.

    The pdf will be illustrated with badly drawfagged porn.
    >> Stranger 09/20/08(Sat)04:37 No.2621512
    >>2621453
    >>2621499
    Both these make me look forward to the 28th.
    >> Anonymous 09/20/08(Sat)04:39 No.2621529
    I'm the Wargame-RPG idiot. Currently thinking about more or less refluffing (and changing certain mechanics) to turn D&D (E6 variant) into a game of mercenary units. HP is how many mans you have, levels in various classes (up to 6) represent the distribution of forces, probably needs some retraining rules though.

    This can lead to MIGHTAY HEREOS if you roll 1HP, since then you have one guy who goes around kicking arse, whereas the barbarian horde who rolled a 12 are individually weaker but, well, hordier. Of course, the wizard (or up to 4 of them...) can slaughter d4 a round with magic missiles, or put an entire company to sleep with a word.

    This really wouldn't work as PvP. Glad I was thinking of PvM play...
    >> Anonymous 09/20/08(Sat)04:43 No.2621551
    >>2616690

    Fuck you OP, i wont work for you
    >> Anonymous 09/20/08(Sat)05:08 No.2621661
    >>2621529

    That sounds pretty cool.
    >> Local Exaltedfag 09/20/08(Sat)05:10 No.2621668
    >>2621551

    It's not a matter of doing shit for the OP, it's a matter of doing shit period.
    >> Lord Licorice 09/20/08(Sat)05:16 No.2621692
    I'll have to see if I can come up with something for this.
    >> Conscripts Gary 09/20/08(Sat)05:25 No.2621724
    This just in; Nazis, alternate histories und viel panzer. Actual rules waiting on genre choice, which is waiting on research. Good thing we have a week.
    >> Anonymous 09/20/08(Sat)05:43 No.2621800
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    good luck
    >> Local Exaltedfag 09/20/08(Sat)05:48 No.2621821
    >>2621724

    Nazis and alternate histories work only if you add mecha, apes with ray guns and zeppeling vs. pterodactyls.

    You know what must be done.
    >> Stranger 09/20/08(Sat)10:49 No.2623166
    Bump for the morning crew. I worked a fair bit last night, and hope to add some stuff tonight.
    >> Anonymous 09/20/08(Sat)11:10 No.2623280
    i'm so up in this, i have created a lot of games, and playtested the most part of them
    >> Drawde !F8wHraWURw 09/20/08(Sat)11:11 No.2623287
    >>2623166
    I need ideas for a magic system. Tell me what you think about this.

    Players start with three magic skills with three enhancement slots each. Each enhancement is bought with Skill Points, and each enhancement takes up a certain amount of slots. I'm thinking there will be about 10 or 15 enhancements each, mostly things like slowing enemies, stopping enemies, doing extra damage, having an elemental type, and things like that.

    Sort of a cross between a simplified Tri-Stat way of things, and BBSW (Yes, that game)'s system of things being (X X X) and (- - -) for advantages and disadvantages.

    The set-up would be something like:
    Skill 1 (Dragon Render) Spirit
    Ranged (X), Bane (Dragon) (X X)

    Basically, it's a Spirit based ranged attack that deals Spirit+1 level of damage, and deals double damage to dragons.
    >> Skribulous !hbSw2YmOa6 09/20/08(Sat)11:49 No.2623489
    >>2616690

    Ewen? As in Ewen Cluney, right?

    Oh, I remember getting the group together for the sole purpose of breaking the Thrash RPG using Rob Poole's Battlemaster High setting too. That was, what, over a decade ago now? Good times, good times.

    What spurred the OP topic? Hung up about the Neko RPG or something?
    >> Anonymous 09/20/08(Sat)12:56 No.2623833
    I think the fat troll faggot was just bawwwing for help in his own retarded repulsive way. If you can't make a game on your own, maybe you should just go back to your xbox.
    >> Anonymous 09/20/08(Sat)13:04 No.2623896
    srsly. when you can't do something as simple as make an entire game by yourself in a few minutes, you obviously have the imagination and creative potential of a myspace-addicted fanfic writer.
    >> Anonymous 09/20/08(Sat)13:06 No.2623913
    And where's he getting his players? 4chan? Most players are happy to play a game they've never heard of before and the rules are on looseleaf. Thats how you know its not overwritten failure like D&D
    >> Anonymous 09/20/08(Sat)13:17 No.2623996
    can he butthurt any harder? Fucker should go back to /v/ where his stupidity is accepted.
    >> ADEY - The Ultimate RPG Anonymous 09/20/08(Sat)13:30 No.2624090
    To start, the DM (Dragon Master) describes the scenario, and assigns each player a PC (Palatable Character) role to play.

    On each turn, the players must describe their attempted action. The DM flips a coin to determine the result:

    Heads - Success!
    Tails - A Dragon Eats You

    In the grim dark past, there is only dragons.
    >> Anonymous 09/20/08(Sat)13:57 No.2624227
    >>2624090
    I run screaming from the dragon, and...
    *rolls 1d£*
    a dragon eats me.

    System works as advertised, A++++, would play again.
    >> Usually Random !FNrqD.IX2I!!YUH9KpxE1PY 09/20/08(Sat)14:04 No.2624267
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    >>2623489
    The same. We collaborate on different projects. Ewen has a tough time finishing things he works on, so he's starting a series of micro-games to get in the habit of getting shit done.

    I decided to follow suit, and felt getting more creative stuff on /tg/ would kill two birds with one stone.

    >>2621551
    If you're involved in this project, You're not "working for me", at most I'd be collaborating with Ewen on giving games server space, put together a collected PDF for the people who can't make them or any games that would be too small by themselves (thus the e-mail address is displayed) and promotion to other gaming communities when we're done so others can enjoy our work.

    We might give reviews or vote later on when the games come the 28th but for now, let's get working.
    >> Anonymous 09/20/08(Sat)14:19 No.2624317
    >>2616713
    I could actually use this in my campaign.

    But where is it?
    >> Usually Random !FNrqD.IX2I!!YUH9KpxE1PY 09/20/08(Sat)15:51 No.2624743
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    >>2623287
    It sounds pretty good. I take it there are no "set spells" and players just make their own?

    The attribute cost/slot cost seems a little much. The slot cost itself would be a fine balancer already, or do characters "know" paid attributes and can assign them in different spell attacks?
    >> Anonymous 09/20/08(Sat)16:00 No.2624780
    >>2624743

    That picture seems so familiar, but I cant remember exactly who it is..
    >> Anonymous 09/20/08(Sat)18:28 No.2625516
    >>2624780
    Generic animu fighter with crazy fire fist powers.
    >> Anonymous 09/20/08(Sat)18:46 No.2625615
    souikoden rune system
    >> Lazy DM V 09/20/08(Sat)19:28 No.2625919
    >>2624743
    Suikoden. First game. Think that's one of the Grand Runes, Death. Or somesuch.
    >> B.U.M.P. Anonymous 09/20/08(Sat)21:26 No.2626736
    BATTLE-DIKZ
    BATTLE-DIKZ II: Foreskin of Fury
    BATTLE-DIKZ III: Balls of Blunder
    BATTLE-DIKZ IV: The Final Rub Out

    I will build a game series based on these titles alone.
    >> Stranger 09/20/08(Sat)21:31 No.2626754
    >>2626736
    I can see me playing this... for all I know, I'm playing it right now...
    >> Anonymous 09/20/08(Sat)21:34 No.2626774
    >>2621668
    >>2621180
    >>2620982
    >>2620938
    >>2620807
    >>2620766
    >>2620742
    >>2620664
    >>2620625
    >>2620111
    >>2619834
    >>2619710
    >>2619541
    >>2619375
    >>2619108
    >>2618978
    >>2618866
    >>2618781
    >>2618702
    >>2618700
    >>2618620
    >> Anonymous 09/21/08(Sun)00:24 No.2627757
    >>2626774
    Lookie everyone, the attention grabbing troll with the crappy friends is back!
    >> Anonymous 09/21/08(Sun)00:26 No.2627772
    >>2627757
    he's pointing OUT the troll and saging. Are you brain damaged, or just a fire-feeding troll?
    >> Anonymous 09/21/08(Sun)00:28 No.2627789
    >>2626736
    The third one sounds kind of gay...
    >> APM-E150d !VMI9Yqtp8w 09/21/08(Sun)01:04 No.2628072
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    >>2627789
    Oh, it will be.
    They will ALL be.
    Pic related.
    >> Anonymous 09/21/08(Sun)01:17 No.2628154
    >>2628072
    Man, I have to wait a WEEK for this to not be made?!

    D: can i maek it?
    >> Anonymous 09/21/08(Sun)03:24 No.2629065
    >>2628072
    BAMPU for sheer hilarity.
    >> Anonymous 09/21/08(Sun)03:26 No.2629077
    >>2628072
    fucking homebrew swordsage variants.
    >> Anonymous 09/21/08(Sun)13:58 No.2632178
    >>2628072
    I think I've been here too long, I didn't find that in the least bit disturbing.
    >> Anonymous 09/21/08(Sun)14:35 No.2632382
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    >>2618954
    >*some kind of horror system, based on Clock Tower/Haunting ground (did I get that right)?
    Yes, but mine requires you to play a loli.
    >> Anonymous 09/21/08(Sun)14:38 No.2632403
    sage for trolls
    >> Anonymous 09/21/08(Sun)14:38 No.2632405
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    I may be joining in late, and I may not be able to produce much of a good product, but I think I'll join in with some sort of Mecha Musume or Strike Witches based RPG.

    I'm at a loss for central mechanics, so I might just co-opt some other rules-light system or mutate it or some other idea a bit to get things properly functioning. The general idea is to have something where it's fast and easy to play and make characters, and one can easily describe fancy dogfighting or whatever else with relative ease. There'd also be a focus on roleplaying vaguely military slice of life stuff, when not flying around.

    If I go with a straight Strike Witches route, there's the oddities such as everyone technically using magic and not wearing pants. If I don't then there's no magic, and less of a probable explanation for it all.
    >> Anonymous 09/21/08(Sun)14:40 No.2632420
    >>2632405

    If you need explanations for mecha musume, I have a suggestion. How about making them the spirits of weapons/army units come alive? Hardware elementals, so to speak.
    >> Drawde !F8wHraWURw 09/21/08(Sun)14:44 No.2632454
    >>2632382
    You know... if you need help with enemies to terrify your little girls, I have a few suggestions...

    http://ashcroft.wikidot.com/start
    >> Anonymous 09/21/08(Sun)14:49 No.2632486
    >>2632420
    That's a pretty good idea, actually. I'm more worried about character creation and mechanics. It needs to be flexible enough to cover different vehicles (although I'll probably focus on aircraft out of personal preference, and your specific vehicle is a matter of appearance and no real mechanical impact).

    I may also make some simple "air combat" situational bonuses, such as approaching an enemy with the sun to your back, or various basic aerobatic maneuvers. Otherwise, dogfighting is likely going to be handled by a single check, and whoever wins describes what happens during that round.

    Hm, since I'm going for fast and loose with an emphasis on player creativity and rolepalying over combat (because it's hopefully as much fun to just goof around in a pseudo-military setting), I'm not quite sure what to do about the actual rules. Or character stats, although a few to indicate various aircraft abilities might be an idea. Speed, maneuverability, airt to air, air to ground, etc.
    >> Anonymous 09/21/08(Sun)14:51 No.2632497
    >>2632454
    not silent hill, guise, srsly
    >> Anonymous 09/21/08(Sun)14:55 No.2632517
    >>2632486

    Just take the statblock from Ace Combat.

    Speed
    Air-to-Air
    Air-to-Ground
    Mobility
    Stability
    Defense

    There's your statblock.
    >> Anonymous 09/21/08(Sun)15:04 No.2632561
    >>2632454
    Stalker creation is pretty much up to the GM, but a thing or two from that page might be able to inspire a Stalker Quality or Ability.
    >> Anonymous 09/21/08(Sun)15:09 No.2632601
         File :1222024173.jpg-(2.07 MB, 2517x3990, girla arms p38.jpg)
    2.07 MB
    >>2632517
    I never quite figured out what Stability did, though, so I might omit it. The rest re obvious, in a pair of attack strengths, a defense value, how fast you get around, and how good you are at fancy flying.

    I'm almost tempted to do pure Strike Witches so everyone's stuff comes from magic and they get some weird unique ability they're particularly good at, although this could be done for generic aircraft as well, just for the heck of it.
    >> Anonymous 09/21/08(Sun)15:12 No.2632617
    >>2632601

    Stability affects how prone the plane is to stalling. And don't do pure strike witches, I think that story is retarded.
    >> Anonymous 09/21/08(Sun)15:20 No.2632679
    >>2632601
    From someone who has no context, the first three are obvious, the next is Maneuverability, the next is susceptability to weather, damage, etc. The last is armor, which is really wtf in modern planes.
    >> Anonymous 09/21/08(Sun)15:22 No.2632688
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    >>2632617
    Alright then. I thought stability had to do with stall-outs, but wasn't sure. I might use it as an all-purpose "limit" in dogfighting, where it relates to how readily you can mess up in some way. Because you're not an airplane, you're a cute girl (or guy, let's be equal-opportunity here) with airplane parts. So, stalling out might be one thing, but just losing track of a target, or zigging instead of zagging, or blacking out are other random options.

    And, my biggest motivation to stay away from the witches is that I prefer jets. Maybe I should expand even further to shmups and allow for really odd tricks? Damnaku, wave cannons, the typical "fight aliens" plot, etc. Hmm...maybe this will be good for my old "ruined Earth, people live in space stations and drop planetside to fight each other and look for relics of the past" scenario?
    >> Anonymous 09/21/08(Sun)15:26 No.2632723
    >>2632688

    I'd like to restate my previous suggestion: That mechagirls (mechaguys, whatever) are physical representations of the spirit of a military unit/hardware, invested with the hopes and prayers of those that use the hardware/fight in the unit. As such, the wars these mecha musume fight aren't the "IRL" wars, they fight in some kind of metaphysical space where the representations of different warring factions' armies clash with each other. You can go with that, or you can go with some kind of scenario where humanity has learned how to summon military elementals into the real world so that they can fight instead of actual people.
    >> Anonymous 09/21/08(Sun)15:40 No.2632805
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    >>2632723
    That's actually not a bad idea at all. Characters could still have their random slice of life noncombat stuff and bizarre Ace Combat war storyline... Oh, superweapons are so going to need to be a potential fixture of the system. Possibly also at least rumors about "legendary" aces. Von Richtoffen, Mobius One, Solo Wing, and other big names...

    The smups! set-up would likely be much more random and with little or not real backstory. The characters just are, or they're cyborgs. Or still personified aircraft, they're just fighting something other than each other.

    Let's see. So, we've got some Ace Combat inspired stats, now I need a basic mechanic. I might add a second attribute set (skills, or whatever). and a list of random attributes that players can either roll or invent to add little qualities to their characters, so they could already be an ace, or have other mechanics-unimportant perks. I'm tempted to use a dice pool system, but those can be slow on resolution, so maybe something very simple about stat ratings adding to a roll would be a wiser decision?
    >> Anonymous 09/21/08(Sun)15:46 No.2632837
    >>2632805

    How about this: Every character has a number of attributes, like in Maid RPG, that determine what stereotype he/she falls under. Those attribute in turn affect your combat stats, so you'd be better at fancy maneuvers if you were Cool, for instance. You could also have something like Stress Explosions or Limit Breaks where the character can do extraordinary stuff when a certain gauge has been filled up (like an Ace gauge that fills by doing certain things, affected by what stereotype you are. If you're a childhood friend of another character you gain Ace points by protecting that character, for example).
    >> Anonymous 09/21/08(Sun)16:00 No.2632953
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    >>2632837
    I really like this idea. It's a good way to make characters interesting, and to reward noncombat roleplaying. You gain points you can spend on being awesome in (or out of) a fight for doing things that entertain everyone, or make particular sense for the character.

    Some archetypes off the top of my head:
    Knight: Honor and pride are important to you; you're noble and refuse to attack targets who can't fight back.
    Soldier: An expert at reading the tide of battle.
    Mercenary: Ruthless. In it for the money, no matter where it comes from. Even civilian targets are fair game.
    Cool: You always keep a cool head. This doesn't mean you're emotionless, just that you rarely let your emotions get the better of you.
    Hotblooded: You're impulsive and tend to go in with a rebel yell, no matter the odds. And come out on top.
    Ace (of Aces): Smooth, skilled, and capable of turning the tide of any battle. Enemies fear you, allies respect you.
    Veteran: You've seen many battles, and even if you're an old prop plane, you can best a jet with intimate knowledge of ability and more dirty tricks than are in the book.
    >> Anonymous 09/21/08(Sun)16:14 No.2633034
    Man, I just together a simple "Add your attribute and skill together, roll that number of d6 and add it together. Compare that number with other numbers to see how you did." system last night and then looked at it this afternoon.

    Holy fuck is it incoherent.
    >> Anonymous 09/21/08(Sun)16:21 No.2633075
    >>2632953
    Doing it rang.

    Think anime archetypes. For examples, just watch Strike Witches FFS. Everyone in it is a stereotypical anime character type cranked up to 11.
    >> Stranger 09/21/08(Sun)16:22 No.2633088
    So everyone is a cute girl or boy that has some sort of jet hybrid form? You get a good dogfighting mechanic down, and I'm all over it.
    >> Anonymous 09/21/08(Sun)16:23 No.2633101
    >>2633075

    How about having an Anime Stereotype and a Combat Stereotype? two separate stats that regulate your behaviour and the way you generate Ace points.
    >> Anonymous 09/21/08(Sun)16:27 No.2633120
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    >>2633075
    Oh, you mean like Tsundere, Quiet Girl, Newbie, Bottle Fairy, and so-on? That might work better, actually. I'm not as familiar with stock anime characters, beyond all the stuff on TV tropes. ...Wait, I now have my resource.
    >> Anonymous 09/21/08(Sun)16:28 No.2633126
    >>2633120
    >Bottle Fairy
    What the hell kind of stereotype is that.
    >> Anonymous 09/21/08(Sun)16:28 No.2633130
    This intrigues me.

    I may try and brew up a Resident Evil, Zombie nom nom style d20 system.

    hmmmmm....
    >> Anonymous 09/21/08(Sun)16:28 No.2633135
    Let me elaborate on Ace points. In Super Robot Wars games, the characters gain Will points they can use to make powerful attacks. Each character regains Will based on their character traits. There were different ways to gain or lose Will:

    * When you shoot down an enemy
    * When you hit an enemy
    * When you are hit by an enemy
    * When you miss an enemy
    * When an enemy misses you
    * When an ally is hit
    * When an ally is shot down
    Etc. This is sort of the way I envision Ace points to work. Different archetypes would have Gain conditions and Lose conditions. Like: a Hotblooded character would gain Ace when shooting down an enemy, or when she gets hit by an enemy. She would lose Ace when missing or seeing an ally get shot down. A Veteran character would lose Ace when hit ("Huh!? They managed to hit me?!") and gain in when hitting an enemy. Etc.
    >> Anonymous 09/21/08(Sun)16:30 No.2633144
    >>2632679
    Ace Combat has lots of dakka-range dogfighting, where armour comes into play, and most planes can take more than one missile. I think it's usually two, or one special missile... and planes carry dozens of standard ones, so yeah.
    >> Anonymous 09/21/08(Sun)16:31 No.2633153
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    >>2633101
    >>2633120
    The type of character one portrays on the ground will tend to point toward what kind of character one becomes in the air. For instance, the tsundere "older sister" with over two hundred confirmed kills. Or Mio. Just...Mio.

    Picture related.
    >> Stranger 09/21/08(Sun)16:35 No.2633178
    >>2632953
    >>2633075
    But those are GREAT war drama sterotypes! I say at most add a few general anime stereotypes, but these are exactly the type of thing that get me in that fighter pilot mood.

    I came up with the following for my Metal Slug Setting game, it might be an interesting mechanic to add to yours with some modification:

    Friend Points (FP): You value your comrades in arms, and aid them with your actions, words and attitude. You can add FP to any roll you make to take a hit or provide cover fire for an ally (but only allies, not protected targets). You may spend a FP to give an ally a +1 to any roll. You may also use it to inspire a friend on in the face of death, represented by healing 1d10x10 of your ally’s hit points. You may only aid an ally with an FP once per turn, but you may aid as many allies each turn as you have FP.

    Course, you'd scale that healing and other benefits based on how what is average for your game (starting characters in MSS have 600 hp, so even a full heal of 100 hp is minor). Even if you don't use any of the specifics, I think a war drama situation should have some good rules for allies backing eachother up.

    Think of A New Hope, the battle over the Death Star. Luke, for all his force and shit, is getting dogged by a TIE fighter. Biggs, his childhood friend, just doesn't have an opening to back him up, or lost track of him in the battle, leaving Luke totally fucked. Suddenly, Wedge comes in and fucks that TIE fighter straight to hell, and Luke knows he has a comrade he can trust with his life. That is the kinda shit you want out there in the skies.
    >> Anonymous 09/21/08(Sun)16:36 No.2633181
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    >>2633088
    Dogfighting is tricky, because it really is best done outside of tabletop. Being that my idea is for fast play with freedom to describe what's going on, I'll likely make a rule of tbumb for situational bonuses, plus examples. And have a list of combat air maneuvers a character can take and associated bonuses, penalties, or effects. They might be general, such as "break away" or specific, such as "Split S" or "barrel roll". I'll probably look through Wikipedia for ideas.

    >>2633126
    Cheerful, playful party girl (or guy), often drinks if anywhere near legal drinking age.

    >>2633101
    This could work too.
    >> Anonymous 09/21/08(Sun)16:40 No.2633210
    >>2633181
    >barrel roll

    No. Unless you want morons quoting Starfox 64 EVERY TWELVE SECONDS, do not include this. Also that's not a barrel roll.

    Immelman Turn.
    >> Drawde !F8wHraWURw 09/21/08(Sun)16:47 No.2633275
    >>2633126
    Bottle Fairy is the cute girl who's an alcoholic. Usually an older, big sister type.
    Mitsune Kono, for example.
    >> Stranger 09/21/08(Sun)16:49 No.2633299
    >>2633275
    >Bottle Fairy is the cute girl who's an alcoholic. Usually my first girlfriend.
    Her name was Amy, she drunkenly puked on my floor more than once.

    Thanks for reminding me about her. Thanks alot.
    >> Anonymous 09/21/08(Sun)16:49 No.2633301
    >>2633275
    facepalm.jpg on self

    I can only say one thing, god damn it japan.
    >> Anonymous 09/21/08(Sun)16:50 No.2633312
    >>2633299
    She needs your help. And your rape.

    There's a thought. Is the game going to have as much blatant homosexual subtext as the show?
    >> Anonymous 09/21/08(Sun)16:51 No.2633317
    Hmmm... this interests me, and I have been meaning to write up a system...

    Does anyone have a picture of a hex sheet?
    >> Britfag 09/21/08(Sun)16:52 No.2633325
    I'm in. Psionics ahoy.
    >> Anonymous 09/21/08(Sun)16:55 No.2633350
    >>2633312

    The gay, and any roleplayings thereof, is completely up to the player/GM.
    >> Anonymous 09/21/08(Sun)16:59 No.2633370
    >>2633350
    I suppose this depends on the players' ability to roleplay and/or the GM's willingness to enforce mandatory post-mission group bathing.
    >> Anonymous 09/21/08(Sun)17:00 No.2633376
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    >>2633210
    Well, technically, the "barrel roll" in starfox is not a proper one. A proper barrel roll involves pulling up in the stick wile also preforming a roll. It is a way to shake missiles (in ace combat), but I'll probably avoid it for the very reason you've pointed out.

    >>2633312
    My game is probably going to be more in the vein of generic mecha musume than Strike Witches, but I see no reason to disallow rampant lesbianism. I may not have any system in place to encourage it (like Maid RPG's seduction rules), but it's probably liable to happen anyway, with a bunch of female characters running around and interacting.
    >> Anonymous 09/21/08(Sun)17:04 No.2633399
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    >>2633350
    But lesbianism is canon in these series.
    >> Anonymous 09/21/08(Sun)17:04 No.2633400
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    >>2633376
    I find it amusing to continually point out to Starfox fans that the maneuvre in question is actually an aileron roll and watch their heads implode.

    And yes to the rampant dykitude. Picture related.
    >> Anonymous 09/21/08(Sun)17:07 No.2633420
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    >>2633399
    Incredibly highly canon. No men allowed. Commander's orders. Either pick a partner or make up an off-screen girlfriend/wife/sister/cousin/etc.
    >> Stranger 09/21/08(Sun)17:08 No.2633433
    Remember today, /tg/, for today was the birth of the "LESBO-FIGHTER-JETS RPGS"!!!

    I have the feeling that LFJ is going to be my favorite system ever.
    >> Anonymous 09/21/08(Sun)17:10 No.2633446
    >>2633433
    Better than mAIDS?
    >> Anonymous 09/21/08(Sun)17:11 No.2633451
         File :1222031488.jpg-(345 KB, 3050x977, 7d35a77723c2813623daaadb9c368d(...).jpg)
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    >>2633433
    I think we are only doing it for the pantie shots.
    >> Anonymous 09/21/08(Sun)17:15 No.2633476
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    Some more gay.
    >> Anonymous 09/21/08(Sun)17:17 No.2633487
    >>2633420
    >sister/cousin
    Someone likes incest.
    >> Stranger 09/21/08(Sun)17:17 No.2633489
    >>2633446
    ..... fuck, you're really making me think now!
    DAMN IT ALL, HOW CAN I CHOOSE!!!
    >> Anonymous 09/21/08(Sun)17:18 No.2633490
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    >>2633451
    There's a problem. How to represent all the gratuitous camera angles?
    >> Anonymous 09/21/08(Sun)17:19 No.2633496
    >>2616923

    Hey dude, I frikin' love ArtifIce, is there a place where you put updates up or somewhere where you take suggestions? I know there is a copy up at 1d4chan, but... Anywhere else as well?

    Also, whats new? What are yoy adding/removing?
    >> Anonymous 09/21/08(Sun)17:20 No.2633502
    >>2633487
    In Japan, lesbianism doesn't count. So it doesn't matter who you get it on with. Your childhood friend from school, your best friend, your best friend's sister, your best friend's hot mom, your own hot mom, your twin sister, your cousin, her mom, her mom, her sister, your teacher, her sister, HER mother...
    >> Anonymous 09/21/08(Sun)17:22 No.2633518
    So, new LJF thread or are we done for today?
    >> Drawde !F8wHraWURw 09/21/08(Sun)17:23 No.2633523
    >>2633451
    I don't think I could watch a show that draws a little girl's mons in such detail... well, not one that isn't already pornography in the first place.

    Not when there's alien fighting going on, though.
    >> Anonymous 09/21/08(Sun)17:26 No.2633537
    >>2633496

    Removing programs as distinct entities from Databases, instead attaching plugins to specialisations (Not certain, but probable).

    Adding rules for creating new AI's, independent programs, viruses, designing drones and other machines, coordinating large scale battles, high level play (i.e. planetary domination).

    For the subgame, its going to be a semi-board game i think, using a hex grid split up into various zones with different properties, with each AI controlling a single drone, attempting to accumulate enough data and energy to wipe out all the other non-sentient AI's and escape before the scientists hit the reset button, with a technobabble/stunt system to encourage creative roleplaying of a very basic sentient system.
    >> Anonymous 09/21/08(Sun)17:26 No.2633541
    >>2633523
    They're all teenagers. Even Sanya. Even Lucchini.
    >> Drawde !F8wHraWURw 09/21/08(Sun)17:27 No.2633551
    >>2633541
    Explains why it's so plump...
    >> Anonymous 09/21/08(Sun)17:28 No.2633553
    >>2633541
    I think you missed the 12 year old, but its still pedophilia plain and simple.
    >> Anonymous 09/21/08(Sun)17:29 No.2633564
    >>2633553
    Paedophilia =/= ephebophilia. Also, it's not real so what does it matter?
    >> Anonymous 09/21/08(Sun)17:29 No.2633566
    >>2633537
    Will the whole board-game be separate of intagrated with the RP? Because as awsome as it sounds, I just love the code-breaking hackery of the older version!

    Also, new Breakthroughs/Quirks/Defects?
    >> Anonymous 09/21/08(Sun)17:29 No.2633569
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    >>2633399
    >>2633400
    >>2633420
    >>2633433
    God damn it, /tg/. I decide to make a mecha musume game, and now you're telling me to encourage homosexual behavior among characters in it. ...Well, it's 4chan, what do I expect. Sorry, but I think I'll leave romance or a lack thereof out of things, although I might make a few possible traits potential for them. Older Sister, Wingman, Lesbian, Pervert, etc, etc.

    At the very least, being friendly with your fellow squadron members, if not "friendly" will be a good idea if I use the friendship points stuff that was suggested earlier as a potential way to influence things and encourage some amount of military camaraderie, in that you have a pool of stuff for yourself (Ace points) and another that you can only use to help your allies (friend points). Obviously, you can't regain friend points without somehow working with your friends.
    >> Anonymous 09/21/08(Sun)17:34 No.2633603
    >>2633566

    The board game is semi-separate, but is designed to use the same basic mechanics and stats, so people could use a game of it as an intro to a campaign.

    Currently, i have to go through and rewrite a large number of the Traits due to vast changes in how stats work. Also, defects are now called Bugs.

    Earlier i didn't answer your question on where updates are posted. On suptg, in the homebrew section, ArtifIce has its own section, and all updates will be posted there.
    >> Anonymous 09/21/08(Sun)17:36 No.2633621
    >>2633603

    AWSOME!

    Now to see if I can convince a few people to play this! Should'nt be too hard, your work is soooooo top notch! Kepp at it!
    >> Stranger 09/21/08(Sun)17:40 No.2633645
    >>2633569
    Well, as much as I back wholesale lesbianism, I would love to see a more serious go on it like it seems you are working towards. If you've ever seen Simoun, it has alot of the war drama stuff with more serious lesbian themes. Course, focusing on the mechanics of flying, fighting and backing eachother up is best, as players will probably handle their lesbian stuff without any help at all. Just like the old days.
    >> Anonymous 09/21/08(Sun)17:42 No.2633670
    >>2632805

    Anymore similar?

    Or give me something to search /rs/ for.

    Please.
    >> Anonymous 09/21/08(Sun)17:43 No.2633679
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    >>2633317

    Anyone? Something like the picture but bigger and more uniform

    I know I saved one from here a while back, but I'm not in any position to sift through 35,000 pictures right now
    >> Anonymous 09/21/08(Sun)17:46 No.2633700
    >>2633679
    Hate to sound like an idiot, but does'nt google help?
    >> Anonymous 09/21/08(Sun)17:49 No.2633729
    >>2633700

    Yeah, it probably would, but it follows in the same vein as not wanting to go through my 4chan folder for 1 image
    >> Anonymous 09/21/08(Sun)17:53 No.2633756
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    >>2633670
    I have more from the same artist, and they unfortunately do not have a website of which I am aware. This ridiculous mecha musume game has been given its own thread, and I will post the rest there. >>2633578
    >> Anonymous 09/21/08(Sun)18:56 No.2634286
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    >>2633679
    Here you go.


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