[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • このサイトについて - 翻訳


  • If you sent e-mail to "moot@4chan.org" any time over the past few weeks, there is a 99.99% chance I didn't get it. Oops! ( ._.)
    Feel free to resend.

    File :1234389892.png-(152 KB, 377x524, druid.png)
    152 KB Anonymous 02/11/09(Wed)17:04 No.3683599  
    >> Anonymous 02/11/09(Wed)17:17 No.3683740
         File :1234390659.png-(118 KB, 377x524, When I was.png)
    118 KB
    >> Anonymous 02/11/09(Wed)17:23 No.3683821
         File :1234391025.png-(224 KB, 377x524, tg.png)
    224 KB
    >> Anonymous 02/11/09(Wed)17:24 No.3683831
    oh shi
    4chan TCG?
    >> Anonymous 02/11/09(Wed)17:31 No.3683900
    I like that design alot. If "report cost" means everything is free to play, but any player may counter it by paying a cost then I also support the mechanics.
    >> Anonymous 02/11/09(Wed)17:34 No.3683927
         File :1234391653.png-(109 KB, 377x524, v copy.png)
    109 KB
    >> Anonymous 02/11/09(Wed)17:34 No.3683938
    What does the "awesome" and "rage" faces mean? cost?
    >> Anonymous 02/11/09(Wed)17:38 No.3683971
    >>3683938

    It looks like they are intrinsics like "power" and "toughness" except they don't map to attack and defence.
    >> Anonymous 02/11/09(Wed)17:40 No.3683988
         File :1234392027.png-(14 KB, 469x462, Druid.png)
    14 KB
    >>3683599
    >> Anonymous 02/11/09(Wed)17:41 No.3683999
    I'm intrigued. Post the rules!
    >> Anonymous 02/11/09(Wed)17:41 No.3684001
    >>3683971
    I believe the report cost is the intrinsic value for their "Power".
    >> Anonymous 02/11/09(Wed)17:42 No.3684009
    Goddamn it, OP post moar!!
    >> Anonymous 02/11/09(Wed)17:44 No.3684034
    Holy shit, those are in the old Star Wars TCG style.

    Ahhh those were good days
    >> Anonymous 02/11/09(Wed)17:44 No.3684035
    >>3683938
    Judging from the card text, Awesomeface must be LOL, and Rageface must be RAGE.

    I assume Saged means tapped, and F5 means untapped. As anon said above, you probably play stuff for free, and the Report cost is how much you have to pay to ban a meme. The number of dots is how many of your own memes you have to Sage to Report something, and once reported, it is banned.

    I don't know what the RAGE and LOL stats are for, outside of the Mystery of the Druids ability text. If I had to take a guess, RAGE is probably similar to Power, and deals damage to LOL. If a card or player runs out of LOL, they are banned.

    This is all guesswork and half-assery, but I think it'd make for a cool game.
    >> Anonymous 02/11/09(Wed)17:45 No.3684053
    >>3683938
    They look like power and toughness.
    >> Anonymous 02/11/09(Wed)17:46 No.3684072
    >>3683988


    The best part of being a druid isn't having mysteries, it's showing everyone online I did!
    >> Anonymous 02/11/09(Wed)17:47 No.3684079
    >>3684035
    I'm also guessing that the quoted text means it's an ability that requires the card to tap
    >> Anonymous 02/11/09(Wed)17:48 No.3684085
    >>3683821
    I am assuming that "sage" is equivalent to tapping in M:tG. If this is the case, "F5" would appear to be the equivalent to untapping. I recommend you change this to "bump" or "age" to minimize confusion.
    >> Anonymous 02/11/09(Wed)17:48 No.3684088
    OP, stop being an ass and post the rest of the cards and the rules
    >> Anonymous 02/11/09(Wed)17:49 No.3684095
         File :1234392547.jpg-(64 KB, 742x554, mannfred.jpg)
    64 KB
    Where is the Mannfred von Mann card?
    >> Anonymous 02/11/09(Wed)17:49 No.3684101
    >>3684035
    To take it a step further and give it some semblance of sanity, a limit of 3 cards per turn would be a good idea, as well as some sort of yugioh-esque maximum number of cards in play. If there is no limit to the number of cards in play, whoever play first will always win through Reporting the other guy to death.

    Also, making the Report ability only usability during your own turn would stop a lot of madness.
    >> Anonymous 02/11/09(Wed)17:52 No.3684127
    >>3684101
    actually, five cards in hand with one card draw per turn sounds good, also five memes in play maximum at any time
    >> Anonymous 02/11/09(Wed)17:53 No.3684140
    Eh, the game doesn't have to a be a direct magic reflavor. Sage doesn't strike me as being equivalent to tapping.

    I like the free to play, pay cost to counter idea. Maybe each sage counts as one report cost?
    >> Anonymous 02/11/09(Wed)17:54 No.3684150
    Can only play one a turn (to avoid flood detection).
    >> Anonymous 02/11/09(Wed)17:54 No.3684152
    >>3684140
    every card game starts as a magic reflavor and then it's tunned from there
    >> Anonymous 02/11/09(Wed)17:58 No.3684195
    >>3684079
    I'd guess comes-into-play abilities, actually. Or perhaps you can discard the card from your hand to get that effect. That might be more interesting.
    >> Anonymous 02/11/09(Wed)17:59 No.3684215
    So, I think the idea here is that every card acts as a creature, a spell, and a resource.

    So, what the hell is the goal of the game?
    >> Anonymous 02/11/09(Wed)18:03 No.3684255
    >>3684215
    To win. *awesomeface.jpg*

    Maybe to win the game, you need to have a certain number of cards in play.

    Report costs could be paid by... I dunno, discarding cards from hand? Sage could bounce cards back to the owner's hand.
    >> Anonymous 02/11/09(Wed)18:05 No.3684268
    >>3684215
    To sage the opponent to hell.

    I have an idea - going with the LOL = Life and RAGE = Attack idea, your deck of cards would be your LOL count. When you take 'damage,' you lose that many cards from your deck.

    This game would be an awkward yugi-oh/Magic hybrid, with card moderation handled through Saging.
    >> Anonymous 02/11/09(Wed)18:07 No.3684281
    >>3684255
    I like this idea. In that case, F5'ing a card (like >>3683821) would let you play it from your hand whenever the conditions are met.
    >> Anonymous 02/11/09(Wed)18:07 No.3684285
    >>3684152

    Every SUCCESSFUL tcg HAS started as a MtG reflavor, that doesn't mean every tcg must or should.
    >> Anonymous 02/11/09(Wed)18:07 No.3684290
    >>3684195
    There also exists the possibility that you must play ANOTHER copy of the same card to get the greentext ability. Quoting, you see.

    Looking at the Druid, it would seem that card boards are used to determine what can be saged, which I would guess prevents the card from being used in any given turn.

    So, we have an element of strategy to the game now.

    You can sacrifice a single card of the appropriate board to sage a card, or you can sacrifice X amount of cards to ban a card.

    My initial answer to the question of the goal of the game would be that you want to be the first to get a meme with a very large LOL value (20, maybe?) or you want to make your opponent end up with a big RAGE value.
    >> Anonymous 02/11/09(Wed)18:11 No.3684324
    >>3684268
    Like the DragonBall card game, where deck = life?
    I find that idea horrible, since you can lose your better cards by an unlucky strike of your opponent.
    >> Anonymous 02/11/09(Wed)18:13 No.3684332
    >>3684290
    Or maybe greentext is what a card does when it 'acts' (like what >>3683821 makes cards do)?
    >> Anonymous 02/11/09(Wed)18:13 No.3684335
    >>3684290
    would there by any difference between sacrificing and banning a card. except that sacrificing is a sort of payment?
    >> Anonymous 02/11/09(Wed)18:14 No.3684338
    >>3684290
    Or maybe you must get a high LOL value but a minimum of RAGE value, and thus you can have powerful cards at the exchange of having your RAGE value increase, or several cards with little RAGE value but are less powerful, needles to say cards with higher LOL value are weak
    >> Anonymous 02/11/09(Wed)18:15 No.3684349
    >>3684290
    I prefer the idea of the number of cards in play being more important. Quantity over quality, could anything be more in the spirit of 4chan?
    >> Anonymous 02/11/09(Wed)18:15 No.3684352
    Maybe the graveyard should be a 404 pile and the banned cards be the "out of game" cards?
    >> Anonymous 02/11/09(Wed)18:17 No.3684377
    >>3684335
    Yeah, you're sacrificing your own cards to ban an opponent's.

    But, if you don't want to sacrifice two, three, or four cards, you can just sacrifice a single one to sage the card and prevent it from being used that turn.

    I'm liking the idea that deck = Life. Memes can block, like MtG creatures, as long as they have enough LOL to counter the RAGE.
    >> Anonymous 02/11/09(Wed)18:17 No.3684379
    Deck = Folder
    Graveyard = 404
    Out of game = B&
    Life = LOL (since its a game of who can continue to LOL after the other try to RAGE you)
    Damage = RAGE
    Colors (B, U, W, R, G) = Boards (/b/, /v/, /tg/...)
    >> Anonymous 02/11/09(Wed)18:19 No.3684389
    >>3684349
    yugi style board with a maximum of 10 (or whatever) cards in play but the spots are all shared. when you control a card in each spot (have completely spammed page 0) you win.
    >> Anonymous 02/11/09(Wed)18:20 No.3684405
    >>3684389
    That sounds perfect. Whether by just posting more or saging/reporting your opponent, the front page WILL be yours!
    >> Anonymous 02/11/09(Wed)18:20 No.3684409
    >>3684290
    Idea!

    If the combined LOL values of all your cards are 10 higher than the combined RAGE value of your opponent's cards, you win.

    So, high LOL cards help you win faster, high RAGE cards prevent your opponent from winning. A SAGE'd card does not count toward either total, meaning a mass-Sage effect could probably win you the game. We should not have those.
    >> Anonymous 02/11/09(Wed)18:20 No.3684410
    >>3684389
    A good win condition. But running out of things in your Folder should be a lose condition, as well.
    >> Anonymous 02/11/09(Wed)18:23 No.3684442
    >wordfilter
    should work just like Circle of Protection?

    and what should be the V&? A card, or a game mechanic?
    >> Anonymous 02/11/09(Wed)18:24 No.3684450
    >>3684410
    Sounds fine to me.

    So far:

    Sage = return to hand
    Ban = destroy
    F5 = alternate play condition
    Act = use green text

    Does all of that sound good?
    >> Lord of Change 02/11/09(Wed)18:26 No.3684467
    >>3684410
    >lose condition

    You mean "fail condition."
    >> Anonymous 02/11/09(Wed)18:28 No.3684492
    >>3684442
    >and what should be the V&? A card, or a game mechanic?

    Maybe a card which does something really bad to the opponent if he control a CP-card. like discarding his hand or umh.. "destroy" all his inplay cards?

    CP ofcourse needs to be really good otherwise no one will post it :(
    >> Anonymous 02/11/09(Wed)18:32 No.3684536
    >>3684450
    I would like it more if when a card ACT you need to tap it. and SAGE taps a card so that may not act and F5/AGE is to untap a card.
    >> Anonymous 02/11/09(Wed)18:33 No.3684564
    Milhouse
    0 LOL
    0 RAGE

    Meme: NOT A MEME, forced

    Milhouse is sage'd when you post him. Milhouse does not age during your F5 step.

    If Milhouse is ever age'd, your opponent fails it.

    [b] Report cost: -
    >> Anonymous 02/11/09(Wed)18:37 No.3684592
    >>3684564
    Let me fix on thing:

    >Milhouse is not age'd when you hit F5.

    The fewer "gamespeak" terms this has, the better.

    Untap/refresh phase = "hit F5"
    >> Anonymous 02/11/09(Wed)18:37 No.3684595
    >>3684450
    >>3684409
    >>3684389

    All of these.

    So, you can win by either:

    Emptying your opponents folder.
    Making them RAGE until they leave.
    Filling the entire board.
    >> Anonymous 02/11/09(Wed)18:38 No.3684609
    You cannot report, sage, or ban a card until you have hit F5 after it has been posted.
    >> Anonymous 02/11/09(Wed)18:39 No.3684614
         File :1234395543.png-(53 KB, 524x377, board.png)
    53 KB
    Going to sleep.

    I started out just making shit up but Now I think I'll try to come up with a playable system. I was looking into a Magic Set Editor template which would take some work but wouldn't be too hard.
    Any ideas welcome.
    >> Anonymous 02/11/09(Wed)18:40 No.3684634
    >>3684564
    if fail == lose the game then milhouse is fucking overpowered, assuming ageing will be fairly common and assuming reporting only can be done on your turn.
    >> Reverend Laughing Man !!CwndNHTjLMy 02/11/09(Wed)18:46 No.3684697
         File :1234395993.jpg-(79 KB, 734x404, 1232171517064.jpg)
    79 KB
    Threads like these are the reason I come to 4chan time and time again. When I think /tg/ is too shit infested with sergals, cynder, and other bullshit trolling, threads like this come along.

    There is no reaction image for what I am feeling right now.
    >> Anonymous 02/11/09(Wed)18:47 No.3684701
    Yo Dawg
    LOL : 3
    RAGE : 2
    when you post Yo Dawg you may search your library four a meme identical to meme in play and put it into play.

    "Yo Dawg, I heard you like cars so we put a car in your car"
    >> Anonymous 02/11/09(Wed)18:52 No.3684762
    Man, this idea is going to go down in flames as everyone tries to plug their own hare brained memes into this.

    Speaking of which, "MY NAME IS HUGE."
    >> Anonymous 02/11/09(Wed)18:57 No.3684805
    I don't know about the rest of you, but I'd rather avoid making a Magic recolor. You can just go plug some memes into a MtG card creator for that. We already have the tools to avoid making it a clone though - we can use board control rather than Life (or LOL or whatever) as a win condition, and we can avoid using the tapping mechanic.

    Assuming board control is the main win condition, that means there would be two main strategies - aggro (getting memes out as fast as possible) and control (slow but steady replacement of opposing memes with your own). Control's methodology is pretty obvious, but aggro needs a little more help I think. Easiest way I can think of to get more memes in play would be more F5 cards (alternate play conditions mean more cards in play).
    >> Anonymous 02/11/09(Wed)19:03 No.3684848
         File :1234397025.gif-(24 KB, 447x423, 1191768029251.gif)
    24 KB
    There should be 4 attributes for memes.
    >> Anonymous 02/11/09(Wed)19:06 No.3684869
         File :1234397218.jpg-(70 KB, 343x500, 1226368297455.jpg)
    70 KB
    bumped for MTGE template

    Pic related: more awesome, indecipherable TCG's
    >> Anonymous 02/11/09(Wed)19:07 No.3684875
    >>3684848
    Third one would be Trollan, what's the fourth?
    >> Anonymous 02/11/09(Wed)19:08 No.3684877
    Alright, so here's what I'm getting as a general overview so far:

    The primary win condition is complete board control. There is a maximum of ten? cards allowed on the board at a time. Opponents' cards are removed from the board by sageing (return to hand) or b& (removed from game). Alternatively, a player loses if they run out of cards in their folder (deck).

    That sound like a good basic description?
    >> Anonymous 02/11/09(Wed)19:08 No.3684884
    >>3684805
    F5 -> alternate play conditions doesnt really make sense to me. im not saying alernate play conditions are wrong be the name is not good.

    if F5 is going be used it should be refresh/untap imo.

    also, what is prohibiting aggro from just flooding the board the first turn?
    we need something like mana or "1 card per turn", imo limiting the cards per to a fix number is kinda boring. but just using board-colored mana is not really better.
    >> Anonymous 02/11/09(Wed)19:10 No.3684891
    >>3684875
    Shock.

    I think Facepalm/Reaction should be the fifth.
    >> Anonymous 02/11/09(Wed)19:11 No.3684898
    >>3684877
    Sounds good to me.

    >>3684884
    We already agreed upon a one card per turn limit (unless alternate play conditions aka F5 are used), I believe. Or talked about it, anyways.

    Still don't like the idea of using tapping.
    >> Anonymous 02/11/09(Wed)19:13 No.3684906
    >>3684848
    >>3684891
    Veto'd.

    Trolls/WAT cause RAGE, more numbers will make this more complex than it has to be.
    >> Anonymous 02/11/09(Wed)19:13 No.3684911
    LOL and Rage should just be inherent things on a card that don't directly affect play. Instead, other cards like >>3683599 should reference other cards' LOL and Rage.
    >> Anonymous 02/11/09(Wed)19:14 No.3684916
    >>3684614
    What do Yotsuba/M00t do?
    >> Anonymous 02/11/09(Wed)19:15 No.3684926
    >>3684877
    Sounds good. the number 10 may need to be tweeked later if rush is having a hardtime or just finish the game in two turns.

    btw, what should age be? needs to be something like the (not really) opposite of sage. resurrecting perhaps?
    >> Anonymous 02/11/09(Wed)19:17 No.3684939
    >>3684926
    I dunno if age is really needed as a term. I don't really see a need for it. Make it a card, maybe.
    >> Anonymous 02/11/09(Wed)19:20 No.3684964
    I agree with avoiding the tap/untap shenanigans. Using everything from above, I think it should look like this:


    Sage = returned to hand.
    Ban = sent to the 404 pile.
    F5 = alternate play condition. Cards will say their F5 requirements.
    Act = use green text. A meme may only Act once during your turn.
    Report = Discard X cards to ban a meme, where X is its report cost. Any player may report any meme.

    Start with 5 cards, draw 2 a turn, play 1 a turn.

    You win from either:
    Having 10 more LOL than the opponent has RAGE. (Aggro would focus on this)
    Controlling all 10 slots (Either playstyle could go for this)
    Emtpying the opponent's folder (Control would focus on this maybe?)

    ...Actually I think that would be all the rules needed to make this work. We'd just need cards from there.
    >> Anonymous 02/11/09(Wed)19:27 No.3685027
    >>3684964
    >F5 = alternate play condition. Cards will say their F5 requirements.
    someone come up with a better name.

    >Act = use green text. A meme may only Act once during your turn.
    when should you choose which quote to activate?
    interuptable?

    >Report = Discard X cards to ban a meme, where X is its report cost. Any player may report any meme.
    I think sacrificing/destroying would be better.

    >Start with 5 cards, draw 1 a turn, play 1 a turn.
    fixd. I rather see "draw a card" on some cards as an "enters play effect" or greentext.

    >Having 10 more LOL than the opponent has RAGE. (Aggro would focus on this)
    not really needed I think.
    >> Anonymous 02/11/09(Wed)19:27 No.3685028
    >>3684877 here

    I agree that we should stick to two primary attributes in order to avoid overcomplicating it. A play limit of one per turn also sounds good, although there will certainly be ways to circumvent this (lets try to stick to the basics for the moment).

    It also stands to reason that since some cards will be more useful than others once in play, there needs to be some system of certain things being more expensive than others. Here's an idea (and feel free to disagree if you've got a better one): having a large amount of LOL increases your ability to play better cards. Conversely, controlling cards with RAGE decreases your opponent's ability to play cards. Perhaps you can only play a card if its LOL is equal to 2(to pick an arbitrary number) + combined LOL of cards you control - combined RAGE of cards your opponents control.

    This way, spamming low LOL, rage-producing cards (/b/?) will bog down opponents but not help you very much in the long run, while trying to build a steady LOL base will allow you to get out your heavy hitters.

    >>3684964

    I also agree with this.
    >> Anonymous 02/11/09(Wed)19:28 No.3685033
    >>3684848
    I like the trollan attribute. Describes how much trolling power meme has.
    >> Anonymous 02/11/09(Wed)19:28 No.3685039
         File :1234398522.jpg-(168 KB, 1364x899, 1229230078811.jpg)
    168 KB
    >http://1d4chan.org/wiki/4chan_CCG
    >> Anonymous 02/11/09(Wed)19:32 No.3685071
    Mystery of the Druids doesn't cause any rage as far as I know so its rage should be 0.
    >> Anonymous 02/11/09(Wed)19:36 No.3685107
    >>3685071
    The OP said he was making it up as he went along.
    >> Anonymous 02/11/09(Wed)19:37 No.3685117
    >>3685028
    The lower LOL a card has, the easier it is for cards like Mystery Of The Druids to ban/sage that card.

    Also, don't forget about Report Cost. The lower that is, the easier for that meme to get b&.

    >>3684964
    >Having 10 more LOL than the opponent has RAGE. (Aggro would focus on this)
    Eh, dunno about that. One, reminds me too much of life. Two, not worth keeping track of each players rage AND lol totals.
    >> Anonymous 02/11/09(Wed)19:38 No.3685128
    I agree with one meme getting to act each turn. Should green text also activate as a comes into play effect?
    >> Anonymous 02/11/09(Wed)19:40 No.3685161
    >>3685028
    sounds like it will be to easy to just lock your opponent out by posting high rage cards.

    having lol/rage only have effect on the controlling player is propably less abuseable.

    something like, LOL is needed to post highpower cards and RAGE is some sort of upkeep wich needs to be below, say 10, or you have to 404 cards until you have RAGE below 10.
    >> Anonymous 02/11/09(Wed)19:43 No.3685187
    >>3685161
    pipe3oxxy 10 LOL/10 RAGE

    stepping stone to awesome cards but you need to 404 all your other cards.
    >> Anonymous 02/11/09(Wed)19:44 No.3685191
         File :1234399464.jpg-(3 KB, 160x159, Advicedogtem.jpg)
    3 KB
    ADVICE DOG

    LOL 2 RAGE 3

    You can have any number of Advice Dog memes in your folder. At the begining of your turn search your folder for a Advice Dog meme and put it in play. Then shuffle your folder.
    >> Anonymous 02/11/09(Wed)19:46 No.3685212
    >>3685191
    Also flavor text: "Oh god, someone made a generator"
    >> Anonymous 02/11/09(Wed)19:52 No.3685261
    What are the resources? Cards should have a primary "casting cost"/power level/value.
    The Submit and Delete buttons could have a gameplay element.
    Also maybe a grey border instead of black, and yellow-themed cards.
    >> Anonymous 02/11/09(Wed)19:52 No.3685266
         File :1234399978.jpg-(66 KB, 400x602, xzibit.jpg)
    66 KB
    XZIBIT

    LOL 4 RAGE 1

    ""Yo Dawg I Herd You Like..."
    >> That Paranoid Guy 02/11/09(Wed)19:55 No.3685281
    I love this idea. Also to contribute:

    Rage Thread (0 LOL, 0 Rage)

    When this card is put into play, choose a board. All cards related to that board get an additional +1 to rage.

    If you play a card that is not related to the board and is of rage two or less, this card gets -1 to report cost.

    Report cost is two.
    >> Anonymous 02/11/09(Wed)19:55 No.3685286
         File :1234400141.jpg-(21 KB, 255x288, mr rage.jpg)
    21 KB
    MR. RAGE

    Instant

    Ban target meme.

    "FUUUUUU..."
    >> Anonymous 02/11/09(Wed)19:58 No.3685308
    >>3685261
    as some before me have stated, lets avoid making a magic clone.
    the two alternatives for card control seems to be
    >>3685028
    and
    >>3685161

    perhaps a yellow/Yotsuba theme could be used on NSFW-board cards. but I for one use Yotsuba B on all boards.
    >> Anonymous 02/11/09(Wed)20:00 No.3685324
         File :1234400428.png-(39 KB, 875x960, awesome.png)
    39 KB
    AWESOME

    Enchantment

    Target meme gets +2 LOL.

    "Awesome!"
    >> That Paranoid Guy 02/11/09(Wed)20:00 No.3685333
         File :1234400458.jpg-(67 KB, 620x875, en-coloring-pictures-pages-pho(...).jpg)
    67 KB
    >>3685266
    Xzibits yo-yo.
    >> Anonymous 02/11/09(Wed)20:02 No.3685349
         File :1234400571.jpg-(17 KB, 640x360, justasplanned.jpg)
    17 KB
    JUST AS PLANNED

    LOL 1 RAGE 0

    "Keikaku means plan"
    >> Anonymous 02/11/09(Wed)20:04 No.3685367
    >>3685117
    >>3685161

    That makes sense. So LOL allows you to post better cards as well as making a card more difficult to ban/sage, while RAGE does not affect your opponent and you must sacrifice cards if you exceed a certain amount of it.

    This way, cards with LOL build on each other to get out increasingly LOLful cards. Cards with RAGE but low LOL are easy to play and maybe can do some nifty tricks but are easy to ban/sage and you don't want to build up too many of them.

    This makes it seem like RAGE cards aren't very useful, but they would be good in the context of board control. I imagine most low-LOL, high-RAGE cards (thus the easiest things to play) would be annoying, spammed forced memes, so they would be useful for multiplaying via searching for others from your deck or as fodder for saging/banning, in addition to taking up board slots to prevent your opponent from doing so.
    >> Anonymous 02/11/09(Wed)20:05 No.3685371
         File :1234400737.jpg-(4 KB, 238x195, constipatedtoad.jpg)
    4 KB
    >>3683821
    >> Anonymous 02/11/09(Wed)20:05 No.3685373
         File :1234400741.jpg-(28 KB, 434x299, weeaboo.jpg)
    28 KB
    WEEABOO

    Instant

    Ban target meme from /a/.

    "Did someone say weeaboo?"
    >> Anonymous 02/11/09(Wed)20:08 No.3685387
    I propose easy rule:
    You win if you control memes with 20 or more LOL or 20 or more RAGE.
    >> Anonymous 02/11/09(Wed)20:11 No.3685410
         File :1234401066.jpg-(25 KB, 921x606, facepalm piccard.jpg)
    25 KB
    FACEPALM

    LOL 0 RAGE 0

    Target anon's memes get -2 LOL.
    >> Anonymous 02/11/09(Wed)20:11 No.3685411
    You should be able to "Reply" to current memes with your own, maybe thats how you get the green text abilities? This negates the previous meme, but allows for even better memes in the long run.

    Perhaps grant a bonus of some sort depending on how many memes are in a 'Thread', but if it gets too big, it gets auto-saged.
    >> Anonymous 02/11/09(Wed)20:12 No.3685425
    >>3685373
    >>3685367

    For actual rules on how LOL would work:

    When your board is empty, you can play cards with LOL 2 or less. When you have memes in play, you can play any meme whose LOL is less than the total LOL of memes you control.
    >> Anonymous 02/11/09(Wed)20:12 No.3685427
    >>3685367
    if we're going with something simple like "to play a card with LOL X the combined LOL of your cards needs to be >= X" it gets kinda tricky to get started as you have 0 LOL. perhaps cards could state a minimum LOL required in the game text instead.
    >> Anonymous 02/11/09(Wed)20:13 No.3685436
         File :1234401213.jpg-(11 KB, 320x320, banhammer.jpg)
    11 KB
    BANHAMMER

    Ban all memes. They cannot be reposted.
    >> Anonymous 02/11/09(Wed)20:14 No.3685444
    >>3685427

    It seems we've been going with the rule that you can always play a meme with LOL 2 or less. Obviously the number is subject to change, but that seems like the best way to make these rules work.
    >> Anonymous 02/11/09(Wed)20:17 No.3685469
    >>3685444
    Have the starting LOL be on character cards, like they did in Vanguard.

    Except that all the characters are Anonymous.
    >> Anonymous 02/11/09(Wed)20:17 No.3685472
    I was worried about you, /tg/. Especially after I read that "oh noes you sux" post. How can a message board work right when anyone can say whatever they want without regulation or screening. It's like a huge blank canvas spread out on an inner city wall. Someone is going to come and doodle dicks all over it.
    But now? Now I see that the anonymity of /tg/ is its greatest strength. Any can enter and leave their words for any to see and that, /tg/ is not only your greatest despair but your greatest triumph.
    And this is your laudation.
    Because through the trolls and the sagefags and the bickering and the weirdness that plunders 4chan and kills it like a cancer, we (and I as a humble anon feel priveleged to type those two letters) get shit done. We are a group united only by our love of whatever we're talking about, and yet we speak from all over the world, eurofags and weeaboos and stupid americans and our voices join as one and rise over all the pointless bullshit to make beauty. And although some may say you are "the easiest board to troll" our undying testament and fuck you to them all is this fact.
    We get shit done.
    >> Anonymous 02/11/09(Wed)20:17 No.3685474
         File :1234401454.png-(161 KB, 442x241, humanmolestingtroll.png)
    161 KB
    "I Grapple the Troll!"
    /tg/ meme

    LOL 1 RAGE *

    >Sage any number of the opponent's memes, where that number is less than or equal to "I Grapple the Troll"'s own RAGE
    >Ban one card as long as its RAGE x 2 is less than or equal to "I Grapple the Troll"'s RAGE

    This card's RAGE is equal to the combined RAGE of all of target Opponent's memes and is reset at the beginning of each of this card's User's turn.

    Report Cost: 4
    >> Anonymous 02/11/09(Wed)20:18 No.3685477
    >>3685472
    TL;DR:
    Fuck yeah /tg/
    >> Anonymous 02/11/09(Wed)20:18 No.3685485
         File :1234401535.jpg-(84 KB, 355x450, brb fbi.jpg)
    84 KB
    FBI

    LOL 3 RAGE 0

    If target anon has Pedobear in his thread, he skips his next turn.
    >> Anonymous 02/11/09(Wed)20:18 No.3685488
    >>3685411

    Makes total sense.

    I see Saging being used to disrupt the chain at the base, and Reporting/Banning completely destroys a chain as the "green text" stops being green with no post to refer to.
    >> Anonymous 02/11/09(Wed)20:21 No.3685512
    >>3685488

    and a general strategy might be to interrupt other player's LOL threads with your own RAGE memes
    >> Anonymous 02/11/09(Wed)20:22 No.3685515
    >>3685411
    >>3685488
    while it maps reality kinda good its not really a better game system.

    btw, anyone have templates to create pics similiar to OPs?
    >> Anonymous 02/11/09(Wed)20:23 No.3685520
         File :1234401806.jpg-(54 KB, 595x781, The_Fury_of_CAPS_LOCK.jpg)
    54 KB
    CAPSLOCK

    LOL 0 RAGE 3

    All your memes get +1 RAGE.
    >> Anonymous 02/11/09(Wed)20:25 No.3685536
    >>3685520
    with the current rule draft wouldnt that card be just REALLY BAD?
    >> Anonymous 02/11/09(Wed)20:25 No.3685538
         File :1234401935.jpg-(33 KB, 400x439, 1189007437308.jpg)
    33 KB
    PEDOBEAR

    LOL * RAGE *

    Pedobear's LOL and RAGE are equal to number of loli memes in the thread.
    >> Anonymous 02/11/09(Wed)20:25 No.3685541
    >>3685474

    That's really wordy.
    >> Anonymous 02/11/09(Wed)20:26 No.3685551
    >>3685536
    I don't care about your stupid rules. I make cards work as they should.
    >> Anonymous 02/11/09(Wed)20:29 No.3685579
         File :1234402174.png-(82 KB, 239x599, 239px-WEEGEE.png)
    82 KB
    WEEGEE

    LOL 2 RAGE 1

    Ban target meme, draw a meme.
    >> Anonymous 02/11/09(Wed)20:31 No.3685598
         File :1234402265.jpg-(40 KB, 602x399, party van.jpg)
    40 KB
    >>3685485
    4chan Party Van

    Instant

    If target player has any loli or cp memes in play, they are all instantly banned.

    "LOL JK"
    >> Anonymous 02/11/09(Wed)20:31 No.3685600
    >>3685474

    That looks like it'd be useful when there are a lot of memes on the table already, and its effectiveness dies down as the "trolling" memes are slowly banned. That works.
    >> Anonymous 02/11/09(Wed)20:31 No.3685601
    Rage shouldn't be bad. The more RAGE your memes have the better they are against your opponent's memes.
    >> Anonymous 02/11/09(Wed)20:34 No.3685640
    Pedobear should be a really powerful meme considering that there will be many memes that work against him (FBI, Chris Hansen, Party Van, etc)
    >> Anonymous 02/11/09(Wed)20:35 No.3685644
    >>3685601
    "one can only post a limited amount of memes cousing rage without being consumed by the rage himself"
    >> Anonymous 02/11/09(Wed)20:35 No.3685647
    What's the point of labelling something a /tg/ meme or a /b/ meme or whatever?

    What's the point of the "Report Cost"?
    >> Anonymous 02/11/09(Wed)20:39 No.3685677
    Pedo bear
    5 LOL/ 0 RAGE
    > search your folder for a loli or cp meme and post it
    all loli and cp memes have LOL multiplied by two.
    >> Anonymous 02/11/09(Wed)20:41 No.3685700
    >>3685640
    whit his stats depending on the number of lolis, CP and JB in play he'd be mostly used in specialized roricon decks, coming up late whit a "huf, huf, what did I miss?" and wrecking shit up whit his boosted stats. he should, however have lol/rage equal to the SUM of the lol/rage values of all loli/jb/cp cards in play, not equal to the number of cards. that way you don't need to "cp flood" and risk loosing all your shit before using him .
    >> Anonymous 02/11/09(Wed)20:42 No.3685714
    >>3685647
    >What's the point of labelling something a /tg/ meme or a /b/ meme or whatever?
    for other cards to refer to.

    >What's the point of the "Report Cost"?
    the cards needed to sacrifice( or discard? ) to ban the card.
    >> Anonymous 02/11/09(Wed)20:43 No.3685723
    As sad and pathetic as this game concept is, I would fucking play it.
    >> Anonymous 02/11/09(Wed)20:45 No.3685746
         File :1234403125.png-(22 KB, 155x124, Slowpoke.png)
    22 KB
    Slowpoke

    LOL 1
    RAGE 0

    Return target meme from your 404 Pile into play.
    >> Anonymous 02/11/09(Wed)20:45 No.3685748
    Edward
    1 LOL / 5 RAGE
    [tg]
    >Ban one card with the word "cat" on it.
    All opponents able to report Edward must do so.
    >> Anonymous 02/11/09(Wed)20:46 No.3685758
    >>3685700
    pedobear is a 'good meme' and should not couse any rage. the cp/jb however could possibly couse some rage.
    >> Anonymous 02/11/09(Wed)20:47 No.3685771
    >>3685758

    So all cp/jb should have a minimum of 1 rage. The younger the individual, the more rage
    >> Anonymous 02/11/09(Wed)20:47 No.3685774
    >>3685714

    So if a card bans another card as a special ability, would you still need to pay that penalty?
    >> Anonymous 02/11/09(Wed)20:47 No.3685782
    >>3685601
    I agree. I like the idea that cards could combo with each other. So this is my proposal.

    The board has 10 pages each capable of holding one thread.

    Then players take turns posting some number of posts, either creating new threads or replying to older ones. Replying is done by posting on top of an existing post.

    If a player creates a thread, he is its OP (effects can change this, for example, "Disregard that").

    Alternatively,

    Each player is the OP for his own thread only and other threads can be played on for control or duckrolling or something.

    Either way, the idea is that there are only 10 places to play on and you can play on top of other things.
    >> Anonymous 02/11/09(Wed)20:48 No.3685786
    For those who are posting ideas for cards, keep in mind that this isn't going to be a carbon copy of M:tG. I don't think we're even going to have alternate card types like Instant, Enchantment, etc. We should get some of this stuff figured out, and then start working on cards (honestly a lot of them so far have looked like M:tG adaptations more than anything else).

    I think we need to reach a consensus on the function of LOL and RAGE.

    It seems like we're mostly agreed about LOL:
    -Required to play cards with higher LOL. A card can only be played if its LOL is equal to or less than 2 plus the combined LOL of all cards you control.
    -The higher LOL a card has, the more difficult it is to ban/sage it.

    There seems to be some confusion with RAGE, however. It looks like some people want it as a limiter of low-cost cards (i.e low-LOL, high-RAGE cards are easy to play, but you cannot exceed a certain quantity of total RAGE). Others want RAGE to go towards attacking your opponent, possibly in the form of banning/saging cards?

    I like the idea of it as a limiter. If the goal here is board control, we don't want the inexpensive cards also being too good at getting rid of opponents' cards, or LOL will lose its value. With this system, RAGE cards will be fast and pack some neat tricks, without making RAGE-spam broken.

    Thoughts? Feel free to disagree, but I think we should reach an agreement on this so we can move on.
    >> Anonymous 02/11/09(Wed)20:50 No.3685808
    >>3685774
    No. Report Cost is just an alternative way to ban any card.
    >> Anonymous 02/11/09(Wed)20:51 No.3685815
    >>3685782

    I like it... how about when a thread reaches 10 memes (ie, gets image-maxed) and auto-sages, you take the total LOL in the thread, minus the total RAGE in the thread, and that thread's OP gains that much LOL.

    Player with the most LOL after a certain amount of time, or to reach a certain amount of LOL, wins.
    >> Anonymous 02/11/09(Wed)20:52 No.3685825
    i like how all this started from a guy posting 1 card and we just rolled with it.
    >> Anonymous 02/11/09(Wed)20:52 No.3685831
    drawing should be saving.

    I want to play this now.
    >> Anonymous 02/11/09(Wed)20:53 No.3685839
    >>3685815
    I like that idea. How about, once all ten threads auto-sage, the player who won the most threads wins. This even opens the game up for multiplayer.
    >> Anonymous 02/11/09(Wed)20:54 No.3685847
    Archive this NAO
    >> Anonymous 02/11/09(Wed)20:54 No.3685848
    >>3685786
    Linking to:
    >>3685782

    Rage could be used to determine what cards can be played on top of it. Something like, rage can only stay or increase within a thread.

    Going with this will obviously require some special cards to keep thread rage from going turbo.
    >> Anonymous 02/11/09(Wed)20:57 No.3685869
    >>3685847

    Archive Thread

    LOL 0
    RAGE 0

    Target Thread cannot be banned or saged.
    >> Anonymous 02/11/09(Wed)20:57 No.3685871
    >>3685839

    Winning a thread: When a thread hits autosage, count the RAGE and LOL in the thread. If there is more LOL than RAGE, OP wins the thread. If there is more RAGE than LOL, every other player wins the thread.

    Each player gets 5 threads that anyone can post on. So, in 2 player, this would work as above - 10 empty slots that anyone can post on, but multiplayer games would still get an even spread to work with. You can OP a maximum of 5 threads.
    >> Anonymous 02/11/09(Wed)20:57 No.3685873
    >>3685786
    im in favor of using LOL/RAGE as discussed before. with LOL slowly building up to bigger stuff and RAGE putting a cap on spamming.

    the +2 part of LOL yields a lot of extra math and the need to remember to always add 2. maybe its better to count your total LOL as two if the combined LOL is < 2. or just let <2 LOL always be playable regardless of the LOL pool.
    >> Anonymous 02/11/09(Wed)20:59 No.3685897
    >>3685871

    Sounds good. Also sounds like decks will have to be pretty damn big
    >> Anonymous 02/11/09(Wed)21:01 No.3685910
    >>3685897
    We could lower the autosage count. 10 is hueg.

    Lets set it at 4.
    >> Anonymous 02/11/09(Wed)21:02 No.3685914
    >>3685871

    Going with that... perhaps a Sage'd thread cannot have a new post until your next turn, and a Banned thread cannot have any new posts (it still takes up one of the thread slots)
    >> Anonymous 02/11/09(Wed)21:03 No.3685925
    >>3685910

    Yeah, around 4 sounds more reasonable for a typical 60 card deck
    >> Anonymous 02/11/09(Wed)21:04 No.3685928
    >>3685914
    No, bannig just 404's a card, and Sage should still bounce a card to hand. When a thread hits autosage, though, its done.
    >> Anonymous 02/11/09(Wed)21:05 No.3685936
    >>3685928

    Yeah, you're right, that will just work out better
    >> Anonymous 02/11/09(Wed)21:05 No.3685942
    >>3685871
    I'm afraid that this will become a more complex version of war. I think we'll need a bit more complexity, to add depth, but this seems like a good start.

    >>3685848
    This is good. Once the rage gets going, it just doesn't stop. Though I dunno if it would work with what
    >>3685871
    suggested.

    >>3685873
    If we do this, its going to be a bitch to read through all the threads to see how much lol each player has. And does lol carry over from thread to thread? If not, it's going to be even worse.
    >> Anonymous 02/11/09(Wed)21:06 No.3685944
    >>3685786 here

    I am liking this idea of thread building instead of just playing cards. Let's go with it.

    One problem with gameplay might be that it can devolve into player one plays a LOl card in his thread, player two plays a rage card in it, rinse and repeat until it autosages and whoever drew better cards wins.

    Perhaps any given thread can be one of two types: normal, or troll. The type is known only to the thread's OP (maybe a face-down normal or token card will be placed next to the thread, so that it can be revealed later). When a normal thread autosages, its OP gains points equal to the LOL minus the RAGE in the thread. However, when a troll thread autosages, the OP gains points equal to the RAGE minus the LOL in the thread. When all ten threads have autosaged, whoever has more points wins.

    This way, a big part of the game will be guessing whether your enemy has a troll thread or a normal thread; if you RAGE at what you perceive to be the normal thread you actually feed him and vice versa.

    If we're going with this format I would also suggest changing the meaning of sage to be simply making a blank post in a thread in order to autosage it faster, without affecting the LOL/RAGE in it. Getting cards banned will remove them from the thread entirely.
    >> Anonymous 02/11/09(Wed)21:10 No.3685974
    >>3685815

    I like this idea. The game would be broken up into "rounds" of posting in a thread till limit is reached. Take score and remove the cards (404) then the next person gets a chance to start a thread.
    >> Anonymous 02/11/09(Wed)21:11 No.3685980
    >>3685944

    This sounds intriguing... I'm curious about saging a thread though... how would it work? I'm thinking placing one of your cards face down on the thread. The card doesn't matter, if it's just considered a blank post worth no LOL or rage

    If there's a limit to the number of cards you can play in a turn, sage should count towards that limit
    >> Anonymous 02/11/09(Wed)21:12 No.3685990
    >>3685980
    This is a good idea. Any card may be played facedown as a Sage. A Sage has 0 LOL and 0 RAGE, thus netting the OP less points.
    >> Anonymous 02/11/09(Wed)21:15 No.3686003
    U RAFF U RUSE

    OP Meme (OP cards can only be played as the first post in a thread)

    LOL 0
    RAGE 0

    The LOL of all cards in this thread is increased by 1.
    >> Anonymous 02/11/09(Wed)21:16 No.3686012
    >>3685944
    If we're going to use LOL/RAGE as scoring methods, we're going to need a different method to measure a card's playing cost.

    We might be able to go back to the deck being a player's (anonymous'... whatever...) life and having him be decked out would cause them to die (fail?). So playing cards can be done by paying for them by 404ing images from your folder.

    Also, cards that you can play out of those 10 stacks. Tripfaggotry and drawfaggotry might be overall rage inducing effects.

    One more thing is that unless there are ways to ascertain whether a thread is LOL or RAGE, its going to be a very mental game and I really think it should be more strategic.

    Since some cards obviously have both LOL and RAGE, I think that we really should use them as seperate things instead of opposites.
    >> Anonymous 02/11/09(Wed)21:17 No.3686020
    Ride Into Autosage
    [dr.strangelovemissilecowboy.jpg]
    LOL: 4
    RAGE: 2
    Any thread this meme is in has its Autosage limit become 7.
    >> Anonymous 02/11/09(Wed)21:18 No.3686034
    will it really be that hard to guess if the thread is a troll?
    if OP plays a high lol card its most likely a non-troll thread. and the game is turned into a complex version of memory.
    >> Anonymous 02/11/09(Wed)21:19 No.3686042
    >>3686012
    Idea for casting cost:

    The OP post has a maximum RAGE/LOL of 3. Second post has a maximum of 4, third has a maximum of 5, fourth or more has a maximum of 6.
    >> Anonymous 02/11/09(Wed)21:23 No.3686064
    If we're going with all the boards, there should be various different types of cards as well. Tripfag cards, Porn cards (some /a/ or /h/ could have LOL, some /d/ should have RAGE).

    also, just thought of it, /r9k/ deck... you may have no more than 1 copy of a given card in your deck. teh horror
    >> Anonymous 02/11/09(Wed)21:23 No.3686069
    >>3686034
    Imagine: I play a Lol 2/Rage 4 card. Everyone else plays high LOL cards in response. I reveal that it was a LOL thread - I win the thread. ITS STRATERGY.

    Also, I think we should remove the points thing. Go back to the Win The Most Threads idea.
    >> Anonymous 02/11/09(Wed)21:26 No.3686086
    >>3686064

    I don't visit enough boards to know all the memes. I just know /tg/, /co/, and some /v/.
    >> Anonymous 02/11/09(Wed)21:28 No.3686099
    I think that it should be
    >Draw 2 cards a turn
    so that the Report Cost isn't a limiter. As-is, unless you play card draw (which we have seen none of yet), you can play up to a Report Cost of 5 cards - ever.

    If you draw 2 cards a turn, it encourages using the Report ability. In addition, then we really don't need to make many cards that Ban things - Reporting will work just fine.
    >> Anonymous 02/11/09(Wed)21:28 No.3686100
    >>3686012
    if we merge the two ideas we could still use dominating the first page as the goal. but instead of only using single memes you have threads of memes (to make things easier maybe you only count the top card for LOL/RAGE (used as power/limiter) purposes). and when someone posts a new thread with the least lol is removed.

    but maybe im trying to hard now.

    also, the robotoverlord should exist as a card forceing all decks to transform into r9k style decks.
    >> Toy Store Anonymous !wImXn9Y2hw 02/11/09(Wed)21:29 No.3686102
    >Wiped completely from existance.

    Destroy target Meme.
    >> Anonymous 02/11/09(Wed)21:29 No.3686106
    I'm not sure I like the idea of playing cards on top of each other since that implies there is only one deck for all the players to share. Is that acceptable or do we want to go with each player having his own deck?
    >> Anonymous 02/11/09(Wed)21:31 No.3686122
    >>3686106

    No, each player has their own deck. I guess it would be up to the players to keep track of their own damn cards
    >> Anonymous 02/11/09(Wed)21:31 No.3686124
    >>3686069
    >Everyone else plays high LOL cards in response.
    more like everyone gives a fuck about your thread and post rage in their own troll thread.

    I agree that we should try avoiding having to count all cards all the time.
    >> Anonymous 02/11/09(Wed)21:32 No.3686129
    >>3686106

    I believe the way it works is each player has a deck, players start threads by playing a card as OP (there can be a max of ten threads). Players can also play additional cards in existing threads. No sharing involved.
    >> Anonymous 02/11/09(Wed)21:32 No.3686131
    I TROLL U
    Rage 4
    Lol 2
    If this thread is a Troll thread, it instead becomes a Good thread.
    >> Anonymous 02/11/09(Wed)21:34 No.3686137
    >>3686106
    Play cards facing yourself. My cards will face me, your cards will face you, etc.
    >> Anonymous 02/11/09(Wed)21:37 No.3686159
    >>3686100

    I could see this working if there was a life mechanic. I could also see and actual bumping area. Like, there are ten cards in play, 5 mine, 5 yours. I play another one and the first you played gets bumped off. then you play a card and mine gets bumped off. you would lose LOL when opponent plays Rage. you gain LOL when you inflict Rage. cards would need rebalanceing maybe. perhaps casting cost comes from LOL pool (life?)
    >> Anonymous 02/11/09(Wed)21:37 No.3686162
    Damnit /tg/ how do I not have an awesomeface picture in my pictures.
    Ive almost got a blank card done but need the rage and awesome images.
    >> Anonymous 02/11/09(Wed)21:39 No.3686173
         File :1234406352.gif-(3 KB, 75x75, 161829.gif)
    3 KB
    >>3686162
    >> Anonymous 02/11/09(Wed)21:39 No.3686180
    another thing occurs to me. there are a couple of different ideas/concepts floating around. how exactly are we going to arrive at a consensus? until one side shouts long and loud enough the other backs down?
    >> Anonymous 02/11/09(Wed)21:41 No.3686191
    as a regular /b/tard not into tcg's (played a few), i definitely support the idea of this not being an attack/defend mtg clone game, but instead being a game where you are jockeying for page position. the concepts of LOL and RAGE should still be used as ( + ) and ( - ), but the goal should not be to attack / defeat your opponent, but instead to occupy front page for a long time or something like that.

    it's a more accurate representation of the uniqueness of this site- we are not against each other, we just want personal attention.
    >> Anonymous 02/11/09(Wed)21:43 No.3686198
         File :1234406584.jpg-(9 KB, 162x187, invasion body_snatchers.jpg)
    9 KB
    >>3686191
    >> Anonymous 02/11/09(Wed)21:44 No.3686205
    >>3686191

    this is actually very cool because then it doesn't have to be limited to a two person game. maybe no constraints onto number of players. this is more like a board game than a tcg.
    >> Anonymous 02/11/09(Wed)21:46 No.3686218
    >>3686180
    Well. it's more or less only 2 ideas. one which models posting of threads the more abstract one with memes battling eachother (but still with a win condition based on posts). WE could just have both. but I think the one without threads will give the most intresting game while the other is easier to make cards for.
    >> Anonymous 02/11/09(Wed)21:46 No.3686222
    >>3685944
    >If we're going with this format I would also suggest changing the meaning of sage to be simply making a blank post in a thread in order to autosage it faster, without affecting the LOL/RAGE in it. Getting cards banned will remove them from the thread entirely.

    Maybe playing face down cards from your deck?
    >> Anonymous 02/11/09(Wed)21:49 No.3686246
    >>3686205

    >this is more like a board game than a tcg.

    It should definitely be a board game and not a tcg. Maybe take a page from Illuminati and have different sorts of victory conditions for each player? That would alleviate the possible worry that having a board game instead of a tcg wouldn't allow for different playstyles.
    >> Anonymous 02/11/09(Wed)21:50 No.3686249
    >>3686173
    Thank You

    Now I just need a Rage
    >> Anonymous 02/11/09(Wed)21:50 No.3686250
    Rather than make Lol/Rage into casting costs, why not just put a limit? A card has a maximum combined RAGE/LOL value of 8, and each ability it has reduces the count by 1?
    >> Anonymous 02/11/09(Wed)21:51 No.3686257
    >>3686180
    >another thing occurs to me. there are a couple of different ideas/concepts floating around. how exactly are we going to arrive at a consensus? until one side shouts long and loud enough the other backs down?

    No. We're going to do real consensus building. As in we talk about it until there are collaboratively built ideas which are self-evidently better than their competitors.
    >> Anonymous 02/11/09(Wed)21:51 No.3686261
    >>3686246

    each player can choose a Tripfag card with a victory condition on it or Anonymous card with a random victory condition. that is in addition to the normal ways to win.
    >> Anonymous 02/11/09(Wed)21:52 No.3686263
    >>3686191
    using LOL / RAGE as the same thing but one of the being negative is not really intresting. why not only use LOL then and have negative LOL on some cards?

    LOL and RAGE should be two diffrent things, as a controversial meme would have high both LOL and RAGE.
    >> Anonymous 02/11/09(Wed)21:52 No.3686265
         File :1234407128.jpg-(118 KB, 255x288, Rage3.jpg)
    118 KB
    >>3686249
    >> Anonymous 02/11/09(Wed)21:52 No.3686270
    Encyclopedia Dramatica

    LOL 1 RAGE 3

    Select any forced meme card from your 404 Pile, show it to your opponent, and place it in your hand. If this card is destroyed, send both cards to the Ban Pile.
    >> Anonymous 02/11/09(Wed)21:53 No.3686272
    I want to play this so damned badly. I like the idea of threads being troll or lulz threads.

    In a two-player game, with ten threads, with a maximum of ten cards in each thread, then each player will roughly have fifty cards out. Therefore, a sixty-card deck is small unless the game ends when no one can make any more posts. No one should lose for running out of cards; they're a resource to ban or sage/age (make blank posts).
    >> Anonymous 02/11/09(Wed)21:53 No.3686274
    >>3686261

    anonymous card is face down so only you know win condition. tripfag card is face up but maybe make the condition a bit easier?
    >> Anonymous 02/11/09(Wed)21:53 No.3686280
    Started typing this on the 1d4chan article, and kept it mostly up to date with what's all been said so far. I like the board game idea, but I don't think it needs a board. Maybe like FLUXX, just a massive deck everyone draws from, with optional expansions.

    We would need cards for the Troll thread/Good thread tokens, but we could have 10 of those thrown into every "set" or something.

    Anyway, rules in the next couple posts.
    >> Anonymous 02/11/09(Wed)21:53 No.3686282
    The idea of vying for occupation of the front page is kinda cool, but it seems to invite a whole bunch of complexities such as constantly moving around the piles of cards to reflect which is on which page. Personally I think we should go with the threads system, with the Lol thread/Troll thread dynamic.

    This still reflects getting attention as well, mind you. If you make a troll thread and convince everyone it's a good thread, people will hit you with RAGE (thus getting their attention), which is just what you wanted.

    I agree sageing should just be placing a facedown card in a thread, which advances it towards autosage but contributes zero to RAGE/LOL
    >> Anonymous 02/11/09(Wed)21:54 No.3686286
    >>3686280

    -Meme: A card with a Lol value and a Rage value.
    -Folder: The deck. If you cannot draw cards from the Folder, you lose.
    -404 bin: The discard pile. A card in the 404 bin does not count towards any thread's autosage.
    -Ban: send a card to the 404 bin.
    -Sage: Any card may be used as a Sage by playing it facedown. It has 0 LOL and 0 RAGE.
    -Thread: A slot where Memes and Sage may be played. Whether it is a Good thread or a Troll thread is hidden from all players other than OP.
    -Troll Thread: A thread where more RAGE is better for the OP.
    -Good Thread: A thread where more LOL is better for the OP.
    -OP: The player who started a thread.
    -Autosage: A thread with 4 cards in it. When a thread hits Autosage, it can no longer be played on.
    -Report Cost: Any player may discard cards from their hand to pay a cards Report cost. If you do, that card is Banned. You may only report one card per turn.
    -Epic Win pile: When you win a thread, the OP post goes here. When someone loses a thread, everyone else who posted in it gets 1 card here. The player with the most Epic Win at the end of the game wins.
    >> Anonymous 02/11/09(Wed)21:54 No.3686289
    >>3686272

    I believe we're going with 4-5 cards in a thread, so decks are more in the standard range
    >> Anonymous 02/11/09(Wed)21:54 No.3686295
    >>3686286

    ==System Basics==
    Each player has a 60 meme deck. They start by drawing 5 memes, and draw 1 card every turn. You must post 1 card each turn. Each player has 5 threads that they can OP. You cannot post a card unless you have OP'd at least 1 open thread, or all of your threads are autosaged.

    When you OP a thread, you may put a Troll Thread/Good Thread token face down under the thread. No one else may look at this token until the thread has Autosaged. Anyone may post a card in any thread that has been OP'd. Once a card has 4 memes/sages in it, that thread is Autosaged, and can no longer be posted on.

    When a Thread hits Autosage, the OP reveals the Lol/Troll token. Count the total RAGE/LOL in the thread, and determine which is higher. The Token remains in the thread to mark that that slot is 'taken.' Once all threads are autosaged, the player with the most cards in their Epic Win pile wins.

    In a Good thread:
    -Higher LOL wins OP the thread. He takes the OP post, and sets it in the epic win pile. The remaining cards are 404'd.
    -Higher RAGE loses OP the thread. Anyone else who posted in the thread may take 1 card they posted in the thread and put it in their Epic Win pile. All other posts are 404'd.

    In a Troll thread:
    -Higher RAGE wins OP the thread. He takes the OP post, and sets it in the epic win pile. The remaining cards are 404'd.
    -Higher LOL loses OP the thread. Anyone else who posted in the thread may take 1 card they posted in the thread and put it in their Epic Win pile. All other posts are 404'd.
    >> Anonymous 02/11/09(Wed)21:59 No.3686324
    >>3686282
    the idea was not to shuffle the cards around. when you leave the front page your gone forever.

    im still not convinced this troll/good thread will give anything more intresting then the game of "guess if this is a troll".
    >> Anonymous 02/11/09(Wed)22:01 No.3686340
    >>3686295
    I foresee a problem in drawing one card per turn. Unless a lot of memes allow for card drawing, it'll be impossible to ban. A maximum hand size would fix any problem of someone stockpiling for the purposes of baninating.
    >> Anonymous 02/11/09(Wed)22:03 No.3686356
    >>3686340
    Oh, right. I was even the one who suggested 2 cards drawn a turn... what was I thinking.

    Changed to
    >Each player has a 60 meme deck. They start by drawing 5 memes, and draw 2 card every turn. You must post 1 card each turn.
    >> Anonymous 02/11/09(Wed)22:03 No.3686362
    >>3686324

    Agreed. I'm not sure how much strategy there would be.

    Slightly related should there be a limiting mechanic on Sage posts? What's to stop someone from flooding every opponents thread with face down cards?
    >> Anonymous 02/11/09(Wed)22:05 No.3686373
    >>3686362

    Nothing. but it's a tactical choice, if it was a Good Thread, and the OP started it off with a high LOL thread, then he wins it.
    >> Anonymous 02/11/09(Wed)22:05 No.3686374
    >>3686324
    There could be cards that switch a thread from Troll to Good, or vice versa. Of course, only OP knows what the thread is.
    >> Anonymous 02/11/09(Wed)22:06 No.3686381
    >>3686295
    >>3686286
    >>3686356

    I'm in agreement with all of this.
    >> Anonymous 02/11/09(Wed)22:09 No.3686407
    >>3686381
    Third'd.
    >> Anonymous 02/11/09(Wed)22:09 No.3686409
    >>3686362
    It won't win them the game. If all you do is sage, then you're pretty much giving the thread to your opponent. You can, however, use sage as a way to tell OP that you're not sure if they're trolling or not and that you're not going to give them any points.
    >> Anonymous 02/11/09(Wed)22:09 No.3686414
    Second'd
    This meme is a copy of any other meme in the thread.
    >> Anonymous 02/11/09(Wed)22:10 No.3686423
    >>3686409
    I get the feeling Sage'ing will be used most often on your own threads. When you know your thread is winning, you Sage it so it stays winning.
    >> Anonymous 02/11/09(Wed)22:10 No.3686424
    >>3686340

    You could have drawing cards be a function of the LOL points on the field, and the banning and saging of cards the function of all the RAGE points on the field?
    >> Anonymous 02/11/09(Wed)22:11 No.3686431
    >>3686373

    Also if a thread is near the autosage limit and the OP is currently winning it, he could sage it himself to assure himself a win.

    To prevent the OP from flooding his own thread, maybe there could be something like a Samefag card that causes rage depending on the number of preceding cards posted by the one player or something.
    >> Anonymous 02/11/09(Wed)22:11 No.3686432
    >>3686374
    We will definitely want cards that do that. Thread derailment is damn common on /tg/.
    >> Anonymous 02/11/09(Wed)22:12 No.3686437
    >>3686295
    I like these
    also card up in 2ish.
    >> Anonymous 02/11/09(Wed)22:12 No.3686441
    >>3686424
    I want to shy away from keeping track of the total RAGE/LOL of everything in play at all times. It should only matter when the thread hits autosage.
    >> Anonymous 02/11/09(Wed)22:13 No.3686446
    Thread Limit Reached

    >Thread this Meme is played on immediately Autosages.
    >> Anonymous 02/11/09(Wed)22:15 No.3686467
    >>3686362

    There could be strategy in how the cards play off each other in the thread. Maybe different types of cards or even individual memes have other cards that can combo off them.

    For example, I play Angry Marines, a /tg/ card with more LOL than RAGE. It is therefore assumed the thread is a LOL thread. Towards the end of the thread I bust out Furry Marines, which gets a massive RAGE bonus if the OP is a /tg/ card.

    Just a broad example, but you see what I mean with comboing and strategy. It's about deceit and mind games. This doesn't negate the fact that there will also be lots of obvious trolling attempts, just like in real life.
    >> Anonymous 02/11/09(Wed)22:18 No.3686493
    What about cards that can affect more than one thread, for example:

    Public Ban
    The targetted thread is treated as if having reached Autosage, all other existing threads get +1 LOL.

    It could help if you're the OP of several good threads, but kinda reveals your thread types and may help your opponent.
    >> Anonymous 02/11/09(Wed)22:21 No.3686524
         File :1234408906.jpg-(145 KB, 377x524, ftd.jpg)
    145 KB
    >> Anonymous 02/11/09(Wed)22:21 No.3686525
    Simplified things.

    Meme: Any card in play.
    Folder: The deck. If you cannot draw cards from the Folder, you lose.
    404 bin: The discard pile. A card in the 404 bin does not count towards any thread's autosage.
    Ban: A banned card is sent to the 404 bin.
    Sage: Any card may be used as a Sage by playing it facedown. It has 0 LOL and 0 RAGE. It has no abilities, and a Report Cost of 2. A Sage counts as your post for the turn.
    Thread: A slot where Memes and Sages may be played. Whether it is a Good thread or a Troll thread is hidden from all players other than OP.
    Troll Thread: A thread where more RAGE is better for the OP.
    Lulz Thread: A thread where more LOL is better for the OP.
    OP: The player who started a thread. The OP post cannot be a Sage. The OP post cannot be Banned.
    Autosage: A thread with 4 cards in it. When a thread hits Autosage, it can no longer be played on.
    Report Cost: Any player may discard cards from their hand to pay a meme's Report cost. If you do, that card is Banned. You may only report one card per turn.
    Epic Win pile: When you win a thread, the OP post goes here. When someone loses a thread, everyone else who posted in it gets 1 card here. The player with the most Epic Win at the end of the game wins.
    >> Anonymous 02/11/09(Wed)22:22 No.3686528
    >>3686441

    It could be as simple as "You can draw as many cards as cards with more than 2 LOL currently in play"
    >> Anonymous 02/11/09(Wed)22:25 No.3686539
    >>3686441

    Yeah, instead of having to keep track of this all the time, a few cards can have effects based on the current total of rage/lol in a threat - that way you only have to evaluate them once, but you can still capture what the other poster was looking for. For instance, perhaps if RAGE is dominant in a thread when it's played, TROLLS TROLLING TROLLS TROLLING TROLLS immediately allows each player to sage the thread once if desired. If LOL is dominant, it allows each player to ban a meme in that thread.
    >> Anonymous 02/11/09(Wed)22:26 No.3686547
         File :1234409168.jpg-(98 KB, 694x900, Flares proper place4.jpg)
    98 KB
    >>3686524
    It is delicious flare. I must eat it.
    >> Anonymous 02/11/09(Wed)22:26 No.3686548
         File :1234409171.jpg-(90 KB, 800x231, bongophone.jpg)
    90 KB
    Bongophone
    LOL 1
    RAGE 0
    Meme: combo

    Post Bongophone only as an OP thread or as a reply to a /b/ meme.

    When you post Bongophone, look at the top card of your Folder. If its LOL is >= RAGE, immediately post this card as an age to Bongophone, and Bongophone gets +3 LOL. If its RAGE is > LOL, immediately post this card as a sage to Bongophone.

    "STOP CALLING ME!"
    >> Anonymous 02/11/09(Wed)22:26 No.3686555
    mySQL Failure
    The next time your opponent posts, flip a coin. If tails, the card they are trying to post is 404'd
    >> Anonymous 02/11/09(Wed)22:27 No.3686560
    Memes of the TROJAN type obviously attack your folder.
    >> Anonymous 02/11/09(Wed)22:27 No.3686567
    >>3686560

    But condoms protect you, not hurt you!
    >> Anonymous 02/11/09(Wed)22:31 No.3686591
         File :1234409491.jpg-(133 KB, 377x524, yummyflare.jpg)
    133 KB
    >>3686547
    >> Anonymous 02/11/09(Wed)22:34 No.3686616
         File :1234409699.jpg-(97 KB, 377x524, slowpoke.jpg)
    97 KB
    >>3685746
    >> Anonymous 02/11/09(Wed)22:35 No.3686617
    Looking this over, I think the Meme Types line should probably be for flavor more than game function. The board types work fine for specifying card effects.

    ==Card Design==
    LOL/RAGE values: A card should have a maximum of 4 for either value.
    Green Text: When a card is posted, use its Green Text ability.
    Black Text: All continuous abilities are in Black Text.
    Red Text: Red Text is always in parenthesis and ALL CAPS, parodying (USER WAS BANNED FOR THIS POST). This is the card's Flavor Text.
    Report Cost: Minimum of 1, maximum of 4. 4 is a ridiculous Report Cost btw.
    Boards: Each meme belongs to one or more boards, which effects other cards.

    [edit] Guidelines

    Thread Type Changers: We want a few of these.
    LOL/RAGE adjutment: +/-2 should be the largest change made for global effects. +/-4 should be the largest for a change to a single card, and should be for conditional boosts. (i.e., Furry Marine gets +2 RAGE for each /tg/ meme in the thread)
    >> Anonymous 02/11/09(Wed)22:35 No.3686619
    Gentleman. We need that blank card.
    >> Anonymous 02/11/09(Wed)22:37 No.3686640
    >>3686619

    share the template and I'll get to work making some too
    >> Anonymous 02/11/09(Wed)22:38 No.3686643
    Hah, this thread has been autosaging for a while now. Awesome.
    >> Anonymous 02/11/09(Wed)22:38 No.3686652
    Has this been archived yet?
    >> Anonymous 02/11/09(Wed)22:39 No.3686656
    >>3686640
    >>3686619
    Guy whose been doing the wiki-fagging here. If we get that blank template, I'll post the full rules in a new thread and we can get started on that whole Make Cards thing.
    >> Anonymous 02/11/09(Wed)22:39 No.3686657
    >>3686617

    On top of that, a 4 represents something that is clearly protected by board rules, a 3 is something that's normal but still not ban-worthy or delete-worthy, 2 is something that's not entirely bannable but might still be deleted by mods, and 1 is something that flaunts the rules of the board and would easily get someone banned.

    For reference, LOL-heavy Original Content can be 4 cost card while CP will always be 1 cost.
    >> Anonymous 02/11/09(Wed)22:40 No.3686666
    >>3686493
    We could in addition to having max image counts, have cards that /thread. This would add depth.

    Also, the troll/lulz thread method for scoring is in my opinion just a simplistic mind game lacking much strategic depth. I really think we should go back to using LOL and RAGE as methods for determining which cards can be played and the winner of each thread is determined by the effects of all the cards in a thread.

    This is what I suggest instead.

    If a player makes a post, that post belongs to him. A player has LOL (equivalent to mana) each turn equal to 2 + the LOL of all the most recent posts of each thread that belong to him. Your posts' LOL may not exceed your LOL. Rage is a control effect such that all posts replying to it must have rage equal or greater. Sage posts (face down) reset the rage of a thread.

    The game will be more effect driven and cards will hopefully have interesting abilities.
    >> Anonymous 02/11/09(Wed)22:41 No.3686673
    >>3686643

    >Hah, this thread has been autosaging for a while now. Awesome.

    Damnit the OP is going to win.
    >> Anonymous 02/11/09(Wed)22:41 No.3686677
    >>3686643

    So was this considered a Good Thread or a Troll Thread?
    >> Anonymous 02/11/09(Wed)22:41 No.3686682
    >>3686657

    report cost should be based on how powerful the card is since OP can get points for RAGE and LOL.
    >> Anonymous 02/11/09(Wed)22:41 No.3686685
    >>3686657
    I like this idea better:

    A card should have a maximum of 8 for the total of both LOL and RAGE values, and a maximum of 6 for any given value. The less powerful a card's Green Text and Black Text, the closer to this upper limit it should be.
    >> Anonymous 02/11/09(Wed)22:42 No.3686691
    >>3686652

    yes
    >> Anonymous 02/11/09(Wed)22:43 No.3686695
    >>3686677

    Obviously a good thread. We need some rage inducing shit in here NAO.
    >> Anonymous 02/11/09(Wed)22:43 No.3686697
    >>3686677
    Good Thread. OP gets his post added to his Epic win pile.
    >> Anonymous 02/11/09(Wed)22:44 No.3686715
         File :1234410278.jpg-(141 KB, 377x524, Bongophone.jpg)
    141 KB
    Wait we are autosaged damit someone should have said that sooner.
    >> Anonymous 02/11/09(Wed)22:44 No.3686717
    >>3686666

    >If a player makes a post, that post belongs to him. A player has LOL (equivalent to mana) each turn equal to 2 + the LOL of all the most recent posts of each thread that belong to him. Your posts' LOL may not exceed your LOL. Rage is a control effect such that all posts replying to it must have rage equal or greater. Sage posts (face down) reset the rage of a thread.

    This will get wicked unwieldy fast if there are multiple threads in play.
    >> Anonymous 02/11/09(Wed)22:46 No.3686731
    >>3686617

    I think there should also be cards that can affect multiple threads, perhaps with some additional cost to play them. They wouldn't be a post per se, and might modify the LOL or rage in all threads by +/-1. They could add strategy as you'd have to weigh the benefit to you against a possible benefit to your opponent.
    >> Anonymous 02/11/09(Wed)22:46 No.3686732
    >>3686717
    Yeah, look at what >>3686381 links to. Those are the rules.
    >> Anonymous 02/11/09(Wed)22:46 No.3686734
    >>3686682

    You can give the more powerful cards a requirement before they can be played.
    >> Mport !!l3LsCFjSd/J 02/11/09(Wed)22:48 No.3686749
         File :1234410507.jpg-(47 KB, 377x524, templatefixed.jpg)
    47 KB
    Template card.
    >> Anonymous 02/11/09(Wed)22:50 No.3686765
    Wow, looks like we've finally got some rules agreed on!

    The game needs a name. I suggest the obvious "4chan: The Trolling"
    >> Anonymous 02/11/09(Wed)22:51 No.3686776
    >>3686765

    I think that's already a game name for a homebrew in the works.

    We could just call it Memetics.
    >> Mport !!l3LsCFjSd/J 02/11/09(Wed)22:52 No.3686787
    >>3686765
    No go, there is another game named that on the wiki atm.
    >> Anonymous 02/11/09(Wed)22:52 No.3686788
    >>3686749

    We're also going to need to agree upon font types, sizes, and colors for the different areas when we get there so the cards look uniform and tidy.
    >> Anonymous 02/11/09(Wed)22:55 No.3686811
    rolled 19 = 19

    >>3686788
    colours are easy, worksafe board cards are burichan blue, non- worksafe board cards like melonfuck and sea angel are futaba pink.
    >> Mport !!l3LsCFjSd/J 02/11/09(Wed)22:57 No.3686828
         File :1234411051.jpg-(94 KB, 377x524, trollyou.jpg)
    94 KB
    >> Mport !!l3LsCFjSd/J 02/11/09(Wed)23:02 No.3686869
         File :1234411338.jpg-(102 KB, 377x524, PEDOBEAR.jpg)
    102 KB
    Sooo new thread?
    >> Anonymous 02/11/09(Wed)23:03 No.3686881
    >>3686811

    I meant text colors
    >> Anonymous 02/11/09(Wed)23:04 No.3686886
    >>3686828

    I think you got those values reversed.
    >> Anonymous 02/11/09(Wed)23:04 No.3686892
    >>3686828

    Dude, that'd be the other way around.

    "Surprise Breakthrough" which would represent like a game or something being made from troll material is a better choice to show a troll thread becoming a good thread.
    >> Anonymous 02/11/09(Wed)23:06 No.3686904
    >>3686887

    New Thread, gogogo.

    Guess whether I picked Good Thread or Troll Thread.



    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]