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02/11/09(Wed)20:48 No.3685786For those who are posting ideas for cards, keep in mind that this isn't going to be a carbon copy of M:tG. I don't think we're even going to have alternate card types like Instant, Enchantment, etc. We should get some of this stuff figured out, and then start working on cards (honestly a lot of them so far have looked like M:tG adaptations more than anything else).
I think we need to reach a consensus on the function of LOL and RAGE.
It seems like we're mostly agreed about LOL: -Required to play cards with higher LOL. A card can only be played if its LOL is equal to or less than 2 plus the combined LOL of all cards you control. -The higher LOL a card has, the more difficult it is to ban/sage it.
There seems to be some confusion with RAGE, however. It looks like some people want it as a limiter of low-cost cards (i.e low-LOL, high-RAGE cards are easy to play, but you cannot exceed a certain quantity of total RAGE). Others want RAGE to go towards attacking your opponent, possibly in the form of banning/saging cards?
I like the idea of it as a limiter. If the goal here is board control, we don't want the inexpensive cards also being too good at getting rid of opponents' cards, or LOL will lose its value. With this system, RAGE cards will be fast and pack some neat tricks, without making RAGE-spam broken.
Thoughts? Feel free to disagree, but I think we should reach an agreement on this so we can move on. |