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File: Tiji Sector.jpg (22 KB, 387x472)
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roll20 page:
https://app.roll20.net/join/558520/CwpvVw

Previous Threads:
http://suptg.thisisnotatrueending.com/archive/35586871/
http://suptg.thisisnotatrueending.com/archive/35631395/
http://suptg.thisisnotatrueending.com/archive/35652246/
http://suptg.thisisnotatrueending.com/archive/35706457/

So this is a cooperative project for all of /tg/.

The system we will use for system creation will be Mongoose Traveller. I am using the 2008 printing of the Core Rulebook, pg.s 1697 to 181. Any Entry in the Universal World Profile(UWP) may be altered if /tg/ doesn't like the result, but once a world is complete the code is fixed.

Currently no world is complete and only tentative descriptions are in place. If anyone on /tg/ wishes to add, correct, or otherwise alter a description, UWP, Trade Codes, or Travel Zone, please green text or otherwise quote the original entry and post it with your submission. This can be done here on /tg/ or on the roll20 Tiji Sector forum.

The project is not limited to just building the sector, the cultures and races are also under discussion. Currently the only inhabitants are humans, the scattered Zoani, and the terrifying Coral Minds. Random creature creation can be found on pg.s 69 to 75.

The goal is to develop the sector enough to allow gaming groups to adventure and explore using the Traveller ruleset. Keeping with this, some parts of sub-sectors, or even some entire sub-sectors, will have locations of systems that haven't been explored, surveyed, or otherwise documented, letting groups have their own bit of the Tiji Sector just for their game.
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>>35740251
Less than 3 minutes from starting the thread to page 4, WTF 40kids, stop jacking off to Matt Ward and the newest set of MtG.
Fuck. I thought we might get some shit DONE, but noooo.
But then what else could I expect on a friday night?
>>
>>35740386

Eh, there's usually some churn on the first couple of pages. Once you get to page three or four it's a smooth, slow ride with plenty of time.

And nobody uses the frontpage anymore, it's all about the catalog.
>>
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>>35740785
Yeah, I use to have the front page as my go to for /tg/ then 3 or 4 years ago I set it to the catalog instead.
So shall we try for system 0703, or something else?
>>
>>35740923

What does 0703 need? I missed the thread yesterday; I was running my campaign.
>>
>>35741153
np, yesterday was me sitting here for hours bumping the thread everytime it hit page9, then Viscount showed up and we generated some systems, 0803, 0801, 0710, 0701, we just need 0703 to complete that column and then we can move to column 6
>>
>>35741190

Well, let's finish that column out, then.
>>
Okay, so Size is 2d6+-2
>>
Rolled 1, 4 - 2 = 3 (2d6 - 2)

>>35741287

Here we go.
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>>35741335
Ouch, so we can keep it or you can re-roll
>>
Rolled 2, 5 - 2 = 5 (2d6 - 2)

>>35741374

Yeah, let's reroll that. Get something a bit less tiny.
>>
Rolled 1, 2 - 7 = -4 (2d6 - 7)

>>35741403

There we go, that's better. Let's do atmosphere.
>>
Rolled 4, 2 - 2 = 4 (2d6 - 2)

>>35741448

Hey, it lost the five. Guess I have to add the -7 and +5 together. Rerolling.
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>>35741403
asteroids aren't bad, it's just...difficult to make them a notable system.
Is this going to be Standard, Space Opera, or Hard Science?
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>>35741475
Temperature is an optional roll, it will affect Hydrographics if you choose to roll it.
If not roll Hydrographics 2d6+-3
>>
Rolled 2 (1d6)

>>35741525

Let's do space opera.


Just for the hell of it, I'm going to roll for the planet's position within the habitable zone. 1 is the hot edge, 6 is the cold edge.
>>
Rolled 4, 6 - 1 = 9 (2d6 - 1)

>>35741559

Okay, temperature roll. That's -1 because of the thin, tainted atmosphere.
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>>35741560
Space Opera for this system doesn't change anything. Size was greater than 4, and Atmosphere wasn't 0 to 3 or B.
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>>35741582
Upper range for Temperate, so a bit bigger than Mars, with a Toxic and thin atmo, but it has a pleasant climate...
>>
and I'm sorry, there isn't a system at 0703, it's 0702.
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>>35741622

Sounds nice enough. Put on your filter mask, go jogging out on the surface on a nice, sunny day.

And get eaten by the Rancor beast.
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>>35741658

What? This is an outrage! I'm going to send a letter to my local Duke demanding he move this planet!

"P.S., I am not a crackpot"
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Rolled 3, 2 - 2 = 3 (2d6 - 2)

Wait, where were we? Oh yeah, hydrographics. Let's see some tainted oceans, I like 'em bright purple.
2d6+ -7 + Size(5)
>>
Rolled 3, 6 - 2 = 7 (2d6 - 2)

>>35741747

Nice enough, small seas and oceans. Doesn't rain much. Tainted atmosphere probably keeps the real estate prices low, too!

Now let's see how many people live here. 2d6-2
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Rolled 1, 5 = 6 (2d6)

>>35741806

Tens of millions. Not crowded. Alright, government. Let's hope it's not another super-tyranny, they angry up my blood.
2d6+ -7 + Pop(7)
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>>35741872
Captive Government, probably controlled by KJU of Nikorr(0801) or the Feldarchy of Feldspar Belt(0701)
>>
Rolled 1 (1d3)

>>35741910

Okay, d3 for number of factions.
>>
Rolled 4, 6 - 1 = 9 (2d6 - 1)

>>35741934

Dang, no rebel factions. I guess that makes sense with basically one city's worth of population, total.

Ah well. Let's see the law level. 2d6+ -7 + Gov(6)
Captcha predicts: tyranny gdomira.
>>
Rolled 6, 4 = 10 (2d6)

>>35741973

I don't know what gdomira means, but I think it translates to "tyranny get bent"
I might want to live here after all. It's starting to sound like a fun place.

2d6 for starport!
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>>35741973
Damn. Captcha got it right.
>>
>>35741973

Oh crap, I misread that. It's a 9, not a 1. Dang. Another super tyranny.

Class B starport, though.
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>>35742028
Not the first time captcha has correctly identified a system.
TL roll is 1d6+4(starport)
>>
Rolled 2 + 4 (1d6 + 4)

>>35742070

Rolling for tech level on "gdomira" the tyranny.
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>>35742108
So for 0702 - Gdomira - B543769-6
A tainted Agricultural Garden World, Gdomira's government is nothing but a puppet for the oppressive regimes of the Feldspar Belt and Nikorr.
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>>35742178

Man, I hate those guys. My inner anarchist wants to throw a brick through their windows.
(Now how fast can I accelerate a brick with a scout ship's maneuver drive?)
>>
Rolled 3, 4, 1, 3, 6, 5, 5, 4, 3, 6, 6, 1, 6, 4 = 57 (14d6)

>>35742219
9.8m/s2 per Thrust Rating...

rolling for bases and gas giant
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>>35742248
So a Research Station, TAS, and Consulate, but no Gas Giant. Looks like you have to bring your own (very difficult), buy from the Starport, or mine asteroids for fuel.
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>>35742290
Or we could use the pregenerated Starport from last thread and make it a Class E(changing the TL to 3) so Gdomira can't fight back effectively...
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>>35742248

Hmm. Scout ships have a thrust rating of 2 by default, so that's 19.6m/s.
The kinetic energy calculator online says that a 2.9 kilo brick will thus have 557 joules of energy. I guess I need to upgrade my scoutship, because that doesn't seem like enough.
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>>35742401
That's THRUST RATING, for you know, CONSTANT ACCELERATION. 19.6 METERS PER SECOND PER SECOND.
>>
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For example
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>>35742439

Ah, compounding! I thought that sounded low, but it's pretty late here and I'm getting pretty sleepy.
That ought to be plenty fast enough, then.
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>>35742459
Yeah, trying to calculate how fast it actually is...give me a sec.

4978713600m/s or 859 MEGATONS....oh wait, that's at thrust 2....1244678400m/s or 536.9Mt...and that's for a 2.9kg brick, don't even need to wreck the scout ship, just do a drive by and drop the damn thing out the side.
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>>35742575

Yeah, the tricky part is figuring out how to lean out of the scout ship and huck it at their window without losing the red and black bandanna you're wearing over your face.
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>>35742575
damnit, i did that wrong too, only the seconds are squared not the mass...give me a sec.
5.5903 Mt for a 2.9kg brick at 1G for 1 Hour.

>>35742613
Vacc Suit and space tape.
>>
>>35742664
>Vacc Suit and space tape

Alright, we are now ready to stick it to the man!
>>
>>35742688
Want to complete the Coreward(0501-0502-0601) grouping or get the little cluster to Rimward(0510-0610)? Or did you want to call it a night?
I'm just gonna chill here for a while if you want to call it quits for now.
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>>35742754

Yeah, I've got to get to sleep. It's late, and I've got to work tomorrow.
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>>35742914
np
>>
Out late, but caught the thread. Extracting data now...
>>
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Updated map
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>>35743772
I figure we drop Gdomira to the Class E you marked it already and drop it's TL to 3. Make it a constant battleground between Feldspar Belt and Nikorr
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>>35743849
Works for me. Do we want to keep the Research Station?
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>>35743862
Yeah, let Gdomira have a unique compound in it's atmosphere, that's what's tainting it, but it may have useful applications once it's figured out how it combines.
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>>35743886
So either a Feldspar station, or a clandestine Imperial station.

I changed the travel rating on the workds we still need to do. Makes them stand out a bit more.
>>
>>35743936
nice work
>>
Do you want to get some work done tonight or just let it rest until Monday?
I doubt we'll get anything done with all the shitposting that happens over the weekend.
>>
>>35743886
With that Pop, Gdomira could also harbor a native race
>>
Rolled 3, 2, 6, 5, 6, 1, 3, 1 = 27 (8d6)

>>35744012
We can blitz a world or two.
Physical dice.
>>
3, 2 -> Size 3
6, 5 -> Atmo 7 (standard) or A (HSF)
6, 1 -> Temperate unless we go for a specific orbit
3, 1 -> Hydro 4 (Std) or 0 (HSF)

Keep or do another?
>>
>>35744029
I figure it's part of an exodus that colonized the Feldspar Belt and Nikorr
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>>35744093
Nikorr operated under a political fiction of being an ally. Gdomira is simply owned, if not all that tightly.
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>>35744085
Let's re-roll, we already have 9 systems of Size 4 or less, unless we figure that Earth is actually the Maximum planets get.

>>35744122
Yeah, I figure Nikorr set up a puppet government to help control the food production on the sub-sector border.
>>
Rolled 5, 5, 4, 4, 1, 3, 6, 2 = 30 (8d6)

>>35744145
Physical Dice
>>
Did you enjoy the brick discussion we had earlier, before anon left?
>>35744155
898- Temperate? that works
>>
Rolled 3, 4, 4, 3, 3, 4, 4 = 25 (7d6)

>>35744155
5, 5 -> Size 8
4, 4 -> Atmo 9
1, 3 -> Temperate
6, 2 -> Hydro 9

Social Dice and TL
>>
3, 4 -> Pop 5
4, 3 -> Gov 5
3, 4 -> Law 5
4 -> TL 6 plus whatever Port does

?898555-6+
>>
>>35744223
It's an A port, so
A899555-6 for 0610
>>
>>35744244
Sorry, A899555-C, now we just need a CAPTCHA:
>Loja Ortjudy
>>
Rolled 1, 1, 4, 6, 3, 3, 4, 1, 1, 4, 2, 3 = 33 (12d6)

>>35744244
0610 A898555-C, then.
Ga Ni

Bases
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>>35744283
It's actually not a Garden World, Hydro 4-8, it has 9
Scout, TAS, and Gas Giant

>and dasyhoa
>>
>>35744283
Burn the first pair, and we get Navy and TAS.
Burn the last pair, and we get Scout and TAS
>>
>>35744320
Navy and TAS. Make this an Light in the Darkness and NOONE is going to fuck that up.

>and factkg
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>>35744332
Then I would suggest we bump the Pop up to 7 or 8. Right now we have no world that is a true ship building power, because none of the A ports have the industrial base or population. If this is our capital it needs the people. Otherwise we auto-promote 0507.
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>>35744360
I literally was just going to post the same thing. let's bump it to 7 (or 9 if we want to keep the TL) but should we bump the Gov and Law also? Or do we just increase the Pop, but leave everything else the same?
>>
>>35744360
On the other hand, I think we want to top the Imperium at Pop 8 to keep the high pop hells on its flanks as respectable opposites. The sheer manpower of Sunshine and Feldspar keep the smaller Imperium hopping, even if the Imperium are the "good guys".
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>>35744399
Good point. If we make this place an Industrial World they would just crank out Destroyers and Frigates and annihilate any opposition.

>cated stebul
How about Loja or Stebul for a name?
>>
>>35744395
0610 A899958-C N HI In
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>>35744421
0610 A899858-C N Ph Pi
(assumes a rerolled TL die)
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>>35744485
Those are T5 codes. Pre-Industrial and Pre-High Pop. Not a big deal for a mostly MGT sector.
>>
>>35744464
Lets keep it from being the wrecking ball of the Quadrant, Feudal systems need to expand or they collapse: >>35744485 is fine. should also have Ht trade code though.

Let's get 0510 and 0608 out of the way and we'll have this cluster complete.
>>
>>35744421
I'm hoping for a name that will look good with the word "Imperium" after it.
>>
Rolled 5, 4, 1, 2, 3, 3, 5, 2 = 25 (8d6)

>>35744524
0608
Physical dice

Captcha: Astamo Inv
>>
Rolled 6, 3, 1, 3, 6, 1, 5, 1 = 26 (8d6)

>>35744575
Dasyhoa Imperium? The system doesn't have to be the capital of the Imperium, or even named after it, this is only the first sub-sector. Unless the Imperium is going to be contained in this Quadrant.

Physical data for 0608
>>
>>35744596
>>35744598
That's a nice start to a pair of worlds, I'll change >>35744598 to 0510.
>>
>>35744596
5, 4, 1, 2, 3, 3, 5, 2
C733 Cold

Hmm
>>
>>35744619
Or C737 Cold. Caffeine must be wearing off.

>contained in this Quadrant
That's what I'm aiming for, actually. I want the Core Worlds (K) to be a trek from the new center of civilization.
>>
Rolled 2, 3, 3, 5, 6, 5, 1 = 25 (7d6)

X746 for 0510
Social Rolls

>>35744648
That's fine, I'll make some notes on roll20 to make sure I don't forget.
>>
>>35744618
>>35744598
X746 Temperate
>>
>>35744670
>>35744672
X746347-3
or
X746236-3
and it started so nicely...
>>
Rolled 2, 2, 2, 6, 2, 5, 6 = 25 (7d6)

>>35744670
X746348-3 (due to atmo minimum)

Social dice for 0608
>>
>>35744708
0608 C737233-A
>>
>>35744730
We both botch those social rolls.
>>
Rolled 4, 3, 2, 6, 5, 5, 6, 4, 5, 1, 2, 2, 3, 4 = 52 (14d6)

GG for 0510 and bases for 0608
>>
Rolled 5, 5, 4, 2, 2, 5, 4 = 27 (7d6)

>>35744759
New sets?
>>
>>35744771
43 26 55 64 51 22 34
0510 gets a GG
0608 gets: Research, TAS, and GG
>>
Rolled 5, 4, 2, 3, 2, 4, 1 = 21 (7d6)

>>35744777
sure
>>
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>>35744807
0510: X746643-3 Ag Ga Lt NI

>Republic Scrippit
>>
>>35744777
0608 C737877-9
0510 X746532-3
>>
>>35744829
>>35744829
I'll take yours for 0510
>>
>>35744836
wow, no trade codes for 0608

>homieen was
>>
Rolled 5, 9, 5, 1 = 20 (4d9)

four new worlds for Population multiples, taken in hex order
>>
>>35744868
Gonna call that a night for now and update roll20, we can get some write ups tomorrow if your up to it, otherwise I'm gonna wait for monday and finish the sub-sector, then we can do write ups and start on the neighboring areas.
>>
Archive up:
http://suptg.thisisnotatrueending.com/archive/35740251/
>>
>>35744888
works for me. I'll be sporadic most of the weekend anyway.
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>>35744913
Monday it is then.

I have decided that 0608 will be known as Unlucky.
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>>35744917
Unluk
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>>35744934
Got it.

Thanks for your hard work.
>>
Bump
>>
>>35748193
Did you want to roll dice?
>>
>>35748483

I don't think I've got the time, since I'm headed to work. But I can spare a bump for a great project.
>>
>>35748833
We're taking at least some of the weekend off to let /tg/ do its usual weekend churn and burn. We'll be back.



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