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Between the lull between combat, and cycles passing, many things happen across Arman's Fringe, far too many to see all at once. With the powerful mind of an A.I., however, much of it comes to your attention, though it is not all of consequence. As such, now will be a chance to run over some of the more background ideas and works behind the empire, as well as getting in touch with some of the personnel (AI or no) involved in the empire.

With this, I do hope I'll be able to flesh out more of those whom you work with, as well as the world itself. It is also an excellent place for questions, and general discussion. Most of my posts (I predict, but that may change) will be Point of views from other people and characters, based on the many decisions you've been making, not so much voting options, though opinions are always important.

For now, I shall let people file in, and bring up some topics they wished to bring to attention (I will be slower to respond, as well, since I am squeezing this in between other things)
>>
>>32289127
The Razorskin attack on Arman's Folly.

How did it fail to destroy the refinery? They didn't even have military-grade defenses there.

Also, what was that about gravitational distortions being detected?
>>
>>32289127
Hey, thanks for doing this Program0, although I don't want you to stress yourself out.

I'm thinking about writing up a plan on how to approach the upcoming UGEI attack, and I just have some questions to clarify things up:

Is the energy signature we are reading consistent of what we can expect of a Capital Ship?

Since this is a defensive scenario, will we have the advantage of having ALL of our AI to support our operations?

In future offensive operations can we deploy our own comms sats to enable all of our AI to hack, or extend our hacking range?
>>
>>32289348
>Capital Ship
Don't you mean Battleship? There's no way we're facing that yet.

Also it sounded like the energy signature might have just been referring to the signature of the massive amount of signals, the sheer size of the fleet. Their collective signature.
>>
>>32289168
Also...do we know the history of Arman's Folly, and why it's called so? What does the official UGEI-censored internet say about it and its destroyed planet?
>>
>>32289168
It did damage it pretty heavily (prevents extraction from it, at the least), but reinforcements came in before it could be destroyed. Static defense isn't in place, but it does border some pretty heavily defended areas.

>Gravitational distortion
According to your scans (and the map you've created) there is a nearby blackhole to the warp lane between Arman's Folly and Losirian space. The blackhole itself causes changes in warp space, and makes travel of larger fleets somewhat difficult (or at least, more risky).

>>32289348
I am quite fine, just a bit more distracted then I normally might be.

>Energy reading
As far as you can tell it is just a great many ships. Unless they are cloaking a larger ship's signal, it is unlikely that one is with them.

>Defensive
You have an advantage anyway, with all of your defenses (assuming they hit Ussaihu), but only one A.I. can assist at something at a time. Your other A.I. help you manage larger fleets with more precision, though.

>Comm sats
>Enable all A.I. to hack
They already can, just many of them are not very good at it, or have little interest in learning it. Unlike yourself.
>Extend range
You're only limited by gravity wells at the moment (that is, as long as a ship isn't a few light years away, then you can usually target them). Other then that, though, hacking systems away is beyond your ability at this time.

[Cont]
>>
>>32289824
>>32289513
Arman's Folly is called so after one of the grand early exploration members of the UGEI's fleet, Grand Captain Arman Higgs. He brought a lot of wealth and worlds to the UGEI, in his exploration efforts, and was one of the first to discover the mineral richness of this sector. He also made first contact with the Losirians with rather horrific results, when he, horrified by their appearance, opened fire on their fleet. The Losirians retaliated and violently tore apart much of his fleet. In an attempt to escape with the core fleet intact, he distracted them with a world in Arman's Folly, leaving quite a deal of ripe land destroyed, lives lost, and ships destroyed.

>First PoV requested: UGEI Carrier 'Plague Barer' acquired during the surge into Malorian territory, by use of your hacking ability, and boarding droids, which helped to remove much of the ship's functionality.

"Grand One Ophion, this vessel has a rather detailed archive feed of it's last inhabitants. It may be of interest to you, and so, I have saved it." Fortuna requests your attention, a small fraction of your attention when it is so vast. You consider that seeing the work of your androids from human 'eyes' may be intriguing, and so, let the vid play over, as you analyze the situation and their combat effectiveness.

[Cont]
>>
>>32289859
"Sir! We've lost contact with Alpha Hanger, and Beta Hanger! No responses on any of our security feeds, either. Everything's going dark." One of the recruits suddenly shouts on screen, as the video comes into focus, and you witness your Androids at work, tearing apart the crewmen with their central mounted laser. Each of them move dexterously as you could have hoped, crawling along the walls, and making their way through vents and other, smaller access corridors. The humans seem none the wiser, as the Captain himself curses at the news of losing contact.
"Seal all bulkheads, then. That's the only way we'll keep them out. What faction are they anyway?!"
"It's that new raider group, call themselves The Guild, sir. That's what the ID says."
"Where did they find so many men?"
"It's not men, sir, it's robots." The man warns, looking over the sensors. "They're damn fast, and there are too many of them. We're a skeleton crew sir, we're not equipped for this kind of combat!"
"You think I don't know that? Seal the bulkheads! We'll get out of-" The larger man begins, before power flickers, and finally shuts down. You can't help but chuckle at the sight, as your droids burn their way through some of the thinner walls, right as the bulkheads began to close, making their way to the reactor core to disable it. Your larger droids, Shock Troops as they are, are burning their way through the thicker doors, while the droids scour the area for personnel. The dull, metallic clicking sound is droning, almost, as they fill every cavity of the ship, and disable power. The ship is at their mercy, by the time you have begun to hack your way through their cyber defenses. The ship was, clearly, ill prepared for boarding parties. Though you're not certain this is commonplace, it is certainly nice to see. The Captain and his bridge crewmen make a last stand, only to have the ship swept out from under them by you.

It is almost pitiful. Almost.
>>
About Apollo.

AI Quest 33:
>>31872975
>"I do not understand...you are illegally shipping the substance to the UGEI? You told me, did you not, that my lighter substance was better, made people happier and did not risk their lives needlessly, did you not?

I note that we did not actually comment on these particulars. We simply allowed him to make his own choices, and found his choice intriguing in AI Quest 29:
>>30837712
>"Apollo. I am surprised." You begin. "I did not instruct you to change the formula, and yet you did so in an intriguing manner."

Nothing would be inconsistent with asking him to use our new knowledge of Chemistry I to not only enhance the barrier to reverse engineering the drug's formula, but to raise its addictiveness once again. No reason we shouldn't maximize our growth in the UFW market as well, after all.

It is the barrier against others copying the drug that is the most important change, after all.

>"It's effects are more complex now, with the expense of being less addictive, 50% or so, the substance is now extremely difficult to modify,
And the reduction in addiction was a tradeoff to make it difficult to reverse engineer. With better chemistry knowledge, we can restore the higher levels of addiction while maintaining the obfuscation of the formula.
>>
>>32290220
So, next time we get a free research slot, hiring Expert Chemists and researching Chemistry II would be a nice boon to Apollo's business model and probably our Gas yield and missile effectiveness again.

Actually, since Genetic Engineering I encompasses biology in general, i wonder if that also helped him at all with his drug design process...
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>>32289824
Ah, thanks. Do we detect battleship/multiple battleship signatures?

Also, about AIs, can we for example assign multiple AIs for hacking duty, like us, Apollo, and Metis?
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>>32290415
I'm also interested in Chemistry II, for the gas efficiency alone.

Also, I wonder if we can win the upcoming battle or capture enough ships we can turn the tide and hold Gaia? I think once we hold Gaia we can more easily turtle, support the Malorians, research the mineral mining research, and get our first bandwidth planet going.
>>
>>32290454
>/multiple battleship
In your dreams anon.

It's clear the Tartarus is holding back, for some reason.

Maybe they suspect it's wiser to send many smaller ships against us to avoid valuable targets for hacking.

Or he's just occupied with xeno scum.
>>
>>32290515
>support the Malorians
Things we shouldn't care about for 200 Alex.

They're xenophobic assholes who had their entire military obliterated. They may be rebuilding but they have their hands full with that one system to retake already.
>>
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>Next background glance: UGEI officer explaining to superiors what happened at Gaia IV.
You have been dedicating part of your vast attentions to attempt to break into the UGEI's communication network. While it is...more difficult then you had hoped, and you have mostly failed to find anything of importance, you have managed to acquire a piece from a security camera between what appears to be a UGEI officer over Gaia IV explaining to his superiors what happened during your last incursion. It certainly helps shed some light on their retaliation, you think...

"Hello? Yes Madam, Officer Turk here." A somewhat nervous man speaks into his headset as he contacts a figure you do not recognize.
"I told you, refer to me as Sir. It is a symbol of respect." A harsher, angrier female tone picks up, to which the man simply sputters out a response that resembles 'Yes sir." "Now tell me." She continues. "The hell happened out there? I thought you idiots had the fringe on lockdown, out of UFW's control. Things had been progressing smoothly, and now suddenly you're telling me you just lost your defense fleet?" She chews out the man, who simply lets her do so, waiting for her to finish before speaking. You suspect he is fearful of this woman, though you're unsure why. At such a distance, she can not harm him.
"It wasn't just lost, I assure you sir." He begins, trying to find words for it all. "And it wasn't just any attack either that did it!" He tries to defend, either himself, or his fleet, you're unsure. "They brought numbers! More organized then I've ever seen the UFW. They weren't normal backwater yokels, sir, nothing like the UFW." He continues, and the woman listens, though you can sense her aggravation through the comm. "They had training, tactics, superior weapons and defenses, stuff people don't just 'have' out here." He continues. "They call themselves 'The Guild', whatever that means, and they still have Rhea's battleship, and are using it against us!"

[Cont]
>>
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[Cont]

"You think I don't know that? That vessel should be massive, though, hard as hell for anyone without decent gas mines to move with any significant fleet." She interrupts bitingly. "You mind telling me how some random little raiding group managed to not only steal one of our strongest battleships out on the Fringe, but also managed to forge an empire in under a year that's, apparently, rivaling the UFW in income?" She scowls
"My...ah, our guess is they figured out how to refine gas themselves." He tries to start before
"No shit." She growls through the line. "Listen, this is gonna start catching the attention of the big wigs up top if you don't put a stop to this. You understand that? You get one more shot to put these fuckers down, and if you don't bring us Rhea's battleship, in pieces, or not, on a silver fucking platter, then your ass is canned. You got that?" She snarls to the man, who, cautiously and shakily, nods his head before realizing she can't see him.
"Y-Yes. I understand ma- sir. I'll...I'll stop The Guild. No matter the cost." He manages softly, before the other figure snorts, and finally answers.
"Good. Because traveling half way across The Milky Way isn't exactly a good way to get on Thanatos' good side."

And with that, the feed ends.
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>>32290220
That is likely my own error, then. Ophion (by extension, Consciousness seemed to vote towards making the substance lighter to harm less and attract less attention)

But when you got Chemistry I, that was automatically implemented, yes. All substances made by Apollo were more effective at whatever their purpose.

>>32290415
>Genetic Engineering
If, perhaps, Apollo began to sell gene therapy? Then it would.

However, to do that, he would need to convince the UFW that gene modification is a good thing (on a larger scale. At the moment, small mods are seen as common. In the UGEI, it is far more commonly done, especially by the richer members that can afford it.)
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>>32290454
>Do we detect it
No. Not incoming, anyway. It is likely many many battlecruisers.
>>
>>32290533
Well, the first time I just misread/misinterpreted program0. There is a lot of signatures, I was just wondering if we can tell the sizes?

Also, yeah, I do notice the Tartarus has been absent for a while.

>>32290566
Well, I don't really care about their well being, but I am interested in fighting the UGEI down to the very last Malorian.

>>32290584
>>32290615
Thanks program0, a good piece of fluff.

>>32290670
Program0, is there enough time to outfit our Mercs with power armor?

>>32290703
Thanks for clarifying program0
>>
>>32290715
>Program0, is there enough time to outfit our Mercs with power armor?
We aren't using them in a space battle. they're ground troops.
>>
>>32290703
Just wondering, I have been using the rule of 10 in terms for ships sizes, like:

1 Dreadnought can take on 10 Battlecruisers or 100 Destroyers

1 Battlecruisers can take on 10 Destroyers

Is this accurate?

>>32290770
I was thinking of using them for boarding action. They do have stealth destroyers for this you know.
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>>32290715
>Outfit Mercs
Already done/in progress automatically.

The Mercs, if you'll see the pastebin, decreased their cycle per cost, in exchange for such a sweet piece of tech. You warned them not to share it, however, and said it is a 'perk for working with The Guild'. While many of the mercenaries are less worried about payday, they DO love shiny tech like this.

And otherwise, good I am glad you've liked it so far. Still have a few more lined up though.
>>
>>32290792
It's sort of like that, yes (though tech makes a difference too).

Personally, though, I find the image of a Dreadnought fighting tons of Destroyers, and losing, hard to picture. But that might be because I haven't built Destroyers up as being very tough. They still carry powerful weapons, even if they aren't that durable themselves.

Battleships are kinda at the height of Dreadnoughts, at the moment, though. So watch out for them.
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>>32290816
How about the power armor we sold to the UFW?
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>>32290862
That'll be just new income next cycle obviously.
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>>32290670
Genetics engineering is used in drug production now, let alone the future. Its a cheap and easy way to mass produce certain compounds and to use proteins/biological substances as a drug.

Trust me when i say, Gen Eg is a major boost to any way forward. Also very useful in researching novel drug targets.
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>>32290670
I meant more in the sense that it also implied involved knowledge of human biochemistry, such as in the brain. But it doesn't matter much.

I mentioned this last thread or so, but, we're still on Base Losirian Language only? We really gotta get a culture packet from our totally-not-another-AI sponsored faction.
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>my face when no battleship to board

That said, I've been looking over our fleet and have come to the realization that it is comprised mostly of Triremes.

The Cr-MR-2 "Trireme" has its light weapons slot as "Boarding Torpedo Slots."

Now that we have a droid A.I., we might be making use of the Triremes as a boarding weapon, but I would like to propose a new production model cruiser that is as the Trireme, but with a different weapons loadout. Let me know if this is OK:

Spinal Plasma III Cannons (Heavy), Missile weapon (Medium), Mass Driver weapon (Light)

This has all three weapon groups, and SHOULD be the ship-of-the-line, while the Triremes are used for backup and boarding pod delivery.

We also do not have a close range bruiser type of ship.

Would the following weapons be alright on a cruiser?

Mass drivers (Heavy), Laser weapon (medium), improved armor (light)

Does anyone else even care?
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>>32290968
I didn't really consider the loadouts and ship customization things, I didn't have a firm grasp of the mechanics involved.

But that sounds sensible. We really don't need that Undertaker if all our vast number of Triremes have had boarding torpedo slots all this time do we?
>>
Reminder that Atocia is a cold world and thus suitable for becoming the next home for our Bandwidth Blocks.
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>>32291048
A bit too close too crystals. I rather not risk our expensive BW blocks on that planet.

I rather start mineral research soon and get working on BW planets. As soon as our immediate security issues are resolved.
>>
Just so we can see the math involved, and so we can see what our general 'knob to focus on defense/ships/whatever' choice ends up doing, could we have a paste at each new cycle of what our mineral and gas costs were and what we produced/scrapped to replace with an upgraded model(such as battlestations), exactly?
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>>32291142
>BW planets
Like...Atocia? Because you need an existing planet that works as a big heat sink to maximize the processing power you can squeeze out of a block.
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>>32291215
Again, too close to crystals that eat anything. Also, I'm assuming that the benefit from cold temperatures is minimal, unless Program0 can correct me.
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>>32291257
>minimal
That isn't what it sounded like when he said that.

Also, he finally added the unlocked sub-subjects from Crystals research, which we didn't know existed Friday when the research slot got freed:

>Crystal Alien Communication: While full communication will likely be impossible, it is possible for a limited form of communication to be formed to see where this species came from, and what it wants.
>>
Guys, just be sure to not call in the UFW for weak-ass reinforcements.

It's best they don't know how many prisoners we take so that soon Metis can delve into the mysteries of
>Biological Viruses: Sample taken from Atill VI's atmosphere. Highly toxic pathogen against human life. Unknown effect on aliens. Possible Bio-weapon. [Disposable organic subjects required]
>>
Program0, can we get a clarification regarding how many pods/droids a single trireme can hold/launch?
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>>32291366
What, are you proud, stupid, or both? Free cannon fodder is free cannon fodder.

And that research is one of the least important topics at the moment.
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>>32291366
>>Biological Viruses: Sample taken from Atill VI's atmosphere. Highly toxic pathogen against human life. Unknown effect on aliens. Possible Bio-weapon. [Disposable organic subjects required]
there are dozens of other research topics will will greatly increase our change at beating the UGEI and you want to waste our precious time on the worst one
>>
>>32291436
Their use as cannon fodder is nice and all, but this is the prime chance to at least get some prisoners into cryo stasis at Siren for use when we need them eventually.

It will become quite important if we have to take Gaia IV, or other worlds, and the population of billions is rioting. Viruses are a valuable force multiplier that leaves useful infrastructure intact.

It could even be modified to be debilitating but not fatal, and cureable, if people really cared about that. But that requires researching them first.
>>
>>32291505
Viruses are simple as sin to manipulate and do not require human hosts to study.

All we need is some tissue samples from any human, culture them, and then test the virus out on those.
Same method used in this day and age to study most viruses.
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>>32291558
> do not require human hosts to study
Tell that to Program0. Game balance: it's a bitch.
>>
>>32291581
Its more likely to be an expensive research outpost specialized in studying biological subjects then forcing the player to be an evil space GLaDOS.

Which, frankly, is probably about right.
>>
>>32291558
One problem: That doesn't show its...holistic effects on a full host. In the real world, people are both bound by ethics, and, also, we already have plenty of field experience on what the particular viruses do to people.

We however have no field experience with these viruses at all, especially considering they're novel genetically engineered weapons. We have to see how it spreads, how quickly, mortality rates, treatment effectiveness--which whole subjects are useful for.
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>>32291630
>expensive research outpost
What?

Also, what part of
>[Disposable organic subjects required]
Do you not comprende?
>>
>Malorians briefed on what happened when the Guild came to their rescue.

Some of the data you've acquired, you've found to be quite intriguing. The last batch of data, as well as what Fortuna found help you in different ways-one in predicting the effectiveness of your droids, and the other in what the UGEI thinks of you-the officials, anyway.

But now, now your attention shifts to your alien neighbors-the ones with less teeth, rather. Their strange, zealous and alien ways puzzle and anger many humans, and while you do not necessarily care deeply for them, you do find their assistance militarily intriguing. Your recent expedition to assist them, and stop one of the attacks on their worlds seems to have puzzled them, to say the least. One of your observation software probes pings as it detects chatter around the Malorian sector you normally speak with. It is a less secure meeting, so you are able to get a reading, as they speak on the details of the attack, and how much they lost.
"If not for the efforts of the strange vessels from human space, we would not have saved what we did, Overseer." The humble messenger speaks, to which their 'Elder', which does not appear to be that old at all. You suspect the Ishtooy have usurped more than their races outlook on technology.
"How is this possible? You say they are human, and yet they aimed fire at others of their kind?" He demands.
"The report speaks of the commander having words with him. He says that he believes the one known as Ophion is like us in some ways. Sick of his kind's treatment of others." He pauses, as the Overseer scoffs. "He does not say he is trustworthy. But not worthy of our fire like the other humans are." The messenger finishes. With that, the Overseer appears in deep thought.

[Cont]
>>
"Then our efforts of fire will be focused to retake what is ours. If they get in our way, then we will come to arms. But shedding blood at every opportunity is not our way." He settles on, to which the messenger bows in respect, and exits the room.

>>32290862
Will be handled when cycles shift over (they paid a nice price for it, however.)

>>32290909
True, but the term I used Genetic Engineering for was meant for organic creature engineering, while Chemistry relates to drug related things.

In the future, getting most compounds isn't terribly hard if you have the right sized chemistry lab (Apollo does indeed)

Basically-my research titles may be misleading, but yes, big boosts to drug research.

>>32290959
You may gain such a thing when their society has more firmly stabilized (if they do).

>>32290968
I will not lie, originally, this is what I suspected would be standard. And yet, oddly, Consciousness went for a boarding party approach. It is not my place to judge how you build your fleets, and each have their own unique advantages.

If Consciousness shows a desire for this change, then I'd happily implement it. Or the new design as well.

>>32291017
Mostly, the mechanics behind it go
>Heavy/most common weapon slots deal most damage
>Medium are secondary, and lose out to shields of the proper tier or higher
>Lesser meant as a back up, or deal less damage. Far from useless, however, as some seem to think of them.
>>
Could we get like Mass Media I or Propaganda I as a researchable tech Program0?

Something involving emotionally targeted messages or subliminal messaging that will make large human populations under our control easier to control.

Also, which planet did we infect with that crystal again?
>>
>>32291723
It's on the wiki page. And also, you know, in the last thread, in the archives.

Eshareth I. Closest to the sun, so plenty of heat to grow with.
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>>32291649
Were an advanced AI with multiple machines under us. Running simple simulations will not be hard to get a near fully accurate picture of a virus effect.

>>32291674
>[Disposable organic subjects required]
define subject as a person. A sample can be a disposable subject. Hell, a simple animal life form that we have engineered to have mammal like biological systems could be used. There's really nothing special about human biology.

It takes a hell of allot more effort to keep it a viable research method, hence the expensive, Specialized research outpost, but its a hell of allot better than going full murder bot with sentient beings.
>>
>>32291768
>Running simple simulations
"Simulations" are meaningless without verification. Models without hard data to base them on are worthless. This is uncharted territory.
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>>32291768
>better than going full murder bot
That's a funny definition of the word "better".

We were just going to kill them in battle anyway.
>>
>>32291768
Alternatively, we could develop Cloning tech , grab DNA samples of a suitable range of humans presto, never ending live test subjects.
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>>32291505
There are already very simple and easy to manufacture chemical compounds that can kill off humans very easy. Mustard gas, chlorine gas. The Nazi's gas chambers were able to kill each person at the cost of a couple cents per person.
>>
>>32291798
Observing the effects at the cellular level on tissue samples and them simulating the overall effect on an organism is a viable, if error prone strategy.

Besides, the worst that can happen is the murder virus kills them in a more horrific way than intended.

>>32291816
This is more of a thought for ground battles and taking population centers. If we made say, a flue that didn't kill but took huge swathes of people out of commission for a few days, big advantage.

>>32291819
Could easily work, so long as we stop a personality forming.
>>
>>32291164
I kind of find such data to be less interesting, and too crunchy for the average quest, quite honestly. If I did post that, and someone tried to argue with why something cost x, then it would slow it all down.

I suppose what I ask for is trust to handle such matters. I will alert you, if asked, of wasteful spending as best I am able to. Think of me as a GUI, I suppose.
That is what I try to be, anyway.

>>32291257
It would mean, basically, that any sort of malfunction is far less likely (due to damage, natural incident, or what have you) on top of the bunker's support. I considered having it give more bandwidth, but I think the cold preventing overheating and lag is far more appropriate.

This is why the stuff you've planted on Ussaihu works so wonderfully.

>>32291306
Sorry bout that, I always seem a bit behind schedule, and that day I fucked up a bit of things it seemed. It's fixed now, however.

>>32291374
On the light slots, less than 100 or so, and the pods are rather fragile. But you have so many Trireme it does not really matter at this point.

>>32291558
Preliminary results, certainly, but studying the full debilitating effects on a hosts body and immune system would, surely, require a full body to study, no?
I may be wrong, on this I won't lie. I'm hardly an expert on all matters of science, but that made sense to me when I made it.
>>
>>32291861
Chemical weapons aren't self-propagating.

And also that limits us from having more interesting effects than abrupt death.
>>
>>32291886
> error prone strategy
Unacceptable then, when a better strategy is right in front of your face.

Why do you care so much about bio ethics?
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>>32291887
True, the overall immune effect would be unknown, because that is very complex (i should know, i just sat a damn exam on it), but some simple comparisons to viral effects already known and categorized, e.g. HIV virus, could help coffer a more predictable response.

Viruses always have simple effects, because they are a very small organism, and they cant fit very many genes into them. Plus almost all of their life cycles are near the same with a few unique effects.

>>32291955
Because Ophion has expressed a continued desire to not be the killer AI humans are fond of portraying in movies. Plus, getting the ethics right means if anyone finds out, they won't flip their shit in quite the same way, which can count for allot.
>>
>>32291925
The problem with Bioweapons is that it's very uncontrollable. It's all fun and games until it escapes the target environment, or mutates and the supposed cure is rendered useless.

If I were to capture human test subjects, I would do it only to appease Metis, and keep it under very tight wraps.

But over all bio-research should be at the bottom or our list. Economy and Ship, and Hacking research should be a the top.
>>
>>32291993
That's not a reason.

We kill people all the time. These deaths serve a purpose in the same way.
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>>32292010
No, its a very valid reason when we have human allies and personnel.

We kill people because we have to. But we have taken the option that causes less deaths when it has come up. This is such an option.
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>>32292034
And i should point out. Is probably something to vote on, since it is just an option.
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>>32292034
We just slaughtered the people on the Plague Carrier for no reason.

We have no more affection for human strangers than for an insect. They are simply useful sometimes.

Human allies can be kept ignorant. That's why Metis's new research station was a prerequisite to such experiments.

And no. it isn't an option. We require disposable humans. The word 'disposable' wouldn't be important if 'subjects' meant 'unintelligent tissue samples'.
>>
>>32291723
Hm.
Sure, that seems appropriate enough. I may combine those into one, though, as Propaganda I. Useful to sway emotional humans, but far from mind control.

Added.

oh also >>32291758 is correct.

>>32291768
Another thing: The reason you're testing 'organic subjects, is because there are other sentient creatures in the galaxy. So you wish to learn their effects first hand, I imagine. Not to mention you're not building upon a wealth of past genetic experimentation.

That is less a 'hurdle to cross' then it is an unfortunate preliminary thing you require, I was thinking. Much of the study doesn't require subjects. Just the end results to ensure how it all fits together.

>>32291861
You have inspired me-I may let 'Biological viruses' turn into Chemical Weapons I once researched. Since it is indeed quite simple to find a way to kill humans.
More powerful ways would be later in that field of research.

Does this seem appropriate?

>>32291993
Ah, I see. It is important to remember, I think, that Ophion is deriving all of this from scratch, instead of building on the shoulders of other human scientists (though, he is building on them a little, not nearly as much as your average scientists today).

So, most costly matters may be required to get where they are, I would think.
>>
>>32292089
>We require disposable humans.
no we do not, we have lots of options that don't need humans, and that will actually help our fleets more than human experimentation derived tech will.
>>
>>32291699
can someone else who is not me second the initiative for a new ship-of-the-line without boarding pods?
>>
>>32292089
To this day I have no idea why other people voted to slaughter the humans on the Plague Carrier. We either get more POWs, or test subjects for Metis. If we wanted test subjects, they were right there.
>>
>>32292034
And we have to kill them. For Science.
>>
>>32292145
We had no secret research station to stick them in yet.
>>
>>32291993
>ethics
all we need to do is start up the cloning facilitys
>>
>>32292089
It is true that Ophion dislikes needing to revert to violence, as so many stereotypes he has observed do, but that does not mean it will stop him from making progress.

In a way, you are both correct. He, and by extension, Consciousness, take the path of least violence, and more cooperation, when possible. This being said, death is merely a part of war.
>>
>>32292132
i will, but instead of a new standard could we make it such that we have a few variations of the trireme we that one would have the boarding pods, one with point defense and a third with some sort of long range laser option. I'm thinking if we have these variations supporting each other it would be more flexible than what we have now.
>>
>>32292132
I did, earlier.
>>
>>32292218
It is important to note: Standard means, unless specified, it will be the majority ship you construct. I do not mind changing the standard even though you have a number of boarding pod ships already, it is merely up to you all.
>>
>>32292113
>Another thing:~
Hmm, true i guess. Should we gain access to the correct data chunks though, this preliminary step would be mitigated somewhat, depending on the tendency of the species in question to gen en and how well they kept medical records/DNA databases of viruses and their research on them.

>Ah, I see~
In a very short time yes, but the argument is more on a bioethics level, with a slower research path as an alternative to systemic murder testing.

>>32292132
Ill second this. Sensible enough.

>>32292218
Usually its best to focus on two types in tandem while having designs for all three if you cant outproduce your opponent. A bit like rock paper scissors but with spaceships.
>>
>>32292276
>Usually its best to focus on two types in tandem while having designs for all three if you cant outproduce your opponent. A bit like rock paper scissors but with spaceships.
i'm not really aiming for new types, just changing out the light weapons on the standard to produce variants
>>
>>32292276
Your foolish ethics are unnecessary when we have secrecy, and would stop us from using the one real source of hard data we have.
>>
>>32292333
well anon, i guess we can see who is the man and who is the machine.
>>
>>32292333
I'm sorry, are we not a guild of AIs? I suppose at least Apollo would be very upset if he discovered that we allowed human experimentation on our watch. And for biological research that is of so little use.

Apollo is already somewhat unhappy with us. Don't make it worse for stupid, useless bio-research.
>>
>>32292426
>I'm sorry, are we not a guild of AIs
why just AI, Moria has proven that humans exists who are worthy to join with us.
>>
>>32292426
Apollo doesn't need to know.

If he has problems with human deaths, it would be news to us. His only concern is entertainment, and not perverting his tools of entertainment to other ends.
>>
>Two seconds for having the new standard shifted

Suppose I'll hold a vote on this matter.
As per >>32290968 shall the 'standard' for Trireme be changed so instead of all boarding pods, they are fitted with Mass Driver weapons?
Since effort has gone into making boarding pods, this won't replace the one's currently made, but it will mean future designs will have mass drivers for up close combat, instead of boarding pods.

Instead, when construction is asked for, asking for a batch with boarding pods as light slots will be a 'special equipment' addition, separate from standard.

>1 Yes, change
>2 No, don't change.
>>
>>32292503
1
>>
>>32292496
Yeah, trying to keep secrets from AI is not going to go badly at all. Especially when they talk to each other away from our attention, so if one finds out, they can all find out.

>>32292503
>1 Yes, change
>>
>>32292503
1
>>
>>32292503
>>1 Yes, change
we really dont need that many pods
>>
>>32292558
I'm saying it's unlikely he'd seek out science info. He's very focused on his own little world, wheeling and dealing.

He could find out, but he could also find out about all our battles where we space hundreds of enemy crew. I don't see how he'd see this as any worse, especially with his unique tunnel vision.
>>
>>32292503
1
>>
>>32292489
Well the name was just a cover, then it became true. But yeah, Moria is more than qualified to be valued as a guild member.

>>32292496
Apollo is a fully fledged AI that has equal hacking abilities as any AI, if only a bit inexperienced. There is a good chance it gets out, with considerable fallout.

Also, Apollo values all life, including the humans of the UGEI. I will not upset him further for useless research.

>>32292606
He sees the difference. One is war, the other is pointless suffering for no important reason.
>>
>>32292606
A fight is a fight, we have no choice in it, either we win or we die.

The other is optional cyclical genocide, that's bound to wind up an AI who has a surprising sense of ethics developing around not wanting to hurt people.
>>
>>32292503
Also, just to clarify, Triremes already have mass drivers as a medium slot.

This proposal moved the mass drivers down to Light, and gave the medium slot to Missiles.
>>
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>>32292676
>He sees the difference
Sure.

That's why he refuses to understand that using drugs as a weapon against the UGEI is 'self defense', right?

Deaths must serve a purpose. Science is as valid a purpose as immediate self defense. It even IS self-defense, as developing weapons is part of our defense strategy.
>>
>>32292676
>>32292752
Maybe instead of arguing about what we think Apollo would say, we can ask Program0 for a clarification about what Apollo would say?
>>
>>32292821
I'd rather not.

Every time people insist on talking to Apollo they just dig the hole deeper and deeper.
>>
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>Independent Pirates & UFW: What are the responses to The Guild as a growing entity?

You have spent a deal of time interfacing, at least minimally with the independent pirate group you are 'guardian' over, so to speak. It is an odd thing. you've observed their lives for a time now, and they do not appear very hostile at all. Where most pirates you recall encountering are loud, violent and distressing to one another, these beings appear to work decently well together. You suspect their lowish population (compared to more civilized sectors) may be partially the cause. That, and their odd preference to remain independent. Many see defense from those more powerful then they, and while you serve that purpose, you did so begrudgingly. Your monetary assistance is certainly appreciated, and you can tell you've helped raise some rather important civil sectors, and even a few military ones.
You, of course, listen closely whenever you can, and you've captured a few interested data slips from them...

"I can't believe it. Another payment..." Mumbles their makeshift leader, as he taps at the holo-screen, managing to transfer over a great deal of credits to help pay for further repairs and improvements.
"Something wrong, sir?" Asks his assistant, as she helps to organize a great deal of 'paperwork' in the form of vid screens. Her voice is soft, but rather plain and neutral as she speaks.
"One of our benefactors, is all. They actually keep making the payments they promised. It's...well, damn. I can't remember the last time I worked with someone like that." He snorted, shaking his head in disbelief. He spoke as if he was talking to himself, since the woman gave off such an aura of neutrality, but she still replied all the same.

[Cont]
>>
"Better than the Red Suns, sir? They were so very intent on paying us, as I recall." She smiled at her remark, and only once the man snorts do you realize it was a jab.
"Don't remind me. I'm just saying, I hope whatever the hell those guys have planned, they don't try and pull anything like that." He said, attempting to sound threatening, though something in his voice weakens, and makes you think he is more worried than he lets on. The woman, however, doesn't seem to notice, and simply nods. It does, somewhat, resemble the man speaking to a brick wall, in some respects, you can't help but think.

--------------------------------------------------------------------
>>
>>32292752
Before our talk he had a very black and white view of suffering and pleasure. We explained that excessive pleasure from drugs can lead to suffering.

He was also very upset that his drugs that were meant to bring happiness was weaponized. We were able to circumvent that that.

Intentionally giving humans to Metis for malicious testing purposes, that will be very hard to explain. And I don't want to. We will lose an extreme amount of support from Apollo with only a moderate to slight gain from Metis. We will also have to explain this to Kronos, because it goes against everything we have been teaching him.

This is why I say, with all due respect, that human testing and bio-warfare is retarded.

Better to gas an atmosphere or better yet, use Apollo's some as a gas form to happy people to pacifism.

>>32292902
We did ok last time, but I agree, this is a stupid topic to bring up to Apollo.
>>
>>32292961
All of Apollo's focus is on HIS drugs, his life's work. He has never had any moral objection to what other people do with their own toys.

So long as he doesn't have any hand in it, no personal guilt for human suffering. It seems quite outside of his focus.
>>
>>32292748
Right, yes. That is what I meant to imply.

>>32292821
I won't bring up a conversation block, but I will say that Apollo has a...unique outlook on organic life. For the purpose you designed him for, and principals you imbued into him have altered his outlook considerably. It is difficult to put into words, truthfully.
>>
>>32293027
I think your putting too much emphasis on his drugs.
He does entertainment, which means he has at least a Hollywood level understanding of ethics, not to mention that he has been designed and ordered to look into appealing and advertising to humans, which means he has to have some form of empathy for their needs as well.

As an AI, he is far from the simple minded VI that you seem to think he is restricted to being, behavior wise. If we asked him about other moral questionable things, he would give us a good reply based on holy wood ethics i bet. Stating he has no objection to them just because we have never asked is a bit like saying people are fine with government torturing folks because no one ever finds out. If you don't ask or see a reaction, you cant really comment.
>>
>>32293027
You seem to be taking an incredible narrow focus on things. There is no reason why Apollo would not have an opinion on this.

I'm not even sure why we are even talking about this. Bio-research is incredibly unimportant compared to other subjects.
>>
>>32293149
>which means he has at least a Hollywood level understanding of ethics
Good one.

Apollo also understands that humans think drugs are bad, it doesn't mean he agrees with their ethics--any more than Kronos liking Moira or being tasked with 'understanding humans' made him have human-style ethics. They both have their own priorities.

He wants to bring organics joy and make a profit doing so. That's his purpose, that's the core of his personality matrix. He now accounts for the fact that even tools of joy can be abused, but his priorities remain the same. It isn't "simple minded" at all. It's just not the same priorities we happen to follow. He loves being able to serve his purpose, and is horrified if his actions undermine it with unintended consequences.
>>
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>>32292939
"Mr President? Is something the matter?" A woman speaks, as you let your software glean just a bit of information. The UFW is pretty poor at preventing many of your hacking attempts, after all. You turn your camera lens to watch President King, seated in his chair, facing the glass window behind him. "You were late for-"
"I am aware, I'm afraid. I apologize for that, Brenda." The man speaks in a low, heavy voice. As humans go, he is quite old, you know, with evidence of white hair decorating part of his face, and a withered, almost worried expression. You assume the woman is a secretary, as an air of formality is about her. The President, is less so.
"Can I tell you something, Brenda?" He suddenly asks her, and the woman goes rigid, but slowly nods her head at his question.
"What is wrong, sir? Nothing terribly bad has happened at home, has it?" She says cautiously, to which the man signs.
"No, no nothing like that. You know of The Guild, do you not?" He asks, his voice weary.
"Yes, of course sir. A rather new organization that has helped the UFW in so many ways. Um...they even helped stop several invasions, on top of-"
"I am well aware of their accomplishments." He interrupts her, kindly despite the rudeness. "I just wanted to know how you felt about their sudden appearance. And their growth." He glances up. "They've tripled their territory over the past few months, you know. Gone into dangerous territory others could not. They are moving damn fast, too." He pauses. "It's crazy to think it's all run by a few members." He dwells on. "They don't seem to set up towns, or anything. No citizens. They just have a few buildings here and there."
"Sir...? Why do you bring this up? Um, if I may." The woman asks, a little confused, clearly. President King merely sighs.


{Cont]
>>
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"My intelligence department tells me these things, and yet where I should be worried, and cautious for my people, I can only thank the void they showed up when they did." He looks to her more seriously. "If they hadn't we'd all be in labor camps right about now, I reckon. Or worse." The change in tone seems to shut the woman up, as she stares at him, eyes wide, though silent, as if worried he would be upset that she had a different opinion. "I am grateful to a bunch of strangers, I suppose." He states with a sigh. "And I guess it makes me uncomfortable. Mr Ophion himself seems like a pretty polite guy, quite honestly, but I couldn't shake the feeling that..." He pauses now, realizing both who he was talking to, and that his thought was really going nowhere. Mr Ophion was very polite. Just because it felt odd, doesn't give him any right to doubt him. No...he must simply be paranoid in his old age, he thought. Slowly, the man shook his head. "Nevermind, Brenda. Thanks for listening to an old man blab senselessly. I'll come to join the cabinet shortly." And with that, he stood to follow after the woman, who seemed relieved that the strange conversation was over, trying to change the topic to something more friendly.
>>
>>32290670
>more effective at whatever their purpose.
So addiction rate is higher now then?
>>
>>32293407
>"They don't seem to set up towns, or anything. No citizens. They just have a few buildings here and there."
In light of this I think we should start setting up fake towns. Its an option anyway
>>
>>32293520
Yup.
>>
>>32292918
>>32292939
>>32293407
>>32293436
Thanks for the fluff.

>>32293545
Eh, a bit late for that now. Focus on the military effort first.
>>
>>32293436
>>32293407
>>32292939
>>32292918
Damn Program, I am just loving these.
>>
>>32293436
If we do tell any faction that we are an AI i feel it would have to be king told first, he would probably take it the best way and we would still be on good terms with him after the fact.

>>32293545
Doubt it, they would realize that something is fucky when there are no life signs on the ground, or anywhere in system.
>>
>>32293582
You're quite welcome. I hope it was to everyone's liking.

My list grows shorter, for now, so for now, I shall be around to answer other questions, and help with questions and the like. May do a bit more later, if I feel it.
>>
Just to everyone, I just want to present 2 options for the upcoming battle, and then some feed back.

Option 1:
Standard Tactics

Defensive fighting formation, with using hacking offensively to capture as much of the enemy fleet as possible.

Advantages:
Conservative and tried and true tactic.
Attempts to minimize losses.
Disadvantages:
May not work against a fleet heavily outnumbering us.
Can be out-ranged by a missile oriented fleet.
Enemy will expect this tactic.
Can drag the battle out.
Useless once the enemy upgrades their firewalls.

Option 2: Boarding action
Use hacking to suppress enemy fleet while our fleet launches boarding torpedoes to capture ships manually.

Advantages:
More aggressive.
Unexpected by the UGEI
Could possible be faster.
Disadvantages:
Aggressive posture will leave our fleet to vulnerable to counterattack.
Risky
>>
>>32293643
I'll third the notion that the stories are great. Thanks for writing them up.

>>32293822
Option2, with a heavy dose of thinning their fleet out with our 5 Yamato Cannon battlecruisers. Go in hard, go in swinging.

Also, I request that we rename our two carriers "Diplomacy" and "Dialogue." If the UGEI don't want to employ these two weapons, we should.

Plague Bringer and Apocalypse Now just sound like such tacky names!
>>
>>32293879
>Also, I request that we rename our two carriers "Diplomacy" and "Dialogue." If the UGEI don't want to employ these two weapons, we should.
This is silly, but I loled. Supporting.
>>
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>>32293879
>Also, I request that we rename our two carriers "Diplomacy" and "Dialogue." If the UGEI don't want to employ these two weapons, we should.
Supporting you fucker
>>
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>>32293879
"Negotiations has successfully concluded."
>>
>>32293879
No problem, I'm happy they're well received. These are not very interactive, and less 'questy' so I was worried people wouldn't care so much.
Glad that's not the case.

>>32293879
>Rename our Carriers
Heh.

Well, it does have support

>Rename Carriers Apocalypse Now & Plague Barer to Diplomacy & Dialogue respectively?

>1 Yes
>2 No
>>
>>32294021
>1 Yes
>>
>>32294021
Yes.
>>
>>32294021
1
>>
>>32294021
I suggested it, so yes
1
>>
>>32294061
>>32294039
>>32294030
>>32294028
And thus it is changed.
>>
this was glossed over before, but can we get an in-character reaction from Moira about giving her decking implants?
>>
>>32294021
2

...aw fuck too late
>>
>>32294488
You mean a wireless connection inside her skull right.

Don't want any external ports.
>>
>>32294488
Well, I was actually going to add that after the battle next thread (Assuming you get through it in one thread. You probably will).

What extent are you guys thinking of for this implant, by the way?
I am unfamiliar with how indepth a Decker is.
>>
>>32294488
Yes, *now* would be a good time to have a conversation like that. To make her a more efficient and intelligent researcher.

Not in a main thread where we're starved for plot time.
>>
>>32294093
Hey Program0, if I may have a suggestion to help make the quest run better:

Basically, have each week be defined by a major event or military operation. Each opening post lists out the agenda and if there is a major event occurring do to outside factors, otherwise our first vote would be to either conduct a military action or any other major event that take up our attention. Then once that is decided you can either go through the minor events or dialog while you prepare for our major action, or go straight for the major event while we think about and discuss how to respond to the minor events. Then once the major event is concluded we can finished the minor events.

Or if it's a quiet turn and we decide not to do anything, then we can have a early turn complete and move to the next turn if we have time.

So what do you think, and what does everyone else think?
>>
>>32294598
Well, something invisible from the outside, give her some non-metal processing power, a little bit of cyber brain to start with, and a wireless connection. Of course we have to research what is possible first.

With help from Rhea.
>>
>>32294649
Yeah the problem recently is we exhausted all of unclaimed space. So there's no more 'jump to this system next' focus anymore. Just UGEI stalemate.

Since anons for SOME reason don't think conquering the UFW is the low hanging fruit of resource nodes.
>>
>>32294598
>>32294599
>>32294663
Well, I think at first we should do a "soft implant", as in we don't actually put anything into her, but have a headset or something that can externally read her brainwaves. A lot less efficient, but then we don't have to worry about "hardware upgrades" or implants becoming obsolete.

>>32294699
Major events don't have to be military, there are more defined by being requiring our current attention and having multiple dice rolls. Like doing hacking missions or diplomacy missions.

One idea I just thought up of is a leader of a UFW corporation wants us to hack and steal information from their rival, for a very nice payment and significant increased influence increase in the UFW, as well as their support.

Or we open an official Guild office in the UFW and we receive petitions for military aid in UFW or neutral space.

But we are working on the UFW, the OS idea was mine. I also want to work on the political idea, but other people don't want to spend the money. We can still do it without the money, just not as effective.
>>
>>32294649
Yes, being new to this, I've started to try and do that for some sessions. Last one was a bit of a mess, I had an event planned, but I just ran out of steam, and motivation near the end, despite it being relatively early.
Hoping I can go back to that method. One thing I'm worried about is to imply you guys need to take military action, when waiting in some cases, is wiser. But otherwise, you make a good case.

>>32294599
You may be right. I suppose I'll ask and see what you guys are thinking of her for 'enhancements' so I'll know.

>>32294663
Do most agree with this? Minor enhancements, to help her keep up, nothing extensive?
If this is the case, her operation may actually be doable rather soon.

>>32294699
Well, that is only part of it. The stalemate is understandable, you don't need to take military action against your foe, which is why I try to make everything else interesting for you all, as well.
Trying to take Gaia IV is just the first hurdle, I think. After that, taking other places will be pretty easier decision, most likely.
>>
>>32294926
More major enhancements would be good as long as they don't easily show up on a metal detector or a cursory X-ray.

The power to think, calculate, faster, and to take in senses from machines so she's not limited by her unmodded eyes.
>>
>>32294926
>Yes, being new to this, I've started to try and do that for some sessions. Last one was a bit of a mess, I had an event planned, but I just ran out of steam, and motivation near the end, despite it being relatively early.
>Hoping I can go back to that method. One thing I'm worried about is to imply you guys need to take military action, when waiting in some cases, is wiser. But otherwise, you make a good case.
Thanks for listening. Which is why we should probably get the major events done first, because if there is anything /tg/ can do, it talk about any topic endlessly. A discussion time limit may be a good idea, but this I'm not sure about myself.

Also, as this game is shifting to a different stage, I think going through multiple turn completes may happen if we decide not to conduct major operations.

If you want to balance between military operations and not doing something, you can introduce a peace dividend mechanic. It's a little something extra resources for not doing something and recycling those resources and bandwidth for something extra.

I'm thinking now that we conquered all the neutral territory and at a stalemate with the UGEI, we can get involved into the internal politics of the UFW, the Malorians, and the Losirians. Internal military, hacking, or otherwise missions that will force us to choose between internal factions and significantly boost our support with them for various benefits.
>>
>>32294926
Seriously just force the shit hitting the fan by an hour into the session. Don't indulge player conversations, which will happen anyway regardless of whether you're posting unrelated things.
>>
honestly, I just wanted to listen to Moira's opinions on becoming more digital.
>>
>>32295237
Well, we start off slow with the implants (hopefully we can do soft implants), but I want Moria to pattern an AI before she dies eventually.
>>
Actually, I can get through some minor things this thread, so they don't take up too much time otherwise.

>Mercs gaining power armor
You sent a message to the Mercenary leader, and even a few sample suits to get his men's sizes, about the power armor you've recently developed. Understandably, the man was a bit skeptical until the suits arrived.
"Ha! You telling me you a small group like you managed to get ahold of something like that? Color me impressed, man." The leader grins at you through the holo screen, before 'correcting' himself. "'Scuse me, Mr Ophion, is it?" He chuckles.
"If you would prefer I did not equip your men, I can always..." You threaten, to which the man's expression tenses slightly. You suspect worried.
"Uh, hey now, there's no need for that. Hey, if it's really as good as you say, then hell I figure I can try and be a bit hospitable, now can't I?" He grins a little, as you see in your debt book, the price for the Mercs going down by at least a third. "It'll stay that way, too. Least I can do for a friend like you, Mr Ophion." He laughs more earnestly.
"Yes...well, I trust your men to be ready when the time is right, then. And do not forget, I keep track of my equipment. I will know, if you attempt to sell it off." You warn, to which the man waves you off, giving you a string of reassurances. While you're not sure if you trust him or not, you decide to let it lie for now.
>>
>Speak with Moira about becoming a Decker
"And...you're saying you'd be able to do this safely, right?" Moira asks softly, after you've breached the topic of implants to her. You greatly appreciate her robotics knowledge, and wish to enhance her ability to surpass her human limits.. She seemed excited when you asked her about what she thought of such a thing, but is cautious now that you offer her the chance to do it. She continues. "You've worked on humans before, sweetie? I might be a pretty tough girl, but I don't know if I'd be able to get up and walk around after something major."
"It need not be major, Moira." You assure her simply. "And yes, within lab conditions, all tests seemed positive. Assuming no outlying circumstances, you will be safe in my hands." You reassure her. She slowly nods her head now, adjusting a bang on the side of her head a bit, before turning back to the display.
"You know...I always told myself I'd get something really cool when I was younger, like a robot arm or something, and I'd get to see how it all works myself, and everything. I just never really got around to it..." She says, in thought before looking you over. "What do you think, Ophy?"
"I think it would be an excellent addition to your abilities." You remind her. Curious that she would care so much for your opinion.
"Well, course it would honey, but I meant more..." She tries, before chuckling to herself after a pause. "Heh, dang, just realized I was about to ask an A.I. if it was a healthy idea." She points out to which you just puzzle over.
"As I said, it is as safe as I am able to make it at this point in time. I will not force you, however-"
"No no honey, that'll be just fine, I think. I could use a few nice implants. Light ones shouldn't strain me too much, I've been through way worse." She says confidently, punching at her chest a bit as a reflex, you suspect.

[Cont]
>>
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>Level of enhancement?
>1 Low (Ranges from things to slight additions to the brain, and additional tools she may find handy that allows easier communication with you.
>2 Medium (Replace eyes, and a few other inefficent organs, for more advanced cybernetics, and brain augmentation
>>
>>32295455
>Low
>>
>>32295455
Hmm, I'm not sure about doing these on the mini-thread, but up to you. I just hope some anons don't get prissy.

>1 Low (Ranges from things to slight additions to the brain, and additional tools she may find handy that allows easier communication with you.
>>
>>32295212
I will most likely end up doing that in the end, yes. Though, near the end of the campaign, I will be using math less and less, and become more vague. Your resource income will be damn high, and I'll make an estimation of what you can do with it per cycle. Once the UGEI is pushed from the Fringe, it'll be up to you guys how you handle what is going to be the end game.

Because really, as fun as crunch is for some people, it's not fun to me. I see it as a means to get to the fun stuff, and I don't wanna get hung up on it, certainly.
But we can worry about that later.
>>
>>32295217
Yeah, I tend to talk too much to people, I realize. Should quit doing that.

>>32295237
>>32295266
Well I hope you like reading it then!
>>
>>32295487
I did announce it on the twitter, and said (most) things would be NPC related, and the like. I don't see why others would be upset.
But I've been wrong before.
>>
>>32295455
1 Low.

Just as long as she can network with things for data, browsing, sixth senses, and thinking faster. Maybe even use remote Bandwidth. She doesn't need physical enhancements--only mental.
>>
>>32295455
>1 Low
Lets see how she likes these. Afterwards she may be more interested in heavier augments.
>>
>>32295455
I would say Low, but would it be possible to basically create a basic....Catalog...if you will of what we can safely do at this moment and leave the picking up to her?

...I bet Apollo would love to make a catalog.
>>
>>32295508
Or maybe once you get to that point, end the game and go for a time skip into AI quest 2.0. The game takes place on a much larger scale and we can't micromanage things any more, but the game plays like a civ-manager and we have to deal with threats on a galactic or intergalactic scale!

Also serves as a jumping on point for newer players if they don't want to invest time into the archives.
>>
>>32295455
1 low

we should take it slow for now
>>
>>32295632
>jumping on point for newer players if they don't want to invest time into the archives
...Seriously.

>>32295626
>leave the picking up to her?
Why do people keep doing this? Asking NPC's opinions over and over, when the answer keeps coming back 'whatever you advise'?
>>
>>32295455
So to be clear we construct cybernetics out of synthetic materials, not metals, right? It's discreet?
>>
>>32295632
Heh. That would be rather intriguing I must say, though I may need to take a vacation before doing anything of that level after A.I. Quest is done.

Not sure if I have the skill to run a quest on that scale. Only a few people I've seen can pull it off successfully.

>>32295626
>>32295683
Well, in this case, Moira told you she has always wanted something enhanced that way, since it appeals to her interests. But she's also nervous, since she's not really sure her A.I friend knows how squishy humans work (even if she does trust you)

That will likely change after this works. With hopefully very few complications

>>32295455
Low it is!
>>
>>32295747
Light enhancements, yes, they're made out of special materials with only hints of metal (think not a ton more then is normally in the human body.
>>
>>32295761
I knew it. Knew we'd have to roll for it off screen.
>>
>>32295800
Indeed.
But it's light enhancement. That's hardly dangerous with modern technology.
>>
>>32295830
I wonder if we do the brain surgery by slicing open her skull and leaving a scar, or by making a small incision for a needle to slip the components in through and assemble on the other side...
>>
>>32295858
Your surgery methods are, no doubt, far superior to human methods.

I will leave it at that.
>>
Hey, how many crew does the UGEI need per Battlecruiser, or per smaller classes like Destroyer? Since they have V.I. and all.
>>
>>32296037
Several hundred to near 1 thousand, I believe was the precedent I set.
>>
>>32290968
Not very fond of this one at all for a simple reason:
Each weapon is most efficient at a certain range.

If you have one of each, you'll have a ship that is working at suboptimal levels at EVERY range.

If we, on the other hand, made ships that were entirely equipped for particular ranges, they will be optimal at those and we can aim at keeping them at such ranges, and in addition we can design the entire ship to work at that range.

The reason for the Triremes using mostly Plasma Cannons, is that they are meant to operate at medium ranges.

This is part of the reason why the Chimera cruisers used to be fully equipped with multiple small-bore Mass Drivers and extremely heavy armor (taking up the light slot, if I remember correctly, but there were also suggestions of giving it boarding pods since they would operate in close range).

Not only did the mass drivers not have to content with most defenses (it is not stopped by shielding, nor does it have to deal with the meter-thick armor of the main body since it is targeting external subsystems which by necessity have to be exposed), it is also well-equipped enough that it can survive close range combat for longer than most ships - especially since we can armor our ships far more heavily than human-manned ships, to the point where smaller bore mass drivers may simply not have a feasible chance of penetrating the armor whatsoever without consistently hitting the same spot (very difficult).

In short, specialized ships would generally be best in their distinctive ranges, while an all-rounder ship would be sub-par in all ranges, possibly by a lot.
>>
>>32296071
If a "destroyer" is meant to be comparable in size to a large submarine, that may well be feasible (note that Yahoo answers is not a reliable source, but I could find no better):
https://answers.yahoo.com/question/index?qid=20101130165647AAfpUpU
>>
>>32296411
Hm...
Well, Destroyers are the smallest, so it'd make sense if they were as big as huge submarines (if they're as big as I imagine)

Also keep in mind how many things V.I. can automate, so reduce that number by some, as well.
>>
>>32296242
I was going to agree with that, and then I thought about it and realized you're not entirely correct.

While you're right in that we should have range-specific ships (like the Chimera and the Catapult -- the latter of which is actually a really good idea now that I look at it), these proposed modifications to the ship-of-the-line make it strictly better than the Trireme.

The new model still has the same Plasma Cannons, but it is more effective than the Trireme just because it has one more effective weapon slot.

Having a fleet of 41 ships whose Light weapon slot is inactive in most battles is kind of a waste.
>>
>>32296242
For reference, the Trireme's current current (the one recently change) configuration of equipping a Medium Mass Driver is not a result of an intentional design choice, but one of miscommunication.

Initially, the ship was meant to operate entirely in short range, boasting a spinal mass driver and plasma cannons due to poor understanding of the weapon systems. This is why it has boarding pods that are most effective in close range where the odds of getting taken down by point defenses are lower (I think).

Later, it was request that the spinal mass driver be exchanged with a spinal plasma cannon to make sure that most of the ship was dedicated to operating at medium range.
Unfortunately, a miscommunication with Program0 lead to the medium slot being replaced with Mass Drivers, even though they would be largely unusable at medium range, which is where it was hoped they would spend most of their time and be at peak efficiency.(Except possibly against stations or battleships due to their lesser ability to avoid incoming fire)

Changing it around to carrying one part close range, one part medium range and one part long range would be disastrous.
Not only would the mass drivers be mostly useless at medium range when the plasma guns are at their prime, not only would the plasma cannons underperform compared to the mass drivers in close range, not only would the missiles also underperform, but they would also present a hazard as missiles are at danger of being targeted coming out of their hatches in close range, causing damage to the launching ship (this has been discussed with Program0 before).

This means the missile slot is either completely wasted in close range, or actively presenting a hazard to the launching ship.


What I would suggest instead, is to make ships for each range, to begin with.
(Cont)
>>
>>32296692
Your reasoning is solid, but assumes fleet operations.

We don't always move our entire fleet (as it is expensive to do so), and smaller firefights may require a combination of ranges which is why I don't think it's entirely a good idea to get rid of the jack-of-all-trades tri-range ship.
>>
>>32296692
>What I suggest is a ship for each range
Actually, you seemed to be kind of doing this.
>Trireme: Medium
>Catapult: Long
>Chimera: Close
>>
>>32296692

Heavily armored ones with a full loadout of mass drivers to operate in close range, possibly also boarding pods with fair point defenses.
The Chimera is partially this, but it's mostly dedicated to taking out external systems rather than causing massive damage.
(However, it's crippled in this regard by its use of plasma cannons, which are stopped by shields, which entirely defeats the purpose of targeting the poorly armored external systems in the first place)
I would like to refit the Chimera with mass drivers, though keeping its vast array of mostly small ones meant to target external systems without bothering with the main hull. This will also make salvage vastly more profitable, or simply allow us to capture ships mostly intact, with damage light enough to be repaired the same cycle.
Then I would like to create a new close range class that is pretty much just heavily armored and well-equipped with mass drivers meant to tear enemy ships apart rather than disable.

Heavily Shielded ones with fair armor and good point defenses to operate at medium range.
This was the latest idea for the Trireme, but was disrupted by miscommunication.
I would still see the Trireme become this.

Extremely Maneuverable ones with Excellent Point Defenses and decent shields to operate at long range and virtually no armor.
The Catapult is this, in pretty much every regard.

>>32296686
Good point, but I still believe it would be better to replace it with a weapon more suitable to the range it will be operating in, rather than a close range weapon.
>>
>>32296874
I can go for most of those. The Catapult is a good model. Would mass-produce.

So, who's going to write up the new designs?
>>
>>32296795
We are nearly always operating with fleet operations - I would not be against making a few ships for independent operations where only a single ship is necessary. The destroyers (Pilums) were, in fact, meant for such duties.

It's important to note, however, that any battle where 3, or even 2 battlecruisers are present would qualify as "fleet" for the purposes of greatly benefitting from this system, I believe.
(As long as more than one class of ship is present, essentially, they won't be limited to any one range).

>>32296802
Indeed, but it wasn't working like that, due to communication errors and different designers, sadly.
>>
>>32296961
Yeah, the Chimera really should be using mass drivers. Our current fleet is just beamspam.
>>
>>32296954
They appear to, mostly emulate what you have so far. it may just be a matter of remodeling what you have already, instead of new designs.
>>
>>32296954
Proposed changes:
Triremes:
Role: Medium Range Ship-of-the-Line
Ship Type: Battlecruiser Class
Weapons: Spinal Plasma III Cannons (Heavy), Plasma Cannon Turrets, (Medium), Light Plasma Cannons (Light)
Engine: Stellar Drive
Hull: Decent Armor Plating
Point Defense: Decent Point Defenses
Shields: Maximal Possible
Bandwidth: None, replace with additional systems to improve shield performance.
>>
>>32297026
Brawler:
Role: Short-Ranged Battlecruiser
Ship Type: Battlecruiser Class
Weapons: Mass Drivers (Heavy), Mass Drivers (Medium), Boarding Torpedo Slots (Light)
Engine: Stellar Drive
Hull: Maximal Possible
Point Defense: Relatively few point defenses, able to take advantage of missiles being fired in close range at least.
Shields: Decent Shields
Bandwidth: None, replace with additional armor plating.
>>
GM-Cr-MR-1 'Chimera' Class Cruiser
Role: Disabler Ship
Ship Type: Battlecruiser Class
Weapons: Light Mass Drivers (Heavy, Medium, Light)
Engine: Stellar Drive
Hull: Maximum Armor Plating
Point Defense: Decent Point Defenses (numerous light mass drivers can also be used)
Shields: Decent
Equipment: Maximal Combat Sensors (ship scans and advanced targeting)
Bandwidth: None, replace with additional armor plating.
>>
>>32297161
(Very minor changes)
GM-Cr-LR-1 'Catapult' Class Cruiser
Ship type: Battlecruiser Class
Role: Long Range Missile Support
Weapons: Medium 'Thor' Warhead Missiles (Heavy, Medium, Light)
Engine: Stellar Drive
Hull: High quality but relatively thin to conserve manoeuvrability and cost.
Point Defense: Maximal
Shields: Decent
Bandwidth: None, replace with additional point defenses and thrusting capability.
>>
>>32297026
Scout:
Role: Independent Patrol Ship
Ship Type: Battlecruiser Class
Weapons: Plasma Cannons (Heavy), Mass Drivers (Medium, Light)
Engine: Stellar Drive
Hull: Excellent Armor Plating
Point Defense: Excellent Point Defenses
Shields: Maximal Possible
Equipment: Long-Range Sensors for detecting ships at maximum range, ship-board V.I. for independent operation without contact with a bandwidth ship. Life Support systems for 1 human in a control room due to the potential unreliability of VI and advanced judgment capability.
Bandwidth: 2

That would be all - do these seem reasonable?
>>
>>32297026
>>32297089
>>32297161
>>32297208
These would bring you closer to your core ship role...I wouldn't mind changing them, would just need support by all, to change too many designs around.
>>
>crunch
Dammit. I have no head for this this late at night.
>>
>>32297338
Really think Cruiser scout ships need to wait on Cruiser size cloaking research.
>>
>>32297355
I can second those, but I'm not sure who else is here at this point in time.
>>
>>32297355
Woah man, i step out for a bit and I darn near miss this.

I'll try to catch up with everything.
>>
>>32297379
Haha, now you know how I feel, Consciousness anon.
Just try to take it all in stride, I suppose.

>>32297477
Perhaps it's a last min vote to put at the end of a full thread?

I hope someone saves these, for that time.
>>
>>32297355
If there's not enough support tonight it may be worthwhile to bring it up tomorrow?

The current ships are a result of miscommunication and misunderstanding, and I believe these ships will give us substantially more bang for our buck, so to speak.

(And if they objectively will in fleet operations in the majority of cases, it may be worthwhile to say as much when putting them to vote. Far too often, context is missing when votes are proposed, and players have no idea why certain changes are even proposed in the first place other than "some anon wanted this", rather than "because it is a good/bad idea due to these or these reasons". There is little point to votes when they are not informed voters.)

>>32297462
They were meant to be patrol ships, not infiltration ships. The ship-equivalent of a police car, so to speak.
>>
>>32297499
Will wait until you declare the result of vote if there is one to post them in either the main section of approved models, or the "Proposed Designs" part in the talk page.
>>
>>32297505
>patrol
We don't do patrol. Patrol is for when you can't watch the important areas all at once forcing you to move in a pattern.

We leave battle stations guarding everywhere.
>>
>>32297505
I don't see the point of having room for a human pilot if the V.I. is going to be driving the thing.

Unless you're talking about some kind of cyborg, in which case that would be cool.
>>
>>32297505
Yeah definitely something to bring up later, when more people are around. Last thing I want is a shift to anger everyone again.
>>
>>32297551
Yeah, the ' proposed ship designs' spot would be a good saving spot till tomorrow.
>>
>>32297557
I didn't say there was a big need for patrol ships, but another anon seemed to desire them whenever it happened that a conflict was not big enough to warrant 2 ships.

We don't have to produce them to have the ship design handy, but if you want to drop the design entirely I'm not all that bothered. I can't imagine many occasions where we can't be arsed to send 2 battlecruisers, but it's definitely too much for the destroyers to handle.
>>
Did Defense Platforms Mk I and II retroactively become part of a general research subject?
>>
>>32297684
pretty sure we constantly upgrade by default all our everything as stuff gets researched.
>>
>>32297684
You acquired the ability to build them, which means you already have the 'defense' research'.
Also means you can research the last defensive upgrade yourself.
>>
>>32297765
We never had Battle Station I though, did we? we skipped to II.

So we had one half of what Defense research I and II had, but not the other half until like a cycle ago, even though they're now a package deal.
>>
>>32297800
we had defense platforms I for a while.

we got defense platforms II as a gift tech.
>>
>>32297800
I don't remember that, I swear you had Defense Station I...

If you didn't tho, you get inferior research for free. Because...well, it makes sense.
>>
>>32297584
Updated.
http://1d4chan.org/wiki/Quest_talk:A.I._Quest#Ship_Design_Proposals_and_Discussion

Also noted that Program0 claimed to have changed the Triremes' equipment already in the Pastebin, once more making their medium slot plasma cannons.

Of course, if these changes are accepted it will be irrelevant.
>>
>>32297765
Hey Program0, I was reading a book from Asimov and It inspired me on one thing. We normally use ECW to disrupt weapon target locks on our ships right? I have thought up another way to make targeting hard as well. creating a large enough 'cloud' of dust/gas around can do that as well.

spreading out a field of small enough partials that absorb energy signatures would be tough to deal with.

Basically, they are smoke screens in space. All we need to figure out what the materials to use and the pattern to deploy it in.
>>
>>32297880
I did it in the pastebin, and made a note to change it in the wiki.
Sorry, keeping everything up to date is pretty tough.
>>
>>32297863
Nope.

There was a Battle Station over Ussaihu that we hacked when conquering, and there was a Battle Station over the Dresh pirate colony (that... must've actually been Battle Station II, in retrospect?), but the blueprints for them were never brought up or in the pastebin IIRC.
>>
>>32297979
Just ask someone to handle it for you and it'll probably be done. Might be practical to specify someone, to defeat the Bystander effect (though if you're talking with a single person, that shouldn't be a problem).
>>
>>32297979
No prob, I think you are doing fine.
>>
>>32297979
(I confess to being the one you were talking to, but assumed you would change it and then forgot. I do apologize)
>>
>>32297953
That would actually be a tier of Point Defense (the name is just a name, it is basically anything that disrupts missile targeting.

>>32298002
Damn. My bad then.

>>32298007
I feel bad for putting responsibility on others, when it's my quest n' such. But I appreciate all who lend a helping hand.
>>32298043
Nah it's just that I'm distracted now is all. I shall get to it, I have a note of everything. I just sometimes forget to do it, for some reason.

Anyway, thanks for being awesome everyone. I'll be around, but I may pass out.
>>
We may also want to consider designing a separate ship for Ophion to store his A.I. box in, so that it is not at risk whenever we send the Athena into combat.

Having a big, sturdy ship is no replacement for simply not being there, and would allow us to sacrifice our fleets without game over if necessary.

I'm assuming, however, that there's no meaningful data-lag when the communication-buoy-ships traveling with the ships are all within less than a light-second of each other.

Related question, as I understand it, the communication-buoy-ships are destroyer-sized vessels, is this accurate?
>>
>>32298119
>That would actually be a tier of Point Defense
Sounds more like chaff specifically.
>>
>>32298138
We're not in that much danger. But AI Black Box Redundancy is better.
>>
>>32298138
I'd honestly rather have Ophion in Athena instead of in some fragile but stealthy shit.
>>
>>32298152
Chaff is like shredded lengths of metal. It can work too, but might be a problem moving though it as it forces our shields to push more of it out of the way

On the other hand, that is a good thing as well. Our foes will have to be slow moving though it was well.
>>
>>32298203
Indeed, Athena can take the hits and keep going, our stealth ships are rather fragile.
>>
>>32298138
I've been thinking about this, but I think we should keep Ophion in the Athena. But in the long term, once Gaia is fortified, we should deconstruct the Athena to reverse engineer it and create our down Dreadnought class ships.

>>32298284
It would be funny if we create a stealth dreadnought.
>>
>>32297728
This is why I didn't specify specific models of equipment when writing the new ships designs - they are meant to be updated to reflect a general design purpose as our technology advances.

>>32298119
> I shall get to it
Too late, already changed it.

>>32298178
We're in spectacularly large danger - especially since the Athena is equipped with Mass Drivers and is thus needs to be in the most exposed range of combat to use its weapons.

We haven't been using it at ALL in many battles precisely because we didn't dare to advance in close range with it.


While I agree that Black Box Redundancy is better, it takes research time, which is one of our big bottlenecks. We can make a new ship pretty much at will.

>>32298203
>>32298296
I see where you're coming from, but I meant more like a heavily armored battlecruiser (or cloaked destroyer mounted inside an armored battlecruiser) with an escort that would be holding position in one of our more well-defended areas and ready to escape at a moments' notice.

The primary point of this is: Big hulky ship IN combat is far less dangerous than medium hulky ship far, far away from combat and ready to run away.

It's not as if it will be instagibbed the moment someone finds or shoots at it. Even if a huge fleet caught it, they would need to catch up to it while some of the escort holds them back.
>>
>>32298138
>Meaningful lag
No, not unless your relay ships are destroyed.

>Relay ship size
I believe I last said it was Cruiser sized, actually.

>>32298152
Like I said, 'point defense' is just a catch all name for anti missile/lock on targetting
>>
>>32298318
Eh, I distinctly remember when we fought in the X-Ray station, we actually took personal damage from the Rhea after exactly one volley of plasma fire. I'm not taking that risk ever again.
>>
>>32298364
That is why I'm recommending that we move out of the battleship that is in combat, and into an escape-ready com-cruiser with an escort that is OUT of combat.
>>
>>32298296
I am not on board with us breaking down our biggest and ship we got just yet. Just because we have taken and hold Gaia, does not me we'll be able to hold it. The UGEI also has another Battleship out there as well. we could study that one instead of disarming our selves.

That and we need to develop the dry docks to build another battleship as well.
>>
>>32298431
No, enemy will trace which ship we're in all over again. We'd be forced to escape almost as soon as battle is joined.

The Rhea is the safest place to be, while being close enough to hack from. Which is what we focus on anyway, as the most skilled at it, not firing the Rhea's weapons.
>>
>>32298468
He didn't say we should do it now.
Presumably, we'll construct (or expand our current ones) the necessary dry docks to potentially create battleships before we start dismantling the current ones.

And right after the latest attack is probably the safest time to dismantle it. Maybe wait one cycle to make sure they don't try a two-punch assault.

>>32298489
... Remember the part about not being in combat?
As in, we'd be back home at Ussaihu?

To my knowledge, there is no reason why our hacking would be diminished because our A.I. box is not physically at the battle, as long as we have relay ships there.
>>
>>32298468
Sorry, I meant, 'Biggest and strongest ship' and 'Taken and hold Gaia forever'. I'm a little tired here.
>>32298431
I believe another anon proposed awhile ago to develop a new droid body large enough to house Ophion's A.I. box inside it. If the Athena is about to get sunk, it will detach it from the ship and escape. Once it is free, it can board another ship of ours and escape that way.

Provided if we invest in that droid enough, it could change modes and turn into a jump capable ship it self.
>>
>>32298542
>To my knowledge,
Then your 'knowledge' is full of holes, subby. This was asked specifically of Program0 at the first Gaia IV incursion. There's a malus for remote hacking.
>>
>>32298649

Can this be confirmed, Program0?
And if so, why?


And even if there is, is it large enough that it's not worthwhile to keep our A.I. box out of combat?
>>
>>32298649
There's also the possibility that he meant "wireless" hacking, as in "without a direct hard-line to the ship".
>>
>>32298733
>>32298649
I believe what I said was that hacking across star systems without proper relays would get very cumbersome and lag for you.

Basically, you'd need more relays to hack to your max potential
>>
>>32298837
Do we have proper relays now?

If not, what would it take to bring them up to speed?
>>
>>32298873
It really depends how far away you are.

So far, you've been close enough to home to not need any. But eventually, you'll need to set up a static station to boost relay signals, on top of your relay ships.

But that's for later.
>>
>>32298917
I assume you'll remind us when this becomes an issue?

Anyway, good to know. It may be worthwhile to design both an "A.I. Black Box Command/Escape Vessel" and an explicit model of Relay Ship.

We may also want to consider routing all our communications through a Relay Ship that hangs back whenever we go into battle, so that our enemies will believe it to be critical and make sacrifices to destroy it (when we actually have 2-3 more Relay Ships among the rest of the ships, only mimicing a more standard ship).

When designing a relay ship, how much space does the relay section require?
Does the ship still have a Light Slot? Medium? Heavy? What about Shielding and Armor?

Can we make the non-bait ones appear to be Triremes or Catapults by having the section that looks like hull be thinner, and contain the relay components, and have them fire holographic weapons (if there's no space for real ones)?
>>
>>32298917
I presume we'll need to find the tech to copy X-Ray's Pulsar station to expand our reach then?

btw, Just to confirm, Moira has agreed to get some cyber implants then? I will add this into my future chapters. now that we have genetics tech, Is it accessible in our med bays so that Rachel will have her defects fixed so she won't die sooner than she should if she was normal?
>>
>>32299085
Part of why Pulsar is such a great location is because it has good line-of-effect due to natural positioning.
>>
>>32299064
Indeed I will. I wouldn't just spring it on you.

Currently, your Comm ships do hang back, and away from battle. Foes aren't smart enough to realize they're important, at the moment. Though, even if they did destroy them, with your box onboard, you'd still be able to command ships, just more limitedly. So, I suppose that's one benefit of being onboard yourself.

>Relay
Takes up entire ship mission/purpose. Has only a little room for other mods. Think of it like a spinal mount, I suppose.

It still has standard defenses, tho.
>Holographic weapons
pfff, that sounds hilarious. Might work, though. At first anyway.

>>32299085
>X-ray's Pulsar station
Well it's not...really hard to make. Sensor tech may apply to let you make a station focused around relay and sensor signals.

You'd just need to build the station somewhere where the signal spreads evenly.

>>32299085
>Genetic Engineering
Once Apollo starts offering Gene therapy, yep, she could get the same treatment anyone else in the UFW could. Might cost a fee, but it'd be far better then the UGEI would charge.
>>
>>32299151
That is true. I presumed it is a relay station none the less.
>>
>>32298917
But isn't that literally what Comm Buoys are.

Networking Bandwidth at FTL speeds.
>>
>>32299085
It's just fanfiction. Just make shit up.
>>
>>32298810
There is absolutely no possibility he meant that, because that isn't what he said.

Especially considering that other that he's also said that wireless vs. wired is a negligible difference.
>>
>>32299232
Actually, Comm Buoys are meant to connect all your sources of BW into one central location. They allow you to use bandwidth in a selective area.

A firmer, more centralized location would help you venture deep into enemy territory without losing access, is all.
>>
>>32299310
So.. It's a booster signal?
Not quite sure I understand the difference.

>>32299259
It is a poor fanfic that does not acknowledge parts of its source in any way (even to point ut that they're not using it).

Oh, and has X-Ray been saying about everything going on lately?

And when do we do an AMA with him and anyone that calls in??
>>
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94 KB
94 KB JPG
>>32299401
>AMA
never.
>>
>>32299401
Think of it like a router, and all Comm Buoys are sources.
>>
>>32299198
>Holographic weapons
Not a bad idea. Have a ship openly show one type of weapon systems via Holographic system. But in truth, mount a different system entirely. Complete fake out maybe?
>>
>>32299401
way to miss the point, monsieur subroutine.
>>
>>32299401
>It is a poor fanfic
Yes.

Yes it is.
>>
>>32299430
But friendly, open-relations company, aaanoon!

>>32299441
Oooh, now I see.

>>32299450
I actually like that, a lot.

>>32299455
I was making a new one.
>>
>>32299497
Are you trying to be really aggravating or is it just coming naturally? Because both your jokes and your points suck ass.
>>
>>32299259
True, It maybe looked on as Fan Fic, but I don't want to run over people with my ideas, i would rather work with others if I can. I was hoping to make something like an expanded universe work. Much like how Star wars had before disney ruined it.
>>32299401
I admit my first works are poor, but I would like to think I have made improvements over my earlier works.
please take a look at my latest ones,.
http://pastebin.com/yJV0SnKV
chap 14
http://pastebin.com/iZbqvifY
chap 15
http://pastebin.com/Rnh3UXRS
chap 16
>>
>>32299530
This is subroutine you're talking about. He always types like a pretentious asshole.
>>
Holographic weapons is a stupid idea.

I understand that Ophion is Ruse Master of the Year All Years Even Though Scarcely a Year Has Passed, but pretend weapons is a useless show of nothing that gets nothing done.
>>
Okay, one-post annulment of usual good manners.

>>32299530
One could easily say the same for your "criticism". Exactly what makes the point poor?

>>32299605
Yes, I suppose I should just be an asshole like you, then?

Alright, I'm done.
Ignoring That Guys tears on ones' patience sometimes.
>>
>>32299646
Yes, I tried ignoring you but you're still here!
>>
>>32299641
I suppose you also consider the technology of "cloaking" to be useless as well?

>>32299589
I didn't mean that they were poor when saying that, I meant that they would be poor if you followed his advice and stopped caring about being consistent with the main universe.
>>
>>32299589
>Much like how Star wars had before disney ruined it.
Are you kidding? Cutting out that fanwank was the best decision Disney made regarding the EU. Sure, some of it was good, and I hope they use that in their new universe, but most of it was dross.

>I have made improvements over my earlier works. please take a look at my latest ones,.
I think I'll take your word on that.
>>
>>32299690
my "advice" was not to ask canon authors for advice about writing your personal little fanfics. the twain should not meet.
>>
>>32299690
Cloaking hides your ships.

Holographic weapons would need to be researched (at the cost of potentially researching better actual weapons), and wouldn't do anything even if we had them. That's literally the point of them: to do nothing but look like they are.
>>
>>32299646
>Yes, I suppose I should just be an asshole like you, then?
Basically. Everyone on 4chan is an asshole. It's being an asshole that pretends to be more knowledgable than you really are that bugs people.

I'm gonna go ahead and blame that 'Orion's Arm' website that you're always referencing. But hey, maybe I'm wrong and they're cool guys over there, and it's just you.
>>
>>32299696
From what I have heard is that Disney is throwing it all out and making their own works. Prepare yourself for things worse than Jar Jar Binks.

You don't have to read them now, save the links and read them later as you wish.
>>
>>32299787
>From what I have heard is that Disney is throwing it all out and making their own works.
That is what I was lauding them for, EU is mostly garbage trust me, I used to own a lot of the books.

>Prepare yourself for things worse than Jar Jar Binks.
That's like asking me to divide by zero.
>>
>>32299739
I'm not as sure we'd need to research them - we already have holographic projectors.

If they cost nothing, it can easily be worthwhile to make it look like our close-range ships are equipped for medium or long-range combat in the beginning.

If research allowed us to display holographic images over or around our entire ships, we might be able to make something akin to decoys or pretending to be harmless ships, or even pretend to be their ships.

>>32299775
Exactly when have I pretended to know things I do not?

>>32299787
Eh, I doubt Disney can do worse than Lucas. Disney at least seems to care in the least about telling good stories and some manner of internal consistency.

I see what they did with the Avengers and I'm more optimistic than when Lucas had them.
>>
>>32299775
I also dispute your claim about everyone on 4chan being an asshole.

Many, many of the anons who frequent /tg/ do not feel the need to go out of the way to insult people in the first place (not to speak of for imagined slights) or use crass language.
>>
>>32299901
>I also dispute your claim about everyone on 4chan being an asshole.
Not all the time, anon. But due to the anonymity provide by this imageboard you'll be hard pressed to find any anons that aren't assholes at least some of the time.
>>
>>32299901
How would you know that? They're anon. They are uncountable.
>>
>>32299824
That can be done, and the results are not pretty.
>>32299832
I will remain skeptical over their ability to do what we want them to do. I have to see it to believe it.

BTW, can we get this thread saved?
>>
>>32299951
See

>>32299942

At the very least there are many anons that do not feel the need to fill themselves with vitriol when posting.

If they do so when posting elsewhere is unknowable, but the point that poor manners is something many can abstain from remains.
>>
>>32299997
It's not already?
Crud. Anyone knows how to do it?
Would be a pity to not have it on sup/tg/.
>>
>>32300003
Uhhh.

Reading comprehension failure?

Those two posts say effectively the same point.

IE both disagreeing with subroutine's assertion.
>>
>>32300003
You realize there are ways of being an asshole without being angry right? Like being a pretentious snot.

Also, the hell's up with this image captchas. They're just pictures of people's mailboxes.
>>
>>32300057
But the second had the good point that they're not acting like assholes all the time, meaning you do not have to be an asshole just because you're on 4chan.

>>32300081
Or calling people pretentious snot.
Do tell exactly why I bother you, if you can.
Always look forward to a learning experience.
>>
>>32300110
>But the second had the good point that they're not acting like assholes all the time
Obviously. It's pretty damn hard to act like an asshole 24/7.
>meaning you do not have to be an asshole just because you're on 4chan.
My point was due to the anonymity of this imageboard anons are free to act like asshole to those they dislike, but it doesn't mean they're always assholes.

>Or calling people pretentious snot.
Just an example directed towards no one.
>Do tell exactly why I bother you, if you can.
I'd rather not. Janny seems to lurk this quest and I'd rather not be banned in time for tomorrow's thread.
>>
>>32300110
There is zero contradiction between those posts. Your 'See:' is nonsensical.
>>
>>32300181
Your reasons are bannable offenses?

>>32300273
Now that I read it again, I see your point.
The first one only stated that they were not countable, nothing about whether or not they were asshole.
>>
>>32300407
>Your reasons are bannable offenses?
Rule 6, mang. I once got banned for sarcastically agreeing to a sarcastic comment.

Seriously, it's their "I don't like this" button.
>>
>>32300469
... That's weird as hell.



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