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Welcome to the XXXVIII installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious
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Assembled Pastebins:

King/Land/Rule: http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
Setting Traits: http://pastebin.com/8RRbwMQT
Beast Species: http://pastebin.com/PwVr9VeT
TRAITS: http://pastebin.com/uHCXg4EV
POWERS:http://pastebin.com/pQDDqisU
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: (google doc) 1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
Rumour Mill: (google doc) 17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
Villain Immortality: http://pastebin.com/kA1wsUzV
First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v

Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

Playtests are hosted here; https://app.roll20.net/join/585117/yX0x1w
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>>36316323
You left out National Anthems you poof.
http://pastebin.com/ryjeeWLb
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>>36316390
I don't know how I managed to post the wrong one.
http://pastebin.com/Gd9rETxb
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Okay, I think it's time we get things clarified for Equipment selection.
You get a total of +5 combined bonus from your equipment at character select.
No non-weapon item can provide more than a +3 bonus, and +4 and up weapons (outside of Shotguns and great-quality crossbows, etc) are rare.
One-handed weapons provide +1, 2 handed weapons provide +2, and a weapon can become Great quality, upping its bonus (and thus cost) by one.
Sound reasonable?

>>36316390
>>36316418
Well then. My bad.
>>
>>36316323
Just noticed this in the setting traits
>More a State of Mind: Neverland isn't really a place. All you need to do is get yourself in the right frame of mind, jump out a window, and there you are.
>Jump out a window

Holy shit, the suicide rates must be so fucking high there
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>>36316442
A total of +5 sounds good.
A +3 to non weapons is reasonable.
And that's how weapons work, yes.
I think we are done with equipment.
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>>36316442

Sounds good, but can anyone just say "It's of Great Quality" on any starting equipment and buff it up? like a normal shortsword?

Also, for rare weapons, what exactly stops them from being used right off the bat? Or is it just a cost thing?
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>>36316442
I have an item that gives +1 to both deceit and persuade, but only to pretend to be human. does the limitation let me count it as +1 or is it counted like a +2?
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>>36316442
It should be a little more case-by-case, someone with a mediocre arming sword and nothing in the off-hand should be able to use it for a functional +2 bonus.
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>>36316442
Oh, and we should make clear that guns and rifles get a +1 because they are always considered "great weapons", so they can't get that bonus a second time.
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I say great weapons have to be found, or you can buy them at chargen (as an heirloom or something), but they cost an extra +1 on top of their normal extra cost.
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>>36316543
I think that's already clear, but it costs us nothing to make it even clearer.
>>36316535
Thos are general rules: you can discuss case by case with your GM.
>>
Also a reminder that the fourth playtest is tomorrow at 11:00 EST

>>36316499
That'll probably be a bit... less drastic when I get around to editing it.

>>36316522
Anyone can say it's of great quality if they can justify if it's great, and the object would actually benefit from being of Great quality.

>>36316533
That's a good question, and I'd generally recommend you ask your GM. For me, I'd say it's a +2 cost but remove the limitation.

>>36316535
I don't like needless grey areas in the rules, but you're right. Not so much about the arming sword thing, but it is a bit case-by-case.

>>36316543
Blackpowder weapons, etc. are not of Great quality, but ~1914 level guns are, yes.
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>>36316442
If equipment gave a point to a skill, what would the equivalent cost be? +2?
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>>36316593
+1. It's the same as giving a +1 bonus, and I'd rule that an item can't give a rank in a skill unless it's magical.
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>>36316585
Yeah, no, fuck flintstock and shit: we are talking real revolvers here.
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>>36316442
Sounds good. Also, came up with a controversial starting power:

>Heirloom: You have inherited (or stolen) a minor magical item. As magical items are very rare and even minor ones are dangerous, this takes the place of your second power at character creation.

Even when not in use, magical items should have some sort of vibe to them that pings to magic sensitive people. That means you're getting frisked in France for your Hand Mirror of Vague Life Advice.
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>>36316585
Well, the point is that it's a human suit, so that wouldn't really work. The general question is "can I limit the functionality of an item to reduce its cost?"
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>>36316620
Remove wizards.
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>>36316610
I'd like to point out when you include 'guns' we're talking about Pirates of the Caribbean flintlocks and Hook's cannons as well as revolvers and WW1 rifles.

>>36316620
Interesting idea; save it for the magical splatbook.

>>36316624
Fuck, that's a better question. I'd say that's a case-by-case bonus thing, and I have no idea.
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Origin story for Mahrikatohka "Mary" Smith from the last thread:

>http://pastebin.com/pSt8fuEw
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>>36316620
replace "frisked" with "summarily executed"

They REALLY hate magic there
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>>36316624
Case by case with you GM: we shoul kep our rules light, without too much details.
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>>36316650
I like it.
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Seems like the starting items are sorted out.

Aside from the other K/L/R, what else do we need?
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>>36316735
From the 1d4chan main page.


We need:
More solid traits for general use and a full list for specific realms.
A description of what mechanically each of the three Tiers (Zero, On-A-Roll, Hero) actually does per class.
The attribute and skill distinction between the Human and Beast characters. (Mostly done)

For the non-rulesy among us: We need clarification on each individual Realm
We need origins for the players: what countries would provide suitable origins?

KLRs:

Caliph Jafar of the Caliphate of Agrabah

Queen La of the Kingdom of the Leopard

Queen Elsa of the Kingdom of Arendelle

Tzekel-Kan of El Dorado

Governor Radcliffe of the Royal Colony of Virginia

All the Huntsmen of the Elite Global Huntsmen Club

Davy Jones and the Pirate Lords: The Atlantean Pirate, The Arabian Pirate, The Catholic Pirate

Cutler Beckett of the East India Tradtion Company

Ursula of the Sea

The Aurora of the Spirit Realm

Scar of the Pridelands

King Louis of Kingdom of the Red Flower

Bagheera of the Free Creatures

Shere Khan of the Shere Khanate

Mor'du of the Land of the Bear

Ratigan of the Under-Empire
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>>36316735
Fluffwise, or crunchwise?
Crunchwise; Heroic Tier powers and abilities, probably double the number of generic traits and generic powers, some serious crunching on the Villain and Inner Circle enemies, as well as specific stats for each King -- or at least, an idea so that GMs can freestyle it.

Also balancing. Lots of balancing, based on playtests.
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>>36316755

I wrote up Queen Elsa's and Yzma's. I can see if I can find them.
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>>36316776

I'm a fluff guy myself. I'll see if I can work on the K/L/R tomorrow when I'm not constantly headbutting my keyboard out of lack of sleep.

Didn't we have like four Heroic Traits, though? What happened to those?

As for the balancing, I was only spectorating in the first two. Did anything go wrong in the other one?
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>>36316822
I've got a few Heroic Traits down, but we need at least ~10 then we need to playtest and balance those, which could be hard.
Not that much went wrong in the third one other than wondering about bonus-stacking getting out of hand in later gameplay, throwing explosives not really falling under any skill, and figuring out the difference between Acrobatics and Athletics.
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>King:
The Snow Queen Elsa possesses or is perhaps possessed by tremendous power over ice and snow, and it's uncertain what the limits of these powers might be, or if they even exist. While she is best known for conjuring the perpetual snow storms that continue to freeze the nation of Arendelle, her magical potential includes the ability to create as well as to destroy, and she has in the past used her abilities to construct her fantastical ice palace and even imbue sentience, or at least the convincing imitation of sentience, to snowmen and other frozen contructs. Much of what is believed about the Snow Queen in the wide world at large is conjecture however, as no one has seen or spoken with her since the great blizzard began many, many years ago. While Prince Hans of the Southern Isles and many bitter Arrendelle Refugees claim that she sits now on her frigid throne high above the ruins of her former kingdom and surveys her terrible works with satisfaction, others more familiar with Elsa in her youth disagree, believing that her powers bring her only grief and madness and that this maddening grief robs her of any control she once had over them. If the Snow Queen's troubled mind can be soothed and her frozen heart thawed again, our would-be heroes might just find in her a powerful ally against the worse Villains of the world.
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Somebody asked about my Japan fluff. It's really not much. It was back when Mononoke was part of this, but it stands decent enough without it.

History
>Japan was in harmony with the Aurora Borealis >Then humans were fighting against animals and yada yada yada war
>Nature lashes out and wipes out the Japanese armies just in time for the Huns to swoop in
>The Huns are followed by Pirates and the EITC who want to make profit off the tragedy
>Atlantis and Ursula want to join the party and here we are

Today
>Huns stationed there are desperate for weapons against the hyper aggressive fauna and will possibly betray the ever distant Shan-Yu in return for support.
>Atlantis has a major submarine port in Nagasaki. Without it, their foothold in Japan is endangered.
>EITC land is relatively peaceful, and their puppet empress is more concerned with protecting her people than foreign interests.
>Ursula just holds some land in Japan to keep an eye on the EITC and Atlantis, sometimes attacking the latter with monsters.
>YO HO YO HO A PIRATE'S LIFE FOR ME
>Don't go into the forest. Don't do it. Unlike the 'peaceful until you fuck up' Aurora Borealis in the Americas, nature here strikes hard and fast. Fucking up means you entered their territory.
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>>36316930
>Land
The land of Arendelle itself is perhaps the most actively dangerous thing any hero must face if they seek an audience with the Snow Queen. It is a country in the grips of an eldritch winter, where the temperature never rises above Zero and the land is perpetually covered in several feet of snow. Water can only be found by melting the ice, wild game is scarce and wiley, and creating a fire or a source of heat is on occasion too difficult to manage without magical assistance. In some areas, especially surrounding the frozen ruins of Arendelle's capital and the Ice Palace on the mountain above, there is also a terrible ice fog, and to breathe in this white mist is to die a horrible death, choking on frost. Perhaps the most unpredictable of all Arendelle's dangers are the frigid magical constructs of snow and ice that roam the land looking for trespassers and invaders, unbidden by their Queen but none-the-less zealously protecting her self-imposed isolation.
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>>36316856

Why not classify explosives into three tiers to make it simpler?

Improvised or low-material explosives would be tier 1 and have oh, say, 10m range? 3d6 damage

Explosives made with better stuff or simply plenty of it, tier 2. 25m range? 4d6 damage

Gunpowder barrels, crazy-ass alchemist stuff and basically anything that you know is a "Fuck everything in this particular area" button, 50m range? 6d6 damage
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>>36316953
>Rule
Snow Queen Elsa doesn't exactly rule the people of Arendelle as, with a few notable exceptions, there is hardly anyone in Arendelle left to rule. After the death of her sister, Princess Anna, the cold snap and perpetual blizzard resulting from Elsa's terrible grief and loss of control forced all her surviving subjects to flee to warmer climes, leaving their nation an abandoned arctic wasteland and their capital of Arendelle an icy mausoleum filled with the flash-frozen bodies of the citizenry that had not been able to escape the cold. It is rumored however, that even as harsh and wintry as Arendelle has become, it isn't entirely devoid of life. The last group of adventurers to return from the snowbound country have said that one especially hale, hearty and hairy merchant family still lives in their hot spring-heated compound, helping supply would-be adventurers for very modest and reasonable prices and claim that some of the Snow Queen's oldest and dearest Snowlems may be capable of rational thought and empathy. It is even whispered that Princess Anna herself still walks the snow-choked streets of the capital as one of her own sister's frozen constructs, flesh and blood turned to pure blue ice and glittering white rime, though most of Arendelle Refugees choose to dismiss these as hurtful rumors.
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>King: Empress Yzma the First and Last
While Empress Yzma's dominion over the majority of South America would seem to imply that she is doing something right, you might be hard pressed to figure out exactly what that something is. Building on the foundations of narcissism, madness and wild unpopularity laid down by her predecessor and one-time protege Emperor Kuzco, Yzma's reign has so far brought more of the same, making the transition of power a relatively smooth one from the perspective of her jaded subjects. Despite all appearances however, she is much more than just a crazy old lady that's scary beyond all reason. Empress Yzma the First and Last is a consummate mad scientist with an encyclopedic knowledge of chemistry, alchemy, pharmacology and zoology. Even beyond her love of transforming people into bizarre and ridiculous things, she is also well versed in other cartoonishly super-villainous disciplines, such as lever pulling, deathray building, monster ranching, secret laboratory rollercoasting and, her most impressive feat to date: banishing the sun from her Empire. The true threat Yzma poses to would-be adventurers and the world is not what you know she can do, but what you don't know she will do.
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>>36316967
>3d6 damage
>4d6 damage
um, anon, you realize we've had the Strikes system for a while now, right? We're trying to figure out what skill covers throwing explosives because we're not sure if it's Ranged or Craft.
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>>36317026
>Land: The Sunless Empire
The first thing an adventurer would notice about the Sunless Empire is that it does indeed appear to lack a sun, having in its place something very much but not quite like a solar eclipse with a caricature of the Empress' bat-like face at the center. This astronomical eyesore leaves the entirety of Yzma’s Sunless Empire bereft of the daystar’s life-giving rays, but aside from blanketing the land in an eternal twilight it does not seem to have affected things much at all. For reasons Empress Yzma will not or cannot explain, plant and animal life continue to flourish despite the lack of sunshine, leaving the lowlands and tributaries swathed in some of the densest and most untamed jungle the world has ever known. This jungle is crowded with the dangerous mix-and-match beasts and violent vegetation that have flourished there as a result of centuries of magical potion runoff that has flowed downhill from the Empire’s population centers in the Yzmandean Mountains, surrounding the upland-heartlands like a madcap moat and protecting it from the militaristic machinations of most other nations.
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>>36317042

....Shit, sorry, I forgot for a sec. I need sleep.

Well, I'd say MAKING the thing is craft but throwing it is ranged. Sounds pretty intuitive to me
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>>36316967
Are you statting fireballs right now?
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>>36317045
In the Sunless Empire proper, the upland-heartlands are densely populated and extensively terraced to provide Empress Yzma’s citizens with the room they need to live their lives, farm their land and raise their llamas, or whatever it is that peasants do with all that free time they always seem to have when they aren’t dealing with random transformations, tax-hikes and their Empress’ mad whims. Above them, the peaks of the Yzmandean Mountains themselves have been sculpted into the stylized likenesses of the Empress and carved out into a labyrinthine, cliff-clinging metropolis known as Yzmopolis, an empty city but for all the failed experiments wandering around, built mostly as a monument to Yzma’s vanity. Above even this rambling ghost town is the great golden palace of Empress Yzma the First and Last Herself is perched upon the tallest mountain, craning the necks and rolling the eyes of all below who behold its tackiness.
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If you wield a +1melee weapon with two-hands, it becomes a +2 weapon, right?
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>>36317083
Case by case: you can't throw a throwing knife with two hands.
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>>36317067
>Rule: Nothing is certain except death and taxes. And monsters. And Kronk’s stupidity.
Empress Yzma the First and Last cares just as much about adventurers and their plans as she does about her subjects and their hopes, dreams and aspirations, which is to say she cares nothing at all for any of these things. All Yzma really cares about is her comfort, her vanity, her experimentation and, just maybe, Kronk, and anything the adventurers do, absolutely anything that doesn’t directly impact the Empress or her ego will go completely unnoticed. The Sunless Empire is a strange and intensely magical place after centuries of its ruler’s rampant experimentation, and as a result the majority of its population possesses at least some mix-and-match animal parts, with a fair number among them being fully chimeric creatures. This does not make them bad people, but it has left them completely jaded and used to Empress Yzma’s mad schemes and machinations, making them less inclined to aid adventures in attempts to overthrow the mad scientist. It also suggests that the longer the adventures stay in the Sunless Empire, the higher the chance is that they may wind up with a tiger tail or ram’s horns or something equally outlandish as a result of the high ambient magic levels.
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>>36317083
Depends on the weapon, the quality, and what you're trying to do with it. So- case by case.
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>>36317111
>>36317090
Would a baseball bat work then?
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>>36317165
I'd personally say yes, since that's a weapon that could realistically be wielded with two hands to improve it's effectiveness.
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>>36316290
The Horned King wasn't a fucking Disney villain. He was the lieutenant of Arawn Death-Lord from Lloyd Alexander's Prydain series, where the Black Cauldron was derived from.
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>>36317218
You know that almost 100% of the 'Disney' villains are adaptations of old fairy tales, right?
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>>36317218
Nobody cares, wizards.
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>>36317218
Get a load of this guy!
http://disney.wikia.com/wiki/The_Black_Cauldron
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>>36317215

The playtest hasn't started yet, right, Nob?

Also, I don't know what direction exactly I should take in items, since all I have is a +1 to Travel. Can I give any of my existing items bonuses to other things?
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>>36317321
Playtest isn't until tomorrow at 11:00 AM EST.

>>36317218
Nobody gives a shit. We're running off disney canon here, not some fantasy novel that people haven't heard of.
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>>36317383

Sure! I'm probably breaking Vergil out again, especially if it's going to be a Shadowrun-style mouseworld campaign.

Itemswise I've added giving a +1 to Occult for my notebooks and a +1 to Insight for my monocles if that's fine by you. The thing is that I'm not very combat-oriented, so do you have links to those sample special items?
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>>36317305
>Nobody cares, wizards.
Reading books doesn't make you a wizard. You should try sometimes, instead of always watching children cartoons.
>>36317383
>some fantasy novel that people haven't heard of.
So everyone here is an illiterate pleb that needs to make a Disney game because they are too stupid and ignorant to play anything else?
Got it, good to know.
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>>36317502

Yup, that's right. You're clearly too smart for us

We won't waste any more of your precious time, we are fated to do this the wrong way forever. Feel free to go find people who you can enlighten out there
>>
I have to turn in, but I'll try and add some more fluff tomorrow friends. Have a great night!
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>>36317502
Shut up wizards, we know it's you.
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>>36317383
>We're running off disney canon here, not some fantasy novel that people haven't heard of.
That hurts, Nob. Not only have I been the guy encouraging everyone to make the Horned King more like Arawn, but that was one of my favorite fantasy series, right up there with Conan.
>>
We've been rolling along so well. Let's just roll on over this little unpleasantness and continue.
>>
Well, my brain is oficially entering crash phase, so I'm tunning off for the night. Tomorrow I'll try to pump out heroic traits, or at least ideas for them

Good luck to all who stay
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>>36317502
What part of DISNEY VILLAINS did you miss?
Anyway, 5/10 bait got me to reply.
>>36317616
So it goes. It's not in the common eye, and this wizard is circlejerking about how great his literary tastes are.

>>36317497
It's not mouseworld, necessarily... You might be working with the Under-empire, but it's going to be in Paris.
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I'm confused as to why the Blue Fairy and Christopher Robin have K/L/Rs.
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>>36317689
I seriously doubt the Wizard did anything more than a google search to look for more bait to chuck at us.

Geez, I think I need to go lie down. Goodnight, all.
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>>36317727
Blue Fairy used to have HUELAND. Robin.....Robin I'm too tired to remember.
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>>36317771
He's currently captive of Kaa, but he's the King of the Hundred Acre Woods.
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>>36317727
Christopher Robin is a Dreamer, so there is that: they are pretty important for our setting. I don't know about the Blue Fairy: I though we removed her when we gave the continent to Yzma.
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>>36317689

Hmm. Well, I also have a French Sensible Girl if the party needs one.

>>36317727
>>36317783


The Blue Fairy is in charge of an enclave of fairies in South America, and they all are one of Yzma's tributaries so they're pretty poor.

Christopher Robin is the Dreamer for the Hundred-Acre Wood, and is thus its effective ruler.
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Rumor mill

Pacha
>dead
>turned into a chimera
>Pacha lives one of the saddest endings of all, knowing that he did nothing. He is nothing, and so is his starving family
>chose not to help Kuzco in the hope that kuzcotopia would never be built. He now serves as one of the servants at the far more invasive Yzmatopia
>hiding in the borders between Yzma and el'dorado
>provides wool to the palace, not much change
>desperately searching for any way to turn his family back to normal, for some reason he is immune to mutation
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File: t2ltS[1].gif (1.5 MB, 440x330)
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>>36316650
Good stuff, good stuff.
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We have really little on Radcliffe and his Royal Colony, and this makes me sad because some of the songs from Pocahantis were really good.
>>36318013
Maybe something about Ben/Lon, Koucom, Kekata?
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>>36318117
And Thomas and Powhatan, who I just noticed we have nothing on either. I thought we did.
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>>36318013
It'd be funnier if events played out like they did in the movie, except Yzma wins in the end.
So Pacha and his family are actually doing fairly well because Kronk forgot that they were only pretending to be related and Yzma hasn't noticed yet.
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>>36316944
Any criticism on this, or does it describe Japan well enough for now?
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>>36318503
Seemed good to me
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>>36318503

I edited the Japan fluff to take out any exclusive mention of the Princess Mononoke. It seems fine to me so far.
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>>36318634
Wait, where are we keeping these again?
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>>36318741

I'm trying to make a non-KLR setting fluff compilation with the KLR's. It's slow going, but I'm still making headway on it.

Here's what I've gotten done already and let me know what you think.

Adventurer's Atlas and Almanac:
https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit?usp=sharing
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>>36319156

Crap, updated link:

https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit?usp=sharing
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>>36319178
Good job with all of it.

I would replace the map of Japan, though. Shinto Spirits to Aurora Borealis and all that jazz.
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>>36319348

I don't know about that.

General consensus is that the spirits in Japan aren't allied with the Aurora, but are wild (and thus more dangerous).
>>
Alright, made a character sheet, posting it here to see if it's shit or not before finalization.

Name: Jackie
Role: Nimble Guy
Country of Origin: 'MURICA/The Imperial Republic of Atlantis
Size: Medium
Species: Human

---Attributes---
Robustness: 9/12
Agility: 9/12
Intelligence: 9/12
Sensibility: 6/12
Charm: 7/12
Will: 3/3
Strikes: 3/3

---Skills---
Acrobatics: 3
Athletics: 5
Melee: 4
Ranged: 4
Prevent Harm: 3
Mechanic: 3
Craft: 3

---Traits---
-Atlantean Mechanics
Make Mechanics checks even with advanced mechanics at no penalty. Able to use Atlantean technology with no mishaps.

-I'll figure it out.
+2 bonus when trying to use or operate any device that the player has not come in contact with before.

-(There's no sport-related trait so fuck it here's one)
+1 to Acrobatics and Athletics when playing what is considered a sport.

---Powers---
-Zealous Champion
Pick a cause. You cannot be dissuaded from your cause by Illusions or social skills unless the other party spends a heart point.
>Baseball is fucking gr8 and I'll become the best player in it

-Fastball King
You may always make one attack in the surprise round, and never suffer penalties in the surprise round.

---Equipment---
Metal Baseball Bat: One or Two-handed melee, +1 or +2 to melee.
Baseball Uniform, Cap and All: +1 to Athletics when playing baseball.
Baseballs: One-handed, +1 to ranged
Duffle Bag Full of Supplies: +1 to Craft when object in question is mechanical.

---Ideals---
Baseball and puns are great, especially baseball puns.

Hard work will always beat talent.

Inspire as many people as you can. Some may need it.

---Goals---
Zero: Hit a home run OR craft a small robot.

On-a-Roll: Impress Parents OR pitch a no-hitter.

Hero:Become a legend and the best baseball player there is.

Physical Description: Black, lean, and muscular, a regular athlete.
Hair is shaved off.
Teenager.
No discerning features whatsoever.
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>>36319441
>black people
>atlantis
>>
>>36319459
>who is sweet
>who are native atlanteans
>>
>>36319459

His parents could be refugees from the what is the current Pridelands, d00d.
>>
>>36319474
>native atlanteans were black
wut

I did forget about sweet though, guess there's a couple.

>>36319477
the pridelands were basically jungle villages, I doubt any refugee could have made it to literally fucking atlantis when they can barely make a fire
>>
>>36319441
Looks good.
Kind of heavily built towards playing baseball, but I'm sure any GM would like having such a realistic character around, given his applicable stats.

He's spread a bit thin statwise, though that's more of an optimization and optimization is the enemy.
By my count you may actually have 1 more point for equipment.
Goals are kind of... easy to attain? Not that that's necessarily a bad thing, I'm sure your fellow players would be happy that they don't have to kill a god for your Zero tier.

>>36319515
It's 1914 america. There'll be a few black people around.
>>
>>36319435
The most recent map had them as Aurora Borealis, but I suppose it doesn't matter anyway.

Now to write something for this Atlas & Almanac. Thinking Dinosaur Island, Never Never Land, or Pleasure Island.

...In the morning.
>>
>>36319474
Native Atlanteans seemed to be a negroid sub sect true, but they has unique characteristics that remove them from the three categories of Negroid, Caucasoid and Mongoloid.
>>
>>36316290
Hey shithead. Label this quest next time so that I filter your 'spergy magic realm bullshit fuckout, you goddamn piece of shit neckbeard.
>>
>>36319570

There we go!

KLR's are always appreciated as well.

I'm thinking that between this, the 1d4chan wiki, and the pastebin we can finally keep track of everything.

But sure, setting descriptors and fluff are always more than welcome!!
>>
>>36319606
Welcome back, steampunk goblin man! I see you've found a new piece of bait to use in your quest to make these threads seem stupid.

Do not reply to this troll after this post, or anything he posts similar to it as he inevitably will in the next threads.
>>
>>36319606
>game creation
>quest
If you want to filter it, Disney Villains Victorious is in every thread title.
>>
>>36319599
There are four categories, you Dravidian twat. Caucasoid, Negroid, Mongoloid and Australoid.
>>
>>36319631
Yeah. Not that asshole.
-------------------------------------------------------
Dear, Quest Faggots.

We hate you and your shit's retarded.

Die screaming,

The rest of /tg/
---------------------------------------------

This isn't bait. Bait implies that I'm being deceptive.
>>
Well, he seems to have found a new and equally retarded way of posting.

Even if he was actually on the lookout for quests, there are three on the front page right now if he was so inclined.

That being said; Equipment is done. Anyone want to work on traits?
>>
>>36319648
Bud dis idn't a kwest douh.
>>
>>36319680
Do you have fucking down syndrome? Could your mother not lay off the fucking bottle after she failed to abort you?

Reading comprehension, motherfuckers! >>36319606

I do have a filter up.
>>
>>36319705
>>36319631
>DO NOT REPLY TO THIS TROLL AFTER THIS POST

>>36319680
I'd like to get people brainstorming Heroic traits.
>>
>>36319730
But he's trying so hard! It's like a puppy jumping for snacks that are just too darn high for it to get! Pathetic, yet adorable!
>>
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>>36319730
>>36319754

Yeah, whatever. Said my piece. Hopefully I won't have to say it out again. Dickhead out, retards.
>>
>>36319730
Some example heroic traits;
Heroic Last Stand: +6 to all skills when on 0 strikes remaining.
(Insert edgy name here): +4 to Ranged or Melee attacks per will point spent this round.
Tough as the mountain: +5 to Robustness when rolling Prevent Harm

>>36319754
What's especially funny is claiming game creation is a quest, when there are four quest threads on the front page that he hasn't posted on.
>>
As far as shitposters go, "I hate you all, go die" is pretty small beans compared to what we've had before.
>>
>>36319778
Bye! Look forward to seeing what you come up with next thread!
>>
>>36319797
It's the same guy.


>>36319791
Add some Heroic social traits, too. Probably one about thiefing/acrobatics as well.
>>
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>>36319631
>>36319632
>>36319680
>>36319705
>>36319730
>>36319754
>>36319791
>>36319797

Well fuck my balls... this... isn't a quest. And, yeah. I've already got quest threads filtered.

Holy fuck, I'm an asshole. I apologize for everything that I posted and I won't do it again. Have fun and enjoy your homebrew.
>>
>>36319441
Rundown: Born into a family of mechanics, learned how to work machines at a young age, but his true love was baseball, the national Imperial Atlantean pastime. Parents didn't approve, but he does want to impress them through baseball, and make them see he really does love the sport, and it isn't "just some hobby".

>>36319540
>Looks good
Great, also if I have an equipment point left over then
>Cleats: +1 Agility when running.
that's good, right?

>>36319791
Maybe something like
>Wish: One action/item is instantly granted. No bullshit.
>>
>>36319864
No problem meng, just read a little more carefully next time.
>>
>>36319791

Can you either update the pastebins or post the updated traits somewhere else?

They'd probably come in really handy for people that want to create characters
>>
>>36319864
Glad it was just a misunderstanding, no harm done.
>>
>>36319864
Seems like a bit of a difficult mistake to make. How?!
>>36319883
>Cleats: +1 Athletics
would be better.

Also: >wish
kind of goes against our design schema at the moment of not allowing automatic successes. It'd need to come with a heavy weight attached.

>>36319909
I'll see what I can do. But, I need to sleep or I won't make my own playtest, which would be embarrassing.
>>
>>36319927

Very true.

Well, good luck and good night! By the way, I'd love to playtest again, if you don't mind.
>>
>>36319864
You're literally the same as some people in this thread.
Only replace "quest" with "magic".
>>
>>36319974
First come, first serve.

11:00 AM EST playtime on the playtest, for anyone wondering.

>>36319987
In this case anon, it may have been an honest mistake.
>>
>>36319996
I'm talking about the mindless shrieking and distinct lack of what the people they're shrieking at are actually saying more than the being an asshole.
>>
>>36320036
Nope... were this an actual quest, I'd stand by what I said. As it is, my rage was misdirected.
>>
Fun fact: Character art of a young white-blonde man in Napoleonic-era formalwear does not exist anywhere on the entire internet.
>>
>>36320216
Not really character art, but you could try a google search for Beau Brummel. Big name in fashion back then, couple examples of blonde guys wearing his style.
>>
>>36320216
I think I got what you were looking for bruh but I can't link it without 4chan thinking it's spam.
>>
>>36320349
I mean, I've already got some pretty good character art, I just wanted to find some Napoleonic stuff to see what it'd look like in comparison.
>>36320369
You could tinypic it.
>>
>>36320421
Can't, on mobile.
Fuck it, just search for
>Deven Greve Saytr and Sailor
on google
>>
>>36320518
Not quite character art, but that was useful. Thanks, mate.
I'm gonna go to sleep now. As always, if you want a song written just reply to one of my posts with your request and It'll get done if you remind me of it.
>>
Well, I guess it's time to write some more. What needs to be written about still?
>>
>>36321101
Bunch of K/L/Rs
There's a list last thread
>>
I'm definitely going to work on some more fluff from that list myself.

>>36320582

Thanks for all the song writing Sverd. You've been a notable contributor.

>>36321101

From the last thread, these KLRs still needed to be written:

>Agrabah (Caliph Jafar)
>Leopard Kingdom (Queen La)
>El Dorado (Tzkel-Kan)
>The Royal Colony of Virginia (Governor Radcliffe)
>The Global Elite Huntsmen's Club (All of them)
>East India Trading Company (Cutler Beckett)
>The Sea (Usula)
>The Spirit Realm (Aurora)
>The Pridelands (Scar)
>The Kingdom of the Red Flower (King Louis)
>The Free Creatures (Bagheera)
>The Shere Khanate (Shere Khan)
>The Land of the Bear (Mor'du)
>The Under-Empire (Ratigan)

Though I could swear that some, like Jafar, were written ages ago and just never added to the list. You could always just write your own fluff too, which I'm sure would be welcome if not immediately needed.
>>
>>36321412
I wrote a KLR for Kan a whole lot of threads ago. It didn't get in the pastebin for... some reason.
>>
>>36321443
Take a look through the archive and repost it, we'll get it into the pastebin this time I hope.
>>36321412
I'll take a crack at Ratigan's KLR
>>
>>36321412
Also I already did a Scar one a while back, got missed.
http://pastebin.com/VZb1MfY3
>>
>>36321443
>>36321593
>>36321610

I think I remember both of these KLRs. With how many threads we've had and how fast some of them have capped, we'll definitely be missing some fluff here and there.
>>
>>36321593
King: High Priest Tzekel-Kan - The Bloody-Handed. Though Kan isn't the ruler on paper, the Chiefs he appoints to rule in name have no real power. Countless sacrifices has given him unnaturally long life, and he has convinced himself firmly of his own immortality, even considering himself one of the gods. He is a cruel and capricious ruler, and he does not take challenges lightly. Though his faith is fanatical, he is no fool; he'll use any advantage if it means getting a leg up on his enemies. He doesn't usually rule directly, counting instead on the vast numbers of fanatical followers beneath him to sort things out. However, if things get out of hand, he will waste no time in burying the problem in giant rock snakes.

Land: El Dorado, as the Spaniards called it, has expanded greatly from its humble origins as a single city. With millions of inhabitants all raised on Tzekel-Kan's blood faith, El Dorado is not the kind place it once was. Tzekel-Kan's distrust of foreigners has developed into a general view - if someone you don't recognize visits your village, they're probably a spy and should be dealt with accordingly. The jungles are almost safer than the cities, as Tzekel-Kan's standard for sacrificing a person have become increasingly loose over the years. Tzekel-Kan's xenophobia have held back technology to some degree; many of the muskets they use were once in Spanish hands.

Rule: Paranoia. People of El Dorado are highly suspicious of outsiders, particularly anyone who looks like they're not from the region. Unless you've got a damn good disguise, a visit to a village will likely end at a sacrificial altar. Tzekel-Kan is unlikely to have heard of the PCs unless they've done things in El Dorado itself. If they do enter, and do pose a threat, he will not be patient with them. The last time he was patient with mysterious foreigners, it didn't work out so well.

It could probably stand some lengthening. Anyone else, feel free.
>>
>>36321412
Pretty sure that I have seen Jafar's and maybe Ursula's in threads passed. Come morning I'll have to make a search but until then I need to sleep. Night folks!
>>
>>36321923
Vaya con Dios.
>>
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>>36321412
>>36321593
King - Padraic Ratigan I, King of All Mousedom
Once the Napoleon of Crime, Ratigan's overwhelming success in his final caper set him as the king of mice worldwide. Ratigan is extremely egotistical and adores the grandeur and ceremony of being royalty, particularly the groveling and fearful begging he forces upon his subjects. Despite all the posturing, Ratigan is not afraid to do his own dirty work, though he much prefers to watch. Intimidation is his greatest tool and joy, and the Mouse King has a dagger at the throat of each citizen one way or another, inspiring absolute (though bitter) loyalty. Ratigan knows that he is not beloved and his reign could be undone if his citizens were given proper inspiration, and he takes a very hands-on approach in squelching any hint of hope, defiance or rebellion. Most of Ratigan's minions are mice who have no qualms in betraying their brethren, though Ratigan commands a few non-mouse minions such as his chief henchman Fidget the bat and his monstrous trump card, the pampered cat Felicia. If somehow matters get out of hand, Ratigan snaps into a much more feral persona, discarding his manners in favor of berserk strength, though he is still just as cunning while enraged. Ratigan is extremely dangerous to any mouse-sized foe.
>>
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>>36322404
Land - The Underworld
Unlike the other kingdoms, Ratigan's domain ignores the boundaries so violently fought over by the great humans and beasts. He owns the sewers, cellars, attics, and all hidden places scattered throughout the kingdoms, as well as the small mouse towns that have grown inside them. For a normal-sized player, accessing the Underworld is nearly impossible, only transformation (whether it be a hint of Fae magic, an Yzmic animal potion, or a bottle of Wonderland's infamous Drink Me) can get humans and large beasts down to visiting size. Ratigan himself has crafted an isolated palace for himself in Prydain, mechanically filtered to ignore the cauldron mists of the Horned King. The palace is well-guarded and completely self-sufficient thanks to the inventions of Hiram Flaversham (who still forcibly works for Ratigan to keep his daughter Olivia safe), though Ratigan still invites his subjects to worship him frequently in his glorious audience hall. Despite his power, not all holdings in mousedom belong to Ratigan. The refurbished Rescue Aid Society (now the Rescue and Truth Society) have cells of resistance scattered throughout the world and actively seek to counteract Ratigan and end his cruel reign. Another consistent thorn in Ratigan's paw is one J. Thaddeus Toad, whose worsening manias cause him to rampage wildly through the Underworld, careless enough to wreak widespread havoc yet clever enough to evade capture every time. Coordinating the chaos is perhaps the only way to liberate the Underworld of its tyrant.
>>
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>>36322413
Rule - The Rats in the Walls
The only real export of Ratigan's domain is information. No matter where the players travel within the Underworld, their movements are watched and passed along the great chain of information to whoever can profit best from it. Every citizen of mousedom is required to give the information, willingly or not, and most comply out of fear of Ratigan's vicious punishments. No matter how the players help, save, bribe, beg or intimidate, the mice must ultimately tell their secrets. Stealth is all but impossible, disguise and deceit must be laid to the slightest detail because any plan not perfectly-guarded will undoubtedly reach Ratigan's ears in due time. Ratigan wastes no scrap of information, however trivial. If the players have no reputation and have no toppled any kingdoms, Ratigan will attempt to press-gang them into his information network by whatever means he can (usually threatening the innocent mice in hopes of altruism winning out). If the players have defeated even a single king, however, Ratigan will soon find out and pass the information along to any other kings, strengthening them against any future heroics. Ratigan can't resist theatrics however, and if the players seem a sufficient threat, he will more likely try to lure them into a death trap than attack them head-on.
>>
bump
>>
I think we're just waiting it out for the morning people again. I don't have enough time/energy to write much else, gonna crash in like 10 minutes.
>>
>>36322902

Exactly. It will be the weekend so there will be more people on during the morning, but we've broken up onto Day and Night Shifts. I've just woken up and it will take me a bit to bring myself up to speed.
>>
Hey OP, you forgot the IRC room for magic development.
http://client00.chat.mibbit.com/, network is AsyloIRC, channel is #DVVmagic.
>>
>>36324006

Thank you. We want to keep everything as easy and conflict free as possible, and the magic development room should definitely help us do that. I'm monitoring the thread as I wake up, but am not quite in my right mind yet to start writing fluff or poking at the crunch.
>>
Is mulan dead?? Please no, have her just have went underground and leading a resistance.
>>
>>36324109

She dead son.

But still running around, swinging swords and shit.
>>
>>36324109

Mulan's death was actually one of the things that was decided on in the very earliest threads. As per the fluff catalogue:

>Mulan, dressed in battered and broken armor, shedding metal plates and patches and stuck with all over with arrows approaches the party. Her gait is half a soldier's swagger and half a zombie's shuffle, her sword held loosely in one bony hand, her expression half general's stare and half skeletal grin. Her long black hair billows in a phantom breeze.

>"Why have I been summoned? You are not my contacts. You are foreigners. Where is Meilin?"

>"They're up to no good!"

>"I don't like their looks Mulan!"

>"Maybe they can help us!"

>"Sword 'em Sword 'em real good girl!"

>"At least listen to what they have to say, dear!"

>A miasma of hazy, half-real ancestral spirits crowd the air behind the undead soldier, each offering their own conflicting advice to their last sort-of-living descendant, causing Mulan to drop her sword and raise her hands to what is left of her ears, snarling and shaking her head back and forth even as she apologizes.

>"Yes Reverend Ancestors! Yes! I hear you! I hear you all! I ALWAYS hear you!"

She's known as "Mulan the Undying" because no matter how many times the Huns try to kill her, she just revives at a different family gravesite somewhere across the country to take up the fight again. She leads a Spiritual Rebellion against the Hun Dynasty that has usurped the Chinese throne as a sort of undead Joan of Arc, leading both the living and the dead in an unending war.
>>
>>36324339
So you're making edgy disney? Why?
>>
>>36324368
Well, a lot of Disney's villains do play fairly hardball.
>>
>>36324389
But the heroes are not supposed to be zombies with voices in their heads that keep getting killed just to be reborn and then be killed again. This is edgyness central.
>>
>>36324407
>edgyness central
Son, are you still mad we didn't want your steampunk goblins and didn't fall for your quest bullshit?
>>
>>36324407
>>buzzwords
Wizards please go.
>>
>>36324407
It's an extension of Shan Yu fucking around with the Mandate of Heaven to make himself immortal.

>>36324420
>>36324425
You two, fucking stop that. I'm sure you want this thread to dissolve into another cesspool of cuntitude, but a lot of us don't, so stop it.
>>
>>36324420
>>36324425
What steam punk goblins? Wizards? I'm saying that having Mulan be an immortal undead with voices in her head that keep dying only to be reborn and then die again is super edgy for a Disney setting.
>>
>>36324436
>>36324448
>Knight
>not wanting the best for these threads
Sure wizards, sure: you don't know what we are talking about, what steampunk goblins, you've never been here before, you just want to talk and give ideas, sure, sure.
Now get the fuck out of here.
>>
>>36324448
>>36324407

It's all in the delivery, really.

I don't think people are going to make her MADNESS INSANITY CRAZY RAGE KILL KILL KILL or anything because of that

Incredibly annoyed, yes. A little screwy after all this time, yes, but not extremely grimderp.

Frankly, it's just her ancestors constantly bickering in her head
>>
>>36324468
Don't feed the troll, just ignore him and he'll go away.
>>
>>36324368
>>36324407

The very core idea of this setting is that the Villains from every Disney film were wholly or partially victorious in their goals, creating a "Noble Dark" setting where things were awful and terrible, by and large, but that there was still hope for a brighter future.

Mulan is a crazy undead Joan of Arc not because we wanted to go as dark as we possibly could, but because we thought that the idea was fun and fit in with the themes of the setting.
>>
>>36324460
Sorry, I just remember when Knightfag wasn't an absolute fucking cunt who spouted that stupid irritating joke every five seconds. I remember when we had nice little discussions about how he's a wuss for wanting all the heroes to be alive despite it not bloody fitting the themes of the setting at all.
>>
>>36324468

Exactly. The very HEART of this project is that we have a very dark and dire setting but are presenting it in such a way as to show that hope and goodness are alive and well and on the rise.
>>
>>36324436
>>36324468
I'd like to argue about that and see if there's a way to keep the concept without going full edgy, sincxe it actually sounds interesting, but you know what?
Fuck this: apparently you are the onle sane man in a thread full of paranoid cunts raving about steam punk goblins and wizards.
So fuck this shit, I'm out.
>>
>>36324495

What.

Nigga, do you even look at the map? Chernonigoblog own like all of central europe and russia


We are getting a high ammount of shitposters today
>>
>>36324481

Alright. Let's not fight and argue again, but try and figure out what we can do, together, fluff or crunch-wise this morning to be productive. I'm not the best at crunch but I'm decent at fluff. What can I do? More KLRs?
>>
>>36324488
Don't let the door hit you on your way out, wizards. See you this evening.
>>36324495
We have Chernabog, you stupid cunt: he's the core of this setting.
>>36324481
Shut the fuck up, he's not making jokes. Knigh is protecting us from the trolls.
>>
>>36324488
>wizard runs off with his tail between his legs

So are still getting that all-animal playtest today?
>>
>>36324503
It's always the same one or two guys, always trying to make us argue among each other. Everytime someone comes in, pretending to be new and asking questions, it's always them. We should just ignore them.
>>36324514
Hell yes!
>>
>>36324481

You kinda got a point

>>36324512
You do too, but you're being kind of a cunt right now

>>36324514
Chill out, bro
>>
>>36324505
The KLRs, for sure. We need them done, but they're a chore if you're not feeling inspired.
>>
>>36324488

I'm sorry that the bickering has put you off. Despite several "edgy" elements to the setting, it's really all in fun and even some of the darkest elements like Mulan the Undying ultimately lead to goodness and hope in the end.

Also: may we PLEASE have a moratorium on the use of "wizards" and "steampunk goblins" as terms for people we consider disagreeable? This poster wasn't even trolling, just expressing his opinion, and things didn't need to get as heated as they did.
>>
>>36324512
>>36324514
>>36324526
>we should send away every newcomer
When did you all become such cunts?
>>
>>36324530

That's a problem with the KLRs I feel like. Unless you're knowledgeable about the Villain in question and feeling inspired they can be something of a chore.
>>
>>36324541
>may we PLEASE have a moratorium on the use of "wizards" and "steampunk goblins"
I'm sure you'd like that, wizards, but no cigar: we know it's still you. Do you really think we can't recognize your posting style?
>>36324542
Shut the fuck up and go away, if you don't like it: we have to be rough or the trolls will destroy us.
>>
>>36324541

This guy has a point

You know guys, I still love everything that we've done in these threads but I think some of us are getting a little too paranoid and snappy, I feel like at least a couple of these posts - not all, because fuck, even I can see the trolls that don't hide - were genuine doubts and shit.
>>
>>36324555

>Trying this hard.

Alright guys, I found the cheeky cunt.

Kindly get the fuck out if you are going to be just starting shit and spouting buzzwords at everyone you disagree with, buddy.

We already have enough stress in here without you trying to make this whole thing go up in flames. If you wanna contribute you are v ery welcome, but if you are just gonna keep insulting everyone then you better git gud and git out
>>
>>36324541
>>36324542
>>36324556
And here is where you go all reasonable, asking us to stop hunting trolls and lower our guard. You're so predictable by now that it's not even funny.
>>
>>36324569
>telling me to get out
>impying I haven't been contributing to this project long before you even knew it existed
>implying you're not wizards
>implying I'm going to feed your shitty trolling attempt any longer
>>
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>>36324594
>>impying I haven't been contributing to this project long before you even knew it existed


Sure buddy, whatever you say. Get out.
>>
Why are these threads always so chock full of assholes? Does the word Disney attract the autists or is it a problem with the namefag community? Because I can't even understand who is trolling who, here.
>>
>>36324571
>>36324555

I'm not trying to troll you, and I'm sorry if you think that I am. I've been with these threads since the beginning, and have written a couple of KLRs, a few pieces of fluff and have started a number of new threads. I'm really not trying to egg anyone on. I'm just trying to keep things civil and keep the thread from devolving into unproductive bickering again. I'm sorry if I've tripped your troll alarm in doing so.
>>
>>36324611
>>36324632
>complaining about people using names
Wizards go away, you're not as clever as you think you are.
>>
>>36324632

Eh, it's been going on for a while, and many people have been butthurt over past decisions. Hell, we still go into idiotic discussions every now and then.

Now that everything's nearing the final details of the core game things just get more tense because by this point it becomes fairly easy for people to assume that anybody who comes here and doesn't immediately ask a question has been here for long, which opens up the way for trolling

At least we're in the final parts, so this is probably going to be all worth it
>>
So with only a couple hours remaining, who all is planning to attend the fourth playtest?
>>
>>36324670
Ted player here. I'll be there but I'm perfectly fine with giving my place to someone new and spectate.
>>
>>36324670
Velociraptor with a mini helicopter reporting in. And just like in every other playtest, I strongly suspect that I will never get to use my mode of transportation.
>>
>>36324670

I would like to, but I'm going to sit this one out because the late afternoon is going to be busy here

I'll see if I can expectorate for a bit but aside that, no dice
>>
Alright, how's this for a social Heroic Trait/Power?

Voice of Thunder: +6 to Music

Pretty damn niche, but it didn't make much sense to slap persuasion and whatnot in there

From the Heart: +7 to Persuasion and diplomatic rolls, if the character genuinely believes in what s/he says
>>
>>36324717

Shouldn't the more niche one have a bigger bonus, since you can't apply it as much?

Of course people have been singing at least three times per playtest so far, but still.

All I know is that when I get my irl group to play this, I am DEFINITELY writing some musical segments for the villains beforehand and see how well it goes in the actual game
>>
>>36324717
The name 'Voice of Thunder' sounds like an intimidation trait, and persuasion is always about stuff you genuinely believe, but the crunch looks good.

Remind me what our policy on normal traits and powers turning into Heroic ones when you reached Hero tier was?
>>
>>36324717

What about the ability to sing a song so catchy that enemies of the mook level or low level allies join in? The mooks could be thereby incapacitated, and it could bolster the allies' abilities.
>>
>>36324828

Well, if I remember right, people gave three suggestions

One was to simply double all of your traits once you reached Hero-tier

Another one was to have traits that only activated on particularly heroic moments like a last stand and whatnot, and those would give PHENOMENAL COSMICAL BUFFS

There was another one, but I don't recall that one

As for the Voice of Thunder, I just remembered the opening of Hunchback of Notre Dame, when Clopin talked about the bells. "Bells as Loud as the thunder, and soft as a psalm".

And is it? I always thought that Persuasion could be used in bullshtit form too. Or is that only Deceit?
>>
>>36324860
Only Deceit.
>>
>>36324890

Oh. Well damn, slap a better name on it and let's change it to Deceit then.

What would be a good one? Legendary Liar?
>>
>>36324905
What about Politician on Second Term?
>>
Just out of curiosity, do we have any traits that give bonuses if you're using a particular weapon?

I remember making one that gave you bonuses if you and the party were using the same kind, but I don't think we ever made that sort of specialization
>>
>>36324946

I remember, way way back, there was a trait or a skill that allowed a character to use improvised weapons with no penalties.
>>
>>36324860
Yes, all BS is purview of Deceit.

Also, revising some old Charming traits and powers:

Powers:
Lend Me Your Ears!: Spend a Will point. For the rest of the scene, your songs and speeches can effect a number of people equal to 100 times your Charisma score.
HEROIC: As above, but 1000 times your Charisma score.

Trait:
But It Is Not This Day!: Take 4 actions to make a speech and make a Persuasion test, and determine what bonus you would be granting if it were a song instead. Your allies gain a bonus against fear equal to that bonus plus 2 for the rest of the scene.
HEROIC: As above, but double all bonuses.
>>
>>36325061

Damn, those are pretty powerfull

Don't fuck with charismatic characters.
>>
ITT:
>You're a wizard!
>No, you're a wizard!
>Nuh-uh, you're a wizard!
At this point, you're all just as bad as the wizards even if you aren't wizards. Just stop.
Don't forget to call me a wizard and completely dismiss my post!
>>
>>36324571
Look, you cunt, I was the one trying to be reasonable before. I stopped it because I saw being reasonable wouldn't work with you insane fucks.
>>
>>36325123
>I'm clearly wizards
>But if you call me wizards I win
>Because I said so
Nice job, wizards, you're getting clever.
>>
>>36325123
>>36325138
>>36325141

Shut the hell up already

We're discussing traits and heroics now
>>
>>36325061

Did we come into a situation where making a speech to 1000 people was a viable option already, or is that gonna be left for future playtests?

We really need to do some On-A-oll and Hero sessions sometime
>>
>>36325123
>>36325138
Oh, look, two posts criticizing us! And they are exactly one minute aparat from each other! And one was made by someone called Archmage! It's not the wizards at all, right?
>>
>>36325166
I'm the guy making the magic splat, you dumb shit. Look in the IRC room.
>>
>>36325175
And you're also one of the shitposters trying to troll us. We should have never let you people in.
>>
>>36325212
Wizard, you are not clever. We can tell it is you. Fuck off.
>>
>>36325163
Chernabog vs Hades

Who wins?
>>
Look, arguing will get us nowhere. When's the playtest happening? I'm one of the Britbongs who wanted a GMT playtest, it'd be kind of dickish for me not to show up.
And why do we keep taking Wizard's bait, anyway?
>>
>>36325216
Just because you decided to let the wizards in, it doesn't mean we must all do the same.
>>
>>36325220

Nigga what kind of question is that

Chrono Bog stomps over pretty much everything in the setting unless all the villains unite against him, or someone reins in the Firebird to distract him

>>36325212
>>36325175
>>36325166
>>36325216
>>36325246


SHUT. UP.

We are not discussing this anymore, if you want to, go somewhere else
>>
Alright, I'm trying to come up with some Heroic Traits, but I think most of the heroic situations have been covered already

Last stands, getting angry at your allies getting hurt, sacrificing yourself, fighting together

What are some other heroic things that we can use to make traits?
>>
>>36325216
Knightfag siding with Archmage. What is happening here?
>>36325220
Not even a question: Cherry Bomb is way more powerful than Hades.
>>
>>36325280
Knightfag is being reasonable. Because magic items are an acceptable alternative to magic classes, because this way, anyone can do spells if they have the tools.
>>
ghostmaster i know you post in these threads sometimes
where is my ghostbusters japan quest
i need it
>>
>>36325342
Not relevant to the thread. Go be a questfag somewhere else.
>>
Playtest starts at 11est, or; in 40 minutes. Also, could you please stop being mean to new people?
>>
>>36325280
He's Pocohontas and I'm John Smith, that's what happened.
>inb4 Colors of the Wind rewrite.
>>
>>36325369
Come on, like they were really new people: it's just the usual trolls fucking with us.
>>
>>36325369
Hype as fuck. Time to be a Sneaky Snekman!
>>36325369
Don't take the bait. The people being mean are trolls. Spend your time talking to the new people, telling them what they want to know, instead of feeding the trolls. It'll be much more useful.
>>
>>36325386
Shoo, wizard.
>>
>>36325398
Shit, replied twice without realising.
>>36325399
Don't take the bait, knightfag. For god's sake, they're still here because they want attention Stop giving it to them.
>>
>>36325399
Stop it, Knight, I'm serious: everytime they come over here, asking stupid questions about magic or calling us questfag, it's clear they are not really new poeple: it's always the same trolls.
>>
>>36325280
Nah man, Im pretty sure Hades wins. Especially with them Titans.
>>
>>36325386
That's a really retarded post to make.
>>
>>36325426
See right here? Tell me this is not wizards.
>>
>>36325426
So is taking the bait. For god's sake, /tg/, you're supposed to be hard to troll.
>>
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>>36325423

>He thinsk the titans can take on Chernoboobobobobo
>>
>>36325441
This is literally the first time I've ever looked into one of these threads.

I read two of the pastebin entries, thought it sounded interesting, read down and saw all the bickering about new people and that particular post.

Like, I don't know, I actually think being insular in a way is one of the only ways to make a /tg/ project successful especially when it comes to mechanics, but at the same time being totally insular is completed fucking retarded.
>>
>>36325466
>This is literally the first time I've ever looked into one of these threads.
Ok, there is no way this is not wizards.
>>
>>36325466
Ignore him, anon. He's a troll. The rest of us are fine with new people, he's just persistent. Anyone calls you a wizard or a troll, ignore them. Somebody sensible will reply eventually.
Anyway, any ideas for things that could be added to this project?
>>
>>36325466

Trust me, we agree with you

the problem is that the anonymity makes it way too easy for someone to come in here and shit on the project by pretending to be everyone
>>
>>36325466
I can't even tell if you're being serious or if you're just another troll. I should give you the benefit of doubt, but we've been tricked so many times before...
>>
>>36325500
>>36325475

Quit being faggots.
>>
>>36325441
It's not wizards.

You think you're really clever, don't you wizard, with your false flagging and accusing newbloods of being wizards to make the whole thing look like a big witch hunt? But you're not clever, because no one is falling for your bullshit.
>>
>>36325478
I haven't even read all the stuff yet. I'll have a look at it.

>>36325480
Just part and parcel of an anonymous imageboard really. Poster count actually would be helpful with that if it wasn't so easy to reset your IP and/or the thread wasn't so long.

>>36325475
>>36325500
If you guys are this paranoid about this, you need to establish some kind of identity or just ignore trolls. I wouldn't really recommend going offsite because that just tends to cause things to die though.
>>
What I think is that you people have completely lost your minds: why is everyone calling everyone else wizards?
>>
>>36325516
YOU'RE falling for his bullshit, Knight. I've been saying this for ages, yet you keep on fucking replying.

IGNORE HIM
G
N
O
R
E

H
I
M
>>
>>36325525
Nobody's paranoid, it's just a troll and Knightfag getting baited.
>>36325533
We aren't. There's one guy with multiple IPs.
>>
>>36325563
Oh, like that sociopathic manchild isn't going to keep posting anyways even if he never got a single reply, or resort to things worse than shitposting.
>>
>>36325369
Text-based, right?
>>
>>36325581
Yeah, Nob and Knight are both getting quite paranoid these days.
>>
>>36325533

You see, when this all started, there was a huge "no magic" policy because it'd make the system broken at first and there was this guy in particular, Nobody, who really fucking hated wizards

He's been one of the biggest contributors as these threads went by and that didn't change so we kinda started making fun of it in a light hearted away about how wizards were out to get him. "Can't sleep, wizards will get me" as he used to say.

Now people are throwing it around like a buzzword for everyone that wants to change the project too much or make it in any way different. Or is just trying to ruin everything; some people wanted magic before and started huge shitstorms before being told to fuck off.

Now, some of those got the clue and went to discuss magic somewhere else. We are going to implement magic later as an expansion.

Some others just kinda decided to fuck up the whole project, come here talking shit and calling other people wizards.
>>
>>36325602
> or resort to things worse than shitposting.
Like what, murder?
>>
>>36325623
I'd tell you, but I'd rather not put the idea in the wizard's head.
>>
>>36325602
Yes, but if we ignore him, he can't derail the thread, now, can he?
>>36325623
I don't know, you'd have to murder a LOT of people. Like, we're talking Stalin levels here.
>>
>>36325614
>Some others just kinda decided to fuck up the whole project, come here talking shit and calling other people wizards.
And yet it looks like one of your other namefags is also obsessed with calling people wizards and scaring them away. What's up with him'
>>
>>36325649
Yeah, Knightfag is just easily baited. He's harmless enough, a pretty good contributor, just paranoid.
>>
>>36325649

That's a good question.

I mean, Knightfag's a cool guy, he's done some pretty good contributin' early on and for the longest time

I do agree he's kinda overdoing it right now though
>>
>>36325649
>>36325661
>>36325662

Well, nobody uses trips here. Could be that someone just decided to take his name and fuck up the reputation
>>
I am wizards.
>>
>>36325697
No, I'm wizards!
Hail Hydra
>>
>>36325423
Cherrybomb wins, given that he's the incarnation of all that's evil.

>>36325606
I haven't done shit. Stop casting blame on me, I've been trying to accept new people.

>>36325604
Yes text based. Bring a character and come play!


Also; Playtest starts in fifteen! Feel free to join or spectate!
>>
>>36325697
Nice try, not-wizards, but we know you're actually wizards.
>>
>>36325718

Awesome, can you link us to the page again?
>>
>>36325697
>>36325715
>Alpha Legion Sorcerers
>>
>>36325718
>I haven't done shit. Stop casting blame on me, I've been trying to accept new people.
But it doesn't really look that way: you keep calling EVERTONE wizards. That sounds insane.
>>
>>36325739
When was the last time I called someone a wizard? Like, fifteen threads ago?
>>
>>36325718
I already have. I'm a sneaky snekman!
>>36325739
When Nob says wizards, it's a joke.
>>
>>36325732
Link to join the roll20 campaign:
https://app.roll20.net/join/585117/yX0x1w
>>
>>36325762
>When Nob says wizards, it's a joke.
Ok then, if it's an inside joke.
>>
>>36325782
It is. Then some troll decided to ruin it. If anyone but Nob goes around accusing people of wizarding, ignore them.
>>
>>36325696
That has happened, only for a single post. I didn't point it out and when the strategy didn't get them anywhere, they promptly abandoned it.

BUT ENOUGH SPEAK OF SLIMY SPELL SLINGING SORCERERS, IT IS TIME FOR THE PLAYTEST!
>>
If y'all could actually contribute the trolling would stop. We got people writing stories, we got people writing rumor mill, we got people talking about fluff and lore and etc. Most of it is being ignored as you seem to think that YOU have to be the last one to say something. It just feeds the trolls. Let them say something and don't respond. Most of the mechanics now need to be adjusted through play testing, buckle down on fluff where everyone can contribute easier. At least give feedback to the people who do. Not meant as an attack, I apologize if that offended anyone.
>>
>>36325927
I mean, there's crunching to be done; New traits, new powers, actual work on Inner Circle and Villains -- but I get your point, most of what we need is fluff.
>>
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Someone mentioned Rumor mill?

Charlotte
>no longer needed and disposed of
>kept in a pristine part of New Orleans where she sees nothing bad. Completely oblivious to the troubles outside her gardens and parties
>completely understands what happened, Charlotte has always been a lot more aware than people give her credit. She works behind the scenes to help folks, manipulating "Naveen" constantly
>kept locked in her room since she refuses to sleep with fake Naveen, she looks out her window and wonders what happened to her briest friend
>>
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Madame Medusa
>killed by the shadow men
>jealously guards the devil's eye, unaware of how larger powers want it for some odd reason
>works for Facilier, but demands payment in diamonds. So far this has kept her safe from the Friends
>refurbished the paddle boat into a casino(renaming it the devil's eye) and navigates the bayous. She is known to sell information to any that can meet her prices
>>
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Lawrence

>killed since he was no longer needed
>desperately try's to woo Charlotte but to no avail. Lawrence is a small bitter man who desperately wants to be loved
>still disguised as Naveen
>no longer disguised as Naveen
>Being manipulated by Charlotte and doesn't know
>Being manipulated by Charlotte and does know, doesn't care
>Being manipulated by Charlotte and does know, plays along but sends agents to observe
>convinced that killing Naveen is the only way to make sure things do not go back to the way they were
>deeply regrets his actions but has no idea what to do
>>
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Louis

>stuffed in some odd New Orleans shop.
>still bumming it in the bayous
>hangs out with mama Odie
>got a band in New Orleans but is secretly depressed at all the misery he sees on a daily basis. He is contemplating returning to the bayous
>lives in the bayous where he guards a grave he made for his friend Raymond
>He and Raymond are both alive, somewhere DEEP in the bayous
>>
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Raymond the firefly

>crushed into bug paste by Dr Facilier
>survived and made it back to mama Odie. He and his family now scout the deep bayous, eliminating shadow men when they can. One firefly is weak and easy to kill, but thousands together can take in shadow men, albeit at their own risk
>most of his family is killed Raymond is now a lone depressed bug. Because of the eternal twilight he never gets to see his love Evangeline either
>>
I just realized something
Where's the Wonderland nation? Is that in the dream place too?
>>
>>36327025
Dream land. At the moment, you can only get there by the Cheshire Cat taking you there.
>>
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If this pic could somehow become a thing that would be great.
>>
>>36327246
Get out, shipper.
>>
>>36327246
I think Jack is dead.

>>36327254
Calm yourself.
>>
>>36327246
I think Sved wouldn't be happy with that.
>>
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I don't have anything to do with these threads, but I just wanted to tell you all "good job" on getting this far!
>>
I'm up and here for songwriting if anyone has an idea.
>>
>>36327450
Do this, no lewds this time, I promise:
>>36325382
>>
>>36322432

Hooray!!!

Thanks much!
>>
>>36327471
This one should not go in the fluff doc.
Sing to the tune of “Colors of the wind” – Pocahontas
ARCHMAGE
You think I’m an ignorant mage
And you’ve done so much crunch
I guess it must be so
But still I cannot see
If the crunchless one is me
How can there be so much that you don’t know?
You don’t know….

You think that I just want Caster’s Edition
That mages would beat down every weapon
But I know that they could fight together
Every fireball combined with every sword

You think the only people who are people
Are the people wearing chestplates and pauldrons
But if you walk the footsteps of a wizard
You’ll learn things that you never knew you never knew

Have you ever heard the mage cry out to his artifact
Or asked the grinning troll why he grinned?
Can you listen to all the voices of the mountains?
Can you cast with all the colors of the wind?
Can you cast with all the colors of the wind.

Come run at a speed unimaginable
Come taste the sweet mana of the earth
Come roll in the magic all around you
And for once, never wonder of the crunch

The rainstorm and the river are my powers
The heron and the otters companions
And the mage is connected the soldier
In a circle, in a hoop that never ends

How high will the sorcerer grow?
If you cut him down, then you’ll never know
And you’ll never see him help up a knightly friend

For whether we are warriors or mages
We need to listen to the voices in the mountains
We need to cast with all the colors of the wind
>>
>>36327626
Glorious.
>>
>>36327626

Your songwriting is always appreciated Sverd
>>
King: The Coachman of Pleasure Island
The Coachman is anything but a recluse. He will come to your village on his grand carriage and invite men and women to his fantastic escape from terrifying everyday life. No money? No problem? No ride? He'll take you there himself! The Coachman is one of the jolliest people you'll meet, as long as you stay on his good side. Be warned, it's said The Coachman is a devil of a man when you anger him. They call him the Shadow Man of the Old World for a reason.

Land: Pleasure Island
The lights and sounds of Pleasure Island can be heard from the shore. Though the old Pleasure Island was built like an amusement park, the New Pleasure Island has been renovated to match it's new audience. Bars, brothels, casinos and drug dens line the streets like carnival stalls. Most of the fantastic things you hear about Pleasure Island are second hand: It's so great, nobody leaves! The only way on and off the islands is by boat, where you can still see the rusted roller coasters sticking out from the shadows.

Rule: Make Asses of Yourselves
The only rules of Pleasure Island are fornication, opiates, and puppet theater. It's an eternal party that's so strong, Frollo's stooges and Maleficent's cronies couldn't stop it if they tried. Though many question why they haven't stopped The Coachman yet, these questions and more will be waved away as you enter the grounds. If you have money, you can afford the Deluxe Treatment, which gives you even more privilege to party like none other. The Coachman doesn't take kindly to people ruining the Pleasure Island experience, so any attempts to do so will catch his eye.
>>
REMEMBER TO ADD K/L/Rs HERE
http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
>>
>>36327901
Alright, >>36327879 is now added to the 1d4chan page.
Thoughts? Opinions?
>>
>>36327978
Good base, but needs to be expanded quite a bit more, be sure to include information about the Coachman's henchmen, his methods and so forth, as well as more details about how he reacts to the party at different stages of the game.
>>36321694
Same deal, good start but needs more.
>>36321610
>>36322404
Make sure to get these ones down too.
>>
Is there anyway to get any of my stuff added to the rumor mill?
>>
>>36328099
Where's your stuff?
>>
>>36328125
Scattered through some threads, there's like 5 in this one. I'll look for them and post the links.
>>
I'm just going to repost them

>killed by Ratigan or fed to the cat
>kept alive by Ratigan and imprisoned. Ratigan an considers Basil the only one of equal genius and therefore the only one able to appreciate his scheming
>joined the rescue and truth society
>last seen with Justin the Rat, neither have been seen since. It is said that they were discussing a plan to defeat Ratigan once and for all.
>some claim the detective now resides in the sewers, researching some great conspiracy. Some claim it's still only about Ratigan but others claim to have heard Basil muttering to himself about the Demon of the Mountain
>>
When people are suggesting Genies as a playable race, do they mean lamp genies? Because the the original tale (and the disney version before replacing it with the magic carpet) had a Genie of the ring. Ring genies as much weaker, but they can do tricks like teleportation and whatnot.

Ring or Lamp, Genie race should probably be put on hold until the magic splat.
>>
>>36328277
Basil

And now Dawson
>dead, killed by Ratigan or eaten by the cat
>with the rescue and truth society if Basil is not
>returned to Afghanistan to find his old unit
>disguised as a sailor he travels around establishing contracts and collecting info
>always drunk at the mouse strip club
>>
Another playtest finished. Not sure when the next one is, or if we might be starting an actual campaign at some point.

Looks to me like we just need to codify some things and solidify Heroic traits, and we could move into Beta, based off our recent playtests.
>>
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Fidget the Bat
>one of Ratigan chief agents
>commands a group of bats sworn to Ratigan who live in Big Ben
>no longer of use to Ratigan now that Ratigan has taken control the bat is an angry, bitter person. He believes he deserved far more and likely be convinced to betray Ratigan. Be wary though, he could be a double agent
>visits the mouse strip club where he has been given control. Better than stock options I suppose
>killed by Ratigan as he purged the old ranks
>left for dead one to many times he is a willing and semi loyal ally to anyone who can earn his trust and treat him with respect
>>
Fourth playtest is done.
Bit of a clusterfuck.
http://pastebin.com/SHieN5zL

We're nearly ready to go into PDF beta-stage, we just need Villains, Inner Circle, an example of what each TN is for each skill, some more basic traits and powers, a lot more Heroic traits and powers, and a lot of fluff.
>>
Oogie Boogie

>took over Halloween town, he has become a complete glutton. Hundreds of monsters and ghouls have been eaten by him, swelling him to an enormous size. He is kept together by numerous patches.
>figures can be seen kicking or pushing at his fabric, leading many to believe that if Oogie Boogie were defeated all he has consumed could be rescued.
>most of the natural residents of Halloween town are now safe as long as they stay in hiding. Oogie has developed a taste for other meats, especially fairies.
>>
Found my NIMH stuff, are we including them or not. I have like 9 separate rumor mill posts for them.
>>
>>36328443
I say sure, we need more mouseworld fluff anyway.
>>
>>36328368
Featuring our first example of real party infighting!
>>
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The Rats Of NIMH

> Got ground to a pulp.
> Chernobogs magic basically created havoc on a world order, in the chaos NIMH simply had bigger problems. The Rats stayed in the rose bush. Nicodemus is dead and Jenner rules the council of Rats.
>the movie basically runs to its original ending but the rise of villains creates a change of plans. The rats become divided on what to do, one half joining Ratigan and the other half joining the Rescue and Truth Society.
>>
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Jeremy the Crow

>eaten by Dragon
>now works for the rescue and truth society
>besides Mrs Brisby he is the only one who knows where to find the Great Owl
>>
Speaking of Mouse World, what's going on with American Tail?
>>
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The Great Owl

>in the shadowlands
>in virginia
>sought after for his knowledge of hidden secrets, one must be careful. The great owl has been known to eat mice and other animals if they bore him. One must be careful of when they see him, best to do so after he has eaten.
>both Ratigan and the rescue and truth society have tried to contact him, none have returned
>>
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Justin

>having defeated Jenner he led the group that joined the rescue and truth society
> eaten by freaking dragon
>eaten by the great owl as he begged for help
>was last seen with Basil, both are rumored to have been killed by ratigan
>>
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Jenner

>killed by Justin
>survived and now rules a mostly empty rose bush. He has gone insane and constantly plans on how to bring all the rats if NIMH back to the rose bush under his rule
>now has access to all the strange machines of the Rats, which he guards obsessively. Potential enemy for any seeking to recover rat tech.
> has captured dragon and uses him to control the remaining small animals in the area.
>travelled to NIMH, no one knows what happened
>>
What are social strikes
>>
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Mrs Brisby

>drowned in the mud
>burned to death by the stone
>eaten by dragon
>taken by NIMH
>ground to a pulp by the farmer
>eaten by the great owl
>killed by Jenner
>caught Timmy's sickness and died
>literally a million other ways for a mouse to die
>joined the rescue and truth society
>her hidden home is one of the few safe places in the world, all creatures inside her home are the same size(small) inside her land due to the Stone
>being tracked by both facilier and Jenner, who want the stone for themselves
>>
>>36328659
What is love?
>>
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The Rat Knight
>killed by Dragon
>fucking killed Dragon
>besides Jenner and (ghost) Nicodemus he is one of the few individuals left in the Rose Bush. Many have described the Rat's tech as eldritch or esoteric and he stands watch over it, silent as ever.
>He wanders the land, serving as a protector of special sites. No one knows where he will pop up, or why.
>Guarding Mrs Brisby
>>
>>36328659
They're like physical strikes, but caused by particularly stinging insults or compelling arguments instead. They still stack - the end effect of three strikes is losing the capability to fight, mentally or physically.
>>
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Nickodemus

>dead
>the plot never got to the point where he could die, he joined the rescue and truth society
>died but persists in the rose bush and surrounding area, guiding those in need
>was unable to make the trip due to his old age, the Great Owl came and collected his old friend, taking him away to some unknown location
>>
>>36328753
So you get hurt by people insulting you'
>>
>>36328775
Yep. You can lose the will to fight by being insulted badly enough, or by being forced to confront uncomfortable truths, or by being persuaded that it's a bad idea to fight.
>>
>>36328775
It's more like
>"No, Luke. I am your father."
And then you're too busy screaming to stop the bad guy doing what he wants.
>>
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>Lord Weselton
___> Frozen in Arendelle
>Lord Weselton actually survived and made it back to his own lands. His Dukedom has become a staging point for all expeditions into the Frozen Wastes. Hunters, Atlanteans, Frollo's Witch Hunters, etc can all be found there
>Having witnessed Elsa's freezing of Arendelle he has only become more passionate in his fear and hate of magic. Magic users are either burned at the stake or given to Frollo's witch hunters
>It is said that Lord Weselton tells a very different story concerning what happened in Arendelle than Hans. It can be difficult to get this story from him however, as his paranoia has continued to grow. He stays in his castle where he is always seen with his guards
>Lord Weselton has offered a large bounty for a woman by the name of Mother Gothel. He refuses to say why he has posted the bounty.
>Lord Weselton is not at heart a cruel man. If one were to crack through his paranoia he could become an ally for the forces of good.
>Lord Weselton survived the deep freeze brought about after the events of Queen Elsa's coronation, but was unable to flee Arendelle as Hans had and was left trapped in the frozen wasteland. Luckily, Oaken and his family found the half-frozen nobleman on one of their exploratory expeditions and took him back to their hotspring-warmed compound where he still lives today, unable to return to his come country. Along with Ice Anna, Hans and Queen Elsa herself, Weselton is one of only four people who know what really happened to Arendelle, and this knowledge weighs on his heart and his conscience to this day.
>>
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The Trolls

>_____>Frozen with everyone else
>They survived but are stuck in their hot springs area. If one were to be able to get to the Springs the trolls might help a good aligned party
>Being tracked down by the Hunters
>It is said that a young Arabian man was found wandering the frozen wastes and taken in by the trolls. Some claim it is Aladdin, others say the story is absurd. Either way, it is said the Caliphate would pay for more information
>They may have an alliance with the Aurora Borealis or the Color of the Winds
>>
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Dignitaries.
>Along with Lord Weselton they were also found and rescued by either the trolls or Oaken. If rescued from Arendelle they could become important allies and contacts for the party in Europe. Unfortunately Hans has contracted the Hunters to kill them all in an effort to silence them. None must know the true story of Arendelle
>>
>>36328593

The continuity of those movies is already fucked as it is. Depends on whether the fluff deems Fievel to be living in the Old West or near New York still.
However, with the brutally rapid technological expansion of the upper east Americas, and the Old West corrupt with civil unrest, the chances of our intrepid mouse hero surviving are little at best.
Though the inclusion of the film would help establish more of a mouseworld presence in that area of the world - maybe he joined up with the Rescue and Truth Society.
>>
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The Spring Sprite

>Destroyed by the Firebird

>Impossible to destroy the Spring Sprite is protected viciously by the Aurora Borealis. It is said that the Aurora will allow no harm to come to the Sprite and will impede any entering what used to be Canada with intentions to do so.

>It is said that the Spring Sprite's powers are needed to fix the world, and her abilities are one of the few things that poses a threat to Chernobog, albeit small. Unspeakable and perverse delights are rumored to be the rewards for any that could permanently destroy her.


Thoughts? Does anyone have a problem with any of these rumors being included?
>>
Whoever is going to archive this thread is going to have to do it now.
>>
>>36329014
The only thing is that Fidget's conflicts with Ratigan's K/L/R
Everything else seems fine.
>>
bump limit
>>
>>36329059

Archivist Anon here. Just archived the thread alongside all the others. Tensions and thread digressions aside, it's been a pleasure working with all of you on this project, and I really hope to continue fluffing this setting with you all and eventually getting involved in play testing or actual games.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victoriou

Please vote the threads up if you like them.
>>
>>36329502
>http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
>>
>>36329520
That's strange. The last couple threads are at 0 votes, or is that just me?
>>
So who's working on our traits+powers/heroic traits+powers? Anyone? Because besides statting up inner circle and the specific villains, that's pretty much the last major thing we need done. Also writing K/L/Rs, I suppose.
>>
>>36329536

The last couple threads have been downvoted and downvoted.
>>
>>36329554
How absolutely bizarre. Why? It's not like we're breaking the rules, and plenty of quest threads get upvoted just fine.
>>
>>36329580
Haters gonna hate, wizards gonna wizard. Transcript #4 up when?
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>>36329640

>>36328368


Seriously is anyone working on traits
>>
>>36329640
>>36328368


It's gonna be in the OP of the next thread, which I'm making right now.
>>
>>36329580

I'm afraid that it's because we make no secret that we archive every thread, and people who get upset here during our periodic arguments might go to the archive and downvote the threads in response. It's not worth talking any more about, but it's important that all of us, Names and Anons who like what we've been doing vote them up.
>>
>>36329648

We need Hero-tier, right?
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>>36329654
Don't forget the anthems this time.
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>>36329542
I'll work on some traits. I'll post them next thread.
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>>36329725
We need a full list of Hero-tier traits and, as always, more balanced normal traits. Any work on either is greatly appreciated.
>>
Here's the next thread.
>>36329726

>>36329728
I added the anthems.
>>
>>36328099

I add stuff to the Rumor Mill, and I'm still working on other stuff. Be patient, man, it's put down in the text doc.
>>
>>36329728

Also the Almanac



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