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/qst/ - Quests


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What features would you like to see added to this board?

How do you think the board is so far?

Do you believe quests should be allowed on the rest of the site?
>>
>>570135
The creator of a thread can delete it once he's finished.
120 hour autosage
quests that started on /tg/ can stay on /tg/ unless they voluntarily move

Let's start with this.
>>
Remove the 3 day bump limit.

Kinda pointless, since there's a limited audience.

Yes.
>>
>>570135
Your going to get deleted soon
>>
>What features would you like to see added to this board?
Some kind of real-time poll device would be good. Though potentially difficult.

>How do you think the board is so far?
Disappointing. Questing doesn't have a large enough native population to sustain an entire board. And since we're not allowed anywhere else there's no way to possible attract new blood.

>Do you believe quests should be allowed on the rest of the site?
Definitely, because that's the only way to reach anyone new.
>>
>>570135
Creator of a thread can choose whether to implement userIDs.
Multiple die sizes in one post.

Some of the fiddlier stuff.
>>
>>570150
Making sure that quests on /tg/ actually have substantial systems is probably a good compromise.
At the very least, it'd cut down on the stupid arguments about quests not being /tg/ related due to not having systems (Even though many do).
>>
>>570142
>>>/qa/668450
Hiro is watching
>>
>>570135
I feel that, to newcomers and outsiders (likely not already familiar with the concept), "Quests" is not a concept that is self-explanatory like, say, "Comics and Cartoons", "Fitness" or "Literature" are.

With no prior notions as to how the board aligns with their interests, they will have little incentive to visit the board itself.

So I'm worried how /qst/ will develop in the long term, isolated from other organic boards to supply fresh blood.
>>
>>570148
>Creator of a thread can choose whether to implement userIDs.

This is a big one.
>>
Dammit, forgot to answer the second question.
>>570135
Thread OP can delete their own thread when finished with the run.
And
Remove the 3-day bump limit.

Not good. Ever since quests got kicked out of /tg/ they lost a lot of players. From a quarter to half, or even worse, depending on hpw popular it was. The popular ones are still managing to run, due to the dedicated fanbase. The others? Not so much. Unpopular ones barely reach 100 posts and just die.

Let it be on /tg/ if it's relevant to the topic. Say, like that auest where it actually used one of the tabletop game rules to run a homebrew quest.

OR

Just let the quests run. When quests were at it's height it barely took up 1/10 of the board. If clogging up the catalog is the issue then generals are a bigger problem, yet peope don't adress this. Bot to mention that some threads that belong to generals are not posted in aaid generals, thus bumping down other non-general threads.
>>
>>570148
>>570158
And to clarify, what I mean big is that most people are used to quests without IDs. Some QMs have said they prefer them, some haven't, just having a drop-down option within the Start a Thread box sorts those parties out.
>>
>>570157
This as well. The name of the board could be changed into something more representing.
In the past, names such as 'Interactive Fiction'(/IF/) and the likes has been suggested, yet there has been no response.

>>570148
>Creator of a thread can choose whether to implement userIDs.
This as well. The new system forcefully stickingtrips is only call forth trip related drama. Making only the OP be able to see it, or the option to just shut down the trip system for the thread would be useful.
>>
>>570135
Get rid of the user IDs, or make them optional.
Allow non quest threads to be made.
And definitely, absolutely allow quests on /tg/.
>>
>>570166
>Interactive Fiction
I'd quite like it if /qst/ was expanded to be a general fiction board.
You can't talk about genre fiction on /lit/, and only fantasy novels are allowed on /tg/. Plus, you can kind of get sci-fi stuff past /m/'s moderators.
>>
ALLOW NSFW CONTENT
>>
>>570175
No.
Ate you kidding?
>>
>>570178
t. RapeApe
>>
>>570179
It's not even a preferency issue.
Currently /qst/ is a blue board, it's fundamently impossible.
>>
>>570178
No. Why would I be kidding?

There's zero reason for this not to be NSFW considering the main draws are /b/ and the quest audience, the latter of which practically has it's foundations slapped together with cum.

>>570183
Then make it red.
>>
>>570183
Text should return to being considered SFW, no matter the content.
Smut being a bannable offense is fucking stupid, and there's absolutely no reason to maintain the rule now that we have our own board, it's just another reason for people to use Anonkun over /qst/.
>>
>>570175
while I don't actually want smutquests, there's not much reason to forbid nsfw. Seriously, why?
>>
>>570186
If you want an example of what happens when you allow smut quests on a site, see anonkun.

That is not what I want this board to be.
>>
>>570192
>If you want an example of what happens when you allow smut quests on a site, see anonkun.
Filled with content, creators and long standing quests?

Right, we don't want that at all.
>>
>>570190
Written is okay, pictures shouldnt be allowed.
>>
Text should always be safe for work.

meta-threads should be allowed.

get rid of thread IDs.
>>
>>570202
At least 1 general thread where all the meta goes, because I can see people complaining about that stuff.
>>
1. More options for creators like the option to delete a thread. Some QMs like to run quests in spurts and don't want to see their thread slowly die as it takes up space.

2. Let us back on /tg/. Explain why you shoved us into this gas chamber in the first place.

3. Have the coward mod that deleted the last discussion thread come forward and explain himself.
>>
>>570199
Like I said: I don't personally care for quests that use them, often because they use them really, really badly, but....

What is the strict reason for not having pictures? Something more specific than "not end up like anonkun", because that will probably fly way over hiro's head.
>>
>>570202
>Text should always be safe for work.
should always be considered safe for work.

I should have been more specific. I think smut quests should be allowed so long as actual porn images aren't included in the thread. Text smut should be permitted.

>>570204
There needs to be more than one discussion thread. We should be allowed to post rec threads and feedback threads, stuff like that. /qtg/ is inadequate for building a community
>>
>>570208
Because I like to have a place for questing that is sfw, if I want nsfw I go to akun.
>>
>>570186
See, what I'm aorried about is this: lets say ae allow NSFW, smut whatevers. Then people will make smut threads. Then, when a new guy comes in and sees all these things, they might just think 'oh quests are just porn roleplay, not intrested'.
Sure, good threads wil persist, but the influx might get scared away.

>>570188
>Text should return to being considered SFW, no matter the content.
Shoot, Eureka!
How about we allow NSFW content, but threads need to check an option to post NSFW content before posting the OP, and said thread will appear with some indication on the catalog/OP? Like a red frame, or a image that cover up the OP image like a spoiler, but instead it says 'NSFW content'.
>>
>>570211
I wouldnt want 1 discussion thread per quest, because then it becomes a clusterfuck, keep quest-related discussion at the end of the quest thread and general meta discussion to a general, done.
>>
>>570218
4chan should be considered on it's own and for it's own merits, not including another thing.
>>
>>570221
Sure, I like the idea.

Since that requires work, though, it probably won't ever be implemented.
Not that anything in this thread will be.
>>
>>570222
>I wouldnt want 1 discussion thread per quest
That's unlikely to happen, but I think for long running quests the occasional conversation and feedback thread rather than a thread that's solely about continuing the adventure would be a good idea. It could act as a primer for interested or new players, or remind the active playerbase of long running plot threads or early hooks that have fallen by the way side.
>>
>>570211
>There needs to be more than one discussion thread. We should be allowed to post rec threads and feedback threads, stuff like that.
If they are done as intermissions that take up a run schedule and is a sparce but regularly happening one, I'm okay with it.
But a discussion thread after each run? Not okay. The catalog will be clogged by it.
>>
>>570225
You want nsfw, I want sfw, I'm willing to compromise to text smut but I dont want images because it makes my life harder having to explain my roomate why am I watching a place with nipple-dick pictures, I think the sfw concept it's not that hard to understand and not having pictures doesnt detract from your written-smut enjoyment.
>>
>>570208
Not every board needs to have full frontal hardcore porn images.
>>
>>570234
All I've seen from /qtg/ is it doesn't tolerate sustained discussion of a single quest for very long. Having a thread for feedback and conversation, specifically, even if its for every quest rather than one in particular, would be a good idea.
>>
>>570234
The catalog is already emptier than deep space at this point though.
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>>570235
That's pretty good.
>>
>>570242
You're thinking right now, you're not thinking "if the board succeeds" long. If this gets popular and starts getting all kinds of quest threads then you're gonna have a general per thread duplicating the space occupied+the usual "I didnt bother looking" thread here and there. That's a lot of threads for a normal-userbase board.
>>
>>570235

Obligatory spoiler for NSFW images. Easy.
>>
>>570260
Okay, that can work too, I dont mind that.
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>>570263
How about this?

>>570221
This way you can tell the difference between smut and regular spoilers.
>>
>>570265
I mean if the NSFW are spoiled, you would have them hidden anyways, which is the main issue, although being able to tell which quests are NSFW from which are SFW would be good too. I dont see it as super necessary, but it's not a bad addition.
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>>570143
>And since we're not allowed anywhere else there's no way to possible attract new blood.
Shitting up /tg/ for years didn't attract any real new blood, quest threads have always and always will have a tiny number of participants relative to discussion threads and generals. It isn't inherently a bad thing but letting quest threads clog up other boards so they can attract new blood is retarded, it is like supporting /pol/ shit up other boards so more people might go to /pol/
>>
>>570273
I actually have to disagree, I started questing when I saw a quest thread in /tg/ when I was just looking for a gamefinder thread, found that quests are a extremely comfortable way of doing p&p-ish related stuff and stuck with it since.
>>
>>570273
Unless you're saying that p&p is not /tg/ related, in which case, I think you're retarded.
>>
>>570273
Anecdotal but I found HQQ on /tg/ when browsing for setting threads and that's how I came to follow all three quests I follow today.
>>
>>570273
And let me guess, you "just want /qst/ to work".

You think quests are that bad? Then leave. You've won, and we have no recourse: Hiro either doesn't understand the problem or doesn't have the balls to do anything about it, and the mods have made their position of "fuck you guys" clear. There was never a discussion, there's not going to be a discussion, and your first five words made it clear that THIS isn't even really a discussion.
>>
>>570283
I think it's fair to assume that everyone that plays quests comes from /tg/ or was redirected to that by someone who browses /tg/. Quests arent known outside there by people, you dont approach some random dude (even in a traditional games shop) and ask him if he does quests, you know you have to find fa/tg/uys for that, however traditional games are known by everybody and are gonna keep attracting people to that board. Quests arent a mainstream hobby and wont attract anybody new, so the userbase will keep stale or die slowly.
>>
>>570273
>Shitting up /tg/ for years didn't attract any real new blood,
But that's how I got into auesting.
Rwad up about quests at my local internet's wiki, and visit /tg/. And saw the quest in the catalog that intrested me. This was a year and a halfl before.
>quest threads have always and always will have a tiny number of participants relative to discussion threads and generals.
>
Counterpoint: multiple quests.
Want some examples? Hive Queen Quest. Hellborn Quest. Ace combat quest. These threads easily got over few posts within Hours back when it played.(and some still are, until they got driven off)
>it is like supporting /pol/ shit up other boards so more people might go to /pol/
And that's wrong because polshit is unrelated to said boards.
Here's another example. Recently there was a quest that used a tabletop gaming system to generate and play a quest. Is this not /tg/ related?
>>
Please get rid of or extend the three day bump limit.
>>
>>570273
Shitting up /tg/ is subjective. Quests were on topic for the board and still would be if it weren't for the mod. Quests are not alien to /tg/. They started there, mostly stayed there, and were overwhelmingly posted in by people from there. They're only "shitting up" the board if you hate them personally.
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>>570135
I'd like for mods to listen to us for one.
I'd also like for this thread not to be closed/deleted like the last one I opened.
I'd LOVE for Hiro to really read all of this text.

But let's be honest, I doubt that's actually going to happen.
>>
>>570316
anonkun plz go
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>>570309
Agreed, I dont like magic the gathering but I wouldnt force people to do a magic the gathering board, because it's traditional gaming.
>>
>>570316
If there's any one thing /qst/ needs to not happen. that's what it needs to happen the least.
>>
There is literally nothing wrong with /qst/.
>>
>>570347
I hold a different opinion.
>>
Rolled 43 (1d100)

>>570135
Roll to seduce Hiro
>>
>>570347
I disagree in at least two ways. Probably closer to four or five, really.
>>
>>570347
I could say >shitposter/anti-quester
but since I don't know you, I'll give you the benefit of the doubt and let you explain yourself.

Please, go ahead and explain to us why there's nothing wrong with /qst/.
>>
>>570135
I have to agree that the OP should be able to at least close/archive the thread when they're done.
>>
>>570394
I can still read and particpate in the quests I like just fine.
>>
>>570135
>Do you believe quests should be allowed on the rest of the site?
Either somehow allow for there to be more traffic directed to this board i.e allowing shilling, change the name, Or make it so that /qst/ is highly optional
>>
>>570406
Hey, I'm still alive, this means everything is fine.
What do you mean I'm homeless and I have lost an arm in a car crash? It's fiiiiiine, I swear.

Dude, just because you can read and participate in those quests doesn't mean everything is A-okay.
It's not that easy because of something called "other persons".
>>
why do you want to get rid off the IDs? so QM can post all the time to railroad the players?
>>
>>570414
To me it seems like you're all just butthurt that you lost your internet fight with the /tg/ mods. Plenty of good quests run here successfully and that's all we actually need from a quest board. Most of the complaints are just nitpicking.
>>
>Janitors
>Autosage threads after 24 hours at least
>Allowance of lewd if spoiler'd
>Ability of OP to enable/disable ID's
>Allowance of meta
>A Mod that will at least on some level Engage with the Board if there are perceived problems
>Removal of three day Bump limit

also Hiro if your are here, thank you for at the very least listening to us, it's more than we got out of the mod on /tg/
>>
>>570430
No, because they don't really stop anyone dedicated from samefagging, which is why this is supposed to be a thing.
At best, it would be nice for QMs to be able to choose whether they want it or not. Not like it would be a problem.

>>570432
What I mean is that just because everything seems fine to you doesn't mean it's fine for others.

>>570436
Let's just hope he delivers.
>>
>>570436
I'd be down with this.
>>
>>570437
fucking hell I hope so, if there's one thing /qst/ desperately needs it maintenance of some sort if mod/anti-questers want it to work as a containment board
>>
>>570436
Honestly, I'd be on board with this even if there was just the ">A Mod that will at least on some level Engage with the Board if there are perceived problems" thing. This way, we could get an arrangement.

It's one thing to build board, it's another to let burn because you're too lazy to take care of it.
>>
>>570436
I'm not sure how effective it would be for the enabling/disabling of ID's but the other stuff would be nice. Maybe sticky a Quest Thread General or something?

Honestly if Hiro is still here, Bless his Heart for doing more then his Mods.

>>570445
I'm still bitter being tossed out of /tg/ because some Mod was an arse about it and then came through to delete anything everywhere and act as if he was innocent.
>>
By the way, If Hiro is here, can we can a dump of all the things Mods have banned for him to see on /qst/ anyway before the move and after if possible?
>>
>>570460
>I'm still bitter being tossed out of /tg/ because some Mod was an arse about it

yeah well there ain't a hell of a lot we can do about it now, best we can do is hope Hiro gets the Mod's in gear in making the place better quality.

>and then came through to delete anything everywhere and act as if he was innocent

What? I know shit on /tg/ related to /qst/ and generals is getting deleted but whats this about mod supposedly acting innocent?
>>
>>570470

I will just put the regulations which you will make.
>>
when does a quest stop bumping?
>>
>>570470
>>570477
kek
>>
>>570470
Don't trust, Just toss things up. If it works out, then trust him.

>>570471
Hence why I asked a dump of images and screen-shots mate. I know some Anon out there has those pictures. It'll help prove the fact of mod bullshit.

Also the real 'refusal' to have any discussion doesn't show the mods in a good light, not even one.
>>
>>570477
But what do you mean by regulations?
>>
>>570477
Okay.
Here's what the general consensus is so far.

Remove the three day bump limit on this board.
Make it so that thread IDs are optional
Allow NSFW pictures if they're behind spoilers
Allow some meta threads
Allow quests to go on other boards if relevant

There are probably some other things, but I think we can all agree on these.
>>
>>570486
I think he means suggestions? But i'm not sure on it sense we can't do any regulations.

>>570487
I'd rather permit NFSW writing then pictures in all honesty, and the last one kinda nullifes the 'need' so to speak of having quest.

Personal I'd suggest letting us go home to our native boards with each Mod being told 'accept it, They belong here. '
>>
>>570477
What did he mean by this
>>
>>570487
Why do you want threads to last even longer?
>>
>>570477
>>570487
Maybe allow NSFW threads if they label them as NSFW.

I'm also okay with a 24 hour bump limit.
>>
>Janitors
>Autosage threads after 24 hours at least
>Allowance of lewd if spoiler'd
>Ability of OP to enable/disable ID's
>Allowance of meta
>A Mod that will at least on some level Engage with the Board if there are perceived problems
>Removal of three day Bump limit
>Op can lock/delete Threads once done
>At the very least an explanation from the /tg/ mod of why we got kicked out

Updated suggestions/regulations whatever
>>
>>570492
Because the limit now fucks with some slower people. Even now, the time limit doesn't really do anything. A quest that last got bumped over 48 hours ago is still sitting pretty on page 7.
>>
>>570496
>wanting the lewd akun-tier playerbase
>>
>>570487
Also, allow thread makers to delete their own threads with no time restriction.
>>
>>570477
Add one more vote for 'Allowing quests on other boards again'.
>>
Who cares about an explanation or something from the /tg mod.

Who wants /qst to turn into erotic roleplaying.

Keep it a blue board.
>>
>>570499
The autosage encourages people to make new threads to kick failed quests off the board. If anything the autosage should happen sooner.
>>
Autosage for 48 hours seems fine.

Now I have a quest that will autosage in 3 hours. What do I do? Do I continue running in it after 2 days of pause with an autosage? Or do I create a new thread and have 2 of my quests threads on the board at the same time. Seems confusing.
>>
>>570518
The problem with that is that there's a thread limit per IP, and threads don't fall off very fast even after getting dumped by autosage. It'd be better to just ride a thread to its natural bump limit than have to abandon it because of an arbitrary time limit..
>>
>Janitors
>Autosage threads after 24 hours at least
>Ability of OP to enable/disable ID's
>Allowance of a meta thread
>A Mod that will at least on some level Engage with the Board if there are perceived problems.
>Interacts with us on a weekly bias for updates
>Removal of three day Bump limit
>Op can lock/delete Threads once done
>At the very least an explanation from the /tg/ mod of why we got kicked out

>If Lewd is permitted for some reason only in writing form and no Gore/Vore/Pedo/ect
>>
Also also, consider changing the board name to something related to either fiction /FIC/ or quests and forum games (which i guess could still be called) /qst/, since that would probably increase flow to the board.
>>
>>570530
Maybe it would be better to remove the thread limit, and limit the post count back to manageable levels of 300 posts?

700-800 posts per thread is insanely huge, and only a select number of quests were able to reach these numbers anyway, even before /qst/.
>>
>>570536
I dunno how much more traffic we'd even get if we changed the name to something like that in all honesty.

>>570545
I can think of only two off the top of my head.
>>
>>570534
I'm going to make a small protest against the 24 hour autosage. My threads have a dedicated playerbase, but it's entirely possible that I could be forced to skip a day's run for one reason or another. I understand you can't please everyone, and if I get thrown under, so be it- I'll adapt, but I'd prefer to keep the 3 day limit, if we have to have one at all.

That's all! I like the other ideas, though, and support them. I like /qst/.
>>
>>570477

I would like quest runners to have the option of running on either /tg/ or /qst/.

Some quests have made their home here but other quest runners prefer to run in the /tg/ environment where its faster paced compared to /qst/.
>>
>>570547
any improvement is better than no improvement
>>
Can this thread get a sticky?
>>
>>570548
Handler do you archive your quest? Or know how too because that makes me worry.

>>570553
Well i mean not really? they could make it even worse.
>>
>>570560
The situation could honestly hardly get any worse mate.
>>
>>570560
fair enough, i cede the point (i just don't think the board name "qst - Quests" is doing us any favors)
>>
>Janitors
>Autosage threads after 24 hours at least
>Ability of OP to enable/disable ID's
>Allowance of a meta thread
>A Mod that will at least on some level Engage with the Board if there are perceived problems.
>Interacts with us on a weekly bias for updates
>Removal of three day Bump limit
>Bump limit similiar to /tg/ threads
>Op can lock/delete Threads once done
>At the very least an explanation from the /tg/ mod of why we got kicked out
>If Lewd is permitted for some reason only in writing form and no Gore/Vore/Pedo/ect
>>
>>570560
Aye, I know how. I did the first one, others did the second and third threads. I'll do it now.
>>
>>570555
I think it'd be better to get a clean new thread with the updated rules.
>>
>>570563
I'm strictly against a /qst/ board but not against quests. We never had the population to sustain ourselves where as on our native boards people got course.

>>570567
incase /qst/ ever gets deleted or something, you'll always be able to link back to it on Sup. Its a god-send. Better safe then sorry in these dark times.
>>
>>570575
>Its a god-send. Better safe then sorry in these dark times.

Hello, how are you Generic NPC number 1?

Next thing you'll tell me is that Orcs have attacked the village.
>>
anything to add to >>570564?
>>
>>570586
Not but the King of the lands is currently touring the village. May I direct you too house >>>668743
>>
>Ability of OP to enable/disable ID's
>Allowance of a meta thread
>A Mod that will at least on some level Engage with the Board if there are perceived problems. Interacts with us on a weekly bias for updates
>Removal of three day Bump limit
>Op can lock threads / push threds into built-in archive once done
>At the very least an explanation from the /tg/ mod of why we got kicked out
>If Lewd is permitted for some reason only in writing form and no Gore/Vore/Pedo/ect
>>
>>570591
>>Allow quests to be run on /tg/ or at the very least, an explanation from the /tg/ mod as to why the eviction was done all of a sudden when nothing had been done for months.
>>
>>570601
Yeah, explanations are in order.
>>
>>570601
>>570603

Thats already there guys.
>>
>>570605
Yup. But I feel the need to double stress-it since communication has been... sub-par these days.

Also, does anyone agree with that guy:>>570596 or are we going with this: >>570564 ?
>>
>>570596
do we really need a built in archive? there's already a /qst/ archive on suptg

>>570605
no there isn't there's a statement that quests aren't /tg/ related and was retroactively countermanded by Moot saying that quests are in fact /tg/ related to stop them spamming other boards.

unless Hiro says otherwise why should that change?
>>
>>570605

Not the allowing quests back on /tg/. Its meant to replace the request for more information.
>>
>>570614
>>570616
>At the very least an explanation from the /tg/ mod of why we got kicked out.

Unless my sleep exhasution has finally caught up with me then I think I'm right?
>>
>>570624
go sleep anon, you are wrong
>>
>>570624
>>Ability of OP to enable/disable ID's
>>Allowance of a meta thread
>>A Mod that will at least on some level Engage with the Board if there are perceived problems. Interacts with us on a weekly bias for updates
>>Removal of three day Bump limit
>>Op can lock threads / push threds into built-in archive once done
>>At the very least an explanation from the /tg/ mod of why we got kicked out
>>If Lewd is permitted for some reason only in writing form and no Gore/Vore/Pedo/ect

Theres nothing in there about allowing quests back on /tg/.
>>
>>570614
with built-in archive i mean the thing you get when you click the archive button on the catalog
>>
>>570632
>>570630
OH you want us to go back, Okay Then ya. That should be there as well my Bad. Sorry guys, I got up extra early today good luck and I hope we can go home.
>>
>>570640
unless shit happens in /tg/ we aren't going home anon

we'll need to make this place comfy in the mean time

>>570637
oh like a link to sup/tg/?
>>
>>570477
hiro stop listening to idiots on /qa/, a board that should be deleted just like /q/

learn the history of 4chan before you listen to small minorities
>>
>>570659
>Small minorities cause the creation of /qst/ and shitpost to get things changed
>D...do listen to the small guy! Delete it cause I dislike it!
>>
>>570667
exactly my point

do you REALLY want some idiot that happens to make a /qa/ thread at the particular moment that hiro is on to suddenly gain all the attention and authority of the admin of 4chan

Just because hiro is too foolish to know better 4chan gets constant upheaval due to /qa/ minorities?
>>
>>570668
>>570656
>>570675

Whelp its gone, hiro ain't doing shit so it looks like I was wrong in having alittle faith in the Jap.

>>570676
Or we can get rid of the 'new' changes and toss everybody back home to there boards for /qst/ And get new fucking mods.
>>
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>>570646
no, I mean pic related
>>
>>570686
So as in, allow OP to delete the thread from the /qst/ active pages?
>>
>>570694
yes
>>
Text formating equivalent to what you can do with RTF, aka Rich Text Format would be nice. I mean cursive, bold and italic are a must. The same for big font and small font.
>>
>>570135
Remove quest thread ban on /tg/, many started there and are still running. Forcing an immediate shift will cause many, if not all, of the quests that started there to lose most of their players.
Not to mention the ban was pure cancer to begin with.
>>
>>570714
no
>>
>>570477
Please allow quest threads on /tg/. They have been a part of the board since it was one year old.
>>
>>570714
yes
>>
>>570722
>>570752
Maybe, fucked if I know.
>>
>>570679
Not to mention it looks like most if not all of the references to that thread in this one were deleted. Either that or I had a fucking stroke and can't computer right anymore.
>>
>>570779
Oh my fucking god you're right, We need to screen cap this shit it seems.
>>
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>>570638
>>570656
>>570668
>>570670
>>570674
>>570675
>>570677
>>570679
>>570681
MODS EQUAL GODS

FUCK ME
>>
>>570596
Why are lewds banned? Just hide them behind spoilers.
>>
>>570830
wait what got deleted
>>
>>570882
EVERYTHING
>>
>>570477
The option to still run quests on /tg/.

/qst/ functions better as extra space for quests, rather than a containment. It should complement /tg/, not remove a portion of it's userbase and remain forcibly separate.

The only exception I can imagine, is that quests which are blatantly obviously not /tg/ related in any way at all, like ones about cute anime maid girls, are just moved to /qst/ rather than /tg/.
>>
>>570882
Any discussion of the fact that Hiro is telling us to try talking to mods/janitors, then the mods/janitors deleting everything that gets posted to /tg/ and most references to those posts on /qst/.

Basically anything we can point to and tell Hiromoot that the mods are actively, if not maliciously stifling any attempt we make to discuss the situation.
>>
So are we officially back to Nazimod days?
>>
>>571120
Nobody's been accused of being a spergling who shoops mod posts. Yet.
>>
>>571120
Kind of. Not entirely yet, but this could be the start.
>>
>>571120
If we are, then maybe /qst/ is a blessing in disguise.
Being insulated from that shit is a potential positive of being on an entire different board.
Of course, that doesn't help everything else we do on /tg/, but it's something.
>>
>>571175
Nah, remember, we don't have anything to do with /tg/. We just all showed up here from tumblr one day last year because we heard about 4chan from reddit.
>>
>>571298
Hey, speak for yourself. I was there for years peacefully until I foolishly started having unsanctioned fun.
>>
>>570135
In an ideal world, deleted and merged back with /tg/ or allowed as long as relevant to the board (eg anime quests go in /a/)

But since that won't happen because mods are pieces of shit:

Expand the scope of the board to all forum games

Allow some discussion on other boards

Remove the 3 day bump limit, which is pointless with such a tiny userbase

Remove IDs
>>
>>570273
You got what you wanted. Why are you even here anti-questfag, because you revealed you have nothing to contribute in the first five words of your post.
>>
>>570135
Delete this board.

Send quests back to /tg/.

Fire all mods who had anything to do with /qst/.
>>
>>571334
3 day bump limit is required with this small userbase
>>
>>571357
Let's be honest here, the endgame of the /qst/ mods is to be ded like THP
>>
plenty of lurkers here so dont think userbase is too small.
>>
>>571370
This.
>>
>>571370
>lurkers
>userbase
>USER
Do you even understand what you are typing?
>>
>>571370
Quests live and die on audience participation, you retard
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>>571370
>lurkers
Why the hell would you lurk in a quest? Player participation is what keeps them alive. I mean, I lurked for like a day when I first discovered quests, but that was only until I understood how to properly participate.
>>
>>571370
Lurkers are literally worthless. They don't vote, they don't pitch in, they don't count for anything at all.
>>
>>571398
I won't pretend I have a reason for why I do it but I actually prefer lurking unless I absolutely have to vote.

Don't ask me why, I can't explain it to myself...

>>571388
>>571398
>>571401
But these guys know what's up.
>>
>>570477
Put quests back on /tg/ please god.
>>
>>571370
That is a bit illogical. The number of posters doesn't really matter, what does is effective board traffic and sustainability. We could have 50,000 lurkers who only post in two threads a few times or 500 anons who post in many threads consistently for long periods. The second group are more valuable for the long term growth and survival of the board.

This can also be seen in regards to the need for QM/CM/DM type users. There are a few who came here from /tg/ and one or two have stepped up to the plate since then yet at the same time many others have tried and failed after only one or two threads. If such a rate of OP depletion continues without replenishing the supply the board will die in a few years. No matter what actions are taken.

This is part of the reason being on /tg/ was so good, since even when quests were kinda dead. If a new anon looked through the sup.tg archive they might end up looking through a quest thread or two and deciding to join in or start a new one. That helped to cultivate new generations after periods of die off.


- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
At the end of the day though as to actual suggestions of shit to do to the board;

1) Change board name to a better, more accurate name like "interactive storytelling".

2) Allow for lewd quests, lewd art/images (behind a spoiler (perhaps even get a different kind of spoiler image for lewd?)).

3) Allow creators of threads to delete them

4) Allow meta

5) Expand the definition of quests to include, if it doesn't already, Risk and other such threads.

6) Get us a dedicated Janitor or something, force those who put us here to care for us rather than throwing away the key, so to speak.


Alternatively, return us to our homelands, return us to /tg/.
>>
>>570283
And I came to start it the same way. Was just a regular /tg/ user and stumbled upon a quest I liked and then just went from DM to QM. I think that's more the norm than the exception, honestly.
>>
That old suggestion about quests bumping to page 2 might work too, if we ever go back to /tg/.
A lot of the anti-questers focus on page 1 as the core of their argument. If quests (Or any thread marked as a quest, anyway) only bumped up to page 2, then page 1 would be clear and they'd have far less to bitch about.
I don't think page 1 is all that important as long as they'd still be in the catalog and all the other pages. It's not like we don't all label our quests anyway.
What'd you guys think about it?
>>
>>571420
Mines was
>1d4chan
>Lurking on /tg/
>Lurking in a quest or two
>Posting on /tg/
>Posting in quests
>Do both for 3 or 4 years
>>
>being delusional enough to expect returning to /tg/
>>
>>571492
sounds good to me
>>
>>571498
Not with that attitude you won't.
Unless you're an anti. Then I really hope we do just to spite you, personally.
>>
>>571492
The exact same thing can be achieved by users filtering "Quest" in the subject line.
>>
>>571510
We have our own board now. That's not gonna change. We just need to improve it. And stop whining about insignificant personal preferences
>>
>>571512
That doesn't fix their sacred page 1 thing, which means they'll still cry.
>>
>>571512
but they're not smart enough to do that
just like they're not smart enough to use the catalog
we have a really small, highly vocal minority of petty liars that pushed us here out of spite, should it really be that way?
>>
>>571518
It won't. Every non-starter quest is one less QM, and the ghetto limits the possible participants. /qst/ will just get slower and more incestuous until taken out of its misery.
>>
>>571544
>implying /tg/ never had failed shitty quests
>>
>>570273
I only came here to test run my fanventure before doing it for realsies. I'm one of the few "native" users since I only came here on a passing whim much like Melancholic Quest's OP (came here out of curiosity).
>>
>>571418
Why do you want smut quests so badly? Go to anonkun for those.
>>
>>571557
It totally did, but /tg/ also had other reasons for people to go there which provided new players at a consistent rate. Anybody who doesn't already quest has no reason to come here ever and people will still leave for one reason or another because that's just a thing that happens. Even disregarding the total mismanagement of the implementation of this board causing a lot of people to dislike it on principle or simply out of spite.
>>
>>571564
"Go to another website" isn't valid here. This is considering 4chan as a whole and as a whole there's no point for there to be a ban on smut.
>>
>>570186
>>570192
Or leave it blue and just allow off-site linking for images and smutty text. MLP's questing community is doing fine like that.
>>
>>571564
>ever suggesting Kascode
>>
>>571571
>putting off possible new players by making this a magical realm board
not worth it
>>
>>571591
I hope you understand this is 4chan, not Realms of Teletubbies.
If someone that comes on /qst/ doesn't understand that it's meant for quests then he's probably too stupid to contribute.
>>
>>570496
>>Autosage threads after 24 hours at least
No, this is a bad idea. Some people use the long thread life. Others do not. But enforcing thread death is the illusion of life the board doesn't need. If they want us to stay on the board, let them be honest about how dead it really is.
>>
>>571591
The qm should have the ability to run a lewd quest if they want, we just need to have rules for it. Spoilers for the pictures and maybe something that shows which quests are lewd and which aren't
>>
>>571602
smut quests are pure cancer and attract the worst players anon
>>
>>571613
Sure they do. But on the other hand you already have stuff like Stuck in Westeros so it can't eally get worse than this.

Plus this supposes that QMs are good enough to write smut, which isn't easy.
>>
>>571613
Mine didn't. I had very nice playerbases who were polite and thoughtful.
>>
Why not allow NSFW content, but NSFW images are not allowed in the OP's so anybody who wants smutquests can enjoy them freely, while people who want SFW content can avoid them?
>>
>>571621
Adding a whole new bad group of players definitely makes the board worse even if we already have some bad players
>>
>>570135
Simple:

Let all quests go to the boards that they're most related to

Change /qst/ to be about forum games.

You want to make a quest in /qst/? Nothing stopping you. You want to make a quest where there is an audience? I think you should.
>>
>>571635
This is more or less the perfect solution to all quest related problems, and it is mind boggling how hard it seems to be for mods to figure this shit out.
>>
>>571646
You seem to be overestimating the mod's intelligence.
>>
>>571653
Either malice or incompetence. At this point there is no other excuse, they are either incompetent or are doing it on purpose.
>>
>>571646
It's really not a good idea. You're unironically advocating for the death of the questing community.
>>
What do you think he meant earlier by "please make regulations"?
>>
>>571658
That's how quests worked from the beginning, /tg/ quests were on /tg/, /a/ quests were on /a/, /d/ quests on /d/ etc. and things were perfectly fine. The problem that actually came up in that situation was people complaining that they were off topic and they all got pushed to /tg/, where moot said himself they were on topic, but people kept complaining anyways and here we are on /qst/.
>>
>>571658
Have you actually opened your eyes in the past few months?

Quests are not an isolated community. They are a part of a larger community, and belong on the board that they sell to. Quests on /tg/ attract players who post on /tg/, quests on /a/ attract players who enjoy /a/ related things, quests on /d/ that enjoy horrific smut monsters. This is the natural order of things, it's how it was before the mods started fucking things up, how in god's name does that kill questing?
>>
>>571695
Because it doesn't fit his narrative that somehow /qst/ is the sole hope for humanity. Which if /tg/ really is on the highway to Nazimod2.0 it may well be.
>>
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Remove Global 13.
NSFW images allowed if behind spoilers.
Make IDs optional.
Basically allow roleplaying to be a part of /qst/.

>>570477
See also >>>/qa/669876
>>
>>570157
There is no analog to quests on any other board besides /tg/ because all quests were banished to /tg/ in moot's era.

Because of this, there is no reason for anyone to visit this board. The only audience we have is the remnants of writefags from /tg/. It's a stupid fucking system.
>>
>>571742
last i heard, Tale ran on /R9K/ for a while
but fuck that place, fuck it with a 10ft pole
>>
>>570477
Thank you

I think first and foremost is the one everyone agrees on:

PLEASE let quests onto /tg/.

Delete the sticky at the top of /tg/ claiming that all quests will get deleted (second one down). Then make a new sticky stating that the previous order was in error.

Thank you for your time and patience.
>>
>>571742
The quests that were "banished" to /tg/ went back to their original boards within months, because Moot forgot about it and the mods didn't give a shit anymore.
There's a reason why so many people here are from /v/, or /a/, or wherever. Because their quests were on /v/ or /a/ or wherever. The quests from /tg/ are /tg/ originals and have been for over two years.

There are even quests on /mlp/, but they're still in /mlp/ thanks to GR15.
>>
>>570477
Instead of tying the QM controls to the IP of the user, tie them to the trip used in the OP. The concept behind tying it to the IP was to allow the same QM to have said controls, but QM have dynamic IPs or post from their home/phones/work. Unless you know you're going to have the same IP for the duration of your thread it's better to forego the formatting options entirely because consistency with post style is important. Using the trip to determine the QM does the exact same thing only without that severe limitation.

The autosage is presumably to keep dead quests with absent QMs from staying on the board forever right? Then after the 72 hour time limit make only QM posts bump.
>>
>>571772
They did that, actually. I changed IP but my tripcode activated the BBcodes just fine.

Especially when I made errors in the damn things.
>>
>>571808
Oh good, I must not have noticed that change.
>>
>>571808
You'd think they would have mentioned something like that. It's a pretty big change that a lot of people asked for. Increasing the thread limit from 3 to 5 got a modpost, and that's only relevant to a handful of extra-prolific QMs.
>>
>>570477
Supporting the option of having quests on /tg/.

If it isn't possible, then >>570487 along with a 24-hour bump limit and the ability for the OP to close the thread when they are done if they wish.
>>
>>571821
Nevertheless, it is what happened, so that's a thing now.
>>
>>571841
How do they even implement these kinds of features?
>>
>>571870
..........why are you asking a barely computer literate writefag?
>>
>>571870
Well, as far as the switch from IP to trip it's changing 'post->ip === op->ip' to 'post->trip === op->trip' in their page loop.

They implement it by editing and adding code.
>>
>>571751

I don't want quests on /tg/. So no, not everyone agrees with it.

We're better off staying here. The shitposting is completely gone, and I don't just mean the anti-quest fags. All the completely illiterate posters who don't even know what a quest is and just post lolsorandum XD shit are also gone. The true core and heart of questing is here now, and we've seen that this board can survive on its own over the last several months. This is coming from a quest fan who started reading them with Rubyquest. We're better off here.
>>
>>571742
>all quests were banished to /tg/ in moot's era

Those oh-shit-nigger drawquests had been going on /v/ for years, why did that fag get the special treatment?
>>
>>571910
I was starting to think there was nobody reasonable in this thread at all
>>
>>571910
One person out of hundreds thinks quests don't belong on /tg/ so clearly we must listen to the one or two people.

I'm sorry, but you're overruled. /tg/ has been the place for writefagging since the board was made. You don't get to suddenly decide "Well _I_ don't like it, so people should move to accommodate me."

No. I'm sorry. It does not work that way. You've been overruled. /tg/ is a necessity for most quests because of their reliance on RPG and dice rolling mechanics. And /tg/ is the only place that still gets active and new users.

No one is going to come to a quest board to play a quest when most people don't even know what a quest is in the first place.

I'm sorry that people aren't appreciative of a mod fucking up the majority of writefags on the board that was meant for pen and paper writefaggin'.
>>
>>570487
3 day bump limit is needed

5 threads at once is fair
>>
>>571923
>He agrees with me, so he's reasonable!

No. You've been overruled too. You don't get to suddenly decide that everyone is being unreasonable based on a decision they didn't want on a board no one ever asked for.

If anything, demanding that everyone must be unreasonable because they don't want to be stuck in the containment board makes yourself unreasonable.
>>
>>571910
Also I wanted to ask, you say you've been reading since ruby quest

Which ones have you read since then. Go on, I want to hear.

Because you see, the fact that you admit that /tg/ has been a haven for quests since the days of rubyquests (That was almost ten years ago, just so you know) means that quests are as inherently /tg/ as anything else on that board.
>>
>>571910
>This is coming from a quest fan who started reading them with Rubyquest. We're better off here.

t. increasingly nervous mod
>>
>>571925

>/tg/ has been the place for writefagging since the board was made.

Questing is not writefagging.

>No. I'm sorry. It does not work that way. You've been overruled.

4chan is not a democracy. Moreover, just because a lot of people think one thing does not mean they are correct.

>And /tg/ is the only place that still gets active and new users.

/qst/ gets enough. Like all boards, even the tiny ones like /po/, it still gets enough traffic to grow.

>No one is going to come to a quest board to play a quest when most people don't even know what a quest is in the first place.

Knowledge is unnecessary. People can look at the first page and immediately understand what quests are. That is the beauty of having this board be nothing but quests. The people who would not click on /qst/ in the first place are the kind of people who wouldn't have even gone to /tg/ in the first place. They're a nonfactor.

>I'm sorry that people aren't appreciative of a mod fucking up the majority of writefags on the board that was meant for pen and paper writefaggin'.

Questing is not writefagging.
>>
Hiro keeps saying for us to make mode regulations. Okay let's do that.

Mods can not
>Delete quests they do not like or posts they find offensive PERSONALLY
>Ban threads talking about the board
>Ban people who disagree
>Delete threads made to figure out why /qst/ is bad and how to fix that badness

(Not regulations but whatever)
Mods should
>Give a 24 hour warning before they make changes and create a thread to discuss said change
> Communicate more
> Ban very very obvious shit posters
> Create a thread once a week on to how to fix qst while allowing the other fix qst threads to stay up

This good Hiro?

I can feel the ban incoming
>>
>>571948
>The people who would not click on /qst/ in the first place are the kind of people who wouldn't have even gone to /tg/ in the first place. They're a nonfactor.

The only other place that cares about quests is Spacebattles, and their cancer can fuck right off
>>
>>571948
>Questing is not writefagging.

I have never
in my entire fucking life

heard something so stupid.

I'm serious.
Have you even clicked on a quest thread before that was not Ruby?

Most quests are writefagging. Most quests follow a general story structure with characters, places, people. It's writefagging by very definition.

By making such a dumb statement, I'm going to hazard a guess that you have no idea what a quest looks like. Or if you do, it's some bizarre exception to the rule like EFG's drawquests on 2008 era /b/.

>4chan is not a democracy.
Which is why Hiro should overrule the mods and restore some sense of order to the community.

Thanks for proving my point.

>/qst/ gets enough
We're losing more than we're getting. Compare April traffic to now. We've gone down.

Screaming "QUESTING IS NOT WRITEFAGGING PLEASE IGNORE THAT IT FOLLOWS CLASSIC STORY STRUCTURE!" pretty much is a solid tell that you're one of the faggots who ran all the writefags off of /tg/. We used to have a vibrant community of fiction writers from all walks of life writing about anything.
Where are they now? Who knows, their memory only exists in images from 2010-2012 era /tg/ where people just like yourself went "Fuck off with this shit, reported". Until all of them went away. Because back then, you hated them just as badly as you hate quests now.

You're actively trying to kill /tg/ and you don't even know it.
>>
>>571948
..........do you not know that the writefags were also largely chased off? There is a bi-weekly storytime thread, but that isn't even writefagging anymore, and is slower than hell because the majority of writefags were chased off before /qst/ was ever made.
>>
>>571963
>>Ban threads talking about the board
enjoy more meta threads than quests
>>
>>570135
Most of this board is full of rotting dead quests and I lost at least half of my playerbase when I was forced to move over. I endorse deleting the board there isn't enough content to facilitate an entire fucking board devoted to quests.

Its shit. The only thing i like is the larger post size but its not worth it with the other problems. I am barely hanging on solely due to a good fanbase even though it got butchered and there is virtually no new blood which blows big time. At this rate I'll be forced to move to anonkun and I don't want to deal with all the smutfags that entails. If I wanted to write fapfic I would be a literotica writer.

Yes.
>>
>>571948
Just for comparison because you may genuinely not know what a modern quest looks like that doesn't start with a stick figure taking a shit:

http://suptg.thisisnotatrueending.com/archive.html?tags=princess+guard

This is princess guard quest. It's twice as long as War and Peace.

You can take your "Quests are not writefagging" to wherever you came from, now.
>>
>>571987
It's not the mods fault that your players are too petty to follow you to /qst/.
>>
>>571999
Oh, you're one of the "questplayers are shittign up /tg/" idiots.

They don't have to - /tg/ shits itself up just fine without help. Your imaginary scapegoats aren't causing the trouble you caused yourselves.
>>
>>571939

>Which ones have you read since then. Go on, I want to hear.

Yeah sure, that way you can measure your e-peen against mine like it's some sort of contest.

>Because you see, the fact that you admit that /tg/ has been a haven for quests since the days of rubyquests (That was almost ten years ago, just so you know) means that quests are as inherently /tg/ as anything else on that board.

/tg/ is not a haven for quests. It never was. Just because mod policy at one point pushed them all onto /tg/ does not mean /tg/ is a special home for them. /tg/ also used to function as a NSFW board despite being a blue board. This is not the first change in moderation policy to affect it, and it I doubt it will be the last. The fact that quests have received their own board is proof that it has become a legitimate part of 4chan culture, and no longer has to be treated like herding cattle into a pen.

In my opinion, this was not only the best course for questing, it was the only one questing could have ever taken in the long run. This was inevitable. It's best if we just accept it and move on, much like the ERP threads, and much like /wst/. It's a hell of a lot better than those dark days when /qtg/ was banned. That being said, it's not perfect and I agree with every suggestion for improvements that could be made to this board, including allowing NSFW quests. Letting quests go back to /tg/, however, would not be an improvement.
>>
>>571999
Not him, but maybe it's because most of them were /tg/ posters and not /qst/ posters?

Maybe it's because the only reason they caught his quest is because they were up at the same time as it was up on /tg/, and they just hopped in to have a look?

This is how I followed a bunch of quests. The QM just happened to run at the same time I was awake, and I got hooked. Why would they go to a board they have no interest in for this one piece of entertainment that they may not even be aware is still being made?
>>
>>572009
>much like the ERP threads, and much like /wst/
You mean die quietly and vanish into the ether?

And you wonder why there are no writefags to give /tg/ any content.
>>
>>572009
>and no longer has to be treated like herding cattle into a pen.
Except that is EXACTLY what the creation of /qst/ was.
>>
>>572009
>/tg/ is not a haven for quests. It never was.
It was for 4 years, then moot made it official and moved every quest to /tg/, then all those quests moved back, then 4 more years passed, and here we are.
/tg/ was the home of quests for almost a decade, and the official home of quests for half of that time, and nothing you can say will change that.
>>
>>572012
>Spongebob_savedTheCity.jpg
>>
>>572009
>asks about quests you follow
>epeen battle start!
Ah, so you don't actually follow any quests.
>>
Hiro is back

>>>/qa/670495
>>>/qa/670512
>>
>>572009
It's no contest, my mane, your veracity is being called into question
Please name ONE quest you've participated in the last year
>>
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>>572009
>Yeah sure, that way you can measure your e-peen against mine like it's some sort of contest.

I want to know that your definition of "quest" isn't the /b/-era stick figure 'trapped in room what do'. Because if it is, then your knowledge of it is far too outdated to be relevant now.

Most quests now are huge novellas. Novellas that people write on a whim and do it for the joy of writing. The fact that you're on the quest board and you're too lazy to click the front page and click one of many quests to find this out yourself is testament that you don't belong here and you don't care about the medium. You're just here to piss on us because we don't want to be in the concentration camp anymore.

>/tg/ is not a haven for quests. It never was

It was for ten fucking years you dumb loser. There were quests on /tg/ a month after /tg/ became the Warhammer containment board. But don't let that stop your ignorant complaining.

The great thing about those days is that there were also quests on /a/, on /v/, on /b/. There were quests everywhere. On every board. The fact that you somehow think /tg/ is excluded from that "because I say so" just makes you look like a dumb newfag.
>>
>>572008
I thought quests were fine on /tg/. I think they're fine here too.
>>572010
And yet here you are, following quests to /qst/.
>>
>>571948
Okay, so let's make a big assumption here and *assume* you're on the level. Questing IS writefagging, it's just a form of writefagging that runs on a time limit and requires improvisational skills. It's essentially writefagging on hard mode crossed with public speaking.

As for questions of "democracy" or right and wrong, Hiromoot has literally come down from his faggot throne and told us to come up with some rules. And as for who's "correct", just because a mod did something doesn't mean he didn't exceed his authority, that what he did was in the best interests of the community, that it'll be permanent, or that he was "right". Since there's been no communication about it, we don't fucking know anything about who did this, why they did it, or whether they had permission to do it.

As for participation, it takes DAYS for a permasaged thread to fall off the board even with an influx of QMs from /tg/. There's not nearly enough traffic to fill a board: by my count even with necros most threads seem to stall out around page 4, because that's the most traffic we can muster within a 24 hour period. If threads died as quickly as they do on /tg/ we would probably have less than three full pages at any given time.

New players don't necessarily post in multiple threads: some do, but not nearly enough to float most new QMs on the board. And because /tg/ is a board about, among other things, roleplaying? We never had that problem before, because every /tg/ poster is a potential quest player if something strikes their fancy. /qst/ is something you have to know about, and make a conscious effort to browse, of course it'll never get the same amount of new traffic. It's just common fucking sense.

/qst/ is a place where the mod could shove questing and let it live itself to death. To peter out slowly until all the "big names" have moved on and interest has dwindled to the point it's not even worth keeping open.
>>
>>571987
Akun isn't that bad...
You do have full on smutquests, but most of them are more like normal quests with a dash of smut.
Plus chaste quests do work there. You don't have to write smut, and thanks to tags your (new) players will know this.
>>
>>572036
Yeah, because I care about the medium enough to want it to thrive. People who randomly pick up quests on /tg/ probably aren't even aware the transition happened. They just want fun content.

Let's say the CYOAs and SS13 general in /tg/ moved to /trash/. you would lose a lot more people than half. Most people would drop the thread and just walk away. Why you suddenly decide that quests need to retain *all* of their players when almost all of our players were /tg/ posters first is baffling.
>>
http://boards.4chan.org/qa/thread/667528#bottom
>>
>>572060
Shit wrong link

>>>/tg/49349154
>>
>>571977

>Most quests are writefagging. Most quests follow a general story structure with characters, places, people. It's writefagging by very definition.

Questing obviously involves writing among other things, but it is definitely not writefagging. I've never seen anyone try to argue that it is, until now. Also - not related to that - I know you're desperate to prove your point to Hiro, but you argue like a teenager. Or worse, someone from GameFAQs. Have some dignity.

>Which is why Hiro should overrule the mods and restore some sense of order to the community.

I don't think the mods are here to tyrannize us, I don't think Hiro is here to overrule them, and I'm pretty sure that the community is ordered about as well as usual, that is to say, very little.

>Screaming

I did no such thing.

>one of the faggots who ran all the writefags off of /tg/.

Writefagging was never run off from /tg/. Wednesday writefag threads still exist, albeit lethargic and quick to die. There are regular writefags who post in many of the generals, like the Star Wars general, for one. The interest in non-smut has become minor, and as far as smut writefagging, /wst/ was pushed to /d/. That's all.

>You're actively trying to kill /tg/ and you don't even know it.

You are delusional if you think /tg/ was ever reliant on writefagging or quests to be /tg/. /tg/ existed long before both of those things, and it continues to exist without them.
>>
>>571997
>It's twice as long as War and Peace.
jesus fuck, to think i read all of it
Nico best girl

hm, makes me wonder how big fallout:mg is compared to other famous books
>>
>>572036
I'm a QM.

I got EXILED to /qst/.

There's a slight difference in how it feels to be asked to leave, to actually participate in a trial run, to point out 'yes it's okay but it won't work' and then be exiled.

Am I bitter? Of course. Am I shitposting on /tg/? No, because I love RPGs and don't want to be part of the problem.

/qst/ is a place to force quests to die. The fact that you can't actually understand why that is the case is a problem for me, because if you can't see it, how can I get a mod to see it when they give less of a shit than you do?
>>
>>572075
Rana close second or tied for first fuck whatever the fuck that other girl is

>>572078
Doesn't help that the sticky is literally a bleak fucking huge ass wall

The fuck
>>
>>572084
It's a dungeon, there' a man in front of it with a lantern lookign at the door.

But yeah a little too much prison humor there, mod.
>>
>>572070
>dat backtracking

>IT'S NOT WRITING BECAUSE *REASONS*

No, fuck off. It's writefagging. It's writing original content in the vein of fictional fantasy on /tg/.

There is no one who has ever *not* argued that it's writefagging. Quest Masters on 2013 /tg/ were critiquing each other's write fagging in the /qtg/'s of old.

The very fact you question this is proof that you really never gave a shit until maybe a month ago. You are a disingenuous liar. Go away.
>>
>>572075
godfuckingdamnit, why does best girl never fucking win?
>>
>>572070
>Writefagging was never run off from /tg/. Wednesday writefag threads still exist, albeit lethargic and quick to die
That tells me that the writefags have left for places where they are tolerated and appreciated.

You don't get worldbuilding threads that work anymore, you get some hopeful person samefagging the thread to keep it alive. No writefags.

You get lots of oneline idea threads. Unless they're troll bait they die off quickly, because, no writefags.

Your very statement proves that writefags have been driven off.
>>
I think I just got shadowbanned from /qa/. Every post I try to make there results in a connection error.
>>
>>572094
I think the two of you are operating under different definitions of what writefaggin is.

In your defense however, I believe the definition you are arguing under is much less arbitrary and therefore more correct.
>>
>>572078
Reread your own post. Look how dramatic you're being. This whole thing is ridiculous. Good quests still run and get players. If any QM or player is thin skinned enough to get butthurt about being out on a new board then you probably shouldn't be using the Internet at all.
>>
>>572107
Which posts were yours?
>>
>>572012

>You mean die quietly and vanish into the ether?

ERP generals still exist on /soc/, and /wst/ is now /efg/ on /d/.

>And you wonder why there are no writefags to give /tg/ any content.

/tg/ has plenty of content. Writefagging was never the bulk of /tg/'s content. There are even writefags, writefagging, if you care to look for it.

>>572015

Regardless of how you choose to interpret the act, quests did not have a board all to themselves before this.

>>572023
>>572030

This is why I'm not even going to bother.

>>572031

>I want to know that your definition of "quest" isn't the /b/-era stick figure 'trapped in room what do'. Because if it is, then your knowledge of it is far too outdated to be relevant now.

In other words, you're looking for an excuse to disregard everything I'm saying rather than actually engaging with me. I recommend you just stop replying if that's really what you want.

>It was for ten fucking years you dumb loser. There were quests on /tg/ a month after /tg/ became the Warhammer containment board. But don't let that stop your ignorant complaining.

A corral is not a haven, and quests being on /tg/ early on does not mean they belong there. As I've pointed out before, early /tg/ was all about NSFW, but that changed explosively. Board culture, age, etc. do not qualify something to remain on a board anymore, not on /tg/.

But sure, continue to call me bad names if it makes you feel like a bigger man. I don't think it's going to help convince Hiro to listen to what you have to say.
>>
>>571948
How can one man be so wrong?
>>
>>572027
he's not coming here so don't worry
>>
hey guys. just a btw. I made a thread in /qst/ specifically and only to regulate the mods.

It was deleted in 5 minutes.

Pic is the thread
>>
>>572113
Thin skinned would be bawling at the mods and screamign at /tg/. I'be been on more boards than just 4chan, and I have a pretty realistic view of how these things work. Time will see which one of us is right.

I wish it could be you.

It won't be. It never has been in the history of the internet..
>>
>>572117
>In other words, you're looking for an excuse to disregard everything I'm saying

You buffoon, I'm looking for a reason to take anything you say seriously.

You're just as pathetic as the moderation.

"I KNOW ABOUT QUESTS, I PLAYED RUBY QUEST EIGHT YEARS AGO, I KNOW EVERYTHING THAT A MODERN QUEST PLAYER WOULD WANT!" Pathetic.

Want to go call jet pilots braindead losers next, because you once had an RC airplane in kindergarten? Because that's the equivalence you're bringing up.

You're saying that you haven't played anything in ten fucking years and that somehow makes you qualified to speak on behalf of hundreds of people, today. You're a fraud.

Also yes, I changed my IP because I thought maybe that would help post in the /qa/ thread.
>>
>>572117
>572023
>572030
>This is why I'm not even going to bother.
Uh huh.
>>
>>572130
>bawling at the mods
You realize that's the purpose of this thread right
>>
>>572136
Nah, it's a 4chan-wide error, don't worry.
>>
>>572143
>4chan wide error
>When Hiro tells the mods to be good

Rightttt
>>
>>572117
Continuing, because I feel something else you said needs addressing:
>A corral is not a haven, and quests being on /tg/ early on does not mean they belong there.

A corral is actually the definition of a haven. It's a haven you keep livestock in.

>Board culture, age, etc. do not qualify something to remain on a board anymore, not on /tg/.

And you do?
See, this is the problem. There are hundreds of people who post on /tg/ who say that it has and always will be /tg/ related.

People against it? Some losers running victory laps because a single moderator agreed with them.

People who have never been more numerous than one or two people in any thread.

I've never seen a thread for the idea that had more than five people who believed it was a good idea. They were always drowned out by the masses of voices who think its the worst idea ever.

Great job.
You're once again proving why this entire stint was a stupid idea.
>>
>>572142
Sure - but I could be in /qa/ and other threads for it. I'm pointing out some basic logic errors people are commiting about how things were and are now. Writefags vanishing off /tg/, the fact that /qst/ is self sustaining, and other nonsense are just that - nonsense.
You see, the flaw in your reasoning that /qst/ is self sustainign comes back to one vital fact. The board takes up server space. Currently, it appears that the board is alive only because of the 3 day autosage, that still gives threads a good 8-10 days to drop off. Remove that, and the board ceases to look alive at all.

That's server space that could be taken up by active threads and boards. After all, it's not a lively board. No one will miss it. No one misses what's on it now, after all, according to the loudest and most irritating people in /qa/, tg/ and, why, here of course.

So what's the loss of 200 people postign on /qst/ (and that's a very high estimate) if you can make something /trash 2/ or /blacked/ or /sjw/ that will get a nice strong readerbase??
>>
>>572180
Fuck, I replied to you several times before I realized you're actually an idiot. How is server space relevant to this discussion at all?
>>
>>572196
And that is exactly why /qst/ is going to die.
>>
>>572037

>Questing IS writefagging, it's just a form of writefagging that runs on a time limit and requires improvisational skills. It's essentially writefagging on hard mode crossed with public speaking.

Not really. You can call it writing, but you can't call it writefagging. That's an entirely different part of board culture.

>As for questions of "democracy" or right and wrong, Hiromoot has literally come down from his faggot throne and told us to come up with some rules

Yes, but that does not necessarily mean it's about force of numbers. It's also about coming up with the best possible new rules.

>There's not nearly enough traffic to fill a board:

There have been far deader boards than this, with even smaller influx of new posters. We're at over 500k posts; this board is most assuredly not a failure.

> And because /tg/ is a board about, among other things, roleplaying?

/tg/ is a board about discussing traditional games, which includes roleplaying games, but it is not a board for roleplaying.

>/qst/ is a place where the mod could shove questing and let it live itself to death. To peter out slowly until all the "big names" have moved on and interest has dwindled to the point it's not even worth keeping open

Let's say you're right about that. If that is the case, then saying that questing could not survive without /tg/ only reinforces his point when he, or the shitposters, commonly call questing a leech; a parasite; a tumor on /tg/. If questing cannot become self-sufficient without relying on existing inside a larger community, does it deserve to exist at all on 4chan? I don't want to prove those assholes right. There's bound to be something we can do to increase traffic: right now, if we can convince Hiro to implement some of these changes like allowing NSFW quests, we can consolidate our player and QM base. Players will come from far and wide to participate in that stuff. Once /qst/ becomes well known enough, it will have that steady trickle of new players and QMs that you want. That I want.

There may be other things we can do to bring players in, such as just bringing it up in casual conversation on other boards. Not shilling, just mentioning that it exists from time to time.
>>
>>572070
>It's not writefagging... just because

Maybe you never saw anyone try to make that argument because no one's been dumb enough to say writing an interactive story isn't writing a story? I'm with you there, this is indeed a first.
>>
>>572222
But it's not a community

Its an activity

An example of a questing community is Akun and even then they still overlap. Fuck even Spacebattles does too
>>
http://www.strawpoll.me/11227013

This should be fun.
>>
Simple solution i posted in the /tg/ thread:

Get quests back onto their associated boards, but restrict them to page 2/3 or later at best.

Most quests grab people who browse the catalog anyway, and most anti-questers just care about the first few pages of their board.

This solves the problems on both sides of the spectrum and is an easy answer to make everyone happy.
>>
>>572239
Should post it on /tg/ and /qa/ as well and include the "I don't care" option.
Antiquestfags would probably spam vote
>>
>>572222

Too long, didn't read
>>
>>572222
>but it is not a board for roleplaying.

Actually, there was a run of threads where Dwarf barfights were gamed out with GURPS
>>
>>572094

I'm not backtracking.

>No, fuck off. It's writefagging. It's writing original content in the vein of fictional fantasy on /tg/.

They are related, but they are not the same thing. Again, I've never seen anyone claim they are the same thing until now. Writefagging is an entirely separate culture from questing, and writefagging exists on more boards than just /tg/.

>There is no one who has ever *not* argued that it's writefagging. Quest Masters on 2013 /tg/ were critiquing each other's write fagging in the /qtg/'s of old.

Writing. They were critiquing each other's writing. Not writefagging.

>>572105

>That tells me that the writefags have left for places where they are tolerated and appreciated.

A lack of interest overall in writefagging does not mean they were run off. /tg/ has changed considerably in its userbase since the days of Love Can Bloom and etc.

>You don't get worldbuilding threads that work anymore, you get some hopeful person samefagging the thread to keep it alive. No writefags.

/tg/ projects have been failing due to lack of sustained interest for a decade. World-building, fan RPGs, what have you. There are so, so very few that have survived to this day, like Adeptus Evangelion. It's easy to think about all the success stories and forget about all the horrible flaming wrecks.

>You get lots of oneline idea threads. Unless they're troll bait they die off quickly, because, no writefags.

You know all those screencaps that show one-line idea threads that turned into massive, hilarious successes? Those were one in a hundred. Maybe one in a thousand. They're rare gems, they were not a regular occurrence, which is exactly why they were preserved via screencap for posterity. Honestly, I have not noticed much of a difference in the occurrence of great threads on /tg/ at all.

And no, it was not writefags who made those threads great.
>>
File: tegaki.png (7 KB, 400x400)
7 KB
7 KB PNG
>>570135
lets get all boards to have draw feature
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>>572275
>I'm not backtracking.

you are totally backtracking.

>Writing. They were critiquing each other's writing. Not writefagging.

writefagging is writing on an anonymous image board.
not to mention that the act of writing and the act of writefagging are now both banned from /tg/, either way you cut it. This has been such a stupid decision that it cut down one of the oldest traditions of /tg/.
>>
>>572261
He's just repeating the normal "Writefagging isn't writefagging", "Quests are parasites" and "Players will appear from the ether" arguments without justifying them. So the usual stuff.
>>
>>572275
Eventually you're going to have to define what you think 'writefagging' is mate.
>>
>>572275
So, what the fuck do you actually mean by writefagging? And how does questing not fit the criteria?
>>
>>572136

>You buffoon, I'm looking for a reason to take anything you say seriously.

You really aren't.

>You're just as pathetic as the moderation.
>"I KNOW ABOUT QUESTS, I PLAYED RUBY QUEST EIGHT YEARS AGO, I KNOW EVERYTHING THAT A MODERN QUEST PLAYER WOULD WANT!" Pathetic.
>Want to go call jet pilots braindead losers next, because you once had an RC airplane in kindergarten? Because that's the equivalence you're bringing up.

Anon, I think you're misunderstanding something. I have not once insulted you or anyone else on /qst/. I am not here to be your enemy. I am not here to hurt you. You are hurting yourself.

/qtg/ did not return to /tg/ with a new name, a fresh coat of paint, and 50% less shitposting by everyone in /ghost/ being hostile to each other for having different opinions and ideas.

>>572176

>A corral is actually the definition of a haven. It's a haven you keep livestock in.

No, it's literally not the definition of a haven.

>And you do?

No, I don't. I'm just aware that nothing qualifies anything to remain on /tg/ anymore. The sooner everyone accepts that, the sooner actual improvements can be made.
>>
>>572294
>>572288
>>572300
It means "I don't like it, so it's not writefagging".

Writefagging is for quality things that only I like. Such as HFY and softcore elf porn
>>
>>572316
>You really aren't.

I really am, but you haven't given a reason why I or anyone else should take you seriously.

Your experience with quests is shit from ten years ago.
You don't think Quests are writefagging
You refuse to define writefagging

I'm sorry that I've been hostile, but you have to admit that your arguments are almost carbon-copy exactly like the anti-questfag drivel that has got us trapped here in the first place. It lacks historical context and knowledge of the medium.

Also /qtg/ never did really return. SpookyG was SpookyG and /qtg/ was /qtg/. SpookyG was SpookyG long before /qtg/ was banned the first time.
>>
>>572256
I did. I'm an equal opportunity bitch, I'll let antiquestfags get their two cents in.
>>
>>572350
Next time enable the captcha. It keeps bot vote spam down.
>>
>>572316
>I have not insulted you once

>You really aren't

In what world do you live is putting words in someone's mouth or supposing someone else's agenda/motives not an insulting thing to do?

You are operating on the assumption you came in here with potentially valid ideas and then got shot down because we're trying to belittle you.

But what really happened is you came in here with stupid shitty ideas/arguments that not many people agree with and the idea that you haven't named a single quest you participate in makes it hard to see you as anything but a shitposting anti-quester.

Its like if someone walked into my house covered in shit. When people ask you "what quests do you like" they're asking an explanation 4 why you're covered in shit. And instead you're just covering yourself in more shit while not offering an explanation.
>>
>>570477
Let quests back onto /tg/, please.
>>
>>572282

>you are totally backtracking.

I have not once backtracked.

>writefagging is writing on an anonymous image board.

Writefagging is writing without greentext on 4chan, which is almost always fanfiction.

>not to mention that the act of writing and the act of writefagging are now both banned from /tg/, either way you cut it. This has been such a stupid decision that it cut down one of the oldest traditions of /tg/.

Writefagging is quite alive on /tg/, just not as prominent or attention grabbing.

>>572294
>>572300

Writefagging is writing without greentext on 4chan, which is almost always fanfiction. But that's too simple to amply describe the difference between it and questing.

Questing is so different from the writefagging culture that it is indisputably its own culture. For one thing, questing has its own threads and its own board, while writefagging is usually something that strikes a thread and is highly decentralized. /wst/ and Wednesday/Weekend writefag threads remain the only attempts to ever centralize and produce writefaggotry (and specifically writefaggotry) on a regular basis. Beyond those, it's highly nomadic and often appears without warning.

Questing, on the other hand, is the opposite of nomadic and sudden. It's also completely different in how it interacts with readers, who are instead players, and the way it evolves given player input, which writefagging cannot. It is more akin to a roleplaying game than writefagging.

But this is all really sidetracked from the original point. My point is that, no, I think we're better off staying here than going back to /tg/, but I still agree with all the other things posted in this thread as to how /qst/ can be improved: the option to turn user IDs off for the thread maker, making the board allow NSFW quests, lengthening the time limit for autosage, etc. etc.
>>
>>572396
>Writefagging is writing a story that isn't interactive and isn't greentext
as opposed to the normal definition of
>Writefagging is writing a story on 4chan

Well if that's your definition then I'm perfectly ok with you not thinking it's writefagging. Just be aware that any time you bring it up you'll be told you're wrong since your definition disagrees from the general definition that most others adhere to.
>>
>>572396
>Writefagging is writing without greentext on 4chan, which is almost always fanfiction.
Okay, I have to challenge this definition just a little because some of the most oft-posted HFY pastas I've seen is entirely original fiction.

Does originality dedicate itself to writefagging? Can you not be a writefag if you're not original? I don't think that's the case at all.
>>
>>572428
>If you ARE original
My mistake.
>>
Why the fuck are we talking about if quests=writefaggotry. That has LITERALLY NO FUCKING EFFECT.

Too me it seems like a way to derail the thread and troll everybody. SO STOP FUCKING RESPONDING.

>inb4 people paraphrasing me into >I-I'm not wrong you are!
>inb4 It does matter
>inb4 WHY THE FUCK SO MANY >inb4s
>>
>>572358
It counts unique IPs all by itself, and I didn't make the thing.
>>
>>572329

>I really am, but you haven't given a reason why I or anyone else should take you seriously.
>Your experience with quests is shit from ten years ago.
>You don't think Quests are writefagging
>You refuse to define writefagging

Generally, the main advantage of everyone being anonymous on 4chan is that each post may be judged on the merits of what it says, not who is saying it. And this whole quests are/are not writefagging crap just detracts from the purpose of this thread, which is supposed to be about figuring out how best to improve /qst/.

>>572363

>In what world do you live is putting words in someone's mouth or supposing someone else's agenda/motives not an insulting thing to do?

Funny, nobody else here seems to think it is.

>But what really happened is you came in here with stupid shitty ideas/arguments that not many people agree with and the idea that you haven't named a single quest you participate in makes it hard to see you as anything but a shitposting anti-quester.

If I was a shitposter, my priority #1 would be to convince you that I am not. If I was really so desperate to prove to you that I am not shitposting, it would not take me even a minute to just search for some popular quests and post them. I'm not here to prove who I am. I'm not going to tell you jack shit. I came here to try to offer my two cents about how to improve this board, and I suppose it was a mistake to even claim I've been around the block, as it has completely ruined any chance at valid discussion occurring here.

Only one of you ever even tried to address any of my points, and from that point on you have all given me nothing but shit and more shit, like you know no way of arguing other than to try to diminish your opponent's character and through semantics, rather than countering what they actually have to say.
>>
>>572440
Unique IPs are not enough, proxies are infinite. The bot on github even seeks out the most popular public proxy site.

Captcha stops the bots.
>>
>>572436
Honestly I was just interested in his weird ass definition. I've never seen someone try to make it that complex before. On any board, much less /tg/.

>>572440
Captchas prevents bots that use proxy lists to vote via Strawpoll's api. Unique IPs don't help with 4chan related polls because there's always nerds and trolls that know how to gimp the system when there's an opening. Unique IPs are one barrier of effort, captchas are another one on top of that. Most of the time that's enough to keep major rigging from taking place.
>>
>>572450
I haven't addressed your points because your points are shit.

I disagree with your definition of writefaggotry. We can't even communicate if we aren't going to agree on the definition of that word.

I think your other major point was something about quests never really fitting in with /tg/ or something?

And you're wrong on that front because questers and /tg/ people were generally the same. People who liked/posted on /tg/ participated in quests.
>>
>>572482
His points have been, so far

>Nothing belongs on /tg/
>/qst/ has been 100% successful
>Quests are either parasitic or can survive on their own
>Quests are better off on /qst/

So far he hasn't given a reasoning for any of this besides "there's less shitposters". Definitions and semantics have been his main counterpoints to anyone that replied to him.
>>
>>572512
>Quests are either parasitic or can survive on their own

Ooh I actually remember when he said this.

This is dumb as fuck because there are plenty of things that could not survive without their host board.

To name a shitty, cancerous example: GoT threads. You could not have a /got/ board on 4chan. You can however have got threads survive on /tv/
>>
>>572527
And /lit/, for that matter.
>>
>>572527
Most threads are an even more niche interest to the general interest the board is for. Most of them wouldn't survive on their own if they were shoved off to another board or their own board. I know he thinks /po/ is 'successful' and 'growing', but it's not. The parasitic thing applies to almost every thread on 4chan.
>>
Can we get back on track. Hiro's only defense is asking us to make regulations for the mods on what they can and can not do. We need to make a list of regulations. If for no reason than it will force Hiro to stop only saying that and do something else.

I will be honest. /qst/ itself is shit but I never had that bad a problem with the mods.
>>
>everybody responds extremely quickly to the troll
>try to get discussion back on track
>silence
I KNOW ITS ONLY BEEN 2 MINUTES. But you respond very quickly to the writefag=/=quest guy.
>>
>>572590
There's nothing to talk about. All the best recommendations have been made.
>>
>>572616
Then let's make a list of all the regulations. That way when Hiro gets on we can keep showing it to him. Make it a pastebin too.
>>
>>572590
>>572616
This desu.
>>
>>572575
Hiro misses a huge flaw in his plan: we can't regulate someone who just bans us at will.

At one time, board rebellions were common, and that's how mods were regulated. Now mods are numerous, and even a shitstorm like gamergate (agree or disagree, it was a board rebellion) can't get the mods to capitulate even the slightest. Likely because there are too many of them for that trick to work now.
>>
>>572647
I know. It is a shitty shitty system. But if we make this it will make him shut the fuck the up about it. I won't say "maybe he will even see how shit it is" that is way too hopeful. But if we do it then he can use that as his excuse.
>>
>>572661
I almost think the /tg/ thread had a good one for us.

-Quests are /tg/ related
-/qst/ is a board for general-purpose questing that does not fall upon a /tg/ related theme or topic.
-Expect quests to be brutally critiqued
-Expect people to metapost about them when something goes wrong
-Expect discussion about quests to occur
-Some degree of lewdness is allowed (Think classic /tg/)
-Mod fetishes does not determine if a quest gets to stay or leave.

not sure how that is.
>>
>>572699
Now we need to rephrase some of that too make it seem like regulations. Such as below

>Mods can not delete /tg/ relevant quests that are posted on /tg/
>Mods can delete quests that have no ties to /tg/ eg. anime quests and send them to /qst/
>>
>>572719
I think 'anime quest' is too broad of a term. What would be anime? Using anime art? Being too cutesy?

Fanfiction is a given, sure, but I think it needs a narrower definition.

How about, "/vp/ quests should return where they belong. Quests directly about pen and paper in either form or mechanics are home at /tg/. /qst/ is the general purpose board. /b/ is fair game if you don't care about two dozen 'masturbate' votes."
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>>572736
We MUST make it sound like a regulation the Mods have to follow. If we do not it seems like we are talking about the board not the mods.
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>>572754
"Content directly related to traditional games, either in mechanics or in form, cannot be deleted from /tg/, all other quests should be sent to their most relevant board, and if there is no relevant board, it must go to /qst/"
>>
>>572777
I like that.
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>>572736
I think an exception should be made for quests with history on /tg/.
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>>572777
JACKPOT!
totally support this
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>>572777
Works for me.
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>>572777
So what quests are related to traditional games?
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>>572788
I agree.

If you have 100+ threads on /tg/, there is no reason to suddenly be forced to another board.
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>>572824
anything game with stats and dice rolling will be.
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>>572824
>15 posts by this ID
>Click
>Scroll up
>All anti-questfag shit

How about the fact that they're pen and paper games on the pen and paper board?

No, don't answer, I have work in the morning and I don't want to catch your illogical stupidity.
>>
>>572841
I'm playing several quests right now. Just because I'm fine with /qst/ doesn't mean I'm an "anti-questfag"
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>>572824
i'm tempted to say all the ones with roll mechanics and/or in a popular enough setting (so [anything]fantasy, alt history, post-apo...)

that'd just leave out romance/drama (best fit for /a/?), "XXX what do?" (/qst/ or /b/) and cape stuff (on /co/)
plus fanfics that'd go here except for the rare ones that are "worth it" (like re:monster)
>>
>>572777
Just to clarify, if someone were to make a Battletech Quest, that'd qualify as /tg/ related, correct? Hypothetical UrbieQuest wouldn't, through some bizarre act of moderation, get pushed out of /tg/, right?
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>>572854
>I'm playing several right now! I-I just d-don't want to talk about them. Yeah! I love quests but I just hate them you see.
>>
IGNORE THE FUCKING TROLL. We have more pressing matters.

>turns out the troll is sent by the mods to derail us.
>inb4 he says he is not a troll
btw I don't care if you are a troll or not. I am still gonna ignore you if you do not have anything constructive to say.
>>572699
-Expect quests to be brutally critiqued

Mods can not ban people who insult the OP that mod likes

-Expect people to metapost about them when something goes wrong

Mods can not ban people who talk about how these dice rolls are bad or how the quest is cursed with bad luck.

Now someone else go.
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>>572871
>i-if I greentext it must be true!
Fuck off retard. Keep ineffectually crying about /qst/ and I'll be here actually playing quests and keeping them alive with my votes.
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>>572841
This post is why I don't like mandatory IDs. Regardless of the guy he was looking at.
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>>572864
To further clarify why I'm asking this; no random mod should show up and say "take this to /m/" or something.

Because unless /m/ suddenly got dice because of this, it'd not work out all that well.
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>>572910
Yes, you'll keep them alive ALL BY YOURSELF!

Which will be hard considering that I doubt they exist in the first place. Please fuck off this thread back to /r9k/ or whatever shithole you came from.
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>>572777
This is pretty good.
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Change the name to Forum Games and include CYOAs, write- and drawfaggotry, ERPs, and those shitty roll threads from /b/. Restricting it to just quests is unnecessary, and widening the scope could offer a lot of crossovers and synergies that will benefit everyone.

Quests and all of the above should not be allowed on other boards, even if related to the board subject matter.
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>>570135
>Do you believe quests should be allowed on the rest of the site?
Asking this question here is clearly going to provide skewed results, given than the vast majority of respondents are /qst/-users.

If quests are going to be allowed on other boards, there is no point in still having /qst/, and it should thusly be deleted. Either /qst/ remains and all quests are put there, or /qst/ is deleted and quests are allowed on other boards, half-assing it is only going to make the situation worse.
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>>572964
I dunno, it's going to overshadow actual quests underneath dozens of silly forum games like "Corrupt a Wish" and "Post to get dubs".
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>>572964
As spoken in the /tg/ discussion thread, I think /tg/ quests have a place on the board they started in.
Also, have this tiger I've stolen from an anti-quester.
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Your little discussions on why quests shouldn't be banned from other boards? Pointless. This board is called Quest. It owns you. And you need to accept that, and begin to own it!

The only way you can do that is by focusing on making this board as good as home as you can.

Crying about how your quests should be exempt and allowed to continue being on /tg/ is counterproductive, and stupid.

Quests are not /tg/. They've never been /tg/. /tg/ is about discussing traditional games, not playing them, which is quite different. That's why 4chan, which moves at a glacial pace in the best of times, has given you all an entire board dedicated to Quests.

And instead of being overjoyed at the level of recognition your hobby received, what do you do? Piss and moan about how you want to be on /tg/.

Why? So you can cop free views while people idly browse the frontpage to view actual /tg/ material? Parasitic behavior at best. Is that what you want to be? A parasite?

Or is it because you've "always been there"? So what? You think your fans can't follow a basic link to /qst/? Or are you sad to discover that many of your fans were /tg/ purists who don't care enough to come here now that you are gone? Wait...is that even true? Ah, but if it isn't true, then there's no reason to leave /qst/...

Some other reason I haven't thought of? Oh wait. I don't care. Because the reasons for wanting to leave don't matter. Because you are never going to leave and the mods on /tg/ have finally seen fit to kick the last of you defiant little bitches out.

So, I implore you, table this discussion about "overthrowing the mods" and getting back on /tg/, and instead, try to make the best of the entire board you were given.
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>>572990
k
>>
こんちには Hiroyuki,

私たちの話を聞くために、名乗り出てることを決心して頂き嬉しく思います。 4chanのスタッフからの感想を聞けて、非常に感謝致します。彼らの決定で、私たちは非常に長い間暗中模索してきました。

/qst/ は、ここにいる人々の望みに反してつくられています。4chanでは、「封じ込め」として知られるものがあります。このような掲示板では、コミュニティーの一部が本人の意思に反して、強制的に隔離されています。このことは、ユーザーとスタッフの間の話し合い無しに、行われているのです。私たちと意思疎通できる唯一のスタッフがあなたなのです。

このコミュニティーに対する誤りを是正するために、最善策は私たちがほぼ過去10年間用いていた /tg/に戻るのを認めることであるという結論に至りました。これは私たちにとって、大変重要な問題です。私たちの多くはプロのライターであり、何年間もこの活動に参加してきました。もし私たちが封じ込めで動けなくなれば、私たちの趣味は萎み、太陽の無い花のように死んでしまうのです。


私たちが古い掲示板に戻ることを認めるために、 /qst/に移ると述べている/tg/ のスレッドを削除してください。それをあなた自身のスレッドに置き換え、そのコミュニティーが話しているとあなたが思っていて、この過去の時間は、過去10年間存続してきた前の掲示板と関連しいることを公表してください。
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>>572989
So we're going to give some people special treatment just cause they've been around longer?

>>572976
Either the quests are active enough that they'll stay bumped, or the QM just makes a new thread. Besides, hopefully the idiots making the stupid threads will stop once they get exposed to other, better options.
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>>572990
I thought I had that neutral guy from futurama but I guess not.
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>>572699
>>572719
That's nice and all, but fuck you, no.

Either stand for *quests*, or don't bother at all. But definitely don't halfass it and allow any wiggle room for determining what kind of quest is sufficiently "tg-related".
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>>573018
>hopefully the idiots making the stupid threads will stop once they get exposed to other, better options.
That's why no one goes on /b/ anymore right?
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>>573056
That's assuming the people who go to /b/ have been exposed to better options. Either way, though, I still don't think it'd be a problem. If a thread dies, just repost it.
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>>572990
>1 post by this ID
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>>570208
Remember how when this board began, it was clogged up by shitty 'wat do' draw quests?

Make this a pink board, and those come back and stay, and every single one of them is nsfw, and doesn't get bumped off for a week because of the slow pace of the board.

That's why I want the board to stay blue
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>>573291

Oh no I only posted one time! Everything I posted is invalid then, you got me tripfag.
>>
>>573327
I can honestly agree with this. If somebody wants smut in their quest, they can link to a pastebin. It isn't hard to do.
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>>573344
>getting butthurt from low tier bait
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>>572396
So let me try and get this straight: writefagging and, by your own admission fanfiction, are kosher. But somehow questing, which in your unusual set of definitions is "more akin to a roleplaying game", isn't? Because of some unstated rule that /tg/ can only ever be about discussion despite having a built-in dice feature that has been used for quests basically since it was made available?

Is that what you're trying to tell us?
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>>573349
Exactly. It's not so much that I don't want NSFW quests on the board, it's that I don't want 60% of the board to be bad, excessive NSFW, old school /b/ style quests.
>>
>>573351

>being this desperate to ignore what I'm saying
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>>573390
Won't mind a second coming of Fuck Quest
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>>570135
>What features would you like to see added to this board?
If possible, a tag system that OPs could apply to their quests, that players could use to sort quests easily. But that's asking too much, I'm aware. This is an image board, and that is not an image board feature.

Perhaps an addition to the sticky with OP format suggestions? Or at least tips on how to make best use of their 'advertising' space in the catalog? (as a corollary, solicit advice for this addition).

When new players / readers see a quest, what they see are the image, thread title, and the first ~100-300 characters of the OP, depending on the image's dimensions. And if they only see a bunch of links in that last part, that's worthless to them. If they seem a quest synopsis or short previous thread recap, that could help hook them. QMs need to consider this.

And the dimensions of a quest's OP image is easily overlooked, but they are important when figuring out how much of your post will be shown. Take my image: if you take the text from these four examples and count the number of visible characters, you get 165, 183, 322, 179.

One of those is very different from the rest! This is because its image is wider than it is tall, which means there's more room below it for the text. So a QM should consider the draw power of their picture versus their opening blurb, and potentially modify or re-select their image accordingly.

>How do you think the board is so far?
Floundering.
Among its other problems, wow are people supposed to find a quest that might interest them? On /tg/, there were usually a dozen or less on the board at a time, so whether you found something appealing or not, the time spent checking was short.

Now it's not short. And /qst/ doesn't have anonkun's tags, or a half-decent wiki, and quests are hardly ever archived on sup/tg/ with good usage of tags. So readers just have to either aimlessly browse the catalog and hope a catalog entry catches their fancy, or catch something interesting being advertised in Quest Thread General.

>Do you believe quests should be allowed on the rest of the site?
I appreciate there being a 'home' for quests in general, but yes, I do believe that. At least in moderation.

While there is some cross-over, I think everyone on 4chan knows that the boards all have their own subcultures of a sort, and draw different varieties of posters. A quest is not just its premise and its writer, but also its participating audience. So I think there is merit to it, despite the drawbacks.
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>>573429
And of course I forgot to include the image.
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>>572990
>The only way you can do that is by focusing on making this board as good as home as you can.
And where do players come from? Here? There are no natives to this board. This board only has the people it broght from the places the quests came from

>Quests are not /tg/.
Roleplaying game. There is literally nothing more to be said about it.

>overjoyed at the level of recognition your hobby received
You mean, instead of being pleased a bunch of shitposters on /qa/ got a containment board made. At least be honest.

>try to make the best of the entire board you were given
What an inspiring thing to say about a board where no players exist except for what you brought with you. The board is more dead than /po/, and that's saying something.
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>>570135
/qst/ needs a number of fixes to mechanics and rules, a janny, and maybe to become a pure extra space board.
By that, I mean quests should be allowed on whatever board they are related to, with /qst/ just extra space, perhaps.

Mechanics fixes:
Replace 3-day-auto-sage with 2-days-without-OP-post-auto-sage; tie OP ID to trip, as well as IP; let OPs choose whether IDs are visible for all or just himself, with the exception of OP's ID; let OP autosage or autoarchive his thread, or both; let all posters use special text, and have bolded, italicized, and underlined text work with greentext, and add a few fonts, sizes, and more colors; Anything else?

Rules fixes:
Meta threads need to be allowed for stuff like getting into QMing, Etc.; & Forum Games needs to be added to the name, and stuff like Civs and RISK need to be allowed; NO DUBS POSTS, KEEP THOSE AGAINST THE RULES; Anything else?

Thoughts?
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>>574138
>tie OP ID to trip, as well as IP
Apparently that was implemented at some point.

>let all posters use special text
I don't really see the need for that. Not to be an anonymous culture diehard, but formatting seems like it'd lead down the path to pseudonamefagging much like avatarfagging. I can't think of a reason every user of /qst/ would need access to those options that doesn't also apply to the users of every other board.

QMs having it makes sense due to the unique structure of threads, which isn't replicated on other boards.
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>>574143
>I don't really see the need for that. Not to be an anonymous culture diehard, but formatting seems like it'd lead down the path to pseudonamefagging much like avatarfagging. I can't think of a reason every user of /qst/ would need access to those options that doesn't also apply to the users of every other board.
It's just be fun, and I don't see why not.
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>>574138
/qst/ just needs some way to actually advertise outside of /qst/.

It's baffling and stupid that the community that has hammered so hard about how this is a community based medium gets locked in a cell with the explicit warning that advertising is against the rules.
The only recourse we have at this point is to buy 4chan ads, and honestly who the fuck would give the current 4chan team even a single cent? I'm regretting buying the 4chan pass that I did in order to run my thread.
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>>574201
Soma you hardly ever run your quest anyways. I'm sorry if you're not Soma.
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>>574202
I can pretend to be Soma, just for you.
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>>574201
Yeah, a 4chan ad is so prohibitively expensive we'd have to get a fucking patreon for it. And we all know how well THAT went over.
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>>574206
>an anon posting smug anime girls at me pretending to be Soma in between four hour long waits between posts
A dream come true.
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>>574208
I would genuinely advertise on a real shithole like Something Awful before I gave current 4chan team any more money. In a way I wish my 4chan pass account would get banned just so I would have a legitimate reason to move to akun permanently.
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>>570319
Anonkun is here. Watching.
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>>574214
I can't tell if you guys are celebrating right now, feeling completely vindicated for your original decision to abandon 4chan indefinitely.

Or if you guys are sweating bullets. The whole time thinking "Oh shit, now they're going to come over _here_"
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>>574215
It would be interesting to see XS get to do a REAL smut quest without getting it deleted or banned.
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>>574215
If 8ch is any judge any time anything happens over here they do both. "Hah, those cucks got what was coming to them for trusting the mods" followed by "M-make more rules so that the scary 4chaners don't overrun us!". Gotta assume Anonkun has a similar predicament, if less malice.
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>>574215
akun doesn't have any rules that get in the way of content (QMs moderate their quests themselves), they might bitch at the wave of newfag/namefags but overall they're pretty open
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>>574215
I'm on akun a lot, I like /qst/, but it's dying. I like how /qst/ is a good place for newbie GMs to teethe, I was happy when /tg/ kicked QMs off, I was thinking 'Yay, more people in /qst/!'

I'm pro-questing in general, I'm not that picky about where it is.
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>>574238
Sure, but the quests those people follow, won't necessarily be the quests you follow, which is where the problem lies. More people=/= more people in the quests you like.
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>>574242
True, but the more people in /qst/, the better. The better quests will get more players, the newb QMs get more feedback, catalog won't be as stagnant.

Sure, maybe some quests might not get more players, but on the whole, it's better.
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>>570477
Get rid of the current mods/janitors, if there even are any, they're cancerous shits who I'm convinced hate quests with a dying passion
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>>570487
Allowing written smut is way more important than allowing NSFW images, and can be reasoned for much easier: text has always been SFW and allowed in the past. Fucking hell I remember doing shitty explicit joke greentexts on both /tg/ and /a/ in the past and never got banned.
I'd say if you want images, either allow nude/explicit but not vulgar pornographic images behind spoilers and keep the board blue otherwise, or allow nsfw drawquests behind spoilers/specialspoilers.
Don't make the board red, though, we don't need a 2nd(3rd?) /b/
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>>570897
You can just link to the archive
https://archive.b-stats.org/qst/thread/570135#p570656
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>>574201
Well, at least we'll get a board ad, so we'd better make it good.
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>>574258
this guy gets it
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>>570186
No dude, some people like reading quest while on lunch break. Text MAYBE but images can stay on their porn board or image board.
>>570273
How about fuck your opinion mate? While I AM glad that shit like boruto, and pretty much all the other weeb as fuck all quest are not on tg I am extremely disapointed that spergs lije you have gotten the sci fi and old fantasy quest removed as well.....man not everyone has the time and money to go to a physical game shop to play, and I have not found an online group (yet) that wasnt magical realm autist faggots.

>>570359
And I hold the opinion that your taste are shit.

>>570487
No NSFW images, text only. But we should be allowed to post pastbin links and the like to said nsfw images if people should desire these images in their quest>>570534
This is better
I would also like to be allowed to post a qst recruitment thread in the quest theme board (sci fi to tg, anime to /a etc etc) AND not have to worry bout and autist mod deleting it because his buttmad groupies have a rageseizure upon seeing quest anything.
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>>570139
>quests that started on /tg/ can stay on /tg/ unless they voluntarily move

AHAHAHAHAHA
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>>570135
>What features would you like to see added to this board?

Tie OP privs (special text formatting and such) to tripcode, not ID.

Remove the 3 day autosage. An autosage trigger based on time since last post by OP might be nice, but based on time since thread start is pointless. If the board's gonna be slow as fuck, may as well embrace it, and maybe allow for more long-form threads rather than the session-focused approach we had on /tg/.

>How do you think the board is so far?
A terrible idea, unless the point is to kill questing on 4chan by isolating it in a ghetto where it can't get the audience it desperately needs to thrive.

>Do you believe quests should be allowed on the rest of the site?
Yes. Quests cannot function properly without exposure to people who might be interested in the content, and they can't get that exposure if people have to specifically go looking for quests to see them.

At a minimum, if /qst/ is going to stay as is, we need to be allowed to have appropriate quest generals on other boards to advertise to that audience. A single general thread for quests and quest ideas related to that board won't crowd anything out, and would be easily ignored by people who don't like quests.

But ideally, we should just have quests on whatever board is appropriate to the subject matter. Let anime quests be on /a/, fantasy quests on /tg/, etc.
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>>574770
>Tie OP privs (special text formatting and such) to tripcode, not ID.
This has already been done. I proved it in the Massacre at Deadpan Arroyo - I switched from work to home, completely different IP's, and the privileges followed my trip.

They apparently think this is covered by 'IP gets special edit privilidges'.
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>>574842
Oh, well that's good then.
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>>574770
I refuse to believe that you actually think other boards would tolerate quests or quest generals
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>>574993
Quests, maybe not. But as far as a quest general, I think "other boards" will tolerate it just fine.

Sure, there'll be a vocal minority who'll bitch about even so much as one easily-ignored general about something they don't like, just like there was a vocal minority on /tg/ that bitched about the 8-12 easily-ignored threads they didn't like and got us banished here. But a compromise has to be made somewhere if the mods are going to continue the pretense that /qst/ exists FOR questing as opposed to for its extermination.
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>>575002
It's still an awful idea anon. At most we should ask for a site-wide announcement about /qst/ since it's no longer a trial board.
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>>574993
Most other boards do tolerate and have quests. Just in low numbers because those boards aren't geared for creating settings and stories. Now a permanent quest general is something entirely different. Which wouldn't be do-able mechanically since no one would stick around that thread and keep it up since it has no real purpose for the actual users.

>>575018
I doubt that'd help much. The mechanic quests use to get players is interest in a specific subject, almost no one's interested in quests themselves from the onset. No amount of advertising "quests" will work.
>>
I'd like to keep as many people on /qst/ as possible, but to all the people who absolutely hate it here, why not check out Anonkun? It's easy enough to run there, and there's no imperative to write smut. I tried writing a smutquest myself, failed, /panicked, and was counseled to just leave out the smut.
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>>575018
That won't do shit to help the situation. For one thing, it'd be a one-time thing, and we need ongoing exposure. For another, what we need is specifics that can catch people's eye. People with no prior interest in questing aren't very likely to see a banner announcment "/qst/ - Quests is now an official board!" and be terribly interested to check it out. But discussion about questing showing up in people's home boards and exposing them to details about particular quests are much more likely to catch their eyes.

We need continuous advertisement, and topic-specific advertisement.
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>>575034
>Most other boards do tolerate and have quests.
I'll take absolutely false statements for 500, Alex.
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>>575055
It's alright that you don't know what you're talking about, just don't pretend to be right when you're not.
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>>575034
>Now a permanent quest general is something entirely different. Which wouldn't be do-able mechanically since no one would stick around that thread and keep it up since it has no real purpose for the actual users.

QTG stays up pretty constantly, doesn't it?
All it'd be would be a QTG on each board, rather than a single one on /qst/. If you want to discuss ideas for an anime quest, don't do it in QTG on /qst/, go to the QTG on /a/. If you want to talk ideas about quest running in general, just do it in the QTG of your home board, or the board appropriate to the types of quests you'd be interested in running/playing.
>>
Okay we are accomplishing nothing, so I want every anon to answer these questions to establish a universal understanding;


1) Are you for or against /qst/?

2) Are you for or against quests?

3) What do you classify as a quest?

3A) Are dice needed to be a quest?

3B) What was the last quest, if any, you took part in / watched?

3C) Would you limit the kinds of quests (e.g smut, porn, romance, etc) on whatever place they are on?

4) Is reintroduction to other boards or isolationism preferable?

4A) If so why?

5) Do you believe the mods are / have been biased?

5A) Do you believe this board should recieve a specific, non-biased mod?

5B) Do you think the mods need punishment / culling?

5C) Do you wish moot was here? Considering he was against splintering boards..?

6) Can you think of any suggestions to improve the quality / ease of quest-writing?

7) Can you think of any suggestions to improve the tolerability of quests to other boards, to allow a return to pre-splintering days potentially?
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>>575124
1. Cautiously for
2. For
3. A collaborative story "thing" where an author writes snippets of story, stops at determined points, and requests audience input in some way in order to determine the direction the quest continues in. Board games like civ stuff and evo games are a similar concept but not the same as a quest (but should still be here, methinks).
3a. Only in a quest that wants to use them. There can be narratively driven quests that are entirely deterministic and use no dice, or even game-like quests that are deterministic and don't use dice (I run one!)
3b. I peek into most quests on Akun every once in a while.
3c. Unclear question. I think written smut should be allowed on /qst/ (either spoiled or not, doesn't matter to me), but image porn should either not be here or be forced to go under spoilers.
4. I think that /qst/ and everything being centralized is a good idea if it was implemented correctly, which it currently is not. At the very least, I would say isolationism if advertisement of /qst/ on other boards was allowed.
4a. In its current state, there's many glaring issues that impede quest running such as the IDs and bump limit (not saying it should be smaller or larger, just that it's an issue that needs to be changed). Additionally, I'm of the belief that /qst/ - Quests is a name that doesn't help outsiders come in: people who know what quests are will come here but if you don't you're probably not going to give it a peek. I'm of the opinion that a name change in addition to fixing the feature issues would allow /qst/ being isolated to be a workable idea. Regardless of how isolated it is I think there should be one thread on relevant boards that allow advertisement of related quests.
5. Duh.
5a. I don't know which mods are which, but yes.
5b. No comment.
5c. Each administrator had their pros and their cons. I think /qst/ is a good idea handled very, very, very poorly, so I'm in support of Hiro here, but if it were possible for moot to be here and /qst/ to still be a thing that happened in some alternate history, I would've preferred that.
6. Link OP privileges to trip (think this was already done?). Decrease post bump limit a little, to 700-500 ish. Lengthen or remove the time-based permasage. Allow runners to choose to have IDs or not, or, if that's not technologically feasible, remove IDs. Off the top of my head, that's it.
7. There's nothing we can do, anti-questfags will just bitch and moan until we get kicked out again.
>>
>>575124
>1) Are you for or against /qst/?
For, very much so.
>2) Are you for or against quests?
Same answer.
>3) What do you classify as a quest?
Interactive storytelling.
>3A) Are dice needed to be a quest?
Nah.
>3B) What was the last quest, if any, you took part in / watched?
Magical Girl for Hire.
>3C) Would you limit the kinds of quests (e.g smut, porn, romance, etc) on whatever place they are on?
I'd like it to be a red board, but if people want it to stay SFW, I can live with that.
>4) Is reintroduction to other boards or isolationism preferable?
Whichever gives /qst/ more players.
>5) Do you believe the mods are / have been biased? Hahahaha yes. Yes they are.
>5A) Do you believe this board should recieve a specific, non-biased mod?
No shit.
>5B) Do you think the mods need punishment / culling?
Yep.
>5C) Do you wish moot was here? Considering he was against splintering boards..?
Hiro's been too hands-off, so yes.
>6) Can you think of any suggestions to improve the quality / ease of quest-writing?
No, sorry.
>7) Can you think of any suggestions to improve the tolerability of quests to other boards, to allow a return to pre-splintering days potentially?
I don't mind leaving front-page.
>>
>>575124
1) Against. It was created out of a mixture of ignorance and spite, and after trying it, I find it lacking in its singular function.

2) I am a QM myself.

3) An collaborative rpg in which an individual QM fills the standard role of Game Master, running a game in which a character or entity is collectively controlled by participants. Level of system complexity may vary.
3A) No, but they do help.
3B) My own on /tg/ shortly before the new ruling. I follow about two others.
3C) I personally don't like smut quests, but I have no problem with them existing. My personal preference would be for text to always be considered SFW, but to discourage quests that exist only for smut. Either way such a ruling would have no effect on me or the quests I follow, so I have no real preference one way or the other.

4) Allow quests to run on any board, just like they used to, so they can run for the audience they are best suited for.
4A) Because any argument otherwise can only be explained as a matter of policing the fun of others. Their numbers have never, on any board, ever been enough to clog the board. Any argument against them is just an issue of badwrongfun and those people need to toughen the fuck up and learn to keep scrolling past things they don't like.

5) Yes. They are either stupid, malicious, or a mixture of both.

5A) If it's going to stay, then yes. It needs janitors and at least one mod needs to be hired who mains or at least actively participates in questing. This should be a rule for every board.
5B) I don't know details, but at this point I would not be against a mod purge. At least a large portion of them have proven to be either corrupt or incompetent.
5C) Yes. Splintering boards will be the death of not just the /tg/ and questing communities I participate in, but the site as a whole. Hiro making this place another 2chan will be pure hell.

6) Let them go to the board they truly belong on and seek the audience they most appeal to. That is the crux of the issue here.

7) They simply exist as things people enjoy. Stop fucking with them and let them flourish in the places where people want to play them. It's actually that simple.
>>
>>575124
I'm definitely only going to respond to this once, and absolutely will not use my phone's airplane mode to make it look like more people are in agreement with me.
>>
>>575124
1. Against. It hasn't hurt me to run here yet, but it's a bad idea and was badly executed. And I can clearly see how it might make things way harder for prospective QMs.
2. For.
3. It has a writer, votes, and players who argue until they finally settle on a decision.
3a. No more than an RPG needs them.
3b. Alchemist Quest. Got there late.
4. Reintroduction.
4a. Because /qst/'s participation is all kinds of sad.
5. Yes.
5a. Yes.
5b. Yes.
5c. Kind of.
6. No. It's always a hard process, and not everyone's going to be great at it: especially not at first.
7. People who got their panties in a twist over it need to calm the fuck down.
>>
>>574015
You know that you can still link this board on other boards? And that 4chan has banners for boards? New people will come to /qst/.
That's arguable. The guys argument about /tg/ being about the games, not playing the games themselves is sound. And half of the quests weren't even /tg/ related content at all.
This is the most stupid argument ever. You have no proofs that it isn't the pro-quests on /tg/ group that is the vocal minority having a bitchfit.
Well maybe then people on 4chan don't give a fuck about quests and they should only be posted on /b/? Or maybe there is nobody because you are just throwing tantrums for no reason and blaming literally everyone but you for this? Or maybe people want different and more free quests, not this shitty weebshit quests where you get the feeling the QM is railroading the story and any kind of female characters make you cringe?

This thread and the people crying over /tg/ and it's >NaziMod is just butthurt faggots being butthurt that they have finally been proven wrong by the mods themselves. But of course now that the mod is enforcing the rules suddenly the "well mods allow it so fuck you and your opinons" isn't used anymore.

>inb4 being even more butthurt about my statement
I ran several quest threads on /b/ where I let anons choose literally everything.The WW2, STALKER, and a few generic fantasy quests I did were fucking great. And only one of those derailed into me writing stupid fetish stuff, but I still did it because that's the point of quests. None of this bullshit where QMs make really specific settings with a shitload of characters, events and other plot hooks already set and they just railroad it to that point. At least that's what I got from the few quest threads I followed on /tg/. Hell, in my opinion if there isn't an option for the anons to vote for something they come up by themselves then the quest is shit.
>>
Just close it and ban quests in general. As a DM, I struggled for months before realizing that it is impossible to run a quest unless you have 12 consecutive hours per thread.
>>
>>575252
>New people will come to /qst/.
Why?
>>
>>575124
1) Against. It never should have existed, /tg/ has a lot of worse shit than quests. It is too late now, anti-questfags will literally shit up every thread forever if /qst/ is closed now. Just ban quests.

2) Quests were the best part of /tg/, ran them myself.

3) A thread with a DM that is taking the place of a GM, providing players with continuous narrative with breaks for player choice.

3A) No

3B) Urban Warlock Quest

3C) All quests are fine. This is 4chan, not fucking Tumblr

4) It's too late to cancel the quarantine.

4A) The only way anti-questfags wouldn't literally shitpost in every thread is if they all died of a stroke from the shock.

5) Ignorant, more like

5A) Meh

5B) Meh, idgaf

5C) Damn right

6) Shit man, I don't know. The big problem is players, especially for relatively smaller quests. If there is a way to attract more players, I cannot think of one.

7) Literally impossible. 4chan changes their mind less often than US congressmen.
>>
>>575270
Come to Akun. We love questfags, and there's no time limit.
>>
>>575124
1. Against. The concept is okay and can certainly be better than the former status quo if done right, but everything leading up to right now is the complete opposite of "done right".

2. For.

3. Collaborative Storytelling with QMs facilitating the story and anons collectively controlling a single perspective.

The other types are not strictly quests(builders, risk, etc), but assuming /fg/ or some of the other board concepts with a wider coverage, they would fit in here, abeit with their own general outside of qtg.

3A. Not at all. Good fucking luck to you if you're new, though.

3B. Lamplighter

3C. I've seen a lot of acceptable suggestions. SFW only if on tg, spoiler and/or red border on the catalog of qst...

4) Reintroduction

4A. The move was too abrupt. Discussion and experimentation is needed to figure out what exactly is needed or ideal for drawing in an audience. If the mods don't want to be a part of that process, then they shouldn't be the ones designing the board.

5. Yes?

5A. No. Just someone who actually knows what questing is like. Someone who isn't 3 years out of touch.

5B. That's up to Hiro. Whatever he decides on that end, the goal is to prevent further issues.

5C. moot.....didn't care for quests. As far as I know, he hated them. But if we're looking for change, adaptation, and compromise, we need dialogue. Hiro has been SLIGHTLY better at that.

6. Yes. Nothing I haven't already said, though.

7. Depends on the type of quest. For fanfic stuff, there's a variety of shilling to try within the respective general. Some would like it, some would hate it. I'm interested in the Bump only to page 2 suggestion, I think we can "make do" with only people who look at the catalog.

Obviously keep the Quest tag wherever it runs, but the people who completely loath quests don't care whether the tag exists or not.
>>
Okay wasn't that a useful activity, we now have established our positions to effective, arguable points.


What I feel we must now do is establish a functioning, realistic, inclusive definition of what a "quest" and "questing" is. Thus I put forwards these requirements;


1) It requires a group (the voters / player-base / competitors, etc) to act as the {INPUT} role of the {QUEST}.


2) It requires one of the following two to function as the {PROCESSING} and {OUTPUT};

A) An established rule-set, eliminating the need for a {QM/CM/DM/etc}. (E.g Evo threads)

B) A {QM/CM/DM/etc}. (E.g quest, civ, CYOA, etc)

3) A consistent setting to function as {Startup data}.


Any changes to make?
>>
>>575103
/qtg/ works because there's a population on the board that wants to talk about quests. It works for the same reason quests worked. With quests on one board people will just talk about quests on that one board. Trying to force discussion without a mod mandate rarely works and a mod mandate to 'not talk about quests on /qst/' would both be too finely tuned to work without a large amount of complaints and just be really counter-intuitive.
>>
>>575323
I'd only say that a quest needs roughly 30 posters to have any sort of a manageable pace from the QM perspective. Before I quit, I had ~12-15 players, down from 36+ in my best /tg/ days, and it made the game un-runnable.

There is no mechanical change to the board that can be made, unless it can attract new players. Since /qst/ relies on people seeking out quests, they are unlikely to find them.

>>575285
I think I just might. Looks like a neat site.
>>
>>575323
I kinda have to disagree with considering evo threads quests.

hell, what do you mean by CYOA? The ones where people only make the pictures and post builds? Because that is what it has been for the last few years, and there isn't really a story happening.....period.
>>
>>575351
Depends heavily on the post-rate of the users.


>>575375
Some CYOA actually do get ran, like that one where people build mechs and shit. I've seen people run it once or twice in my few years on this site but if you don't feel it should be here fair enough. I would point out though that many wish to put it here so really we should accept the additional users.
>>
>>575393
So what do you define CYOA as? The one edge case, or the colloquial definition it has maintained for years?

Good on them for actually running something for once, but that single example doesn't seem to me to apply for the entire definition of CYOA.

And I said as much above that I am fine with them here, but they aren't quests and qst should expand itself to cover more than just quests.

Is it needlessly pedantic about definitions? Maybe. But if we can't keep those straight, nobody will know who is talking about what, and it'll only further confuse new entrants.
>>
>>575411
True but since they are seemingly going to be shunned off of /tg/ I feel we outcasts need to stick close, lest we all fail to survive.


The simple fact is that, if someone ran a quest using a CYOA as the setting / format they could do so quite well. As to if it is a quest or not, that is a argument depending on many factors but we can refine it down to my prior given definition. In which case it "fits" under my given circumstances.
>>
>>575429
>if someone ran a quest using a CYOA as the setting
then it's a quest. Not a CYOA.

At least, that's how I see it. Easier for me to parse if CYOA is the creation of such settings and power lists, while the actual running of it is a quest.
>>
>>575476
I suppose but shall we include them for the purposes of the "legality" of such threads on this board?
>>
>>575519
sure?

Again, I am pushing to expand qst to cover more than just quests, BECAUSE WE ALREADY DO THAT ANYWAY. I'm not exactly calling for a revolution here.
>>
>>575524
Oh I agree, the subject matter needs to be expanded to make this board sustainable.


One possibility is we just become a mirror of /tg/ but better; we have all the features of /tg/ and more! Why wouldn't you want to come here where your posts are longer, where there is a inbuilt art program and ID's are present, to allow for you to follow arguments and shit easier!
>>
>>575276
How do you think the majority of people discover other boards? From the homepage. People go on 4chan because of /b/, sometimes /pol/, /v/ and I'm guessing /a/ and /k/, and if they like it they explore it more.
/wg/, /mu/, /gif/ and all the other porn boards, /tv/,... are also never linked on other boards yet people manage to find them. Hell the only boards that get constantly linked to are /pol/, /v/, /k/, /tg/, /a/ and /lit/ and in most cases it's used as an insult, as in "fuck off there and stop posting on this board".
Or maybe they will hear from other quest and quest -like communities, which I'm guessing exist, and come check out /qst/.
Some boards might get a few visitors who find the board and 4chan from googling shit, but there is no way that is the case with the majority of the boards and such new clicks are most likely a really small percent of the visitors.
>>
>>575603
Because people aren't attracted to the features, they're attracted to the description. Might well ask why fa/tg/uys don't post on /mlp/ even though it has a higher bump limit. Because they're on /tg/ to talk about the things /tg/ is made to talk about.

IDs are a detriment, not a positive feature.
>>
>>575697
Personally I like the Id's, we are all still antonymous but in each thread we wear a consistent mask that all can see at ease, rather than through obtuse methods.
>>
>>575694
>How do you think the majority of people discover other boards?

>I want to talk about Game of Thrones, which board might have that?
>I want to talk about Metal Gear, which board might have that?
>I want porn of a certain flavour, which board might have that?
>I want to do this thing I don't know about? Which board has things I don't know about and so can't start out interested in? What even is a quest?

Generally people go to boards that suit their interests. They don't appear out of the ether.
>>
>>575124
1) in it's current state? Against.
2) for
3) a forum game
3a) no. Dice is just an aid to spice up the story. It's not bad or anything, just not nessisary.
3b) Hive Queen
3c) NSFW content should be regulated if the board rules say so. Just follpw the rules.
4) yes
4a) we've been already over this, quest is an activity, not a community.
5) yes
5a) what board DOESN'T need a fair and unbiased mod?
5b) people wouldn't be supporting to purge mods if they didn't deserve it. Hell, the tg imprement thread's #1 vote was just that.
5c) I doubt he would have done anything, but we will never know any way. So no.
6) maybe a guide in a pinned thread.
7) quality control. Set some kind of parameters for the quest to play out of qst. Maybe after a few threads, it's setting established and has a reading material. And this should give people the idea of the general direction the quest will go, and from that people can determine if that quest is a good quest that will serve as a good reading material or just genereic nurutu animu harem quest #1122.
>>
>>575524
>>575603
Just clarifying, I'm fine with including in terms of "legality" on this board, but how they are defined needs to be clearly stated in legalese. Let's not give anybody fuel to purposely misinterprete and shitpost about.
>>
>>575124
>1) Are you for or against /qst/?
Honestly, if quests are going to be forced onto one board, it's a better one than /tg/.
But moot moving all quests to /tg/ was a bad idea in the first place.
>2) Are you for or against quests?
For.
>3) What do you classify as a quest?
Stories that a QM writes and allows anons to influence by voting and joking around.
Though I also am fine with RISK, Civs, Evo games, Mafia, Etc coming here.
>3A) Are dice needed to be a quest?
No, of course not.
>3B) What was the last quest, if any, you took part in / watched?
Calem and Serena.
>3C) Would you limit the kinds of quests (e.g smut, porn, romance, etc) on whatever place they are on?
No.
>4) Is reintroduction to other boards or isolationism preferable?
Reintroduction.
>4A) If so why?
Because the people who play anime quests browse /a/, and the people who play fantasy quests browse /tg/.
>5) Do you believe the mods are / have been biased?
Yes.
>5A) Do you believe this board should recieve a specific, non-biased mod?
Or a janny, at least.
>5B) Do you think the mods need punishment / culling?
Yes.
>5C) Do you wish moot was here? Considering he was against splintering boards..?
He's the one who forced quests onto /tg/ in the first place.
>6) Can you think of any suggestions to improve the quality / ease of quest-writing?
>>574138
>7) Can you think of any suggestions to improve the tolerability of quests to other boards, to allow a return to pre-splintering days potentially?
No, I think quests are tolerable enough as is.
>>
>>575694
>Or maybe they will hear from other quest and quest -like communities, which I'm guessing exist, and come check out /qst/.

These mostly exist as splinters of /tg/ (tgchan, Akun) or were directly inspired by 4chan quests (Spacebattles, QQ, SV). The only exception is the nearly dead THP which splintered primarily from /jp/.

This is not a big hobby or interest like porn, movies, anime, cars, or guns.
>>
>>575124
>1) Are you for or against /qst/?
I prefer that it is designated for, and extra space for quests, but it is not the forced home of them. /qst/ should serve as a compliment to /tg/, not a schism.
>2) Are you for or against quests?
For.
>3) What do you classify as a quest?
An interactive story, as told by a DM-type person.
>3A) Are dice needed to be a quest?
No but they almost never hurt it, no matter what anyone says.
>3B) What was the last quest, if any, you took part in / watched?
Can't remember.
>3C) Would you limit the kinds of quests (e.g smut, porn, romance, etc) on whatever place they are on?
I definitely don't think things like "anime girl maid monster harem shoujo" quests had any place being on /tg/, which is what /qst/ should be for.
>4) Is reintroduction to other boards or isolationism preferable?
Go back to the way it was when /qst/ was a trial board; quests are recommended for /qst/ and it has all the useful thread tools for a QM, but they are not required to be on /qst/.
>4A) If so why?
Because it goes with my belief that /qst/ should be the designated, extra space for quests, but not the forced home of them.
>5) Do you believe the mods are / have been biased?
I don't know about biased, but it definitely looks like they had an agenda.
>5A) Do you believe this board should recieve a specific, non-biased mod?
Every board should have a non-biased mod.
>5B) Do you think the mods need punishment / culling?
That's an inherently hostile, and loaded question.
>5C) Do you wish moot was here? Considering he was against splintering boards..?
WON'T FORGET MOOT
>6) Can you think of any suggestions to improve the quality / ease of quest-writing?
I've never been a QM so can't say.
>7) Can you think of any suggestions to improve the tolerability of quests to other boards, to allow a return to pre-splintering days potentially?
There's no way you can answer this question, because some people will always hate quests no matter what and always complain about them no matter what. The same people who complained for /qst/ to be made in the first place.
>>
>>575124
>1) Are you for or against /qst/?

without maintainece or anysort of actual care given to the board as is I'm against if this changes however I'd be for /qst/ as a board if a return to /tg/ is impossible

>2) Are you for or against quests?
for but oh boy a lot of quests are not exactly quality material

>3) What do you classify as a quest?
a tale driven by a primary narrator that is influenced by the choices and decisions of a group of players

>3A) Are dice needed to be a quest?
no but they are they best way to Introduce non QM feat luck into a story

>3B) What was the last quest, if any, you took part in / watched?
Lamplighter quest, before that Crusader quest

>3C) Would you limit the kinds of quests (e.g smut, porn, romance, etc) on whatever place they are on?
perhaps spoiler'd smut with a warning from the QM beyond that not really

>4) Is reintroduction to other boards or isolationism preferable?
Reintroduction to /tg/ proffered but no place beyond that

>4A) If so why?
because story-telling is literally one of the oldest games of role playing to exist

>5) Do you believe the mods are / have been biased?
prehaps, I have no insight on the matter but it's possible

>5A) Do you believe this board should recieve a specific, non-biased mod?
specific? no, Unbiased? yes

>5B) Do you think the mods need punishment / culling?
perhaps there is a lot of calling for it but unless its verified as a minority screaming for blood I say it warrants considering

>5C) Do you wish moot was here? Considering he was against splintering boards..?
yes..... maybe if he was here this wouldn't have happened but the path of could have beens are a path better off not tread.

>6) Can you think of any suggestions to improve the quality / ease of quest-writing?
see >>570564


>7) Can you think of any suggestions to improve the tolerability of quests to other boards, to allow a return to pre-splintering days potentially?
relegate it to /tg/ and tell the minority anti-questers to fuck off
>>
>>570135
As others have said: Replace /qst/ with /fg/(forum games) which encompasses all forum games, including Risk, Chess, CYOA, Freeform RP, etc. There, now you've expanded the userbase for all quests, freed up even more content from other boards, and expanded the scope of the board as a whole.

Also give an option to Spoiler NSFW Quests, and make it a semi-blue board. The one thing stopping Papa-N ans Heretical Love Quest from returning is that we don't have a board that will let him do his thing.
>>
>>578672
>Freeform RP
NO
That doesn't belong, let it shit up /trash/.

Also, I'd rather this board be /qst/ - Quests and Forum Games, for quests that don't clearly belong on any other boards, quest generals(How do I get into QMing?, Etc.), and actual forum games, but not dubs or Freeform RP.
>>
Man, even /v/ didn't bitch this much at their assorted board splits.

I am personally grateful for the split.
>>
>>575741
Generally people check out boards that sound interesting. Or they at least click on it just to see what it is. Quests sounds interesting enough.

>>578484
So it's a completely niche community and instead of being grateful for your own board you people want to splinter it further amongst literally all the boards or a pointless and cancerous split between /qst/ and /tg/ . With that logic all quests should go to /b/, that will bring in enough people.
>>
>>578793
>instead of being grateful for your own board
>
Did you miss the entire point of why questers are mad in the first place?

>you people want to splinter it further amongst literally all the boards or a pointless and cancerous split between /qst/ and /tg/ . With that logic all quests should go to /b/, that will bring in enough people.
Explain how quests and /b/ is related then. You must answer this for your arguement to stand.
>>
>>578672
Freeform RP should be banned from /qst/.
>>
>>578799
Questers are mad because they lost the mod argument on /tg/. Literally all other arguments are butthurt insults or claims that have never been proven.

>>578799
If quests are allowed on /tg/ (which they shouldn't because they aren't /tg/) then quests should be allowed everywhere, but strictly enforceable that they are related to the board topic and /qst/ should be deleted. That means most of /tg/ quests would have to fuck off to /a/. A few others to /v/, /m/,/lit/ etc. So now you have quests splintered all over the boards and the situation is even worse than before, only the hardcore fans will still circlejerk each other.
If /qst/ doesn't work because of the low visitor count, then they should go to /b/ for new blood. It's related because /b/ is the random board. Not shit up /tg/.

I'll even claim that /b/ is the better board for quest quality than /tg/. As far as I've seen the settings are mostly weebshit, any kind of females make me cringe, I constantly have the feeling QMs are completely railroading the story to an already made up plot and the anons voting turn it into a circlejerk. Not to mention the pretentious, up your own ass vibes you'd get before /qst/ was mandatory. So /b/ would at least break the circlejerk and maybe even make the quests actually more interesting.
>>
>>578820
Dear jesus have you ever actually looked at a quest?
Serious question, because you just said a lot of things that are quite false.

>That means most of /tg/ quests would have to fuck off to /a/. A few others to /v/, /m/,/lit/ etc
They would go to the place where their audience is. Why is that such a hard concept for people to get?

They go to their respective board where people who would want to play them are already.

>So now you have quests splintered all over the boards and the situation is even worse than before, only the hardcore fans will still circlejerk each other.

>Sending quests to the board where their audience is primarily will hurt them

I'm sorry, you will need to run that by me again, because it sounds like you're not making sense here. You seem to be working on the idea that a quest is a monolithic genre and all quests share the same player base, themes, tones, and mechanics, which is so far from the truth it's like calling every movie ever made a police drama and it really shows how little you know about the subject at hand.
>>
>>578793
HEY WE MADE YOU THIS CONTAINMENT BOARD FAR AWAY FROM PEOPLE DON'T YOU LIKE IT WHY DON'T YOU LIKE IT WHY ARE YOU SUCH CRYBABIES AFTER WE MADE THIS CONTAINMENT BOARD FOR YOU AFTER ALL THE LIES WE TOLD THE MODS ABOUT QUESTS RUINING TG AFTER ALL QUESTS WERE 100% OF THE BOARD AND DESTROYING ALL SANE DISCUSSION OF ELF WAT DO AND WARHAM!!!!!????

This is literally what you sound like.
>>
>>578793
>So it's a completely niche community
It's not a community. Each quest is more or less self contained. It's an activity or type of thread.
>>
>>572222
>If questing cannot become self-sufficient without relying on existing inside a larger community, does it deserve to exist at all on 4chan
>if video game generals cannot become self-sufficient without relying on existing inside a larger community, does it deserve to exist at all on 4chan
>if electronic music threads cannot become self-sufficient without relying on existing inside a larger community, does it deserve to exist at all on 4chan
>if threads about a certain book cannot become self-sufficient without relying on existing inside a larger community, does it deserve to exist at all on 4chan
>if talking about a certain anime/manga cannot become self-sufficient without relying on existing inside a larger community, does it deserve to exist at all on 4chan

Heard here first, every possible discussion deserves its own board because if it can't survive on its own, it shouldn't be on 4chan at all
>>
Has anyone here ran both here and on akun? I don't have hopes that mods will or even can fix this blunder. /qst/ will slowly wither since new blood won't really be coming in ever.

I do like the idea of /qst/ becoming a games board for all things, but I'm not optimistic on suggestions like that being implimented.
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>>578954
>communities
>activities
>exactly the same
Please replace the batteries in your brain.
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>>579007
Er, I think he's being sarcastic there, sir.
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>>579005
hearts/announcer plans to switch to akun after Dog Days.
Tartarus started on /tg/ and switched to akun (because of the maledom issue?), last i heard of him he did a capeshit quest and real life got in the way
there's also Tale who ran basically everywhere, but...
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>>575124
>Idealistically for, but it needs more work
>For
>An interactive story
>No
>Samsara by Exabyte
>No
>Every board should have quests related to it's interests on that board, unless it drowns that board (think 1/5th or higher regularly) in which case, it must be moved to /qst/
>Because boards are the community, quests are the activity
>I think mods are human and fail, but the creation and moderation of /qst/ has been unusually marked by failure.
>Yes
>No, not unless they continue to do wrong
>I think moot has moved on, and that's fine. Hiro should really up more though, like he is now.
>Remove 3 day autosage, allow OP to choose to have IDs or not, remove IP limit, allow meta-threads in limited numbers. This should allow an actual community to form, not just 149 dead quests and 1 1000+ post /qtg/.
>>
>>579091
Infact, why not treat /qst/ a bit like /trash/, and start moving quests from their homeboard to /qst/ temporarily when they start taking up too much space?
>>
These are some fucking awful ideas. Hopefully none of it actually happens except for getting rid of IDs.
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>>579142
Is getting rid of the three-day-auto-sage an awful idea?
Really?
You've got to, at least, give us that.
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>>578810
I'll take whatever traffic we can get.
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>>579098
That would require the mods to give a shit.

You have seen how much /pol/ and /sjw/ shit is on /tg/, right?
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>>579178
I guess. It'll just make the failed quests stick around on the board longer since there's no incentive to make new threads for successful quests though.
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>>579178
Nope, because then it looks like the board is more active! See, threads are saging because they got enough posts, right? Therefore there's definitely activity!
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>>579186
Then it can be replaced with a two-days-without-OP-post-auto-sage.
Dead threads die, living threads live.

And would allowing meta threads, like How To Get Into Qming, Etc., really be a bad idea, either?
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>>579190
>>579188
>>579186
And, of course, letting OPs autosage or autoarchive can't be a bad idea, either, right?
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>>579194
That would be preferable, actually. It won't help with the abandoned threads, but it's better than the false life the autosage gives the board.

I don't like dishonesty.
>>
I'm just surprised that quests were apparently such a big problem for some people. I only got into them a year ago and just ignored them before that, the same way I just ignored baneposting on /tv/.
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>>579212
are you that surprised that autist are deeply against something?
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>>579212
You should have seen the reactions when I pointed out that it was basically bullies kicking nerds out of the library.

I'm surprised I wasn't banned.
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>>579345
Oh jeez i can picture it now.
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>>571999
So if I shot you in the head, and you died, it's not my fault you didn't survive the bullet to your head.
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>>570477
Please let quests return to their native communities.
They have almost universally had large population dieoffs since removingvthem from their home.
>>
>make a shitty quest
>nobody wants to play it
>muh nazimod
>muh /qst/ is a gulag
good quests get plenty of players
git gud fagets
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>>583527
Even popular quests had significant dieoffs.
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>>583512
>>583597
Wait why the fuck do i have 2 ids

What is even the point of ids if they change?
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>>583527
Uh huh. I can tell you've run a lot of quests.
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>>570477
>>574138
Here's mine.
>>
On the subject of quests on /tg/, what really got me is when /a/ shut down its quests and they flooded /tg/. Those people only came for anime quests, anime quests which usually revolved around waifu baiting. I'm fine with For House and Dominion, or Setting Police, or other /tg/ quests. But those really rubbed me the wrong way.
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>>583964
Well that is entirely fair man but where do we draw the line? At quests using anime settings? Using anime art for characters?

In these regards we must provide clear guidelines of what is acceptable. Therefore I feel that anime quests must be accepted. Since they aren't inherently horrible.
>>
>>583964
>>584030
That's the age old baggage of /tg/. Lots of fa/tg/uys have an inherent bias against "anime": but if you were to steal the setting and premise from Claymore or something they'd eat that shit up. It's the moe/ecchi/SoL shit they consider definitive of the medium that they hate, and anything resembling it gets blasted as "too anime". In some cases anything a fa/tg/uy dislikes immediately becomes "too anime", when anime is just that thing they generally hate.

"Anime" quests, "fanfiction" quests, "original" quests: they should all be kosher because we shouldn't be basing our rules off what topics or general styles a certain portion of the playerbase likes or dislikes.
>>
>>584049
Of course, we are brothers in pen. A fellowship of the dice so to speak. Divided we will fall in that fact there is no doubt. People can avoid quests they dislike, we have space to spare for waifu bait quests.
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>>575124
>1) Are you for or against /qst/?
Against current implementation, precedent to it and the damage done to QMs and the /tg/ community
>2) Are you for or against quests?
Mostly for. I only ever followed 2-3 and they were never as bothersome as forced spam or even having to browse backwards before the catalog was available
>3) What do you classify as a quest?
A thread with a narrative, genre and QM/DM to move it forward with the interaction of players.
>3A) Are dice needed to be a quest?
No, but introducing chance works the same as in RPGs
>3B) What was the last quest, if any, you took part in / watched?
I've taken a break from actively voting ever since /qst/. Latest have been Crusader Quest's ending and reading Ryukuza.
>3C) Would you limit the kinds of quests (e.g smut, porn, romance, etc) on whatever place they are on?
Unsure, would certainly limit fetishes to orange boards, because that's the place to air them.
>4) Is reintroduction to other boards or isolationism preferable?
Reintroduction, questing was a site wide phenomenon by many accounts
>4A) If so why?
Multiple boards had quests, it was OC, and a moving story made them less stale than stuff like generals
>5) Do you believe the mods are / have been biased?
The IRC logs didn't help, but their solutions seem more incompetent or blind than malicious
>5A) Do you believe this board should recieve a specific, non-biased mod?
I don't know if any specific mod could be unbiased
>5B) Do you think the mods need punishment / culling?
I think they need more visibility. It was discussed before on /tg/ for janitors, and mods have the unsavory job of prohibiting stuff.
>5C) Do you wish moot was here? Considering he was against splintering boards..?
I miss the policy to respect OC. On the other hand, he also took the decision to herd quests, right?
>6) Can you think of any suggestions to improve the quality / ease of quest-writing?
Starting small seems to be a way for QMs to get their feet wet
>7) Can you think of any suggestions to improve the tolerability of quests to other boards, to allow a return to pre-splintering days potentially?
Site wide? Maybe make the catalog a default view. For users? nah, big boards produce big shitstorms, smaller boards can get overtaken by loud shitposting
>>
>>578682
>let it shit up /trash/.
only butthurt furrys think that
it is literally the best thing on /trash/
>>
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>>575124
>>1) Are you for or against /qst/?
Was for before it came about, now against
>2) Are you for or against quests?
For
>3) What do you classify as a quest?
Any form of collaborative gaming run on 4chan itself, be it classic quests, CYOAs or Risk threads.
>3A) Are dice needed to be a quest?
No
>3B) What was the last quest, if any, you took part in / watched?
MGNQ
>3C) Would you limit the kinds of quests (e.g smut, porn, romance, etc) on whatever place they are on?
No, especially if the "NSFW content" is just words. BFQ was great.
>4) Is reintroduction to other boards or isolationism preferable?
Reintegration.
>4A) If so why?
Most players were people just browsing /tg/ and happening to open threads that looked interesting to them. Hardly any players go looking for a new quest to follow, and the most successful quests on this board had larger fanbases carry over via Twitter.
>5) Do you believe the mods are / have been biased?
Yes
>5A) Do you believe this board should recieve a specific, non-biased mod?
If it continues to exist, yes.
>5B) Do you think the mods need punishment / culling?
I think whomever keeps trying to silence dissent should be dismissed.
>5C) Do you wish moot was here? Considering he was against splintering boards..?
He probably would have been against this from the start, so maybe.
>6) Can you think of any suggestions to improve the quality / ease of quest-writing?
Nothing that hasn't been said before.
>7) Can you think of any suggestions to improve the tolerability of quests to other boards, to allow a return to pre-splintering days potentially?
Filters exist. Everyone that isn't a newfag has an extension that allows it. Maybe introduce a rule against quests without "Quest" in the subject line, but anyone who wants to avoid them has the tools to do so.
>>
>>575124
>1
Against, at least as long as it remains as a designated containment board for quests rather than simply an extra board quest authors might choose to use if they want to take advantage of the extra tools like text formatting.

>2
For

>3
A forum story game where player decisions direct the course of the story.
>3A
No, not necessarily
>3B
That hijacked test thread.
>3C
I think standard 4chan content rules should suffice. If there is to be a generic /qst/, making it a blue board, with the usual blue board rules about SFW content seems appropriate. Which pretty much means no NSFW images, but written smut is fine (since written content has never really been treated as NSFW for blue board rules).

>4
Reintroduction for sure.
>4A
Isolation is toxic to questing. Ideally, each board should host its own types of quests, but failing that we at least need to be able to make discussion threads on other boards to get some exposure.

>5
I don't know if the mods harbor any personal bias, but their behaviour has certainly been influenced by anti-quest bias from the anons if nothing else.
>5A
I don't know any specific mods, so I have no opinion.
>5B
Probably. Both the implementation of /qst/ as a trial board and the final banishment of quests from /tg/ happened pretty much entirely unilaterally and without warning. The mods have shown negligible interest in actually paying attention to what anons think on the topic, and that certainly suggests some discipline is in order.
>5C
Yes. This would never have happened under moot.

>6
If /qst/ is to stay, the 3 day autosage has to go. At the very least, it should be tied to days since last OP post, not days since the thread started. The board will always inherently be pretty slow, which really makes it better suited to more long-form questing where the OP takes his time to put together updates and just posts every now and then, as opposed to the fast and furious session-based questing we had on /tg/. The 3-day autosage works against that sort of long-form questing, and really does nothing to actually make the board faster at all.

>7
Promote filtering. Even if you don't have a 3rd-party add-on, the site's default tools include filtering these days. Make a site-wide general rule that quests must have "Quest" in the title. Just for good measure add a pre-made filter to the default site tools so that people literally just need to check a box in the settings to filter quests. To get really ambitious, you could change the way threads are sorted into pages so that filtered threads don't count toward the number of threads displayed on that page for that viewer, so even the "pushing things off the front page" issue is completely eliminated.
>>
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Well, despite explicit permission from hiro for such meta threads, there have been two threads now on /tg/ about the issue of quests that have been deleted.

We're SOL, guys. The mods don't give a single solitary fuck about us, and they just want us gone.
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>>591796
That's largely because the threads on /tg/ aren't discussing rules, they're antiquestfags complaining about falseflagged questers supposedly shitposting.
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>>591796
>>595564

Either you guys git gud and send Hiro an email written in Japanese, or you accept your stars of David and go the way things did at SomethingAwful.
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>>595583
I'm so used to being shit on by board moderators over the course of the internet that I have no dog in this fight other than pointing out lies.
>>
Reminder that Hiro is asking about quests right now

>>>/qa/682749
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>>597258
Good to know we're thought about.
>>
>>585309
>>5) Do you believe the mods are / have been biased?
>The IRC logs didn't help, but their solutions seem more incompetent or blind than malicious
Which IRC logs, do you have a link?

Btw, Hiro has a point. 'What happens to /qst/ if quests are allowed back on /tg/'?
I don't want /qst/ to die, I like it here.
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>>597571
Hopefully, he'll follow the advice of the good anons who linked him to this thread on discussing /qst/ specifically.
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>>597571
Why not keep both?
Just because quests become tolerated in tg doesnt mean that we have to shut this board down.
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>>597585
You're joking right? They have been complaining about quests since Rubyquest, 8 fucking years ago.

They will never accept quests, they will always shitpost and complain about them.
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>>575124
1. Against. The shitty implementation and lack of sustainability has killed all my interest in running quests.

2. For.

3. An interactive story where multiple anons work together to play a role of some kind.

3A. They make them better.

3B. Hellborn.

3C. Hardcore smut should be on /d/ or /h/.

4. Reintroduction, this board is killing quests on 4chan.

4A. /qst/ is ridiculously unintuitive for questing and its low visibility makes it unsustainable.

5. Yes.

5A. I believe this board should die.

5B. Don't care.

5C. Yes.

6. Remove thread limit, remove user IDs, remove stupid autosage timing, remove /qst/.

7. No, and it doesn't matter. Most people did not care about quests. The handful if whiners should be ignored.
>>
>>570135

Fucking minimum standards for grammar.
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>>575124
1) Against. In principle it could work but the actions of the moderator of this board has proven that he is totally unwilling to make necessary changes to make /qst/ work for quests.

2) For.

3) A narrative driven roleplaying game dictated by multiple anonymous participants.

3A) Not in theory, but in practice they're vital to keep things dynamic.

3B) RE: Monster Quest

3C) Explicit porn should remain on red boards or linked to offsite.

4) Reintroduction, all the way.

4A) This whole fiasco demonstrably proves that there simply aren't enough quest players to fill even half of an entire board. At peak times on /tg/, and even on sites dedicated to quests, the number of active quests hardly ever goes over a dozen or so, and that isn't even two full pages here. This is on top of the fact that without the ability to start non quest threads there is no hope of any sort of active community forming needed to support a board of any kind, and thus depriving quests of new users needed to get started. Quests have never been able to sustain themselves in a vacuum, which exactly what /qst/ is. All this translates into this board suffocating quests as whole.

5) Of course they have, they've been deleting every thread post complaining about this disaster of a board, sometimes even after Hiro told us to post one.

5A) I think this board should be deleted after whoever created it gets fired.

5B) Yes, we're not the only board being shat all over by a mod on a power trip.

5C) Yes, Moot at the very least told the mods to cut it out when they started abusing the communities they were entrusted.

6) Delete this board.

7) At this point I think the best outcome is if the mods allowed quests to run on whichever board is most relevant, and again, deleting /qst/.
>>
Text should always be sfw.



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