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Matryoshka Partition is a /tg/ Homebrew setting, set on a world subjugated by alien machine men, where Hot-blooded Mechs action, Cyberpunk edge, and 80's cartoon logic are the names of the game

A ruleset is being currently being finalized in the Fuzion system, and a simpler pick-up-and-play version has begun development using the Cortex/Marvel Heroes RP system.

Go here to view and contribute to the current rules, world building materials, and stories, as well as grabbing the official rulebooks:

https://drive.google.com/open?id=0Bxm6D9KltYzHfm5tVWhENFJvdkMwTFFnQzdKOElDeUx0cGlnSmkzZm1qdmxZZjZ2XzVnUHc


Check out our previous threads here:
>Original:
>http://suptg.thisisnotatrueending.com/archive/41191889/
>Follow Up:
>http://suptg.thisisnotatrueending.com/archive/41239957/
>Third Thread:
>http://suptg.thisisnotatrueending.com/archive/41319771/
>Fourth Thread
>http://suptg.thisisnotatrueending.com/archive/41401053

Join in and lend a hand! We're always looking for writers with fresh ideas to contribute to the setting.
>>
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>>41466873

Basic synopsis:

>Earth was decimated in a war against a galactic empire of evolved machines called Cybots, capable of changing form at will
>now exists as an occupied colony world, with humans at the lowest rung of society, trying to eek out a meager existence.
>however, due to some long-forgotten hardware specification, human physiology is compatible with that of the Cybots. Through cybernetic modifications the two can be bonded together, augmenting the abilities of both
>the empire maintains these teams as peacekeepers and enforcers, simultaneously protecting and subjugating their fellows

>within the beurocratic mess that is the empirical government, each branch is looking to prove myself above its fellows. Interdepartmental espionage is not uncommon, and this backstabbing sense of one-upsmanship leads to a variety of dangerous secret projects

>Meanwhile, a human seperatist movement called RUST, using their mechanical knowledge to hijack the corpses of Cybots, launch terrorist attacks against the Empire in the dream of a free Earth. Led by Victor Steel, ex-Empirical Peacekeeper, current high commander of RUST. Installed with high-grade experimental Cyberware, Victor is capable of wirelessly hijacking compatible Cybots' uplink systems.

>operating in secret within the shadows of it all are the Inter-Orbital Confederate Police Agency, a group of space police aided by Cybot seperatists, working against the empire's malefic plans while protecting humanity.

>Within the upper eichelon of the Government are the Engineers, a secret cabal of Cybots with monstrous altmodes and a culture of ritual and mysticism. They are a group of anti-human Mechanical Supremacists, who resent the memory of their creators. Perhaps they remember something of Cybot history they wish to prevent from occurring again?
>>
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>>41467226
Topics brought up near the end of the last thread:

>what else is there about the IOC?
>more information about the Engineers. There was suggestion of them having some unique technologies or features.
>defining how Binary Bonding operates, including the psychological effects
>who oversees Earth's government?
>>
Liking what I'm seeing.

So anybody been working on anything? Or are you still just in the fluff stages?
>>
>>41468066

Actually, we've got a gameplay system already in the works. Somebody's been cobbling together a homebrew out of that old Bubblegum Crisis RPG, and a couple more people have said they're working on other systems. Check out the that Google docs link if you're interested.
>>
>>41467397
So the Engineers are basically like Pure Thought guys in the AdMech with a desire to embrace pure, cold mechanical logic?
>>
>>41467397

I was thinking more about the Engineers. Somebody last thread was talking about them having weird MELD properties that they've modified or evolved that let them forcibly merge humans into their bodies like the Borg for energy. What if they come from some kind of super-evolved Cybot?

I can't see them using Humans very much though, since their whole thing is resenting their creators' using them.
>>
>>41467226
>>41469042
>>41469220

Where's the name "Engineers" from, anyway?
>>
>>41469273
I imagine they're embracing their technological nature or some shit. Being created, they're artificial, so they're making more shit to put the middle finger towards the creators, but in the end, they're actually becoming creators themselves.

I should probably go to bed or something.
>>
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>>41469042

I dunno anything about AdMech, but I've kinda thought of them as being a cult focused on Cybot evolution and expansion- trying to make a Cybot universe, where every person and every planet is a Cybot. Their race isn't just mechanical creatures, so they wouldn't necessarily want to be just soulless machines.
>>
>>41469273
>>41469346

Actually it came from:
>https://en.m.wikipedia.org/wiki/Engineers_of_the_human_soul

It was a Soviet phrase that referred to people who guided the growth of people through thought and ideas. Seemed appropriately self-aggrandizing.
>>
>>41469581
The more I read about this bit the more I'm reminded somewhat of Autochthonia in Exalted and the socialist/communist style themes in that setting.
>>
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So there was talk last thread about Cybots smaller than Motorcycles being able to be stuff like equipment, or equipment being able to transform into other tools.

Anybody got any more ideas along those lines?
>>
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>>41470207
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>>41470166

What's that?
>>
>>41470207
> Backpack drone
> Multitool (My god, imagine ALL THE TOOLS)
> Snake scarf (Serves as a personal defense weapon - like a big silver scarf or something that looks like a popular brand but once the owner is attacked it protects or whatever. For the important or rich.)
> Gun/sword
> cy-calculator (miniature, extremely simplified version of cybot brain on spidery legs)
>>
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>>41470349

>calculators

Ooh, that's cool. I could see somebody using one of those for data entry or something, or storing data.

Also, suitcase drones
>>
>>41470259
In essence, it's a place entirely made up of the slowly, slooooowly dying body of a primordial machine-god, with humans living in his innards in several nation-states with magitech robotic champions called the Alchemical Exalted to help defend them and inspire the populace to greater feats of labor.
>>
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And salvaged the IOCPA writefaggotry from the previous thread.
>>
>>41471381

Nice!

Could you drop it in the Drive too?
>>
>>41471464
Usually I do, but someone else did. And yoink. Thanks for screencapping.
>>
>>41471381
>>41471515

Thanks!
>>
I've seen the term "Bluebox" used a couple times. Anybody wanna explain what that means?
>>
>>41471765
All I know is that it has something to do with quantum computing.
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>>41472207
and then that police car transforms and tosses that dumb bint off its boot
>>
>>41471901
>>41471765
Heard the term used in Mass Effect, too, iirc

Basically, a robotic, positronic braim or such.

Also because it glows blue.
>>
>>41473856
>cool Geth robotic speech from the previous thread as an example for how Cybots would communicate with one another
>bluebox processing used in Mass Effect too

...Better to rip off good concepts from other sources than half-ass your own?
>>
>>41473856

https://en.wikipedia.org/wiki/Blue_box

Seems like it'd be an interfacing device more than anything. Perhaps like the brainstem it relays messages between the sensory input and brain? Or it could be what actually allows for connections when bonding.


>>41474730
>ass effect
>good

Oh my
>>
>>41473856
>>41476002

I like it being a brain, but the relation to actual computers seems too good to pass up.

What if it's the sensory parts, dealing with motion and pain, and there's a second "black box" for memories and personalities?

It makes sense for the part that deals with integrating the mind and body to be Meld based

though i do kinda hope we can have other colors of glowy bits... I want a bog blue firetruck with orange neon
>>
So how would you say this differs from Mekton Zeta in any way
>>
So I've been working on the rules a little more. I'm going to start testing combat systems later today.

The next thing on the agenda is damage scaling; a lot of it's built in, but I'd like to map it out to the size classes for ease of use.

>>41476217
Mekton Zeta uses a different set of core mechanics. We're drawing from Mekton for character building, but it's simplified.

As for the setting, Mekton's are basically Robotech and Ideon; different vibes.
>>
>>41476203
Eh, ultimately that's cosmetics, probably.

>>41476002
Missed the boat, and the games. So I'll judge the concepts on their own merit outside of Mass Effect, I guess.
>>
>>41476854

So if you glow blue it's au naturale, and you can be recolored for cosmetic or uniform reasons?

That's neat.
>>
>>41476854

Eh, first one was good, and the lore stuff was solid.

Poor games, but a good setting.
>>
I'm gonna ask every thread until you tell me

Can I be a Rock Lord?
>>
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>>41477441
I had to google this.

A transforming rock? This was a thing?

I suppose it's possible, taking appropriate shielding feats for the alt mode and being all inconspicuous. I'm sure baseline Fuzion allows this, just fine.

Though I'm left to wonder why.
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>>41477441
>>41477691

I added an "Immobile" feature just for you (and Soundwave types.)

Rock on brother
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>>41477691

Not only was it a thing, but it was a thing multiple times in unrelated toylines.
>>
>>41477441
>>41477691
>>41477742

>yfw the blarney stone was a cybot sleeper agent, sapping energy from kisses
>>
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>>41477866
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>>41477866

>rock_lords_kiss_players.jpg
>>
So where's the blue box located? In the head?

Need to know for anatomical reasons.
>>
So from what i gather a cybot is

>a skellington
>gooey silicone bits of cooland and processors
>internal gimmickry
>and a bunch of hardware that determines their modes

Is this right? And are altmodes just called "altmodes," or is there a special term?

And another thing- what's going on with earth's government while these aliens are invading?
>>
>>41478411

Probably depends on the Cybot's configuration.

Probably head or chest most of the time. Not all Cybots are fully humanoid, anyway.
>>
>>41478411
>>41478505
Humanoid form? Probably long stretches along the length of the torso or pockets. Stomach, back, chest, probably head too. The bigger the bot, the more space comes available I'd imagine.

>>41478481
Seems about right.
>>
I started tossing around an idea for a story last night after what we were talking about
>human Zero encounters lady Science Cybot
>become friends
>terrorist attack happens
>in stressful situation, bin-bond forms
>terrorists after her
>guy gets wrapped up in hijinks due to binary bond's compulsion winning out over logic
>falls in with IOC, who are also looking for her- her project was some bad shit
>everyman has to save (maybe) evil scientist gf he just met with ragtag band of thugs
>>
Man, I bet those second-generation Cybots created by humans and Cybots are treated like shit. Discriminated against on both sides, really.
>>
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>>41479672

>hybrids
>>
>>41479870
Not hybrids, really - but cybots made with a more human aspect, maybe just the way they might think. Who the fuck knows. Probably a design difference, too.
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from the way cybot breeding was described I thought hybrids like MM's Carbons were a thing that could happen
>>
>>41480075
Dunno man, didn't know we'd really talked about that yet. Going to read the rest of the older threads now, since I'm thinking about it.
>>
>>41479672
>>41479891
I'd imagine second gen to be relative anyway. Younger Cybots more ingrained to living with the human subjugated populace, being more sympathetic to them in general.

And being more likely to have bodies to match humans in appearance, faces that aren't too alien.

Not so much hybrids.

Goodness no.
>>
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>>41479672
>>41480075

Excuse me but all citizens know such a thIng is impossible. And might I add, your suggestion is highly distasteful.
>>
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>>41480123
>>
Anyone think that some Cybots might have an error in programming that doesn't allow them to bond? Maybe a program that Engineers keep sneaking into production now and then, infecting random bots out the batches?
>>
>>41480565

Could be. I could see them trying to weed that out.

Maybe making their systems unable to take in or transmit energy in that way, essentially making them Read-Only enclosed systems
>>
>>41480418
Better than Lobot.
>>
> Having trouble acclimating to the Earth's environment?
> Sand, mud, or other agitants finding their way into your more delicate parts?
> Stop by Joe and Crow's Deep-Scrub Service! We take care of all your annoying sedimentary problems, at a low, low price!
> Wax and polish extra
> We do not judge our clientele. All kinds of human cleaning services are available.
>>
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>>41481525
>>
We ever decide anything about beast-altmodes or triforms?
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So... About size classes...

Found some images that could help for scale.
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>>41481941
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>>41481957
>>
Okay, so I've read some of the initial material, and I've got to suggest at least one thing, assuming you want a good variety of starting-character altmode flexibility: Either ditch the sample categories for the different scales of Cybot or at least put in a note that they are just real-world examples and that Cybot altmodes aren't necessarily limited to the weights and sizes of real-world equivalents.

Well, unless you want your Seeker-style Cybots to tower over car-form ones.
>>
>>41481904

Beastforms are in, triforms are doable (but need a little fiddling)
>>
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>>41482013

I always assumed they kinda would have pretty big scale differences, but that we'd add in setting specific vehicles for variety in individual classes.

The weight thing's come up before though; apparently its due to some weirdness in the base system.

Somebody said they were redoing the brackets though I think.
>>
>>41482013
>>41482123
I'd like to get a bot about 8 or 9 feet tall, something tall but not so much that it'd allow bond piloting.
>>
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>>41482253

Motorcycle sized?
>>
>>41482323
Yes, I would assume so. I'm not great at picking weight to size ratios. Would a triform with a beast form and a vehicle form work? It'd probably be expensive points wise, I suppose.
>>
>>41482323
One of the characters I'm considering trying is a hotblooded Small-class cybot with a chopper bike altmode called Apehanger.
>>
>>41482323

Man, they all look like someone just plastered spikes all over them. Arcee looks like they ran out of robot and just had spikes left.
>>
>>41482460
I'm still fairly anti-Bayformers myself. Though Bayformers Jetfire made me laugh my ass off in a good way. We need more cranky old man robots who aren't Alpha Trion.
>>
>>41482498
He yanked his own heart out of his body and crushed it with his fist just so Optimus could wear his body parts

Jetfire a hard-ass old man
>>
>>41482395

Beasts cost (and are statted) at 1 size class higher, so it's base cost is as much as a Jazz would cost from that image.

As for triple changers, i was thinking of an additional 50% of your size class's base cost.

So 33OP+11OP+17OP=61 base OP, or $66,000 (6,600,000ec) before features and weapons.
>>
>>41482460
What's funny is that live-action Arcee is a motorcycle and only 9 feet tall, but Prime Arcee is also a motorcycle yet her robot mode is at LEAST as tall as LA Jazz and possibly closer to LA Bumblebee.
>>
>>41482560
How much do we start out with, then?
>>
>>41482597
Scale in Transformers is fucked; in other news the sky is blue and water is wet.

That said, maybe there should be a merit along the lines of "Unusually Sized Altmode".
>>
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>>41482460
>>41482498

Bayformers look like shit, but I at least commend them on maintaining scale.

Also their (cut) Arcee design was a qt

>>41482538

I like this preproduction Jetfire design better:
>>41470895
>>
>>41482460
>>41482498
Personally, I don't mind the Bayformer look. At least until they sped up transformations from slow, clunking, very much deliberate motions of the external shell and internal components (30-60 secs) to lazy blurs of metal slivers and such that literally pass within 5 secs.

>>41482538
And then got discarded like trash when he stopped being useful. Goddamn I hate the later movies.
>>
>>41482623

Here's the rules as of now:

Small (200-499kg) - Motorbike, Scooter - 15 Max Stat, 50CP, 35OP, +53OP
Medium (500-2999kg) - Car - 20 Max Stat, 60CP, 40OP, +64OP
Large (2000-4999kg) - Pickup Truck, SUV, Van - 20 Max Stat, 60CP, 40OP, +75OP
Very Large (5000kg-19,999kg) - Fighter Jet, Semi Truck - 25 Max Stat, 70CP, 45OP, +86OP
Huge (20,000-99,999kg) - Tank, Harrier Jet, Train - 25 Max Stat, 80CP, 50OP, +97OP
Gigantic (100,000-499,999kg) - Battleship - 30 Max Stat, 90CP, 60OP, +108OP
Massive (500,000kg +) - Planets - No Max Stat, 100CP, 70OP, +119OP

So a Small would have 53 OP exclusively for a Frame.

The thing about OP is GMS can increase it however they like since it's just point buy. They could drop a few extra around for balance, or you could eschew Skills or load down on Complications and Psychoses to get more.
>>
>>41482648

I actually liked the "transformation as a basic action" thing. Made them able to transform mid-battle, and I always figured Tramsformers would be a lot more agile fighters than they're traditionally shown as.
>>
>>41477691
YES! I had this toy as a kid.
>>
>>41482885
>Tramsformers

And now I'm considering a character with a trolley car altmode.
>>
>>41482253

>bond piloting

You mean the interior riding thing, or multiple bonds?

Because I don't think the multi-bond is required for big ones, just an option. You could hook up with a motorbike that goes through the ranks 'till they're a Death Star.

I'd imagine that multi-bonds are basically the same as regular bonds, but the emotional issues are less pronounced on the Cybot's side. Or maybe they aren't, and the Cybot goes full mama bear on their human partners/crew. I know there was also a suggestion that bad guy Cybots overuse cybernetics and drugs to load up on bond partners. Either way, I'd say multi-bonds should be weaker than binary ones, if only for the gameplay elements- a player could load up on humans they don't RP for stat boosts, while 1 on 1 bonds would be RP'd for character, and would deserve points.

Although, plot hook:

>a number of humans from all over the country/world have come to the same spot. It seems they were all once bonded to a government Battleship Cybot, and receive a transmission from him
>>
>>41484145
Nah, I just wanted something I wouldn't have to ride in, or be linked up to directly (Hooked up through the nervous system) or whatever. I might be in the minority in search for that, though.
>>
>>41484535

You don't have to have to be inside them for wireless uplink. It's definitely safer not to be, in fact- there's just a penalty to attached due to it not being a direct connection.
>>
>>41484145
The bigger the bot, the more energy sources it might need. Imagine what a zenith-class would need.
>>
>>41484973

>apex
>zenith

These are planets and battleships, right? What's everything else? I was thinking "meridian" could be one
>>
>>41484973

I'm sure- but multi-bonds just dont have the heart of binaries.

Super robot logic.
>>
This setting reminds me a little of Cybertron under the Functionist Council, or Sentinel Prime's caste system. Very interesting.
>>
>>41486083

Kinda similar. We're still trying to find a real unique voice for ourselves, though.
>>
>>41484973
>>41485984

I have the urge to write a G Gundam style speech about the power of two burning hearts or something now
>>
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>>41482643

>dat hairflip

hnnnnnnnnng
>>
>>41482643
>>41487965
Too bad she died like five seconds after her big debut
>>
>>41488626

That was a different Arcee, who had a different design. The one in those pics was from the first movie; she got replaced with Ironhide.


>>41484854
I didn't know you didn't have to nest inside them.
>>
>>41488626

>Michael Bay being a huge faggot

Color me unsurprised. One more reason to be glad I haven't watched more than ten minutes of that shit.
>>
>>41488799
It's still better than Kiss Players
>>
So what do we know about Cybot culture, and what do we know about how the occupation works?

Anything else about bonding, or Human/Cybot relations?
>>
>>41489245
Apparently it's a bit like Roman occupation.
>>
>>41489279

Hmmm... I...can't say I know much about that. Any history buffs wanna chime in?
>>
>>41489527
Life goes on not ENTIRELY unlike it did before, but now you've got all these guys from some other culture moving in, and they're changing the place to suit their aesthetics and stuff, and while it's annoying you have to admit it also comes with a lot of benefits.
>>
>>41489527

What I know about it was that they said "you're Roman citizens now," moved in, and started building and altering their culture. Basically muscling out the local culture.

So like that, but all of earth. And they abolished most of earth's governments in favor of a world government
>>
>>41478978

Please write this
>>
>>41489527
>Cybots a bit like Roman occupation

"So, you piss us off, you die. Quickly, if you are lucky.
Otherwise, trade and fine goods are expected in tribute, but you shall now have the protection and laws of mighty Matryoshka. We won't bother you meat sacks much, as long as you don't make trouble. Good day and get to work."
>>
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Alright, I know what kinda Cybot I want to make: a
lady ambulance with a built in human medbay. And I'd have her history be something about being a human/cybot cybernetics researcher
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>>41491541

Or a medical chopper/mosquito triple changer named Syrette.
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>>41491541
>>
>>41485422
How about Meridian for the Car/"Deluxe" sizes? And what about "Nadir" for the animals/non-sentient ones.

Could be cute to see them referring to cats and dogs as "Nadir-Class Organics"

>>41491503
>>41490338
>>41490289

Sounds about right.

>>41492039
>>41491541

Sounds cute. A cybernetics researcher with a history of human experimentation?
>>
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>>41492756
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>>41494226
>Rosie the Riveter gag
>not Aligned continuity Solus Prime
>>
Can somebody give a rundown on the details of the setting for a prospective writefriend? Like day to day life stuff?

You guys have a lot of stuff but its not all in one spot
>>
And is there any art, or has any been requested yet?
>>
>>41495056
Most of what's written or condensed has been put on the google drive.

...It's not much, yeah.

>>41495159
Not a whole lot, either! Drive, too.
>>
What are some reasons somebody would want to oppose the Empire besides pure idealism?

Conversely, what are some reasons somebody would want to support the Empire besides pure pragmatism?
>>
>>41497101
>What are some reasons somebody would want to oppose the Empire besides pure idealism?
The RUST writefagging implies some of the darker things that the Empire does on Earth for the sake of the Empire itself. Wholesale deportation of population centres to other Cybot colonies for experimentation or binary bonding purposes without much regard for the general well-being of the humans being transported could be one of those reasons. Then there's the relative low station of humans under Cybot occupation. While it's been said earlier that it's probably not likely for humans to just get smashed and killed aside for funsies, such cruelty isn't unlikely, and is probably swept under the proverbial rug if it were to occur, especially if the perpetrator is a higher ranking Cybot official. Depending on local governmental policies, human populations may be worse off in other parts of the world than others, simply due to a lack of resources available, or just because the occupiers don't fucking care about the human population that much. Early binary bonding could also be leaving human halves a mess (>>41462691). And something-something Engineers.

>What are some reasons somebody would want to support the Empire besides pure pragmatism?
It's a way of life, that people have grown up with in (relative) comfort. People and Cybots may have actually gotten along quite well in a lot of cases because, ultimately, a lot of Cybots are either just jobbers doing their job, or very much willingly sought out human culture and interaction to supplement their own. The Cybot occupation also resulted in relative peace on Earth, and may as well have resulted in generally improved public and private healthcare. And the Empire probably does an alright job in trying to censor the bad stuff they do here from high on up as decreed by either the Earth branches of Cybot bureaucracy or corporate, or by the Grand Mal back in the Matryoshka Partition itself.
>>
>>41497737
Ah, I see. That's fairly interesting and it's good to see that things have been thought through this much.
>>
>>41496173
>>41495056

Yeah we really should try to get a guide up.
>>
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>>41497737 #

Yep. The empire's safe, maybe moderately comfortable, but you don't get freedom.

Plus no nation likes to be ruled by outsiders, especially outsiders erasing their culture
>>
>>41500762

Alright,

>introduction to setting ideas
>very short overview of major groups
>rough timeline of events

>Cybots (inc. Physiology)
>Humans (inc. adaptations to cybot physiology)
>binary bonds and how they work

>earth/Empire
>overview of places on earth
>life under the empire (work, housing, entertainment, love, cuisine, etc)
>government structure
>any groups and organizations of note

>outer empire
>overview of places in Matryos space
>life under the empire (work, housing, entertainment, love, cuisine, etc)
>government structure
>any groups and organizations of note

>IOC
>overview of places in IOC space
>life under the empire (work, housing, entertainment, love, cuisine, etc)
>government structure
>any groups and organizations of note

>other groups
>mysteries and possibilities
>example plot hooks
Does this look like a good start for a list of sections for the sourcebook?
>>
>>41500952

I know there's at least the start of a section on beastformers in an old thread
>>
>>41500952
>>41501031
>>41500762

Alright, I'm going to start going through the old threads, grabbing out any ideas we had, and plugging them into a doc on the Drive.
>>
>>41501100

Thanks anon
>>
>>41501100

Thanks man. That'll help us start getting things written up
>>
>>41501801
>>41502132

Alright, everything from the first thread's organized in the Doc.

>https://docs.google.com/document/d/13mBbUqbVGgppTcpmnOEcb1UbExtPpevqHJ-bzSYyloY/edit?usp=docslist_api

Now for #2.
>>
>>41503036
Four threads to trundle through before proper editing and distilling?

Oof.

I'd be happy to help clean that up when it's all gathered up, anon.
>>
>>41503292

Much appreciated. Once I get this done I can go back to rules. I have a feeling people will have an easier time and more fun dealing with fluff if they don't have to tread through 5 threads worth of archives.
>>
>>41503494
Yeah, def.
>>
>>41503036
>>41503292
>>41503494


Nice. Thanks for this guys!
>>
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>mfw
>>
>>41505138
>http://tfwiki.net/wiki/Dull_surprise
>>
>>41503036

Alright, everything in the doc is caught up to the previous thread.

It's still just raw notes, but it's everything.
>>
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Somebody mentioned last thread what Cybot to Cybot speech would sound like. I imagine it'd be something like this:

http://youtu.be/wVsY9PVIKsQ

Raw data being transmitted as audio, with a "header" designating who the message is to, and transmitting direct images or data instead of approximations of ideas like us

So a statement, if you translated it into english, would be like:

To(You) From(Me): Threat Found [Image attachment of threat]

And with headers and audio frequencies you wouldn't necessarily have the issue of "talking over" someone unless they were broadcasting on the same band as you, so you could have whole rooms full of cybots having conversation in their discordant static-languange

Of course, direct data uplinks and intranet data sharing is possible too; this is just for auditory speech.
>>
>>41506223
Stellar. If other anons aren't already going over it themselves, I'll take spin at it tomorrow as well.

>>41506453
Syntax! I love it!

I was more thinking of high-static bursts that was posted in the previous thread for the auditory component (specifically examples as following below), but your syntax is just bang-on.

https://www.youtube.com/watch?v=aDo8SvrdHhA
https://www.youtube.com/watch?v=mRxvK2gmJ4k
https://www.youtube.com/watch?v=mh9P6IFQCS8

Heck, even audio-visual data could be translated into that static-y burst-y stuff.

https://www.youtube.com/watch?v=2xZgCVG_Bzk
https://www.youtube.com/watch?v=mqNLuunxp0o
>>
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>>41506556
>https://www.youtube.com/watch?v=mqNLuunxp0o

Aaand now I'm thinking Victor Steel basically uses an auditory virus to enslave Cybots with.

The memes, Jack. The memes.
>>
>>41506621
I wonder if the risk of that might lead to more Cybots choosing to communicate more like humans do at times even among themselves.
>>
>>41467226

Wanted to add some ideas to this:

>Equalists
Humans and Cybots together, working outside the Empire and IOC. They want a free earth, and many of their Cybot allies are either earthmade, or have chosen to defect and live on earth. Peaceful, and try to stay out of open conflict, but campaign to get the empire out of government.

>IOC
We could call the group we see the "Enforcers" to go with the naming scheme (Empire, Engineers, Equalists...). Want Humanity to be protected, but protected by them. Not actually that bad, but a little misguided.

>Another group (Enlightened? Enlightenment?)
Led the sect of Cybots that left pre-Empire and enlisted in the IOC. Sought the remnants of their creators, who they thought would lead them to their next state of evolution
>>
>>41506556

>syntax

Yeah, it kinda works how email or wifi data packets are formatted. It's less "words" and more "raw data."

But yeah, the stuff about AV data is exactly what I was going for.

If I was a cybot scientist, I could be working on something, and transmit the raw visual data i'm seeing directly to my workgroup and calculators (>>41470416)
>>
>>41506453
>>41506556

>cybot sings you a lovesong
>transmitting beautiful audiovisual imagery
>just sounds like an atari farting to you
>>
>>41506858

sweet but sad.
>>
>>41506453
>>41506556
>>41506822

>applying how computers and robotics work

neat
>>
>beast-form Cybots are discriminated against

TRUKK NOT MUNKY
>>
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So other than communication, what other functions does Cybot Intranet serve?

I'm thinking it's a monitored method of datasharing across empire servers- basically the Wire/Net from Shadowrun, but with interplanetary relays.

Shopping, virtual simulations, stuff like that. Could be especially useful in a world where you must ration energy. You could curfew people and they'd still be able to virtually do stuff.

Humans, however, would probably have a difficult time accessing it.
>>
>>41509198

I can see bad shit happening to Humans linking into the intranet. Maybe there's a weak human version though.

We're calling it an intranet for a reason, right? I assume because it's restricted to Empire stuff? Or is it an enclosed network in some other way?
>>
>>41509106

Everyone knows munkys doesnt real
>>
>>41506223

Glad this finally happened. It was getting to be a little much to go through.

Seen a couple of writefriends come through and not know where to start.
>>
>>41509198

>You could curfew people and they'd still be able to virtually do stuff.

holy shit i hadnt thought of this
>>
>>41509888
>>41511576

Why would you need to curfew them, though? Do they even need to sleep? CAN they sleep?

How far does the "biological" element extend?
>>
>>41511869

Perhaps sleep isn't necessary, but it's reccomended to reserve power, or run internal maintenance on systems.
>>
>>41497737

I like it.

Humans under the empire have a poor place in life, and little agency or freedom. While humans can do some things, as a whole our planet is still a world of slaves. The government got rid of war, sure, but that's because they got rid of all nations' ability to rule. Humans tend to support stability in government though; hiding under the Empire like a blanket, even if it is dirty.
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>>41511869

We know it's enough that they have genders, perhaps DNA, the ability to grow, and emotions. I dont know about sleeping and other biological imperatives though; if you think back to their history, the Creators made them as servants, so I'd say they would have wanted 24-hour untiring workers.

I was also thinking about the growth thing- perhaps it's only the internal systems that grow, and the external armor and machinery has to be built up and out.
>>
>>41511869
>>41512749


How do they sleep, too? And where?

And what's it like in their houses? What about fpr visiting or live-in humans?
>>
>>41517124

I'd like to know this as well.

I've also got a couple questions regarding Cybot bodies; I'm writing something, and don't know how to describe Cybot skin ("skin?" "armor?" "Plating?" "Hull?",) and I'm not sure what to call the glowy bits (as in, "he admired the glow of her 'x'.")
>>
>>41517482
I'd just call the skin "plating". Dunno about the lights.
>>
>>41517482
Anthropomorphise it. Just because it's a bluebox processor made out of glowy MELD components situated at the ventral side of the abdomen or the dorsal lower side of the lower back and hips, you can use human approximations, I would wager.

But yeah, skin is a broad term. Is it facial plating or polymers? Is it part of the transforming hull or armour? Is it cables or pistons? Go nuts. Make it make sense to you and your writer.
>>
>>41481979

wait... if Galactus so tiny, how he fought the Celestials? And Win?
>>
>>41518108
>>41518240

Thanks guys
>>
>>41482625
Well, writers tend to have bad senses of scale.
>>
>>41482625
>"Unusually Sized Altmode".

Makes sense. It could explain things like why G-1 Megatron turns into a gun small enough to be fired by Starscream.

It could also explain the ones that turned into Walkmans, cassette tapes, and cameras.
>>
>>41521587

I'm kinda against Mass Shifting, but I'm all for upscaled (or down-scaled) altmodes, like somebody turning into a vending machine sized Boombox or something.

>>41518578
They probably forgot how big they made Galactus and just scaled him up later. Comic books do that all the time.
>>
Be honest...

Who would you side with?
>>
>>41522264
__RUST__
>>
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>>41522264

Empire. Everybody else is hunted all the time and living on the fringes.

Though I guess the only real answer is "whatever Faction my parter is."

>>41523204
>pic related
>>
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>>41523204
Rather a second in freedom than a hundred years in slavery.
An anon after my own mind.

>>41523634
>Empire. Everybody else is hunted all the time and living on the fringes.
Enjoy your pathetic 'safety'.
It is the safety of a birdcage, a rat's wheel.
They keep you alive only so that they can work you as a tool.
>Though I guess the only real answer is "whatever Faction my partner is."
If you simply allow another's will to turn you like a Gear, you have no place among us.
>>
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>>41524131

>being a jealous null
>knowing all organic girls like prefer cybots

Peak Kek.

Pic related; it's me with my qt-01.
>>
>>41522264
Glorious empire, obviously. Until the good 'bots get here, anyway. The humans ain't gonna do shit but make the empire rather grumpy, anyway. Or just incite them to haul off all of the loyal humans and nuke earth from orbit.

>>41523634
> Not playing a human
You won't get to show your courage to your robo-waifu by taking down a robot twice the size of you, bro. Why would you do such things?
>>
>>41524409
Meant to also quote >>41524311, with >>41523634
>>
>>41477866
the irish have had enough of their culture killed.

fuck right off
>>
>>41524409

If you play a Human you get to show courage, and you get to protect your humie if you go Cybot

Either way is cool
>>
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>>41522264
I'm giving my players the option to go either which way, even though they start out as various jobbers/civilians with a key towards citizenship.

Personally, though? Probably the terrestrial divisions of the IOCPA space cowboys. Play across both doing right, and doing Right while fighting The Man (of Steel that can very much crush you).
>>
>>41524574

Wait, are you the person who was setting up a game in the setting?
>>
>>41524531

You mean scottish
>>
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Taking a short break from the worldbuilding formatting stuff from >>41503036. How's things looking so far?

>>41524531
Is joke, anon. Not quite meant to be cultural appropriation.

At least I'm pretty sure it's not meant to be.

>>41522264
Probably Empire. Safety in stability. And working to that citizenship, eh?
>>
>>41524598
Yeah, though the first session is probably going to be a lot of fucking around with Fuzion, and trying to resolve situations in the game and exploring interest into the setting.

But seeing how Mekton and GURPS work out in play, and that 4/5 players and myself have some experience with GURPS, I'm pretty sure they'll pick up on Fuzion just fine.
>>
>>41524703

Whoa, looking nice. Do you need any help?
>>
>>41524779

Very cool. Are you the one making the ruleset or -are doing another one?
>>
>>41524817
If you can help, feel free to! Just remember to not quite DELETE, but rather make the notes' font smaller until we're pretty content with what we have written down.

Don't hesitate to mix and match notes either if notes under one header feel better under another for editing purposes. They have been collected by the anon for general review after all.
>>
>>41524861
Just another anon that said to try shit out and see if the setting needs further fleshing out, or if the rules have glaring issues.

Which I'm sure they will. Or my mates'll miss them.
>>
>>41525002

Veyr nice. If you find something, be sure to let us know! Testing's the best way to find stuff out.

Anything you specifically need us to work on for you before your game, or have you made anything you wanna drop in?

Glaring rules issues, holes in the setting, stuff like that? You're looking at it differently from most people I'd say.
>>
>>41525125
At the moment, I just use the current setups in the Google Drive and have a few handouts of character creation printed out (annotated in Dutch) with pages from the BGC book).

I'll probably be able to get you guys filled in after the weekend, session permitting.

And given that I never have actually run Fuzion before, can't really speak of anything quite glaring just yet.
>>
>>41525234

Hey, I'm the guy working on those rules. I'll try to get some gear and weapons transferred over for you.

I'm excited to see any notes and feedback we can use to fix it up to a usable state.
>>
>>41525449
That'll be much appreciated. I'd have used gear from the book otherwise, as-is, but I'll take your suggestions happily!

Also, anyone else feel free to introduce the setting to each other. Also definitely take after Wraith: The Oblivion and let people play a human and a Cybot of another player and try to make sure you keep as many people busy even if specialisations or scenes split groups apart for action. That way you involve everyone at (most) every time.
>>
Jeez, you guys made a lot of progress. Congrats on Getting Shit Done
>>
>>41517124
In a previous thread Cybot resting places were described as large garage/hangar structures where Cybots connected to wall racks/thrones to rest and recharge. I suggest the term Commensality for such dwellings.
>>
I like to think of the Empire as a very varied place, not a monolith. Every Partition is governed in its own way - could be that the Empire overcouncil is doing it deliberately to experiment with various ways to rule in order to find the optimal parameters to apply over the entire Empire. This would mean that each Partition admin is competing with each other Partition to show the best growth figures, efficiency ratings and the like. This in turn can lead to cold wars between Partitions, with rival factions sabotaging each other's efforts and spying on each other. Open conflict would be possible but probably rare as it would attract attention from superiors. I think this provides a lot of nice plothooks and allows for campaigns where the players are basically Mission Impossible Shadowrunners - operatives doing wetwork and sabotage in an enemy Partition, disavowed by their home Partition.
>>
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>>41527139
>>41527139

>commensality
>adj: Sociology. (of a person or group) not competing while residing in or occupying the same area as another individual or group having independent or different values or customs.
>n: a companion at table.
>n: Ecology. a commensal organism.

We can make that work. It makes me think of some kind of communal area- maybe not individual quarters, but entire blocks of them, like Cybot arcologies?

Or were you thinking something like pic related?
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>>41527484

...because I was thinking it'd look like a cozier version of pic related.
>>
>>41527484
>>41527512

It can look pretty industrial in meatspace, but I imagine each Commensality would have a dedicated intranet that's customized by the Cybots living there, so it can be a very ornate or homely AR environment that only they can see. Being utilitarian machines, I imagine Cybots have a limited conception of physical privacy but a very high degree of mental privacy. Shielding ones private thoughts is valued, but the metal shell that houses the mind is treated like a tool. A valuable tool, though.
>>
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>>41527287
>>41527512

As for Humans, in IRL warehouses they use modular offices that can be stacked and moved around- I was thinking something like that for human Arcologies. Then if you get relocated to a Cybot Commensality, a cell module could be placed in their hanger- or your previous module could even be relocated there.


>>41527287

I can see that; similar things definitely happened within branches of the USSR.
>>
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>>41527594

This all plays into their culture's totalitarian state.

Although I must say I kinda like the idea of a Cybot having an individual garage.
>>
Did anybody ever come up with a better Cybot size class/ranks thing?

All I remember are Zeniths and Apexes.

I did, however, see in the doc that Zenith Planets were called "Orbitals." I like that.
>>
>>41530012

I suggested "Meridians" for car sized ones
>>
>>41530576
Perhaps "Movers" for the next scale above that, for things like pickup trucks, SUVs, really large and heavy cars (think a Rolls-Royce Ghost or an outright limo), and vans/crossovers?
>>
>>41530678

What if things like Movers and Orbitals are subclasses of the Size Heirarcy? We could have one for construction vehicles, one for domestic service vehicles, one for things like fire trucks... Somebody suggested as much a while back.
>>
>>41530924
Works for me. Though that still then makes me wonder what the term for that general scale class should be.
>>
>>41530979

Yeah I'm trying to look up pseudo-latinate/astrological/medical terms for them.

I also thought "Nadir" could be the non-sentient animals and/or "slave" class underneath the basic sized ones.
>>
>>41531081
Sounds good.

Maybe "Zephyr" for the smallest and lightest sentients, like motorcycle and quadbike Cybots?
>>
>>41531164

Yeah, I'm having a tough time coming up with any others.
>>
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I was thinking about enemies- what if some of the enemies GM's can use are two-formed beasts or vehicles? Like, with no robot mode- just nonsentient "monsters" to serve BBEGs. We could even have some wear artificial holomatter shells for espionage.

Imagine seeing a big mean dog's skin dissolve as it turns inside out into a nasty jet-hawk and chases you down, or a semi truck busting through a barricade and transforming into an AA emplacement.
>>
>>41532352

mite b cool
>>
>>41532352
could be the cybot form of necromancy with liches being brains supported by stitched together chassis while their "servants" are notable for their resiliance no personality to feel pain and multiple alt forms
>>
>>41532352
>>41533481

Or even just artificial Cybots with no personality matrix.

I like the idea of multi-"altmode" Cybots though. Makes them seem less friendly and more like monsters.

Do the rules support that though?
>>
>>41533603

Yeah, it's modular like that. Pretty cool
>>
>>41533603
>artificial Cybots with no personality matrix.

Cybot drones might be cool. Remote-operated by other Cybots. When not operated, they'd have an autonomous state where they'd fill niches in the cybot ecosystem - like tame animals that collect garbage, do minor repairs and the like.
>>
>>41466873
Wait... Fuzion?
You are using... FUZION?
My body is not ready.
>>
>>41536276

Is that bad?
>>
Status update on crunch: Working on stat calculations for Vehicles, size class damage scaling, and adapting some vehicular combat rules (mostly just some clarifications.)

Also, has anyone gone in-depth on how size promotions work? Does it require a special license? Right now in-game, you just need enough money to upgrade (a lot of money, actually.)
>>
>>41537477

>vehicle combat

Awwww fuck yeah
>>
>>41537477
One part finances, one part access. Just because you have the energy credits for hull upgrades doesn't mean you just get to upgrade from a lowly civilian transporter into a pacification armoured personnel carrier willy nilly. I'd imagine you'd have to know people. People'd have to know you.

Ties right back into shoddy, wonky political play higher up in the hegemony. Corporate or political.
>>
>>41539134

I can see that. From a gameplay perspective we can handle it as an upgradable Perk (which are like associations, connections or licenses,) and the GM can just determine how it's raise.

Wasn't there a physical element too though, t
where they'd grow? Perhaps their growth is stunted without bodily upgrades- which are blocked for you (well, legally) unless you have permission. You'd just have to wait it out uncomfortably, or have something drain the excess energy/material.

IOCPA, of course, wouldn't need those restrictions- but probably don't have regular access to facilities while on Earth.
>>
>>41539578
Sounds about right.
>>
Bump for a cool thread
>>
>>41537477

Gotta say I'm excited for this stuff. Vehicular combat could be the unique mechanic that makes the system, especially since it's such a big element.
>>
>>41539578

I do like the idea of energy systems having to be expanded manually.
>>
>>41545196
>>41539578

So like, the internal frame and "organs" grows with energy input using the nanites, but only if raw material is input to MELD it together. Does that sound right?
>>
If you aren't aware, one of our anons has been gathering up notes from the thread and writing out chunks of our fluff up on the Drive. If you want to join in and help, or even find out more about the setting, you can check it out here:

https://docs.google.com/document/d/13mBbUqbVGgppTcpmnOEcb1UbExtPpevqHJ-bzSYyloY/edit?usp=docslist_api


Here's their writeup on Binary Bonds, for instance:

>Before the rediscovery of binary bonding by the Cybot invaders, binary bonding was mostly unknown to the greater Cybot population at large. It has only recently allowed for a blooming cultural significance, spreading out from the Sol system (or the Locus Partition as the Sol system is known within the Matryoshkan Empire) among Cybots. Most Cybots believe the binary bonding principle to be a significant clue towards their origins, as they believe only their earliest Creators were able to binary bond with their Cybot creations.

>Binary bonding is considered an ingrained practice on the subjugated Earth. In military branches, the decision for binary bonding partners to indeed be paired up and have the human half of a binary bond undergo the necessary surgery ultimately lies with the commanding officers - which almost universally are Cybots. Performance and skills are the major considerations for binary bonding candidates, first and foremost, though in practice, it’s not unusual for humans and future Cybot partners to be bonded based on individual choices or general competency and interpersonal interaction between binary bonding candidates.

(Cont)
>>
>>41546416

>Outside of the military, the matter of binary bonding is more based on individual choice and interpersonal aptitudes, and whether credits are available for the necessary surgical procedures. Most commercial and state functions have stipulates available for binary bonding purposes, providing a far more acute and effective workforce. Stipulates are not infinite, of course, and the procedure for human cybersurgery or Cybot maintenance is usually reserved for the most capable (or, in particular cases of nepotism, the most favoured).

>While initial human contact with Cybots has been notedly hostile, and Cybot attempts of binding humans to the internal mechanisms for the binary bond were very much forced, post-pacification humanity has found themselves binding with the Cybot occupiers on a far more voluntary basis. For one, binary bonding provides the human half of a One-Zero couple limited, but guaranteed citizenship within the Matryoshkan hegemony on Earth. For two, it has been found to provide a certain sense of respect from the Cybot invaders, considering the widespread belief of a link to their Creators lying in the practice of binary bonding.

>From the Cybots also comes a sense of protectiveness that hasn’t been kindled in their species towards lesser subjugated alien species before towards humanity. Humanity’s unique compatibility with Cybot mechanical physiology has spurred them towards deep introspection and exploration of human culture to supplement the Cybot identity. Especially among younger, Locus-constructed and Locus-born Cybots exists a familiarity and acceptance towards humanity at large, resulting in some surprising expressions of personal interest and culture.

(Cont)
>>
>>41546438

>Practically speaking, Zero-Ones may couple and share a deep interpersonal emotional connection where emotions almost neatly flow together. Two similar personalities may grow closer together, while two drastically different personalities may come to complement one another. Memories and thought patterns are freely shared between both Zero-Ones when linked, further cementing their close mental connection with each other. For humans in particular, the practice is almost likened to familial friendship or even the understanding of marriage.

>It is generally believed that the binary bond cannot be undone, even if the life of one half of the One-Zero couple is prematurely terminated. A noted stigma exists among Cybots and humans with experience with the binary bond against those that have broken their bonds, willingly or unwillingly. Generally speaking, between both Cybots and humans suffering from broken bonds, it has been observed that the Zero-One left behind displays certain traits of post-traumatic stress disorders (PTSD). Notedly, displaced memories and personality manifestations of the other lost half of the One-Zero couple. Both Cybots and humans seem equally susceptible to the effects of losing their Zero-One better half after prolonged binary bonding and companionship. Cyber-medically speaking, of course, even such mental damages can be overcome through medication and therapy, but such successful cases are few and far in between.

>Not all Cybots or humans are very open to the concept of binary bonding, however. Cybots may object to the procedure out of a pronounced fear of keying in to the mind of an alien being as a human. Prejudice is also a noted consideration: off-world Cybots are known to repeatedly state that the concept of binding a ‘lesser (biological) being’ is ‘weird’ and ‘off.’

(Cont)
>>
>>41546456

>Many humans, in turn, believe the concept to be abhorrent to the principles of the human soul, or to the concept of humanity itself. Humans have coined the slur ‘battery’ to humans who have either undergone the procedure to become a Zero-One party or are particularly close to the ‘enemy subjugator.’ Similarly, this stems from the wide-spread Cybot governmental designation of unaugmented and not-bonded humans as ‘Zeroes.’

>Among both Cybots and humans, however, exists a stigma against One-Zero couples exhibiting radically different personality traits to their environment, which may profoundly disturb some individuals. Considering that the binary bonding process has only been around in the public awareness as long as the Cybot occupiers have been on Earth, both Cybots and humans have been quoted to see the process as a means of mental subjugation, or mind control.

(End)

To the anon who did all this, thanks for all your hard work. You did a fantastic job
>>
>>41546416
>>41546438
>>41546456
>>41546488
Still need to get to writing again, but distractions happened. But honestly, this couldn't have been done without the anon gathering all the notes up in the first place.
>>
>>41545707
Wonder if there any aberrant instances of it happening rapidly and spontaneously, like when Optimus Primal got his Optimal body in Beast Wars.
>>
>>41547048

I dunno if it happens spontaneously, since there'd need to be energy input. They might go on a fuel bender, recieve a massive electrical shock, or get overcharged by a partner and come out needing an upgrade, though.

>>41546934
Oh, I figured you did both. Well, thanks to both of you.

Of course, anyone else can chip in. There's still stuff for factions, government, the homeworld, biology...
>>
>converting MotorWarz mechanics
>mfw its basically vehicular martial arts

this shit actually seems like a fuckload of fun
>>
>>41547871

>vehicular martial arts

My body aint ready
>>
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>>41548305
https://www.youtube.com/watch?v=MXfAhpCBj2o
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>>41547871

Just cars? Or jets too?
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>>41549380
I'd imagine a bit of mixing, matching, fitting to Fuzion would allow for aerial shenanigans too.
>>
>>41549458

Yeah, a lot of it applies to each- for instance "Run Off Road" is a maneuver that causes the opponent to lose control of their vehicle (or themselves.)

You could just apply that to a jet trying to knock another jet out of the sky.
>>
But can I project a killer energy axe from my fist?
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>>41550911

Well, there's retractable built-in weapons, and there's energy weapons... So, yeah, you can.
>>
>>41551101
[rolling out intensifies]
>>
Do you think a Cybot should use "Driving" or "Athletics" for vehicle maneuvering? I'm leaning towards Athletics, or just saying "either."
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>>41551987

I like Athletics for Cybots.
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>>41551987

Gonna vote for athletics as well.

Maybe you could assign a different name to it though?
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>>41551987
>>41554928
'Finesse'?
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>>41555432

I think Finesse is for dexterity. The Athletics skill is described as "Basic Athletics skills; flipping, leaping, escaping, throwing, swimming."

Should be fine.
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>>41556653
> Cybot meeting
> "Hello everyone, please introduce yourselves"
> "Name's Angela, this is Harbor." "Hello all."
> "This is Rewind, I'm Cole. Sup guys."
> "My name is Bella, this is my bond Veronica." "Hi guys!"
> "My name is Katia. This is comrade Jeff. Say greetings, Jeff."
> "RAAAAAAAAAAAAAAAAR"
> "He is very nice, da?"
>>
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>>41556653

>the effects of S.T.A.L.K.E.R. on Cybot physiology
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>>41557453
LEAVE NOW, MACHINE.
>>
>>41551987
I would say Driving.

While they -can- move freely between forms, they might not be quite as apt at precision maneouvring over Athletics. Or be absolute flying/driving wonders, but pretty ponderous or even clumsy out of vehicle form.
>>
>>41558401

Ooh, good point.

Also, MotorWarz is... Well, spergy as hell. I've been working on it all night, and I've pulled out and fixed up a few of the cooler features, but there's an entire system for acceleration/braking/etc that I just do not think would be much fun. Without it, it DOES mean that you can technically go from a dead stop to 90kph in 3 seconds, but I'm willing to make that sacrifice.
>>
>>41558704
>Without it, it DOES mean that you can technically go from a dead stop to 90kph in 3 seconds, but I'm willing to make that sacrifice.

Hell, some cars CAN get 0-100 kph in around that time, anyway.
>>
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>>41558783

Yeah, but that's at real low levels.

And once I start testing Zeniths I'm going to have to rework a lot of stuff. I'm still having a hard time working out exactly how movement and encounters are gonna work at >>41481979 Celestial size.
>>
>>41558848
Good luck; you'll need it. I've found that a lot of systems get, uh...kind of crazy when you try to allow for characters that are absurdly huge.
>>
>>41558848

>galactus size combat
>galactus sized car combat
>galactus sized combiner team
>>
Huh. So you guys might like to know that a Fuzion game's just been announced for The Witcher >>41548474

I'd never heard of Fuzion before this thread, and then this happened. Weird.
>>
>>41560564
>modern release using Fuzion
>it's the fucking Witcher
>pic related
>>
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>>41559889
Come on, anon. That's right into Gurren Lagan territory.
>>
>>41565679

>silly
>not badass as hell
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>>41565919
>implying these things are mutually exclusive
>>
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>>41565679
>>41565919
>>41567600
Works for me either way.
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>>41563848

I dont get this. Is Fuzion bad?
>>
>>41569408
It's neato. Sometimes an image is just an image and the message is pretty straightforward. Mostly, I'm just curious how a modern, professional take on Interlock and Fuzion plays out anno 2015 and how well it will be received at large.
>>
>>41569408
Some people don't like how crunchy it is and how it currently doesn't have a dedicated classic-fantasy spellcasting system.
>>
>>41569654

It's got Powers though, which is basically MP.A superior mechanic.

But yeah, its basically intended for modern settings
>>
>>41569710
And it also had a magic system specially made for the Sengoku RPG, but that wasn't anything like classic fantasy stuff.
>>
>>41569800
>>41569710
Not like they had a while to pick apart other systems and borrow mechanics to implement, of course.
>>
So aside from being batteries, how are humans useful?
>>
>>41570023
Can fit into places a 15-20 foot tall robot can't without a bit of scenery damage and noise?
>>
>>41570023
From a setting perspective or a game perspective?

Setting-wise, they're about as useful as they physically can be compared to larger Cybots. They are certainly more emphatic and sympathetic towards other human beings than most Cybots can claim to be. They provide, through binary bonding, a definite edge to the Cybot they've been partnered with. Outside perspectives as well, but that could be said of any kind of partner in a team.

Mechanics-wise, binary bonding and general human-to-human interaction and smaller scales to operate in, I'd say.
>>
>>41570079
I feel that humans should have some usefulness in combat, while they probably wont be killing everything in their path like their 30-ft tall buddies, they should have engaging support mechanics so people might like playing human characters
>>
>>41570079

Drivers can also give vehicle modes extra actions per turn by taking the wheel

>>41570023
On earth they fill roles that require menial or small-scale delicate work, like actuaries, riveters, diffusing EMP bombs... Things like that.

Plus like >>41570045 said they fit into human-scaled structures, so can be good investigators or spies against their own kind
>>
>>41570160
Gun plus >>41570045 and mobility means -excellent- support.
>>
>>41570160

Right now you kinda control both so humans being easier is sorta intentional.

However, giving them a pool of weapons to pull from is probably best; your human gun/sniper rifle taking out cybots in safety while your partner sword fights them.
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>>41570247
Wraith it up. Involve every player even if separated by scene.
>>
>>41570247
Once things become more solid, I might be running one-shots with some of my friends. One of the things I was thinking of was dividing the party into 2 groups to take care of two simultaneous events and they had to decide which group they would be putting their human and cybot characters into, so they would hopefully be using human and cybot equally. Its my hope that they would learn to use each character to its full potential and not primarily go for 'giant robot smash' 100% of the time
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>>41570420
Admittedly, that will still be a huge appeal.
>>
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Thread theme?

http://youtu.be/YpOwyvD2ecg
>>
Plot hooks?
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>>41571485
Dem kee-rayzee RUSTards done blewed up summin they oughtna again. GIT DEM SUMBITCHES!
>>
>>41572554
>https://www.youtube.com/watch?v=oU6mPYFtF8E
>>
>>41572554

>hush hush covert ops team
>dispatched to raid and destroy suspected terrorist stronghold
>kill everyone, blow up everything
>it was peaceful protestors
>on the news, it's said that RUST attacked and killed innocents
>>
>>41572838
>fuck this, we're off to join the Equalists
>>
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>>41572916

>tfw the guys that killed half of them try to join them
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>>41573163
DRAMA!
>>
>>41572916
>>41573163

>leave government service
>have secret information that could disgrace the govt
>get hunted and harrowed by untiring machines and slave drones
>>
I started rewatching TF: Prime and realized another function for humans- without jamming, Cybots would always be suceptible to scanners and detection through their connections; every Cybot entered into the government databases would be detectible at any time, anywhere. However, with humans they'd have to rely on less-accurate heat sensors and things.
>>
I bought the updated Fuzion Core Rules PDF from DriveThruRPG. It's got a lot of fixes, additional content, and features like powers built-in.

Anybody know how to clean off the Watermarks?
>>
>>41574515
Unfortunately not I, but somebody around here might.
>>
>>41574515

You can do it with Acrobat
>>
Do we have anything for vehicle combat? Still reading up on the documents in the drive.
>>
>>41576745

Yeah, actually that was just worked on in the rule doc. It's still at the bottom in red; only thing keeping it from being finalized is the Weights issue- collisions need specific weights, and I'd like to use the weight classes for standardized collision values. You can check it here, at the bottom (in Red):
https://docs.google.com/document/d/11OMNA-txbnDXgrhHiNhnPuLJxpzPy2rqAZWljPfUn_k/edit?usp=docslist_api

Or just use MotorWarz:
https://drive.google.com/open?id=0Bxm6D9KltYzHM041SHdlSzR6dzA
>>
>>41576825
Awesome, thanks. Just to clarify is the weight issue in regard to damage dealing?
>>
>>41576964

Yeah, for collisions. With weight brackets we can also scale weapons cost/range/damage, reach, and movement as well.

I found some stuff in a Mekton book I'm looking over though
>>
>>41577132
One of the things that I was thinking was having a set damage per weight class and at 3+ MOV. The target of the collision will take reduced damage the larger they are, if the reduced damage becomes negative the damage is sent to the attacker. Just one of the thoughts I had, dont know if people want to deal with the calculations for it though.
>>
>>41577291

yeah, that's what I was thinking too- the way collisions work it's 1DC(or K) per 10MOV, and another per 100lbs/10tons. I figured we could just assign a set val per weight class.
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>>41577391
I think it should be a multiplier (of some sort), given how the weight classes are laid out.
>>
>>41577462

Yeah that's what I was thinking too
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>>41579228
Should we have Cybots look more like this as a general rule rather than like Transformers?
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>>41579345
Mix and match, but yeah, I very much like the aesthetic of that image, too.

What's the source?
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>>41579515
No clue.
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>>41579345

Dunno, they can probably look like what you want: Transformers, Orbital Frames, Bayformers (God forbid), or even more humanoid looking. Only real design feature we've said is that they've got glowy parts.

It makes sense that there's a ton of physical dimorphism, since they're mechanical and upgradable.
>>
>>41579644
>Only real design feature we've said is that they've got glowy parts.

Well, that and altmodes. Though those don't have to be vehicular or even mobile, I wager.
>>
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>>41579515
>>41579556

Shaman King, of all things: http://shamanking.wikia.com/wiki/Archangels

Saw it in a thread earlier.
>>
>>41579644
The only thing I like about Bayformers, at least in the first movie, was that despite their humanoid appearance they still looked alien. Then came transformers made of spikes, retarded black transformers, and weeaboo transformers.
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>>41579659
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>>41579345
I think it would be a shame to limit what things can and cant look like
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>>41579717

Drift has always been a weeb
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>>41579717

Eh, I really hate the 'cons' designs in those. AoE really scaled back on the spike shit though, so it was a little better.

The only thing I really applaud them for is not using mass shifting and keeping everything to scale.
Th
>>
>>41579755
Surely you can misete that his fighting chikara is genki.
>>
New thread when



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