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File: 1351448899160.jpg-(13 KB, 223x226, Black Hats.jpg)
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The second thread of the Black Hats RPG, a game based around Cowboys fighting monsters in the old West, having only his six shooter, his bible and his lucky rabbit's foot to keep him alive.

Previous thread:
>>21318727
>>
Good on ya, Shooter.
Keeping this thread on watch, and heading to bed.
Keep the Seven, Brothers.
>>
We currently have a combat style much like Risk, instead of "health" we have "Luck", which comes from various charms, some nice fluff and more.
>>
>>21327182
Keep the Seven.

EXAMPLE COMBAT:
>Cletus rolls the first two against the Falcon (rolled these by hand):
Cletus: 4,2
Falcon: 1, 6

>Falcon blocks one and takes the other, taking 6/7 points of damage.
Roll 2:
Cletus: 1,1
Falcon: 2, 5

>So he takes none from this

Now if Tucker Falcon wants to stab back (assuming he magically closed in)
>Tucker rolls his first dice against Cletus
Falcon: 4
Cletus: 6

>No hit here
Falcon: 2
Cletus: 1

>Close, but a hit, Cletus takes damage

So basically, this way, a 5 and a 3 Defense against a 4 and 4 Attack, would be one block one hit and a 1 and 2 Defense against a 3 and 4 Attack would be two hits.
>>
Before I go, old thread 404'd (good timing).
Here's the archive:
suptg.thisisnotatrueending.com/archive/21318727/
>>
>>21327234
Cletus the Sniper has these stats:
Celtus is
shooting: 4
brawling: 3
Luck: 1
Stamina:1
Smarts: 1
heroism: 2
Faith: 2

Sheriff Tucker Falcon has these ones:
Sh: 3
B: 2
L : 2
St :2
Sm: 1
H: 3
F: 1
>>
Okay, so here's a little lore compilation (correct me if I miss something/make a mistake)

7 Laws of the Black Hats
>1: Never Hunt Alone, you will die alone.
>2: You never have enough bullets and you never have enough gun.
>3: You always carry a blade, it will come in handy when you least expect it.
>4: If you think it's dead you haven't shot it enough, if you don't have a body, it's not dead.
>5: If it's dead then you have to contend with its ghost,
>6: Do not kill a man unless the man is in need of killing, ghosts are nasty sons of bitches.
>7: Pick a god, any god. You might just get lucky.

Founders of the Organization (The Ring of Fire)
>The Dark Man: mysterious leader figure. Not much is known about him, and he manifests in many forms. (This is the Game Master)
>The Lightning Hand: patron of the "Shooting" stat.
>The Hammer: patron of the "Brawling" stat.
>The Untouchable: patron of the "Luck" stat.
>The Thoroughbred: patron of the "Stamina" stat.
>The Learned: patron of the "Smarts" stat.
>The Beloved: patron of the "Charisma" stat.

Charms
>The Black Hats carry many charms with them. Some are icons from established religions (Christianity, Buddhism, etc) while others are folk charms (doll made by mother, wedding band, etc).
>As Black Hats fight the supernatural they lose charms (they get damaged). This represents the charm "taking the hit" which allows the Black Hat to keep on fighting.
>Sentient monsters often collect these charms and use them to decorate themselves/their lair. When Black Hats defeat these monsters they attempt to recover the charms, later displaying them in hideouts and honouring their dead comrades.

Signature Gun
>The signature gun of the Black Hats is a seven-shooter revolver. The individual cylinders may or may not be etched with a symbol of each founder (confirm?)
>>
An excerpt from "The Midnight Riders", a romance novel based on the Black Hats, as written by some widow back east:

>And then, bare as the day he was born, save for his iconic black hat, Sheriff Tucker Ezekiel Falcon sprang at the vile Loup Garou, a wild and passionate look in his silve-blue eyes. No one interrupts his love making!
>>
>>21327277
>The signature gun of the Black Hats is a seven-shooter revolver. The individual cylinders may or may not be etched with a symbol of each founder (confirm?)
I believe so yes, and specifially it is the signature gun of the Hard Calibers, the elite of the Black Hats
>>
>>21327266
I thing we worked out damage as
One-Handed weapon: 3 damage
Two-Handed weapon: 7 damage
Duel wielding: Minus one Attack Value dice but they get to attack twice? Not sure on this one.
>>
An anonymous Black Hat on the importance of charms:
>"You see, these charms are junk. Dreamcatchers, crosses, they're just trinkets sold to folks that think they're gonna work. And in a way they do, because people think they do. But if you know they're junk, then junk's all they'll be. So you don't tell people the truth and you hope you keep the magic alive. Hopes and good intentions do wonders to keep a man living. But it takes more then hope and good intentions keep a man alive."
>>
Also, what is our stance on Sam Colt?
A member of the organization? Just an ally/friend?
Did he only create the weapons, or did he too hunt monsters?
>>
>>21327527
I think we went with Ally and weaponsmith/Founder of the Colt Boys, who make special stuff for the Black Hats
>>
>>21327472
An anonymous Black Hat equality:
>"Like the Dark Man once said: Every man is a slave to death, so treat them as your equal."
>>
>The Black Hats are much like the Men In Black of the West. The government ties of the Black Hats would primarily be in 3 ways: 1. The Black Hats collect bounties on the monsters they bag through a member of the Department of the Treasury code-named the Grey Man 2. They get special deals on surplus military goods 3. They have permits to act within the United States and it's Territories and as for ties with other organizations I'd say that while they've worked with other groups before(like say the Vatican's monster hunting group) they should be mostly independent
>>
A quick explaination of combat, rather than a straight example:
well for d6, how bout doing it like risk!? Say attackers Attack Value vs. the defender's Defense Value. the max amount of dice being rolled being equal to the defender's DV.

Example:
>Attacker at AV 5, Defender at DV 3

Attacker rolls 3 dice, and defender rolls 3. The defender can allocate his dice to block the attackers. ties going to attacker

>Attacker rolls 2, 2 and 4. Defender rolls 2, 3 and 5. He blocks one 2 with a 2, the other with the 3 and the 4 with his five. He lost by one dice, so he takes 1 damage.

Then you roll the remaining amount of dice against his DV again.

>So 2 more attack dice against his 3 defense dice.
>>
There would be two different versions, the first one would be rules like and use d6's:
>Black Hats: The World
The second would be detailed and rules-heavy:
>Black Hats: The War
>>
Well I just buried my Mother's dog so I guess I'm in the right mood for this thread.

Anyways uh, we got the risk style combat system, check, 7 stats, check luck/hp based damage, check, Religion, folk lore, and superstition based items, check. That covers the basics.

When it comes to monsters we're going old folklore style, Vampires resembled zombies as they did in the old lore, at worst the sun weakens them, takes away their mojo but they're still strong and powerful. Their higher ranks resemble nosferatur, mummified corpses and desicated corpses. The older ones can speak and plan and are as intelligent as a man, like most other depictions of vampires they need blood to "live".

"werewolves" can be any kind of lycan, cats, birds, insects, whatever. In most cases they'll actually just transform into an animal, or become possessed by the spirit of an animal gaining its physical abilities. A rare few will become the animalmen we all know and love.

oh, and the KKK are dark wizards.
>>
>>21327835
why not just have the attacker roll all their dice, but only use an amount of them equal to the defenders dice.

like say, attacker gets 5 attack dice, defender gets 3.

attacker rolls all five dice, getting a 1, 1, 2, 5, 6

defender rolls his three and gets 4, 4, 6

since the attacker can only use as many as the defender rolled, he uses 2, 5 and 6. the defenders dice are 6, 4, and 4. so the defender blocks the 6, takes the 5, and blocks the two.

i hope this makes sense.
>>
File: 1351452248465.gif-(553 KB, 500x325, Classy Zuko.gif)
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>>21327881
Pic related

And yeah, can't forget that. Basically trying to steer away from "Modern" monsters and go a more folklorish, campfire story route.

>>21327927
Mainly cuz it kind of gimps the attacker? Honestly it could work, I just saw it the other way because the only d6 based game system I lay is Risk.
>>
>>21327835
>>21327927
I'm thinking it works like this. Lets say Cletus the Sniper has 5 attack dice and the vampire he's fighting has 3.

so when he attacks first he rolls his 3 dice, then once that attack is done he rolls 2 dice. the defender always gets to roll all his dice though.

if you choose to attack twice you run the risk of your opponent critting (all 6s, all 1s, double attack and defense dice next round) but you get yto use your full ofeensive capabilities.
>>
>>21327957
>>21327881
Will there be any special ways to take down a particular creature?

IE This demon can only be killed with Holy Water, the vampire requires a flaming stake to the heart?
>>
Here's a link with some Native monsters:
www.native-languages.org/monsters.htm
>>
>>21327968
ah, ok, makes a bit more sense when its put like that. i think i was forgetting about the option to roll attack again after the first roll anyways.
>>
How are going to handle mounts or mounted combat? Does a horse have it's own LP/HP that can be boosted by charms? Is a horses set of charms separate from your own?
>>
>>21327968
That's a good way to balance it, or maybe duel weilding/rapid fire weapons get to do the second attack?
>>
>>21327957
So far we've got wendigos, there's like 2 or 3 different kinds of "Ice cannibals" in Amerindian folk lore. most of them being giants or people with hearts of ice who commited sins of greed or became cannibals.

I'm thinkingwe should stick with wendigos. Like for instance lets say you kill a wendigo and it bites or scratches you. You develop a wasting sickness and become a wendigo. There for the only way to stop the things is bind them in chains, put them in blassed or ensorcelled coffins and wall them up undearneath a Black Hat fortress.
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>>21328027
Probably it would add a bonus to stamina. Maybe acting like a charm in it's own right?
>>
>>21328036
Well, we can also use some things that aren't really from folklore, but would seem like they fit. Like a Minotaur with the head of a Buffalo instead of a bull. And we don't have to use nothing but MONSTERS, the Native American's had a lot of creature that weren't 100% bad, like the Thunder Birds.
>>
>>21327977
yes exactly, vampires have to be dismembered and burned, demons and ghosts requires exorcisms etc. etc. would give us a lot of room for specialized classes.

>>21328034
yeah but to balance it out they do one less damage than normal weapons in the case of dual wielding (reflecting less acurate fire) and Rapid fire weapons, which lack the damage penalty,are rare.
>>
>>21328095
>yeah but to balance it out they do one less damage than normal weapons in the case of dual wielding (reflecting less acurate fire) and Rapid fire weapons, which lack the damage penalty,are rare.
Yeah, that works with the whole: One handed does 3 damage, two handed does 7/
>>
>>21328084
well were trying to stay away from "monsters are people too " as a main theme but sort of put it in the background. Black Hats hunt bad monsters so monsters who mind their own business don't really come up that often. Or things cat get murky if you're out for shades of grey.

The Deer woman for instance is a spirit of fertility that helps women get with/birth children and does nature stuff, however there's also a version, said to be the spirit of a raped woman or a raped woman brought back to life by a normal deer woman, they typicaly target promiscous young men, arrogant young men, and generally anyone who pisses them off. Mostly they turn ino deers and trample people to death but we can throw in nature magic and stuff like that.

AMerican versions of harpies and minotaurs aren't a bad idea either.
>>
I don't know if we should have a damage difference between hand guns and rifles. To me it seems like it would be more of an accuracy and range thing. They both do about the same damage, but a rifle is for accurate shots from farther away and a pistol is for closer and faster fighting.
>>
>>21328158
well were working on the rules light version. Seperating guns into two handed and one handed weapons is a simplifier and gives us different bonuses and stuff.

I guess we could drop it in favor of damage upgrades and just divide it into melee and ranged though. would fit with the KISS them for The world ruleset.
>>
>>21328207
I mean, it just seems like it doesn't matter if you get shot with a LeMat's Revolver or an Evan's Repeater, you're going to get fucked up without your charms. It makes no sense that you could survive two shots from a handgun to the chest, but only one from a rifle to the same place, you know?
>>
>>21328249
So lets say: Firearms do 7. Bows and blades do 3? Maybe plus some stat?
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>>21328249
eh, ranged and melee it is.

3 for basic weapons damage, as the person levels up they get damage bonuses to their weapons, dual wielding or using a fast firingweapon to attack twice during one action does one less damage. higher level multi attack weapons don't have that disadvantage.

sound better? you do have a good point though, if we're going luck based we might as well just say "shot is shot." when it comes to damage.
>>
I've only just gotten into this (it's brilliant, btw), but may I propose a slightly different set of names for the Seven? They go in a little poem/rhyme thing, as well.

Leader - The Dark Man
Reader - Smarts
Hammer - CQC
Preacher - Faith/religion stuff
Shooter - Guns
Runner - Stamina
Face - Charisma

If you don't like it, then please ignore me, but I thought I'd try and contribute.
>>
Okay, so I'm assuming non-combat checks work the same way? For lying it'd be Heroism vs Smarts, or either Shooting vs the sneaky guy's luck or stamina.
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>>21328577
face and reader doesn't really suit the setting methinks, its more of a mythical thing when it comes to the Ring of Fire, after all at least one legend says the Ring Of Fire saved the world by casting the Anti Christ into hell. Keep making suggestions though I'm sure we can find some cool stuff if we keep at it.

>>21328319
I was thinking of just making ranged weapons ranged and giving them a basic "You can hit things from far away" trait, and melee weapons are close in.

I guess if we want to tackle combat we have to get a bit more complex about the attack and defense dice.

Maybe you get bonuses based on accuracy and damage? The World is supposed to be rules lite so I don't wanna weigh down combat too much.

Also there's reloading, I thought of including dice for this but it seems pointlessly complex, and ammo aquisition and such concerns.

Do we even want to deal with ammo when it comes to guns for The World?
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>>21328672
Remove one die to reload? Each "set" of dice is one shot.
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>>21328599
yeah non combat checks are much easier, we roll the opposing die, smarts versus heroism for lying, both use all the dice in their dice pools.

The winner is the one who has the most successful dice. For instance

Jebediah the Scoundrel rolls 3 for his heroism to lie to John The preacher. John rolls 2 dice for his smarts.

now Jebediah gets a 2, a 3, and a 6.

John gets a 5 and a 6 so it's a draw, you keep at it till someone wins, throw in roleplaying to supplement the whole things. Obviously a DM can throw out crazy bullshit if he feels like it.
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>>21328720
That sounds about right I guess. Well in the case of duel wielders its 2 shots but whatever. Guess we'll have to set up an ammo chart or something.

I guess ammos i a DM fiat thing and how much he wants to emphasize survival in his game.
>>
Would the Ring of Fire each have their own symbols? And if that symbol is inscribed on something that resides in their domain (the symbol of the shooter is carved on the barrel of a gun, for instance), could that apply a bonus of some sort?
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>>21328841
weapon upgrades are handled by taking a stat of the weapon bumping it up within the limits provided by the DM and then providing your own fluff as to why your rifle is suddenly better at killing things, like blessings, a scope, alchemical gun powder etc. etc.

But symbols for the ring of fire is a cool idea bro, and they could totally be used as upgrade fluff.
>>
I'm lurking, got other things to do though
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>>21328953
Maybe the more you lean towards/identify with a certain member (we really need to think of a singular term for the Ring), you get a better bonus.
>>
You might want to check out Dogs in the Vineyard and/or Aces & Eights.
>>
During the War between the States mankind learned an old lesson, war is evil and evil begets evil. Vampires, Ghosts, Dark Magicians, creatures beyond description came from all across the world to feed of fthe misery of them that wore the Grey and Blue. For years these beast preyed on young, old, innocent and guilty they didn't care. If it bled and knew fear they made sport of it. Then he came, the Dark Man, and he gathered around him 6 men and they called themselves the Ring of Fire and they worked for no power save that above. They rode across all of America during that time and laid waste to the vile infection that soiled our land. Not everyone survived that battle, many members of the ring died with blood on their tongue and fire in their hearts, some just grew old and died of the diseases that plague mankind like Sam Colt. Regardless the Black Hats formed to carry on the fight that the Ring of Fire started. They Keep the Seven and guard against what lurks in the dark.
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>>21329093
Only thing that comes to mind as a singular name for One of Seven is "The Walking Man" which is silly, and seems to reference the Walking Jew (An immortal who supposedly wandered the world, obviously he's supposed to be an immortal hebrew.)

One of the True? Fuck, Its hard to find a balance between the cowboy and psuedo paladin names.
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>>21329153
Some years later, with that what lurks in the dark being driven out of the warring eastern lands, it had nowhere to go but the wilds of the west. All over you'd hear stories of queer happenings, a goat found slaughtered by a bird, a town disappearing from the map. The Dark Man knew what it was, That What Lurks trying to raise it's ugly head again. So he gathers about him many young fools, injuns and outlaws and sheriffs and people of all stripes, and together they ride to the west, armed with gun and faith to destroy the ultimate evil for good.
>>
I have to go to work can someone archive this on sup/tg/? I find this very interesting
>>
>>21329231
>>21329153
I think we have a good splat intro here. Nice one Sombrero

Okay obviously a lot of territories used to be mexican, and hell the entire lousiana territory was french (or spanish if you feel like noting the fact that it was promised to two seperate nations.) so we could have room for a lot of folklore creatures, oh and amercanised folklore beasts like one anon mentioned.

Maybe call the Original Sveen "Silver Dealers" in reference to "We deal in lead mister?"
>>
>>21329353
I think the singular has got to be similar to the phrase "ring of fire" or "black hat", so it seems that these current titles are drawn from the originals somehow.

Man of Fire, maybe? Dark Soldier?

The Dark Man and his Dark Soldiers?
>>
>>21329419
Soldiers sounds a bit too...organized?
>>
Maybe we could use some gambling motifs, like a deck of cards (King, Queen, Ace, etc). Tie in with the whole Wild West theme.
>>
>>21329454
You.
Yeah, you.
I like you
>>
>>21329419
I like Man of Fire. That's a good one Dakr Soldiers is a bit too organized. These guys are sort of like a knightly order dedicated to wiping out evil monsters, but with cowboys. So on top of being righteous and holy (though the definition of what is, and isn't holy clearly varies among the Black Hats) they're independent and I dunno folksy.

Just think of it as Van Hellsing (okayish movie, could have been better) but in the old west, with cowboys, and more of a focus on old world folklore less hollywood folklore. Oh, and lots of western and cowboy tropes with historical realism like Chinese railroad workers and stuff like that.
>>
How about "Ringers" For the Ring of Fire members?
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>>21329454
Cards could be used as a ranking system?
2-10 is basic footsoldier mall cop level stuff, Jack-King is for highly advanced Black Hats, and Jokers are called in for the super hard to kill shit like arch demons.
>>
>>21329443
Yeah, I see what you mean. Ranger (as in "the lone ranger")?

>captcha: publock andre
notable npc?
>>
>>21329526
"Publock Andre is the meanest son of a bitch you'll ever meet. He's been seen up around Goodsprings, and all over Malcolm County. Law think he's just a cattle rustler, but we know better. We seen what he's done with them corpses, made'em dance in the moonlight he did. That there's some bad magic, and bad magic don't settle with me."
-From the Journal of 'Big Iron Michael', Michael Anslow, Black Hat circa 1879
>>
>>21329525
hrmm, I guess? But we already have a seven motif and the use of cards to designate members seems to take away from the more psuedo religious aspects.

On the other hand, cowboys. So yes this is very appropiate thematically. Might wanna exchange Jokers with Aces, or not. There are more than a few card games where jokers will fuck your shit.

>>21329522
You. Gold Star.

Ringers is an excelent name for individual members of the Ring of Fire.

>Oct Memakul

I have no idea what that is but it sounds like a cool monster idea.
>>
Sorry if that was mettioned.. Isn't this just like... Deadlands?
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>>21329604
Sorta. Black Hats is more narrow in scope than Deadlands. That is, where Deadlands was about roaming the spaghetti west, Black Hats is exclusively about cowboy who hunt monsters.
>>
Are there any other crunchy bits we have to iron out? Or is it time to focus in on fluff?
>>
>>21329604
kind of sort of. Deadlands is more of an alt history thing and decidely grimdark.

This is more...I dunno Spaghetti Western with monsters. You have a point though, this is similair. Feel free to steal anything like for a deadlands campaign you may be running.
>>
>>21329660
Fluff time I hope. I love fluff, crunch just makes me head hurt.
>>
>>21329660
well we have to figure out ammo allocation, maybe make it five to start on guns and upgrade it as you move on?

and ammo aquisition, just loot handed out by the Dark Man? Bullets bought in town? Custom made rounds made by the colt boys? How in detail do we want to go?
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>>21329696
How about this, pistols get 6 rounds, rifles 5, shotguns 2. After firing their "clip" you spend an attack dice to reload a round. You have... 2-4 refills per "escapade", refilling automatically at towns.
>>
http://www.youtube.com/watch?v=i2WQGxRNpBc
I thought we'd do guns like this?
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>>21329668
cool. Will take a look at the original thread.
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>>21329678
"You know a Black Hat fort when you see it. For starters there's always a big damn church. Well made, lots of gargoyles and crosses and such. But never anything like a stained glass window. And then you'll find stranger things, Chinaman statues and Injun totem poles, wierd piece of paper covered in chicken scratch glued to the fortress walls. I don't know what they worship but it sure ain't what I was taught in sunday school."

Jimmy "The Weasel" Jones on Black Hats and their bases of Operation.
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>>21329756
They shouldn't be that big of an organization. They'd meet out in the wilderness or only very rarely in town. The Black Hats should be rare and heard of only in whispers.
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>>21329736
Basically, to justify weapon improvements we just let the player decide. Maybe it's doing that, maybe new type of powder, maybe a blessed chamber.
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>>21329781
Like this anon says. Maybe they have one fort, or a hidden base or something, but the idea of lone Black Hats meeting in abandoned churches seems more appealing than fortresses in the desert.
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>>21329725
That works, we can worry about details and such when we hit "The War" Section, in the mean time that covers ammo issues.

>>21329736
A; While that is a good scene it's very innacurate when it comes to making an actual pistol. (as one anon mentioned the best he could do is take parts from 3 pistols of the same model and make and put them together.)

B: we're just saying that the DM will let players upgrade their weapons periodically and they'll choose one function of their weapon to upgrade and fluff it as they see fit. That way you can have a blessed rifle, a german made sniping rifle, and an alchemic six shooter and no one is arbitrarily stronger than anyone else due to bullshit balance issues.
>>
How are people inducted? Do the Hats have a special group that tracks down people who've killed monsters, or maybe if Luck finds you around a campfire, and you listen to the stories they tell, and then if you believe they induct you.
>>
For a White Hat to become a Black Hat, he must first kill a vampire, a werewolf, and any three red indian monstrosities you care to name. Then, in a solemn ceremony conducted by a senior Black Hat, he uses the leaves of a black sumac to forever dye his hat. So marked, he is given his badge, the titles of the Ring of Fire are inscribed on the chambers of his revolver, and he is sent off into the wilds to hunt.

(Shitty writing, but you get the gist of it.)
>>
>>21329781
>>21329810
I was thinking the organization would have around 10'000 members but maybe my head canon is on a larger scale than yours.

Whatever, we can say that they move from place to place, setting up shop in ghost towns and abandoned mines, places people don't frequent.

As for the fortresses? They should have a few I think, to keep horrible things locked away, and to have places where they can develop weapons and magic and alchemy to fight monsters. No more than one big fortress per campaign (they'd use them to consolidate their power in a region so they probably wouldn't have more than 6, and that's assuming they're very widespread in the old west) I think. Most black hats roam and take orders via telegrams or pigeon courier and what have you, but the higher ranking ones meet directly with their superiors in a Black Hat fortress because that's where they prepare for the coming of the Dark Man.

Just my two cents, feel free to say square peg round hole if you think that.
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>>21329597
The Ringers are the Ring of Fire, and the Men of Fire are the current leaders?
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>>21329837
>>21329885
The black sumac leaves is good stuff but we need to make monsters a huge threat so one cowboy isn't likely to take down that many beasts on his own. make it one monster, and he has to have proof of the kill. Also going into the wilds to hunt aolone is a bad idea since rule 1 is "You hunt alone, you die alone."

As for induction? I figure its one part luck, one part skill, one part circumstance. Sometimes people find them and join up, sometimes they induct survivors of monster attacks, sometimes they hold contests and such things tofind new members. Sometimes they recruit outlaws and force them to fight monsters to earn a pardon.

If it fits your campaign use a plot line that makes sense.
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>>21329907
We should make a fictional state to set this game in. That way we get a lot of freedom, while still being able to draw from real history.
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>>21329993
Oh! Maybe a posse of white hats goes out to hunt the first beasty?
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>>21329993
I'm just throwing ideas down, twist them how you want.

Sent off into the wilds with his partner, then.
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>>21329907
Depending on the time period there would be any where between 275K (1700) - 76M (1900). That could be anywhere from 2 in 55 people to 1 in 7600 people. 10000 is too big. More like 1 in 10000 people would be find I think.
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>>21327089
>game based around Cowboys fighting monsters in the old West

Why would you not just use one of the several rulesets for Deadlands? It sort of beat you to the mark here by decades.
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>>21330035
okay good point, modern thought. 10k is too big. maybe 1k? I want it to be decently large, small enough that deaths of black hats are felt by the organization but large enough that 5 guys getting offed by a Stiff Legged Bear isn't gonna cripple the group.

>>21330025
>>21330014
Yes exactly never ALONE but 2 guys hunting vampires with TNT and six shooters is good, and a Posse of white hats trying to become black hats is an excellent starter campaign, lots you can do with that.
>>
So here's an idea. How about we just classify anything that isn't a particular part of folklore as a Nasty, a creature that could vary in intelligence and power and isn't affiliated with any particular belief or myth. The DM could roll one out with random stats using a table of descriptions, and come up with something really, really nasty, like post related.


"I just killed me something ugly. No idea in heaven or hell what she was, only that she was big an ugly. Teeth the size of my arm, about as fat as I am tall, making noise like a train running of the tracks. She darts out from under bush, quick for her size, and takes my horse out from under me. I would've broke my leg in that fall, but my lucky hawk feather took the hit instead. So I get back up and this thing is looking at me, snarling and whistling away. I take out my Big Iron and level it at that daughter of a bitch, making damn sure I say me a prayer as I do. One shot, two and three go into that fuckers face, and she's still standing there snarling. Took me a whole night's worth of shooting and slashing to figure out you had to rip it's damn teeth out."

On killing his first Nasty, From the personal Journal of 'Big Iron Michael'
>>
>>21330110
Mainly to have an interesting new take on it, full of our fun fluff an easy intuitive dice system
>>
>>21330014

I was thinking this, but lead by a black hat, who basically leads them to a cave, gives them a few tips and waits outside for them to return
>>
>>21330164
I like this idea, keeps with the very open theme of The World.
>>
>>21330164
All the pain and darkness from the civil war is crystallising (congealing?) into these random creatures?
>>
>>21330164
that works, we could use Nasties like those mutated monsters you get in DF, have a chart if weaknesses, features, body types etc. etc.

Also "my lucky hawk feather" took the hit sounds silly maybe instead "She nearly took my arm off with those big damn teeth but got my Lucky Hawk Feather instead" Or maybe have his favorite growler (beer bottle sealed with a cork) get smashed when he falls.

Either way I approve of this idea.

>>21329948
That works I think, good one.
>>
>>21330260
well we can have stuff like minotaurs with buffalo heads as one anon mentioned, harpies that look like vultures, dark sorcerors, basic fantasy stuff. There's no reason we can't have apparently random abominations with no explanation as to where they came from.

Evil begets evil, and the old west is a harsh, foul place.
>>
>>21330278
Crispy the Yellow Fairymurder is a Colossus of Flesh with the head of an Ass! It's scaly hide is deep maroon, and it's long trunk wiggles fiercely. Beware it's deadly dust!

Like so?
>>
>>21330316
I think any magic the players use is shamanistic/Christiany, the badguys doing satanic pacts.
>>
>>21330003
Size, population, name?
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>>21330366
South Colorado. Population of like 3/4th of Colorado?
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>>21330177
Your fluff isn't particularly different though.
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>>21330341
bad guys deal with demons and dark spirits, good guys invoke the powers of saints and make deals with good spirits.

>>21330438
We dont have glowing blue coal to act as unobtanium, aside from the saint invocation, devil pacts, animal spirits, alchemy and schizo tech and whathaveyou its more real worldish.
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>>21330475
What you do have is pretty similar.
Also the quite-easily-obtainium is green.
>>
>>21330491
won't you let us make something in peace? We obviously don't want to use the other system, why must you dissuade us from making our own?
>>
>>21330503
I'm not telling you not to. I'm asking why you wouldn't. I require enlightenment, rather than believing you require it. Subtle difference.
>>
>>21330491
WOW! I don't care. Though to be fair you're right, I was thinking of the Glowing Blue Coal from John Carter of Mars. Anyway like the others said, we acknowledge that Deadlands got here first. We don't care. We're making this happen.

>>21330400
Lets just divide it into "Terretories" Southern, mid western, and northern territory.

We can apply names to these places if we feel like it but we should have 1 southern, one midwest, and one northen state Allowing us a broad spectrum of frontier monster hunting.
>>
We need more excerpts from Midnight Riders.
>>
>>21330574
Maybe some of the Northern one can be in Canada?
>>
>Hung Like An Ox rose from the ditch like the savage he was. Clothed only in red clay and wielding a pair of stone tomahawks he lay into the Devil Worshiping bounty hunters with a fury seen in no civilized man. Blood sprayed and savage screams filled the air and when all was said and done twelve blasphemous curs lay dead at his feet. He approched Bonny Jane with lust in his eyes and the gentle maiden swooned once she caught sight of his great big hickory stick. He laid her down in the blood and mud and together they rutted like wild beasts.

Am I doin it rite?
>>
>>21330593
I was thinking that myself. Would be a good place fo yeti and sasquatch style monsters, oh, and wendigos of course.
>>
>>21330635
>his great big hickory stick
Holy crap this made me spit my drink. 10/10 would read frequently.
>>
>>21330635
My boy, and more right and that post would be left.
>>
>>21330657
>>21330670
thanks I'll do my best to write more terrabad porn excerpts, no promises on quality I'm afraid comedy is very hit and miss.
>>
>>21330635
Aren't you concerned that somebody is actually going to fap to this?
>>
>It was then, in the shifting firelight of the burning corpses, that Sir Reginald Copperpenny Jameson saw her. He black hair was not at all disheveled, dispite her near death attack, and she help a compitency that only existed in an unspoiled maiden. It was then he knew that she, Ms Patricia Luanne Pearl, would be the first female Black Hat.
Excerpt from "Midnight Riders" by Luanne Patrick.
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>>21330743
Just right it like a terribad fanfic.
>>
>Sheriff Rupert Tanen tanen flexed his great bulging muscles and tore the lether thongs that held him bound apart with a sound like a thunder crack. Publock Andre cried out in rage and fear and hurled the gourd of linseed oil at the Brave Sheriff, the gourd shattered like delicate eggshell and shining oil coated the Midnoght Rider's heaving chest turning him into a glistening beacon of masulinity. Sheriff Tanen tackled Publock Andre to the ground and together the sweaty, men rolled about on the abandoned tavern floor grunting and moaning with exertion
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>>21330812
Now they're having buttsecks.~~

Cowboy buttsecks.~~


Sodomaaaaaaaaaaaaaaaaaaaaaaaaeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee~~~~
>>
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>>21330760
What are you new? /tg/ writes fap fiction all the time, one third of it is ironic, one third of it is honest to god fap fiction, and one third of it is trolling.

Fap fiction is like a /tg/ tradition something.
>>
>>21330762
oh NICE, I was wondering when we'd get a mary sue.
>>
Okay, on a more serious note: I'm assuming that since the Black Hats are a very decentralized organization, do different sects go by differed subtitles? Or do they all agree to ignore minor differences and stay as an umbrella term?
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>>21330860
Yup, Patricia Luanne Pearl ends up doing like, half of the Black Hats, yet is always "unspoiled".
>>
>>21330861
Black Hats is the accepted term, most people use it as a catch all for western monster hunters even though the black hats are a specific organization.

However there could be plenty of different organizations that use different names and have different terminology, an All Catholic group for instance wouldn't be totally out of place.

so yeah, there's loads of black hats who are only tangetially connected to the organization but still help out and make use of the resources in the 3 fortresses (one for south, one for midwest, one for north.)
>>
So it's canon that there's a woman writing trashy romance/erotica novels based on famous Black Hats? And since the Black Hats are secret, everyone just thinks she's nuts?
>>
>>21330910
Basically? Or just assume it's another folkstory.
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>>21330910
Pretty much yes, they're a folk story/open secret of sorts. The government ignores them as uch as humanly possible and actively suppresses any attempts to expose them in media coverage.

Trashy romance novels could be an obscure way of spreading the word I suppose. I prefer the idea that it's just some lonely widow making ends neet with bodice rippers.
>>
>>21330998
Man, if this game ever gets off the ground (we have most of it down at least) I'm totally going to roll up an eastern dandy who came to join just because he LOVED these books, not even realizing they were basically porn and taking them totally seriously.
>>
'We had finally found the right cave to where that thrice-damned shape changer had holed up. Now in those days we was all experienced in chasing the dark grubblies so instead of the usual five man groups you got now there was only three of us. Shaddup! I'm telling the boys me story!

Where was I. So there was me, Tor an injun feller who could scalp ya with a glare and an ex soldier boy Chris or Carl or something.

So anyway here we was stalking down this cave when suddenly we hear this god awful roar and a damn half bear comes tear assing out towards us. Now we all lifted our iron and start blasting away trying to drop this thing. Now this thing was fast, it split Chris's skull open like a melon and crushed the injun's chest flat like one of them skippin stones.

The only thing that saved me was as it swiped at me, i got my legs tangled in me lucky rope and down i went, now it did take my arm at the shoulder and half of my face but i wasnt worm food yet. My six shooter was emptier than a drunks pocket so I grabbed me machete and in one swing i buried it halfway through that things neck.

What? You dont believe me? Go look behind the bar and you will see one of that suckers claws.

Johnny "Lefty" Cooper. Black Hat, ret.
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>>21331054

Nice
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>>21331054
Thats how you do it. Nice one anon.

>>21331038
Extra points if you have a cynical modernized indian who sticks him with a nickname from one of the books.
>>
>>21331126
The cynical modernized Indian would be Big Iron Michael, descendant of the Apache tribe gone to live with the white man. Oh boy, I can see a group forming in my head already.
>>
>>21331054
The every present dangers of getting to relaxed with hunting.
"Boy I still remember my first hunt, back before I Stained. It was me, my younger brother Dave, an old Chinaman who always had his nose in the good book, a rat-faced snake-oil salesman from out east and our guide, a Black Hat Indian fella, name of Peter Stonecreek.

We were three days on the trail of a Vampire, mean sonnabitch been eating up little outposts by himself, when we finally found him. First to clear leather was Dave, damn fool he was, firin' out his full six as the beast turned. Now Dave was a damn good shot, but that thing musta done something cuz not a single one hit.

Now by the time I had my shotgun up it was on ol' ratface, tearin' his throat out before looking at Dave. by this time the Chinaman was flipping through looking for a good verse to use.

I fired seconds after it hit Dave, but it was one to late, beast dug into his neck right before it burst apart. The Black Hat had just watched and he turned to me, handing me his revolver and nodding at Dave... Sometimes a win can still feel like a lose."
Cory Westerfield, on putting down Vampire Victims.
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>>21331153
cool, always good to have a character in mind.

Okay so we'll assume that the Black Hats have a fortress where they keep all the really nasty stuff they find, there's one per region. We have loosely described southern, northern, and midwestern territories which could easliy contain the state of any north american players (nonamerican players are just encouraged to make shit up as they go along and stick to the "Spaghetti western with monsters" theme. Or if they're canadian put canadian geography in the northern territories I guess,)

So how far do we want to go with our chamanism, alchemy and sain invocation? We want mystical but not dark tower mystical. Like Cletus the Sniper has a fingerbone from some obscure catholic saind and it grants him extra damage against vampires or something. Less....I wanna say "Jedi with six shooters." That was the vibe I got from dark tower anyway.
>>
>>21331269
I'd say nothing that depart s too heavily from the theme, like a Western Supernatural as opposed to a Western Warehouse 13.
>>
>>21331236
yeah this is one of things I wanted to cover, there's not gonna be any easy way out of being wendigo'd or vampire'd. You're stuck as a horrible monster and will inevitablly become a creature That Lurks In The Dark. Therefore putting down your comrades after being injured in certain fights is SOP for Black Hats.

Nice one shooter.
>>
>>21331324
So instead of outright death, damage past your luck infects you? Does anyone know how long it'd take someone to turn?
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>>21331316
I'm thinking a little bt of magic but not much. The "Gun that can kill anything" is, I suppose, thematically appropiate but definately not first level appropiate gear.

I was thinking stuff like ancient alchemical formulas designed for making anti vampire metals and such, getting a temporary speed boost from ancestral spirits, borrowing skills from past lives. Some mysticism but the emphasis on combat and what not is firmly grounded on six shooters and tomahawks.
>>
>>21331436
Too much magic will turn this into Deadlands.
We must tread lightly...
>>
So this is basically the Witcher in the Wild West? I can dig it.
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>>21331366
certain creatures, in the folklore wendigos arte created by acts of cruelty and greed, here we'll assume its a disease of sorts. The person catches a wasting sickness, when they die they become a wendigo. So that's wendigos.

In dracula a person had to have their blood drained by a vampire and then get fed the blood of the vampire, but our vampires are more like zombies so a simple bite on the body and fatal damage will do it.

So far these are the only infectious monsters I can think of.
>>
>>21331448
note the emphasis on tomahawks and six shooters. Magic could be a character class but mostly we're sticking to charms with buffs and such for magic.

>>21331463
Never played the witcher, have to try it sometime soon, but from what I've read yes, witcher in the wild west is a good summation.
>>
>>21331236
'I only tried it once. I was mean drunk and angry over the death of my buddy, damn wendigo's. Anyway I was hiking over this ridge, not even looking for trouble when all of a sudden this black eyed she demon comes screaming towards me.

Now I'm not a fast draw, I can't run and dodge like some of the others. My strength is all the years i spent in that blacksmith paid off, so when she smacked into me, trying to get her yellow teeth into my neck I managed to break the bitches jaw.

Now the thing with demons is that while they can take a lot of punishment and rip you apart in an instant some of them have a darker side, they like to play with their food. Now she must have thought that I was a good plaything because as her jaw crunched back into place I swear to god she smiled at me.

Now if I had someone else with me the bitch would be dead at this point but it was just me. Now me and her did the dance of death for fifteen minutes or so, her healing everything i did to her and me bleeding from a dozen cuts and tears. Now I would have died up there if it hadn't been for some group of white hats stumbling on us. They riddled the bitch with holes and carried me back to town. Now get me a drink so I can try and get her face out of my mind.

Carlton "Smithy" Hussan
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>>21331569
On hunting alone*
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>>21331579
Maybe we could use a little excerpt like this for chapter beginings. Not that we have a lot to write down.
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>>21331569
>>21331695
it's certainly useful in demonstrating why you almost always have at least a buddy.

As for alchemy and such? Go look up sir isaac newton, the guy like alchemy, so did a lot of scientists. If we just assume that the stuff is lying around in a Black Hat Basement somewhere waiting for someone to make antimagic bullets or what have you then we can have some fluff excuses for more alchemically oriented players.

Blassings by saints and spirits are fairly obvious. Aside from that I can't think of much.

Okay we got Nasties, Zombie-Vampires or Nosferatu, Devil worshipers who use pacts with dark things to empower themselves, ghosts who need to be exorcised, amercan versions of traditional chimera style mythos creatures.

anything else we HAVE to add? aside from, I dunno revenants?
>>
It was dark, and warm. You almost felt like you were in a womb. I mean, if you were able to forget the fact that you were standing in a cave surrounded by at least a dozen sleeping vamps, it might have been relaxing.
I took the dynamite out of my bag, and layed it on the ground. Nearly dropped it, but the lord was with me in that moment because I caught it just before it hit the floor. Any noise at the point would have gotten me absolutely shredded.
I set it down gently, and started unwindin' the wire and backin' out of the cave.
Just then, a noise from behind.
"Hey Red! Any vamps in there? I guess I would'a heard ya shootin if there was! I sure am a fool sometimes Jeff!... Jeff?"

Damn whitehats.

Jefferson "One Arm" Woodbury on about whiteys keepin there mouths shut.
>>
>>21331766
Standard Zombie hordes, the Four Horsemen of the Apocalypse, the Grim Reaper. Other than that, it's back to crunch.
>>
>>21331766
Goat Man: He's basically a shapeshifter who covertly slips into group and drives them paranoid, seperating them and then changing between them, basically making them kill each other out of paranoia and fear.
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>>21331806
Meant to say "Hey Jeff!"
Autocorrects a cunt.
>>
>>21331823
Pan?
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>>21331806
Okay, I love this. This is beautiful.
>>
>>21331838
Kind of? He's an old Indian legend. He gives off a scent of copper and burned blood.
>>
>>21331857
So strange that the myths are similar. I mean, who would think that goats of all animals would in two different instances be related to one feeling/effect?

My theory:
Aliens
Alien Goats
>>
I kind of want to take the rules light version of this for a little practice spin now. Would anyone be up to it?
>>
Idea for character creation: Give them the choice of either having 2 in all stats and getting to shift them around, or rolling a d3 for each stat. It'd be up to them.
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>>21331880
Depending on how we made it work I'd give it a go. I was considering just playing out a quick battle by myself to see if it works write.

We need some base monster stats btw.
>>
>>21331914
Also what do we want to do for:
A. Currency
B. Starting Equiptment
C. Effects for taking Health damage after Luck runs out
D. How much Health they have, and how many Luck items they start with. (to gauge max damage they can take)
>>
I do believe that the gentry of every generation should try to pass on their values to the next. Little did I know that American society is vehemently opposed to bathing, but that they simply do not (for lack of a better term) give a rats ass.
I have spent the past month with a few members of an unnamed association in the American Midwest. Now, to get this out of the way, they are the dirtiest, most unpleasant and all around disgusting group of individuals I have ever had the displeasure of dealing with.
Now, with that out of the way, I must also inform you that their rejection of culture has lead to some startling developments.
First and foremost, they kill well. Not to say they are all killing machines, but the sheer amount of death I have seen in the past month astonished me. Everything from vampires to werewolves to strange looking lizard creatures. All dead. Things that would take the average European association months, they do in 2 days with five men and a shotgun. It's astonishing. Almost beautiful. They just kill and kill and kill and kill and that is what they do. They do not work, and then go home. They do not return to normalcy when all is said and done. Killing does not seem to be an occupation for the Americans, but a lifestyle.

Peter R. Watersworth ||| esquire. On a one month exchange with the hats.
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>>21332019
European sect of the Hat's? I love it. We need a good name for them though.
>>
>>21332065
Top Hats?
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>>21332065
I wasn't thinking Euro sect, I was thinking a completely separate organization that exists in Europe that may meet up with the hats in international situations.
Used to be knights, grew into new organization, look down on upstart Americans.
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>>21332102
You are good and should feel good.

>>21331986
Some ideas for this:
>A. Currency
No idea how much shit was worth then, sorry.
>B. Starting Equiptment
Assuming that Pistols, Rifles and Shotguns are all balanced as far as ammo and damage go, they can pick one and fluff it up.
>C. Health Damage
For every point after Luck 0, the player takes a -1 to a stat determined by the Dark Man. Once all stats are 0 they die.
D. Luck would be (assuming guns do 7 damage) Luck+ Stamina x5(Give or take?) with stronger guns doing more and weaker weapons doing less.

>>21332134
I figured as much, I just derped in my explanation.
>>
>>21332134
Order of the Tulip, or something equally pretentious sounding. Very much genteel folk who insist on using old methods to kill monsters, but their hunts tend to be 20+ affairs and they're usually armed with ancient weapons which have actually accumulated a sort of magic over the centuries. Kill enough undead with a knife and thw weapon...develops a taste for it.

>>21331962
>>21331986
A: give me a monster, define its roll, combat, intrigue encounter whatever and I'll stat one. Since its a creature that exists either to die or cause trouble we can just define it in terms of attack, defense and stuff like bluff or intimidate and give it a die score appropiate to its prescribed actions.

Currency isn't something I can help with since my math sucks but I would say call it "barter" and give a person a "wealth rating" and let them roll barter dice during store interaction and give them items they can but. The old west used gold and other valuable items more often than paper currency.

-->
>>
>>21332263
Startuing equipment, 1 ranged weapon, 1 melee weapon, starter charm which has 5 hp and a buff effect of some sort that is increased as the character levels up. Maybe profession appropiate extra gear.

HP damage causes either death or monstrous infection feel free to figure out what to do with an infected PC, milk it for manly tears.
>>
>>21332263
And eastern Europe would just be rampant with creatures and shit off all kids. Everything east of Berlin. I know that's a lot, but back in the day, that was the cesspool of that shit.
>>
>>21332263
Lets start with an oldy but a goody, a Vampire, basically like a modern zombie, dunno if they can run or not, I'm assuming so? So quick and deadly but can be killed by removing the head/staked heart.
>>
>>21332308
That What Lurks originally came from out of the Russian Wilderness, some say it was a curse created by the powerful demon witch Baba Yaga
>>
>>21332298
or
>>21332216
Vote time?
>>
Possible idea:
Man has charm that makes him unappetizing to vamps. Trains small groups of vamps by giving them blood of Chinese rail workers that he kidnaps or allows them to kill in the night. Uses his group of vamps to take over town and basically rules it with an iron fist and the townsfolk live in fear and are subject to sacrifice.
The man is wanted dead.
Whether you do it to save the people, or for the charm that he carries, is up to you.
So basically you have a skeleton of a story that gives you room for a lot of low level combat, usage of stats, interaction with characters, and moral choices.
>>
>>21332397
Let's stat it and run it boys, time for some vampire hunting.
>>
>>21332320
Vampire, Shambler
Semi Intelligent undead, strong and decently intelligent. The Shambler resembles a rotting corpse and can move about as fast as a human being. These usually serve as minions to more intelligent vampires.

AV: 2
DV: 2

Vampire, Nosferatu
Intelligent undead, as intelligent as your average human, typically has red or black eyes, long pointed teeth, large bat like ears and extremely long claws fingers. Very strong, very fast, able to command lesser undead with ease.

AV: 4
DV: 4
Intelligence Dice (used during social encounters and for working out mechanical devices and such): 4
Faith Dice (used to resist faith effects): 4

Vampire, Dessicated
An ancient vampire, resembles a mummified corpse with enormous fangs, has the same basic features as a nosferatu but...dried. You cannot overstate the danger these creatures pose.

AV: 6
DV: 6
IV: 6
FV: 6

Hows this sound so far?
>>
>>21332351
eh only real difference is between our HP effects and I like yours more so lets go with those Shooter.
>>
>>21332452
Simple and effective. You done good son.

Although I'm still not quiet sure how we figure out a PC's AV and DV in comparison to a monsters.
>>
>>21332481
Okay, so let's make a quick PC.
Jed the Gravedigger
Shooting: 2
Brawling: 3
Luck: 2
Stamina:2
Smarts: 1
Heroism: 1
Faith: 3
Six shooter, Grave Digging Shovel, Wooden Grave Marker (+5 Luck Points, +1 Faith)
So his LP would be 25.

>>21332499
And AV is equal to whichever stat he's using to fight.
>>
>>21332499
shooting for gun AV, and I suppose bow or crossbow or sling or javelin AV.

Fighting for melee AV, and I suppose wrestling, anything brawling related.

Luck for DV.
Faith for magic style effects and resistance to malign influences.

Did I miss anything?
>>
>>21332592
Yup, nail on the head.
>>
>>21332588
>>21332615
okay lets say our BBEG (Filthy Wu) has a second in command a Nosferatu named Hungry Jin.

Now jed confronts hungry Jin and hungry jin tries to hypnotize him. That means they both roll the FV.

Jed rolls 4,4,3,1,

Jin rolls 6,1,1,1, almost a crit but nada, he fails to hypnotize Jed and loses his turn.

And that is my brief example of Faitrh and its uses during combat, whatcha think guys?
>>
Wait, can someone use the simplest terms possible to describe exactly how combat happens? I know it's simple, I see that, but I still don't get it. I think I might have a mental problem
>>
>>21332709
When it is a player’s turn to attack, they roll six-sided dice (d6) to determine the outcome. The attacker rolls their Shooting score in d6 and the defender rolls their Luck score in d6. The attacker may only use as many dice as the defender. The attacker win ties and a one on an attacker’s die is a miss. Damage is the number of successful hits multiplied by the damage of the gun.

Eg. 1
An attacker has a shooting of 4 and rolls 6, 5, 2 and 1. The defender has a Luck of 3 and rolls 6, 2 and 2. The attacker’s 6 beats the defender’s 6. The attacker’s 5 beats the defender’s 2. The attacker’s 2 beats the defender’s 2. There are 2 successes and therefore the damage is 2 multiplied by the gun’s damage.
>>
>>21332723
Wouldn't that be 3 successes because the 6 would be a win via tie, the 2 would be a win via tie, and the 5 would be a win via higher number?
>>
>>21332723
Isn't that 3 successes?
>>
>>21332723
There were 3 successes actually.
>The 6 matched the 6
>The 5 beat the 2
>The 2 matched the 2
>>
>>21332772
>>21332766
>>21332765
Successmind
>>
>>21332452

Dessicated vampires. Gross.
>>
>>21332772
Typo caused by my poor editing when typing this all up to make a "basic" pdf for the rules.
>>
>>21332862
That's the point, we're using the ugly creature of the night model, or I am anyway.

You know there's an african vampire that is literally a head, with a pair of batwings that has its intestines hanging from its stump? Tribesmen used to cover their dwelling in thorny branches to protect against them.
>>
>>21332452
that the monsters will have comparitively low luck stats and much higher, say, stamina or something.
>>
>>21333007
*I'm assuming that the monsters...
>>
>>21332976

There's an asian vampire that's just some chick's upper torso, too, so there's that.
>>
>>21333035
By upper torso, do you mean tits?
You can say tits here, it's the Internet.
This is a safe place.
>>
Also, have you guys a google doc or whatnot for this thing? I was in the first thread, but had to go sometime when it was decided that Sam Colt died of the gout.
>>
>>21333077
We've yet to get it orginized but theres a link to the first thread here >>21327260
And most of the mechanics are reiterated here.
>>
>>21333066

No, upper torso, which includes the ribcage. She leaves her lower torso behind, guarded by enthralled men. Penises are involved.

The best way to destroy them is to find the lower half and apply vinegar and salt to the attachment point of the lower torso. Not because vinegar or salt have mystical properties, but because that shit hurts like a bitch on an open wound
>>
>>21333066
I'm pretty sure he means everything south of the navel is gone.

>>21333077
No pastebin or google doc yet, feel free to ask questions and I'm sure me and the others will do our best to answer them.

>>21333007
We'll give monsters stamina, the amount will be based on whether or not they're canon fodder, mooks, elite mooks, mini bosses, or BBEG material.

combat should feature stuff like vampires losing limbs, fingers, having their face blown away by buckshot but they just keep coming for you.

PCs are the opposite whenever their luck stat takes a hit they just barely avoid getting killed (lucky rope tripping a guy so he doesn't get eviscerated is a good example) and they only start to take real damage once they hit their HP.
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>>21333116
wow, that should totally be in here. They could come along on the same ships that brought the China Men to work on the Railroads.

Oh and maybe we could include those head vampires too, imported byeuropean vampires to serve as guards and recon.
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>>21333210

Speaking of which, actually, what's our stance on monsters? Are they the Old Things that owned the world when Man was young, with a vast and brutal history, or are they created by man? The second one would be interesting because it would justify all sorts of monsters showing up - people bring their nightmares with them.
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So I'm thinking this is how we can do it. Combat takes place at about 4 ranges: Point Blank, Close, Far, and Distant. Melee can hit at Point Blank only, but does 7 damage, Pistols and shotguns can hit up to close, and take a "1" on a dice at far Rifles can up to close at a "take 1", far normally, and distant at a "take 1".

Take 1: Basically instead of removing a dice, it counts as a 1. Alternately we could just remove one dice.

Melee and shotguns do 7 damage
Pistols and rifles and other stuff do 5-6?
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>>21333286
Both. Some have always been, others are created by the anger and death of the civil war.
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>>21333286
My stance is this: Magic, dieties, demons, and all that are real, heaven, hell, valhalla whatever are debatable. But since magic and the gods are real a good portion of the monsters out there are old things, creatures that ruled the world when man's influence stopped at the edge of his campfire.

But things changed man grew up, got stronger and these things were pushed out, into the dark, further and further. Sometimes they fight back and that's why you needpeople like the Black Hats.

However Magic and the gods are real, new monsters are created every day by demonic pacts, angering old gods, messing about with magic, and generally cfucking with things you shouldn't.

TL;DR: It's both. Powerful stuff are usually old monsters that predate humans,weaker ones are products of humanity.

>>21333301
Cool I like this. Lets remove a die if a person tries to shoot beyond their weapons normal range. Otherwise cool as is.
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>>21331823
Wait, I've read about this on /x/! Apparently some people have encountered this Goat Man recently (as in, modern day).

Also, maybe there's 7 main 'Forts' of the Black Hats. One in the North (Canada/Alaska), one in the South (Texas and the Bayous), one in the West (Cali, Nevada, Oregon etc), one in the East (NY, Virginia, DC), one in Central (Illinois, Ohio, etc), one in the Mountains (Rockies & Appalachians), and one near the River (Mexico).
>>
Full Stat Line for Vampire, Shambler
>Shooting: -
>Brawling: 2
>Luck: 2
>Stamina: 2 (+10)
>Smarts: 1
>Heroism: 0
>Faith: 1
>Luck Points: 4 (Monsters get St+L)

Once the Vampire loses it's luck, it starts taking from it's stats, typically the boosted Stamina, but possibly one of the other stats too, making it possible to cripple a monster earlier in a fight, or just have to keep wailing on it.
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>>21333999
Hey IG, nice to see you. When are we going to have another Evo thread?
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>>21333999
Yup, thats where I learned it from actually.

And I like it, it keeps the 7 bro.
>>
Okay mates, who would like the honors of actually typing this up?
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>>21334213
Eh, I'll make a big attention-grabber thread beforehand. But now's not the time to be speaking of this, monsters and cowboys are afoot.
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"You know the worst part about tracking a Loup Garou? The nights, hearing them howl and call, even as you press onward, wondering all the time if maybe it sounded closer because you were catching up, or if it had turned around. Because trust me, thats the last thing you want it to do.

You ever see what a boxed in 'Coon'll do? They go mad, clawing up your legs and ankle, tendons and muscles flyin' this way and that. Now take that, and make it 200 pounds of muscle and teeth. Those bastards'll take your head off if you ain't careful.

The other thing is sleeping, and you do have to sleep sometime, layin' on the dirt, wondering if that crack is the sentry, or the beast that got him, jolting awake every time your buddy roles over or get up to take a piss. It's hell boy, and the Loups'll lead yuh right through it."
Al "Wolf Pa" Kerry, on hunting Werewolves.
>>
Now that you boys know The Seven, it's time to educate ya on one of the finer points of being a Black Hat.
If they ain't a Hat, they got no business knowin' about the Hats. That's as much for our sake as it is for theirs.
Now, there's a reason that ain't one of The Seven. Sometimes, it just don't work out that way.
Some years ago, this group of homesteaders was having some trouble with their hogs turnin' up dead. Every month, for about a year or so, they'd find 'em in the mornin', tore to ribbons. So these boys take it on themselves to go huntin', thinkin' it was just coyotes or some such.
Sure enough, the hunters found 'em. Made a pretty good mess of 'em, too. Took 'em, still warm and bleedin', into town for a celebration drink over the bodies. What those boys didn't know when they dropped those two bloody hounds on the bar, was that they weren't no coyotes. They also didn't know that werewolves heal up pretty fast, 'less you're using the right kinda ammo.
When them devil dogs came to, they weren't happy. Woulda been a right blood-bath, 'fit weren't for the fact that me an' old Reverend Cole Jameson had just stopped in for a bottle.
You ever find yourself in the town of Wilson, jus' mention me and Old Cole to anybody. You'll find yourself right taken care of, by God.
-Joe "Pretty Boy" Clark
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>>21329832
>take parts from 3 pistols of the same model and make and put them together.
That's EXACTLY what Tuco did though. He pieced together three different Colt 1851 Navys to make one new Navy from the best parts of each.
>>
Probably goin to be early guys, Keep the Seven and have a good one.
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>>21336601
*bed
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>>21336404

I think the general complaint was that that wouldn't pan out as well as it did in the movie.
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>>21337266
Eh, that depends. If you really know what you're doing you could probably make something better, but the difference would really be non-gamable, like many differences in firearms.
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>>21337302
>>21337266
>>21336404
That was my point really, assembling a pistol from 3 different pistols of the same model and make might make a better pistol but they all have the same parts right? Some might be more worn down than others but one would assume that assembling a new one from the 3 old ones wouldn't be terribly different from the former. Whatever if you like that method reflect it in your personal fluff, ain't no thing.

>>21334003
This works just fine. Lets say that luck determines your LP. You get +5 LP for every level you gain and 10 points of LP per Luck point at start. Obviously monsters are the reverse of PCs, they have minimal luck and a ton of Stamina. so they would have like 5 points points of luck, at least 10 stamina, and then you'd start hitting their stats.

>>21333999
Actually that works pretty well, covers all the territories and even gives us an In to mexico proper if the Campaign needs to take a turn in Mexico. Dealing with NeoAztec priests might make for an interesting gam
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"Now some people think the Klan are heroes, let me tell you as a true Southern Gentlemen that that is greatest load of bull hockey you will ever here in your likely to be very short life. I was Born, Raised, and Trained in New Orleans, during the War Between The States I wore the grey and fought the Boys In Blue. I'd rather not get into that, I merely wish to establish my credentials as a Southron.

So moving on let me point out that like most men of my breeding I was angered by the end of the Civil War and sought solace in the arms of one of the many Secret Societies that sprung up after President Lincoln's Assassination (God rest his soul.) I found, much to my displeasure, that this was no place for men of quality toi drink, gamble, and carouse in an attempt to lessen the pain of life's existence. It was instead a den of iniquity, a place where men, women, even children who were deemed "Racially Impure" were sacrificed to dark powers in the hopes of restarting that bitter conflict."

-->
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"Amusingly enough this was something I secretly hoped for, a way to die with honor and courage. I took up my old shotgun and brought my dueling sword with me and I went into that place with a fury I did not know I possessed. Things were actually going quite well, the club was made up of oldsters and young dandy's who'd never so much looked a Union Soldier in the eye. While I shed my blood next to Negro Conscripts in fields far from home they sat pretty in this place and gambled and whored.

Eventually I found myself in the basement, I had slaughtered 12 men with buckshot and blade and the last six lay not ten feet away barricaded into some old room. I felt they could wait so I set about freeing the folk they had captured. Whatever my feelings toward the Negros, Injuns, Chinamen, and Half Bloods they had in chains these were freemen under the Union's laws. (A true Gentlemen acknowledges when he has lost and abides by the terms set by the victor, provided those terms are fair and justified.)

-->
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>>21337856

That's 'dandies'
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"It was while I was freeing an old negro man covered in strange scars and tattoos that it came. With a sound like hell itself and a stench of shit, blood, and fear a great hound tore through the barricade. I yelled out "Run, I shall do all I can!" and I went into combat with the beast. It snapped its jaws at me and devoured my lucky Fox paw medallion and I struck it across the nose with my Saber. That angered it so it pressed the attack. My fine grey suit was destroyed and I lost my silk hat but I managed to stay in one piece. (Which I attribute to the family bible I keep on hand at all times.) Eventually I found my back against the wall. Through out this time the old Negro man had been chanting and begging something in french and a mix of what I presume to be an african tongue and there was a burst of light and heat and noise and the hound was gone. I can only come to the conclusion that his gods heard his plea and saw fit to aid his rescuer."

-->
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>>21337916
so it is, good eye.
>>21337921

"I told the old negro man to go and join the other victims up stairs but he refused to listen and stated that I would need the help of "The Loa" whatever that may be. To be fair the spirits or gods he spoke of seemed to have intervened on my behalf so who was I to correct him?
Anyway we entered the room the last members of the "True Gentlemen and Scholar's Club" had hidden themselves in and found an abbatoir, a place of slaughter, sin, and depravity. A young babe lay on an altar its torso torn open and its blood was collected in a series of bowls made from skulls of various creatures. They seemed dazed and confused and so we put them to the sword without much resistance.

I don't give a damn what the Klan and their ilk say, any man who trucks with the devil and his ilk is no gentleman southern or otherwise. I did my best to put as many of these little black magic circles to the sword and eventualy I found myself here."

Julius Tat, Black Hat
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>>21337991
*Julius Tate, Black Hat, on the Klu Klux Klan and similair groups.
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>>21337793
>>21337856
>>21337921
>>21337991
>>21337999

You, sir, are awesome.
Captcha: ersirugh 1844
By The Seven, that's eerie.
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>>21338050
well thank you Anon for that compliment.

Hnnr, we got the Top Hats/Order of the Tulip for europe and everything east of Berlin is basically monsterville so we've obviously gotta have some monster fighting organizations in europe to deal with that mess.

Methinks the british empire would probably have a club or branch of the army dedicated to hunting monsters, as would most of the old countries. Come to think o fit that's what we stated the Top Hats were...
>>
huh. You know it would be cool to run a league of extraordinary gentlemen style game with this system. Runnin' around the british empire, fightan monsters for king and country...
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>>21338278
Top Hats = British org, unrelated to Black Hats but has worked with them occasionally
Order of Tulip = European org, started in Holland but have spread across most of West Europe, taking in other like-minded organizations in their fold.

Maybe something for Colonial Africa? India? China? Whatever they'll be, the focus should be on the Black Hats, and these orgs are rarely talked about except if they connect to the Black Hats (e.g. they're sending some people over to track a monster who fled to the US, or the Black Hats go abroad)...
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>>21338485
eh you have a pint 90% of the campaigns played in this system will be based in the US, mexico, canada and south america if they REALLY roam far afield.

can't get the image of a bunch of black hats doggedlky chasing a vampire lord around the world and eventually confronting him with a group of Japanese exorcists in old tokyo out of my head though...
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>>21338485
Perhaps we should give the Top Hats a more "official" name and have Top Hats just be a semi-disparaging Black Hat nickname for them?
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>>21338565
that's what I assumed personally. (and I imagine julius tate wears a short, grey silk hat that is much like a top hat, fuck my lack of proper hat terminology...)

Order of the Tulip wa my attempt at an official name...

Uhm Children of the Dawn? Maybe reference Charlemagne or King Arthur some how? Princes of Avalon?
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>>21338485

A Shaolin temple that sends out monks to hunt supernatural creatures, tasked by the Emperor to keep monsters out of China. A Russian Kossack band with a charismatic leader that hunts monsters in the Black Sea region and who venture as far east as Siberia and Alaska
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>>21338565

The Holy Order of Protestant Knights.
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>>21338733
Are they on a mission from God?
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>>21337793
>after President Lincoln's Assassination


Was said president, by any chance, also a vampire hunter?
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>>21338773
I think it's a bit far to state that he went about hunting vampires (or zombies with the aid of a very young teddy rosevelt and some secret service dudes)

However I think it's safe to assume that old Abe killed a fair number of Vampires in his time and funded a branch of the Pinkertons who made it their business to fund and equip monster hunting groups.

>>21338733
Well we could have a group named that but the Top Hats are genteel as hell and are supposed to be somewhat dandyish. (they make up for this by treating their monster hunts like fox hunts and never going after a monster without like 10 armed servants during a hunt) SO yeah...

>>21338686
You know if they hit alaska those russian dudes could have some interactions with the canadian branch of the Black Hats...
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>>21338990

>the Top Hats are genteel as hell and are supposed to be somewhat dandyish

In that case they could have an ironic/understated name, like the Gentlemen's Leisure Hunting Club.
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>>21339073
that works, probably descended from knights and such, a gentleman's club for "modern" monster hunters.
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>>21339143

>probably descended from knights

In the typical British tradition of taking credit for greatness, the club boasts St George as its founder.
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>>21341585
bump

Also, Hell yes.
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Hatbump?
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>>21341585
St. George's Thelogcal Leisure Association?
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"Now let me tell you something about demons, spirits, and ghosts. Demons are "Simple Enough" to kill in that you have to bring around 12 men with fast firing high caliber weaponry to the fight to destroy them. Spirits usually manifest as animated dirt, plants, water or fire and you're going to need something more than mortal firepower to take them down. Ghosts are similar in that you can't shoot, punch, cut or blow them up.

This is why Religion, any Religion, Christianity, Hoodoo, Indian Rain Dances, China Man Psalms... I don't care what it is. If it puts you in contact with a higher power that has man kind's best interests at heart then you want it at your back.

So pick a god, any god, and hope he's listening when you're fighting what lurks in the dark."
Julius Tate on the importance of faith in monster hunting.
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>>21344976
Why do I love that name so much?
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>>21345883
no idea, but it's a nice combination of Silly and Serious so it would fit the setting I think.
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We going to put big foot into this?
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"Man, I've seen some frightful strange things in my time on this Earth but ain't nothin' gonna compare t'the time I saw three of them fellers with the black hats take down a giant bear.

Y'see I was just ridin' along when suddenly this great beast of a bear came roaring out of the trees. I swear that thing damn near must of been fifteen feet tall on all fours. Now I rightly thought I was done fer right there an' then when three of them black hatted fellas came out of nowhere and began unloading rifle and shotgun shells inter this thing. I counted 21 individual shots from the three of them and this bear thing was wounded, ya could tell but if'n you ain't ever seen a wounded bear, they's the toughest mother fuckers on this or any other earth. This thing was like a wounded mama bear on peyote the way it moved. With one swipe of it's claws it uprooted five ponderosa but that didn't scare them Black Hats none they calmly cleared leather with their six guns and opened fire. When the spoke finally cleared and I could see what went down, that bear was on the ground and them boys was cuttin' at it with knives and tomahawks. Let me tell you, I know when it's time to git outta somewheres and I lit out of there like my ass were on fire.'

- Eyewitness account of a Black Hat posse taking down a mad Indian bear spirit.
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>>21346039
Nice, interestingly enough creatures like that have a name "Stiff-Legged Bears" which act much as you'd expect giant bears would act. Good job on the intro though, make a great splat for giant animals section.

>>21345966
Don't see any reason not to. how do we wanna include it? 12 foot tall humanoid, sort of like an american ogre or troll?

That's how I wanna do it.
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Bigfoot, sasquatch, yeti pick a word.

The fact of the matter is they're always large, 8 feet tall at least, 12 feet tall at most. They're covered in shaggy fur that varies in color, black, brown, and white are the most common colors observed. So far no evidence of stripes or other patterns have been observed in these pelts.

The Sasquatch appear to be mildly intelligent and can band together in groups, but usually they roam around a large territory (mountainous or forested territory appears to be preffered.) They don't know how to make fire (and appear to fear it,) though they have been observed using stones as projectiles and bones and sticks as clubs.

They're extremely territorial, especially against humans. They've beenb known to approach human settlers and scream at them, sometimes for hours at a time. They rarely initiate hostilities however until it becomes clear that the settlers in question will not, or cannot leave.

-->
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>>21347243
Sasqautch are omnivours and will eat both plant and animal matter, occasionally one will gain a taste for human meat but this is fairly rare and usually the result of human sorcerors or darker powers. Such corrupted Sasquatch can prove to be quite a terror since they possess their unaugmented cousin's hardiness and also have the aid of some dark spirit. Not to mention a hunger for human flesh. Creatures of this sort can be spotted quite easily since they take to making and wearing souvineers of human skin and bone.

Mostly though sasquatch prove to be a trouble for hunters and settleers since they compete for game, land, and have a tendency to poach the cattle of ranchers. These creatures appaear to have no language or concept of communication other than "go away, this is my territory" or "come here I want to mate."

Sasquatches appear to be solitary, though females are on record for keeping their young around until they can fend for themselves vbefore forcing the youngsters to fend for themselves.
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just gonna steal IndoGents text here...
>Also, maybe there's 7 main 'Forts' of the Black Hats. One in the North (Canada/Alaska), one in the South (Texas and the Bayous), one in the West (Cali, Nevada, Oregon etc), one in the East (NY, Virginia, DC), one in Central (Illinois, Ohio, etc), one in the Mountains (Rockies & Appalachians), and one near the River (Mexico).

Okay I approve of the 7 forts idea, it covers pretty much the whole US and it gives us access to Mexico and Canada for shenanigans involving aztecs, mayans and maybe prehistoric beasties in the frozen north.

now lets say 20-50 people man those forts, researching monsters, developing weapons and training white hats. now that gives us 140-350 stationary Black Hats. I figure the forts are old wooden pallisade style fortresses with a reinforced church and a network of undergound tunnels for research and reliquairies.
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>>21346258

The stiff legged bears are supposed to be mammoths - maybe - but mammoth skeletons are more associated with the cannibal owl than with stories of stiff legged bears.
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>>21348613
Would the Colt Boys, be part of hat 20-50? Or are they a separate organization that simply aids the Black Hats? Since Samuel Colt wasn't a member would his apprentices be?
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>>21348613
Eh, I think it's up to the Dark Man to determine what the Forts really are. They may be full-blown, actual forts, or they may be more like secret hideouts and the like. I myself see the Mountain Fort is like a huge cave, hidden somewhere in the Rockies or Appalachians, the North Fort's entrance looks like a regular cabin in the wilds but with a secret door that leads to the underground Fort, West Fort used to be a ghost town in Nevada, etc.
Heck, maybe the East Fort is in the suburbs or something, a store being the 'front'.
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>>21348800
I think the best base should be west-er. Maybe out in California or Oregon.
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>>21348621
Well its a story of an elephant sized bear dude. These are indians, a lot of them lived around bears their entire lives. If their ancestors hunted mammoths I doubt they'd mistake bears for mammoths. Look at the giant ground sloth, I for one think stiff legged bears are based on legends of an extinct species of giant bear (or a bear like animal) but whatever at this point I guess I'm just being pedantic.

>>21348899
>>21348800
>>21348683
A: I think at least 5-10 of the fort staff are colt boys, alchemists, priests, and a scholar of magic/hedgemage of some sort. Some cultures felt that witches were to be feared and respected but weren't necessarily evil after all.

B: You do have a good point, hidden fortresses make way more sense and would fit with the old west MIB theme. I guess the mountain fort could be in some long forgotten city left there by an ancient native culture, there could be a ghost town fort, hell I can see every building in that ghost town being a defensive fortifcation.

-->
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>>21349186
The one in the south would ba an old plantation, reputed to be haunted but in factr a possession of the black hats.

The north one should be a logging camp or hunting lodge or something I think. lots of rifles and pistols and hatchets and what have you around with a secret network of tunnels underneath.

The on in the east should be a mansion I think, big spooky place, lots of room for secret passages and stuff. Old money, maybe going back to the days of the colonies. But a store front could do I guess. I want to keep some of the MIB stuff but not stick too heavily to it. These arethe late 1800s, not the mid 1900s. Tech wasn't very advanced so isolation is just as important as secrecy.

As for the biggest base with the most personel? Always on the front lines, always where the worst incursion of monsters is coming from. That could be anywhere in the US so the Ringers tend to be on a sort of constant pilgrimage, dealing with whatever trouble pops up and then moving on.
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>>21349186

It's less about mistaking bears for mammoths (native americans, especially the People, are relatively recent to the Americas as well, and wouldn't have seen mammoths) and more about mistaking bones for something else, and certain natives, upon seeing an elephant, recognizing it as a "stiff legged bear". Dunno how true that is.

But mammoth skeletons for the Comanches were more associated with the Cannibal Owl. It's a confusing thing.
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>>21349281
Good point, this stuff can be confusing. In the meantime lets list off our monsters.

Vampires: Pretty much always ugly and inhuman looking, I suppose you could include sexy human like vampires if you really felt the need but that goes against the grain of the setting. Vampires come in two varieties. Zombie style corpses and Intelligent undead with magical abilities.

Wendigos: Comes in two varieties, zombie style creatures (might be human, might be animal) that eat and are never sated, spread a wasting disease that turns their victims into wendigos, can be killed. Greater wendigo are hunger spirits, destroying their body is pointless since their spirit just escapes and continues to rampage. Only sensible measure is to lock the creatures up and seal them away.

Giant Animals: Fairly self explanatory giant animals that are niether good or evil, can be corrupted though.

Saquatch/Yeti/Bigfoot: Ogrie/troll style creature, large hair human, territorial and known for poaching human food.

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>>21349644
Black Magicians: The South is rife with KKK style organizations that practice black magic for any number of reasons. These guys also tend to use pacts to give them the ability to turn into wolves, bears, or other monsters.

Lycans: I don't think "shape shifters with inherited lycanthropy"fits but whatever. We can expand the lore on this if no one likes the "Werewolves are magic users" idea.

Demons/Spirits: There are good spirits and there are bad spirits, demons are bad spirits who possess a physical form and make use of it. They're hardy and powerful and can turn a broken corpse (like say, a skeleton) into a deadly opponent. If you run into a man eating ogre or giant bear out to kill everything in its path it's probably a demon.

so far this is allI can think off the top of my head, what else needs inclusion? Maybe some lake monsters? I can't shake the feeling I forgot something...
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>>21349686
Goatman and the Deerwoman-thing?
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>>21349758
I guess? Oh nasties I think that's what I forgot. But while we're at it.

Deer Woman: Spirit of Nature and Fertility, usually helps out women and tends to be friendly as far as spirits go. Sometimes she hunst down promiscous young men, or men who are violent towards women and turns into a deer, trampling them to death. So as long as you don't beat on women or pointlessly destroy nature you should be fine around this critter.

Goat Man: A spirit described as a cross between a man and a goat, known shapeshifter. Mischievous, has a fondness for fucking with people, more than a few stories feature him turning into people and tricking them into killing one another.

Gimme a second and I'll see if I can work up some d6 charts for Nasties.
>>
Rolled 5, 1, 2, 5 = 13

Okay lets roll on this chart 4 times. Once for head, once for torso, once for arms, once for legs.

1: insectoid
2: avian
3: mammalian
4: reptilian
5: Icthyian
6: roll twice
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>>21349686
As opposition to the KKK, have some Negro voodooers. They don't have to be good guys, just black folk sick of the white man fucking their shit up.

Maybe a few go beyond keeping away the KKK and want to kill all of whitey.
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>>21349827
Okay this nasty has a fish's head, an insect/arachnids torso, a bird's wings, and a fish's legs.

Our creature has an enormous gaping mouth full of pointy white teeth, it has large black eyes and it's head is covered in milky white scales. It's body is covered in plates of chitin and it has a pair of wings which are covered in white feathers. It also has two large limbs that look like a cross between a fish's flippers and feet, they have enormous webbed talons which can eviscerate a man. It long tail which ends in a flipper covered in poisonous spines.

It is twelve feet long and wieghs around 800 pounds.

so does that chart need modification or will it do for our purposes?
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>>21349848
Well the south, if you feel like including say, florida and the guys who come in from the carribean also has pourto riccans and stuff like that.

Plus both the Union and the Confederates employed negro soldiers and indian guides so there's that too.

We can safely assume that there are Magic Practitioners made of up islanders and negros and what have you who oppose the KKK and their ilk and some go full retard and try to set up regimes of one kind or another with backing by dark spirits and stuff.

Oh, and I guess we should include Voodoo zombies while we're at it, but make it more of a general black magic thing so ever necromancer isn't a baron samedi wannabe.
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>>21349884
I think it'll work. Its got enough detail to inspire, but it keeps with the "play it by ear" nature of the game.
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>>21349922
actually I think I should maybe replace that six with "humanoid" so you can have nasties with human features. Otherwise it should work for monster generation.

So we have alchemeists right? Why not include them as enemy types, homunculi and whathaveyou as monsters to face. could also make a good career path since ALchemy was all about making useful stuff, liquids, solids, gasses...

I kinda like the idea of an alchemical treatment for an item that makes it glow in the presence of demons for instance.
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I think we should drop "Fish" from the d6 chart. A nasty is supposed to be nasty, a spawn made of nightmares and hate. A fish doesn't really fit that description.
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>>21349990
"Thats a might nice rifle Franklin, but what makes it glow?"
"Ah, glad yuh asked Smith, this here's Sting, some alchemists did some of there queer alterations to her so now she glows when demon's are near."
"But it's glowing right now..."
-How Smith came into possession of the rifle "Sting"
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>>21350061
Come again?igh
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>>21350081
http://www.youtube.com/watch?v=9t7E4amWDqI
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>>21350095
Touche.
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>>21350063
Is that... Did you just hobbit? In a paranormal western game thread, you put a hobbit reference.
I dont even...
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>>21350263
Yup. Not even ashamed.
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Rolled 6, 3, 2, 1 = 12

>>21350061
Do you even lovecraft? You can't have a horror game without references to fish! However I've thrown in squid and crabs and whathaveyou.

1: Insectoid/Arachnoid
2: Avian/Chyroptian
3: Mamalian/Marsupial
4:Icthyian/Mollusc/Crustacean
5: Reptilian/Amphibian
6: Humanoid
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The nasty has the head of a man and the body and wings of a bat. He has a long, segmented tail tipped with a pincer and two thin exoskeletal legs. His mouth is full of razor sharp teeth and his eyes are jet black.
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>>21350401
Beware it's deadly dust!
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>>21350448
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>>21350501
I don't get it
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>>21350670
Then strike the earth my friend.
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>>21350670

It's a dorf thing.
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>>21350670
Dwarf fortress randomly generates monsters to assault your fortess. They can be pretty nasty, spreading poison via bites, spittle or dust clouds or breathing fire. etc. etc.

The whole dice table for generating nasties bears some (arguably a lot if I'm honset) resemblance to that game mechanic. My Man-Bat-Insect nasty in particular bore a big resemblance to one of the creature's descriptive paragraphs.

Oh right, check this out. It's an elder sign, scrawled out by Uncle Lovecraft in a letter to one of his friends. It supposed to protect you from The Deep Ones.

I think we should put them on Black Hat badges.
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>>21350925

>Dwarf fortress randomly generates monsters to assault your fortess. They can be pretty nasty, spreading poison via bites, spittle or dust clouds or breathing fire. etc. etc.

Or sometimes the cruel god that made them composes them out of material so fragile and in such a fucked up shape that they fall apart upon hitting a wall while fighting a kitten.

True story.
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>>21350951
my first one was an iguana with spines and six legs. He killed my entire fort after we finally hit the caverns so my dorfs had a reliable supply of water. I placed my traps at like 2 AM so they were on the wrong side of the staircase and he was able to just walts the fuck up into my fortress and kill everyone.

But uh, anyway.

How do we wanna deal with massed battles and wealth?

Lets Say I play Julius Tate, a Mildly prejudiced Southern Gentleman who uses his family's fortune to fuel a personal crusade againt the KKK in particular and black magicians in general?

Could I for intstance give him a small plantation manner that's fortified and filled to the brim with old retainers, injins, exslaves and soldiers of various sorts?

Could I give him one or two retainers to help him out during combat, create a sort of Leader character type who sacrifices magic or special combat abilities in exchange for having a few NPC allies?
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>>21350977

Massed battles would probably be handled with two things. The leader or leader's skills - the pertinent ones in leading a battle being Smarts, Charisma, and Luck - and the quality of the men involved.

You can handle it simply by taking those two parameters and doing opposed rolls, while adding or subtracting bonuses due to advantages like higher ground, intimidation, familiar terrain, fortified territory, etcetera.
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>>21351003
This sounds good, maybe a bonus if you lead from the front, but on every roll of a six by the enemy you take a hit?
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>>21350925
>>21350808
Well then, now I feel a might silly.

Anyway, I don't know about Elder Signs, Lovecraft wasn't even born till 1890, we also don't really deal with Eldritch stuff.
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>>21351036

Yeah, something like that. Although I think 'leading from the front' could be handled the way Riddle of Steel does Heroic Actions in a battle. Basically heroic actions are the kind of thing you see in movies all the time, where the hero (inevitable in a Civil War film) rides out to rally the troops or perform some specific action.

Basically when you have your character, for example, 'Lead the Charge' or 'Rally the Men' or 'Attack the Flank', you basically "resume control" and have to accomplish some objective - like fighting some enemies for a time, while the battle rages in the backdrop, or slaying a specific foe - for the action to be successful. If the action is successful, you apply a bonus to the rolls of the side you're fighting for.

It makes for more cinematic and less potentially randomly lethal mass battles, I would suppose.

I'll type up an example:
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>>21351070
Okay, I can see that working well.

Speaking of which, do we still want to handle horses as basically a big Charm? Gives you a boost to stuff and can take hits for you but can die? Like a, let's say, +10LP, +X speed charm?

Speaking of which, how do we want to do movement? Since we have the ranges broken down into Point Blank, Close, Far and Distant.
Maybe Stamina rolls try and close the gap?
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>>21351066
So far all we have is an apparently featureless inverted 5 point star used in much the fashion of a sheriff's badge. No most of those badges at least had "SHERIFF" printed on them and we need something printed on our badges that will identify them as them what fights against the darkness.
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>>21351112

Yeah, horses would basically be a big Charm, especially since the bond between a dude and his horse could be pretty tight. It fits in thematically AND mechanically.

Maybe they can be treated mechanically like charms, but are strictly speaking separate from them
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>>21351123

"Lux"
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>>21351123

I wonder if 'καὶ τὸ φῶς ἐν τῇ σκοτίᾳ φαίνει' would fit on a sherriff badge
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>>21351123
I thought we were doing a 7? Or did I miss that getting veto'd?
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>>21351112
well lets assume for the moment that the vampire you're fighting wants to close the distance and take a few bites out of your arm, so you shoot him a bit but he's still coming. Now there's no reason, if we do this primarily as a story telling exercise with dice rather than a war game, that you shouldn't be able to move after shooting that vampire.

Lets say the vampire has a stamina of 3 and you have a stamina of 2. You'd roll dice, if he wins that challenge he closes the distance by however much the Dark Man feels is appropiate. If we want to get rules heavy we can make it so that each success closes by 1 unit of range. Distant would be range 4, point blank would be range 1. A crit would let you cover however much distance you want to cover.
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Seven-pointed star, single point facing down.
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>>21351159
Seems solid, so a horse would give you a +1-3 Stamina bonus, depending on how good your horse was.
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>>21351146
7 is good but I think we can do better. We wanna be careful with playing card themes because Deadlands basically turned poker into their fuckin' spellcasting system.

>>21351133
>>21351128
Okay explain these please. I don't get Lux, and that string of...I got no clue what that is but if we use the star in the circle model it could easily fit one the circle around the star.

Oh and horses that work as charms has my vote, maybe you could even upgrade them with magic, alchemy or tech (barding.)
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>>21351183

"Lux" is latin for light, and that string of gibberish is the Greek for the first half of John 1:5, which reads: 'And the light shineth in the darkness, and the darkness comprehended it not'
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>>21351133
I see what you did there, Mr. Graham.
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>>21351197
I'd be down with Lux.
Simple, sweet, evocative.
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>>21351164
okay you. Yes you. I want you to get a pencil or a pen, some paper and try to make a 7 pointed star that doesn't look like a sun burst.

If you can manage that please post it 'cause I sure fuck can't.
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>>21351197
okay cool thanks, knew Lux was latin for summat... We'll put that verse on the ring section (It's blaphemous to recite the lord's prayer in a language other than you own, or at least poor etiquite) and "LUX" can take the place of "SHERIFF"
>>
I'm assuming Initiative is done based on Stamina and maybe a die roll?

I'm off to bed boys, Keep the Seven.

Captcha: repopeak death-spell

Apparently the beast of Repo Peak knows a Death-spell?
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>>21351070

The Grand Dragon of the local KKK and his sycophants have rallied their forces to put the former Negro slave community of Freedtown to the torch and gather victims for sacrifice. His men number nearly a two hundred, with darker shapes mingled among the white robes.

Two black hats have rallied to the community's defense and organized a militia of fighting men, numbering 300. George Harbison, senior of the two Black Hats, takes general command of the defense of the community (so we're using his hypothetical scores of L: 3, Sm: 2, and H: 3 for the general leadership) leaving the inexperienced but scrappy Redwood Joan available for a 'heroic action'.

Opposing George is the Grand Dragon as leader with his pertinent scores of L: 2, Sm: 4, and H: 2.

Harbison's men are a band of untrained, but (mostly) brave former slaves, and thus recieve no penalty or bonus, being otherwise ordinary men. The Grand Dragon's forces are a conglomeration of similarly untrained Klansmen - only his assistants are of any note, and aren't numerous enough to make a difference except during. However, Harbison's forces receive a bonus due to their numerical advantage over the Klansmen (we can hash out what specific numerical advantages confer what bonuses) and therefore get an extra die to use during any one opposed roll. The Klansmen get a penalty for wearing all white while attacking a community at night.

Both the Klansmen and the militia choose when to apply their bonus or penalty.
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>>21351379

So we've got our forces arrayed against each other. The first 'round' of battle takes place. The Grand Dragon unveils his tactical mind (he will be rolling his larger Smarts score of 4 in this contest) and has his men fan out and surround the place. Harbison opposes this with his Heroism score of 3, inspiring his hastily gathered, if incredibly large, militia to action.

They roll [this assumes we're still using the Risk style combat],

>First roll

Grand Dragon: 1, 4, 4
Harbison: 2, 6, 1

>Second roll

Grand Dragon: 3
Harbison: 3, 2, 6

The Grand Dragon's attack has succeeded, and his men penetrate into the town, driving Harbison's militia back - but because the Klansmen only won the exchange by 1, the DM adjudicates their victory to be not quite so complete. The cramped fighting conditions and loss in the first exchange impose a only a 1 die penalty on Harbison's militia. Note that neither penalty nor bonus for either side has been deployed yet.

Now it's the turn of Harbison's forces. Redwood Joan's player wishes to counteract the penalty (or in terms of the game one might say Redwood Jane has noticed the predicament of the militia and wants to find a way to neutralize it) and declares that she will be taking a Heroic Action to attempt to shatter a hole in the ranks of the Klansmen.

This Heroic Action takes the form of personal combat: The DM states that in order to break through the encirclement Redwood Joan will have to create a large enough hole. This takes the form of engaging in combat with five klansmen, while the battle rages around them. Since they aren't fighters of any caliber, they flee when wounded.

The Heroic Action is a success, and the Dark Man dictates that there is now a hole in the ranks of the Klansmen. This takes the form of another bonus die.
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>>21351384

Now Harbison deploys his Luck (which the Grand Dragon chooses to oppose with his heroism) and chooses to apply the two bonus dice he has available, giving him a total of 5 dice to roll against the Grand Dragon's 3...


And so on. Of course, both sides still have penalty dice to apply, both of which will be applied in the final contest of Harbison's Smarts against the Grand Dragon's Luck.

Other things could happen during a Heroic Action, of course. For example, one side's Heroic Action could be opposed by a character on the other side, turning the advantage to theirs if the Heroic Action fails... and so on.

If the outcome has not been decided after all three 'leadership' stats have been exhausted, it's the Dark Man's call whether to go at it again or declare a stalemate.
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>>21351003

This reminds me a lot of Diaspora's platoon combat system. http://www.vsca.ca/Diaspora/diaspora-srd.html#platoon-combat
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>>21351371
Stamina+Luck maybe? Luck should be involved its a big thing for this game. Oh, and Keep The Seven brah.

Also see this picture guys? When we get a draw fag (maybe hit one of the threads that pops up every now and again for requests) we need to get one like this for our PDF.

Now here's the thing:
We have to replace the items in the picture with Black Hat related gear, the six shooter's fine as is but maybe we should replace it with a Hard Caliber seven shooter. Those manacles have to go for certain, could take you as long as a minute, perhaps more to remove or put them on a convict. The box could be a reliquary maybe? Oh and the wanted poster should of course be for a vampire or summat...
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>>21351388
>>21351384
>>21351379

And typing that all out gave me a wrist-ache.
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>>21351399

That sounds a lot more tactically focused than this, though.
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>>21351388
>>21351384
>>21351379

Now, the main problem with this system as-is is that it's primarily narrative based. It's less a system to determine who and how many died or didn't, but rather to see who won when and how solidly and then find out the consequences.

It's easy enough to quantify it by assigning a percentage numerical value to each loss. For example, the side that wins by one loses 10% while the other loses 15%, while side that wins by two loses 5% while the other loses 20%... etcetera. That way we take into account that mass combat is almost never bloodless and even if you win, people die.
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>>21351379
>>21351384
>>21351388
I approve of this massed combat system and its use of simple yet effective combat mechanics. Nice one anon.
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>>21351430
so before battle the dark man would jot down how many people their are and do some quick and dirty math with each round of massed combat determing how many Klan Members and Militia Men died during combat.

Obviously if all your soldiers die in combat you lose so making sure there are difinitive victories early one is kind of integral giving our characters good reasons to risk themselves with heroic actions.
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>>21351431

Thanks. It's basically a version of the Riddle of Steel's mass combat system except focusing even more on the important individuals (i.e. the leaders and the 'heroes' on each side) and less on what happens in a day of battle. Also RoS battle system takes like 20 pages to explain iirc.

This way there's a lot of narrative control as to what happens in a big fight. Both sides decide when bonuses and penalties affect them, so someone might decide to stake everything in a big push, or use bonuses to cancel out penalties, etcetera.

In bigger fights (for example, if you for some reason wanted to use the system to reenact Gettysburg or something) heroic actions would have to take into account where, exactly, each hero is, to determine how effective their action is and whether or not another character can counter the other side's heroic action.

Sources of bonuses and penalties can include such disparate things as 'supernatural forces on the other side' or 'troops are unfed' (penalties) and 'morale is high because of a previous victory' or 'troops believe in the essential rightness of the cause' (bonuses). Again, the players determine when those bonuses come into effect, which means the DM takes into account context when resolving and describing the encounters.
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>>21351502
Well obviously this places a loy of weight on the DMs shoulders but this is a very creativity oriented system so that's not a bad thing.

Also your RoS adapted Mass Combat system will be really useful if a DM decides he wants to have the forces of darkness assault a black hat fortress or, as you demonstrated, attack a town. It'll be kind of cool seeing DMs and players try to figure out their penalties and bonuses.

Maybe we should place a fast and loose cap on Penalty and Bonuses that a player can have in Massed Combat? Don't want to anyone to abuse the loopholes after all.



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