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Welcome to the XLVIII installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious
>>
>>36551267

King/Land/Rule: http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
Adventurer's Almanac: https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit?pli=1
Setting Traits: http://pastebin.com/8RRbwMQT
Beast Species: http://pastebin.com/PwVr9VeT (Probably a bit out of date, should move to 1d4chan if we're agreed on the stats)
TRAITS: http://pastebin.com/TJXncd7A
POWERS:http://pastebin.com/pQDDqisU
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: (google doc) 1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
Rumour Mill: (google doc) 17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
Chimera Races: http://pastebin.com/B8SkUwWB (Out of date, needs to be updated)
First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL
Fifth Playtest: http://pastebin.com/TGctR8VA
Sixth Playtest: http://pastebin.com/8wUw2Leg

Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

Playtests are hosted here; https://app.roll20.net/join/585117/yX0x1w

Magic IRC is hosted on Mibbit, network is AsyloIRC, room is #DVVmagic

Experimental new rules for Yzmic Chimeras http://pastebin.com/p2QaTaiB
>>
And to start it off, here's Jafar

THE MOST POWEFUL SORCERER!

IN THE WOOOOOOOOOOOOOOOOOORLD!

------------

Name: Jafar, Sultan of the Desert
Role: Smart
Country of Origin: Agrabbah
Size: Medium
Species: Human
Tier: Hero
---Attributes---
Robustness: 14
Agility: 15
Intelligence: 25
Sensibility: 18
Charm: 16

Will: 8/8

Strikes: 8 + 4X where X is the number of members in the party

---Skills---

Ranged: 7 (16 if using Magic)
Prevent Harm: 10
Endure: 8
Legerdemain: 10
Deceit: 12
Persuasion: 10
Intimidate: 8
Academics: 11
Science: 11
Occult: 18(19)
Insight: 7
Craft: 9

---Traits---

-Prideful Sultan
Every Social Strike against this character counts double. For every double social strike taken, obtain +3 against all attack and intimidation rolls against the character/party that inflicted it

-Don’t You Disrespect Me, Little Man!
+3 to Intimidate if this character has taken a Social Strike in this scene

-Heart of Prometheus
+3 to all rolls involving Occult and Craft simultaneously


-Master Sorcerer
+5 to all rolls involved Occult and any acts of magic. If any other magical users are nearby, add +2 for each. This unit can choose to apply any effect to its magical attacks (Burning, Frostbite, Poison, etc)

-KING
This unit is a KING. It gets +10 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.

CONT
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>>36551309

Forgot image

---------

---Powers---

-Overwhelming Magic
This unit can roll Occult + Intelligence + Ranged in order to deal magical damage

-Conjuration
This unit can use Occult+Craft to instantly produce any sort of normal item. If it’s a magical item, spend a Will Point.

-Change!
Spend a Will Point and select a character. If the character fails the resistance test, Transform that character’s species and size to any other available for 1d6 turns. The target obtains the suitable benefits and drawbacks.

-Change Form
Spend a Will Point. This unit can change itself into any Species of any size and keep its Intelligence, while gaining the suitable benefits and drawbacks. The unit can also choose to simply change its own Size.

-Teleportation
This unit can freely appear in any point inside his territory if not protected in some way.

---Equipment---
-Snake Staff:

+5 to all acts of magic
+5 to Persuasion
+5 to Deceit

Enables “Hypnotism (Mystical)”

Hypnotism (Mystical)
This unit can add his “Occult” skill to his Persuasion or Deceit rolls and/or treat it as an act of Magic.
>>
>page 5

Where the fuck is everyone?
>>
>>36551567
here
>>
>>36551567
We were all furiously writing up petitions to be in Nob's game
>>
>>36551567
Ugh. I'm busy, leave me be!

But still here for questions, etc.


Explosives: how much is not enough, and how little is really not enough?
>>
>>36551673
that's an interesting question. I think I should respond with another question: How much room do you have?
>>
>>36551673
Maybe a sort of exponential growth model?
>1lb of TNT= PH TN20
>10lb,=TN30
>100lb=TN40
>1000lb=TN50
>>
Uh, so, does anybody have anything to say about Jafar? Good enough yo go into the page?
>>
>>36551309
>>36551330
Too busy to look into powers, but: Prevent Harm 25, Attack +41(jesus tittyfucking christ), roughly 28 strikes;

Strong but good. May want to tone down that attack a bit (fuck me in the ass that looks dangerous and he gets 4 actions a round?)
>>
>>36552004

>Wanting to tone down the MOST POWERFUL SORCERER....IN THE WOOOOORLD

Nah, joking, I know what you mean
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>>36551267

HES BIGGER, HES BADDER, HES TOO MUCH FOR THE PC'S!


Name: Paul Bunion
Role: Strong Guy
Country of Origin: Aurora/Wild West
Size: XBOX HUEG
Species: Human?
Tier: On-a-Roll
---Attributes---
Robustness: 34
Agility: 16
Intelligence: 10
Sensibility: 16
Charm: 14

Will: 4/4

Strikes: 20+ 8X where X is the number of members in the party

---Skills---
Athletics: 16
Brawl: 10
Melee: 10
Endure: 10
Prevent Harm: 18
Intimidate: 18
Travel: 10

---Traits---

-Man of the Wilderness
Paul Bunion is a man of the wilderness, literally. Wild creatures dare not fight Paul, and any player character that is a animal must subtract five from endure rolls.

-Mountain Topper
Paul is more a force of nature than a man. He is a literal giant of man, larger than some mountains. He is physically capable of using the entire environment as a weapon, crashing mountains down and diverting entire RIVERS.

-Something in between
If a power or ability affects a animal, it may also affect Paul.

--A good heart--
Although he seems a bit bitter, Paul really does have a soft spot in him for his ox, babe. If players can appeal to his good side, they may add +5 strikes instead of one

--Powers--

-Son of the Aurora
Spends a will point. Paul bunion splits open the earth, letting loose a torrent of the elements upon the target.

--On the shoulders of a giant--
spend a will point. Paul gets +10 robustness for his next two actions.

--Equipment--
Giant axe: +10 melee
>>
>>36551716
A 20 TN attack to dodge is about an average lackey punching you. A full pound of TNT is a lot tougher to shrug off than that. Also, that doesn't take distance into account. Furthermore, that model severely underpowers explosions. Standing in the middle of 100 pounds of TNT is going to KILL YOU. The way we should balance explosives isn't by making them unrealistically weak. Instead, they have three factors balancing them.
1. They are hard to obtain (GM gets to control how much explosives the players get, if any)
2. You have to move them into place. Wiring up a building takes both time and a Mechanics or Science check. Add the fact that carting large amounts of explosives would require a cart or a vehicle of some kind that isn't necessarily very subtle.
3. You have to be out of range when they go off, or die gloriously or have a force field

These factors balance explosives on their own, and making a pound of tnt weaker than a good punch is just wrong. Explosives should be able to kill real enemies, not just cause a strike, and be able to bring down buildings. That really is not enough.
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>no rules for playing a kangaroo
Can someone do that while I fuck off for a bit?

>>36552265
Ah, a villain that is best beaten socially. Might be cool.
>>
>>36552265

>Wild West

>Something inbetween

And all of a sudden he's stomping around for slim, because YODEL-ADLE-EEDLE-ADLE-OOO
>>
What if we make explosives ignore armor and half of whoever's nearby Prevent Harm/Robustness/Agility?
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>>36551267
I need a reaction image of just Genie's face.
>Just get on the carpet.
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>>36552504
That still doesn't make the fact that you need exponentially increasing amounts of explosives to do more damage make sense. I say let the TN of surviving an explosion be up to the GM on a case-by-case bonus. It has a complex set of things that come together to form an outcome, and it's the only way to keep things both rules-light and semi-realistic
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>>36552461
If he doesn't work for Slim then Slim will YODEL-ADLE-EEDLE-ADLE-OOO Blue all the way to the slaughter.
>>
>>36552265

Well, now someone absolutely needs to stat up John Henry

If nobody does it, then I'll do the job. But first I gotta watch the story of Paul, this is the first time I've heard about him
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>>36552762
As a fair warning, you know those giant 500 ft tall red oaks? He cuts those in whole SWATHES at once
>>
I live!
>>36551309
Jafar seems pretty balanced, maybe a bit weak in my opinion (TN25 for Prevent harm is literally lackey-tier), he should be really fucking hard to beat without taking away his genie bullshit. Look to make him more powerful than the Elsa on the wiki by a decent amount. Damn good powers, though. This is all my opinion.
>>36552265
What nation is little Paulie a Villain for?

>>36552338
>100 pounds of TNT will kill you
You underestimate how hard it is for Disney Protagonists to die in circumstances that aren't an epic sacrifice to save the world/true love.
>>
>>36552820

....No, not really, I don't. I'm not from the US, y'see

Although I can think up, and yeah, this is definitely not a guy to be fucked with
>>
>>36552338
>katanas are underpowered in d20
This isn't simulationist. this is narrative-based.
>>
>>36552866
Paul is from the Wild west
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>>36552866
>You underestimate how hard it is for Disney Protagonists to die in circumstances that aren't an epic sacrifice to save the world/true love
Don't forget gravity. Gravity has claimed more Disney villains than the heroes have.
>>
>>36553037
A Disney Hero actually killing anyone on purpose is super rare. They just continually accidentally push them off buildings or let them die in symbolic and meaningful ways that totally aren't their faults.
>>
>>36553095
Speaking of Villain deaths, we need to establish good, satisfying Disney styled villain deaths cause just saying the heroes stabbed him/her/it to death isn't too satisfying or Disney. We do have wiggle room though based off of the brutality that were the deaths of Shan Yu, Clayton, and Scar. I imagine lots of falling.
>>
>>36552900
This isn't weeaboo love of a specific weapon, just the idea that 5 sticks of dynamite should be stronger than a lackey's punch. Saying that it isn't simulationist doesn't mean that we should let explosives all be firecrackers. Giant explosions aren't inherently simulationist, and I just think that bringing down a castle on someone's head should do more than one strike. I don't see what is wrong with a GM-determined TN for surviving traps or explosions rather than a table that goes against the rules-light concept we had for the game.
>>
>>36553141
>we need to establish good, satisfying Disney styled villain deaths

wut? why?
>>
Okay, so I just saw Paul Bunyan's disney short

How faithful to the original tale was that?

Also, funny thing, it was really similar to John Henry's story, too. Man Vs Machine. Except one won and died and the other one lost but lived
>>
>13 left
Kings left to stat:

Grimhilde the Fair Queen of the Mirror Kingdom
Queen La of the Leopard Kingdom
Empress Yzma of the Sunless Empire
Pontifex Immortalis Frollo of the Grand Archdiocese
Tzekel-Kan of El Dorado
Governor Radcliffe of Virginia
Imperial President Lyle Tiberius Rourke of the Imperial Republic of Atlantis
The Huntsmen of the Elite Global Huntsman Club
Chairman Cutler Beckett of the East India Trading Co.
King Louis of the Kingdom of the Red Flower
Bagheera, Lord of the Free Creatures
Mor'du of the Land of the Bear
King Ratigan of the Under-Empire
>>
>>36553228
Literally explained it in the post if you keep reading. Not necessarily establish the deaths themselves but a very high standard than stabbed to death. I wanna see some Lions torn apart by their own pride. I wanna see cowboys crushed to death by rocks. I wanna see witch doctors dragged to hell and evil empresses permanently changed to animals. Disney deaths are dramatic and cathartic but almost never by the heroes hand and if we're emulating the movies then we should follow those standards.
>>
>>36553299
We can't really plan those in advance. They're really up to the players and GM.
>>
>>36553299

Make it so that each villain has a "Karmic Death" that can be activated before they run out of strikes.

Something like, five strikes before they run out the party can burn W Points and engage the Disney Death Scene™
>>
>>36553299
I've tried my best to emulate those, but sometimes fate(and the players) have other plans.No One was dragged to hell, Herr Doktor Von Kaiser was eaten by snakes, the villain in playtest 3 was thrown off his comandeered train, etc.

>>36553348
each villain might be tough to keep original methods for them; There's like, 160 of them. each KING, though, should be do-able.
>>
>>36553348
That wouldn't work for kings like Beckett or Elsa though. Elsa might be a bad example since she's probably not going to be killed most of the time.
>>
>>36552866
I believe Paul was a rough rider who governed the northern frontier of the Wild West
>>
>>36553141
>>36553095
>>36553037
>>36553299
We ALL know how commonly lethal falling is, but the DVV world is intended to be darker than the original Disney one. Heroes would still be heroes, but we don't need to make every single fight have to happen on top of a large pit so the villain can fall in. That works for a movie, less so for a role-playing game. Our heroes will be able to be darker than the standard Disney ones, because they live in a darker world. This isn't going to full grimderp "GRITTY REBOOT" levels, but they will probably kill people, or at least have that option. After all, if you don't have the option to kill, not killing means nothing. Saying "I wanna see this happen" is kind of dumb, seeing as you, as the player, are the one who makes that happen. Putting a cutscene death is just... wrong. We can have a strawpoll if you want, but players need to be the ones doing things, not just the system give them a win button at a certain point.
>>
>>36553404
Just because they're able to be darker doesn't mean they HAVE to be, though. I don't foresee characters like Jerimiah, Sverd or Lazarus beating Radcliffe to death with a rusty crowbar anytime soon.
>>
>>36553404
Not saying every villain but there should be some where they get kicked into the pit of endless despair of their own making. Making it just so that you blast Shan Yu in the face with a shotgun and win is so anti-climatic and not Disney. Not saying that you should make the villains even harder by having to use environmental hazards but there should always be the option to make a classic Disney death happen. I realize it takes extra effort on both the GM and players parts but it'd give the setting the right feel. It may be darker but that makes the karmic, cathartic death all the more relieving.
>>
Oh, by the way I never got around to doing this during the discussion last night, but there was enough talk about Santa Anna replacing Tzekel-Kan in mexico to warrant a poll at least. So put on your voting shorts and decide the fate of Mexico! Poll Closes in one hour

http://strawpoll.me/3118933
>>
Im a newfag to this and I was wondering, is treasure planet going to be included? or are just going to focus on earth.
>>
>>36553506
I can't choose both, this poll a shit.
I WANT SANTA ANNA IN THE NORTH WELL THE AZTECS HAVE THE SOUTH DAMMIT!
>>
If we stat out the three Man Vs Machine american folk heroes, then I vote to give them a trait to reflect that
>>
>>36553569
Mostly Disney animated Canon, mostly limited to WWI at the latest
>>
Heres a proposition: We fuse the Space expansion and the Future Expansion. Is that acceptable? because really, there aren't enough for two separate large scale expansions
>>
>>36553615
To me that sounds like a great idea.
>>
>>36553615
Agreed, just mix the two.
>>
>>36553606
Thanks
>>
>>36553583
Oh fine
http://strawpoll.me/3118984
Everyone go vote again please. I will be disregarding the last poll
>>
Just popped in to the campaign and looked at it, looks like y'all have
>Comically pretty golden-hearted hero figure lkn 4 prncs
>Grizzly yet caring and experienced mentor father-figure
>Weary bandit-turned-saint with the group for unknown reasons - redemption? glory? treasure?
>Ponderous/Mosskin willing to fill the role of spoony bard(?), inevitably causing comical love triangles with hero figure if female (seriously one of you guys needs to play someone good at music with deceit and/or intimidation, for real)
>No one willing to be the smart guy
>Lovable animal mascot

With some form of Smart archetype (Nerd making the butt of party jokes, utilitarian mechanic figure, female mechanic or similar figure to take spoony bard's role in comical love triangle) you'd be pretty close to a perfect fucking group, even if it was six people and not five. I think it's worth it to include every archetype plus a lovable animal mascot though, and six is manageable. Shaping up nicely.
>>
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With the idea of Santa Anna taking north mexico I knocked together this in 5 minutes in MS paint, Not entirely sure I like the way it turned out but it could work for splitting the territory. If nothing else it gives Slim a human buffer so that he doesn't have to worry about magical monstrosities on both of his borders.

I could even see a cold-war type deal between him and Anna wherein they hate each other but both have bigger threats on the other side so they keep mostly out of each other's hair.
>>
>>36553798
>6 players
Plz no

Five is pushing the limits of the plates I can spin.
Also, I'll be deciding who gets to join later, not today. Friday, maybe? Everyone gets to wait, teeth clenched!
>>
>5 votes in the old poll
>2 votes in the new one
Come on guys I know you're still here
>>
>>36553450
>>36553493
I agree that those deaths have their place, but the

>>36553798
I said that I was open to playing any number or roles, although I do like the idea of a music-based character.
Also, we should give a bonus to Humans of some kind. Most Beast Races get a net boost of +2 to a stat with 2 +2 bonuses and one -2 penalty, so humans are kind of far behind. Suggestions to balance this? Traits are balanced between them, but we should have picked up on the attribute bonus earlier. Suggestions for balancing this?
>>
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>>36553864
The party's gonna get screwed over if they don't have some sort of a Smart guy tho.

They'll also get screwed over if ponderous and mosskin don't branch into a musicman charming guy of some sort.

I belieb in you Nob, you can handle six players. just gotta belieeeve


Pic related should be an item that Jeremiah owns.
>>
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>>36553493

I like this idea, with the caveat that there should always be multiple options available.

So I propose this.

Villains are killable via the shotgun to the face. However, there is a second option- a classic Disney defeat. Villain climbs a high object and falls off to their death. Villain causes their own end through vicious stupidity. Villain gets mobbed by the people they have tormented.

A classic Disney death should give a team extra experience points, at minimum, but also has other bonuses.

What bonuses? No idea. But here's my first thought:

Beating a villain in the "correct" way reasserts some of that old Disney hero magic that seems to have failed in this universe- meaning that, every time they defeat a King in the "proper" way, they make it easier to defeat other Kings! This could cause a hell of a domino effect.

Pic related, this thread makes me think of this.
>>
>>36553864

Could you give us the link to the room where we can post the characters again?
>>
>>36553913
Maybe they can bring in an NPC for various smart needs
>>
>>36553913
And one Mr. Bones
>>
>>36553918
That is essentially a morality system for DVV, which we already decided against. Also, it would encourage certain people to act OOC.
>>
>>36553913
That's a cool damn lighter.

>>36553947
Would this actually be viable? We didn't really decide on anything for hirelings but it makes sense that we could hire people to do things if the entire party is stupid, right?
>>
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>>36553913
>>
>>36553913
Not doing 6 players. Combat bogs down, things get slow, etc. people are gonna have to go out of their role comfort zone. Moreover, I'm running another campaign and don't have that much prep time as a result. I'll be picking and choosing people as I see fit.


I'll post the roll20 join link in a bit of nobody else does it.
>>
>>36553993

It's not a morality system, it's really more of a rewards system, but I see the point presented and withdraw my suggestion.

>>36554020

Hirelings should be monofunctional, perhaps? Only able to make good rolls in one trait based on archetype (a Smart hireling can't fight well but a Fighter hireling can't do social actions very well, etc.)
>>
>>36554083
Oh boy.
Hold onto your butts for failing every occult and mechanics check in the entire campaign.

Campaign:
https://app.roll20.net/join/601097/mEiDCA
>>
>>36554113
and we should regulate them in some way other than GM fiat, so the party can't just hire an army.

>>36554133
Solution: Have Strong Guy roll Occult with Robustness, because Muscle Wizard casts Fist
>>
>>36554133
Likely everyone will be making new characters and the campaign group is not first come, first serve. Things will be okay. read: some people will apply but not make it. These people will be sad, but such is life.
>>
>>36554133
Also, we can have a Smart animal mascot.
>>
>>36554190

I don't know who you are, but I will find you, and I'm not sure if I'll hug you or kill you when I do.

Also, perhaps hirelings are limited to one per two PCs, minimum one? That way a party of four can have two hirelings- making it not so terrible.

Perhaps we can excuse it with sidekicks not being allowed to outnumber or equal heroes.
>>
>>36554133
>sverd
>occult

>lovable animal mascot
>occult

>>36554205
but I've grown emotionally attached to Jeremiah, Lazarus and Sverd
I'll be sad if any of them aren't in the campaign.

>>36554216
If Knightfag wants to, I suppose.
>>
>>36554263
I linked to myself, how silly.
The first one was supposed to be linked to >>36554190


>>36554254
A party of Five should also only have two maximum.
>>
>>36554285

One per two PCs, with a minimum of one, should mean a party of five only has two hirelings. (The "one minimum" is for one PC parties.)

What term should we use, hirelings or sidekicks? I'm fine with either.
>>
>>36554328
Sidekicks sounds better and implies more character.
>>
>>36554355

I agree. It also feels more Disney than "hireling", which is very D&D in terms.
>>
>>36553291

Reminder we still need to do this for the PDF
>>
>>36554661

I do one or two kings per night nigga, I already did Jafar
>>
>>36553861
I approve of this map.
>>
>>36555063
I feel that Alameda Slim needs some of northern california and that general west americas region.
>>
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>us trying to finish all the kings in time
>>
>>36555063
More mexico needs to go to Santa Anna, more U.S. needs to go to Slim. Maybe some of the Aurora's land too.
>>
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>>36555392

Dude you think we're even THAT close? /tg/ always gets shit done but let's be honest we move like molasses up a hill in January on crutches made out of matchsticks and old man spines.

This robot is more accurate (and Mega Man, but that's irrelevant)
>>
>>36555619
We move.

Slowly, but we move, like a man wearing irons. We've got the system done. We've got the setting mostly done. We're about to do our first campaign. It's not like we're going nowhere with this. And once my finals season is over I'm gonna start hammering at the PDF.
>>
>>36555372
You sure?
I'd personally say that California should go as much to Santa Anna as possible, that is a historical territory of Mexico after all. General west Americas I think may go to Slim, perhaps a contested area as well were neither faction is really there in force or at least in much power.
>>36555542
I would support giving some Aurora land to Slim, quite a bit more.
>>
>>36555683

Damn right! I agree with you. We're like the turtle from fabled Aesop- slow and steady. Honestly I just kinda wanted to use that megaman pic I had lying around. :D

>Captcha: 789

Really?!?
>>
>>36555619
>/tg/ gets shit done a couple months late
Sounds less cool than
>/tg/ gets shit done

We should absolutely stat up Radclife and Rourke ASAP, though because they're likely to be earlier encounters in the campaign than, say, Frollo or Grimhilde.

By the way, is the campaign really only going to be ~20 sessions? That seems really short for our first legitimate campaign, I'd suggest making it ~30-40 at least to actually spend enough time doing a lot of different things in a lot of different places.~20 seems like it'd be too rushed to get to the end to test how everything from the fluff of every nations to romance subplots to true friendship and beyond. We'd be wanting to get to as many different nations as possible, I'd assume, and spend a decent amount of time in them. Considering how we then need to explore the roleplaying/fluff aspect of each one, ~20 sessions seems short.
>>
>>36555766

>A couple months late

Nigga, we haven't even been one month into this.

We only appear to be mmoving slow, but /tg/ gets shit done like nobody's business
>>
>>36555766
It depends. 20 was a guess off the top of my head. The players will likely not be visiting more than 15 regions, and will be spending only a handful of sessions in each. Also, you realize that we're doing one session a week? 40 sessions is like, most of a year. This project has only been going for a month!
I am gonna need some Alameda Slim Villains, and will need Radcliffe and Roarke in ~10 sessions.
Also, >romance subplots
no promises. I know players too well to be very keen on that.
>>
>>36555863
15 * 2.5 = 37, Nob.

It isn't Disney unless everyone walks out with a soulmate that contrasts yet compliments their character.

Villain-statting guy, your work is needed. Also all our king-statting people.
>>
>>36553760
Okay, here's the latest official map, now with 20% more Alamo
>>
>>36555903
You forget Quasimodo
>>
>>36555903
>15*2.5=37
I know, I'm not an idiot. I pulled that number literally out of my ass.

Also, the first session is probably gonna be mostly dicking around, helping people make characters, setting the stage, getting charatcter art for tokens, etc.
>>
>>36555942
..... Alameda Slim's kinda taking it in the ass, isn't he? he's down to like, 6 regions in total that he actually owns. It's like a reverse Cherrybomb.
>>
>>36555903

It's two in the morning here, I ain't statting no kings until tomorrow.

Rourke is gonna be a tricky one, anyway. He isn't really a big combatant, but the idea is that he is ALWAYS prepared.

Can I just give him a lot of equipment, and basically a power that allows his equipment to be whatever he needs at the time?
>>
>>36555942
Good lord the west is fucked up.
>>36555944
>Madellaine
>>
>>36555981
Wait, fuck. Quasimodo got a soulmate?

Is there ANY Disney protagonist who doesn't have one?
>>
>>36555942
>>36555958
>>36555981

Well, would you look at that!

Now the west is a big a clusterfuck as Europe is!

Frankly, the whole north hemisphere is taking it up the ass, only glorious south america is AT LEAST under only one rule
>>
>>36556015
Grimhilde's lands are pretty stable and well-organized, she's just a good ol' traditional iron-fisted tyrant who hates pretty people.
>>
>>36556015
What I mean is that Slim just lost a ton of importance to the Aurora, which is hardly even a nation-state, and to the creation of a new power. He went from tyrant of the west to Tyrant of Iowa, basically.
>>
>>36556083
I was actually thinking of pushing the shadowlands back east a bit to free up some territory. Make Oklahoma and Kansas dedicated slim territories and have the contested territory be just on the west bank of the Mississippi.
>>
>>36556154
Goddamn it, I leave to shitpost one one thread, and I forget to turn my name back on
>>
I think that the limit of the Aurora lands should be the space between the Charred Lands and the Shadowlands.

Almost as if people were trying to expand into it, but then the firebird attack just once. Then everybody got the memo and backed the fuck down, but they didn't let the Aurora get its lands back

Could give Slim a little more breathing room
>>
>>36556013
From the major animated works?
Merida.
Alice.
Mowgli.
Pinocchio. I guess.

That's all I can think of off the top of my head.
>>
>>36556013
In a shitty sequel they threw together because people cried "waaah! why can't the ugly guy get a gurl?"
>>
>>36556270
Big Hero Six has no love interest either.
>>
>>36556301
Yeah, but it was just an absolutely terrible movie altogether.
>>
>>36556320
It's like I don't even know you. That movie was pretty good.
>>
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Time for a KLR that nobody really asked for.

King - The Queen of Hearts
The Queen of Hearts is the single most vain and short-tempered person within Wonderland, to say nothing of her brutality and bloodthirstiness. Before, the nature of Wonderland prevented anything from coming of her violent outbursts, but since Alice abandoned the it, things have grown very dismal indeed. The Queen's domain now encompasses the entire realm, and her card guards patrol constantly to enforce her flippant rules with deadly force. She expects complete compliance with every rule, especially those that contradict each other because it gives her an excuse to drag people off to the chopping block anyway. The Queen of Hearts enjoys trials and executions almost as much as she enjoys winning at games or being flattered. The only way to be overlooked is to such up the Queen as much as possible. The amount of subjects has been dwindling, however, and the Queen is getting tired of beheading flowers for loitering or fish for jaywalking. Even she has realized that Wonderland is dependent on Alice, and she is sending card guards and bizarre beasts out to the real world to retrieve her. Should Alice be recaptured, the Queen of Hearts intends to force her to repopulate Wonderland with careless subjects to continue her beheading binge.
>>
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>>36556394
Land - Wonderland
Wonderland is a land of wonders, of course, and there is no realm with as much variation. Great forests, endless beaches and seas, corridors and mazes of all kinds, all of which tend to move around when nobody's looking. Navigating through Wonderland becomes nearly impossible to anyone without a guide of some kind. Its inhabitants still scrape by, living the lives they more or less did before, most oblivious of how horrible the Queen of Hearts can be. The Caterpillar is perhaps the only one directly opposed to the Queen's rule, though he is too lazy to do anything about it. The Mad Hatter and the March Hare are annoyed by the Queen as well due to the difficulty in organizing tea time under the new rules, though they are still too engrossed in their own affairs. Others like the Dodo, the Griffin or the Mock Turtle could be helpful if only they cared, but Wonderland is neglected as much by its mad inhabitants as it is by the Queen herself. Entering the land is a tricky business as well. The Rabbit Hole is the one stable portal to Wonderland, though the White Rabbit has no more time or opportunity to stray outside anymore, since he is constantly busy heralding every new command of the Queen. The only other link is the Cheshire Cat, who can pass between worlds as he pleases, but only appears when he cares to, and is notoriously difficult to work with. Alice knows where the Rabbit Hole is, but she has sworn never to return to such an insane place ever again.
>>
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>>36556410
Rule - Every Which Way
Despite the more gruesome changes, Wonderland remains as unpredictable as ever. The landscape twists and shrinks and blooms with no rhyme or reason, and can rearranged itself in an instant. Straight roads can send you back the way you came and twisting paths regularly defy gravity. Doors lead to nowhere and everywhere, hedge mazes operate on Escher physics and some other inhabitants of Wonderland can whisk you off to an even stranger area if you answer a question you didn't even know had been asked. Size is an inconstant factor as well, and players would do well to stock up on Eat Me and Drink Me to stay the appropriate size while traveling through the many strange parts of Wonderland. Players may find themselves caught up in the regular lives of the Wonderland citizens, through obliviousness more than anything, but they can cause unneeded delays. On top of all this madness, the Queen's card guards are bound to run into the players eventually, and they will be quick to arrest the players for violating nonsensical rules, or to apprehend Alice if she is with them. There are few precautions the players can make, only to keep in mind that Wonderland by its nature messes with the head, and only the slightly mad can get by.
>>
>>36556360
Maybe I just need more time to ponder the movie itself, but I just thought it was pretty shallow in comparison to most of the films they work on, which usually have some pretty decent philosophical concepts and meanings behind the plots. I understand it was based off of a Japanese comic, which might be related to it. I was pretty surprised that they didn't finalize a love interest because it's clearly what they were setting up between the protagonist and that Asian chick, especially since it's shipped in from Japan.
That's just my opinion, though.
>>36556394
Adding to the wiki.
>>
>>36556083
Actually, I was beginning to think that if Slim just goes around doing his own thing, he might have nearly no territory that belongs to him alone, while having FUG HUEG swaths of land that is contested due to his just taking out the authorities when they show up, but never sticking around to actually set up a real political system beyond a protection racket.
heck, perhaps instead of having territory he has disputed territory and maybe one region which is where his ranch is.
>>
>>36556438
>disney films usually have pretty decent philosophical concepts and meanings behind the plots

Fucking english majors.
>>
>>36556458
Something like Bagheera's free creatures perhaps.
>>
When is the next DTP?
>>
>>36556201
>>36556083
>>36556035
>>36556015
>>36555981
>>36555981
Okay, so here are some quick edits. I'm not going to paint up the fancy contested lines until we come to a consensus on the shadowland/wild west border because they're hard to draw. Oh and for anyone who wants to edit the map in the future, be sure to draw the contested lines with a pencil tool. Paint tool lines take forever to clean up
>>
>>36556438
I don't know, I thought that it had a good concept of using your ingenuity and wits to solve problems, to not be consumed by vengeance and to not shut people out. It was all pretty surface level, I thought, but this is disney, most of their themes are pretty surface level.
>>
>>36556526
Probably Late Friday night/Saturday afternoon. I've been coming up on finals week so I haven't quite had the time to meditate on the story, but I've got a good idea what I want to do now. I want to finish up the Wild West arc before next week, at which point I'm going to take the next week off writing for finals and start the next chapter when I'm done
>>
>>36555903
> Villain-statting guy, your work is needed.
About that
Nothing's gonna be statted until Saturday, maybe Friday.
For you see, I'm taking my nieces and sister to Disney Land
>>
>>36556780
Try not to get v& while there.
>>
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Holy shit this expanded from that world building thread I lurked.

Fucking hell guys, I leave you alone and this happens.
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Hey guys, Atlantean writefag checking in again. Next chapter's coming along, should have it done by this weekend.

I've been planning on a little aside--something along the lines of a "taste of things to come". Something involving Big Hero 6, San Fransokyo, maybe a bit of Tron, and maybe a bit of The Incredibles tossed in for good measure--something to speculate on what a future or modern expansion to this universe would look like.
>>
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>>36557971
When we reached thread #3, I knew this project was going great places.
Now we only need to finish one last aspect which we are finishing at a snail's pace and we'll have a working beta.

>>36558027
I thought Big Hero 6 was pretty bad too, but whatever. All fluff is good fluff.
>>
>>36558041
I liked it.

I'd also like to point out that we're including Home On The Range, Atlantis, The Black Cauldron, Fantasia, and Dinosaur as movies, and Big Hero Six is better than most of those. (Fantasia gets a pass for basically being a music video.)

>>36557971
Stay a while, and listen!
>>
>>36558088
Yes, but those are some of the worst movies ever made. Except for Fantasia what the fuck man that shit was great. Big Hero 6 sure as hell isn't in 'Home on the Range' tier, but it's far from good. Disney is really quite hit or miss if you ask me, and I just didn't think it was that good. I think they were on-point before this though, every big animated film from the main studio for the last couple of years has been above-average at the least and really damn good at the best.
>>
I'd like to propose the existence of a mythical boat. A boat so powerful, many who know of it consider it to be the origin of the world as we know it. This riverboat appears only to the worthy, always on every river and none until one worthy to see the Origin of All appears. They call this boat... the Steamboat Willie
>>
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>>36558164

I enjoyed BH6 mainly because a more lighthearted superhero flick than most that have come out as of late. I mean yeah, it's definitely a weaker film in Disney's portfolio and doesn't exactly have the pizzazz that The Incredibles possessed, but it was enjoyable for its own little quirks.
>>
>>36555958
He still controls an area larger than the entire Mirror Kingdom. That's pretty good for a cowboy ganglord from Disney's least well-regarded 2D movie.
>>
>>36558685
Down from the entire west, that's a pretty fucking big drop in power.

I mean, if we want to be picky about people who shouldn't have a lot of power but do; The EGHC, the EITC, Yzma (The entirety of south america?), Facilier (Man is severely incompetent), Roarke (Mercenary, no plans to actually rule in the movie), Queen La, Scar (He's a lion, and not even a big one!), etc.

It's just a bit jarring to have this happen so late when there's actually been a decent bit of fluff written about the west.
>>
You guys know this means we need a KLR for Santa, and we have ANOTHER king to stat. Plus five more villains.
>>
>>36558750

Why, pray tell, are we adding in Santa?
>>
>>36558783
Because CHRISTMAS, Atlantean.
>>
>>36558783
Santa Anna.
>>
Any fluff need to be fleshed out?
>>
>>36558797

Ohhh, that Santa.

Does he still have a wooden leg?
>>
>>36558924
All of it, always. Try and avoid the ones with a lot of stuff on them though, the less we have on them, like La, the better for you to write something on.
>>36558930
Probably, i dunno
>>
>>36558783
>>36558791
>>36558797
>>36558930
Plot Hook: Oogie Boogie wants to destroy Santa Anna because he thinks it's another Santa trying to make a new holiday.
>>
>>36559079
A group of particularly pragmatic heroes may just let it happen. It's a way to take out a king without raising their infamy among the other kings in the process.
>>
>>36559211
>not wanting to raise your infamy always
>not wanting cool and personalized nicknames based off your accomplishments and victories
>not wanting the peasants to cheer them every time you walk into a small mirror kingdom village
>not wanting to be famous as fuck

not disney
>>
>>36559250
Don't get me wrong, I agree that wanting to take them all down and raise your infamy is the best way, but if you give a passive villain kill to the players in general there WILL eventually be a party that wants to take it.
>>
>>36559298
Plus, Elsa seems to be one of the most fleshed out kings.

On another note, has anybody else considered due to the frankly insane amount of kings there are and the size of the world map making a large campaign played by 4-5 different 4 man groups to liberate the world and unite it under one banner? Each party starts in a certain kingdom and has to either A. Stage a coup and take over or B. If its a friendly/neutral enough king, befriend them and move on to liberate the world. Then it all culminates with the parties meeting up to take down the big hardly touchable powers like Hades and Him.
>>
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I was thinking about Ratigan. Is he gonna be a joke boss (the problem is discovering he exists and actually finding him, In the actual boss battle you just have to step on him), or are we gonna make him a mighty social warrior?
>>
>>36559638
The best way to make him a serious threat is to make it so the players can only deal with him if they shrink down to mouse size to access the mouse-towns in his under empire, though that's a bit railroad-ey.
>>
>>36559638
>>36559692
Optimally, there'd be all kinds of ways of fighting him. Barrel in full-sized and find that Frobisher left him a clockwork mecha? Shrink down and have a truly epic boss battle with a rat who's the size of a bear? Get the drop on him and squish him? All feasible.
>>
>>36559692
It's not a railroad if you convince the players that it was their idea...

Or, you could just not deal with him. He's hardly a credible threat.
>>
>>36559958
>Nob doesn't care about the mice
He's still an asshole, and it is the player's job to plug up the assholes of the world.
>>
Bump, good night from me.
>>
Gonna try my hand at writing Santana's K/L/R, any suggestion to spice him up a little?
>>
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>No rules for kangaroos
MUST I DO EVERYTHING MYSELF?!
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>>36556641
I was super intrigued by the thoughts of Utah(Mormons) just chilling in Aurora Borealis lands just chilling, and minding their own business. Oh well I suppose. A Porter Rockwell character would be fun to play as in Slim's old west.


>also no updated rumor mill
Sadface.jpg

Pic unrelated
>>
>>36561763
Read history. Look at his Wikipedia page or, much better, a good source about his life. Blow up his bad traits to comical levels and glance his good ones.
>>
Fun fact: Arendelle (arendal) is a real place in Norway and it's not in Oslo. It's also not a city so we can assume it's basically Oslo in a slightly different place.
>>
>>36561782
>>36552356
Kangaroos:
Small to Medium size

Hippity Hoppity: +4 to Athletic checks related to jumping
U Wot Mate?: +3 to eavesdropping.
Born to Kickbox: +2 to Brawl and Prevent Harm checks if you haven't moved this round.

Aw, What A Cutie: +2 Agility and Charm, -2 Robustness
OR
Boomer: +2 Robustness and Agility, -2 Intelligence
>>
>>36563299
Aaaand forgot the name. But how's it look?
>>
>>36563299
Seems nice, but maybe you should add Acrobatics to Hippity Hoppity.
>>
>>36563407
Also, someone should really update the races pastebin with raptor, hedgehog and bee swarm.
>>
>>36563299
Needs a skill rank replacing one of those talents: a reminder that they get natural weapons so their brawl is at +4 base.
>>
>>36559638
He has plans within plans, if you go I'm full sized he will have radios ready for you and your puny minds.
The pcs hanging over a big cauldron woke Ratigan mocks them for thinking they can overcome the Napoleon of crime.
>>
>>36563542
Herm, replace kickboxing with +2 Endure.
>>
Okay, question: could a cunning reptile be represented by high Sensibility but low Intelligence?
>>
>>36564719
No, cunning is intelligence. Sensibility is common sense, world-wiseness, grounded natures, etc. A sensible character is one that has common sense and knows about the world, not cunning. I think.
>>
>>36564719
What >>36564758 said, I'd say more a balance of Intelligence and Sensibility.
>>
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Swines
Size: Small to Large

Natural Weapons (Tusks, Slam) - +2 Brawl
Pigheaded - One free rank in Endure at character creation
Truffle Hunter - +3 to travel rolls to forage
IT'S SO PINK AND CUTE! - +2 Persuasion
OR
Tusker Charge - +2 Brawl when charging into combat, stacks with the size bonus if any

Attribute Bonus:
Grand Old Boar: +4 Robustness -2 Sensibility OR Squeaker: +2 Sensibility +2 Charisma -2 Intelligence

Opinions?
>>
>>36564758
>>36564803
Fair enough.

>>36565098
Eh, Sensibility is the finding shit attribute, and as a wild animal that doesn't have food just handed to it, it's needs its Sensibility. An Intelligence penalty, perhaps?
>>
>>36565186
You're right, I'll change the Sensibility penalty with an Intelligence one. So the two attributes sets will also have one thing in common.
>>
Hey hey;
Long time lurker, first time poster. I haven't been contributing much to the general, but it's looking like you guys need some help with statting up some baddies. Anyone want to give me a direction to go in and I can stat up a baddie or two?
>>
>>36565562
Yep. On 1d4chan there's a fuckton about villains and kings and a bunch of sample stats and powers. Check it out and ask any specific questions here. Thanks for the help!
>>
>>36565562
Well, we NEED Wild West, Shadowlands, Virginia, and the Republic of Atlantis Inner Circles, Villains and Kings statted up because that's where the playtest campaign will start. Be certain to look over what we already have and see if it's easy to adapt, and of course look over the rules but that's a no-brainer.
>>
>>36565600
Already have man, I've done my homework, played around with creating a villain or two and a character once or twice. I was moreso asking which kings/villains you guys need stated up.
>>
>>36565630
Wild West villains, route, and Radcliffe ASAP. That's the most pressing things we need.
>>
>>36565644
Word up, thy will be done.
>>
>>36565644
ROURKE not route.
>>
>>36565630
Grimhilde the Fair Queen of the Mirror Kingdom
Queen La of the Leopard Kingdom
Empress Yzma of the Sunless Empire
Pontifex Immortalis Frollo of the Grand Archdiocese
Tzekel-Kan of El Dorado
Governor Radcliffe of Virginia
Imperial President Lyle Tiberius Rourke of the Imperial Republic of Atlantis
The Huntsmen of the Elite Global Huntsman Club
Chairman Cutler Beckett of the East India Trading Co.
King Louis of the Kingdom of the Red Flower
Bagheera, Lord of the Free Creatures
Mor'du of the Land of the Bear
King Ratigan of the Under-Empire

And our newest arrival

President Antonio de Padua María Severino López de Santa Anna y Pérez de Lebrón of Mexico (General Santana or Santa Anna for friends)
>>
I want to throw an idea out: Stealth is usually Agility-dependant because it involves being careful not to step on a noisy spot, to not hit anything that might make noise, to duck behind a corner when the guard looks your way, etc.

However, this "don't be seen or heard" method isn't the only way of being stealthy. There is another way often employed by crocodiles, large snakes and hunters with access to only primitive weapons. You simply move very, very slowly. So slowly, in fact, that if you hit anything it won't make a noise loud enough for anyone to hear. Combine this with camoflage, and it doesn't matter if your target is looking at you; if he doesn't know to be looking for you, he won't PERCEIVE you.

Might this "don't be perceived" method work as Stealth rolled with Sensibility?
>>
>>36566044
Yeah, that would work. Or, looking for the quietest way through/most hidden way through could be Intelligence. Or persuading people that you just aren't there(a la disney) would be Charm. Really, the only one I struggle to see is Robustness. Most skills have more than one attribute use.
>>
>>36566085
Lifting a piece of scenery to use as mobile cover?
>>
>>36565644
>>36565618

Ok, just completed first Villain. Please give me some feedback so that I can adjust accordingly for future villains and edit this one.

Villains, and Inner Circle for Alameda Slims Wild Wild West: Where the ride never ends

Rico, Bounty Hunter
Inner Circle Villain
Strong Guy

Robustness: 8
Agility: 10
Intelligence: 6
Sensibility: 8
Charm: 10
Will: 2
Strikes: 4+1X where X is the number of players in the party

Skills:
Prevent Harm: 5
Ranged: 5
Endure: 5
Travel: 6
Deceit: 5
4 in all other skills

Traits:

Villain- This unit is a villain. It gains +2 to Prevent Harm and Endure rolls

Definitely a Good guy- This villain gains +3 on all attempts to convince others that he is definitely not a villain.

Mercenary- Gold is what is most important to this Villain. Rico gains +5 on attempts to resist social strikes, but takes double the strikes if offered gold.

Powers:

"Woah, Skittish!" (Unique!)
There is nothing Rico likes less then a skittish horse. Rico may use a Will point to gain +10 on any checks made to subdue or ride an unwilling creature.

"Mother of Mercy, is this the end of Rico?" (Unique!)
If Rico is at or below 2 strikes remaining, he may use a Will point to make another attack with a +5 bonus. (This attack deals double strikes?)

Ride'm!: No matter if it be some strange horse or a bony fish or an even bigger lizard, the character is capable of riding anything able to carry his or her weight.


Equipment:
Atlantean six-shooter- +3 to ranged attack rolls
Leather Jacket- +2 to Prevent Harm and Endure rolls
>>
>>36566174
If only the scenery in question is so large, any onlooker who saw it moving would question their own sobriety.
>>
>>36566174
That... sounds just stupid enough to work, and is appropriately disney.
>>36566218
Or is ridiculously tiny, like a single branch or something.

>>36566180
He's got +19 to Prevent Harm and +18 to Ranged. Looks about right.
>Mother of Mercy
Looks good. Double strikes seems fair.
>Strikes
May want to increase his base strikes by 2 or change X1 to X2, because a party of five can probably dispatch him in one round.
>>
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>>36566174
>>
>>36566231
Noted. Rico's Strikes now read 4 +2X where Xi is the number of players in the party, and Mother of Mercy now deals double strikes
Villain #2

Ben, More then a Cow
Inner Circle Villain
Strong Guy/Beast

Robustness: 12
Agility: 8
Intelligence: 6
Sensibility: 10
Charm: 8
Will: 2
Strikes: 6+2X where X is the number of players in the party

Skills:
Prevent Harm: 6
Endure: 6
Travel: 5
Deceit: 5
Brawl: 5
4 in all other skills

Traits:

Villain- This unit is a villain. It gains +2 to Prevent Harm and Endure rolls

Protect the Herd- All Beasts within 100 meters of Ben have +2 to Prevent harm and Endure rolls

Powers:

I Won't back Down (Unique!)- Ben may use a Will point to activate this song. Ben and all allies within earshot (even those with Tin ear) gain +4 on Prevent Harm and Endure rolls. This song lasts for 5 rounds.

Kraz-ma-Cow(Unique!)- Ben may substitute his robustness in place of his Agility for any roll twice per round.

Equipment:
Cyber-Cow Enhancements: +2 Brawl, +2 Prevent Harm
Horns: +2 Brawl on the charge
>>
>>36566760
Come to think of it, we never wrote up the racial powers of bovines did we?

Anyhow, Kraz-ma-Cow sounds like an interesting power, definitely going to help him out with initiative. But I have to ask: Why Deceit?
>>
>>36566850
Because I blew it and forgot to change it to Music. My bad folks, nothing to see here.
>>
>>36566760
>Prevent harm 20
>Brawl 17+2 from Natural Weapons = 19
>doesn't get one-rounded
Looks good to me. Probably needs to be accompanied by lackies/Mooks to be effective, though.
>>
>>36566910
That was the point of him. Kinda of a tank with a bunch of buff powers for the mooks and lackeys. As such Protect the Herd and 'I won't back down'
>>
>>36566910
Oh, and it's actually protect harm 22 thanks to Cyber-Cow enhancements
>>
>>36566959
Wow, that brings his brawl to 21 and his prevent harm to 22, huh? He's obviously a bit more of a mid-end villain than Rico is.
>>
>>36567629
Yup. And say hello to the last of the (trio? Quarter?)

Smokin' Gun Pete
(And his Pterodactyl)

Smokin' Gun Pete
Inner Circle Villain
Old West

Robustness: 8
Agility: 12
Intelligence: 8
Sensibility: 6
Charm: 8
Will: 2
Strikes: 4+2X

Skills:
Prevent Harm: 5
Ranged: 6
Endure: 5
Travel: 5
Intimidate: 5
4 in all other Skills

Traits:

Villain- This unit is a villain. It gains +2 to Prevent Harm and Endure rolls

Mercenary- gold is what is most important to this Villain. Pete gains +5 on attempts to resist social strikes, but takes double strikes if offered gold.

Master of the Air- Pete gains +5 on checks to remain on his Pterodactyl and has +2 Ranged while airborne.

Powers:

Ride'm!: No matter if it be some strange horse or a bony fish or an even bigger lizard, the character is capable of riding anything able to carry his or her weight.

Shot Down, Shot Down (Unique!)
Smokin' Gun Pete may use a Will point to make a single ranged attack with a +5 against any flying enemy. If this attack hits, the target is knocked out of the air.

I need a ride!
Pete may use a will point to be immediately picked up by his pterodactyl mount

Equipment:
Parachute Hat- If Pete is knocked off his mount, he may use his hat to slow his descent
Rooty Tooty Point 'n Shooty- +2 to Ranged attack rolls

Pterodactyl

Robustness: 12
Agility: 12
Intelligence: 4
Sensibility: 6
Charm: 6
Will: 1
Strikes: 6+2X

Skills:
Prevent Harm: 6
Brawl: 5
Endure: 6
Travel: 5
Intimidate: 5
4 in all other Skills

Traits:

Villain- This unit is a villain. It gains +2 to Prevent Harm and Endure rolls

Master of the Air- This villain gains +5 on checks that concern flying, and has +2 Brawl and prevent harm while airborne.

Powers:

Aerial Bombardment:
This Villain may use a will point to make a Brawl attack against any character with a +5 modifier. If this attack succeeds, the character is picked up and can be dropped on any other character.
>>
>>36567629
Do you think his brawl should be brought down? All I'd have to do is drop the +2 brawl from Cyber Cow enhancements.
>>
4 Wild West villains in a single thread.
Damn well impressive.
>>
>>36568076
Thank you
>>
>>36567898
Interesting. I'd have to see these in action to judge how they'd actually work.
>>
>>36568215
I'll take that.
Is 4 enough for you for now?
>>
>>36568235
Yeah, should be good for the ol' wild west romp I've got planned for the next 3 sessions. Thanks.
>>
>>36568266
It's no problem. Any preference for the next group of villains?
>>
>>36568292
Stat Radcliffe and Rourke first. Maybe that one villain from Arendelle if you have any ideas.
>>
I think it's about time that we put the Beast Races on the wiki.
>>
I had nothing better to do so i updated the beast races pastebin.
Did I miss something?

http://pastebin.com/Zccwvi8a
>>
>>36569137

-GIGANTIC- +4 Robustness, increase Robustness cap by 2, +4 Brawl rolls when running into combat.

CARNOSAUR
Size: Giant, occasionally Large (Small male Allosaurus, etc)
Impossible Strength: +2 to Robustness Cap
Attributes: +2 Robustness to stack with the +4 for Giant, for a total of 12 of 14.


it should be 12 out of 16 when you factor in Impossible Strength
>>
>>36569311
Shit, I knew it. I'm gonna wait five minutes or so for other corrections before updating again.
>>
>>36569311
>Bears
>Size: Large
>Thick-Hide- +2 more robustness on top of Large bonus, increase Robustness cap by 2.
>Attribute Bonuses: +2 Robustness, +2 Sensibility, -2 Intelligence

Is that redundancy or do bears get +6 robustness from the get go? Isn't that a little excessive, considering they already get +2 Sensitivity and a nice bonus to Endure and Travel? Also why are great cats the only race without an attribute penalty?
>>
>>36569518
That would be a +6, which does seem like a bit much.

On a related note, this is a Carnosaur I statted out that has gotten 4-6 Lessons, depending on progression. I could have this guy out by the second session, easily. I made him as a demonstration of something that must be fixed:

Name: Scary the Munchkin
Role: Strong Guy
Country of Origin: Dino Island
Size: GIANT
Species: Carnosaur

---Attributes---
Robustness: 16/16
Agility: 12/12
Intelligence: 4/12
Sensibility: 6/12
Charm: 6/12
Will: 3/3
Strikes: 3/3

---Skills---
Athletics: 3
Brawl: 6(10)
Prevent Harm: 4
Endure: 3
Intimidate: 6(17)

---Traits---
Slicing Teeth: +2 on Brawl and Melee rolls using natural weapons.
Bull Charge: Make the bonus +2, and stacks with Giant Size bonus for a total of +6 on a charge.
Impossible Strength: +2 to Robustness Cap
Meow: +1 Intimidate
ROAR!: +7 Intimidate
---Powers---
Tyrant's Roar: Spend a Will Point to gain +10 to an Intimidate roll, and it affects everyone within a hundred meters instead of one target.
-Quick Draw King
You may always make one attack in the surprise round, and never suffer penalties in the surprise round
---Equipment---
War Paint: +3 Intimidate


For the cost of 1 will point, he can make an Intimidate check at 4d6k3+43 against everyone within a hundred-mile radius. Keep in mind, he's Zero tier, and just has been through one session.
>>
>>36569706
Oh, and he just has a 4d6k3+26 secondary arttack with his Brawl (4d6k3+32 on a charge) in case his opponents aren't intimidated by him (i.e. are undead or otherwise immune to social strikes)
>>
>>36566180
>>36566760
>>36567898

>4 in all other skills
This rustles my jamboonies and I have taken it out. Added all three to the wiki, though.
>>
>>36569937
Sorry, I just found it easier to put it up that way.
>>
>>36569137
Someone should also update the chimera pastie with the new races.
>>
Did we ever decide what Ratcliffe's stats would even look like? Hard to settle on numbers without consensus!
>>
>>36555942
Wow, whats with giving a whole chunk of the west to the Auroa? It has WAAY more land then it needs, and its going into the great plains, a place with little to no forests. The Aurora was good as it was.
>>
>>36556641
That is a lot better, especially since his win-condition is to own all the west
>>
>>36570567
Probably similar to Alameda Slim but without the yodel. Ideally he should be one of the weakest Kings, the problem in deposing him should be in actually getting close and dealing with his henchmen.
>>
>>36556458
But one of the main points of the West is that it is a good place to start up. Giving it to the Aurora or Facillier is the worst possible out comes, because now players only have Virgina and alantis. I would prefer the lands that the aurora ate up be returned and perhaps more land for mexico.

Until more fluff is made for both santa anna and the Aurora, then they shouldn't be infringing on a more fleshed out nation
>>
>>36570702

But what about his freaky hulking out thing? Though I like the idea that he's mostly a social/intellectual threat, he still ought to be able to throw down once the fight comes around. He's not a master of combat like the Black King or, God forbid, Chernobog, but he should be a credible problem for a low-level party.
>>
>>36570804
He's still ultimately a rat. I support the other guys; keep him a semi-credible threat (no one can solo him), but his strength should be social/intellectual and his henchmen.
>>
>>36570857

And the cat, if you shrink down to his size, I guess. Alright, we'll arrange things that way. High social, mid intelligence (remember he's a good liar and inventor but he's not on Basil's level mentally), but only a decent threat in a fight, somebody two or three PCs could take with little difficulty.
>>
>>36570885
>>36570857
>>36570804

Wait, are we talking about RATIGAN, the actual rat or RATCLIFFE, the human governor of Virginia?
>>
>>36571175

I was talking about Ratigan, but got him mixed up like Ratcliffe like a moron.

Ratcliffe shouldn't be too hard. He's not that great of a fighter, he wasn't that clever (being half exiled out of Britain) and just doesn't strike me as that smart.
>>
>>36570885
Yes but he's almost there, I'd say he has among the highest smarts of the characters in the setting personally.
>>
>>36571227
Just remember, he is going to have very nice equipment, and his extensive bodyguard will too.
>>
>>36571288

True. Ratcliffe should be like a wolf pack- he's not that much tougher than his minions, but there *also* not much WEAKER than he is, so it's like a boss fight as a whole group.
>>
>>36569706
Hundred METER radius, Pond. Off by a factor of ~1000 there.

And yeah, Carnosaurs are rife with munchkinry problems -- I've got a secret build that could three-round Facilier at ~20 lessons.

>>36569518
Thick Hide was supposed to be just Robustness Cap +2, the +2 to Robustness was before I decided to grant each beast species attribute bonuses.


Great cats have no attribute penalty because they were the first race designed, and it shows. They should probably get a -2 to Intelligence, but that makes the BOOK TIGER harder to achieve.

>>36569137
>>36569390
Can't help but feel like we're missing a few races here, but it looks correct otherwise. We should really just upload them to 1d4chan on a separate page, or something.
>>
>>36571767
Sorry, mistyped
>>
Beast Races pastie 3.2

http://pastebin.com/PNKBKU6G

Fixes:
>Cleaned up some grammar and syntax errors
>"Standardized" the template

Balance:
>Removed Robustness bonus from Thick Hide
>Gave Great Cats placeholder penalty
>>
>>36572062
Thank you. I'll work on getting a working 1d4chan page up later.
>>
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Alright, I'm gonna have some fun here.

MAKE WAY FOR JOHN HENRY, JOHN HENRY, JOHN HENRY WAS A MIGHTY MAN!

--------

Name: John Henry
Role: Strong Guy
Country of Origin: ?
Species: Human

---Attributes---
Robustness: 22
Agility: 11
Intelligence: 12
Sensibility: 14
Charm: 11

Will: 7/7

Strikes: 10 + 3X, where X is the number of members in the party

---Skills---

Athletics: 15
Melee: 12
Prevent Harm: 15
Endure: 17
Insight 7
Craft: 11

---Traits---

-I'll Die With This Hammer On My Hand
If this character is using a hammer, obtain +3 to all tasks involving it.

-Let Me Show You How It's Really Done
+2 to combat or opposing rolls against the foes if they are using the same type of weapon or combat style.

-Honorable Challenger
+2 to Melee, Brawl and Prevent Harm while engaged in one-on-one combat.

---Powers---

-My Word is as Good as Law
When swearing any sort of oath or making any sort of promise, you may spend a heart point to gain a +5 bonus to any checks you need to directly fulfill the oath or promise.

-Steel Drivin'
Spend one Heart Point. Gain a +5 bonus for the next five non-combat physical acts of strenght

-Mighty Man (Unique!)
Spend a Will Point. This unit can carry on for one more round after running out of Strikes. Can be used multiple times.

---Equipment---

20-Pound Hammer
+2 to Melee
+3 to Craft
>>
>>36572959
What country would he go to? The Shadowlands?
>>
>>36572973

I think so?

I think people made two stories for him in this setting: He challenged an Atlantean-crystal powered drill to a race through the mountain, or he made a deal with Facilier that he could drive down more spikes than one of his Friends, and Facilier poked his heart with a needle halfway through. He won anyway.
>>
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>>36572062
>went fact-checking
>Male saltwater crocodiles typically the high end of large and low end of Giant, between 14 and 17 ft, 880–2,200 lb. Can grow up to 22 ft long and 4,400 lb.
>Biggest male Bush Elephant ever shot was 13ft tall, placing it in the Large category. However, it was well over 3 times the weight of any saltwater crocodile.
You know, I'm not complaining that I can start the game with a Robustness 14 crocodile, but I am complaining that I can't start it with a Robustness 14 elephant. Who else is up for evaluating size category based on mass?
>>
>>36573111
I'd gladly help you mate, but where I am now it's 2am and I'm really tired. Maybe we could try calculating the BMI of an average specimen?
>>
>>36573111
>>36573327
This sounds much more difficult than a size-based size category.
>>
>>36573327
>>36573350
BMI does sound like too much work. I think wee should say that anything between 400lb and a ton is Large, and anything over a ton is Giant.
>>
>>36573460
>a 1x1 tiny inch of a collapsed star is huge

retarded
>>
>>36573460
>>36573111
I... don't think realism is the problem here. We're going with disney sizes for animals, not what they actually are like.


Also there are humans over 400lbs, but they still shouldn't be Large.
>>
>>36573483
>collapsed star
Nigga cool it, we're saving the space shit for the expansions.
>>
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>>36573111
>>36573327
>>36573460
>Eric Garner would be 'large'
>>
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>>36573501
If it's a human that isn't 400lb on account of being an obese fatass, he deserves the same sort of Robustness bonus a bear would get. That's my opinion anyways.
>>
>>36573692
Though it should be said that a player should only be able to play a character that is within one or two standard deviations of their species weight for the purposes of size categories.
>>
Honestly, I still prefer the size-based system a lot more. Maybe we could just review Elephants.
>>
>>36574106

Yeah, let's just make a fix of one element versus an overhaul. Change Elephants and maybe Crocodiles, then the system works pretty well.
>>
Alright, king-statting guy here.

I can try to stat Radcliffe, but I have never seen pocahontas before (Yeah, I know, I was a stupid kid alright?)

What do I need to know and what should I give him?
>>
>>36574482
Guns, sword, heavy armor, high charm, respectable robustness.....agility, intelligence and sensibility questionable.
>>
>>36574482
He's a fat, likeable fuck with Colonial tier equipment and a hate-on for 'lesser peoples'. He's not personally dangerous, but his henchmen should be numerous and well-trained/armed.
>>
>>36574504

Can I give him a trait that gives him a penalty to Insight when gold is concerned?

All I know is that he had dosh fever
>>
>>36574482
>>36574520
He's a very charming guy, capable of rallying people around him for the most part, and he's a capable fighter as well. Probably not that fast, really hates indians, really loves gold. His main strength should be in the people behind him though, not himself. Traits to add and strengthen mooks/lackeys should be there.
>>
Should I give him Slim-level skills?

Because I'm used to giving Kings 10+ skill levels but Slim only has a 10 in Music, and I think the levels shouldn't be TOO far off
>>
>>36572973
Could be to Slim if he doesn't have enough villains. Slim's driving a herd of cattle/buffalo 10,000 strong vs Henry driving a railroad to the same location. Henry won but Slim could not just let a man like Henry die so he used some exotic creature's essence to revive Henry. Gave him land to rule over and so-on and so-forth.
>>
>>36574635
They have about the same strength in general. Basing him off Slim's stats is probably a good idea, just with focus on different things.
>>
Are colonial rifles flintlock? As in, need to be manually recharged after every shot?

Almost done with him folks, just giving him equipment
>>
>>36574981
They are muskets, not rifles. Rifles are way after the 17th century, and much more advanced. They are flintlock, however.
>>
>>36575022

My bad. I'm not very good with weapon types

So, +3 to ranged for the rifle and +2 for the pistol, but must spend one action to recharge?
>>
>>36575053

Did we implement anything about reloading?
>>
>>36575065

If I remember correctly, Crossbows are a +3 to Ranged, but you must spend one action reloading after every shot.

So I'm thiking about:

Flintlock Musket: +4 to Ranged. Loud. Must spend one action to reload after firing

Flintlock Pistol: +3 to Ranged. Loud. Must spend one action to reload after firing

How's that sound?
>>
>>36575108
+3 and +4 are really high. It should be +2 and +3.
>>
DOSH DOSH DOSH DOSH

GOLD GOLD GOLD GOLD

SAVAGES, SAVAGES

--------------------------------

Name: Governor Radcliffe of Virginia
Role: Charming
Country of Origin: Colony of Virginia
Size: Medium
Species: Human
Tier: On-A-Roll

---Attributes---

Robustness: 13
Agility: 10
Intelligence: 9
Sensibility: 8
Charm: 17
Will: 3/3

Strikes: 5+ 3X where X is the number of members in the party

---Skills---

Acrobatics: 5
Athletics: 7
Melee: 8
Ranged: 9
Brawl: 8
Prevent Harm: 8
Deceit: 9
Persuasion: 12
Intimidate: 7
Travel: 6
Music: 5

---Traits---

-Commander
The bonuses this unit obtains are also applied to all present allies, if still loyal.

-Brothers in Arms
+1 bonus to combat rolls for every allied character using either the same type of weapon, or coming from the same homeland.

-They’re Not Like You And Me!
+2 to all combat rolls against characters that do not come from the same homeland, are from a different species, or have any strange or exotic characteristic from the character’s point of view.

-Master of an Army (Minor)
This unit can summon mooks and Lackeys to aid him in battle.

-KING
This unit is a KING. It gets +10 to Persuade and/or Intimidate its servants to do anything if opposed in some way, and can automatically make them obey if nobody is trying to incite rebellion among them.
>>
>>36575133
Twohanded gunpowder weapons are +3 at least. We've had this argument before, it's retarded, but anon chose it.
>>
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>>36575189

Forgot image again.

.

---Powers---

-Quick Draw King
You may always make one attack in the surprise round, and never suffer penalties in the surprise round.

-Ever Thought about Unionising?
Affects a group of enemies that serve some sort of leader. The leader must be absent. You are able to identify and explain that they are being mistreated. Chance of a Social Strike against each individual targeted.

-Prideful Governor
Social Strikes count double. For every double social strike taken, obtain a +3 bonus to all combat and Intimidate rolls towards the party or character that dealt it.

---Equipment---

(Great)Colonial Armor: +3 to Prevent Harm

(Great) One-handed Sword: +3 to Melee

(Great) Dagger: +2 to Melee

Flintlock Musket: +3 to Ranged. Loud. Must spend one action to reload after each shot

Flintlock Pistol: +2 to Ranged. Loud. Must spend one action to reload after each shot.
>>
>>36575189
>>36575210
Looks pretty good, but you should specify how many mooks/lackeys he can summon.

I also think the idea of Radclfife having Ever Thought about Unionizing is cool, making party sidekicks or friends turn against the party is a cool idea.

Pretty damn good in general, if you ask me.
>>
>>36575248

Aw shucks m8, just doin' me part.

I was incredibly inactive on all the crunch discussion, so I might as well get my ass moving and contribute on the statting
>>
>>36575189
>>36575210
Looking good, though I question the flintlocks. YES, they are appropriate to his time period, but Radcliffe's just sitting on a huge pile of cash and there's all these other guys with more advanced weaponry around, so don't tell me "Mother of God, I'd better acquire some of these powerful weapons before those filthy redskins do!" never crossed his mind. Now I'm not saying everyone under his command is going to have Atlantean miniguns, but I am saying that maybe Alameda once sold him a gatling gun for him to use as a surprise trump card against anyone trying to take him down, and ol' Slim threw a few shotguns in to sweeten the deal.
>>
>>36575675
>give radcliffe a gatling gun or a shotgun

stupidest thing i've heard all day

Different regions generally stick to their own weapons. Otherwise we'd have places like the pontificate or the mirror kingdom walking around with stolen arendellian or western rifles, which is retarded.
>>
>>36574482
just watch the movie online
>>
>>36575713
Hey, I'm not saying you're going to see rank-and-file troops packing cartridges, I'm just saying a wise King takes advantage of the chronological clusterfuck and geographic proximity to acquire a few "insurance" pieces. And it's better if he's the only one in his kingdom who possesses such 'insurance'; the better to surprise anyone who attacks you.

Maybe. It's not a hard and fast thing.

In any event, I think Radcliffe should have something nasty he can whip out when backed into a corner. A cannon might do, but that takes a long time to reload.
>>
>>36575844

>Implying you need to reload when you can move to the one immediately on the side
>>
>>36575844
I think anon's point was that by letting Kings take the best weapons they can get their hands on, we would take away their flavor.
>>
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>>36575902
Please disregard all previous statements, this is clearly the superior option.
>>
>>36575923
This.
If every King has an Atlantean super laser canon of death, no one does. knowwhatimsayin
>>
>>36575923
>>36575965
I never come up with good ideas this late at night anyways. Radcliffe playing Duckhunt with the PCs and a dozen cannons is clearly better than a gatling gun (which still might make a fine trump card for Slim)

So, perhaps we should establish exactly Radcliffe is making all than dosh, since there's no gold in Virginia. Off the top of my head I can think of furs, trees large enough to be used for the masts of ships and slaves.
>>
>>36576040
Historically the cash crops that he could be producing are tobacco and cotton, but only if the cotton gin has been invented or otherwise it's nigh worthless.

Timber is good for the northern section, there's good coal mining if the atlanteans care about that, and there's some iron in the south IIRC.
>>
>>36576040
There's no Gold, but there is an insane amount of natural resources he's canonically exporting, and very good soil for farming. Trees, Coal, Silver, Copper, etc.
>>
>>36576098
>>36576095

Wait, just a thought.

Since he IS the current owner of the east coast, does that mean that Paul Bunyan washed up on Virginia?
>>
>>36576115
Wait, no, better idea.

Paul is Virginia's Bonus Boss

John Henry's the Old West/Shadowlands Bonus Boss, low level one, but y'know

We did have a lot of overpowered-but-fun bosses made lately, so we might as well give them a note on the system and say that if the GM wants to have some fun, he can use those in their respective areas
>>
>>36576115
Earliest recorded reference puts him in North Dakota. Exactly who owns North Dakota?
>>
>>36576287
Bonus boss?
>>
>>36576354
The Aurora, thays why I statted him as a some sort of Demigod of the Aurora. But north dakota is definitely closer to the west than the others
>>
>>36576365

Yeah, you know, that one boss that just kinda sits there doing his thing, doesn't matter to the story, but if you want to you can go fight him?

And then get completelly buttfucked because they are always incredibly OP
>>
>>36576287

I'm not a regular to these threads so I'm a little confused; wouldn't Paul Bunyan and John Henry be heroes, rather than villains?
>>
>>36576383
>Demigod of the Aurora.
>Giant Lumberjack
So he's like a miniature Firebird, in so much as he brings the destruction that must come before there is new growth, that humans have tricked into doing their work for them?
>>
>>36576457

Certainly. It was just a silly fun suggestion, no need to take it seriously
>>
>>36576457
This. At least as an option.

But whatevs because when we're done with this my group is going on a giant quest to setting find all the movie heroes and fix the damage done. It should be easy enough to throw these boss heroes in.
>>
>>36576457
We're not totally sure what we're doing with them yet, we've statted them up but haven't given them a place in the fluff.
>>
>>36576534
>>36576537

Well... John Henry himself had a villain, in the form of the rail-driving machine. What would've happened if he'd lost that competition with it?
>>
>>36576554
Then the slaves who worked alongside him would remain slaves. Pretty cut and dry, that one.
>>
>>36576554
>>36576577
Problem is that there aren't really any slaves. Radcliffe's society is by and large homogenous, the Shadowlands are literally run by a black dude and the Old West doesn't really even have a functioning government. The only place in America where slavery would make sense would be in the Old West, and not in a very large-scale way.
>>
>>36576611
>the Shadowlands are literally run by a black dude
A black dude that views all humans, regardless of color or creed, as nothing but dopes he can cheat, rob and sell to his Friends On The Other Side, mind you.
>>
>>36576611

I recall a debate a while back where we concluded that since animals rule over most of Africa, blacks outside of the shadowlands and the old west a little bit had either been exterminated or ran to atlantis's refugee camps.
>>36576670
Wait that brings up a good point. If facilier sacrificed the entire city of new orleans once, it means black got fucked over even MORE by everyone.

nigs really got the short end of the stick in this setting, even compared to the fact everyone else is suffering horribly. They pretty much only exist in small numbers in various parts of the u.s., damn.
>>
>>36576670

True, but practically speaking he wouldn't do anything that would make him appear to be so much weaker- after all, if everyone else is putting black dudes under whips and chains, it's hard to take any remaining leadership black dudes seriously. He'd oppose it just to make sure that whole racism thing didn't detract from his own cred.

Now he might start a slavery that's non-racist- after all, anybody can put their back into working...
>>
>>36576711
>>36576611

What about those that fled to south america? The boat ride is certainly shorter. And maybe they can, y'know, not piss off the faeries or Yzma
>>
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>>36576711
>Facilier, black voodoo Stalin
>>
>>36576711
He didn't sacrifice the whole city, he only offered them all of the city's lost souls. I assume this means that they rule and pick off everyone who loses their way in life, but New Orleans still exists
>>
>>36576776
>a boat ride from Africa to south america is shorter than one from Africa to atlantis

wut
>>
>>36577219
TO BE FAIR; South America and the Carribean was the end destination of ~80% of the slaves in the Triangle Trade.
>>
>>36577219

Yeah, unless Atlantis is super far north, that won't be true
>>
>>36577243
Yes, but since Yzma and pirates have full control of the region, the Iberians and their slaves never got there. I mean, I assume.
>>
>>36577219
>>36577246

Uh, wasn't Atlantis where Iceland is according to the map?

Because depending on where in Africa you are, then hell yes South America is much closer. Pretty much anywhere not in the far north I'd say, and by then it's Jafar's land and you can live just fine
>>
>>36577413
Atlantis, as the name would imply, is in the middle of the Atlantic ocean.
>>
>>36576577
>>36576611

What about an area where human life, labor, and accomplishments mean nothing in the face of merciless industrial progress? Something like an industrial revolution-era factory, but an entire region.
>>
>>36577704
I don't follow you. Are you suggesting we add in an entire new king without a Disney Villain basis?
>>
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>>36577271
You REALLY don't want any black people in the setting, do you?

We know that New Orleans and the Shadowlands at least have a large black population, and one member or the Atlantean Expedition was black, so there will certainly be a sizable black population there, so unless you want to bring in Mecha-Hitler to take them out, yes, there are still black people in the setting.
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>>36577727
Hey man, it's not my fault that Disney gives all the worst fates to the blacks.

We've already established that there is a decent black community in Atlantis and in the Shadowlands. I was just talking about the Americas in general.
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>>36558737
Why is Facilier incompetent?
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>>36577793
He trusts the bumbling minion WAY too much. Also, he spends half the movie sorta dawdling around Orleans, all the till the end. What exactly was HE doing while the friends hunted for the frogs?
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>>36577774
>Sverd == pure Aryan hero-man
>wants no blacks in setting
>claims that black people are just bad at not being killed.
>claims that white European rulers with absolute power are the best system of government
>Is clearly secretly mechahitler

My logic has absolutely no massive gaping holes in it.
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>>36577842

Making sure Lawrence didn't chicken out AND didn't do anything stupid to the voodoo necklace, I'd guess.

That was quite literally the only thing between him and an eternity being munched on by the Friends. If he DIDN'T pay attention to it when the guy in charge was clearly ten times more imconpetent than people claim Facilier himself is, then we'd have a problem
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Wait a tick.

Africa was always full of people fighting each other, tribes with warriors, vitories and defeats.

What if the strongest ones were accepted into Opar under Queen La's rule? I don't believe that in the entire continent only weaklings would appear. Africa is Australia-lite. If you survive in there then you are pretty fuckin' badass, ESPECIALLY if the lions and hyenas went batshit insane.

This probably means La has maybe the smallest army, but the best warriors in sheer skill
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>>36577873
You got me. I'm actually Hitler in disguise. My secret plan all along was to eliminate all nonwhite races through the naive and kinda stupid but incredibly good-hearted guy who hates killing anyone. My disguise was perfect!

>>36577916
This is a pretty cool idea. I like that there's small surviving tribes of extreme badasses that beat the shit out of leopardmen daily. La doesn't really have an army, though. Besdies the nigh-uncontrallable leopardmen.
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>>36577842
>>36577875
Facilier actually had his shit together. The fact that he didn't go out in the swamp hunting frogs shows that rather than disproves it, as he was able to continue his larger goal while delegating the job of catching people to the shadow demons who served him and were clearly really good at it. He really didn't trust Lawrence, the only times he left him alone was when he really had to, such as when he was impersonating Naveen. He was really a very competent villain, especially by Disney standards. He didn't go after the heroes to the point of destroying himself, he didn't pull a Snow White and the huntsman and not oversee his minions, and he didn't avoid killing his enemies when they were at his mercy unless he had to for other reasons like Scar did. He was actually one of the most competent Disney villains ever, come to think of it. I have no fucking idea how you decided he was the least.
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>>36577957

>small surviving tribes of extreme badasses that beat the shit out of leopardmen daily

Aaaaaaaaaaaaand I've got my new character concept!

Also, this might prove a good starting point for a campaign in Africa where you don't have to be an animal to get a grasp of what's going on.

Those tribes would certainly have their own mystics, and would know that the land is sick because some shit went down. They'd understand that they are not the rulers of that land, but instead the Beast King is. The Scarred Lion. The Shadowmane. The Shadow in the Rock.

They could give the PCs information, or at least their guesses on the issue, and that could drive the PCs to go out and hunt Scar by themselves in human form in the hopes that the tribes could unite themselves and take the territory, making it a friendly area.

Of c ourse, African tribes never fucking got together, but this *IS* Disney. I can completely see the end of the campaign being the PCs, through force of will, friendship and effort showing them all that they should unite against those that are *truly* evil.
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>>36578053

>Get together with tribe of kickass african tribal warriors to beat the shit out of La and the leopardmen, and drive the Hyenas out of the Pridelands

>While the mightiest warriors go to fend off La, the Pridelands party takes the mystic with them, so he or she can figure out what to do once they take down the Scarred Shadow. That is not a land of Humans, after all. It needs a beast king.

>While they are getting closer to Pride Rock, the Mystic gets acquainted with an old, hermit Baboon. They don't ever really talk, just sit there staring at each other for a while before nodding and going their own separate ways.

This would make for a bitching campaign
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>>36578053
>>36578101

And there's our sample campaign for Africa. Nice.
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Alright, we're gonna be needing a new thread soon folks.

It seems like we don't have a lot of people around right now, should I go ahead and make it now? I'm about to get off for the night
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If someone could archive this, I'd appreciate. I"m out

NEW THREAD:

>>36578254
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>>36577725

The villain was relatively faceless, but present. Have you seen the John Henry musical short?
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>>36553404
Trait idea:
BBEG: When in combat with a hero archetype, once this unit's health is lowered to a point where a hit from said hero could realistically kill this unit, this unit is compelled to move towards the nearest edge of a fatal drop and, instead of dying in combat, fall to their death.



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