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/tg/ - Traditional Games


Hey all. It's around All Souls Day time again for us in the PH, which means we have short breaks and long weekends. Last year I made a similar post around the same time, wherein I made a Pre-Colonial Filipino setting (or was it Spanish Filipino? I forget). That has since become a Filipino RPG named Karanduun, which I sold a bit of locally.

I've always been more of a Sci-Fi kid when I was younger. I loved aliens and conspiracies. So (after playing a session of LANCER) I decided that, hey, I can resurrect my Sci-Fi, Space Opera tendencies and make a space-fantasy setting with Mechs in it, like LANCER. Enter MAHARLIKA: a Mech RPG with a foundation on Filipino Myth, History, and Culture. Currently I'm trying to finish the Revised version of the Filipino release done, and then I'll be shitting out the definitive revised edition: a Bilingual Core rulebook (with English rules on the right side, and Filipino on the left.)

Anyway, translating it has been a lonely ideal, mostly because ironically, reading "technical" books in the National Language of the Philippines isn't really a thing (thanks to an English instructional language). It didn't sell very well either locally mostly because the middle-class to the upper class educated folk in the Metro Manila area are more experienced in consuming English shit. They would look at the cool cover art, pick it up, and then their eyes would suddenly glaze over the words when they realize that it's written in Filipino.

And so I'll be gradually uploading things as I translate them into English over here, for free, with some art along the way, because I like doing it anonymously. That's right, the whole shebang, albeit with shit layout. Maybe some anons would read it and find it cool, or be interested in a game, or whatever. First pdf in the next post
>>
why /tg/? well, other than my friend group whom I play with who aren't to keen on reading anything and/or are too busy, /tg/ is the only other place I have RPG conversations with. While I like the local scene in the PH, most of my friends are "designers" as well, who have too many things going on in their lives as well. we're all too busy trying not to die while still being able to play make believe

anyway, /tg/ has been my cradle for RPG stuff for... 7 years now? thanks to the archive, i've managed to get ahold a lot of rpg shit, ran a shitton of games, and played even more. i'll get into "inspirations" of the game in the next post
>>
>>69109695
Oh, I remember Karanduun. I was just thinking about that recently. It's really good. I look forward to seeing you tackle a sci-fi mecha setting.
>>
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The main inspirations for MAHARLIKA were quite a bit: Mobile Suit Gundam, VOTOMS, Zone of the Enders, Perdido Street Station, Star Wars, Pacific Rim, Hannu Rajaniemi's The Quantum Thief, Titanfall, Destiny, and Jupiter Ascending all had distinct science fantasy aesthetics that I absolutely loved and went into the creation of the setting at large. In the end, I wanted to create a gritty science fantasy setting.

But the thing that really kickstarted my imagination for the Mechs (as I've been developing a sort of Filipino Space Opera setting already) was a design made by a Filipino Artist named Jap Mikel, who was also into Mechs, and created a bunch of drawings that was basically: what if Philippine Ironwood and mangrove were possessed by spirits and then became pilotable?

Thus MAHARLIKA, wherein I took that to the extreme, made an entire technofantasy ore that made the creation of ironwood mechs possible, and then inhabited them with "Diwata", think Filipino Kami, as Kami is the closest thing to describe them.

Check out some of the Art for the project, featuring a KOMSA Mech frame (in this setting called Baluti, which is Visayan for Armor): the KOMSA EKLIPSE.

I made the setting around the mechs: how to justify that ironwood sheen, the spirit world-as-internet, the superiority of mechs over other weapons, the existence of giant alien colonizers, the works.

>>69109899
Damn, I never thought people would still remember. Thanks Anon! You can read almost all of the (eventually) translated text of the game by following this thread.

I'll talk either about the mechanics or the lore next
>>
>>69109695
thanks anon, this looks really cool! do you think you can upload the tagalog version too? I want to tease someone a bit
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For the lore part, I chose to set it in a "Galaxy Far Far Away", a la Star Wars, although there might be some nods here and there to our own Solar System. I went full on Science Fantasy, techgnostic, and cyber-animist here: the "Internet" is built upon the Spiritual World, called "Diwa". (which kinda means Essence in Filipino) The Diwa is what you would get if you mixed Quantum physics with the Force: it exists within everything, and within it is also the energy of possibility, known as "Gahum".

There are four main corporations in the setting, each one relating to an existing political or corporate entity in the PH, and each one manufacturing their own line of Baluti

SD-SK is "Sandatang Sangkatauhan", or Weapon of Mankind? Or Human Weapon? Something like that. They're guardians, protectors, sentinels, but also filled with that weird military fascism and trigger-happiness of current Philippine Police and Military

KLL is "Korporasyon ng Libong Linti" which means Thousand Lightnings Corporation. They're the technochurch. What you would get if you mixed an electricity company with the Catholic Church. They have a monopoly over both energy and religion.

GHW-S is "Ginhawa-Sibol", which means "Relief-Sprout or Blossom", a joining of the Ginhawa Union and the Sibol Farmers Association, they're basically maoists/communists that more or less provide work for the working class and the food supply for the Galaxy.

The KOMSA is "Korporasyon ng Sapotspiritung Komunikasyon", which means Spiritweb Communications Corporation. Spiritweb is what they call the Lambat (the Spiritnet) within their corpo-state. They're what you get if you mixed all the service providers into a monolithic, technoninja corporation with control over the Internet and Bitcoin

Pictured: a sketch of the iconic SD-SK BAGANI Baluti, which can also be found in the cover

>>69110253
the filipino pdf? sure! it's currently a beta manuscript right now, so expect weird wordings, but it's playable more or less
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Do you have Bakunawa
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>>69110757
they exist as basically space leviathans, yes. there's even a subversive, totally not the enemy Corp named Bakunawa Armasan (Bakunawa Armory) that use alien bio parts for their mechs
>>
Looks like a hell of a game, consider me interested. What makes it mechanically unique from/better than other mech systems?
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>>69110831
Space leviathans and biomechanical mecha? Sign me up.
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>>69109695

At work right now but this looks rad, good stuff Anon.
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>>69110880
Phoneposting rn so I can't get into specifics but I don't think it has anything that makes it "better" than anything, just different:

I stole some of LANCER's Pilot/Mecha split. Pilot gameplay is more... "narrative", wherein I take pages from Blades in the Dark and PbtA. I once described the split as Persona x Mecha, since one big thing pilotside is the existence of a Social System that can get you benefits while in Missions

Oh yeah, gameplay is split into three "phases": Missions, Trading, and Fiesta, whwrein you roll out on Missions, Trade equipment and gain equipment, and then "get paid" if it were, find or strengthen relationships, and then eventually find another Mission

There are no XP or Level, progression is purely doing Missions to lower your Debt so that you can buy more stuff which you can then use in more Missions. Missions last 1 or more sessions, can take place within entire solar systems, etc. Kinda like the whole of The 08th MS Team

Mech combat is measured in Rounds, Initiative every round to see whose side goes first, then declaration of actions. There are 4e style (end of Turn etc.) effects but they're tied instead to start of round or end of round. some weapons like missiles only hit at the end of a round, letting shooting the missiles down a viable defense

mech customization is three way: "Kalagyo" (spirit AI) that dictate your Role, "Baluti" (Mech Frame) that dictate traits, HP, etc. and then the AGIMAT which are your weapons (Violence AGIMAT), movement systems (Movement AGIMAT), reaction/protocols (Reaction AGIMAT), and Support/Utility (Support AGIMAT) systems (lifted from FFT)

Each mech Baluti has an array of AGIMAT that comes with their loadout. you can mix and match from their. currently the core has 16 mechs, all with 7 AGIMAT each to mix and match, creating your own Mech (no License levels like in LANCER). new ones coming as well
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>>69110423
The mecha is nice, but the axe is awesome.
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>>69109695
>>69109729
>>69110040
>>69110423
Thanks for sharing
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im absolutely down for this
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>>69111126
>>69110880
Getting a bit more into the nitty gritty of things (as this is also the portion which I am translating rn):

Combat is heavily inspired by D&D 4e, adopting a bit of Strike! 's innovations: flat damage, AGIMAT that can give more damage according to situations, less bloated numbers, faster turns, and more emphasis on combat movement on a grid. Difficult terrain, forced movement, and Flanking are all important components. Flanking especially, as it grants Suwerte.

Suwerte and Malas both essentially translate to Fortune and Misfortune, they're Filipinized Spanish words. Suwerte and Malas are basically stackable advantage/disadvantage from 5e. So if you had +2 Suwerte, for example, and you rolled an attack. It would be 1d20 + 2d20 (1d20 per each Suwerte). Roll all of them together and keep the highest result, adding modifiers after. Same thing with Malas. I made it so a lot of Suwerte and Malas come from battlefield modifiers: heavy smoke, obscuring terrain, simple and superior cover, all grant Suwerte and Malas. Of course, a lot of these modifiers also come from AGIMAT that you have equipped. Suwerte and Malas also apply to Maharlika-level gameplay (that is, Pilot gameplay) wherein in place of 1d20s, you use 1d10s.

Pictured is the KOMSA baluti: RELOHERO, the Watchmaker, Time Sentinel, Causation Manipulator, Unspeaking Preacher of the Non-Causal Diwa and the No Name God
>>
>>69112301
Another before I rest:

Also forgot that there was a Corruption Mechanic called "Pagsasapi". "Sapi" is basically possession (and the word is usually denoted to be 'demonic possession') and it's just that:

You see, to pilot a [Meka]nisadong Sandata (Mechanized Weapon) of the NEO variety, which are what the Maharlika are licensed to pilot, you need a Diwata living in your brain, wherein it becomes your Kalagyo (coming from Lagyo, meaning something like consciousness, so Kalagyo kinda means "shared consciousness") and basically a personal AI assistant, and it powers, activates, and then controls the Meka's systems for you while you pilot it.

The catch is, the Kalagyo is still a Diwata, a hyper-intelligent fey god-being of nature: the ritual used to bind it to you won't hold forever. Nothing in Nature holds forever. And so the Kalagyo slowly slips back into its base Diwata form, even with you and the Meka as its devil idol, it still returns to its truth. That's why every standard month, the Ritual of Chaining is required, and must be performed by a katalonan (shaman or spirit medium) to make sure the Diwata stays a Kalagyo.

"Hacking" in the game is termed "Spiritual Warfare", as you are basically contending with the Kalagyo of your enemy. On successful Spiritual attacks, you can cause a variety of effects, according to the AGIMAT you used, and usually they do Fraying (Tastas in the original Filipino version). Fraying is a spiritual phenomenon where the connection made by the ritual of Chaining between the Maharlika and the Kalagyo is forcibly removed, thus reducing the Diwata's (and the Meka's) reserve power sources, called Reserve Gahum (which can only be used by the Diwata, as it comes from the Diwata itself).

Once you reach 0 RG and suffer more Fraying, those points of damage become Pagsasapi Points. Once you reach a certain threshold, the Diwata take over you completely, and the Arbiter (or the GM of the game) gains control of the character.
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>>69112301
Grid-required, I imagine?
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>>69112482
correct, although I might add some sort of option for non grid based combat later down the line
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>>69109695
Always cool to see stuff from beyond my normal horizon of shit I consume. I'll give it a read.
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>>69109695
Filipino anon, I'm a dude from the worldbuilding thread. Are there any english resources regarding filipino culture/mythology/folklore you might want to share?

Thank you for your attention.

PS: great project! I wish you the best!
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>>69112558
Might be nice, grid combat pushed me away from Lancer. You've got something good here.
>>
Good content OP. Please keep it up.
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>>69109729
Nice, thanks.
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>>69110423
>Catholic Church as your utility company
how many hail marys to get my bill reduced?
In all seriousness, are they at least not an Evil Church like usual?
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>>69109695
Cool art.
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>>69109695
>>69109729
Any chargen advice?
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>>69109695
Thanks for your work on this. I first heard about it a month ago, during the last big mecha RPG general, and it sounded interesting just from the translated bits. I'll keep an eye out for the bilingual release.
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Just when I thought /tg/ was lost.
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>>69112931

Not OP, but I found the voluminous works of Damiana Eugenio, especially her "The Epics", to be quite useful in finding unique and prospective Philippine lore to use in my campaigns.
>>
damn you guys, thanks for keeping this thread floating. i'll be releasing the next batch of translated text in a few hours (tonight in my time)

>>69112931
Fortunately for you, most of our academic recordings of such texts are written in English! Since English is the language of the academe here: Damiana Eugenio's PH Folklore series is great, as well as Barangay and Looking for the Pre-Colonial Filipino by William Henry Scott. Stuff by Maximo Ramos is good as well.

For surface level stuff, I recommend sifting through the Aswang Project and Kapit-Bisig (https://www.kapitbisig.com/philippines) and the Ateneo Philippine Epics and Ballads Archive

As for culture that's a bit trickier, but stuff from Nick Joaquin would be good. Modern Filipino Culture is very diffferent, a culture with a very globalized/americanized skin

>>69114934
It isn't, this time, fortunately, although like I said each of the Megacorps are like coins, with goods and bads to them

>>69117648
Not sure, I just tell players that I run this for to think of Space Fantasy tropes: sons of lords, farmer boys, communist rebels. Chargen for Maharlika side is similar to Godbound with the Facts system, and Ex3 with the Treasures system (which is pretty similar to the Intimacies system)

>>69118063
Yea, I think one of my playtest players shared it over there, which was nice.
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>>69119904

Just adding on the culture part. For prehistoric ones, I'd suggest Filipino Prehistory: Rediscovering Precolonial Heritage by F. Landa Jocano.

For the colonial period, you might want to look at Jose Rizal's two novels and the Blair and Robertson volumes, it can be a good introduction to Hispanic Philippines. Post-hispanic, japanese-american occupation period, you can look at F. Sionil Jose's works among many.
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>>69110831
and the minokawa?
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>>69120495
space bird-dragons that eat suns bc they can only sustain themselves through the Energy of Possibility known as Gahum. they burn with the intensity of a thousand suns, and some have even developed entire star systems around them
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>>69119904
Thanks.
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its kinda funny how the minokawa and bakunawa sound and feel similar yet actually unrelated to each other
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>>69109729
Thanks for sharing! Looking forward to reading it.
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>>69123375
they're both causes of eclipse yeah, but they're from two different ethnic groups within the Philippines
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>>69109695
Don't think I don't see that fucking Bepis in the bottom left
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>>69124381
yeah but is minokawa usually depicted eating the sun and bakunawa eating the moon so thats cool
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>>69109695
This sounds fantastic, and reminds me of better days when /tg/ made things. Great job, OP.
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>>69124434
those pepsi tray things are everywhere here esp suburban areas. it's where we put all the beer bottles
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>>69118249
>>69124525
thanks for the kind words bois, I've got more posters here than I expected

have some Meka art while I'm getting back home.
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Heading off to work myself now. Am very interested in reading this when I get back so I hope this one good thread doesn't get buried under shit.
Good job OP, this looks cool.
>>
OP this looks cool as hell, looking forward to reading it through.
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sorry to keep everyone waiting, but here is the the second document, which translates most mech rules all the way until AGIMAT tags. the next few docs will probably what you guys want: corporation and AGIMAT and mech baluti

query: would you guys rather I share pdfs with each of the Corporations + their Baluti/mech frames as separate docs, or just upload them all together?

thanks for keeping this afloat, /tg/. have some halo-halo

>>69111880
>>69113604
>>69123774
>>69126493
>>69127106
maraming salamat, you guys! i honestly didn't think we'd last longer than a day, so that's comfy
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>>69128416
>query: would you guys rather I share pdfs with each of the Corporations + their Baluti/mech frames as separate docs, or just upload them all together?
Whichever is easiest for you to work with, I don't have a real preference.
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>>69128447
I think the separate corporation thing works better so I can take breaks in between as well as give you guys content

gonna go rest now. will upload the SD-SK the next day
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>>69128416
Nice!
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>>69119904
Anyone else have any chargen advice? How did you make that image?

>>69120245
Do you have any other sources on the Philippines, ancient or modern, please?
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>>69132393
Seconded.
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Reading these words made me realize that my tagalog is at an elementary school level.
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>>69132393
OP here, that image is drawn by the artist for the book!

>Do you have any other sources on the Philippines, ancient or modern, please?
A good link would be the Boxer Codex, which is sold over here published by VIbal, although I'm not sure where you can get a copy of it anywhere else. I've been doing lots of study on pre-colonial stuff.

William Henry Scott's Barangay, the Boxer Codex, and Damiania Eugenio's Folk Literature series were big sources of inspiration for me, especially the Epics and the Myths. For modern Filipino and Epics I suggest reading Ibong Adarna and Florante at Laura, two of the more modern Filipino epic poetry written during the Spanish Era.

Vibal Foundation over here in the Ph publishes a lot of cool stuff. They have huge books about the Manila-Acapulco Galleon Trade (which I don't have yet, because of money), a series about how Chinese/Islam/Spanish culture influenced the Philippines, a book about Philippine Cartography, and my personal favorite: the book that features an extensive research about the Anting-Anting and the Filipino Folk Catholicism and the Mysticism that went with it (which has influenced my setting at large as well.) I'm sure they ship overseas, though.

For Vibal (they also sell a Spanish & English version of the Boxer Codex): https://shop.vibalgroup.com

Holding down copies of Barangay is a bit trickier, as it's published by a University Publisher over here, but I'm sure you can find some in Amazon or something.

It should be well noted that Project Gutenburg also has a huge repository for Philippine books, which is great. One of the ones I used alot is Mabel Cook Cole's Philippine Folktales: (https://www.gutenberg.org/files/12814/12814-h/12814-h.htm)

For a more in depth look into Folklore, (and one from a Filipino's perspective) I recommend El Folklore Filipino by Isabelo de los Reyes... which I can't seem to find online, although it is published by UP Press over here.
>>
>>69132393
For more of the Colonial Period, what anon said above is the most of it: the two Jose Rizal books are seminal Filipino works. The tail end of the revolution was also "documented" by Emilio Aguinaldo in what he called the True Version of the Philippine Revolution: http://www.gutenberg.org/ebooks/12996

>>69135352
To be fair, a lot of Filipinos don't raise their Filipino above high school level, and most of it stays at a conversational level due to Filipino not being intelligized and being replaced with English in the academe (you'll see that even the Government works at an English level, creating a huge disconnect between the masses who aren't educated or are good at English despite education [due to the education being shit] and the Government who in all honesty are just a bunch of matapobre crooks right now).

However, the PH is young, so with a new wave of nationalists, I think we'll get there eventually. It's kinda funny that our version of Boomers here in the PH (at least, the richer ones) are a bunch of old people with crippling Colonial Mentality so that they think speaking English is a hallmark of intelligence and prestige.
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>>69110253
Sorry this took so long, but here's the pdf of the Filipino version for the anon that wanted it. I'll be back in a few hours with the next batch of translated text.
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>>69116057
the art is being drawn by a friend of mine, who offered to get on board with the project and we just share revenue instead of commissions. it's working out swell so far. here's a wip he's doing of the KOMSA RELOHERO with the Meteor Gun AGIMAT
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>>69137658
Oh, very nice. There's always just that certain something about a mecha decorated with cloth.
>>
bump
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>>69109695
Looks interesting, I can see some overlaps with some Indonesian mythology, and now I have these ideas about a mecha setting based in SEA. Something something Kurawa clone uprising.
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>>69139799
greetings, indonesian kapatid (TN: that means something like sibling, when used in that manner can mean "greetings, brother!"). yea, PH and Indonesia do share a lot of similarities especially in the folklore

A Mecha setting based on SEA sounds interesting. I personally began this project because of the idea that the "Sea" was Outer Space, the "Islands" were the planets, and the "Archipelago" was the galaxy of the Philippine islands and all that stuff.

>>69138022
Mecha decorated with cloth is the best. It's why I loved Escaflowne's designs
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>>69139829
I can see an alternate setting where the Archipelago galaxy is divided into sectors. So the Lakanate has spread throughout its sector, while the neighboring one could be where the Medangkamulan Kingdom is spreading their influence, while the Wor Asmat warlords and the Apokayan guerilla tribes, among other numerous territories squabble among each other.
Then there is the Khmer Champa sector, where another threat looms - the Kurawa clone uprising.

I am spitballing it a lot here, but I can see something's there.
>>
>>69140017
honestly that sounds really rad. I was planning on something like that: as beyond the Arkipelago, they find other galaxies that harbor sentient life, and then I would base those galactic civilizations on the surrounding nations of the Philippines: an Indonesian one, a Japanese inspired one, etc. etc.

Of course, one of the major antagonists within the MAHARLIKA's "metaplot" are going to be draconic Chinese expies that seek to colonize the galaxy for its abundant natural resources
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>>69109695
>Filipino
Pass. The only thing you “people” are good for is cheap labor and cheap prostitutes.
>>
Finally translated this: attached is the last part before we get into each of the four Megacorps. It details the Lakanate Systems (the sort of, 'generic' AGIMAT) which give AGIMAT for use of any Meka. This is going to be the first look into how AGIMAT are structured, basically.

Next up is going to be the SD-SK doc.

>>69140104
i mean, you're not entirely wrong. nice bait tho.
>>
>>69140092
Yea, that could work. Also don't forget the Indian and Islamic spheres of influence, those are pretty major influencers in SEA culture as well.
I see that the sphere of influences as neighboring galaxies or ancient powerful but fallen empires, whose cultural influence outlasted them. So you can have ancient Vimana mechs powered by mercury being unearthed in a digsite and then being reverse-engineered. Or how a sleeping dragon awoke to disastrous results on a planet.
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>>69112301
>adopting a bit of Strike! 's innovations
DOWNLOADING NOW
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>>69140129
There's still more?
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>>69140223
I got the Indian and Islamic thing yes, but that idea of having actual ancient mechs with those kinds of cultures and cultural aesthetic is absolutely perfect. Will have to include those in lore supplements. so good

>>69140610
Yeah, we're almost halfway through the original Filipino text. a major chunk of the book is, predictably, the mechs
>>
quad mech bump
>>
alright then, last translated batch pdf for today: we delve into SD-SK and its four Meka baluti:

BAGANI - Frontline Interceptor. Medium silhouette. Axe and shield.
MANGANGASO - Mobile Scout Artillery. Essence Bow of Amanikable.
PINUNO - Royal Gahum-Release Fortress. Gahum-Buffer.
GERILYA - All Terrain Trapper. GAGAMBA Unit Spider-Legs.

thanks for reading if you're still reading along.
>>
mech image bump
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will be translating and posting the KLL mechs tomorrow my time. goodnight /tg/

is there any interest in playing a one shot in this? i can probably set something up on Discord if there is
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>>69143926
I'd potentially play test it and I've been keeping some friends in the loop. Discord might not be a bad idea either way.
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Bump because this deserves it.
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>>69146741
Cool armor.
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>>69146741
>>69148508
used by moro warriors if im not mistaken
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>>69149885
Nice.
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>>69143926
You'll probably need to make a new thread.
>>
Nice I remember you mentioning it in a mech thread a while ago
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>>69144502
Discord + Roll20? I'll have to set up the mech icons and stuff, although they'd be mostly placeholders.

Curious to see this actually last through the night. Here's a last bump before I get into translating
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>>69153959
Roll20 would be best for play. Discord would let you build the English community.
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>>69143926
Image sauce?
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>>69155513
I do have a Bilingual (FIL/ENG) discord set up, mostly with Filipino peeps over there and the main art guy working with me on the project. However it's all but dead over there on that front. I'll restructure it and share it over here for those that want to stick to the project I guess, as well as for running games

>>69156773
not sure, just found it over on Pinterest, although I'm 70% sure it's some sort of Titanfall fanart
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>>69109695
This is very very cool — thank you for sharing!
>>
damn, I actually managed to finish this before the thread died. nice.

here is the Thousand Lightnings Corporation and their Baluti!

KLL
* MAGALLANES - Gahum Commander and Warlord. Sends orders through the Spiritweb. Commander’s Strike.
* SAN LAZARO - Aura Protector and Holy Vanguard. Paladin-Unit.
* DAMASO - Fallen Angel of Stone. HOVER Unit. Stone Wings.
* LEGASPI - Gahum-EXCEED System Conqueror.
>>
Bump.
>>
This is very cool, anon, thanks for posting. One of my players is Filipino so I'll definitely try and run this for my group.
Is there any way we can keep up to date with or support the project, a twitter or blog or something?
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>>69159803
>One of my players is Filipino so I'll definitely try and run this for my group.
I've got to be honest with you, I wrote this game not thinking that other people would be even interested in running it, i just really wanted Filipino meka with some of LANCER's modular mech innovations and D&D4e shit

but if you do run this, please keep me updated!

>Is there any way we can keep up to date with or support the project, a twitter or blog or something
i'll be running MAHARLIKA threads over here in /tg/ until I finish all of the book, so just keep checking back in here. I'll be dropping a Discord eventually for those that want to join in

working on the GHW-S translations rn. in the meantime, here's the Relohero's final model ( decided to go with an uncolored for the baluti schemes/illustrations in the book)
>>
>>69109695
>>69109729
>>69110040
Fucking sweet. That list of inspirations has me erect.
>>
>>69160241
thanks. I've definitely forgotten to include stuff like *some* of Anthem, Armored Core (even made an "Overed Burst" module as an LS Movement AGIMAT) and even Ghibli films, although really the most important thing I left out among the list of inspo is Shin Megami Tensei. It basically is what gave me the idea of "The Spirit World is also the Internet, and we summon Spirits through it to help command our Mechs"
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bumping
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>>69162107
Neat, thanks.
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>>69164276
No problem.
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>>69160118
Is there anything still incoming, or do we not need to keep the thread alive anymore?
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>>69165902
Just woke up to see this thread still alive, wew

Well, I still have two more corporations to translate, and then the last quarter of the book (Enemies, NPCs, and a short GM advice chapter for running games( so if you want to stick around for that and get the pdf be my guest.

I'm going to get around to translating the GHW-S today. Theirs is the naturey, organic, heretic sysems mechs

In the meantime, enjoy the cover for the upcoming supplement, MANLALAYAG NG LANGIT (Sailor of the Sky)
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>>69160727
>SMT
man_of_culture.jpg
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>>69165992
Neat.
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>>69109695
Mechs? Im interested this looks cool
>>
Is Filipino myth clone of some aspect Malaysian and Indonesian myth? Why not integrate with Spanish myths?
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>>69170314
When I say Filipino Myth I mean it from precolonial to postcolonial times, so this includes the syncretized myths from Catholicism, the myths during American time, and even the myths borne from World War 2 (lots of new Urban Legends rose from then)
>>
>>69170314
Not really clone, but does share some similarities since y'know, same geocultural area and shit. But when you really look into it, it's really different.
Bit like a Malay language speaker and an Indonesian language speaker - they sound and look the same, and they might be able to do simple conversations with each other, but soon enough you hit the snags - similar words with different meanings, different words with the same meanings, idioms, etc etc.
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>>69172447
yes indonesian anon got it down. not really a clone, just similarities due to proximity (and the whole Majapahit having a wide reach, as well as a lot of Islam traders coming from Malay/Indonesian regions)

I usually think that at least aesthetic wise, Filipino diverged from SEA similarities with the Spanish colonization. instead of temples we had cathedrals. instead of buddhist statues we had catholic saints, etc.

that whole syncretism is the huge main aesthetic of MAHARLIKA as well
>>
Happy Araw ng mga Patay (Day of the Dead, despite it also being the All Saints' Day)

Since I was free for most of the day, here's the GHW-S translated. GHW-S, the communists and farmers union

* HUKLUBAN - Wicked Drone Witch. Mangkukulam.
* PANDAKI - Heretic Systems Shamanistic Soul Retriever Unit. Beneficiary Drones.
* YNAGUIGUINID - POOT Unit Intense Berserk Grappler. All Weapons Frame.
* HALIYA - Half-worlder, Spiritwalker Warrior Frame. Ginunting of Half-Worlds.

the GHW-S have the notable naming convention of naming their baluti after pre-colonial/indigenous filipino gods


>>69165992
that supplement is going to focus more on the pilots, giving more lore about the setting, more tables, new enemies, and of course, more baluti stuff.

thinking of releasing one new baluti for each of the four corporations, and then 2 new Baluti for the Bakunawa Armasan (the biomech ones) and then perhaps if i can fit it in, 2 Baluti for a new Corporation (currently thinking of making it something that references /tg/ somehow. Currently thinking of naming it "Tonyo-Gabriel", otherwise known as [TG], which focus on making Baluti that are weird caricatures of fantasy heroes? A baltui named the TG MARTIAL, or the TG WIZARD, smth like that. If you guys have any ideas, they're welcome.)
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>>69174345
>2 Baluti for a new Corporation (currently thinking of making it something that references /tg/ somehow. Currently thinking of naming it "Tonyo-Gabriel", otherwise known as [TG], which focus on making Baluti that are weird caricatures of fantasy heroes? A baltui named the TG MARTIAL, or the TG WIZARD, smth like that. If you guys have any ideas, they're welcome.)


Maybe you could say it is a corporation known for producing toys and games, just now entering in the Baluti market. Like if GW suddenly started to also produce military materiel. The TG Martial could have a large thunder warhammer (which might or might not release over 40.000 volts on impact) and a gyrojet gun (perhaps called bolter).
>>
>>69174444
If it isn't obvious, this corporation is producing baluti based on its own toys and games.

Perhaps, instead of the second being based on a wizard, it could be based on dragons... Is there space for transformable Balutis? Or perhaps just give it a plasma flamethrower breath, claws and wings. You could mention that a sort of dragon diwata powers it.
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>>69174345
Bless ye for the mechanized bounty. For the TG Corp, here's some Baluti ideas:
>TG ELFSLAV - mass-produced laborer light Baluti. Had very low price but also very low stats, the only thing going for it is its long-lasting production. So much of these Baluti were made that people are starting to run out of utilities for them, thus the perpetual question of 'ELFSLAV wat do?' on Lambat forums.
>TG MARTIAL - assault Baluti, curiously designed to get into melee range without any ranged options whatsoever. Its preset weaponry include an electric warhammer and an upsized chainsaw in sword configuration. No one really knows why its pauldrons are that big.
>TG CASTER - This Baluti takes the opposite design philosophy from the MARTIAL. Specced to be a glass cannon, it is equipped with multiple MAGIC missile systems and FIREBALL bazooka. It is also shipped with many optional support/supernatural defense systems, such as the CANTRIP multipurpose hacking package, SCRY radar system and XPLOSIVERUNE mine layer. They are about as popular as the TG MARTIAL, and thus there are also plenty of 'MARTIAL vs CASTER' arguments on Lambat forums.
>TG CAMEL - A quadruped Baluti that could be retrofitted with nigh any equipment, it was thought that its production was ceased long ago. But some swear a wandering eccentric Baluti dealer named Hassan still sells fully customized CAMELs for his patrons.
>TG TROGDOR - A Baluti specced for aerial combat, it sports an inbuilt BURNINATOR flamethrower and specially made fireproof armor.
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>>69174479
transformable baluti is definitely in the design space, yes, thanks to each Baluti having a Traits to make each Baluti unique more or less

>>69174444
I like the idea of a toy and game corporation getting into the the Meka Manufacturing business. like, what if a Gunpla manufacturer started making their own gundam

thunder warhammer releasing 40,000 volts on impact is perfect

>>69174557
the TG MARTIAL and TG CASTER are definitely what I was looking for when i started thinking of TG Baluti

I like the idea of the TG corp also being a huge thorn on the side of the KOMSA corp. gonna think into narrative ideas for that
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>>69174600
Bumped
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>>69174600
Ouch...
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>>69174557
>So much of these Baluti were made that people are starting to run out of utilities for them
Perhaps the special trait of the ELFSLAV is that, due to how incredibly common it is, repairs and replacements are much easier to come by. You can always find spare parts. This makes it especially popular with guerillas and minor factions.
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>>69110040
What exactly do you like about science fantasy?
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>>69178327
How do you even come up with these names, OP? Any other documents incoming, BTW?
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>>69180921
Well?
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>>69180921
>>69182238
honestly, i just shop around for cool filipino words, but i have naming conventions for each corpo.
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>>69180921
OP? You there?
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>>69183614
>>69180921
half awake

and yes, you have one more corp eng trans coming, and then the last two portions of the pdf: the enemy's section and the GM advice section!

can't believe i translated the entire thing
>>
>>69180921
Just to be clear, I'm not OP, I was just trying to add onto someone else's idea.

As I'm reading through the translated stuff, I find myself liking the idea of flat damage as the default. I will have to get my group to run a combat or two and see how we like it. Maybe we'll incorporate it into more of our games.
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>>69184007
It originally was rolled damage, but then I decided to keep it at Flat Damage for faster resolution as well as more predictable combat cycles. I made it so that enemies fall after 3-4 confirmed hits. Additional sources of damage come from individual AGIMAT. it was also smth i stole from Strike!
>>
>>69132393

Most of the recommended readings are already mentioned by OP and some (>>69136445 and >>69136568). But if you're interested in going deeper with Philippine Culture, you can read more of F. Landa Jocano's works such as: (1) Filipino Value System, which can be used as a reference point in creating moral compasses; (2) Filipino Social Organization and (3) Folk Medicine in a Philippine Municipality, which can be used to create medical systems based on indigenous knowledge.

Another work that I know, but have not had the time to read yet is Lars Ubaldo's Mun-udi; the work highlights the Ifugao Blacksmith tradition. Though it might be difficult for a non-Tagalog speaker to read since it's entirely written in Technical Tagalog.

On modern history, in addition to what's mentioned prior, it would be a great resource to read Constantino's two works: "The Philippines: A Past Revisited" and "The Philippines: A Continuing Past".
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>>69174345

Baluti, hehe. Nice work OP.

>>69180921

I'm not OP, but really nice tagalog words can be looked up on Calderon's 1911 Diccionario Ingles-Espanyol-Tagalog:

https://www.gutenberg.org/ebooks/20738
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>>69184870
I haven't heard of Lars Ubaldo's Mun-udi, that's fucking cool. Gonna have to hunt a copy down. Thanks based filipino readings anon

>>69178327
i like this idea. i might release a standalone pdf for the TG Corp
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>>69183957
Thanks! So, once that's all posted, it's all in English now?
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>>69187074
Yes, more or less. I'll post a complete English pdf once I finish translating all of them
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>>69187249
I'll try and keep the thread alive until then.
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>>69183602
The SD-SK have naming conventions according to old Tagalog/Visayan work names, such as Mangangaso (Hunter) BAGANI (Warrior) etc.

The KLL are named after important Spanish/Catholic figures/Saints in PH History, like SAN LAZARO (original name of the PH), MAGALLANES (That's Magellan), and LEGASPI (from the conqueror, Legaspi)

The GHW-S are named after old Filipino deities

The KOMSA are named after subversive scientific/spiritual people in PH History, like SALAMANGKERO, KAPNAYANERO, ETC.
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>>69109695
Thanks for translating! You're doing god's work my son
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>>69188142
Bumping for you.
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>>69188298
How many parts left to translate?
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>>69190464
I think that OP said that already.
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>>69109695
Is one of the corporate spaceships named the Magsaysay?
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>>69193398
Why do you ask?
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>>69192839
Right.
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>>69193398
perhaps. I'll get around to adding that.

Today I've got a meatspace playtest session of the Filipino version with a couple of friends. Will update you all when I get back.
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>>69198109
Thanks.
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>>69193398
Huh, searched the name. You learn something new every day!
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>>69202430
Whatever floats your boat...
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>>69185568
Please do
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>>69206294
gimme mecha ideas.

finished the sesh. will update when i get home
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>>69208456
>Baluti designed for amphibious movement
>Baluti designed for EVA/space maneuvers
>Baluti specifically designed with supernatural hacks in mind, perhaps even holding more than one Diwa/soul?
>Baluti made with reverse-engineered ancient mech tech
>Itano Circus: the Baluti
>Experimental Baluti with short-range teleport capability
>That one Baluti that's jury-rigged from spare Baluti parts
>Baluti designed to network together, the more ally Baluti it has contact with the more it can process the battlefield better
>Baluti Hive of Drones

Oh also give us some greentext on how the session goes!
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>>69109695
Ever notice how nobody makes a white rpg black rpg or any other race toting rpg???? The absolute state of dog shit flips
We here tuuuu!
>>
>>69209132
good ideas, based indonesian anon

and yeah, I'll put up a starting greentext before having to go to bed.

firstly, a few changes i'll be making to the game as a whole from the feedback i recieved:

gonna be replacing Facts with a sort of grounded-in-the-setting lifepath type of thing, with the Treasures being the things defined by the player

mech combat seemed to be good, although phase-tracking is suggested. they enjoyed the mech combat as well as the mech customization, which is great.

as for the game, we had three players (should be noted that we're playing the Filipino version of this)

One player was Laurel, from KOMSA, a son of a rich Maginoo (think, noble) turned thief, who wants to make money to support his home planet. Laurel pilots "Kamunduan", a KOMSA RELOHERO baluti mech focused on dealing damage and weakening the enemy, and applying conditions

Another played Mina, from KLL a scion of an old planetary currency printing business which went bankrupt after their planet adopted Diwanite (think, spiritual nanites) as currency. Now he wants to dismantle the Diwanite system. He pilots "Kubrador" a SD-SK PINUNO baluti mech focused on affording support with battlefield control

Last one played as Bernabe, from KLL, an old war veteran who survived the First Corporation War, and now seeks to help more war survivors and protect others from war. He pilots "Enkidu", a GHW-S YNAGUIGUINID baluti mech that is all in on boosting straight up to the enemy's face and then smashing them in with knuckle dusters

>the three of them start off in a salimbal (in Filipino Epic Myth, salimbal are airships. in the setting they're starships) owned by the KLL Maginoo Berna Olvido, the woman with no face, who gives them their mission: an important cathedral is being attacked by tulisanes (bandits). They're tasked with two objectives: protecting the cathedral and putting the blame of the bandit attack to GHW-S, who have been a thorn on their side.
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>>69210199
>they arrive safely at the city of Zazuela, within the planet of Redukthyon. They immediately hop off to action
>before the mission began they chose to get two Assets, both some sort of Contact
>Mina immediately took the opportunity to tell the contact he had to help him spread the rumor that the bandits were under GHW-S
>they are then invited to the mayor's office in the city hall. there they discuss the tulisan attacks
>they find out that some of their citizens have even joined the tulisan forces
>they find out that the Mayor, Mayor Aisha's, previous assistant (Lisa) was one of the people that joined the tulisan side
>they manage to persuade the Mayor to let them investigate Lisa's living quarters, which was inside the Mayor's house, on the condition that they do not, under any circumstance, enter the master bedroom
>there they find out that Lisa was really into computers, as she had a stack of laptops on a desk
>they also find out she's only, like, 16, and there are rumors that the mayor and her are romantically involved
>They open each laptop on the stack, until they find one that has a wallpaper of both her and the Mayor together, and there was a single folder filled with 57 text files within it.
>they scanned three with the following phrases/words
>Seventh-day
>2400
>MEORMAM MEORMAM MACMACITUM MEORMAM
>weird. the Mayor's maid then implore the help of the maharlika to haul those laptops to the mayor, as that was what Lisa asked them to do before she disappeared
>Mina and Bernabe head back to the City Hall to help. there they ask a few more futile questions, before Bernabe, probably frustrated that they're going nowhere, says the words they found on the text files: MEORMAM etc.
>that solicits a glassy eyed response, and suddenly the proclamations of "who are you? what am i doing here?" by the mayor and the two maids
>just as Laurel trips the alarm
>>
>>69210339
>Laurel gets in just as Mina shatters the earpiece on their end
>Mayor says stuff like "all i remember is grassy fields, and i was with my family, etc."
>Just as Laurel finds out that within the master bedroom of the Mayor's house were papers detailing the "Zazuela Project". A kind of punishment agreed upon by all the four megacorps to be inflicted upon the war criminals of the First Corporation War
>basically, their souls will never rest, trapped in eternity living with no recollection of themselves within Husks, (Taong-Kaha, "People Cases, or People that are Cases") forever to live in Zazuela
>with that knowledge, Bernabe tells the mayor to trust in them, etc. etc., that all they want to do is protect the cathedral
>the mayor seems to comply, and makes them leave
>Bernabe and Mina then regroup with Laurel just as Laurel panics and shoots a 16 year old girl in the thigh
>thankfully Mina had a Lunas Tumayo, which heals her thanks to Diwanites
>they try to interrogate the young girl. they quickly realize that she's Lisa, but she doesn't seem to answer or recognize her old name
>with that in mind, she leaves, telling them "if you want the truth, follow me"... just as the speaker system of a Meka booms, telling them to come out with their hands up
>paralyzed with what to do, their Kalagyo tell them that they can summon their Meka, if needed. they oblige
>Mina watches Lisa run away, near the border of the woods, just as something shoots her in the head and she to her death
>right as Kubrador, Mina's mech, appears by the window, and pulls him into the cockpit
>badass mech fight happens, with Kubrador destroying the mayor's house
>afterwards, the last man standing surrenders, open-cockpit. Mina tries to calm him down, as the man doesn't know what's happening, and clearly is following orders.
>Mina puts two hands on the peacekeeper's shoulders, persuading him... when a sniper round goes through his neck, and he falls into Mina's arms, bleeding.
>>
>>69210491
And the session basically ends there. There will definitely be a follow up session as there is obviously more to the story

so far the mech combat seems enjoyable and relatively fast, even with system non-familiarity, so that was fun, and i'm glad. although now i do have some work to do on the maharlika/pilot side of the equation
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>>69210514
Huh. Neat.
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>>69210491
Anyone else have anything to share here?
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>>69210514
Any other thoughts?
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>>69174345
What's next?
>>
What game had the line
"posidon's practical joke sets sail"
In the news?

Was it sim city 3000?
>>
>>69109695
>wherein I made a Pre-Colonial Filipino setting (or was it Spanish Filipino? I forget). That has since become a Filipino RPG named Karanduun, which I sold a bit of locally.

So it was good enough that people paid money for it but you can’t remember which period of filipino history it comes from?

Are you ok?
>>
>>69217741
yes. mostly because the final Karanduun that I released was pretty different from the Karanduun I made here in /tg/

the final Karanduun ended up becoming a pbta-esque game wherein you play as Filipino Epic Folk Heroes that travel across the different dimensions by moving to and fro "Biringan", the City of the Engkanto

so, a bit of Planescape with Exalted

>>69217571
sorry, I'll be working on the English translation of KOMSA in a hot minute, I just have to finish the revisions. working on a sort of "Lifepath" generator to replace the Facts system. It would be a good way to ground the Maharlika in the setting as well as a way to expose lore without huge lore dumps being necessary

in the meantime have some aesthetic pegs
>>
>>69218131
Cool. Thank you for explaining that.

Also good luck with the translation.
>>
>>69195111
It's a Starship Troopers reference. In the last chapter, the Filipino protagonist Juan Rico is joshing around with another M.I. who hails from South America and they talk about naming ships after their national heroes.
>>
I wonder if any Filipinos on /int/ would enjoy this?
>>
this is pretty neat! Thanks for sharing, anon!
>>
>>69221414
not sure, Tabletop Games aren't exactly popular here afaik

>>69221929
i'm glad people are still finding this

finishing up the KOMSA translation (one Baluti) left, and then I'll be double working on the enemies section. once that's done, anyone can run a game of this (although, with slightly botched Maharlika character creation as I'm still working on the Lifepath of that)

more aesthetic pegs. these are what i looked to when thinking of Teknokatalonans
>>
>>69109695
Finally some fucking oc
>>
finally finished the last megacorp and mech manufacturer: KOMSA, the cyberpunk, spiritpunk, hackers and bitcoin miners

KOMSA
* KAPNAYANERO - Terrain Alchemist, Drone Maestro.
* SALAMANGKERO - Spiritual Spacetime Render. TELEPORT Unit. Chaos Science Manipulation.
* RELOHERO - CAUSATION Manipulator. TIME Sentinel.
* ALBULARYO - Alchemical Payload Sapper.
>>
>>69109695
Bumping
>>
on a 3-4 hour bus trip, have some lore and drop questions about the game if you have any

"The Meka are the epitome of our New Humanity. Here and now, in the Third Lakanate, we create these steel, stone, and wood behemoths together. Engineers, scholars, occultists, Katalonan, priests, pilots, nobles, businessmen, laborers, farmers--all of Humanity is needed to successfully build a Meka, a paragon of us at our apex, the crest of Mankind. Stand tall, Maharlika, pilot of New Humanity, as you will lead us to a new golden age. Long Live Humanity, and always remember: Exceed the horizon, Maharlika."

-- 1st Lakan of the Third Lakanate, his final speech to a new generation of Maharlika, before vanishing.
>>
also overwhelming thanks to those bumping i see you. ignites a reckless kind of need to get the translations finished

have some more aesthetic pegs, this one is particularly something I'd vividly see in the Archipelago of Maharlika: perhaps the last vestige of a Maharlika squad carrying out a Mission in a Horizon planet.
>>
>>69222082
>Tabletop Games aren't exactly popular here afaik
Yeah, it makes me sad that this is also the case over here. I guess the average SEA loves MMORPGs more than TTRPGs.
>>
>>69224624
We are here for ya anon.
>>69224833
Bit weird, rpg are so inexpensive to game with, and good for socializing, as a Spaniard they are pretty common even in little 20.000 cities.
>>
>>69224880
Cultural differences I think. Over here in Indonesia, while there are some that do get in the subculture, the only 'traditional games' most people play are boardgames like chess or monopoly. But roleplay-wise, I guess most tend to gravitate more towards computer-based RPGs (read: MMORPG etc).
>>
>>69224880
>>69224907
it is relatively cheap (atleast for me, as I had /tg/ to just grab pdfs from) but the idea just isn't something that's breached most Filipino places save for those that are into the nerdy/geeky cultures and even then they only really know D&D

when the term RPG is used, it is mostly understood as the MMORPG type of thing, as that's breached Filipino consciousness at least (prevalence of compshops and the absolute popularity of Ragnarok Online is a testament to that)
>>
This is crazy.
I LOVE IT.
>>
>>69224942
>>69224907
Here we had our own little satanic panic lite (psycho killer), but it did grow from little cells than expanded, to end being common in pretty much any uni or town, thanks also to wh and other boardgames, and Pop culture being a lot more nerdier than before.
>>69112301
>Those flipinized spanish words.
Dang that's pretty funny.
>>
So how big are the mech?
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>>69227219
If the OP picture is any guide, maybe a bit bigger than that?
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>>69228781
'Bout 5 m then? Like a titan from Titanfall then.
>>
>>69228844
I don’t play that.
>>
Typo/suggestion list, doubling as a bump:

pt 1:
pg 4, How to play, 3rd para, 2nd line: 'jerk in the table' should be 'jerk at the table'
same, 4th para, 3rd line: odd tab in bolded section
pg 7, Maintenance, 1st para, 2nd line: "uased against" -> "used again"
pg 8, Establish a new fact, 2nd line: 'mus agree' should be 'must agree'
pg 8, buy a new AGIMAT: unclear what the +1 Utang means at first reading, "add +1 Utang if...." would be clearer
pg 8, buy new equipment, : "in exchange of utang" should be "in exchange for utang"
pg 9, Ask for benefits, 3rd para, 1st line: somethign -> something
same, 4th line: "Fail from asking" should be "fail in asking"
pg 11, section 7: Untranslated text
pg 11, section 8: cnetered -> centered
pg 11, fiesta, 1st line: "goes to get togethers" ungrammatical. There are a lot of ways to fix it, but I'd change it to "get together", or "get together to party" if there's an implication of a rowdy gathering in the original phrase.
pg 11, Raise your Utang Threshold, 1st line: 'you're fame' -> 'your fame'
pg 12, Look for a new treasure, 1st line: "want to be first" doesn't make sense here. Is this a Filipino expression? I'd remove it and change to "want to make a new treasure"
pg 12, look for a connection, 2nd line: "State to the arbiter your reason" should be "state your reason to the arbiter"
pg 13, threads, 2nd para: "reaches only until 3" -> "only goes up to 3"
pg 14, two paragraphs of untranslated text at end of thread section
pg 15, pull on the threads, 1st line: "havesomething" -> "have something"
pg 15, tease, quote: Not necessarily a typo, but I first read "Ayie!" as the name of a third person, which made the quote a bit confusing.
pg 15, share, quote: "Longed dreamed" -> "long dreamed"
>>
>>69232255 Continued
pg. 17, 2nd line: unclear what 'if you're reading' means, I would just remove those words.
pg 17, keep: "know one treasure that you have" is a bit wonky, I would say it "know one of your Treasures"
pg 17, resist: untranslated section at end
pg 18, first paragraph: rules don't state what happens if you buy something that would take you past the limit of your utang threshold
pg 18, facts: "find that one fact about you can help" sounds a bit odd, I would say "have a fact [about yourself] that can help". bit in [brackets] is optional.
pg 18, consequences, 2nd line: 'player would know' -> 'player will know' or 'player knows'
pg 18, last line: "consequences you can do" sounds a bit odd, I would say "consequences that can happen"

That's pretty much it for part 1, I hope it helps! Not about to let this thread die without at least the enemies being translated.
>>
>>69225804
it's what happens after 300+ years of colonization i guess, and is how culture grows

>>69227219
Size 1 mechs (the normal size) range between 15-20 feet more or less. There's only one Size 2 baluti in the Core, which are around 30+ feet

>>69228844
around a Titan from Titanfall yes

>>69232255
fuck yes thank you so much based typo anon! i was getting worried about typos. will get to fixing them
>>
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>>69234854
>>69234854
the enemies won't be too long, although i do have stuff to attend to today so gimme a few hours

in the meantime, have the GHW-S HUKLUBAN illustration for the book
>>
Woah, this looks super cool! I'm not actually aware of any systems meant to work with giant mecha combat other than some old systems on 1d4chan.
>>
>>69236587
there's a bunch to be fair, like Mekton Zeta, Heavy Gear, and LANCER, all of which inspired this game as well

working on a sort of "aesthetics" post on my blog. ill share the contents of that post here as well
>>
>>69236874
You have a blog? what is it, for future reference?
>>
>>69237678
I would also like to know, please.
>>
pt 2
pg 1, size: untranslated text in .5 and 2
pg 2, meka combat, 1st/2nd lines: Choose one of 'define' or 'state', not both
pg 2, activation phase: Rules don't specify how order of turns is decided within a side. I assume everyone works it out ahead of time?
pg 3, stride, 1st line: "Half your speed if you are prone" a bit awkward, I would merge it with the last sentence and make it "or half your speed if you are prone". If striding lets you stop early, I would also spell it out by editing to "move up to a number of spaces equal...", as the current wording implies you must move all the spaces you can.
same, 2nd line: "more speed than you can" should have an ending (eg "can move"). I'd also rewrite it to refer to movement instead of speed, since speed is the stat that determines movement. "more than you can move" is what I would use.
pg 3, boost, last line: 'ie' in parentheses should be 'e.g.'. minor grammar nitpick, but I'm mentioning it anyway.
pg 4, Carabao push down: Untranslated word in title? Also, based on the mechanics, 'Shove' might be a better title, as 'push down' implies an intent to make the target prone.
pg 5, outside of your time, block: 'Half' -> 'halve'
pg 6, difficult terrain, 2nd line: "meaning you basically move" is completely grammatically correct, but "Basically, you move" would sound more official.
pg 6, obscuring terrain, 1st line: remove 'where'
same, 2nd line: 'Are of Effect' -> "Area of effect". Also, the second 'blocks' is redundant.
pg 6, cover, simple and superior cover: entries should either be altered to say 'being under X cover..." or changing 'gives' to 'you get'
pg 6, cover, superior cover: 'Superior cover are' -> 'superior cover is'
pg 6, line of sight, 2nd line: "although if you proposed that something is obscuring..." sounds odd, I would change the sentence to "if there is obscuring terrain..."

post's full now, more later.
>>
I'm proud to have been on the same board as this man.

you're a beautiful bastard OP
>>
A bump for you before I go to bed, op.
>>
>>69240053
K.
>>
Finally finished the enemy stuff. With this, you guys will be able to run tests of the combat at least.

Now all that's needed is the last part (the GM advice part and a bunch of genreators) as well as with the addition of the Lifepath Generator system and the typos by this godsend of an anon >>69240053 and then I'll be able to compile this thing into a single English PDF that I can give you guys for free. hopefully some other folks would be interested in running this so I can see how it runs without my oversight.

thanks so much, /tg/
>>
>>69242999
Good work, man. You're almost there.
>>
bump for the bump god
>>
>>69244116
>>69242999
We'll keep the thread alive until then!
>>
>>69245682
What's the bump god like?
>>
pg 6, 0 Gravity: Zero is generally spelled out when referring to gravity, I would change title to "Zero Gravity (0/G)", with parentheses for the abbreviation.
same: "gravity are" -> "gravity refers to"
same: "and only half your Boost" sounds odd, would replace with ". in 0/G, boosting moves you half as many spaces(rounded down)" or similar.
pg 7, Forced movement: clarification: 'All forced movements' -> 'all force movement agimats'
pg 7, flanking: 'enemy in their midst' -> 'enemy between them'
same: untranslated text
pg 8, Blast(x): "area is X squares" technically should be "area is X*X squares"
same: untranslated example text in blast example title.
pg 9, Line(x): what happens if someone wants to shoot at a target that isn't on a straight diagonal?
pg 10, stability and reserve gahum, 2nd para, 4th line: "dying supernova" is redundant, change to "dying star"
same, 3rd para, 1st line: "but" -> "put"
pg 12, 1st line: 'called' in 'called unchaining' is mistakenly bolded
pg 12, 2nd para: add comma after 'maharlika'
pg 12, 5th para, 2nd line: Sclera is an uncommon scientific term, generally the phrase "whites of the eyes" is used. Recommend replacement or putting the common term in parentheses.
>>69247594
he's bumpy, obviously
>>
>>69247594
Bumpy?
>>
is there any super robot influences in this? I always liked the first part of gurren lagan and g gundam
>>
>>69247594
he and his are the bitter kind, craving (you)s and validation that never will come. in shadows their ideas bloom and die, and their domains are both vivid and dull. His is the gift of longing, unheeded prophecy, and shitposting
>>
pg 13, the maharlika, quote: "you won't be long here." sounds odd and is unclear. if the intent is to convey that their life expectancy will be short, use "you won't last long here." if the intent is to state they'll soon move to another location, use "you won't be here for long."
same, 3rd para: 'prodigy's' -> 'prodigies'. Also, I'd change the commas to periods, but that's a stylistic choice.
pg 13, concept and name, 1st line: "whole-ass maharlika", while it gets the message across, is rather crude language for a game manual. Given that this is for /tg/, it doesn't really matter, and in fact I found it funny enough my vote is for keeping it in, but I'd be remiss if I didn't mention that you'll want to change it to something like "entire maharlika" for a commercial release.
pg 13, a maharlika's traits, 1st para: translate 'samahan' to corporation/organization
same, 2nd para: "at 3 when needed" unclear. replace with "at 3 when created"?
pg 14, your valued: Replace "Valued" with "Value(s)" throughout, depending on whether talking about one or several
same, 2nd para, 2nd line: 'contest' ->'context'
pg 14, equipment, toughness: replace 'toughness' with 'armor'
same: translate "Pumili ng isa" to "choose one"
same, electronic suit: extra 4 at end of description
same, katalonan cloak: untranslated speed stat at end. Speed is already listed, so just remove.
pg 14, equipment, kagamitan: untranslated title and selection method. Since it's already in a section called "equipment", i'd make it "Gear (Choose 3 or roll 3d20)"
same, GHW-S CAMPING SET, 4th line: "until you use or it o the next" -> "until you use it or the next"
same, EZ BANIG, 2nd line: "Good-ass sleep", same problem as "whole-ass maharlika". I still think it's hilarious and should be kept in for /tg/, though.

>>69249358
covered in bumps

>>69249466
Every robot is powered by a bound spirit, basically, and there are rules for teleportation. It's definitely super robot-esque.
>>
Bump
>>
>>69109695
Bumping
>>
>>69250942
equipment typos should be page 15/16

pg 16, GHW-S Dambana Staff: "this equipment must be tuned" unclear. replace with "must be continuously operated" or "must be activated"?
pg 16, Lipat Panuos/LiPa: "wider blackslab" -> "wide black slab"
pg 17, Meka creation, step 1: Capitalize 'war', add '?' after 'storms'
same, step 3: "the baluti is" -> "Baluti is"
same: 'toughness' -> 'armor'
pg 17, Diwatang Kalagyo: change title of section to "Diwatang and Kalagyo"
same, quote, 2nd para: " they hyper conscient" -> "they are hyper-intelligent"
same, 1st para: "which can be found in the liver area" is fine, but writing it "which can be found in the meka near where the liver would be in a human" would be clearer. Also, given that /tg/ will be largely unfamiliar with Filipino mythology, I'd recommend adding a note explaining the importance of the liver there. Just a note about how it's similar to the heart in western culture would do.
pg 18, violencer: translate 'pinsala' to 'damage' in "orsol's many heads" entry
pg 18, Supporter: Unclear what the benefit of Macnitum’s Grace is, since by my reading of the turn order rules, all members of a side act in a row anyway.
pg 18/19, Ruler/Defender: Ruler and Defender do not have examples of Diwata types
pg 20, maneuver, 2nd line: Remove "the" from "adds +1 to the speed"
pg 20, mechanics, 6th line: add space in "GahumReactor"
pg 21, paras 2-3: probably not meant to be in italics.
same, para 5: another italiziced section starts here, and continues onto page 22
same, line 2: "everytime a NEO comes" sounds odd. replace with "everytime a NEO appears"?
pg 22-23: untranslated section starting at end of page 22 and going on most of page 23
pg 23: the agimat, 2nd para: "to buy that don’t incur Utang" -> "that don’t incur Utang to buy"
pg 24, 1st para: "each one has slots" -> "each baluti has slots"
pg 24, reaction agimat: "twitch"->"twitches"
same: "are reactions" - change to "are systems and protocols that help with reactions"?
>>
>>69254339
finishing up pt 2
pg 24-26, tags: For some reason, '' with large squares and '' with small squares are used interchangeably as bullet points. For example, look at [Line X] vs [Burst X]
pg 24, tags, missile:"and this has an EVADE of 10. If it hits," -> "and has an EVADE of 10. If it is hit"
pg 25, tags, reload: translate 'aksyon' to 'action'
>>
missed two in part 2:
pg 26, watch x: "Range of which" -> "range in which"
pg 26, AGIMAT format, description: "lore with" -> "lore of"

Pt. 3
As a general rule, I'd recommend putting spaces between each tag, to make it easier to look through them.
pg 1, 2nd line: "mee" -> "meet"
pg 1, LS violence Agimat: inconsistent italics in tags/descriptions of machine longknife, machine axe, war shotgun
pg 1, mechanized sword: Translate "materyal pinsala" to "material damage"
pg 1, mechanical lance: is this meant to be two-handed? with current tags, it's strictly superior to the mechanical sword/axe/hammer, with better range and equal damage.
pg 3, flight mechanics: description not italicized
pg 4, EXO-carapace: description not italicized
same: 'to a maximum of 3' -> "up to a maximum of 3 times"
pg 4, System: HEAL: description not italicized. Also, "X juices" generally refers to fluids extracted from X, so I'd use the term "gahum-infused fluids" or "gahum-rich fluids"
pg 5, RG energy: translate "[PAHINGA]" to "[COOL DOWN]"
pg 5, the baluti, 2nd para: remove "what" from "what your base", and "the" and "your" from "the number of your AGIMAT slots"
pg 6, the four megacorporations, 1st para, line 8: "You guys"->"the players"
pg 7, KLL: "gnostics" isn't a common word, so "techgnostics" isn't clear, though you can tell it refers to the supernatural from context. perhaps replace with "technopaths" for some psychic flavor?
same: rewrite last sentence to "their meka are divine, majestic, sacred, and colorful"
pg 7, Komsa: "The gathering of" -> "a gathering of"
same: 'technologists' is an very uncommon word. Replace with 'scientists', 'technicians', 'engineers' or similar.
same: 'other shamans' -> "shamans uninterested in the KLL", to make it more clear.
same: change last sentence to "Their mechs are ethereal, ghostly, and have a “punk” aesthetic."
same: duplicate untranslated section, remove.

Please link your blog, Maharlika anon! I'd be interested in reading it!
>>
>>69254339
>>69254901
>>69255712
this is just godsent typo anon. huge huge thanks and gratitude.

and sure I'll pass the blog here once I finish the aesthetics post. unfortunately it doesn't have anything on it desu

will be working on the gm section in a bit, then working on lifepath generator. might ask here for table entries
>>
>>69250942
Gross
>>
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>>69255985
No problem, glad I can help. Do you have an email or something I can use, just in case the thread dies? The blog would also work, as then I could leave it as comments

pt 4:
pg 1, 1st para: "neomangkono" is a new term. Is this neosteel?
pg 1, 3rd para: What is an OPLAN? some sort of military action?
same, 3rd line: 'killed' -> 'destroyed'
pg 1, 4th para: "usually" -> "due to"
same, 2nd line: "toxic agents" unclear, not sure what to replace it with. "corruption"? "cruel employees"?
same, 3rd line: add ", you're fine" after "the higher-ups"
pg 1, 5th para, 2nd line: "Rectnagular" -> "rectangular"
same, 3rd line: remove hyphen from "sleek-military"
pg 2, Bagani, gahum system: untranslated text, description not italicized, no mechanical effects listed
same: "A kill order directed at the BAGANI" -> "a kill order directed at the BAGANI's foes"
pg 2, Bagani, Ray axe, line 3: 'imporant' -> 'important'
pg 3, ray axe description, line 1: "it's" -> "its"
same: "neomangkono/neobato" - untranslated? replace with neosteel

Last post for tonight before I go to bed, we're gonna need a new thread soon. Also, dug deep into my pic folder and found this image somebody made of a /tg/ mech.
>>
>>69257999
the neomangkono/neobato thing is something i'm planning on keeping in! i'll have something that explains it somewhere

i'll be putting up the discord over here in a bit, and plan to make that the community hub. for now, going to start with keeping these threads up until i have a beta english pdf for people to play with.

at the rate i'm going though, we'll only probably need a second thread
>>
>>
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>>69257999
additionally, that /tg/ mech looks absolutely dapper. as befitting of elegan/tg/entlemen

>What is an OPLAN? some sort of military action?
yeah, it is (https://en.wikipedia.org/wiki/Military_operation_plan) specifically Military operation plan
>>
hey /tg/, managed to get the post done. here it is:

https://tahaktungotadhana.wordpress.com/2019/11/06/the-maharlika-aesthetic/

that's also a link to most of my other blog stuff, unfortunately a lot of it is in Filipino

will get the GM section done in some hours, still drafting out the Lifepath stuff
>>
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>>69146741
a better one
>>
>>69109695
Bumping
>>
>>69109695
Bumping into the day
>>
Finally made it through reading this thread
Bless this thread, and good luck to you
>>
>>69262117
thanks for going through the thread! i gladly accept your blessings.

>>69260779
pic related is a character design (which you can see on the maharlika supplement cover above) that actually incorporated some bits of that moro armor design
>>
>>69142070
Great work so far
>>
>>69209725
Huh
>>
>>69128416
Keep it up.
>>
>>69260616
Thanks for linking this! In addition to being interesting, it cleared up my confusion regarding what neomangkono was, as unlike 'bato', putting 'mangkono' into google translate didn't give any results. Personally, I'd translate them as 'neowood' and 'neostone'.

anyway, on with part 4. I switched to a new system of commenting directly onto the pdf, as that's way easier than tabbing between the pdf and 4chan. I hope to god it still works when I post it on /tg/.
>>
>>69266797
Good, looks like it does work.

a few corrections now that I look back over it, though:
pg 5, Mangangaso, 3rd line: For whatever reason, one of my notes isn't showing up. I don't know if that's just a problem on my end, but if not, the note should read "become a staple of"
pg 6, knife of the wind, effect: "after that attack" -> "once that attack is finished"
page 9, vine complex launcher: "back towards the trap" is wording I like better than what I put in there
page 11, 2nd para, 5th line: "based on enhancing your allies with Excess Gahum." might be a better way to say it.
>>
>>69266797
Anything else left?
>>
>>69109695
Bumping into the night.
>>
>>69270357
Well?
>>
>>69273237
I'm about halfway through part 5. Parts 6-8 are next. going to bed now.

I'll dream of giant mecha.
>>
>>69109695
>OP wrote in Filipino
You absolute madman. I applaud the dedication, even though it is true that I'll to find it hard to read, so I'll read the English version together with /tg/.
>>
>>69109695
Night bump.
>>
>>69109695
Hey OP, are you selling physical copies of this or any other of your books in the Philippines?
>>
>>69109695
Where does my nibba Jollibee fits into this
>>
>>69276149
I did in the even called Session Zero somewhere in Makati, however I'm all out of stock. I'm looking to do a cheap softcover print run of the new Bilingual version though, and might sell it at an oncoming komiket or something, along with merch

>>69276312
yo... a jollibee mech... sounds perfect...
>>
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sorry, the GM section is taking a while, been busy as of late. have some chibi hukluban in the meantime

if the thread dies before i get the GM section out (which has some lore to it), i'll be sure to eventually open up another thread with the GM section translated

in the meantime, those that want to join over the Maharlika discord where you can get all updates. be warned, though, that it's mostly just dead right now.

https://discord.gg/JFGpsMh

while it's initially written in Filipino, don't be afraid to converse in English, since most Filipinos can anyway

>>69266797
>>69268759
godsend typo anon, i'd gladly have you on over into the discord btw. i'll even put your name in the credit stuff since you're basically doing this shit for free.
>>
>>69277152
We'll keep it alive as long as we can.
>>
>>69277009
Why not sell it online?
>>
>>69109695
Bumping
>>
>>69282058
I could see it doing well on Kickstarter, actually.
>>
>>69282058
>>69284304
I do have the Beta Filipino version up on Itch currently, which will be replaced soon by the Bilingual edition
>>
finished with part 5! this one has a pretty sweet-sounding robot that's shaped like an angel statue and is based around controlling gravity!

Also: go join the discord if you're interested in the game, everyone there is super nice!
>>
>>69287127
So, that's all of it? Where is the Discord, BTW?
>>
>>69289513
so far, there are 7 parts posted in the thread. I've gone through 5 of them for typos, and maharlika anon is working on translating more to english.

the link to the discord is here: >>69277152
https://discord.gg/JFGpsMh
>>
>>69289676
So, keep the thread alive a bit longer then?
>>
>>69109695
Night bumping
>>
>>69109695
Bumping
>>
>>69109695
Bumping
>>
>>69109695
Bumping
>>
This is the coolest thing, and I'm hyped to play it someday
>>
>>69298427
Same! Can’t wait for the next bit.
>>
>>69298427
What's your favorite thing about it?
>>
hey all, still translating. got kinda busy so idk how quick i'm going to be with the last part for now

in the meantime, have the art for the KLL MAGALLANES baluti
>>
>>69303898
Keep it up!
>>
>>69109695
Is that girl on the cover any character in particular?
>>
>>69303898
Got any more art like this?
>>
>>69307262
Angelita Lantupan, the main character of the Web Serial im written
>>
>>69309392
What's the story?
>>
>>69310148
unfortunately it's in filipino, although i'm currently planning on writefagging a few short stories in english for the bilingual release

angelita is basically an SD-SK commoner who is thrust into the an Academy after she is forced to command a dead pilot's Meka, with the Kalagyo of the dead pilot helping her in the fight. in the academy she finds that three of her old best friends are there as well, and together they all survive the treacherous political landscape and harshness of maharlika training
>>
>>69308135
i've already posted most of them upthread! i'll be posting the art as our lead artist finishes them
>>
>>69311487
How much art do they have planned?
>>
>>69312712
Well?
>>
>>69109695
Bumping
>>
>>69311312
It's that treacherous?
>>
>>69109695
OP, where can I find this online. Is there anywhere it can be bought?
>>
Just now stumbling onto this, can someone tl;dr how the system works?
>>
maharlika anon, you have this posted online anywhere or mind if I share it on some Discords that have a hard-on for Flip stuff? Both the Islands and Aswangs book and the The Islands of Sina Una were pushed pretty hard.
>>
>>69318026
the revised beta version of this isn't done yet (few more playtests to be done) so i'm not advertising as much, although I am trying to push it on twitter

also yeah, i'm actually one of the main researchers + writers for Sina Una

>>69317803
I'll be giving /tg/ a free copy of the final english pdf for free, then i'll be selling the bilingual version (with fancy art and layouting) over on itch.io

speaking of layouting, fuck if that task doesn't daunt me

>>69312712
currently we're planning on making art for all of the baluti (so, kinda like LANCER wherein each Frame has it's own illustration) and then afterwards he's thinking of making a few scenario illustrations as well, and some chibified versions of the baluti which can be sold as stickers
>>
>>69319076
Hmm, any way to contact you outside of /tg/?
>>
>>69319238
head on over to the discord: https://discord.gg/JFGpsMh

i'm fairly active there and there's been some other /tg/ bois popping in as well
>>
Is there magic in this or is it hard sci-fi?
>>
>>
Bump so the flip bro see we care about him.
>>
>>69324004
The who?
>>
thanks for keeping this floating, all of you. attached is the last section of the book (i lie, there's still the Infinite Mechanics: Forge of Uniiverses that is just tables and generators)

but here is the GM Section, and with this the english translation is all but done (save for the aforementioned tables)

i'll compile all of them tomorrow my time. sorry it took so long!

i've removed the social mechanics stuff from the filipino version, which i'll be doing for the english version as well when i compile everything (with the fixes from typo anon)
>>
>>69325586
Thanks
>>
>>69325586
What IS your time zone?
>>
>>69325586
Keep it up.
>>
>>69325586
Can't wait!
>>
Woo!
>>
>>69334255
Ducktales?
>>
>>69336551
Funny.
>>
>>69322624
What does this have to do with anything?
>>
>>69324957
Good idea.
>>
>>69317946
Seconding.
>>
>>69325586
Thanks for doing all this, BTW.
>>
>>69342933
I also thank you.
>>
>>69331001
Yeah!
>>
>>69136637
Awesome dude, keep the Filipino version stuff coming, salamat kaibigan. Love this setting idea my dude. where abouts locally do you sell?
>>
>>69347212
I would also like to know this.
>>
>>69109695
Bumping.
>>
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>>69347212
>>69349661

currently nowhere, since i'm still finishing the revised version. i'll be giving the pdf here for free, btw. everyone gets early shit over on the discord.

i'm currently putting out some alpha rules to replace the current social system over on the discord and some feedback on it would be appreciated!

i want to finish that before finishing the compilation of the pdf.

i don't mind if this thread sinks, i'll be sure to make a new one with the compiled english pdf already.

>>69329007
PHT, so UTC +8? i think


have some thicc SD-SK BAGANI art
>>
>>69109695
>>69109729
Your stuff is very interesting, anon! Best of luck to you
>>
>>69353283
Wait, how long until you give it out? I'm a little confused.
>>
>>69354912
fixing some rules basically for the revised version, with some new ones based on a recent playtest, then english beta release
>>
>>69109695
Night bumping
>>
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>>69357523
where's this from?
>>
>>69357523
Neat
>>
>>69357668
Atomic Robo
>>
>>69359044
Is it any good?
>>
bumping
>>
>>69362983
Nice image.
>>
>>69362983
Bioshock?
>>
>>69357668
>>69361250
It's actually damn good, for what started out as a Hellboy facsimile 10+ years ago.
The "Ring of Fire" story arc is the only mecha content tho.
https://www.atomic-robo.com/atomicrobo/archive
>>
>>69369041
Any other comics that you would recommend, then?
>>
hey all, working more on the english stuff. its coming together.

in the meantime, take a look at the template for the illustrations and the BAGANI baluti. our lead artist did a great job on this
>>
>>69372979
Thanks! Hope the thread long enough!
>>
>>69372979
This has been an incredible ride, following along with your translation efforts. Thank you again for doing all this.
>>
Anybody else have trouble archiving stuff to suptg?
>>
>>69374648
>>69376134
it looks like we're encroaching somewhat on the bump limit, so i'll probably get the entire english pdf out in a few days and make a thread about it

I'm still waiting for corrections from typo anon, so that'd take a while. once that's done though, i'll be able to put the entire pdf down here and let /tg/ enjoy a mech game that wouldn't have been possible if it hadn't been for the huge amounts of discourse, free pdfs, and resources that i've found here along the years

i mean, damn, i remember when we got that first LANCER thread. that resparked my love for Mecha again
>>
>>69376386
Oh yeah, it's on suptg now, be sure to vote to at least 5 so it'll be archived forever!
>>
>>69377055
beyond cool, having it up on suptg. thanks Indonesian anon!!
>>
>>69378007
What is suptg?
>>
>>69380021
/tg/ archive full of stuff and cool threads, check it out when you're able to.
>>
>>69380081
What makes that archive, in particular, so special?
>>
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>>69109695
bump for bonifacio's unjust execution
>>
>>69109695
This is dope, I'll bump any mech ttrpg I can find!
Also, are the translation updates the one getting updated and growing larger (ie, I only need the latest) or is it a bunch of smaller parts so each one is needed (ie, I need them all)?
>>
>>69384557
my indio.

>>69384619
thanks! Currently, they are all a bunch of smaller parts so you need all of them, but right now I'm compiling all of them into a single pdf (with typos fixed and stuff) that I'll soon release here (probably with a new thread)

thanks for the interest!
>>
>>69386524
>right now I'm compiling all of them into a single pdf
nice, and no prob. I'm just a general /m/an who just happens to like ttrpgs. We get quite a bit of harder sci-fi but not alot of sci-fa or mythical mecha rpgs. So I'm really hoping it scratches that it. Even if it doesn't it still looks pretty nice anway.
>>
>>69381340
It works by submission and votes instead of just copying EVERY THREAD that happens. This makes it easier to diff around for good stuff, especially good stuff that is new to you.
>>
>>69389641
How does the voting thing work?



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