Thread | Title | Description | Tags | Added | Score |
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December 2008 |
3208352 | Radio Homebrew Thread | Anonymous posts his homebrew for the 4th time and gets a civil debate on how to handle his idea in a game and how homebrew affects /tg/. | Homebrew Radio D&D | 2008-12-21 | 5 | |
January 2009 |
3382387 | Radio Free Wasteland II | It's the end of the world. But wouldn't you know it? The radio's still on. Anon writes up the stations playing after the fall. | Radio, Apocalypse | 2009-01-13 | 10 | |
3539370 | More Radio Free Wasteland | They're back, and getting organized under the ACC. | Radio Wasteland | 2009-01-28 | 1 | |
3550829 | Still more Radio Free Wasteland | Radio Free Wasteland, now with moar radio dramas! | radio free wasteland | 2009-01-29 | 3 | |
July 2009 |
5071724 | Robot Quest part II: Radio Quest | Continuation of Toaster Quest | Radio Quest, Robot Quest | 2009-07-02 | 2 | |
5073879 | Robot Quest part II: Radio Quest part I | The transcript from part I of Radio Quest | Radio Quest, Robot Quest | 2009-07-03 | 7 | |
5179699 | Jet Set Radio Future | Anon goes about asking /tg/ how they feel about a JSRF RPG. The answer is yes and the work begins. | Jet Set Radio Future, homebrew | 2009-07-17 | 2 | |
5192085 | Radio Free Wasteland Revival | You haven't reached the end of the dial, yet. Radio Free Wasteland returns. | Radio Free Wasteland | 2009-07-19 | 3 | |
May 2010 |
9581188 | VeloCITY | Crazy mash-up of JSR, Mirror's Edge, and other related shenanigans. | Jet Set Radio, Mirror's Edge, homebrew | 2010-05-03 | 18 | |
9587327 | VeloCITY Part Deux | Discussion of the /tg/ homebrew continues. It mostly concerns the fluff of the setting, but it's still a nice read. | Velocity, homebrew, Jet Set Radio, Mirror's Edge, Air Gear, parkour, blading, biking, boarding | 2010-05-04 | 12 | |
9605580 | VeloCity part 3 | More fluff discussion. People pitch ideas for equipment, places, and other things. | VeloCity, homebrew, tagging, Jet Set Radio, Aire Gear, running, blading, biking, boarding, skating, | 2010-05-04 | 8 | |
9613988 | VeloCITY Part Four | Even more fluff is discussed. Things start getting organized, and the PDF gets cleaned up. | Velocity, homebrew, Jet Set Radio, Air Gear, parkour, blading, biking, boarding | 2010-05-05 | 6 | |
9619371 | VeloCITY Part Five | The discussion of the quickly-blossoming homebrew continues even *further*. The system gets a little crunchier, concepts are clarified and ideas are pitched. | Velocity, homebrew, Jet Set Radio, Air Gear, parkour, blading, biking, boarding | 2010-05-06 | 5 | |
9653086 | VeloCITY Part 6 | More VeloCITY stuff. Thread gets temporarily derailed by stupid bullshit about somehow making a canyon with dam below sea level for some reason, but gets back on track fast enough. | Velocity, homebrew, Jet Set Radio, Air Gear, parkour, blading, biking, boarding | 2010-05-07 | 5 | |
9659445 | VeloCITY Part 7 | More of the awesome homebrew. Amongst other things, jumping gets covered, status ailments, gang organisation and Velo City's power supply are discussed, and gear barely gets considered despite Nothing Man's request. | Velocity, homebrew, Jet Set Radio, Air Gear, parkour, blading, biking, boarding | 2010-05-08 | 5 | |
9696982 | VeloCITY Part 9 | More fluff discussion from all and progress reports from Nothing Man. Part 8 was never archived. | Velocity, homebrew, Jet Set Radio, Air Gear, parkour, blading, biking, boarding | 2010-05-10 | 5 | |
9741714 | VeloCITY #10 | The big tenth thread as it enters autosage. Character sheet, pictures, little bit of trolling and some stories. | Velocity, homebrew, Jet Set Radio, Mirror's Edge, Air Gear, parkour, blading, biking, boarding | 2010-05-11 | 5 | |
June 2010 |
10704347 | Number Stations | Mystery and uncertainty leads to a discussion of Number Stations and their horrifying potential. | Number Stations, Spies, Radio, Signals, Number, Stations | 2010-06-24 | 10 | |
September 2011 |
16253838 | Warhammer 40k: 50s Sci-Fi Edition | ITT: What if Warhammer 40k was a 1950's sci-fi serial? | Warhammer 40k, retro, radio play | 2011-09-11 | 23 | |
January 2012 |
17508118 | The Return of VeloCITY | The free-running, Jet Set Radio-ing, love love loveing /tg/ homebrew is back! | Velocity, homebrew, Jet Set Radio, Air Gear, parkour, blading, biking, boarding | 2012-01-13 | 7 | |
November 2012 |
21645749 | VeloCITY Reloaded | Interest in the /tg/ homebrew game "VeloCITY" is rekindled. Archived for posterity and information. | VeloCITY, The Wind in Your Hair, /tg/, homebrew, discussion, Jet Set Radio, Tony Hawk, Air Gear, parkour, freerunning, rollerblade, skateboard, bike | 2012-11-21 | 5 | |
June 2013 |
25636892 | VeloCITY Reborn: New Update Released | After years of languishing in homebrew limbo, VeloCITY -- the homebrew game about freedom of movement -- rises from the ashes with a new, rewritten, vastly improved rules document. Hype ensues. | VeloCITY, The Wind in Your Hair, homebrew, rules, release, document, Jet Set Radio, Air Gear, Tony Hawk's Pro Skater, Mirror's Edge | 2013-06-26 | 17 | |
25665553 | Velo-City The Revival-2 | Another Thread of Delicious VeloCityGoodnes | VeloCITY, The Wind in Your Hair, homebrew, rules, release, document, Jet Set Radio, Air Gear, Tony Hawk's Pro Skater, Mirror's Edge,Air Gear | 2013-06-27 | 6 | |
July 2013 |
26224352 | VeloCITY One Month Anniversary Thread | Celebrating the one-month anniversary of the release of the highly anticipated /tg/ homebrew VeloCITY, a new version is released with some fluff added. Old fluff on locations is compiled and compared. | VeloCITY, The Wind in Your Hair, homebrew, rules, release, document, Jet Set Radio, Air Gear, Tony Hawk's Pro Skater, Mirror's Edge | 2013-07-28 | 2 | |
November 2013 |
28055646 | A.I. Quest 14 Enemy of my Enemy | Ophion deals with the fallout of the attack on Nethlos, and as he prepares to investigate several new interesting entries, Rhea attacks. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos | 2013-11-02 | 15 | |
28181332 | A.I. Quest 15 At What Cost | Ophion realizes something is terrible wrong within him, and trusts a human with his very existence. Then The Guild gets tired of waiting around, and attacks Ussaihu | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos | 2013-11-09 | 16 | |
28307635 | A.I. Quest 16 Replaced | Ophion takes it to the ground to explore the research lab located on Ussaihu, and discovers exactly what the UGEI have been up to. And then attempts to convince a Malorian group to side with them. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos, Malorians | 2013-11-16 | 16 | |
December 2013 |
28700112 | A.I. Quest 18 The Wild Speaks | Ophion learns of Red's impending demise, and goes to rescue him. When he arrives, however, he finds the entire world is against him. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Athena, Battleship, Kronos, Wild, World, Eshareth, Violent, Plants, Mutant, Fauna | 2013-12-07 | 15 | |
February 2014 |
29928727 | A.I. Quest 24 Deep Roots | Ophion investigates the strange fungus found at Aquil, among the pirate ships. | A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Athena, Battleship, Kronos, Wild, World, Eshareth, Violent, Plants, Mutant, Fauna | 2014-02-01 | 14 | |
August 2015 |
41830378 | -STUFFED- Thread 1 | Teddy is lost in the woods at night. The woods are cold and spooky. Teddy wanted to be at the zoo. | Collective Game, Drawquest, Stuffed, StuffedQuestComic, Radio, Teddy, Beatrice, dolls | 2015-08-17 | 6 | |
November 2017 |
56659805 | /tg/ discusses character gen systems | A character gen discussion thread gets off to a rocky start. | /tg/, character gen, system wars, soil science, geology, radiochemistry, nuclear chemistry, silty clay, sandy loam | 2017-11-30 | 4 | |
March 2019 |
3308076 | Cloud City - Post Apoc. Quest | A young teenager leaves the safety of the hideout after the food ran out, we avoid toxic clouds, monster, raiders and find company. | Collective Game, Cloud City, Old Radio, post-apocalypse, survival, humanity | 2019-03-14 | 2 | |
April 2019 |
3382653 | Heir to Humanity: Last Man Alive | Cloud City 2, Alexa tries to adapt to this new place while worries about his mother trouble him, a new threat arises in the meantime. | Collective Game, Cloud City, Old Radio, post-apocalypse, survival, humanity, Last man, boy | 2019-04-08 | 2 | |
May 2019 |
3462630 | Heir to Humanity: Last Man Alive III | Cloud City 3: Alexa, the last boy, discover new feelings and sensations, visits his old home and discover some things about his past | Collective Game, Cloud City, Old Radio, post-apocalypse, survival, humanity, Last man, boy | 2019-05-12 | 2 | |
June 2019 |
3507776 | Heir to Humanity: Last Man Alive IV | Cloud City 4: and attempt at new life and Alexa finds a place in the new world what will the future hold for Alexa, Jess and their friends? | Collective Game, Cloud City, Old Radio, post-apocalypse, survival, humanity, Last man, boy | 2019-06-01 | 1 | |