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Welcome to the XXII installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_villains_victorious

Assembled pastebins:
King/Land/Rule: http://pastebin.com/Z8wFJrhh
Class roles: http://pastebin.com/fj58NSYM
XP: http://pastebin.com/61Je2agN
Beast Species: http://pastebin.com/ZNVPBJWj
Setting Traits: http://pastebin.com/8RRbwMQT
TRAITS: http://pastebin.com/uHCXg4EV
POWERS:http://pastebin.com/pQDDqisU
Generic Traits: http://pastebin.com/MZwvGsyX
Lore & Fluff: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8
DA RULEZ: http://pastebin.com/8zqBfdN2
>>
>>36166222
gud shit
I'm making a native american "last of the mohicans" type right now, anybody have power/trait suggestions?
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>>36166286
We've got a fair few traits from pocahontas songs.
>>
Thanks again for creating the new thread. Everyone remember to vote up the previous threads if you've enjoyed them:

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
>>
>>36166184
True, every Disney character is at least semi-archetypal, but at least this opens up the way for more archetypes to use.
Besides, are we really going to say "This never happened in a Disney movie! NO FUN ALLOWED!" whenever somebody tries to be something that isn't A: An underdog who goes against the societal norms, B: a charming prince, C: a socially awkward person who everyone thinks is crazy, D: a generic prince charming or E: a STRONG INDEPENDENT WOMYN WHO DON'T NEED NO MAN UNTIL HALFWAY THROUGH THE FILM AND ALSO MAKES DUMB DECISIONS?
>>
Someone mentioned something last thread about making some Mononoke lore?
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>>36166286
Well, I did write up a half-blood last thread who just wants everyone to be at peace last thread
>>36161809

Speaking of injuns, I think we need to discuss in more detail the status of the tribes of North America. As has been discussed before, a group of Powhattans have left Virginia and are trying settle in the wild west, putting them in conflict with the cowboys and the Sioux; however, Virginia just wouldn't be Virginia if all the injuns left.
>>
I'm writing another song right now, and should be done in about ten-fifteen minutes if I don't go do something else. Did someone add my previous one to the lore/fluff doc? Also, taking suggestions on songs to write after I finish this one.
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>>36166381
Oh, and bonus points if option A is a thief or con-man and also charismatic. Thanks for that, Aladdin, Miguel, Tulio and Flynn.
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>>36166381
Oh calm down. Magic just isn't that important for the core roles, and you don't need to flip your shit just because somebody is disagreeing with you. Why exactly do we need magic when the Smart Guy already has a monopoly on Academics, Occult, Science, and a near monopoly on Craft, Mechanics, and Linguistics? Moreover, logical argument can be a source of Persuasion, and logical-sounding argument a good Deceive.
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>>36166415
have you made any magic characters yet? I want to see how one would be layed out!
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They way magic is going seems way too specific. Not that I want it to be empowered via endless flexibility, but something thematic, generalized and limited should be possible. Sadly I am not familiar with any similar systems to draw inspiration from.

Any bright ideas?
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>>36166381
>E: a STRONG INDEPENDENT WOMYN WHO DON'T NEED NO MAN UNTIL HALFWAY THROUGH THE FILM AND ALSO MAKES DUMB DECISIONS?
Meridia never seemed to need a man.

Also, socially awkward as he may have been, nobody thought Quasimodo was crazy. Hercules was an underdog and was a bit socially awkward, but he neither went against social norms nor was thought of as crazy. Furthermore, 'socially awkward person who everyone thinks is crazy' more often describes supporting characters than protagonists.
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>>36166412

I'm still toying around with the "Hunting the Beast" ficlet I'd begun in the last thread as well. What about a crazy Yzma song, or something from Jafar's perspective?
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Should there be mechanical punishments when players do something genuinely evil? If one player starts murderhoboing they may just start getting a higher and higher chance of dying rather than getting knocked out after losing all their strikes which translates to their plot armor dwindling.
Note that playing an anti-hero is fine. There is a line that can be crossed though.
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>>36166468
As crazy as using stuff from a Conan the Barbarian inspired system for a Disney system might sound.....Barbarians of Lemuria.
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>>36166508
I'm not sure. Some suggestions to the GM would be nice, but mechanical penalties for doing 'bad' things would lead to a lot of moral arguments.
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>>36166475
Quasimodo IS crazy. He thinks the gargoyle statues talk to him and that they are his annoying comic relief friends.
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>>36166508
I more see them being subverted by a villain, dark force or corrupting macguffin and going NPC as a result.
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>>36166527
>>36166508
I'd just say that if you see murderhoboing in the game (as opposed to, say, monsterslayingnomading), you need to have a long chat with the player(s).
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>>36166468

May as well bring in Mage: the Awakening then.
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>>36166508

If you players start murder hoboing, maybe they just don't want to play this kind of game.

No need to shame them into going along with us, man: just let them go.
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>>36166535
And yet, the gargoyles appeared to come to life and help fight Frollo's men. And some anons have already proposed gargoyle-based adventures as if they had always been alive. It's kind of ambiguous.
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>>36166564
The tabletop game I'm thinking of when I consider this kind of thing is The One Ring. Actions that are corrupt or evil give you shadow points. If you get too many shadow points, you slowly go insane because in the Tolkien-verse evil is not a natural part of the world. It's a festering tumor on the natural order.
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>>36166475
True. It's more a pick-and-mix of Disney stereotypes with most of their characters. Still, we want to have traits outside of those. And really, does not having a Disney hero who uses magic mean we're not allowed to use magic? Better get rid of guns, no Disney hero ever used them.
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>>36166662
John Smith.

REMOVE WIZARD.
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>>36166698
>Hero
Love interest, anon. Love interest. Was Jasmine the protagonist in Aladdin?
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>>36166662
The mercenaries in Atlantis.
Jim Hawkins.
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>>36166662
All the pirates in POTC, including Jack Sparrow, the protagonist (there aren't really any heroes in that movie)
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>>36166732
>love interest
A term often interchangeable with 'secondary protagonist'.
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>>36166732
There can be multiple protagonists in a movie.
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>>36166412
Sung to the tune of The Next Ten Minutes, 2002 version
Sverd(???)
No, that way was the Arena
And there was the old tower
No, the Cathedral,
The Library a mere few blocks away
Have you ever been inside it?
Maybe we could go
If just you would.

Elsa

Will you share your life with me
For the next ten minutes?
For the next ten minutes.
If you think that you can handle that
There’s no need to stay alone
We could talk of Arrendelle
Or a simple talk as friends
I only want to know just who you are
And if we talk ten minutes
Just to see if we can
Maybe we can sit another ten.

And if you in turn agree
To the next ten minutes
Maybe we’d begin to understand.
There’s so many lives that I would like to share with you,
So many things I’ve never said before,
I feel that I could talk and speak for hours -
But I’d just like ten minutes
I’m just asking for ten minutes.

Should I make an expanded version? There's a bit more I could fit in here, but I think this version is pretty good too. I refrained from putting any words in Elsa's mouth.
Originally designed with my own 2chivalrious naive knight in mind, but far from exclusive.
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>>36166835
Oh, the 'Elsa' there is physically speaking the word Elsa, it's not indicating the entire second half is Elsa singing. That would be silly.
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>>36166662
Eddie Valiant
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Look, if you guys are dead set against having a magic system then fine, but I just don't get why it's such a sin to have something that wasn't in a Disney movie, or why there's so much paranoia about it being game-breaking.
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>>36166893
Oh. Do you want to start this?
I can start this. Do you want to hear why magic in a system is a bad idea?
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>>36166893
>but I just don't get why it's such a sin to have something that wasn't in a Disney movie
When you make a system about X, you use X as a heavily enforced guideline.
>or why there's so much paranoia about it being game-breaking.
What is 'caster edition', Alex?
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>>36166915
Fine, I'll bite. Give me your reasons why any system that so much as mentions the word "magic" is automatically shit.
>>36166940
Yes, because every game is 3.5.
>>
I think Magic Anon is a specially annoying breed of faggot and we should stop indulging his stupid ass.

He obviously didn't bother paying attention to this whole discussion before, reading the info we all agreed on, and lacks the common sense necessary not to be a fucking annoying little bitch

For fuck's sake, let's drop this whole magic bullshit for now, there are more important things to settle before. Bosses, monsters, enemies, gear.
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>>36167002
I think we should iron out all of the lore first
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>>36167002
Actually, I was there in an earlier discussion. Most people seemed to agree that support magic was a good idea, but then we just didn't really do anything. So how about you stop being a cunt and making dumbass assumptions.
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>>36167032
What lore needs to be ironed out?
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>>36167032
What's there to be ironed? We need more details for North America, I guess.
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>>36166968
About half of /tg/ has a minor form of PTSD from caster edition, and about half has had their minds poisoned by caster edition so that they cannot understand that characters of equal level are supposed to be approximately equal regardless of their class. Omitting casters is really better for everyone. Besides, when you don't have casters it is easier to ground (and thus balance) all options.
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>>36166662
Look, first off, disney characters have used guns. Besides, magic is FUNDAMENTALLY different. Magic is the realm of the old wizened wizards, not the up and coming heros. We do have a archtype to be filled, although i agree we can make concessions on that, but generally the heros should be young and some what of a upstart or rebellious person. Wizards as you describe them do not fit in the player role. They are either evil or incredibly old. And yes, i AM suggesting we stick to no Wizard class and the traditional disney protagonists, because we are making a primarily disney game that is based primarily on the traditional Disney protagonist.

And magic itself is not the typical garden variety found in other settings. Magic in Disney is extraordinarly rare and special, and serves as something to move the plot along. Not just any old joe shmoe should be able to learn or cast magic. Knowing about magic is one thing, casting it is another. Disney magic is almost all about relying on another force, wether its the Genies, Universe, Gods or Hell itself OR its a inate talent, born within a person.

Magic is should not be thing outside of NPCs, other wise, its not magic, Its a tool.
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>>36167002
One moment. I'll start throwing up some Villain rules.
>>36166968
Pathfinder. Shadowrun. Dungeons and dragons, basic set to 3.5e. Dark heresy. Only war. Black Crusade. L5R. IKRPG. All the forms of WoD. The list goes on.
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>>36167059
>>36167060
As anon says, North America.

And as I understand it from the last thread, Mononoke is practically completely unattended.
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>>36167065
And are we playing any of those games?
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>>36167084
Nope, and we don't want the system to turn out anything like them.
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Is it bad to actually write out specialized songs beforehand so that your character actually fucking sings in music checks? Because that's pretty much what I'm doing.
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>>36167124
That's not bad at all, sir. That's glorious. Please keep at it.
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>>36167124
All I know is that if I find myself in any sort of King Arthur campaign, I'm going to start practicing 'Camelot' from Monty Python and the Holy Grail.
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>>36167079
Why don't we just remove Mononoke? Seems like a pretty useless and out of tone addition really.
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>>36167210
Because Disney has nothing of note in Japan.
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>>36167114
As far as I can tell, the flaws with those systems are that they make magical characters work different from everyone else. Compare this to D&D 4th edition. Magic spells work just the same as every other power, with the exception of rituals, but those are different. In conclusion, we can just make magic into powers.
Also, is most of the problem just the fact that it's magic? Not the mechanical side, just the fact that it's magic and Disney heroes don't use magic? Because everyone seems perfectly content with crazy Atlantean tech being used.
>>36167210
Nothing else to put in Japan. I personally suggested give the whole thing to pirates, but apparently no.
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>>36166972
>>36167018
Redropping the character I made at the end of the last thread into this new thread. Opinions welcome.
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>>36167226
>>36167227

I still say we should give it to the pirates.
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>>36167230
That image is glorious. Well done, sir.
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>>36167226
>Because Disney has nothing of note in Japan.
You're right, but honestly no one's worked with Mononoke at all, and it just seems to be a "We should really put something else there but we can't be bothered to implement it properly."
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>>36167254
Agreed.
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>>36167230

>>36167230

>defeating Christopher Robin.

Truly the hero we need.
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>>36167280
We could give it to Ursula. I mean, most of her islands are pretty small, she could use somewhere bigger. Not to mention we all know the Japs love tentacles.
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>>36167254
>>36167227
>>36167226
Hey guys, I'm kind of lost here. Want to give me and my friends some directions?
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>>36167230
Pretty solid.

I'd really like to see more characters from disputed France/Pyrdain/The Mirror Kingdom. We have a pretty notable lack of them.

Also, we're really damn bad at setting up playtesting.
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So, would people be okay with something resembling a magic system providing we didn't call it magic? If so, that seems needlessly obtuse and autistic, but okay.
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>>36167339
Sure! You'll want to go to this black area on the atlas and shout 'Tcher Noh Bokg' really loudly.
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>>36167343
What? No.
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>>36167313
Ursula seemed more like she'd be eating on Europe's isles rather than Japan, especially considering the ships in it.
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>>36167227
I did post Shaman: Spend a will point to get help from powerful spirits. I think if we can keep magic to something that's awed, feared, revered, taxing and somewhat under GM control, we can do PCs with magic.

Also, testing the waters here: weapons that cast weak spells that require skill in Occult to use, like a staff that let you blast light attacks that are particularly effective against shadow demons. Yay or nay?
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This thread needs more Gaston.
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>>36167369
Think anon was implying Sora/Heartless/Etc should take Nippon
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>>36167380
I sort of liked magic as legerdemain-y 'what other classes can do but only half as well'. Sure, you could cast a detect lies spell, but it's notoriously faulty and a Sensible Guy could do it much better.
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>>36167280
I'm personally a fan of the spirits holding Japan if only because it makes it more of a clusterfuck -- and clusterfucks are always fun to adventure in.

>>36167339
Into the trash, where you belong.


>>36167343
>>36167227
It's not what you call it. The name of a thing is irrelevant, it's what it does. Magic gives way too many options to characters almost universally. What you want is for a magic character to get a wide toolbox that the rest of the characters can't get their hands on. What different roles get is minor bonuses and one or two unique powers, not an entirely unique kit.

>>36167380
Weapons; Sure, but leave them hard to find, dangerous to use, and not that effective.

As to "Shaman"; I don't think it's specific enough as to what it does. Commune with spirits? summon spirits?

>>36167407
Then he can die in a fire.
>>
Alright, I'm taking back some Heroic Traits from two or three threads ago.

If I recall correctly, the original idea was that they would be available for Hero-tier PCs and would activate PHENOMENAL COSMICAL BUFFS when faced with a suitably tense or heroic situation.

-(Heroic) Last Stand
When at no strikes remaining and currently facing a Villain, gain +8 to all combat rolls.

-(Heroic) Sacrifice
If you have one strike or no strikes left, Identify an ally. Take the next Strike targeted for him.
Target ally gains +7 on all combat rolls

-(Heroic) Righteous Fury
When facing a Villain with only one strike or no strikes left, obtain +5 on all combat rolls per party member that has taken two or more Strikes


What do you all think?
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>>36167430
>I'm personally a fan of the spirits holding Japan if only because it makes it more of a clusterfuck -- and clusterfucks are always fun to adventure in.
I'd agree, but it hasn't been fleshed out at all. And, to be honest, it needs to be. As Mononoke wasn't at all as black and white as other disney associated things.
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>>36167376
Well, most people seem to be arguing "Disney heroes don't use magic." Yet there's a mechanic character, so clearly Disney heroes use tech., which could fulfil the same general purpose. Then there's just the guys who say that in systems where magic is something different to what other classes have it always goes bad, to which I respond: don't make it different from what other classes have.
>>36167407
No.
>>36167430
When did I say I wanted magic to be completely unique? It works the same as the other powers, or it ends up ridiculously broken. I've played RPGs long enough to know that.
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>>36167342
I have put up potential Knights of the Round Table. You'll have to dig back two threads, maybe three to find their stats, but if you go to the fluff doc you can find the Black Knight's story.
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>>36167377

Tentacles.
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>>36167468

Are you stupid?

Mechanics and magic are absolutely not the same thing, and I have no idea how you even got CLOSE to that line of thought
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>>36167230
Wait, how is it Alamedas fault if his rough riders get their ass kicked and run? I'd change it to Alameda telling his men to ride off before the attack or being there too late
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>>36167377
So she goes back to Japan, where her palace is, because otherwise everyone starts sending armadas to her place and trying to kill her. She has to get some peace and quiet occasionally.
>>36167489
Because Atlantean technology is totally non-magical.
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>>36167524

The only activelly "holy shit, magic" thing they do is the whole barrier thing that protects the whole city

Otherwise, atlantean crystals are simply an alternative energy source. It might be magic, but it doesn't act in any way different than a slightly fantastical battery.

Kida did a small ammount of healing with hers in the movie, but that's about it.
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>>36167468
Magic has this connotation that it does whatever you want it to and if your GM doesn't allow that you are entitled to a bitchfest.
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>>36167568
And a small amount of healing is all "casters" would be doing. That and various utility spells that could easily be fluffed as tech.
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>>36167492
Ashworth is the "We stop fighting when we die" type, he isn't supposed to be a wild west Judge Dread or Batman styled hero. He's stubborn, ignorant, and massively flawed. You know, a cynical old man with his heart in the right place even if his reasoning makes no sense.
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>>36167587
So the problem IS that it's called magic? Fine, call it alchemy or technology or something.
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>>36167591

First, the only healing that happens in the system is the removal of strikes and we already have plenty of ways to deal with that, so that would be simply redundant.

Second, if it could be easily fluffed as tech, why are we even discussing this? We don't need to change anything, since tech can obviously do all the utility stuff that magic allegedly could.
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>>36167591
We have the Science and Occult skills for healing. Write up a power or trait that lets you use them mid-combat, and you're done. There's all the utility you need, and if you absolutely cannot shut the fuck up about how much you want to play a caster then maybe, just maybe, your GM will be enough of a pussy to let you refluff stuff against the spirit of the game.
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>>36167524
Yeah, its not. It can be predicted and understood by humans. Its a human invention, even if it is ancient, so it should be able to be rebuilt and worked on.

Magic can't be understood. You can't know WHY Elsa can control ice, she just does. Snakes just CAN hypnotize people, Genies just CAN make wishes. Magic, by definition, just CAN'T be understood, it just DOES.
>>
Look, I'm the guy who's asking for magic here, and what I want is utility. If you guys don't want to call it a wizard, that's cool. I just thought it would be a nice way to integrate PC magic into the system, since somebody playing the game will probably ask for it.
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>>36167769
>and what I want is utility.
Then write utility and stop fucking around with PC magic in a system and setting where it is out of place.
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>>36167619
The problem is not magic. you could call it wharglefloozit and it'd still have the same problems that magic, as a concept, fits into role playing games.

>>36167468
>when did I say
Last thread. The powers made for 'magic'. Etc, etc. Magicians have a much wider range of powers than any other character by your proposal.

>>36167465
Hey, I don't write the fluff. There's a lot of places with little to no fleshing out.


>>36167455
Looks good. Righteous fury is too easy to trigger but that's a number change.

>>36167769
Then why not roll it into the Technical character, who really at this point only does Drive and Mechanics well?
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>>36167769
Then they should play another game. We can find a way to make utility a thing, but magic in Disney is just radically different compared to other settings
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>>36167769

Look, this is simply not that type of game, alright?

And what you guys seem to not be getting is that we ALREADY have utility. Seriously. Craft, Mechanics, all kinds of shit.

This is just not he kind of game that has casters.

We might and probably will implement certain magical aspects that the PCs might use, like magical items or sun/moon drops, but there just isn't going to have an ycasters. We don't NEED them.

We already have utility options, and the flavor matches it, okay?

Can we drop this now, please?
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>>36167828

Yeah, I figured. Originally, the bonus was per defeated party member, but then it occured me that it would get actually pretty hard to trigger.

That, or someone would combo it with Sacrifice and just make the MVP go to town on the boss.

I'll come up with some more, and if they're balanced I'll put them all in a pastebin.

How many Heroic Traits should we have? I think about ten or a little less is a good number for a start. Can't have Heroes getting all of them or too many at once though, I guess
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>>36167924
Nine or ten traits would be good. Have them cost more than a standard trait to acquire, though. I'd say make Righteous Fury trigger per 3-4? strikes the party has missing on people other than you, since the average character by that point would have 5 strikes in total.
>>
I think we really need some kind of guide as to how we've got our stuff laid out, because we just wasted at least half a thread because I had no idea where these sub-classes are. I still have no idea. Just listing 10 different links to different pastebin links where we only have a vague knowledge of what's in each one isn't going to work.
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>>36167924
Maybe a heroic trait for each class
(Heroic) Eureka!
(Heroic) Fastest man alive!
(Heroic) No-one touches my friends!
>>
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>>36167876
>>36167829
>>36167828
>>36167822
>>36167769
Sounds like time for a strawpoll!
http://strawpoll.me/2991922
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>>36167924
Personally I think our time would be better spent going the auto-upgrading route and extrapolate existing powers and traits for the On-A-Roll and Heroic tiers. I don't have the understanding of statistics to do it myself, though....
>>
>>36167965
1d4chan has everything laid out. Subclasses don't actually exist, they're a thematic concept that there are many different ways to fulfill a role.
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>>36167991
2 guys demand it, 4 guys say no, and you demand a poll? Alright, but it's going to get any magic into the game.
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>>36168040
Make that 1 guy demands it. I wanted utility, not magic. Calling it magic was a stupid idea, I acknowledge this in retrospect.
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>>36167981

How would those work, just a buffed-up version of the class specific traits/powers? I distinctly remember "Eureka!" already being a power
>>
Thanks to whomever edited the 1d4chan page for clarity. You should probably mention that you can make your own powers and traits, but that's irrelevant.
>>
I agree that a magic based class is a bad idea, but I magic is still everywhere in Disney as a set piece. So for effects, resistances and such I'll give a crack at giving some basic rules.

Magic Types:

Witchcraft/Sorcery: Jafar, Mickey Mouse, Elsea, Merlin, etc

Voodoo: Mama Odie, Dr Facilier, Tai Dalma, blackbeard, etc

Fairy Magic, Maleficent, fairy godmother, Pixie Dust, Blue Fairy, etc

Divine: King Neptune's trident, Chernobog, Zues, Hades, etc

So what do you think, /tg/?

Magic Types:
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>>36168081
Eureka! is just 'spend a will point to learn a piece of information'. I think he's implying it should be heroic-level power.
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>>36168181
Should probably include nature/spirit in there
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>>36167670
Knowledge of occult doesn't give you powers. It tells you how to interact with magical beings and phenomena.
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>>36168181
So, all Voodoo links to the Friends? Does Blackbeard have Friends on the Other Side?
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>>36168181
>>36168216
With the exception of Witchcraft/sorcery, I think all those types of magic could be subsets of 'divine'.
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>>36167996

Technically, 1d4chan has everything we've finished working on, plus some stuff that only needs some final tweaks, like Tiers.

Oh, shit, yeah, Tiers. Nob, I've a problem with how Player Characters can get to higher Tiers.

My problem is that, as of right now, a Player can get to the next Tier and leave the other Players behind. If the only thing you need to Tier up is fulfilling one of you Goals, then one Player is inevitably going to get there before the others, and how is the party supposed to decide which player's Goal they should work on first?

I suggest a mechanic that lets all the Players Tier up together. What if the Players Tier up when EACh one of them has fulfilled one of his Goals?

Opinions?

>>36168169

You welcome.
>>
>>36167769
Alchemy fills the role you describe.
>>
Does anyone else feel that Chernabog is made much less menacing by his face? He looks kinda dopey. He would have been much more intimidating if all you could see were his eyes or something.
>>
>>36168232
The soul and it's power to heal is an amazing phenomenon, anon.
>>
>>36168254
Has alchemy been a thing thus far? Also, are people going to get autistic about good guys using alchemy being against the setting or whatever?
>>
Ok so, could we just integrate magic into the powers and/or trains in some reasonable, limited way? Would just saying you can do simple utility magic or basic elemental magic and you can make an appropriate roll for trying to do that may or may not be within your characters ability to pull off be not terrible?
>>
>>36168245
So magic is split into sorceries and miracles? We Demon's Souls now?
>>
>>36168291
That's exactly what I was trying to have happen. Apparently it isn't.
>>
>>36168232

But it tells you how to use herbs and shit to heal magic wounds.

Like: Forget-Me-Not, sping water and iron powder can heal wounds left by the spells of a Fey. It's not a power or a spell on its own, but you can do stuff with it.
>>
Alright, trying to brainstorm a couple more HEROIC traits here. Tell me what you all think of this one

-(Heroic) Heroic Conviction [Possible Sensible Guy trait]

If a Villain attempts a Social Strike on the character, +4 for Sensibility. If the character suceeds the roll, he may make a speech and give the entire party a +4 bonus to all combat rolls while giving the villain -4 to all combat rolls. If the roll is high enough, may score one Social Strike as well.


>>36168291
For the last time, NO, FUCKING HELL.

We ALREADY HAVE utility.
>>
>>36168181
>Elsa is sorcery
>Blackbeard is voodoo

nope
>>
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>>36168251
A preliminary step to take before implementing mechanics would be to have the players sit down and discuss ways their goals could all be achieved at about the same time.

>>36168270
DOES THIS MOTHERFUCKER LOOK DOPEY TO YOU?!
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>>36168353
Is the utility just using a skill? Because all using a skill means is "Roll these dice to see if you succeed or not." And that's boring as shit.
>>
>>36168337
Glorious
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>>36168237
He does in PoC. He shrinks the Black Pearl
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>>36168383
Either you roll the dice, spend a will point, both, or fuck off to some freeform game.
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>>36168337

That actually sounds reasonable, but it should be a little more specific. "Wounds caused b ythe spell of a fey" could be pretty much anything.

If it is a tonic to deal with a specific type of wound that is absolutely not natural in any way I can see it happen. If the fey stabbed you with a certain kind of thorn from a certain flower and you were dying from the curse, for example.

>>36168383

What else do you want, people just say "Bibbity boppity boop" and their problems get solved without them doing anything?

That sounds even more boring
>>
>>36168441
>>36168460
I don't think you understand what's meant by "utility." Unless you have a skill that is "Make allies better in combat" or "brew potions to help your allies" or "create a light source if you don't have one", then you don't have what's needed. I'm not saying we use the M-word, because it doesn't fit the setting. But we should use something.
>>
>>36168380
He kinda does. Imagine if there was no mouth or nose and just darkness instead. It'd look much better. By having a distinguishable face he looks too human, which makes him easier to identify. IDK, I just never found him all that menacing even as a kid.
>>
>>36168460
Well I presume that no matter what kind of spell a fey cast on you, a sufficiently high Occult roll would tell you how to deal with it. How specific the cures have to be is not particularly important.
>>
>>36167991

All votes towards "No magic" so far.
>>
>>36168380

Actually, he kinda does.

Why so high, Cherry Bomb?

>>36168460

Mechanically speaking, it's all the same roll: Intelligence + Occult or Sensibility + Occult. Players should totally fluff it during the game, but we are not going to actually write a grimoire for them: there's a remedy for this and a remedy fo that, let your imagination run free and wing it.
>>
>>36168063
Magic implies you're using a spellbook or some type of knowledge to pull power from the ether. Alchemy implies you mix reagents in a complex fashion to produce a concoction with a desired effect which can be used by anyone who imbibes it.

I say that the check for a successful craft of potions should be rolled behind the GM screen. It either has the chance of blowing up for comedic effect or the crafter THINKING they did it right only for something unexpected to happen when the potion is used. This can be good or bad.
>>
>>36168353
> We ALREADY HAVE utility.
Doesn't mean they have to be the exact same thing in all circumstances. Give it an advantage, a drawback and a theme and you're golden.
>>
>>36168460
>That sounds even more boring
Because you have no imagination.
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>>36168526
>Unless you have a skill that is "Make allies better in combat"
We have a few traits that do that.

>"brew potions to help your allies"
Falls under Science and Occult.

>"create a light source if you don't have one"
Sounds like it could be a trait or a power.
>>
AND NOW A MUSICAL INTERLUDE
Sing to the tune of “By the Sword/Sons of Dixie” – Gettysburg, 1993 version
PC’S ARMY
I remember the first day we were taught how to fight
When we learned to stand up to this blight
I remember your mamma watching through the night
As you came to stand up for our right
Now the battle is near
And the moment is here
And It’s time to win or die
Where we’ll put up our blades
And we’ll make them all pay
By the sword…
By the sword…
By the sword…
By the vow we have taken
Now we awaken
Our flag flying high for the very first time
And we’ll live or we’ll die,
By the sword

SERVANTS OF CHERNABOG AND REMAINING VILLAINS
I can shoot a fair heart
From a mile away
I can stand on this hill and I’ll hold it till
We meet on judgement day
I will cut a dashing figure
As we inevitably succeed
And I’ll be back by fall to take back it all
As I leave them here to bleed
We’ll force them to leave
Long before our grain’s high
I’ll watch their mothers grieve
As they run or they die
With all earth on our side
Then the battle is won
For never will we yield-
When the victorious legion fire their guns
Then we’ll see just how fast, that a fake hero runs.

PC’S ARMY
When we beat ‘em
We’ll be home by first snow
With a chest full of beautiful medals to show
What we lack in our numbers
We make up for in will
And I swear on my soul that we will take this hill
All for one, one for all
We righteous shall come home alive from this brawl
It’s the end of the line
By the angels above
And by all that we love….
By the sword…
By the sword.
We will march through the fire
To the songs of the choir
By the dawn’s early light
We will follow the Knight
By the sword.
>>
>>36168574
>It either has the chance of blowing up for comedic effect or the crafter THINKING they did it right only for something unexpected to happen when the potion is used. This can be good or bad.
There's too much potential for fun here to NOT use alchemy.
>>36168610
This is exactly what I mean. Give a class utility powers and traits. I'm not saying make an entirely new mechanic. I'm saying use powers and traits to give a class utility stuff.
>>
>>36168526
>make allies better in combat
Music.
>brew potions:
Craft. Possibly +Occult.
>create a light source
Trait, power. Or Craft if you have appropriate chemicals.


>>36168603
I think you have the wrong game.

>>36168574
Could work.
>>
>>36168646
>Music.
Have you considered that we aren't all in a public place? And I don't mean "I spend an action in combat to make my allies fight harder." I mean "I spend my time before combat brewing some kind of potion, and then I let my allies drink it so they hulk out on their own and I don't have to do shit."
>>
>>36168526

Music can be used to inspire your allies into performing better.

Science can be used to realize that the mushrooms in the cave would light up if sprinkled with a pinch of phosphorus.

Science and Occult can be used to make medicines against physical and magical ailments.

Step it up, man.
>>
>>36168641
You seem to be objecting to skill use, powers and traits. That's the currently existing mechanics.
>>
>>36168541
>>36168553

Fine, fair enough, that was just my fluff speaking. Nevermind,

>>36168579
Who said anything about them all being the same?

You can get utility going with A LOT of crap, dude.

>>36168603

>Not wanting things to simply act as I want without me doing anything means I have no imagination

Go back to living under your bridge.

>>36168646

Nob, what ya think of this trait here? >>36168353
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>>36168695
>Have you considered that we aren't all in a public place? And I don't mean "I spend an action in combat to make my allies fight harder." I mean "I spend my time before combat brewing some kind of potion, and then I let my allies drink it so they hulk out on their own and I don't have to do shit."

Ohhh. You want an alchemist from pathfinder or something.
Wrong game.
>>
>>36168695
HERESY
>>
>>36168709
I'm objecting to skill use. Powers and traits are fine. I just don't want to be the guy who never does anything except skill checks. I've been that guy before, and it's boring as fuck.
>>
>>36168610
>>36168646
>>36168699
Damn, son, you got #rekt!
>>
>>36168695
>And I don't mean "I spend an action in combat to make my allies fight harder."
If you're a Charismatic Guy, you have an extra action every turn that can be either used to make a social strike or for singing.
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>>36168728
>Alchemist
>Automatically the one from pathfinder
What else would potions do?
And for the record, an Alchemist's Mutagens in Pathfinder can only work on himself. Research the thing you're comparing something to.
>>36168754
>Unironically using hashtags on 4chan
>Saying that somebody telling me that what i want is there is me getting "rekt"
Leave.
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>>36168760
What if I'm not a charismatic guy? I understand if this is stepping on another class's toes, though. That's an argument I'll accept.
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>>36168738

Then you really have the wrong game: we built this systemwith the explicit idea of letting people do cool stuff without having to worry too much about the mechanics.

If you can't feel like you're doing something original without a mechanic reassuring you that you totally are, then really, you've got the wrong game.
>>
>>36168738
Almost everything in every system ever is either spending hero points, some sort of skill check, or both, and checks vastly outnumber everything else. How have you managed to enjoy any game?
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>>36168638
I can't think of anything else interesting to write another song about right now.
Anyone have any decent suggestions? I feel like songwriting.

If you'd like to take about 20 seconds of arguing about magic with like two people working on actual things we need done
>>
>>36168793

Isn't there a Feat that let you use your mutagenics on other people?

Not that anyone would take it, of course: the Alchemist, being a support class, really shines when it supports no one but himself and runs into battle smashing things.

Hey, we should totally put something like that in our system!
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>>36168821
Anyone can sing, but singing while doing something else is definitely toe-stepping.

>>36168862
Musicals that the Horned King makes the Cauldronborn perform for his amusement.
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>>36168738

Okay, so let me get this straight.

You want to do all the cool stuff and utility and make the problems go away, but you don't want to roll on skill or powers.

Nigga, take your lazy ass somewhere. Go play a videogame.

>>36168862

Sorry bro.

What about a song about the Mirror Kingdom Huntsmen charging through the woods to engage the fae?

Or maybe about a god-tier gambler that escaped from the Shadowlands and is now just wrecking everybody in one of Slim's cassinos
>>
It's not hard to turn a normal power into a magical spell. What if your power of Steel Drivin' comes from a blessing from Hephaestus? Or if your Are You Scared? is not a result of observation skills, but of divination? Or if My Word is as Good as Law is refuffled to be the effect of faery contract magic instead of chivalrous honor?

We are making this more complex than it need to be, gentlemen.
>>
>>36168861
>>36168938
>>36168826
I'm phrasing this badly. Sorry. Forget I said anything, what's there looks fine.
>>
>>36168924
I like this idea. Anything on general theme?
>>36168938
That's a damn good first idea, and the second is pretty great too (Even though western musicals are harder to get good source material - thanks perf). I think I'll write something on the Huntsmen first.
>>
I've added descriptions, some of them blatantly ripped from the Disney wiki.

Magic Types:

Witchcraft/Sorcery:
Witchcraft makes uses of spells and tools like wands or staves. The only limit is death. Witchcraft can't kill directly, though it's possible a character might die if they suffer terrible injuries.
Example: Jafar, Mickey Mouse, Elsa, Merlin, etc

Voodoo:
Voodoo, often referred to as dark magic or the dark arts, was magic practiced in either the Caribbean or Louisiana. Voodoo was also a religion, beginning as a tribal and spiritual belief in Africa. Born in the jungles of the Caribbean, Voodoo had spread all across the untamed regions of the world.
Example: Mama Odie, Dr Facilier, Tai Dalma, blackbeard, etc

Fairy Magic,
Fairy Magic is capable of doing the same things that witchcraft can do but it comes from nature rather than arcane forces. It can transform, bend time and space, create things out of nothing as well give life to things. Fairies use this in their goal of keep the balance of everything .
Example: Maleficent, fairy godmother, Tinkerbell, Blue Fairy, etc

Divine: King Neptune's trident, Chernobog, Zues, Hades, etc
Divine magic is the magic of the gods. This kind of magic is much stronger ad more potent than any other form of magic, able to level mountains, bring back the dead, and only divine magic can harm a god.

Nature/Spirit: Grandmother Willow, Pabbie, Sitka, etc
Spiritual magic comes from the same place as fairy magic but is expressed in a much different way. Spiritual magic is able to call the spirits of ancestors, bring rain, and give visions of the future. It is the most subtle magic, usually going unnoticed by any not looking for it.
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>>36168728

Than use Science instead of Music: brew a potion that people can drink to get the same bonus Music would give them.

The difference is that they have to spend THEIR Moves to get that bonus, while you, having already made that potion before the combat started, are free to spend your Moves for something else.

It's less mechanically effective, since the Moves of the guy you empowered are problably more damage dealingly precious than yours, but that's why Music is slightly better at buffing than other Skills.

Man, I had no idea we ended up with a system so balanced!
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>>36168986
You know, I have no idea what sort of musicals HK would like. Thanks, Walt, for not putting any songs into the Black Cauldron.....
>>
>>36169005
>Elsa
>Sorcery
>Blackbeard
>Voodoo

still nope

Going through my portfolio and snooping around for a decent number to base that off.
>>
>>36169045

I like to think he is a fan of Michael Jackson, and has his Cauldronborn dance the Thriller from time to time

The ones that fall on the beding sequence don't get to go burn down a village
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>>36168964

We are also opposed to magic from a mechanical point of view.

The problem is:, if you want to call your sword swinging magic, that's okay, but if we start making Traits and Powers for a can that do magic, sooner or later we are going to end up with people Detecting Magic and peering into the Spirit World all willy nilly.
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>>36169043
This creates a dozen different problems. Let's start with the big ones. One; how big of a bonus do these potions provide? Music only provides a +2 on a TN20 check. Two: How long do these potions last? You could brew a hundred and just pass them out to everyone. Three: How long do these potions effect someone for? If it's too long, it's far, far too powerful. If it's too short then it's a waste of a Action. Four: What bonus do they actually effect? Five: Do these bonuses stack? Six: How exactly would the potion-crafting work?
Seven: Why? Why do we need this in our game?

This system is balanced because we've spent a lot of time squashing out anything remotely imbalanced, like, for example, MAGIC.
>>
>>36169086
Else received her sorcery as a curse at birth. Blackbeard used Voodoo in the PotC movies.
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>>36169187
It's nature magic, not sorcery, as it's emotion-based and she has no functional control over it.
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>>36169146
>Music only provides a +2 on a TN20 check.
Hold on now; where do we have written down the rules for musical bonuses? I really need to look at them myself just for the sake of being able to write musical traits and powers in the future.
>>
>>36169205
Well, some control. Its just affected by her emotions even more
>>
>>36169291


I agree with knightfag, I must've missed any discussion regarding musical traits because I don't think there are any rules for it.

Does TN20 means that it only works if you roll twenty of higher, by the way?
>>
>>36169146
I can answer your seventh question: because playing a absent-minded googles-wearing mad scientist is fun.

As for the rest? Model it after music.
How long does music lasts? I don't think we decided that yet. Make it last that long.

How big of a bonus do they provide? Same as music.

Does music need some prep-time? Not really: have potions not really need particular ingredients, and assume that the character prepared enough for whatever the hell he needs to do with them, as long as it is covered by the music rules.

How long do these potions effect work? As long as the average music roll would.

Do they stack? Hell no. That's the min-maxer way.


It's more of a refuffling of old rules than the applications of new one, really.
>>
>>36169140

*for a character that

>>36169146

The same one that Music gives, Nob.
The potions only lasts for a few days and there're never enough ingredients around to make more than a couple potions in those few days.
The time of a combat.
Same rolls that get a bonus from Music.
No: it's all morale.
By taking the time to gather the ingredients and by rolling Science or Occult.
Because some people where asking for utility and this shows that you can do utility with the rules we already have, without giving people spells?

Giving out Buffs with Music is way more magical than giving drugs to people, Nob.
>>
>>36169291
I don't remember where it's from, but it's in the Music skill section for 1d4chan. Seems balanced enough for Charismatic characters, but not so much for others.

>>36169385
Then potions are literally just better than music in every way except by forcing someone to take an action to drink it.
>>
>>36169385

Yes, but you see, music is DISNEY AS FUCK

Drugs are not, unless you are Yzma, in which case....Holy fuck, you're Yzma. Can I pull the levecr?
>>
Remember that Music also works as an out-of-combat skill as a massive variety of things, particularly a more effective persuade/intimidate.
Maybe we should have a way to combine said skills?
Still looking for a decent hunting song.
>>
>>36167465
If we want it black and white, we can give it to the Laputans from Castle in the Sky instead.
>>
>>36169412
We just said that they have the same effect as music, with the only exception that you need to waste an action to do it. If anything it's slightly worst.
>>36169413
And on account of being DISNEY AS FUCK, it remains the most effective way to buff your comrades. I'd argue that Yzma gives us a precedent to point towards if there are doubts about how Disney it is.

And yes, you can pull the lever.
>>
>>36169412
And music is used by the charismatic guy, generally. Which means that if his combat buffs aren't as good as others, it's okay, because the Strong Guy is a better fighter but a worse face and the Charismatic Guy is a better face but a worse fighter. Everyone has their own job. Sometimes they can take another job, but if it's not their main job then they won't do the job as well as somebody made for that job. You wouldn't expect charismatic guy to be as good a fighter as the combat guy.
>>
>>36169205

I see what you're saying. Possibly her powers would be classified as fairy magic?
>>
>>36169412

Music can be used to Debuff enemies without making them drink you very suspicious potions.

Music can be used times and times again without any preparations.

Music can be used on whoever needs it the most in that moment, while a potion must be handed out to someone beforehand.

>except by forcing someone to take an action to drink it.

During a combat, that's the difference between a good strategy and suicide.

Nob, it's just a way to do kind of the same thing you could do with a Skill, but using another Skill. It's the enitre point of our system, not teleportation


>>36169413

The other lever.
>>
>>36168924
Dammit, the Horned King doesn't into music! He has five ranks of Tin Ear!
>>
Namefagging out of necessity. With two anons supporting alternate buffing methods, it may cause confusion.

>>36169541
We can't take away a charismatic guy ability to buff, because it's one of his main talents. re
>>
>>36169541

>You wouldn't expect charismatic guy to be as good a fighter as the combat guy.

Actually, thanks to our Strikes system, you totally can: the Charming Guy is probably better at dealing Strikes than the Strong Guy, since he gets one more Move per Round to sing or deceive or persuade.
>>
I think we should probably change the Charismatic guy class benefit, because Charismatic guy isn't automatically the most attractive guy in the group whatsoever, just the best at persuading/deceiving people. A fat, ugly snake oil salesman is a damn good Charismatic guy, while almost all Disney Princes are either Strong or Nimble guys. Yes, that includes Ryder.
>>
>>36169644
Which is why I suspect that foes immune to social skills would be more common those those immune to physical attacks.
>>
>>36169644

But the strong guy is still going to be better at strenght demonstrations and actions. And when inevitably, a villain that can not be redeemed or has a fuckhuge resistance to social strikes shows up, the strong guy is the one that'll be there to punch it in the face.
>>
>>36169679
Oh come on, Smoulder is totally a C-Guy class power.
>>
>>36169644
Depends on who you're fighting. Against mooks they're both about as good; against armored idiots the charm guy is better and against strong willed nerds the strong guy is better.
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>>36169679
I think you mean to say that the unnamed 'ridiculosuly good looking' trait should be open to any class.
>>
>>36169629
Yes, we can still let him buff, the same way we still let alchemists talk to people. We just let alchemists buff better and let him talk to people better.
>>
>>36169698
Yes, and that is what makes the system balanced. The charisma guy can cover two roles at once (face and attacker) but one of those roles doesn't work against certain enemies. The big guy has a single role (attacker) that almost always works, and also gets to shine in all those minor situations where strenght is needed, that aren't as common as diplomacy, I'd assume.
>>
>>36169731
Yeah, pretty much.

P.S.
It's goddamn hard to find good source material about hunting. I'm pretty close to just writing an original song.
>>
Since we are talking about how each class is good in their own area, I have two questions.

One: Should we decide on a general name for them? So far only sage for the Smart Guys seem to be a suggestion

Two: When do we actually separate which powers are exclusive to each class?

Steel Drivin' is obviously a Strong Guy power but it doesn't appear anywhere but in the generic/general powers list
>>
>>36169694

I also suspect so, yes.
>>
>>36169045
>>36169090
>>36169612

There was a discussion in early thread in which we decided that Horned King was the only character in the setting who was completely and utterly immune to Music and any attempts to use it would just result in him getting confused and irritated about these random blokes bursting into his palace and singing.


>>36077686
I think a nice nod to the general non-songness of TBC would be the Horned King being completely unaffected by songs. No buff, no strikes, he just gets really confused and indignant.
>And now, worthless wretches, you shall beco-
>Party breaks into song
>What on earth are you doing? Stop that! This is ridiculous!
>Have you quite fini-, no that was just an instrumental break, apparently
>That doesn't rhyme. You are the worst minstrels I've ever seen, worse than that one who tried to kill me ages ago.
>Finished? There's not going to be a reprise, is there?
>>
>>36169755
Might I recommend you reference our friends Shere Khan and Buldeo?
http://www.youtube.com/watch?v=UdXts3TGncQ
>>
>>36169755
I got something for you. Don't know if it's what you need, but still.
https://www.youtube.com/watch?v=UdXts3TGncQ

Otherwise, you could go with a variation of the Mob Song from Beauty and the Beast, changed appropriately.
https://www.youtube.com/watch?v=xCENkwPiuU0
>>
>>36169776
We're going to call them Strong Guy, Nimble Guy, Smart Guy, Sensible Guy and Charismatic Guy, adjusting the pronouns to account for gender.

FUCK class titles with concept-narrowing preconceptions.
>>
>>36169743
Must we call them alchemists? Moreover, must we overcomplicate things in an already perfectly fine skill system? Just give them powers that passively let them use Craft or Science or whatever to make potions to give +2 to a specific kind of skill roll that last for a minute and degrade after 24 hours. Moreover, allow only one potion to take effect at a time.
>>
>>36169776

>Should we decide on a general name for them?

No: they are Roles to be filled, not Classes. Characters don't call themselves Strong Guy and Nimble Guy, is the point, so the Smart Guy being called Sage would just mudd this distinction.

>>36169694
>>36169823

Tin Ear. Peple with Tin Ear can't use Music and are immune to it. It's a perfectly normal Trait that everyone can get.
>>
>>36169348
Yes that's what TN20 means.
>>
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>>36169827
>>36169842
Oh, shit, Buldeo mind.
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>>36169912
Apparently, if you want to do that then you're lazy and should just go play a video game. Then again, I guess you phrased that better than I did when I tried to make that point earlier.
>>
This is a bit late, but in lieu of WIZARDS, maybe one of the player classes could be Enchanted, where they have a single dedicated power like Rapunzel or Elsa or even Alameda Slim. It could be balanced by requiring a song or some other form of activation to prevent overuse.
>>
>>36169925
Oh, I should've remembered. I was the one who brought it about anyways back when I was still anon.
>>
>>36169743

But he doesn't Buff better: the guy with Music is using his own Moves, of which he gets one more per Turn, but the guy with the potions is making his allies using their own Moves.

Science is worse at buffing that Music, but the point is that it can be used to kind of do the same thing. Just non as good.
>>
>>36169827
>>36169842
>Buldeomind

While we touch this topic, I see Buldeo as someone that, while is fueled exclusively by hate and spite (he still hasn't given up on Shere Khan, and no hunting session of the EGHC is scheduled for India without him) he's actually a pretty low-tone guy, who doesn't boast and doesn't talk shit like the other members of the club. He's also the one who tolerates the least Cruella DeVille ("Are all you Western women as superb and unsubordiante as this one?")
>>
>>36169366
I want to point out that potion making requires acquiring ingredients, while singing does not. Also, music affects everyone while a potion affects one person. Potions should be functionally more powerful if only somewhat so. I want to repeat my support for the possibility of potions doing unexpected things if you fail the check to craft them. If you fail within 2 of the TN, there should be a chance of an unexpected beneficial effect
>>
>>36169973

We've got Powers for that.
>>
>>36170007
Well, I think this is another case where we have to go back and look at the original books, which describe him as boastful and arrogant.
http://junglebook.wikia.com/wiki/Buldeo
>>
>>36170024

Let's not go fucking crazy here: the GM can, and should, go nuts with it, but we are not going to make rules with that kind of granularity.

You fail or you succeed. Any rule more complex than that and we are just playing God.
>>
>>36170024
That is the point. Buffing should be the Charismatic Guy's province: other types can use their better stats to do it, but not nearly as good.
>>
>>36170082
>http://junglebook.wikia.com/wiki/Buldeo
Well I'll be. And I even read the book as a youg lad, so I have absolutely no excuses.

But now I see another problem with the EGHC: they are all kind of variations of the same character, aren't they? The only one who isn't a boastful, arrogant jerk is the guy from Up, if we're even keeping him.
>>
>>36170163
Up is optional. Kind of too modern for my taste.
>>
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I'd intended on working on the "Hunting Beastly Belle" story tonight, but events beyond my control have stolen my time away. Have what's been written so far, hopefully to be concluded tomorrow:

You are a member of the Elite Global Hunstmen's Club, the greatest hunters of rare and dangerous wildlife that the world has ever known. You are tasked by Gaston himself to go to the Grand Archdiocese and hunt down the Beast that gave him those wicked scars across his manly face. The way he talks about the creature confuses you though, as he treats his pursuit of it almost like a courtship and the attack that had disfigured him almost like a man being spurned for his advances. You do not think to ask until much later why he doesn't hunt the Beast down himself, but by this time the preparations have already been made.
The hunt begins.
You procure transportation to the Grand Archdiocese and begin your trek alone, as is your way, through the French countryside, tracking the Beast. At least a few peasants in every little village and hamlet you pass through seem to have some sort of story or other about the Beast you hunt, which is encouraging news. The stories of dangerous beasts of the forests like bears and wolves and more Eldritch things from the Briarwoods being ripped to shreds are interesting. The stories of gifts being left on the doorsteps of poor families and destitute farmers, mostly enchanted antiques and well-read books are rather puzzling. The stories of stranded hunters and lost children being rescued from certain death in the deep woods by a great and mysterious She-Beast are completely unbelievable.

The hunt continues.
>>
>>36170225

You've met a peculiar ally in your last foray into town, one of those irritating fairy folk with the silly names like Ginny-Rummy or Margherita. You'd never before seen a fat fairy before but this one is threatening to strain your stock-resting shoulder if she continues sitting there much longer. She claims to know where the She-Beast, the name you've come to hear it referred to as most often, makes its lair, and is willing to lead you there for access to the flask you keep in your bandolier. You hate the waste Muntz' good old brandy on the bottle fairy, but you fear you may be reaching the limits of your tracking skills without her assistance. You make the bargain and, after drinking more deeply from your flask than you would have thought possible, the pudgy pixie directs you onward.

The hunt continues.
The directions provided by your new friend the fat fairy, Whisky or Mar-Teeny or whatever her name is, seem to prove accurate despite the magical creature's constant state of inebriation. You once more pick up the She-Beast's trail, a careful path with much subtler tells than a creature of its size should have left through a forest this dense. The tales of the villagers you'd collected along your trip come back to you that night as you sit beside the campfire, the fairy already snoring louder than you thought possible. This whole expedition has troubled you from the beginning. Gaston's insistence in you hunting the Beast that had scarred him, all those stories, the trail you followed now. Deep in your but, you know this is no mere animal you're hunting. There's intelligence there, and a game being played that you don't yet understand. But you will soon. You're getting close.

The hunt continues.
>>
>>36169827
>>36169842
Nice buldeomind.
The Mob Scene was something I was considering earlier, and it seems it'll be as good as I can find.

I made a quite short one, because adding in other lyrics came out strange.
Sing to the tune of The Mob Song - Beauty and the Beast.
HUNTER 1
We're not safe until they're dead
HUNTER 2
They'll come stalking in the night
HUNTER 3
Set to sacrifice us all for their monsterous appetite
HUNTER 4
They'll be the ruin of us all unless we take them down a notch
HUNTER 1
And now it's time to take some action, boys, It's time to follow me
ALL
Through the fog
Through the woods
Through the darkness and the shadows
It's a nightmare but it's something we must do
Say a prayer
And we're there
At the foot of a foul den
Where the beasts have made their lair
They're demons
They've got fangs
Razor sharp ones
Burning eyes
With a smile that could easily kill a man
Watch them scream
See them foam
But we are not coming home
'Til every one lies dead
Good and dead
Kill the beasts!


One day, I dream someone will eventually make the IRC or roll20 to playtest.
>>
>>36170163

Well Clayton is less of a boastful arrogant jerk and more of a manipulative greedy jerk.

If I remember my Tarzan right - and I fucking should because it's my favorite disney movie even though it's been so long since I've seen it - He was playing it cool right until the end, manipulated Tazan's feelings for Jane to lead them to the gorillas, etc.

Clayton is manipulative and doesn't care much about the others, just his own goals and his next paycheck. He can be pretty calm most of the time though, but when he gets pissed and gets going, he turns into a fucking psycho.
>>
>>36170225
Please do continue, I liked that story very much. I'll have to read it later, though, cause it's hella late here.

See you folks, I've spoken my piece and I hope a consensus is reached. Don't let this argument ruin the whole thing.
>>
>>36170263
Clayton was pretty cool in the books. Tarzan was fucking bro-tier in the books though, like holy fuck.
>>
>>36170251

The rising sun brings with it warmth and clarity of purpose, banishing the doubt that had clouded your mind the previous night as well as your pudgy pixie's snoring. The morning light also reveals the sight of a burnt-out ruin, perched on a crag roughly half a day's walk away, towering majestically but forlornly over the dark boughs of the forest. You are told by Brandy, her real name and one you really should have guessed given her fondness for the contents of your flask, that you have nearly reached the She-Beast's lair. You are told that it is there, in the basements and caverns beneath the castle ruins, and something stirs at the back of your memory. Something about a castle and a fire. Something about Gaston. You shake the discomforting thoughts out of your head and take extra care in preparing your rifle and ammunition for the day, knowing that today is the day that you will face this She-Beast. Today you will kill it, or you will be killed by it.

The hunt will soon come to its conclusion.


Hopefully this will spur some discussion about a Belle Beast and some multiple-choice fates of the other Disney Princesses.
>>
>>36170163
Yeah, we're REALLY going to have to emphasize these variations in any fluff we write:
>Buldeo is the one who talks shit that he doesn't know about
>Gaston is the vain one
>Clayton is the pragmatic one
>McLeach is the ruthless one
>Amos just secretly wishes he could get along better with his neighbor.
>>
>>36170295

I sadly have never even come in contact with the books. I am quite afraid of opening them and having my childhood destroyed by the racism of the age or suddenly having Tantor murder someone or something

Tarzan was the one movie I watched again and again and again as a kid, it has a special place in my heart
>>
>>36170363
>I am quite afraid of opening them and having my childhood destroyed by the racism of the age or suddenly having Tantor murder someone or something
Yeah. Don't read the books. Don't read them, or think about reading them.

Don't look at this spoiler either. He kills and eats the native Africans there, he never got along with the apes.
>>
>>36170335
Oh, that reminds me: are we keeping "the Man" as the obscure leader of the club? The guy who took down the King and the young Prince of the Forest? The guy who killed Bambi's mom?
>>
>>36170435
How could we not include Disney's first hunter-villain? After the children he made weep in mere minutes onscreen?
>>
>>36170514
>>36170435

The Hunter was the first. He doesn't have as many big prizes like the African Silverbacks or the Beasts' head, but he started it all. He founded the club and he was there before

Respect The Man
>>
>>36167064
Seconding and adding that almost every magic is BIG. Its either done by something like a god and up OR its a long and complicated ritual (often put to song). Again, done by wizened old men.
>>
>>36170335
>Muntz is the old glory seeker, who gives advice
>>
>>36168528
"If there is Evil in this world, it lurks in the hearts of men..."
>>
>>36170550
His picture in every lodge is just a chest shot that cuts off at the neck.
>>
>>36171165
And he's always depicted holding a cigar.
>>
>>36171330
The cigar is in his gun.
>>
Okay, enough debating over wizards: Take it to powers in a splat after we've finished the core game, and don't expect much help from me.
Let's get some actual work done!
Mooks, revised:

Mooks is a generic term for what amounts to enemies with little importance, usually not enough to warrant a name or survival out of one scene. Mooks are less of characters and more of an impediment for the PCs to overcome, and typically have no strikes, being defeated after taking even one strike.
Mooks are assumed to have 7 in every attribute and be trained in the use of one weapon or attack method, causing their Strike roll to be 3d6+10. Instead of rolling Prevent Harm or Endure for a Mook, they have a set Defense that must be overcome to deal a strike, usually 18. Mooks can be outfitted with Traits to make them tougher or more interesting for the PC's to face. While they have equipment, it is generally not good enough to provide any kind of bonus, and this effect passes over if the PCs decide to take it.


Villains:
Villain is a generic term for a non-mook character opposing the PC's. Villains tend to have their own set of Attributes, Skills, and Traits, and occasionally one Power. Generally speaking, Villains have three or more Strikes, although a few have less. Remember, Strikes don't necessarily represent how many times they can survive being hit with a sword. Generally, Villains have a handful of Mooks around to do their bidding and help them in battle, which should even the odds for the players a bit. Remember that Villains should have good equipment that actually grants them bonuses, and generally will have access to social resources inside their base of operations as well.

Thoughts? Also, we never really got a hang of this whole 'equipment' thing, did we?
>>
>>36171397

That seems actually pretty solid. About the "Strikes don't necessarily represent how many times they can survive being hit with a sword." part, I'm assuming that means "if you can't overcome their defense/Prevent Harm roll, you'll hit them but it won't do shit" which is perfectly okay. Villain stronk makes for stronk heroes.

As for equipment we have the basics on the 1d4chan page, don't we? Although they're very limited.

Should we go in more deep about different types of weapons and shields? I think armor is pretty good as it is, but we should make a small sort of list for reference purposes

Like, you can't make a woden armour that goes beyond medium or something without mixing some metal on the thing, or what have you. Just my thoughts, anyway
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>>36171350
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>>36170304
>>36170251
>>36170225
Maybe a little too cutesy but it's something.
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>>36169486
This was my thought.
>>
>>36169486

I would really rather not include Laputa, as much as I love that movie.
>>
Here's the newest 1d4chan page by the way, the one in the OP appears to be out of date. http://1d4chan.org/wiki/Disney_Villains_Victorious

>>36171546
Going in deep about armor types is... probably a thing best left up to individual game masters, but some of our equipment is a bit strangely balanced; for example, shotguns give +6 to Ranged with the only downside being you need a good ROBUSTNESS.
>>
>>36171603
It is something indeed.

While I must protest furrysim in all forms, I accept that it's utterly unavoidable in Disney and consequently a setting like this.
>>
>>36171738

Yeah, someone commented it before. Apparently that means that you can snipe peopel from accross the field with a shotgun

Do we just impose a distance limit? The +6 is pretty powerful, it's probably enough to make up for both the ROBUSTNESS and the distance limits
>>
>>36171780
Nob earlier suggested a diminishing distance bonus, but it was a bit clunky. I think I might've come up with a simple solution that could be applied to multiple types of ranged weapons: Distance Categories.

Just have a Close, Medium, Far, and Very Far distance (I won't even pretend to know what I'm talking about for specific numbers) and then you can assign bonuses and penalties to weapons at various ranges.

Shotguns, for example, could have a +6 at close, a +0 at medium, a -6 at far, and be ineffective at very far ranges
>>
I just saw this today on /tg/. Is this basically a setting where all the villains one?

How does the time period work in this? If you've got the Golden age of pirates East India company, and then Atlantis is supposed to take place around WW1.
>>
>>36171890
Interesting. What would the stats for a sniper rifle look like?

...I'm not suggesting Disney snipers, it's just for the sake of argument.
>>
I know Japan is a touchy subject right now, but can I try fluffing it up a bit? Just some general history (annexation by Shan Yu, other factions gang banging Nippon, the Shinto Spirits fighting back) and a Mononoke K/L/R to top it off.

Opinions, before I start writing?
>>
>>36171958
It's awkward, at best.
>>
>>36171986
What plans do you have for Mononoke? And sure, I think the best thing to do IS for someone to jump into it actually.
>>
>>36166222
Hey, Im gona be running a game set in Hunnic China, and I need some stats for some generic mooks, and maybe a warchief.
>>
>>36171958
We assume it's ~1920s, 1930s ish. Timelines are fucked because Cherrybomb (Chernabog) is trying to create a world with the maximum possible suffering.

>>36171986
By all means, don't let people dissuade you from writing fluff. That, at least, is unlikely to ruffle any feathers.
>>
>>36171967
Snipers might come up, they showed up in the Atlantean mission to Arendelle, if only briefly.

I'd think maybe the opposite? Powerful at long range but unwieldy close up?
-3 at close, 0 at medium +3 at far, and +6 at very far, maybe?
>>
>>36171958
When in doubt, blame the fact that Chernobog killed/bodied the shit out of God and time got equally fucked up.

So fucked up, several generations after his death, it'll be long long ago. In a galaxy far far away
>>
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>>36171747
>>36171603
Not a lot to choose from
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>>36172009
I don't see why it would get better with distance, aside from a close range penalty due to awkwardness.
>>
>>36172009

Atlantean Sniper Rifles would be the sickest shit ever.

They're basically magitech railguns
>>
Is this an actual working game setting with a community that plays it? Kind of like the PACYOA community?
>>
>>36172067
Well if regular accuracy dropped off with range, the bonus might mostly go towards negating that, what with your fancy scope and whatnot.
>>
>>36172075
>Atlantean Sniper Rifles
DUDE. I felt my /k/ and /tg/ boners unite into one and explode through my pants just there
>>
>>36172092

Well, we just finished the Alpha like two days ago.

We don't have a community that plays this yet, although MANY people want to
>>
>>36172092
We only started work on this setup about a week ago. We hope there'll be a community, but there's not much of one aside from this set of threads yet.
>>
>>36172002
With nobody to deliver the Shishigami's head peacefully, it had to be taken by force. That's all I should say for now, with the rest to be on the actual fluff.
>>
>>36172075
Atlantean sniper rifles definitely ought to be a thing, if only for Atlantean NPC sniper teams.
>>
>>36172152
I'm not sure that sort of thing would be best, but I'm not going to be writing this myself. So I'll leave it to you.
>>
>>36172119
High velocity lead propelled by pseudo-magical blue lightning. The ultimate answer to a number of threats, including but not limited to:
Angry Lions, Leopard men, Tigers, Inquisitors, Ice Monsters, and Huns.

Not Cauldron born though. Those fuckers will not stay down.
>>
>>36172164

Maybe they're one of those specially rare types of gears, alongside magical swords or flying carpets and invsibility cloaks.

Because I can sincerely not see them as one of the best and most overpowered things in amazing ways. Possibly only available to Hero-tier PCs, but that's to the GMs discretion
>>
>>36172212

Shit, I meant can't.

They should have some pretty huge set ups though. maybe they are powerful but need a good set up beforehand? Like, you need to mount the thing. You can carry it, but you cannot fire it from the shoulder without breaking bones
>>
>>36172212
Its the 'Congrats, its Cherno Alpha tiem' level of items.
>>
Okay you fuckers, I flushed out my magic system and made some example magic items. Remember, magic is a set-piece and these items are plot devices instead of permanent party fixtures.

I agree that a magic based class is a bad idea, but I magic is still everywhere in Disney as a set piece. So for effects, resistances and such I'll give a crack at giving some basic rules.

Magic Types:

Witchcraft/Sorcery:
Witchcraft makes uses of spells and tools like wands or staves. The only limit is death. Witchcraft can't kill directly, though it's possible a character might die if they suffer terrible injuries.
Example: Jafar, Mickey Mouse, Elsa, Merlin, etc
Good color: White, blue
Evil color: Red, green

Voodoo:
Voodoo, often referred to as dark magic or the dark arts, was magic practiced in either the Caribbean or Louisiana. Voodoo was also a religion, beginning as a tribal and spiritual belief in Africa. Born in the jungles of the Caribbean, Voodoo had spread all across the untamed regions of the world.
Example: Mama Odie, Dr Facilier, Tai Dalma, blackbeard, etc
Good color: Gold
Evil color: Green, purple

Fairy Magic,
Fairy Magic is capable of doing the same things that witchcraft can do but it comes from nature rather than arcane forces. It can transform, bend time and space, create things out of nothing as well give life to things. Fairies use this in their goal of keep the balance of everything .
Example: Maleficent, fairy godmother, Tinkerbell, Blue Fairy, etc
Color varies by fairy
Common good colors: Blue, green, red
Common evil colors: purple, black, silver, gold

Divine: King Neptune's trident, Chernobog, Zues, Hades, etc
Divine magic is the magic of the gods. This kind of magic is much stronger ad more potent than any other form of magic, able to level mountains, bring back the dead, and only divine magic can harm a god.
Good colors: Gold, violet
Evil colors: blue, red

1/3
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I always had this headcanon. In the Alladin series, the Ethereal was sent by the gods to destroy decadent cities, turning into a Borg-Cube like construct to obliterate them. It mentions being there when atlantis was destroyed.

The Explosion seen at the beginning of the Atlantis movie was them testing the equivalent of a nuclear bomb made of Crystal energy, to destroy the Ethereal when all else failed, but inadvertently causing a tsunami that wiped out Atlantis.
>>
>>36172263


Nature/Spirit: Grandmother Willow, Pabbie, Sitka, etc
Spiritual magic comes from the same place as fairy magic but is expressed in a much different way. Spiritual magic is able to call the spirits of ancestors, bring rain, and give visions of the future. It is the most subtle magic, usually going unnoticed by any not looking for it.
Good colors: Blues, greens, browns
Evil colors: Reds, oranges

Magic items:
Magic Mirror, Primary: Witchcraft/Sorcery, tertiary: Nature/Spirit
The Magic Mirror is enchanted to hold a spirit as a slave. When summoned, the spirit always tells the truth.
Trigger: Verbal, “Slave in the magic mirror, come from the farthest space. Through wind and darkness, I summon thee! Speak! Let me see thy face.”

Enchanted Mirror, Primary: Witchcraft/Sorcery, Tertiary: None
The Enchanted mirror allows the user to see anything he or she wishes to see.
Trigger: Verbal, “Show me ___”

Enchanted Rose, Primary: Fairy Magic, Tertiary: none
The Enchanted rose is tied to a specific person and task, giving them a time limit to complete said task
Trigger: Curse
Trident of Poseidon, Primary: Divine, Tertiary: None
The trident of Poseidon gives the user the power over the sea and ability to shoot lightening bolts.
Trigger: Possession

Ursula's Necklace, Primary Witchcraft/sorcery, Tertiary: none
Ursula's necklace has the ability to take anyone's voice as they sing and store it in the necklace to be used later.
Trigger: Curse

Melody's Locket, Primary: Divine, Tertiary: Nature/spirit
Melody's necklace projects the image of Atlantica inside of a bubble while playing the melody of Down to the Sea.
Trigger: Opened

2/3
>>
>>36172292


Melody's Locket, Primary: Divine, Tertiary: Nature/spirit
Melody's necklace projects the image of Atlantica inside of a bubble while playing the melody of Down to the Sea.
Trigger: Opened

Glass Slipper, Primary: Fairy Magic, Tertiary: none
The glass slipper is made to fit Cinderella's foot only, and not break or impede movement when worm.
Trigger: Possession

Fairy Wand, Primary: Fairy Magic, Tertiary: Witchcraft/sorcery
This fairy wand is capable of several kinds of magic, including conjuring, metamorphosis, enchanting, and time-manipulation.
Trigger: Verbal, “Bibbidi-Bobbidi-Boo”

Sorcerer Hat, Primary: Witchcraft/Sorcery, Tertiary: none
Grants wearer limited magic and enchances existing magic.
Trigger: Possession

Genie's Lamp, Primary: Witchcraft/sorcery, Tertiary: Divine
The Genie's lamp can be used to summon a genie, or imprison a genie.
Trigger: Rubbing

Magic Carpet, Primary: Witchcraft/sorcery, Tertiary: none
A carpet that can fly at extraordinary speeds while holding several people
Trigger: Sentient

Snake Staff, Primary: Witchcraft/sorcery, Tertiary: none
This staff is able to hypnotize people who are soley focused on the staff.
Trigger: possession

Pixie Dust, Primary: Fairy Magic, Tertiary: none
Pixie dust comes in blue, gold, green, orange, pink, purple, teal, and yellow. Each color of pixie dust has a different effect.
Blue: Creates other colors of pixie dust when mixed with ingredients
Gold: Flight/weightlessness
Green: Intellectual and intuitive abilities bonus
Orange: Manipulate, control, and create light
Pink: Create and control flora
Purple: Manipulate, control, and create wind. When coupled with gold can fly faster than speed of sound
Teal: hydrokenises, bubble messages
Yellow: Speak with animals, keen sense of smell
Effects wear off, like most fairy magic, at midnight.
Trigger: possession

3/3
>>
>>36172326
The Sword in the Stone (Excalibur) Primary: Divine, Tertiary: Witchcraft/sorcery
The sword is unbreakable and can slice through any material or barrier, magical or not.
Trigger: Be king born of England.

4/3
>>
>>36172263
>>36172292
>>36172326

Or we can just compress it down into something like....MAGIC. One thing for knowing, defending and the like.

As is, too large, too nitpicky with categories made for just random items and its too salty from the salt you're exuding from every orifice.
>>
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>>36167079
>North America
I've missed several threads, has anyone considered a Bilderberg style group of moneyed villains, now powered up by their successes?
>Flintheart Glumgold- Berzerker rage powers
>Henry J. Waternoose, III- Alternate dimension travel network
>David Xanatos- Batman level planning and tech
>Duke of Wesselton- Anti-magic powers gifted by the Ponifex
>Cruella de Ville- Gains animal powers from pelts
And so on
>>
>>36167524
>>36167568
The Emperor said that the Crystal essentially fed off of the "collective consciousness" of the Atlanteans, and that is how it gained sentience. That would imply Atlantean technology is inherently Psionic in nature.
>>
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>>36172248

It could be that earning one is part of becoming a member of an Atlantean A-Team. Not just an engineer on the same Atlantean sub, not just an Atlantean soldier, but the best of the best, a member of an A-Team.
>>
>>36172369

>categories made before items
>Different magics act completely different
>Using suppression techniques instead of constructive criticism.

You're right, something is salty here.
>>
>>36172423
Another downside might be infrequent shots. Either the power pack gets depleted very quickly, or you have to reload the custom rounds individually.

Or hell, give it the problem real railgun prototypes have: Barrel warping. Every few shots the heat distorts the barrels enough that they can't be used. They're a relatively quick change-out, but carrying around all those extra rails is heavy.
>>
>>36172369
Honestly, I'm finishing up creating a character with one of my players tonight, one who shoots fireballs, and I'm just treating it as a ranged weapon in terms of combat. Makes everything much simpler.
>>
>>36172346
>>36172326
>>36172292
>>36172263

You know, that's a pretty cool list

I have no idea what or if we are going to go too deep with magic but that is a cool list nonetheless, you're a cool guy
>>
>>36172114
I was thinking a decent and slowly reducing bonus was in order. No real advantage at medium range, but far and away superior for distant targets.
>>
>>36172518

I think it should be less a thing on the gun and more like, the enemy doesn't see it coming if you are far enough

I don't assume you can just make a weapon debuff an enemy though
>>
>>36172510

I can't think of a single Disney movie that didn't involve magic somehow, so I figure it will have to be part of most campaigns.
>>
>>36172386
We have, briefly.
Cruella de Ville is a member of the Huntsman Club, and is basically how they stay afloat financially.
Xanatos was discussed a while back as being the governor of New York, but ultimately subordinate to Roarke.

>>36172369
Harsh. It's a good way to describe magic in-setting to people with the Occult skill. The random items are probably a bit too much, though.

>>36172500
>shoots fireballs
>SHOOTS
>FIREBALLS
>>
>>36172129
Correction: We have no GMs.
We have more than enough willing and competent players for a good campaign of any size in any region.
>>
>>36172561
Shoots fireballs out of his hands.My friend basically wanted to create a firebender from Avatar. I know it's not particularly Disney, but I'm letting rule of fun kick in here.
>>
>>36172577

If I wasn't staying in a place where voice chat is not a good idea I could give it a quick try tomorrow

How does it work over on Roll20? Can people play simply by writing?
>>
>>36172606
Set him against Elsa, maybe?
>>
>>36172633
Also, if he had special defense against freezing instead of just melt power that might make things more interesting.
>>
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The twenty-third thread has been archived. As always, please feel free to vote it up and peruse the archive for old ideas to make new again.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
>>
>>36172692

I love how every single one of these threads eventually goes purple or at least high green
>>
Hey Guys, could you all do me a favor? Could you stat up some basic mooks? Specifically Huns, and maybe a upper warboss?
>>
I'm back at last.
All the new fluff I could find from the last 2 has been added to the catalogue.
>>
>>36172608
I prefer text to voice chat, yes.
>>
>>36172844
I would assist, honestly, but the last few times I've statted practice characters I've royally messed up their crunchy bits.
>>
>>36172633
Not with me in your party you won't be.
>>
>>36172844
Mooks: 7 in all stats, 0 strikes (defeated on first strike), +10 to strike, defense 18.

Warboss:
ROBUSTNESS 10
Agility 7
Intelligence 8
Sensibility 8
Charisma 6
3 Strikes

Skills:
Melee 4
Insight 3
Persuasion 3
Travel 3

Not sure about Traits and Powers.
>>
So what sort of undead is Mulan? All rotten or mostly intact? What is her personality like, the same or darker and less emotional?
>>
>>36172851

You do Walt's work, Plane. Thank you.
>>
>>36172633
>>36172669
Eh, I'd rather he not have any bonuses over boss characters. Also I want her to seem really threatening, as the first major character I'm planning on having them confront.
>>
>>36172898
Traits and powers and equipment should change based off of the villain they work for.
>>
>>36168638
>>36168638
Okay, you are seriously the second person in my entire life who even knows what that musical IS. You're awesome, Sverd!

I'ma vocaroo that now.
>>
>>36172897
Doesn't have to be confrontational, if he was freeze proof it could make approaching her to talk easier.

Or do you have some other problem with it?
>>
>>36172898
thanks m80. have Character creation in one bundle
http://pastebin.com/VCzn5CVY
>>
>>36172923
That's difficult when you can conjure FIREBALLS OUT OF YOUR HANDS, especially against an ice witch. That's like, a hard counter right there.

>>36172908
She's magically created each time she dies by the spirits, so she's mostly intact and barely decayed. She's pretty crazy and very obsessed with KILL HUNS KILL HUNS. She'd be willing to work with anyone who kills huns, though.
>>
>>36172923
A slight bonus, maybe? Could be mutual, each slightly resistant to hurting the other.
>>
>>36172956
No, he just fully believes Elsa to be the legitimate queen of Arrendelle and incapable of being truly evil or wrong and only mislead by pure nature of being the ruler of Arrendelle, so he gets super pissy whenever anyone talks shit and especially if someone tries to attack her.

>>36172949
It's a really under-appreciated musical. I love it, though.
>>
>>36172972
Huh. I could see her being more human for a moment, if she succeeded. Before fading away for good, of course.
>>
>>36173017
Oh you're THAT guy. Well there could be some interesting angles regardless.
>>
>>36173045
He's not THAT guy, just has a very naive and black-and-white morality. The idea of morally gray hasn't crossed his mind, at least at the beginning of the adventure.
I can post all my shit if you want.
>>
>>36173045
There's always gonna be that particular sort of fellow. Elsa's the closest DVV has to an active damsel in distress; and there's always people who want to be prince charming.

>>36173075
Not to say I'm trying to call your character bad, though. Disney's probably the setting where White Knights make the most sense, after all.
>>
>>36173097
Argh, misconceptions. Posting all this shit again.
>He's intended to be an Arrendellian knight (A dying breed since muskets came around) who, being 20 and never having been in anything outside of a tavern fight once, is, while sarcastic and witty a-la-Phoebus, very much naive and sheltered, believing fully in the ideas of Chivalry and personal honor and glory and whatnot, to the point of not only straight-up refusing to fight Elsa, whom he still views as his legitimate queen, but actually attacking any party member who does. High focus on character development - potentially becoming more jaded, etc. Also prefers to be called 'Sverd' because he thinks Martin isn't manly enough, and is torn between his teachings of pursuit of personal glory, loyalty to Arrendelle and loyalty to God, as well as his 'personal' ideas that everyone ever can be redeemed, and absolutely no one needs to die. Not stupid, but SUPER easy to manipulate by praying on his incredibly innocent ideals.
>Little extra note since character limit was on last post: I intended Martin to be as close to a Disney Prince as possible, without being a ‘generic fuck toy’ like that one anon put it a few threads back, while still being an interesting enough character and relatively distinct with some actual flaws (Belief in personal inadequacy and unworthiness + unmanliness in eyes of parents/superiors, peers, God, covered up by sarcasm and occasional holier-than-thou attitude). Hopefully putting quite some emphasis on character development based on how the story goes and background, which I have planned out pretty nicely in contrast with his naïve character
>>
I want to make a character, a bow/swordsman Smart Guy from the Mirror Kingdom

I want to make him a sort of treasure hunter, with his goal being to take one treasure and/or one weapon from each Kingdom if he can and keep them safe for the future.

The catch is that whenever possible he wants it to be legit, which means no stealing unless the situation gets dire

A sort of very blunt, very down to earth and very much "A man's gotta do what a man's gotta do, and this man doesn't need magic. That's for the Queen's Mirror" sorta guy. Not afraid to act kinda like "Smarter-than-thou" but generally tries to get along with the people he travels with

Thoughts?
>>
>>36173179
Yes please. I don't think we've had a single character from the Mirror Kingdom posted yet, and we don't have a lot of Smart Guys.
>>
>>36172908

As I recall, she looks mostly intact so that she's not a complete horror to interact with, but undead enough that you wouldn't confuse her for a living woman if you were to meet her face to face: pale as death, ragged hair hacked short with her sword, unhealed battle scars and war wounds, peppered with arrows, a half-skeletal smile or a skeletized arm, etc. etc. etc.

The idea is also that when Mulan the Undying is killed, she is raised again almost immediately from a family tomb or gravesite somewhere else in China, so that the precise wounds and bits of undead decoration she has can change from battle to battle, year to year, decade to decade.

Her personality is driven and strict, mind body and soul, such as they are, completely devoted to her duty to her Reverend Ancestors and to the Chinese people. When she isn't in full-on general mode, she can be somewhat skittish around the living, and would no doubt try to distance herself from those who would befriend her for fear of doing them harm or getting too attached. An important part of her character is also that she is the nation's strongest liaison between the people and their ancestral spirits, but as such is constantly being bombarded by her ancestor's contradictory advice and bickering, something that is slowly driving her mad and inhuman after shouldering the burden of leadership for so long.
>>
>>36173120
Actually, you are the one I was thinking of. I like that character a lot, by the way. I could see him recruiting the fire guy to help them for an approach to talk to Elsa if he didn't think he was a threat to her. Assuming he has some motivation to do do, that is.
>>
>>36173191
The only smart guys I remember are the mechanic example character and Professor J.T Claw, Book Tiger.
>>
>>36173179
>I want to make him a sort of treasure hunter, with his goal being to take one treasure and/or one weapon from each Kingdom if he can and keep them safe for the future.
>The catch is that whenever possible he wants it to be legit, which means no stealing unless the situation gets dire.
I hope he's one of those characters that has a very, very flexible definition of 'stealing'.
>>
>>36173231
Wasn't there a dinosaur earlier too? Or is that J.T. Claw?
>>
>>36173216
I see. Is her dragon going to help too, as pic related implies?
>>
>>36173191
Anyone need a Nimble Guy crocodile from the Pride Lands?
>>
>>36173262
I think there were a few dinos, actually.
>>
>>36173276
No. He's dead.

>>36173262
No, but that sounds incredible. Claw was a tiger.

>>36173280
Do it. Call him Lyle.
>>
>>36173276

I believe that there was talk of him having sacrificed himself, or of his constantly hunting Shan Yu's hawk-turned-phoenix, or of his having been banished in Shan Yu's first wave of ancestor shrine destruction.
>>
>>36173295
> No. He's dead.
Yes well so is she, so him turning up isn't that out of the question.
>>
>>36173318
>>36173325
Oh, interesting. There is some room to include him still I think, if the gm had the inclination. Not part of the default setting though, I suppose.
>>
Threadstarter needs to start making a new thread
>>
>>36173368
Remember to include the updated 1d4chan page! It redirects poorly. http://1d4chan.org/wiki/Disney_Villains_Victorious
>>
>>36173262
There was an Allosaur diplomat (Charismatic Guy)
>>36148393
which on my part inspired King Arthursaurus Rex (Strong Guy) and his Herald, Harold (Velociraptor Charismatic Guy).
>>36158551
>>36159672
>>
>>36172152
>With nobody to deliver the Shishigami's head peacefully, it had to be taken by force.
Isn't that exactly what the entire "Super-death body" thing was about in the first place though?
>>
>>36173434
Ashitaka and San delivered the head, so that the Shishigami could calm down and go in peace.
Here, they died at some point before that could happen and the forest spirit went apeshit for even longer.
I'm almost done with the fluff I'm writing, and I would expect it at the beginning of the next thread.
>>
>>36173295
>Lyle

I was gonna name him Naacha.

Yes, it's just Oromo for "crocodile," don't judge me!
>>
>>36173487
>Here, they died at some point before that could happen and the forest spirit went apeshit for even longer.
The Night Walker vanishes with the sun, which was exactly when they returned it. I think you've forgotten a bit of the movie mate.
>>
>>36173555
I didn't even know there was a language called 'Oromo', how could I ever judge you?
>>
>>36173638
It's from Ethiopia.
>>
>>36173685
One of the ~80 languages there, I assume? Anyway, it's a good name.
>>
>>36173576
That night was running on movie time.
Also, would he have still been some kind of day monster without his head, or just died for real? I'm keeping some of it vague on purpose.

Currently writing local faction histories and relations.
>>
Is our dedicated Thread Starter here with us? Or at least someone willing to take on that duty this evening?
>>
>>36173701
>Also, would he have still been some kind of day monster without his head, or just died for real?
Tl;dr, when the light hits the Nightwalker's form it's corporeal form "dies" as such, but it's general power remains, which is why everything re-grows after it's body evaporates. If it died without the head, the opposite would have likely happened. Everything would have died, nothing would have escaped. More of a natural disaster than anything.

>That night was running on movie time.
I get that, but I have to ask, will the outcome truly be interesting? This would kill basically the entire cast of Mononoke and result in little left of Mononoke to actually work with, besides the Emperor's faction and Ashitaka's tribe, neither of which are particularly fleshed out or explored in the actual movie.
>>
Argh, I want to post some of my personal archive of modified songs for specific purposes, but they wouldn't make sense and sound stupid and self-propagating since they're focused around my character. Mostly.
>>
>>36173782
Write songs for other characters from the threads!
>>
>>36173191
Ai'ght then, let's see.
Erick Ralel

Human, Medium
Smart Guy

ROBUSTNESS: 8/12

Nimbleness: 9/12

Intelligence: 11/12

Sensibility: 6/12

Will: 4 Pt.
Skills:

Occult 1

Ranged Combat: 2

Melee Combat: 1

Craft: 3

Stealth: 3

Legedermain 1
Traits:

-The Laws Of Distant Realms: As any good folklorist can tell you, the fey have /rules/. Nonsense rules, but rules nonetheless. Bonus to Occult Knowledge and diplomacy with the more lawful types of spirits.

-Heart of Prometheus
+3 to all rolls involving Occult and Crafting simultaneously.

-But I Did Not Shoot the Deputy
+3 to any checks to judge someone's moral character.

Powers:

-Hunter's Mark
Spend two Will Point and iddentify a target. Gain +5 for the next two combat rolls agains the target. Target cannot hide from or deceive the character for the next two turns.


Equipment:

Composite Bow (+1 to Ranged)

Hunting Knife (+1 to Melee)

Traveling Cloak (+1 to Endure for elements)

--Ideals:

Preserve history and historical places and objects

A real man shouldn't allow himself to be beaten by magic tricks

Stealing from those of good heart is not how a real man behaves.

--Goals:

Personally obtain one treasure and/or weapon from every part of the world

See to it that people know of the actions their leaders take

Master combat against mystical foes

Summary: Rough but idealistic hunter, was taught as a child how important it is to know about what is going on around you, and how to be self-dependable. Very pragmatic, tends to be annoyed at those that let their dreams mess up their actions, but has a soft spot for the more expressive and honest. Reminds him of his mother and sister back home, you see. His father got done in by a Wild Hunt in a unlucky expedition, and so he made a vow to always be prepared for those that would come at him with magic.


Not the most original, but I think I like this guy. What do ya'll think?
>>
>>36173804

This would be wonderful.
>>
>>36173804
I always get jittery about writing for other people's characters. It's why I don't have any threesome scenes for my CoC stuff.
>>
>>36173821

Wait, shit, I forgot Charisma.

That's a 6/12
>>
>>36173829
Try it out for one of mine! I'd be happy just for you to have done it.
>>
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112 KB
112 KB JPG
>>36173821
Thread's about to die, so you might wanna repost next thread.
Have some character art.
>>
Oh:

REMINDER! THE CURRENT THREAD IS THE 23RD, NOT HE 22ND!

Anyone thinking of starting the next thread should take note!
>>
>>36173821
How skills work has been changed to make a bit more sense -- read over it on 1d4chan.
Composite bow should be +2 to ranged.

"see to it that people know of the actions their leaders take" is a bit of an... obscure? goal? How would you judge it being completed?
You still need a Power from the smart guy power list, too.
>>
>>36173829

You could give Mahrikatohka "Mary" Smith the rebel Atlantean Mechanic a shot.
>>
>>36173846
You are the Hedonistic Greek boxer, right?

Any specific scene or themes in mind? If you don't provide me with specific stuff I'll probably dig through my portfolio for about an hour and come up with garbage.
>>36173878
Same here.

I enjoy songwriting though, so I'm totally happy to write a scene based off either. Just need a bit more specificity if you want it to be good.
>>
>>36173852

Sweet, thanks

>>36173869

Oh, okie dokie. I'll give it a look.

As for the goal.....Probably....huh......Nevermind, I'll change it next thread

And what exactly is the Smart Guy list? I seriously can't find it, and I promise I looked
>>
>>36173933
>http://1d4chan.org/wiki/Disney_Villains_Victorious
Power section. Copy-pasted here for convenience:
Smart Guy:
I Read About That!: Spend a Will point. Gain +3 to the next Academics, Occult, or Science roll you make. Roll twice and take the better result.
No More Chinese Laundry: Spend a Will point to assemble an explosive from everyday materials. Must have something on hand that could concievably explode -- can't just magic bombs out of thin air. Coconuts okay. At the end of the round you have at least one pound of highly unstable explosive material that will miraculously not go off in your hands. We'll leave it to you as to what to do with it.
Work, damn you!: Spend a Will point. For the rest of the scene, you have +5 to Mechanics and +5 to Drive as long as your focus is entirely on the task at hand.
>>
>>36173967

....Oh

Well shit, I was looking at the pastebins, since that's where I got the traits....Sorry bro, and thanks.

Aside the general crunch mess ups, what ya think of the character?
>>
>>36173896
Yeah that's the one
This isn't very greek, but it fits his character pretty well
https://www.youtube.com/watch?v=1RkCQKpyllU
>>
>>36174006
Smart guy is an interesting choice, and his lack of ranks in Prevent Harm could be... troublesome, the first time he gets into combat. He seems like a somewhat bookish hunter of magical creatures, which is an interesting character in itself. He feels like one of those characters that will greatly fill out as he earns more Lessons for more skills.
>>
>>36173896

Mary's the daughter of an original Expedition member and an Atlantean woman, so she's got that "Atlantean Americana" thing going on. She's a talented mechanic and driver that has also got this penchant for making trouble and a thirst for adventure.

Maybe a sort of "farewell Atlantis" song where she's about to board a departing submarine for the first time, saying good bye to her Pop and her Mat-im (mother) and Atlantis and saying HELLO to the wide world waiting for her. Feel free to make up Atlantean words!
>>
Alright, since it seems nobody elsa was gonna do it

NEW THREAD!

>>>36174056
>>
>>36174034
I was thinking more showtunes. Not sure how well I can express character with vague gaellic sound and rushed chanting, but I'll look for something that fits.

>>36174061
I *might* have something fitting. Maybe. Possibly. I will eventually write something, I swear.

>>36174072
kek
>>
>>36174112

If you can't get to it or don't want to, that's just fine! It's whatever is fun for you to do!
>>
>>36174138
Oh no, I both can do it and want to. It's just a matter of finding a fitting piece.
>>
>>36171603
>>36172039
Looking at these two pictures, I can see a way we can make Belle more Beast-like and less furry-like. Beast seems to have quite a hunched posture, while Belle stands up straight like a human.
>>
So, we have an Atlantean mechanic character, don't we? If so, I propose that as a power, we allow a character to roll Craft in order to create useful tools or gadgets. We could do a similar thing by letting somebody roll Occult to perform Alchemy.
>>
>>36177909
Actually, would that even be a power? I guess the difference is that I thought Craft would be for carpentry or something while this would be making things like tiny temporary force fields, bombs, flashbangs that use Atlantean tech, etc.



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