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  • File : 1299442363.png-(1.37 MB, 1557x896, puella magi templar magica.png)
    1.37 MB Dark Sun 4e: Puella Magi Templar Magica Anonymous 03/06/11(Sun)15:12 No.14150546  
    Hey /tg/, I came up with an idea for an unconventional Dark Sun 4e campaign as I was thinking "Nibenay is Kyuubee after a thousand years of contract-making" earlier. Basically, Puella Magi Templar Magica.

    It's a canon fact that the Templars of the sorcerer-king of Nibenay, Nibenay, are his all-female "harem" of magical girls ceremonially wed to him by mystical contract. It's also a canon fact that "The enigmatic Shadow King is rarely involved in the governance of Nibenay. He leaves it to his favored to ensure that no one forgets who rules the city," and that his most powerful Templar, Siemhouk, is a 15-year-old psionic powerhouse who tutors other Nibenese Templars at the Temple of Thought. So clearly, there's an established, canonical precedent for magical girls in positions of power and authority in Dark Sun.

    In this campaign, the PCs will be an elite squad of Templars in service to Nibenay. Because they're magical girls, they should be about 13-15 years old or the equivalent for their races.

    These magical girls have never seen Nibenay and are indoctrinated to believe that he's a beautiful, eternally youthful young man, and that defiling is a (very physically taxing) method of ridding the world of "entropy" by harvesting energy from plantlife and dispersing it into the atmosphere and the earth itself. The squad is overseen by a cute, fuzzy little creature, an aspect of Nibenay's will that had empowered their wedding-contract with Nibenay. This creature gives them direction and support in this harsh world, and answers questions for them to protect their minds from confusing ideologies.
    >> Anonymous 03/06/11(Sun)15:13 No.14150551
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    These Templars will be tasked with a variety of missions for the glory of Nibenay, fighting different kinds of "witches": Templars of different city-states, heretics of the blasphemous Veiled Alliance, and renegade Templars. They'll be monster slayers too, encountering horrible aberrations like anakores, floating mantles, gaj, nightmare beasts, psurlons, silt horrors, tembos, and more. Another type of adventure they might undertake is the administration of Nibenay itself, solving internal strife and defusing politics with either words or violence.

    Along the way, they might even learn the truth behind some of these monsters, why many of them have such human intelligence, what they once were (I'll be generously refluffing). They might even learn the truth of Nibenay himself, and the dangerous "entropy" he claims to be an expert on...

    So /tg/, think it has any promise?
    >> Anonymous 03/06/11(Sun)15:14 No.14150562
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    Less important are these character generation rules I drafted up, but I'll go ahead and post them for completeness anyway:

    Basic Chargen:
    - This is an elite strike force, so starting level is 9.
    - Everyone uses an ability score spread of 16-16-12-12-12-12. Racial bonuses and stat bumps at certain level ups still apply.
    - Everyone's theme HAS to be Templar.
    - Only backgrounds allowed are the PHB2 style backgrounds.
    - No such thing as class skills. Pick whatever skills you want. Endurance and Perception highly recommended.
    - Everyone gets free unnerfed Melee Training and a +1/+2/+3 feat bonus to all defenses and all implement and weapon attack and damage rolls, because seriously, fuck feat tax (esp. the power creepy Essentials ones). This'll be made up for by hard encounters of only MM3/MV/DSCC/Demonomicon monsters.

    Races:
    - Nibenay has picky and specific tastes in wives. The majority are canonically humans and half-elves, but PCs can also be elves, eladrin, and kalashtar (psionic spirited humans).
    - Essentials stat bonuses for all of the above still apply, but kalashtar instead get +2 Int/Cha or +2 Wis/Cha, and Intelligence or Charisma can be used instead of Wisdom for any of their racial feats.
    - Half-elves with Dilettante can pick only an arcane or psionic power for it. Half-elves with Knack for Success can't use it to give a bonus to a skill check.
    >> Anonymous 03/06/11(Sun)15:15 No.14150571
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    Classes:
    - These are MAGICAL girls, so only arcane and psionic classes and multiclasses. Sorcerer-King Warlock is a sensible choice fluffwise, but it's not required, and it'd be boring if everyone was a Sorcerer-King Warlock anyway.
    - Only warlock pact at heroic is Sorcerer-King Pact. That means no hexblades, but they're so weak anyway. You can take Twofold Pact at paragon if you fluff it well though.
    - Battleminds don't get proficiency with chain or scale, but they can use their Constitution modifier for their AC when not in heavy armor, and while they're wearing no armor or cloth armor, they get a +3 feat bonus to AC.
    - Psionic characters get Psionic Defiling as a bonus feat, because entropy.
    - Prescient Bards and Clarity Ardents get to use their Wisdom modifier for their AC when not in heavy armor, Fortitude, and initiative. They also get Unarmored Agility as a bonus feat.
    - Wizards who take Wand of Accuracy and DON'T have Second Implement get to use their Dexterity modifier for their Fortitude.
    - The monk feats Crashing Tempest Style, Pointed Step Style, Skipping Stone Flurry, and Starblade Flurry don't require weapons. They work with anything, even unarmed. Hafted Defense works the same way, but ONLY for a monk.


    Items:
    - Magic items are done normally (no inherent bonuses) because these Templars are well-funded.
    - No boons of any kind, except everyone gets a free level 18 Nibenay's Cruel Reminder.
    - Everyone can use a shortbow, longbow, greatbow, rod, or staff as an implement. Iconic magical girl implements, you know?
    - Any implement can accept a dragonshard.
    - There's a new ki focus, There are two new ki focuses, the Ki Focus of Ruin. It's basically the Staff of Ruin, only as a ki focus. HOWEVER, its property doesn't function if you're benefiting from a Ki Weapon.
    >> Anonymous 03/06/11(Sun)16:22 No.14151169
    Saddly this thread will die. I did however giggle at it. Best fluff rape I've seen in a while.
    >> Anonymous 03/06/11(Sun)16:24 No.14151194
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    >> Anonymous 03/06/11(Sun)16:27 No.14151235
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    >So clearly, there's an established, canonical precedent for magical girls in positions of power and authority in Dark Sun.
    >> Crix !!nLvSV/0cRma 03/06/11(Sun)16:32 No.14151291
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    But I don't know anything about dark sun.
    >> Anonymous 03/06/11(Sun)17:19 No.14151719
    >>14151291
    It's a grim dark desert world slowly being pulled into it's sun. The gods are dead and planar connections are shot so taking jaunts to the plane of water is not possible. The world is metal poor so people will kill you for your masterwork steel weapon first and then for the liquid in your blood second. Magic fucked everything up so straight up arcane users are hated and with good reason, they can suck the life out of the area around them just for a quick boost to magic.

    There is a bunch of other things but that's the main points. Gods dead, World is a shitty desert, Rare materials, and a wizard did it so bad everyone wants to kill the wizards on sight.
    >> Anonymous 03/06/11(Sun)17:22 No.14151749
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    >>14151291
    >> [M]Warden !WxbNziWAhM 03/06/11(Sun)17:27 No.14151800
    >The squad is overseen by a cute, fuzzy little creature, an aspect of Nibenay's will that had empowered their wedding-contract with Nibenay. This creature gives them direction and support in this harsh world, and answers questions for them to protect their minds from confusing ideologies.

    So their boss is a dick, but doesn't actually eat them?

    Sounds like a coll premise. Where are their missions to eradicate foreign powers that could threaten their king's authority?
    >> Anonymous 03/06/11(Sun)17:29 No.14151812
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    >> Anonymous 03/06/11(Sun)17:59 No.14152077
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    >>14151169
    I'll take that as a compliment.

    >>14151235
    Sorry if I typed that in an ambiguous way. What I meant to say wasn't that there were magical girls in positions of power and authority ALL OVER Dark Sun, but that they DO exist in the setting in one specific city-state, Nibenay. The most powerful of them is a 15-year-old girl. So, it shouldn't be that exotic a concept for a game.

    >>14151800
    Read the second post.

    Anyway, I thought of four more house rules to balance this game more:

    - Lasting Frost and Gloves of Ice are fucking banned. Don't you dare go Frostcheese on me.
    - Great Fortitude, Lightning Reflexes, Iron Will, Superior Fortitude, Superior Reflexes, Superior Will, Epic Fortitude, Epic Reflexes, and Epic Will are all banned to keep non-AC defenses at a manageable level and for game balance purposes.
    - Instead of +2 Insight, +2 any other skill, kalashtar get +2 to any three skills.
    >> Anonymous 03/06/11(Sun)18:02 No.14152103
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    - Because there are no +2 Str/Cha or +2 Dex/Cha races amongst humans, half-elves, elves, eladrin, and kalashtar, sorcerers are a bit screwed. So, depending on your race, the stat bonuses you picked, and your Spell Source, you get bonuses. These don't apply to hybrid sorcerers.

    Human Sorcerer (Any Spell Source): +1 AC.

    Half-Elf (+2 Con/Cha):
    Cosmic/Dragon: +1 AC, +1 Reflex.
    Storm/Wild: +1 AC.

    Half-Elf (+2 Con/Wis):
    Cosmic/Dragon: +1 AC, +1 Reflex, +1 bonus to all attack and damage rolls.
    Storm/Wild: +1 AC, +1 bonus to all attack and damage rolls.

    Elf (+2 Dex/Int or +2 Dex/Wis):
    Cosmic/Dragon: +1 AC, +1 bonus to all attack rolls, +2 bonus to all damage rolls.
    Storm/Wild: +1 bonus to all attack and damage rolls.

    Eladrin (+2 Dex/Int):
    Cosmic/Dragon: +1 AC, +1 Reflex, +1 bonus to all attack rolls, +2 bonus to all damage rolls.
    Storm/Wild: +1 Fortitude, +1 bonus to all attack and damage rolls.

    Eladrin (+2 Int/Cha):
    Cosmic/Dragon: +1 AC, +1 bonus to all damage rolls.
    Storm/Wild: +1 AC, +1 Fortitude, +1 bonus to all damage rolls.

    Kalashtar (+2 Int/Cha):
    Cosmic/Dragon: +1 AC, +1 bonus to all damage rolls.
    Storm/Wild: +1 AC, +1 Fortitude, +1 bonus to all damage rolls.

    Kalashtar (+2 Wis/Cha):
    Cosmic/Dragon: +1 AC, +1 Reflex, +1 bonus to all damage rolls.
    Storm/Wild: +1 AC, +1 Fortitude, +1 bonus to all damage rolls.
    >> Anonymous 03/06/11(Sun)18:08 No.14152144
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    And a fifth, I guess:

    - Everyone is proficient with shortbows and longbows.
    >> Anonymous 03/06/11(Sun)19:21 No.14152824
    >>14151800
    Their liaison to Nibenay is a cute little animal because it's easier to lower one's guard, confide in, and trust in a cute and fuzzy creature than a big, monstrous, wormlike beast. It feeds them indoctrination whenever they ask it things like "Those heretics were talking about that thing we do to harvest plants being harmful to the planet. What do they mean?"

    And their missions:
    >These Templars will be tasked with a variety of missions for the glory of Nibenay, fighting different kinds of "witches": Templars of different city-states, heretics of the blasphemous Veiled Alliance, and renegade Templars. They'll be monster slayers too, encountering horrible aberrations like anakores, floating mantles, gaj, nightmare beasts, psurlons, silt horrors, tembos, and more. Another type of adventure they might undertake is the administration of Nibenay itself, solving internal strife and defusing politics with either words or violence.

    >Along the way, they might even learn the truth behind some of these monsters, why many of them have such human intelligence, what they once were (I'll be generously refluffing). They might even learn the truth of Nibenay himself, and the dangerous "entropy" he claims to be an expert on...
    >> Anonymous 03/06/11(Sun)19:25 No.14152872
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    >>14151719
    >slowly being pulled into it's sun

    Source on this?

    Otherwise godspeed OP. Never considered Nibenay like that.

    Or you could consider running your game like a version of Charlies' Angels with Nibenay being the research obsessed distant Charlie.
    >> Anonymous 03/06/11(Sun)19:29 No.14152928
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    While I do applaud the effort you put in this, I really loathe the fact that you're mixing DS with anime.
    >> Anonymous 03/06/11(Sun)19:45 No.14153107
    >>14152872
    >Or you could consider running your game like a version of Charlies' Angels with Nibenay being the research obsessed distant Charlie.

    It's kind of already shaping up to be like that.
    >> Anonymous 03/06/11(Sun)20:49 No.14153775
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    >>14150571
    >- These are MAGICAL girls, so only arcane and psionic classes and multiclasses. Sorcerer-King Warlock is a sensible choice fluffwise, but it's not required, and it'd be boring if everyone was a Sorcerer-King Warlock anyway.

    Does this mean I can be a magical girl Templar artificer (arcane leader)? The frilly desert dress-wearing MacGyver of the Ivory Triangle? Jury-rigging together weapons and alchemical infusions from sand, tumbleweeds, sisal, cacti, and flesh, bone, and sinew from kestrekels, mekillots, id fiends, and braxats? Fixing anything with silk wyrm web duct tape and an obsidian pocket knife?

    Because if so, I'd totally play that in this game. Maybe as a kappa, I mean, kalashtar.
    >> Anonymous 03/07/11(Mon)01:17 No.14156748
    >>14153775
    Why equate kappa to kalashtar?
    >> Anonymous 03/07/11(Mon)05:24 No.14158771
    >>14150562

    >This is an elite strike force, so starting level is 9.

    Level 9 for KYUbey, you mean!
    >> Anonymous 03/07/11(Mon)06:21 No.14159101
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    >>14156748
    Nothing, they just both started with "ka" and none of the races really fit kappa, so I might as well aim for vague wordplay.

    So is this going to be an actual online game or is it just pitching ideas for a game elsewhere?
    >> Anonymous 03/07/11(Mon)08:11 No.14159683
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    The magical girl waifus need Soul Gems to finalize their contract with Kyuubenay.
    >> Anonymous 03/07/11(Mon)08:32 No.14159786
    'm guessing the optional weapon breakage won't be used here? Because I don't see a mahou shoujo shortbow breaking that easily.
    >> Anonymous 03/07/11(Mon)08:56 No.14159944
    I'd like to try making a character with these house rules but can't get the Character Builder to accept them, especially the racial mods and stuff. Is there any way to edit houserules into this resource hogging program?
    >> Anonymous 03/07/11(Mon)10:40 No.14160477
    Why are you raping Dark Sun?

    WHY?
    >> Anonymous 03/07/11(Mon)10:48 No.14160512
    >>14159683
    >>Kyuubenay

    This is now Nibenay's name in my Dark Sun campaigns. I'll just pronounce it that way with no further explanation.
    >> Anonymous 03/07/11(Mon)10:50 No.14160524
    Almost as glorious as Planescape Magical Girls or Eclipse Phase Magical Girls.

    This has my support!

    I'll play the spunky, energetic one who always cheers the others up when it feels like there's no way to beat those dastardly magical girls from the Veiled Alliance!
    >> Anonymous 03/07/11(Mon)10:52 No.14160534
    Why does any setting have child soldiers? Well, why does it happen in the real world?

    Controllable, unquestioning minions.

    Now, if you recall how draconic advancement works in some versions of Dark Sun fluff, the parallels to Kyuubee become even stronger. Hell, even if he's just using the end-products as defiling batteries it would make sense.
    >> Anonymous 03/07/11(Mon)11:02 No.14160590
    >>14159944
    http://code.google.com/p/cbloader/
    >> Anonymous 03/07/11(Mon)11:15 No.14160662
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    >>14160524

    Just like in real life.

    Even the colors match!
    >> Anonymous 03/07/11(Mon)13:03 No.14161449
    >>14152144
    sauce of this? please
    >> Anonymous 03/07/11(Mon)13:33 No.14161755
    What?
    >> Anonymous 03/07/11(Mon)15:37 No.14162897
    And what about adventure seed?
    >> Anonymous 03/07/11(Mon)16:35 No.14163494
    Why can't I be a magical girl ranger?
    >> Anonymous 03/07/11(Mon)17:26 No.14164093
    >>14163494

    Because it isn't an Arcane Powe class.
    >> Anonymous 03/07/11(Mon)18:26 No.14164707
    >>14164093

    It is 4E. Every class is a magical girl.
    >> Anonymous 03/07/11(Mon)18:41 No.14164844
    > Everyone uses an ability score spread of 16-16-12-12-12-12

    >Two Primary Stats
    >Four Secondary Stats
    >No Tertiary Stats

    Really? Nibenay only selects the best women from his eugenic programs?

    I would suspect all of the to have Tertiary Wisdom.
    >> Anonymous 03/07/11(Mon)20:22 No.14166053
    >>14164844

    Because every magical gurl is zho SPEZIAL!
    >> Anonymous 03/08/11(Tue)01:29 No.14168912
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    Let's rape Dark Sun's fluff some more. Nibenay lies in the northeastern corner of the lush, verdant Crescent (see what I did there?) Forest. In the southwestern corner is their #1 rival and their #1 enemy, the city-state of Gulg. Their Templars, their magical girls, are the ones that the teenage Templars of Nibenay will most commonly clash with. What does 4e's Dark Sun fluff have to say about the Templars of Gulg?

    >The Oba and the Primal Spirits
    >Unlike the other sorcerer-kings, who maintain that primal magic is a sham, Lalali-Puy teaches her people that the primal spirits of the Crescent Forest are real—and that they hate the residents of Gulg. Primal spirits, according to the Oba, are embodiments of pure evil, and only the might of the queen and her templars hold them at bay. Because primal magic is the best means by which to coerce and control these vicious spirits, many of Gulg's templars are shamans or druids who cruelly enslave the spirits serving them.

    >Gulg templars have a powerful connection to primal spirits. It is not a relationship between equals but rather one of slaves to masters, with the nganga as the latter. to dominate the spirits, some nganga dabble in primal classes, with shamans being the most common.

    Templars of Gulg form bonds to primal spirits of the earth, but instead of befriending them after their capture, the Templars cruelly enslave, experiment with, and extort the power of these primal spirits. They're hated by primal magicians who practice more traditional and humane methods of summoning and manipulating these primal spirits.

    Sounds to me like the magical girls of Gulg are Team Rocket, and Lalali-Puy is Giovanni!
    >> Anonymous 03/08/11(Tue)02:52 No.14169338
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    >>14159786
    That's right. The PCs will be using magic weapons anyway. Even though they're made out of bone and obsidian and other materials like that, their enchantments stop them from breaking so easily.

    >>14152144
    Let me expand on this with a three more house rules for PCs to make bows more viable for these arcane and psionic characters.

    - Everyone can magically generate ammunition for a ranged weapon as a free action. Unused ammunition disappears in 1 round, like it came from an Endless Quiver.
    - When making a ranged basic attack with the weapon keyword, everyone can use their highest ability score instead of Dexterity.
    - When a PC takes Superior Implement Training, she can choose Superior Implement Training (Accurate Bow). If she has this, she gains a +1 bonus to implement and weapon attack rolls made with all shortbows, longbows, and greatbows.
    >> Anonymous 03/08/11(Tue)02:56 No.14169354
    I really, really hate this, and I hate you.

    I feel kind of bad about it, since what you're doing isn't hurting me in any way, but... ugh. This is what religious people must feel like when people do blasephemous shit.
    >> Anonymous 03/08/11(Tue)05:18 No.14170061
    >>14169354

    What's the matter? Can't handle a logical and sensible extrapolation of the canon flavor of 4e's Dark Sun?
    >> Snapper Carr 03/08/11(Tue)05:25 No.14170085
    There.. There's no magical weapons in Dark Sun 4e. Inherent bonuses are usually used instead.
    >> Anonymous 03/08/11(Tue)05:35 No.14170106
    >>14170085

    Which is totally why there are 28 new magic items in the Dark Sun Campaign Setting, 14 of which are weapons and implements, right? Page 210 says that techniques for creating psionic magic items are known to templars (OP's game is about templars) and nobles. I'm not a fan of inherent bonuses anyway because of how, unless you homebrew piles of new alternative rewards, you'll still be using magic items anyway. Especially if you want item bonuses to damage rolls to make combat not take a month.
    >> Anonymous 03/08/11(Tue)05:39 No.14170115
    >>14170106
    >I don't know how inherent bonuses work
    >> Anonymous 03/08/11(Tue)05:44 No.14170129
    >>14170115

    Inherent bonuses give ENHANCEMENT bonuses, not any of the item bonuses that PCs usually stock up on, like from Iron Armbands, Bracers of Archery, Staff of Ruin, defense-raising items, and all that.
    >> Anonymous 03/08/11(Tue)06:23 No.14170245
    Why is Kyuubee Cirno in the OP pic?
    >> Anonymous 03/08/11(Tue)06:51 No.14170334
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    Why not mix in some PS&G with Madoka and Dark Sun?

    Sandy and Templing with Nibenay.
    >> Anonymous 03/08/11(Tue)07:43 No.14170575
    >>14170334

    The party will be harassed by a recurring duo of tieflings, one of which is obsessed with the ruuuuuuuuuuuuurrrrrs?
    >> Anonymous 03/08/11(Tue)10:18 No.14171341
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    Koishi Komeiji, the Closed Eyes of Love, magical girl Templar of Nibenay, subconscious-manipulating psion extraordinaire, reporting in!

    ====== Created Using Wizards of the Coast D&D Character Builder ======
    Koishi Komeiji, the Closed Eyes of Love, level 9
    Kalashtar, Psion
    Build: Telepathic Psion
    Discipline Focus: Shaper Focus
    Kalashtar: Bluff, Diplomacy, Stealth Bonus
    Background: Arcane Agent (+2 to Stealth)

    FINAL ABILITY SCORES
    Str 12, Con 12, Dex 12, Int 20, Wis 12, Cha 20.

    STARTING ABILITY SCORES
    Str 12, Con 12, Dex 12, Int 16, Wis 12, Cha 16.


    AC: 23 Fort: 19 Reflex: 23 Will: 25
    HP: 56 Surges: 7 Surge Value: 14

    TRAINED SKILLS
    Bluff +18, Diplomacy +18, Endurance +15, Insight +10, Perception +12, Stealth +16

    UNTRAINED SKILLS
    Acrobatics +5, Arcana +9, Athletics +5, Dungeoneering +5, Heal +5, History +9, Intimidate +9, Nature +5, Religion +9, Streetwise +9, Thievery +5

    FEATS
    Psion: Ritual Caster
    Level 1: Vistani Heritage
    Level 2: Bardic Dilettante
    Level 4: Bardic Ritualist
    Level 6: Unarmored Agility
    Level 8: Superior Implement Training (Crystal orb)
    Feat User Choice: Improved Defenses
    Feat User Choice: Implement Expertise (Orb)
    Feat User Choice: Weapon Expertise (Unarmed)
    Feat User Choice: Implement Expertise (Staff)
    Feat User Choice: Implement Focus (Orb)
    Feat User Choice: Implement Focus (Staff)
    Feat User Choice: Weapon Focus (Staff)
    Feat User Choice: Weapon Focus (Unarmed)
    Feat User Choice: Melee Training (Charisma)
    >> Anonymous 03/08/11(Tue)10:19 No.14171351
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    >>14171341
    That accursed sister of mine is evil! She pushed me over the brink and forced me to close my third eye! But I suppose I'm happier this way, right? Right... right!

    POWERS
    Psion at-will 1: Mind Thrust
    Psion at-will 1: Dishearten
    Psion daily 1: Ravening Thought
    Psion utility 2: Intellect Fortress
    Psion at-will 3: Psychic Anomaly
    Psion daily 5: Glare of Oppression
    Psion utility 6: Mind Shroud
    Psion daily 9: Mind Blast

    ITEMS
    Crystal Orb of Mental Constitution +2, Defensive Staff +1, Shimmering Cloth Armor (Basic Clothing) +2, Amulet of Seduction +2, Boots of Stealth (heroic tier), Cannith Goggles (heroic tier), Phylactery of Action, Nibenay's Cruel Reminder (paragon tier), Spellshard, Adventurer's Kit, Dowsing Rod, Distillation Kit, Desert Clothing, Sun balm, Survival Day (10), Silk Rope (50 ft.)
    RITUALS
    Comrades' Succor, Glib Limerick, Call of Friendship, Anthem of Unity, Enchant Magic Item
    >> Anonymous 03/08/11(Tue)11:16 No.14171683
    No rules for magical girl transformation sequences? It'd be awesome if, when their cover while infiltrating Balic or someplace was blown, they'd awe all around them with their time warping transformation sequences.
    >> Anonymous 03/08/11(Tue)11:20 No.14171702
         File1299601259.jpg-(8 KB, 237x251, gf.jpg)
    8 KB
    >make a Dark Sun Thread before reading the front page
    >herp

    So I'm making Hexxus from Fern Gully into an Arcane Defiler, what race/class should I choose?
    >> Anonymous 03/08/11(Tue)11:24 No.14171717
    >>14171341
    >>14171351

    You forgot to give her Psionic Defiling.
    >> Anonymous 03/08/11(Tue)13:09 No.14172237
         File1299607785.png-(68 KB, 320x774, kyuubeetheincubator.png)
    68 KB
    Is this a Kyuubee thread?

    Picture very related. It's for a heroic tier game of mine.
    >> Anonymous 03/08/11(Tue)14:03 No.14172580
         File1299611027.jpg-(238 KB, 556x544, no_image_macro_feeling..jpg)
    238 KB
    >>14172237
    >The target is transformed into a pulchitrudinous magical girl
    >> Anonymous 03/08/11(Tue)15:43 No.14173388
         File1299616990.jpg-(310 KB, 630x788, 2876db41eeb57d778be47e624c4752(...).jpg)
    310 KB
    >>14171717
    Whoops. I'll be sure to add that in.

    I don't really like the actual Arcane Defiling power anyway. I can see it being useful with only one other party member, but with two or more, it's just not that worth it unless the attack you're rerolling is a super damaging or super debuffing daily attack power.
    >> Anonymous 03/08/11(Tue)16:28 No.14173820
    >>14172580

    Read the next line. You won't like it.
    >> Anonymous 03/08/11(Tue)16:50 No.14174056
    >>14172580
    >>no image macro

    Um, that looks like a massive erection IN SPACE.

    I'm pretty sure that describes what many people would feel in this situation. Ergo, your macro is paradoxical.
    >> Anonymous 03/08/11(Tue)18:51 No.14175232
         File1299628285.jpg-(1.87 MB, 1624x2361, ac5e0c283178cb1ed00eff277450f1(...).jpg)
    1.87 MB
    Kyuubenay's true form.
    >> Anonymous 03/08/11(Tue)20:45 No.14176428
    >>14175232

    What it says in moon?



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