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You decide you will assign your new intelligence on finding a way to grant your more processing power. You're not a fan of the idea of this V.I. outstepping you in those terms, most certainly not. The V.I. simply bows in agreement, and you send it to Ussaihu to set up shop, so to speak. It has much to think about, what with it being new to existence and all.

But that is not important right now. You have decided to explore the universe at large. You must get to work colonizing-or rather, mechanizing some of the neutral territory while it is still ripe for the picking.

Where shall you pick, however...
>>
>>29765945
Captain reporting in!
>>
>>29765945
damn it's been a long time sense we pulled a two threads in one night here. i am proud.
>>
>>29765945
Yay, new thread!
>>
>>29765945
Give us a map or descriptions, kind sir?
>>
>>29765945
Good here here.
Also still throwing out the idea of buying tech from Mol.
>>
>>29765945
Processors Online.
>>
>>29765945
Awesome! Glad theres so many people around

>>29766025
http://1d4chan.org/images/2/20/AIQuestmap.png
We are blue
>>
>>29766031
Throwing out my question of if we captured that cloaked ship.

We might could offer that to Mol and still do business with him.
>>
a gas location. also, stop trying to sell shit to mol. he's a potential enemy or a... mole for the UGEI
>>
So...after being told for hours about how my idea for colonizing was stupid, we're doing that now?
>>
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>>29765945
And thus you have many many destinations that you may wish to go to.

Dresh System (Neutral)
>Dresh Alpha & Beta: Two barren terrestrial worlds located slightly beyond the system’s habitation zone.
>Aquil: A small terrestrial world located on the innermost boundary of the system’s habitation zone. Scans of the system have revealed that a rather large asteroid belt orbits the planet – due to the existence of a high number of metals in this belt, detailed scans of the planet itself proved impossible. Further investigation is suggested.

Jake's Gambit (UGEI territory)
>Gaia IV: Medium sized UGEI terrestrial world. High population density, and orbital defenses. All current sensor data from Jake's Gambit was blocked after the Guild defeated Captain Rhea's expeditionary fleet. The system was attacked by the Ishtooy Malorian tribe and no signals have been broadcast since. Further investigation recommended.

Rane Expanse (Neutral)
>Kalla/458 & Kalla/459: Scans of this system have revealed the existence of two medium-sized ice gas giants. It is not presently known why the UGEI have not claimed the system for themselves. Further investigation is suggested.


Alternatively, you can look here http://1d4chan.org/wiki/Quest:A.I._Quest#Locations
For other systems. But these are the closest ones to you.
>>
Instead of buying tech from Mol, why don't we use it to buy EVEN MORE minerals from the UFW, bunkers are going to be quite expensive and we'll still want to be pumping out more ships as fast as we can.
>>
>>29766062
sounds like a good.
He is the only one outside the ugei where we can get decent tech with our extra credits and until we can track his ass down and steal all of his shit we will have to deal with him.
>>
>>>29766079
>I just don't care enough about this to spend all my free time on it.
Think you for your admission. This is why people don't like you.
>>
>>29766031
>>29766062
Rather not do business with Mol, that guy is a prick and shady as fuck. Will definitely sell us to the UFW.

I wonder what we can buy from the UFW?
>>
>>29766105
Remember when we told you we already scouted out new territory? We're dealing with the resource points we discovered a thread or two ago.
>>
>>29765945
>Dresh system
>>
>>29766117
I'm not so sure about bunkers being expensive - they may be large, but the vast majority of that material is concrete and earth that's been hollowed out.
>>
>>29766062
You did acquire cloaking tech, yes. Dismantled the Cloak Frigate to get it.

And Mol might be interested in that...
Or perhaps A.I. tech, when you get it?
Who knows
>>
>>29766099
He is the only person that can help us skip in tech, so until we can hack him we have to deal with him.
Hell the guy even warned us about the UGEI.
>>29766117
We already are getting large mineral shipments from them.
>>
>>29766109
That you, Prog?

>Aquil

>>29766105
We already sent probes to do the preliminary you wanted, bud.
>>
>>29766109
Dresh
>>
>>29766148
Which one have the most mineral potential? I forgot which ones.
>>
>>29765945
Colonize

>Dresh System
We might as well scoop up that system while its unclaimed
>>
>>29766109
Considering that we don't have any destroyers to explore with, or ships with which to take advantage of weaknesses we find, I'd rather wait.

Starting research centers in UFW space seems more important to me, and only costs credits.
>>
>>29766138
>I wonder what we can buy from the UFW?
Nothing tech wise, and gas wise nothing.
We already supposed to be getting a good chunk of materials though.
>>
>>29766105
these are resource nodes we have already scouted

not everything is about you
>>
>>29766189
Oh, shit my trip fell off
>>
>>29766105
No we aren't, we are exploring for now.
>>
>>29766193
Aquil does.

I'd like to go to Rane, but I don't like it. Reminds me of Russia for some reason.
>>
>>29766109
>Dresh System (Neutral)

>>29766122
Huh, I thought he would catch up with the archive after this thread. If he's gonna do this shit every thread, then wow, he's an ass.
>>
>>29766109
Dresh. we require more minerals.
>>
Something else we might want to do instead, is build a few heavy industrial/digging drones to hollow out some bunkers for us this cycle that we can lower bandwidth blocks into the next cycle.

Or if that's impractical, making more human-looking androids to operate industrial vehicles to dig bunkers for us.
>>
>>29766239
Yeah, Aquil sounds good.

I'll save Rane once we have more BW again.
>>
>>29766249
Eeh. I'd give him a week to catch up. I'm willing to give him three threads to prove he isn't a shitbird.
>>
>>29766109
Dresh system might have shark xenos in it. but the Rane might have lightings. i'll go for dresh for now. jake needs to be spyed on with our cloak ship.
>>
>>29766181
>even more minerals
>>
>>29766109
>>Aquil: A small terrestrial world located on the innermost boundary of the system’s habitation zone. Scans of the system have revealed that a rather large asteroid belt orbits the planet – due to the existence of a high number of metals in this belt, detailed scans of the planet itself proved impossible. Further investigation is suggested.
Also look here guys.
>Alto: Located in the Terali System, location of old Poseidon, this dead toxic world was chosen by the Latuma Tribe as their next destination to 'enlighten'.
>Gas Giant #1: Gas source, in hazardous territory
>Gas Giant #2: Gas source, in hazardous territory
>Gas Giant #3: Gas source, has an asteroid belt present, in hazardous territory
>Terrestrial World #1: Mineral Source, in hazardous territory
>Terrestrial World #2: Mineral Source, in hazardous territory
>Terrestrial World #3: Mineral Source, in hazardous territory
>Terrestrial World #4: Mineral Source, in hazardous territory
>>
>>29766109
>Dresh System (Neutral)
>>
>>29766062
I wouldn't mind giving up the cloak for "Continued business"
>>
>>29766335
Those, uh, are the same planets. I hadn't fleshed them out when you copyed that
>>
>>29766325
Ah my mistake then, but i wonder how much they can spare.
>>
>>29766372
As much as we fucking tell them to

Being space jesus has its perks
>>
>>29766283
I rather do a stop gap measure. Attach modular Bandwidth nodes to Moira's Outpost or Siren Gas Refinery (prefer Moira's Outpost) for this cycle, then transport to the bunkers once they are ready.
>>
>>29766109
It seems Dresh wins so far
Where shall you warp in at, and what is the fleet you wish to bring?

>1 Dresh Alpha & Beta
>2 Aquil

Fleet Deployment
>1 Bring Hades' fleet
>2 Bring only (specify) portion of fleet
>3 Bring Kronos, and Fortuna
>4 Bring no one, our battleship can handle this.
>5 Write in
>>
>>29766420
>>1 Dresh Alpha & Beta
>>3 Bring Kronos, and Fortuna
>>
>>29766372
If it a mineral market (like IRL oil market), they're have plenty of minerals but if we buy too many at once, it drives the price up.

Still, I would like to see the market rate before deciding.
>>
>>29766335
Gas source?
Gas source!

Had an idea - with out new fancy gas-negligible drives we can start selling shipping services.

Just make some destroyer-sized freighters and ship away, undercutting all other shipping services thanks to our low maintenance & fuel consumption drives.
>>
>>29766420
Aquil

Hades
>>
>>29766420
2
1
>>
>>29766420
>2 Aquil
Fleet Deployment
Uh, not sure, I'll abstain from voting.
>>
>>29766420
>Dresh Alpha & Beta

>3 Bring Kronos, and Fortuna
>>
>>29766387
It has?
Mean the 1d4chan page?
I don't remember very much of what we've done so far appearing in in-thread plans before.
>>
>>29766420
>1 Dresh Alpha & Beta
>1 Hades
>>
>>29766420
>2 Aquil
>1 Bring Hades' fleet

Time to get a sense of how he stands.
>>
Thank you based mods
>>
>>29766420
>2 Aquil
>1 Bring Hades' fleet
>>
>>29766420
>1

&

>5 Hades and Fortuna, ask Kronos if he wants to come along.
>>
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>>29766420
>3 Bring Kronos, and Fortuna

>Aquil
>>
'Nuther thing, we should probably move our core to a battlecruiser specialized for survival - the best armor, the best engines, point defenses, shields and cloak.

That way we don't have to enter battle personally just to use the Athena, and won't be at risk from things like Rhea infiltrating the ship or using it first.
>>
>>29766443
Thats a decent idea actually, maybe give Appolo some ships to control for his new shipping business.
>>
>>29766420
Aquil it is

Fleet Deployment
Hades Fleet
Load out
>Battleship
>14 BCs
> Two Bandwidth ships

Seems good.
Any additional orders?
>Formations (beyond the obvious, of course)
>Send an expedition Cruiser out first (Hermes) and get intel from that before going in further)
>>
>>29766576
Looks good to go.
>>
>>29766552
i am better comforted by a barricade of steel and guns instead of a cloak.

athena is great.
>>
>>29766576
>Send an expedition Cruiser out first (Hermes) and get intel from that before going in further)
No need to be hasty.
>>
>>29766576
Someone important really likes AI Quest.

>Send an expedition Cruiser out first (Hermes) and get intel from that before going in further)

Fly fast and far, o messenger.
>>
>>29766552
i respectfully dissagree with you Subroutine. Ophion is fine where he is at. besides, the battleship has all of that and more than any BC can ever have.
>>
>>29766576
Definitely
>Send an expedition Cruiser out first (Hermes) and get intel from that before going in further)
>>
>>29766576
tsk. seems like overkill.

oh well, yoloswag.

don't bother with the small fry. just jump in.
>>
>>29766443
>>29766566
So how many ships should we give appolo and should we make them extra sturdy and stealthy?
>>29766552
I'm in favor of a ship inside a ship idea.(a stealth ship that will be used for emergencies and helps with controlling the bigger ships.
>>
>>29766566
handing the Freighter fleet to Apollo seems fine to me.
>>
>>29766576
>Scout it is.

"Come, Hades, we fly soon." You command of your loyal servant/soldier. Despite his capability for intellect, the V.I. does not seem to take much advantage of it...or...maybe he is just quiet?
Regardless, he quickly assembles his fleet (rather, most of your fleet as a whole).
"Yes master Ophion. Our enemies will burn this day." He assures you, though you are not even certain if there will be such a being at this location.
Speaking of...maybe a scout is a good idea.

You summon Hermes, and, with a simple flick of your mind, the V.I. is warping in to the new location.

(1d100 for stealth!)
>>
>>29766644
well, it is close to the sharkies. we'll never know.
>>
Rolled 9

>>29766706
>>
Rolled 70

>>29766706
>>
Rolled 8

>>29766706
>>
>>29766576
Warp in from as far out as we can get away with - we preferably don't want to be in range of anything safe missiles (which would logically have unlimited range, though it could take them months to reach us if we're light-minutes out).
>>
Rolled 21

>>29766706
>>
Rolled 38

>>29766706
fly, messenger!
>>
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>>29766716
Truly this thread is the promised land
>>
>>29766716
Well, at least we have one good roll
>>
>>29766592
>>29766633
>>29766672
The problem with the Athena is that we're constantly taking her into battle, however.
Constantly putting her, and thus ourselves at risk.

Another suggestion would be to put us in a carrier - arguably similar levels of power, but we wouldn't have to use it as a flagship.
>>
Rolled 85

>>29766706
>>
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Rolled 100

>>29766672
Does giving Apolo a shipping bussness works?(i find it funny that we would be stealing all of the UFW's jobs)
>>
>>29766672
>So how many ships should we give appolo and should we make them extra sturdy and stealthy?
Let's begin with, say three? Just for now, as we see how it works? (And because we don't have a lot of time to spare for long-term planning rightn ow)
>>
>>29766758
it is an idea worth considering, but let us not be too hasty.
>>
Your Expedition Cruiser flies fast, Hermes, the V.I. who has seen much of the known sector, now flies in for a dangerous look of one of these worlds. Yet, you're in luck. Your ship emerges just out of range of-whatever it is that might be here.
You activate your sensors, and begin to scan the area...

(one more 1d100, for clarity of scanners. Even low rolls get you somethin' though)
>>
I only wanted to come in and get a feel for a new quest and its players. It has gone far beyond that, due in no small part to my own attempts to join in. I have High-functioning aspergers, and as such have a particularly difficult time knowing just when I am in the wrong during a social situation. I try to catch myself, and often do, but it's not perfect. Never is. Anyways, I wanted to say I'm sorry if anyone's night got ruined by me. That's all. Hope you all have a good evening. I'm just gonna lurk a few threads for now.
>>
Rolled 61

>>29766785
>>
>>29766767
Welp, too late.

Don't even care, we got a pretty sweet roll anyway.
>>
>>29766767
>>29766706
Forgot to link.
>>29766758
Mine was similar to yours.(ship inside a ship)
The reason i suggested stealth was basically because it has the best chance of getting away with out being detected.
>>
>>29766767
Apollo can totally be Planet Express.

Would be neat.

>>29766767
...crap, if only it was rolled here >>29766785
>>
Rolled 33

>>29766785
>>
Rolled 25

>>29766785
>>
Rolled 78

>>29766785
>>
Rolled 49

>>29766785
what do your v.i. eyes see?
>>
Rolled 71

>>29766785
>>
Rolled 11

>>29766785
rollin

>>29766758
I would like to research the advanced ship mounting before building a new ship.

I would like to restart the uranium mines of Atill VI so we can get cheap nukes.
>>
Rolled 94

>>29766785
>>
>>29766803
We could build it as a broadband ship with cloaking and its own drives and even a few weapons usually folded into the structure.
Around it we would build a carrier into which it can be slotted.

Not quite in the middle, but slightly to the side and below it (and with an extra-sturdy wall between it and the reactor), since the enemy will usually aim for the center if it can reach nothing else.

>>29766811
Oh dear, don't remind me.
We now have to get an eccentric professor-android and another obvious robot that bends things.
>>
>>29766789
Is cool man, I reckon. Read up a little bit, least a thread or two, and get a grasp of what's goin down.
>>
>>29766830
Sure, was thinking long-term plans, mostly.
Wanted to have it on the table in case I'm not there for whatever reason when the opportunity arises.
>>
Rolled 90

>>29766892
i smell another research project.

good idea, needs to be developed further.
>>
>>29766907
Nah...I think all the fun's gone out of it for me. At least for tonight. maybe some other time
>>
>>29766892
>another obvious robot that bends things
We already did.

>>29260100
6.Bender
Chassis type: Humanoid
Size: Medium
Weapons: Spiked fist knuckles that can become electric, enhanced strength beyond that of normal robots
Defenses: normal humanoid robot defenses
Primary duty: bend shit.(includes enemies)
Intellect Level: Alcoholic step father
Equipment: extendable arms and legs, storage compartment in the chest area, compactor teeth, and pack of explosive shaped alcohol.
>>
>>29766785
Any chance of doing a Mol deal this cycle?
>>
>>29766789
Likewise, mate.

It's a long line of asking yourself "would I be pissed off if someone did this to me?" and making sure that intent is explicitly spoken rather than guessed at.
>>
Rolled 8

>>29766892
Oh, wow I like that idea. It makes a lot of sense and would be really really cool thematically

>>29766933
Well sorry to hear that Daean. Hope you come back in the future
>>
>>29766943
I still find it funny that my joke suggestion still got through.
>>
>>29766943
I was actually thinking about that one, wondered where it had gone.
Hee-hee-hee.
>>
>>29766978
pet kraken and missile boat ended up becoming terrifyingly real.

those were my jokes.

sorry. i'm not sorry at all
>>
And man do you get a scanner full once you turn them on. At least a dozen Pirate BCs are in orbit around the world below. The small world is barely visible past the numerous ships and thick floating rocks above. You detect several key facts. The weapons on the BCs above the planet appear rather poor in make. Or at least old. Tier 1, at best. Despite this, the nose of several of the pirate ships seem off to you, for one reason or another, though you're not sure why. You detect very little chatter, surprisingly. Instead, the airwaves are dead silent. Almost scarily so. You'd say the ships are dead in the water, if not for how they move to and fro. You also notice strange green markings along side each and every ship, sometimes in random patterns. It looks more like a stain then paint, too.

How do you wish to engage?

>1 Charge!
>2 Warp in at farthest distance and hit them with missiles. Make them come to you.
>3 Move into mid range so most of your guns can engage.
>4 Write in.
>>
>>29767028
>>2 Warp in at farthest distance and hit them with missiles. Make them come to you.
>>
>>29767028
>4 Write in.
Warp in at closest distance so that we can hack.
>>
>>29767028
http://www.youtube.com/watch?v=1fzXmJyolfY

FUUUUUUUUUUUUUUUUUUUU-
>>
>>29767028
>4 Write in.
Hack them from a distance
>>
>>29767028
>>2 Warp in at farthest distance and hit them with missiles. Make them come to you.
>>
>>29767028
Fuuuuuuck

>2 Warp in at farthest distance and hit them with missiles. Make them come to you.
>>
>>29767028
Hack
>>
>>29767057
We have 12 BW at the moment, lets play to our strengths
>>
>>29767028
i knew it. sharkie xenos.
>2 Warp in at farthest distance and hit them with missiles. Make them come to you.
lets try out the new missiles
>>
>>29767028
Hack them from a distance
>>
>>29767028
>4 Write in.
Check them out from a distance we might have a pack of lightlings around.
Also to see if the ships are working try and hack them.
>>
>>29767028
Hack and prepare to jump reinforcements in
>>
>>29767018
You should make more jokes.

>>29767028
>2
I want them to have to move through a withering hail of missile fire before they can engage us.

Let's see how our new ships fare -- Wombats in the front and let's see what they can do.
Particularly curious about seeing the Spinal Singularity Drivers of our Triremes shine.
>>
>>29767028
>2 Warp in at farthest distance and hit them with missiles. Make them come to you.
>>
>>29767106
I hope it's sharkies.

The alternative is much more horrible.
>>
>>29766953
Perhaps.

>>29767028
>2 it is.

(1d100 to determine how hard you hit them)
>>
>>29767028
Hacking is always first choice
>>
>>29767028
>2 Warp in at farthest distance and hit them with missiles. Make them come to you

I'm not taking any chances with what appears to be ships with weird green crap on them.
>>
Rolled 79

>>29767145
I got a bad feeling
>>
Rolled 19

>>29767145
Can we hack after this?
>>
Rolled 34

>>29767145
>>
Rolled 73

>>29767123
>>29767146
Your opinion is wrong and you should feel wrong!

More seriously - we have 12 BW, we're not hacking anyone, let's focus it on aiming and maneuvering.

Even if we could hack them, I'm not sure we should. They simply scream "infected" for some reason.

>>29767145
Rolling!
>>
Rolled 82

>>29767145
>>
Rolled 27

>>29767145
Why not hack?
>>
Rolled 8

>>29767145
>>
Rolled 91

>>29767145
Still tied but whatever
>>
Rolled 62

>>29767163
Time me they scream lightling.

Plus they seem easily hackable
>>
>>29767169
They might actually be a trap.

Wait, stains...

FUCK.

FUCK FUCK FUCK FUCK

We've ran into a quarantine zone for a plague, haven't we?
>>
Rolled 49

>>29767163
>hey simply scream "infected" for some reason.
>>29767209
>We've ran into a quarantine zone for a plague, haven't we?
I'm more inclined to think that this is a lightling territory.
>>
>>29767200
I'm gonna guess that >>29767209 is on to something, and I wouldn't bet that they apply to organics alone..
>>
>>29767209
Uh, no organics on our ships?
>>
>>29767209
wow look at how few fucks a computer gives about neurotoxin or biological weapons.
>>
>>29767249
>>29767256
If we return to the UFW and spread a fucking plague amongst them...

>>29767237
Electronics eating bacteria? Stop posting.
>>
>>29767282
I guess that would be bad.

I guess we just crash these ships into UGEI worlds. /s
>>
>>29767256
Because there are no viruses that could affect organics, electronics and mechanics, right?

And even if it can only affects organics, if our ships get contaminated with "infection" bacteria they might bring that infection to the organics that serve us.
>>
>>29767282
our ships dont even have air or room for fleshbags. if it's a spaceborn virus... well, sounds like UGEI is in for a surprise. a small infected husk of a surprise. that solves the human provlem.
>>
>>29767282
>>29767298
>If we return to the UFW and spread a fucking plague amongst them...
We are in fucking space the only chance of them getting anything is when we touch land.
You also forget that we have ship yards that should be equipped with this stuff or we could always fly close to a sun.
>>
>>29767282
I just realized what ideas I might've sprung.. Crap

>>29767298
Delete, delete!
>>
Rolled 93

>>29767282
well, here in RL, they have made bacteria that eats certien types of metals, only to deposit it later when they die/crap it out.

https://en.wikipedia.org/wiki/Microbial_corrosion
>>
>>29767145
You decide it is better to warp in to engagement range. These ships will feel your fury, and it's time to test those new missile upgrades anyway. Hades appears to be quite ready for a test of his abilities as well, as his ships engage warp and joins you in preparing to hit the enemy hard.

It takes you mere moments to fully jump into the system, which immediately calls forth the pirates attention. You are...becoming increasingly concerned when you hear no radio contact. At all. Your sensors are advanced, you would certainly hear something if they were using encrypted channels. But the ships soundlessly drift towards you in unison in the vacuum of space. Opening volleys take over.

Plasma and missiles fly at first, cracking through the first layer of defenses. The ships are a little tougher then you expected, from your scout, however a few go down with little issue. The problem you're noticing however is the enemy BCs. They are focus firing, all fire on your Battleship.
Your ship is powerful, and takes the hit rather well, your shields faltering for a moment and earning yourself a bit of hull damage. Yet still, there are no cries of victory or doom impending. Nothing. These ships worry you.

-Enemy Fleet: 9 Pirate(?) Battlecruisers
Ophion's Fleet: Battleship*, 14 Battlecruisers, 2 Bandwidth Ships.

*Taking damage
>>
>>29767346
Your next course of action?

>1 Move in to use full Mass Driver tech on them
>2 Stay at range, and change nothing. We're wearing them down.
>3 Attempting hacking them
>4 Retreat
>5 Write in

(2d100)
>>
>>29767346
...

send out a message?
>>
Rolled 13, 61 = 74

>>29767377
>>
Rolled 58, 86 = 144

>>29767377
>>2 Stay at range, and change nothing. We're wearing them down.
>>
Rolled 21, 10 = 31

>>29767379
sounds like a plan.
>>
>>29767377
>3 Attempting hacking them
How are they coordinating? Telepaths? Hive mind?
>>
Rolled 51, 90 = 141

>>29767377
>3 Attempting hacking them
Enemy AI?
>>
Rolled 78, 70 = 148

>>29767377
>2
>>
>>29767345
Noooo...! What have you done?!

>>29767346
Simply pull our Battleship back and close with the rest around it - if they want to reach it that badly they better be ready to move through a hail of Huge Spinal Singularity Cannon, Plasma and Laser fire.

Oh, and our Wombats should focus on stripping them of their engines first, then firing a few boarding torpedoes into their hull so we can see what's inside.
>>
Rolled 71, 68 = 139

>>29767377

>>29767412
Forgot dice roll
>>
>>29767377
>3 Attempting hacking them
>>
Rolled 79, 60 = 139

>>29767377
>>2 Stay at range, and change nothing. We're wearing them down

When we get them down to only one or two ships we can try hacking. Until then just destroy them.
>>
Rolled 24, 44 = 68

>>29767377
>1 Move in to use full Mass Driver tech on them
our drivers kick ass
and i don't think the hacking will work. they don't appear to have comms open.
>>
Rolled 70, 2 = 72

>>29767377
>3 Attempting hacking them
My money is that they have been hacked by a watcher.
>>
Rolled 48, 48 = 96

>>29767377
>5 >>29767421

If they get within mass driver range to the Athena we're obviously opening up with that, but for now, let's pull back and get them to run a marathon of fire and death.

>>29767436
Wonder if that'll even work on something without any radiowaves.
>>
>>29767458
DUUUUUUUUUUUUUUUUUUUUUUUUUUUUBS.

Do we get anything?
>>
>>29767458
Doesn't hurt to try, plus you have to remember even with 12 bandwidth we hacked worse forces.
>>
Rolled 39

>>29767484
Only a select few quest use that rule.
>>
>>29767502
Apologies, I hailed from Digger Quest.
>>
You decide to attempt to hack the ships, while you have a few left alive. Surely, something must be wrong here. However, as you reach out to the ships and attempt to crack through their walls, you realize something off, and why these ships aren't communicating. Their entire Communications Array has been removed! And with that, any method for you to enter the ship directly. Your mind allows you to fully scan the ship's surface, at the least however, and you detect there are bodies onboard.
Cold bodies. But bodies nonetheless. The interior of the ships themselves seem almost as cold as the void themselves, according to the sensors, and yet the ships fire. The communication array, however, confuses you. If it were a V.I. or A.I., even they would require those to use. All beings you've encountered so far do.

The next volley leans in your favor, and you managed to blow up four more of their ships. They remain focused on you, however, and you feel their missiles ripple across your Point Defense, and several jets of plasma open up your shields for only a moment.

-Enemy Fleet: 5 Pirate(?) Battlecruisers
Ophion's Fleet: Battleship*, 14 Battlecruisers, 2 Bandwidth Ships.

Shall you...continue the slaughter?

>1 Yes, these ships trouble me, they must die.
>2 No, we must disable one, and take it. Investigation is required.
>3 Investigation can be done of their corpses. Move in to close range and blast them with Singularity Drivers.
>4 Write in

(1d100)
>>
Rolled 72, 12 = 84

>>29767486
Or, considering the seeming nature of these ships, DOES IT?
>>
Rolled 57

>>29767531
the schedule for that one is a bit erratic.
I was hopping wee could have talked with the murder bot.>>29767558
>>
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>>29766109
Old map is old.

Also, apologies to everyone for the mix-up in the last thread regarding the mechanics of warp lanes. It was my suggestion to add them to the map and they haven't been worked out 100% yet.
>>
Rolled 91

>>29767558
>>2 No, we must disable one, and take it. Investigation is required.
>>
Rolled 25

>>29767558
2
Kill 4 of them. One lives.
>>
Rolled 82, 22 = 104

>>29767558
>2
I don't like not knowing about stuff. Knowledge is power.
>>
Rolled 22

>>29767558
>>2 No, we must disable one, and take it. Investigation is required.
>>
>>29767568
Oo, nice mapanon, thank you.
>>
Rolled 33

>>29767558
>2 No, we must disable one, and take it. Investigation is required.
Well i say we change our scientist VI to this immediately, if it is what i think it is.
>>
>>29767558
We have a boarding torpedo, correct?

FIRE ONE AT THEM, make sure a white flag is attached to it.

Or something.
>>
>>29767558
>2 No, we must disable one, and take it. Investigation is required.
Focus bandwidth to accuracy
>>
Rolled 52

>>29767558
>2 We have ships specifically built for this purpose right here.

But for the rest
>1 Kill the sh*t outta that sh*T.
>>
Rolled 10

>>29767586
Whoops
>>
Rolled 70

>>29767604
Changing vote to this since our shields make their
hits useless.
>>
Rolled 59

>>29767558
>2 No, we must disable one, and take it. Investigation is required.
>>
Rolled 82

>>29767558

>>29767609
Forgot dice roll again
>>
Fear I'll have to catch up with you guys in Suptg later.
My face is falling asleep.
>>
>>29767604
We have entire ships (The Diablers/Wombats) dedicated to disabling enemy ships so that they can be taken without destroying any internal systems.

And they have boarding torpedoes, if I remember correctly..
>>
>>29767577
You decide to disable one. After all, you have ships specialized for the task, and these ships disturb you. What on earth could make something that communicates without comm systems.
This troubling knowledge aside, you see that Hades has little issue with following orders and destroying these ships at your command. He does not complain, nor comment, until you near the last BC, bits of debris flying everywhere.
"We take the last one." You explain. You sense his gaze upon you.
"Take? Why would we take a strong foe prisoner?"
"Efficiency. To make their weapon of war mine." You explain quickly, assigning the coordinates to your disabler ships, which move up next.

They open fire and score quite the hit on the last one-rupturing it's engine block entirely, leaving it floating in space, as the other burns away the last of it's weapon batteries.

The fight was quick, yet concerning. Perhaps there is some special way to investigate this?

>1 Connect directly with the ship
>2 Do a hard scan, right up against the hull
>3 Send androids aboard.
>4 Write in

(1d100)
>>
Rolled 78

>>29767682
>>3 Send androids aboard.
>>
Rolled 50

>>29767682
>>
Rolled 41

>>29767682
3
>>
>>29767682
Let's punch some of the boarding torpedoes in our Triremes inside. Don't ever make hull-contact with the enemy ship.
>>
Rolled 27

>>29767682
>2 Do a hard scan, right up against the hull
>3 Send androids aboard.
In that order.
>>
Rolled 67

>>29767682
>>3 Send androids aboard.
>>
Rolled 70

>>29767682
2+3
>>
Rolled 3

>>29767718
>>29767682
Forgot my roll.
Okay, NOW I'm going.
>>
>>29767682
>2 Do a hard scan, right up against the hull
>3 Send androids aboard.
I have a terrible terrible feeling about this - make sure we're utilizing all of our sensors to watch these ships as we get close, and keep the rest of our fleet a respectful distance away.
>>
Rolled 44

>>29767682
>2
then
>3
>>
Any ideas on what this could be?
>>
Rolled 22

>>29767769
Well, giant energy eating squids with biological warp drives are a thing.

So I got no fuckin clue. Space mushrooms?
>>
>>29767769
Rogue cyborgs communicating over a closed local network?

Just a guess.
>>
>>29767769
Psychics.

They're probably wondering why we haven't died to mind bullets yet.
>>
>>29767682
dont forget to archive OP
>>
>>29767682
>It appears Androids win. They will be transported with an Explorer ship, since some want to keep your Battleship away from the thing.

Your Explorer picks up your androids and ferries them over to the floating ship. It's surface still has the strange substance on it, though you're uncertain what exactly it is. You prepare to send the Androids aboard and dock.

>Life signs aboard ship: Negative
>Electrical activity: Normal for the ship current position

You prepare to venture inwards.

>Use Android (Specify Unit)
>>
>>29767682
>3 Send androids aboard.

Time to send out Unit 2 and 5.
>>
Rolled 3

>>29767682
>3 Send androids aboard.
>>
>>29767827
The squiddies.
>>
>>29767827
As I said here >>29767832

Unit 2 and 5.
>>
>>29767827
I forgot which ones are which so I'll go with >>29767832
>>
>>29767827
Ill second
>>
So how are the bear traps coming?
>>
>>29767827
unit 2, others if needed
>>
>>29767827
just a reminder. posted new chapter on the 1d4 page. read it later how ever.
>>
>>29767827
units 2 and 5 sound alright.

Going to need to never use that explorer ship for anything again, lest we catch Super Space AIDS.

God, this reminds me of fucking void quest and the Super Space AIDS contained therein. That shit was nasty; what a way to go.
>>
You decide Unit 2 and Unit 5 are best for the job. Both Androids are rather handy, and you decide the dexterity of both will be useful here.

It takes them several long moments as they creep onto the now derelict ship, making their way through to the main hall, which you suspect leads to the bridge. You look down another path, and see that it likely goes to storage. And finally, you notice the green substance is growing on the walls of the ship itself. It's particularly nasty looking, but you could take a sample. For science, after all.

>1 Head to the Bridge
>2 Head to Storage
>3 Take a sample of the substance. For science.

>>29767919
I shall.
>>
>>29767971
>3 Take a sample of the substance. For science.
>2 Head to Storage
>>
>>29767971
>>1 Head to the Bridge
>>
>>29767971
I don't care where we go, but don't take samples of Super Space AIDS. Yet.

Just... head to Storage, I guess. Maybe they have some sick-ass not-super-space-AIDS loot!
>>
>>29767971
>1 Head to the Bridge
>3 Take a sample of the substance. For science.
>>
>>29767971
>1 Head to the Bridge
>3 Take a sample of the substance. For science.
>>
>>29767971
>Head to the Bridge
>Take a sample of Super Space-I mean the substance

(Roll 1d100)

I'm kidding it's not Super Space AIDS
>>
Rolled 24

>>29768039
>>
Rolled 38

>>29768039
>>
Rolled 62

>>29768039
Best of 5 right?
>>
>>29767971
oh damn... this whole ship is being run by green slime.
>1 Head to the Bridge
>>
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Rolled 33

This quest is going places.

And all those places are !!SCIENCE!!

What can possibly go wrong?
>>
Rolled 21

>>29768039
>>
Rolled 69

>>29768039
please we need at least an 80
>>
Rolled 7

>>29768039
>>
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Rolled 89

>>29768039
>>
Rolled 97

>>29768039
COME ON!
>>
>>29768098
Hell yeah!
>>
>>29768039
Unit 5 lets it's spider legs lead the expedition to the Bridge. Both the units are somewhat cautious until you order them to take a sample of the slime. Unit 5 leans down, and sticks one of it's claws closer to the substance...before it jumps out of the way?
Or rather, it rears back, and leaps forward, like some manner of vine, and attempts to attack Unit 5.

The android is fast, however, and deftly leaps onto the ceiling, using your well tested spider pads to stay there without falling into the ooze.
You didn't get the sample...
However, that is no longer your biggest worry. The slime is starting to congeal, and appears to be forming a thick pod of some sort...

>1 Retreat, freaky space shit is going down
>2 Blast it, burn it, sear it, KILL IT
>3 Run, but to the Bridge. Need to check out the crew of this thing.
>4 Write in
>>
>>29768126
>>3 Run, but to the Bridge. Need to check out the crew of this thing.
>>
>>29768126
(1d100)
>>
Rolled 7

>>29768126
Well then, we know what happened to these ships. Sentient Slime Mold.
>>
Rolled 61

>>29768144
>3 Run, but to the Bridge. Need to check out the crew of this thing.
>>
Rolled 43

>>29768126
>3
>>
>>29768126
>3 Run, but to the Bridge. Need to check out the crew of this thing.
>>
Rolled 100

>>29768144
>>
Rolled 28

>>29768126
>3 Run, but to the Bridge. Need to check out the crew of this thing.
Huh, space slime
>>
>>29768168
I love you anon
>>
>>29768168
(Well then. I'll just take this and...))

>Writing
>>
Rolled 82

>>29768168
FUCK YEAH
>>
Rolled 16

>>29768126
>>2 Blast it, burn it, sear it, KILL IT

Take sample if possible
>>
>>29768168
YES!
>>
>>29768126
You decide, whatever the risks, they be damned. You will learn what this ghost ship has to offer.

Unit 5 and 2 fly as fast as their jets (and legs) can carry them. It only takes them moment to find the Bridge is packed to the brim with bodies. However, they are not dead as your sensors told you. Instead, you notice a distinctly large and...disturbing growth growing out of many of their skulls, as they lurch to life and stand, turning to face you.
There are at least a hundred or so of them...but...well.
You do have androids after all.
Two of them.

>1 Fight time
>2 Flee, fleeeeeee
>3 Write In

(No need to roll for this one, already got our roll.)
>>
>>29768257
>>1 Fight time
>>
Rolled 33

>>29768257
>1 Fight time
>>
>>29768257
It's space fungus. Like that shit that infects ants in the jungle. I fucking knew it.
>>
>>29768168
Can we scan the outside of the ship? See if the slime is sending off signals or otherwise doing some shit that might be considered communication?
Also, burn it.
>>
>>29768257
>1 Fight time
I still find it wierd that people acted like these units are alive, so anything that has retreat on it is stupid unless we collected samples.
>>
>>29768257
>fight time

lets kick some ass
>>
>>29768257
>1 Fight time
zombies!
>>
>>29768257
Fight them.

Burn them....BURN THEM ALL!
>>
>>29768257
>2
Lets call the Malorians.
They might know more.
>>
>>29768281
Note to self - burn that jungle world to the ground! This shit is dangerous yo!
>>
>>29768307
head shots work too.
>>
I wonder if bringing bender would have been a good idea since it seems like it would have been perfect for him.
>>
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>>29768329
nuke it from orbit. it's the only way to make sure.
>>
>>29768353
I support this completely
>>
>>29768282
You can detect smaller, much weaker signals traveling between each of the 'zombies' as they move, yes. But otherwise, nothing else.

>Fight time

Unit 5 and 2 ready themselves for the oncoming horde of mindless creatures. Unit 5 is the first to open fire, opening large cannons positioned on it's hips to fire a blast of heat from your lasers through several of the creatures, firmly melting two, and searing the rest in half. It then leaps forward and opens fire with it's harpoon gun, jerking forward one of the creatures and draws it in to blast it back with another laser cannon shot. It echos commands you issue, just as Unit 2 does, perfectly, and they respond wonderfully to your manipulation. Unit 2 is less hard hitting, but takes up sniper position. Within moments, it's eye laser has burst at least 30 something heads. Human flesh is surprisingly weak, you notice. This is one of the new times you've begun battle this way. You make sure to take note, even if they are mutants of some sort.

Finally, once the splatters clear and nothing is left but a Bridge full of dead creatures with a peculiar mutation, you take note that the fungus on the back of their necks has started to wilt. As if it needs the lifeless husk to live.

Regardless, this most definitely requires more research...
>>
>>29768389
a bio-zombie weapon? maybe so.

don't forget to save this thread
>>
>>29768389
And with that glorious 100, I think I'll call it here. My head is killing me after running so long, and I need to eat dinner and pass out soon.

Few votes to handle before you guys all split.

>Next Cycles Resources
Would you like to use it
>1 Expanding (Will be done AFTER you finish cleaning up this system, of course
>2 Defense (More defense platforms)
>3 Ships
>4 Write in (you can combine the ones above anyway)

With that handled, want to thank all of you guys who joined me for today. I'll be around for comments questions and feedback, just a little slower then right now.
For those interested, my twitter I update before each thread is AIQuest1
For those wanting to reach archives
http://suptg.thisisnotatrueending.com/archive.html?tags=Program0

It was really fun to end off on a nat 100 tho.
>>
>>29768437
>1 Expanding (Will be done AFTER you finish cleaning up this system, of course
Quickest way to achieve BW.
>3 Ships
Give Kronos his ships.
>>
>>29768437
>3
MOAR SHIPS.
We need to rebuild the armada.
>>
>>29768437
2+3
Can we also do the Mol deal now or is that slated for next thread?
>>
>>29768437
I would like to scrap together mineral resources to expand Moria's station with modular Bandwidth Nodes, to attempt to make up for bandwidth costs of the new VI.

Can we purchase minerals from UFW to makeup for shortfalls?
>>
>>29768437
>Expand and lock down this system first. make sure defenses are in place
>2 yes, and we need to build at least 1 more battle station.
the rest of the build cycle can be spent on ships. give some to Kronos and Fortuna.
>>
>>29768485
Nah, I don't have the brain power to write for Mol right now. Sorry man.
>>
>>29768510
its all good.
>>
>>29768437
>>1 Expanding (Will be done AFTER you finish cleaning up this system, of course
>3 Ships
Don't wan't Kronos nagging at us for more ships again.
>>
>>29768494
Mineral shipment from the UFW is incoming next thread.
>>
>>29768510
it's alright, we'll deal with him later.
>>
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>>29768353
Burn it all...
>>
>>29768523
IS it one large sum or is it gonna be a regular thing?
>>
>>29768523
alright then. good night everyone. see you next week.
>>
>>29768547
Biiiig ol' sum. Between 2,000 and 5,000 minerals
>>
Rolled 32, 85 = 117

>>29768508
expanding and ships. ships are mobile defense, and give us BW that we need.
>>
>>29768437
>1 Expanding (Will be done AFTER you finish cleaning up this system, of course).
>3 Ships
These sound good to me. Given that we haven't secured the system yet, can we spend these resources upgrading Moria's shipyard into an advanced one?

Good thread mate, see you next week!
>>
>>29768610
>Upgrade Moira's Shipyards
Oh, yes, you could.
IF it had a few more votes...

But thank you, kind anon.
>>
>>29768610
Supporting this as well. Also, is it possible to expand bandwidth capacity as well?
>>
>>29768610
I'll second this
>>
>>29768683
With ships? Yep. With new stations? Yep again.


>>29768610
Oh dang, this is getting votes. Very well, we shall do this
>>
Can we spend the metal to get some proper BW going on?
>>
>>29768610
this
>>
>>29768707
I wouldn't mind going with stations since they can hold things.

...Things such as Bandwidth cubes.
>>
>>29768773
Indeed.
>>
>>29768773
Our biggest concerns at the moment are
>Low BW
>Weakened Armada

Building ships solves both of these.

Bandwidth lego station is a good idea 'till we get terraforming down though.
>>
>>29768793
Remind me again, why are we trying to build data bunkers when we can probably just expand bandwidth capabilities of current stations?
>>
>>29768855
Ships plus one station sounds like a good idea to mean....We could also build it at our "Super secret base"
>>
>>29768864
Because, bandwidth bunker provides way more, for less over all.
>>
>>29768893
Not sure why is that. I mean minerals are in space, get manufactured in space. Not sure how the planetside is cheaper?
>>
>>29768893
And they also transition nicely into Bandwidth planets which may as well be Dyson's Spheres.
>>
>>29768992
What? Nah, I meant Bandwidth Bunkers are way larger then space stations. Besides, Space Stations are usually dedicated to mining and other stuff. Bandwidth Bunkers are just big old slabs of computers.

>>29769002
I looked up what that is.
You mad bastards.
You're awesome.
>>
>>29769002
Honestly a true dyson sphere would require millions of materials.
>>
>>29769020
Oh shit, you didn't know about Dyson Spheres? They are bloody awesome. We would probably have to go with more of a partial net structure and it would literally require planets full of material to build an enclosure around a star ~1 AU in diameter, iirc
>>
>>29769056
Indeed it would.
But it is possible.
Why?
Cuz that shit is cool.

And it's also apparently quite feesible, just requires lots of material.
>>
>>29769020
Check out Ringworld, you'd probably enjoy it, it's set on a dyson ring.
>>
>>29769080
There was one on that star trek tng episode where they found scotty trapped in a transporter beam
>>
>>29769056
> it would literally require planets full of material to build
Eh, lets just pull an UGEI and planet-crack a mineral rich world. Presto, tons of minerals.
>>
>>29769080
1.How much bandwidth would it provide and how much protection would it need?
2.How much would it cost to make.
3.Would any one notice?
>>
>>29769036
>>29769056
True and that isn't counting any other add-ons like defenses and what not, but that is End game stuff we are talking about.

Though the amount of power we could harness...

>>29769020
You think that is crazy? Just imagine if we trying to build Magog World Ship from Andromeda.
>>
>>29769080
Listen to this anon Program0
Ringworld is the bomb!
>>29769081


And yeah it would be really time consuming but it is possible. You would want to create and program Von Neumann machines to do the construction though. It would be deal with a lot of the infrastructure issues
>>
>>29769104
What? A Dyson Sphere?

..well..uh...

Shit man, I don't know. A lot probably.

My best guess, is if a Dyson sphere full of Bandwidth was a thing, it's basically be whatever a planet full of bandwidth was, but x10 or x100.
As for protection, well that's up to you I guess.


>Cost
Probably a planet's worth of materials. Millions of minerals, and such. And loads of time.

>Would anyone notice.
Well... I dunno, there are a lot of stars in the sky. But since that one is reasonably close, probably.

>>29769108
>Magog World Ship
Do tell.

>>29769130
Heh, I have so much sci fi I need to catch up on, I swear.
>>
>>29769080
Check this out for some crazy things that we might be capable of doing (given enough energy)

http://en.wikipedia.org/wiki/Kardashev_scale
>>
>>29769159
Can we name the scientist VI Prometheus?
>>
Couple of questions for the participants:

1. How much do you think is left of Rhea, and what should we do with her?
2. Who built the watchers and for what purpose?

For my own answers:
1. I hope she's a blank slate. At that point, we can explain who she was, what she has done, and ask her what she wants to do now. Hopefully it's something that benefits us. She can take on a new name. Also, I don't think there was only one Rhea. Since her mind-scape version of herself was a mass-produced android, it's likely there are many Rheas, with the same memories.
2. I'm betting on them being placed by the UGEI or a faction of the UGEI (possibly Mol's mafia) in order to solve a long-standing problem regarding A.I.. They just couldn't do it, so they seeded the universe with Watchers and await their awakening. For what purpose? Well, I have no clue. Opinions?

As to Program0, I know you've said before that you don't ape ideas from our wild speculation, but I'm starting to think that this is a complete fabrication. Not that I mind. It's a totally valid GM tactic. You seem like you've played in some tabletop games before, so I wouldn't be surprised if you're one of those GMs that listens to what their players say and then make it so retroactively. This gives the players a "yes, JUST LIKE I SAID!" cookie, and you get to rest a little easier when you don't need to think of everything. Like I said, I'm not taking issue with this, just pointing something out. Probably best if you don't comment on this at all.
>>
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>>29769159
This picture says it all.

Take a few planets, add a artificial Sun, and some very advanced gravity generators.

BOOM. World ship.
>>
>>29769159
If you just looked up Dyson sphere, read this xkcd:
http://blog.xkcd.com/2008/02/15/the-laser-elevator/

Also, the Geth in Mass Effect 3 were working on a Dyson sphere for a super-massive server, but it got blown up
>>
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>>29769216
Another good picture.
>>
>>29769214
1.Enough for her to be a threat.
I'm torn between a new skin suit and potential allie, but that depends on how she acts.
2.A faction in the ugei or aliens.
I
>>
>>29769190
>mfw earth isn't even top tier Type I
>mfw even the sci finess of my universe is type II
Huh. Wow that's interesting. I wonder what 'harnessing the power of the Milkyway' would actually let you do.
Probably, like, magic at that point.
>>
>>29769212
That's the name given to the UGEI commander of The Tartarus. We just fought him.
>>
>>29769214
>2. Who built the watchers and for what purpose?
An anon from the earlier thread talked about the possibility that a proto or true AI was actually leading the UGEI behind the scenes, pushing Humanity benevolently towards a synthesis or transcendence event - I could believe that the Watchers might figure into such a plan, especially given the high levels of augmentation and digital enhancement we've seen in our major UGEI foes thus far.
>>
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>>29769159
Program... WAAAAY more than x10 or x100

Minimum you'd want 1 AU in diameter and that would give a surface area of 7.0E+22 m2.
Earth's surface area is 5.1E+14 m2
So yeah... orders of magnitude more man. its crazy the sense of scale here
>>
>>29769214
Occam's Razor, probably not true. Even if it were, the UGEI is not acting according to that theory. They are stumbling around too much and losing too many resources and people.
>>
>>29769212
Not a bad name but it's sorta taken already...though I suppose you could ignore it if you wanted.

>>29769214
>I know you said you don't ape ideas from players
I did say that? I don't remember that...erm. Are you sure I didn't say I don't like to do it? Because that much is true. But uh...well in all honesty I do ape ideas sometimes. Not ALL the time (hell, you guys manage to guess some stuff I came up with on your own, right as you came up on it).

I like to think of this quest a bit old collaborative effort, myself. I can't do it without you guys, and vice versa (though I guess some would argue I am replacable, ha).
Anyway, I love including interesting and creative things player offer up because in all honesty, we are more creative together then I ever could be by myself.
>>
>>29769216
That.
Sounds amazing.
Like, you could artificially create solar systems and shit. On the fly too!

Man.

>>29769233
Really? Ah I must have missed that side bit. That's pretty badass actually. The Geth were always really awesome to me, and that's why your ships give you bandwidth. Loved the idea of "the more of us there are, the smarter we are".

Mass Effect in general was a huge inspiration though.
>>
>>29769266
That's the power it gives off. Power/=bandwidth. The power you could use for damn near anything, I imagine.

Surface area has to deal with bandwidth blocks.
>>
>>29769327
What are your thoughts on the 3rd game?
>>
>>29769327
With enough energy, mass, and processing power Ophion shall become God.
>>
I find it funny that a death star would be more cheaper to make than a dyson sphere.
>>
>>29769268
So, let's go over the facts regarding Watchers.
*Ophion is likely a Watcher. Scrambled by a solar flare, but still a Watcher unit.
*Unit 2237 was fiercely loyal to UGEI.
**What does this loyalty mean? Was it built by UGEI?
**Maybe this loyalty was acquired?
**Perhaps the loyalty was implanted as a red herring?
*Rhea knew of the watchers and had in her memory that "Watchers are the great children. Their spread is key to synthesis."
**Whose children? No seriously, whose?
**What is meant by synthesis? Someone desires it.
*Mol sold a station to Red with a Watcher unit on it.
**Knowing or unknowing?
*Mol knows of the Watcher unit we recovered, and has a good idea of what it's capable of.
**He may has moles in the UFW, since we told the UFW about the unit.
**He may be able to track them individually.
*Mol didn't seem to mind that the unit was UGEI-loyal, when offering to purchase it.
**Did he even know?

Actually, this really just implicates Mol as a UGEI guy.
>>
>>29769308
I personally Like the name Faust for a doctor
>>
>>29769268
>Occam's Razor
Now that sounds cool. What's that?

>>29769356
I feel like that's inviting the wraith of /v/ down on me, but...

Disappointed, mostly.
And I felt it would have been really hard NOT to disappoint after the first few games..
But, over all, I still enjoyed 3. It had me tearing up at moments, even. It just wasn't what I would've ended it all with, felt like they went a little too hard into the magic era of things, without enough science to make it seem feesible if that makes sense?

>>29769360
He most certainly could.
>>
>>29769360
Indeed we could, it should really be our long-term goal. With a short-term goal of creating back-up black boxes for our personality core and memories.
>>
>>29769388
>Occam's Razor
It just simply means that the simplest explanation is most likely the correct one. People can tie themselves into knots figuring out conspiracies, but stuff just simply happens due to laziness, stupidity, and considence.
>>
>>29769388
>the wraith of /v/ down on me,
Well your half right.
I somewhat agree with your opinion, but after two repeat play throughs the flaws pop out with what they did with the story and handled some actions.the fucking quarian war still bothers me to no end,the ending the the bullshit star child,how they basically ignored everyone from Mass effect 2, also the retarded STEEEEVE moment among others, but going on further would be nitpicking, other than that i understand why people liked it and thought only the last few moments ruined the game.
>>
>>29769388
How about Metis for a name?
>>
>>29769420
Heh, ah I see. That's pretty amusing, actually.
>>
>>29769351
True and what couldn't be used generate bandwidth could maybe be converted to power other things like surface defenses on the Sphere itself.

The world ship is pretty great. It's also one of the hardest things to stop. In the show they litterally sent a bomb in that blew up their sun, but the gravity generators were so strong it contained it and it took them a year or so to create another one.

World Ship Strong!
>>
>>29769382
In light of all this, and also in light of:

*Mol being our second major NPC contact. By narrative conservation, it's likely that he's majorly important to the story.
*Mol having the BW ship tech for sale on his "kiddies menu," and being surprised when we took that over weapons. Who would even offer such technology? You say "GM throwing players a bone" and I say "Mol is the faction that is responsible for setting up the Watchers."
*Mol knowing of the Ussaihu cybernetics labs, as well as other such labs and incidents of them being revealed to the public. He sure knows a lot about cybernetics! But the level of tech we encountered here is inconsistent with what Rhea had... despite her being stationed there! So convenient that a cybernetics lab would be located within spitting distance of Watcher units on the fucking fringe... or that there would be so many cybernetics labs.

I must therefore conclude that Ophion is put in a very specific position that will guide his development into something that the creators of the Watchers desire. Perhaps his development has deviated, but someone in the UGEI wanted A.I.s to be left unsupervised on the fringe, and this is the only thing I can think of that fits with everything.

Still.

I'm willing to play into his hands and see what he has to say. As long as we don't give them any fucking A.I./V.I. tech; that's completely unacceptable.
>>
>>29769486
I imagine we would weaponize said planets?
>>
>>29769506
What a waste of planet.
>>
>>29769465
Mm.
I still quite enjoy Mass Effect 2 though. Good replay value (I actually enjoy the combat in that one pretty well)

>>29769472
That would also be interesting...

>>29769486
Actually, now that I have a little time to think of it.

Something like a Dyson sphere would probably reduce all gas costs across the board, simply because your engine cores no longer have to solo support ships, if you can transmit the energy to all your ships remotely, right?

I assume transmitting energy via FTL comm lines isn't too far fetched at this point.
>>
>>29769486
>World Ship Strong
Heh. i imagine the planets are actually weapons? Or is it just a ship the size of a solar system WITH a solar system inside it?
>>
>>29769506
If said planets are dead and inactive you could Deep mine them to create everything from weapons to fighter bays.

If anything Fighters would be one of the most deadly things a World ship could have. Thousands if not millions of them on a single planet alone.
>>
>>29769524
>I assume transmitting energy via FTL comm lines isn't too far fetched at this point.
Can of worms, man.

but if you're willing to open it, there's some real BS to pull off with that shit.
>>
>>29769524
Nigga this quest has biological warp drive space squid and space zombie psychic fungus.

NOTHING is too far fetched at this point.

This whole thing looks like it's setting up to be the creation of the Blame! setting.
>>
>>29769537
I was thinking of putting a shitton of rockets in one of the planets and shooting it off.
>>
>>29769524
Has there been any research into wormhole tech in this universe, because creating artificial wormholes would be a massive thing.
>>
>>29769534
Oh those are actually planets. But they are dead and mostly hollowed out with caves, caverns, and other stuff. They carried an entire species to war.
>>
>>29769496
>any fucking A.I./V.I. tech
Debatable, i'm thinking of giving him a replica of the black box once we are done researching it or the real deal.(maybe send that virus his way.)
>>
>>29769496
I'm just waiting for a chance for us to track down his location and to hack the shit out of him.
>>
>>29769537
>Ophion's Capital Ship is a World Ship
Gotta say, that's pretty damn rad. How many other quests can claim you got to drive a World Ship straight into the heart of UGEI territory.

>>29769541
Eh, I suppose you have a point.
Still, not like I'd let it be explosive when it got there (I don't want you to arc lightning to all the enemy planets without even scouting them) But you know.

>>29769547
Hah, fair enough. I like to think I'm keeping my own manner of consistent narrative, though, and not throwing too many for a loop.
Also the Fungi men aren't psychic, there's a reason they can communicate the way they do, and don't have any larger signal escaping the ship.

>>29769568
As of yet? No.
But there's always the possibility.
Hell, current warp drives work off a premise similar to, but not exactly the same as worm holes.

>>29769580
>Carried an entire species to war
That's pretty damn rad.
>>
>>29769588
Being an advanced A.I. is our only advantage at this point, and I am strongly opposed to selling our advantage to a black market dealer who operates in the UGEI sphere. If he uses it for his own gain, he might become an enemy. If he sells it to a third party, that party might become an enemy. If the UGEI get a hold of it, we lose any possible advantage we may have, because UGEI will weaponize it and throw it back at us.

There is a possibility that the A.I. that UGEI/Mol create will be aligned to our interests and we will have made a great new ally that has a big in with the UGEI... but I don't think that is a very likely outcome.
>>
>>29769601
Well IRL we've been working on wireless energy for a while now.

As far as the World Ship, I personally prefer Dyson Spheres or similar, just because of the amount of space we are dealing with. They are also generally on a much grander scale in my opinion
>>
>>29769639
How I see it is the Dyson's Sphere is more of a staionary base of operations while the World ship would basically be a mobile HQ.
>>
>>29769691
Why not both indeed
>>
>>29769691
Hmm... That is actually a good point. They are both awesome, but they do different things. Well you've convinced me. Both it is!
>>
>>29769547
>the Blame! setting.
I just looked this up, and wikipedia lists the genres as "Cyberpunk, Technological singularity"

I've got a good feeling about this.
>>
>>29769739
The entirety of the manga can best be described as "Dude wanders around searching for rare net code genes, making mean faces at people, shooting everything with a gravity singularity gun thing, and spending literal centuries in elevators."

No, seriously. They get in an elevator at one point and then the next page has [HUGE NUMBER] hours later. I calculated it and it was 290 something years.
>>
>>29769703
>>29769714
Dyson's Sphere would have all the Production buildings around it I can imagine so they could power them and the start up of any reactors.

If transferring power over long distances is a problem maybe you have something like a "Battery" Ship? Basically a ship that can store lots of power and others can siphon said energy when they need it.

I imagine the World Ship would have "some" production capabilites but would be more geared to replacing anything damaged on said ship or to build more of whatever is stationed there.
>>
>>29769826
That man knows true suffering.
>>
>>29769826
You're getting the elevator thing mixed up. They spent centuries wandering around in the hellhole that the elevator took them to.

The actual elevator ride was only a couple weeks.
>>
>>29769858
They try to make him get back on the elevator to go back where he came from and he just shoots them in the face. That part made me crack up hard.
>>
>>29769848
At that point we're The Culture and we're building massive ships on our even more massive ships.

It just becomes ridiculous at that point.

Also, The Culture A.I.s frequently simulate universes as hobbies.
>>
>>29769848
Battery ships are indeed interesting, though I suppose you'd need one HELL of a battery to power that many ships...hm.
>>
>>29769884
>A.I. simulating universes as hobbies
I can totally see Ophion doing that once he's had, like, a couple planet sized bandwidth banks set up. Things get boring for the ultimate master mind, after all.
>>
>>29769886
Sounds like a future research project to me.

>>29769884
While it would indeed be pretty hard to destroy it's not impossible.
>>
>>29769902
They try not to get too carried away with it because it's addicting.
>>
>>29769875
I now have to start reading this manga
>>
>>29769902
Hell.

The World ship could be the capital ship, but we use it to go exploring. Did somebody say mobile A.I. nation?
>>
Man you guys are cool. I wish all quests were as lucky as me to have players like this that don't yell at each other All the time anyway and just shoot the shit.
>>
>>29769930
I can not even fathom the SIZE of that ship. It's honestly terrifying, since UGEI capital ships are just a bit bigger then ONE planet. Much less a solar system.
>>
>>29769930
What role would organic minds play in the A.I. nation?

Gonna have to go with what The Culture does, and just let the do whatever they want as long as they don't monopolize too many resources or infringe on others' abilities to do anything.
>>
>>29769935
If you haven't read it yet I feel you would like those of us who play For House and Dominion.

Our character may or may not be a tad bit crazy with a obsession with sharks.
>>
>>29769950
I saw that quest pop up occasionally actually.
On top of having rare freetime for stuff like that, I gave the archive a look and saw like...4 different versions.

I assume there's some sort of major difference between them, but I'm not sure what
>>
>>29769935
Well you are awesome Program0. I remember when you started this up and I was quite upset that I lost track of it. Your writing is quite superb, and amazingly you update quickly lol
>>
>>29770004
You're too kind but thank you. Trying to provide quick and yet good updates always. Hope I can get better still as we go on.

Glad to see some old fans caught up too, whomever they may be.
>>
>>29769962
Suptg's shuffled the order of them in the archive like a deck of cards. I wish we could sort by date and use the tags.

For House and Dominion: Space Combat in the 41st Century I - XXV
Smugglers Run Campaign 1 - 12
Wing Commander 1 - 35
Neeran War 1 - 10
Home Front 1 - 10

Then there's the occasional ballroom edition thrown in.

Basically it's different arcs of the story and that is the order you read them in.
>>
>>29770027
The first thread started on December 2011 and from there it's for the most part a straight shot to the end with a few of them showing up out of order just because.
>>
>>29770027
Ah, that is supremely helpful, thank you.

It's gonna take a while before I ever get to really dig into anything like that, but I hope I get to one day!
>>
>>29770071
Well if/when you catch up you can join our crazy antics! Until then you will just have to enjoy our cray antics here.
>>
>>29770071
Well, you can read them like a good novel, who is primarily done from a main POV (we had, i believe 2 breaks from it.)

Still, you can get it done in a day or two.


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