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Welcome to the XXXX installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords, the cutthroat merchants of the East India Trading Company and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous monarchs like Maleficent, the Horned King, Grimhilde and Jafar, mad, inquisitorial clergymen like Frollo, and Dark Gods like Hades and Chernobog.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious
http://1d4chan.org/wiki/Disney_Villains_Victorious
>>
>>36346718

King/Land/Rule: http://1d4chan.org/wiki/Disney_Villains_Victorious_K/L/Rs
Setting Traits: http://pastebin.com/8RRbwMQT
Beast Species: http://pastebin.com/PwVr9VeT
TRAITS: http://pastebin.com/TJXncd7A
POWERS:http://pastebin.com/pQDDqisU
Fluff Catalogue: https://docs.google.com/document/d/1qj_IIuF_rqh_F2L-SeYn-dBiwDTtwWFpnbcXyfcgeE8/edit
Song Catalogue: (google doc) 1oQniqbLaTCF7V19fnXP0_zUW7GFr3ESziGM6U5mEcC0/edit
Rumour Mill: (google doc) 17CzFrAblibwD__7sEYorqXSz4ILYVp1O4tcQ-mGyYiI/edit?usp=sharing
Villain Immortality: http://pastebin.com/kA1wsUzV
National Anthems: http://pastebin.com/Gd9rETxb
First Playtest: http://pastebin.com/Vy1E0sHB
Second playtest:http://pastebin.com/qE1kW0YY
Third playtest: http://pastebin.com/sWj8Y87v
Fourth Playtest: http://pastebin.com/SHieN5zL

Google doc for character creation:
https://docs.google.com/document/d/1m8XSm73Ea4ECdDdP9V4IVJCEBji6HPw43LRPyUCDmx4/edit?usp=sharing

Playtests are hosted here; https://app.roll20.net/join/585117/yX0x1w
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>>36346728
And you're STILL forgetting the IRC link. Is this going to become a thing from now on? Mibbit, network is AsyloIRC, room is #DVVmagic.
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>>36346756

I'm sorry about that! I honestly am. I don't have much experience with starting threads so I just copied and pasted what was there. Thank you for correcting my mistake!
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>>36346764
Don't worry, nobody comes in anyway. Guess the other wizards WERE just trolls after all.
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>>36346770

Things are getting more polished this side, so maybe more folks will start popping in once things get settled. We've appreciated you maintaining the IRC room and doing your par to keep things civil here, at the very least.
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>>36346781
Thanks, I do try. I'm getting on fine with the magic on my own, for now. Progress is slow, but steady. And some people check in and contribute on occasion.
>>
Bumping the thread as I write Mulan fluff.
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>>36346718

Isn't 'XL' the Roman Numeral for 40?
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>>36347379

You're totally right and I'm a moron.
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>>36347440
>>36347379

"XXXX" fills out the title line better, Roman Numeral correctness be damned!

It's awesome, in a 90's XXXTREME sorta way.
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>>36346718
Huh. I'm pretty sure I played a video game that was based on Jaffar winning.

It involved Princess Jasmine a lot as well.
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>>36347379
they didn't actually give a shit, as long as the math added up.
you'll find plenty of IIII instead of IV, for example.
>>
https://www.youtube.com/watch?v=aTqHbiE0vl8
at 0:37 it show the friends manifesting from faces on the new Orleans crypts, could we utilize this to show that you cannot escape your debts, if you do then the friends will manifest out of any objects that resemble faces.
>>
bump
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>>36348091

Right now I'm writing a bit of fluff for Mulan the Undying while I wait for others to show up in the thread, but it's slow going at the moment as I am having a hard time setting the idea I have in my head down in type. Have you tried your hand at fluff writing, Master of Haddock? Maybe you could come up with some short original content to share with us while we wait.
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>>36347606
Hermione Trainer when, Akabur?
>>
Would making a bird character tiny be overpowered? There are some birds that are really bloody small, so it would make sense
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>>36348538

I believe that birds are definitely okay as far as the rules are concerned, but may not have been fully crunched out yet.
>>
So, do we have specialised animal weapons?
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Any word on Monsters Inc land? I see them referenced, with Boo explicitly mentioned, but I can't find anything about the Monsters world itself. I'm writing some stuff right now, just want to make sure it fits.
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>>36348620

I remember that some specific examples had been mentioned in the last thread or the thread before that, but can't recall that a consensus was reached on the matter. Personally speaking, I would like certain beasts to be able to wield weapons if only so that we could have something like the attached picture happening, but maybe I'm just being silly.
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>>36348642
I'm fairly certain it's not a major part of the setting. Boo's just there as a reference.
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>>36348671
I remember Nanosaur
>>
Okay, so just for fun, I was going to stat Chernobog but then I realized there was no way to make him as absolutely invincible as I wanted

So instead I came up with his Strike system

Strikes: X + 6, where X is the total number of strikes this unit has received in battle
>>
>>36348726
That does make him invincible, but still,
>statting the God of Pure Evil
It's like you want to repeat the mistakes D&D made.
>>
I have a question about the skills in this. If you put 1 rank in a skill at first level (making it 3) and then added a +4 bonus to it, would it add up to 6 or 7?
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>>36348756
He's the End Boss of the Universe, man. Defeating him should be a possible goal for REALLY high-level players, even if you need to do something amazing beforehand to weaken him and make it possible.
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>>36348756

Well, the only two things that I can come up with for him are that strike system, and a trait that fucks him over if the bells of a church ring
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>>36348762
I presume you mean because the skill cap is 6, right? Otherwise you can't count and are therefore a retard.
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>>36348762
Should be +7, don't see why it would be +6.
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>>36348672
Well I'll go ahead and post my stuff, with the understanding they could be expansion material. The idea I'm going with is the Monsters are an extremely energy rich and isolationist group. The constant fear in the human world provides them with as much energy they could ever need, but they can no longer hide. Hades, Oogie Boogie, Facilier, and even He Who Rules Bald Mountain wish to control the monsters and their fear tech. The monsters are constantly on guard against incursions into their lands. But the rewards promised by the villains are appealing and so more and more monsters leave everyday for the human world. It is only a matter of time until the monsters are too weak to fight back.
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>>36346718
Question: we talk about making a expansion concerning the future, but how will that work if the end goal is to destroy Chernobog
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>>36348795

When a big evil falls, a power vaccuum is created. New evils can arise.
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>>36348795
You can't kill him, only put him to sleep, or shatter his form. Seeds of his evil will still remain in the hearts and souls of men, and in the future, those seeds will grow, and bear fruit.
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Mike Wazowski
>dead
> permanently blinded during the invasion of Monsterworld, he now begs for spare change
>lives with Sully and the Yeti in the Himalayas
>in Halloweentown
>in the shadowlands
>wandering around bald mountain
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>>36348808
But who can take Chernobogs place?
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>>36348808

Enter the Emperor.
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James P. Sullivan
>dead, killed by Hunter's Club
>hiding in France where he is often mistaken for the Beast or Clarrisse
>in the shadowlands
>in halloweentown
>lives in the Himalayas with mike and the yeti
>leads a band of rebel monsters, constantly looking for his friend mike
>teamed up with Jack Skellington
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>>36348833
We should discuss this in an IRC channel, so we don't derail the thread.
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>>36348833
>>36348837
Palpatine, yes.
>>36348851
Derail from what? We are talking about the future of the setting, not steampunk goblins.
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>>36348762
If it's one or more free ranks than it must respect the skill cap, if it's a bonus it can go higher.
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Randall Boggs
>dead, killed by Hunters
>a member of ROR, the fraternity now turned elite military force
>serves Bald Mountain
>serves the Shadowlands
>serves Oogie Boogie
>convinced that Sullivan is responsible for the invasion of monster land, hunts him obsessively
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>>36348860
I don't know, but if talking about magic causes arguments, this probably will as well.
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>>36348825
Why is he wearing underpants, considering that he was naked before hand? Wouldn't the sign of clothing show him as better off?
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>>36348867
Forgot pic
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>>36348870
> if talking about magic causes arguments, this probably will as well
Christ, I really hope not: no one can be so eager to attract more trolls.
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>>36348870
Its a valid question, especially as we near finishing the basic game.

>>36348860
I really dislike the idea of putting marvel or starwars in. Those would fuck over any kind of setting we would make
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>>36348906
>>36348920
To be sure you still shouldn't talk about it here. People are really sensitive about breaking canon and not following the program.
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>>36348920
True.
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Henry J. Waternoose III
>dead, killed by the hunters or any one of the invading forces
>on the Council of Monsters
>has no faith in the future of the monsters, drinks obsessively
>not often seen, as he works feverishly to invent a machine capable of giving the monsters an edge against their new enemies
>advocate for destroying all doors to the human world
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>>36348927
Okay, never mind, it wasn't important anyway.
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>>36348927
But were not. Were trying to make sure this future expansion will fit within the Canon
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>>36348960
You can talk about that in a IRC channel.
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>>36348960
So was I, and I still caused problems when I tried to have discussions in the thread. Just do it in an IRC channel, it's not a big deal. That's how we make expansions.
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>>36348872
I don't know, it's what the artist wanted to do I suppose. Here's a different pic of Mike if you want it.
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Wouldn't the victories of most of the villains be rendered moot as Syndrome distributed his super-science to the rest of the world and turned the game into Eclipse Phase?
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>>36349041
Syndrome's being saved for expansions.
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>>36349041
We are not using any movie set after 1920, of course. If you want to talk about them, take it to an IRC channel.
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>>36349041
Syndrome dies when he makes AI capable of resisting him
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>>36349064
Then what about Monsters Inc? The people in that seemed to be in modern times.
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>>36349080
True enough, we might want to push it back to the expansion entirely.
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>>36349080
Monster Inc is also not canon.
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>>36349064
>>36349003
Why should we bring this to a IRC when we can easily talk about in thread? I mean, were not exactly in a fast paced fluff or crunch session
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>>36349099
Because that's what you do when you're making an expansion.
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>>36349078
So Otto from Wall-E was built by Syndrome?

Also, are we limiting ourselves strictly to animated Disney villains, or is Davy Jones from Pirates allowed?
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>>36349099
Don't try to stir shit again, we're done with that. Expansions are for the IRC channels.
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I apologize, I did not intend to start an argument. I will stop posting Monsters Inc stuff.
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>>36349109
Davy Jones is already in.
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>>36349109
We've got all the Pirate of the Carribean stuff already, but most of the live-action stuff is to be avoided.

The fact that you're asking this tells me we REALLY need to start putting up better summaries on 1d4chan.
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>>36349064
Just decided to come back to /tg/ after a long absence. Before I decide to go read the fluff for all this, please tell me that 'rescuers' are at least on some level cannon. I'm obsessed with
the 1/100th scale that all these movies about rats and mice have.
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>>36349223
You're in luck, the Rescue Aid Society is the best resistance against Ratigan, who is the tyrant of all mice worldwide.
McLeach is also in charge of the Elite Global Huntsmen's Club.
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>>36349223
Yep, as enemies of Ratigan's under-empire.
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>>36349223
Yes, they have formed the Rescue and Truth Society to fight Ratigan
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>>36349116
So do me a favor and make one or I'll keep talking about it here
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>>36349257
"These eggs are not Joanna Eggs". Comedy ensues when he starts poaching eggs from the Subjugate of Kaa.

Incidentally, are you focusing primarily on Jungle Book characters based on Jungle Book adaptation, or are you using any aspects of Talespin for them?
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>>36349275
Talespin? Nope, though it might help with expanded characterization.
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>>36349270
Why should we make them for you? I made my own, so can you, retard.
>>
So is this a good character sheet? Is there anything I should change?
-------Character Sheet---------

Name: Fingall
Role: Strong Guy
Country of Origin: Kingdom of the Bear
Size: Small
Species: Bird (Puffin)

---Attributes---
Robustness: 10/12
Agility: 12/12
Intelligence: 8/12
Sensibility: 8/12
Charm: 11/12
Will: 3/3
Strikes: 3/3

---Skills---
Acrobatics: 3
Athletics: 4
Brawl: 7
Prevent Harm: 4
Endure: 4
Legerdemain: 3 (+ 4 when object is shiny)
Intimidate: 3
Travel: 3
Insight: 3
Music: 3

---Traits---

Natural Weapons: Beaks, Talons provide +2 to Brawl.
Flight: Obviously, you can fly. That's just the nature of the beast.
Birdsong: 1 rank of Music. Not all birds have birdsong, but this is Disney so they can sing regardless.
Shiny!: +4 on Legerdemain when Stealing something shiny. (It's hidden in your beak.)
Skyhunter: +2 to Brawl
Monster Slayer: Any fear-based attacks from monstrous creatures such as ogres, giants or dragons are reduced by one strike.

---Powers---

Charge of the Light Brigade: When charging into odds that are certain death, or at least near-certain death, you may spend a will point. Gain a +5 bonus to all rolls for the next scene as long as your life is in danger.
Test your might: Spend a Will Point to challenge an enemy to HONORABLE, SINGLE COMBAT. Neither you nor the target may attack others while in single combat, nor may you be attacked by outside forces. You and your target must close to melee as soon as possible. This effect lasts 3 rounds.
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>>36349394
---Ideals---

It doesn’t matter if it’s true, if it makes you sound better, it’s good enough for me.

Sometimes bravery is more important than common sense.

If it’s not god, I can kill it, and even then, I probably could kill it if I tried

---Goals---

Zero: Kill a few massive monsters and prove to the world that you are strong!
On-a-Roll: Have your exploits known of throughout the world
Hero: Get the glory of killing Mor’du yourself, and make sure everyone knows it.

Physical Description: A large, middle-aged Atlantic puffin with a slightly muted orange beak with a small crack in it, rough feathers with some of them being grey, a scar down his left eye making him partially blind, and a large, muscular body. Speaks with a thick Scottish accent.

Rundown: He was raised in the outer Hebrides by a society who thought their isolation meant they were safe from Mor’du. Upon hearing tales about him, Fingall vowed to show the world that he could take him down. He trained in single combat against other animals and as soon as he had some vague knowledge of combat, he flew to the mainland to track down Mor’du. He claims to have found him immediately, and survived combat with him with the only injury being his eye injury, but in reality, it was just a regular bear, and the injury to the eye was caused by an accident during flight. He lost the battle, and ran for it as soon as he could, and to hide his shame over it, he lies about what happened to everyone, claiming it was the great bear himself.
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>>36349257
>>36349260
>>36349268
Very well, you have my aid.
It is an honor to contribute to the living memory of my great-grandfather's work of Fantasia.
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>>36349411
Holy fucking shit.
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>>36349411
Holy shit, is that The Hobbit's comic book?
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>>36349411
>>36349464
Fuck yeah it is! I always loved that book! Storytime it please.
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>>36349411

That can't be just fucking with is

holy shit son
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>>36349411
Hot damn, that's pretty awesome.
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>>36349464
My love of fantasy is what brought me to 4chan in the first place. My love of fantasy came from my Grandpa Jack's movies. I honestly have more faith in 4chan to preserve his memory than Disney, who barely mentions all the hard work he did and raises Walt to be some messiah instead of a shrewd businessman with a fucked-up childhood.

>>36349464
David Wenzel is the shit, bro.
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It just got real.

That said in trying to think what rumor mills need to be made or added on to. Any ideas?
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>>36349394
There seems to be one or two points in excess in Attributes and skills. Remember that as a bird you start with Robustness 4 Agility 10 and Charm 8 instead of the usual 6, strong guy give you one free rank in Athletics and Prevent Harm and 4 Strikes instead of 3 and you have 10 points to spend in attributes and skills. Also you're not limited to generic traits and powers, you can invent your own (though they are subject to GM approval).
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>>36349493
I would if this were not my current tech setup. Being an amateur actor isn't exactly glorious.
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>>36349564
>I honestly have more faith in 4chan to preserve his memory than Disney, who barely mentions all the hard work he did and raises Walt to be some messiah
Should we keep Walt as God? I feel we should change it, in the honour of this guy.
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>>36349564
>I honestly have more faith in 4chan to preserve his memory
Then you're not a very clever man: I doubt anyone here has ever even heard of Wilfred jackson before now.
>>36349605
You tell me:
http://en.wikipedia.org/wiki/Walt_Disney
http://en.wikipedia.org/wiki/Wilfred_Jackson
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>>36349605
>Walt as God

Someone better fucking explain this shit right the fuck now.
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>>36349564
>David Wenzel is the shit, bro.
Hell yes he is!
>>36349604
Fuck, I have that exact same laptop! It is quite the piece of junk, yes.
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>>36349631
Well cause he's uh, considered to be the father of Disney and shit, so...
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>>36349626
Whoops. Alright, everybody go look up the nine old men really fast.
He was their boss.
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>>36349631
>Disney movies
>Walt Disney
Do you need a diagram?
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>>36349626
>http://en.wikipedia.org/wiki/Wilfred_Jackson
Well, he apparently made Night on Bald Mountain. Father of Chernabog? One of Walt's Archangels?
>>
About the Villains, should we playtest one of them to see if they're strong enough?
Because we should probably playtest the Villains to see if their okay right now, and not underpowered.
>>
K/L/Rs we still fucking need done:
Queen La of the Kingdom of the Leopard
Governor Radcliffe of the Royal Colony of Virginia
All the Huntsmen of the Elite Global Huntsmen Club
Davy Jones and the Pirate Lords: The Atlantean Pirate, The Arabian Pirate, The Catholic Pirate
Cutler Beckett of the East India Trade Company
Ursula of the Sea
The Aurora of the Spirit Realm
King Louis of Kingdom of the Red Flower
Bagheera of the Free Creatures
Shere Khan of the Shere Khanate
Mor'du of the Land of the Bear

Also we need:
>A fucking pastebin of heroic traits and powers
>Statted up Villains and Inner Circle


And that's IT. These things are ALL that's keeping us from Beta. These small things.
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>>36349691
>>36349674
>>36349659
>>36349626

http://en.wikipedia.org/wiki/Disney%27s_Nine_Old_Men
Let's go ahead and remember who really made disney movies.
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>>36349631
Honestly it was an idea we handwaved because we weren't thinking about Walt the businessmen so much as Walt the figurehead.
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>>36349771
The Nine are now the gods of our setting. Fund it.
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>>36345131
Elsa's ice powers are some of the most massively powerful things in the Disney universe. She permanently freezes people, not just for a minute or so, and we never see her reach the limit of the powers. The statted-up Elsa is maybe Villain level, not King. Remember, she created a massive palace over a couple of minutes just because she felt like it without any visible effort. She CREATED LIFE out of snow because she wanted to build a snowman. Your Elsa is something a decently poerful party could take down at a medium-to-high On A Roll level. Kings, especially one of the strongest Sorcerer-Kings, should be stronger than that. I'd suggest very powerful ranged ice attacks that have to be dodged, an icy shield that takes hits and doesn't stop her from casting, and the ability to create Lackeys or Inner Circle from the snow around her using Will points.
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>>36349771
They're gods meng
Your grand-pappy is gonna be an Archangel
Walt Disney is head honcho god, no buts about it, since Walt Disney is a pretty big figure-head for Disney.
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>>36349814
>>36349828
So, are we working on a cosmology now? I take it people don't actually worship the Nine, since they don't know who they are.
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>>36349665
Wildred and the Nine Old Men. I like the sound of that.
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>>36349785
In that case I suppose you could set up an Ennead of directors with Jack as a hidden hand and Walt as the figurehead. I apologize for my initial acidic reaction.
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>>36349844
I think that was in early on, that they're gods and shit
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>>36349856
With a host of heavenly animators.
>>
Question: Can we work in the Haunted mansions, some how? perhaps have some kind of conflict between phantom manor and the mansion?
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>>36349827
If you re-stat it and people agree it's better I'll replace the one on the Stablocks page.
>>
>>36349844
I hope that music is a large part of the cosmology, since that is what the silly symphonies and fantasia were all about. Music makes the magic happen in Disney.
I would think people would actually "worship" the background music in the same way ancients worshiped the forces of nature. I agree that they wouldn't know about them, barring 4th-wall breaking genie antics.
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>>36349910
We made music, accidentally or not, can't remember, seriously powerful.
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>>36349900
They're rides at Disneyland. We put things in if they're in the MOVIES.
>>36349910
We could just say music was how the world was made, and song is one of the few things that can effect an angel or divine being. For example, it was suggested earlier that Chernabog could be defeated by a song sang by the entire earth that can be summed up as "Fuck off, Chernabog, nobody likes you!"
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>>36349932

Chernabog almost literally means "dark stranger." The way to defeat him would be through understanding him; he cannot stand the light. It's like you didn't watch the short at all.
I hope you didn't stat him. If you do, I suggest that most volcanoes actually be mountain gods.
>>
>Holy shit, the grandson of one of the Nine Old Men is posting in this thread!
>THE CHOSEN ONE HAS COMETH!
Is there anything you can tell us about alternate versions of plots or scenes that were rejected or edited out? Reasons why certain things were done the way they were that we might not know about?
>>
>>36350063
When I statted him for D&D to satiate my autism, he had 16 divine ranks, 260 hitdice, 20280 hitpoints, an AC of 224, a BAB of +260 and all his saves where +198. You need not worry.
>>
>>36350063
Well, how do we understand him? What's he like?
One idea I've heard said is that he's a fallen servant of Walt/the Nine, once I even heard somebody say he was Mickey himself. A common idea seems to be that he somehow had control over the powers of friendship and love, but then sealed them away from humanity for some reason and in doing so broke the universe.
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>>36350342
Simply put, Lucifer was God's favorite angel before he fell, Walt said that Chernabog was the devil himself, and 1 plus 2 equals 3.
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>>36350131
I guess that there's not a lot of alternate plots and such floating around in the family because Walt essentially picked one or two guys to adapt the script he wanted from an already existing story, and then immediately started working on the music and character design.
I do remember that Bela Lugosi was supposed to do the 'motion capture' but the animator wasn't happy with it. Jack told him to just do it himself because the project was too big to be delayed. Salvador Dali was even working on it. That's the kind of thing I would know- you'd have to find a writer like Rapf to get actual information about plots and such.
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>>36350412
So yeah, him being a fallen servant of the Nine works.
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>>36350413
So when Walt was around, there wasn't many alternate versions of anything floating about? Perhaps that's why things didn't get REALLY creative until the Disney Renaissance.
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>>36350342
>>36350412
>>36350460
Possible backstory for Chernabog:
>After the Nine created the universe, they agreed that power should be given to one of their followers, as opposed to kept only to themselves. So they chose Mickey, the favoured son of another of their favourite followers, Walt, who they thought already had enough power.
>However, Mickey lacked his father's wisdom. As he looked over the Great Sketches, which showed the universe in every single moment of time, frame by frame, he saw the terrible things that the powers he was master of would cause people to do to each other. As such, supposedly to protect mortals, he sealed them away. But he himself was a being of love, and love was so integral to the universe that he completely altered the course of history, breaking timeline and causing the Sketches to tear apart and the Nine to be separated from the Mortal Plane.
>What remained was a broken mess of a world, where all of history occured in one moment. And Mickey, with all of the friendship and love within him twisted into a form of darkness, a dark stranger, saw what he had created.
>Chernabog decided he liked it better this way.
Tell me if this seems a little too "high fantasy" for what we've got going on here.
>>
>>36350613
*breaking the timeline
I should have looked over this for typos.
>>
>>36350460
>>36350412
Read through some stuff and you guys really like chernabog; I'm going to go ahead and let you do your own thing with him.
Chernabog was "the devil himself," very clearly, because of the song that defeats him.
Ave Maria! stainless styled.
Foul demons of the earth and air,
From this their wonted haunt exiled,
Shall flee before thy presence fair.
We bow us to our lot of care,
Beneath thy guidance reconciled;
Hear for a maid a maiden's prayer,
And for a father hear a child!
Ave Maria.
Go ahead and put Chernabog and Frollo against each other and I'll be happy.
>>
Wait, I don't see Wilfred's name on the Nine list

Is he like the fourth member of the three musketeers? Is there and plays a big part but for some reason people never add the last number?
>>
>>36350665

Eh, most people seem to want to have Frollo worshipping Chernabog because Chernie pants tricked him into believing he is God, and then made him immortal

Frankly, I like the idea of Frollo not dying because of a gypsy curse a lot more
>>
>>36350665
... Chernabog kind of killed God and so Frollo accidentally worships him...
I guess he'd be pretty mad if he found out God was really Satan?
>>
>>36350665
But Frollo now worships Chernobog.
>>
>>36349411
hot diggity
>>
>>36350131
>>36350673
He was their boss. Come on guys, pay some attention.
>>
>>36350665
Chernobog tricked Frollo into worshipping him and then made him a lich.
>>
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>>36350673
Afraid so. He was their director, but Walt was the figurehead. Anyone who's worked in show business should know how things turned out.

I'm going to go on a fluff reading binge and come back. Have fun without me for awhile- I'm glad I decided to come back to 4chan.
>>
>>36350831

Here's something else, by the way.
Adventurer's Almanac:
https://docs.google.com/document/d/1kI-I-ClcaZc4YPFQzmExOxfqzHAsLOkqLnKufm9Ty5c/edit?usp=sharing

It's great to have you aboard!
>>
>mfw somebody with Disney in the bloodstream comes to the project

>mfw wanting to know more

>mfw apparently Walt was just kind of an asshole

>mfw this is the second big figure of my childhood that I have learned the dark truth about

>mfw I suddenly feel like my dream of being like them is full of lies

>mfw all these guys I should know about in order to try and be as good as but never even heard about

Fuuuuuuuuuuuuck son.
>>
>>36350953
You didn't know Walt Disney was a huge, thieving asshole?
>>
>>36350989

Well, no.

I mean, I kinda heard about it before but it was as a kid and it kind of just slipped my mind. Besides, you can be a huge asshole and still make some good shit, I thought that was the case.

Welp, back to the corner with myself, I guess
>>
>>36351020
Well, the more you know.
>>
I don't see Captain Hook on the list of villains. And are we allowing King John and Hiss from Robin Hood?
>>
I was looking at the entry for Tzekel Kan and I realized something, the players won't need to kill him, after all he believes himself to be a god, but he forgot one thing, ironic really as he said it himself "Gods. Don't. Bleed."
>>
>>36351020
Anon, it was your perception of the man that made you idolize him. It is that lie to which you aspire. The man may not be who you thought he was but that isn't what matters. What matters is the dream. You must become what you dreamed him to be. The truth of his dickery is irrelevant to that aim.
>>
>>36351074
Captain Hook is one of the five Pirate Lords, he rules over most of the atlantic from his throne of Never Never Land. King john and Hiss will probably have their rumor mill but the most used idea is that John is a political refugee in Scar's Pridelands and costantly pesters his "cousin" to launch an invasion of Prydain while Hiss deserted him and now serves Kaa.
>>
The Knights of the Round Table written up as On A Roll heroes.

Name: Sir James the Grim, Black Knight of the Round Table
Role: Strong Guy
Country of Origin: Prydain
Size: Medium
Species: Human

---Attributes---
Robustness: 14/14
Agility: 8(7)/14
Intelligence: 7/14
Sensibility: 7/14
Charm: 7/14
Will: 4/4
Strikes: 5/4

---Skills---
Athletics: 4
Melee: 7 (11)
Prevent Harm: 7 (13)
Endure: 7 (10)
Intimidate: 3
Travel: 3

---Traits---
Dead Walking: You're very familiar with the undead. Fear-based strikes from undead are reduced one level.
None Shall Pass!: +2 to Melee and Prevent Harm if you do not make any movement actions this turn.
'Tis But A Scratch!: Is constantly besot by slapstick misfortune, but has a +3 to Endurance and Prevent Harm. Because of the increased Endurance and Prevent Harm, the slapstick cannot harm him, thought it will inconvenience him in other ways.
Monster Slayer: Any fear-based attacks from monstrous creatures such as ogres, giants or dragons are reduced by one strike.

---Powers---
It’s Just A Flesh Wound!: Can spend a will point to remove two strikes.
Zealous Champion: Cannot be dissuaded from the service of King Arthur by Illusions or social skills unless the other party spends a heart point.
My Word is as Good as Law: When swearing any sort of oath or making any sort of promise, you may spend a will point to gain a +5 bonus to any checks you need to directly fulfill the oath or promise.
Protector: If an ally has suffered a combat Strike in a battle, you can choose to defend and fight alongside that character. Both characters gain +4 to combat while fighting together
Clank Clank Clank: While wearing heavy armor, you may spend a will point. Double your speed for the next three turns, and gain +3 to Melee rolls made in this time.

---Equipment---
The Black Blade of Might (Blessed Greatsword, +4 Melee)
Heavy Armor (+3 Prevent Harm, -1 Agility, -4 movement)
Trusty Steed (Halves travel times)
Wanderer's Cloak (+2 Endure against the elements)
>>
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>>36351778
---Ideals---
Never surrender to fear.
Never let himself lose hope again.
Never abandon those by his side.

---Goals---
Zero: Regain lost hope.
On-a-Roll: Find peace within himself; Find love and friendship.
Hero: See the fall of the wicked Horned King and the day that Arthur is put upon his rightful throne.

Physical Description:
Head and shoulders taller than most warriors, and heavily muscled. Strong of jaw, and long and dark of hair. Typically clad in entirely in armor of blackest ebon.

Rundown:
The Black Knights were intended to test King Arthur's battle mettle, and to this end they guarded a pass of military significance and let none pass to keep themselves sharp. While his 4 predecessors had to fight only mortal men, the Horned King's rise meant that James had to spend his entire watch fighting the Cauldronborn and the occasional Lesser Gwythaint. While the experience removed much of his capacity to feel fear, it also caused his humor to darken and him to lose hope; hope that was partially restored when Arthur bested him. Now he does his King's bidding knowing that it will bring the light that will end this dark era.
>>
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>>36351808
Name: Sir Harold the Cunning, Green Knight of the Round Table
Role: Smart Guy
Country of Origin: Prydain
Size: Medium
Species: Human

---Attributes---
Robustness: 8/14
Agility: 7/12
Intelligence: 12/14
Sensibility: 8/14
Charm: 8/14
Will: 5/4
Strikes: 4/4

---Skills---
Academics 7
Melee 7 (10)
Insight 3
Prevent Harm 7 (10)
Endure 3
Intimidate 3
Persuasion 3
Travel 3
Occult 3

---Traits---
Master of Nine Man Morris: Gains +4 bonus to any strategy game, and a +2 bonus to any actual battle strategies
My One True Weakness: Gains a +3 bonus to Insight when determining a character's "Soft Spot"
Astrologer: +2 on Occult rolls when you have some form of star chart or telescope.

---Powers---
Zealous Champion: Cannot be dissuaded from the service of King Arthur by Illusions or social skills unless the other party spends a heart point.
My Word is as Good as Law: When swearing any sort of oath or making any sort of promise, you may spend a will point to gain a +5 bonus to any checks you need to directly fulfill the oath or promise.
Protector: If an ally has suffered a combat Strike in a battle, you can choose to defend and fight alongside that character. Both characters gain +4 to combat while fighting together
Eureka!: May spend a will point to immediately deduce an important piece of information, so long as it seems plausible.
I Read About That!: Spend a Will point. Gain +3 to the next Academics, Occult, or Science roll you make. Roll twice and take the better result.

---Equipment---
The Green Blade of Strategy (Blessed Longsword, +3 Melee)
Medium Armor (+2 Prevent Harm, -4 movement)
Shield (+1 Prevent Harm)
Trusty Steed (Halves travel times)
Wanderer's Cloak (+2 Endure against the elements)
The Green Tome (+2 Academics and Occult concerning ancient things, includes star chart)
>>
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>>36351847
---Ideals---
Knowledge is power, and ignorance is weakness.
Never stop learning.
Always have a plan.

---Goals---
Zero: Find someone who can outwit him.
On-a-Roll: Learn the many secrets that the Horned King keeps in his bony grasp; Recover Lore that has been lost to the ages.
Hero: See the fall of the wicked Horned King and the day that Arthur is put upon his rightful throne.

Physical Description:
A handsome brunet with a wily look about him and a certain brightness in his eyes. Clad in full chainmail, a curaiss and a heavy healm, all in a rich, elegant green.

Rundown:
The Green Knights were meant to test King Arthur's wits, so they guarded a gate on an important road that would not open until someone other than their own squires beat them at Nine Man Morris. Harold resented that he had to stay at his watch, for he was sure his brilliant mind could engineer the downfall of the Horned King given sufficient time and resources. Now that he serves under Arthur, he finds that he has a fair amount of resources and time, but still needs more. So while carrying out Arthur's commands, he seeks the knowledge he needs to destroy the master of the Cauldronborn.
>>
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>>36351878
Name: Sir Brandon the Brash, Blue Knight of the Round Table
Role: Nimble Guy
Country of Origin: Prydain
Size: Medium
Species: Human

---Attributes---
Robustness: 8/14
Agility: 14/14
Intelligence: 6/14
Sensibility: 6/14
Charm: 8/14
Will: 4/4
Strikes: 4/4

---Skills---
Acrobatics 4
Prevent Harm 7 (9)
Melee 7 (10)
Athletics 4
Endure 3
Travel 3
Sleight of Hand 3
Stealth 3

---Traits---
Nobody Could Have Survived That: +3 bonus when jumping off of high places to your apparent death, being inside an exploding volcano lair, or other blatantly unsurvivable situations.
Superior Speed: +2 to attack and defend against anyone with an Agility lower than yours in physical combat.
Evasive: +3 to defenses against area attacks, such as raining arrows.
One Jump Ahead: +2 to Athletics and Acrobatics when fleeing from authority or more than three pursuers
Time for Panic!: +5 to any roll used to escape a dangerous situation while on one Strike or no Strikes.
Combo: If your Agility exceeds that of the foe by at least 5 points, you can attack a second time in the same turn.
>>
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>>36351946
---Powers---
Zealous Champion: Cannot be dissuaded from the service of King Arthur by Illusions or social skills unless the other party spends a heart point.
My Word is as Good as Law: When swearing any sort of oath or making any sort of promise, you may spend a will point to gain a +5 bonus to any checks you need to directly fulfill the oath or promise.
Protector: If an ally has suffered a combat Strike in a battle, you can choose to defend and fight alongside that character. Both characters gain +4 to combat while fighting together
I Am Not Left-Handed!: He may opt to take a penalty to his melee and prevent harm for the first 3 rounds of combat. Whatever penalty he decided to take, he gains it as a bonus for the rest of the combat scene.
An Impressive Performance: Spend a will point. Gain a +5 bonus to Acrobatics or Athletics for the rest of the scene and you may use it in the place of Music. Additionally, your movement speed doubles.

---Equipment---
The Blue Blade of Speed (Blessed Longsword, +3 Melee)
Medium Armor (+1 Prevent Harm)
Shield (+1 Prevent Harm)
Trusty Steed (Halves travel times)
Wanderer's Cloak (+2 Endure against the elements)

God damn this guy is a long one.
>>
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>>36351981
---Ideals---
Quickness in thought and action is the key to success.
Some problems CAN be run away from.
The right thing to do will always feel right.

---Goals---
Zero: Work up the courage to leave his post.
On-a-Roll: Outrun something that cannot be outrun; Make a fool of the Horned King.
Hero: See the fall of the wicked Horned King and the day that Arthur is put upon his rightful throne.

Physical Description:
Blond, handsome-faced, wearing leathers and a chainshirt of deep blue.

Rundown:
The Blue Knights were meant to test King Arthur's agility, so they trained themselves to cross the Black Fen-Wood, a cursed forest-bog that sprouted ironwood branches to grasp all those who tread within it. Brandon was quite shaken up when he saw his master slain by the Cauldronborn only to join their ranks, and for a long time he would just retreat into the forest-bog whenever he saw the undead legionnaires. But Arthur seems to have restored his courage....well, most of it anyways, and now he believes more in his own speed than the power of the Cauldronborn.
>>
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>>36352052
Name: Sir Paul the Shining, Red Knight of the Round Table
Role: Charming Guy
Country of Origin: Prydain
Size: Medium
Species: Human

---Attributes---
Robustness: 8/14
Agility: 7/14
Intelligence: 7/14
Sensibility: 7/14
Charm: 14/14
Will: 4/4
Strikes: 4/4

---Skills---
Persuasion 4
Intimidate 3
Endurance 3
Melee 7 (10)
Prevent Harm 7 (10)
Travel 3
Insight 3
Music 3

---Traits---
Etiquette: Gains a +3 to social situations among the nobility.
Refined: +3 to Academics related to art and culture.
But It Is Not This Day!: Take 4 actions to make a speech and make a Persuasion test, and determine what bonus you would be granting if it were a song instead. Your allies gain a bonus against fear equal to that bonus plus 2 for the rest of the scene.
Chivalry: +2 to Persuasion and Intimidation so long as you follow your culture's warrior code.

---Powers---
Zealous Champion: Cannot be dissuaded from the service of King Arthur by Illusions or social skills unless the other party spends a heart point.
My Word is as Good as Law: When swearing any sort of oath or making any sort of promise, you may spend a will point to gain a +5 bonus to any checks you need to directly fulfill the oath or promise.
Protector: If an ally has suffered a combat Strike in a battle, you can choose to defend and fight alongside that character. Both characters gain +4 to combat while fighting together
Lend Me Your Ears!: Spend a Will point. For the rest of the scene, your songs and speeches can effect a number of people equal to 100 times your Charisma score.
How Dashing: Spend a will point; +5 to Deceive and Persuasion as long as you are doing something suitably ridiculous like dancing in front of armed guards.

---Equipment---
The Red Blade of Leadership (Blessed Longsword, +3 Melee)
Medium Armor (+2 Prevent Harm, -4 movement)
Shield (+1 Prevent Harm)
Trusty Steed (Halves travel times)
Wanderer's Cloak (+2 Endure against the elements)
>>
DID SOMEBODY SAY VILLAIN
BECAUSE I THINK I HEARD SOMEBODY SAY VILLAIN
ANOTHER HORNED KING ONE
MADAM MIM NEXT
I HAD TO REWRITE THIS THING 3 GODDAMN TIMES, FUCK LOSING YOUR POST

Name: Reaper
Role: Villain/Smart Guy
Class: Spoopy Grim Reaper
Size: Medium
Species: Human (?) (Do you count Cauldron-Born as human?)

---Attributes---
Robustness: 10/14
Agility: 10/14
Intelligence: 16/14
Sensibility: 14/14
Charm: 1/14
Will: 3/3 + 2 from role and YaWH! trait.
Strikes: 6+X2, where X is the number of party members.

---Skills---
Occult: 7 + 1 counting role.
Intimidate: 6
Ranged: 7
Melee: 7 + 3 counting Weapon.
Prevent Harm: 6 + 2 from Villain trait.
Endure: 6 + 2 from Villain trait.

---Traits---
-You're a Wizard Harry!
Unit is a magical prodigy. They get a +1 to Will.
-Undead
Unit is not affected by poisons, music (Unless it's xylophone or really, really, good music.), semi-intense climate change, and medical sciences.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.

---Powers---
-Your Time Has Come (Unique!)
Spend 1 Will point. Reaper halves all stats and skills except Strikes, Occult, and Will temporarily. (If it ends in a decimal, round up.) Identify one target. Make a combat roll against them combining Occult, Robustness, and either Melee or Ranged, depending on the distance you attack. If Reaper succeeds, all remaing Strikes on the target are gone. If the target had 1 Strike remaining, target is downed. If Reaper fails, nothing happens.
-Black Bolt
Spend 1 Will point, unit makes a ranged attack equal to R+X2, where R is ranged and X is Occult. Can go up to 40m.
-Pale Rider
Unit is or is a servant of Death itself. All organic matter and beings will wilt and/or be sickly when near it. Living units suffer -2 Robustness and Agility when within 5m of this unit.

---Equipment---
Death's Scythe: Spoopy, Two-handed, grants +3 to melee.
Black, Hooded Robe: It's just spooky, does nothing.


Description in a bit.
>>
>>36352135
---Ideals---
Anything for a lady.
In duty, glory and valor.
Always mind your manners.

---Goals---
Zero: Resolve the political strife of Camelot.
On-a-Roll:Recover the wondrous works of art the Horned King has claimed; Make the world a more beautiful place.
Hero: See the fall of the wicked Horned King and the day that Arthur is put upon his rightful throne.

Physical Description:
A fiery redhead, and the most handsome man in all of Prydain (not that he has too much competition for the title nowadays). Clad in an open faced helm, a full set of chainmail and an ornate breastplate, all in a brilliant red.

Rundown:
The Red Knights were supposed to test King Arthur's leadership, and so stood guard in Camelot, which also waited for King Arthur. Like those before him, Paul could barely keep Camelot from falling to its own political battles, and he despised this state of politics. He appreciated beauty, but all the words and sentiments this storm of feuds churned up were hideous, and it drew attention away from making and maintaining things that were beautiful. Needless to say, he was quite pleased when Arthur gained control of Camelot and now follows his lead, taking a moment to spread beauty wherever he goes.
>>
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>>36352160
Name: Sir Charles the Wise, White Knight of the Round Table
Role: Sensible Guy
Country of Origin: Prydain
Size: Medium
Species: Human

---Attributes---
Robustness: 8/14
Agility: 7/14
Intelligence: 8/14
Sensibility: 12/14
Charm: 8/14
Will: 4/4
Strikes: 4/4

---Skills---
Insight 4
Endurance 3
Melee 7 (10)
Prevent Harm 7 (10)
Persuasion 3
Travel 3
Occult 3
Academics 3

---Traits---
Not On My Watch!: +2 on combat rolls when fighting those that would hurt the innocent.
But I Did Not Shoot the Deputy: +3 to any checks to judge someone's moral character.
All Will Be Well: +3 when trying to calm down or convince a frightened character
This Man Is Obviously A Charlatan: +2 on Insight checks against people who are obviously villains.

---Powers---
Zealous Champion: Cannot be dissuaded from the service of King Arthur by Illusions or social skills unless the other party spends a heart point.
My Word is as Good as Law: When swearing any sort of oath or making any sort of promise, you may spend a will point to gain a +5 bonus to any checks you need to directly fulfill the oath or promise.
Protector: If an ally has suffered a combat Strike in a battle, you can choose to defend and fight alongside that character. Both characters gain +4 to combat while fighting together
Pierce the Truth: Spend a Will point. Grant your allies a +5 bonus to overcome Fear and +5 to recognize Illusions.
Have You Considered Rebellion?: Spend a will point to test Persuasion against a group. TN 10+1 for every person in the group. If you succeed, everyone in the group takes a Social strike. Does not work against Villains.

---Equipment---
The White Blade of Sagacity (Blessed Longsword, +3 Melee)
Medium Armor (+2 Prevent Harm, -4 movement)
Shield (+1 Prevent Harm)
Trusty Steed (Halves travel times)
Wanderer's Cloak (+2 Endure against the elements)
>>
Holy mother of character sheets, batman!

Next playtest will be on Tuesday. Not sure what time of day, but tuesday. Any suggestions on a good time for someone who hasn't made it yet?
>>
>>36352150
Physical Description/Background: 7ft tall, clad in jet black robes, wielding a large scythe and powerful death magicks, many wonder if this servant of the Horned King is just a powerful general, or the Angel of Death, chained to Earth and forced into servitude. Whichever it is, one thing is known; Fear the Reaper.

>>36352283
Should we test the Villains against the knights? Also, made a new Villain, hope you like.
>>
>>36352198
---Ideals---
United we stand, divided we fall.
The people come first.
Never compromise your integrity.

---Goals---
Zero: Fulfill his ancient duty to the Nine Old Gods.
On-a-Roll:Return the secrets of agriculture and craft stolen by the Horned King to the people; Restore a sense of community and unity to Prydain.
Hero: See the fall of the wicked Horned King and the day that Arthur is put upon his rightful throne.

Physical Description:
Though young and handsome, he has the silvered hair of a dignified elder. He is clad in full chainmail, a breastplate and a simple helm all in pearly white.

Rundown:
The White Knights were said to be meant to test King Arthur's wisdom, but their test was a token if everything; they knew that they would be the last Knight he would encounter, so if he had not slain the other 4 Knights and instead had them as his allies, that was proof enough of his wisdom. When Arthur, his closed companions (Taran of Caer Dallben, Princess Eilonwy and Princess Meridia among others) and the other 4 knights, came to the blessed shrine beneath Camelot in which he waited, Charles offered no challenge. Instead, he merely expressed how happy he was that he could now go and, under Arthur's lead, right all the wrongs plaguing Prydain. He also told Taran the Horned King's victory was not his fault; Gurgi had been born with just enough courage in his heart to make the heroic sacrifice needed to destroy the Black Cauldron's powers forever, but some great evil, one that made the Horned King seem an infant in comparison, snatched it away to ensure the Horned King's victory, just as it had done to others to ensure the victory of all the other tyrants ruling this world.
Then they all went upstairs to the feasting hall and sung their own rendition of the 'Camelot' song from Monty Python and the Holy Grail.
>>
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>>36350915
So...

What the fuck is Tzekel-Kan doing in this world?
>>
>>36352599

Well, there isn't really anything else suitable for that part of the world.

Disney has Emperor's New Groove and that's about it, people didn't wanna give Yzma all of central and south america

Besides, Eldorado was Disney as Fuck
>>
>>36352599
It fits the overall mood of the setting.
>>
>>36352405
>Then they all went upstairs to the feasting hall and sung their own rendition of the 'Camelot' song from Monty Python and the Holy Grail.
Sverd, get your ass in here.
>>36352599
If Disney had a South American film, we'd include it.
>>
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>>36352624
That's fair; I suppose I would personally set it up as the location of places like neverland that have bled into the 'real' world. That way the aurora could be fighting the 'outsiders.' Could be interesting. I like R2ED, though, a lot.

Is Mr. Black Chernabog? Is catholic voodoo going to be a thing? Anyone here familiar with vodun religions?

the pridelands are already a land of hunger. bald mountain should be a land of suicidal hopelessness.

My grandmother (Jack's daughter) and I are buddhists, can I suggest that animals from the free creatures who live in the abandoned temples adopted buddhism? It would be a good start for the rescuers, rather than the UN. Shan-yu both enslaving people and destroying buddhist relics could bring a new dimension to their struggle.

Also... everybody who wants can take a break and go watch the pirate fairy on netflix. You won't be disappointed.
>>
>>36352688
Right after I finish what I'm doing IRL
>>
>>36352892
I think it could work as a location for things bleeding through, yeah. That's an option for Disney purists.
>>
>>36352599
Elderado was a good movie. We've decided to keep it in, and thats final
>>
>>36352944
Let people ask questions as to why, man.

Also holy shit I just actually read the thread. Guess I'm honored that we've attracted some notice from someone. I'll be here to answer mechanical questions if you have any, Thalia's Heir.
>>
We ready for a pdf of all the official stuff yet?
>>
>>36353069
Nah, we got a bit of crunch work still, nothing hard but plenty tedious.
>>
>>36352599
Welcome, blood of the Nine
If you want, I still have the Disney purist map. It's not official DVV Canon, but some other canons asked for it at one point, so I obliged them.
>>
Real life calls; gotta run away soon.
>>36352405
>>36352198
>>36352160
>>36352135
>>36352052
>>36351981
>>36351946
>>36351878
>>36351847
>>36351778
So here's the rundown for anyone who isn't a longtime veteran (it was thread, what, 8 that I came up with these guys?): About a century ago five guys sat down and said "Okay, we know that King Arthur will some day need some serious help, and that he will come to these 5 points in this order. We each have a quality about us that could make us fine kings, but King Arthur would exceed us in every such aspect. Let one of us stand at each of these points and force a test of this attribute on all who pass by; whoever can best us must be King Arthur, so we shall follow him." Of course, the wait was longer than expected, and since they basically had to wait for a suitable young adolescent to walk by, the quality control on finding replacements was not the best. The characters statted are 5th in this line of knights and squires. They all have Melee and Prevent Harm maxed out becaues they frequently have to deal with the Cauldronborn.

>>36352342
>>36352283
It would be a good idea, just to see how much better 5d6k3 is than 4d6k3.
>>
>>36353154
anons*
>>
>>36353208
>>36353154
Eh, it works just as well with the typo. How's that travel routes map coming?
>>
>>36352944
Absolutely acceptable in my mind for the reasons
>>36352624
>>36352653
>>36352688
and
>>36352940
state; however, you might want to throw in an asterisk/footnote right next to his name so that people coming into it for the first time have these statements for immediate reference. Disney fans will have an automatic autism response like me.
>>
>>36353154
Greetings, servant of Urania.
I don't suppose you could dredge up a rivers/mountains map and color that in for me, rather than a purist map? All the political borders look pretty busy in >>36350915. If they are actual further state divisions, of course, never mind. Heh, I agree with Knightfag that it works with the typo.
I'm also going to go ahead and name change
to my less pretentious moniker. It's always fun to share history, though.
>>
Aight, sorry for the doublepost, but I didn't get any feedback on this Villain, whcih I kinda need before putting it in the wiki. Again, here is Mr. Bones Buttfuckery Part 2: Electric Boogaloo

Name: Reaper
Role: Villain/Smart Guy
Class: Spoopy Grim Reaper
Size: Medium
Species: Human (?) (Do you count Cauldron-Born as human?)

---Attributes---
Robustness: 10/14
Agility: 10/14
Intelligence: 16/14
Sensibility: 14/14
Charm: 1/14
Will: 3/3 + 2 from role and YaWH! trait.
Strikes: 6+X2, where X is the number of party members.

---Skills---
Occult: 7 + 1 counting role.
Intimidate: 6
Ranged: 7
Melee: 7 + 3 counting Weapon.
Prevent Harm: 6 + 2 from Villain trait.
Endure: 6 + 2 from Villain trait.

---Traits---
-You're a Wizard Harry!
Unit is a magical prodigy. They get a +1 to Will.
-Undead
Unit is not affected by poisons, music (Unless it's xylophone or really, really, good music.), semi-intense climate change, and medical sciences.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.

---Powers---
-Your Time Has Come (Unique!)
Spend 1 Will point. Reaper halves all stats and skills except Strikes, Occult, and Will temporarily. (If it ends in a decimal, round up.) Identify one target. Make a combat roll against them combining Occult, Robustness, and either Melee or Ranged, depending on the distance you attack. If Reaper succeeds, all remaing Strikes on the target are gone. If the target had 1 Strike remaining, target is downed. If Reaper fails, nothing happens.
-Black Bolt
Spend 1 Will point, unit makes a ranged attack equal to R+X2, where R is ranged and X is Occult. Can go up to 40m.
-Pale Rider
Unit is or is a servant of Death itself. All organic matter and beings will wilt and/or be sickly when near it. Living units suffer -2 Robustness and Agility when within 5m of this unit.

---Equipment---
Death's Scythe: Spoopy, Two-handed, grants +3 to melee.
Black, Hooded Robe: It's just spooky, does nothing.
>>
Glad to see a few new faces in the crowd.
>>
Thread is pretty dead
>>
Threadstarter, we may be due for a new thread.
>>
So I'm taking the plunge and making a char, can I use a rapier with agility?
>>
Also what kind of setting trait would someone from Maldonia have? I know Maldonia is near Greece and Italy but I don't know where exactly.
>>
>>36354794
We aren't on page 7 yet, nor are we at bump limit.

Anyone want to come up with some example TNs for each skill?
>>
>>36354963
TNs?
>>
>>36354976
TN = Target Number.
>>
>>36354976
Target Number; If you come from D&D, think DC.
>>
>>36354997
>>36355018
Is the rules document in the OP? I don't see any mention of system.
>>
>>36353850
Well, nobody commented on this, so I'm gonna assume that it's fine. Putting it in the wiki now.
>>
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>>36353534
At the moment, no I am afraid I can't do that. I'm pretty swamped with work right now and have only been monitoring threads on occasion, catching up when I have a moment. I'll see about finding a geographical map, but I'm just a guy with GIMP and MSpaint, not a proper mapmaker
>>36353252
I actually do have that. I did it on Thursday, but I ended up posting it to a dead thread. Here it is. It's a bit sloppy atm, but It's the first draft.
>>
>>36355025
1d4chan has the rules.

>>36355026
I'll edit it later on 1d4chan's page
>>
>>36354851
>>36354883
You can use Agility with any weapon as long as you can explain why (a style based more on finesse and accuracy than strength for example).
For Maldonia you could either use the setting traits for Olympus or come up for with some new ones for Ursula's lands.
>>
>>36355228
Oh, and when should we test the Villains?
>>
>>36355429
Fuck if I know. I'll run the numbers later, but today i'm pretty busy.
>>
>>36355387
Tracking. I think I'm going to rewatch that movie so I can think of one. Naveen could potentially be a minor king, the fluff gives him one of the few happy endings.
>>
>>36354883
Maybe it's somewhere around Pleasure Island?
>>
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>mfw just finished rewatching Tarzan after many years without touching the movie

>mfw my childhood came back

>mfw I have to think that he died when coming back to this thread
>>
Alright, seems like we're pretty dead right now

This demands fluff, and lots of it.

I'll produce some
>>
Okay, here's an idea for what we need to do with each skill; I'm working on providing 4 examples of what each skill does at TN numbers of 15, 20, 25, and 30. Some examples here;

Academics;
TN15: Remember a trivial piece of academic knowledge; Moby Dick is a book about a whale!
TN20: Remember a standard piece of academic knowledge: Moby Dick was written by Herman Melville!
TN25: Remember a complicated piece of academic knowledge; Moby Dick is a book about Ahab and his journey to hunt down the white whale, a metaphor for a search for meaning.
TN30: Remember a detailed and complicated piece of academic knowledge; At this difficulty, you could recite the first chapter of Moby Dick, more or less word for word.
Acrobatics;
TN15: Do something fairly simple; Walk a balance beam, slowly.
TN20: Do something challenging; Run a balance beam.
TN25: Do something difficult; Walk a balance beam, on your hands.
TN30: Do something very difficult: Run a balance beam on your hands.


Thoughts?
>>
>>36357136

I quite like this, it gives a good parameter for new GMs to set. you want any help? I'd love to work on some of those as well.

Also, I'm currently thread-diving and compiling some of the Heroic Traits that were discussed beforehand. I'll put them in a pastebin like I did with the normal traits and powers, but since we never reached a consensus on wether they were balanced or not, someone might need to check the list and change some stuff.
>>
>>36357136
What about Social skills
>>
>>36357204
I'd love help. The skill list is as follows: Academics;
Acrobatics;
Athletics;
Brawl;
Craft;
Deceit;
Driving
Endure
Insight
Intimidation;
Legerdemain:
Linguistics:
Mechanics;
Melee;
Music;
Occult;
Persuasion;
Prevent Harm:
Ranged;
Science;
Stealth;
Travel:

we'll need to rebalance the heroic traits, but that's, you know, our job.

>>36357275
For Persuasion, I'd say;
TN15 persuades someone to do something they were already going to do, but quicker.
TN20 persuades someone to not do something they want to do, pushing them off for a moment.
TN25 persuades someone to not do something they want to do entirely
TN30 persuades them to do something contrary to their nature.

Of course, it's TN for non-enemy characters, and Endure+Sensibility for enemies.
>>
>>36357303
So what would be TN35 and TN40?
>>
>>36357323
The example TNs are to normal people, it should probably be higher on actually important NPCs. TN35 would persuade them to do something really against their nature, and convince them that it was right, and TN40 would probably change their nature because that's a Hero-tier roll.
>>
So, I'm compiling and making some Heroic traits here, and are we still trying to stick with the whole "On heroic situations" thing? Because some of those are pretty damn straightforward. Just huge bonuses.

Can I make up some regulations or is it better to just put them all here and let people decide?

I think that a good idea would be to make a small note for the GMs: "Heroic Traits should be active in situations where the characters are pushed to their limits and must win adversity worth of true heroes. It is recommended that for those non-specified heroic traits that the GM makes his own conditions"
>>
>>36357423
I think the general idea was just for them to be incredibly strong Traits so that Hero-tier characters could do incredible/ridiculous stuff all the time without worrying about rolls.

I'd say throw them up there, the general outline is that a generic huge bonus should provide between +5 and +7(Roughly +1.5d6 to +2d6) depending on it's restrictions, and bigger bonuses for desperate situations, etc.
>>
>>36357303

Brawl:

TN 15 is managing to engage a foe without hurting yourself with your own punches and stopping them for a moment

TN 20 is engaging a foe and dealing enough damage to leave them dazzed

TN 25 is engaging a foe and breaking bones or knocking other fighters out

TN 30 is engaging a foe and flawlessly stomping them even if they have great armor

What about those?
>>
>>36357620
That's not how our combat system works, though: Brawl is rolled against Prevent Harm.
>>
>>36357620
That works.

At least, against the average person, which is what that's for. 'course, in combat there won't be a TN for it (or rather the TN is Prevent Harm or Defense) but if you need to 'simulate combat' against someone and don't feel like treating them like mooks...
>>
>>36357641

....Well damn.

I'll try something not related to combat
>>
>>36357510
So would this be one?
>PUNCH OF FRIENDSHIP AND HOPE
>Requisites
>Can only be used with no Strikes remaining
>Can only be used when all allies are downed
>Can only be used when in an incredibly desperate situation
>Results
>All stats and skills transfer into Brawl and Robustness
>All stat and skill bonuses affect Brawl amd Robustness
>Attack a chosen target
>>
>>36357641
>>36357662

Occult:

TN 15 - You can recall a trivial piece of Occult knowledge. (Pixies are a kind of fairy)

TN 20 - A standard piece of mystical knowledge. (Fey are weak to Iron and Fire)

TN 25 - A specific or complicated piece of Occult knowledge. (Sorcery cannot be used to directly kill!)


TN 30 - An incredibly specific or obscure piece of Occult knowledge. (The marks left by the fey in these woods are evidence of a ritual happening in the next Full Moon)

Better?
>>
>>36357303
Driving:
TN15: Do something basic; Drive a car in a straight line.
TN20: Do something requiring training or reflexes; Get a plane to take off.
TN25: Do something requiring training and reflexes; Weave a plane through a dogfight without taking damage.
TN30: Do something requiring training and reflexes while something is impeding you; Fly a plane through stormy mountains while pursued by Gwythaints.
>>
>>36354851
Yeah, Agility+Melee
>>
Alright, here's a list with the ten Heroic Traits

http://pastebin.com/91ceLsXm

It isn't nearly as many as we should have, but it's what I could find. We need to decide on more utility ones

Reminder that not all of those were agreed or properly balanced so we might need to discuss them as well
>>
>>36357748
That's like.
+70.
On a base character.
That's kind of a lot.

>>36357754
Looks good.

>>36357766
Yep, except change TN15 to: drive a car to work.
TN10 would be driving a car in a straight line.
>>
>>36357817
Good idea. It did seem a bit high for TN15.
>>
>>36357817
It's only usable when all allies are down, all strikes are out and the world will end otherwise. You basically don't get the +70 unless you're fighting Chernabog himself. And that's Disney As Fuck.
>>
>>36357864
Can't you just say it gives you a +70?
>>
>>36357864
Probably want to make it a Power then because otherwise players will probably feel that their trait is wasted if it's a MAYBE that it ever gets used, and they spent, like, 6 lessons on that, man!

>>36357808
Change Righteous Fury to +3 instead (average party should be taking ~5 strikes, so that's still +15), Voice of Thunder to +5, Great Typhoon to one round instead of two (or one extra action for two rounds) and prevent more than one will point being spent on it a turn -- can you say 'one-rounding cherrybomb'?

>>36357905
Agreed, it's pretty wordy for "Gives you a +60 bonus to Brawl when on no strikes and all allies are defeated."
>>
>>36357939
I think this could end up severely nerfing all Heroic Traits to be not any better than the strongest normal ones.

I say old Chivalry (+3 to Persuade, Intimidate, Deceive, and Music) would be a good power level for a Heroic Trait
>>
My crunch-sense says that getting TN30 is really easy for a specialized character while getting TN35 is really hard for anyone without heroic traits. How odd.
>>
>>36357939
Oh yeah
Forgot this was traits, not powers
>>
>>36357303
Mechanics
TN15: Make basic repairs; Swap out a broken bicycle chain.
TN20: Make extensive repairs; Rebuild a motorcycle after it's been run over.
TN25: Construct a complex machine; Build a motorcycle from scratch.
TN30: Design or heavily modify a complex machine; Build a jet engine into a motorcycle.
>>
>>36357939

Done

http://pastebin.com/WZ2kHP3N
>>
>>36358077
Not sure what you're talking about, +5 to a skill with no drawbacks is really, really good, especially at the cost of a regular trait.
Also +3 to all but deceive would make a good heroic trait, yes.
>>
>>36358105
Let's take a quick look at the math and see if that's right.
The average specialized character will have 12 in a stat, 6 in the skill, and a trait that gives +2 to it, on average. That results in an average bonus of +20, which makes TN30 of average (More than 50% of the time) difficulty, whereas TN35 would be difficult but attainable with 4d6k3, or higher skills, or more traits.

Eh, TN35 should be inaccessible for all but specialized characters but easily possible without heroic traits. This is entirely, entirely ignoring the use of Powers to grant bonus +5, on average.

Really, Heroic Traits should give the same bonus as non-heroic powers, usually.
>>
>>36358329
Are Heroic traits just gonna be normally available to any and all Hero-tier Pcs or do they have any different requirements? Like an extra lesson or something.

Also, I was reading the progression thing on the 1d4chan page

Skill: 2 Lessons; Trait: 4 Lessons; Attribute: 6 Lessons; New Power every 10 Lessons.

Does that mean that with 4 Lessons we get a trait and two skill point?
>>
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By the way, I compared 3d6 to 4d6k3 to 5d6k3 with AnyDice, these are the results.
>>
>>36358382
No, you spend your Lessons to buy those, so for four lessons you could get one new trait, or use those same 4 lessons to get two skill points. You should keep track of how many you have so that you find out when you get lessons, though.

>>36358420
Think you may have messed that up, m8. I can't see anything.
>>
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>>36358420
Oh, bugger, it's being difficult. Looks like I'll have to resort to printscreen.
>>
>>36358464
Fascinating. 4d6k3 fits with my predictions of 12-13 being average, but I didn't expect 5d6k3 to average 14, I was assuming 14.5-15. Thanks, this should be useful for plotting required TNs for specialized, difficult stuff.
>>
>>36358420
>>36358485

When are we using 5d6k3? I thought 4d6k3 was the rule/exception since the whole system is usually 3d6
>>
So how is magic going to work? Do you spend Will? Or do you do something else?
>>
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>>36358485
It seems you get diminishing returns with dice that you don't keep. Hold on a sec, and I'll bring back another interesting graph.
>>
>>36358528
Heroic Tier.
>>
>>36358617

Oh. Duh.

I really need to memorize things beyond Zero tier, I've made so many characters as Zeroes that I didn't pay attention to the upper tiers
>>
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It's obvious that kept dice are better than not kept dice; this is just how much better they are.

>>36358617
>>36358528
As of On A Roll tier, you get to use 5d6k3 for your prime stat.

>>36358583
We've got an IRC discussion room for that. A link to it should be somewhere in this thread. So far, it looks like will points, items and occult checks will be involved.
>>
>>36358640
Eh, it's part of the game that we're really barely only into. When the game first goes into beta, only the Zero Tier will really be done-done. On-A-Roll will be mostly done, and we don't really have shit on Hero tier.

So really, the average roll for a Zero player is 10.5, the average for On-a-roll is 12.5, and the average for Hero is 14. Finding out the average actual bonus is going to need playtesting.
>>
>>36358732
That's going to be a clusterfuck. As seen in
>>36358587
>>36358464
when you start rolling dice you don't keep, the whole distribution becomes asymmetrical; the more dice you don't keep, the more asymmetrical it becomes.
>>
>>36358683
Guess that works.
See I made this Villain use magic >>36353850 but I don't know if I did it right.
>-Black Bolt
>Spend 1 Will point, unit makes a ranged attack equal to R+X2, where R is ranged and X is Occult. Can go up to 40m.
Would this work?
Or is it no good?
>>
>>36358792
Yeah, it significantly spikes dice rolls towards the left. I still think keeping more dice is bad, and just giving a flat bonus is boring, but how are we going to balance this?

>>36358851
I'm pretty sure disney magic can't directly kill.
>>
>>36358876
towards the right*
It pushes them towards the 12-18 end of the scale. Typo.
>>
>>36358851
It's a strong villain that a strong group of strong PCs need to overcome, no one's going to give a shit if it doesn't follow the same rules as PC magic. The only questions you should be asking is "Is this too powerful for its tier?" and "If asked, what kind of magic will I say it is?" Witchcraft/Sorcery cannot directly kill in the Disney laws.
http://disney.wikia.com/wiki/Magic#Types_of_Magic
>>
>>36358971
>"Is this too powerful for its tier?"
Seems good. It's meant to face 4 - 6 On-a-Roll heroes, so it's meant to be at least semi-powerful.
>"If asked, what kind of magic will I say it is?"
Could I just say Death magic, because it's supposed to be like the Grim Reaper? Or should we make it that CherryBomb literally broke the rules, and Withcraft/Sorcey can kill?
>>
>>36358876
>>36358902
Well, I guess this might count as studying for my upcoming statistics exams.
>>
>>36359065
If Churned Up Bog rewrote the rules, then the PCs can use them too. I'm doubtful that we want that. The Grim Reaper, however, can be said to be a psychopomp; a divine being that escorts the dead to their respective afterlives. So you could say it's simply divine magic.
>>
>>36354757
The IRC is sucking all the discussion out of the thread.
>>
>>36359594
>irc
>>
>>36359594

Nah, it's just late.

And really, what's left are just the kinda tedious details so no wonder people seem to have lost some steam
>>
>>36359594
There's literally nobody in the IRC
I checked
>>
>>36359622
I can keep stating Villains, but there's gonna be some magic users, and there's not any pastebins or a lists of magic
>>
Queen Elsa the Frozen
Country of Origin: Arrendelle
Medium-Size Humanv Strikes - 30
Robustness: 12
Agility: 16
Intelligence: 16
Sensibility: 15
Charm: 14

Skills:
Acrobatics 7
Athletic 6
Ranged 18
Prevent Harm 16
Occult 15
Endure 8
Academics 8
Music 14

Traits:
Ice Queen's Madness - Elsa is quick to lash out, and rolls to calm her down suffer a +5 to difficulty.
Frozen Heart - Social strikes against Elsa have a +5 to difficulty, but deal three times as much damage.
Following - This unit is followed by a massive Ice Golem with 18 Robustness, 10 prevent harm and 12 Brawl.
King - This unit is a King, and receives appropriate bonuses.

Powers:
Freeze - Renders one specific unit unable to act until a different unit spends five turns helping them up.
Ice Shards - Spends a will point to make two ranged attacks against every member of the party with no penalties.
Ice Shield - Adds a +15 to prevent harm for two rounds at the cost of not being able to make physical attacks during this time.

Equipment:
None.

Rebalanced, tougher Elsa.
>>
>>36359683
If you dig back a few threads, you'll find what Archmage and his IRC buddies have decided would be the 5 levels of Hypnotism and Scrying. Though they only discuss magic we'd be willing to put in the hands of PCs, so you won't find anything for killing magic. If you want something that breaths fire or some other suitably dangerous substance (Cauldronborn true dragon?), I'd recommend ranged+2xRobustness.
>>
>>36360099
Alright
>(Cauldronborn true dragon?)
Horned King's got a Wyvern meng
Coming up next in the Villains is going to be a Hydra by the way
Also have we decided how Poisons gonna work? Because otherwise I'm gonna make it a stacking effect that causes -1 Robustness and Agility for each stack, capping at 10 stacks.
>>
>>36360230
A true dragon might be more dangerous than a Gwythaint by virtue of muscle mass and breath weapon.....wait. Shit. If something with wings becomes Cauldronborn, can it still fly? What's our rule for "make this thing Cauldronborn"?
>>
>>36360380
Oh it's not that I don't want it to not be dangerous, I mean I did make that giant, it's just that he's already got a wyvern, and two dragon-types seem a bit overkill. Plus, a bunch of the other Kings will probably get or be able to transform into dragons.
>>
>>36360230
Poisons cause Strikes, and are resisted with Robustness+Endure.
>>
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>>36360099
Also, I thought I had:
>"Legend has it, in the mystic land of Prydain, there was once a king so cruel and so evil, that even the gods feared him. Since no prison could hold him, he was thrown alive into a crucible of molten iron. There his demonic spirit was captured in the form of a great Black Cauldron."

What if Arawn could trick the PCs into defeating the Horned King is such a way that it unleashes him (no idea how that would work, but just go with me on this) in all his power. Then the PCs have their true final boss battle against ARAWN MOTHERFUCKING DEATHLORD. In the books, Taran was destined to slay Arawn in the form of a serpent (which could be interpreted as some sort of dragon) with Dyrnwyn, so the goal of the battle will be to hold the line while Taran gets himself out of whatever obstacle is preventing him from shanking the greatest evil that ever tread upon Prydain like a bitch on the first round. All throughout the fight, Arawn gloats about how his ally "The Dread One" manipulated them all into freeing him from his iron prison, and how he will turn Prydain into his own personal "Bald Mountain". And the words he speaks before he destroyed utterly? A desperate cry for help: "CHEEEERRRRRRNNNNAAAAABOOOOOOG!"
>>
>>36360954
that's not very disney, is it?

i mean, i like it but it's not part of the animated canon
>>
Sorry for my lack of activity in this thread, I've been attending to my social life today.
>>36359809
Do people want this Elsa over the current one on the Kings/Villains page?

Also, what would the TN challenges for Athletic look like?
>>
>>36361146
Also I forgot my name. I posted once out-of-thread today.
>>
>>36360954
Interesting. Does Arawn have steampunk goblins as minions?
>>
>>36360954
I like it. That was all in the books if I recall so it's fine by me.
>>
>>36361078
Arawn was originally planned to be the antagonist (and they ended up putting a lot of aspects of Arawn into the Horned King anyways), they had concept art for him and everything. And we know that Arawn is still in the Black Cauldron from HK's death scene.

There have been a few Disney movies where the powerful, dangerous antagonist just shows up in the final act out of the blue (the whale in Pinochio, the baby-killing rat from Lady and the Tramp, The Bear from Fox and the Hound) and wrecks everyone's shit only to be just barely defeated, so I wouldn't say this isn't Disney.
>>
>>36361146
she needs will points.
Athletics:
TN15: Climb a chain-link fence.
TN20: Climb a ten-foot fence.
TN25: Climb a fifteen-foot fence.
TN30: Climb a twenty-foot fence.

Or something like that. Athletics is climbing, running, etc.

>>36361279
But, like, despite being in concept art he's not actually in the movie.
>>
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-------Character Sheet---------
Name: Alvaleo Ambrogi
Role: Charismatic Guy
Country of Origin: Maldonia
Size: Medium
Species: Human
---Attributes---
Robustness: 6/12
Agility: 10/12
Intelligence: 6/12
Sensibility: 8/12
Charm: 10/12
Will: 3/3
Strikes: 3/3
---Skills---
Acrobatics: 3
Athletics: 0
Melee: 3
Ranged: 0
Brawl: 0
Prevent Harm: 3
Endure: 3
Stealth: 0
Legerdemain: 0
Deceit: 3
Persuasion: 5
Intimidate: 3
Academics: 0
Science : 0
Occult: 0
Mechanics: 0
Linguistics: 3
Travel: 0
Driving: 0
Insight: 3
Music: 3
Craft: 3
---Traits---
-Honorable Challenger
+2 to Melee, Brawl and Prevent Harm while engaged in one-on-one combat.
-Golden Hearted Saint
+3 to any checks made to directly help the poor, the misfortunate and/or the downtrodden.
-Hakuna Matata!
+2 to resist on any sort of mental distress with Endure.

---Powers---
-Fated Duel
Choose an enemy and reduce two Strikes from both your and the chosen foe . Both can only attack each other.
+5 to all combat rolls until enemy is defeated
Kings are immune.
-Everybody Hold It! (Charisma)
+4 bonus to halting a fight already in progress via diplomacy/shouting really loudly. Preventing it from starting up again is, unfortunately, another roll.
>>
>>36361303
He seems more like a nimble guy than a charming one. Kinda like Ryder.

>>36361293
I'll take that as a 'yes'. Changing page now, I'll add will points in.
>>
>>36361303
---Ideals---
Spreading joy is every man's duty
A good meal will fix many of life's problems
Romance is one of life's greatest pleasures
---Goals---
Zero: Throw a party that lifts the spirits of thousands of people.
On-a-Roll: Woo a dangerous woman!
Hero: Defeat a villain, preferably Dr Facilier
Physical Description: Pic related, best I could find
Rundown: Alvaleo is a son of the a the wealthy Maldonian merchant, Alfonso Ambrogi. A man of many passions he had always fashioned himself off the playboy crown prince, Naveen. But the rise of the villains and the nature of Naveen's return have left an impact of Alvaleo, inspiring him to learn the way of the sword and leave home to adventure. Alvaleo's new dream is to join the Order of the Lily, the kingdom's premier knightly order but first he must make a name for himself.
__________________________________________________________________________
>>
Archive Anon and writer here. Sorry for not being able to provide the Mulan fluff today. Things have rather gotten away from me personally. I'm hoping to have something finished for tomorrow, but if someone might be able to archive this thread for me tonight I would really appreciate it.

So sorry everyone. Have a wonderful evening.
>>
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>>36361293
He's trapped in the Black Cauldron; it is his demonic soul from which its dark powers spring, and his face which we see upon it.

I dunno, it just seems cool that the PCs could bring down an entity Churned Up Bog considers his ally.
>>
>>36361389
Mneeeeeehhhhhhh... why does Taran have to be involved in it, again? He's better dead.
>>
Name: Hydra
Role: Villain/Nimble Guy
Class: HYDRAAAAAAAAAAAAA
Size: Gigantic
Species: Beast

---Attributes---
Robustness: 15/16
Agility: 16/14
Intelligence: 8/14
Sensibility: 11/14
Charm: 1/14
Will: 3/3
Strikes: 4+X2, where X is the number of party members.

---Skills---
Acrobatics: 5 + 1 from role.
Athletics: 5
Intimidate: 7
Melee: 7 + 2 counting Natural Weapons.
Prevent Harm: 7 + 3 from Villain trait and role.
Endure: 6 + 2 from Villain trait.

---Traits---
-Don't You Disrespect Me, Little Man!
+3 to Intimidate if you have taken a Social strike in this Situation.
-Natural Weapons
Sharp Teeth and Venomous Poison give this creature +2 melee and other effects.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.

---Powers---
-HYDRAAAAAAAA (Unique!)
Whenever the Hydra "dies" it is "resurected" with one more head, giving it another action. Heads cap at 12. Effect can be stopped by burning the Hydra immediately after it's been "killed".
-Poisonous (Better name needed)
Unit is poisonous. After making a successful combat roll against another unit, this unit makes another combat roll to poison the attacked unit, which causes another Strike.
-WARNING: SHARP EDGES (Better name needed)
Unit can cause bleeding. Same rules as Poison, but the effect is different, bleeding causes -1 in Robustness and Agility with each stack. Also it stacks, for up to 10 stacks.

PHYSICAL DESCRIPTION IN A BIT
FOR NOW, WHAT DO YOU THINK OF MY, MENACING
HYDRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>36361444
Is this one of Usula's Villains?
>>
>>36361254
#shots fired
>>36361389
But really, we could have put a lot of cool things in the setting and still didn't because they weren't Disney. This is the same thing: he's not the actual villain of the movie, so no Arawn.
>>
>>36361428
>opinions
Anyhow, it's a school night. See you in about 12 hours.
>>
>>36361444
>>36361462
Woops, forgot to mention it's from Olympia.
>>
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>>36361335
Ya, actually the picture I chose was concept art for Flynn I think. I wanted something right in the middle.

Anywho posting a pic of Alvaleo's description of his dream waifu. *cough*itshelgasinclaire*cough*
>>
>>36361558
My mind is drawn to Nob's prophetic statement a couple threads back:

"oh god people will claim every female villain as a waifu"
>>
>>36361463
The whole 'taking everything from the people just so that they don't have it' is also from the books. But I guess that's a minor element that doesn't go against anything in canon, unlike what I have proposed tonight.....fair enough. But I would still to somehow work into the setting that Arawn and Chernabog were close enough in power for them to keep contact, though Chernabog is the vastly more powerful of the two.
>>
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>>36361595
I was watching Atlantis on Netflix to see if I wanted to make an Atlantean and I......got distracted. But it doesn't have to be her! Just someone like her. It would probably never come up in session anyway.
>>
>>36361498
>further opinions
Man, I get you're trying to go for an "oh shit" moment, but I just feel like trying to drag Arawn into it when the Horned King is already 60% Arawn only diminishes the both of them. And it really doesn't help when your version has him failing to kill Taran; the Horned King's whole deal is coldly effective ruthlessness and brutality, and having him fail to kill Taran after years just makes him into a joke.
>>
>>36361706
That's not meant in a bad way. Your character is pretty goddamn Disney, and romance is, as I've expressed before, the epitome of Disney. The mere fact that we're making a goddamn Disney justifies everything.

If you want it, it DOES have to be her. The only thing stopping you is a statdump into persuasion and charm.
>>
>>36361709
I kind of like the idea that there are options for each hero to be both dead and alive, so that DMs can tweak how dark they want the world to be. That was there is a way to get the traditional good disney ending, the bittersweet one, and the edge lord snuff porn option.
>>
>>36361709
In my version of the Horned King's victory, he gets the location of the Black Cauldron from Hen Wen as well as how he'd need to bargain for it, then chucks Taran into the dungeon in case he needs Hen Wen for anything else later. While the Horned King's men are away acquiring the Cauldron, Taran escapes with Eilonwy and Flam as they did in the movie. BAM.
>>
>>36361782

Seconded.
Disney is romance and music at its core. We would have mechanics for romance but we're justifing it by saying that cherriborg sucked all that outta the universe.
>>
>>36355149
In that case I commend your resourcefulness.
>>36350342
I wasted a good chunk of time finding this for you.
http://www.youtube.com/watch?v=7DyRxlvM9VM
>>
>>36361818
Yes, and in my version, the Horned King left a few guards behind and they all died of starvation. Your point?
>>
I thought there were like three separate discussion going on and multiple crunch/fluff aspects being debated but it just sped to a screeching halt and I'm not sure why.
>>
>>36361444
pump in some more strikes there. Probably another ~6 strikes, base since it's smart enough to get hit by Social Strikes, unlike MR BONES who is immune to players and their wild rides.


>>36361558
>>36361595
I knew this would happen.

>>36361782
Also that some of them may just be irredeemably evil.

>>36361838
Honestly, when I run the game I just assume that Churn-n-whirl is literally just satan. No reason for him to have a 'fallen from grace' story, because he's literally the devil and wants people to suffer.
>>
>>36361886
In the movie, their first escape was with guards present, and once the Horned King has his Cauldron, he'll only give half a shit about capturing those escaped prisoners.
>>
>>36361444
Physical Description/Backgound: Pround to the point of Arrogance, and it has a right to be. Fighting the Hydra is fighting an uphill battle. Poisons, bleeding, multiple heads. This 30ft long, 15ft tall monster must have some weakness.

>>36361838
>Extra Credits
I shiggy diggy do
>>
>>36362034
>irredeemably evil

impossible
>>
>>36362037
Yes, but what does the setting gain by having them be alive? IMHO, it makes the Horned King look like a bit of a loser if he can't take down Taran, a character whose seeming defining trait is his rank incompetence. It's "Villains Victorious," not "Villains Kinda Got The Thing They Wanted For Now But The Heroes Are Just Lying In Wait And Will Be Back To Kick Their Asses Any Day Now."
>>
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>>36362034
Are you insinuating I cannot woo Maleficent?

In all seriousness though this would be a part if the character that would likely never come up in session.

Though I will say Helga's conscience was acting up in the movie, so I doubt she's irredeemable. Either way it would be lame to make others sit through that.

Dose hips do......
>>
>>36362034
You sure? Because without some source of fire, the Hydra is pretty stronk.
At least 12 actions with all 12 heads, which it will get, because it has semi-low life.
Plus poison
Plus bleeding
Plus it's regular attack power

>>36362136
>Implying MR BONES is redeemable
>>
>>36362195
>romance will be a part of the character that never comes up in session
>for an attractive pc
>in fucking disney

only if your gm is utter fucking shit it won't
>>
>>36362180
Some of the heroes are alive.
The incompetent, powerless ones, by and large. Also Mulan, but she's not really... 'alive'.
>>36362219
Didn't realize it got extra actions with each head. That's...
Remove bleeding, it's just too complicated and adds a lot of 'interesting' questions like 'what happens if I go below 0 robustness' that we don't need answered.

Also, MR BONES will be completely redeemable in my game. You'll ride him into battle, but you can't get off.

>>36362234
or if, perchance that GM doesn't much enjoy doing player romance.
>>
>>36362219
Mickey mouse club house level: Every hero is redeemable, even the HK and Frollo

Disney's Mickey Mouse Reboot: not every villain is redeemable, but people such as Elsa and Rourke arnt beyond saving

Steam Boat Willy level: Elsa needs to be put down. For good. And Rourke is literally Hitler mixed with Andrew Jackson mixed with cartoony asshole. No survivors, and this only ends once each villains head is on a pie
>>
>>36362283
>gm running a session based of disney tropes and universe
>doesn't enjoy player romance

you say the darndest things
>>
>>36362327
>Steam Boat Willy level

I laughed. Frollo is probably pretty redeemable though, it's just that he'd most likely commit suicide the instant he realized what he'd become. There wasn't anyone who had a sit-down with Frollo in the movie and just went "Hey Frollo, you're a fucking asshole. Seriously man, look at yourself." Which is the PCs job.
>>
>>36362331
Well, since apparently i'm a shit GM because I don't enjoy awkwardly talking about romance in roleplay with a bunch of people in person, I guess it really is the 'darndest things'.

>>36362327
Cherrybomb and the Firebird will never be redeemable.
>>
>>36362374
Just use gratuitous fade-to-black then and give other party members something to do while party member #3 is off proclaiming his eternal love to Grimhilde. Ruling out romance in a Disney session is hitler-tier
>>
>>36362234
I really made a character I would prefer to see in a movie than just strictly in a game. And it was made in the hope my computer arrives in time for me to get in a play test. Outside of tg the only group I would play this with is going to have me as the GM, since I'm the eternal GM, and I don't do DMPCs.

I might write some fanfic but that's as far as it will ever likely go.

Also Disney's Mickey Mouse Reboot is the option that appealed most to me other anon.
>>
>>36362283
Yeah, that should be pretty obvious that a lot of them made it through in some manner, but honestly, it's the "Taran is destined to kill Arawn" that I take exception with. It's a character who never appeared in a movie that has a cult following at best, that diminishes the character who's the primary reason that following exists to begin with, and leads to a character who never appeared but is now the man-behind-the-man getting killstealed by a character who should probably be dead while the PCs handle his stooge, who worked just fine as the big bad. It's not a very good idea, is what I'm saying.

>>36362374
I think the Firebird's not redeemable, but it is containable. It's a force of nature; it's just that its victory has thrown the balance of nature out of flux. If you were to revive the Spring Sprite, the Firebird could be contained once again.

Unless the Spring Sprite is permanently dead, in which case the only way the Firebird is ever going to be acceptable is after several thousand tons of TNT.
>>
>>36362427
I wonder what a DVV movie would look like.
>>
>>36362374
Hey, you did Avea just fine. I think most players would be satisfied by that.

>>36362180
It wasn't that he couldn't take down Taran, it's that he won so handily early in the movie that he could not give less of a shit about Taran. With the Black Cauldron, he was a god among men; why should he give a shit about a pig keeper, a scullery maid and a raggedy bard?
>>
>>36362283
K
You could just make it so that they get a negative modifier with rolls when under 0 Robustness but ok.
Name: Hydra
Role: Villain/Nimble Guy
Class: HYDRAAAAAAAAAAAAA
Size: Gigantic (Barely)
Species: Beast

---Attributes---
Robustness: 15/16
Agility: 16/14
Intelligence: 8/14
Sensibility: 11/14
Charm: 1/14
Will: 3/3
Strikes: 4+X2, where X is the number of party members.

---Skills---
Acrobatics: 5 + 1 from role.
Athletics: 5
Intimidate: 7
Melee: 7 + 2 counting Natural Weapons.
Prevent Harm: 7 + 3 from Villain trait and role.
Endure: 6 + 2 from Villain trait.

---Traits---
-Aquatic
Unit doesn't suffer movement and speed penalties when swimming.
-Don't You Disrespect Me, Little Man!
+3 to Intimidate if you have taken a Social strike in this Situation.
-Natural Weapons
Sharp Teeth and Venomous Poison give this creature +2 melee and other effects.
-Villain
This unit is a Villain. It gets +2 to Prevent Harm and Endurance.

---Powers---
-HYDRAAAAAAAA (Unique!)
Whenever the Hydra "dies" it is "resurected" with one more head, giving it another action. Heads cap at 12. Effect can be stopped by burning the Hydra immediately after it's been "killed".
-Poisonous (Better name needed)
Unit is poisonous. After making a successful combat roll against another unit, this unit makes another combat roll to poison the attacked unit, which causes another Strike.


Physical Description/Backgound: Proud to the point of Arrogance, and it has a right to be. Fighting the Hydra is fighting an uphill battle. It's poisonous, aquatic, semi-intelligent, this multi-headed reptilian is a force to be reckoned with.
Also it's 30ft long, and 16ft tall.
>>
>>36362472
Eh, maybe I'm just too fond of the books.

Okay, this time, I'm going to bed.
>>
I'm actually with Nob with roping romance in game. This video expresses pretty well my thoughts on the manner.

http://m.youtube.com/watch?v=ODgu_-rR1X8

>>36362479

For some reason I imagine it would be a lot like Firefly. To be honest the fluff has always been the main appeal of this game to me, I've always seen it as a movie or book.
>>
>>36362643
Rping* dang iPhone autocorrect
>>
>>36362493
>>36362423
>>36362643
Text is easy and not that hard to pull off. Acting is much harder when it comes to romance, at least for me.

>>36362544
Seems like this'd be an easy villain for any party with an Inquisitor or equivalent weapon to dispatch.

>>36362479
Probably an edgy, gritty reboot of a childhood classic that you'd hate and wonder who possibly okayed this.
DVV works because it's just a disney universe where the heroes are on the bottom of the pile, rather than the top. Good should (eventually, with a lot of work and sacrifice) eventually win, and most people are essentially good.

Hollywood isn't good at that.
>>
>>36362643
My opinion: Romance can happen, it's allowed to happen, but keep it PG rated, for the love of god.
>>
This is a little something I whipped up for those who want sorcerer-kings to be able to wreck PC's shit if they don't come prepared with special knowledge, magic, or other plot-based things.

ASS-KICKING ELSA (ONION-HAIR EDITION)
Queen Elsa the Frozen
Country of Origin: Arrendelle
Class: Snow Queen
Size: Medium
Species: Human

Robustness: 12
Agility: 16
Intelligence: 16
Sensibility: 10
Charm: 15
Strikes = 32

Skills:
Acrobatics 7
Athletic 6
Ranged 18
Prevent Harm 16
Occult 15
Endure 8
Academics 8
Music 14

Traits:
-Ice Queen's Madness – Elsa is quick to lash out, and rolls to calm her down suffer a +10 to difficulty.
-Frozen Heart – Social strikes against Elsa have a +10 to difficulty, but deal triple strikes.
-Following – This unit is followed by a massive Ice Golem with 18 Robustness, 10 prevent harm and 12 Brawl.
-And the North Wind Blows – Elsa is surrounded by constant icy winds that can damage players who roll less than 20 on a ROBUSTNESS-based Prevent Harm roll that they must take every turn that Elsa is angry at them. (This TN is only 16 if they are wearing warm clothing)
-Queen – This unit is a Queen, and receives appropriate bonuses.

Powers:
-Freeze – Renders one specific unit unable to act until a different unit spends five turns helping them up.
-Ice Shards – Spends a will point to make two ranged attacks against every member of the party with no penalties.
-Ice Shield – Gives a +15 to prevent harm for 2 rounds at a cost of one will point.
-Ice Palace –Elsa can create a frozen fortress to hide in, and will do so if she is down to 5 or fewer strikes and it is her turn. The players can try to stop her retreat with a TN 45 Persuade check, but if she flees, she will have full Strikes and be totally recovered before she’s willing to come out again, days or possibly weeks later.
-Ice Golems – Can create Snow Golem Mooks at a rate of 2d6 per Will point spent.

Equipment:
None.
>>
>>36362643
>>36362691
Oh, I assumed you were talking about an over-text game. Yeah, romance in real-life is usually just fucking weird unless you're pretty much perma fading-to-black.
>>36362699
Anything past child-friendly insinuations and maybe, MAYBE a kiss should be faded-to-black. And only after the kiss has been interrupted no less than three times.
>>36362702
That's a difficult-ass Elsa. Should we use this one instead of the one currently on the Kings/Villains page?
>>
>>36362797
>Anything past child-friendly insinuations and maybe, MAYBE a kiss should be faded-to-black. And only after the kiss has been interrupted no less than three times.

This should be a rule.


Also, I like the harder Elsa. That'd put even an out-of-combat roll to calm her down if you piss her the fuck off at TN40.
>>
>>36362702
ATNWB should really be Endure, rather than Prevent Harm.
Also for someone so thin she's robust as fuck, apparently.
She increases the difficulty of Persuasion checks against her by +20? that's... a lot, but appropriate.

>>36362841
It's what I do for in-person RP, at least. Text can go up to and including kissing and hand holding
>>
>>36362691
Yep, that's the point, gotta be smart and prepared when you enter Olympia or face a Villain. Because otherwise you're gonna get your shit wrecked.
>>
>>36362881
What about ___hugs____?
>>
>>36362909
[/spoiler]Definitely allowed, but only if friendly. Romantic hugs would be a case-by-case basis, but generally warrant a fade to black. Save that shit for the bedroom.[/spoiler]
>>
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>>36362909
>>
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>>36362942
>>36362944
>>
>>36362909
Only if they're of true love.

For the more difficult Elsa, if I'm reading it correct, would be TN30 for an out-of-combat persuasion roll, TN40 if you look like Hans or something, with TN28 against an in-combat melee or ranged attack and TN18 against an in-combat social attack. Also she has +30 to any attacks and can destroy every support character in a couple turns.

Also,
>TN45

That's a REALLY fucking difficult Elsa.
>>
>>36362797
Sverd with his prudishness. I say you can RP as much romance as your particular group is able to handle without either fetishising it or anyone being uncomfortable. As much as nobody wants a /d/m, making rules about these things be an integral part of the setting, even for a Disney game, seems like you've reached the point where you are no longer making a world for people to do things in, and you've started telling them what to do there. I mean, we should assume that anything done in this setting will be tasteful, but making a rule prohibiting players from RPing a romance that goes beyond kissing seems like something a GM should do, not a system.

>>36362881
Actually, the +10 from the Ice Queen's Madness is only to calm her down when you pissed her off and the +10 from Frozen Heart is only for social strikes. The two don't necessarily stack.
>>
>>36363000
+10 for Ice Queen's Madness, +10 for Frozen heart gives her TN40 against persuasion.

Also, I'm pretty sure TN45 is possibly attainable with On-A-Roll, some powers, music, and fantastic luck.
>>
>>36363028
Ice Queen's Madness only applies if she fuckin mad, though. Like, if someone said something that reminded her of Anna or something like that. It'd be TN30 for just a 'hey we aren't gonna kill you' or something.

Ok, so for an on-a-roll hero with 70 points:
7 points in Persuade
14 points in Charisma
4 points from traits
1 point from equipment

A roll of 18 = 44
>>
So how strong are the Titans?
Like stronger than Hades or a bit weaker than him?
>>
>>36363079
Remember to add +~4-5 from Music, roughly 3.5 for powers, and roll 4d6k3.
>>
>>36363028
IQM only affects times when you made her angry and you are trying to make her stop doing something i.e. a defensive Persuade of some kind. Frozen Heart applies in combat. The two are not meant to stack all the time. I increased the bonus from +5 to +10 to be able to make her not have 15 sensibility because that doesn't reflect mental instability very well.

I'm actually tweaking it a bit, so a new version will be ready in a few.
>>
>>36362881
Also, we need to spell out the difference between Endure and Prevent Harm. I thought one was for social attacks?
>>
>>36363153
Prevent Harm is to resist physical attacks on your person.
Endure is a catchall for resisting social strikes, mental and magical strikes, and anything that it wouldn't make any sense to dodge, block, etc like poison, environmental effects, and possibly even falling -- we haven't really decided on that.
>>
>>36363126
I'm already assuming that they had the best possible roll though, an 18.
With a +4 from the group singer singing and using a +2 bonus, they'd need a 12, an average roll. So I suppose one is possible for a super-duper persuasive character.
>>
New thread?
>>
Also, And The North Wind Blows is intended to be a pretty easy check. Assuming you aren't that one dumbfuck who wears nothing but his Aladdin-style open vest to the fucking ice wasteland because MUH CHARACTER CONCEPT, then it's a TN of 16. if the average roll is 10, that just assumes a +6 from the most common defensive skill, robustness, armor, singing, and all other bonuses combined.
>>36363197
I balanced TN 45 around +5 from a great singer, +14 from Charm, +6 from Persuade, maybe a trait, a power, and then it's doable fairly easily.
>>
Someone should make a new thread.
The newest thread is archived: http://suptg.thisisnotatrueending.com/archive.html?tags=Disney%20villains
please vote it up.

Remember to include the magic IRC in the OP.
>>
ASS-KICKING ELSA (ONION-HAIR EDITION 0.2)
Queen Elsa the Frozen
Country of Origin: Arrendelle
Class: Snow Queen
Size: Medium
Species: Human

Robustness: 8
Agility: 10
Intelligence: 16
Sensibility: 10
Charm: 15
Strikes = 32

Skills:
Acrobatics 7
Athletic 6
Ranged 18 (Only with her own ice magic)
Prevent Harm 16
Occult 15
Endure 8
Academics 8
Music 14

Traits:
-Ice Queen's Madness – Elsa is quick to lash out, and rolls to calm her down suffer a +10 to difficulty.
-Frozen Heart – Social strikes against Elsa have a +10 to difficulty, but deal triple strikes.
-Following – This unit is followed by a massive Ice Golem with 18 Robustness, 10 prevent harm and 12 Brawl. The golem loves Elsa and will protect her by fighting anyone who tries to physically hurt her or makes her angry.
-And the North Wind Blows – Elsa is surrounded by constant icy winds that can damage players who roll less than 20 on a ROBUSTNESS-based Prevent Harm roll that they must take every turn that Elsa is angry at them. (This TN is only 16 if they are wearing warm clothing)
-Queen – This unit is a Queen, and receives appropriate bonuses.

Powers:
-Freeze – Renders one specific unit unable to act until a different unit spends five turns helping them up.
-Ice Shards – Spends a will point to make two ranged attacks against every member of the party with no penalties.
-Ice Shield – Gives a +15 to prevent harm for 2 rounds at a cost of one will point.
-Ice Palace –Elsa can create a frozen fortress to hide in, and will do so if she is down to 5 or fewer strikes and it is her turn. The players can try to stop her retreat with a TN 45 Persuade check, but if she flees, she will have full Strikes and be totally recovered before she’s willing to come out again, days or possibly weeks later.
-Ice Golems – Can create Snow Golem Mooks at a rate of 2d6 per Will point spent.

Equipment:
None.
>>
>>36363318
Still includes using Prevent Harm to stop a non-physical attack instead of Endure.
>>
>>36363343
That was intentional. The damage from the ice storm comes from flying ice. It's ROBUSTNESS-based because it's about just taking the ice without crumbling.
>>
>>36363415
I would still rule that as Endure rather than Prevent Harm. You don't just force an attribute choice on someone, Prevent Harm can be done with either Robustness or Agility.
>>
>>36363113
Stronger, but much much stupider. They can solo olympia, but need hades to direct them. I figure that the three Titans combined could be compared to Fire Bird in total strength.
>>
>>36363305
I don't the IRC is still up. Just checked, and it wasn't there
>>
>>36362365
Just wanted to agree with this before I go to bed.
>>
According to my look at the system, a perfectly balanced party should have:
>1 Strong Guy, probably branching into charisma as well
>1 Nimble Guy, covering all skills that involve stealing and stuff, branching into charisma skills only if the Strong Guy does not because his class covers less stuff
>1 Smart Guy capable of knowing how to drive, operate things, remember things and speak to things - basically the all around support
>1 Sensible Guy for occult, healing, and backup fighting to the Strong and Sensible guy
>1 Charismatic Guy to focus as much on music as humanly possible as well as the charisma skills that the strong or maybe nimble guy did not
>1 animal mascot because fuck yes disney


The reasoning behind the Charismatic guy not focusing fully on Charisma is because they should be playing music for EVERY FUCKING IMPORTANT ROLL IN THE GAME. Even though they get an extra k1 as opposed the the Strong Guy or Nimble Guy, the +5 bonus from playing music the Charismatic guy can provide outclasses in enough that they should still be providing amazing theme music to any strong/nimble guy attempt to persuade people or whatnot. The Strong Guy is the best option to branch into Charisma because he only has to focus on having a high robustness/agility, good melee, athletics and endure/prevent harm, which are mostly pretty much what everyone has to. This frees up the Strong Guy to put quite a bit of effort and lessons in Charisma skills. Ironically, the Charismatic guy isn't actually the best option for charisma.
>>
>>36363876
Should be "Backup fighting to the Strong and Nimble guy"
>>
>>36361595
Hey, in my defense, Evelyn came on to me
>>
>>36363876
>1 Strong Guy, probably branching into charisma as well
I see strong potential for Strong Guys to branch into Intelligence or Sensibility as well, skills not providing much in the way of ROBUSTNESS tests as compared to the other attributes.

>1 Nimble Guy, covering all skills that involve stealing and stuff, branching into charisma skills only if the Strong Guy does not because his class covers less stuff
Agreed. Nimble Guy is also a good combat monster due to how ranged weapons work, and in fact our most powerful combat monsters have been ranged gunfighters.

>1 Smart Guy capable of knowing how to drive, operate things, remember things and speak to things - basically the all around support
Pretty much. Smart Guy is the skillmonkey, moreso than the Nimble Guy unlike most systems.
>>1 Sensible Guy for occult, healing, and backup fighting to the Strong and Sensible guy
Healing and occult are both based on Intelligence, by and large. Sensible is the combat tank and entrance specialist -- Sensible characters can eat a shitload of social combat before actually going down, are perceptive, and can convince most people to do things their way.

>1 Charismatic Guy to focus as much on music as humanly possible as well as the charisma skills that the strong or maybe nimble guy did not
>Ironically the Charming guy isn't actually the best option for charm
Well, actually he is, it's just that being Disney music is appropriately strong as fuck. Charming Guys in general are probably the current strongest class due to having Persuasion, Deceit, AND Music as favored skills.

Also, in an actual game of DVV, all of them will probably be animals but the smart guy.
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>>36363998
I particularly liked the one Charming girl in the first playtest who took a -4 to persuade in exchange for getting a music bonus, while the Strong guy of that campaign played Robust/Charisma. Actually, the first playtest party would have been 100% perfect if they had a smart guy. That should be the model for a balanced party there.
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>>36364156
I disagree, and I'm a little glad we've moved away from massive penalties for specific bonuses.
That party had some problems with it, particularly that their Nimble Guy was just not that great at nimble things, their Sensible Guy played more like a Charming Guy, and the second Agile Guy was a fucking monster at shooting but not good at anything else.
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>>36364293
Disagree about the Charismatic/Strong dynamic? I think that was their strongest point crunch-wise. I do agree with you that the Nimble guy should have branched out, that the Sensible guy should have played more sensibly-y and that the second Nimble should have been a smart, but seriously, the way they handled music/persuasion out-of-combat and in-combat was fucking great. That's the main reason I think the party was good, though, the Charismatic and Strong of it.
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>>36364348
No, I disagree with the Charming guy not being the party's main Deceiver or Persuader -- although they should really only take one role and leave the other to either a Sensible Guy or to a Strong Guy. In particular, I disagree with heavy optimization towards one role, especially if that role is something as... i hate to say boring, but as boring as just giving your allies +5 bonuses to whatever roll you want to do, and Charming Guys need to be able to do more than that.

Strong guy was great. Sverd (the character) is really one of the disney-est characters we've come up with. All of the first playtest characters were great, but Sverd had the combination of stupid and charming that's entertaining to watch.

'Course, if you want, I can wax romantic about any of the characters.



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