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http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious

So we are working on what sort of system we what to run with this setting. What should be the different things players will have to deal with in all the Villain's domains? Like Frollo's inquisition and Freezing in Frozen.
>>
a response for the last thread;

you know we could bring back that element from the prototype version of ENG, Kingdom of The Sun, where Yzma was going to use dark sorcery to snuff out the sun, as detailed in this song which is one of the only remaining bits of that idea; https://www.youtube.com/watch?v=374xW4zZbZA
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>>36023529

Sweet, new thread.

I had this idea in mind of Rourke providing a sort of magical radar to help locate food, shelter, etc. They use it and sort of have a vision; they see in their minds the landscape rushing past until it stops somewhere that has what they need.

Now, the problem is distance. Is Elsa's kingdom, shelter from the cold would be essential, but the vision shows that the next one is not close. And it doesn't show what obstacles might be on the way.

In the pridelands, food might be living still, and very far away. They oughta get to it fast before something else beata them

Seems like a bit of a cop out, but I feel like it'd give the players an idea of where to look....Unless knowledge rolls can just tell then about geography and common sense does the rest
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>>36023529
>>36023476

ok, we have doubles...
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>>36023616
I imagine she'd actually drop that idea once it became apparent that her northerly neighbor was sending shadow-monsters to kill her.

Not a good idea to give them more places to hide, after all.
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>>36023632

My fault, sorry. I was too slow in posting my own thread.
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>>36023685

Reposting my opener in cast anyone else wants to use it in the next thread:

Welcome to the ______ installment of "Disney Villains Victorious."

Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.

It is a world in which Ursula rules the seas, defied only by the uncatchable Pirate Lords and the might of Atlantis and its magitech-toting mercenaries. It is a world where the grasslands and jungles and forests are prowled not only by fearsome primal beasts like Shere Kahn and Scar but also by the ruthless, tireless hunters that stalk them. It is a world where Europe has been divvied up between evil sorcerous queens like Maleficent and mad, inquisitorial clergy men like Frollo, and Dark Gods like Hades and Chernobog, pictured here.

It is not, however, a world completely devoid of courage, heroism or hope. Around the world, the PCs' characters and their allies plot and plan, fight and strive and win their own victories against the villains that would rule them. The time to fight and to be free is now.
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>>36023529
What about alameda slim?
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>>36023676
well I was thinking that they both work for The Friends On The Other Side

also what should we do with these films?

Monsters Inc
Incredibles
WALL-E
Up
Brave

The Black Hole
Dragonslayer
TRON
Hocus Pocus
Pirates of the Caribbean series

and a couple of non-Disney films that would fit fairly well here, due to having great villains and fitting the Disney atmosphere fairly well(not completely serious, but figured I'd bring them up)

Road to El Dorado
Anastasia
Ferngully
Little Nemo
Swan Princess
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>>36023529

I really liked the idea of possibly dividing the setting's different campaigns up by villain/movie/region, and giving each one a different thematic mechanic that the player characters would have to contend with.

>Frozen: Subarctic cold is a constant danger to the player characters.

>The Hunchback of Notre Dame: Frollo's Inquisition is everywhere, smoking out heretics.

>The Lion King: The very land is against you and the threat of starvation and thirst is very real.
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>>36023529
Unrelated. I always wanted to see what it would be like if Clayton, Gaston & Mcleech were bros.
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>>36023984
brave has taken Scotland, but it's pretty small
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>>36024079

They are. They're the world's greatest hunters, and want to hunt down Scar, Shere Khan and Mor'du
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>>36023991
>Shere Khan's jungle
>Have to resist the urge to kill yourself/hide out of fear every day
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>>36023529
is every one a bear in mor'du's kingdom?
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>>36023991

>Atlantis: The Lost Empire: Even under Imperial President Lyle T. Rourke's regime, Atlantis is still one of the greatest hopes and most powerful arsenals in the fight against the world's worse Villains. As such, the challenge is more political in nature, allying with the Atlantis Expedition to help guide Rourke's policies toward positive ends.
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Alright, let's see.

>In Arrendelle, the essential is finding shelter from the cold. There are caves and frozen forests that break the chilly wind giving a bit of rest, but the party needs to keep moving. Snow and ice monsters roam the blizzard, confused by their Queen's despair. Not friendly, and when they approach, the blizzard follows. Avoid at all costs or risk getting frozen in only a few turns.

>In Frollo's Paris, the walls have eyes and ears. Any use of magic WILL attract the Inquisition very, very quickly. HIding spots are usually left alone and then checked, that is how they bait fugitives. Giving openings and then ambushing; the party needs to be incredibly careful with their actions and hiding spots.

>In Hades' domains, sacrifices to the Titans and the God of Death are commonplace. The sacrifices are there to ward off the ire of the titans, mostly. I am not sure how to implement a fun mechanic based on that; maybe either chose to make offerends or stop sacrifices yourself for different results?

>In Scar's Pridelands, you need food and water. Badly. Despite the sun being rare, it is still incredibly hot and open, and the resources are scarce. You need to fight for your share, and take care, because the hyenas hunt indiscriminately. And if Scar knows you are there....They might target you specifically. That bird that flew away might be going warn him this very moment.

Cont.
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>>36023984
I think it was decided that the Monsters, Inc factory had been abandoned due to corruption/shadow shenanigans, but could still be used as a transport hub if you found how to get to it.
WALL-E, I was thinking that the Axiom is still under the control of Auto, doing the same thing as always. If the players get to space and overthrow Auto- either by force or forging identification as Buy&Large executives, then its sophisticated robotics technology would provide the players with a steady stream of high-powered drones. Von Neumann machines are a hell of a drug.
The Black Hole- The Cygnus is a ghost ship, slightly out of time, periodically raiding other spacefarers and planets for new technology and test subjects for Dr. Reinhardt's experiments. Capturing it would net the players a wealth of technology and a very stealthy, large starship.
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Can we not include stuff from the bad disney sequels?
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this setting is pretty much just midnight but with disney you can just reuse the gameplay elements from there and you'd have a playable game.
http://en.wikipedia.org/wiki/Midnight_(role-playing_game)
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>>36024378
That and you get to form an Atlantean A-Team of mercenaries to go out into the world and perform military operations.
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>>36024498
there are things that never happened
we do not speak of them
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>>36024422

>In Shere Khan's jungle, there is no noise. Not the sound of monkeys, chirping of birds or the sound of paws; every animal is stuck in the darkest dread. The party will always feel as if they are being watched by something that could kill them at that very moment, and every noise they make sounds, to them, as if they had just blasted a warhorn and called....it. What is it? You don't know, and you want to find out even less. If you don't find a way to keep your courage up, you might yourself fall to the paralyzing fear.

>Trade and travel are surprisingly, fairly safe under Jaffar's rule. While he is a tyrant, he does not wish to run the country to the ground, but beware. Agents of the other usurpers are looked for and smoked out constantly, under penance of death. Any magic or suspicious activity is a target, so beware. You should be fine if you don't stand out too much, Jafar's guard shouldn't bother you....But what about the agents of the others? By the time yo uget there, you might have a good reputation. They might just be willing to dispose of or smoke you out, even if they go down with you.

>In the forests, every shadow might be a hole, every rabbit might be a dragon, every light might be a curse. The war ground between Maleficent and Madam Mim is random and dangerous, and that coin that you just let fall might become a serpent at a moment's notice due to the magical field. And if you get out of the magic filled woods....Know that Queen Grimhilde can see you, in her Mirror that knows no walls.

Thoughts?
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>>36024498
we can be picky about it, some are completely awful, but some have some useful elements to them
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>>36023991
>>36024171
>>36024378
I definitely second this idea. Gives the different sections of the campaign even more variety and gives you something to contend with even if you're not directly fighting the big bad or their minions.

I think that in a world almost entirely taken over by evil this way, you'd have to start small and work your way up. Make your way to a region controlled by a weaker villain, rile up the people, destabilize their rule. Doing so gains you allies and tools to use on future missions. You have to balance the gains you'd get from freeing an area against the risks not just from the ruler of that area, but from their allies and from drawing too much attention from villains too powerful to face yet; indeed some may be too powerful to face ordinarily, and might need particular things to defeat, like a way to turn neighboring villains on each other, or a critical mass of support, or rescuing certain individuals can help you.

Having indirect tactics be this viable opens up new character possibilities, like rabble-rouding Firebrands, or Experts with knowledge about obscure or arcane topics that would once have had them labelled as eccentrics at best (Milo Thatch being my inspiration for that one). Plus there"s a variety of types of magic to dabble in, tech to use, weapons both archaic and recent, tactics to master, stealth... lits of character options.
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>>36023984
>and a couple of non-Disney films that would fit fairly well here
You missed Prince of Egypt and Sinbad
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>>36024821
I did forget Sinbad, but didn't think Prince of Egypt would be the best fit, what with having major religious figures in it and all
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>>36024422
>>36024589

I really like these ideas, as they are all both fun and challenging game mechanics, as well as completely supporting the fluff and flavor of each of the villains and their domains.
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>>36024855
>what with having major religious figures in it and all
Really? With Jaffar's Caliphate and Frollo's inquisition you're worried about offending people?
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What would be an interesting angle toward dealing with the Emperor's New Groove's Yzma down South America-way? She's such a comedic villain and a mad scientist that I almost feel that she could be a potential ally if the players buttered her up or could give her something she wanted badly enough.
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>>36024973

I think he means more as in God playing a large part in shaping the world and all. Omnipotence kinda takes the fun out of it.

Although a guy in the last thread did mention that in this seeting YHWH wouldn't be omnipotent, just really fucking powerful. However, this time he'd have the Egypt Pantheon, Hades and Chernabog all looking down on his shit, so he wouldn't be able to just smite everything
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This entire project keeps reminding me of this.
http://www.alternatehistory.com/discussion/showthread.php?p=7305795
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>>36024985
She's in touch with the Atlantean refugees and their new President. She can be reasoned with, but not trusted.

She buys the tech needed to rule her Empire from the refugees, then sells them out to the Atlantean government.
She's also experimenting with the acquired tech and making... something. Nobody knows what it is, only that it's bad news.
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>>36025235

And that it is "BRILLIANT, KRON! BRILLIANT!

....

>The lab is empty now

Oh....Right.

....

Not like I care."
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>>36025235

I like this too. Make dealing with Yzma like dealing with a cartoon character: she's sneaky and funny and wacky and you can reason with her and try to trick her, but she's a trickster that you can't trust for anything. Playing along with her schemes in the short term can have long term benefits and potentially gain her as an ally, but it all depends on how much of the old crone you can stand.

And, as posters in the previous threads have said, she's a consummate mad scientist who has lived for centuries whose subjects, by now, are crazy chimeric hybrids, statuesque golems and failed experiments.
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>>36025021
That and the whole 'Chernobog fucking bodied the shit out of YHWH' kind of fucks the whole thing up.
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>>36025357
That gives the me idea for a fun little side project. Recording the primary villain's opinions of each other, maybe through in character statement.

It'd even have some use for perspective players, as they could gauge which villains would be easiest to turn against each other with them.
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>>36023529
Soooooo, mechanics. On terms of rolling, what should be the main go-to? I feel roll x keep y on d10s or d20s would be for the best.
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>>36024589
I think Jafar's Agrabah would have very heavy anti-theft laws. While I know we aren't using squeals as much I liked the idea of the 40 thieves having some relation to Aladdin.
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>>36025565
Dunno, I'm digging d100 with a roll-under. Lets you do all sorts of modifiers and stuff.
Kinda like in Dark Heresy.
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Sadly, I have never actually managed to play any tabletop, so my knowledge of mechanics is pretty low

yeah yeah, shut up, I never had a group okay?

I'm all up for discussing on a more general feel what should or should not be a buff or a modifier though
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>>36024589
>While Sher Khan may rule most of the jungle, there are parts even he avoids. Places that seem uncannily peaceful. Beautiful. You could see yourself staying here a long time. Come to think of it, how long HAVE you been sitting here? You're not sure, but you know you should get moving. There are tales of this place you could hardly believe, tales of a colossal serpent whose gaze can dominate the wills of men... (Kaa's lands, time spent here induces a gradually escalating drug-like state of confusion, lethargy, and euphoria. Stay too long without s way to keep yourself in the present and you may just stay forever).
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>>36024422
>>36024589
>In the shadows of the Black Louisiana, debt is everything. Every one, every single thing belongs to Faciliter and his Friends. Keep a strict eye your debts and pay back what you owe as quickly as possible because you never know when the Friends will come to collect with spiritual interest.

>In the lands of the Horned King, one must act fast for the mists produced by the Black Cauldron are the grasping hands of death. Even the lightest mist will slow healing, exhaust the hardiest of men and gnaw at the spirit. Careful management of supplies and time must be undertaken should one have long term plans on the Dead Isles of Britannia.

>Do not go near the Bald Mountain. Look not upon the Bald Mountain. Listen not to the winds blowing down from the Bald Mountain. Speak not of the Bald Mountain or its dark lord, the Black God. Lest you draw its ire.....
The last one I imagine a universal dice penalty to any who actually speaks Chernobog's name, for a bit of flavor.
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>>36025796

Those all sounds pretty amazing. But what kind of debt could anyone from outside get in Lousiana? I am assuming people would rather just take their time and look everywhere for what they need instead of risking just....Buying shit and getting smoked out
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>>36025796
Go with how WoD does it. Mention Chernobog's name, and he knows where you are and what you're doing.
And then look out, because the shadows will be watching you.
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>>36025796

More nice suggestions. I think that the "campaign mechanic" idea gives this homebrew something pretty unique, and makes the whole thing much more cinematic in a way.
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>>36026271
That's a much better idea. Though maybe mentioning his lesser names could incur a dice penalty from 'bad luck'?

>>36026241
Everything belongs to Faciliter. The water you drink. The food you eat. The place you set your head for the night. Stuff from outside is generally safe but you can never be sure.

>>36026275
Thanks! Each of these fiefdoms really seem self-contained and could have great detail added to them making each one their own unique culture, so why wouldn't each campaign have their own unique twist and mechanic?
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>>36026275
Here's an idea. It was mentioned in a previous thread that the land reflects in a way the being ruling it. Then someone mentioned how they'd like to see an EU3 mod based on this.

Can we assume that the world isn't locked in a permanent status quo? The villains will be all fighting each other, and the effects of their victories of losses could shape what's happening with the story the players are stuck in.

It also ties with the "King is the Land" part - so when another King decides to invade, there will be different effects based on the Kings in action. So Shere Khan invading Scar's territory results in the shadows growing larger, animals becoming more frightened than before, and so on.

Each Villain comes with their own side-effects, and depending on how strong their influence in a certain territory is, the stronger the side-effects. And if they decide to work together, they're much stronger for it.

That's why Chernobog didn't steamroll Europe. Everyone else will unite to stand in his way.
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>>36026546

Hmm, that's actually kinda neat. How would you repay those debts, anyway?

Also, would that mean that no matter what you do, the Friends will know where you are, and by extension Facilier? After all, you gotta know who you need to go after to get your payment.

Could you pay off the Friends in order to keep your soul safe AND keep your location hidden from Facilier, or just some sort of general protection against the eyes on the shadows?
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>>36026562
In ItmeJP's Swan Song campaign they do a thing where there are a whole bunch of factions and after every mission the players go on the GM does some rolls and those rolls determine how during that mission the factions interacted with one another. We could implement something along those lines.
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>>36026546
>That's a much better idea. Though maybe mentioning his lesser names could incur a dice penalty from 'bad luck'?
You can do that. Though I'd rather keep that as a storytelling element.

Let's assume that you have 3 names for Chernabog, depending on how much you know about him.
>the Dread One
Chernobog senses someone mentioned him, but is unable to deduce who or what it is. He can send his spies to check it out, though. If he has minions in the area, he can tap into their knowledge of who spoke recently.

>He of the Bald Mountain
Chernobog saw your face as his title left your lips. He's aware that you're mentioning him, and depending on how much you're interesting to him / a threat, he might start preparing accordingly. He also gained a small glimpse into who you are and where you are. Chernabog now has a connection to you, and might enter your dreams or cast suggestions.

>Chernobog
Great, you got his attention. He knows where you are. He knows everything surrounding you at the moment. And now he knows everything about you. The shadows grow darker as you mention his name, and he feels obliged to answer. There's a chance he might come for you personally.
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>>36026623
That's a pretty great idea.
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>>36026614
Honestly, given how hype the Friends seemed to be when they got out, I'd imagine they COULD just up and find anyone who owed them but the hunting them down is much more fun for them.

Basically the idea of paying back your debt is more than just paying for the service. Its paying for the service, time, material, etc. Basically every human is trying to screw everyone else over. So hope your face knows how to wheel and deal or you'll have a rough time about it.

Paying back the Friends could be a very interesting mechanic. They don't want no paper money though; its useless. And unless you're an evil asshole you won't be using souls. It'll take some conniving, some learnin or some right out magic to find out just what each individual Friend would like. A smoke of tobacco and a pipe. A drink of booze. Some blood. Friends are real sensationists (plus I dunno some voodoo inspiritation shit).
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>>36026562
An interesting idea, but it makes you wonder what all the "Kings" do to their land. Scar and the like are obvious but what about, say, Frollo? Or Rourke even?
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>>36026698


>"That is enough hiding. The poison.......I know I don't have too long left. Leave me. I will draw him out.....I"ll give you time to find what you need. Go."

>As the night grows, so do the shadows. The doomed party member takes a swig of a bottle, and grins toothily as he cocks his weapon. He fires upon one of the altars.

>"I issue a challenge to tthe Dreaded One!"

>"In the name of freedom, I challenge He of the Bald Mountain!"

>"I challenge Chernabog."

>tfw

He's gonna die, but I find the idea of straight up saying something like that to be attractive. Maybe it's just my love of dumbfuck bravado speaking.

It's like you have a personal "Come at me, you fucker" button right at your disposal.
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>>36026793

>mfw reading all that

I really really want to play that shit right now
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>>36026793

That sounds awesome. Maybe whenever you are in debt, a different marking will appear on your body, and you have to figure out which Friend that marks belong to find an appropriate payment before they get to you

All that while avoiding the more conventional hunters that might be after you. I wouldn't put it past Fecilier to just say "I could give you a few days with your soul back....Or try to arrange to get that pretty little daughter of yours hers....If you can bring me the head of those, hmm? Do we have a deal, then?

Well then....Shake my hand."
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>>36026825
Frollo is more subtle than the rest of them. He personally is much weaker than, say, Maleficent, but his Kingdom is more united than the rest.

Each citizen feels the need to report and punish any suspicious or criminal activity. Everyone is monitoring everyone else, even the walls and gargoyles on the houses are watching you, listening to your every word. And the longer you stay there, the more you fall prey to becoming like them.

And the worst part? The people affected by Frollo's madness begin treating everyone who isn't like them like a piece of garbage that's to be used, hurt or conquered. And they feel utterly justified in it.

You can leave Maleficient's curses behind you. You can flee from the Cauldronborn. But from Frollo's madness? Never. It stays with you, nudging you to join him, because he's right and justified.
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>>36026863
Would that not also make him look at your party? If he knows everything about you that means he knows everything about your party.

Can the powerful villains use his name? Can he see papers that have his name written on them? Can villains that serve him get more power? Like if Scars dying can he offer himself and become demon scar?
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>>36027048

Which would make ringing the bells still with your ideals intact even more satisfying

I imagine that once Notredame rings as it should, then it'll be like a veil has been lifted from their eyes. Even Frollo's.

Damn, I wish someone had screencapped those stories of Frollo's defeat on the last thread
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>>36027090
or mispronouncing his name, would that work?

'Chanablog' or 'charnel house' or some other nickname?
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>>36027109
it's archived, go look for it
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>>36027115

I have this mental image right now of everybody just mispronunciating Chernabog's name on purpose within his territory and he just gets this slightly annoying buzz in his head every time someone does so.
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>>36027090
Chernobog is the Devil. He's going to find a way to fuck with you.
And he's under no obligation to play fair.

He's as rotten and hollow and petty and evil as the Ebon Dragon from Exalted.
And that's the guy who invented Goodness so he can have something to contrast how much of a dick he is.
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>>36027043
OH that's gold right there friend, the marking thing. And I was thinking that it would be handy if there was a big list that a GM could randomly roll to see what Friend you'd get.

And the angle of giving deals to the NPCs from Faliciter is gold. Great way to cause conflict. And it doesn't have to be a violent conflict. With debt being everything, if a couple of store folk cut them 'a deal' while taking a profit hit...well that'd put that poor schmuck walking off thinking he got a deal into some debt wouldn't it?
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>>36027146
Careful with those books, now. You know that Carnie-bag doesn't like unauthorized reading.
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>>36027185

That would amp the paranoia up to eleven, which is amazing. Every single act of kindness could be seen as just another deal in the other party's favor

It would really bring to light how despairing it must be living under that rule. You can act kindly to other people, but they will never fully trust it because you could consider it a debt in your favor, and accepting help would be a huge cause for distrust.
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>>36027109

>The bells are ringing not only in Notre Dame, but across Paris and in the countryside beyond as Ponifex Frollo's soldiers and inquisitors are routed and the people of France regain control of their lives.

>The party finds Frollo on the roof of the cathedral beside an unusually lumpy looking gargoyle, one bony hand on its back as he looks out over the city as it celebrates, the fires and bloodshed over.

>Even for a lich Frollo looks weary, and he does not turn to face the party as they approach, instead looking out across the city or down to the decrepit gypsy scarf with the tarnished bells on it in his other hand.

>"I have not heard the bells of this city ring so beautifully in a long, long time. Ah, well. It is said that the road to Hell is paved with good intentions..."
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>>36027205

It's all fine, what Cherrysod doesn't know doesn't hurt him.

>All the while Chernabog is in his castle, tapping one finger on his throne, carefully coming up with ways of making the interlopers suffer for mocking him like this
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>>36027185

So the safest way to navigate through that city would be....

To be absolutely fair, and pay everything for what it is truly worth.

>laughingpaladins.jpg
>screamingrogues.gif
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>>36027291
The tone I have in my head for campaigns in Black Louisiana is a very dark tone. When the bayous where you're hot, wet, bug-bitten and pursued by all manner of creatures is legitimately safer than the closest town, you know a place is fucked up.
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>>36027375
>>36027291
>>36027185
>>36027043


And this is why I said before, and I say again.

You do not fuck with The Other Side.

You might be a bad enough dude to fuck with The God of Death. You might be a bad enough dude to navigate through the Witch Queen's Waters.

You might even have enough bad dudes to try and fuck the Devil

But you do not, absolutely, fuck with the Other Side
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>>36027293

Thanks, man.

The feels...
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>>36026825
>>36027048
I like it, I imagine the effect you'd see on Atlantis would be... not the same, but kind of similar. Instead of religious fervor and suspicion, Atlantis would be full of early 1900's style Nationalism. Full on flying, anthem singing nationalism because every citizen is proud to be an Atlantean. After all, who wouldn't want to live on the greatest Nation on earth?

Its less directly threatening than the other Villain's land-effects but depending on the path the heroes take can be much more frustrating. Its simply harder to make allies if you decide to take down Rourke than any other Villain. Everyone is proud of their grand endeavor and want to see Rourke's Atlantis victorious.
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>>36027543
Rourke's Atlantis is by far and away the least bad of all the dictatorships. Sure they might be a bit snobby, but if you're human and you make it there you're automatically accepted to some degree.
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>>36025181
alternatehistory also had a disney unified setting somewhere in asb, but I won't link it here because it would only work for members.
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>>36027543

>If you suceed, Rourke will most likely be crowed World Leader
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>>36027543
>Frollo's France is filled with distrust of neighbors who would call the Inquisition on you for even the most minor of sins

>The Other Side's Louisiana is a place where you can't trust the most minor of favors, cause someone will call in that debt

>Rourke's Atlantis? You fear that everyone around will know you don't believe as much as everyone else
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>>36027615
And considering that a lot of effort was set up in making sure every OTHER Good leader rules their land fairly, this becomes a problem. You have to find some way to get Rourke's assistance for the resistance while also keeping his peoples' groundswell from propelling him to new world leader. Like making some kind of United National group or something....
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>>36027655

What about the influence the other kings will have from the moment you put them in charge? I imagine that the land wil lstart to change even then, and Rourke won't try to become EMPRAH while there's still work to be done

Arthur, a worthy lion, and Elsa should be able to get their kingdoms solidified by the time you're done so the people in there wouldn't want them to leave. Possibly.
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>>36027543

Precisely this. The key in an Atlantean campaign might not be to kill Rourke or oust him from power with a coup, but to side with him and the rest of the more morally inclined members of the original Expedition to slowly change him into the sort of leader he ought to be, or at least help shape his policies and bend his will toward good.

Also, it just struck me why Atlantis might still be a good place, or at least one of the better places in this world: if it's true that the "King is the Land," then with Atlantis you have to remember that even though L.T. Rourke is its Imperial President, his closest lieutenants and specialists are still good people, and, most importantly, Kidagakash is still both its rightful Queen and its crystal Heart, all of which are worth a great deal.
>>
>>36027713

So Kida and the Heart of Atlantis might be influencing the land behind the curtains even if they are not recognized anymore?

The people believe in Rourke's position and words, and so, he is the "King" by right. And so he shapes the land.

But there are older, older rules, and so the truly righteouss ruler still has power.

I can dig it
>>
>>36027713
What about that betraying bitch? The one with the accent who tries to fuck things up at the end? Sounded like she had Eastern European heritage...maybe she joined the expedition for more than mortal concerns....

Even if not Chernobog plant, is still greedy bitch.
>>
>>36027757
The blonde one? Helga Sinclair?
In the movie she was loyal to Rourke, right up until he tried to kill her anyhow.

She also didn't have an accent.
>>
>>36027757

Well, in her defense, she only shot at the blimp because Rourke threw her off the damn thing and betrayed her first

She was clearly confident that they had a partnership going on and was gonna go through with it
>>
>>36027822
Fuck must be mixing up my movies. Again. ignore that
>>
>>36027822
She did also complain a few times that Rourke's methods were unnecessarily crude and violent.
>>
What about some of the less brainstormed Villains and territories? I feel like we've got a great handle on some of them, but not as firm a grasp on some others, like Yzma's Incan empire or Hunnic China.
>>
>>36026698
What if one was a worshipper of him? Could Chernobog have worshippers
>>
>>36028244

I'm all up for discussing the Hunnic China and Mulan's rebellion

I think the general idea was that the Chinese were obsessed with finding a potion of immortality, and once Shan Yu conquered China he simply continued that research until he did find it

Mulan was made immortal by her guardian spirits, or at least raised from the dead.

Sounds good?
>>
>>36028279
The problem is that Hunnic China is simply... boring. It's absolutely fucking identical to nearly every other change of government pre-Communist China had- old government grows weak and corrupt, barbarians sweep in off the steppes, then settle in, assimilate, and become indistinguishable from the previous government. So, in a world filled with hideous monsters, dark gods, and mad sorcerers, Hunnic China is... China.
>>
>>36028279
That sounds good to me, and I think that ancestor worship for fun and profit might make for a good campaign mechanic, if this is the case. If Mulan was raised from the dead again and again to hassle and worry Shan Yu and his cronies, it might make for a good example of either a hero who is:

>No longer entirely human
>Good, but not nice
>Driven by revenge rather than justice
>Needs some rehabilitation.
>>
>>36028279
>>36028361
Why does it have to be just china? Frollo's Paris was just France with an unusually Tyrannical Judge running the place and we turned it into the realm of the Immortal Skeletal Pontifex Claude Frollo
>>
>>36028361

You're forgetting that there are pissed off guardian spirits rolling around
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>>36028393
I'll take D) All of the Above.

Actually that's an interesting mechanic for Hunnic China in general. They might've be just another China, but this time the dead of the fallen empire are restless and the Huns go to ever more brutal lengths to stomp out the ancestor cults that are the cause.

Drastic cultural changes are being pushed upon the subjects in an attempt to disassociate the dead with the Land so that they will finally stay down, but in secret the people practice the old ways and it is not yet working.

Also, bringing it up from the first (or was it second?) thread:
>The bloodstained halls of the Palace are haunted by the spectral laughter of Eddie Murphy
>>
>>36028361
Some anon on a previous thread mentioned the possibility that Shan Yu may have killed, imprisoned or crippled all the able bodied men not in his regime so as to maintain his reign unopposed, leaving Mulan, laying low, to organize a covert women's rebellion.
>>
>>36023529
If scotland gets Brave
stating this now
Wales should get The Black Couldron
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>>36028244
>The Old West

>A small nation of desperados, outlaws and thugs who corral the beasts who roam the wastes and raid the nearby nations of value. They seem capable of taming any creature in existence, but seem fond of bovines, especially buffalo, which are rode instead of horses.

>The lands are almost the picture esque west, execpt for the captial, Westa lilly. It is a huge, sprawling hive of the western peoples and buildings, situated in the heart of texas. It is home to the most successful and prosperous outlaw in the west, who rules his little island of a state through his huge gang and his army of tamed buffalo. It is none other than alameda slim and the slim gang
>>
>>36028405
Perhaps it's gone through some sort of Alchemical/Magical revolution? The upper classes are decadent to a degree only immortality and magic cocaine make possible, while the spirits of the land are literally enslaved to power massive engines of war and industry.
>>36028469
Also this.
>>36028506
Already got it. I think he rules over most of Britain, actually, with other British villains being vassals or tributaries.
>>
>>36028469

So Shan Yu would need to take proper measures to defend himself and his Huns against the spirits, even if they'll vanish if he manages to stomp out the cult.

I feel like this would be the perfect opportunity to go weaboo and have them employ sealing papers, symbols and that shit. And just for the kicks, let's give everybody Cold Iron that cuts through magic like it's paper.

Shan Yu's China is not the government agains ta rebellion. It's the Invaders fighting The Originals. The spirits are restless, and very, very angry. The land has no king anymore, and as such all is chaotic.

The spirits might actually be the ones that are influencing the land in the absence of a true emperor, but they also fight amongst themselves, trying to get worship and honor in their names.

Mulan is out to restore honor to her late family's name, and for revenge. But in her head her ancestors bicker and fight and scream and it just drives her ghoul form even madder.

Meanwhile, Shan Yu has something that looks like his own Inquisiton., only it is to snuff out the old rites and seal off spirits.
>>
>>36028469, >>36028450, >>36028393, >>36028279

I really like this angle actually, tying ancestor worship, ghosts and dead who refuse to stay dead with the hero's side rather than the enemy's. And the idea of Mulan becoming an undead terminator, Joanne of Arc figure and Shan Yu's personal bogeywoman is really appealing.
>>
>>36028244
Yzma's empie is a dystopia simaler to paranoia Where Yzma is Friend you traitorous scumbag, prepare to get sacrificed for yzma's everlasting life potions.
Everyone is addicted to the fake youth potions, so much so that there are huge amounts of crime and corruption in the empire.
>>
>>36028561
i think what would make more sense is that the god (i can never remember his name was it 'the horned one?' (anyway hes proper nightmare fuel for the religious back in his original mythology)) has absolute power, eldritch horror esque type of power.... but only in wales.
he has to rely on his army of undead and the 3 hags (who secretly want the couldron themselves) to invade england.

He wields the welsh sword too.
so players over there would have to deal with said god literally being anyone and anything other then themselves.

meaninwhile in england (i swear there were two disney films based in camelot (one with arthur and the other with a heroine who wields excalibur?) ethier way excalibur is not in the hands of the villain, proper magic meets the war of the roses. the sword cannot be unleashed by anyone, and anyone who attempts to dies.
>>
>>36028779
Quest for Camelot is the one I think you're thinking of... not sure if disney though
>>
>>36028819
It's not, but it sure tried to be.
>>
>>36028586

What if the mechanic for hunic China could be spirit posession/aid?

At a certain point, the PC would start seeing spirits offering help, info, powers. But only if they vowed for their descendants in the battles to come, so that a TRUE emperor may arise and their family's honor be restored.

I like to think that the ancestors of some sort of Twelve Imperial Houses could be fighting to shape the land. You cannrefuse, but if you do so there may be grudges, and the land will not facilitate your job. You oughta look outnfor both Huns AND spirits.

And if you accept? Well, good luck dealing with those that pledged their cause to one of the other twelve ancestors. They are now obliged to antagonise you, even if they will still help you drive off the Desecrator Usurper.
>>
>>36028528
>The most feard of the gangs, are Alameda slims personal Rough Riders. Fearless, fast and furious, they are masters of mounted combat, charging in on their buffalo and other equally brutal beasts. They awnser to the beck and call of Slim, and no matter the task, they are always prepared to set off for the most dangerous of objectives. They are of the few who dare raid facilliers voodoo lands, carrying torches and charms as they ruthlessly crash their way through the ruined shanty towns if lousiana.

>They are equppied with everything from the typical guns and horses, to the rare, such as alantean flying machines and magical charms, to the bizzare, such as captured snow golems and hun cold iron.
>>
>>36028882
This is a good mechanic and you should feel good for having thought of it. It takes Hunnic china from a series of boring combat encounters with Huns to one of the most complex and interesting political games of the entire setting.

>>36028913
You know, at first I wasn't sure about Alameda Slim, but I actually really like this. I have one of the maps somewhere, I think I'm going to add him to it.
>>
>>36028819
surprisingly not too bad a film for WB.
probably one of the few films ive seen where one of the main protags is blind

anyway back on topic
for TBC instead like mulan and rest they have to deal with monsters and undead, but occasionally they face the boy dressed as a black knight (he was quite selfish in the beginning and wouldent have suprised me if he joined the horned god)

when fighting the horned god, he should have stupid levels of power
he was weak before he had the cauldron, but that was the point. literally itd take jafar genie to stop him.
>>
Guys.

This shit is so based.

I fucking love all of you faggots, I am genuinely hyped for all this. I hope games actually arise from this, because holy fuck.
>>
>>36028565

>Mulan, dressed in battered and broken armor, shedding metal plates and patches and stuck with all over with arrows approaches the party. Her gait is half a soldier's swagger and half a zombie's shuffle, her sword held loosely in one bony hand, her expression half general's stare and half skeletal grin. Her long black hair billows in a phantom breeze.

>"Why have I been summoned? You are not my contacts. You are foreigners. Where is Meilin?"

>"They're up to no good!"
>"I don't like their looks Mulan!"
>"Maybe they can help us!"
>"Sword 'em Sword 'em real good girl!"
>"At least listen to what they have to say, dear!"

>A miasma of hazy, half-real ancestral spirits crowd the air behind the undead soldier, each offering their own conflicting advice to their last sort-of-living descendant, causing Mulan to drop her sword and raise her hands to what is left of her ears, snarling and shaking her head back and forth even as she apologizes.

>"Yes Reverend Ancestors! Yes! I hear you! I hear you all! I ALWAYS hear you!"
>>
>>36028819
non-Disney, although we've mentioned a couple non-Disney films earlier

Road to El Dorado(Tzelkan and his dark Blood Magics probably make Central America a risky place to run around in)

Anastasia(Rasputin, who probably runs most of Russia for Chernobog)

Ferngully(Hexx, need I say anything more than God of Pollution voiced by Tim Curry)

Little Nemo(The Nightmare King is probably a Dream Land reflection of Chernobog, although he shares some similarities with the Epic Mickey version of The Phantom Blot as well)

Swan Princess(Rothbart seems like a good early game bad guy to fight)

Sinbad(Eris, yet another evil god to deal with)

Quest for Camelot(don't know much about Ruber, but he does seem to be a fairly magic savvy warlord, so he's probably working for Mim and The Horned King)
>>
>>36029077

That....is genuinely chilling.

A good moral dillema. Try to sever Mulan's connection with her ancestors so she can finally have some peace at the cost of losing possibly the beat fighter in china and symbol of hope? Keep her as her ancestor continue their never ending fights?

And her ancestors might not support the same spirit you do, so they might try to coerce her into sabotaging you. She is a good person, but not having the promised peace even after death can get anybody a little.....twisted
>>
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Here we are, updated World Map now including Alameda Slim's Old West. Black Luisiana may be looking rather pinched down in the actual Luisiana area but I don't think either Alameda or Radcliffe would be stupid enough to try and actually invade.

Who knows the kind of wheeling and dealing Facilier would make with his Friends in order to keep the power he's gained now?
>>
>>36029169

Don't you think it's fair to give Facilier somenof the northern apirits territories? I am ready to bed that his shadow demons would have no trouble munching on Pocahontas' scattered spirits like bubblegum
>>
Hey all, power went out when I was making this the first time. I believe a couple people were looking to shop up something like this early last thread?
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>>36023984
I think we ought to give some more of the Deep South to Fallcier. I don't think colonists could compete with shadow demons
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>>36029200
Feel free to modify it if you think it needs a change. I didn't make the original map; I originally grabbed it to add in Radcliffe's territory.
>>
>>36029203
hahahaha

that's good. that's really good
>>
>>36029077
>Meilin
>read that as Merlin
>imagined the old wizard traveling through China trying to warn them of the Huns
>Shan Yu is meanwhile visited by an old woman offering him a mystical gift
>he will give him sight to crush China and wants nothing in return
>to her, it's just a game she's been playing with Merlin for centuries now
>she then shapeshifts into a giant beast and flies away, cackling like mad
>>
>>36029257
Now wouldn't that be ironic? If the entire string of events was initially set off by Merlin trying to be helpful and MMM giving a hand to the local villain just to spite him.

Earlier I did a newsreel implying that the first to go was Aladdin, and I could easily see MMM giving the newly magical Jaffar some tips on how to avoid the trap he fell for in the movie.
>>
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>>36029228
>>36029169
How's this?
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>>36029257
You know what? It really could be Merlin, traveling the globe, attempting to bring together the heroes the world needs.

Also: absolutely LOVING crazy undead Mulan.
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>>36023529
ok after reading through the specifics of both TBC and Sword in stone

ive think ive got it for what happens in The Kingdom Of The Cauldron

>Merlin is Dead
>arthur gets raised by the witch who now works for the The Horned King
>Arthur is now effectively The Black Knight
>tarwin is his selfish squire
>Thanks to Hen Wen (the pig who could see the future by accident)
>The Horned King now has the powers any oracle would have in his domain.
>virtually everyone in the entire kingdom is Undead
>the Horned one's castle is protected by a black mist that dissolves any interlopers

>get ready to cry people
>Hazel is dead
>>
>>36029318

Perfect
>>
>>36029318
That seems pretty good to me, though you know I just realized that for the past few threads Atlantis has had the American north and despite providing most of the Atlantis themed writing I haven't really done anything with that. I may have to fix that once we settle Hunnic China. Another Newsreel, maybe?
>>
>>36029318
I continue to maintain that Chernobog should hold most of Russia.
Also, it doesn't quite make sense to me that the Global Elite Huntsman Club would actually be controlling territory. It strikes me more as a sort of NGO- a mercenary organization, perhaps with its own safehouses but not actually ruling anything.
>>
>>36029403
Just have Cherno control Europe up to the Ural mountains. The Huns can have Siberia.
>>
>>36029169
I'd probably give a couple more southern states to Facilier

>>36029257
that reminds me of the non-Disney villains I listed on >>36029098 Rothbart is probably an old student of Mim's, and while he owns his own little patch of central Europe for himself, he probably engages in trade with the land partially ruled by his old teacher(I'm picturing the British Islands as ruled by Mim and Horned King working together in a Rita & Zedd sort of relationship, with Mor'du, Ruber, and Ratigan as their primary lieutenants in Britain proper, with several others running the empire overseas), out of both gratitude, and to have a powerful ally so that the big boys of Europe leave his land alone

>>36029335
yeah I see Merlin as one of the main good guys running around, I mean there's also rumors running around about a nigh godlike Wizard known as Yensid who if found could supposedly take on even Chernobog himself, but most think that to be a load of hooey

>>36029403
if we go with the idea of including a handful of non-Disney properties, then I nominate Australia to have been overrun by Hexxus and is now a barren deathland where every now and then some horrid half dead mutant monstrosity crawls out of and rampages somewhere else in the world
>>
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>>36029403
I agree... my attempt
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>>36029440
completely forgot about ratigan

Undead Ratman Lieutenant here we go!
(if why undead? There is literally no reason the horned one wouldent just kill them then join the undead horde)
>>
>>36029440

I thought Mor'du was just a beast? I think that the idea last thread was that his territory is "oficially" annexed to that of the Horned King, but the bear is just more trouble than it is worth so he just leaves the thing alone with Scotland. Nothing too important there, anyway, or so the resistance hopes he believes
>>
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Thought I would try my hand at the maps. Modified this one >>36029318
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>>36029357
>Hazel is dead

You monster.
>>
>>36029564
im sorry anon but at best shed be an undead squirrel and never met arthur
its disney dystopias youre not meant to like it
>>
What is life like within Chernobog's territory?
>>
>>36029599
literally hell, minus the actual fire
>>
>>36029599
There's life in Chernobog's domain?
>>
>>36029617
Earlier it was suggested that Chernobog is a distant god, content merely to ensure that God remains dead in his domain, and the actual running of the territory is managed by Rasputin.
>>
>>36029609
Pretty much this. All unspeakable horrors, all the time.
>>
>>36029599

One day you try to open your eyes and realize they were never closed.
>>
>>36028913
>Ruling from both the tallest, and notably largest, Alameda hazily keeps an eye on his nation, when not off thrill seeking. He can be seen riding through the wastes, accompanied by his guards of course, hunting for new and exotic creatures for him to rassle and tame, not omly for his gang, but also for the shear fun of it.

>He also sets aside time to perform on stage for his numerous yodeling concerts that he holds across his territories with forced attendence. Although he cares little for the actual doings of his nation, he still finds joy on adding new amendments to his bill of sale, such as the banning of all music aside fron yodeling or making pigs the national currency. Most ignore them, but Alameda doesn't really care. He just likes the feeling it gives him, as he rushes by, liliving his dream life.

>but, Ocasionally, a few greedy voodoo spirits or virgin militia or potion abomination from the old hags pot or death cult wanders into HIS land, thinking they can take it from THE Alameda Slim. There is nothing that maddens Alameda more then people taking what he owns. And when the boss is angry, few gangs resist the call to arms. Because no matter who, wether it be some uppity gold prospector or Stick then Voodoo horseshit or even the god dam bastard on bald moutain, takes something without Alamedas permission
>>
>>36029637
I like this idea
>>
>>36029647
so in other words, pretty harmless, as these things go
>>
>>36029637
>>36029643
>>36029640
i can imagine the party entering chernobog with this song
https://m.youtube.com/watch?v=cdkBs0VCSX0
>>
>>36029679
From what I'm seeing he's isolationist and clever enough to know when he's outmatched and make up for it.

Earlier in the thread he's mentioned to have bought and tamed various other realm's creatures and magics specifically to defend his little stake.

He'd probably be one of the first to fall in the campaign, but he's scrapped together a patchwork force enough to hold off his neighbors at least.

Or that's how I'm reading it anyhow.
>>
Thus far the discussion points to the PCs in general being big damn heroes, rousing rabbles and inciting insurrection, hunting beasts that are almost forces of nature and ultimately gearing up to take down a malevolent demonic entity.

While this is all fine and good, would there be niches for less morally inhibited party members to do a little Shadowrunning on the side for some of the more sensible villains?

Going even further, would there be room for, say, more economically minded PCs to have business dealings with Jaffar, and cooperate to take down the magical evils (which are bad for business), thereby establishing a rather nebulous business empire?
>>
>>36029148
>A good moral dillema. Try to sever Mulan's connection with her ancestors so she can finally have some peace at the cost of losing possibly the beat fighter in china and symbol of hope? Keep her as her ancestor continue their never ending fights?

I really like this line of thinking, and it adds some real depth to the Hunnic Campaign.

Do you continue to rely on the unstoppable undead warrior, knowing that every sword wound she receives, every arrow shot into her and each and every moment she remains tied to the realm of the living is a maddening torture that she endures for the good of her people and the honor of her ancestors? Or do you find a way to release her, perhaps even against her will, to the restful afterlife that she has earned so many times over by now and so sorely deserves?
>>
>>36029703
You know, that's an interesting take on things. (I preferred the original myself, simply because it was funnier) The actual Rasputin was a ridiculous party animal, I think his fictional counterpart should include that somehow if only to counteract the one note bleakness of Chernobog himself.
>>
>>36029727
if the world is this fucked up then the hereos must be really heroic
anyone else ethier works for a villain or is dead.
>>
>>36029549
Could someone please circle for me where doomtown is? I can't find it.

Also; What is the pink spot on the left coast, particularly California, oregon, etc.
>>
>>36029769
maybe he enjoys the dark and bleakness so much he actually dances to it?
>>
>>36029782
Yeah, I think I shrunk it down a bit too much. Check roughly where LA is.

As for pink? I really don't know. The original map-maker included it without adding a spot to the key for it.
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>>36029769
>lich rasputin
>discovered way to restore sense of taste and/or smell and/or touch
>celebrates every time he gets the chance

Adds a bit of lightheartedness to make the darkness even darker, because he has huge feasts that he can't even digest while people are starving
>>
>>36029820
I think it's gone in that map. Either that, or I'm colorblind.

Also, is there really nothing that could be put in Brazil/Argentina/the Guays?
>>
>>36029708
He seems amiable enough to me, if a little bit crazy and a bit of a desperado. If not one of the first to fall to the PCs, he might be coerced into being an ally through shows of force or promises of adventure.
>>
Anyway, back to mechanics.

Do we want a high-lethality or a low-lethality system? We know we're going for grimdark, but this is a DISNEY setting.

Do we want lots of granularity or easy-to-play rules?
>>
>>36029850
no, it's gone

>>36029782
because the Syndicate has holdings in Cali
>>
>>36029769
>>36029812
makes his villain song even more appropriate; https://www.youtube.com/watch?v=Ocm8QdNR_d8
>>
>>36029769
You know how in Fantasia all those devils and ghosts were dancing under the Bald Mountain?
That was a black mass held in celebration of Chernobog.

Rasputin is the head priest. He doesn't really care for his God and only gives him lip service, but hey, at least he's still alive and it gives him an opportunity to throw wild parties.
Chernobog doesn't care.
>>
>>36029708
Thats pretty much how i've built him up. Hes basically trying to live it up as much as possible, before everything crashes down on him. He wants his little slice of lawless heaven, and hes willing to defend it, but not much else. Hes quick to anger when some one comes looking to take his paradise, and is possessive as hell, willing to throw his weight around to keep his place as tyrant .
>>
>>36029882
I would really say that the tone we're going for in this setting is more Noble Dark than Grim Dark, really. The world is in shambles and the Villains have won, but there are still plenty of people who are willing to stand up and fight, and there is still hope in the world and the real possibility that things can be made better through the actions of the PCs and their allies.
>>
>>36029976
>>36029882
I guess I should amend this by saying that I don't think the lethality should be terribly, terribly high. There should be a sense of danger and risk involved, but it shouldn't feel punitive, and shouldn't get in the way of telling a great story.
>>
>>36029912
I'd put it more that Rasputin is reasonably devout, but like any good Diabolist if he somehow got a chance to usurp Chernobog, he'd take it

>>36029932
ironically that makes him one of the least bad rulers around, indeed of the realms north of Tezalkan's Blood Empire it's notable that Facilier's is the only one that's overtly awful to live in
>>
>>36029708
I think Alameda Slim would be one of the easiest people to convince to join the player's crusade. He's not actually that malevolent, he just wants adventure and loot, and toppling empires provides plenty of both.
Same with the assorted hunters. Every time I've seen them mentioned, it's hunting Scar/Sher Khan/whatever. All you would need to do to recruit them is stoke their ambition- why settle for wild animals, when you could be killing gods and demons?
>>36029882
I would say low-lethality, but high-failure if that makes any sense. There's always a risk of being beaten back, but you can always come back for another go after escaping. Rules-light and cinematic.
>>
>>36029932
I'm doing a little research on Alameda now. I think I want to write a piece on him. Maybe how he got those flyers mentioned earlier. An arms deal, perhaps? It'll be my first bit of narrative work as opposed to Dialogue, I think it'll be an interesting challenge.

On that note I've not actually seen Home on the Range so if anyone wants to toss out descriptions of how Alameda acts to suppliment my googling it would be very much appreciated
>>
>>36029882
I really can't remember, but there was some system discussed ages ago on /tg/ that involved heroic last stands involved with health points. Basically, it goes like this:

You get to 0 hp, and then you're just knocked out. You can, however, try for second wind, which gives you extra bonuses but it can end up with your character badly wounded (so a penalty to the next fight). Or you can just decide not to risk it and fall unconscious.

If you then get dropped to 0 hp again during your second wind, you can decide to fall unconscious and then suffer some mild penalties later on. Or you can get third wind, which gives you even more bonuses, but you might end up losing a limb or two.

Finally, you can go for a last stand. You get even more bonuses, your character becomes a murder machine, but at the end of the fight, he's dead.

We can use something like that. It gives you a bit of leeway since fights can be as lethal as you want them to be, and your characters can die as heroes if you decide it's their time to do so. Fits with the whole theme.
>>
>>36029882
it should mid lethality
and by this i mean its not too bad for the PC's but for thier freinds and companions its very high lethality

meaning PC's must try hard to have thier friends survive too.

rules should be fairly easy, with maybe one or two special rules for each empire.
>>
>>36030030
>>36030012
So we're not looking for a Dark Heresy style "get hit once and that's pretty much it". Okay.

Well, since we can complain about the merits of dice for pretty much ever, might as well hop right into it.

Some good systems for BALANCE:
2d6-3d6 are both good because they produce nice number curves on the probability spectrum.
Of course, if we're trying to keep things simple, perhaps we could go with success rolls on d10s; 7-8-9-10 are successes, and you get more D10s the higher your combined skill and whatever 'trait' your character has.
Perhaps a 'shadowrun' esque thing, where you get a number of D6es and try to get 4-5-6 for a number of hits?

But for the love of god, let's avoid the d20 system because the randomness in that is just too much for me to take.
General concept ideas in next post (cont)
>>
>>36030062
this
this is genius

like it was designed just for this
>>
>>36030071

Right. The campaign specific game mechanics is one of the more interesting ideas brought up in these threads, I think, and goes a long way toward making the gameplay fun and thematically tied to the villain, region and story.
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>>36030040
I've been thinking, and I don't think I like Atlantis controlling a large chunk of the old U.S. It just seems wrong for them to have large continental holdings. I'd prefer for them to be holding places like Hawaii, the Philippines, American Samoa, Guadacanal, etc. Maybe Liberia, Panama, chunks of South America. The American empire, but not America itself.
>>
>>36030171
I haven't done anything with it, and I'm really not sure what I would do with it story wise. Feel free to divvy it up among the regional powers. I've mostly been writing Atlantis as an isolated submarine/airship based nation myself.

Sort of an America meets Britain, power projection wise.
>>
With all of this constant warfare, it's no suprise that the maps keep changing.
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>>36029820
The Pink Spot in the Americas is a part of the Eastern Co-Prosperity Syndicate. I added that in there before the Americas were well populated, and I figured San Fransokyo would be around that area
>>
GENERAL IDEAS
In most RPGs, characters can be fit into one of a number of roles, the most common being
the Combat Monster, a PC designed to be a good fighter.
the Skillmonkey, who has a lot of usable skills that aren't combat related
the Face, which excels at talking/charming others,
the Wizard (we'll call it that for lack of a better term) who has powers beyond the normal for the standard, whether healing or straight-up magic.

Of course, there are a lot more roles than this, and most of this is based on the conceptual "dungeons and dragons" rpg style, but the point remains. You need to have a way to allow each character to fit each role.

Should we rely more on skills or on attributes to do things? Should we go like FATE and remove attributes entirely?
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>>36030215
Awesome, our Mapman is back! You can have your project back if you want it, I prefer to put letters to the screen than to draw out the maps.
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>>36030040
I recall in a deleted scene Alameda had aspirations in becoming president. It didn't make the final cut, but I suspect he may be more ambitious than most people here are giving him credit for
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>>36030171
I would agree. While Ursula controls the seas themselves, the Atlantean Republic should be able to hold and control key islands around the globe.

However, I could see Imperial President Rourke extending his protection to Washington D.C. and New York City as well.
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>>36030223
>Wizard
I've been thinking about that. I don't think the PCs should have access to spellcasting. At least, they shouldn't be able to cast spells on their own. Look at all the heroes in the Disneyverse. They all rely on their own wits, skills and smarts to defeat their opponent. The only spellcaster that's remotely close to being a PC is Elsa, and she's a Frost Queen now.

Magic in the Disneyverse is insanely powerful, apparently costs no mana, requires no preparation and can alter the landscape. It should remain in the hands of plot-important NPCs and other weird beings.

So instead of the wizard, lets have support. That leaves us with the combatant, the skillmonkey, the face and the support guy. PCs can choose one primary class, and later on gain access to a secondary class (so the Face can also use some skills, or the support guy can also fight - usually by throwing bombs at people).
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>>36030040
Hes sort of a more rude and gungho, but less pretencious Ratigan, with some elements of your typical Desperado and cowboy, with his Hypno-powers also tossed in. Hes mostly in it for himself, but he can be charismatic when he need be. I imagine hes fairly knowledgeable about the surrounding nations and knows how to deal with em.
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>>36029850
I'm still wondering why people took out doomtown. I suppose the live action didn't fit, but I thought that it had potential
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>>36030331
I did that, kind of. I didn't take it out completely, I just shrunk it too much. It's a little 3x3 t shape around where LA should be.

There was talk earlier that doom wouldn't be much of an expansionist, since he didn't want to rule anything, really.
>>
>>36030317
I think they would have access to minor powers, of the enchantment/pact with friendly spirits variety. Perhaps not as a full class, though- just augmentations and boosts to each classes' other abilities.
>>
Is anyone actually interested in mechanics discussion? Oh well, I'll just keep posting away.

I'm sort of envisioning a 'three strikes' system where you get three fuck-ups before your character starts suffering serious injuries. Perhaps tougher characters, more hellbent characters, etc could take more, but you get three free hits before bad stuff starts happening. Perhaps you could have an increasing number of Bad Things the further you're hit after you're out of strikes, with Defeat only coming after the fourth, and usually that defeat doesn't entail death. Armor may give you another 'strike', or it could help you by making it harder to tick off those strikes in physical combat anyway. The biting cold of Arendalle, the heat and hunger of the Pridelands, etc. would all count as 'strikes' for this purpose.

>>36030317
I'd agree that Magic isn't a disney quality, so yeah let's go with Support. After maybe 5-6 major advancements, whether we decide to call them levels or not, you gain access to a weakened version of another class, or you just grab some of their toolkit. This could come in the form of bonus dice/+es to combat skills if you classed into Combatant, a slightly expanded range of skills that you pick if classed into Skillmonkey, a better starting disposition when talking to people as a non-face/ harder to piss people off, and the ability to distract/annoy/aid if grabbing support.

>>36030369
Should we give out Traits or something along that line with every milestone/levelup? Like, just one, and it provides a bonus to a specific kind of action along the lines of FATE's Aspects?
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>>36030382
I'm interested, but I'm mostly just watching as I know fuck-all about theory behind game design.
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>>36030260
another attempt, you have to look close to find them, but they're there
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>>36030356
I'd imagine he would do just as he said he would. Pave roads all across the US. Perhaps even make them with toon properties, so as to keep them unaffected by the lands themselves
>>
How rapidly do we want characters to advance? Do we want there to be a slow, gradual(almost grinding) climb towards Heroism, or a somewhat rapid advance as they rise like shooting stars towards their unfulfilled destiny?

How do we want to handle levelling? Clearly granting XP (or whatever you want to call it) from combat is an honored tradition, but it doesn't really fit in a story-based game. Still, the players shouldn't be penalized for fighting, else the Combat Monster is going to feel like they were brought to a dance and are the only one without a partner. Perhaps milestones for reaching certain story points, like quest-completion almost but on a grander scale -- say, freeing a town, even if only for a moment from the oppressive grasp of (insert ruler here) or sabotaging propaganda-makers for good.
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>>36030382
I am interested in mechanics discussion. I'm just flagging with the lateness of the hour and not very good at crunch besides. My apologies.

That being said, I like what you seem to have going here a lot. The three strikes system, as well as the other suggestions that you put forward are good and very workable. Speaking personally, I would like the game mechanics to support the narrative, and allow the players to be the big cinematic or animatic heroes that the setting deserves.
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>>36026863
I am loving the "named thrice and called" aspect of this. Very folklore-accurate.

And so can your PC turn thrice widdershins and spit to hide?
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>>36030422
That just made me realize, what would king louies kingdom be like? Maybe some one bribes Louey with humanity?
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>>36030356
Okay, well I'll get started on the most recent map. If there are no objections, I am going to give more of SoCal back to Doomtown so it's more visible.

I also want to ratchet back Chernobog a bit. By the most recent map He's been expanding pretty far into Kazakhstan, which is pushing it a bit for me.
Finally, any ideas for east South America?
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>>36030474
see >>36030062

For dramatic moments, it is the perfect system. Maybe combine it with others, but the idea has a lot of potential
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>>36030422
It occurs to me that I know absolutely nothing about the Easter Co-Prosperity Syndicate, and we haven't discussed it at all.
What is it?
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>>36030422
Very nice work, and reflective of Atlantis as an island nation that doesn't want to spread its technological advantage too thin. Sorry to keep running you mapmakers ragged with changes!
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>>36030501
There was some talk in thread three of the Amazon being a free fae state much like Atlantis was a free human one, but there hasn't been much discussion overall.

Worst comes to worst there has to be some spaniard villain we could give it to, or something.
>>
How are we going to handle the obvious tech and ye olde foul magicks gap between settings, and thus characters? I.E, Atlantis has an incredible technological power that makes little sense in Yzma's Incan empire, or the Pridelands. Or, even further in the futuristic tech is the Easter Co-prosperity Syndicate. What about the black magic of the Shadowlands and Bald Mountain? How are we going to handle characters coming from such a wide range of backgrounds and tech levels? Should we just do the FATE style "you're assumed to have equipment for the job, and different tech levels don't matter" or should we provide bonuses and penalties for tech-level?

>>36030422
Still can't find Doomtown.
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>>36030501
could have Atlantis carving it out for themselves
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>>36027756
>tfw this world is ruled by the Deep Magic
>tfw !Disney!Narnia has a teensy bit to play
>>
I'm just going to make some assumptions here so that the rest of the not game-theory-obsessed contributors can do something of value here. For now, we're going to assume that we are working with a 2d6 and possibly 3d6 system (RE: IKRPG). The bonuses would have to be reworked when we inevitably change the dice system, but the ideas can be hashed out now.

Traits should be bonuses that are significant but not overtly massive unless role-restricted, and shouldn't be overly-broad in function.

Some notes to people wanting to take a shot: Generally, adding another d6 is the equivalent of +3.5. The average roll on 2d6 is 7 and 3d6 is 10.5. +2 bonuses are usually satisfactory because they tilt the curve in your favor.

Duelist: +2 on any roll made in civilized, single combat with an enemy.

Brave: +2 on any roll made to resist fear.
Incredibly brave: +2 on any roll made to resist fear, stacks with Brave
Impossibly brave: +d6 on any roll made to resist fear, stacks with Incredibly Brave and Brave

Lucky: Once per day/session, you may reroll one skill check. You must accept this second result

Etc. Please, suggestions are welcome!
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>>36030463
Well, we can combine it with the idea from >>36030382. Have a couple major advancements (which are basically unlocking your next tier of powers) and several more minor ones that cost less XP, but give you other bonuses.

Your major advancements are also tied with the personality of your character. Set him up a few goals, and he earns bonuses depending on how well he acts them out. For a knight who chose loyalty, bravery and honor as his goals, the major advancements become available if he's acting in accord with them. Then he can spend some XP to buy the advancements - if he acted in accord with his goals, they cost less, if not, they cost more.

On the other hand, you have minor advancements, which have a fixed price in XP and are basically skills and tricks your character picks up along the way.

To fit it with the theme of three, we can also have 3 levels of power. On the first one, the character is a novice, and needs to learn how to fight. Then you have an experienced character, who knows some tricks and is capable of dealing with most problems on his own. Finally, you have the epic hero, the guy who pulls off the impossible deeds and punches gods in the face.

I just realized that this also fits nicely with the 3-act structure a story usually takes. We're going for a thing of threes, aren't we?
>>
Gents, it has been an honor and a privilege but I will have to be getting some shuteye. I hope to see this thread or the next one alive and kicking tomorrow, but before I head off I'll just leave you with the Sup/tg/ link to the previous threads with the request that you please vote them up if you care to, and to archive this thread as well if you find it worthy.

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+Villains+Victorious

Thanks again for an enjoyable evening's brainstorming, and good night!
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>>36030676
Maybe traits to make you more accustomed to one of the particular Sub-settings? Better at using the gear from that place and less likely to fall prey to its negative effects.

You could tie it in with the King is the Land mechanic we were talking about earlier by having each level of the trait also carry the personality baggage that the land you're learning from has on it. The more you learn from a land, the more it molds you.
>>
Throwing on a name so there's a logical continuity to my posts. Will be discarded when i'm finished.
Skills. These kind of need to exist in any RPG that relies extensively on rolls to exist. How many should we have? How many should each class be able to use? Clearly the skillmonkey needs to be able to use the most, followed by the Support, then the Face, then the Combatant. We're going to need skills from Social to Crafting to the frankly illegal (B&E skills that all skillmonkeys love) to probably a few knowledge skills (keep a close track of these, don't want to end up like 3.pf or Shadowrun)

>>36030722
I'm digging the Rule of Three thing we've got going on here. Perhaps we should give each character three 'ideals' to hold themselves up to, even if they don't think much of themselves, and grant XP when they fulfill those. Similarly, three goals of increasing difficulty (free a town, free a county, free the nation) providing access to better and better talents and advancing your 'character tier' further.

>>36030785
That would be good. Perhaps talents like;
Cold-blooded: The frost of Ardelle takes thrice as long to harm you
would work, but I'm not imaginative enough to pull that off properly.
>>
The latest official map is here!
Changes include:
>Filling in blank islands
>Doomtown is back
>Cuba to Atlantis
>Did Someone say Atlantis-Syndicate Pacific War?
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>>36030722
I like the advancement in threes, For example Hercules

At first he was a gangly teenager, strong but was mostly destructive

Then he got training, developed skill, and became a hero

His final advancement was his self-sacrifice for Meg and becoming a god
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>>36030846
Forgot one change
>Remove Chomoborg, Kazakh Hun stronk
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>>36030846
Dunno. What's the Syndicate about? I've honestly never heard of them.
>>
Backgrounds;

Characters have to come from somewhere. unless you're a murderhobo, then you just hatch fully formed from an egg What nations actually have enough freedom or lack of blighted hellscape to form a character that could be used? Should characters only be from the setting that the game takes place in? If so, then we're highly limiting cross-faction games and adventures that go into more than one setting. Magical, talking animals are a large part of the Disneyverse. How would people think of these in different settings? Should they even be allowed as characters? Without them, setting a game in the Pridelands, the Subjugate of Kaa/Sher Khanate/Free Creatures areas would be markedly difficult. Are all humanoid creatures human? We have the Seven Dwarves as an example of a non-human species, and mermaids from the Little Mermaid.
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>>36030785
Speaking of the King is the Land mechanic, idea. Each King is the Land is divided into three parts: the King, the Land and the Rule.

The King part describes the basic powers of the Ruler. For Elsa it would be Frost, for Ursula it would be the Sea, for Hades Death and so on. These determine how the King is influencing the land - for example, Ursula's capable of controlling waters, spying through sea creatures, and casting other-water related spells as if the waters were an extension of her. Basically, the King describes with what the King fucks with the players.

The Land part describes the basic geography of the land. It also describes monsters, animals, hazards and other shit the players can run into. So for example, Ursula's current realm is the ocean. The players can run into storms, giant sea monsters, tidal waves, and so on. Basically, the Land describes the natural hazards the players will run into.

The Rule part describes how the King fucks with the players. Whether he's openly destructive, controlling or corrupting. Ursula has no patience for subtlety now that she's holding the Trident, so she'll start throwing storms and monsters at the players as soon as they cross her borders.

Finally, their influence is not the same everywhere. Each area is described by these three stats, which also come with varying strengths (again, in threes). So you have a weak influence, medium influence and strong influence. Ursula's realm that's weak in King but strong in Land is a treacherous gorge, with shallow waters. Another part that's weak in King but strong in Land is the deep sea, where ancient horrors that give Ursula pause reside.

So the players can then decide which way they want to travel. Do they want to risk facing the full might of an angry King, or try going through a territory where they'll be hidden, but under constant threat from the elements?
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>>36031002
I like it! I did a rough take on the traits for the King is the Land, for Frollo's realm since we talked about it earlier.

Archdioces Pontifices Immortalis
Archdioces Affected: +2 to all [lying skill] and [Discovering lies skill], -1 to all [diplomacy] skill
for non-Diocese subjects.
Archdioces Adapted:+2 to all [lying skill] and [Discovering lies skill], -2 to all [diplomacy] skill
for non-Diocese subjects. Stacks with Archdioces Affected
Archdioces Attuned: +2 to all [lying skill] and [Discovering lies skill], -3 to all [diplomacy] skill
for non-Diocese subjects. Characters gain [some kind of zealotry related trait] Stacks with Archdioces Adapted

Like I said, I'm no game theory expert so I have no idea if these are broken or not, but the idea is that they're not supposed to be sought after as much as something that comes from spending large amounts of time in any single one of the realms
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>>36031084
These bonuses/maluses seem fairly legit. Keep in mind though that lying becoming easier for Diocese characters seems a bit weird, and that even simple diplomacy is going to be nigh-impossible in Attuned regions since you've got a -6 penalty overall, and your average roll on 2d6 is 7.
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>>36030960
I imagine that good chunk of characters will be from Virginia, The Old west, Alantis, Huns, the Co-op, the Hunters Guild and maybe the sunless empire, elderado,Arndelle or Paris. Those are the primarily human controlled factions, and offer the easyiest starting point.

For example
>Be bandits in old west
>Work a bit, get levels and Xp, train
>Facillier attacks, either run via DOOMTOWN roads or perserve the west, players choice

Or
>The time has come to prove yourselves, intiates.
>You must bring back a head of a dangerous creature from each nation within a year...or die trying

Or
>Test subjects working in Yzma potion factory
>Kronk clone stops by conveyer line points and causally pulls players aside
>"Well, looks like the boss lady needs some book from the catacombs. Could ya be a dear and go bring it up for her?"
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>>36030960
most of the Americas would work, and Agrabah has so far come off as relatively mild compared to a lot of the other Sorcerous Dominions, same with the HRE, not to mention various smaller regions not marked on the map, like Gothel's domain or(if we include him) Rothbart's domain

>>36031140
yeah that makes sense
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>>36031127
My thoughts behind the lying is that anyone who spends a long time being a hero under the eyes of Frollo's Inquisition and not being caught needs to be very good at covering up what they're doing. That's less a King in the Land effect and more a "skill developed to not end up nailed to a cross somewhere" effect.
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>>36031127
I think it's supposed to be just -3 to Diplomacy. It's not cumulative with the other 2 penalties.
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>>36031002
How would that work for a faction like Virginia?
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>>36031140
So, are we assuming that most characters worked for a villainous regime at some point in their careers and eventually broke off to work against them? There probably aren't many free dominions left other than South America, which may just be such a jungle hellhole that nobody other than Captain Hook really wants it. How are we going to differentiate characters in settings like the Old West, where pretty much everyone is going to be some form of bandit?
>>36031215
Says at the bottom of each line that it stacks with the one before it. Makes sense in character though, as it's a pious and definitely unbending land.
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>>36031259
Well, i can.imagine there must be some variety of peoples. Not every one fron Elderado is a dumb fuck peasent. Where there are bandits, there are taverns, prostitutes, farms and other old west stuff. Virginia and Agrahbah are easily the biggest player pools, as each are large and allows some freedome, but are still some what evil
>>
To recap:
So far for characters we have the following that are important or semi-important.
Place of Origin
Role (we can rename these to actual classes if y'all want later or just let people figure them out on their own)
Skills
Traits
Goals
Ideals/concepts?

That's all for now.
>>
You know guys, i just realized that Hades might have a sort of neat Trump card: Excluding Mulan, doesn't he have the souls of all the Heros? I was thinking along the lines of this:

"Ouch, tough break street rat. Seems like your little genie gambit didn't fly so good, did it? Of course not, if it had, you wouldn't be a pile of ashes. But thats not the point here. The point here is not how I can help you, its how i can help YOU! All you gotta do for me is steal a little ol' artifact mr. Bag a' bones. And don't worry about all that mist and fog, your already dead! So, we got a deal?"
>>
>>36031511
wait doesnt that mean though hed effectively become a soul dealer to falicer

hence why the Dr has been living for so long is because he is basically hades bitch
(man guys got debt issues)

which could mean him attacking the west is actually hades attacking by proxy....
>>
>>36031511
Shit, Hades sending the souls he has on missions? Should we let a player be a soul sent by Hades to complete some goal and In return they get their life back for a second chance?
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>>36031554
They won't actually get their life back, though. It's just a cruel trick.
>>
>>36031554
or it could be a evil campaign where you are helping Hades become the new big bad god.
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>>36030907
The syndicate is from Hero team 6
I haven't seen the movie yet, but the villain looks cool and it was the best thing for japan
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>>36031638
True, I can't think of anything else, really.

Hang on, was the studio Ghibli stuff released through Disney or not?
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>>36031541
The Otherside and Hades are decidedly different. The friends need souls, while Hades just naturally gets them. Makes sense for Hades to possibly pay off the doc. But I imagine that any raids into the old west are mainly by greedy shadows hungry for souls.
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>>36027713
Rourke is in it for Gold and Glory. Other places have resources. Lots of them. What can be more glorious than liberating people from dark magic and tyranny?
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>>36031712
Not getting murdered by shadow beings or giant land-octopi, for one.

Generally how Atlantis has been shaping up is that they have the fancy blue lightning meets WWI technology to fend off any of the others, but they do not have the population or an industrial base to really ride out and save the world, at least not directly.

Its a thin line, the Atlanteans are walking on. Devote too much to helping others in lucrative trade deals and you don't have enough resources to defend yourself and worse still might create a villain alliance to try and bring you down.
>>
Oh also, one thing I should mention. Archdiocesis Pontifices Immortalis should be changed to Archidocesis Pontificis Immortalis, and Frollo is the Pontifex Immortalis, not the Pontifices Immortalis
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>>36031672
I'm not super familiar with Studio Ghibli, but I felt like sticking to western animation. Also, having a pacific power helps fill up the east indies too
>>
>>36031638
>>36031672
>>36031819
I'm not certain sticking in a power solely to fill up space is a super good idea; better, I think, to simply leave it blank, a battleground between expansionist powers.
Studio Ghibli... nah. It may have been distributed by Disney, but it's not really Disney.
>>
>>36032778
From what I can tell from the trailers, Kabuki-Dude, commands a massive nano-swarm, and probably has other ridiculous weeaboo robo-tek. I think that he's a good fit in that region, especially since Japan has conquered that area historically.

I agree with the Ghibli. Road to Eldorado, though it's not Disney, is close enough to slide, especially since there's nothing really better for in the Disney Canon. Ghibli isn't Disney, really nor is it trying to be. I say we leave it out
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>>36032976
Oh, and according to the wiki, his name is Yokai
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>>36032993
>yokai
Subtle.
>>
So, how do we balance the various levels of technology? Compare 1926 from Princess and the Frog to Old Testament times from Prince of Egypt, if we're including that.
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>>36033250
mentioned briefly here
>>36030559

I'm not entirely sure. Even our tech level extends to stone-age tech in the form of the Pridelands. Probably just have guns not really be a thing because they're unheroic, but that really screws over Atlantis and Virginia.
>>
As for the varying levels of tech, I'm going to just assume that since almost every ruler has some degree of magic, their techs simply evolved diferently. Izma could be using her potions to turn the workers into stronger, faster creatures temporarily and raising the productvity without ever needing to evolve into machines, for example. The Horned King has very good workers with the cauldronborn, but maybe not enough space to apply them properly and needs to cut down some forests.

Shang Yu is just gonna be dealing with spirits and trying to force a different brand of live, but since in this case The King and The Land are acting in denial of one another.....

Also, on a second note, I think that every character should have access to a musical trait. It's just for silly fun, but some like "If you can make some lyrics, you get a bonus during this sequence." because, c'mon, Disney.

Alladin was just really good at freestyle in his movie
>>
You know, I see Facilier as more of a guy that has a business different from Hades and stuff. Hades only gets souls after people die, but Facilier cuta right through that on his domain and say "Wooah there my friend, you ain't going to him. You're straight towards friendship matters."

Of course, doesn't mean they don't have some form of alliance.
>>
Are we sure we are not including any form of magic to the PCs? Atlantean tech definitely has magic to it, and any spiritual help or from good magicians could set off the alarms.

I juat think that there is a lot of fun to be had with magic-detecting enemies for the purposes of either stealth or luring them in
>>
>Get to the castle of the Horned King. The Cauldron mist is thicker here, twisting and twirling in unnatural fashions even though there is no wind at all.
>King Arthur and his knights follow behind the heroes who lead the charge, utting their way through the Cauldron Born even as the mists choke them and burn their skin.
>Finally make their way through the labyrinthine hallways, losing many of their number and find his throneroom.
>The Horned King sits upon a throne made of gilded bone raised upon a dais. He towers over all of them, even mighty King Arthur, and malevolent power thickens the air around him and hurts the eye to look at. There are three cauldrons, all ancient and evil looking arrayed before him, and Cauldron Born slowly rise out of them. The mist is chokingly thick here, a green miasma that obscures the floor. It's practically opaque. It moves like a nest of hungry serpents, slowly reaching towards the party and recoiling.
>KIng Arthur steps forward
"Come and face us, cowardly fiend!"
>The Horned King, eyes glowing malicious red, leans forward on his throne and speaks in a deep, rasping voice that sends shivers down the spine
"I think not. If you posed a tangible threat to me, perhaps I would bother to tear you apart myself. But I have better things to do with my time. Come to me, if you so wish, but it would be simpler for you to return home. My retribution shall be swift for all involved, their deaths quick, their servitude eternal. Do not think me merciless."
>He dismissively waves his hand and settles back into his throne. Sir Kay steps forward with a snarl.
"Enough banter, monstrous fiend. I shall end your reign of terror."
>He draws his sword and runs into the fog. A deep, humourless chuckle echoes from the Horned King.
>>
>>36034493
>About halfway across the throne room, Sir Kay slows to a stop, coughing. It's light at first, but soon descends into heavy wracking coughs. He falls to his knees, and sobs of pain enter into the coughing. The mist rises up around him like an octopus grabbing at prey.
>He collapses to one side, starts to scream and writhe in agony. He twists to face the party, showing them the flesh melting and bubbling off of his skull. He clutches at his face and claws off a handful of skin. This process continues for a few seconds more, before he falls still. He rises, jerkily and arthritic, and turns to face his king and friends.
>He is Cauldron Born now.
>The Horned King leans forward once more.
"Such is the fate of all who oppose me. Go now, trespassers. My beloved warriors awaken once more. You did not think you could kill the dead, did you? Return to your hillock, Arthur King. Prydain is safer under my reign than it ever was under yours, boy. Depart this place, and your deaths shall be quick and your service welcome."
>Even through the thick fog, you can see his eyes glow brighter and his face twist into a rictus grin.
"Am I not magnanimous?"
>>
>>36034493

I can't help it, I'm sorry.



WHAT IS A MAN?!

A MISERABLE PILE OF FLESH, SURROUNDING THE TRUE SERVANT!

But enough talk! Have at you!
>>
>>36034553
...Castlevania, right?


Also, none of the three cauldrons are the real one. He just hid Cauldron Born in there. The Black Cauldron is underneath his dais. There's a skeleton access chute and everything.
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>>36034585
That is correct

Also, that was a pretty good scene. It does good to hammer the point that the Horned King could be too much of a big hitter for you at the moment

But of course, Heroics and Friendship™ incoming
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>>36034605
http://www.youtube.com/watch?v=AIT3HM0f0-s

This is the voice it's meant to be in. If only Jon Hurt visited 4chan.
>>
To mantain our rule of three theme, maybe starting characters should get three traits?
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>>36034787
Will we make a list of possible traits? Take them from heroes and such like - maybe categories - heroine traits, rogue traits, comic relief traits.
>>
So glad to see that this thread is still up and running. Trying to wake up while I catch myself up. Keep on keeping on gentlemen!
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>>36034787
I feel there should be some traits that apply to people from specific areas, the people of the frozen wastes are better at resisting the cold, the people Frollo's section of France could be good at blending into a crowd, etc then have other traits that are generic.

Just a little idea but maybe one trait is musically gifted, which makes the characters get bonuses for certain scenes, then have a trait that is "I don't sing", characters will never break out into song, and will often be completely overlooked by enemies, or considered less of a threat than other players.
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>>36034787
>>36034825

I am mostly unfamiliar with crunch, so let me unserstand properly before helping out.

What exactly qualifies as a trait?
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>>36031251
Greed and Xenophobia. The Prydaini starts to hate the Shadowlander, the Arabian starts to steal from the others, etcetera.

>>36034920
Considering Black Cauldron is the only animated Disney film not to have songs, maybe that should be their...racial? Locational?
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>>36034945
Normally, a passive upgrade/downgrade/nongrade to your skills/abilities/resistances that's either innate or granted after certain amounts of experience.

That's probably a terrible explanation, but shut up. I'm hungover, cut me some slack.
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>>36034948
I was thinking more about how Flynn says it in Tangled, but that could make sense as a locational trait, I've not actually seen Black Cauldron so I can't comment
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>>36034990
Eh, we could always choose something different for Britain. Like a resistance to miasmas and similar poisonous gases.
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>>36034965

Aaah. Thanks. Let me see if I can whip up some

>Cold Blooded: Can stay more rounds in extremely cold climates without penalties

>Light Coat: Can stay in hot and heated environments for more rounds without penalties

>Sharp Senses: Can roll a d10 to hear or see enemies in stealth
>Sixth Sense: Able to feel subtle works and manipulations of Magic

>Regal Posture: Bonus to diplomacy with those of higher ranks, easier to blend in a high-up crowd. Stands out if on a crowd of low class beings
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so, is this Guy going to be evil? or more traditional, you know judging the dead taking care of the under world.

hell his brother turned into a bull to fuck virgins tell me that shit ain't evil/chaotic
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>>36035275
He's a Disney villain, thus he is victorious. Besides, having evil overlord James Woods is too good an opportunity to lose.
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>>36035275

Well, we are going with the disney version, so sadly yeah, he's a villain this time.

I mean, he himself isn't that bad a ruler probably, but chances are he lets the Titans do their thing
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>>36030846
so Dr.Doom is there?

I think every thing is going to be just fine
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>>36035348
Judge Doom.
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>>36030846
>I know what to fill the rest of South America with, toxic wastes from the bad guy of Fern Gully!
>Oh, wait, that was an Australian rainforest.
>Dammit.

>>36034493
>>36034551
>>36034553
Some thoughts on this:
>The sheath of Excalibur prevents its owner from being harmed. It might render Arthur immune to the deadly mist of the Black Cauldron.
>Which might not even come into play, for such is the power of Excalibur that one swing might disperse the mists.
>In fact, Excalibur might be capable of destroying the Black Cauldron outright by virtue of having higher power levels.
>In the book series, there was a magic sword whose name escapes me that quite powerful. It was capable of truly slaying the Cauldronborn and Arawn (the pseudo-Sauron that the Horned King is based on). You saw it in the Black Cauldron movie. If Taran has managed to live this long (I picture the rebellion being Arthur, Taran and Meridia, with Taran and Meridia ruling over Wales and Scotland respectively when all is done) and acquire it, he may use it to defeat the Horned King as he did Arawn in the books.....but in any case, I imagine that Excalibur would also be perfectly capable of doing the job.
>So Excalibur and Taran's sword are really the only two things that the Horned King fears.
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>>36035162

>Nerves of Iron: +2 resistance against Fear induction
>Nerves of Steel: +3 Resistance against Fear induction. Stacks with Nerves of Iron
(I'm assuming we'll have more than one fear situation. Deep sea, Black Lousiana, the underworld....)

>Amateur Mystic: +2 Knowledge bonus for magical and otherwordly situations
>Veteran Mystic: +3 Knowledge bonus for magical and otherwordly situations. Stacks with Amateur Mystic

>Pure-Hearted: Takes double the normal ammount of corruption before suffering penalties
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Maybe a trait that makes survival in the wild easier? Colors of the wind maybe?
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Could the PCs go to Phill's island to try and get some hero training like Herculea did? I assume the poor fella is already too heartbroken by now, but hey. Worth a try
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I feel like one of the endgame stuff would be that the Evil Queen decides "screw this!" and tries to invoke the Dark Curse onto everyone.
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Frollo and Gaston are drinking buddies. Calling it.
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>Big Guy
>Little Guy
>Stout Guy
>Skinny Guy
I think those traits explain themselves.
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>>36035381
Eh, I was trying for a time-limit boss fight. Beat the Horned King and destroy the Black Cauldron before being overwhelmed by resurrecting Cauldron Born or being turned by the mist. As for the magic swords - in Disney, Excalibur is conflated with the Sword in the Stone and doesn't seem to have any special powers asides from denoting who's king now, and the Magic Sword of the Black Cauldron/Dyrnwyn is just really really hot and good at cutting shit. As for the Horned King fearing Dyrnwyn, he didn't seem to concerned about it since he just let it sit in his cellar for ages.

On another topic, Maleficent's realm. Does she actually rule it, or does she just go Wild Hunt on the peasants who live there? Perhaps the locational trait should be 'Running Wild' - Years of living in Maleficent's realm have made you adapt at fleeing for your life.
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>>36034618
that voice still gives me chills

The horned king was the only villain that legit scared me when I was little
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>>36035727
>Big Guy
UUUU
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>>36034618
What he did, he did in the name of peace and sanity.
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>>36033250
Point buy. Tech from Atlantis is just as good as magic from the Fae Lands which is just as good as natural toughness from the Pridelands.
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i TL:DR'd the archive search for this, so i'm gonna just ask:

for RP challenge purposes, has anyone Tiered the villains?

afterall, going against Cruella DeVille is gonna be a whole different ball than taking on the horned king....villains have disparate resources and available henchmen.

i am not knowledgable enough to do it myself, but i can start:

>god tier
--Genie Jafar
--Ursula
--Hades
--Chernabog

>awesome tier
--Horned King
--Shan Yu

>challenge tier
--Scar
--Shere Khan

>low tier
--???

>shit tier
--Cruella De Vil
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>>36036078
yes, it was in the second or third thread I believe

Chernabog is top

everyone else is under him, it was more a ranking of difficulty for adventurers to defeat
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>>36035791
Locking the only weapons that can harm you away in your cellar is a classic evil overlord tactic, and I saw nothing in the movie to indicate that the Sword in the Stone was also Excalibur.

Anyhow, I would rather see the battle as so:
>The Horned King has his horde of deathless Cauldronborn, the mists from the Black Cauldron, decoy cauldrons and whatever powers he personally has, probably including immunity to most weapons.
>Dyrnwyn and Excalibur can take down the Cauldronborn and make them stay down, as well as being able to slay The Horned King.
>Additionally, Excalibur can disperse the deadly mists with a full round action and destroy the Black Cauldron by brute force.
>But there are many, many Cauldronborn. Too many for slaying them all with Dyrnwyn and Excalibur to be a valid tactic; you get tired, and they don't.
>Even if we aren't nerfing Excalibur and its sheath so that they aren't an I WIN button, a strategy that doesn't involve smashing the Black Cauldron as soon as possible is going to get the rest of the party killed, and no Disney hero would let his friends fall in battle if he could do anything about it.
>So the name of the game is to power through the Cauldronborn hordes and smash all the cauldrons, then bring an end to the reign of the Horned King.
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>>36036078
>Chernabog
>On anyone's tier
That fucker's on another level. Also, why is Jafar a genie? They turned him into a genie to beat him, right? If he's a genie and not stuck in a bottle, what happened to Genie?
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>>36036078
>god tier
--Genie Jafar
--Ursula
--Hades
--Chernabog

>awesome tier
--Sher Khan
--Horned King
--Shan Yu
--Elsa
--Dr. Facillier
--Rourke
--Rasputin
>challenge tier
--Scar
--Khaa
--Captain Hook
--Yzma
--Bagheera
--Mor'du
--Claude Frollo
>low tier
--Alameda Slim
--Ratcliffe
--Judge Doom
--King Louie
--Gaston
--Clayton
--Queen La
>shit tier
--Cruella De Vil
--Evil Stepmother
--Hans
--Carnotauri
--The Coachman

Thats my list. I moved Sher Khan up a bit, as hes some how became a much more powerful predator
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>>36036316
>--The Coachman
Speaking of, has anyone decided what happens to the Coachman, considering that he actually won in Pinocchio?
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>>36036316
You know, considering that the Carnotauri do seem to be little better than big dumb animals (from what I remember, anyhow) if they could be tamed it would probably give a big leg up on the other low tier and animal villains
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This has been swimming inside my head for a while now regarding the place of "Pirates Of The Carribean" inside this setting.

>Jacks plan goes haywire
>Barbarossa kills Liz, and goes on a rampage against her father for still having the curse
>Turner either gets killed as well, or turns to drinking out of sorrow, can be a supporting NPC
>Jack survives by virtue of having switched sides so many times that he falls under "victorious", still on the hunt
>Cutler Becket gains a large surge of support after the slaughter of a major's family, starts the second movie stronger than ever. He starts a big witch hunt on pirates

There is one big problem though:
>Ursula, empowered by her deal with Hades, overthrows Triton and gains is trident becoming strong enough to become the new Mistress Of The Sea
>East Indian Trading Company is forced to concentrate their efforts near the coasts, lest terrifying storms rip their ships apart
>Even worse, survivors of some "accident" report that, amongst the raging waves, even worse fates wait for unfortunate sailors to prey on them
>As in, Ursula, being at her peak of her might, breaks Calypsos curse over the Dutchman, Davy Jones, and bound him to her will, turning him even more eldritch-y than he already is
>he now sails the storms, claiming any soul of brave men trying to sail the seven seas
>Without a ferryman to lead the souls to an afterlife, everyone dying on sea will be thrown into Hades Realm, empowering him even more (Ursulas end of the deal)
>Age of Piracy on the verge of dying
>EIC on the land, Ursula and Davy Jones on the sea
No area is safe for the pirates to plunder or to set their sails to
Until...

Cont.
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>>36036316
What does Cruella do? Does she join up with the Huntsmen to make their clothes out of the pelts of the animals they kill and also suck their dicks?
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>>36036432
Not sure if she'd join them exactly, but I could see her having fled engand to the grand game reserve that is Australia and setting up her company there. Its not like there's not an abundance of fur to work with.

The greatest irony of all is that her magnum opus, the beautiful Dalmatian fur coat, remains on display in her office because Australia is far too hot to wear it regularly.
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>>36036358
Simple.

Whereas all the other villains won, Coachman actually LOST. Pinocchio managed to learn how to be brave and unselfish by freeing the donkeys. However, in that time it took for him to do so, Monstro digested Gepetto and the Blue Fairy calls him out for it (because, y'know, needs of the few outweigh needs of the many), thus Pinocchio never becomes a real boy.
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>>36036396
>Rumors emerge
>Rumors about a pirate clad in red, hailing from a never-seen-before wonderland
>when everyone else just thought their homes were safe from raids and debauchery, the Man In Red would appear, literally out-of-the-blue of the sky, to sow fear into the hearts of men
>His name is Captain Hook, sailing on a flying ship fueled by fairy dust
>They want his secret, they want to continue their debauchery
>Captain Hook is willing to share his fairy dust with his fellow rogues
>but under one condition:
>Their throne, and the title that accompanies it
>The title as The Pirate King for lifetime
>The ones agreeing with him and set their sails to the skies, united
>And the others, unwilling to follow order under an unelected king, perish when faced with the evils of a new world

>Some say that, with the right money and connections, MIGHT be able to hitch a ride, and cross the seas to realms they thought were lost forever
>But it always comes with a price, and these kind of costs are a bit more... CUTTHROAT than usual.

Aaaaaand that's it folks.

>mfw this could lead into Skies Of Arcadia
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>>36036463
Yeah, i can see that.
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>>36036507
that is boss
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>>36036534
>tink as a perpetual rape victim / captive

>boner,why?
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>>36036396
Well, aside from Pirates of the Caribbean having a setting noticeably earlier than the majority of the other movie settings, you'd have to ask WHICH film in the series will be the one where the villain wins.
>1. Barbarossa is victorious in his plan, but not cured of being a skeleton w/ship and crew. Could serve as minor encounter/recurring minor villain/potential ally capable of ferrying you across Ursula's Ocean (actually, this might be the best outcome to fit the series into the timeline)
>2. Uh..... 3 happens because 2 did have the villains win?
>3. Jones is alive & abusing his power, Jack's dead, Will's either dead or part of the crew, rest of the cast is nebulous depending on whether you'd want any trace of them or not
>4. Not sure. Blackbeard's alive, Barbarossa's probably alive, Jack's probably dead, I don't remember what the whole plan was in that one (I think Blackbeard's daughter is probably dead?)
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>>36036569
Blackbeard's immortal.
>>
I know D&D 3.5 a shit, but my autism demands that I stat Chernabog. Exactly how many size classes above Colossal is he?
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>>36036565
You know, if we factor in the Pixie hollow series, we could actually just say that the faries rose up against their queen in a miniature sized revolt, and now they give pixie dust and fairy navigators to Hook in return for protection
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>>36036610
Oh right. So basically each Bad End results in an immortal Pirate, the difference just being what kind.
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>>36036619
You don't stat Chernabog. If he wants i gone, it simply is
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>>36036658
But what if he's the final boss of final bosses? Like, you have multiple campaigns in the setting, and then get your characters from all the campaigns together to take him on?
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>>36036633
Or better yet, Vicious Fairy Pirates!
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>>36036683
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>>36036677
I dunno man. He is litteraly the Disney Devil. That would be more of a test of wills and raw power than a actual fight
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>>36036658
Oh, fine. But I know that he's the same size as the dragon Maleficient turns into, so how many size categories above colossal is she?
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>>36036738
Which is exactly why you get an army of your characters, who at this point are probably the biggest badasses in the universe, to even TRY to take him on.
>>
So what differentiates Scar, Shere Khan etc. from Sven or the Dalmations? What makes them so powerful and also capable of talking?
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>>36036683
>>36036727
Zarina rules pixie hollow and gives hook pixie dust and its varients in return for protection. Pixie dust lasers, crocodile companions, super fast flight.
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>>36036804
Intelligence. Also, the Dalmations were able to talk, just not to.humans
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>>36036658
I imagine Chernabog would work like Cthulhu in CoC, he rolls 1d4 to say how many humans he eats without any saves
>>
autosage, need to archive
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>>36036738
I'm giving him 30 hitdice for every size category he is above medium. And all the hitdice that come with being a rank 15 deity. And because they're all outsider hitdice they get best progression in all saves and BAB. And since d8s are lame hitdice, I'm making them all d12s because fuck you he's the second most powerful entity in the setting. And because he's a deity those hitdice are all maximized. And he's going to have all his stats quite high.

I think it'll be fine.
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>>36036805
I still prefer the idea of a fairy uprising that led some fairies to become cruel, fae-esque Fairy Pirates. Much neater than protection money dust and just think of hot, drunken fairies in pirate garb with razor teeth!
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>>36036826
Come to think of it, none of the animals might've spoken human languages. The only ones that do actually talk to a human are the Jungle Book animals and Mowgli is hardly the best example, as he grew up around jungle beasts exclusively. He might just know how to speak animal.

That does imply that Animal is a language that can be learned, though.
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>>36036939
I'm in favor of having dialects, it's not different languages, but for the first few days in a new area you have a small penalty to communication while you get a hang of the local lingo
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>>36036925
That sounds fair enough.
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>>36036898
>he's the second most powerful entity in the setting
Then who's the strongest? I thought he killed God or something.
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>>36037065
God's not dead. He's just not around right now.
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>>36037065
The big man himself, Walt Disney, is the strongest being in the setting
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>>36037089
>Campaign reaches Endgame
>All other villains defeated
>World set right everywhere except Chernabog's growing domain
>Heroes set out to find the legendary Walt Disney
>Of fucking course he's slumbering in an Orange Field in Anaheim
>Harrowing journey to get WD to the big Demonman himself
>Walt just points two fingers- trademark Disney Style- at Big Bad Cherno
>Chernabog wretches, writhes, and squirms
>His essence is being drawn toward Walt's fingers
>He fights with all his strength, but the pull is too great
>Eventually, all of Chernabog is pulled in and compressed
>Into a
>Tiny
>Black
>Cigarette
>Which is then promptly wiped away thanks to the magic of photoshop

This is how all Good Ends must end in this game
>>
You know what? Colossal++++ gives 240 hitdice (plus 20 from being a deity), a height of 2048 feet, a weight of 4000 tons. I'll go with that. Then maybe I'll write up Dyrnwyn and (nerfed) Excalibur.
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>>36037089
>The players and their cavalcade of characters from across the globe finally manage to defeat Chernobog who is immolated in a flash of brilliant golden light.
>By the time the characters regain their vision, they find themselves standing outside of a quint little American house in the middle of a sunny orange grove. They hesitantly enter.

>Inside they find the house decorated in simple 1940s-50s décor, and jam-packed with framed pictures. Drawings, actually, sketches, colored images of all the characters, heroes and villains that the characters had come across in the course of their adventures.

>At the back of the house, in a cozy studio workshop is a peculiar older gentleman with a moustache, busy sketching what looks to be a cartoon caricature of a mouse. He turns and smiles to all the characters, telling them that he'd been expecting them for quite some time.
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>>36037296
New Thread!
>>
The fourth thread has now been archived!

http://suptg.thisisnotatrueending.com/archive.html?searchall=Disney+VIllains+Victorious

Please upvote if you like the work being done here, and make sure to summarize things when a new thread is created!
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>>36037246
2048 ft
mile is 5280 ft
Carnybod is just shy of a half mile tall

>I am ok with this
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>>36029318
Just a curiosity, what's the significance of all the tiny sections all over the map, which are quite large in africa. Provinces/county's/whatever?

They make everything look very official, need to figure out how to make fake realistic ones for worldbuilding maps.
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>>36036316
wheres Maleficent or Grimhilde?
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>>36036316
I'd move Doom up to challenge tier at least. Unless you've got some dip, the fucker could toon physics his way out of a fuckin nuke



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