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  • File :1235625290.jpg-(142 KB, 1024x1024, internet.jpg)
    142 KB Tierfag 02/26/09(Thu)00:14 No.3821147  
    New Server Crash thread.

    Old thread >>3806607

    Archived threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Server%20Crash

    irc channel: #servercrash on suptg
    >> Anonymous 02/26/09(Thu)00:16 No.3821165
    Fantastic. Thanks Tierfag. Samefag from before. What do you think about the idea of general skills like Close Combat, Long Range Combat, Decipher Code, Programming, etc?
    >> Anonymous 02/26/09(Thu)00:26 No.3821248
    so where do we stand on the tiers and hp? are we going forward with an integration of the tier system and eriks resolution mechanics?
    >> Tierfag 02/26/09(Thu)00:26 No.3821251
    >>3821165
    Seems fine to me. I don't particular see any reason to restrict skills at all. Just have the 'class-exclusive' skills do next to nothing without the appropriate abilities.
    >> Tierfag 02/26/09(Thu)00:29 No.3821274
    >>3821248
    I don't see any reason not to do so. His basic resolution system seems sound enough (except for the issue I mentioned last thread about baseline chances)
    >> Anonymous 02/26/09(Thu)00:29 No.3821278
    >>3821248
    That seems to be the case.

    >>3821251
    Alright, next question. I think they should just be numbers that modify your attempt/give you dice, as opposed to tiered (no need to tier Close Combat, amirite?) Agree/Disagree?
    >> Tierfag 02/26/09(Thu)00:34 No.3821316
    >>3821278
    I could see it either way. I don't know of any particularly persuasive arguments for either method. I suppose non-tiered is simpler, so I guess I'll opt for that until there is reason otherwise.
    >> Anonymous 02/26/09(Thu)00:35 No.3821325
    skills that you buy with points could modify your dice given or particular stats. i dont think we should tier close combat and stuff.

    while tier may not like the class system i think we should have the archetypes up and let the trees be accessible to everyone. just have increasing ranks be more expensive. being a red mage should not be the best possible choice.
    >> Anonymous 02/26/09(Thu)00:38 No.3821357
    >>3821325
    We'll still have archetypes, but players aren't bound to commit to only one. Red Maging won't be the best option, because they won't be able to get some of the higher level skills due to lack of points.
    >>3821316
    While it could be feasible/feasable? to tier these skills, and it wouldn't be extremely difficult, I think if we keep the basic skills simpler it'll make for an easier game. That being said, if someone thinks of an awesome reason to tier 'em, I'm not gonna say no.

    I'm gonna try and crunch out another 2 levels of Virus Hunter.
    >> Tierfag 02/26/09(Thu)00:39 No.3821364
    >>3821325
    Having increasingly expensive tier costs should solve that, I hope. If you divide your points between too many branches, you won't reach the higher tiers. It is something to watch out for though.
    >> Anonymous 02/26/09(Thu)00:43 No.3821391
    >>3821357
    oh i know they wont be committed i just wanted to say dont get rid of the named archetypes entirely :P i think letting people diversify is fine.

    having a cracker that can heal and control a mid level virii sounds legit to me. script kiddies that can blend a bit better due to lurkerish skills are all fine and fun. the more customization the better
    >> Tierfag 02/26/09(Thu)00:55 No.3821442
    >>3821391
    Maybe make the archetypes just baseline templates for quicker character generation, with some of the skills already picked? Kind of like starter packs. I dunno, I just don't think they should have any real rule significance.
    >> Anonymous 02/26/09(Thu)00:57 No.3821463
    no need for rule significance its just to give people a general feel for how some tiers can be used.
    >> Anonymous 02/26/09(Thu)00:59 No.3821477
    Virusfag here

    The way I'm organizing the rulebook (which will no doubt be changed) the only thing I have the archetypes for is showing the class tier that they are affiliated with, some fluff, and which stat helps them the most.
    >> Anonymous 02/26/09(Thu)01:02 No.3821497
    Samefag^. Are we still gonna do the MS thing for rounds/how long attacks will take to use?
    >> Anonymous 02/26/09(Thu)01:03 No.3821503
    Picking some skills will make others harder to learn. Learning to both crack firewalls (lurker) and putting them up (hacker) would logically be quite difficult.
    >> Anonymous 02/26/09(Thu)01:04 No.3821508
    NEEDS MORE PROBERS.
    >> Anonymous 02/26/09(Thu)01:10 No.3821552
    >>3821508
    If I was the kind of a man who would make a joke about aliens probing your ass, with a funny relevant picture, then I would do it, but luckily I'm not.
    >> Anonymous 02/26/09(Thu)01:10 No.3821558
    Virusfag again, for a skill called "Virii Shield" Due to the number of virii swarming around you, it is very difficult for you to be hit. Should your attacker re-roll, or have the attack shunted onto one of your virii?
    >> Anonymous 02/26/09(Thu)01:15 No.3821593
    >>3821558
    It's the same principle than with other summoner classes in various settings, and they don't get any armor bonuses either. I don't see why this should be any different.
    >> Anonymous 02/26/09(Thu)01:16 No.3821606
    >>3821593
    I put this below the Multiply Virus Skill - you have a bunch of virii around you, it makes sense you could use them as a shield.
    >> Tierfag 02/26/09(Thu)01:18 No.3821632
    >>3821558
    I think if it redirects an attack to a virus, it'd be a bit unbalanced. Assuming the character could have a large swarm, he'd have a massive HP buffer.
    >> Anonymous 02/26/09(Thu)01:22 No.3821686
    >>3821632

    True - but it makes up for his lack of a firewall. I dunno, I can definitely see where it could be broken. Opinion on giving a re-roll to hit then? Like being semi-obscured?
    >> Anonymous 02/26/09(Thu)01:26 No.3821738
    >>3821508
    Reposting/adjusting my contributions from the previous thread. I'm trying to get someinterest going, but... They don't seem to be popular.

    Prober

    If the Hacker and Cracker are wizards, then the Prober is a witchdoctor, listening to the breeze of the datastreams and using scripts like voodoo fetishes. Their method of programming is tied to the server itself, a feat most programmers give up on, due to the interface errors that guarentee a decent into madness. However, communicating through the servers and not through the web has its advantages...

    Sample Power/Skills

    1. Dowse Link - Gain knowledge about a link, such as it's destination, or both it's Intended destination and it's true destination, if they differ. as well as several other factors.
    2. Ping - Gain basic understanding of where and how one server relates to another. The Prober must have knowledge of both Servers.
    3. Server Forecast - by extrapolating data provided from the Server, you can divine on the condition of transmission through said server. Such factors include [Weather], viral density, cyber migration, and likelyhood of encountering resistance/hijack.
    4. Force Bridged Connection - Rather than create a hyperlink, you create a temporary hardcoded shortcut within a server/network. This connection is quicker to set up and use than a normal hyperlink, but much more fatiguing/Integration hazardous than normal.
    5. Peer-to-Peer Data Transit - Using aged technology, you create a software-network between multiple locations, allowing you to bring normally nontransmittable objects to your location. However, these items will likely be corrupted and/or have its Integration altered.
    6. Access: Root Command Prompt - Gaining direct access to the Server Prompt, you have access to several powerful commands that no mortal programmer could normally match. Such examples are Terminate Process, KillAll, and FDISK
    >> Anonymous 02/26/09(Thu)01:30 No.3821766
    >>3821738
    I'm pretty sure we're still planning on putting a Prober tree in. As everyone seems to like them. I like your ideas on the class, as I had absolutely none past Ping and the ability to see through links.
    >> Anonymous 02/26/09(Thu)01:30 No.3821769
    >>3821738
    I like probers, and can't understand why they couldn't be a class.

    As for creating hyperlinks, how would this work? In general sense, I mean? Couldn't you just open a link from one side of the Internet to another, bypassing the need of travel and the perils of Google entirely? Because that'd get rid of a huge part of the game.
    >> Anonymous 02/26/09(Thu)01:32 No.3821790
    >>3821769
    Because in the fluff, the internet isn't stable except for webforts, and due to the flux of pages and links, perma-links are considered extremely dangerous.
    >> Anonymous 02/26/09(Thu)01:33 No.3821802
    anyone wanna take a crack at making the prober tier? since we can oust strict cllass guide lines we could have the prober tier as a side thing for people to take.
    >> Anonymous 02/26/09(Thu)01:35 No.3821815
    >>3821802
    doesn't need to be a side thing. If we just make it a tier'd skill set like the other six classes, it'll work fine.
    >> Tierfag 02/26/09(Thu)01:36 No.3821821
    >>3821790
    This is true. If they must have the ability to create links, I'd suggest rather than making permanent links, they make temporary ones, and generally blind links at that. Make it a last resort, GET ME OUT OF HERE type tool.
    >> Anonymous 02/26/09(Thu)01:40 No.3821852
    >>3821821
    I agree. This sounds like a reasonable power for a Prober.
    >> Anonymous 02/26/09(Thu)01:41 No.3821863
    >>3821852
    higher skill lvl would perhaps make it safer
    >> Anonymous 02/26/09(Thu)01:46 No.3821903
    >>3821790
    >>3821821
    >Force Bridged Connection - Rather than create a hyperlink, you create a temporary hardcoded shortcut within a server/network. This connection is quicker to set up and use than a normal hyperlink, but much more fatiguing/Integration hazardous than normal.

    >a temporary hardcoded shortcut within a server/network

    As for other programmers with skill in creating hyperlinks, this is just for what they have immediate knowledge of, and/or 'path of least resistance' links (google, for example). The Prober works slightly differently, since he doesn't use webaddresses, but servers to forge the connection, so it behaves differently. For example, a normal programmer might be able to link to any given page of 4chan equally, but a prober, would be able to hit up the Zip server, but not any specific board within it without adequate knowledge of it's position within the server.
    >> Anonymous 02/26/09(Thu)02:02 No.3822002
         File :1235631748.jpg-(35 KB, 536x384, Virus Tree.jpg)
    35 KB
    4th Tier - Create Virus
    - You have extensive knowledge of Virii and their inner workings. Through your prolonged exposure and studies, you've figured out how to design your own, and replicate other Virii. While you will not need to tame Created Virii, they still count towards your maximum Virii limit.

    -Additional Ranks in this skill will decrease the difficulty rating of creating Virii, and gives the Rider the Program: Virus Skill at his DS
    +Ranks


    4th TierL - Streamline Virus
    - You have a program that temporarily increases the speed of your virus.
    -Additional ranks in this skill will continue to decrease MS

    4th TierR - Viral Shield
    - Due to the swarm of virii surrounding you, it is very difficult to hit you. During each combat, you may have one attacker re-roll their to hit roll against you.
    -Additional ranks in this skill give you the ability to use this more frequently? Or no additional ranks?
    5th Tier - Viral Symbiosis.
    - You and your virus are almost as one. You have an extremely powerful bond, and work in perfect unison. Anytime either of you must roll an ability check, you may use either your stats, or your virus'
    (Note, cannot apply to Integration)
    -No additional ranks

    5th TierL - Viral Attrition
    -You have a program that allows you to sap skills to make your virus more powerful. Whenever your virus attacks, you may take X skill point damage, and add that many dice to his power pool.
    -Additional Ranks increase X. X starts at 1, and cannot ever be higher than 4

    5th TierR - Viral Integration
    - Instead of standard integrations, you have fashioned viral extensions for yourself, allowing you to better control and fight with your virii. Integration penalties still apply, you just become a Virus at INT10. The plus side to this is, each time one of your skills is attacked, you may make an INT check against the opponents POW to attempt to keep that skill online.

    Pic related.
    >> Anonymous 02/26/09(Thu)02:03 No.3822016
    >>3822002
    Samefag
    Sorry about the dupe thread, my computer isn't being too friendly. Feel free to rip that apart, and tell me what needs fixin.
    >> DybMouse 02/26/09(Thu)02:09 No.3822055
    >>3821738
    have Trace Route be the upgraded form of Ping.
    >> Tierfag 02/26/09(Thu)02:18 No.3822104
    >>3822002
    So are we working with assumption that individual abilities are their own skills? Hm, I figured they'd just be abilities that provided new uses for generally available skills, and that all upgrades to skills would be done via plugins.
    >> Anonymous 02/26/09(Thu)02:20 No.3822122
    >>3822104
    Confused. I have abilities listed as Interface, Power, Capacity, Data Scanning, and Intergration.

    What are you asking exactly?
    >> Anonymous 02/26/09(Thu)02:27 No.3822169
    This is sort of like if The Matrix and I Have No Mouth and I Must Scream gang-raped Paprika.
    >> Anonymous 02/26/09(Thu)02:31 No.3822200
    >>3822169
    And now that you thought of it, there's porn of it.
    >> Anonymous 02/26/09(Thu)02:32 No.3822216
    >>3822200
    I must find it. Except... thanks to Server Crash, I'm scared to go on the Internet.
    >> Anonymous 02/26/09(Thu)02:33 No.3822220
         File :1235633597.jpg-(43 KB, 650x435, Pokercat.jpg)
    43 KB
    >>3822200
    >> Synbios !TUyewbhdRo 02/26/09(Thu)02:34 No.3822228
    >>3822216
    Don't worry. If you won't come to the Internet, the Internet will come to you.

    ONE

    WAY

    OR

    ANOTHER
    >> Anonymous 02/26/09(Thu)02:36 No.3822237
    >>3822228
    Don't scare me like that! I'm half-ready to run all the way to the text boards and not come out until the AI wars are over and we're all computing with nice, safe meat.
    >> Anonymous 02/26/09(Thu)02:38 No.3822256
    >>3822002
    Samefag. Going to bed, please leave commentary for morning.
    >> Synbios !TUyewbhdRo 02/26/09(Thu)02:39 No.3822264
    >>3822237
    YOU

    HAVE

    THIS

    INFANTILE

    NOTION

    THAT

    TEXT-ONLY

    ZONES

    ARE

    SAFE

    ZONES?

    GET

    READY

    FOR

    A

    SURPRISE
    >> Tierfag 02/26/09(Thu)02:41 No.3822272
    >>3822122
    The whole ranks in an ability thing. I figured you either had an ability or you didn't.
    >> Anonymous 02/26/09(Thu)02:43 No.3822283
    >>3822272
    I was using abilities as Interface, Data Scanning, Power etc. You have a # from 1-10 for each. If you have 5 Power, you have 5 ranks in power.
    >> Anonymous 02/26/09(Thu)02:44 No.3822293
    I was leaving room for wiggle in for the skills, if that's what you're talking about. If we decided that that was a small amount, they could be upgraded. If not, then the upgrade part is easily removed with a small alteration to the skill.
    >> Anonymous 02/26/09(Thu)02:46 No.3822311
    >>3822264
    WHY
    Do
    you
    type
    like
    that
    >> Synbios !TUyewbhdRo 02/26/09(Thu)02:48 No.3822323
    >>3822311
    Fine, I'll tell you. The reason is *reason deleted*. Got it?

    run\closelink.xvq
    >> Anonymous 02/26/09(Thu)04:59 No.3822960
    The danger of opening a random link is there may be no page to open (no page available), and then you've effectively stepped off a cliff.

    Or you could hit a plug-site (Those annoying sites that give links to other search sites), and that's really not a safe place to be, with its close proximity to google and the fact that it's basically a search engine in itself (albeit primitive and shitty).

    Not to mention hitting ad or similar 'shitty' porn sites, and having to deal with the bad 'weather' from the constant popups... high chance to get infected there as well... viruses are overtly there...
    >> Anonymous 02/26/09(Thu)05:07 No.3823008
    >>3822960
    >Not to mention hitting ad or similar 'shitty' porn sites, and having to deal with the bad 'weather' from the constant popups... high chance to get infected there as well... viruses are overtly there...

    But surviving this could make you fairly rich.
    >> Anonymous 02/26/09(Thu)05:35 No.3823110
    >>3823008
    Well, it's basically an endless onslaught, if you've ever stumbled onto an ad-pornsite.
    >> Anonymous 02/26/09(Thu)05:37 No.3823116
    >>3823110
    Space Hulks!
    >> Anonymous 02/26/09(Thu)07:34 No.3823513
    So wait, weather would be based on pop-ups?
    >> Anonymous 02/26/09(Thu)07:38 No.3823526
    >>3823513
    I thought it was just a pun. Because of forecast and stuff. There'd really be no weather around in this place.
    >> Anonymous 02/26/09(Thu)11:55 No.3824879
    >>3822002
    i think the tree you have so far is pretty good. i think viral shield could perhaps be activated once every x ms? plugins and ranks could decrease the amount of ms down to a certain threshold maybe?
    >> Anonymous 02/26/09(Thu)12:01 No.3824919
    >>3824879
    Thanks for the input. I think I'm going to get rid of ranks, because the way this is going in my head, tiered skills are expensive. I like the it can be activated once every X ms though, and the fact that plugins could help it.
    >> Anonymous 02/26/09(Thu)12:07 No.3824949
    For Virus Riders, would it be worth making the distinction between cages and leashes for controlling virii? A cage would just hold a virus, but a leash would link it to the rider and give it limited freedom of action. Cages could keep really nasty, uncontrollable viruses from rampaging, and particularly cunning Riders could use caged viruses as bombs - leave cage in sensitive area, retire to safe distance, deactivate cage, watch maddened virus tear through targetted location.
    >> Anonymous 02/26/09(Thu)12:08 No.3824957
    Also - I need to rework either Left and Right Tiers for Tier 2 and 3, any suggestions on powers for a Virus Rider? I can repost skill descriptions for the first three tiers if necessary, but they're in the last thread.
    >> Anonymous 02/26/09(Thu)12:16 No.3825005
    >>3824949
    A caged virus would have a bigger likelihood of turning on the Rider.
    >> Anonymous 02/26/09(Thu)12:19 No.3825020
    Ok, whaddya think?

    Tier 2L - Amplify Virus - As old Tier3L

    Tier 3L - Greater Amplification - Makes virus even stronger.

    Tier 2R - Swarm Specialization - Increases number of virii you can control

    Tier 3R - Further increases number of virii
    >> Anonymous 02/26/09(Thu)12:24 No.3825059
    >>3825005

    Cause or effect though - does caging a virus cause it to attack it's controller more often, or are the more dangerous virii caged rather than leashed because they are so hostile and dangerous.
    >> Anonymous 02/26/09(Thu)12:27 No.3825075
    >>3825020
    More changes, Switching Greater Amplification with Streamline. Will post redone version later.
    >> Anonymous 02/26/09(Thu)12:34 No.3825121
    >>3825059
    under the impression that cages are used to hold dangerous virii or cybers that attack anything. leashes are used to control virii.

    aka not all things can be controlled but we can always direct their anger.
    >> Tierfag 02/26/09(Thu)12:42 No.3825174
    >>3825121
    The idea of leashes seems tacky. I'd rather just have the virus rider be in control of his virii, with no physical connection. And cages should probably be kept out that for the most part, I can't imagine why anyone other than a feral human (for use as a weapon against webforts) or maybe someone in the Bay12Forums would want to capture anything they couldn't directly control. It's simply too dangerous.
    >> Anonymous 02/26/09(Thu)12:45 No.3825199
    >>3825174
    You could drop the cages like a bomb on rival webforts. Then it's THEIR problem.
    >> Anonymous 02/26/09(Thu)12:49 No.3825220
    >>3825174
    leashes wouldnt have to manifest themselves as actual leashes. its just a term for the way you hold your virii and try to stave off corruption.

    imagine a normal wolf like virii. if it had a leash on it maybe it would have like lines of foreign code around its neck area.

    a cage would be like the isolation area in avg or any other anti virus software. perhaps we could leave it to the realm of the hackers or crackers?
    >> Anonymous 02/26/09(Thu)12:55 No.3825253
    >>3825199
    Rival webforts don't warrant that kind of anatagonism. Humans are still struggling to survive Olds and Cyber attacks, they don't have the resources to waste fighting each other.
    >> Anonymous 02/26/09(Thu)12:55 No.3825255
         File :1235670930.jpg-(250 KB, 700x649, cre_84.jpg)
    250 KB
    >>3825220

    I imagined something like this for leashes - halo type effects somewhere on or near the virus, or brands on them like these demons in Frank Barlowe's art

    http://www.waynebarlowe.com/barlowe_image_pages/inferno_4_grayguy.htm
    >> Anonymous 02/26/09(Thu)12:58 No.3825272
    >>3825253
    Humanity finds a way.
    >> Anonymous 02/26/09(Thu)12:58 No.3825276
    >>3825253
    Well then use it on Olds or even Cybers. While the two beasts are confused and scrapping against each other you can kill the Old or Cyber. Implant a self-destruct program in the virus beforehand and you've solved any problem of them double teaming your webfort.
    >> Anonymous 02/26/09(Thu)13:00 No.3825284
    >>3825276
    I doubt a cage would be effective in containing an Old.

    I think cages should be massive programs akin to the firewalls around major webforts. Yes, they exist, but you can't have one.
    >> Anonymous 02/26/09(Thu)13:06 No.3825312
    I'm going to go a bit off-topic by asking something that just popped my mind: All these weapons are based on this new Internets technology and stuff.

    Does this mean human is no longer capable of throwing a punch? What happens if he tries?
    >> Tierfag 02/26/09(Thu)13:08 No.3825321
    >>3825312
    I imagine his avatar would move (since it was programmed that way originally) but it wouldn't do anything to an enemy.
    >> Anonymous 02/26/09(Thu)13:12 No.3825364
    >>3825284
    I didn't mean caging an Old. I mean caging a big virus to FIGHT an Old to buy you time to do something.
    >> Erik 02/26/09(Thu)13:37 No.3825522
    Wow, I've seen Google... and it looks like this:

    http://www.waynebarlowe.com/barlowe_pages/index_inferno.htm

    (Thanks, anon!)

    Also, delicious copy pasta was put up regarding the Virii Rider on the Wiki. Gotta stat it out a bit more but we have a skeleton of crunch we can flesh out with streamlined stats.
    >> Anonymous 02/26/09(Thu)13:46 No.3825575
    In post apocalyptic settings, if you don't expect people to turn on each other, you're in for a big surprise. I'm sure there will be plenty of net-bandits.
    >> Anonymous 02/26/09(Thu)13:49 No.3825590
    >>3825575
    The /b/arbarians are an obvious example.
    >> Anonymous 02/26/09(Thu)13:58 No.3825639
    >>3825522
    Thanks for putting it up, I was in class. I changed some of it, because some of lower tiers needed work. I'll be putting up some stuff on character creation soon.
    >> Anonymous 02/26/09(Thu)14:06 No.3825681
    >>3825639 samefag here
    Opinions on this?
    Characters in Server Crash have five different ability scores that represent their ability to traverse and survive in the Net. Your ability scores can range from one to ten. The first five ranks in any ability cost one point, the sixth, seventh, and eighth cost two points, and the ninth and tenth rank cost three points each.
    INTERFACE – Interface (FACE) is your character’s ability to successfully interact with the environment and other denizens of the net.
    POWER – Power (POW) is your character’s strength and general offensive ability.
    CAPACITY – Capacity (CAP) is how large your character is. The larger your character, the more they can carry, the more noticeable they are, and the more likely they are to be slowed down in low bandwidth areas.
    DATA SCANNING – Data Scanning (DS) is your character’s ability to assess and identify code, links and other parts of the environment.
    INTEGRATION – Integration (INT) is how connected your character is to the internet. A character with a low integration score is still very human, with few cybernetic enhancements, and most of their original code. A character with a high integration score has had many modifications to their code, and is becoming more of a code/human hybrid. Careful! Integration, and the lack thereof can be dangerous! An INT score of 0 means you’ve been disconnected from the net, and an INT score of 10 means you’ve become fully codified, and are no longer human!
    >> Anonymous 02/26/09(Thu)14:07 No.3825687
    Class Tiers
    Unlike other RPGs, Server Crash lets you freely combine skills from multiple classes at once. However keep in mind, that not all skills are compatible with one another, so take a careful look before you choose. A Tiered skill's cost is equal to its Tier, so a Tier 1 skill costs one point, whereas a Tier 5 skill costs 5 (plus to get there, you have to buy Tiers 1-4)
    >> Anonymous 02/26/09(Thu)14:07 No.3825693
    Skills
    In addition to each class’ skill tier, there are non specific skills in Server Crash as well. These skills are not tiered, instead, you buy points in them to increase your ability to perform that skill. So while your Power may increase your damage, you'll need ranks in either Close Combat or Long Range Combat to hit those pesky Cybers. Ranks in General Skills may be bought up to 10, at an increasing cost, much like your ability scores. The point cost is also the same, ranks 1-5 cost one point each, 6-8 cost two, and ranks 9 and 10 cost 3 points.

    This is the majority of the content in my beta rulebook so far.
    Thoughts?
    >> Anonymous 02/26/09(Thu)14:16 No.3825746
    woot woot sounds good sounds good. we have something akin to an actual system now :P i assume samefag you dont mind eriks resolution mechanics?
    >> Anonymous 02/26/09(Thu)14:18 No.3825757
    >>3825746
    We decided that the resolution mechanics were good, but that you should get one extra base die.
    >> Anonymous 02/26/09(Thu)14:25 No.3825808
    >>3825757
    rightyo i remember that. i was pretty worried yesterday and the day before server crash was gonna drop off of 4chan forever :P

    anyone try ot make tiers for the other "classes" yet? i saw some prober skills but i havent seen much else.
    >> Anonymous 02/26/09(Thu)14:27 No.3825828
    >>3825808
    I'm trying to work on Coder right now, but I'm not sure where I'm going with it. I've got the ability to make combat exe files, to make firewalls, and to make plugins (not sure what these do yet) and the ability to make AI Servitors at a higher tier. I'm not sure what else to put in.
    >> Anonymous 02/26/09(Thu)14:29 No.3825849
    >>3825828
    a hurr durr, I also have scavenge and repair abilities.
    >> Anonymous 02/26/09(Thu)14:30 No.3825853
    >>3825828
    for plugins you could make decoy plugins which take damage for you so you dont lose skills. maybe some that decrease the ms between usages.

    weaker plugins may just add like +2 to your successes for the plugged in skill. better ones could give you more die to roll.
    >> Anonymous 02/26/09(Thu)14:34 No.3825888
    I like it. Now I'm not much of a CompSci person, so bear with me. I need a term for being able to code something faster. The skill I'm thinking of reduces the ms necessary for the coder to create his exe files.
    >> Anonymous 02/26/09(Thu)14:38 No.3825909
    optimized subroutines- as the coder becomes more aware of his new world he depends less on meatworld coding and lets his thoughts flow with the data. this decreases the ms it takes for him to code by the amount of (int) he has.

    ???
    >> Anonymous 02/26/09(Thu)14:40 No.3825924
    >>3825909
    I like it. Thanks.
    >> Anonymous 02/26/09(Thu)14:50 No.3826001
         File :1235677816.jpg-(44 KB, 803x542, Codebeta.jpg)
    44 KB
    Me again, got a start for the Coder Tree, but it needs more Upper Tier Skills. Should be pretty obvious what each skill does.
    >> Anonymous 02/26/09(Thu)14:51 No.3826011
    ideas
    General Skill: Visualized Interaction- you choose to still bring up visualizations of whatever it is you work on. instead of calling up your .exes through thought you open up folders and drag them out. while it is slower your (int) stat will stay lower. more ranks in this increase the speed by 2ms at which you activate .exes and the like.

    General Skill: Integrated Interaction- you are in tune with how the internet works. instead of calling up your .exes through folders you now take more and more shortcuts with your thoughts. the risks involved with integration slowly increase you (int) stat. more ranks in this increase the speed by 4ms at which you activate .exes and the like. for every 2 ranks in this skill you gain 1 (int).

    somethings i thought would work. it gives coders, herder, and other closely integrated classes a way to avoid some of the dangers of their chosen life style. however the speed of the latter would be very tempting.
    note: the bonuses only apply when you use the respective styles of interaction.
    >> Anonymous 02/26/09(Thu)14:54 No.3826021
    >>3826001
    you could use the skills i just cooked up as an even lower tier for coding. i always imagined some coders would bring up programming enviros during battles to program something on the fly. but if they were more integrated they would only need to do so much physically so to speak.
    >> Anonymous 02/26/09(Thu)14:55 No.3826031
    how about coders getting to choose an environment to work in? C++, Java, Gnome, Linux? give them benefits for both that might be interesting.
    >> Tierfag 02/26/09(Thu)14:59 No.3826067
    I see some questions about plugins. To quote an earlier thread:

    >Plugins would attach to the connections between tiers, where they were representing what they did.

    >A plugin between your core and a stat is raw personal boost, no skill or power directly related.

    >A plugin between a stat and a skill is a physical augmentation or script which helps you perform that specific task.

    >A plugin between a powerset and a power or special skill is the same as a plugin between a stat and a skill.

    >A plugin between two stats increases the synergy between them, further enhancing the specialised nature.

    >Plugins can be virtually anything. Rules-wise, there's no need to keep enhancment scripts different from augmentations etc.

    I'm not quite sure how all that would work exactly, but that's just to give a general idea of what's being talked about.

    Also, tiers might end up costing more than their tier level. Instead they might cost some number times their tier level. That'd allow for increase flexibility in pricing plguins and stuff. It just depends on what ends up being the best setup.
    >> Tierfag 02/26/09(Thu)15:02 No.3826091
    >>3826031
    You're not really working in an environment - you're pretty much interfacing with the code directly.
    >> Anonymous 02/26/09(Thu)15:04 No.3826107
    >>3826067
    Yeah, now that I do the math, either Tier skills should cost way more, or you should have about 50 points to start with. That can be worked out later though.
    >> Anonymous 02/26/09(Thu)15:07 No.3826135
    >>3826067
    Afterthought - possibly have level restrictions on higher tiers. It wouldn't make much sense for a Level One character to be able to have Tier 5 Virus Rider Skills. Or Tier 5 anything.
    >> Tierfag 02/26/09(Thu)15:07 No.3826139
    >>3826107
    I think the starting points was a rather arbitrary decision, seeing as it was made before we even had a system. I've been disregarding that (and some of the other stuff on the wiki page) as it seems like someone just wanted to throw something out there.
    >> Anonymous 02/26/09(Thu)15:09 No.3826158
    >>3826139
    Yeah, I'm not focusing on it, it just helps to put a number there instead of ??? when you're writing it out.
    >> Tierfag 02/26/09(Thu)15:10 No.3826165
    >>3826135
    Just make it so they can't afford it.
    >> Anonymous 02/26/09(Thu)16:03 No.3826597
    let's "bump" this back to life!
    >> Anonymous 02/26/09(Thu)16:52 No.3826983
    Amplify.exe- All success in combat do 1.25x their normal effect.
    Batch.exe- execute 3 .exe at the same time but take the on the cumulative ms penalty for each .exe
    Optimum Specs- the player has modified themselves with coding in certain areas to increase his performance in combat. gain 1 (int). all .exe penalties are cut by 25%
    Turboboost- by temporarily increasing capacity the character cuts all ms penalties they incur by 50%. lasts for 20 ms. after turboboost is used all (ms/10) avoided during its activation are added to capacity for 40 ms as the characters systems catch up.
    >> Anonymous 02/26/09(Thu)16:57 No.3827038
         File :1235685458.jpg-(33 KB, 720x625, Script Kiddie Rough1.jpg)
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    fuck forgot the tree D:

    Tamogotchi.exe- a small program follows the character around it cannot be attacked nor infected. it can hold up to 3 .exe in a safe containment area. however it must be fed and cared for periodically.
    Optimized Reflexes- (int) goes up by 1. By replacing inefficient code in his reflex subroutines the character is granted 1.5x(int) dice when bringing up a firewall.
    Amplify_Success.exe- All successes the character has are treated as 2 success. both have a 1.25% bonus. note this only applies to normal successes.
    >> Anonymous 02/26/09(Thu)17:03 No.3827090
    >>3827038
    >>3826983
    Firewall Boost- Any firewall the character interfaces with acts as though it was 1 defense higher.
    Firewall Fix.exe- If a firewall the characteris using is brought down you may take a ms penalty equal to the walls defense to bring it back up.
    Take a hit!- the character jumps infront of another target is it is about to get hit. the characters firewall takes defends for another target. your character acts as though it just brought up a firewall.
    Make it WORK!- May reroll any 1s in the dice pool.
    Make me WORK!- the characters corruption limit is 1.5x that of a normal character.
    >> Anonymous 02/26/09(Thu)17:19 No.3827231
    Full bae classes and specializations???

    need to update me self.
    >> Anonymous 02/26/09(Thu)17:33 No.3827362
    >>3827231
    what did you say? we can update you if you need
    >> Anonymous 02/26/09(Thu)18:07 No.3827679
    bump for the new tree. want opinions on it
    >> Anonymous 02/26/09(Thu)19:00 No.3828136
    >>3826983
    >>3827038
    >>3827090
    I like it. Personally, not feeling the tamogatchi power a whole lot, but I like the idea behind it. Tamogatchi just doesn't seem to fit in the setting in my mind.

    Make me WORK either needs to be scrapped or redone - as Corruption is no longer HP/DMG. The character's skills are now directly attacked. Maybe make a possible save against losing a skill if you keep it?

    Confused - does Amplify Successes both double the number of successes AND give a +25% to the effect?

    I really like Batch, and the ideas behind Optimization. Wondering what you're going after with Op Specs - do you mean the ms on using combat .exe files?

    Fluff wise, a script kiddie can't fix Firewalls - but the power makes sense for them to have.

    Good work, I think its great, and I'm really happy to see more people making Tiers
    >> Anonymous 02/26/09(Thu)19:38 No.3828465
    >>3828136
    Amplify_success.exe does stack with Amplify.exe but only on normal success. Improved and beyond don't benefit from it cuz i felt it would be overpowered.

    Optimum Specs cuts all .exe times the char uses by 25%. its very powerful but it does need to be worked up to.

    the tamogotchi was something akin to a mag in the phantasy star online games in my mind. it follows you around and doesnt do much but its useful to have around. it could carry dangerous materials or just ease the (cap) burden on your char. it doesnt necessarily have to be a tamagotchi. its been put lower on the tiers so that other classes could grab it. virii herders could use it to store dangerous virii programs for a rainy day or what not.
    >> Anonymous 02/26/09(Thu)19:43 No.3828505
    >>3828136
    samefag here
    whoops forgot about the corruption getting switched around xP.
    Make me WORK!- when one of your tier levels is fully deactivated you may automatically set the tiers back to functioning. this only works once a day. Make me WORK! cannot be deactivated.
    >> Anonymous 02/26/09(Thu)20:08 No.3828733
    >>3828465
    >>3828505
    Ok, I see what you were getting at with that.

    Also - Make me work can be corrupted. Since its Tier 6, the highest skill we have so far, it will take six successful attacks on it to be deactivated. In that time, other skills will have been deactivated, so seeing as by default it must be used on something lower Tier (and therefore will be earlier deactivated), making it unable to be deactivated is a bit redundant.

    Also, thanks for clearing that successes business up.

    Keep up the good work, and if you can think of anything I should change in V,Rider or Coder let me know!
    >> Anonymous 02/26/09(Thu)21:14 No.3829260
    anyone else got an opinion on how the classes are coming along? fellow anons im looking at you
    >> Weblord 02/27/09(Fri)00:39 No.3830659
    >>3829260
    They're doing pretty well. If I had anything to say against it, I'd've by now.
    >> Anonymous 02/27/09(Fri)00:59 No.3830797
    >>3829260

    Silence is usually ok, so I say we get cracking on the next tiers. I'll try to have another one whipped up by tomorrow.
    >> Anonymous 02/27/09(Fri)01:23 No.3830921
    >>3828505
    samefag
    what other trees are in progress or need to be done? i can try to get some stuff cooked up overnight
    >> Anonymous 02/27/09(Fri)01:30 No.3830957
    >>3830921
    For now, it looks like Script Kiddie, and Virus Rider are good, and Coder I did some of, and will probably continue to mess around with during class tomorrow until I like it better. Anything else hasn't really had too much done with it.



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