Thread Title Description Tags Added Score October 2007 753219 Lovecraftian Future Horror Metroid + Lovecraft + Event Horizon epic , game design 2007-10-30 3 November 2007 840516 Your Ideal System After a megathread bawwwwing about d20, a surprisingly insightful and nerd-rageless thread about people's favorite (and least liked) system traits. game mechanics , game design 2007-11-27 2 December 2007 909612 Worst RPG You've Ever Played OP put a d20 logo as his picture. You can pretty much guess how the thread went. d20 , epic fail , game design , game mechanics 2007-12-18 -6 March 2008 1340089 ArtifIce; A game of machine intelligence Earthflame's game concept wherein the players are sentient AI loose on the internet and the world at large. artificial intelligence , game design , earthflame 2008-03-15 7 1353072 ArtifIce Part 2 ArtifIce 2 - Interface Me Harder. Continuation of the previous ArtifIce thread, fleshing out game mechanics some more and adding a little fluff. artificial intelligence , game design , earthflame 2008-03-17 5 1360369 ArtifIce Part 2.5 Continuation of the previous ArtifIce thread artificial intelligence , game design , earthflame 2008-03-19 5 1365859 Artifice Part 3 Artifice 3; AI with a vengeance. Continuation fom previous ArtifIce thread. Basic version of rules laid out, plans for a playtest begun. artificial intelligence , game design , earthflame 2008-03-19 5 April 2008 1614919 Far-Post-Robo-Apocalypse After the fall of civilization, AIs are worshipped as living gods as humanity ekes out a tribal existence. "Understanding so lost that technology appears as magic." game design , ideas , ai , robots , apocalypse 2008-04-27 25 September 2008 2616690 The great micro-game challenge A challenge has been given: make a fully playable mini-game in the course of a week and post it for all to see. Failure, hopes, whining and an awesome restaurant tabletop battle game follow. challenge , game design 2008-09-20 4 2655109 Mosaic: A Game of Runic Magic More discussion of the rune-based magic system, including a name. mosaic , rune , game design , earthflame 2008-09-28 8 October 2008 2714934 Musicpunk Imagine, if you will, a sci-fi/cyberpunk universe where the human genome has been cataloged and preserved...musically. rpg design music 2008-10-02 10 2801636 Synthetics and Mosaic Classes Earthflame's continuing development of the futuristic setting of Eurid and the rune-based magic of Mosaic. mosaic , runes , earthflame , eurid , game design 2008-10-15 4 2815797 Mosaic Continues Another Mosaic thread, with added writefaggotry and discussions on spells. Slowly approaching an actual ruleset. mosaic , rune , game design , earthflame , writefaggotry 2008-10-17 4 2842176 Mosaic: A Game of Runic Magic Yet more delicious Mosaic. ITT, fluff and worldbuilding, the Kingdom of Njord, the Black Buzzards, and a great deal of storytelling. mosaic , rune , game design , earthflame 2008-10-22 5 2882215 Mosaic: A Game of Runic Magic Another thread discussing Earthflame's ongoing /tg/ homebrew, Mosaic, this time started by Xaras. Stuff on the non-human races and different planes. mosaic , runes , magic , game design , earthflame 2008-10-27 3 January 2009 3474513 OH GOD WHAT WAS THAT Creepy cyborg enemies are discussed, drawing inspiration from Dr Who, System Shock and Portal. WHAT , horror , sci-fi , advice , design 2009-01-21 2 3558307 DorfCrawl 3 Third brainstorming thread (#2 was magic), this one about buildings and fort/adventure mode transition. dorfcrawl , roguelike , game design 2009-01-30 0 February 2009 3683599 4chan CCG Images of a fictional 4chan-themed CCG generate ideas about how it might work. game design 2009-02-12 14 3686887 4chan CCG part 2 continuation of collective game creation Game Design 2009-02-12 5 3688177 4chan CCG part 3 even more of 4chan CCG game design 2009-02-12 5 3693831 4chan CCG part 4 still more CCG cards and rules discussion game design 2009-02-13 3 3734899 Server Crash In the near future, the Internet becomes sentient and uploads everyone's brains, forcing them to fight for survival in an insane wasteland full of sentient programs, malicious viruses, and things far worse. Server Crash , game design , homebrew , setting , cyberpunk 2009-02-17 48 3742406 Server Crash, Part 2 Awesome homebrew design continues. The internet has gone all post-apocalyptic and anons leap all over it. Hooray for getting shit done! Server Crash , game design , homebrew , setting , cyberpunk 2009-02-18 18 3747106 Server Crash, Part 3 Continuation of homebrewing a world on the series of tubes, with a switch to WoD instead of 4e. Server Crash , game design , homebrew , setting , cyberpunk 2009-02-18 14 3751634 Server Crash, Part 4 The discussion has no end. Drawfaggotry and virus discussions are started. Server Crash , game design , homebrew , setting , cyberpunk 2009-02-19 13 3759067 Server Crash, Part 5 It just keeps going on. More drawfaggotry, discussion about merging human code with the Internet, and the subsequent madness. Server Crash , game design , homebrew , setting , cyberpunk 2009-02-19 11 3762660 Server Crash, Part 6 More development of the fluff, especially the Olds, and some actual discussion of game mechanics. Server Crash , game design , homebrew , setting , cyberpunk 2009-02-20 11 3767272 Server Crash, Part 7 It continues. Arguing about the fluff, more discussion of mechanics. Server Crash , game design , homebrew , setting , cyberpunk 2009-02-20 11 3772129 Server Crash, Part 8 Crunch time for Server Crash! Seriously this time. A lot of system work. And then an IRC is made. So then we go back to fluff. Yay fluff. Server Crash , game design , homebrew , setting , cyberpunk 2009-02-21 11 3777665 Server Crash, Part 9 Things get a bit slower. Some fluff and crunch. Server Crash , game design , homebrew setting , cyberpunk 2009-02-22 7 3821147 Server Crash, Part 12 The original 10 wasn't archived, so the numbers are messed up. Now with more Crunch. Server Crash , game design , homebrew , setting , cyberpunk 2009-02-26 5 March 2009 3880662 Crab Wars Crustacean gangsters fight to stay in control of their empires. This has to be the most amazing homebrew setting in existence homebrew , Crab Wars , game design 2009-03-04 5 4012655 Game Concept: Elf-Hunter What if elves, gnomes and chupacabras were pests? Yetis, wendigos and sasquatches dangerous big game? There'd be specialists for clearing out those fucking gnome infestations. You're one. elf , hunter , specialist , gnome , supernatural , game design , setting 2009-03-18 7 May 2009 4501185 Clerks&Offices meta "your party encounters" thread turns into using a if-adventurers-played-p&p-rpgs for an edition war, which turns into design for that kind of game D&D , game design , metaphor , meta , edition faggotry 2009-05-08 16 4527588 Goopunk Idea Thread Anon comes up with an idea for drug-based goo armor/weapons/psychic shit. Thread is derailed when someone mentions goo-mecha shaped like dogs. Goo , Design , Cyberpunk 2009-05-12 3 4535896 Goopunk redeux A continuation of the previous Goopunk thread, with a timeline and more background Goo , Goopunk , Cyberpunk , Design 2009-05-13 2 4567315 Mosiac Returns Earthflame returns from a hiatus to post a work-in-progress ruleset for Mosiac. mosaic , runes , magic , game design , earthflame , rules , ruleset 2009-05-16 3 August 2009 5470279 Multiverse RPG A namefag asks /tg/ for advice on making a game about traveling between universe with different laws of physics. Game Design , Story , Sci Fi , Fantasy 2009-08-16 1 5511229 How to make a setting Solid thread on making a good setting. game design , d&d , homebrew , useful , dm , gm , world building , ideas 2009-08-19 21 October 2009 6419240 Roman Mech TG builds a setting out of a blend of two concepts: Romans and Mecha. Contains win. Game Design , Setting , Rome , Mech 2009-10-25 15 6422623 Machina Dei (Roman Mech II) More indepth talk of the numerous factions, more win is had. Roman Era , Game Design , Mecha 2009-10-25 15 November 2009 6628802 Diamond Rain Arthurian Apocalypse Guy comes to /tg/, says doubles posts determine his post-apoc campaign setting. Winners are bizarre, idea snowballs. game design , post-apocalyptic , roll for 2009-11-09 1 6814110 Cave Story: The RPG Anonymous asks for help creating a new system to emulate sidescrolling platform games, using the Run & Gun system as a base and drawing inspiration from games like Cave Story and Metal Slug. game design , homebrew system , Cave Story , platformer , Run & Gun 2009-11-23 3 March 2010 8512042 Morrwind Battle Game Design Discussion Design Discussion for a morrowind tabletop battle game "Morrowind" , "Design" 2010-03-10 4 April 2010 9050967 Adventuring Acadamy A proposed academy/school for adventurers prompts a flood of ideas for something you could drop in any fantisy setting. game design , world building , rpg , setting , ideas 2010-04-08 4 9242793 The City Imagine a city you wont want to leave, because its just so safe and well maintained, and will kill you if you try it. game design , RPG , Setting , world building , homebrew 2010-04-17 0 9522016 Jet Set Homebrew Anon, inspired by JSRF, gets his homebrew on. homebrew , design , JSRF 2010-04-30 2 May 2010 9560328 Crazy Hassan Stories of Crazy Hassan and his used camel Emporium game design , fluff , DnD 2010-05-02 173 9995590 The What, Where, and How of Elemental Stones A discussion of how technology and society would develop with the help of elemental stones game design , rockworld , bucketworld , worldbuilding , world building , homebrew , steampunk 2010-05-23 3 July 2010 10973904 Worst System Ever /tg/, let's make the worst possible system from scratch. Something that would make FATAL look like playable. system , game design , epic , FATAL 2010-07-06 13 September 2010 12125714 Toonpunk Part III Continued development on the game where toons walk among us. Shit gets done. Toonpunk , homebrew , setting , game design , tropes , awesome 2010-09-18 5 October 2010 12316691 Mercs Game Design /tg/ combines their powers to create a Mercs Game. Mercs Game Design 2010-10-05 1 November 2010 12724034 "Caliburn" Creation Drive! A game designer comes to /tg/ to beg our wisdom. The best and brightest of this noble board help craft new factions and fluff for what is said to be an upcoming tabletop game.
Will it succeed? Only time will tell. What is known is that it's got space elves playing Stalingrad, sahuagin with lasers, and the Brotherhood of Nod meets Alpha Centauri. Who could resist? Tabletop Game , Creation , Caliburn , Design , World Building 2010-11-08 1 December 2010 13062465 Aspergers: The Misfittening Using a monostat system, /tg/ creates a RPG to simulate being an autist game design , roleplay , original content , homebrew 2010-12-07 5 13126445 The AdAngelic Verses Black Mesa Janitor requests draw and writefags to flesh out Angel concepts for a new expansion of AdEva. Dozens of submissions of "forgotten" Dead Sea Scrolls for SEELE ensure. Adeptus Evangelion , AdEva , Drawthreadd , Writethread , BMJ , Original Content , Game Design 2010-12-13 6 13129770 Tabletop Citybuilding Game Thread "hey /tg/ is there any such thing as a city-building tabletop game? I think that would be the coolest shit ever" homebrew , game design 2010-12-13 1 13149338 Schizo: The Maddening The creator of Aspergers:The Misfittening returns with another monostat RPG. This one is a schizophrenia simulator. game design , roleplay , original content , homebrew 2010-12-15 2 January 2011 13403020 HIPSTER: the pilgrimage Yet another monostat RPG. This time, how to be a hipster douchebag. game design , roleplay , original content , homebrew , monostat 2011-01-05 2 13558737 Dating Sim: The Board Game Game design. /tg/ trying to make a Dating Sim board game from scratch. Dating Sim , Board Game , Game Design 2011-01-18 2 13559636 Earth: 2300 In which /tg/, asked politely to give suggestions for a tabletop game's fluff about post-apocalyptic Earth's surviving nations and their militaries, supplies the OP with a torrent of information and suggestions.
Herein you will find:
-Allied Australia and Indonesia fighting the Japanese Empire
-Scandinavia doing battle with Cossacks
-Africa successfully united under Zimbabwe
-Americans killing many, many Quebecois
-China and Russia invading India for the lulz (and the food)
-ISLAM!
-Serbia trolling the rest of Europe
-Turkey finally getting what's been coming to them since 1453
-And much, much more! Worldbuilding , Post Apocalyptic , Homebrew , Game Design 2011-01-18 12 13720170 LORDS OF MANNER Anon designs a game, the main setting, adventures in the Victorian era. Homebrew , Lord , Victorian , game design , setting 2011-01-31 14 February 2011 13946714 Break, a loose-rules system by Earthflame Earthflame discusses a conceptual tabletop system he's working on called Break. game design 2011-02-19 6 13954825 Eclipse Phase Magical Girls Planescape Magical Girls was such a *great* idea, so why not bring the joy to other settings? eclipse phase , magical girls , firewall-tan , -tans , game design 2011-02-19 1 13975067 You are the Final Boss An entertaining and creative survey/contest on the music/setting/quote of a Final Boss. final boss , creative , epic , game design , funny , carl sagan , awesome , original content 2011-02-21 6 March 2011 14154255 Fantasy Adventuring Group. I mean Tour. I mean Party. BUNCH. Fantasy Adventure Bunch. Anon is shocked at how many people are interested in a simple game about management game design , homebrew , original content, 2011-03-07 2 14150546 Dark Sun Magical Girls First it came for Planescape, then it came for Eclipse Phase, now it's coming for Dark Sun.
WHAT'S NEXT? Definitely not GURPS, because no one likes GURPS. magical girls , dark sun , game design 2011-03-07 3 14185153 Battletech Mech design #2 Bleeding edge tech battlemechs are developed for demonstrating various new technologies battletech , mech , design 2011-03-11 1 14408256 Sandwich Spread Fantasy /tg/ roundtables a game that doesn't exist, and soon wishes it did. game design , OC , original content , sandwiches , food , collective design 2011-03-29 10 May 2011 14901533 Human factory GM asks for help in a small part of his universe. /tg/ quickly realizes what's going on and gives hints to make it creepier. game design , roleplay , universe , gm , human factory , soylent green 2011-05-12 16 14929027 Traditional Monster Race are the good guys that's the thread.
humans and dorf and elves are evil and such draw , /tg/ designs , D&D style 2011-05-15 4 14978204 Early Video Game Brainstorming OP has severe case of writer's block, and /tg/ helps him develop an increasingly complex and disturbing idea for a video game. video game , game design , scary , creepy , horror , ideas 2011-05-19 4 July 2011 15488939 Reverse tomb of Horrors The ultimate test for a group of expert, jaded, dungeon delvers. Reverse , Tomb , Horrors , dungeon , dungeon design , clever , harmless 2011-07-06 15 August 2011 16031628 Simple Starship System for RPG OP has just started designing a simple starship system for use in a Science Fiction RPG, and he wanted to get some opinions. Discussion ensues. sci-fi , RPG , science fiction , missiles , lasers , development , dev , game new , design 2011-08-23 2 16031563 Dungeon Idea Brainstorming /tg/ discusses ideas for dungeon encounters. Ideas range from silly to terrifying world building , brainstorming , dungeon design 2011-08-24 3 September 2011 16314887 Samsara A game inspired by Buddhism. The goal is to become free of attachments and reach Nirvana. Homebrew , homebrew , religion , game , game design 2011-09-18 8 October 2011 16511386 The Editors: A Setting In Progress OP has an idea about sending agents in to remove Mary Sues from canon settings. A few like-minded Anons later, a meta-fanfiction setting is born. game design , world building , discussion , planes , Mary Sue , settings , metafiction , game ideas , 2011-10-04 22 16529282 The Editors II We continue world-building our freshly popularized meta-fanfiction campaign setting. game design , world building , discussion , planes , Mary Sue , settings , metafiction , game ideas 2011-10-06 10 16762476 Gridiron: Urban Mech Combat WIP tabletop wargame focusing on mech customization, electronic warfare, and urban combat. Urban , Mech , Combat , Wargame , Gridiron , Electronic Warfare , WIP , Tabletop , Game , Design 2011-10-30 5 November 2011 17051756 Pictures of monsters, followed by newly minted fluff Post a picture of a monster and write the fluff for a monster above. monsters , writing , game design , resource, 2011-11-29 14 December 2011 17066065 Monsterfluff, Part 2 Post a picture of a monster and write the fluff for a monster above, now with a growing setting around the fluff! monsters , writing , game design , resource , Tabula Gloria , For'Channar , Vashial , Phrennoack , Uralaya , Garvenus , Weylos , Drakonid , Benalor 2011-12-01 2 17077014 Idiot's Guide to Lovecraftian geometry GM asks for advice in making maps and buildings designed for horror. /tg/ obliges, starting with elucidating discussion on noneuclidian geometry. euclid , geometry , map , map design , horror , GM help , dungeoncrawling 2011-12-02 5 17084727 Atlantasia presents: Spider, Dwarf of Steel A noble Anon takes it upon himself to complete Atlantasia character creation, and have a single random encounter. Rants about boots, time, and pincushony death at a quarter mile ensue. Character , game design , fail , atlantasia 2011-12-03 14 17123534 Atlantasia presents: Making a random encounter. After Spider, Dwarf of Steel's messy demise, OP reseurects him for an easier random encouner. Making the required NPC then takes 3 hours. Atlantasia , fail , game design , random encounter 2011-12-07 10 17183731 CRAB NICHOLSON'S EXTREME SLEEPOVER ULTIMATE BOARDGAME SURVIVAL ADVENTURE Drunken game design, or divine inspiration? You decide. game ideas , game design 2011-12-12 30 17179837 Tabula Gloria Dev Thread IV The monsterfluff threads which became a setting unto itself continues! Also with a wiki now! Tabula Gloria , monsterfluff , settingfluff , original content , setting , worldbuilding , writing , game design , For'Channar , Vashial , Weylos , Benalor , Animar , too many damn tags to count 2011-12-13 2 17213660 Tabula Gloria Dev Thread V Wiki gets built, cultures get a little more fleshed out, and even cosmology and magic systems hard at work! It's Tabula Gloria! Tabula Gloria , monsterfluff , settingfluff , original content , setting , worldbuilding , writing , game design , For'Channar , Vashial , Weylos , Benalor , Animar , too many damn tags to count 2011-12-17 1 17316672 The Editors III Continued development of the setting, incorporating elements from /tg/ Meta Quest. The Cold War with the TSAB is lightly touched upon, and relations with the other Meta-aware factions. game design , world building , discussion , planes , Mary Sue , settings , metafiction , game ideas , Editors , The Editors 2011-12-24 8 January 2012 17587656 Low Fantasy Logging OP describes a game where a king orders players to build a road through a vast and mysterious forest. Campaign planning and historical discussion ensues. game ideas , game design , fantasy , road , forest 2012-01-19 7 February 2012 17900321 Riddles and Rahi - Bionicle RPG Part Deux The second Bionicle RPG thread, in which levels are adjusted, dice are rolled and shit possibly gets done. bionicle , 2 , design , matoran , nostalgia 2012-02-12 5 March 2012 18389513 Be Excellent to Each Other: The RPG What started as a chicks-in-armor dump became a most righteous design for a Bill & Ted RPG! gnarly , righteous , excellent , bodacious , design 2012-03-20 20 June 2012 19679204 Homebrewed Tea Design Thread 1 Anon posts about a little girl mascot for /tg/. This ends up starting discussion on a tea RPG game, where the players get hired to host tea parties and hold tea ceremonies. Tea , Homebrew , Game Design , Get Shit Done 2012-06-30 2 August 2012 20190546 Scholomance Reborn /TG/ amends an old system design , magic , system , creation 2012-08-06 3 20371339 /tg/ - Touhou Games /tg/ discusses MtG for about thirty seconds before the Classic Blunder takes hold, with typically excellent effect. touhou , stats , valour system , fluffy tails , game design 2012-08-19 23 September 2012 20759908 Codex: Sisters of Battle I /tg/ takes a look at the sisters and awesome ensues sisters of battle , game design , codex , sororitas , awesome , act of faith , acts of faith , sensei , living saint 2012-09-18 9 October 2012 21318727 Order of the Black Hats /tg/ gets together to develop Old West Monster Hunters. Game Design , Old West , Fantasy , Western , 2012-10-28 7 21327089 Order of the Black Hats 2 /tg/ gets together to develop Old West Monster Hunters. Game Design , Old West , Fantasy , Western, 2012-10-28 7 21358706 Order of the Black Hats 3 /tg/ Keeps The Seven to hammer out some more crunch for the Black Hats Game Design , Old West , Fantasy , Western , Black Hats 2012-10-31 6 November 2012 21643172 Kamen Rider Henshin - the Tokusatsu RPG An anon posts about his work for a Kamen Rider-inspired game, and takes on a nick. Much discussion of game mechanics and potential design takes place within. Kamen Rider , Design , Homebrew , Tokusatsu , Faggot Rider , roll20 2012-11-19 5 21743915 Nation Game RP - Skype Game Homebrew nation building/diplomacy game played on Skype, with regular weekly updates on /tg/ with the games progress and interaction with other members of /tg/ nation , nation builder , roleplay , writefaggotry , game design 2012-11-25 3 December 2012 22076049 A Web Between Stars /tg/ takes a spatial map of the internet (internet-map.net) and turns it into a space homebrew homebrew , worldbuilding , space , internet , game design , internet map , setting , original content , oc , http , browser spaceships 2012-12-17 26 22080667 A Web Between Stars 2 A Web Between Stars continued. homebrew , worldbuilding , space , internet , game design , internet map , setting , original content , oc , http , browser spaceships 2012-12-17 11 January 2013 22396178 Convenient Magical Items for non-Adventuring Purposes /tg/ makes hundreds of quirky,seemingly useless items for D&D. A set of rings that lets you play a piano that doesn't exist? Sure, why not? game design , D&D , awesome , magic 2013-01-04 9 February 2013 23165116 Return To Atlantasia It's been slightly over a year since the last time we looked at this train wreck and once more we make a Character for the system. Game Design , Fail , Character Creation , Realms of Atlantasia , Atlantasia 2013-02-15 6 March 2013 23620098 Let's make a dungeon! OP provides a floor plan and proceeds to draw in every monster, trap, and treasure /tg/ can come up with. drawfriend , dungeon design , skeletons , aboleth , the real treasure was love , gygaxian traps , mimics , traps , uno the undead troll 2013-03-11 16 April 2013 24409531 Borderlands PnP Ideas Ideas are thrown around about a Borderlands PnP, guncrafting is discussed and the horror that is the Female Psycho, better known as a Slag Harpy, is revealed. Borderlands , Homebrew , Game Design , Oh Fuck Slag Harpies I Cannot Stop Screaming 2013-04-24 10 24428558 Borderlands PNP thread #2 In which we hammer out HP, the Torgue Midget EOD is proposed, and system arguments begin Borderlands , Homebrew , Game Design , Oh Fuck Slag Harpies I Cannot Stop Screaming , 25 Greesy , TORGUE 2013-04-25 5 24458756 Borderlands PNP Thread #3 The Andrews Sisters as Slag Harpies, a unique currency, and a frank discussion of melee weapons Borderlands , Homebrew , Game Design , Oh Fuck Slag Harpies I Cannot Stop Screaming , 25 Greesy , TORGUE , Guns - Glorious Guns 2013-04-26 5 24485566 Borderlands PNP Thread #4 Ideas on Slag Harpy powers and mechanics, claptraps, and a dice system. Borderlands , Homebrew , Game Design , Slag Harpy , Claptrap , TORGUE 2013-04-29 5 May 2013 24518837 Borderlands PnP Thread #5 Discussion of possible system titles, a little bit of healthy crunch development takes place, class archetypes and skills get tweaked, corporate factions explained, and more. Borderlands , Homebrew , Game Design , Whack Foo , TORGUE , Claptrap , Greesy , France , Dakka , Moar Dakka 2013-05-01 5 24593221 Borderlands PNP Thread #6 d6fag posts a draft, the janitor does his job for once, and we start hammering out character abilities Borderlands , Homebrew , Game Design , Whack Foo , TORGUE , Claptrap , Greesy , France , Dakka , Moar Dakka , Oh Fuck Slag Harpies I Cannot Stop Screaming , 25 Greesy , Guns - Glorious Guns 2013-05-07 4 June 2013 25548357 How to jRPG Anon asks for the framework and design choices behind Japanese console RPGs. Every cliche imaginable is brought up, and discussion of the genre and its mannerisms is conducted. Discussion , JRPG , RPG , trope , cliche , setting , design , Japanese , Final Fantasy 2013-06-21 16 25606112 "On 4chan", The 4chan role playing game. What starts as a nat 1/20 thread derails into creating a 4chan based rpg. meta , /tg/ , game design , /tg/ gets shit done 2013-06-24 5 July 2013 25952926 Stardust /tg/ brainstorms a setting for a battle of the bands transcending time and space. Stardust , lich , setting , homebrew , brainstorm , bands , battle , dance , game design 2013-07-12 2 September 2013 26940376 Space Knights A setting where you're an Arthurian knight in space fantasy world building , sci-fi , space fantasy , original content , game design 2013-09-01 6 27266205 Clashworld First 100 posts were canon lore for a setting, which steamrolled into something with potential. game ideas , game design , original content , /tg/ 2013-09-17 17 27276154 Runic magic system Runic programming via circles game design , original content 2013-09-17 24 27280402 Runic Magic System Thread #2 /Run Fireball.Glyph Homebrew , Magic , Runes , Wizards , Game Design , Original Content , Programming 2013-09-17 14 27284375 More rune magic Further discussion of a magic system based on runes with esoteric syntax. More runes are also created. runes , magic , homebrew , system design , wizards 2013-09-18 10 27288856 Rune Magic Thread 4: Repeating Fireball Edition Rune arrays, as far as the eye can see runes , game design , homebrew , magic , we've been at this for 15 hours 2013-09-18 6 27307576 Clashworld 2 The first thread started the world. Now we're making it bigger, better, and easier to read. clashworld , game ideas , game design , original content , /tg/ 2013-09-19 8 November 2013 28055646 A.I. Quest 14 Enemy of my Enemy Ophion deals with the fallout of the attack on Nethlos, and as he prepares to investigate several new interesting entries, Rhea attacks. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Pulsar , Radio , Lightling , Redesign , Rhea , Battleship , Kronos 2013-11-02 15 28181332 A.I. Quest 15 At What Cost Ophion realizes something is terrible wrong within him, and trusts a human with his very existence. Then The Guild gets tired of waiting around, and attacks Ussaihu A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Pulsar , Radio , Lightling , Redesign , Rhea , Battleship , Kronos 2013-11-09 16 28307635 A.I. Quest 16 Replaced Ophion takes it to the ground to explore the research lab located on Ussaihu, and discovers exactly what the UGEI have been up to. And then attempts to convince a Malorian group to side with them. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Pulsar , Radio , Lightling , Redesign , Rhea , Battleship , Kronos , Malorians 2013-11-16 16 28494871 Designing a fucking board game Anon collates a bunch of stuff together to show TG how to make a boardgame. original content , tutorial , teaching , game , game design , design , developer , game ideas 2013-11-27 20 December 2013 28700112 A.I. Quest 18 The Wild Speaks Ophion learns of Red's impending demise, and goes to rescue him. When he arrives, however, he finds the entire world is against him. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Pulsar , Radio , Lightling , Redesign , Athena , Battleship , Kronos , Wild , World , Eshareth , Violent , Plants , Mutant , Fauna 2013-12-07 15 28842211 A.I. Quest 18.5 Left Behind Ophion speaks with Red about himself, and learns of the human concept of revenge. All the while Kronos handles an ambush in his own unique way. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2013-12-14 17 28988382 A.I. Quest 19 Memories Ophion and Kronos investigate Atil VI more closely and discover long forgotten secrets. Some of which were probably better left forgotten. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2013-12-21 16 29001446 That Guy RPG /tg/ sets up a system based on bad RPG habits system , design , that guy 2013-12-21 10 29048785 Monster Hunter for Table Top Application Monsters killed with improbable weapons! Great Swords that are nothing more than sharpened pool tables, horns so big, they crush things when they hit. Crossbows used as support weapons! Speed and Combos Monster Drops! And more Crafting than you can shake a stick at Monster , Hunter , RPG , game , Design , Tables , d100 2013-12-24 6 January 2014 29259753 A.I. Quest 20 Calm Ophion discusses the fate of Erebos, and decides to commission several new designs while investigating reports of pirate activity. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-01-04 15 29416977 A.I. Quest 21 Storm Ophion finds that his anxious feelings have merit. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-01-11 13 29587084 A.I. Quest 21.5 Storm Ophion deals with the deadly attack on Ussaihu, and is infiltrated by an old enemy. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-01-18 14 29632800 A.I. Quest 22 Quelled Ophion deals with the aftermath of Tartarus' attack, and makes several management decisions while realizing how large the universe really is. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-01-20 16 29756209 A.I. Quest 23 Broadened Horizon Ophion takes to the task of interrogating Captain Rhea, and learns far more then he expected. Yet still the truth remains in shadow. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-01-25 15 29765945 A.I. Quest 23.5 Ophion explores the local small world of Aquil, finding a band of strange pirate ships, and something more. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-01-25 15 February 2014 29928727 A.I. Quest 24 Deep Roots Ophion investigates the strange fungus found at Aquil, among the pirate ships. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Pulsar , Radio , Lightling , Redesign , Athena , Battleship , Kronos , Wild , World , Eshareth , Violent , Plants , Mutant , Fauna 2014-02-01 14 30084888 A.I. Quest 25 Reawakening Kronos awakens from his quick rest, and relays to Ophion his new thoughts. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-02-08 13 30285275 A.I. Quest 26 Dominant Culture Ophion tackles several rather important issues facing his empire, as well as speaking with a newly birthed A.I., Metis. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-02-17 13 March 2014 30550560 A.I. Quest 27 Tactical Split Ophion speaks with Kronos and several other A.I. of his and realizes it may be wise to split their attentions for now. On top of that matter, Rhea awakens. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-03-01 13 30696718 A.I. Quest 28 Foreign in Nature The strange and alien elements of the universe greet Ophion, while he attempts to deal with two fractured minds, one closer to home then the other. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-03-08 14 30836955 A.I. Quest 29 Stubborn Past Ophion 'fixes' what he can of his old friend, but it seems they have been changed by the experience, for better or worse. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-03-14 13 30978128 A.I. Quest 30 Force of Nature Ophion arrives at one of the Fringe's richest sources of gas, and realizes there is much about the universe that requires more study. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-03-21 14 31103913 A.I. Quest 30 Mini-session 1 Q&A, Discussion, and general talk abound, on top of a quick scene into the mind of Moira. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-03-28 10 April 2014 31328439 Party Beginnings Anons discuss interesting, memorable, unique, and awesome beginnings to roleplaying campaigns. GMs steal ideas for their games. game ideas , roleplay , game , DM , GM , awesome , /tg/ , campaign , Campaign , ideas , Roleplay , original content , brainstorm , getting shit done , brainstorming , roleplaying , Game Design , 2014-04-08 3 31564006 A.I. Quest 31 Perception Ophion makes a deal with Mol, a powerful black market operator, and realizes he knows more then he's let on so far. At the same time, he deals with a significant defeat... A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-04-19 13 31712772 A.I. Quest 32 Opening Gambit Ophion begins his assault on Gaia IV in hopes of assisting the Malorian forces. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-04-26 10 31721796 A.I. Quest 32.5 Ophion decides to assist the Malorians in their time of need, and takes over a dangerous Carrier, before trying to determine how to get back home. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-04-26 12 May 2014 31870839 A.I. Quest 33 Target Ophion handles the aftermath of his attempted insurgency, on top of dealing with a wealth of new knowledge. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-05-03 12 32021581 A.I. Quest 34 Diverted Ophion's distraction proves useful, but what he does with the time bought has yet to be decided. It certainly doesn't help that there are troubles lurking within his own territory. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-05-10 12 32165810 A.I. Quest 35 Strike Back Ophion prepares himself as the UGEI make their move, and he prepares his fleet. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-05-17 10 32289127 A.I. Quest 35 Mini Session 1 We spend some time discussing upgrades and have some point of view switches to various NPC characters. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos , POV 2014-05-23 10 32311762 A.I. Quest 36 Recognition Ophion finally deals with the impending UGEI attack, and move their way up the UGEI's threat list. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-05-24 10 June 2014 32762540 Rated M for Manly OP asks for stereotypical action movie "ass pulls". /tg/ ends up developing a stereotypical action movie style RPG from it. Rated M for Manly , game design , epic , awesome , oc , original content , homebrew 2014-06-14 38 32855664 Rated M For Manly Thread #2 The work continues Rated M for Manly , game design , epic , awesome , oc , original content , homebrew 2014-06-18 2 32880437 How to: Homestuck Wherein suggestions are given on how to build and play a Homestuck RPG. If, you know, that's your thing. homestuck , creation , game , design 2014-06-21 -2 July 2014 33114825 The story of Legacy War BASED Regalia delivers the tales of he and his friends playtesting someone's RPG that's secretly a self-insert Naruto fanfic. Story , Epic , Game Design , Naruto , DM , GM , funny 2014-07-01 44 33656168 A.I. Quest 37 Deception Kronos is sent to handle matters with the unknown hacker in Malorian space. After a negotiation, and a planetside drop, it is revealed who the hacker is, and what his intentions were. Meanwhile, Apollo and Cephalus attempt to take control of Gaia IV, but things hit a snag. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-07-26 11 August 2014 33825377 A.I. Quest 38 Control Ophion deals with his invasion of Gaia IV, as both his A.I. begin to gain a foothold. Otherwise, there are a number of matters that are coming to his attention now that he has a position of power...and other's attention as well. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-08-02 10 33989743 A.I. Quest 39 New Allies Ophion deals with the after math of the Losirian rebellion, as he sets other matters in motion, and discovers new allies. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-08-09 10 34189583 A.I. Quest 40 Abandoned With a solid foothold, Ophion begins scouting out the surrounding territories and sets up his own spy network to counter the UGEI, all the while learning a bit more about the rebels on Gaia IV A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-08-17 12 34488880 A.I. Quest 41 Panic Ophion deals with internal affairs-with Lightlings now orbiting Gaia IV. Likewise, he considers some of the more dangerous specimens he has locked away for study. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-08-30 10 September 2014 34819097 A.I. Quest 42 Sleeping Ophion speaks with Lawrence, from Gaia IV, and Metis over several concerning matters, before deciding how to deal with the UGEI superweapon. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-09-13 10 October 2014 35287723 A.I. Quest 43 Fragments Ophion must decide how to deal with the wreckage of Carnage, the experimental weapon they destroyed, that remains at Walsh. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2014-10-04 12 35313602 Towergirls System Trial A test of a d10 success system in a FTL/Oregon Trail style game. Goes a bit off-kilter the further things progress, but had a solid idea behind it. Some NSFW near the end. collective game , tower girls , towergirls , d10 , test , trial , development , game design , smut , drawfag 2014-10-05 4 35586871 Tiji Sector - Traveller 1 It has come to my attention that /tg/ has a Sector for 40k, but not Traveller.
We should correct this grievous error. Traveller , tiji , sector , tiji sector , homebrew , design , Mongoose , Classic 2014-10-19 2 35631395 Tiji Sector, Sub-sector A, part 2 It has come to my attention that /tg/ has a Sector for 40k, but not Traveller.
We should correct this grievous error. Traveller , tiji , sector , tiji sector , homebrew , design , Mongoose , Classic 2014-10-20 -2 35652246 Tiji Sector Project, Sub-Sector A Part3 It has come to my attention that /tg/ has a Sector for 40k, but not Traveller. We should correct this grievous error. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic 2014-10-21 -2 35706457 Tiji Sector Project, Sub-Sector A Part 4 A lot of bumping waiting for /tg/ to get off it's ass and stop masturbating to MtG and 40k Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic 2014-10-24 -2 35740251 Tiji Sector Project, Sub-Sector A Part 5 Anon makes a Brick Joke that gets some math behind it. Four more systems completed, plans get made for the Quadrant. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2014-10-25 -2 35801160 Tiji Sector Project, Sub-Sector A Part 6 A few more systems get detailed, polities of the Sector are Discussed. ForeverGM is old and heads to bed early Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2014-10-28 -2 35822300 Tiji Sector Project, Sub-Sector A Part 7 Systems get developed, a rest is declared, polities are contemplated, and the Sub-Sector Map is posted. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2014-10-29 -2 35864849 Tiji Sector Project, Polities and Places of Sub-Sector A ForeverGM makes a T5 character waiting for /tg/ anons to join the discussion. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 , character creation 2014-10-31 -2 November 2014 35947193 Tiji Sector Project, Sub-Sector B, Imperial Spur A Long Living Thread trying to generate interest for the project. System Info generated for SSB. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2014-11-05 0 36023529 Disney Villains Victorious: Thread Four Victorious In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. More fluff is spun of course, and work on the crunch begins. Heroes and villains, the living and the dead, might and magic, despair and hope. Tune in to find out more! Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-08 17 36037296 Disney Villains Victorious: Thread Five In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. Things get really crunchy, but remain just as fluffy as before. The bells are ringing, the spirits are fighting, the dwarves are digging and the Disney is strong. Tune in to find out more! Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-09 14 36045537 Disney Villains Victorious: VI The sixth thread, in which we discuss skills and traits and heroes Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design , Scar , Grimhilde , Maleficent , Horned King , Jafar , Facilier 2014-11-09 14 36049715 Disney Villains Victorious: VII In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this seventh thread, Anons and Nameholders alike get down to the nitty-gritty of this setting's game system while continuing to provide quality fluff and world-building ideas. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-09 12 36056960 Disney Villains Victorious VIII In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eighth thread, a lot of game system discussion is had and things begin showing signs of a little bit of structure. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-09 12 36062468 Disney Villains Victorious IX In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. This is the ninth thread, three times three. Resist. Withstand. Endure. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-10 12 36070014 Disney Villains Victorious X In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this tenth thread, much discussion is had about character creation, traits and powers, amongst other topics. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-10 12 36079994 Disney Villains Victorious XI In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eleventh thread, the game system is neatly summarized, the map is reorganized, and more flavorful crunch is discussed. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-10 12 36084081 Disney Villains Victorious XII In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this twelfth thread, many more game mechanics are discussed, as are more map alterations and the legitimacy of live action Disney properties within the setting. Progress continues to be made and much fun is had. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-11 12 36084553 Tiji Sector Project, Sub-Sector B part 2 Starting the week off right with a new Tiji Sector thread. Sub-Sector B the Imperial Spur gets some polish and a new polity arises. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2014-11-11 0 36089341 Disney Villains Victorious XIII In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this thirteenth thread, a sample low-level adventure is laid out, discussion of the nations takes place, and more fantastic writing is written. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-11 12 36096939 Disney Villains Victorious XIV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-12 12 36105822 Disney Villains Victorious XV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifteenth thread in five days, everyone blows off a little steam and things get a little weird, but more fluff and crunch are worked out, and everyone feels a little better for it. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-12 12 36111407 Disney Villains Victorious XVI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The sixteenth thread is another laid back thread, with calm, relaxed discussion of the Villains and the world. Some writing is done, and a lyricist pops in to take suggestions for songs. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-12 12 36123404 Disney Villains Victorious XVII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the seventeenth thread, the magic versus anti-magic debate comes to a head, but things are settled and continue on as productively as they have before. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-13 11 36130187 Tiji Sector Project, Sub-Sector B part 3 Not a lot gets done at first, but not!Pirates get a new system to scope out. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2014-11-13 -2 36129027 Disney Villains Victorious XVIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the eighteenth thread, a great deal more discussion is had, and a number of pieces of writing are written, and things keep rolling right along at a breakneck pace. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-13 10 36136120 Disney Villains Victorious XIX In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In the nineteenth thread, our day shift contributors continue brainstorming, fluffing and crunching, as Brazilian folklore is also discussed. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-13 10 36140792 Disney Villains Victorious XX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We've reached our twentieth thread, and the game system is very nearly complete! Reasons to celebrate abound! Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-14 10 36148225 Disney Villains Victorious XXI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. After our triumphant twentieth thread, the twenty-first is a more sedate affair, with contributors creating example characters using our (mostly) completed game system and discussing the intricacies thereof. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-14 8 36156847 Disney Villains Victorious XXII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-second thread in our blockbusting series features more character creation, some new pieces of fluff, and a renewal of the Magic versus Anti-Magic debate. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-14 10 36166222 Disney Villains Victorious XXIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-third thread is a giant, swirling magical maelstrom of crunch, Beastly Belle makes an appearance, and songs are sung in the cool moonlight. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-15 5 36174056 Disney Villains Victorious XXIV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-fourth thread, as will sometimes happen during one of /tg/'s long-haul projects, devolves into a battle over whether or not to include Ghibli influences. Despite this, there are still many nuggets of goodness to be found. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-15 5 36182412 Disney Villains Victorious XXV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-fifth thread of the series, Nob hosts his first alpha playtest of the D.V.V. system, many more example characters are statted, and Belle's daughter is both a bastard and a Beast. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-16 5 36196425 Disney Villains Victorious XXVI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-sixth thread, a lot more discussion is had based on the alpha play test, some more songs are written, and contributors continue to be productive. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-16 5 36209159 Disney Villains Victorious XXVII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-seventh thread, things continue apace, with class power discussion and recalculating rules after the first playtest. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-17 5 36218965 Disney Villains Victorious XXVIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-eighth thread rolls by in a flash as the fluff and crunch fly in the wake of further play testing and brainstorming. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-17 4 36228861 Disney Villains Victorious XXIX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this, the twenty-ninth thread of D.V.V., more songs are written, more stories are told, and the crunch gets intricate and technical with discussion of enemy power levels, punchfairy mechanics and more debate on the "M-Word." Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-18 4 36234567 Disney Villains Victorious XXX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. D.V.V. has reached its THIRTIETH thread in only about TEN days! This is certainly something to celebrate! Debate on the inclusion of PC-wielded magic in the setting continues but is mostly civil, and a great deal more crunch along with a bit of fluff is discussed. Everyone should feel proud! Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-18 4 36234503 Tiji Sector Project, Sub-Sector B part 4 Work Progresses and new systems are fleshed out, FGM has crappy internet. Subversion of the Feldspar Alliance. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2014-11-18 0 36244501 Disney Villains Victorious XXXI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread, the second playtest is run, crunch is re-examined, fluff is written, and things generally go smoothly. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-19 4 36258251 Disney Villains Victorious XXXII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-second thread, more characters and more fluff is generated, a greater understanding of Empress Yzma's Sunless Empire is gained, and a general timeline discussion is begun. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-19 4 36269958 Disney Villains Victorious XXXIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-third thread, the discussion about the timeline becomes a debate which is eventually resolved, many, many polls are held, and various bits and pieces of crunch are soused out. Also, a third alpha test game is scheduled. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-20 4 36277501 Disney Villains Victorious XXXIV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fourth thread, some good fluff is had and several songs are written, and a debate blows up about inclusivity and changing core mechanics. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-20 4 36289822 Disney Villains Victorious XXXV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fifth thread, the third play test gets under way, refinements are made to the nitty gritty of the game system, and tensions remain somewhat elevated. With luck, this will pass soon like a summer squall. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-21 4 36294966 Disney Villains Victorious XXXVI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-sixth thread, not a whole lot is accomplished. While a number of good concepts are brought up, they are not followed through to their conclusions, as many of our regular posters appear to be indisposed. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-21 4 36309144 Disney Villains Victorious XXXVII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-seventh thread, a great deal of discussion is had on a number of crunchy topics, and another playtest is run. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-22 4 36316290 Disney Villains Victorious XXXVIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-eighth thread, more fluff is fluffed and more crunch is crunched. A play test is run, and tempers continue to simmer as we near the homestretch of the game's core build. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-22 4 36329726 Disney Villains Victorious XXXIX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-ninth thread, there is no bickering or arguing to be had at all, and the fluffing and crunching rolls on just as smoothly and politely as you please. Things are getting more polished and complete by the day. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-23 4 36346718 Disney Villains Victorious XXXX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 40th thread, things continue to inch painfully towards a working beta, but fluff creation continues apace and a special guest makes an appearance. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-24 4 36364318 Disney Villains Victorious XLI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 41st thread, things are rather laid back as contributors poke at various aspects of the fluff and crunch, discuss PC agency within the setting, and make plans to finish up the game's alpha version. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-25 4 36387515 Disney Villains Victorious XLII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 42nd thread, both new characters and new villains are statted, more KLRs and fluff pieces are written and things proceed at a sedate pace as the Thanksgiving holiday approaches. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-27 4 36422115 Disney Villains Victorious XLIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The 43rd thread, started around Thanksgiving, proceeds at a leisurely pace and includes playtesting, further refinement of the game system and fluff discussion about the Kings and their roles in the world are had. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-29 4 36455301 Disney Villains Victorious XLIV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 44th thread, a surprisingly large number of things get done, with multiple villains, new races, and another discussion on the most forbidden topic. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-11-30 4 December 2014 36481423 Disney Villains Victorious XLV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 45th thread, there is a flare-up of debate over the power of individual enemies, but work still gets done. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-01 4 36420920 Edge Chronicles RPG Thread 3 Where /tg/ continues to fill out the crunch and runs two playthroughs Edge Chronicles , RPG , Homebrew , fluff , crunch , game design 2014-12-02 2 36514714 Tiji Sector Project, It's ALIVE FGM is back and get's the Project back on track...or not, thanks captcha. Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2014-12-02 1 36492514 Disney Villains Victorious XLVI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 46th thread, more fluff is written and more crunch is worked out as preparations are made for another playtest, this time set in the Sorcerous Sultanate of Agrabah. Please stay tuned to see how things turn out! Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-02 2 36521125 Disney Villains Victorious XLVII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-seventh thread, the seventh and final playtest is run in preparations for a beta test campaign. As always, fluff is fluffed and crunch is crunched and discussion is had. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-03 1 36578254 Disney Villains Victorious XLVIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-05 1 36551267 Disney Villains Victorious XLVIII (true) Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-05 2 36610057 Disney Villains Victorious L Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Multiple kings are statted this, thread, including notably Queen Grimhilde. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-08 1 36501450 Edge Chronicles RPG Thread 4 /tg/ continues to develop the setting, skills and chargen Edge Chronicles , RPG , Homebrew , fluff , crunch , game design 2014-12-08 1 36636975 Disney Villains Victorious LI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-first thread an off-topic anthropological debate occurs, but discussion is also had about the Core game and the next expansion, featuring Disney's more modern films. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-10 1 36671352 Disney Villains Victorious LII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-second thread, things progress slowly due to many Anons and Names having jobs and academic obligations, but more enemy stating and brainstorming takes place regardless. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-12 2 36721017 Disney Villains Victorious LIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-third thread, discussion is held at more leisurely pace, preparations are made for a commissioned art piece, another session of our first test campaign is run and a Drawfriend joins our ranks! Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-14 2 36636588 Edge Chronicles RPG Thread 5 /tg/ fleshes out Skills, the doc and starts on Alchemy. Edge Chronicles , RPG , Homebrew , fluff , crunch , game design 2014-12-15 1 36752626 Disney Villains Victorious LIV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-fourth thread, not much is crunched out but a great deal of delicious fluff is written, and our new artist shares more of his work. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-15 0 36766823 Edge Chronicles RPG Thread 5 Where /tg/ continue to work on Alchemy and the Mire almost TPK's a playtest. Edge Chronicles , RPG , Homebrew , fluff , crunch , game design 2014-12-16 1 36779657 Disney Villains Victorious LV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Another king statted, more crunch, more art and some more discussion about the futuristic splat. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-18 0 36837736 Disney Villains Victorious LVI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-sixth thread,a great deal more fluff is written and art is drawn, mainly focused around Atlantis and its role in the world of Disney Villains Victorious. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-22 0 36788078 Edge Chronicles RPG Thread 7 /tg/ reviews professions, works on alchemy and continues the Document Edge Chronicles , RPG , Homebrew , fluff , crunch , game design 2014-12-22 1 36915208 Edge Chronicles RPG Thread 8 /tg/ tests out the Rolling system and forgets to bump the thread Edge Chronicles , RPG , Homebrew , fluff , crunch , game design 2014-12-23 1 36913762 Disney Villains Victorious LVII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-seventh thread, more villains are statted, Ice Anna pays a visit, and discussion of the first expansion, DVV: GRIDLOCK begins in earnest. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-24 0 36956404 Disney Villains Victorious LVIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-eighth thread, more discussion on DVV: Gridlock and Classic take place, fluff an crunch and produced and we all take it easy on account of the holidays. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-27 2 37007084 Disney Villains Victorious LIX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-ninth, more fluff and crunch of DVV: Gridlock is had, more art is shared and more laughs are had. Please stay tuned for more! Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2014-12-30 -1 January 2015 37064882 Disney Villains Victorious LX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixtieth thread, more discussion of DVV's new modern expansion, GRIDLOCK, is had, and we celebrate a New Year of Disney Villains. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-01-01 -1 37173534 Adjective Dungeon A new puzzle dungeon crawler where your heroic characters can include prostitutes, livestock, fresh fruit, snowmen, babies, quadruple amputees, racist caricatures, and much more. Instead of stats your characters have random adjectives assigned to them, and instead of monsters, your party has to accomplish bizarre, menial, and seemingly easy tasks. game ideas , character creation , game , game design , Adjective Quest 2015-01-05 1 37120364 Disney Villains Victorious LX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-first thread, work on Gridlock rolls along, much brainstorming and fluff is produced, and we revisit the Classic game for some more work on villains and stats. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-01-06 -5 37200257 Disney Villains Victorious LXII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-second thread, we continue to fluff out the DVV: GRIDLOCK setting which includes: maps and boundaries drawn and redrawn, new pieces of art by a variety of Drawfriends, and in-depth discussion of the various Villains and Lands. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-01-11 -6 37300018 Disney Villains Victorious LXIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-third thread, a lot of discussion can be found on just how large Gridlock is as a setting, Doofenshmirtz starts a blog and DTP Modern go on a road trip. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-01-15 -5 37386478 Disney Villains Victorious LXIV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fourth thread, more brainstorming is spun up around the Gridlock setting. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-01-21 -6 37517516 Disney Villains Victorious LXV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fifth thread, more discussion is had on the modern setting Vanellope gets some fluff stories and slews of characters are statted up. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-01-26 -6 February 2015 37749134 Most unappealing campaign pitch possible? Top fucking kek. Highlights include a campaign where your adventurers have to file paperwork for everything. game ideas , campaign , design , fluff , funny , awesome 2015-02-01 8 37635505 Disney Villains Victorious LXVI Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread we get a bucketload of new villains, stats for Alice and Monstro and many suggestions and informations on possible space setting factions. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-02-04 -6 37834678 Disney Villains Victorious LXV Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We got several new Kings and Villains, but the thread died early. DVV may go into hibernation until interest in the project returns. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-02-09 -6 37961700 Tiji Sector Project, A New Hope FGM is back and get's the Project back on track, rant about work Traveller , sector , tiji sector , homebrew , design , Mongoose , Classic , T5 2015-02-13 0 37940238 Disney Villains Victorious LXVIII Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this edition some more (possible) Gridlocked Villains, the reposting of some Villain statblocks that were lost in previous threads and more important we begin working on the pdf document. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-02-16 -6 38223682 A.I. Quest 45 Guilt & Pity Ophion rebuilds his forces after the brutal conflict with Prometheus, all the while getting a little more personal with his less than robotic allies. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-02-22 9 38109092 Disney Villains Victorious Thread LXIX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We get a new King and new Villains, along with more progress on the core book. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-02-23 -5 March 2015 38246491 Disney Villains Victorious Thread LXX Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We have hopefully recruited a new drawfriend and got some new writefaggotry. Disney , Disney villains , worldbuilding , brainstorming , setting , homebrew , heroes , fluff , crunch , game design 2015-03-06 -5 38519341 A.I. Quest 46 Unchained Ophion unlocks the secrets to the being known as Erebos, and announces claim over Gaia IV. What path shall he take next? A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-03-07 11 38853002 A.I. Quest 47 Mirror Ophion speaks with the strange newcomer he discovered recently, as well as moving further into UGEI territory while they're weak. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-03-22 11 April 2015 39136734 A.I. Quest 48 Unprecedented Power Ophion deals with the aftermath of an explosion, and receives a message from Arman's Gate. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-04-05 10 39223252 A Card Game Stupidly overcomplicated card game development design , development 2015-04-10 1 May 2015 39695009 A.I. Quest 49 New Findings Ophion takes advantage of a brief moment of piece to explore the world around him a little more closely. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-05-02 9 40134653 A.I. Quest 50 Leaps and Bounds After cycles of research and development, finally Ophion has cracked the secrets of Anti-Matter containment. With this new discovery how will he face future threats? A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-05-24 9 June 2015 40548119 Penal Regiment Designation: /tg/ - The Crusade Continues >Our... adept Guardsmen prepare for an attack on a Chaos bakery
>The Vostroyan Liaison Officer wants to find the man who stole his sweetheart's picture
>The Commissar just gave up
>There's some Tallarns around here somewhere doing Emperor knows what
A demonic dough monster rises and a lone guardsman makes a brave sacrifice Guardsman Sergeant Joe , Guardsman Lieutenant Joe , Bakers Legion , WarChef Boyzrdees , Guardswoman Kal Teest , Vostroyan Regiment Liaison Alexandr , Tallarn Roughrider Lieutenant Aaliyah , Chimera Sacrifice , Valhalla all shiny and crome , Warhammer 40000 , Guardsmen quest , Penal Regiment Designation: /tg/ 2015-06-12 12 40563615 A.I. Quest 51 The Harvest The collection and use of the crystal alien as a building material is finally put into motion-with unexpected side effects. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-06-13 9 40617073 Penal regiment designation /tg/: another inspection The regiment is deeply in ork terriroty and has problems with folding tools and special members collective game , penal regiment designation /tg/commissar gaurun , cpt notaneldar,lemming , gibbers , stephen meltaman , Sergeant KommandoInDisguise , james , ruh 2015-06-15 5 40756036 Field kit inspection penal regiment /tg/ Another field kit inspections sees sora taking the penal regiment to purge church desacrated by chaos confectionery field kit inspection , penal regiment designation /tg/ , collective game , ruh , grenadier sahar , palatani sister theresia , gary the catachan , ruh , gibbers , peasant 2015-06-23 5 40842228 A.I. Quest 52 The Warp Guild space proves unsafe once more, and Ophion must look into ways to make them safe once more. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-06-27 9 40901015 Penal regiment /tg/ - field kit inspection - ibram gaunt is my waifu edition The penal regiment /tg/ is sent to a space hulk to clear out a maximum of genestealers before the karskin can come in and sweep all the glory. Gibbers descends more fully into madness, a Cadianite turns out to be a disciple of nurgle and voxes the sororitas to the displeasure of the commissar, who was just inviting the quartermaster to a drink if they survived the ordeal collective game , penal regiment designation /tg/,commissar gaurun , gary , ruh , lemmings , gibbers , gary the catachan , cadianite , palatine sister theresia , captain alexandr mikhailovicht , quartermaster nihaonyan 2015-06-29 5 July 2015 41027807 Penal regiment /tg/ - field kit inspection - fucking this again edition This time the regiment is facing off against Chaos spawn, as they are joined by the Inquisition, sister Theresia and the navigator, while a plot appears to stow away the commissar to safety. field kit inspection , penal regiment designation /tg/ , collective game , ruh , lemming , gibbers , palatine sister theresia , navigator elena , inquisitor vilhelm , quartermaster nihaonyan , commissar gaurun 2015-07-05 8 41239957 Matryoshka Partition - Transforming Robot Homebrew Follow-up thread of developing a setting for a human/transforming robotic partner styled game. Rules and system being decided upon. Further elaboration. Matryoshka Partition , mecha , game mechanics , game design , game ideas , robots , transformers , homebrew 2015-07-17 -5 41401053 Matryoshka Partition - Transforming Robot Homebrew #4 Follow-up thread of developing a setting for a human/transforming robotic partner styled game. Rules and system being finalized. Worldbuilding Matryoshka Partition , mecha , game mechanics , game design , game ideas , robots , transformers , homebrew 2015-07-23 -2 41285431 Of Humans and starting stat bonuses Anon asks why humans usually have starting bonuses in CHA based stats, /tg/ discusses if and why humans (and other races) have or don't have starting bonuses in their game settings and if they do which are used and why. character creation , creation , fluff , game design , human , roleplay , setting 2015-07-24 1 41466873 Matryoshka Partition - Transforming Robot Homebrew #5 Developing a homebrew game and setting focused on human/transforming mecha partner. Crunch and fluff development. Matryoshka Partition , mecha , game mechanics , game design , game ideas , robots , transformers , homebrew 2015-07-26 -1 41526857 Chromatic Space Babes Thread is initially about the 50s and 60s sci-fi concept of alien and space women, /tg/ derails it into a thread about a space captain management game concept. CBS , fluff , game design , race , setting , space , space babe , xeno 2015-07-30 6 August 2015 41589965 A.I. Quest 53 Downfall Ophion's promise to Saylor requires attention-will he keep it as promised, or not has yet to be seen. On top of matters, a disturbance is detected. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-08-01 8 41582827 Matryoshka Partition - Transforming Robot Homebrew Follow-up thread of developing a setting for a human/transforming robotic partner styled game. Thread didn't last long. Minor rules noted. Awaiting anon's playnotes. Matryoshka Partition , mecha , game mechanics , game design , game ideas , robots , transformers , homebrew 2015-08-04 -3 41547639 Chromatic Space Babes part 2 In which the space captain management game concept is further developed and the different races of space babes are given traits and characteristics. CBS , fluff , game design , race , setting , space , space babe , xeno 2015-08-05 3 41894078 A.I. Quest 54 Clash Ophion prepares his forces for the final assault from Admiral Thanatos-reflecting on many of the decisions that have brought him thus far. Will he defeat Thanatos? A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-08-16 7 42172807 A.I. Quest 55 Titans Ophion attempts to find some way of cracking into Thanatos' defenses-and perhaps faces the truth as well. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-08-30 11 September 2015 42441831 A.I. Quest Aftermath Discussion We take one final look at A.I. Quest, and I attempt to answer any last pressing concerns that I can. Thank you everyone that participated, and read A.I. Quest. A.I. Quest , Collective Game , Artificial Intelligence , computer , machine , Program0 , sentience , control , Gas , V.I. , Extranet , Lightling , Redesign , Athena , Battleship , Kronos 2015-09-12 7 October 2015 43069369 Megadungeon Building An attempt to find a huge megadungeon led a group of anons to the conclusion that they must build the ultimate one. megadungeon , dungeon , game design , D&D 2015-10-14 3 43087970 Into the Depths 1 Collaborating to build a megadungeon. In this first thread devoted solely to Into the Depths, we talked a lot and achieved little. Megadungeon , Into the Depths , RPG , Game Design 2015-10-15 2 November 2015 43794516 Mortal Kombat PnP Discussion A discussion on the mechanics for a proposed PnP based on Mortal Kombat. Mortal Kombat , game mechanics , game design 2015-11-28 1 May 2016 47055400 How do you make zombies interesting Some interesting ideas as well as sources for inspiration. game design , zombies , horror 2016-05-04 2 47160999 Oaths, Mottos, and Everything Else Cool sayings, unit mottos and oaths of different worlds and games. Plagarism abounds, still good shit Fluff , Game Design , Writefaggotry 2016-05-11 0 June 2016 47996098 Unconventional Monsters Anon's create new monsters, discuss possibilities for 5d dungeons Game Design , Monster 2016-06-28 2 September 2016 570135 /qst/ Discussion Thread Board Discussion Thread for /qst/ brainstorming , Comical , politics , Diplomacy , design , Death World 2016-09-23 22 October 2016 49762274 Soulsborne RPG Discussion Discussion of RPGs in the Dark Souls and Bloodborne universes. Miniature game adaptation suggested. Wargame , Original Content , Souls , Bloodborn , Dark Souls , OC , Game Design , homebrews 2016-10-16 5 November 2016 50279880 Soulsborne RPG Discussion 2 Further development of existing /tg/ Souls rpg adaptations and new homebrews Original Content , Souls , Bloodborn , Dark Souls , OC , Game Design , homebrews , soulsborn , lost source 2016-11-22 3 December 2016 50472984 3DC Thread /tg/ begins to create a system, and asks the most important question: Do Double Dubs Count? 3DC , Game Design 2016-12-01 9 50480250 Do Double Dubs Count?: Thread 2 The setting is expanded upon, with additions to the culture and mythos of the inhabitants. D3C , Game Design 2016-12-04 5 50634760 Giant Guardians Every village has a giant that protects it from monsters and other giants. /tg/ tries to figure out how it would work. Worldbuilding , Collaborative Creation , Giants , Titans , Game Design 2016-12-16 11 February 2017 51510313 24 Hour RPGs In which RPG prompts are rolled and delivered in 24 hours Game Design 2017-02-06 2 51622963 /tg/ fixes vampires In which we worldbuild genuinely intimidating and interesting redesigns for vampires. vampires , worldbuilding , monsters , redesign, 2017-02-10 3 March 2017 52139661 /tg/ makes Builds 9 Fantasy Armies out of Random Pictures #1 /tg/ grabs a large amount of random army art, divides it among 9 factions, and attempts to construct a setting and wargame from the results. worldbuilding , setting , fantasy , collaborative creation , game design 2017-03-15 11 April 2017 52611013 Philosophy: the Enlightenment general /tg/ discusses both the current meta and past glories of a card game it wishes actually existed, and a grand ol' time is had by all. Card Game , philosophy , roleplay , game design 2017-04-10 14 52746652 Warren's Folly Planning Filling out the fluff and crunch of /tg/'s new setting, Warren's Folly Warren's Folly , game design 2017-04-18 11 52761617 Warren's Folly Planning Part 2 The sourcebook grows, flavor is fleshed out, stats exist now, and names are less stupid Warren's Folly , game design , collaborative setting 2017-04-19 7 52793104 Warren's Folly Progress Stats are hammered out, combat is developed, and the first monster stat blocks appear. Yet more fluff, too. Warren's Folly , game design , collaborative setting 2017-04-23 5 52880283 Warren's Folly Progress World building, economic mechanics, ecology, and NPC automation Warren's Folly , game design , collaborative setting 2017-04-27 2 May 2017 53007473 Warren's Folly pt. 6 Combat: weaponry, maneuvers and knacks. Warren's Folly , setting , design , system 2017-05-06 2 53104428 Warren's Folly pt. 7 Continuation of the system and setting of Warren's Folly. Duress mechanics expanded. Warren's Folly , setting , design , system 2017-05-14 2 53279065 Holy Sites /tg/ invent the holy sites of fantasy religions and generally worldbuild. worldbuilding , religion , pantheon , dungeon design, 2017-05-20 3 October 2018 62530908 Scripts and Snails This thread involved sharing humorous medieval manuscript margin drawings and then making them into world design. World Design , Fluff , Medieval , Manuscript , Snail , Snails , Rabbits , Knights, 2018-10-18 9 April 2019 65730059 Tron RPG Brainstorming Anons puzzling out how to pull off a TRON-style RPG TRON,Game Design 2019-04-17 0 November 2019 69109695 MAHARLIKA, a Filipino technomystic Mech RPG The Pinoy anon behind Karanduun returns to share the English-translated version of their new RPG, MAHARLIKA. Meching ensues. Homebrew , pdf share , Philippines , Filipino , Pinoy , Maharlika , Mecha , Sci-fi , Mystical , game design , giant robots 2019-11-13 21 69566972 MAHARLIKA, a Filipino technomystic Mech RPG, thread 2 further updates to MAHARLIKA and it's english translation. Homebrew , pdf share , Philippines , Filipino , Pinoy , Maharlika , Mecha , Sci-fi , Mystical , game design , giant robots 2019-11-29 8 January 2020 70458982 Karanduun RPG rules & classes Karaanduun anon returns with a translation of his OSR-inspired Filipino fantasy system, writing up 13 entire classes for it in a week game design 2020-01-23 10 April 2024 5947502 The Isekai Inquisition 1 Princess Lorina de Lindan decides to join the Isekai Inquisition after being expelled and heartbroken. Maybe it wasn’t the smartest choic The Isekai Inquisition , StrangeQM , Isekai , designated waifu , 2024-04-21 16 June 2024 5985566 The Isekai Inquisition 1 Lorina head's north to the city of Ivern to hunt Strangers, reconnect with old friends, and totally not die along the way. The Isekai Inquisition , StrangeQM , Isekai , designated waifu , anime 2024-06-02 10 July 2024 6023448 The Isekai Inquisition 3 Lorina heads back to the Capital and starts to look into an attack on her (royal) family along with her coworkers (friends). The Isekai Inquisition , StrangeQM , Isekai , Fantasy , designated waifu , anime 2024-07-22 11 September 2024 6064507 The Isekai Inquisition #4 Lorina does some detective work with Marie in the capital that mostly involves going around and beating people up and interrogating them. The Isekai Inquisition , StrangeQM , Isekai , designated waifu , anime 2024-09-19 6