/tg/ Thread Archive

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Archived Threads

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Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
October 2007
753219Lovecraftian Future HorrorMetroid + Lovecraft + Event Horizonepic, game design2007-10-30 3 
November 2007
840516Your Ideal SystemAfter a megathread bawwwwing about d20, a surprisingly insightful and nerd-rageless thread about people's favorite (and least liked) system traits.game mechanics, game design2007-11-27 2 
December 2007
909612Worst RPG You've Ever PlayedOP put a d20 logo as his picture. You can pretty much guess how the thread went.d20, epic fail, game design, game mechanics2007-12-18 -7 
March 2008
1340089ArtifIce; A game of machine intelligenceEarthflame's game concept wherein the players are sentient AI loose on the internet and the world at large.artificial intelligence, game design, earthflame2008-03-15 7 
1353072ArtifIce Part 2ArtifIce 2 - Interface Me Harder. Continuation of the previous ArtifIce thread, fleshing out game mechanics some more and adding a little fluff.artificial intelligence, game design, earthflame2008-03-17 5 
1360369ArtifIce Part 2.5Continuation of the previous ArtifIce threadartificial intelligence, game design, earthflame2008-03-19 5 
1365859Artifice Part 3Artifice 3; AI with a vengeance. Continuation fom previous ArtifIce thread. Basic version of rules laid out, plans for a playtest begun.artificial intelligence, game design, earthflame2008-03-19 5 
April 2008
1614919Far-Post-Robo-ApocalypseAfter the fall of civilization, AIs are worshipped as living gods as humanity ekes out a tribal existence. "Understanding so lost that technology appears as magic."game design, ideas, ai, robots, apocalypse2008-04-27 25 
September 2008
2616690The great micro-game challengeA challenge has been given: make a fully playable mini-game in the course of a week and post it for all to see. Failure, hopes, whining and an awesome restaurant tabletop battle game follow.challenge, game design2008-09-20 4 
2655109Mosaic: A Game of Runic MagicMore discussion of the rune-based magic system, including a name.mosaic, rune, game design, earthflame2008-09-28 8 
October 2008
2714934MusicpunkImagine, if you will, a sci-fi/cyberpunk universe where the human genome has been cataloged and preserved...musically.rpg design music2008-10-02 10 
2801636Synthetics and Mosaic ClassesEarthflame's continuing development of the futuristic setting of Eurid and the rune-based magic of Mosaic.mosaic, runes, earthflame, eurid, game design2008-10-15 4 
2815797Mosaic ContinuesAnother Mosaic thread, with added writefaggotry and discussions on spells. Slowly approaching an actual ruleset.mosaic, rune, game design, earthflame, writefaggotry2008-10-17 4 
2842176Mosaic: A Game of Runic MagicYet more delicious Mosaic. ITT, fluff and worldbuilding, the Kingdom of Njord, the Black Buzzards, and a great deal of storytelling.mosaic, rune, game design, earthflame2008-10-22 5 
2882215Mosaic: A Game of Runic MagicAnother thread discussing Earthflame's ongoing /tg/ homebrew, Mosaic, this time started by Xaras. Stuff on the non-human races and different planes.mosaic, runes, magic, game design, earthflame2008-10-27 3 
January 2009
3474513OH GOD WHAT WAS THATCreepy cyborg enemies are discussed, drawing inspiration from Dr Who, System Shock and Portal.WHAT, horror, sci-fi, advice, design2009-01-21 2 
3558307DorfCrawl 3Third brainstorming thread (#2 was magic), this one about buildings and fort/adventure mode transition.dorfcrawl, roguelike, game design2009-01-30 0 
February 2009
36835994chan CCGImages of a fictional 4chan-themed CCG generate ideas about how it might work.game design2009-02-12 14 
36868874chan CCG part 2continuation of collective game creationGame Design2009-02-12 5 
36881774chan CCG part 3even more of 4chan CCGgame design2009-02-12 5 
36938314chan CCG part 4still more CCG cards and rules discussiongame design2009-02-13 3 
3734899Server CrashIn the near future, the Internet becomes sentient and uploads everyone's brains, forcing them to fight for survival in an insane wasteland full of sentient programs, malicious viruses, and things far worse.Server Crash, game design, homebrew, setting, cyberpunk2009-02-17 48 
3742406Server Crash, Part 2Awesome homebrew design continues. The internet has gone all post-apocalyptic and anons leap all over it. Hooray for getting shit done!Server Crash, game design, homebrew, setting, cyberpunk2009-02-18 18 
3747106Server Crash, Part 3Continuation of homebrewing a world on the series of tubes, with a switch to WoD instead of 4e.Server Crash, game design, homebrew, setting, cyberpunk2009-02-18 14 
3751634Server Crash, Part 4The discussion has no end. Drawfaggotry and virus discussions are started.Server Crash, game design, homebrew, setting, cyberpunk2009-02-19 13 
3759067Server Crash, Part 5It just keeps going on. More drawfaggotry, discussion about merging human code with the Internet, and the subsequent madness.Server Crash, game design, homebrew, setting, cyberpunk2009-02-19 11 
3762660Server Crash, Part 6More development of the fluff, especially the Olds, and some actual discussion of game mechanics.Server Crash, game design, homebrew, setting, cyberpunk2009-02-20 11 
3767272Server Crash, Part 7It continues. Arguing about the fluff, more discussion of mechanics.Server Crash, game design, homebrew, setting, cyberpunk2009-02-20 11 
3772129Server Crash, Part 8Crunch time for Server Crash! Seriously this time. A lot of system work. And then an IRC is made. So then we go back to fluff. Yay fluff.Server Crash, game design, homebrew, setting, cyberpunk2009-02-21 11 
3777665Server Crash, Part 9Things get a bit slower. Some fluff and crunch.Server Crash, game design, homebrew setting, cyberpunk2009-02-22 7 
3821147Server Crash, Part 12The original 10 wasn't archived, so the numbers are messed up. Now with more Crunch.Server Crash, game design, homebrew, setting, cyberpunk2009-02-26 5 
March 2009
3880662Crab WarsCrustacean gangsters fight to stay in control of their empires. This has to be the most amazing homebrew setting in existencehomebrew, Crab Wars, game design2009-03-04 5 
4012655Game Concept: Elf-HunterWhat if elves, gnomes and chupacabras were pests? Yetis, wendigos and sasquatches dangerous big game? There'd be specialists for clearing out those fucking gnome infestations. You're one.elf, hunter, specialist, gnome, supernatural, game design, setting2009-03-18 7 
May 2009
4501185Clerks&Officesmeta "your party encounters" thread turns into using a if-adventurers-played-p&p-rpgs for an edition war, which turns into design for that kind of gameD&D, game design, metaphor, meta, edition faggotry2009-05-08 16 
4527588Goopunk Idea ThreadAnon comes up with an idea for drug-based goo armor/weapons/psychic shit. Thread is derailed when someone mentions goo-mecha shaped like dogs.Goo, Design, Cyberpunk2009-05-12 3 
4535896Goopunk redeuxA continuation of the previous Goopunk thread, with a timeline and more backgroundGoo, Goopunk, Cyberpunk, Design2009-05-13 2 
4567315Mosiac ReturnsEarthflame returns from a hiatus to post a work-in-progress ruleset for Mosiac.mosaic, runes, magic, game design, earthflame, rules, ruleset2009-05-16 3 
August 2009
5470279Multiverse RPGA namefag asks /tg/ for advice on making a game about traveling between universe with different laws of physics.Game Design, Story, Sci Fi, Fantasy2009-08-16 1 
5511229How to make a settingSolid thread on making a good setting.game design, d&d, homebrew, useful, dm, gm, world building, ideas2009-08-19 21 
October 2009
6419240Roman MechTG builds a setting out of a blend of two concepts: Romans and Mecha. Contains win.Game Design, Setting, Rome, Mech2009-10-25 15 
6422623Machina Dei (Roman Mech II)More indepth talk of the numerous factions, more win is had.Roman Era, Game Design, Mecha2009-10-25 15 
November 2009
6628802Diamond Rain Arthurian ApocalypseGuy comes to /tg/, says doubles posts determine his post-apoc campaign setting. Winners are bizarre, idea snowballs.game design, post-apocalyptic, roll for2009-11-09 1 
6814110Cave Story: The RPGAnonymous asks for help creating a new system to emulate sidescrolling platform games, using the Run & Gun system as a base and drawing inspiration from games like Cave Story and Metal Slug.game design, homebrew system, Cave Story, platformer, Run & Gun2009-11-23 3 
March 2010
8512042Morrwind Battle Game Design DiscussionDesign Discussion for a morrowind tabletop battle game"Morrowind", "Design"2010-03-10 4 
April 2010
9050967Adventuring AcadamyA proposed academy/school for adventurers prompts a flood of ideas for something you could drop in any fantisy setting.game design, world building, rpg, setting, ideas2010-04-08 4 
9242793The CityImagine a city you wont want to leave, because its just so safe and well maintained, and will kill you if you try it. game design, RPG, Setting, world building, homebrew 2010-04-17 0 
9522016Jet Set HomebrewAnon, inspired by JSRF, gets his homebrew on.homebrew, design, JSRF2010-04-30 2 
May 2010
9560328Crazy HassanStories of Crazy Hassan and his used camel Emporiumgame design, fluff, DnD2010-05-02 173 
9995590The What, Where, and How of Elemental StonesA discussion of how technology and society would develop with the help of elemental stonesgame design, rockworld, bucketworld, worldbuilding, world building, homebrew, steampunk2010-05-23 3 
July 2010
10973904Worst System Ever/tg/, let's make the worst possible system from scratch. Something that would make FATAL look like playable.system, game design, epic, FATAL2010-07-06 13 
September 2010
12125714Toonpunk Part IIIContinued development on the game where toons walk among us. Shit gets done.Toonpunk, homebrew, setting, game design, tropes, awesome2010-09-18 5 
October 2010
12316691Mercs Game Design/tg/ combines their powers to create a Mercs Game.Mercs Game Design 2010-10-05 1 
November 2010
12724034"Caliburn" Creation Drive!A game designer comes to /tg/ to beg our wisdom. The best and brightest of this noble board help craft new factions and fluff for what is said to be an upcoming tabletop game. Will it succeed? Only time will tell. What is known is that it's got space elves playing Stalingrad, sahuagin with lasers, and the Brotherhood of Nod meets Alpha Centauri. Who could resist?Tabletop Game, Creation, Caliburn, Design, World Building2010-11-08 1 
December 2010
13062465Aspergers: The MisfitteningUsing a monostat system, /tg/ creates a RPG to simulate being an autistgame design, roleplay, original content, homebrew2010-12-07 5 
13126445The AdAngelic VersesBlack Mesa Janitor requests draw and writefags to flesh out Angel concepts for a new expansion of AdEva. Dozens of submissions of "forgotten" Dead Sea Scrolls for SEELE ensure.Adeptus Evangelion, AdEva, Drawthreadd, Writethread, BMJ, Original Content, Game Design2010-12-13 6 
13129770Tabletop Citybuilding Game Thread"hey /tg/ is there any such thing as a city-building tabletop game? I think that would be the coolest shit ever"homebrew, game design2010-12-13 1 
13149338Schizo: The MaddeningThe creator of Aspergers:The Misfittening returns with another monostat RPG. This one is a schizophrenia simulator.game design, roleplay, original content, homebrew2010-12-15 2 
January 2011
13403020HIPSTER: the pilgrimageYet another monostat RPG. This time, how to be a hipster douchebag.game design, roleplay, original content, homebrew, monostat2011-01-05 2 
13558737Dating Sim: The Board GameGame design. /tg/ trying to make a Dating Sim board game from scratch.Dating Sim, Board Game, Game Design2011-01-18 2 
13559636Earth: 2300In which /tg/, asked politely to give suggestions for a tabletop game's fluff about post-apocalyptic Earth's surviving nations and their militaries, supplies the OP with a torrent of information and suggestions. Herein you will find: -Allied Australia and Indonesia fighting the Japanese Empire -Scandinavia doing battle with Cossacks -Africa successfully united under Zimbabwe -Americans killing many, many Quebecois -China and Russia invading India for the lulz (and the food) -ISLAM! -Serbia trolling the rest of Europe -Turkey finally getting what's been coming to them since 1453 -And much, much more!Worldbuilding, Post Apocalyptic, Homebrew, Game Design2011-01-18 12 
13720170LORDS OF MANNERAnon designs a game, the main setting, adventures in the Victorian era.Homebrew, Lord, Victorian, game design, setting2011-01-31 14 
February 2011
13946714Break, a loose-rules system by EarthflameEarthflame discusses a conceptual tabletop system he's working on called Break.game design2011-02-19 6 
13954825Eclipse Phase Magical GirlsPlanescape Magical Girls was such a *great* idea, so why not bring the joy to other settings?eclipse phase, magical girls, firewall-tan, -tans, game design2011-02-19 1 
13975067You are the Final BossAn entertaining and creative survey/contest on the music/setting/quote of a Final Boss.final boss, creative, epic, game design, funny, carl sagan, awesome, original content2011-02-21 6 
March 2011
14154255Fantasy Adventuring Group. I mean Tour. I mean Party. BUNCH. Fantasy Adventure Bunch. Anon is shocked at how many people are interested in a simple game about managementgame design, homebrew, original content,2011-03-07 2 
14150546Dark Sun Magical GirlsFirst it came for Planescape, then it came for Eclipse Phase, now it's coming for Dark Sun. WHAT'S NEXT? Definitely not GURPS, because no one likes GURPS.magical girls, dark sun, game design2011-03-07 3 
14185153Battletech Mech design #2Bleeding edge tech battlemechs are developed for demonstrating various new technologies battletech, mech, design2011-03-11 1 
14408256Sandwich Spread Fantasy/tg/ roundtables a game that doesn't exist, and soon wishes it did.game design, OC, original content, sandwiches, food, collective design2011-03-29 10 
May 2011
14901533Human factoryGM asks for help in a small part of his universe. /tg/ quickly realizes what's going on and gives hints to make it creepier.game design, roleplay, universe, gm, human factory, soylent green2011-05-12 16 
14929027Traditional Monster Race are the good guysthat's the thread. humans and dorf and elves are evil and suchdraw, /tg/ designs, D&D style2011-05-15 4 
14978204Early Video Game BrainstormingOP has severe case of writer's block, and /tg/ helps him develop an increasingly complex and disturbing idea for a video game.video game, game design, scary, creepy, horror, ideas2011-05-19 4 
July 2011
15488939Reverse tomb of HorrorsThe ultimate test for a group of expert, jaded, dungeon delvers.Reverse, Tomb, Horrors, dungeon, dungeon design, clever, harmless2011-07-06 15 
August 2011
16031628Simple Starship System for RPGOP has just started designing a simple starship system for use in a Science Fiction RPG, and he wanted to get some opinions. Discussion ensues.sci-fi, RPG, science fiction, missiles, lasers, development, dev, game new, design2011-08-23 2 
16031563Dungeon Idea Brainstorming/tg/ discusses ideas for dungeon encounters. Ideas range from silly to terrifyingworld building, brainstorming, dungeon design2011-08-24 3 
September 2011
16314887SamsaraA game inspired by Buddhism. The goal is to become free of attachments and reach Nirvana.Homebrew, homebrew, religion, game, game design2011-09-18 8 
October 2011
16511386The Editors: A Setting In ProgressOP has an idea about sending agents in to remove Mary Sues from canon settings. A few like-minded Anons later, a meta-fanfiction setting is born.game design, world building, discussion, planes, Mary Sue, settings, metafiction, game ideas, 2011-10-04 22 
16529282The Editors IIWe continue world-building our freshly popularized meta-fanfiction campaign setting.game design, world building, discussion, planes, Mary Sue, settings, metafiction, game ideas2011-10-06 10 
16762476Gridiron: Urban Mech CombatWIP tabletop wargame focusing on mech customization, electronic warfare, and urban combat.Urban, Mech, Combat, Wargame, Gridiron, Electronic Warfare, WIP, Tabletop, Game, Design2011-10-30 5 
November 2011
17051756Pictures of monsters, followed by newly minted fluffPost a picture of a monster and write the fluff for a monster above.monsters, writing, game design, resource,2011-11-29 14 
December 2011
17066065Monsterfluff, Part 2Post a picture of a monster and write the fluff for a monster above, now with a growing setting around the fluff!monsters, writing, game design, resource, Tabula Gloria, For'Channar, Vashial, Phrennoack, Uralaya, Garvenus, Weylos, Drakonid, Benalor2011-12-01 2 
17077014Idiot's Guide to Lovecraftian geometryGM asks for advice in making maps and buildings designed for horror. /tg/ obliges, starting with elucidating discussion on noneuclidian geometry.euclid, geometry, map, map design, horror, GM help, dungeoncrawling2011-12-02 5 
17084727Atlantasia presents: Spider, Dwarf of SteelA noble Anon takes it upon himself to complete Atlantasia character creation, and have a single random encounter. Rants about boots, time, and pincushony death at a quarter mile ensue.Character, game design, fail, atlantasia2011-12-03 14 
17123534Atlantasia presents: Making a random encounter.After Spider, Dwarf of Steel's messy demise, OP reseurects him for an easier random encouner. Making the required NPC then takes 3 hours.Atlantasia, fail, game design, random encounter2011-12-07 10 
17183731CRAB NICHOLSON'S EXTREME SLEEPOVER ULTIMATE BOARDGAME SURVIVAL ADVENTUREDrunken game design, or divine inspiration? You decide.game ideas, game design2011-12-12 30 
17179837Tabula Gloria Dev Thread IVThe monsterfluff threads which became a setting unto itself continues! Also with a wiki now!Tabula Gloria, monsterfluff, settingfluff, original content, setting, worldbuilding, writing, game design, For'Channar, Vashial, Weylos, Benalor, Animar, too many damn tags to count2011-12-13 2 
17213660Tabula Gloria Dev Thread VWiki gets built, cultures get a little more fleshed out, and even cosmology and magic systems hard at work! It's Tabula Gloria!Tabula Gloria, monsterfluff, settingfluff, original content, setting, worldbuilding, writing, game design, For'Channar, Vashial, Weylos, Benalor, Animar, too many damn tags to count2011-12-17 1 
17316672The Editors IIIContinued development of the setting, incorporating elements from /tg/ Meta Quest. The Cold War with the TSAB is lightly touched upon, and relations with the other Meta-aware factions.game design, world building, discussion, planes, Mary Sue, settings, metafiction, game ideas, Editors, The Editors2011-12-24 8 
January 2012
17587656Low Fantasy LoggingOP describes a game where a king orders players to build a road through a vast and mysterious forest. Campaign planning and historical discussion ensues.game ideas, game design, fantasy, road, forest2012-01-19 7 
February 2012
17900321Riddles and Rahi - Bionicle RPG Part DeuxThe second Bionicle RPG thread, in which levels are adjusted, dice are rolled and shit possibly gets done.bionicle, 2, design, matoran, nostalgia2012-02-12 5 
March 2012
18389513Be Excellent to Each Other: The RPGWhat started as a chicks-in-armor dump became a most righteous design for a Bill & Ted RPG!gnarly, righteous, excellent, bodacious, design2012-03-20 20 
June 2012
19679204Homebrewed Tea Design Thread 1Anon posts about a little girl mascot for /tg/. This ends up starting discussion on a tea RPG game, where the players get hired to host tea parties and hold tea ceremonies.Tea, Homebrew, Game Design, Get Shit Done2012-06-30 2 
August 2012
20190546Scholomance Reborn/TG/ amends an old systemdesign, magic, system, creation2012-08-06 3 
20371339/tg/ - Touhou Games/tg/ discusses MtG for about thirty seconds before the Classic Blunder takes hold, with typically excellent effect.touhou, stats, valour system, fluffy tails, game design2012-08-19 23 
September 2012
20759908Codex: Sisters of Battle I/tg/ takes a look at the sisters and awesome ensuessisters of battle, game design, codex, sororitas, awesome, act of faith, acts of faith, sensei, living saint2012-09-18 9 
October 2012
21318727Order of the Black Hats/tg/ gets together to develop Old West Monster Hunters.Game Design, Old West, Fantasy, Western, 2012-10-28 7 
21327089Order of the Black Hats 2/tg/ gets together to develop Old West Monster Hunters.Game Design, Old West, Fantasy, Western,2012-10-28 7 
21358706Order of the Black Hats 3/tg/ Keeps The Seven to hammer out some more crunch for the Black HatsGame Design, Old West, Fantasy, Western, Black Hats2012-10-31 6 
November 2012
21643172Kamen Rider Henshin - the Tokusatsu RPGAn anon posts about his work for a Kamen Rider-inspired game, and takes on a nick. Much discussion of game mechanics and potential design takes place within.Kamen Rider, Design, Homebrew, Tokusatsu, Faggot Rider, roll202012-11-19 5 
21743915Nation Game RP - Skype GameHomebrew nation building/diplomacy game played on Skype, with regular weekly updates on /tg/ with the games progress and interaction with other members of /tg/nation, nation builder, roleplay, writefaggotry, game design2012-11-25 3 
December 2012
22076049A Web Between Stars/tg/ takes a spatial map of the internet (internet-map.net) and turns it into a space homebrewhomebrew, worldbuilding, space, internet, game design, internet map, setting, original content, oc, http, browser spaceships2012-12-17 26 
22080667A Web Between Stars 2A Web Between Stars continued.homebrew, worldbuilding, space, internet, game design, internet map, setting, original content, oc, http, browser spaceships2012-12-17 11 
January 2013
22396178Convenient Magical Items for non-Adventuring Purposes/tg/ makes hundreds of quirky,seemingly useless items for D&D. A set of rings that lets you play a piano that doesn't exist? Sure, why not?game design, D&D, awesome, magic2013-01-04 9 
February 2013
23165116Return To AtlantasiaIt's been slightly over a year since the last time we looked at this train wreck and once more we make a Character for the system.Game Design, Fail, Character Creation, Realms of Atlantasia, Atlantasia2013-02-15 6 
March 2013
23620098Let's make a dungeon!OP provides a floor plan and proceeds to draw in every monster, trap, and treasure /tg/ can come up with.drawfriend, dungeon design, skeletons, aboleth, the real treasure was love, gygaxian traps, mimics, traps, uno the undead troll2013-03-11 16 
April 2013
24409531Borderlands PnP IdeasIdeas are thrown around about a Borderlands PnP, guncrafting is discussed and the horror that is the Female Psycho, better known as a Slag Harpy, is revealed.Borderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming2013-04-24 10 
24428558Borderlands PNP thread #2In which we hammer out HP, the Torgue Midget EOD is proposed, and system arguments beginBorderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, TORGUE2013-04-25 5 
24458756Borderlands PNP Thread #3The Andrews Sisters as Slag Harpies, a unique currency, and a frank discussion of melee weaponsBorderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, TORGUE, Guns - Glorious Guns2013-04-26 5 
24485566Borderlands PNP Thread #4Ideas on Slag Harpy powers and mechanics, claptraps, and a dice system.Borderlands, Homebrew, Game Design, Slag Harpy, Claptrap, TORGUE2013-04-29 5 
May 2013
24518837Borderlands PnP Thread #5Discussion of possible system titles, a little bit of healthy crunch development takes place, class archetypes and skills get tweaked, corporate factions explained, and more.Borderlands, Homebrew, Game Design, Whack Foo, TORGUE, Claptrap, Greesy, France, Dakka, Moar Dakka2013-05-01 5 
24593221Borderlands PNP Thread #6d6fag posts a draft, the janitor does his job for once, and we start hammering out character abilitiesBorderlands, Homebrew, Game Design, Whack Foo, TORGUE, Claptrap, Greesy, France, Dakka, Moar Dakka, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, Guns - Glorious Guns2013-05-07 4 
June 2013
25548357How to jRPGAnon asks for the framework and design choices behind Japanese console RPGs. Every cliche imaginable is brought up, and discussion of the genre and its mannerisms is conducted.Discussion, JRPG, RPG, trope, cliche, setting, design, Japanese, Final Fantasy2013-06-21 16 
25606112"On 4chan", The 4chan role playing game.What starts as a nat 1/20 thread derails into creating a 4chan based rpg.meta, /tg/, game design, /tg/ gets shit done2013-06-24 5 
July 2013
25952926Stardust/tg/ brainstorms a setting for a battle of the bands transcending time and space.Stardust, lich, setting, homebrew, brainstorm, bands, battle, dance, game design2013-07-12 2 
September 2013
26940376Space KnightsA setting where you're an Arthurian knight in space fantasyworld building, sci-fi, space fantasy, original content, game design2013-09-01 6 
27266205Clashworld First 100 posts were canon lore for a setting, which steamrolled into something with potential.game ideas, game design, original content, /tg/2013-09-17 17 
27276154Runic magic systemRunic programming via circlesgame design, original content2013-09-17 24 
27280402Runic Magic System Thread #2/Run Fireball.GlyphHomebrew, Magic, Runes, Wizards, Game Design, Original Content, Programming 2013-09-17 14 
27284375More rune magicFurther discussion of a magic system based on runes with esoteric syntax. More runes are also created.runes, magic, homebrew, system design, wizards2013-09-18 10 
27288856Rune Magic Thread 4: Repeating Fireball EditionRune arrays, as far as the eye can seerunes, game design, homebrew, magic, we've been at this for 15 hours2013-09-18 6 
27307576Clashworld 2The first thread started the world. Now we're making it bigger, better, and easier to read.clashworld, game ideas, game design, original content, /tg/2013-09-19 8 
November 2013
28055646A.I. Quest 14 Enemy of my EnemyOphion deals with the fallout of the attack on Nethlos, and as he prepares to investigate several new interesting entries, Rhea attacks.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos2013-11-02 15 
28181332A.I. Quest 15 At What CostOphion realizes something is terrible wrong within him, and trusts a human with his very existence. Then The Guild gets tired of waiting around, and attacks UssaihuA.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos2013-11-09 16 
28307635A.I. Quest 16 ReplacedOphion takes it to the ground to explore the research lab located on Ussaihu, and discovers exactly what the UGEI have been up to. And then attempts to convince a Malorian group to side with them.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Rhea, Battleship, Kronos, Malorians2013-11-16 16 
28494871Designing a fucking board gameAnon collates a bunch of stuff together to show TG how to make a boardgame.original content, tutorial, teaching, game, game design, design, developer, game ideas2013-11-27 20 
December 2013
28700112A.I. Quest 18 The Wild SpeaksOphion learns of Red's impending demise, and goes to rescue him. When he arrives, however, he finds the entire world is against him.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Athena, Battleship, Kronos, Wild, World, Eshareth, Violent, Plants, Mutant, Fauna2013-12-07 15 
28842211A.I. Quest 18.5 Left BehindOphion speaks with Red about himself, and learns of the human concept of revenge. All the while Kronos handles an ambush in his own unique way.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2013-12-14 17 
28988382A.I. Quest 19 MemoriesOphion and Kronos investigate Atil VI more closely and discover long forgotten secrets. Some of which were probably better left forgotten.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2013-12-21 16 
29001446That Guy RPG/tg/ sets up a system based on bad RPG habitssystem, design, that guy2013-12-21 10 
29048785Monster Hunter for Table Top ApplicationMonsters killed with improbable weapons! Great Swords that are nothing more than sharpened pool tables, horns so big, they crush things when they hit. Crossbows used as support weapons! Speed and Combos Monster Drops! And more Crafting than you can shake a stick atMonster, Hunter, RPG, game, Design, Tables, d1002013-12-24 6 
January 2014
29259753A.I. Quest 20 CalmOphion discusses the fate of Erebos, and decides to commission several new designs while investigating reports of pirate activity.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-01-04 15 
29416977A.I. Quest 21 StormOphion finds that his anxious feelings have merit.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-01-11 13 
29587084A.I. Quest 21.5 StormOphion deals with the deadly attack on Ussaihu, and is infiltrated by an old enemy.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-01-18 14 
29632800A.I. Quest 22 QuelledOphion deals with the aftermath of Tartarus' attack, and makes several management decisions while realizing how large the universe really is.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-01-20 16 
29756209A.I. Quest 23 Broadened HorizonOphion takes to the task of interrogating Captain Rhea, and learns far more then he expected. Yet still the truth remains in shadow.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-01-25 15 
29765945A.I. Quest 23.5Ophion explores the local small world of Aquil, finding a band of strange pirate ships, and something more.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-01-25 15 
February 2014
29928727A.I. Quest 24 Deep RootsOphion investigates the strange fungus found at Aquil, among the pirate ships.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Pulsar, Radio, Lightling, Redesign, Athena, Battleship, Kronos, Wild, World, Eshareth, Violent, Plants, Mutant, Fauna2014-02-01 14 
30084888A.I. Quest 25 ReawakeningKronos awakens from his quick rest, and relays to Ophion his new thoughts.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-02-08 13 
30285275A.I. Quest 26 Dominant CultureOphion tackles several rather important issues facing his empire, as well as speaking with a newly birthed A.I., Metis. A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-02-17 13 
March 2014
30550560A.I. Quest 27 Tactical SplitOphion speaks with Kronos and several other A.I. of his and realizes it may be wise to split their attentions for now. On top of that matter, Rhea awakens.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-03-01 13 
30696718A.I. Quest 28 Foreign in NatureThe strange and alien elements of the universe greet Ophion, while he attempts to deal with two fractured minds, one closer to home then the other.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-03-08 14 
30836955A.I. Quest 29 Stubborn PastOphion 'fixes' what he can of his old friend, but it seems they have been changed by the experience, for better or worse.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-03-14 13 
30978128A.I. Quest 30 Force of NatureOphion arrives at one of the Fringe's richest sources of gas, and realizes there is much about the universe that requires more study.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-03-21 14 
31103913A.I. Quest 30 Mini-session 1Q&A, Discussion, and general talk abound, on top of a quick scene into the mind of Moira.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-03-28 10 
April 2014
31328439Party BeginningsAnons discuss interesting, memorable, unique, and awesome beginnings to roleplaying campaigns. GMs steal ideas for their games.game ideas, roleplay, game, DM, GM, awesome, /tg/, campaign, Campaign, ideas, Roleplay, original content, brainstorm, getting shit done, brainstorming, roleplaying, Game Design, 2014-04-08 3 
31564006A.I. Quest 31 PerceptionOphion makes a deal with Mol, a powerful black market operator, and realizes he knows more then he's let on so far. At the same time, he deals with a significant defeat...A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-04-19 13 
31712772A.I. Quest 32 Opening GambitOphion begins his assault on Gaia IV in hopes of assisting the Malorian forces.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-04-26 10 
31721796A.I. Quest 32.5Ophion decides to assist the Malorians in their time of need, and takes over a dangerous Carrier, before trying to determine how to get back home.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-04-26 12 
May 2014
31870839A.I. Quest 33 TargetOphion handles the aftermath of his attempted insurgency, on top of dealing with a wealth of new knowledge.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-05-03 12 
32021581A.I. Quest 34 DivertedOphion's distraction proves useful, but what he does with the time bought has yet to be decided. It certainly doesn't help that there are troubles lurking within his own territory.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-05-10 12 
32165810A.I. Quest 35 Strike BackOphion prepares himself as the UGEI make their move, and he prepares his fleet.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-05-17 10 
32289127A.I. Quest 35 Mini Session 1We spend some time discussing upgrades and have some point of view switches to various NPC characters. A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos, POV2014-05-23 10 
32311762A.I. Quest 36 RecognitionOphion finally deals with the impending UGEI attack, and move their way up the UGEI's threat list.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-05-24 10 
June 2014
32762540Rated M for ManlyOP asks for stereotypical action movie "ass pulls". /tg/ ends up developing a stereotypical action movie style RPG from it.Rated M for Manly, game design, epic, awesome, oc, original content, homebrew2014-06-14 38 
32855664Rated M For Manly Thread #2The work continuesRated M for Manly, game design, epic, awesome, oc, original content, homebrew2014-06-18 2 
32880437How to: Homestuck Wherein suggestions are given on how to build and play a Homestuck RPG. If, you know, that's your thing. homestuck, creation, game, design2014-06-21 -2 
July 2014
33114825The story of Legacy WarBASED Regalia delivers the tales of he and his friends playtesting someone's RPG that's secretly a self-insert Naruto fanfic.Story, Epic, Game Design, Naruto, DM, GM, funny2014-07-01 43 
33656168A.I. Quest 37 DeceptionKronos is sent to handle matters with the unknown hacker in Malorian space. After a negotiation, and a planetside drop, it is revealed who the hacker is, and what his intentions were. Meanwhile, Apollo and Cephalus attempt to take control of Gaia IV, but things hit a snag.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-07-26 11 
August 2014
33825377A.I. Quest 38 ControlOphion deals with his invasion of Gaia IV, as both his A.I. begin to gain a foothold. Otherwise, there are a number of matters that are coming to his attention now that he has a position of power...and other's attention as well.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-08-02 10 
33989743A.I. Quest 39 New AlliesOphion deals with the after math of the Losirian rebellion, as he sets other matters in motion, and discovers new allies.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-08-09 10 
34189583A.I. Quest 40 AbandonedWith a solid foothold, Ophion begins scouting out the surrounding territories and sets up his own spy network to counter the UGEI, all the while learning a bit more about the rebels on Gaia IVA.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-08-17 12 
34488880A.I. Quest 41 PanicOphion deals with internal affairs-with Lightlings now orbiting Gaia IV. Likewise, he considers some of the more dangerous specimens he has locked away for study.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-08-30 10 
September 2014
34819097A.I. Quest 42 SleepingOphion speaks with Lawrence, from Gaia IV, and Metis over several concerning matters, before deciding how to deal with the UGEI superweapon.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-09-13 10 
October 2014
35287723A.I. Quest 43 FragmentsOphion must decide how to deal with the wreckage of Carnage, the experimental weapon they destroyed, that remains at Walsh.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2014-10-04 12 
35313602Towergirls System TrialA test of a d10 success system in a FTL/Oregon Trail style game. Goes a bit off-kilter the further things progress, but had a solid idea behind it. Some NSFW near the end.collective game, tower girls, towergirls, d10, test, trial, development, game design, smut, drawfag2014-10-05 4 
35586871Tiji Sector - Traveller 1It has come to my attention that /tg/ has a Sector for 40k, but not Traveller. We should correct this grievous error. Traveller, tiji, sector, tiji sector, homebrew, design, Mongoose, Classic2014-10-19 2 
35631395Tiji Sector, Sub-sector A, part 2It has come to my attention that /tg/ has a Sector for 40k, but not Traveller. We should correct this grievous error. Traveller, tiji, sector, tiji sector, homebrew, design, Mongoose, Classic2014-10-20 -2 
35652246Tiji Sector Project, Sub-Sector A Part3It has come to my attention that /tg/ has a Sector for 40k, but not Traveller. We should correct this grievous error. Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic2014-10-21 -2 
35706457Tiji Sector Project, Sub-Sector A Part 4A lot of bumping waiting for /tg/ to get off it's ass and stop masturbating to MtG and 40kTraveller, sector, tiji sector, homebrew, design, Mongoose, Classic2014-10-24 -2 
35740251Tiji Sector Project, Sub-Sector A Part 5Anon makes a Brick Joke that gets some math behind it. Four more systems completed, plans get made for the Quadrant.Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52014-10-25 -2 
35801160Tiji Sector Project, Sub-Sector A Part 6A few more systems get detailed, polities of the Sector are Discussed. ForeverGM is old and heads to bed earlyTraveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52014-10-28 -2 
35822300Tiji Sector Project, Sub-Sector A Part 7Systems get developed, a rest is declared, polities are contemplated, and the Sub-Sector Map is posted. Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52014-10-29 -2 
35864849Tiji Sector Project, Polities and Places of Sub-Sector AForeverGM makes a T5 character waiting for /tg/ anons to join the discussion.Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T5, character creation2014-10-31 -2 
November 2014
35947193Tiji Sector Project, Sub-Sector B, Imperial SpurA Long Living Thread trying to generate interest for the project. System Info generated for SSB. Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52014-11-05 0 
36023529Disney Villains Victorious: Thread FourVictorious In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. More fluff is spun of course, and work on the crunch begins. Heroes and villains, the living and the dead, might and magic, despair and hope. Tune in to find out more!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-08 17 
36037296Disney Villains Victorious: Thread FiveIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. Things get really crunchy, but remain just as fluffy as before. The bells are ringing, the spirits are fighting, the dwarves are digging and the Disney is strong. Tune in to find out more!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-09 14 
36045537Disney Villains Victorious: VIThe sixth thread, in which we discuss skills and traits and heroesDisney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design, Scar, Grimhilde, Maleficent, Horned King, Jafar, Facilier2014-11-09 14 
36049715Disney Villains Victorious: VIIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this seventh thread, Anons and Nameholders alike get down to the nitty-gritty of this setting's game system while continuing to provide quality fluff and world-building ideas.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-09 12 
36056960Disney Villains Victorious VIIIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eighth thread, a lot of game system discussion is had and things begin showing signs of a little bit of structure.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-09 12 
36062468Disney Villains Victorious IXIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. This is the ninth thread, three times three. Resist. Withstand. Endure.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-10 12 
36070014Disney Villains Victorious XIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this tenth thread, much discussion is had about character creation, traits and powers, amongst other topics. Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-10 12 
36079994Disney Villains Victorious XIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eleventh thread, the game system is neatly summarized, the map is reorganized, and more flavorful crunch is discussed.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-10 12 
36084081Disney Villains Victorious XIIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this twelfth thread, many more game mechanics are discussed, as are more map alterations and the legitimacy of live action Disney properties within the setting. Progress continues to be made and much fun is had.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-11 12 
36084553Tiji Sector Project, Sub-Sector B part 2Starting the week off right with a new Tiji Sector thread. Sub-Sector B the Imperial Spur gets some polish and a new polity arises.Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52014-11-11 0 
36089341Disney Villains Victorious XIIIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this thirteenth thread, a sample low-level adventure is laid out, discussion of the nations takes place, and more fantastic writing is written.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-11 12 
36096939Disney Villains Victorious XIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-12 12 
36105822Disney Villains Victorious XVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifteenth thread in five days, everyone blows off a little steam and things get a little weird, but more fluff and crunch are worked out, and everyone feels a little better for it.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-12 12 
36111407Disney Villains Victorious XVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The sixteenth thread is another laid back thread, with calm, relaxed discussion of the Villains and the world. Some writing is done, and a lyricist pops in to take suggestions for songs. Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-12 12 
36123404 Disney Villains Victorious XVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the seventeenth thread, the magic versus anti-magic debate comes to a head, but things are settled and continue on as productively as they have before.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-13 11 
36130187Tiji Sector Project, Sub-Sector B part 3Not a lot gets done at first, but not!Pirates get a new system to scope out.Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52014-11-13 -2 
36129027Disney Villains Victorious XVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the eighteenth thread, a great deal more discussion is had, and a number of pieces of writing are written, and things keep rolling right along at a breakneck pace.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-13 10 
36136120Disney Villains Victorious XIXIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In the nineteenth thread, our day shift contributors continue brainstorming, fluffing and crunching, as Brazilian folklore is also discussed.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-13 10 
36140792Disney Villains Victorious XXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We've reached our twentieth thread, and the game system is very nearly complete! Reasons to celebrate abound!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-14 10 
36148225Disney Villains Victorious XXIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. After our triumphant twentieth thread, the twenty-first is a more sedate affair, with contributors creating example characters using our (mostly) completed game system and discussing the intricacies thereof.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-14 8 
36156847Disney Villains Victorious XXIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-second thread in our blockbusting series features more character creation, some new pieces of fluff, and a renewal of the Magic versus Anti-Magic debate.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-14 10 
36166222Disney Villains Victorious XXIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-third thread is a giant, swirling magical maelstrom of crunch, Beastly Belle makes an appearance, and songs are sung in the cool moonlight.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-15 5 
36174056Disney Villains Victorious XXIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-fourth thread, as will sometimes happen during one of /tg/'s long-haul projects, devolves into a battle over whether or not to include Ghibli influences. Despite this, there are still many nuggets of goodness to be found.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-15 5 
36182412Disney Villains Victorious XXVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-fifth thread of the series, Nob hosts his first alpha playtest of the D.V.V. system, many more example characters are statted, and Belle's daughter is both a bastard and a Beast.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-16 5 
36196425Disney Villains Victorious XXVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-sixth thread, a lot more discussion is had based on the alpha play test, some more songs are written, and contributors continue to be productive.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-16 5 
36209159Disney Villains Victorious XXVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-seventh thread, things continue apace, with class power discussion and recalculating rules after the first playtest. Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-17 5 
36218965Disney Villains Victorious XXVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-eighth thread rolls by in a flash as the fluff and crunch fly in the wake of further play testing and brainstorming.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-17 4 
36228861Disney Villains Victorious XXIXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this, the twenty-ninth thread of D.V.V., more songs are written, more stories are told, and the crunch gets intricate and technical with discussion of enemy power levels, punchfairy mechanics and more debate on the "M-Word."Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-18 4 
36234567Disney Villains Victorious XXXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. D.V.V. has reached its THIRTIETH thread in only about TEN days! This is certainly something to celebrate! Debate on the inclusion of PC-wielded magic in the setting continues but is mostly civil, and a great deal more crunch along with a bit of fluff is discussed. Everyone should feel proud!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-18 4 
36234503Tiji Sector Project, Sub-Sector B part 4Work Progresses and new systems are fleshed out, FGM has crappy internet. Subversion of the Feldspar Alliance.Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52014-11-18 0 
36244501Disney Villains Victorious XXXIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread, the second playtest is run, crunch is re-examined, fluff is written, and things generally go smoothly.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-19 4 
36258251Disney Villains Victorious XXXIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-second thread, more characters and more fluff is generated, a greater understanding of Empress Yzma's Sunless Empire is gained, and a general timeline discussion is begun.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-19 4 
36269958Disney Villains Victorious XXXIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-third thread, the discussion about the timeline becomes a debate which is eventually resolved, many, many polls are held, and various bits and pieces of crunch are soused out. Also, a third alpha test game is scheduled.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-20 4 
36277501Disney Villains Victorious XXXIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fourth thread, some good fluff is had and several songs are written, and a debate blows up about inclusivity and changing core mechanics.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-20 4 
36289822Disney Villains Victorious XXXVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fifth thread, the third play test gets under way, refinements are made to the nitty gritty of the game system, and tensions remain somewhat elevated. With luck, this will pass soon like a summer squall.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-21 4 
36294966Disney Villains Victorious XXXVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-sixth thread, not a whole lot is accomplished. While a number of good concepts are brought up, they are not followed through to their conclusions, as many of our regular posters appear to be indisposed.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-21 4 
36309144Disney Villains Victorious XXXVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-seventh thread, a great deal of discussion is had on a number of crunchy topics, and another playtest is run.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-22 4 
36316290Disney Villains Victorious XXXVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-eighth thread, more fluff is fluffed and more crunch is crunched. A play test is run, and tempers continue to simmer as we near the homestretch of the game's core build.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-22 4 
36329726Disney Villains Victorious XXXIXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-ninth thread, there is no bickering or arguing to be had at all, and the fluffing and crunching rolls on just as smoothly and politely as you please. Things are getting more polished and complete by the day.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-23 4 
36346718Disney Villains Victorious XXXXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 40th thread, things continue to inch painfully towards a working beta, but fluff creation continues apace and a special guest makes an appearance.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-24 4 
36364318Disney Villains Victorious XLIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 41st thread, things are rather laid back as contributors poke at various aspects of the fluff and crunch, discuss PC agency within the setting, and make plans to finish up the game's alpha version.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-25 4 
36387515Disney Villains Victorious XLIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 42nd thread, both new characters and new villains are statted, more KLRs and fluff pieces are written and things proceed at a sedate pace as the Thanksgiving holiday approaches.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-27 4 
36422115Disney Villains Victorious XLIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The 43rd thread, started around Thanksgiving, proceeds at a leisurely pace and includes playtesting, further refinement of the game system and fluff discussion about the Kings and their roles in the world are had.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-29 4 
36455301Disney Villains Victorious XLIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 44th thread, a surprisingly large number of things get done, with multiple villains, new races, and another discussion on the most forbidden topic.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-30 4 
December 2014
36481423Disney Villains Victorious XLVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 45th thread, there is a flare-up of debate over the power of individual enemies, but work still gets done.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-01 4 
36420920Edge Chronicles RPG Thread 3Where /tg/ continues to fill out the crunch and runs two playthroughsEdge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-02 2 
36514714Tiji Sector Project, It's ALIVEFGM is back and get's the Project back on track...or not, thanks captcha.Traveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52014-12-02 1 
36492514Disney Villains Victorious XLVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 46th thread, more fluff is written and more crunch is worked out as preparations are made for another playtest, this time set in the Sorcerous Sultanate of Agrabah. Please stay tuned to see how things turn out!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-02 2 
36521125Disney Villains Victorious XLVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-seventh thread, the seventh and final playtest is run in preparations for a beta test campaign. As always, fluff is fluffed and crunch is crunched and discussion is had.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-03 1 
36578254Disney Villains Victorious XLVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-05 1 
36551267Disney Villains Victorious XLVIII (true)Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-05 2 
36610057Disney Villains Victorious LDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Multiple kings are statted this, thread, including notably Queen Grimhilde. Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-08 1 
36501450Edge Chronicles RPG Thread 4/tg/ continues to develop the setting, skills and chargenEdge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-08 1 
36636975Disney Villains Victorious LIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-first thread an off-topic anthropological debate occurs, but discussion is also had about the Core game and the next expansion, featuring Disney's more modern films.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-10 1 
36671352Disney Villains Victorious LIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-second thread, things progress slowly due to many Anons and Names having jobs and academic obligations, but more enemy stating and brainstorming takes place regardless.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-12 2 
36721017Disney Villains Victorious LIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-third thread, discussion is held at more leisurely pace, preparations are made for a commissioned art piece, another session of our first test campaign is run and a Drawfriend joins our ranks!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-14 2 
36636588Edge Chronicles RPG Thread 5/tg/ fleshes out Skills, the doc and starts on Alchemy.Edge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-15 1 
36752626Disney Villains Victorious LIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-fourth thread, not much is crunched out but a great deal of delicious fluff is written, and our new artist shares more of his work.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-15 0 
36766823Edge Chronicles RPG Thread 5Where /tg/ continue to work on Alchemy and the Mire almost TPK's a playtest.Edge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-16 1 
36779657Disney Villains Victorious LVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Another king statted, more crunch, more art and some more discussion about the futuristic splat.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-18 0 
36837736Disney Villains Victorious LVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-sixth thread,a great deal more fluff is written and art is drawn, mainly focused around Atlantis and its role in the world of Disney Villains Victorious.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-22 0 
36788078Edge Chronicles RPG Thread 7/tg/ reviews professions, works on alchemy and continues the DocumentEdge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-22 1 
36915208Edge Chronicles RPG Thread 8/tg/ tests out the Rolling system and forgets to bump the threadEdge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-23 1 
36913762Disney Villains Victorious LVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-seventh thread, more villains are statted, Ice Anna pays a visit, and discussion of the first expansion, DVV: GRIDLOCK begins in earnest.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-24 0 
36956404Disney Villains Victorious LVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-eighth thread, more discussion on DVV: Gridlock and Classic take place, fluff an crunch and produced and we all take it easy on account of the holidays.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-27 2 
37007084Disney Villains Victorious LIXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-ninth, more fluff and crunch of DVV: Gridlock is had, more art is shared and more laughs are had. Please stay tuned for more!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-30 -1 
January 2015
37064882Disney Villains Victorious LXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixtieth thread, more discussion of DVV's new modern expansion, GRIDLOCK, is had, and we celebrate a New Year of Disney Villains.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-01 -1 
37173534Adjective DungeonA new puzzle dungeon crawler where your heroic characters can include prostitutes, livestock, fresh fruit, snowmen, babies, quadruple amputees, racist caricatures, and much more. Instead of stats your characters have random adjectives assigned to them, and instead of monsters, your party has to accomplish bizarre, menial, and seemingly easy tasks.game ideas, character creation, game, game design, Adjective Quest2015-01-05 1 
37120364Disney Villains Victorious LXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-first thread, work on Gridlock rolls along, much brainstorming and fluff is produced, and we revisit the Classic game for some more work on villains and stats.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-06 -5 
37200257Disney Villains Victorious LXIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-second thread, we continue to fluff out the DVV: GRIDLOCK setting which includes: maps and boundaries drawn and redrawn, new pieces of art by a variety of Drawfriends, and in-depth discussion of the various Villains and Lands.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-11 -6 
37300018Disney Villains Victorious LXIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-third thread, a lot of discussion can be found on just how large Gridlock is as a setting, Doofenshmirtz starts a blog and DTP Modern go on a road trip.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-15 -5 
37386478Disney Villains Victorious LXIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fourth thread, more brainstorming is spun up around the Gridlock setting.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-21 -6 
37517516Disney Villains Victorious LXVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fifth thread, more discussion is had on the modern setting Vanellope gets some fluff stories and slews of characters are statted up.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-26 -6 
February 2015
37749134Most unappealing campaign pitch possible?Top fucking kek. Highlights include a campaign where your adventurers have to file paperwork for everything.game ideas, campaign, design, fluff, funny, awesome2015-02-01 8 
37635505Disney Villains Victorious LXVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread we get a bucketload of new villains, stats for Alice and Monstro and many suggestions and informations on possible space setting factions.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-02-04 -6 
37834678Disney Villains Victorious LXVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We got several new Kings and Villains, but the thread died early. DVV may go into hibernation until interest in the project returns.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-02-09 -6 
37961700Tiji Sector Project, A New HopeFGM is back and get's the Project back on track, rant about workTraveller, sector, tiji sector, homebrew, design, Mongoose, Classic, T52015-02-13 0 
37940238 Disney Villains Victorious LXVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this edition some more (possible) Gridlocked Villains, the reposting of some Villain statblocks that were lost in previous threads and more important we begin working on the pdf document.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-02-16 -6 
38223682A.I. Quest 45 Guilt & PityOphion rebuilds his forces after the brutal conflict with Prometheus, all the while getting a little more personal with his less than robotic allies.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-02-22 9 
38109092Disney Villains Victorious Thread LXIXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We get a new King and new Villains, along with more progress on the core book.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-02-23 -5 
March 2015
38246491Disney Villains Victorious Thread LXXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We have hopefully recruited a new drawfriend and got some new writefaggotry.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-03-06 -5 
38519341A.I. Quest 46 UnchainedOphion unlocks the secrets to the being known as Erebos, and announces claim over Gaia IV. What path shall he take next?A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-03-07 11 
38853002A.I. Quest 47 MirrorOphion speaks with the strange newcomer he discovered recently, as well as moving further into UGEI territory while they're weak.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-03-22 11 
April 2015
39136734A.I. Quest 48 Unprecedented PowerOphion deals with the aftermath of an explosion, and receives a message from Arman's Gate.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-04-05 10 
39223252A Card GameStupidly overcomplicated card game developmentdesign, development2015-04-10 1 
May 2015
39695009A.I. Quest 49 New FindingsOphion takes advantage of a brief moment of piece to explore the world around him a little more closely.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-05-02 9 
40134653A.I. Quest 50 Leaps and BoundsAfter cycles of research and development, finally Ophion has cracked the secrets of Anti-Matter containment. With this new discovery how will he face future threats?A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-05-24 9 
June 2015
40548119Penal Regiment Designation: /tg/ - The Crusade Continues>Our... adept Guardsmen prepare for an attack on a Chaos bakery >The Vostroyan Liaison Officer wants to find the man who stole his sweetheart's picture >The Commissar just gave up >There's some Tallarns around here somewhere doing Emperor knows what A demonic dough monster rises and a lone guardsman makes a brave sacrificeGuardsman Sergeant Joe, Guardsman Lieutenant Joe, Bakers Legion, WarChef Boyzrdees, Guardswoman Kal Teest, Vostroyan Regiment Liaison Alexandr, Tallarn Roughrider Lieutenant Aaliyah, Chimera Sacrifice, Valhalla all shiny and crome, Warhammer 40000, Guardsmen quest, Penal Regiment Designation: /tg/2015-06-12 12 
40563615A.I. Quest 51 The HarvestThe collection and use of the crystal alien as a building material is finally put into motion-with unexpected side effects.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-06-13 9 
40617073Penal regiment designation /tg/: another inspectionThe regiment is deeply in ork terriroty and has problems with folding tools and special memberscollective game, penal regiment designation /tg/commissar gaurun, cpt notaneldar,lemming, gibbers, stephen meltaman, Sergeant KommandoInDisguise, james, ruh2015-06-15 5 
40756036Field kit inspection penal regiment /tg/Another field kit inspections sees sora taking the penal regiment to purge church desacrated by chaos confectioneryfield kit inspection, penal regiment designation /tg/, collective game, ruh, grenadier sahar, palatani sister theresia, gary the catachan, ruh, gibbers, peasant2015-06-23 5 
40842228A.I. Quest 52 The WarpGuild space proves unsafe once more, and Ophion must look into ways to make them safe once more.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-06-27 9 
40901015Penal regiment /tg/ - field kit inspection - ibram gaunt is my waifu editionThe penal regiment /tg/ is sent to a space hulk to clear out a maximum of genestealers before the karskin can come in and sweep all the glory. Gibbers descends more fully into madness, a Cadianite turns out to be a disciple of nurgle and voxes the sororitas to the displeasure of the commissar, who was just inviting the quartermaster to a drink if they survived the ordealcollective game, penal regiment designation /tg/,commissar gaurun, gary, ruh, lemmings, gibbers, gary the catachan, cadianite, palatine sister theresia, captain alexandr mikhailovicht, quartermaster nihaonyan2015-06-29 5 
July 2015
41027807Penal regiment /tg/ - field kit inspection - fucking this again editionThis time the regiment is facing off against Chaos spawn, as they are joined by the Inquisition, sister Theresia and the navigator, while a plot appears to stow away the commissar to safety.field kit inspection, penal regiment designation /tg/, collective game, ruh, lemming, gibbers, palatine sister theresia, navigator elena, inquisitor vilhelm, quartermaster nihaonyan, commissar gaurun2015-07-05 8 
41239957Matryoshka Partition - Transforming Robot HomebrewFollow-up thread of developing a setting for a human/transforming robotic partner styled game. Rules and system being decided upon. Further elaboration.Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew2015-07-17 -5 
41401053Matryoshka Partition - Transforming Robot Homebrew #4Follow-up thread of developing a setting for a human/transforming robotic partner styled game. Rules and system being finalized. WorldbuildingMatryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew2015-07-23 -2 
41285431Of Humans and starting stat bonusesAnon asks why humans usually have starting bonuses in CHA based stats, /tg/ discusses if and why humans (and other races) have or don't have starting bonuses in their game settings and if they do which are used and why.character creation, creation, fluff, game design, human, roleplay, setting2015-07-24 1 
41466873Matryoshka Partition - Transforming Robot Homebrew #5Developing a homebrew game and setting focused on human/transforming mecha partner. Crunch and fluff development.Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew2015-07-26 -1 
41526857Chromatic Space BabesThread is initially about the 50s and 60s sci-fi concept of alien and space women, /tg/ derails it into a thread about a space captain management game concept.CBS, fluff, game design, race, setting, space, space babe, xeno2015-07-30 6 
August 2015
41589965A.I. Quest 53 DownfallOphion's promise to Saylor requires attention-will he keep it as promised, or not has yet to be seen. On top of matters, a disturbance is detected.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-08-01 8 
41582827Matryoshka Partition - Transforming Robot HomebrewFollow-up thread of developing a setting for a human/transforming robotic partner styled game. Thread didn't last long. Minor rules noted. Awaiting anon's playnotes.Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew2015-08-04 -3 
41547639Chromatic Space Babes part 2In which the space captain management game concept is further developed and the different races of space babes are given traits and characteristics.CBS, fluff, game design, race, setting, space, space babe, xeno2015-08-05 3 
41894078A.I. Quest 54 ClashOphion prepares his forces for the final assault from Admiral Thanatos-reflecting on many of the decisions that have brought him thus far. Will he defeat Thanatos?A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-08-16 7 
42172807A.I. Quest 55 TitansOphion attempts to find some way of cracking into Thanatos' defenses-and perhaps faces the truth as well.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-08-30 11 
September 2015
42441831A.I. Quest Aftermath DiscussionWe take one final look at A.I. Quest, and I attempt to answer any last pressing concerns that I can. Thank you everyone that participated, and read A.I. Quest.A.I. Quest, Collective Game, Artificial Intelligence, computer, machine, Program0, sentience, control, Gas, V.I., Extranet, Lightling, Redesign, Athena, Battleship, Kronos2015-09-12 7 
October 2015
43069369Megadungeon BuildingAn attempt to find a huge megadungeon led a group of anons to the conclusion that they must build the ultimate one.megadungeon, dungeon, game design, D&D2015-10-14 3 
43087970Into the Depths 1Collaborating to build a megadungeon. In this first thread devoted solely to Into the Depths, we talked a lot and achieved little.Megadungeon, Into the Depths, RPG, Game Design2015-10-15 2 
November 2015
43794516Mortal Kombat PnP DiscussionA discussion on the mechanics for a proposed PnP based on Mortal Kombat.Mortal Kombat, game mechanics, game design 2015-11-28 1 
May 2016
47055400How do you make zombies interestingSome interesting ideas as well as sources for inspiration.game design, zombies, horror2016-05-04 2 
47160999Oaths, Mottos, and Everything ElseCool sayings, unit mottos and oaths of different worlds and games. Plagarism abounds, still good shitFluff, Game Design, Writefaggotry2016-05-11 0 
June 2016
47996098Unconventional MonstersAnon's create new monsters, discuss possibilities for 5d dungeonsGame Design, Monster2016-06-28 2 
September 2016
570135/qst/ Discussion ThreadBoard Discussion Thread for /qst/brainstorming, Comical, politics, Diplomacy, design, Death World2016-09-23 22 
October 2016
49762274Soulsborne RPG DiscussionDiscussion of RPGs in the Dark Souls and Bloodborne universes. Miniature game adaptation suggested. Wargame, Original Content, Souls, Bloodborn, Dark Souls, OC, Game Design, homebrews2016-10-16 5 
November 2016
50279880Soulsborne RPG Discussion 2Further development of existing /tg/ Souls rpg adaptations and new homebrews Original Content, Souls, Bloodborn, Dark Souls, OC, Game Design, homebrews, soulsborn, lost source2016-11-22 3 
December 2016
504729843DC Thread/tg/ begins to create a system, and asks the most important question: Do Double Dubs Count?3DC, Game Design2016-12-01 9 
50480250Do Double Dubs Count?: Thread 2The setting is expanded upon, with additions to the culture and mythos of the inhabitants.D3C, Game Design2016-12-04 5 
50634760Giant GuardiansEvery village has a giant that protects it from monsters and other giants. /tg/ tries to figure out how it would work.Worldbuilding, Collaborative Creation, Giants, Titans, Game Design2016-12-16 11 
February 2017
5151031324 Hour RPGsIn which RPG prompts are rolled and delivered in 24 hoursGame Design2017-02-06 2 
51622963/tg/ fixes vampiresIn which we worldbuild genuinely intimidating and interesting redesigns for vampires.vampires, worldbuilding, monsters, redesign,2017-02-10 3 
March 2017
52139661/tg/ makes Builds 9 Fantasy Armies out of Random Pictures #1/tg/ grabs a large amount of random army art, divides it among 9 factions, and attempts to construct a setting and wargame from the results.worldbuilding, setting, fantasy, collaborative creation, game design2017-03-15 11 
April 2017
52611013Philosophy: the Enlightenment general/tg/ discusses both the current meta and past glories of a card game it wishes actually existed, and a grand ol' time is had by all.Card Game, philosophy, roleplay, game design2017-04-10 14 
52746652Warren's Folly PlanningFilling out the fluff and crunch of /tg/'s new setting, Warren's FollyWarren's Folly, game design2017-04-18 11 
52761617Warren's Folly Planning Part 2The sourcebook grows, flavor is fleshed out, stats exist now, and names are less stupidWarren's Folly, game design, collaborative setting2017-04-19 7 
52793104Warren's Folly ProgressStats are hammered out, combat is developed, and the first monster stat blocks appear. Yet more fluff, too.Warren's Folly, game design, collaborative setting2017-04-23 5 
52880283Warren's Folly ProgressWorld building, economic mechanics, ecology, and NPC automationWarren's Folly, game design, collaborative setting2017-04-27 2 
May 2017
53007473Warren's Folly pt. 6Combat: weaponry, maneuvers and knacks.Warren's Folly, setting, design, system2017-05-06 2 
53104428Warren's Folly pt. 7Continuation of the system and setting of Warren's Folly. Duress mechanics expanded.Warren's Folly, setting, design, system2017-05-14 2 
53279065Holy Sites/tg/ invent the holy sites of fantasy religions and generally worldbuild. worldbuilding, religion, pantheon, dungeon design,2017-05-20 3 
October 2018
62530908Scripts and SnailsThis thread involved sharing humorous medieval manuscript margin drawings and then making them into world design.World Design, Fluff, Medieval, Manuscript, Snail, Snails, Rabbits, Knights,2018-10-18 9 
April 2019
65730059Tron RPG BrainstormingAnons puzzling out how to pull off a TRON-style RPGTRON,Game Design2019-04-17 0 
November 2019
69109695MAHARLIKA, a Filipino technomystic Mech RPGThe Pinoy anon behind Karanduun returns to share the English-translated version of their new RPG, MAHARLIKA. Meching ensues.Homebrew, pdf share, Philippines, Filipino, Pinoy, Maharlika, Mecha, Sci-fi, Mystical, game design, giant robots2019-11-13 21 
69566972MAHARLIKA, a Filipino technomystic Mech RPG, thread 2 further updates to MAHARLIKA and it's english translation.Homebrew, pdf share, Philippines, Filipino, Pinoy, Maharlika, Mecha, Sci-fi, Mystical, game design, giant robots2019-11-29 8 
January 2020
70458982Karanduun RPG rules & classesKaraanduun anon returns with a translation of his OSR-inspired Filipino fantasy system, writing up 13 entire classes for it in a weekgame design2020-01-23 10 
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