Thread | Title | Description | Tags | Added | Score |
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May 2008 |
1724352 | Role-Playing in a surreal and illusionary world | /tg/ brainstorms about a surreal rpg setting. | setting, brainstorm, surreal, dream | 2008-05-13 | 6 | |
October 2008 |
2760891 | Everyone Got Shrunk, Round 2 | The setting with everyone on earth shrunk down to 5cm tall, round 2. More brainstorming. More win. Some grimdark. | setting, brainstorm, tiny, small, shrunk, powers of ten | 2008-10-08 | 3 | |
January 2009 |
3351013 | Oberleutnant's Syndicate RPG, #1 | Brainstorming for what looks to be a seriously intense potential game of Syndicate RPG. | Syndicate, RPG, brainstorming | 2009-01-09 | 5 | |
November 2009 |
6916061 | Dick move, Mr DM | after a long and exhausting dungeon crawl, what's the surest way to make them never want you to DM again? | brainstorming, I hate my players | 2009-11-29 | 1 | |
January 2010 |
7644266 | Modern Warfare/Rainbow Six Boardgame | /tg/ wants to save the hostages | homebrew, rainbow six, modern warfare, delta green, brainstorming | 2010-01-18 | 6 | |
February 2010 |
7965941 | I Was a Teenage | Elder brain starts a riveting tale of mind flayers | Game, quest, mind flayer, elder brain | 2010-02-08 | 10 | |
June 2010 |
10280128 | Random Campaign Idea Generator | Anon uses interesting technique to brainstorm new ideas for campaigns. | Campaign Ideas, Brainstorm | 2010-06-06 | 11 | |
10628475 | Fire Emblem Tabletop discussion | some people discussing how easy it would be make a FE tabletop game. much discussion of stats ensues. not enough pictures. | Fire Emblem, Conversion, brainstorming | 2010-06-21 | 5 | |
August 2010 |
11732554 | Edition Wars Distilled | The cast of Futurama, Freakazoid, and Pinky and the Brain summarize every 4e v. 3.5e thread for your convenience. | Funny, 4th Edition, 3.5 Edition, Futurama, Freakazoid, Pinky and the Brain | 2010-08-20 | 15 | |
September 2010 |
12188273 | Zerg Quest XIII | Cerebrate Anon is really late, because Google Maps hates him. The Brood starts colonizing, eavesdrops on some Protoss, and gets the whole Swarm ready for an apocalyptic battle at Aiur. Artisanlord starts writing an anti-war play. | Zerg Quest, Starcraft, Cerebrate Anon, Voyeurism, Sexy Brain Tentacles | 2010-09-23 | 13 | |
November 2010 |
12739376 | Brainworms | Discussion of brainworms turns into a brainstorming of concept and ideas. Includes redneck brainworms monster truck racing and ancient greece. | brainworm, fantasy, D&D, biopunk | 2010-11-10 | 0 | |
12795631 | You are being teleported! | You are being teleported to a fantasy world. You know this. You also become aware to the fact that the teleportation will take place in ten minutes and you can bring anything you manage to carry, Even if its in another thing like a backpack.
You know the world your going to is going to be medieval fantasy, With magic and such but less on the technological side and anything with batteries will eventually die out unless you figure out some way to convert magic into electricity
So /tg/ I pose to you the question, What do you bring? | brainstorm, brain, storm, tg, ideas, whales | 2010-11-15 | 12 | |
December 2010 |
13333975 | Six races | A bunch of fa/tg/uys come up with alternate races for a fantasy setting. | races, goblins, brainstorming | 2010-12-30 | 1 | |
January 2011 |
13378007 | Apocalypse Brainstorming | Coming up with some creative new ways for society to be destroyed. | apocalypse, apocalyptic, discussion, brainstorming | 2011-01-03 | 0 | |
13680606 | Shattered Sun | /tg/ gets shit done yet again and discusses a setting in which the sun breaks into pieces and orbits the planet. | sun, setting, fantasy, brainstorm | 2011-01-28 | 40 | |
February 2011 |
14000001 | Blowing bubbles, the rpg | A failed attempt at a GET turns into a discussion of a game of romantic misunderstanding. Instead of dice, the game used soap bubbles. | bubbles, kimi ni todoke, brainstorm | 2011-02-22 | 3 | |
March 2011 |
14083396 | Habitats, Biodomes, Guns, and Hard Sci-Fi in Space | From elaborate sky cities in lower Earth orbit to rusty habitats drifting at the edge of nothing, from enormous biodomes across Valles Marineris to dive caves in the ice of Europa, what is it like to live in these habitats and biodomes. (Featuring extensive weapon discussion.) | hard sci-fi, biodomes, space stations, miners, guns, laws, asteroids, low earth orbit, brainstorming, zero-g weaponry | 2011-03-02 | 2 | |
May 2011 |
14827865 | Portal-inspired-D&D | A brainstorming thread to bring some of the Portal games to a D&D game/setting. Special guest appearances by Wheatley and Cave Johnson. | D&D, game, game ideas, awesome, funny, ideas, brainstorming, Portal, Portal 2, Cave Johnson | 2011-05-06 | 15 | |
June 2011 |
15231119 | Bodysnatcher Quest 10 | The non-hivemind alien got an almost nasty surprise from Cath. But it turns out to be nothing threatening, just our worry making Cath's post-change nervous system hiccuping. BIAJ fell asleep. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-06-14 | 17 | |
15310234 | BodySnatcherQuest11 | A little slice of alien-hybrid life. We learn a little more about Daisy, enjoy some icecream, and are horrifically surprised | bodysnatcher, quest, brain in a jar, collective game, bodysnatcher quest | 2011-06-19 | 15 | |
July 2011 |
15462422 | Bodysnatcher Quest 13 | Catherine wakes up a different person, the bodysnatcher zoom in only to flee, and the gang relocates again. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-07-04 | 14 | |
15602467 | Bodysnatcher Quest 14 | We learn how to make the best masks in the world, we save Daisy's cat, and we go to the amusement park because everyone needs some rest. Brain In A Jar falls asleep at the end. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-07-17 | 14 | |
15680442 | Bodysnatcher Quest 15 | A nasty surprise awaits in the form of a new weapon, we get upgraded, and corner the Overseer. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-07-24 | 14 | |
15697457 | How do I make Elves not suck? | OP asks /tg/ for a few ideas on how to eliminate potential suck with Elves. /tg/ replies with a few really good ideas. | elves, brain storm, | 2011-07-25 | 5 | |
15759397 | Bodysnatcher Quest 16 | The Overseer is dead, but leaves some nasty marks, mutations are introduced, and a Queen is marshalling it's forces, including three Hunters. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-07-31 | 14 | |
August 2011 |
15820570 | Bodysnatcher Quest 17 | New weapons and a new place to stay in this rather slow thread. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-08-05 | 12 | |
15843209 | Bodysnatcher Quest 18 | Daisy gets some upgrades, the creature gets further mutated, the cat gets larger, and we have a heart to heart with Catherine. The Wise officers start a briefing. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-08-07 | 14 | |
15903611 | Bodysnatcher Quest 19 | After a short discussion about the Fools, we get to try out the new gun, and chat a little with two tech guys. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-08-12 | 12 | |
15926200 | Bodysnatcher Quest 20 | Despite a late start and /tg/ dying a little, we get geared up for the fight, take out two Overseers and their posses, and get attacked by a Dragon. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-08-14 | 14 | |
16005033 | Bodysnatcher Quest 21 | We slay a Dragon, beat a Hunter at it's own game, and mutate further. The cyborg menace is yet to be faced, though it looms just over the horizon. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-08-21 | 15 | |
16031563 | Dungeon Idea Brainstorming | /tg/ discusses ideas for dungeon encounters. Ideas range from silly to terrifying | world building, brainstorming, dungeon design | 2011-08-24 | 3 | |
16063662 | Bodysnatcher Quest 22 | Yeat another slow thread, where some things are revealed in a not-so subtle manner. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-08-26 | 10 | |
16085652 | Bodysnatcher Quest 23 | Shit gets real with the Fools and we wake up in a Morgue. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-08-28 | 11 | |
September 2011 |
16133201 | Bodysnatcher Quest 24 | Everything starts to fall apart in Jack Winters' absence, and the creature faces perhaps it's deadliest foe yet, and triumphs whithout needing help from others, averting a global catastrophy in the process. Afterwards, we take sweet sweet revenge on Megan which turns bitter, the Beasts influence pushing our protagonist to unsavory lengths. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-09-01 | 16 | |
16168241 | Bodysnatcher Quest 25 | We help Megan a little, meet Eliah Gough, cyborg and founding member of the Wise, get clue in on a few things, and refuse to commit to a side. | Bodysnatcher Quest, Collective Game, Quest, Bodysnatcher, Brain In A Jar | 2011-09-04 | 10 | |
16217173 | Bodysnatcher Quest 26 | Where we deal with the demons within. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-09-08 | 13 | |
16249388 | Breaker Quest I | The beginning of Akasha's story. Starting out as a demolition worker in a fantasy world, working hard for her money. | Breaker Quest, Quest, Collective Game, Brain In A Jar | 2011-09-11 | 13 | |
16262110 | Breaker Quest II | The surprisingly early, and therefore rather slow, continuation of Akasha's story. | Breaker Quest, Quest, Collective Game, Brain In A Jar | 2011-09-12 | 11 | |
16262595 | Alt-Paranoia | Internation Paranoia variants, mainly Bloke Computer | paranoia, brainstorm | 2011-09-12 | 10 | |
16296199 | Bodysnatcher Quest 27 | We get back home, resolve some issues, and have a video conference with Megan that goes in interesting ways. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-09-15 | 14 | |
16330605 | Breaker Quest III | The players begin to repay their debts. | Breaker Quest, Quest, Collective Game, Brain In A Jar | 2011-09-18 | 11 | |
16343566 | Bodysnatcher Quest 28 | The shortest thread ever. Few things happen, and the hiatus is anounced. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-09-19 | 10 | |
16411283 | Breaker Quest IV | Khasi is brought into existence, and the dice insist on Wind. | Breaker Quest, Breaker, Quest, Brain In A Jar, Collective Game | 2011-09-25 | 10 | |
October 2011 |
16486200 | Breaker Quest V | The demon is bested and bound, and Carver sheds some light on things in this fairly short thread. | Breaker Quest, Breaker, Quest, Brain In A Jar, Collective Game | 2011-10-02 | 5 | |
16593751 | Breaker Quest VI | Leaving the village of Haven behind, the Breaker meets a new companion on her way to Ianka. | Breaker Quest, Breaker, Quest, Brain In A Jar, Collective Game | 2011-10-12 | 6 | |
16604950 | Bodysnatcher Quest 29 | The target is set, Victoria and Winston make their debut, and we leave off before a battle in the first, rather short quest after the hiatus. | Bodysnatcher Quest, Quest, Bodysnatcher, Collective Game, Brain In A Jar | 2011-10-13 | 10 | |
December 2011 |
17107493 | Vinefolk in the Vineyard | "why COULDN'T there be a plant race that favored technology and industry?"
And thus the vinefolk (or Vinlanders, or vineborn, etc etc) are born. | brainstorm, shit gets concept'd, plantfolk, vinefolk, create-a-race | 2011-12-05 | 14 | |
17369856 | Transformers RPG discussion | Some bare-bones crunch is presented along with a good amount of fluff+timelines | Transformers, crunch, fluff, collaboration, brainstorm | 2011-12-30 | 5 | |
January 2012 |
17423169 | Transfomers RPG 2 | Continuing R&D for a homebrew Transformers RPG | Transformers, fluff, crunch, brainstorm, homebrew | 2012-01-05 | 6 | |
17455058 | Transfomers RPG 3 | Continuing R&D for a homebrew Transformers RPG | Transformers, fluff, crunch, brainstorm, homebrew | 2012-01-09 | 1 | |
17476855 | Are mind flayers confused by children's scribbles? | A question about the written language of the mind flayers turns into a discussion of the Illithid's art and culture, mental greentext, and a psionic internet. | illithid, mind flayer, qualith, elder brain, internet | 2012-01-10 | 11 | |
17508586 | Alternative Mind Flayer Fluff | Inspired by a thread the night before, writefaggotry is made concerning insane Elder Brain supercomputers and the Mind Flayers who came to worship them. | Illithid, Mind Flayer, Elder Brain, Writefaggotry, Dungeons & Dragons | 2012-01-12 | 10 | |
May 2012 |
19043505 | Fortune: Evolution Game - Discussion Thread 2 | While the first was not archived (nor is it worth archiving), this discussion thread proves to be full of brainstorming concerning the next stage of life on that wild, wild world.
Previews of Part 5 as well as links to the new 1d4chan page are included. | brainstorm, Deus vs Machina, discussion, ecologyfag, evo game, evolution game, evolution, Father, Fortune Evolution, FortuneHost, nongent, occasional silliness, preview, sneak-peek, Stooge, zeppelin sex, | 2012-05-14 | 10 | |
August 2012 |
20378749 | Zerg Quest XCIX | The testing continues and OH FUCK LOOK OUT | Zerg Quest, Collective Game, Cerebrate Anon, Xel'Naga, Starcraft, Ow my brains!, TPK, OH GOD THE PAIN, /tg/ dice, Arm wrestling pro-tip | 2012-08-19 | 7 | |
November 2012 |
21555916 | Zerg Quest CXI | Cyberbrate thrusts its Love Muffins into an opening in the Xel'Naga's...sexual-sounding military term. I can't be clever all the time. Make your own innuendo. Call it mad-libs or something, I don't know. | Zerg Quest, Collective Game, Starcraft, Cerebrate Anon, Xel'Naga, Glorious combat, screaming brainhurts, psionic migraine, PORTENT | 2012-11-13 | 10 | |
December 2012 |
22047037 | Lost Future: ttRPG brainstorming | Resistor returns, asking for some help piecing together a nWoD mod for his post-apoc setting. | Innocence, Inn0cence, Robot, AI, Lost Future, nWoD, crunch, brainstorming | 2012-12-16 | 6 | |
July 2013 |
25952926 | Stardust | /tg/ brainstorms a setting for a battle of the bands transcending time and space. | Stardust, lich, setting, homebrew, brainstorm, bands, battle, dance, game design | 2013-07-12 | 2 | |
August 2013 |
26791613 | Micro Empires (Working Title) | Mutant Plant Seeds and Fungi fight to survive after humanity | Setting Thread, Mushrooms, Seeds, Brainstorming | 2013-08-24 | 5 | |
26793774 | Four powers, One World | /tg/ gets cracking on a new setting involving 4 major superpowers: USA, China, the EU and Russia, and Pan-Asia. | Setting, brainstorm, DM, DMing, GMing, GM | 2013-08-24 | 7 | |
October 2013 |
27992233 | Childhood Fears for Use in Settings | A bunch of fa/tg/uys came together and talked about their traumatic childhood delusions so that others can adapt them for use in settings. | child chlidhood fear setting brainstorm neat cool shit | 2013-10-29 | 2 | |
December 2013 |
28888587 | RPG concept: Toys Vs. Monsters | /TG/ lays the groundwork for an RPG about children's toys fighting off monsters with the power of imagination... and fire. Mostly fire. | toys, Game creation, brainstorming, nightmares, grim bright, fire | 2013-12-17 | 12 | |
28910598 | Nightlight: Toys Vs. Monsters 2 | Game creation continues as anons flesh out actual mechanics, live, in-thread. | Game creation, toys, fire, nightlight, brainstorming, nightmares, grim bright | 2013-12-18 | 5 | |
28955152 | Nightlight: Toys Vs. Monsters 3 | Character creation is *finished* also, v0.01 of the character sheet and the first chapters of the rulebook... holy shit guys, it's happening. | Game creation, toys, fire, nightlight, brainstorming, nightmares, grim bright, /tg/ gets shit done | 2013-12-20 | 1 | |
28984052 | Nightlight: Toys Vs. Monsters 4 | The fourth thread of Nightlight... in which things get done. | shit guys, it's happening. Game creation, toys, fire, nightlight, brainstorming, nightmares, grim bright, /tg/ gets shit done | 2013-12-21 | 1 | |
29107830 | Nightlight: Toys Vs. Monsters 5 | Some writefagging and game balancing happens. | game creation, toys, fire, nightlight, brainstorming, nightmares, grim bright, /tg/ get shit done | 2013-12-29 | 2 | |
March 2014 |
30729189 | The Night Shift | You play as a gas station attendant out in Middle-of-Nowhere. You deal with a typical day, interacting with customers and helping out around the Station. As night falls, weird things start to happen. Welcome to the Night Shift | horror, surreal, homebrew, setting, gas station, one shot, brainstorming, | 2014-03-09 | 45 | |
30745096 | The Night Shift: Second Shift | The second thread in which the setting and campaign module of the Night Shift (also known as the "Graveyard Shift") is discussed, more frightening and bizarre happenings are compiled, and the merits of NPCs and additional tables are debated. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming | 2014-03-10 | 20 | |
30763437 | The Night Shift: Third Shift | The third thread in which the setting and campaign module of the Night Shift is discussed, even more frightening and bizarre happenings are compiled, and a talented Anon continues to crunch things out. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch | 2014-03-11 | 11 | |
30796508 | The Night Shift: Fourth Shift | The fourth thread in which the setting and campaign module of the Night Shift is discussed, yet more frightening and bizarre happenings are compiled, and a thoughtful discussion of the crunch and fluff take place. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch, fluff | 2014-03-13 | 12 | |
30817437 | The Night Shift: Fifth Shift | The fifth thread in which the setting and campaign module of the Night Shift is discussed. This time the crunch takes a more central role in the discussion as Night Shift World Anon works his magic. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-14 | 14 | |
30889424 | The Night Shift: Sixth Shift | The sixth thread in which the setting and campaign module of the Night Shift is discussed. A slow thread, but one where things get done none the less. More new fluff, more new crunch, and one Anon claiming a TV show may be on the way. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-18 | 11 | |
31000979 | The Night Shift: Seventh Shift | The seventh thread in which the setting and campaign module of the Night Shift is discussed. Another leisurely thread, in which some of the more mundane happenings of the Station are mulled over, some laughs are had, some playtesting is promised, and TV Anon provides updates. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-24 | 11 | |
31066308 | The Night Shift: Eighth Shift | The eighth thread in which the setting and game system of the Night Shift is discussed. An IRC channel is set up, new blood is brought in, more fluff if fluffed and more crunch is crunched. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-26 | 10 | |
31103676 | The Night Shift: Ninth Shift | The ninth thread in which the setting and game system of the Night Shift is discussed. The three oldest NPCs are discussed, new Threats are codified using the Night Shift World format, and questions are raised. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-29 | 10 | |
April 2014 |
31236570 | Major Tom to Ground Control: SO MANY FUCKING STARS | Anonymous' DM has given him permission to play a skeleton in a spacesuit who, after spending centuries adrift in the void with only bad radio broadcasts and the voices in his skull for company, crash lands in the middle of a fantasy campaign. Of course, /tg/ is delighted and brainstorming ensues. | SPACE, skeleton, astronaut, cosmonaut, funny, joke character, fantasy, character creation, brainstorming, fantasy, music, | 2014-04-03 | 67 | |
31246243 | Major Tom part 2 | Anonymous' DM has given him permission to play a skeleton in a spacesuit who, after spending centuries adrift in the void with only bad radio broadcasts and the voices in his skull for company, crash lands in the middle of a fantasy campaign. Of course, /tg/ is delighted and brainstorming ensues. Continued from the first thread. | SPACE, skeleton, astronaut, cosmonaut, funny, joke character, fantasy, character creation, brainstorming, fantasy, music, | 2014-04-04 | 32 | |
31282599 | Major Tom Part 3 | Anonymous' DM has given him permission to play a skeleton in a spacesuit who, after spending centuries adrift in the void with only bad radio broadcasts and the voices in his skull for company, crash lands in the middle of a fantasy campaign. OP returns to tell us what transpired during the first session. More brainstorming is being had. | Major Tom ,SPACE, skeleton, astronaut, cosmonaut, funny, joke character, fantasy, character creation, brainstorming, fantasy, music, | 2014-04-06 | 33 | |
31328439 | Party Beginnings | Anons discuss interesting, memorable, unique, and awesome beginnings to roleplaying campaigns. GMs steal ideas for their games. | game ideas, roleplay, game, DM, GM, awesome, /tg/, campaign, Campaign, ideas, Roleplay, original content, brainstorm, getting shit done, brainstorming, roleplaying, Game Design, | 2014-04-08 | 3 | |
July 2014 |
33149503 | /tg/ deity invention | OP requests ideas for gods and pantheons. Worldbuilding, original content and the TF2 Pyro as a deity results.
Also, native amarican raccoon-people. | Deity, Deities, Pantheon, God, Gods, Worldbuilding, Brainstorming, Paladin, | 2014-07-04 | 3 | |
August 2014 |
33833352 | Cursed_Apprentice_Quest 2 | We get some nice threads, hit on a bar maid, trick a pickpocket into touching our dick, ruin our threads after we get shot,befriend pickpocket,and figure this cult shit out | shota, Cursed_Apprentice_Quest, 360noscopearrowthrow, wenches, magic, Collective game, quest, brainexplosion, hugs, brown elves, nopumpkins, | 2014-08-02 | 10 | |
34100725 | Neo Survivor quest 1 | You awaken in a cryogenic tube, the news feed thats been plugged into your sleeping form tells you its Y2Kx10 shit happens and then more shit happens, its pretty good | Neo Survivor, Quest, First, Robots, Mutants, Mild Humor, Collective Game, Apocalyptic, Pls read, Brain, Agro, | 2014-08-13 | 5 | |
34258027 | Salami Sandwich Quest. | A salami sandwich quests to save his lover, Miss bologna who has been kidnapped from the kitchen, things take an un expected turn as the dark wizard plans to change all sandwiches as we know it. Action, Adventure, Romance, This story has it all! | Comedy, Salami Sandwich, Agro, Brain, Romance, Lewd, Action, Suspense, Drama, Collective Game, Quest, The best fucking thing ever, HotSandwichlove, Funny, Great, 10/10, | 2014-08-20 | 8 | |
October 2014 |
35407266 | Shitty Spaceship Quirks | In this thread, ideas are brainstormed for various quirks and oddities that crews of old rustbucket spaceships might have to deal with on a regular basis. If there is one thing we know about this universe, it is that /tg/ loves itself its rusty, retro sci-fi grittiness. | space, spacer, space ship, sci-fi, brainstorming, fluff, quirks, old and busted | 2014-10-10 | 32 | |
35687091 | Surreal Horror Ideas: Highways and Byways Edition | What sorts of bizarre and otherworldly experiences might a hapless group of characters encounter on a cross-country road trip, an unexpected detour or simply on the way to work? | Surreal, horror, highways, roads, cars, ghosts, travel, roadtrip, brainstorming, fluff, Australia | 2014-10-24 | 8 | |
November 2014 |
36009627 | Disney Villains Victorious | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. More worldbuilding and brainstorming is to be had in this third thread of Disney Villains Victorious. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew | 2014-11-08 | 22 | |
36023529 | Disney Villains Victorious: Thread Four | Victorious In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. More fluff is spun of course, and work on the crunch begins. Heroes and villains, the living and the dead, might and magic, despair and hope. Tune in to find out more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-08 | 17 | |
36037296 | Disney Villains Victorious: Thread Five | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. Things get really crunchy, but remain just as fluffy as before. The bells are ringing, the spirits are fighting, the dwarves are digging and the Disney is strong. Tune in to find out more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 14 | |
36045537 | Disney Villains Victorious: VI | The sixth thread, in which we discuss skills and traits and heroes | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design, Scar, Grimhilde, Maleficent, Horned King, Jafar, Facilier | 2014-11-09 | 14 | |
36049715 | Disney Villains Victorious: VII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this seventh thread, Anons and Nameholders alike get down to the nitty-gritty of this setting's game system while continuing to provide quality fluff and world-building ideas. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 12 | |
36056960 | Disney Villains Victorious VIII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eighth thread, a lot of game system discussion is had and things begin showing signs of a little bit of structure. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 12 | |
36062468 | Disney Villains Victorious IX | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. This is the ninth thread, three times three. Resist. Withstand. Endure. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36070014 | Disney Villains Victorious X | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this tenth thread, much discussion is had about character creation, traits and powers, amongst other topics. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36079994 | Disney Villains Victorious XI | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eleventh thread, the game system is neatly summarized, the map is reorganized, and more flavorful crunch is discussed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36084081 | Disney Villains Victorious XII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this twelfth thread, many more game mechanics are discussed, as are more map alterations and the legitimacy of live action Disney properties within the setting. Progress continues to be made and much fun is had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-11 | 12 | |
36089341 | Disney Villains Victorious XIII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this thirteenth thread, a sample low-level adventure is laid out, discussion of the nations takes place, and more fantastic writing is written. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-11 | 12 | |
36096939 | Disney Villains Victorious XIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36105822 | Disney Villains Victorious XV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifteenth thread in five days, everyone blows off a little steam and things get a little weird, but more fluff and crunch are worked out, and everyone feels a little better for it. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36111407 | Disney Villains Victorious XVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The sixteenth thread is another laid back thread, with calm, relaxed discussion of the Villains and the world. Some writing is done, and a lyricist pops in to take suggestions for songs. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36123404 | Disney Villains Victorious XVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the seventeenth thread, the magic versus anti-magic debate comes to a head, but things are settled and continue on as productively as they have before. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 11 | |
36129027 | Disney Villains Victorious XVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the eighteenth thread, a great deal more discussion is had, and a number of pieces of writing are written, and things keep rolling right along at a breakneck pace. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 10 | |
36136120 | Disney Villains Victorious XIX | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In the nineteenth thread, our day shift contributors continue brainstorming, fluffing and crunching, as Brazilian folklore is also discussed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 10 | |
36140792 | Disney Villains Victorious XX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We've reached our twentieth thread, and the game system is very nearly complete! Reasons to celebrate abound! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 10 | |
36148225 | Disney Villains Victorious XXI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. After our triumphant twentieth thread, the twenty-first is a more sedate affair, with contributors creating example characters using our (mostly) completed game system and discussing the intricacies thereof. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 8 | |
36156847 | Disney Villains Victorious XXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-second thread in our blockbusting series features more character creation, some new pieces of fluff, and a renewal of the Magic versus Anti-Magic debate. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 10 | |
36166222 | Disney Villains Victorious XXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-third thread is a giant, swirling magical maelstrom of crunch, Beastly Belle makes an appearance, and songs are sung in the cool moonlight. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-15 | 5 | |
36164622 | Shitty Spaceship Quirks: The Sequel | Even more wonderful ideas for the beat-up and broken spaceships that /tg/ loves. | space, spacer, space ship, sci-fi, brainstorming, fluff, quirks, old and busted | 2014-11-15 | 7 | |
36174056 | Disney Villains Victorious XXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-fourth thread, as will sometimes happen during one of /tg/'s long-haul projects, devolves into a battle over whether or not to include Ghibli influences. Despite this, there are still many nuggets of goodness to be found. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-15 | 5 | |
36182412 | Disney Villains Victorious XXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-fifth thread of the series, Nob hosts his first alpha playtest of the D.V.V. system, many more example characters are statted, and Belle's daughter is both a bastard and a Beast. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-16 | 5 | |
36196425 | Disney Villains Victorious XXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-sixth thread, a lot more discussion is had based on the alpha play test, some more songs are written, and contributors continue to be productive. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-16 | 5 | |
36209159 | Disney Villains Victorious XXVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-seventh thread, things continue apace, with class power discussion and recalculating rules after the first playtest. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-17 | 5 | |
36218965 | Disney Villains Victorious XXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-eighth thread rolls by in a flash as the fluff and crunch fly in the wake of further play testing and brainstorming. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-17 | 4 | |
36228861 | Disney Villains Victorious XXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this, the twenty-ninth thread of D.V.V., more songs are written, more stories are told, and the crunch gets intricate and technical with discussion of enemy power levels, punchfairy mechanics and more debate on the "M-Word." | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-18 | 4 | |
36234567 | Disney Villains Victorious XXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. D.V.V. has reached its THIRTIETH thread in only about TEN days! This is certainly something to celebrate! Debate on the inclusion of PC-wielded magic in the setting continues but is mostly civil, and a great deal more crunch along with a bit of fluff is discussed. Everyone should feel proud! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-18 | 4 | |
36244501 | Disney Villains Victorious XXXI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread, the second playtest is run, crunch is re-examined, fluff is written, and things generally go smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-19 | 4 | |
36258251 | Disney Villains Victorious XXXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-second thread, more characters and more fluff is generated, a greater understanding of Empress Yzma's Sunless Empire is gained, and a general timeline discussion is begun. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-19 | 4 | |
36269958 | Disney Villains Victorious XXXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-third thread, the discussion about the timeline becomes a debate which is eventually resolved, many, many polls are held, and various bits and pieces of crunch are soused out. Also, a third alpha test game is scheduled. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-20 | 4 | |
36231345 | Shitty Spaceship Quirks: Again | Yet more ideas for the broken-down flying jalopies that /tg/ calls spaceships. | Quirks, space, spacer, space ship, sci-fi, brainstorming, fluff, old and busted | 2014-11-20 | 4 | |
36277501 | Disney Villains Victorious XXXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fourth thread, some good fluff is had and several songs are written, and a debate blows up about inclusivity and changing core mechanics. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-20 | 4 | |
36289822 | Disney Villains Victorious XXXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fifth thread, the third play test gets under way, refinements are made to the nitty gritty of the game system, and tensions remain somewhat elevated. With luck, this will pass soon like a summer squall. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-21 | 4 | |
36294966 | Disney Villains Victorious XXXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-sixth thread, not a whole lot is accomplished. While a number of good concepts are brought up, they are not followed through to their conclusions, as many of our regular posters appear to be indisposed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-21 | 4 | |
36309144 | Disney Villains Victorious XXXVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-seventh thread, a great deal of discussion is had on a number of crunchy topics, and another playtest is run. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-22 | 4 | |
36316290 | Disney Villains Victorious XXXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-eighth thread, more fluff is fluffed and more crunch is crunched. A play test is run, and tempers continue to simmer as we near the homestretch of the game's core build. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-22 | 4 | |
36308425 | Positive Starship Quirks | Positive spaceship quirks to set off the shitty ones. | Quirks, space, spacer, space ship, sci-fi, brainstorming, fluff, positive, new hotness | 2014-11-23 | 2 | |
36329726 | Disney Villains Victorious XXXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-ninth thread, there is no bickering or arguing to be had at all, and the fluffing and crunching rolls on just as smoothly and politely as you please. Things are getting more polished and complete by the day. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-23 | 4 | |
36346718 | Disney Villains Victorious XXXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 40th thread, things continue to inch painfully towards a working beta, but fluff creation continues apace and a special guest makes an appearance. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-24 | 4 | |
36364318 | Disney Villains Victorious XLI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 41st thread, things are rather laid back as contributors poke at various aspects of the fluff and crunch, discuss PC agency within the setting, and make plans to finish up the game's alpha version. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-25 | 4 | |
36387515 | Disney Villains Victorious XLII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 42nd thread, both new characters and new villains are statted, more KLRs and fluff pieces are written and things proceed at a sedate pace as the Thanksgiving holiday approaches. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-27 | 4 | |
36422115 | Disney Villains Victorious XLIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The 43rd thread, started around Thanksgiving, proceeds at a leisurely pace and includes playtesting, further refinement of the game system and fluff discussion about the Kings and their roles in the world are had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-29 | 4 | |
36455301 | Disney Villains Victorious XLIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 44th thread, a surprisingly large number of things get done, with multiple villains, new races, and another discussion on the most forbidden topic. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-30 | 4 | |
December 2014 |
36481423 | Disney Villains Victorious XLV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 45th thread, there is a flare-up of debate over the power of individual enemies, but work still gets done. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-01 | 4 | |
36491869 | Space Pirate Scientist Assistants | What would be a good system for running a game where the players are Space Pirates working for Science Team? | Metroid general, Space Pirate, Samus, vaporforbrains | 2014-12-02 | 6 | |
36492514 | Disney Villains Victorious XLVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 46th thread, more fluff is written and more crunch is worked out as preparations are made for another playtest, this time set in the Sorcerous Sultanate of Agrabah. Please stay tuned to see how things turn out! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-02 | 2 | |
36521125 | Disney Villains Victorious XLVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-seventh thread, the seventh and final playtest is run in preparations for a beta test campaign. As always, fluff is fluffed and crunch is crunched and discussion is had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-03 | 1 | |
36578254 | Disney Villains Victorious XLVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-05 | 1 | |
36551267 | Disney Villains Victorious XLVIII (true) | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-05 | 2 | |
36610057 | Disney Villains Victorious L | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Multiple kings are statted this, thread, including notably Queen Grimhilde. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-08 | 1 | |
36636975 | Disney Villains Victorious LI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-first thread an off-topic anthropological debate occurs, but discussion is also had about the Core game and the next expansion, featuring Disney's more modern films. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-10 | 1 | |
36671352 | Disney Villains Victorious LII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-second thread, things progress slowly due to many Anons and Names having jobs and academic obligations, but more enemy stating and brainstorming takes place regardless. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-12 | 2 | |
36721017 | Disney Villains Victorious LIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-third thread, discussion is held at more leisurely pace, preparations are made for a commissioned art piece, another session of our first test campaign is run and a Drawfriend joins our ranks! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-14 | 2 | |
36752626 | Disney Villains Victorious LIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-fourth thread, not much is crunched out but a great deal of delicious fluff is written, and our new artist shares more of his work. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-15 | 0 | |
36779657 | Disney Villains Victorious LV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Another king statted, more crunch, more art and some more discussion about the futuristic splat. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-18 | 0 | |
36860086 | Bug Girl Quest 4 | In which we steal tank manuals from a library and trade our Mom for wings. | Bug Girl Quest, Parasite Master, Collective Game, Brain Hugs | 2014-12-20 | 10 | |
36837736 | Disney Villains Victorious LVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-sixth thread,a great deal more fluff is written and art is drawn, mainly focused around Atlantis and its role in the world of Disney Villains Victorious. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-22 | 0 | |
36913762 | Disney Villains Victorious LVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-seventh thread, more villains are statted, Ice Anna pays a visit, and discussion of the first expansion, DVV: GRIDLOCK begins in earnest. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-24 | 0 | |
36956404 | Disney Villains Victorious LVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-eighth thread, more discussion on DVV: Gridlock and Classic take place, fluff an crunch and produced and we all take it easy on account of the holidays. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-27 | 2 | |
36990938 | The Return Of The Son Of Shitty Spaceship Quirks | TheBaneblade is back with a belated Christmas edition. | space, spacer, space ship, sci-fi, brainstorming, fluff, quirks, old and busted | 2014-12-28 | 6 | |
37007084 | Disney Villains Victorious LIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-ninth, more fluff and crunch of DVV: Gridlock is had, more art is shared and more laughs are had. Please stay tuned for more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-30 | 1 | |
January 2015 |
37064882 | Disney Villains Victorious LX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixtieth thread, more discussion of DVV's new modern expansion, GRIDLOCK, is had, and we celebrate a New Year of Disney Villains. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-01 | 1 | |
37122120 | Night Shift: Minimum Wage, Maximum Weird. 2015 Edition | Night Shift Anon returns with some play test stories and some new event ideas are pitched. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming | 2015-01-04 | 6 | |
37120364 | Disney Villains Victorious LX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-first thread, work on Gridlock rolls along, much brainstorming and fluff is produced, and we revisit the Classic game for some more work on villains and stats. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-06 | 5 | |
37200257 | Disney Villains Victorious LXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-second thread, we continue to fluff out the DVV: GRIDLOCK setting which includes: maps and boundaries drawn and redrawn, new pieces of art by a variety of Drawfriends, and in-depth discussion of the various Villains and Lands. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-11 | 6 | |
37300018 | Disney Villains Victorious LXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-third thread, a lot of discussion can be found on just how large Gridlock is as a setting, Doofenshmirtz starts a blog and DTP Modern go on a road trip. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-15 | 5 | |
37386478 | Disney Villains Victorious LXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fourth thread, more brainstorming is spun up around the Gridlock setting. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-21 | 6 | |
37517516 | Disney Villains Victorious LXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fifth thread, more discussion is had on the modern setting Vanellope gets some fluff stories and slews of characters are statted up. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-26 | 6 | |
February 2015 |
37635505 | Disney Villains Victorious LXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread we get a bucketload of new villains, stats for Alice and Monstro and many suggestions and informations on possible space setting factions. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-04 | 6 | |
37834678 | Disney Villains Victorious LXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We got several new Kings and Villains, but the thread died early. DVV may go into hibernation until interest in the project returns. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-09 | 6 | |
37940238 | Disney Villains Victorious LXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this edition some more (possible) Gridlocked Villains, the reposting of some Villain statblocks that were lost in previous threads and more important we begin working on the pdf document. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-16 | 6 | |
38109092 | Disney Villains Victorious Thread LXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We get a new King and new Villains, along with more progress on the core book. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-23 | 5 | |
March 2015 |
38246491 | Disney Villains Victorious Thread LXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We have hopefully recruited a new drawfriend and got some new writefaggotry. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-03-06 | 5 | |
May 2015 |
40238130 | Just Plane Scary | The setting: a transatlantic flight. The system: Cthulu Dark. OP's request: strange and scary things that can happen aboard a large aircraft. | surreal, horror, cthulu, aircraft, planes, brainstorming, one-shot, | 2015-05-29 | 2 | |
July 2015 |
41397235 | Spacer Slang | What types of slang would Spacers develop to describe the day to day duties and dangers of living and working way out there in the deep dark? The posters in this thread comes up with more than a few choice words and phrases as /tg/ does some sci fi linguistic brainstorming. | Spacer, slang, brainstorming, world building, sci fi | 2015-07-23 | 21 | |
August 2015 |
41856259 | Exterminator Quest #9 | We play baseball with cats and sledgehammers before almost dying. | collective game, exterminator quest, horror, insects, fungus, cats, rats, earwigs, braineaters | 2015-08-14 | 10 | |
41936632 | Exterminator Quest #10 | We win at pool, fail at flirting, and decide to go shopping. It's the weekend! | collective game, exterminator quest, horror, insects, fungus, cats, rats, earwigs, braineaters, shopping, murder | 2015-08-18 | 7 | |
41960677 | Exterminator Quest #11 | Vincent picks up some threads and tries to check on his boyfriend. (He's a boy who's a friend, ok?!) | collective game, exterminator quest, horror, insects, fungus, cats, rats, earwigs, braineaters, shopping, murder | 2015-08-19 | 6 | |
September 2015 |
42401479 | Exterminator Quest #12 | Things get badly out of hand. | collective game, exterminator quest, horror, insects, fungus, cats, rats, earwigs, braineaters, shopping, murder, gun fighting, thieves | 2015-09-10 | 8 | |
42521826 | Exterminator Quest #13 | We make a deal and have a lot more fun than we usually do. | collective game, exterminator quest, horror, insects, fungus, cats, rats, earwigs, braineaters, shopping, murder | 2015-09-16 | 11 | |
42651668 | Exterminator Quest #14 | The old man and the KFC. | collective game, exterminator quest, horror, insects, fungus, cats, rats, earwigs, braineaters, shopping, murder, sea monsters, british girls, espionage | 2015-09-22 | 7 | |
42536664 | a gothic setting plays at Call of cthullhu | in the making of a horror campaign some interesting things are discussed | Inspiration, Gothic, Innistrad, Bloodborne, horror, Brainstorming, insight | 2015-09-22 | 3 | |
42782384 | Exterminator Quest #15 | We finally save our sonfu and bring our bad luck to an end. | collective game, exterminator quest, horror, insects, fungus, cats, rats, earwigs, braineaters, shopping, murder, sonfu | 2015-09-29 | 7 | |
42801353 | Exterminator Quest #16 | Had to end it, almost forgot to archive. Haiku description. | collective game, exterminator quest, horror, insects, fungus, cats, rats, earwigs, braineaters, shopping, murder | 2015-09-30 | 7 | |
October 2015 |
42830033 | MGS Worldbuilding | Metal Gear Solid characters brainstormed | metal gear solid, brainstorming, drawfagging | 2015-10-05 | 2 | |
42885962 | Literal Spellbook | What happens when the spell names are taken literally. | Brainstorm, Spells | 2015-10-11 | 10 | |
43081579 | Home brewed reworking of Bioshock RPG | OP asks for input to work Tonics into spell systems. /tg/ runs off with it into the direction of it's own game system. Crunch ensues. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-20 | 6 | |
43219967 | Home brewed Bioshock RPG #2 | Continuing from the first thread. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-24 | 0 | |
43332824 | Home brewed Bioshock RPG #3 | More crunch added along with discussions about how real life tech on building on the bottom of the sea. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-31 | 1 | |
November 2015 |
43453917 | Home brewed Bioshock RPG #4 | New Homebrew guy posts up parts of the Alpha phase RPG and anons start to dig in to get shit done. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-11-05 | 0 | |
43540626 | Home brewed Bioshock RPG #5 | Status effects, Melee weapons and conditions are worked on. 3D IRL table top figurines are made as well. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-11-11 | 0 | |
December 2015 |
44172416 | Modern Day Magical Items | In this thread /tg/ plays a little game, making up paranormal powers and properties for mundane modern day objects. Some are wonderful, some are wicked, but all are pretty weird. | Magic items, modern fantasy, brainstorming, surreal | 2015-12-15 | 6 | |
April 2016 |
46873791 | The Road Goes on Forever: A Hard Rock Western | Whether you're a lawman, a vigilante or just another long-hauler, you better slam that hammer down and keep on truckin'. | Rock, western, truckers, bikers, homebrew, setting, modern fantasy, brainstorming | 2016-04-26 | 10 | |
May 2016 |
47345774 | Paranormal Pictograms and Horrific Hobo Signs | In this thread, /tg/ discusses the use of cryptic symbols as plot elements in supernatural horror and makes a game of drawing their own. | Symbols, Pictograms, Hobo Signs, Glersee, supernatural, paranormal, horror, brainstorming | 2016-05-22 | 16 | |
June 2016 |
47589791 | Shipping Container Contents | The party has inherited a storage facility, what do? | RPG, Shipping Container, Not That Kind of Shipping, Brainstorming, Delta Green, Campaign Fodder | 2016-06-04 | 27 | |
47557272 | Ideas for an middle eastern adventure | In this thread Anons talk about the rich cultures and myths from the black sea region and how to homebrew them into a setting. | culture, middle east, black sea, adventure ideas, brainstorming, mythology, religions | 2016-06-05 | 5 | |
47988932 | 4chan boards as planes/countries | /tg/ describes other boards as planes, realms, lands, territories, et cetera. | 4chan, boards, Planescape, brainstorm, | 2016-06-28 | 3 | |
July 2016 |
48256869 | Useless or nearly useless magic/special items | Anons discuss and create enchanted items with fun, but almost always useless (if in hands of uncreative man), properties. | magic items, useless magic items, brainstorm, fantasy | 2016-07-14 | 3 | |
September 2016 |
49360045 | Stargate 1888 | Anon asks /tg/ to help fluff his custom Stargate setting | stargate, science fiction, sci fi, sci-fi, fluff, setting, ideas, brainstorming | 2016-09-17 | 6 | |
49363306 | Monsters | /tg/ discusses some spooky beasts and monsters | horror, fantasy, monsters, ideas, brainstorming, creatures, beastiary | 2016-09-23 | 2 | |
570135 | /qst/ Discussion Thread | Board Discussion Thread for /qst/ | brainstorming, Comical, politics, Diplomacy, design, Death World | 2016-09-23 | 22 | |
49469587 | Paramilitary horror | Plot hooks and ideas are discussed for a paramilitary horror campaign | horror, ideas, brainstorming, plot hooks, plot seads, paramilitary | 2016-09-27 | 5 | |
49546675 | Manning a Remote Watchtower | Cozy campaign idea based around a solitary watchtower. | Remote Watchtower, Watchtower, Campaign, brainstorming, original content | 2016-09-29 | 38 | |
49523878 | Conspiracy Theories | /tg/ discusses conspiracy theories to use in campaigns | conspiracy, ideas, brainstorming, conspiracies, conspiracy theories | 2016-09-29 | 3 | |
October 2016 |
49744075 | Pathography - Forgotten Places, Lost Spaces | The OP proposes a setting in which the United States is secretly a patchwork of both real and surreal places, states and territories. | Original Content, Brainstorming, Metaphysics, Paranormal, Worldbuilding, Setting, Campaign, Department of Transportation | 2016-10-13 | 41 | |
49905799 | Horrible Deep Sea Merfolk | After the success of a previous mermaid thread, Anon renews the idea that more sinister species of merfolk may live deep beneath the waves. | Oceans, Deep Sea, Abyss, Mermaids, Merfolk, Abyssal Merfolk, Body Horror, Brainstorming | 2016-10-24 | 18 | |
November 2016 |
50096488 | Of Ratfolk and Elves | Starting with the bizarre idea that elves are in fact shapeshifting rats, posters discuss various ideas featuring both ratfolk and elves. | Brainstorming, Elves, Rats, Shapeshifting, Ratfolk, OC, | 2016-11-04 | 12 | |
50129254 | There's Something Strange About Your Apartment Building... | Your PCs have started to realize that the old, rundown apartment building they live in is far stranger and more exciting than they thought. | Horror, Apartment, Apartment Building, City, Neighborhood, Surreal, Brainstorming, Urban Unease | 2016-11-07 | 45 | |
50159577 | There's Something Strange About Your Apartment Building 2: Urban Unease | A second thread is had to discuss the idea of a rundown, old apartment building that is home to both creepy and comfy paranormal happenings. | Horror, Apartment, Apartment Building, City, Neighborhood, Surreal, Brainstorming, Urban Unease | 2016-11-10 | 30 | |
50184198 | There's Something Strange About Your Apartment Building 3: Urban Unease | A third thread brainstorming ideas for creepy/comfy paranormal occurrences in an old apartment building. Also peeps argue over canon | Horror, Apartment, Apartment Building, City, Neighborhood, Surreal, Brainstorming, Urban Unease | 2016-11-17 | 24 | |
50330040 | Odd Villain Motivations | In this thread, posters brainstorm some motivations for villains that are odd, unconventional and just plain petty. | Brainstorming, petty villainy, BBEG, motivations, funny, insurance fraud | 2016-11-23 | 31 | |
December 2016 |
50437971 | What do demons want with souls anyway? | /tg/ is asked why demons want to collect souls for. Worldbuilding and a discussion of brainwashing, free will and programing results. | demons, worldbuilding, souls, afterlife, free will, brainwashing, programing, | 2016-12-01 | 3 | |
50879966 | Nars'kyse Mobile Defense Force | tg creates a new tau sept in which tau the tau and demiurg fight for control of an asteroid belt | 40k, Tau, Ork, Necron, Orkz, brainstorming | 2016-12-28 | 1 | |
January 2017 |
51018882 | Field Rations and Camp Cooking | How much effort does you and your team put into RP for food when traveling? | Food, camp, rations, cooking, brainstorming, world building | 2017-01-07 | 4 | |
March 2017 |
51963891 | Urban Unease 4 | Urban Unease is brought up. An anon makes a cathedral | Urban unease, brainstorming, horror, city, neighborhood | 2017-03-03 | 6 | |
52021034 | Urban Unease 5 | Christ Imprisoned A Maid Inspiring Images of The Living Infomercial. Next thread, more commas | Horror, Apartment, Apartment Building, City, Neighborhood, Surreal, Brainstorming, Urban Unease | 2017-03-08 | 6 | |
May 2017 |
53361294 | Urban Unease - Surreal Subway Stories | Urban Unease goes underground, and anons discuss creepy subway happenings. | Horror, Subway, Surreal, Brainstorming, Urban Unease | 2017-05-28 | 8 | |
June 2017 |
53684402 | Old School Aircraft RPGs | After watching "Porco Rosso," OP makes a thread suggesting the idea of an RPG set in the golden age of flight. | Aircraft, Aiplanes, Flight, Retro, Worldbuilding, Brainstorming, Adventure, Exploration, Porco Rosso, Tail Spin | 2017-06-13 | 3 | |
53832984 | Stories from a Dead Megacity | In this short thread, ideas are shared for things a group of explorers might find while searching for a way to leave a dead megacity. | post-apocalyptic, futuristic, sci-fi, megacity, urban unease, brainstorming | 2017-06-17 | 13 | |
53918453 | A Post-Apocalyptic Journey By Rail | A group of wanderers rides the last train bound westward in the hopes of finding some bastion of civilization at the end of the line. | Post-Apocalyptic, Railroads. Rail Travel, Trains, Supernatural, Worldbuilding, Brainstorming | 2017-06-22 | 10 | |
July 2017 |
54084756 | Martian Myths and Legends | In this thread, posters world-build a colonized Mars reminiscent of the old west and offer up myths and legends that "Dusters" might share | Mars, Space, Sci-Fi, Myths, Legends, Urban Legends, World-Building, Brainstorming | 2017-07-03 | 11 | |
54191269 | Night Shift: Working Overtime | We join the Attendants at the Gas 'n Go for another Night Shift where we discuss mechanics, inspiration and the future of the Station. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2017-07-09 | 12 | |
September 2017 |
55383128 | Young, Bright-Eyed, Aspiring Villains | Here, we discuss characters who want very badly to be evil, but pursues their wicked goals with enthusiasm, optimism and light-heartedness. | Villains, Evil, Parody, Disney, Singing, Character Creation, Brainstorming | 2017-09-16 | 15 | |
October 2017 |
55992067 | Urban Unease 6 | Mall Edition | Horror, Apartment, Apartment Building, City, Neighborhood, Surreal, Brainstorming, Urban Unease | 2017-10-23 | 3 | |
55979433 | Night Shift: Halloween Edition | Employee guides are shared and games are planned as we return to the Stop n' Gas this Halloween to discuss a favorite /tg/ homebrew. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2017-10-27 | 13 | |
January 2018 |
57591980 | Weird Little Western Town | A brainstorming thread about a weird little western town, built in the shadow of a strange mountain, low on luck and high on mystery. | Brainstorming, western, supernatural, paranormal, horror, mystery, plot hooks, worldbuilding | 2018-01-27 | 30 | |
February 2018 |
57731361 | Franken/tg/ | /tg/ makes characters by stitching together attributes from other characters, with surprisingly good results. | character creation, brainstorming, worldbuilding | 2018-02-03 | 11 | |
57791145 | Franken/tg/: The Resurgence | /tg/ stitches together some more characters, expands on existing ones and fleshes out the world. | character creation, brainstorming, worldbuilding, Franken/tg/ | 2018-02-08 | 7 | |
57851689 | Franken/tg/: Return of the King | /tg/ continues to expand upon the frankenverse, creating the final of the five kings and his apprentice, a port town, its mayor, and a hag. | character creation, brainstorming, worldbuilding, Franken/tg | 2018-02-10 | 5 | |
57894014 | Franken/tg/: Son of /tg/ | /tg/ develops the coastal starting town of Happy Landings and stitches together some of it's unsavoury residents. | character creation, brainstorming, worldbuilding, Franken/tg/ | 2018-02-13 | 1 | |
April 2018 |
59220808 | Hip-Hop in roleplaying | An anon seeks help for rhyme-based casting, worldbuilding ensue | setting, Samurai Champloo, worldbuilding, Hip Hop, hip-hop, brainstorming | 2018-04-24 | 6 | |
September 2018 |
61828369 | Cassette Futurism | A thread discussing retro-futuristic sci-fi aesthetics of the 1970s and 1980s. | Retro-Futurism, Retro, Sci-Fi, 1970s, 1980s, Brainstorming, | 2018-09-08 | 5 | |
61850335 | Cassette Futurism 2 | A second thread discussing retro-futuristic sci-fi aesthetics of the 1970s and 1980s. | Retro-Futurism, Retro, Sci-Fi, 1970s, 1980s, Brainstorming | 2018-09-08 | 1 | |
61864819 | Cassette Futurism 3 | A third thread discussing retro-futuristic sci-fi aesthetics of the 1970s and 1980s. | Retro-Futurism, Retro, Sci-Fi, 1970s, 1980s, Brainstorming | 2018-09-11 | 1 | |
November 2018 |
63018295 | Ratfolk (And Rabbitfolk) | What is your preferred way to use ratfolk/rabbitfolk in your setting as a PC race, anons? Why do you like them so much? | Ratfolk, rats, art, Skaven, Worldbuilding, brainstorming | 2018-11-19 | 9 | |
63073544 | Statting the Pushmi-Pullyu Part 3 | In this third thread, posters continue to brainstorm the origins of the Pushmi-Pullyu and many more stories by different authors are shared. | worldbuilding, pushmi-pullyu, doubletaur, monstergirls, brainstorming, fae, magical creatures, fairytales, writing, greentext | 2018-11-22 | 25 | |
December 2018 |
63292437 | Vikingr: the Stand Still Stay Silent RPG | Lively discussion of the world of SSSS. PDF’s of Vikingr are shared, pictures are posted, and decision on who is the most best. | Collective Fame, Homebrew, Worldbuilding, Troll, ideas, brainstorming, | 2018-12-05 | 25 | |
63326780 | Island Pulp Adventure | Discussion of how an island can be used in a pulp adventure game. The mysterious island, Lost World, and Jungle Opera Genre are discussed | Worldbuilding, Brainstorming, Homebrew, Lost World, Pulp, Jungle Opera | 2018-12-07 | 11 | |
January 2019 |
63786389 | Lizards vs Wizards | ideas are thrown about on how to improve a “Lizards vs Wizards” game | Collective Game, Worldbuilding, Homebrew, brainstorming, ideas, silly | 2019-01-02 | 11 | |
63632103 | Lizard-verse | Creating a world where only reptilian beings exist to reach civilization. | Collective Game, Worldbuilding, Homebrew, brainstorming, ideas, Lizard, Turtle | 2019-01-03 | 4 | |
63850296 | Urban Unease: Image thread edition | New Unease thread based mainly on images reference for the setting style. | Urban unease, brainstorming, horror, city, neighborhood, images, Surreal | 2019-01-08 | 14 | |
64206468 | Statting the Pushmi-Pullyu Part 4 | The fourth thread. Posters brainstorm new characters, campaign ideas, and some new stories are shared (including the start of a novella). | worldbuilding, pushmi-pullyu, doubletaur, brainstorming, fae, magical creatures, fairytales, writing, greentext | 2019-01-29 | 25 | |
March 2019 |
65177142 | What do YOU romanticize in your settings? | A thread discussing what we romanticize in our settings and what elements of storytelling we find most comfy. | worldbuilding, storytelling, romanticism, brainstorming,discussion, themes, ideas, settings | 2019-03-19 | 9 | |
May 2019 |
65960580 | Realms of Lord Killblood Deathbane | A fairly metal science-fantasy setting with battlemutants and hover-longship riding void-vikings. | Lord Killblood Deathbane, Fantasy, Sci-Fi, Worldbuilding, Science Fantasy, World Building, brainstorming, Brainstorming, mutant, | 2019-05-03 | 14 | |
July 2019 |
67213231 | Dramatic Dame Duelists | OP presents the idea of a setting where honor duels among highborn ladies have evolved into dramatic spectacles of swordplay and pageantry. | worldbuilding, brainstorming, nobles, royalty, swordplay, sword fighting, sport, martial arts, lady knights | 2019-07-13 | 20 | |
67213307 | Stranded at a Sci-Fi Desert Outpost | in an abandoned mining station on a desolate desert planet, a stranded crew of spacers must endure a harsh environment and the paranormal. | Horror, sci-fi, brainstorming, oneshot, worldbuilding, eldritch entities, paranormal, supernatural, outer space, space ship, space station | 2019-07-15 | 24 | |
October 2019 |
69059343 | Urban Unease: It returns! | New urban unease with an attempt to spread into disaster shelters. | Horror, Apartment, Apartment Building, City, Neighborhood, Surreal, Brainstorming, Urban Unease, images | 2019-10-30 | 5 | |
January 2020 |
70392912 | /tg/ talks about a fake wargame | /tg/ complains about the meta of a fictional wargame and stumbles into a neat setting in the process. Orpheus is OP. | wargame, worldbuilding, game ideas, brainstorming | 2020-01-12 | 7 | |
70438836 | Alien Planet Biomes | /tg/ discusses various possible biomes that an alien planet could have, and then develops into speculating about worldshapes. | worldbuilding, alien, planet, biome, ecosystem, brainstorming, | 2020-01-18 | 4 | |
March 2020 |
71235429 | Night Shift: Different Night, Same Supernatural Shit | The Attendants assemble for another shift, discussing personal experiences and brainstorming more paranormal happenings at the gas station. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch, fluff | 2020-03-08 | 5 | |
May 2020 |
72640431 | Quirks of flying an old, shitty ship | An anon asks how to give character to an old shitty ship. Sailors, air crew, aircraft maintainance crew, historians, and random anons help. | space, spacer, space ship, sci-fi, brainstorming, fluff, quirks, old and busted, military, airplane, ocean, ship, aircraft, repair, haunted | 2020-05-20 | 9 | |
October 2020 |
75368818 | Song-based encounters | YOU: Post music
ANOTHER ANON: Design an encounter around it. | Music, Encounters, Brainstorming | 2020-10-13 | 0 | |
December 2020 |
76386969 | The World of Transperentia | A new campaign setting is started as a trope filled joke, but unintentionally does every trope better than any modern author. | game ideas, awesome, campaign, writefaggotry, world building, homebrew, character concepts, getting shit done, brainstorming | 2020-12-11 | 12 | |
76439786 | The World of Transparentia 2 | Second thread for the transparentia setting | game, ideas, awesome, campaign, writefaggotry, world building, homebrew, character, concepts, getting shit done, brainstorming | 2020-12-16 | 8 | |
February 2021 |
77298086 | Trench Rats Redux | A new thread is had, discussing the "Trench Rats" specifically and weird WWI ideas generally. | Worldbuilding, ratmen, ww1, trenches, brainstorming, supernatural, horror, setting | 2021-02-06 | 11 | |
December 2021 |
5041762 | Orzhov Pimp Chronicles Quest: Staking It Out | An urban crime quest centred around an Orzhov brothel in the MTG universe | Magic The Gathering, prostitution, urban fantasy, crime, brainwashing, lewd | 2021-12-15 | 2 | |
May 2024 |
5985534 | Cyberpunk Quest #3 | Kai recovers from his ICE induced coma suffered at the end of the last thread. Thread was cut short due to time constraints. | Cyberpunk 2077, Cyberpunk 2020, Cyberpunk RED, Night City, Cyber Psycho, Eddies, Netrunning, AI, Edgerunner, fry your own brain, cop mommy | 2024-05-25 | 5 | |