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  • File : 1315681537.png-(27 KB, 300x300, 59926-lg.png)
    27 KB Breaker Quest Brain In A Jar !2he8cbHXgM 09/10/11(Sat)15:05 No.16249388  
    Hey /tg/, it's questin' time!

    Also, apologies to anyone who might have waited for this, I got back home late.

    Rolls are 1d100, higher the better. Most votes decide course of action, if there is a tie, rolls come into play.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)15:06 No.16249394
    Your character is a Breaker, one of the city’s underclass, the backbone of the Kala Cities. The Breaker’s task is to demolish condemned buildings, break up any debris and take apart anything salvagable. He or she is 16 years old, and is a refugee from the Fallen Kala City of Oletia, currently residing in one of it’s sister cities, Netalia.

    The following are decided by you:

    Gender
    Name
    Appearance
    (most of the Kala are fair skinned, with blonde, brown, grey, black or white hair, and blue, green or brown eyes)


    Your equipment is:
    Breaker’s Sledge: A tool forged by ancient methods, the Sledge is more durable and heavy than any common metal.
    Kala Gauntlet: A full-arm gauntlet of leather and inscribed steel, it’s special manufactare allows for the wearer to interact with items of Kala make in specific ways.
    Explosives:
    Cracker Seeds: Small balls of rubbery material that explode upon impact or after a few seconds if activated by the gauntlet. They are stuffed into small indentures in structures and rocks, then detonated to crack them.
    Breaker’s Apples: Fist-sized orbs with similar properties as the Seeds. Mostly used when directed force is necessary.
    Towerbane: A large pack of shaped explsoive, these are the tools that topple the derelict towers of Netalia.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)15:07 No.16249404
    >>16249394
    Damn, forgot to add, a personality is welcome too.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)15:13 No.16249443
    >sweet mother of god, I forgot to post a whole part of the "character sheet"
    >>16249394
    Your starting traits are:
    -Breaker's Eye
    You have an uncanny sense when it comes to your work, developed over the years of toil in the Old City. +30 to all rolls to break objects, topple structures, or damage stone of any kind.
    -Trade Secrets
    You have aquired the knowledge necessary to create the explosives the Breaker's use. With the proper raw materials and tools, you can create any of the three.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)15:15 No.16249457
    >>16249421
    Holy moly, I had no idea the Dark Tower series had the name Kala. Completely unrelated, sorry to get your hopes up. Though it might subcosciously be the source of the name, I read the first two books about three or four years ago.
    >> Anonymous 09/10/11(Sat)15:20 No.16249497
    rolled 47 = 47

    Gender: Female
    Name: Something appropriate to the setting
    Appearance: Tall, skinny, fair skinned, white hair.
    Personality: Reserved, as you'd expect from somebody who had their home destroyed. Borderline paranoid. Deeply hates whoever destroyed her home.
    >> Anonymous 09/10/11(Sat)15:25 No.16249549
    rolled 11 = 11

    >>16249528
    >is not totally paranoid and is fairly at-ease and comfortable with meeting new people.

    How about being comfortable meeting new people but having a hard time trusting them?
    >> Anonymous 09/10/11(Sat)15:29 No.16249578
    rolled 29 = 29

    >>16249569
    Nah, I misclicked and selected 1d20 in my email field for that post.
    >> Anonymous 09/10/11(Sat)15:35 No.16249655
    >>16249421
    >I'll let someone more familiar with Bastion propose a character, but I suggest we be Western as fuck.

    It turns out Western as fuck is always appropriate.
    >> Goddamn connection. Brain In A Jar !2he8cbHXgM 09/10/11(Sat)15:36 No.16249671
    >>16249485
    Ah, well, I was mostly going to fill that in later, but I might as well.

    The Kala are said to be descended from the Kal, seven great giants of stone who hold the heavens in place. They built the eight Kala Cities at the dawn of time, bastions of knowledge and civilization in the world of Maél. Only four of them remain now, the other four have Fallen. Two warred with each other, destroying themselves and scarring the world in the process. When the Plague King walked the earth, conquered one other and, with it's inhabitants dead, died when it Fell. These all happened centuries ago, but the last, Oleita Fell a mere decade ago, when a star came crashing down on it. Only few of it's inhabitants survived.

    Outside the Cities, where the Wilds, the lands poisoned by the War don't reach, a thousand kingdoms lie, none as advanced or ancient as the Kala. The closest ones are Sarkat to the east, a strange land of stranger people, where they worship their own, newer God. To the north lies Molesh, small city states connected by little more than a weak alliance.
    >> Anonymous 09/10/11(Sat)15:37 No.16249676
         File1315683440.png-(21 KB, 193x215, Icon_nvdlc02perk_sneering_impe(...).png)
    21 KB
    rolled 1 = 1

    >>16249655
    As in cowboy, or as in one empire under the sun?
    >> Anonymous 09/10/11(Sat)15:38 No.16249687
    rolled 20 = 20

    >>16249671
    >when a star came crashing down on it. Only few of it's inhabitants survived.

    FUCK YEAH! We hate stars. All of them! Fucking faggot stars.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)15:38 No.16249689
    >>16249497
    >>16249528
    Okay, this fine with people then?
    >> Anonymous 09/10/11(Sat)15:39 No.16249702
    rolled 78 = 78

    >>16249689
    >Okay, this fine with people then?
    Add in >>16249569 and I'm game.
    >> Anonymous 09/10/11(Sat)15:42 No.16249731
    >>16249708
    >floating cities
    Really?
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)15:45 No.16249747
    >>16249731
    >>16249708
    Hey, OP pic might be from Bastion, but this city is on the ground. The word Falling implies a... signifacance to the act.
    >> Anonymous 09/10/11(Sat)15:51 No.16249811
    >>16249743
    Ermm... I was asking because I didn't read anything about this in OPs posts.
    >> Anonymous 09/10/11(Sat)16:01 No.16249920
         File1315684880.jpg-(82 KB, 800x600, f7944_ORIG-i_am_monitoring_thi(...).jpg)
    82 KB
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)16:01 No.16249924
    Not every story has a clear beginning. History tends to... blur the lines where one tale starts and the other ends. This one? It's the same. So I'll start right before the beginning of the journey.

    A lone girl wakes up, deep inside the city of Netalia. Her name is Akasha, and this is her story. A Breaker girl of sixteen winters, she lives alone in small hole of a home, in one of the towers of the Market District. Not much to see there, beyond bare walls and a makeshift bed.

    The girl get's up, and fetches herself a basin of water to wash herself in. When she's done, she changes into her clothes, tough leathers and white linen, colour worn away by long use. She takes her breakfeast of black bread and dry cheese, and heads out for a hard day's work. The Markets are bustling, even at such early an hour, sights and smells like you wouldn't belive brought here from all corners of Maél. Netalia is, after all, one of the only two Kala Cities that accept visitors and traders.

    She makes her way between stands peddling wares from anything between serkesh spices to xintian silk. An apple catches her attention, and she pays the copper Aunt Masha asks for it. A nice lady, mother of seven and grandmother to two score, she sees the girl as one of her own.

    (cont.)
    >> Anonymous 09/10/11(Sat)16:08 No.16249994
    >>16249924
    F5
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)16:19 No.16250078
    >>16249924
    Thanking her for it, Akasha walks down the winding stairwells leading to the Eastern Gate. Towering walls of white stone surround the gate, wood covered in bronze that gleams in the in the sunlight. It's a relic of a bygone age, when the War still loomed heavy. From there, it's not so long till she sees the Old City. Hundreds upon hundreds of towers and spires fill the land, stretching for miles.

    The city was once much greater, housing hundreds of thousands. But even though the Plague King did not hold it under siege, the afflictions he spread across the globe took their toll. Only a few hundred remained after he was slain, and most of the city fell into disrepair. Now, the Breakers worked to take it back, one street at a time.

    A voice calls her name, and she turns to see a heavyset man, hair ad bushy mustache grey, a sharp contrast against his darkly tanned skin. Sledge on his shoulder, Okrek stands there with a wide grin on his face, white teeth gleaming. He was the one who took Akasha in when she arrived. He taught her his craft, helped her when few others would. "How's my favorite little heartbreaker? Poor Horek must still be in tears after you turned him down yesterday." Ah, she knew he would start with this. Horek, an older Breaker who she worked with, was looking with dreamy eyes at her for days, and when he finally asked Akasha to the God's Night festival, was devastated when she made it clear she wasn't interested.

    What did she say? Well...
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)16:21 No.16250096
    >>16250078
    I'm going to try to build up some speed, get things rolling.
    Also, if it wasn't clear, that was a prompt.
    >> Anonymous 09/10/11(Sat)16:23 No.16250106
    rolled 92 = 92

    >>16250078
    "You're ugly, physically and in character too."
    >> Anonymous 09/10/11(Sat)16:25 No.16250119
    rolled 41 = 41

    >>16250078
    He got friendzoned. The most heartbreaking thing a woman can do.

    "We can still be friends, right?"
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)16:27 No.16250133
    >>16250106
    >>16250119
    Uhm, guys? Okrek is the one standing in fron of her, a surrogate father figure of sorts. The one she shot down was Horek, who isn't there.
    >> Anonymous 09/10/11(Sat)16:27 No.16250135
    rolled 24 = 24

    >>16250096
    >I prefer the company of wo... uh, men. Men who aren't you.
    >> Anonymous 09/10/11(Sat)16:28 No.16250142
    >>16250133
    Uhm, GM? Your prompt is kind of asking what she said to Horek.
    >> Anonymous 09/10/11(Sat)16:29 No.16250157
    rolled 29 = 29

    >>16250133
    >What did she say? Well...

    Since your switching to past tense, that kinda implies we're supposed to write what she said to Horek.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)16:29 No.16250158
    >>16250142
    Oooooh boy, I'm mixing tenses haphazardly. Sorry about that. Yeah, I meant to ask for a reply to Okrek. I'll take the other ones into consideration as well, though.

    Again, sorry.
    >> Anonymous 09/10/11(Sat)16:32 No.16250183
    rolled 54 = 54

    >>16250158
    "He's a nice guy and I value him as a fellow Breaker, but I didn't want him to get his hopes up. I hope I didn't hurt him too bad, I can be a bit inconsiderate a times.
    So, what are we supposed to do this day?"
    >> Anonymous 09/10/11(Sat)16:33 No.16250197
    rolled 18 = 18

    >>16250158
    I don't know, then. Something along the lines of
    >What job are we doing today?
    And not along the lines of:
    >Okrek! Let's travel into the wilderness and teach the uncivilized peoples our knowledge breaking! We can live like kings! LIKE KINGS!

    Maybe we can ask:
    >What is this festival all about anyway?
    >> Anonymous 09/10/11(Sat)16:35 No.16250208
    rolled 46 = 46

    >>16250158
    "I'm sorry, you know I'm not really in to the whole "love" thing."
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)16:55 No.16250382
    >>16250183
    >>16250197
    He chukles, and says "That's not really what men want to hear, you know. Ahh, but he's young, he'll live." He walks beside her, and points at a cluster of four towers right on the border of the Old City. "Those over there, the Spires of Melios. The Masons are itching to get working already, they have the Magistrates breathing donw their neck. Loka says it's easy work, but you know how she is." The old man loves his daughter, but everyone knows she lacks his keen eye when it comes to Breaker business.

    The two make their way down, and Akasha asks Okrek about the festival. "Gods, girl, it's like you haven't lived here since you were a wee lass. It's a celebration, a thanks to all the good fortune we have had this year, and the Priests ask the Gods to smile on us in the coming one as well. There's a dance where all the youngsters come to court the girls of the city. Always told you to come, didn't I? You'd have to beat all the boys off with your Sledge if you came." Akasha gives him an embarassed punch on the shoulder, but he only laughs. She never was one to seek attention, and the man knows it well.

    (breaking it into two parts)
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)16:56 No.16250394
    >>16250382
    A large group of Breaker's greet them as they arrive, all here to earn the pay the Magistrates promised. Akasha stands to the side as Okrek mingles, finally talking to the foreman. She can't help but see Horek staring at her, but before he gathers up the courage to come speak to her, the foreman bellows over the din of the men and women chatting.

    "Allright, listen up. All who help with taking down the towers will recieve fifty coppers. The Magistrates are aslo willing to give twenty silvers to all who help in taking down that building over there." He points at a large shrine, stained glass windows only remaining in shards in the yawning black windows. The Breaker's murmurr excitedly, but they all know the Magistrates would not give that kind of money for simple work. "What's the reason?" one of them asks. "Why pay so much?" The foreman looks pained, and breathes deep. "There are Pale Ones inside." He raises a hand, and shouts over the furious protests. "Is anyone here willing to do it?"

    Is she going to raise her hand? Well, she always was...
    >> Anonymous 09/10/11(Sat)16:59 No.16250424
    rolled 67 = 67

    >>16250394
    Hell yes she raises her hand. She's always been a bit bloodthirsty when it came to vermin!
    >> Anonymous 09/10/11(Sat)17:00 No.16250434
    rolled 12 = 12

    >>16250394
    > "There are Pale Ones inside."
    Might help knowing what a Pale One is.

    >. She can't help but see Horek staring at her, but before he gathers up the courage to come speak to her, the foreman bellows over the din of the men and women chatting.

    >Horek
    Do we know anybody we might set him up with?
    >> Anonymous 09/10/11(Sat)17:01 No.16250442
    >>16250394

    Yep; she always was willing to do the hard jobs.
    >> Anonymous 09/10/11(Sat)17:02 No.16250450
    rolled 38 = 38

    >>16250394
    Well obviously we raise our hand.

    What are Pale Ones, though?
    >> Anonymous 09/10/11(Sat)17:02 No.16250456
    >>16250434
    Yes, what is a pale one and are they immune to hammers.
    >> Anonymous 09/10/11(Sat)17:23 No.16250684
    >>16250659

    east end. Under the main shrine sounds like a good place for a boss to be.

    Fuck the fourth wall.
    >> Anonymous 09/10/11(Sat)17:25 No.16250707
    rolled 96 = 96

    >>16250659
    Can we bomb the main shrine and catch them as they flee out of it? It seems likely they'd settle under the more solid part.
    >> Anonymous 09/10/11(Sat)17:25 No.16250708
    rolled 99 = 99

    >>16250659
    Rickety east end.
    >> Anonymous 09/10/11(Sat)17:26 No.16250720
    >>16250659
    If Pale ones hate light then they will probably be under the shrine. Better to clear them out now while they don't know your coming then to have them ambush you in the east end.
    >> Anonymous 09/10/11(Sat)17:27 No.16250751
    rolled 58 = 58

    >>16250720
    forgot my roll
    >> Anonymous 09/10/11(Sat)17:29 No.16250771
    >>16250707
    In fact, can we prepare detonation charges under the rickety end that will collapse it, and then bomb the main shrine to drive them under it before collapsing it on them? We just need very bright bombs for the latter part, could even use flares.
    >> Anonymous 09/10/11(Sat)17:30 No.16250780
    rolled 45 = 45

    >>16250771
    Damn, roll.
    >> Anonymous 09/10/11(Sat)17:36 No.16250846
    >>16250771
    Yeah, would we be able to burn the fucker down without it hurting any nearby building or is their some reason the local government hasn't tried that?
    >> Anonymous 09/10/11(Sat)17:43 No.16250908
    >>16250846
    Guy you're replying to here: I assume it might be an unsafe detonation. However, if we can scare these things then we can rig the rickety part to safely come down and then frighten them with smaller explosives into that area before bringing it down.
    >> Anonymous 09/10/11(Sat)17:49 No.16250949
    >>16250659
    ... the east end. She reckons the Pale Ones are under the main hall. If she takes down the Priests quarters first, she'll leave 'em nowhere to run, and could smoke them out with a few well placed Apples. Could even collapse the whole thing on them, but it's hard to tell where the pillars stand from out here.

    So she sets off, circling around the grey walls to get where she wants to go. A small, wooden door stands in her way, swollen and damp from the rain that's trapped here by the slanted streets. Sledge punches it in clean with a single swing. The girl steps in through the wreck, the smell of mold hitting her.

    Walking around inside, Akasha notes that there's nothing but old books and rotting furniture left. The place is quiet, no hint of any Pale Ones around. Doesn't take her long to find the pillars for the thing, already in bad shape. She takes a few down with her Sledge and Seeds, leaving only the strongest up. The stone groans in protests, but she knows it'll hold. All it takes now is some Towerbane, and she places them with special care.

    Only setting them up remains. She takes a cursory look into the main shrine, noting that the building will fall to the side if she only takes out the pillars above ground.

    How should she set this up? Collapse it bit by bit, let the whole east end down at once, or take it all down? That stair leading dow into the dark looks awfully uninviting now...
    >> Anonymous 09/10/11(Sat)17:51 No.16250971
    rolled 77 = 77

    >>16250949
    Let's see if she can salvage any of the books.
    >> Anonymous 09/10/11(Sat)17:55 No.16250999
    rolled 89 = 89

    >>16250949
    We want to bring the whole thing down. Ideally be visible but at a safe distance, wait for the first of the Pale Ones to come close to reaching you and down the whole thing on the lot of them. Take out stragglers with the Sledge.

    Oh, and salvage any books that don't look too fallen apart. Might be able to sell them.
    >> Anonymous 09/10/11(Sat)17:56 No.16251006
    >>16250908
    But wouldn't we have to go under the shrine to frighten them out of it? dose the entrance to the shrine connect to the east wing? I think we need the buildings blueprints.
    >> Anonymous 09/10/11(Sat)18:01 No.16251062
    >>16251006
    The shrine is apparently accessible, which means we should be able to dump or prepare bombs for it.
    >> Anonymous 09/10/11(Sat)18:03 No.16251089
    rolled 39 = 39

    >>16250949
    Set up your explosives to bring the whole place down in one go. toss all your remaining bombs under the alter to make sure no Pale Ones escape.
    >> Anonymous 09/10/11(Sat)18:09 No.16251128
    >>16251089
    Wait, ignore that. I was confused. Still think it best to bring the place down in one go to make sure none of the monsters escape.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)18:20 No.16251225
    >didn't even see that my name fell off

    The whole thing'll have to go. She sets some more Towerbane by the pillars in the shrine, and heads back to check the old books, see if there's anyhting worth taking. Most of them crumble from a touch, but she get's lucky. Three nice big tomes, a set apparently, are in good condition. Their leathter binds must've kept them safe from some of the dampness. Sinking them into her satchel, she arms the bombs with a touch of her left hand. Giving herself more than enough time to get out, Akasha dashes off to the exit. She stops for a second, and slings a few Apples by the southern wall. Should make it fall more evenly.

    Standing on the other side of the street, since you can never be careful enough with Towerbane, the gil watches as the shrine falls down. It smashes into one of it's neighbours on the way down, but she figures this should be good enough.

    A muted screech startles her as she appraises her handywork. She could swear it came from behind her. She turns, and sees a white blur inside the doorway of a tower, far inside where it's murky.

    What'll she do now, you might ask? Well...
    >> Anonymous 09/10/11(Sat)18:26 No.16251283
         File1315693616.jpg-(157 KB, 640x492, orcstain007-06-07.jpg)
    157 KB
    rolled 53 = 53

    >>16251225
    The Sledge sprays red.
    >> Anonymous 09/10/11(Sat)18:29 No.16251304
    >>16251225
    Seems like our work is done, now it's time for ADVENTURE!
    Investigate that tower.
    >> Anonymous 09/10/11(Sat)18:29 No.16251311
    >>16251225
    Pursue dammit! All it takes is for that thing to eat one or two children and your reputation will be ruined.
    >> Anonymous 09/10/11(Sat)18:31 No.16251329
    rolled 54 = 54

    >>16251311
    Forgot to roll
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)18:48 No.16251500
    >>16251225
    ... the girl never was one to leave things unfinished. She chases after the thing, letting the Lightstone come to life. It's shine is the only thing that allows her to see the lage hole in the ground before she falls right into it. She let's a little light fall into it, and a white figure launches itself at her, only to be sent back down by a kick to the face. She drops the two Aplles she's got left, and let me tell you, she does it fast. A lone Pale One might be nothing more than a nuisance to a grown man or woman, but she doesn't fance her chances against a throng of them. The stone shakes underneath her as they go off, and the creatures' escape route falls in, leaving nothing more than a deep pit filled with loose earth.

    She only moves on when she's satisfied that tunnel stays blocked. As I said. Akasha is nothing but thorough. The one that took off is nowhere to be seen though, and she heads deeper inside, raising her arms so she's ready to swing. She stalks across dark halls and musty rooms, until she finds the little monster. It's crouching in a corner, and turns when the bright white light falls on it.

    Beady black eyes stare for a moment before it pounces, maw filled with thin jagged teeth gaping. It meets the business end of the girl's Sledge, and the Pale one is sent flying back into it's corner, the head lolling limply, it's neck in an unnatural angle. The girl pokes it with the tool, and when it doesn't move, heads out.

    (cont.)
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)18:50 No.16251521
    >>16251500
    >doesn't fancy her chances
    A-derp-a-herp-a-doo.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)19:04 No.16251641
    >>16251500
    Her work finally done, she rustles up the foreman to look over her work. He scraches his head when he sees the ruins. "You know, I think the Pale Ones like to have a tunnel from their lairs. You wouldn't have happened to-" Akasha points at the tower nonchalantly. "Found it there. Blocked it, smashed the one that got out in time." He whistles admiringly. "Old man Okrek knew what he was talking about. You more than earned this." A satisfyingly fat purse of silvers changes owners, and the man laugs as he adds "If you don't drink too much wine tonight like the others surely will, there's going to be good pay tomorrow to clean the rubble away." The girl thanks her, sying she'll consider it, and starts walking towards the Markets. She's still got some books to sell before lnch, she might as well get on with it.

    After some haggling, she sells the books for fifteen silver a piece to a merchant from Xinth, a black giant towering above her, always smiling. All in all, it's been a good day, and she decides some meat is in order. She gets a nice plate of juicy beef, fifty coppers spent in a flash. est meal she had in months, it is.

    Cleaning her hands on her leggings, she wonders if there's anything else she should do today.
    >> Anonymous 09/10/11(Sat)19:07 No.16251675
    rolled 1 = 1

    >>16251641
    If nothing better comes to her mind, she'll probably try to get Horek a date with Malee.
    >> Anonymous 09/10/11(Sat)19:08 No.16251680
    rolled 25 = 25

    >>16251675
    >nat 1
    I'm sorry for that.
    >> Anonymous 09/10/11(Sat)19:08 No.16251686
    rolled 61 = 61

    >>16251641
    Go find that guy you shot down and introduce him to some of your female friends. Do you know any that would be a good match for him? What is he like?
    >> Anonymous 09/10/11(Sat)19:10 No.16251696
    rolled 52 = 52

    >>16251641
    Ultimately, I think we should blow this joint.
    >> Anonymous 09/10/11(Sat)19:12 No.16251721
    rolled 95 = 95

    >>16251641
    She thinks about buying something for Okrek. Akasha owes him a lot, after all.
    >> Anonymous 09/10/11(Sat)19:13 No.16251737
    rolled 15 = 15

    >>16251721
    Let's buy him a hooker!
    >> Anonymous 09/10/11(Sat)19:21 No.16251793
    rolled 62 = 62

    >>16251737
    I'd prefer she didn't. But if he enjoys their company. Meh.
    >> Anonymous 09/10/11(Sat)19:25 No.16251821
    How did we get all our tools of office? Who gave them to us? Where do we hang out when we don't have anything to do? Are there docks? A place to look for generic work?

    Are Breakers in demand for non-Breaker work?
    >> Anonymous 09/10/11(Sat)19:35 No.16251893
    rolled 1 = 1

    >>16251641
    She's a hard worker, we look for some generic work.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)19:36 No.16251900
    Akasha figures it's high time she payed Okrek back for what she did for her.. She walks around the Markets, looking for a gift that he would like. She finds a pipe, dark wood with silver rings, vines and birds engraved on them, a real work of art. The old man is an avid smoker, enjoying a good puff or two after a hard day's work, but the clay pipes he makes aren't all that good. truth be told. She buys it and a pouch of fine tobacco, ten silvers all in all.

    The girl heads back to find Aunt Masha, still attending her little stand. She quickly explains that she'd like to introduce Malee to a fine young man, and the old crone smiles a knowing grin. "Oh, I heard all about you and that Horek lad. Sweet thing you're doing there, child. Our Malee will be glad to find someone to go to the dance with." She leans closer, whispering conspiratorily. "She's a little daft, you know. Got it from her mother, you know. Never knew what my Nakr saw in her, but that's men for you. I'll send her down with some lunch to him, dont you worry. Working man is easiest to sway through his stomach."

    Well now what could someone say to that?
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)19:40 No.16251927
    >>16251900
    The prompt is only there as a placeholder, if you've got nothing to say, that's dandy, just wanted to asnwer this:
    >>16251821
    The explosives Akasha makes herself. The rest is partially on credit, the advance was covered by Okrek, and she managed to pay that back to him and more than half of the remaining fee. The Sledge and Gauntlet are very expensive, they last a lifetime.
    >> Anonymous 09/10/11(Sat)19:44 No.16251951
    rolled 11 = 11

    >>16251900
    She'd probably reply that every person has their strengths and she's very grateful for Masha's support. And give her a hug. Aunt Masha's one of the few people she feels comfortable enough to do that with.
    >> Anonymous 09/10/11(Sat)19:47 No.16251968
    >>16251900
    Good?
    >> Anonymous 09/10/11(Sat)19:52 No.16252006
    rolled 62 = 62

    >>16251900
    Lets thank the nice women for setting the two up and go find our beloved father figure. Surprise the old man with the gift and ask if he has anything that needs doing before the day is out.
    >> The field is Too Long: How the Field got it's groove back Brain In A Jar !2he8cbHXgM 09/10/11(Sat)20:09 No.16252129
    Girl's wise behind her years. "Everyone has their strengths. There's nothing wrong about using them." Aunt Masha laughs heartily as Akasha hugs her. "Such a sweet girl. I hope I'll see you at the festival this time. It's not right for a pretty little thing like you to miss out every year." She mubles her reassurance, still not quite convinced she'll be there, and heads off to find Okrek.

    The man is still down in the Old City, eating the lunch his wife brought him on a large piece of the tower they already pulled apart. He greets her with his usual grin, patting the stone beside him. When she shows him the gift, his eyes tear up. "Oh, you silly girl. You really shouldn't have. I can't accept this, you earned that money the hard way." Akasha pushes it back into his hand, clasping his fingers over it. "I owed it. For everything." The man puts it away into his stachel, and embraces her, holding her close. They stay like that for a while, silent.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)20:10 No.16252147
    >>16252129
    She breaks away first, and looks away, wiping her face. When she looks back, she's all smiles again. "Any more work you know about?" Okrek snorts, amused. "Never enough for you, is it? Well, one of the belltowers had some troubles, but Horek already volunteered for that." He points at the young man sitting alone, a girl in a red headkerchief approaching him just then, a cloth full of food in her hands. "You wouldn't have anything to do with that, would you now?" She looks innocent as a newborn. "Hah, don't try to fool me girl, I've known you since you barely reached my waist. Right clever of you too, he'll not bother you anymore. Well, if you really want to work, there's supposed to be a statue of H'rala in the Foreigners Quarter that slipped off it's pedestal, and they're having a hard time getting it back up. They didn't figure to call for us, and the Guardians won't handle it, so the inkeepers and like should still be wringing their hands over it. Might pay an enterprising young lady handsomely to get it done already."
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)20:11 No.16252162
    >also, sorry about the speed again, I had to grab a bite, my stomach was gurgling audibly
    >> Anonymous 09/10/11(Sat)20:15 No.16252216
    rolled 93 = 93

    >>16252147
    Go for it.

    Also Thank Okrek and make your way to the statue
    >> Anonymous 09/10/11(Sat)20:18 No.16252241
    >>16252147
    Sure, let's nail this thing.
    >> Anonymous 09/10/11(Sat)20:23 No.16252307
    rolled 68 = 68

    >>16252147
    That sound like something worth doing! Lets go mend a broken statue. Make sure you give a thumbs up to Horek as you pass to cement your status as bros for life.
    >> Anonymous 09/10/11(Sat)20:26 No.16252345
    rolled 83 = 83

    >>16252307
    Sounds good to me.
    >> Anonymous 09/10/11(Sat)20:30 No.16252400
    Hey, do we still have that light stone. If it's a loner we should probably give it back.
    >> Anonymous 09/10/11(Sat)20:40 No.16252529
    rolled 41 = 41

    Let's build a statue.
    And this is a thoroughly enjoyable read, reminds me of Bastion's narrative style.
    >> Anonymous 09/10/11(Sat)20:41 No.16252538
    >>16252529
    Yeah, the hook really caught me. I'm hoping things kick off in a bit more of a dramatic fashion soon though.
    >> Anonymous 09/10/11(Sat)20:45 No.16252588
    >>16252538
    I hope things don't get to dramatic. I prefer my fantasy heroic.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)20:48 No.16252629
    Looking down at her hands, she sees the Lightstone still hanging from the Gauntlet. She reaches to take it off, but feels Okrek's hand over hers. "Keep it. I have another one." "Thank you." He guffaws. "No need for thanks girl. It's enough reward for me to see you prosper. If you keep at it like this, in a year you'll have more than me and mine all together." She laughs together with him, and stands to leave. Giving an encouraging smile and gesture to Horek, Akasha heads off to the Foreigner's Quarter.

    Making her way through the bustling streets, she soon finds herself in a seperated part of the City, buildings of strange designs and unintelligble inscriptions along her path. It takes her a little while to find her destination, a square with taverns and inns lining it's side. The statue of H'rala, the godess of life, beasts, the wilds and the hunt lies on it's face, three men in queer clothes standing beside it, looking miserable. She walks up to them, and says "Good day sirs, I heard you have a little problem here." Her hand gestures towards the toppled stonework. "May I offer some assistance? For some compensation, of course."

    Two of the men are foreigners, one from the Molesh citites, another from Xinth. They look at her with a certain disbelief, but the third one is a Kala, perking up at the sign of a Breaker. "Of course, we'll pay good silver if you can get this statue back up in it's place without damaging it." The girl shakes his hand, smiling widely. "You have a deal, sir."

    The men sit down on a bench by the door of an inn, and she kneels down beside H'rala. It must weigh three times her weight. It's base still propped up on the pedestal.

    She scratches her head. Now how should she go about this?
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)20:51 No.16252653
    >>16252538
    I figure we'll get there soon enough. I wanted to go full in medias res at first, but figured a little prologue would work better. It just took longer than I figured.
    >> Anonymous 09/10/11(Sat)20:51 No.16252666
    rolled 94 = 94

    >>16252653
    I like it. If I wanted to smash things, I could play vidya.
    >> Anonymous 09/10/11(Sat)20:54 No.16252693
    rolled 41 = 41

    >>16252629
    I assume we know something about chemistry given we can make bombs. Do we recall any recipes for a strong glue?
    We should also turn the statue over on it's back. Gods generally don't take kindly to kissing the dirt and we don't want her to get pissed off by seeing her idol in such a position. What do we know about this goddess? Whats she like? What dose the statue look like?
    >> Anonymous 09/10/11(Sat)20:55 No.16252702
    rolled 55 = 55

    >>16252629
    >She scratches her head. Now how should she go about this?

    Does she have any friends or acquaintances who might help?
    >> Anonymous 09/10/11(Sat)20:56 No.16252721
    rolled 66 = 66

    >>16252693
    If we don't know any glue recipes, maybe we should ask these three gentlemen what their plan was before we got here.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)20:59 No.16252758
    >>16252693
    She could fix something up if she got the right ingredients.
    >>16252702
    The only friends she has are Aunt Masha and Okrek, maybe his daughter and wife. All of the Breakers she knows are working down in the Old City right now.
    >> Anonymous 09/10/11(Sat)21:00 No.16252766
    >>16252721
    I'm not so sure we could get paid doing something they were going to do anyway.
    >> Anonymous 09/10/11(Sat)21:01 No.16252777
    So what? Make some glue, fix a pulley to the nearest high, strong and stable structure and pay some passers-by a few copper to help with the raising?
    >> Anonymous 09/10/11(Sat)21:02 No.16252788
    rolled 95 = 95

    Hm. First of all, we need some sort of glue. Then, what we can do is get some rope and use something for leverage to carefully pull the statue.
    >> Anonymous 09/10/11(Sat)21:04 No.16252820
    rolled 48 = 48

    Good. What ingredients do we need? And are we strong enough to lift the statue or do we need help? I hope the glue we can make is strong enough. I don't want this thing breaking.
    And what was with those two guys? Do they not have Breakers where they come from?
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)21:12 No.16252897
    >>16252820
    Breakers only live in Kala cities. Beyond those, they're rare, and to boot, Kala don't discriminate by sex. If you can do the job, you can do the job. That's the only criteria. In other places though, they don't really have young women who do heavy labour like this.
    >> Anonymous 09/10/11(Sat)21:14 No.16252939
    rolled 50 = 50

    >>16252897
    Well in that case really throw your back into it to impress them with your superior Kalan work ethic.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)21:27 No.16253104
    She figures she ought to make sure the statue don't fall when she tries to pull it back up. And she knows just the right receipe to cook up what'll do the job. First thing's first, she needs the right things to make it work. Telling the men she'll be right back, she runs back to the Market, darting from stand to stand to procure what the ingredients. A quick trip to her home to get her kit, and she's all set.

    Smash together some rubber tree leaves from Xith, Screamer feathers, and Slug Beetle gunk in a mortar, add in some liquid solvent, leave it to rest for a few minutes, and you have Clinger Stew. A mighty strong batch of it at that.

    All she needs now is the rope she from her satchel, and a nice solid point. She spots a sturdy looking chimney, and after climbing the roof to inspect it, the girl figures that it'll hold just fine. As she fixes the rope around it in a makeshift pulley, a young girl, serkesh from the looks of it, stops to stare. Akasha climbs down, securing the other end of the rope around the statue, slathering it with the Stew. "What are you doing to that a statue of your pagan god?" The girl stands above her, startlingly green inquisitve eyes peering out from under the vibrant blue and red cloths rapped around her. Little of her shows beside her feet and hands, chocolate brown skin clashing with the golden locks hanging under her headkerchief.

    Not a questions most are asked, is it now?
    >> Anonymous 09/10/11(Sat)21:29 No.16253127
    rolled 59 = 59

    >>16253104
    Well, it would be unprofessional to have a conversation in the middle of working. Maybe:

    "I'm in the middle of it, so you'll have to wait and see. Here, give me a hand with the pulling."
    >> Anonymous 09/10/11(Sat)21:36 No.16253212
    rolled 99 = 99

    >>16253127
    Better than anything I can come up with a 2:30am.
    +1
    >> Anonymous 09/10/11(Sat)21:39 No.16253244
    rolled 74 = 74

    >>16253104
    "The same thing you would do for your god if he fell down. Even gods stumble sometimes." If you need help ask for it, but not from her. No need to involve a child in adult work.
    >> Anonymous 09/10/11(Sat)21:51 No.16253329
    We should rip off Conan's Crom speech.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)22:06 No.16253463
    Looks like this girl has a comeback for everything, doesn't it?

    "The same thing you would do for your god if he fell down. Even gods stumble sometimes." The child frowns, thinking. "I'm sure the One True God never fell over. I'm not even sure if He has feet." A call interrupts her, and a man rushes over. He's tall, incredibly so, with almost bleached skin, and large black eyes. A red cloak flaps behind him, and a sword hangs from his hip, the worn grip and the calluses on his hands speaking plainly about long hours of it's use. "Nitalah, what have I told you of pestering strangers?" Akasha raises a hand to placate him, beaming. "There's no problem sir, she wasn't bothering me." The man bows curtly, his right hand briefly touching his chest by the heart. "My name is Carver, and I thank you for your patience."

    She looks at him, her expression turning predatory. "You know... you could thank me by helping with this statue here." Carver kneels down beside it, inspecting it for a moment. "H'rala. The godess of my people. I will gladly help." She hands him the end of the rope, taking firm grip of it a little further herself, then calls over for him to start pulling. It doesn't take long for the two of them to haul it safely upright, and the girl stops to admire it.

    H'rala is a young woman draped in only a cloak, holding a bow in one hand and a spear in the other, a wicked smile on her face. One could almost imagine that if that smile bared her teeth, nothing but fangs would show. The man beside her bows again. "It was a pleasure to meet you. Now, we must hurry back to our quarters." His gesture points towards the side of an inn, the bronze roof almost covering the small shack at the back. He gently pushes the child towards there, quietly admonishing her, but she manages to run back for a moment and wave goodbye.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)22:07 No.16253472
    >holy crap it took me this long to post it, I'm taking a short coffee break to revitalise myself
    >> Anonymous 09/10/11(Sat)22:12 No.16253519
    >>16253472
    Sure. I'm going to head off for now anyway I think, but please archive this.
    >> Anonymous 09/10/11(Sat)22:13 No.16253530
    >>16253463
    Take a step back and admire a job well done, retrieve the rope and collect our payment. Also keep the mans face in mind, a warrior of one religion guarding a little girl of another. It doesn't take an expert to notice that something odd may be afoot.
    >> Anonymous 09/10/11(Sat)22:14 No.16253538
    rolled 93 = 93

    >>16253463
    Seems like it is time to collect our pay.
    >> Anonymous 09/10/11(Sat)22:17 No.16253552
    rolled 40 = 40

    >>16253463
    Shout an introduction and tell the pair that if they need anything fixed or broken down that you'll give them a good rate. Then go collect your pay.
    What God do the Serke worship and are they a strange sight in the city? What about her guardian? He looked like he had seen a few battles. And why was he caring for a child that was obviously not his? Maybe you should ask some of the town gossips about them.
    >> Anonymous 09/10/11(Sat)22:33 No.16253669
    rolled 47 = 47

    >>16253530
    Good point. Ask how the statue fell.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)22:39 No.16253717
    She shouts after them. "If you need any good work done for cheap, ask after Akasha the Breaker." The man turns and nods, the gesture as reserved as his bows. "I will." Then he simply walks away, shepherding the girl in front of him. Akasha shakes her head, and fishes the little bottle of solvent, smearing it across the Clinging Stew. She quickly retrieves the rope, sliding it off the chimney with a few practiced pulls. The three men walk up to her. "Fine work. We agreed to give you ten silvers each, to reward the care you handled the statue with. You have our thanks." She pockets the shining coins, and looks at where the strange pair dissapeared. "Thank you kindly, good sirs. Would you know anything about those two? They seemed like a sight people would remember." The Mollesh man says "Ah yes, Carver was his name I believe. A sellsword, and not a cheap one either. They say he came from Pak'Nadin, from somewhere far north. Savages, I'm told, but deadly folk." The Kala man scowls at him, dissaproving. Kala respect privacy very much, you know. Of course, one can't help but overhear things from time to time. "The girl is a mystery though. They arrived a day ago, and have barely left their little room."

    Akasha thanks them for their time and patronage, and heads back to the Market District, leaving this peculiar place behind. Men and women walk quickly by her, intent on getting some rest before the night falls and the festivites begin.

    It get's her thinking. Should she attend this year? Or follow her own tradition of staying away from it?
    >> Anonymous 09/10/11(Sat)22:41 No.16253735
    rolled 89 = 89

    >>16253717
    Yes, we should attend. Ask the foreigners if they're here to stay or will leave soon when (if) we next see them. Or even seek them out.
    >> Anonymous 09/10/11(Sat)22:43 No.16253758
    rolled 47 = 47

    Maybe we should let loose once in a while. Hell. You certainly earned yourself a little more than you would normally. Why not let yourself go for once?
    >> Anonymous 09/10/11(Sat)22:43 No.16253761
    >>16253717
    Why not, we've done enough work for the day.

    Say, Brain, what is Akasha financial status?
    >> Anonymous 09/10/11(Sat)22:44 No.16253767
    rolled 99 = 99

    >>16253717
    Why don't we attend. Not looking for love but it's okay to have fun once in a while. Maybe see how Horek's date is going. Also if we see that sellsword there we should give him 2 of those silver. He did help after all.
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)22:48 No.16253797
    >>16253761
    She has managed to scrape together about twenty silvers worth of coppers over the past few months. The rest was spent on living expenses and paying for the interest on her gear. Subtract the amount she spent today, and that leaves her around a hundred and five or so silvers, a small fortune.
    >> Anonymous 09/10/11(Sat)22:51 No.16253819
    >>16253797
    Enough to pay her gear off?
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)22:55 No.16253840
    >>16253819
    Not quite enough, but another day like this and she'll have enough to pay for everything and then keep some.
    >> Anonymous 09/10/11(Sat)22:57 No.16253854
    >>16253840
    Great.
    How are Aunt Masha and Okrek doing financially?
    >> Anonymous 09/10/11(Sat)22:58 No.16253863
    rolled 37 = 37

    >>16253840
    Tomorrow is the rubble clearing job for that building we brought down. I don't think we're financially challenged.

    On that note we should probably not drink tonight.
    >> Anonymous 09/10/11(Sat)23:02 No.16253901
    rolled 61 = 61

    >>16253717
    We did some damn fine work today we deserve to let loose a bit, we might run into said mysterious strangers. Don't drink to much nor are we looking for any eligible bachelors.
    >> Anonymous 09/10/11(Sat)23:26 No.16254133
         File1315711608.jpg-(269 KB, 500x676, 2010-11-14-21-11-18498052210.jpg)
    269 KB
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)23:27 No.16254140
    Well, the God's Night only comes once a year. And it's been a day to celebrate. Might as well go, right? So she climbs up to her home, up the winding the stairwell, and falls down into bed. She sleeps pleacefully, woken by the sounds of merriment when the sun has already gone down.

    Putting her best clothes on, the girl walks down to see most of the stalls gone, a bonfire roaring in the middle of the Market. Okrek and Aunt Masha are waving at her, sitting on stools by the crone's stall by the side of the square. She joins them, pulling a stool out for herself, content to sit there beside them in an easy silence, sipping wine from a small mug. She smiles when Malee walks past them, dragging a half-heartedly protesting Horek behind her, both of them laughing as they join the dance starting up. The old man by her smokes his new pipe with a bemused expression, frowning slightly when the music starts. "Where are they? I would bet a hundred silvers that Loka is keeping the wife up with some bad excuse. Akasha, would you be a dear and see what they are up to?" "Of course. It shouldn't take long." Aunt Masha grins her toothless smile. "Now, you watch out for yourself. All these young men get very bold on a night like this." "There's no man who'd try anything if she has murder in her eyes and her Sledge in hand." Okrek says. She walks away quickly, red from embarassment.

    (cont.)
    >> Anonymous 09/10/11(Sat)23:31 No.16254176
    >>16254140
    Strike up the band.
    http://www.youtube.com/watch?v=VpGwyd2Ve_0&feature=related
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)23:34 No.16254205
    >>16254140
    As she turns the corner by the edge of the district, she hears a cry from above. Looking up, she sees a large bronze bell falling from it's tower, the haphazardly hammered in clamps that held it in place torn free by it's movement. There's just enough time for her to crouch down before the bell lands on top of her, trapping her inside it. After a few moments of cursing Horek, she hears a muffled reassurance that help is coming soon. She waits, and after a minute passes by the ground starts to shake, the bell shivering slightly. A sensation she felt once, a decade before, fills her, loss and grief. She shoos it away. She's just scared. It can't be it. Impossible. Another minute or so later, the shaking stops, and the bell seems to just turn into ash.

    The girl called Akasha stands up, and gazes upon the Fallen City of Netalia.

    She stumbles forward, her steps changing into a mad dash. Her eyes stare blindly, the sights incomprehensible. The Astronomer's Spire falls in the distance. She doesn't see it. Towers, bridges and buildings float in the air above, drifting on unseen winds. She doesn't see them. Eldritch lights of green, yellow and red play high in the sky, and the smell of lightning fills her nose. She couldn't care less.

    The streets are empy as she bounds through them, kicking piles of ash up. She stops dead as she sees the empty Market, and looks down on the three stools, one of them empty, two other occupied by dark grey dust. Something sticks out of one of them, and she picks it up, hands shaking. It's half of a pipe, some of the silver rings still on the dark wood.

    She drops to her knees, clutching it at her chest. What could she do? What could anyone do?
    >> Anonymous 09/10/11(Sat)23:39 No.16254254
    rolled 73 = 73

    >>16254205
    Hold yourself together girl! Are you a breaker or not? Look around at the damage and try to see what could possibly have done this.
    After that try to find survivors, their must be places here that were protected from whatever that was.
    >> Anonymous 09/10/11(Sat)23:40 No.16254260
    >>16254205
    She swallows her sadness, stows the pipe away and tries to remember where people managed to survive when this happened to her town.

    She needs to act quickly but maybe she'll be able to save a few lives that might be lost otherwise.
    >> Anonymous 09/10/11(Sat)23:40 No.16254262
    rolled 81 = 81

    >>16254205
    We can't stay and grieve, if we do we're dead, we need to keep on moving, find survivors and get the hell out of dodge. Keep the pipe in memory but Orkek and Masha didn't raise a girl who fell apart when things went wrong.
    >> Anonymous 09/10/11(Sat)23:41 No.16254273
    rolled 77 = 77

    >>16254260
    Forgot my die.
    >> Anonymous 09/10/11(Sat)23:42 No.16254276
    rolled 31 = 31

    >>16254254
    Once you know what it was, you know where to look for survivors.
    >> Anonymous 09/10/11(Sat)23:44 No.16254295
    rolled 10 = 10

    >>16254260
    We know what did this? What was it?

    Also how much of our stuff was lost in the blast? What are we wearing and what do we have?
    >> Brain In A Jar !2he8cbHXgM 09/10/11(Sat)23:57 No.16254412
    She can stand. She's a Breaker afterall, the men and women who die standing tall.

    The pipe dissapears in her satchel, safely tucked away. There will be a time to mourn, a time to grieve. This is not that time. She scans her surroundings, the grip of her Sledge cool and reassuring in her hand. The din of masonry crumbling is the only sound, the streets frozen, the only thing that seems alive is the bonfire still raging.

    Akasha moves briskly, charging up the stairs of the tower she lives in. She takes her spare satchel, filling it with all the explosives she has, stuffing her spare clothes and coins into the one already hanging from her shoulder. Slinging the other one beside it, she storms down the stairs again.

    Outside, two figures stand, one measured and alert, the other shivering and terrified. Carver and Nitalah. When they see her, the child jumps behind the man with a yelp, and his hand flashes to his sword, ready. She cannot see it, but her face is like a statue's. Calm, collected, almost serene. But the fires raging inside shine through her eyes, a hungry, mad thing.

    "You survived. We have not met another person yet. We need to move, get out of the city. The daeva are coming." Carver speaks in precise, clear words, but his hand does not leave the hilt of his weapon.
    >> Anonymous 09/11/11(Sun)00:03 No.16254439
    rolled 42 = 42

    >>16254412
    "Is this because of you? because you two were here? I just want to know."
    >> Anonymous 09/11/11(Sun)00:03 No.16254440
    rolled 25 = 25

    >>16254412
    "So you do know what has happened here? Entertain me, do you know why it has happened?"
    >> Anonymous 09/11/11(Sun)00:06 No.16254459
    rolled 68 = 68

    >>16254412
    "Is this because of you? Because you two were here? I just want to know."
    She'll go with them regardless, she just wants to know.
    >> Anonymous 09/11/11(Sun)00:06 No.16254461
    rolled 89 = 89

    >>16254412
    >The daeva are coming.

    "Did you know this was going to happen?"
    >> Brain In A Jar !2he8cbHXgM 09/11/11(Sun)00:30 No.16254661
    Cold fury dances in her eyes as she says "How do you know that? Was it all because of you? Did you do this? Please, tell me." Her words are soft, and his face remains disspassionate, professional, but his knuckles whiten as his grip tightens on the sword. "What happened here was not our doing. Whatever struck down these men and women tried to do the same to us. It ate through the walls of our room, and only because it took the time to do so are we still here. It gave me the time necessary to erect a barrier to protect us." The girl peers out from behind him, quickly pulling back when Akasha's eyes dart towards the movement.

    "As for the daeva. My people are long lived. I myself have walked these lands for generations. My grandfather watched the city of Wakitia Fall, and told me about it when I was but a boy. The daeva are demons, creatures from other places, other worlds. The world is poison to them, as they are to it. They come here to feast, the energy relased when a Kala City Falls enough to sustain hosts of them for days. They are dangerous like nothing on the face of Maél. We need to leave. Please." The girl can see the truth of it in his face. Carver is scared, something that does not seem natural on him.

    (cont.)
    >> Brain In A Jar !2he8cbHXgM 09/11/11(Sun)00:34 No.16254702
    >>16254661
    She nods. "Very well then. I will accompany you." Some of what she shut away slips out with her next words, vibrating through them with painful intensity. "I have nothing left here." She lifts her Sledge, pointing east with it. "The Eastern Gate is closest. We should leave through there." "Agreed."

    The moment they get there the extent of the damage becomes clear. The Gate lies in the dust, the walls that supported it scattered on the ground around it. As they cross it, she looks back at the city one more time, and then turns back towards the Old City looming on the horizon.

    So starts the journey of Akasha the Breaker. But the rest, well, that's for another time.

    She's a strong girl with a good head on her shoulders. She'll make it out there, trust me. Don't you worry.
    >> Anonymous 09/11/11(Sun)00:36 No.16254727
    >>16254702
    Looking forward to it.
    >> Anonymous 09/11/11(Sun)00:38 No.16254743
    rolled 56 = 56

    >>16254702
    >But the rest, well, that's for another time.

    Weekends: Breaker; weekdays: Snatcher?
    >> Brain In A Jar !2he8cbHXgM 09/11/11(Sun)00:38 No.16254746
    Okay folks, I've had a blast, hope it's the same for you. Comments, input and criticism is welcome, and I'll be here again sunday, same-ish time. If someone could archive this, I'd be grateful, since I'm about to fall down unconscious.
    >> Brain In A Jar !2he8cbHXgM 09/11/11(Sun)00:40 No.16254769
    >>16254743
    I'm going to figure out something of a schedule for it by wednesday the latest. But yeah, since reception seems overwhelmingly positive, I'm going to continue this. It's also a nice refreshing change of pace and tone after Bodysnatcher Quest, so it should help me recharge my batteries somewhat.
    >> Anonymous 09/11/11(Sun)00:44 No.16254802
    >>16254746
    >Comments
    I enjoyed it. I'm interested to see where you're going with this. I've spent quite a bit of time F5ing this thread, so I guess I'm hooked.

    >Criticism
    I'm tired as fuck so I'll be frank. Your updates tend to take a lot of time. You're approaching Vedibere speed, with your posts only being 1/6th as long. If there's any room for improvement, then it's here.
    >> Anonymous 09/11/11(Sun)00:51 No.16254857
    >>16254746
    Archived.
    >> Anonymous 09/11/11(Sun)09:28 No.16258343
    I have to say that the city physically reminds me a great deal of Kirkwall from Dragon Age 2.

    >Cutter. A sellsword from a cold land of barbarians
    Nope, nothing similar there. But seriously this quest seems to be off to a good start.
    >> Brain In A Jar !2he8cbHXgM 09/11/11(Sun)11:17 No.16259168
    >>16258343
    I have to admit, I have no idea who the character you're referring to is. Also, Pak'Nadin is more of a swamp/jungle type of deal.



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