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What biomes do you guys think would make for wild alien planet settings, all on their own- ala dune?

I fee like dune is a fantastic example of a setting making a biome which seems fairly boring on the surface- deserts, into something teeming with ingenious life and just plain fascinating landscapes- with rocky desert "islands" and Erg "seas."

Are there biomes- aside from sand deserts- which you would like see fully explored as an alien world? what do you picture?
>>
>Savannah world covered in tall grass. Sparse trees dot the landscape while burrows of fantastic creatures run invisible underneath. Giant alien termite mounds loom in the distance in place of mountains. Rivers are few and far between, and hidden pools are shallow, but full of dangerous predators. From the air, ripples of grass move like water as the world's inhabitants swim through the grassy ocean.

>A temperate forest that spans a continent. The tall trees are eerily evenly spaced from one another, darkening the forest floor in a perpetual twilight. Tall manlike silhouettes can be seen walking between the trunks. Shaped stone can be found in front of the many caves that form naturally under the roots of these trees. Clouds of mist, or occasionally mushroom spores, choke the surface in the early mornings.

>On a particularly reactive world, lightning and thunder is a constant companion. Harsh electric winds swirl in the air as currents carry a myriad of life. Creatures somewhere between birds and insects glide above the green and black surface below. Another lightning bolt strikes the earth and catches the sparse vegatation ablaze. Clouds of creatures escape into the air as the familiar smoke rises around them. Their nests catch abalze, leaving their eggs behind. Tomorrow they will hatch, the heat the only thing that can melt away the thick layers of shell that prevent the creatures inside from hatching.
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Why limit to one biome? Create interesring biospheres filled with a myriad of environmental challenges to a party.
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>>70438836
>Land coral 'badlands' where the buttes and mesas are made up of coral-like sedimentation, with living polyps that sometimes sting
>Spongegrounds where the 'ground' is actually the top of a gigantic fungal mass that's akin to sponge cake, critters easily make burrows through the substrate by eating it
>Wire forests where thin wire-like metallic 'plants' twist together into poles, and have 'cables' connecting tree to tree while wire sponge-like 'bushes' cover the ground
>Aeolian canyons where large gouges were eroded out by the wind, which seasonally speeds up and slows down - and there are organisms that filter the air between the ravines and hide in the rock when gust season comes
>Perpetual shallows that covers most of a sunken continent, only rarely becoming dry at certain months, teeming with life
>A gigantic tubular almost-straight hole boring deep into the ground, on the bottom is volcanically-heated water while on the top is rarified air, the habitable zone is about halfway up the steep cliffs
>An entire planet was the dumping ground of millenia of trash of another civilization, the creatures that survive the toxic waste garbageland are quite unique
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>>70439604
No, it has to be
>desert planet
>cold planet
>jungle planet

Etc
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>>70438836
I've found Rainworld's ecosystem of drenched caverns and torrential rains to be entertaining, but also tidal locked planets with hot and cold sides are interesting as well.

I was writing an alien race for a game that lived on a planet covered both in massive oceans and jungles; which has massive mega-flora rooting themselves on the sea-floor and tangling literally across thousands of miles of ocean. It was interesting envisioning a world with minimal solid ground, where farming and cultivation had to be undertaken in rotting hollows of massive trees and roots and where dropping from the understory meant contending with carnivores scouring the surf for any meat (living or dead) that may fall from the trees above.
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I've bounced the idea around of a world covered in a tree that grows about 15 feet high then wide flat leaves. These leaves catch dirt from the wind, until it polinates itself into the caught dirt. This makes large stretches of this planet covered in a multilayered forest, three levels thick of dirt that can be walked on. The trees below are in a constant state of decay and can die while the upper trees will hold onto it until a hole falls through the woods, letting light in and starting the process all over.

>>70440098
>tidal locked planets
The fact that they would have areas of near constant storms is really cool too.
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>>70438836
If you really want to fuck with players, make a flammable planet. Removes like 99% of their problem solving toolkit. No guns, rockets, whatever. Can't just light shit on fire to get away.
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>>70439604
Spending the time to really focus and flesh out a single biome, extrapolating WHY the entire planet is only one and building that into the ecosystem, story and lore is what OP is really asking for. Dune does this very well, but the end of Children of Dune you actually understand that Arrakis is a desert planet more than just author convenience or aesthetics, the ecosystem around the worms and their lifecycle is what creates the desert.

So while multiple biomes is probably more realistic, taking one and really working on it can have just as interesting results
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>>70438836
What's pic related?
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Coral Forests
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>>70438836
Burning Sands: Jihad inspired me to make my own not!Dune for shits and giggles. For maximum contrast the hostile environment on Tide is based around water and the chief scarcity is light that can't break through the constantly clouded skies. Much as sand-trout and worms define Arakkis' environment so the mist minnows and fly define Tide. The minnows dominate the deep hot biosphere where they catalyse the formation of deep sea vents and frequent volcanic eruptions. Plumes of dust and steam form the basis of the thick clouds and as minnows pupate and metamorphose on mass they emerge into their aerial form.

The mist fly are ravenous swarms that live in the upper atmosphere, shepherding clouds and currents that are home to the aeroplankton they feed on. Occasionally they descend to the surface in search of nutrients uncommon above or to chaperone newly emerged flies. This poses a danger to those harvesting the Salt as it floats and crackles amid the choppy seas. Luckily the sensitivity to air that makes breathing in the flies' presence a death sentence allows allows great Bellower machines spewing heat, carbon dioxide and sound to draw them away.
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Astra Lost in Space had some really great planet biomes. Maybe some spoilers below.

>Jungle world with plants that compete for sunlight.
>Fungal world where poison and antidotes are a natural part of the life cycle.
>Paradise beach island planet with no predation within the fauna, but a planet wide tidal wave set to the lunar cycle.
>A planet where every plant is carnivorous and out to eat anything that moves.
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>>70443428
Neat.
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>>70438836
I like the idea of a rocky world that is essentially one huge shallow lake. Huge majority of it is just half a meter or so deep, but with aberrations like deepwater areas and islands.

People mostly go around in shallow-bottomed boats that they can skim along with poles or sails. Storms are a huge problem, of course, since there's nothing to break up the wind, but if you've had thousands of years to figure that out, you could probably survive easily.

Maybe the natives all employ coracles to get around. Maybe "towns" are actually just fuckoff huge coracles anchored to the lakebed (or not) built so that they can survive wind and rain.
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>>70442470
the chiruno
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>>70446441
I meant more the location.
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>>70438836
that little blue thing is fucking badass
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>>70438836

Ocean with ocean floor at least some tens of kilometers below surface, and some volcanic vents.
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>>70438836
A small planet that did not have enough gravity to fully coalesce before it cooled. The rocky surface is riddled with long jagged cracks that stretch dozens of kilometers down into the depths. Some of the deeper ones can even reach the molten outer cores of the planet.
The people that live here draw on those deep crevasses for energy, but live far closer to the surface. Still largely subterranean, due to the proximity of the yellow sun, their civilization webs the fissures with transportation tunnels and buildings.
They don't export much of anything, happy to subsist on the energy of their dying planet's core. At least for the next few hundred million years, life here will be comfortable enough.
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>>70450708
Why?
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>>70440098
>>70440196
>tidal locked planets
Same anons, the unfortunate thing is that Tidal Locked Planets necessitate massive amounts of "a wizard did it" to avoid all the physics problems. A tidal locked planet would have no gravity as its not spinning nearly fast enough, unless you fuck with its size compared to earth, which also fucks with the gravity, ie atmosphere ie literally everything. It just doesn't actually work with tons of space magic.
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Wholesome meadow planet where there are no trees in the floracycle so everything seems to get enough sunlight to not warrant the competition of evolving to grow such heights.
Rural villagey!
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>>70442470
A mangrove(not actually, don't know the actual plant name) grove during tidal withdrawal season.
Someone thought it'd be funny to put chirno in front of a dead lobster.
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>>70440286
reminds me of interstellar where theres planets of endless mountains, or an all water planet with 10 mile waves
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>>70455623
This is wrong on so many levels. Gravity has nothing to do with rotation, and in fact Earth's rotation counteracts gravity. The real problem is that all water would collect as ice on the dark side of the planet, leaving the light side parched and unlivable.
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>>70455623
You fell asleep in middle school physics class didn't you
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>>70455623

Did you have a stroke?
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>>70445759
That sounds extremely comfy to me.
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Temperate polar continent. No days or nights, only a season of light and dark. Plants and animals are adapted for this. This actually existed during the Mesozoic on Earth, where there were no ice caps and the average temperature on Antarctica was 0 C.
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>>70445759
With so low water levels, the water would easily be blown around by storms, resulting in massive floods. On the other hand, the water would have a lower heat content, which would also make storms more common, but much less powerful than on our world. Ocean currents would also behave entirely differently than in our world, but I'm not sure about how.
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>>70456396
>Ocean currents would also behave entirely differently than in our world
Well since we never specified if the planet has a moon then this is an understatement.
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Bob Shaw's Who Goes Here had a world which was covered in introduced tobacco plants and volcanoes, so the air was addictive.

Alan Dean Foster's Midworld had a planetary jungle with layers and layers, while the base, hundreds of feet below the canopy, was a swamp and lake with fluorescent life forms, like a rave.
Yeah, Avatar ripped it off. Ironic that Foster wrote the Aliens novel adaptation.

Brian Aldiss' Hothouse World had one huge banyan tree covering the sunlit half of a tidally locked future Earth. The moon had stopped in a Trojan point, and was linked to Earth by spider webs.

Bob Shaw's The Ragged Astronauts had two worlds orbiting each other closely enough to share an atmosphere, and the colonists at one point had to flee their world to the other by hot air balloon.

Blakes 7 had a living world with saliva oceans, with sentient humanoid parasites, who had to move quietly and feed lightly, to not disturb the host.
https://www.youtube.com/watch?v=QzOnsQC4zMI
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>>70456901
>Blakes 7 had a living world with saliva oceans
I can't believe I watched that entire thing...
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>>70457254
I would give my left nut, well, SOMEONE'S left nut, for a good Blakes 7 ttrpg.
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>>70457324
Why not something else?
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>>70457324
>well, SOMEONE'S left nut

Why not make it yourself? File off the serial numbers. It's not like it'll be worth suing you.
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>>70455623
>no gravity because it's not spinning

U wot m8?
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>>70439604
Then you'll just have earth and that's boring as fuck.
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>>70439604
All but one of the planets in our solar system have one biome.
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>>70455838
>>70455939
>>70458958
We have to make a setting based on retarded takes on physics. Ideally they'd be mutually exclusive and worlds with spin-gravity would be fighting against flat earths to define the laws of the universe.
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A world of shallow tropical oceans, and flat, well worn beaches. A world where the water never reaches more than a km deep, and the ground never more than a few hundred meters high. With multiple moons in a dizzying variety of orbits, the tides shift with no discernable pattern, and what might be land one day might be deep ocean the next.

the biome would be that of a beach in-wait, with hundreds of extraordinary creature just below the sand, and wet scraggly plant life ready to return to meter tall kelp forests the second the sea returns. Land in stasis, sea in bloom.
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>>70459507
Mars has ice caps/tundra.
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A world that has forests instead of oceans
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>>70463306
What does that even mean? With no open water the planet is likely so arid that there couldn't be any forests.
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>>70463325
https://www.newscientist.com/article/2133963-theres-as-much-water-in-earths-mantle-as-in-all-the-oceans/
Apply yourself, my man. The farther out you go from "land", the taller the trees get to compensate for the depth of the "ocean" floor. The water cycle still occurs and small bodies of water still exist on land, but the oceans are dense forests with multiple layers, occupied by who knows what.
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Give me that sweet, sweet deep underground.
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>>70463425
Note I said "likely". You'd need funky plate tectonics to explain how earthquakes and other tremors don't spill the water from the ringwoodite. It could be through the action of the trees themselves through climate regulation that puts rain-forests to shame or roots as much about moulding the earth as holding great trunks upright. Unless the ocean floors are a great deal shallower their structural requirements would render them near unrecognisable as trees.
>>70463543
We had a decent homebrew underdark thread a while back. One thing I remember was the cosmos being an endless array of pockets in stone. The forces of collapse and expansion were worshipped as yin and yang in some cultures.
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>>70463543
Interesting, how would such a large series of massive caverns come to exist?
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>>70455557

Because it sounds cool, tricky for the players and plausibile? As in Europa is probably this already + ice?
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>>70438836
A planet that has the same total area of mass but spread out over a planet wide achepelago. Everything on the planet is somewhat amphibious and can move between the relatively close islands with ease. Sea predators aren't all that large because getting between close islands is important to catch the traversing creatures.

I like the idea of animals evolving to be amphibious, especially mammalians. Sure you'd have dedicated sea predators but 100% terrestrial animals would be few and far between.
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>>70466288
*Same total area of dry land as earth
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>>70465976
You'd like Neptune's Brood. A lot of it's set on a super earth waterworld where the sea bed is kilometres on kilometres deep. It's made up of ice mountains crushed into phases where it's denser than liquid water and between the hydrothermal vent belches out lumps of uranium. Some lumps are larger than critical mass and floats up on a bed of superheated steam belting out vicious blue Cerenkov radiation and other nasties throughout its ascent.
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>>70465385
Good question, how WOULD such a world come about? Like the D&D Underdark.
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>>70459980
This is an awesome idea
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>>70459980
That idea is just stupid enough to be awesome. I'd play it.
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>>70467993
>>70469352
The trouble is finding a gm who can juggle several varieties of timecube craziness without being too nutty to run a fun game.
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>>70438836
I've always liked the idea of a fungal Biome. A non-native fungus sweeping over a biome and sucking the entire area and surrounding lands of life
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>>70469643
What about a constantly cycling biome, a place where rapidly growing forests succumb to waves of devouring fungi which then die off from lack of food only for the forests to return growing on the rich compost.
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>>70469693
Fascinating idea. Would locals try and stop the fungal growth or just accept it and build everything out of stone?
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>>70466288
>but 100% terrestrial animals would be few and far between.
As soon as you have trees or mountains then terrestrial life becomes completely viable. Ignoring the tunneling worms and insects that would flock to safety of the islands. Then predators evolve to hunt the land animals. Then bird like creatures evolve. Then you have a full earth like ecosystem.
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>>70465385
Sinkholes, tectonic plates crashing together, evaporated underground seas, mole people.
Just like real life.
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>>70465385

Limestone everywhere & tons of water?
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>>70469796
You could go with two groups of nomads one which follows the forested areas and one that follows the fungi. Each adapted to living in their respective biome stage.
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>>70469928
Isn't that just a recipe for sinkholes?
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>>70456396
No thermohaline circulation which means much more stagnant deep water and currents having little to no effect on climate for one.
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>>70459507
All but one planet (that we know of) even has biomes. You might want to learn what words mean you retarded cockroach.
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>>70460898
I could see that. Some kind of deadened planet where tectonic plates have stopped and frozen in place but everything else (planet core still molten so an electromagnetic field remains) somehow continues normally leading to the water cycle eroding the topography down to sea level.
Honestly sounds pretty neat.
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Just copy subnautica and force your players to make underwater races
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>>70469693
That could be describing earth depending on how you perceive time.
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>>70438836
Make a Europa around a gas giant. The tectonics are kept vibrant from the pull of neighbor moons, so the core is a warm ocean with an ice and snow covered shell. There are underwater glass bubbles with biomes created by another civilization, either still around and partying, or long dead depending on your setting.
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>>70470265

Nah, karst is caves as well. Tons of sinkholes too, for sure.

>I always wanted to explore this kinda shit, to do subterrenean races better

>>70456396

Honestly this sounds like a recipe for seasonal deserts more than anything.

I suppose the stablest part of the planets are near the polar caps, that in the hotter seasons do produce stable "rivers" of water.
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>>70471500
what stops the deadly deadly radiation from the gas giant?
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>>70471899
the ice and what little atmosphere it has probably.
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Christopher Priests's Inverted World, a sort of spinning top that slowly unscrolls from one tip to a flattened disc. Not really how it actually is in reality, but a distorted view from being dimensionally folded in a way where the only place you match scales with the native dimension is a fleeting "sweet spot" halfway up the shaft. You have to keep moving or you'll find yourself climbing up flattened mountain ranges on a tilting plain, trying to outrace the unscrolling landscape before centrifugal force flings you into space. Long before then the natives will have flattened out and become invisible to you.

Clark Ashton Smith's Venus. This story put the wind right up me when I was kid. I tell you, Smith could do Cosmic Horror right up there with Lovecraft and Hodgson when he wanted to.
http://www.eldritchdark.com/writings/short-stories/97/the-immeasurable-horror

Globus Cassus

Alderson disk

Surface Tension by James Blish had a dying scientist from a crashed colony ship engineer a race of microscopic water-breathing humans who lived in a puddle. Eventually they build a wheeled vehicle that could break the surface of their world and explore the surface...
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>>70438836
Take your pick.
https://youtu.be/DozqBo4xnxc
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>>70438836
planet where something present in a good deal of the surface makes the rocks float. certain places with large veins of the shit makes whole mountains or small continents float. Some of the continents are daisy-chained together by ivy-type plants, largely isolated biomes of creatures adapted to each sufficiently large floating rock. some rocks float high, ice rock, some rocks float low, wet rock, whole continents get bola'd into others by hurricanes, etc etc.
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>>70472045
Has any other game series so thoroughly mastered ambiance?
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>>70438836
A gas giant with a perpetual billion year storm whose eye is a bubble of calm breathable earth-like atmosphere many times the size of most terrestrial planets. You can come up with whatever scifi fun you want to add floating cities and island, such as some kind of plantlike material that produces and fills its insides with helium to keep it above the torrential clouds it originally evolved in down below.
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>>70472241
be nice if it mastered being a game one of these decades. stellaris is the same shit.
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>>70472016
I was so pissed by the un-reveal. Seeing Earth fall sideways and stretch to that scientist chick's dismay would have been a far better and more haunting ending.
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A forest so vast, with trees so gargantuan, that light does not reach the forest floor, much like the abyssal ocean.
Some areas of the abyssal forest trap heat under the canopy, others are so dark and deep that this heat dissipates quickly. Light is rare down here, so everything is blind and ghostly pale. Insectoid and rodent-like forms thrive here, and great flying things and arboreal creatures writhe through and directly under the canopy. there are springs where water emerges from the earth, and these ponds are home to ancient amphibious forms, who possibly descended from wetter, less dark times.

Perhaps the sun on this planet is too hot to live under in normal conditions, and there are bald spots in the forest where nothing but abyssal tree seedlings can grow. Maybe you could also take the deep sea inspiration one step further and have microbiomes around volcanic vents. The air here is toxic to those unsuited to these areas, and a myriad of albino plants that live off of chemosythesis cling tightly to the spewing vents of heat and gas.
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>>70455623
OK, this is the third time this week I've had someone say a planet has to spin in order to have gravity.
What
The
Absolute
Fuck
Is this shit? Is there a youtube video I don't know about that people are watching? A documentary? Was this shit actually taught in schools?
I'm have way convinced it's some new flat-earth style trolling going on.
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>>70442470
Cirno the Too Who fighting pondoodles on the gravel marshes of Callisto.
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>>70472332
Really?
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I always liked floating islands, like in Avatar or Worlds Adrift.
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>>70474563
Why do you like them?
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>>70474563
>Worlds Adrift
Never heard of that one? Why do they float there?
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>>70478047
"atlas crystals".

The whole game lore was never uncovered by players before the game shut down.
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>>70478303
Why was it shut down?
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>>70438836
>cirno is bullying lobsters and you can't do anything about it
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>>70440286
How does such a volatile place maintain its equilibrium?
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>>70480230
Why would we want to?
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>>70472241
I liked MOO2 and Freelancer
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>>70483970
Why?
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>>70480009
The company said it "wasn't financially viable", and refused to release the code.
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>>70483970
Can second you on Freelancer, that game has spess ambience (and some bar ambience) down. Rhineland and Liberty bars are quite good, and travel the Omegas for some noice ambient songs and scenery.
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>>70483970
>>70487409
Freelancer used to haunt my dreams. I could only play every second weekend at my dad's house, and I loved it so much I would dream about it most nights. I really wish I could capture that feeling again. Not knowing what was around the next corner, it really felt like the universe in that game was infinite. I don't think I'll ever feel that way again. A part of getting older is things losing their magic as you learn more about them. Take me back, anons.
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>>70438836
I want to see a failed attempt at Terraforming. Vast plains of muddy dust, rotting mats of genetically engineered lichens, wild and erratic weather conditions, sprawling facilities pushed beyond their capacity before collapsing in an effort to salvage the project, and the like.
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>>70438836s
Planet covering, but very shallow seas
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>>70489550
What would have caused it to fail?
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>>70489550
There was a good one in a Star Trek novel by Peter David, A Rock and a Hard Place.
The colonists were very FUCK OFF STARFLEET WE ARE PROUD INDEPENDENT COLONISTS AND WE DON'T NEED YOU, but they could only inhabit the eye of a permanent atmospheric storm, and had created a species of impossibly tough, aggressive, hardy apex predators with literally nothing to eat on the planet but colonists. Fucking genius.
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>>70491400
>only inhabit the eye of a permanent atmospheric storm
Why was that?
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>>70459507
Unlikely. Most planets in our solar system have several climates on their surfaces, so if they have any bio at all, they'll automatically have different biomes, too.
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>>70481981
it doesn't maintain equilibrium, the whole idea is shit.
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>>70492095
Something to do with the scale of the conversion of the atmospheric gases to a breathable, I dunno. Makes more sense than most Trek.
So anyway, these fucking nightmare xenomorph-wolf-things weren't supposed to have survived on the surface with no food, but for generations had apparently been surviving completely by cannibalism. There's probably all kinds of reasons a species shouldn't be able to do that, but these fuckers were genetically engineered out the whazoo, so whatever.
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Larry Niven's Destiny's Road had a well-thought-out one, with all kinds of economic and sociopolitical ramifications.
Baaasically, on this planet, bacteria had accumulated all the potassium in the oceans as a defence and sunk it to the bottom of the sea, leaving the rest of the planet potassium-bare, which was a problem for the colonists. So, after the first colonists went retarded from potassium deficiency, the second wave put all the retards in a single town, and hovered their ship overland, using their fusion engines to burn a road into the bedrock (carefully avoiding the natives' breeding beach), to a distant volcano that produced the only potassium on the surface. The potassium was concentrated in the seeds of a grass-like plant they cultivated, which was then irradiated to make it sterile, and disguised as "Traders", the colonists would take giant, well armed convoys of oxwagons back along the continent spanning road, trading the potassium-loaded "sprinkles" to the colonists, who were completely dependent on them for the potassium they needed to stop from getting brain damage. Essentially a hydraulic empire.
Also, the native food was all right-handed amino acids, like Mass Effect's dextro foods, so you could eat it, but get no nutrition, so it was popular as a diet food.
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>>70438836
A tidally locked world, with one side always facing the Sun, the other the void of outer space.

Between the cold of the dark side and the heat of the light side, there is a narrow 100-mile wide temperate zone that circles the globe.

All around the zone runs the “World River”, linking the various lakes and small seas, its flow driven by Coriolus effects.

Along the river, exotic plant life and primitive shelled creatures, similar to that of a early earth’s arthropods and cephalopods make their home.

Molten tin and lead on boils the hot side of the planet while frozen fields of ammonia and carbon dioxide pool on the cold side.

A recent scientific expedition to the dark side reported exotic life forms living in the extreme cold.

Their body chemistry is based on ammonia, and the creatures catalogued included a primitive race vaguely resembling spiders or crabs
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>>70494462
Are they intelligent?
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>>70494462
What are the inhabitants of the temperate zone? Humans, another race?
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>>70498679
kill yourself maybe you'll find out
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>>70476251
Why wouldn't you like them?

By definition, flying islands are neat
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>>70496281
No, Think Devonian period


Planet’s value lies within its resources
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>>70501644
So, the explorers are human colonists?
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>>70501644
Such as...
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>>70438836
Huge ocean world dotted with small tropical islands?
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>Some mining backwater where the main reason any intelligent life exists is due to small, self sustaining colonies that had been funded by a long defunct mega-corp

>Most of the planet is covered in rare earth metals, crystals, and Silicone; with the air being a mix of methane and oxygen, meaning any natural life is microbial at best and feeds off of the frigid air

>In places where mining ventures are unable to operate, massive scrap yards are founded with the sole purpose or recycling any useful materials into something commercially appealing

Honestly the most comfy thing I could imagine.
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One biome that I always liked is a planet with a very eccentric orbit, which puts it for a large part in the habitable zone but goes back in the cold zone.
Seasons are tied not to the axis of the planet but the location in its orbit. Summer would be scorching hot, but still quite below boiling temperatures of water. Spring and Autumn are comfortable to very comfortable. Winter would be incredibly long and harsh.
Life would develop around these seasons. First of all, it would be hardy to bear these huge differences in temperature. In the summer all life focuses on losing as little water as possible and compete for the scarcer resources. Autumn and spring are times of great plenty, as compared to the summer they last long, and life has to get the most out of this time. By the time winter comes most life goes into hibernation for years. Only the most exceptional hardy animals are awake during this time.
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A really craggly, mountainous surface with valleys and tall peaks and fissures and caves and all the other types of crinkles in the landscape. If there's constant steepness involved, verticality becomes more important and overland travel is very hard without a method of flight. Due to this difficulty, isolated pockets insulated by the higher peaks of some ranges could develop with little interaction with each other (aside from interactions facilitated by birdlike creatures dropping seeds or whatever). If humans/other sophonts are there, similar isolation in a cultural sense could create unique and varied peoples who don't know much about each other. Isolationists or disparate but eager peoples united by whatever faction has a flying machine. Barren mountaintops or valleys with more vibrant life hidden within. Not exactly one biome, but more one terrain which is conducive to sort of "stacks" of microclimates and biomes.
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A world made of coom
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>>70509311
What could cause such geographical features to exist?
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>>70473608
A lot of people are unaware of how gravity works, and are under the impression that... I dunno, centrifugal force is somehow responsible for it?

It's one of those things that makes sense if you never think about it for five seconds.



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