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Sup, /tg/, I've been brainstorming a setting.

Humanity, for reasons unexplained has disappeared from the earth, leaving behind everything they have created. With them gone, the rules of the world have slowly changed, magic has returned and imbued sentience into various smaller forms of life:

>Acorns
>Pinecorns
>Seeds of various kinds
>Mushrooms
>etc.

Over the years, the newly intelligent creatures evolved into humanoids, establishing societies throughout the world.

The primary focus of the setting is the Empire of Yulzeth (pretty lame title, I admit, thinking of a better one), an expansive regime located in what was once a state park, centered around The Firmament, a picnic table on which the Empire has built its capitol city and stretching from a trio of port settlements on the edge of the park's lake, to ranger settlement that the Empire aspires to reclaim from the various pests that have taken up residence inside it.

Would anyone like to help me expand this world?
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>>26791613
Tentative Bump
>>
I'm interested, but don't have much creative juice.
Sorry to say Op, you generally gotta tickle and trick /tg/ into talking about something. The reason for this is as much about taking advantage of their propensity for derailing as it is getting their juices flowing for appropriate discussion.
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>>26791962
I see, well I did have further ideas but I was waiting to see interest so I didn't blow my load in one go, so to speak.
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>>26791613

I'm imagining Acorn-folk as Goron-like tree miners, each colony bound to single great oak as an independent kingdom
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Also do large animals exist. Wolves, bears etc. Or are the largest animals things like squirrels rats, pine martens.
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>>26792043
Larger animals DO exist, yes, it's just humanity that's disappeared.
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I'll be watching and if I feel I have something to contribute i'll say something so please keep going please.
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>>26791613
>seeds of various kinds
NotSeedot is the kender of this world
>>
I'm a little wary on the whole "magic has returned thing". Might wanna scale it back to more mundane and subtle forms of magic, mainly because it'd be kinda weird seeing a mushroom hucking fireballs and summoning demons.
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>>26791613
Okay, so certain races I've put out a rough outline for beforehand:

Pic Related: The primary aristocracy of the Empire, usually clustered around the Firmament but can be found as low-level dignitaries and public officials elsewhere, physically if the picture were to be flipped 180 one would get a good idea of their heads, with the fin rising from their craniums. Their bodies are quite usually rail thin and delicate, necessitating an above average intellect for survival. As the founding race of the Empire, their ruler is of course the Emperor himself.

Fungi: The primary enemy of the Empire, a savage race of tribal creatures, they exist in isolated enclaves within the Empire are live primarily as hunters and brigands. Each different sub-species is a group unto itself and inter-tribe rivalry is the rule in their society.

>>26792139
I'm actually treating Magic as a mystery here, with users of it being few and far between and not particularly adept at major forms of it (fire is of course right out as the risk and danger of it is seen as too costly within the Empire). It's basically down to shamanism and some cases of divination.
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>>26792071
>Setting involves micro-beasties
>Larger animals still exist

Shadow of the Colossus! Shadow of the Colossus!
butwithbears.jpg
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I don't have much to add now, but I'll mull this around in my head.

regardless, I think its a cool idea with some potential, would like to hear about any developments in it.
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>>26792203
theres definitely some potential to develop how spores work, also how reproduction in general works for plant beings.
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>>26792203
Continuing from the race part, I'm having a little trouble figuring out how to get these guys to work, considering a friend pointed out that Pine Cones are basically armored seed clusters my original idea of having them be singular warrior-type beings may be a bad idea.

I'm considering a hive mind, kind of like the big armored guys from Halo whose names are currently escaping me (Hunters, right?).

Also I like the idea for Acorns presented in >>26792006 and will try to figure out how to expand on that.

In terms of interaction with humanity's constructions, would a fire pit at a camping site be considered a good place for a prison/forced labor camp?
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>>26792203
>pic
Yo spoiler that shit, this is a blue board
You don't see me posting my spores everywhere
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Sounds Mouseguard-y.
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>>26791613
I like the idea.

What are you doing about insects and stuff? Savage beasts that roam the wilds or a new race of intelligence with which trade and stuff is possible.

I imagine ants colonies being slave driven aristocracies willing to trade and expand and colonise new regions.
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>>26792328
Hunters are the right name. And that would be a good way to do it, yeah.
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>>26792384
Another point of indecision for me, on the one hand keeping it plants would keep the game from feeling cluttered with races, on the other they could provide a good large-scale foe. One of the original idea for the Empire's beginning was the Helicopter Seeds gathering the other plants under their banner to drive the ants away from the Firmament.
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*Land Journal of Sir Grine of Mulch*

It's been a day since the thrice damned seed-eaters have attacked my company. At first we knew nothing except their bushy tails when they struck. That was the only sight one would see and live to tell. In one day they brought our company down to half, in a second it was a fourth. We twelve are the only survivors of the five days of attacks. The five days of hell.

Damn them. And damn their devil-sworn clucking. After the third attack it as our only defense, just the clucking they made before they attacked. We'd been able to use (green forgive me) the royal jelly to make spears against them, it was the only thing that kept they few left from being devoured. Soon we had a tactic, knelt beside a great Oaken we waited for them. It worked for a few days, then they stopped ambushing us and started hunting us.

We the few survived. We twelve clad in the skins of 'munks, clad in the skin of warriors. I say this. That if we die here under this great Oaken surrounded by the body of our brothers let us be remembered! Be remembered as men, as warriors, as soldier of Yulzeth!

(now I have to leave. Go ahead and write more of my shitty story if you want.)
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>>26792434
The Empire could be a very loosely-heldtogether amalgamation of plant life that mixes very rarely, that is there just for protection.

If it weren't for the fact hostile insects repeatedly attempted to invade they'd all just kill eachother and bugger off.

the problem with your world is it could be easily destroyed by a particularly determined goat.
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>>26792501
we've got our BBEG now. So did animals get uplifted or just plant life?

How powerful are the plant life also? Maybe they could actually take a goat in a city.
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I like it. You could have large Mushroom Elders/dieties that could consume vast tracks of land with mycelium and help its adherents, or tiny tanks made of chestnut shells (shit's spiky)...the concept seems like the kind of thing a little kid would dream about, and I think that's what makes it so charming.
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>>26792522
The animals are where I draw the line, they're primarily for use as monsters.

Also the plants aren't necessarily tough, but they are resourceful, with early middle-age era human intelligence and the capacity to learn.

The shamanism I outlined earlier is one of the few things that keeps larger plant eaters at bay, as in addition to rudimentary magic, they have learned the proper ways to ward all but the most persistent creatures off.
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>at this scale, herbivores/fungivores are all kaiju-level threats to civilization
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So basically Pikmin? I'm in.
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>>26792858
>>26792858
It sounds like Pikmin and Mouse guard combined, which I'm totally okay with.
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>>26792858
Pikmin, Mouseguard, with a little bit of Mushroom Men (if anyone remembers that game) thrown in for flavor.
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We need drawfags up in here.
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>>26791613
This has the potential to be very grimdark if you want to move it that way.
The micro world, especially with insects, is a deeply violent and fucked-up place.
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>>26793149
What do you want drawn?
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>>26791613
You need to make Cordyceps fungus this crazy evangelical theocracy cult that are feared yet tolerated by the other peoples for their ability to conquer insects.
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>>26793176
The Pinecone Warriors would be nice, maybe wielding little splinters of wood as pikes.
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The seeds inside the pine cone could be the Infantryman, hundreds of little guys wielding the broken pieces of the pine cone they just escaped from.
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>>26793151
Yeah, those ant-zombie spores are fucking brutal.
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Has a lot of potential, OP. You know what would be cool? If every species' civilization was built at the same scale as them, and PCs would have to figure out ways to interact with a society that's physically just much bigger or smaller than them. It would also put emphasis on stuff like >>26792832 which is a pretty cool idea.
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Maybe dandelion seeds could be explorers and messengers, their primarily at the whims of the wind, but utilize magic to make slight course adjustments as they go.
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>>26793204
Well keep in mind that this is happening in a North American park whereas Cordyceps is primarily found in the rainforest.
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Well, how about a hive mind, mycorrhizae fungi commune, who live symbiotically on the roots of a giant, ancient oak tree who they revere as both a goddess and a living city?
I don't think the concept of an empire would appeal strongly to a variety of species who's survival depends on living harmoniously and equally with one another.
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>>26793545
Oh right true.
>>
-Taken from the burnt scraps of the journal of a XI Legion Footsoldier-

Today my unit will go into battle against the religious zealots of the Claviceps Purpurea fungus. The zealots have been burning the crops tended by the Quercus phellos for a few years now, and the Empire is only now getting around to helping them. The Claviceps claim that the burning sends sweet vapors to their pagan gods. I say that it's hellfire coming to burn the true believers.

To be honest I'm a bit afraid of what we're going to encounter. I've heard the Quercus phellos whispering about the Claviceps Zealots, mostly whispering prayers over us. They pray that we will be protected from the unholy fire the Claviceps bring. I just hope that the Emperor will guide me in t-

The regiment of the XI Legion lost that battle, and the Claviceps continued burning the Quercus' crops for their god for another year until the Emperor sent the full might of the Legion against them and drove them back underground. Ever since, occasionally a politician will be seized by the hellfire of the Claviceps- a victim of their insidious poison.
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>>26793545

It would be cool if the wilderness of the park was a relatively safe zone with lots of peaceful civilizations and pretty low-level enemies, but the further you go out into the city beyond the park, the more hostile the environment becomes, the more difficult and scary the enemies get, and the more valuable the loot is.
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Exactly what I was going for. The remains of the 'Titan' (aka Human) civilization yields devices and tools that could make a civilization prosper, but the creatures that lie in wait are numerous and dangerous.
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A couple things I'd suggest

First, making the world as "real" as possible. Thus, the park is a real park in a real city (maybe Central Park)

You could have water plant folk (Lillie's and cat tails) I'd like to see insects tamed, like breeding dragon flies to ride on, beetles as beasts of burden.

Also, are these mutant seeds? Like when they die and decompose they grow into normal trees? Thus an acorn warrior dies and becomes a mighty oak someday. The acorns could worship the oaks, as their ancestors. The priests can speak the language of the trees and share in their wisdom.
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>>26793451
Dandelion scouts are long and thin, with brittle thin arms and legs, knobby elbows and knees. Long white wisps trail behind them. They are born in a family measuring in the hundreds. Seed-brethren form a tight bond until it is time to sail away on the wind and seek out new horizons. These graceful dancers wander freely across the central kingdom bringing news, stories, songs, and smiles to all they meet. When a scout finally lays down to die, finished with its journey, the cycle begins again. The scout bestows its life's knowledge as well as its thirst for new horizons upon its children.
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>>26793447
>>26793720
The city built around the park bench should be most prolific with items from outside the park. Lots of buildings made from tin cans, big abstract sculptures made from shards of glass, etc.

Also, plastic could serve as a substitute for metal, being relatively easy to melt and reshape at not that high temperatures. Assuming the park was well kept and relatively clean, this would provide a good reason to actually venture out of the park.

Small metal objects can't be reshaped, but can serve a variety of abstract functions as they come (Think pen springs used for springy things or razorblades used as big, industrial saws or something).
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Tokyo Jungle
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Does this size look about right? I trying to get this in perspective
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Hey guys, OP here, had to switch to mobile, I'm loving the ideas so far, but the capitol of the Empire is a picnic table, not a park bench, just reminding you.

I'd like to imagine the lake at the center of the park as a sort of Mediterranean to the various civilizations living in the area, a place that could bring valuable trade one day, or terrifying invaders the next.

I've given thought to water plants acting as both seafaring sailors and semi-Venetian merchants, that sound good?
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>>26794223
Tiny mushroom troopers fighting a deadly territory war with hostile race of arachnids.

>Your basic Arachnid warrior isn't too smart, but you can blow off a limb,and it's still 86 percent combat effective. Here's a tip: Aim for the nerve stem, and put it down for good.
>Would you like to know more?
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Could have evil fungi, or maybe parasites that have animated the dead.

Crawling rotting teeth like pic.

If not, maybe flys and insects could be wielding dark magic
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>>26794321
Right, it's late here so you'll have to forgive my mistake.

Considering the pond though, I don't know if going outside of the park is a good idea at all. I'm not an american, so I don't know what you would consider a regular sized park, but if you're thinking of something big like Central Park there shouldn't really have to be a reason to ever leave the park. I imagine it would take tiny acorn men quite a while to explore the entirety of that.
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>>26794221

It would be cool if the GM showed the players a picture of all the random trinkets they picked up or just told them straight up "it's a soda can" without the PCs themselves actually having in-game knowledge. Knowing exact specifics about the shapes and sizes of objects would give players an opportunity to innovate and apply them in interesting ways. For instance, a piece of curved metal from a soda can could be cut out and used as a shield. So on.
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>>26794293
I thought we were going to make them hives of seeds in a pinecone, like >>26792328 said
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>>26795159
deffinatly going to support this
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>>26795159
>>26792328
i see a bunch of possible parallels between our little country and the HALO universes' covenant, only ours is a bond of necessity to survive instead of religous zealotry
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Can some Mushroom people be strong as fuck
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>>26795267
don't really see why they naturaly would be strong, maybe the larger ones but the seem like they'd be quite mellow

also, is that pic supposed to say something
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>>26795334
It a Dark Souls version of another pick getting at the same thing.

The princess wants to fuck the knight, but it turns out she's actually a guy.
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>>26795345
lel
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>>26794331
Yes, I would.
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I have an idea.
plant Covenant it's all there
pinecones can be Hunters
Grass can be the grunts
and acorns can be elites
and fungus and friends the brutes
am I missing any races
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>>26797944
jackals

but i think we're(as in the op) are gonna have to distinguish wether its the seeds that are alive or its the plants themselves, and if so which ones
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The idea here is that the seeds are what have been mutated, also the fungi are not part of the Empire, rather an external/internal threat. Further, it's not a City Park we're working with but a Forest kind of park like a nature preserve (sorry for not clarifying earlier).

Would someone mind archiving this on Suptg for me? I'm kind of stuck on my mobile until sunday.
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>>26795345
I think the pic is might be more about the mushrooms in Dark Souls, which happen to be strong as fuck.
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>>26791613
>Acorns
>>Pinecorns
>>Seeds of various kinds
>>Mushrooms
I like the idea. If I was younger I would loved that idea.
Make the gsetting more for kids.
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>>26792203
And those proturbing fins are radiators.
Their brain works too fast adn needs to be cooled down.
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>>26792328
>Acorns
http:images/1377289379197.jpg
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>>26798797
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>>26793381
I imagine they would be similar to necromancers that have been outcast from society (or apostates from Origins, basically).

How would animals that facilitate reproduction (bees, hummingbirds,) through pollination be seen?
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>races based on different kinds of mushrooms and seeds
>humans as an ancient civilization of giants who leave behind strange technology such as metal and glass
>squirrels, pigs, deer, and dogs are giant monsters which must be slain in order to protect the scattered villages
>ant and wasp civilization as the rival lifeforms on the planet; communication is almost impossible save in isolated incidents of mutual need
>foolish attempts at colonizing the city and suburbs are destroyed by swarms of rats, which are basically like Tyrannids as far as the setting is concerned

Wow. This is amazing.
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>>26799836
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>>26799996
<not wanting plant hunters.
>>26797944
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>>26799777
I love this picture
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>>26800025
Meh, when you make it all plants it gets kinda weird.

I prefer mushrooms and seeds.
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>>26800051
>Not wanting fungus brutes
Can't wait for the human plant war
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Actually he was talking about how the Pinecones are basically hunters from Halo but with the seeds inside them instead of eels.
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>>26800108
Mushrooms are fungi.
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>>26800145
Oh
I'LL BET JEWS DID THIS!!
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>>26795334
technicaly the strongest acceleration a living organism is able to produce is when a special type of fungi fires its spores. If i remember correctly something about 400g.
So fungi can have powerful attacks but low recharge rate.

Or Like ents in LotR against The rocks: Mushrooms grow tendrils from their arms which onm contact with plants corrupts them in a matter of seconds.
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If I could Chose, I would like to limit to Mushrooms and Seeds being inteligent.
Not sure about size.
Insects should be Cruel but cunning while spiders Cunning but cruel. No real inetigence but the seeds are able to use them as riding horsees or farm them.
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If anyone is up for this...
It is your dropping day, however, as your eyes fill with the color and life around you, not recognizing any of these sights. Your body has just been expelled from your mighty ancestor, who fought the battles of life until his planting day, and spawned you from his mighty stalk(s). What are you?
>Dandelion Scout
>Pinecone Infantry
>Helicopter Seed
>Other? (Specify)
First to three votes
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>>26800452
other
\venus's flytrap
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>>26800558
>mfw north american forest setting
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>>26800587
It's ok
\magic
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>>26800452
>other
Acorn of course, for when I fall I wish to be planted so that my heroics will be immortalized (after many generations) in a grandfather oak.

I was wonder, by the way, of the origin of the seed/shroom people. Would they come from a tree or somewhere else? And do ALL the seeds/shrooms become people or only the special few?
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Special few, it's kind of a luck of the draw thing, though if you come from another evolved form of plant life, you're more likely to become one.

Also what the hell, seconding acorn.
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>>26800452
are u original OP?
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What people often forget is that Mushrooms are the short lived fruiting bodies of a vast fungal network.
If you want Shrooms as enemies, they would be the mindless drones of a vast unspeakable intelligence - think 'Nids from 40K.
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>>26798664
>nature preserve
The problem with using something like a national park is that it would take the plants centuries to ever really reach any large kind of human influence. A national park wouldn't provide enough waste to build anything out of.

If you're treating a lake like the Mediterranean then the relative distances would be absolutely gargantuan.

A city park seems to be a bit more appropriately scaled.
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The new thallid design, because it's kawaii as hell.
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>>26793949
>Also, are these mutant seeds? Like when they die and decompose they grow into normal trees? Thus an acorn warrior dies and becomes a mighty oak someday. The acorns could worship the oaks, as their ancestors. The priests can speak the language of the trees and share in their wisdom.

Damaged seeds don't make good trees - hence only the great survivors would be worthy of being planted.
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>>26800754

>I was wonder, by the way, of the origin of the seed/shroom people. Would they come from a tree or somewhere else? And do ALL the seeds/shrooms become people or only the special few?
Well, like OP said. The setting is that magic is starting to come back to the world, and it's only really begun to affect the smaller life forms first, making them intelligent and allowing them to grow limbs, eyes, etc. Apply cuteness liberally.

I'd imagine only a few organisms are coming to sentience by the magic in specific places. At first they don't know why, but it could be that intersections in the ley lines under the earth allow the small organisms existing at those intersections come to life.

That would be if humans still existed. If not, all small organisms begin to 'awaken'.
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>>26800754
Mushroom men are really spiritual and steeped in rituals and mysticism. Have an opt-in hivemind, all they need to do is tap into the mycellium network underground and they can instantly send and recieve information to and from anyone also connected at the time. Are synonymous with the occult, and are therefore taboo. Reason for this could be that mushrooms are already crazy. Psylocybin (Medicin men, great philosophers, kinda tweaky, people tend to go crazy a lot and flip out, keep talking about the nature of reality insessently to anyone able to listen), mindcontrolling cordyceps (Necromancers? Armies of zombie insects?), strong poisons (although there are more than enough poisonous plants and seeds, nothing new there, crazy firepower (Artillery fungus, Shotgun fungus, etc. Basically the mushroom people can fire their own young if the need arises) and last but not least, rapid expansion (mushroom men can quickly spread the mycellium underground or shoot spores far away to start a new colony)

Basically, as it stands, if I were to GM a game of Micro Empires right now, I would start my players off close to a mushroom settlement, giving the campaign a feeling of imminent dread and urgency. This gives way for a really dark campaign, which would fit well with the early medieval society OP's thinking of.

>Public Speaker: We have the carrier bugs. We have the weapons. We need soldiers. Soldiers like Lieutenant Seed Lumbreiser...
>Lt. Lumbreiser: At the target area now, Captain.
>Public Speaker: ...and Captain Pinecone Ibanez.
>Pinecone: This is the captain speaking. All personnel prepare for drop.
>Public Speaker: Soldiers like Private Acorn Levy and Lieutenant John Rice (technically rice is a seed, right?.
>Johnny Rice: Come on you pods, you wanna live forever?
>Public Speaker: We need you all. Service guarantees citizenship.
>>
Maybe the magic began working its way into the smaller peoples first, so while tiny plants are now civilized, hive insects are the "savages" of the setting. Cordyceps, then, would be the missionaries (kind of lines up with the Cordyceps as cult idea someone posted a while back).
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>>26801591
I forgot to add, the psylocybin in the mushrooms could be a big, shadowy part of the seed-peoples own shamanistic practices.
>"How do the shamans do what they do? And what do they actually imbibe to get those strange visions? I don't know about you guys, but something smells shroomy to me!"
>>
Way back when, I ran a homebrew freeform game that was a sort of engine heart thing.
What the core of the plot was, was that humanity had become transcedant beings, their bodies becoming light and elevating to a higher plane (handy way of explaining the no random corpse thingy). During the transcendance the energy emitted caused other things to uplift to a state of sentience. The more people near them and the more they were part of humaity, the bigger the boost. So we had the players as sentient machines who had to find the tribal leader of the felines who was the holder of the memories to determine what happened to the people.

You could use this concept here - the parkland is where the sentient plants are. Forests have semi-sentient plants which are looked down on by the thinkers. Mushrooms would be a touch eldritch as the mycelium networks would have acted like vast networks for harvesting uplift.
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>>26799836
Whats that from?
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How about some rarely-seen shell-people merchants, who have traveled all the way from the beach to do business.
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>>26803182
c'mon 4chan has google search for immages.
Anyway its dark souls or the previous one.
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>>26800558
>>26800587
Venus Flytraps are from North America. The Carolinas, specifically.
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>>26805832
Seeing as how this is in the middle of a large, dangerous city, I don't think that'll fit well. Maybe something like walnut people would.
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>>26806233
Well, if they're rarely seen, I think that's okay.

We can have a silk road sort of thing, with a caravan of shell people traveling through the dangerous city from a nearby lake carrying things like fishing wire, hooks, and glass from bottles.
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>>26806267
What if they were just scavengers you would run into sometimes when you venture into the former city?
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>>26806360
That's fine too, I was just thinking that they be foreigners from a great distance.

However, I think the insects should be the race of scavengers in the city. The city is full of ants, wasps, rats, and dogs.
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>>26806382
I was thinking this was supposed to be this self contained struggle inside a city park. I'm not sure if traveling merchants would fit in well, is all.
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>>26806970
I'm not disagreeing, but we should recognize that things are going on outside of the park. The city is full of dangers and thus creates the setting's borders (as well as a few of its problems)

The park belongs to the plant folk, while the city belongs to the insect folk. Both sides attempt to set up outposts and colonies in each others territories, but they never work out for various reasons.

In the midst of all this, you have legends of a "great expanse" outside of the city that many search for but none return and a "great pond" from where the shell folk come from. But neither are ever seen because they're too far away.
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Bump
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So if seeds are people, what about leaves? Or twigs? Do trees still produce seeds, and are they people too? What's the biology here?
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>>26807622
Tree top communities, maybe?

This is kinda getting confusing as to what is or isn't sentient. Could trees be some sort of material deity from which this civilization descends?
>>
>>26807622
From what I can gather, they're still actual seeds. Fully functional.
>>
>>26807622
Nah I would say lets leave sentient only to seeds, otherwise we got too many species.
>>
>>26808075
Seeds and mushrooms. They're both fruiting bodies.
>>
>>26808087
yes sorry, mushrooms too.

Anyway so far we have
two major races: shrooms and seeds, each divides in different groups and cultures.

We have insects that are basicaly animals that we can use or hunt.

We have Mammals and birds that are basicaly Kaiji monsters.

Let's do a to do list.
>>
>>26808150
Are there any other noteable cities besides the capital?
>>
>>26808222
A city near the trashcans or restrooms could be considered a major mining town.

Seriously. Imagine how useful that supply of tile and porcelain would be.
>>
>>26808253
I imagine the main problem will be actually HARVESTING the alien-alloy tier garbage cans.
>>
>>26808411
Well, I was thinking about them harvesting what was in the trash can, but you're right about the trash can itself being unbreakable.
>>
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Always been a fantasy of mine. I am in love with planted fish tanks and terrariums. The idea of tiny ecosystems gives me joy in the weirdest way possible, especially if I created it.

That being said, I would like biologically possible, but not quite real animals. I am more of a fan of the boneless creatures (though plants rock too).

Snails, Daphnia/copepods, planeria, hydras, infusoria. Basically any micro invert blown up would be amazing.
>>
>>26808411
Have we decided on how advanced these creatures are? I know they're dark ages-esque, but would they have metallurgy and such?
>>
>>26808592
I'd say bronze age to early iron age is fair.

They aren't going to get through human made steel, but they can build their own meal tools from copper pennies and tin cans.
>>
>>26808634
Alright, then mining bathrooms seems entirely possible.
>>
>>26808667
Mining bathrooms for tile is easy, all you need is the manpower to move a big enough rock to crack it.

Metal though, fuck if they can harvest that. Though, natural rust might free up sections of metal. If they were lucky, the uncorroded metal might be in a shape/size that's manageable to them, and they can pound the rustmetal into a proper shape.
>>
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>>26795334
I think he is thinking of these things, they were abnormally strong enemies in dks. One shot almost everyone, though they are incredibly slow.
>>
>>26803182
http://www.youtube.com/watch?v=7pXlqTvDFF4
Everybody gets one.
>>
So the button mushroom are basically the heavy lifters in the mushroom community while the fly agaric are kind of like chemists or rogues.

Pinecones are a hive mind of individuals and slow but tough. Acorns are the everymen while maple seeds are lithe and able to glide.

Is that just about right?
>>
Insects, and other predators should be a genuine danger in this setting. Seeds and mushrooms would be very vulnerable to them, and they would naturally occur within a city park. For instance, if we scale settlements to the size of seeds and mushrooms, entire settlements could be wiped out by ant colonies. Beetles would be relatively huge, heavily-armoured beasts, that would not be easily killed. Many things prey on seeds and mushrooms, and that, along with how they attempt to defend against these threats, should be highlighted.

>tl;dr predators (especially insects) should be given more focus
>>
>>26809535
Squirrels are like dragons, kidnapping young maidens and hording them in treetop keeps.
>>
>>26809511
Mushrooms aren't anything more than an internal/external threat to the empire's citizens
>>
>>26809559
Well, they're another race and one that has some intermingling with the seed folk population. They war sometimes, but it's nothing like the relationship with insects.
>>
It's interesting to think about how the plantfolk would utilise natural resources. Perhaps, at the market, would be selling expensive vials of rare wasp poison, scavenged from a dead wasp body. Or beetle mandibles, kept as hunting trophies.
What would they do for food? Would they even require food, and what form would it take?

How would weapons be crafted? Perhaps aluminium is scavenged from cans found in the park, and beaten into weapons and tools by blacksmiths. Fire could be used as a weapon, however it would be very hazardous and difficult to control.
What could be used to create shelter? Perhaps a folded leaf, combined with a few twigs to form a crude tent.

How they interact with the environment around them is one of the most interesting things about this setting, which most people will probably overlook.
>>
>>26809535
On the plus side, things that eat insects and other small herbivores would probably be well liked.

Can we have Garter Snake cults?
>>
i think people are underestimating the size of our seed people, a pine cone is larger than almost all insects and an acorn could easily crush dozens of ants (especialy if their outsides remain as tough as they are in RL, cause their aint no way an ant or even a praying mantis can break through an acorn)
>>
>>26809945
herbivore means they eat US
>>
>>26810077
Temnothorax curvispinosus. Look it up.

>>26810087
Yes. I know. Thus, things that eat herbivores, i.e. carnivores, are likely to be revered as saviours.
>>
>>26810087
yeah, but garter snakes eat herbivores/insects.

And not plants or fungi.
>>
>>26810181
Guys. Guys.

Order of the Garter.
>>
>>26810217
There are theological complications when a badger busts in, eats the snake, and then goes nuts on eating the citizenry.
>>
>>26810178
until we become a threat to them, then we're game

also, what will we eat?

>>26810178
also, from what i can find those ants only live inside trees they dont actually eat the acorns themselves, plus their colonies average 300-400 total inhabitants their small fry
>>
>>26810306
thats what magic is for, keeping away all but the most determined animals. but yes i do believe that snakes could be quite beneficial to us, imagine riding them into battle agianst squirels and the other herbivores as if they were dragons/serpents
>>
>>26808432
>that fish tank

My dick
>>
Anyone figured out how to represent the symbiotic bond some fungi have with trees (mycorrhiza)?

What about lichen (composite fungal-plant organism)?

Also, seeds being the sentient (sapient, even) creatures brings to mind how in David the Gnome, the gnomes turn into trees when they die of old age (which for some reason was at 300 years). Anyone plan out whether the seed-creatures can reproduce amongst themselves, or do they still need to grow up as trees for that?
>>
Bump
>>
Hi folks, OP here, loving the feedback so far, I'm still on mobile so I'll just way in on a few things real quick:

>Carnivore Cults
I like it, while it would obviously bring conflict within the society of the empire, but conflict is a good things in terms of storytelling.

>City Park over State Park
Alright, I'll go with this, it opens more doors for adventures.

>Other Cities in the Empire
Almost every tree has at least a hamlet-size community around it, also there are several established communities on the shores of the park pond. Also there may be a few settlements near other objects of human origin.

>Reproduction
New seed-people are created from trees that have produced them before, there is about a 25% yield of Seed People to a tree.

>
>>
>>26811574
What about food? Do these little seedlings need nourishment?
>>
>>26811596
That is something I've been debating. Possibly sentience comes with a need to prey on certain creatures? Either that or nobody does in fact need to eat and the seeds are primarily solar powered.

The Mushrooms DO need to eat though, I remember that much from Biology.>>26811596
>>
>>26811633
If they use photosynthesis, that would greatly limit the exploration of human ruins, wouldn't it?
>>
>>26811633
we could have them do a sleep/feed where they have to plug into the ground for a certian amount everyday in order to keep goin, in this situitation photosynthesis is optional (maybe for only certian types?)
>>
>>26812034
That might work, yeah. They sort of scavenge the soil for nutrients. I think the dandelions doing both, though.
>>
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>>26795267
I'm making progress on this.
>>
>>26812580
>now in color
awesome

still, it needs alternate ending where noble knight pops up one of his own...
>>
bump
>>
Bump
>>
This thread is so much win. So, is it possible that certain types of insects could be used as pack animals of some sort? Not all plant-eating insects consume just seeds, and I have a hard time thinking that grass could be sentient; that could work as a food source.
>>
>>26816188
It's only really certain seeds and mushros that are sentient. Plants are still as unintelligible as ever
>>
>>26816458
yes just seeds and shrooms

>>26816188
i think that insects are something that we will have to deal with in game (probably tame some and kill the rest)
and i would still love the idea of a snake riding corps
>>
>>26791613
YESSSSSSSS
*screaming hysterically*

MEEE I WOULD!!!
>>
>>26812034
What if they need water and sunlight during the day, and at night they can "sleep" by "plugging into the ground" and getting additional nutrients that way.

This would work for people how live on ground floor, of course, or in bigger plants like tress, where they can siphon nutrients from the tree like a baby sucking from a teet, but for people living in structures like a house or the park table, they have to supplement this "plugging in" with some sort of "food. This food could be cultivated on farms in the form of little nutrient clumps, which can be eaten raw, or prepared in a number of dishes.

There could also be dirt patches on the picnic table that are little "parks" for the seed/plant people, where citizens can go "root down" for a few hours.
>>
>>26817359
Oooh I like this idea.
>>
>>26817359
might not want to include the sunlight as a necessity, would make going underground nearly impossible due to size/distance
>>
So the important questions.
Which system do we use for it?
Pcs are restricted to seeds and mushrooms, and they can chose which race to play, but what about classes?
>>
>>26818025
im think more civ/quest thread than a tabletop rpg, but im not op
>>
Any thoughts about "chemical warfare" or other liquids left behind by humans?


The occasional bottle of Coke being literally ambrosia to the fungi and seed people, fungi-removal sprays and whatever being used like fucking Zyklon-B against "unwanted" fungi.


And then there's the small things left behind. Like moustraps and flytape being ancient and deadly machines used against the hated squirrels, rats and other pests.
>>
>>26809908
This leads me to the badass idea of hard-as-nails insect hunters who use parts from their fallen quarry as equipment. A wasp's sting becomes his weapon, a beetle's hide his armour.

On the other end of the spectrum, maybe there's scrap warriors re-purposing human artifacts for the fight. A nail, with some love and sharpening, becomes a zweihander, while a bottlecap makes a fine buckler or breastplate.

I see the fighting styles of everyone but the pinecones to be very loose and sloppy based on what equipment they can lay their hands on. Maybe more prodigious families pass weapons down.
Wait, are families a thing?
>>
>>26818190
Nuke Cola
ALso bubble gym can be a rare resource
>>
>>26818336
The thought of walnuts and even harder nuts tanking up really fancies my interests.

I mean, we are talking about the nut that natures smartest bird have to get help from humans to open.
>>
So would the Order of the Garter be opposed to using their sacred snakes as mounts, or would their paladins be the greatest snakeriders of all?
>>
dont have much feedback but I think its a pretty charming setting
>>
So are psychoactive mushrooms the magic users in this micro empire?
>>
>>26818449

more like they're Chaos
>>
To clarify, which species of mushrooms is the focus on? I know for seeds the big three are the aristocrat helicopters, the average joe acorns, and tough hivemind pinecones, right?
>>
MYCONIDS FUCK YEAH!
>>
>>26818336
I love this idea. I'd love to see it done in a sort of run-down, Mad Max-esque scavenger style. They could be roaming bands of hunters / scavengers, making use of whatever they can find, occasionally appearing at town markets to sell rare goods they have gained on their travels.
>>
Bumb for awesome
>>
Somebody should archive this.
>>
>>26820254
Very
>>
>>26810493
>Lichen
I was wondering that through the whole thread. Maybe they could be outcasts who were taken in by the mushrooms in exchange for helping them? Or they were taken by force, and are being held against their will in this symbiotic relationship? They might even develop Stockholm Syndrome, or get brainwashed or something. Or they could be like druids, and preach the importance of living and working together - they could tell stories of the Dark Times, when the giants that roamed the park refused to collaborate with any living creatures, and how their fate was sealed because of that.

The possibilities are so good for this though
>>
>>26801636
>mushrooms eating their own flesh for visions

Mother of God.
>>
>>26821926

That or

>Keeping entire harems of psycho-mushrooms which they consume in huge, cannibalistic orgies.
>>
>>26818346

>bubble gym

Welp, fuck, now my brain is thinking of a whole different kind of game.
>>
>>26818460
No. Stop that. Leave your grrimdark the hell out of this charming little setting.
>>
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Hello again, OP here, I've been trying to compile a kind of list of the stuff we've got set in stone as well as the species of seed and mushroom we've got.

Sadly, my work schedule's gotten ridiculous and I lack the time to see if I've missed anything.

Here's what I have:

-Our races so far are (for the seeds) Helicopter (we need to go find the scientific name for these things), Pinecones, Acorns, and Dandelions. Fungi have not really been organized and are in need of some love.

>Bugs may or may not be intelligent rival civilzations (primarily ants and wasps), cunning predators (spiders), or domesticated animals (beetles and maybe cockroaches)

>The setting from the human perspective of things is a park in the middle of a city, the Empire spans out from one of the park benches (which serves as the Capitol) to the edge of the park's pond and one of its bathrooms.

>Magic is there in a limited sense, mostly shamanism and divination.

>The city beyond is ruled by the insects, rats, dogs, and other pests, making habitation extremely difficult and settlement non-feasible.

As far as systems go, I'd like to make this accessible to most any kind of system, I'm a lore kind of guy, so whatever way you'd like to run the game, you're free to it.

By the way, Mushroom Men is so great for inspiration on this.
>>
>>26822588
>http://en.wikipedia.org/wiki/Maple
>The distinctive fruit are called samaras, "maple keys", "whirlybirds" or "polynoses".
Just a few possible options.
>>
>>26822665

Samara or Polynoses sounds like cool names.
>>
>>26822588
>that picture
>reverse image search it

Exactly what I always pictured this to be like.
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>>26822695
I know, right? Also if there's ever the opportunity to run a game in the Mid-South...
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>>26822665
>>26822679

Alright, from here on in we'll be referring to them as either Samaras and/or Polynoses

Now let's see about characterizing the Mushroom species...
>>
ITT nobody knows shit all interesting about mushrooms
>>
>>26823961

I know they are the fruiting part of mycellium, which is thousands of times larger than mushrooms.

I know it was the first form of life to crawl out of the water

i know they feed off of radiation.
>>
>>26822588
deffinatly supporting the domesticated animals for insects.

and are our seed people gonna be actual size? cause a park bench/picnic table would only really be a small town, cause think of how big a pinecone is, a picnic table could hold maybe 50 pinecones and it would be packed full or maybe 150 acorns and it would leave no room for movement

people are kinda underestimating the size of our seeds
>>
>>26824691
It's not so much that the picnic table IS the city, but the city is built and and around the picnic table.
>>
>>26824747
*on and around

My apologies
>>
>>26824747

This is what I was thinking, the upper parts of the table being the spot of the central government/fancy condos.
>>
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>>26825436
Precisely, the uppermost flat part is essentially the seat of the Empire, where current Emperor resides with his advisers and defenderes.
>>
>>26825563
>>26825436
that would work, would we use stairs? or rope ladders? or a makeshift pulley system? or a combination of them?
>>
so does op have an idea when he'll run this?
>>
>>26825604
Pulleys for the upper crust, rope ladders for the lesser beings.
>>
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>>26823961
>Devil's Tooth Mushroom bleeds red liquid that tastes horrible to protect itself. Pic related.
>Many species of fungus are poisonous. Not only to animals, but to plants as well.
>Many fungi are parasitic or symbiotic, and those who are not tend to break down dead matter.
>Cell Walls of fungi contain Chitin, as opposed to Cellulose.
>Genetically, fungi are closer to animals than plants.
>Fungus Growth can exert comparatively large amounts of pressure to break through plant structures. See: http://en.wikipedia.org/wiki/Appressorium - Punching through Mylar is an example used.
>There seems to be a link between sinus disease in humans and some species of fungi: Namely, if you do not have enough fungus in you, you're going to be sick more, because they naturally compete with the bacteria.

The most interesting thing is the mushrooms that feed off of radiation, though. Or gather CO2 similarly to plants with radiation, IIRC.
>>
Bumb before bed
>>
>>26825742
It says it is poisonous and foul tasting, and yet it looks so tasty...
>>
>>26825786
I know. I know. The first thing when I saw one was to ask if I could eat it.

Also, Mushrooms tend to gather radioactive compounds. In areas after nuclear fallout, they tend to retain radioactivity for long. So, radioactive shrooms, OP. Can you build on that?

Something like: They eat uranium and use it as a source of energy and defense mechanism.
>>
The fly amanita, or just Amanitas, are a race of highly skilled warrior-fungi. They form the backbone and most of the other parts of the fungi military. Feared even by the giant creatures inhabiting the Great Ruins (New York), before each battle they coat their simple spears with their own blood, which is lethal to most beings.

The Portobello mushrooms, or just Portos, are the most numerable and most intelligent of the sentient fungi. Dealing with most mundane tasks, they are also very weak and are preyed upon by many creatures. They enlist Amanitas to protect them and their cities.

The rarest of the fungi people are the Tubers. Odd even to other sentient fungi, these secretive beings hide under the earth and avoids contact with the outside. What's even stranger, is that when the Tuber reach a certain age, they leave their colonies and seek out predators, often slugs, and let them feast on their soft flesh. Doing this kills the Tuber, but the slug will release spores which become a new colony of Tubers.

Psilocybes form the priest cast of the fungi civilizations. They are naturally in contact with the fungi-spirits and can predict things such as weather and fortunes. They are tall and scrawny, often wearing cloaks under their bullet-shaped heads.

Just some potential fluff.
>>
>>26825819

>Something like: They eat uranium and use it as a source of energy and defense mechanism.

In a distant part in Ukraine, an entirely new species of mushroom threatens to consume the world...
>>
>>26825859
Don't forget Fukushima.
>>
>>26825836
ehh, we're going for a multiracial empire. so moreof they are all part of us instead of seperate civilations

i think the focus should more be plant vs insect and plant vs animal and of expanding the plant empire than a plant vs plant secnario
>>
Hazelnuts and Walnuts are shock troopers. They wait on their parent tree, which equips them with the knowledge of their past, for the opportunity to drop below into carnage, or onto unsuspecting travellers.

Landing on anything will pretty much kill it outright, but a miss is fine too, because the shell then explodes and the nut comes flailing out from inside attacking everything in its path.
>>
>>26791613
Mushroom people are honestly the scariest species of monster for me. Like honest to god terrifying. They're also pretty cute sometimes.
>>
>>26825940

Don't you mean

the Empire of Fukushrooma?
>>
>>26825972
>>26825972

Oh I did not mean to imply they were seperate civilizations, they just perform different roles within the same. Except the Tubers, originally, though they could probably act as dorfs or something similar.
>>
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>>26825972
Well don't forget the Shrooms are a more savage people than the Seeds, primarily preying on the edges of the Empire.
>>
>>26826072
nah, we're gonna have them be a part of our society, either as old elders or as slow moving tanks or something along those lines

lets stay away from plant vs plant
>>
>>26826106

>>26825742
>Genetically, fungi are closer to animals than plants.

But yeah, would be nice to have the plants and fungal folk work together to stave off the insect/animal hordes.
>>
>>26826106
Only if you stop calling mushrooms plants.
>>
>>26826106
I should note that the Empire does not encompass the whole park, there are room for other civilizations to act as rivals/enemies. I think there would be more variety in that.
>>
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So let me get this straight

>mushroom people and seeds are loose allies. Like they can join up but don't always get along?

>they domesticate some insects and are preyed on by others

>mammals are the beasts of this world, equivalent to a dragon. Moles would be scary as fuck!

I would love to see more fictional mammals/reptiles. Since it will be humans playing the game, a squirrel is always cute. But a 2-headed squirrel with a serpentine body? Not so much.
>>
>>26826250

Although I am more partial to the idea of the "enemies" consisting of real life things, that would be pretty cool.

You could still have things like exotic escaped pets roaming the park. Like a Boa or alligators emerging from the sewers during the summer.

>Captcha: Biology ttisedc
>>
>>26826208
alright its gonna be shroom and seed versus the wotld
>>
>>26826316
sorry to break it to you but there arent actually aligators in the new york sewers
>>
>>26826250
imagine taming a garden snake, we would be like gods
>>
>>26826316

>Although I am more partial to the idea of the "enemies" consisting of real life things

So how come seed and mushroom creatures can exist, but everything else remains the same? I'm not saying you're wrong, but the entire world is infected, it would keep with the fantasy aspect to have fictional, but possibly realistic, "monsters".
>>
>>26826328
While I'm not against diplomacy, I think whether or not the Mushrooms are antagonists would be up to the DM.
>>
>>26826345
you must be fun at parties
>>
>>26826457
None of the established mutations are of animal life. For all we know Animalia was completely untouched by the magic that made fungi and seeds into sapient, anthropomorphic beings.
>>
>>26826475
yeah probably

>>26826457
DM specificaly stated that only seeds and shrooms have been affected so far
>>
>>26826534

You raise a good point, but I still do not find cats and squirrels a threat.
>>
>>26826457

It is be just my personal preference. Nothing wrong with wacky creatures, like the two-headed squirrel, but just facing off a cornsnake would be adventure enough if you'd be the size of an acorn.
>>
>>26826571
>not finding cats a threat
Bitch please, cats are essentially furry, clawed fae with a god complex
>>
>>26826571
dude, squirrels will probably our main enemy, theyre fast as shit an we are their main food source
>>
>>26817419
but it is a necessity for plants.
perhaps not shrooms, but other plantlife should need sunlight, or at least benefit from it.
>>
>>26827581
maybe they could have some sort of energy reserve, so that they explorations underground would be limited, but not impossible
>>
Guys we may be forgetting an almost BBEG tier villain here:

Termites.
>>
>>26827878
why? we arent trees, nor are we made of wood
>>
>>26827792
that would work, the question is just how long should it last them
>>
>>26828168
I'd say a day an a half max. Maybe. I guess. Really don't know what would work well.
>>
Rolled 4

>>26826571
You might not, but a seed, wich you are playing, would
>>
>>26828116
No, but the foundation of their largest city, along with most of the things that give the Seed People life are
>>
>>26829651
a park bench, a metal park bench. this is newyork. plus im pretty sure that termites dont really go after live trees as much as they would go for like house/broken down apartment wood
>>
>>26829775
They have metal park benches in New York? Damn.
>>
>>26829775
its actually a picnic table thing
>>
>>26829784
they dont use wooden in any parks at all, too easy vandalize, plus termites
metal is just more reliable
>>
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i was thinkin itd be something like this
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>>26829875
tho this would be cool as well, give us a bit more room
>>
Can there be a run down fountain that the empire repaired back to working condition that acts as both a source of "drinking" water and a testament to their power and cunning?
>>
>>26829906
dude, running water is waaaaaaaaaay way off, especialy if its that much larger than us

>captcha: suuure kingdom
>>
>>26829906
Rome had working water, as well as fountains. Plus, them aristocrat seeds are supposed to have high intelligence, so it wouldn't be hard for them.
>>
>>26829906
I'd like to see this. However, I'd like to see the repairing of the fountain as an ongoing project, the inner details of which are only well understood by the mysterious engineers, wielding their strange tools and strange words.
>>
Bump
>>
>>26829890
>>26829875
So basically the city is a giant wooden citadel in and on top of a picnic table, with walls all around the benches?
>>
>>26829875
>>26829890

Crud right, sorry, it's a remnant of my setting it in a forest park originally, my apologies.
>>
>>26831683
The table and bench parts are essentially the Acropolis, reserved for important buildings/people, with the common living folk living in structures erected around it.
>>
>>26832055
I can understand that the palace is on top of the table, but I'm having trouble imagining the rest of the city. Is it stacked up around the edges with the middle fairly empty or is it mostly underneath it?
>>
>>26832124
They way I saw it, it was just built on the ground around it, but if you have a better idea, by all means.
>>
>>26832952
Well, my thought was that initially the table was used as a giant roof, a way to get out of the elements, but as the city grew eventually they started building fortifications on the benches and then a palace on the top of it.

Maybe I'm thinking that the Capital's population is larger than it is.
>>
>>26833128
They need sunlight to live, and all the run-off waste from above would drain underneath, so maybe that part could be the slum where the poorest of the poor go?
>>
>>26833345
Yeah, that's what I was thinking. The slum is located where the original village was, which was set up because the picnic table offered safety.

That'd offer a good counterpart to some level of starvation in the poorer classes while the aristocrats have sunny table to themselves.
>>
>>26830504
>>26830203
we'll leave the fountain idea up to the op cause theres a bunch complications that could arise, plus this is new york its not like we're desperate for water
>>26833345
have a slum underneath would work but remember that there isnt really any waste cause they dont eat, that and the aristocrats are gonna have to come down to the ground to sleep everyday

how about we kinda use the bench as our fortress to run to during an attack and like a market, but no one actually live there cept maybe a few guards that rotate cause they cant plug into the ground to sleep/feed
>>
>>26833554
Well, I think there would be some waste. Everything produces waste. It's just for plants it tends to get expelled passively over time as they are sedentary.

These creatures are mobile and thus carry their waste with them until it is expelled.

I'm sorry if I sound a bit disgusting, but I think there should be some squalor in the society. It can't be overly pleasant to live in large groups, otherwise everyone would live in the capital. There should be reasons why people live in the smaller villages or adventure. The capital is like any big city, with slightly more people than it can support, thus leading to poverty thus leading to problems in the society which the PCs can react to and possibly solve.
>>
>>26833619
maybe instead of fecal waste they kind of "shed"
layers shew and regrow off of them them
>>
>>26833698
so many typos, ive been up way to long
>>
>>26833698
I was thinking more liquid waste. The water they drink has to go somewhere. It wouldn't be urine, just filthy water.

Shedding is fine too, but that's more of a grooming issue.
>>
>>26833776
Let's not forget trash. If it really is one of the largest, if not the largest city in the empire, garbage is going to be an issue.
>>
>>26833707
>>26833776
i think it should be another op decision

im clocking out, this thread has been up for like three days now and its finialy gonna 404, hope that means op will run it soon

someone archive it agian
>>
>>26833801
99% of garbage is from eating
>>
I'm picturing all the terrible, thoughtlessly cruel things the nobility could do, like not even caring where they drain their water to. But I think that's too far.

Food has come up. I've been wondering, what do the smaller villages do? If they only need sunlight, why have villages? Why develop weapons? Where do they get their mass from?

Could the plantfolk eat a bit of meat? I mean, just a little.
>>
>>26833857
just plug into the ground for sleep/nourishment and get ur daily sunlight

villages are for protection purposes
>>
>>26833894
Fair enough. I suppose the need for insect shells and animal skins could warrant the development of weapons.
>>
>>26833908
Not to mention that the empire isn't, theoretically, the only faction here. Conflicts still arise in this little park.
>>
>>26833965
that is all on op, lets not get toooo far aheah of ourselves
>>
>>26834141
true, true. I'm just saying that there is plenty of opportunities for the need of weapons and the development there of.


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