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File: Porco Rosso 5.png (1.6 MB, 1600x900)
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Are there any RPG's that are similar to Porco Rosso? Sea plane pirates and all that jazz? Maybe like Tailspin with their Sky pirates? Are there any games around like that?
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I saw the movie recently for the first time in a long while and thought to my self that I'd love to play a game like this. With Airplane combat, using you're connections to get all that you need to keep flying and fighting in the sky.
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The idea just won't leave my brain so I'm wondering if there is anything like this at the moment.
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>>53684402
>>53684419
>>53684436
https://1d4chan.org/wiki/Mercenaries_and_planes
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>>53684549
Interesting, it might help if I need to make my own, but I'd like to stick to propeller planes as much as possible.
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Off the top of my head, Crimson Skies or Gear Krieg.
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>>53684402
Refluff the F-Zero game? although that has an emphasis on racing for obvious reasons
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>>53684595
>Crimson Skies
I remember that game! I loved playing it on PC. That would certainly scratch the itch, but I'm pretty sure I'd want more right after.

>>53684675
Well, the uniqueness of the Characters would definitely bring some life to a setting like that.
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>>53684402
Back in 2011 I put in a lot of frontloaded work on making a game in GURPS that was influenced by Porco Rosso for when Vehicles came out.
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>>53684723
Really now? How did that turn out? I'm hoping but expecting not as well as I'd hope...
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>>53684738
Vehicles hasn't come out yet.
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>>53684894
All the sadness... I feel for you.
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Would a conversion of x-wing miniatures work?
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>>53684402

Need this in my life desu
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>>53684982
That would be cool, using miniatures.
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>>53685181
>Bag of X-Wing bases: ~$10.
>Bag of toy prop planes: oh-my-god-why to ~$10.
>Convert planes if desired.
>Glue plane A to stick B.
Minis done.

For characters, just say "Porco is mostly like this guy, Donald is mostly like that guy..." Do a similar process for everything else, being sure to remove or tweak things when it doesn't make sense for the setting (like shields).
A little work and dosh yes, but it can be done.
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Honestly, Crimson Skies is your best bet. I've never seen Porco Rosso (but I'm going to change that ASAP), but Crimson Skies is all about the Air. Travelling around in a Zeppelin Carrier, you and your buds and your planes. Planes are like Cars in CS.

From there you can get into allkinda adventures, from dashing air pirates, to sky adventurers, have-fighter-will-travel mercenaries, all kinda stuff.
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>>53687096
This would be the best! And I highly recommend it!
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people want to share airplane, pilot, places, and adventure ideas for a campaign?
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look up the Warbirds RPG
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>>53687800
We'll depending on the setting, there could be an age of exploration focused on tomb raiding and stuff. With rival groups competing to bring back the best/most loot to trade in. And you can have groups and pirate gangs shooting each other down to take it from the others.

Basically everyone is Indian Jones and Rick O'Connell on the hunt for ancient treasure and duking it out in the skies.
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>>53687800
With pleasure.
Since you seem to appreciate french hydroplanes.
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>>53688423
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My planefu
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I'd love to run or play in a game like this, a romanticized romp through an early 20th century aerial wonderland.
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>>53688663

http://www.messynessychic.com/2014/04/24/all-aboard-the-flying-yacht-circa-1950/
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>>53688957
I'd be down to play! Transporting cargo, mingling with other pilots in bars, having a team of mechanics working on your plane(s). Leading a squadron for your company or just freelancing... oh god I'm drooling over the ideas...
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>>53687800
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>>53689186
A lot of pulp adventures involve planes, too.
Imagine seeing an archeologist race for some treasue from the pilot's perspective, looking for fuel and spare parts in some small village on the altiplano while they are getting angry at you because they need to be the first to arrive to some hidden temple.
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>>53688262
Thank God someone else mentioned it before me. Not enough people know about Warbirds, they just all mechanically say Crimson Skies.
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>>53689379

>Rivals can be Nazis, Commies, Imperialists, natives, air bandits.

Sounds fantastic desu
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>>53689434
>Rivals can be Nazis

If we use a light magic setting, we could have it where we're trying to stop the Nazi Occult Division from getting their hands on stuff!
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Towns and Villages built on the water so Sea Planes can land pretty much anywhere and have a place to land, refuel and resupply.
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>>53689490

I don't mind secret history and a bit of magic. Porco Rosso has it sorta (with the line of planes, and him becoming a pig)

Nazi Heinkels, Messers, Junkers, wunderwatevas would be swell too.
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>>53684402
Use Warbirds. Refluff the setting because the default one is ass.
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>>53689415
Which is doubly annoying because while I share the love of Crimson Skies as a setting, its a miniatures wargame, not an RPG
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>>53689619

Yes please.

>Sheltered harbors.
>Canal systems that double as landing lanes
>Atolls
>Not Venice, and not-Venice of the East
>Rum row smuggling fleet (but with gasoline and parts and guns too)
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Would jets be considered superplanes in such a setting?
Would seaplane fighters and bombers become the norm?
Would such a world be made up of beautiful archipelagos, placing an emphasis on aviation and navy?
Would Belka get all the clay?
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>>53689664
How would you refluff it? I'm pretty sure we'd settle on a slight alternate history. Maybe make the world more island heavy than it is. Would allow for everything mentioned here >>53689718

If we did do magic, I'm pretty sure it would be weak to mild Magic tools only, except for maybe some really ancient stuff which would be a reason to keep it away from the Nazi.
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>>53689762
>Would jets be considered superplanes in such a setting?

We'll, if we have it were jet's were considered to powerful to be allowed by all the countries and thus outlawed technology, conventional warfare would last quite a but longer.

And with it being outlawed, it's development would always be low enough by whoever decided to break the law that skilled enough pilots could fight against them or something light that.
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>>53689763
I would look at sci-fi games, you'll probably find some good dogfighting there.
The only game that approaches the concept is achtung chtulhu, but Idk how the vehicle mecanics are.

>>53689490
>Ach, now that we hafe die golden idol, the fictory of the Reich iz certain!
>Wait, you guys are nazis? We've been helping nazis from the beginning!?
>For chissakes Pete, she's called Ilsa Von Hittendorf.
>I just thought she was scandinavian or something.
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>>53689800
>>53689762
In the fictionalized era of this setting, I would have Turboprops and Jets be experimental new super planes, toyed with by crackpot inventors and researched by government scientists. They're futuristic and science fictional, very rare and very dangerous.
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>>53689901

Also there might not be the infrastructure around to support them (adventure wise)... like finding fuel vs finding kerosene.

For everyone else it could be a case of biplanes moving to monoplanes for what's considered standard?
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>>53689810
>>53689763
>>53689490
>Those pesky Nazis

To be honest, I'd almost rather set a game like this in a fictional world that is very similar to ours and has a very similar history but with a slightly fantastical bent.
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Ahhhh I want to get into this so badly...
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豚は飛んでも所詮豚。
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I would love for there to be a tiny race of machine savvy creatures. OH! Wait! We can have actual Gremlins tearing up planes, like mini Mexicans putting cars on bricks if you're away too long. And on the other side of thing there could be these little short stacks working in machine shops, hangers and repair bays.
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>>53689990
Hah!
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>>53689969

There'll still be a smartly uniformed blonde lady with a funny accent and formal manner though right?
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>>53689969
Amelia Earhart is the leader of an all women squadron, doing government work, merc work, or even going pirate somewhere in the Pacific!
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>>53690051
But of course. And you'll never quite know just on who's side she's on too, given the way she looks at your pilot and always seems to let him live to fly another day.

>>53690012
I have to admit that actual Gremlins sound pretty funny.

>>53689958
You could build whole adventures around testing or sabotaging these new sci-fi superplanes, depending on how your pilots feel about the people and governments building them. Also, I'd imagine that there would be an utter hodgepodge of aircraft featured in the game. Single-wing models would be available to pilots with more hotshot attitudes while biplanes would still be in use in more remote areas and by pilots who can't afford newer aircraft.
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Found an old thread on suptg.
http://suptg.thisisnotatrueending.com/archive/37685658/

There's a rpg called night witches based on savage worlds, but I don't know how it plays.

>>53689969
I agree, if only because it allows for more flamboyant adventures like finding cities of gold or playing courrier across the world more easily.
IMO the main elements are :
Vast areas of desert, jungle and/or sea (to make planes worth it), with small remote communites.
Big cities and industrialized districts.
Unexplored territories.
Maybe a war, but then it needs to be limited to some theaters so it doesn't becomes the focus of every campaign.

>>53687800
Sorcerer/Wages of Fear, but with planes instead (in a foggy, mountainous area, where you have to find decent airstrips to refuel and orient yourself)
https://en.wikipedia.org/wiki/Sorcerer_(film)

On a more general note, air mail can provide a lot of plot hooks.
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>>53690144
>air mail can provide a lot of plot hooks.

Get hired to deliver package.
Fly across across desert to deliver it.
Get attacked by three different groups trying to shoot you down and take it for themselves.
Fly through canyon and through underground cave system to lose most of them
Oh shit it my rival,
>Dog_Fight.exe
Get away once again!
Fly the rest of the way and deliver package
Turn out to be a vintage bottle of wine/scotch from like 300 years ago.
Get offered a glass.
Get ready to Fly back when suddenly Gremlins.
Fuck you Gremlins!
Chase Gremlins through town to get back your lucky ball.
Need that ball to go to the wall.
Get back ball and fly away.
Return home, get package delivery job to Swiss mountains.
Here we go again.
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>>53690144
>I agree, if only because it allows for more flamboyant adventures like finding cities of gold or playing courrier across the world more easily.

Exactly my thinking. I feel like you can go a bit more wild and have a bit more fun if you build a world of fantastical set pieces that isn't limited to what actually exists or was said to exist in our own.

>Mile-high ruins-encrusted canyon mazes.

>Tropical islands populated with cargo cults.

>Devils' Triangles and other spatial anomalies.
>>
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I wish I weren't at work and could post freely.
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>>53684402
Check it, OP. Streamlined looking game about WWII dogfights.
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File: the few africa.pdf (2.96 MB, PDF)
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>>53684402
>>53691659
I also found an ad-on for The Few detailing campaigns/planes in Africa.
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>>53691610
Ooooooooh!
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>>53691659
>>53691787
Oh these are nice! Thank you sir!
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Bumping this thread
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>>53684549
They had a version of Crimson Skies going as well, used WW2 aircraft.
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>>53689379
>>53688957
>>53684402

DID SOMEONE SAY PULP??

It's FATE, which I know /tg/ shit on a lot, but there's a lot of great stuff in here for aerial antics!
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>>53696723
Any PDFs or links?
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>>53685287
why not just play wings of glory?
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>>53684402
Just had to pop in to say, "Fuck, this movie is great."
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God I love Porco-rosso. I want to be a pilot in a fictional med where Seaplanes are the way to go, park up at an island like >>53689619 or of course the hotel >>53685014

What a life that would be.
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>>53697129
One of the best!
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>>53687096
Played the crap out of that PC game back in the day.
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>>53698219
Me too! I played that thing for hours on end.
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>>53697016
Never heard of it. Whats it play like?
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>>53698219
wish the novels where more accessible
they first two of the fortune hunters where pretty good
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Anyone got scans of Crimson Skies the boardgame?
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>>53689762
>jet seaplanes

Yes please!
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>>53699279
Woah, didn't even know these existed.
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>>53697264
https://www.youtube.com/watch?v=ZerrPE-N-MU
Sky Gunner 3D shooter OP
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>You will never befriend a caldera-hopping merchant family living out of a trans-continental flying boat.
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>>53701774
>caldera
Dang, I meant archipelago
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I've been developing a setting for this very thing.

>Tail Spin + Crimson Skies + Porco Roso
>Mix in Indiana Jones
>World is mostly shallow seas, tropical bahamas to cascadian environments
>High adventure and hunting artifacts

I am just terrified to share it with the world.
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>>53684402
iv had a idea about a 40k world with a bunch of various air ships and flying machines..some of them planes where the tech has devolved to ww2 era levels. there are various human and ork factions that have mountain top bases that they launch their craft from...the world is very high gravity is why and it is almost impossible to go to the lower sea level areas.
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>>53701894
I think, that while this might be fun for 40k, I'm not sure we'd want mean and green fucking around in this setting.
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>>53701805
Share it with us here
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>>53701805
do eet. I've got a google doc as well that's like 80 pages that I use to dump fluff and practice writing but it's got nothing in the way of how to make it a tabletop game.
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>>53702872
>>53703273

I have never settled on a system. I'm also timid as fuck in sharing it because Some editor/publisher friends want to monetize it. Unsure if I should let them or attempt myself. I guess I should get a website up at least. This has gotten way beyond home brew which honestly has tied my hands to much. Not sure what to do at this point.

Also got some setting-spoiling-things that I've yet to figure out how to write in a way that lets people explore it - without ruining the experience of discovery. How do I describe [THING A] in a way that engages you without letting on [PLOT POINT FOR LATER]?
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>>53703567
Well maybe you can set up a thing where you only get a general description of Thing A and you need to use "Skills and Knowledge" to figure out what Thing A is. You can have it take time to figure things out if you don't have the skill yourself. One of your NPC Expedition buddies could figure it out while you're out hunting for more. Eventually you'll figure out what Thing A is. Also, I would include Things B through G and just have them there to throw off the scent. They could just be there, but have nothing to do with the Plot point and just be there to sell for ebin lootz.
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>>53703567
spend the dough on copyrighting it, and then use an online self publisher like amazon or what have you to establish an initial foothold. go from there.
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>>53704248
I feel dirty coming to /tg/ about it, I've tried not to because I don't want to be that scumbag who is here to meme shit. Considering copyright + website. Hire an artist. Provide rules & lore for free, and sell hard copies + written stories on the cheap. No cost to me but time and artist right?

Just...really don't want to 'market' to /tg/.

>>53704132
Thanks. I wish I could explain it better, but thank you.
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bump for interest!
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Yes please!
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>>53703567
Copyright it just to be safe
If you post it here before it's adequately protected, I guarantee some ass wipe is going to try and steal it
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>>53707351
>>53707351
Dude! I love this to pieces! It gives the vibe of the female pilot living out of her plane, and that's what an adventurer's life must be, being comfortable on the 'road'
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>>53701805
Look up Tales of the Gold Monkey. It's a short lived, very Donald P. Bellisario series from 1982.

>>53688957
I ran a game of Adventure! like that about fifteen years ago. It was fun, but the rules aren't vehicle-focused. It was nice because if hit a block I could always steal plotlines and other elements from Uncle Scrooge comics or half-remembered episodes of TailSpin.

I've flirted with the idea of doing another game in that vein a few times over the years, but it's never materialized. It's probably just a matter of time before I come back to it, though.

>>53696723
Yeah, this or most any of the Fate and Fudge games'd be fine. They do vehicles pretty well. There's a pretty interesting setting in Fate Worlds Vol. 1 called Kriegszeppelin Valkyrie. It''s not usable for this purpose in its current form, but you could get some ideas from it.

>>53689901
>>53689958
There's definitely an episode of TailSpin about that.

>>53690012
That, too.

>>53691610
Fuck, yeah.
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>>53707619
Gah. Forgot my image.
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>>53707505
You have to imagine that each PC and NPC's plane has got to be modified and personalize like crazy. In a game like this, the planes have to be as memorable as the characters that fly them. Letting the PCs customize their rides as the game goes on would be a must, whether it's bigger engines or a slicker paint job or a bobblehead on the control panel.
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>>53699279
What no nuclear ekranoplan?
>>
https://youtu.be/qRaj9CkX_Q4
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>>53708320
I literally just grabbed my old joy stick from the box, sat in front of my fan and put it on full blast with my eyes closed... fuck man I wish I could live that kind of life.
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>>53708455
one for a raid on an fortress, and patrolled by aces in super planes
https://youtu.be/CsRfF0c08qE
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>>53687800
No specific ideas. I don't know much about aviation or specific planes but I'm really interested in the pulpy stuff like barnstorming and air pirates. If I were to run/play something like this I'd go for the Blackhawks/Steve Canyon "two-fisted tales."

See
>>53688957
>>53690274
>>
>A group of eccentric and obscenely wealthy industrialists, looking for a new and novel way to spend their money, have offered a prize of two-million dollars to the first plane and crew to finish the grueling, globe-spanning race they've designed.
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>>53709223
Oh, a race! That's a classic!
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>>53710262
that lower one is a death trap and i so want one
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>>53710210
>>53710262
Ooooh nice! I like these, got anymore?
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>>53710352
>>53710355
No more like that. These are pages taken from a comic some anon storytimed in /co/, pic related. I'd love to storytime it here since its actually very relevant but its NSFW (Euro comic so there's some titties)
>>
>>53710408
You could imgur those pages?
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>>53710460
How about this: here's the archive link to issue #1
>http://desuarchive.org/co/thread/90951175/#90957418

It's a whole thread dedicated to french racing comics. The relevant one is not quite halfway down and its the only translated one there. I'm DLing issue #2 and I'll storytime it once its done and I'm back from lunch (posting from my office rn). Keep the thread alive m8s, we have some good shit here
>>
other than outright stealing from crimsom skies and some pulpy as fuck comics i cant find a good enough, or original, plot hook
any idea here, guys?
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>>53710740
How about NOT giving it a plot hook? Make it a show about nothing at it's base. Business as usual.
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>>53710740
How about the Traveller/tramp steamer approach. just have them wandering around taking whatever jobs will keep them inn the air
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>>53710740
i just want a plot hook where i can have the bad guys use a massive ass super bomber for SOMETHING, mayve heist of the millenia and they loaded it with all the tresure, and the PC has too shoot ir down "gentlely" or lose the chance to revocer/steal the loot
thats the only one i can think up, though
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>>53711290
The PCs could pull off the opening to The Dark Knight Rises
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>>53711290
That's a very cool idea.
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Bringing this thread full-circle
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>>53684402
You made me rewatch Porco Rosso, you twat. Hope you're feeling proud of yourself.
>>
>>53712882
>sea planes
as cool as they are i cant really thing a way to have them on a fight by the fact that they ARE seaplanes
they aint too good at air to air fights
any ideas on how to use them?
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>>53713053
Stealth maybe?
Getting close to some treasure. Taking some (un)lucky passenger on a three-hour tour only to be grounded and have to find a way off a strange island
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>>53713171
i mean it makes sense to use them as that
but the player stuck on seaplane duty eighter does it out sheer love of seaplanes (bet you ass i can happen) or its a lottery thing, since its not fun to play it in case of fight

so a way to spice up the role how about torpedo/bomber? special macgufffin gun?
>>
>>53713232
Depends on how fantastic you want it

If its a ship just to collect treasure, how about a sizable electromagnet or not-tractor beam to pick shit up. A creative PC could easily weaponize it.
>>
>>53713303
>electro magnetic thingamabob
its an actual thing, ya know?
and here is a thought
naval mine electromagnetic wrecking ball
>>
I've been wanting to do an airplane game for a while, but one not so combat focused. Conflict, yes, but the PCs would be the equivalent of something like 1940's surfers or 1950 car boys with personal planes instead of cars or surf boards. What are some fun ways I could take this?
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>>53713343
So naval reconnaissance and minesweeping. That's a pretty risky and exciting position
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>>53713794
>the guys got their planes wrecked/captured
>the only way to scape is by sea
>cant land, crazy amount of planes/AA sites
>sea is mined to hell and back too
>have the seaplane electromag to tractor mines and hurl them to the planes/AA guns while the allies escape

seamine wrecking ball is cool
>>
>>53713793
See>>53709223

Or double down on that "greasers in the air" vibe and make them punk pilots that express their disaffection through reckless flight. One of them can be a veteran and misses the thrill of combat
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Eat your heart out Big Boss, Blackhawks did it first.

A private island would be a cool setting/base for smugglers and pirates, of the honorable kind of course
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>>53714830
thats a thing to ponder
if we are going the crimsom skies way and zeps are the big thing, its all a matter of docking yours and boarding actions
if not
its ship transports, so it be a few bombs and a big seaplane reconverted to handle as much loot as they could
not a catalina, probably something like the Blohm & Voss BV 238 or any of the japanese giant seaplanes

it be could be cool
>>
Sea Carriers, Fuel ships with deployable "docks" and fuel hoses.
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>>53715442
i can see it as a free port in wherever sea it is

the place you got for a quick fix of the engine, munitions, info and beers
and a bar brawl
>>
It would be awesome if it had super planes kind of like the ones from Laputa
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>>53715047
>Blohm & Voss BV 238
+200 GE!
But anyway, that would be interesting. A mobile base would be quite the addition for a mercenary/adventurer, and they would surely become attached to it as they transform it into a proper home.
Since it was more or less a flying hotel, why not use an upgunned Sunderland with upgraded engines and maybe landing gear? It's more accessible, cheaper, easier to maintain, and still more comfortable and luxurious.
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>>53698605
X-Wing
It's literally the system X wing is based off.
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>>53711290
Okay, so your guys are hired to steal the massive ass super bomber by the company that built the thing, the reason being that the company received a heads up from a friendly government source that the new government in power was going to reject the procurement and by stealing the bomber the company can recoup losses through insurance. However, it turns out that the company is actually having you steal the bomber because their corner cutting resulted in a plane that would never pass military inspection, much less be in a position for mass manufacture, so the company hired your players to steal the plane to make it look like a foreign nation did it. That way the air force shoots down the plane and the ground impact covers up the shoddy manufacture while revanchist politics will net the company fat contracts for new planes during the subsequent saber-rattling and possible war.
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>>53716510
Neat!
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Is there such a thing as a tabletop racing game? A plane racing game with bomber sized planes across several continents will be awesome.
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>>53717395
That would be cool. Have a map with miniatures, have weather condition cards you need to pick up each round. Roll for ability to plow through the weather. Taking risky short cuts, desperate flights across long distances without fueling to try and catch up or get a lead... That'd be cool.
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>>53715634
Or just shove the castle in the sky into the campaign.
The mysterious and abandoned Kingdom of 'Laputa' found by a group of crazy sky pilots who decided it would make a great airport in they sky.

But how did this kingdom get abandoned? And why? What lies in the depths of the castle?

Tune in for next weeks adventures.
>>
>>53717706
>Tune in for next weeks adventures.

Ol'timy news men broadcasting stories about you and other pilots. You're reputation on the radio matters to some/alot of people.

Radio Communications would be a really important thing. Imagine if yours was busted and you missed a weather update. You'd end up flying blind into a storm or blizzard or something. Charisma would end up being a really important stat.
>>
>>53717888
If any of you were there for the "Cozy, Creepy Winter Campaign" thread, the idea was brought up that there would be a trio of radio dispatchers, each with their own personalities. You could do much the same with a sunny south-pacific setting.

>Pic very much related
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>>53684699
Crimson Skies was a tabletop RPG before a vidya, old TSR game actually.
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>>53717888
The bravest of braves amongst the broadcasting legions you ask?

The Rolling Thunder Trackers, weather reporters who track down and report the location of a malevolent, possibly sentient and magical storm/hurricane system Apolloin. It sometimes appears out of nowhere and rages, it is up to these brave weathermen and woman to warn pilots away when 'he' appears

It's always 'he' and called 'Appoloin', no one knows why.
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>>53717617
Minis are not need, maybe a scoring system that represents traveled miles.
Before racing players roll for crew stats and the stats help against different hazards.
>>
Man this shit sounds like an awesome time. Planefu has got me torn between P-51D, the P-40, or B-17. Something about the look of all three of those makes me happy. Also doesn't help that my grandfather works with a bunch of guys who repair WWI & II era aircraft.
>>
Posting for relevance.
>>
So question anons, that's vaguely on topic. System not being a concern. What sort of plane would you choose to fly in the wild blue yonder?
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>>53713232
Seaplanes or floatplanes are not as massive a disadvantage as it looks, pontoons were hollow and made as light as could be, and in the case of a land-based plane converted to land on water you're also removing the undercarriage along with any parts of the hydraulic system it needed. You had some extra weight, but the real factors effecting how the plane could fly and fight were rate of roll, and how the pontoons effected lateral stability due to the larger side surfaces. In general, adding pontoons and the necessary aerodynamic tweaks to a fighter would cost it about 10-20% of it's performance.

They were mostly deployed as recon / spotter planes for places where an airfield wasn't available, like island ports and smaller ships that couldn't support a carrier deck. But they did fight, they were well suited for defensive ground attack and air support, and they fought air to air when they need to. In the Pacific especially, a lot of conversions were done at the very edge of the front line turning fighters into floatplanes as a stopgap to allow a newly taken island to have a viable air force while a proper airfield was constructed.
>>
>>53719057
Do you have a particular time period in mind?
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>>53719502
Im a big fan of WW1 & 2 aircraft but mostly anything up to and around the cold war seems to fit nicely into my design esthetics. As impressive as modern aircraft are, I'm always more impressed at what we have done in the past than what we're doing today.
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>>53719057
One of those wwii heavy bombers that had gun torrents all over
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>>53719057
>>53719531
If it was just me I'd probably opt for a Vought F4U. If I had a group of people to support, I've got a soft spot for the Lockheed Super Constellation if it were feasible to operate.
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>>53720339
Nice. I could totally see that thing decked out with a few 50. cals at the rear, top, and bottom, and three or four hammocks hanging around for a crew of brave aces.
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>>53720339
Me personally I'd really want a P-51D. I know all the pros and cons of the thing, but there is something about the way they look that makes me think it would be like flying through the air on a fiery chariot like the gods.
>>
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>>53720460
P-38.
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Porco Rosso?

I just looked through this whole thread and is it possible that none of you have watched The Sky Crawlers?

Do this now

Also, it would make a pretty great setting for an RPG
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>>53722394
the Skyly is like if they couldn't choose between an FR47 Seafire and a Fw-190 D so they just did both, and it triggers my autism.
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>>53713793
They could be in a band.
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>>53719057
Either pic related just for the novelty

or a pby catalina with the biggest gun I could justify mounted sideways to make a mini specter gunship
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>>53713793
Air racing would be one idea, or 1930s style barnstorming where groups of pilots would fly from place to place and perform air shows.
>>
>>
heres a idea
the mother goose of the grop is a captured/repruposed japanese giant seaplane made to carry a fuckton of fuel and cargo ith a primitive in-air tanker capacity
probably a second cargo focused (but with machineguns) seaplane to get in and loot the places blind
no idea other planes of the squad could have though
probably something able to use the shortest runways needed to launch and land possible
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>>53725419
That would be cool for long distance raiding/ spelunking. We'll I guess it really just depends on the geography. You're not going to have seaplanes in the middle of the desert so normal ones would probably be more appropriate.
>>
Weeb vidya; but sky gunner had some nice gaslight tech planes and airships in a 1890s setting
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>>53726783
well, other than seaplanes the only big planes that could do cargo works are paratrooper planes like sky train or some reworked bomber
best of them would be one of those liberators or flying fortresses and superfortress
mayve an realy prototype of stratofortress?
you colud gety your hands on a lancaster or any heinkel if you feel fancy
and you should, you ARE a air pirate/tresure hunter after all!
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>>53684436
is that an mc72?
Whye are italian seaplane so hardcore?
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>>53728135
It looks like one, but that engine is a bit beefy for it to be a normal one.
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>>53719057
Has to be a Spitfire. Either that or a Lancaster.
>>
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>>53731214
would really love to see how a game like this would play out. I'd love to try it someday myself but I don't think I would find any players interested in it.

Would definitely want to have it play out more like a mix of tailspin and crimson skies. A small band of ace pilots hiring themselves out to keep their skyfus flying
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>>53719057
I'll have me a butcher bird.
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>>53732164
>fighter planes
that makes me thing a bit
id expect that first fe adventures heist are gonna be in junky planes rigged with machineguns or old models
and since true military fighters aint cheap or accesible by most
you gotta steal them

cue breaking in fortified airfield to get the cool planes and parts
who knows, you mihgt get a nice big bomber and test planes not yet ready to me issued/mass produced!
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>>53732236
>test planes not yet ready to me issued/mass produced!

You know, part of the appeal of the shrike (production models) is that it's rather unlikely that any vital parts of it would seize up, fall off or catch fire just because they felt like it.
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>>53732373
ah, dont be a wuss!
whats the fun of a plane without character?
plus its a test plane! imagen the neat gadgets it might have
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>>53719057
Macchi MC. 205 for me because I like exotic planes.
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How would you handle air combat?
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>>53734490
as nice it could be, i think altitudes should be on the simple side:
low normal high
some planes better on certain but simple enough to keep the pace up
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>>53734542
But altitude doesn't really matter in dog-fighting if the classes of plane are different. Like, a bomber at high altitude won't do any better or worse against a biplane at low altitude than at the same or higher altitude.
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>>53734833
they idea is to make energy type fighters be playable on a more simple way other than " i climb really high, make a quick dive, and return to untouchable heights"
if its implyified to e heighs, both types of fighters get a chance to work and show off
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>>53734072
100% with you on that, one of my favorites. Was going to loot a model for Orks. Couldn't cut it.
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>>53734833
>>53734880
But rules and gameplay wise, unless you have fire arcs, coming off at different heights doesn't give you much of an advantage.
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>>53684982
Oh shit that's actually kind of perfect. The core rules have maneuver warfare at heart and has all the groundwork for differing levels of maneuverability, high-G turns and even gunships like the Sky Pirates'.
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>>53688423
Go watch Laputa: Castle in the Sky. In a nutshell it's basically a bunch of heavily airborne militias and one kid who's the son of a famous explorer all using an insane assortment of airships and micro-aircraft to race to find a floating castle belonging to a secluded high tech society.
>>
>>53734833
>>53734880
If you use something like the X-wing system, you can make it so high speed moves are only possible coming out of a dive. The idea is to play it so that instead of getting anal about altitudes, you play energy fighters as extremely fast aircraft. They need to climb to set up the move but then can make far-reaching attack runs. These can be dodged by hard turns and anticipated to set up crossfire but extremely maneuverable aircraft like biplanes may not have the speed to actually keep the target in range. They can also set up dives to extend their reach; they're just not as good at it as a P-47 or BF109
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>>53736667
>>53737093
You may look into getting WWII Wings of Glory as X-Wing plays suspiciously similar to it mechanically. And the advanced rules in Wings of Glory allow for altitude.
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>You will never partake in an intercontinental plane race
Its not fair
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>>53684402
There was one I remember reading about that was a bunch of malcontents cruising around doing smuggling and transport jobs in a flying-boat type plane in the aftermath of the Spanish Civil War trying to stay ahead of WW2. I can't remember the name of it though.
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>>53722394
>The Sky Crawlers

I did and I regret every minute of it. It was terrible.
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>>53741795
This, I watched it last night before heading to bed. It just didn't resonate with me at all.
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>>53740030

>he thinks ultra-long-distance travel in a small aircraft is anything other than insanely boring and unpleasant

and in an open cockpit biplane? FUCK absolutely everything about that.
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>>53684982
>>53685287
>>53736667

lol, guys...

X-wing was based on an aircraft dogfighting game. Wings of Glory.

It's pretty solid, but there are better options out there if you are willing to go a little deeper.
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>>53684982
>>53685287
>>53736667
>>53743460

Check Your 6! is a more detailed, heavier game which retains the secret-movement assignment that everyone loves.
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>>53743338
How about larger aircraft with small crews?
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>>53743338
Radio... also magic might be involved so open cockpit might be shielded from the elements.
>>
I've been sort of kind of "working" on a setting that I'm calling Knights Over a Scarlet Sea, based on the idea of naval and aerial conflicts over the Adriatic by Italy, Albania, Austria, and Greece.
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>>53713053
In any archilpego they have the advantage to land and hide everywhere while regular planes need to fly to an build out air base.
Pirates could use them for hit and run on convoys for example. Smugglers aswell as bounty hunters have their own hidden opeartion bases
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I love those cute little critters
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>>53743491
But it's too wargamey for an RPG.
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>>53749091
>>53713053
You have to think of technological limitations. The seaplanes are built because land landings are too risky for fragile planes.
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>>53719057
There's something brutal and awesome about the P-47
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>>53751674

>RPGs
>not waregamey

wtf are you talking about?
RPGs are waregamey as fuck these days.
You have miniatures.
You have stat sheets and absolutely endless book-keeping.
You have grid maps.
You have dense, recondite rulesets built around needlessly obscure dice systems.
You have semi-scripted events within which the players make their choices.

If anything, CY6! is lighter and less wargamey than the average RPG campaign these days.
>>
>>53688262

Crap system
>>
>>53753172
RPGs are wargames where plot happens between battles and that influences the next battle.
I could run an RPG using the wargames that have been suggest but I still will need to create a system that affects the planes stats from a battle to another and a dice system for the individual characters.
>>
Bump
>>
any idea for adventures on the siberia? the idea of the hradass storms and colds are appealing
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>>53756435
Hard to do with seaplanes, considering all that LAND.
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>>53756435
That depends of the era and if you want something serious or silly
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>>53753172
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>>53689619
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>>53684402
Is Miyazaki's new film the sequel to Porco Rosso during the Spanish Civil War?
>>
>>53743338
Let's make it interesting, then.
>One of the opponents, an arrogant noble, is well known for his poor manners when losing. However, as unsporting as he may be, I do think that putting lackeys in AA emplacements along the way is a bit excessive, even for him.
>Even the best pilots can find a storm to put their feet on the ground. In this case, the lead racer cocked up a bit by flying inside one, and crashed into the mountains. Judging by these conditions, he won't survive to see the next night, and gentlemen are bound to help each other...
>You always have trouble sleeping, and tonight is no exception. With nothing better to do, you decide to look out of your room's window, and discover three men exchanging packages. What a coincidence it is, the race is starting tomorrow...
>During the race, one may stop at an airfield to refuel and repair. However, when you land on a particularly remote one, not one person can be found on site.
>During a particularly long night flight, strange lights silently cross the skies. From what you can see, they're considerably faster than any aircraft ever made.
>Dirigibles are very common, and some may use them to watch the race. One in particular catches the eye, however, when it launches an aeroplane more than capable of holding its own in this race.
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>>53761401
Getting good.
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>>53761401
>While flying through a thick bank of clouds, your pilot thinks he sees vague but huge shapes moving around his plane and begins hearing something akin to whale song.

>While flying in a tired or groggy state of mind, your pilot barely manages to dodge what looks like his own plane, appearing suddenly and traveling in the opposite direction.

>After being forced to pick up a passenger, your pilot discovers that he is so tremendously unlucky that his misfortune threatens the plane and crew.
>>
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>>53762247
>>
>>53762247
>Screaming through the sky at inane speeds is quite the marvelous experience, one that can distract from events happening around you. Such as the immense dogfight suddenly starting between unmarked, unknown aircraft. You find yourself in the middle of the engagement, and you're quite in a spot of bother, since a fighter could pounce on your unarmed racer at any time.
>After a long and extenuating flight, the sight of an airstrip is a welcome one indeed. However, as you land, you can't help but notice strange sounds coming from your aircraft, as if the airframe strained itself for unknown reasons. The source of the noise is easy to find, and is a big, perfectly square hole in the middle of the fuselage.
>You decide to take a shortcut through a jungle, ancient temples dotting its surface. Recent expeditions say that the most recent one is a thousand years old. One could say that such sightseeing is an activity more fit for an archaeologist, but after noting the disturbingly aeroplane-like carvings on their roofs, you might beg to differ.
>Due to some unfortunate events, you have lagged behind your opponents! The ruffians' effortless stroll will be immortalised, while your glorious experience will be forgotten, unless some miracle happens. Not all hope is lost, however, as a series of natural caves and tunnels might just prove to be the shortcut you need...
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>>53717983
Link to those threads?
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>>53718990
You wouldn't happen to have the core book...?
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I got inspired to make a setting. It's very very loosely based on historical shit. I'll post what I've done so far
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>>53767195
>NOT England
>England used to be the strongest of all the nations but has lost influence as the other developed nations begin to close the gap. England has traditionally been enemies with NOT France but relations have been improving since both nations are losing southern Influence and support the NOT republicans in Spain. England has a parliament that makes the decisions but can be vetoed by a monarch, although this is an extremely rare occurrence. There’s a strong labour movement with communist elements that has gained support with the working class. The press has a huge amount of power and elections are essentially a news battle, with both parties often instigating riots and creating minor revolts in order to smear the other party. The Port towns are industrialized with a posh, rich upper class that fly around in private blimps and an extremely poor and uneducated working class that throng in the soot stained brick streets. Despite losing ground, the English still have the most powerful navy and maintain fifteen battleships and two aircraft carriers. They recently developed the mono wing super marine spitfire but their air force is mostly comprised of biplanes.
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>>53767214
>NOT Spain
>Spain used to be a global super power but is a shadow of its former self. Currently a civil war is tearing the country apart with NOT Franco leading a revolution supported by the NOT catholic church, the defunct monarchy and a loyalist military. His rebellion was initially stemmed by revolutionary communist and anarchist militias but the government is systematically disarming the militias and replacing them with a government controlled military. The actual politics of it are extremely confusing, complex and downright depressing and not worth getting into here. Both sides field whatever they can get their hands on, with the Republicans getting support from NOT USSR and the Nationalists getting support from the NOT Prussians, NOT Austro Hungarians and NOT Fascist Italy. (Interesting little side note, the government is almost completely communist, but is NOT Stalin communist, where as they militias are NOT Trotskyist communists)
>>
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>>53767229
>NOT Prussia
>The Prussians are a young country, with the various ancient provincial states being united within the last hundred years. They have quickly industrialized and are trying to build up their navy. In the meantime, they rely on developing coastal defences on territories they control or assert their influence over, usually in the form of gratuitously big naval guns. When the King stepped down after The Great Catch the nation became republican. No party could get a majority and take control of the country until a militaristic nationalistic party took control and was able to get the developing power back on track. (No, they aren’t Nazis. Although they do have some stylish uniforms and over the top populist marches) The Prussians have managed to build three battleships and have begun fielding mono wing bf-109s. Quality of life in Prussia is good, with even the poorest receiving education. Everyone in Prussia travels around on and between their islands on trains and gondolas, with fashion heavily influence by the Nationalist party, whose flags are everywhere over the ancient train stations and buildings.
>>
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>>53767251
>NOT Italy.
>The Italians, like the Prussians, only united recently. Under a dictator they have begun to develop their military, trying to assert control over the southern oceans where historically their city states were able to compete with the NOT English for trade and dominance. The Italians greatest handicap to dominance is their people’s unwillingness to completely unify, which hinders their industrial and economical development. There is still a great deal of nationalism between the states of Italy. Their industry is still gearing up, and as such they lack any battleships. Instead, they protect their shipping lanes with huge wings of heavily armed bombers. Their most recent development is mono wing SM 79 Sparviero bombers which are capable of carrying bombs or multiple torpedoes. The industrialized North of Italy is fairly wealthy, with army officers sipping espressos in narrow, winding medieval streets. The South, on the other hand, is mainly agrarian and the hilly islands are covered in vineyards and olive groves.
>>
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>>53767266
Ohhh daddy yess
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>>53719057
Of things well known, a P-51D.

Of things not well known, a late-war Lavochkin.
>>
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>>53767266

>NOT France
>The French had competed with the NOT English for many years before ultimately losing the trade war. Since they couldn’t maintain influence over the juiciest ports and colonies, they instead focussed on picking up the bits and pieces that England couldn’t nab, and often raiding other nations trade fleets. As such they rely on very mobile fleets of destroyers and light cruisers. Their six battleships are lightly armoured but still pack and punch and are extremely mobile. The French overthrew their monarch, and almost as tradition will protest whenever the government does something they don’t like. The French people are well educated and their papers are famous for, despite being biased, presenting the facts with surprising accuracy and meticulous detail of events (Just to be clear this isn’t remotely true but since this is my shitty fantasy I want their to be one nation that presents factual news :^)). It’s said that decisions in France are made in legislature but decided in the streets, with opposing parties of citizens often having protests and counter protests, which can often turn bloody. The French have a weak air force of biplanes, and as such field powerful anti air artillery on their ships and in their ports. The wide Imperial avenues of French towns are filled with trams and the French citizens whisper and debate with each other in cafes along the avenues.
>>
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>>53767946
>NOT Austro Hungarians
>The Austro Hungarians are a mighty empire which took the brunt of The Great Catch. Although they recovered somewhat, they still haven’t regained their super power status. Their monarch relies on a cabinet of ministers and advisors to make decisions. The Austro Hungarians have a modest sized fleet, with eight ancient battleships, but their true strength lies in their unorthodox air force which along with wings of biplanes has five titanic airships. Each airship carries a wing of tri-winged bombers. Despite being slow they carry substantial payloads and are protected by defensive turrets and the anti-air artillery of the lumbering airships. Austro Hungarian pilots are famous pilots, and despite relying on mostly biplanes they are notorious for pulling more advanced enemies into low altitude fights and out manoeuvring them. The streets of the empire are lined with ancient and elaborately decorated apartments, many of which have fallen into disrepair, and squares with lichen covered statues and mossy fountains. The Austro Hungarians have become a quiet, subdued people, patiently waiting for their empire to rise again.
>>
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>>53767974
NOT America. The Americans have been separated from much of the old world for a long time but are beginning to set their sights on foreign shores. Their industrial power is growing and with it their ambition. The American people are united behind a common vision of liberty and freedom but remain divided over a civil war that came about because of railroad disagreements over a hundred years prior. They have a two-party republican system which is extremely divided on every issue, making most debates turn into a deeper ideological discussion. They have developed their navy extremely quickly and rely on four aircraft carriers. Their air force is extremely advanced, and the Americans don’t field any biplanes in frontline roles. For air superiority, they rely on f2a buffalo along with limited super advanced ground based lightning twin engine fighters. Vindicator dive bombers and PBY Catalinas flying boats are used for offensive operations. The American islands are beautiful, with the northern ones covered in snow-capped mountains and ancient pine forests and the southern ones covered in everglades and white plantation manors nestled amongst tobacco and cotton plantations.
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>>53767996

Last but not least

>NOT Canada
>Although Canada has no real ambition for trade or expansion, all nations of the western world have learned to fear them. The Canadians have no surface fleet but maintain an unknown number of submarines which they use to patrol their coasts. During The Great Catch these submarine defended the Canadian coast with destructive tenacity. Their politics are moderate and pleasant as there isn’t really a whole lot for their politicians to get upset about. There are three parties so opinions aren’t as divided across ideological lines as their southern neighbours. Their current leader, Mackenzie king, is cold, boring and enjoys talking to his dead relatives using mediums. The flannel clad Canadians that travel to other shores are often described as pleasant, earnest and unassuming. Their air force consists of a single wing of super marine spitfires, which is still a hot topic of debate for the English parliament as no one knows how the Canadian’s got a hold of the aircraft.

https://www.youtube.com/watch?v=_qxGYnZCeTY
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threadly reminder that American planes in WW2 were overweight, overbuilt, underpowered, and underarmed
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>>53689901
On the back of that, what kind of lunatic pilot would get into one of those deathtraps? What kind could tame it?
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>>53719057
Either a Fiat G.55 serie 1, an Hawker Tempest Mk.II or a P-47N for circa 1945 tech level.
Otherwise, P-40E or Hawker Typhoon Mk.1b for 1940.
If I must choose a larger aircraft, then I'd go for an upgunned Sunderland with upgraded engines.
>>53769066
A true maniac, most assuredly. Considering the materials available to the average mad scientist, one would wonder how they haven't exploded already.
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>>53753957
What makes you say that? I've never played it. But an opinion without supporting details isn't very informative.
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>>53768500
>overbuilt

Hey, if it means you survive a 20mm round through your engine block.
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>>53770550
not that many planes had 20mm tho, vast majority including post war planes were armed with 50s

unlike glorious british hispanos
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>>53770604
We actually have those three-prong plugs here too
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>>53768500
>>53768500

This is a gross oversimplification of U.S. strategic policy.

It may help to think about it in these terms: American fighter aircraft were largely designed as bomber escorts. Other nation's fighter aircraft were largely designed to intercept those bombers.

So what you think of as being "overweight and underpowered" is more like "capable of extremely long-distance escort duty". And what you call "underarmed" is really more like, "won't fucking kill everyone aboard that B-29 I'm trying to defend if my rangefinding burst turns into friendly fire because the bogie I'm engaging is practically on top of them"
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>>53772281
>So what you think of as being "overweight and underpowered" is more like "capable of extremely long-distance escort duty".

And yet idiots still think Red Tails and the History Channel is accurate.

>And what you call "underarmed" is really more like, "won't fucking kill everyone aboard that B-29 I'm trying to defend if my rangefinding burst turns into friendly fire because the bogie I'm engaging is practically on top of them"

You have to admit though that the only thing making "you have to lay about 5-10 seconds of fire into an enemy fighter to kill it" an any way acceptable tradeoff was the quality of the opposition at the time. I'd imagine if the Axis aircraft hadn't been hobbled by being basically flown by untrained kids by then, you'd have seen more cannons on American planes.

...Well, assuming America could have pulled its head out of its ass and actually built a cannon that was reliable worth a damn.
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>>53773100
Stop hating on America, foreignfag - they saved your ass and you know it.
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>>53773157
The only country that saved anybody's ass in WW2 was the Soviet Union. They could have won the war without any help from the Western Allies at all. Accept it.
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>>53747835
sounds great
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>>53773100

>You have to admit though that the only thing making "you have to lay about 5-10 seconds of fire into an enemy fighter to kill it" an any way acceptable tradeoff was the quality of the opposition at the time.

Not really.
We were talking strategy, but now think about it tactically. You're in a 109, a 190, or a Zero and you are above and behind an enemy bomber formation. There is also a formation of escorts. Your wing's aircraft are quite a bit more capable, but you are probably badly outnumbered and you also have to worry about the various gunners in the enemy bomber formation.

Despite all of this, you are hot shit and you maneuver to get a clear shot on a bomber from a vulnerable vector. You close the distance and maybe get close enough to fire a burst or two, and then suddenly enemy tracers are coming from behind AND in front of you.

You can take evasive action, or you can stay on target. If you split-S or diving spiral, the enemy formation has a good chance of achieving it's objective. If you stay on target and hope your wingmen can protect you, you may prevent the enemy from achieving their objective but probably at the cost of your life.

What I'm getting at here is that fire-for-effect is basically every bit as effective as firing to destroy an enemy interceptor.


As far as the cannon vs. fifty-cal debate, Boots Blesse weighed in on the fifty-cal side and that is good enough for me.
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>>53773365
>As far as the cannon vs. fifty-cal debate, Boots Blesse weighed in on the fifty-cal side and that is good enough for me.

He was kind of an outlier though. Navy pretty much went all-20mm after WWII and the Air Force followed suit after seeing MiGs take entire .50 cal belts without going down.
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>>53773404

>He was kind of an outlier though.

Yah that's fair.
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>>53773181
>salty russ detected
>claims Russia stronk
>forgets Lend/Lease
>sad salty russ
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>>53773181

Was this supposed to be impressive?
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>>53773701

*my bad, they also had Kazakhstan at the time. The 9th largest country in the world, LARGEST landlocked country in the world, oil & mineral rich.

With all of that AND allied support, the USSR could barely hold one city against a single aggressor nation one-twentieth the size.
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>>53773493
Lend-Lease was dessert, not the staple.
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>>53719057

Reggiane 2005, and if pre-War a Dewoitine D.510
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>>53709607
kek, clever prop choices by the crew.
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I like how we've shifted from the esthetics of adventure to the specifics of war making... wheres the comfy adventure stuff?
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>>53773100
>"you have to lay about 5-10 seconds of fire into an enemy fighter to kill it"

Lol what

.50 caliber bullets as used in WW2 by the Americans were not THAT ineffective against fucking fighters. Not WW2 fucking prop fighters, anyway. You do realize that the bullets they were shooting weren't just straight AP, right? They were API and API-T. Against fighters they were deadly as fuck. It's heavily armored bombers that they would have had a lot of trouble with.
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>>53768500

Ahem.

Just lemme say this: when you say "WWII fighter" plane, most people will think of pic related.
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>>53778029
To be fair, the Mustang is actually a pretty heavy fighter with a fairly high wing loading and a poor power to weight ratio. It relies on its insanely low-drag airframe to gain its crazy fast level and dive speeds despite the bad P/W and isn't really all that maneuverable until you get it above 350-380 km/h. It's a damn good fighter, though not for the reasons most people think it was.
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>>53765239
Here they are:

http://suptg.thisisnotatrueending.com/archive.html?searchall=A+Cozy%2C+Creepy%2C+Winter+Campaign

Lots of fun was had.
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>>53684723
>4e Vehicles
It's literally TTRPG version of Half-Life 3

And I would be so fucking happy if they provide an update to Alpha Centauri for 4e, mostly due to vehicles
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>>53779142
now thats a plane any smuggler whould want
just fit in a emergency separation mechanism for the cargo and you got a cargo fighter
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>>53684402
I believe ore has rules for it somewhere in godlike's bonus rules, I haven't read these though. Savage worlds has rules for it, but they're dated as fuck, warbirds is a thing with a ww2 supplement I think, I didn't much care for it personally but I won't let that stop you from giving it a read.

I too wish for a porcco rossa game. My current plot is to throw the mercenary sky jock crew the pcs make up the bulk of onto a small island nation mid civil war. It would take place during the not!interwar period for a good mix of biplanes and those fancy new mono wings, and so I could steal factions and plots from actual civil wars during this period.

And commence whatever mixture of high flying bullshit and political intrigue that they players opt for. Luxury zeppelin robberies, a stolen u-boat, old artillery installations, various rebel factions, various foreign power meddling, and plenty of colorful aces from the great war.
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>>53777296
Why not both?
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>>53778029
Depends on where you're from. As a Brit, it's Spitfires all the way.
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How to go about making a flying wing type into a sea plane witout it tripping over itself?
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>>53780259

Don't think you can, go floats. That Bel Geddes plane might be inspo
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>>53778029
Most american people maybe? I'm from up north and you ask anyone and they'll think of a spit




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