/tg/ Thread Archive

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Archived Threads

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Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
October 2007
753219Lovecraftian Future HorrorMetroid + Lovecraft + Event Horizonepic, game design2007-10-30 3 
November 2007
840516Your Ideal SystemAfter a megathread bawwwwing about d20, a surprisingly insightful and nerd-rageless thread about people's favorite (and least liked) system traits.game mechanics, game design2007-11-27 2 
December 2007
909612Worst RPG You've Ever PlayedOP put a d20 logo as his picture. You can pretty much guess how the thread went.d20, epic fail, game design, game mechanics2007-12-18 -6 
March 2008
1340089ArtifIce; A game of machine intelligenceEarthflame's game concept wherein the players are sentient AI loose on the internet and the world at large.artificial intelligence, game design, earthflame2008-03-15 7 
1353072ArtifIce Part 2ArtifIce 2 - Interface Me Harder. Continuation of the previous ArtifIce thread, fleshing out game mechanics some more and adding a little fluff.artificial intelligence, game design, earthflame2008-03-17 5 
1360369ArtifIce Part 2.5Continuation of the previous ArtifIce threadartificial intelligence, game design, earthflame2008-03-19 5 
1365859Artifice Part 3Artifice 3; AI with a vengeance. Continuation fom previous ArtifIce thread. Basic version of rules laid out, plans for a playtest begun.artificial intelligence, game design, earthflame2008-03-19 5 
September 2008
2616690The great micro-game challengeA challenge has been given: make a fully playable mini-game in the course of a week and post it for all to see. Failure, hopes, whining and an awesome restaurant tabletop battle game follow.challenge, game design2008-09-20 4 
2655109Mosaic: A Game of Runic MagicMore discussion of the rune-based magic system, including a name.mosaic, rune, game design, earthflame2008-09-28 8 
October 2008
2801636Synthetics and Mosaic ClassesEarthflame's continuing development of the futuristic setting of Eurid and the rune-based magic of Mosaic.mosaic, runes, earthflame, eurid, game design2008-10-15 4 
2815797Mosaic ContinuesAnother Mosaic thread, with added writefaggotry and discussions on spells. Slowly approaching an actual ruleset.mosaic, rune, game design, earthflame, writefaggotry2008-10-17 4 
2842176Mosaic: A Game of Runic MagicYet more delicious Mosaic. ITT, fluff and worldbuilding, the Kingdom of Njord, the Black Buzzards, and a great deal of storytelling.mosaic, rune, game design, earthflame2008-10-22 5 
2882215Mosaic: A Game of Runic MagicAnother thread discussing Earthflame's ongoing /tg/ homebrew, Mosaic, this time started by Xaras. Stuff on the non-human races and different planes.mosaic, runes, magic, game design, earthflame2008-10-27 3 
January 2009
3558307DorfCrawl 3Third brainstorming thread (#2 was magic), this one about buildings and fort/adventure mode transition.dorfcrawl, roguelike, game design2009-01-30 0 
February 2009
3734899Server CrashIn the near future, the Internet becomes sentient and uploads everyone's brains, forcing them to fight for survival in an insane wasteland full of sentient programs, malicious viruses, and things far worse.Server Crash, game design, homebrew, setting, cyberpunk2009-02-17 48 
3742406Server Crash, Part 2Awesome homebrew design continues. The internet has gone all post-apocalyptic and anons leap all over it. Hooray for getting shit done!Server Crash, game design, homebrew, setting, cyberpunk2009-02-18 18 
3747106Server Crash, Part 3Continuation of homebrewing a world on the series of tubes, with a switch to WoD instead of 4e.Server Crash, game design, homebrew, setting, cyberpunk2009-02-18 14 
3751634Server Crash, Part 4The discussion has no end. Drawfaggotry and virus discussions are started.Server Crash, game design, homebrew, setting, cyberpunk2009-02-19 13 
3759067Server Crash, Part 5It just keeps going on. More drawfaggotry, discussion about merging human code with the Internet, and the subsequent madness.Server Crash, game design, homebrew, setting, cyberpunk2009-02-19 11 
3762660Server Crash, Part 6More development of the fluff, especially the Olds, and some actual discussion of game mechanics.Server Crash, game design, homebrew, setting, cyberpunk2009-02-20 11 
3767272Server Crash, Part 7It continues. Arguing about the fluff, more discussion of mechanics.Server Crash, game design, homebrew, setting, cyberpunk2009-02-20 11 
3772129Server Crash, Part 8Crunch time for Server Crash! Seriously this time. A lot of system work. And then an IRC is made. So then we go back to fluff. Yay fluff.Server Crash, game design, homebrew, setting, cyberpunk2009-02-21 11 
3777665Server Crash, Part 9Things get a bit slower. Some fluff and crunch.Server Crash, game design, homebrew setting, cyberpunk2009-02-22 7 
3821147Server Crash, Part 12The original 10 wasn't archived, so the numbers are messed up. Now with more Crunch.Server Crash, game design, homebrew, setting, cyberpunk2009-02-26 5 
March 2009
3880662Crab WarsCrustacean gangsters fight to stay in control of their empires. This has to be the most amazing homebrew setting in existencehomebrew, Crab Wars, game design2009-03-04 5 
4012655Game Concept: Elf-HunterWhat if elves, gnomes and chupacabras were pests? Yetis, wendigos and sasquatches dangerous big game? There'd be specialists for clearing out those fucking gnome infestations. You're one.elf, hunter, specialist, gnome, supernatural, game design, setting2009-03-18 7 
May 2009
4501185Clerks&Officesmeta "your party encounters" thread turns into using a if-adventurers-played-p&p-rpgs for an edition war, which turns into design for that kind of gameD&D, game design, metaphor, meta, edition faggotry2009-05-08 16 
4567315Mosiac ReturnsEarthflame returns from a hiatus to post a work-in-progress ruleset for Mosiac.mosaic, runes, magic, game design, earthflame, rules, ruleset2009-05-16 3 
October 2009
6422623Machina Dei (Roman Mech II)More indepth talk of the numerous factions, more win is had.Roman Era, Game Design, Mecha2009-10-25 15 
April 2010
9242793The CityImagine a city you wont want to leave, because its just so safe and well maintained, and will kill you if you try it. game design, RPG, Setting, world building, homebrew 2010-04-17 0 
July 2010
10973904Worst System Ever/tg/, let's make the worst possible system from scratch. Something that would make FATAL look like playable.system, game design, epic, FATAL2010-07-06 13 
September 2010
12125714Toonpunk Part IIIContinued development on the game where toons walk among us. Shit gets done.Toonpunk, homebrew, setting, game design, tropes, awesome2010-09-18 5 
October 2010
12316691Mercs Game Design/tg/ combines their powers to create a Mercs Game.Mercs Game Design 2010-10-05 1 
December 2010
13126445The AdAngelic VersesBlack Mesa Janitor requests draw and writefags to flesh out Angel concepts for a new expansion of AdEva. Dozens of submissions of "forgotten" Dead Sea Scrolls for SEELE ensure.Adeptus Evangelion, AdEva, Drawthreadd, Writethread, BMJ, Original Content, Game Design2010-12-13 6 
13129770Tabletop Citybuilding Game Thread"hey /tg/ is there any such thing as a city-building tabletop game? I think that would be the coolest shit ever"homebrew, game design2010-12-13 1 
January 2011
13558737Dating Sim: The Board GameGame design. /tg/ trying to make a Dating Sim board game from scratch.Dating Sim, Board Game, Game Design2011-01-18 2 
13559636Earth: 2300In which /tg/, asked politely to give suggestions for a tabletop game's fluff about post-apocalyptic Earth's surviving nations and their militaries, supplies the OP with a torrent of information and suggestions. Herein you will find: -Allied Australia and Indonesia fighting the Japanese Empire -Scandinavia doing battle with Cossacks -Africa successfully united under Zimbabwe -Americans killing many, many Quebecois -China and Russia invading India for the lulz (and the food) -ISLAM! -Serbia trolling the rest of Europe -Turkey finally getting what's been coming to them since 1453 -And much, much more!Worldbuilding, Post Apocalyptic, Homebrew, Game Design2011-01-18 12 
13720170LORDS OF MANNERAnon designs a game, the main setting, adventures in the Victorian era.Homebrew, Lord, Victorian, game design, setting2011-01-31 14 
February 2011
13954825Eclipse Phase Magical GirlsPlanescape Magical Girls was such a *great* idea, so why not bring the joy to other settings?eclipse phase, magical girls, firewall-tan, -tans, game design2011-02-19 1 
13975067You are the Final BossAn entertaining and creative survey/contest on the music/setting/quote of a Final Boss.final boss, creative, epic, game design, funny, carl sagan, awesome, original content2011-02-21 6 
March 2011
14150546Dark Sun Magical GirlsFirst it came for Planescape, then it came for Eclipse Phase, now it's coming for Dark Sun. WHAT'S NEXT? Definitely not GURPS, because no one likes GURPS.magical girls, dark sun, game design2011-03-07 3 
May 2011
14978204Early Video Game BrainstormingOP has severe case of writer's block, and /tg/ helps him develop an increasingly complex and disturbing idea for a video game.video game, game design, scary, creepy, horror, ideas2011-05-19 4 
September 2011
16314887SamsaraA game inspired by Buddhism. The goal is to become free of attachments and reach Nirvana.Homebrew, homebrew, religion, game, game design2011-09-18 8 
November 2011
17051756Pictures of monsters, followed by newly minted fluffPost a picture of a monster and write the fluff for a monster above.monsters, writing, game design, resource,2011-11-29 14 
December 2011
17066065Monsterfluff, Part 2Post a picture of a monster and write the fluff for a monster above, now with a growing setting around the fluff!monsters, writing, game design, resource, Tabula Gloria, For'Channar, Vashial, Phrennoack, Uralaya, Garvenus, Weylos, Drakonid, Benalor2011-12-01 2 
17084727Atlantasia presents: Spider, Dwarf of SteelA noble Anon takes it upon himself to complete Atlantasia character creation, and have a single random encounter. Rants about boots, time, and pincushony death at a quarter mile ensue.Character, game design, fail, atlantasia2011-12-03 14 
17123534Atlantasia presents: Making a random encounter.After Spider, Dwarf of Steel's messy demise, OP reseurects him for an easier random encouner. Making the required NPC then takes 3 hours.Atlantasia, fail, game design, random encounter2011-12-07 10 
17183731CRAB NICHOLSON'S EXTREME SLEEPOVER ULTIMATE BOARDGAME SURVIVAL ADVENTUREDrunken game design, or divine inspiration? You decide.game ideas, game design2011-12-12 30 
17179837Tabula Gloria Dev Thread IVThe monsterfluff threads which became a setting unto itself continues! Also with a wiki now!Tabula Gloria, monsterfluff, settingfluff, original content, setting, worldbuilding, writing, game design, For'Channar, Vashial, Weylos, Benalor, Animar, too many damn tags to count2011-12-13 2 
17213660Tabula Gloria Dev Thread VWiki gets built, cultures get a little more fleshed out, and even cosmology and magic systems hard at work! It's Tabula Gloria!Tabula Gloria, monsterfluff, settingfluff, original content, setting, worldbuilding, writing, game design, For'Channar, Vashial, Weylos, Benalor, Animar, too many damn tags to count2011-12-17 1 
January 2012
17587656Low Fantasy LoggingOP describes a game where a king orders players to build a road through a vast and mysterious forest. Campaign planning and historical discussion ensues.game ideas, game design, fantasy, road, forest2012-01-19 7 
June 2012
19679204Homebrewed Tea Design Thread 1Anon posts about a little girl mascot for /tg/. This ends up starting discussion on a tea RPG game, where the players get hired to host tea parties and hold tea ceremonies.Tea, Homebrew, Game Design, Get Shit Done2012-06-30 2 
August 2012
20371339/tg/ - Touhou Games/tg/ discusses MtG for about thirty seconds before the Classic Blunder takes hold, with typically excellent effect.touhou, stats, valour system, fluffy tails, game design2012-08-19 23 
September 2012
20759908Codex: Sisters of Battle I/tg/ takes a look at the sisters and awesome ensuessisters of battle, game design, codex, sororitas, awesome, act of faith, acts of faith, sensei, living saint2012-09-18 9 
November 2012
21743915Nation Game RP - Skype GameHomebrew nation building/diplomacy game played on Skype, with regular weekly updates on /tg/ with the games progress and interaction with other members of /tg/nation, nation builder, roleplay, writefaggotry, game design2012-11-25 3 
December 2012
22076049A Web Between Stars/tg/ takes a spatial map of the internet (internet-map.net) and turns it into a space homebrewhomebrew, worldbuilding, space, internet, game design, internet map, setting, original content, oc, http, browser spaceships2012-12-17 26 
22080667A Web Between Stars 2A Web Between Stars continued.homebrew, worldbuilding, space, internet, game design, internet map, setting, original content, oc, http, browser spaceships2012-12-17 11 
April 2013
24409531Borderlands PnP IdeasIdeas are thrown around about a Borderlands PnP, guncrafting is discussed and the horror that is the Female Psycho, better known as a Slag Harpy, is revealed.Borderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming2013-04-24 10 
24428558Borderlands PNP thread #2In which we hammer out HP, the Torgue Midget EOD is proposed, and system arguments beginBorderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, TORGUE2013-04-25 5 
24458756Borderlands PNP Thread #3The Andrews Sisters as Slag Harpies, a unique currency, and a frank discussion of melee weaponsBorderlands, Homebrew, Game Design, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, TORGUE, Guns - Glorious Guns2013-04-26 5 
24485566Borderlands PNP Thread #4Ideas on Slag Harpy powers and mechanics, claptraps, and a dice system.Borderlands, Homebrew, Game Design, Slag Harpy, Claptrap, TORGUE2013-04-29 5 
May 2013
24518837Borderlands PnP Thread #5Discussion of possible system titles, a little bit of healthy crunch development takes place, class archetypes and skills get tweaked, corporate factions explained, and more.Borderlands, Homebrew, Game Design, Whack Foo, TORGUE, Claptrap, Greesy, France, Dakka, Moar Dakka2013-05-01 5 
24593221Borderlands PNP Thread #6d6fag posts a draft, the janitor does his job for once, and we start hammering out character abilitiesBorderlands, Homebrew, Game Design, Whack Foo, TORGUE, Claptrap, Greesy, France, Dakka, Moar Dakka, Oh Fuck Slag Harpies I Cannot Stop Screaming, 25 Greesy, Guns - Glorious Guns2013-05-07 4 
June 2013
25606112"On 4chan", The 4chan role playing game.What starts as a nat 1/20 thread derails into creating a 4chan based rpg.meta, /tg/, game design, /tg/ gets shit done2013-06-24 5 
July 2013
25952926Stardust/tg/ brainstorms a setting for a battle of the bands transcending time and space.Stardust, lich, setting, homebrew, brainstorm, bands, battle, dance, game design2013-07-12 2 
September 2013
26940376Space KnightsA setting where you're an Arthurian knight in space fantasyworld building, sci-fi, space fantasy, original content, game design2013-09-01 6 
27266205Clashworld First 100 posts were canon lore for a setting, which steamrolled into something with potential.game ideas, game design, original content, /tg/2013-09-17 17 
27280402Runic Magic System Thread #2/Run Fireball.GlyphHomebrew, Magic, Runes, Wizards, Game Design, Original Content, Programming 2013-09-17 14 
27288856Rune Magic Thread 4: Repeating Fireball EditionRune arrays, as far as the eye can seerunes, game design, homebrew, magic, we've been at this for 15 hours2013-09-18 6 
27307576Clashworld 2The first thread started the world. Now we're making it bigger, better, and easier to read.clashworld, game ideas, game design, original content, /tg/2013-09-19 8 
November 2013
28494871Designing a fucking board gameAnon collates a bunch of stuff together to show TG how to make a boardgame.original content, tutorial, teaching, game, game design, design, developer, game ideas2013-11-27 20 
April 2014
31328439Party BeginningsAnons discuss interesting, memorable, unique, and awesome beginnings to roleplaying campaigns. GMs steal ideas for their games.game ideas, roleplay, game, DM, GM, awesome, /tg/, campaign, Campaign, ideas, Roleplay, original content, brainstorm, getting shit done, brainstorming, roleplaying, Game Design, 2014-04-08 3 
June 2014
32762540Rated M for ManlyOP asks for stereotypical action movie "ass pulls". /tg/ ends up developing a stereotypical action movie style RPG from it.Rated M for Manly, game design, epic, awesome, oc, original content, homebrew2014-06-14 38 
32855664Rated M For Manly Thread #2The work continuesRated M for Manly, game design, epic, awesome, oc, original content, homebrew2014-06-18 2 
July 2014
33114825The story of Legacy WarBASED Regalia delivers the tales of he and his friends playtesting someone's RPG that's secretly a self-insert Naruto fanfic.Story, Epic, Game Design, Naruto, DM, GM, funny2014-07-01 44 
October 2014
35313602Towergirls System TrialA test of a d10 success system in a FTL/Oregon Trail style game. Goes a bit off-kilter the further things progress, but had a solid idea behind it. Some NSFW near the end.collective game, tower girls, towergirls, d10, test, trial, development, game design, smut, drawfag2014-10-05 4 
November 2014
36023529Disney Villains Victorious: Thread FourVictorious In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. More fluff is spun of course, and work on the crunch begins. Heroes and villains, the living and the dead, might and magic, despair and hope. Tune in to find out more!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-08 17 
36037296Disney Villains Victorious: Thread FiveIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. Things get really crunchy, but remain just as fluffy as before. The bells are ringing, the spirits are fighting, the dwarves are digging and the Disney is strong. Tune in to find out more!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-09 14 
36045537Disney Villains Victorious: VIThe sixth thread, in which we discuss skills and traits and heroesDisney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design, Scar, Grimhilde, Maleficent, Horned King, Jafar, Facilier2014-11-09 14 
36049715Disney Villains Victorious: VIIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this seventh thread, Anons and Nameholders alike get down to the nitty-gritty of this setting's game system while continuing to provide quality fluff and world-building ideas.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-09 12 
36056960Disney Villains Victorious VIIIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eighth thread, a lot of game system discussion is had and things begin showing signs of a little bit of structure.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-09 12 
36062468Disney Villains Victorious IXIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. This is the ninth thread, three times three. Resist. Withstand. Endure.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-10 12 
36070014Disney Villains Victorious XIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this tenth thread, much discussion is had about character creation, traits and powers, amongst other topics. Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-10 12 
36079994Disney Villains Victorious XIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eleventh thread, the game system is neatly summarized, the map is reorganized, and more flavorful crunch is discussed.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-10 12 
36084081Disney Villains Victorious XIIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this twelfth thread, many more game mechanics are discussed, as are more map alterations and the legitimacy of live action Disney properties within the setting. Progress continues to be made and much fun is had.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-11 12 
36089341Disney Villains Victorious XIIIIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this thirteenth thread, a sample low-level adventure is laid out, discussion of the nations takes place, and more fantastic writing is written.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-11 12 
36096939Disney Villains Victorious XIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-12 12 
36105822Disney Villains Victorious XVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifteenth thread in five days, everyone blows off a little steam and things get a little weird, but more fluff and crunch are worked out, and everyone feels a little better for it.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-12 12 
36111407Disney Villains Victorious XVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The sixteenth thread is another laid back thread, with calm, relaxed discussion of the Villains and the world. Some writing is done, and a lyricist pops in to take suggestions for songs. Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-12 12 
36123404 Disney Villains Victorious XVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the seventeenth thread, the magic versus anti-magic debate comes to a head, but things are settled and continue on as productively as they have before.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-13 11 
36129027Disney Villains Victorious XVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the eighteenth thread, a great deal more discussion is had, and a number of pieces of writing are written, and things keep rolling right along at a breakneck pace.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-13 10 
36136120Disney Villains Victorious XIXIn a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In the nineteenth thread, our day shift contributors continue brainstorming, fluffing and crunching, as Brazilian folklore is also discussed.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-13 10 
36140792Disney Villains Victorious XXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We've reached our twentieth thread, and the game system is very nearly complete! Reasons to celebrate abound!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-14 10 
36148225Disney Villains Victorious XXIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. After our triumphant twentieth thread, the twenty-first is a more sedate affair, with contributors creating example characters using our (mostly) completed game system and discussing the intricacies thereof.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-14 8 
36156847Disney Villains Victorious XXIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-second thread in our blockbusting series features more character creation, some new pieces of fluff, and a renewal of the Magic versus Anti-Magic debate.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-14 10 
36166222Disney Villains Victorious XXIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-third thread is a giant, swirling magical maelstrom of crunch, Beastly Belle makes an appearance, and songs are sung in the cool moonlight.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-15 5 
36174056Disney Villains Victorious XXIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-fourth thread, as will sometimes happen during one of /tg/'s long-haul projects, devolves into a battle over whether or not to include Ghibli influences. Despite this, there are still many nuggets of goodness to be found.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-15 5 
36182412Disney Villains Victorious XXVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-fifth thread of the series, Nob hosts his first alpha playtest of the D.V.V. system, many more example characters are statted, and Belle's daughter is both a bastard and a Beast.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-16 5 
36196425Disney Villains Victorious XXVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-sixth thread, a lot more discussion is had based on the alpha play test, some more songs are written, and contributors continue to be productive.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-16 5 
36209159Disney Villains Victorious XXVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-seventh thread, things continue apace, with class power discussion and recalculating rules after the first playtest. Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-17 5 
36218965Disney Villains Victorious XXVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-eighth thread rolls by in a flash as the fluff and crunch fly in the wake of further play testing and brainstorming.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-17 4 
36228861Disney Villains Victorious XXIXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this, the twenty-ninth thread of D.V.V., more songs are written, more stories are told, and the crunch gets intricate and technical with discussion of enemy power levels, punchfairy mechanics and more debate on the "M-Word."Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-18 4 
36234567Disney Villains Victorious XXXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. D.V.V. has reached its THIRTIETH thread in only about TEN days! This is certainly something to celebrate! Debate on the inclusion of PC-wielded magic in the setting continues but is mostly civil, and a great deal more crunch along with a bit of fluff is discussed. Everyone should feel proud!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-18 4 
36244501Disney Villains Victorious XXXIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread, the second playtest is run, crunch is re-examined, fluff is written, and things generally go smoothly.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-19 4 
36258251Disney Villains Victorious XXXIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-second thread, more characters and more fluff is generated, a greater understanding of Empress Yzma's Sunless Empire is gained, and a general timeline discussion is begun.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-19 4 
36269958Disney Villains Victorious XXXIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-third thread, the discussion about the timeline becomes a debate which is eventually resolved, many, many polls are held, and various bits and pieces of crunch are soused out. Also, a third alpha test game is scheduled.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-20 4 
36277501Disney Villains Victorious XXXIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fourth thread, some good fluff is had and several songs are written, and a debate blows up about inclusivity and changing core mechanics.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-20 4 
36289822Disney Villains Victorious XXXVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fifth thread, the third play test gets under way, refinements are made to the nitty gritty of the game system, and tensions remain somewhat elevated. With luck, this will pass soon like a summer squall.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-21 4 
36294966Disney Villains Victorious XXXVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-sixth thread, not a whole lot is accomplished. While a number of good concepts are brought up, they are not followed through to their conclusions, as many of our regular posters appear to be indisposed.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-21 4 
36309144Disney Villains Victorious XXXVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-seventh thread, a great deal of discussion is had on a number of crunchy topics, and another playtest is run.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-22 4 
36316290Disney Villains Victorious XXXVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-eighth thread, more fluff is fluffed and more crunch is crunched. A play test is run, and tempers continue to simmer as we near the homestretch of the game's core build.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-22 4 
36329726Disney Villains Victorious XXXIXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-ninth thread, there is no bickering or arguing to be had at all, and the fluffing and crunching rolls on just as smoothly and politely as you please. Things are getting more polished and complete by the day.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-23 4 
36346718Disney Villains Victorious XXXXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 40th thread, things continue to inch painfully towards a working beta, but fluff creation continues apace and a special guest makes an appearance.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-24 4 
36364318Disney Villains Victorious XLIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 41st thread, things are rather laid back as contributors poke at various aspects of the fluff and crunch, discuss PC agency within the setting, and make plans to finish up the game's alpha version.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-25 4 
36387515Disney Villains Victorious XLIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 42nd thread, both new characters and new villains are statted, more KLRs and fluff pieces are written and things proceed at a sedate pace as the Thanksgiving holiday approaches.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-27 4 
36422115Disney Villains Victorious XLIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The 43rd thread, started around Thanksgiving, proceeds at a leisurely pace and includes playtesting, further refinement of the game system and fluff discussion about the Kings and their roles in the world are had.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-29 4 
36455301Disney Villains Victorious XLIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 44th thread, a surprisingly large number of things get done, with multiple villains, new races, and another discussion on the most forbidden topic.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-11-30 4 
December 2014
36481423Disney Villains Victorious XLVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 45th thread, there is a flare-up of debate over the power of individual enemies, but work still gets done.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-01 4 
36420920Edge Chronicles RPG Thread 3Where /tg/ continues to fill out the crunch and runs two playthroughsEdge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-02 2 
36492514Disney Villains Victorious XLVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 46th thread, more fluff is written and more crunch is worked out as preparations are made for another playtest, this time set in the Sorcerous Sultanate of Agrabah. Please stay tuned to see how things turn out!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-02 2 
36521125Disney Villains Victorious XLVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-seventh thread, the seventh and final playtest is run in preparations for a beta test campaign. As always, fluff is fluffed and crunch is crunched and discussion is had.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-03 1 
36578254Disney Villains Victorious XLVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-05 1 
36551267Disney Villains Victorious XLVIII (true)Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-05 2 
36610057Disney Villains Victorious LDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Multiple kings are statted this, thread, including notably Queen Grimhilde. Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-08 1 
36501450Edge Chronicles RPG Thread 4/tg/ continues to develop the setting, skills and chargenEdge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-08 1 
36636975Disney Villains Victorious LIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-first thread an off-topic anthropological debate occurs, but discussion is also had about the Core game and the next expansion, featuring Disney's more modern films.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-10 1 
36671352Disney Villains Victorious LIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-second thread, things progress slowly due to many Anons and Names having jobs and academic obligations, but more enemy stating and brainstorming takes place regardless.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-12 2 
36721017Disney Villains Victorious LIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-third thread, discussion is held at more leisurely pace, preparations are made for a commissioned art piece, another session of our first test campaign is run and a Drawfriend joins our ranks!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-14 2 
36636588Edge Chronicles RPG Thread 5/tg/ fleshes out Skills, the doc and starts on Alchemy.Edge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-15 1 
36752626Disney Villains Victorious LIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-fourth thread, not much is crunched out but a great deal of delicious fluff is written, and our new artist shares more of his work.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-15 0 
36766823Edge Chronicles RPG Thread 5Where /tg/ continue to work on Alchemy and the Mire almost TPK's a playtest.Edge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-16 1 
36779657Disney Villains Victorious LVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Another king statted, more crunch, more art and some more discussion about the futuristic splat.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-18 0 
36837736Disney Villains Victorious LVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-sixth thread,a great deal more fluff is written and art is drawn, mainly focused around Atlantis and its role in the world of Disney Villains Victorious.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-22 0 
36788078Edge Chronicles RPG Thread 7/tg/ reviews professions, works on alchemy and continues the DocumentEdge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-22 1 
36915208Edge Chronicles RPG Thread 8/tg/ tests out the Rolling system and forgets to bump the threadEdge Chronicles, RPG, Homebrew, fluff, crunch, game design2014-12-23 1 
36913762Disney Villains Victorious LVIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-seventh thread, more villains are statted, Ice Anna pays a visit, and discussion of the first expansion, DVV: GRIDLOCK begins in earnest.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-24 0 
36956404Disney Villains Victorious LVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-eighth thread, more discussion on DVV: Gridlock and Classic take place, fluff an crunch and produced and we all take it easy on account of the holidays.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-27 2 
37007084Disney Villains Victorious LIXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-ninth, more fluff and crunch of DVV: Gridlock is had, more art is shared and more laughs are had. Please stay tuned for more!Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2014-12-30 -1 
January 2015
37064882Disney Villains Victorious LXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixtieth thread, more discussion of DVV's new modern expansion, GRIDLOCK, is had, and we celebrate a New Year of Disney Villains.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-01 -1 
37173534Adjective DungeonA new puzzle dungeon crawler where your heroic characters can include prostitutes, livestock, fresh fruit, snowmen, babies, quadruple amputees, racist caricatures, and much more. Instead of stats your characters have random adjectives assigned to them, and instead of monsters, your party has to accomplish bizarre, menial, and seemingly easy tasks.game ideas, character creation, game, game design, Adjective Quest2015-01-05 1 
37120364Disney Villains Victorious LXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-first thread, work on Gridlock rolls along, much brainstorming and fluff is produced, and we revisit the Classic game for some more work on villains and stats.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-06 -5 
37200257Disney Villains Victorious LXIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-second thread, we continue to fluff out the DVV: GRIDLOCK setting which includes: maps and boundaries drawn and redrawn, new pieces of art by a variety of Drawfriends, and in-depth discussion of the various Villains and Lands.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-11 -6 
37300018Disney Villains Victorious LXIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-third thread, a lot of discussion can be found on just how large Gridlock is as a setting, Doofenshmirtz starts a blog and DTP Modern go on a road trip.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-15 -5 
37386478Disney Villains Victorious LXIVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fourth thread, more brainstorming is spun up around the Gridlock setting.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-21 -6 
37517516Disney Villains Victorious LXVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fifth thread, more discussion is had on the modern setting Vanellope gets some fluff stories and slews of characters are statted up.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-01-26 -6 
February 2015
37635505Disney Villains Victorious LXVIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread we get a bucketload of new villains, stats for Alice and Monstro and many suggestions and informations on possible space setting factions.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-02-04 -6 
37834678Disney Villains Victorious LXVDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We got several new Kings and Villains, but the thread died early. DVV may go into hibernation until interest in the project returns.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-02-09 -6 
37940238 Disney Villains Victorious LXVIIIDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this edition some more (possible) Gridlocked Villains, the reposting of some Villain statblocks that were lost in previous threads and more important we begin working on the pdf document.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-02-16 -6 
38109092Disney Villains Victorious Thread LXIXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We get a new King and new Villains, along with more progress on the core book.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-02-23 -5 
March 2015
38246491Disney Villains Victorious Thread LXXDisney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We have hopefully recruited a new drawfriend and got some new writefaggotry.Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design2015-03-06 -5 
July 2015
41239957Matryoshka Partition - Transforming Robot HomebrewFollow-up thread of developing a setting for a human/transforming robotic partner styled game. Rules and system being decided upon. Further elaboration.Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew2015-07-17 -5 
41401053Matryoshka Partition - Transforming Robot Homebrew #4Follow-up thread of developing a setting for a human/transforming robotic partner styled game. Rules and system being finalized. WorldbuildingMatryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew2015-07-23 -2 
41285431Of Humans and starting stat bonusesAnon asks why humans usually have starting bonuses in CHA based stats, /tg/ discusses if and why humans (and other races) have or don't have starting bonuses in their game settings and if they do which are used and why.character creation, creation, fluff, game design, human, roleplay, setting2015-07-24 1 
41466873Matryoshka Partition - Transforming Robot Homebrew #5Developing a homebrew game and setting focused on human/transforming mecha partner. Crunch and fluff development.Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew2015-07-26 -1 
41526857Chromatic Space BabesThread is initially about the 50s and 60s sci-fi concept of alien and space women, /tg/ derails it into a thread about a space captain management game concept.CBS, fluff, game design, race, setting, space, space babe, xeno2015-07-30 6 
August 2015
41582827Matryoshka Partition - Transforming Robot HomebrewFollow-up thread of developing a setting for a human/transforming robotic partner styled game. Thread didn't last long. Minor rules noted. Awaiting anon's playnotes.Matryoshka Partition, mecha, game mechanics, game design, game ideas, robots, transformers, homebrew2015-08-04 -3 
41547639Chromatic Space Babes part 2In which the space captain management game concept is further developed and the different races of space babes are given traits and characteristics.CBS, fluff, game design, race, setting, space, space babe, xeno2015-08-05 3 
October 2015
43069369Megadungeon BuildingAn attempt to find a huge megadungeon led a group of anons to the conclusion that they must build the ultimate one.megadungeon, dungeon, game design, D&D2015-10-14 3 
43087970Into the Depths 1Collaborating to build a megadungeon. In this first thread devoted solely to Into the Depths, we talked a lot and achieved little.Megadungeon, Into the Depths, RPG, Game Design2015-10-15 2 
November 2015
43794516Mortal Kombat PnP DiscussionA discussion on the mechanics for a proposed PnP based on Mortal Kombat.Mortal Kombat, game mechanics, game design 2015-11-28 1 
May 2016
47160999Oaths, Mottos, and Everything ElseCool sayings, unit mottos and oaths of different worlds and games. Plagarism abounds, still good shitFluff, Game Design, Writefaggotry2016-05-11 0 
October 2016
49762274Soulsborne RPG DiscussionDiscussion of RPGs in the Dark Souls and Bloodborne universes. Miniature game adaptation suggested. Wargame, Original Content, Souls, Bloodborn, Dark Souls, OC, Game Design, homebrews2016-10-16 5 
November 2016
50279880Soulsborne RPG Discussion 2Further development of existing /tg/ Souls rpg adaptations and new homebrews Original Content, Souls, Bloodborn, Dark Souls, OC, Game Design, homebrews, soulsborn, lost source2016-11-22 3 
December 2016
504729843DC Thread/tg/ begins to create a system, and asks the most important question: Do Double Dubs Count?3DC, Game Design2016-12-01 9 
50480250Do Double Dubs Count?: Thread 2The setting is expanded upon, with additions to the culture and mythos of the inhabitants.D3C, Game Design2016-12-04 5 
50634760Giant GuardiansEvery village has a giant that protects it from monsters and other giants. /tg/ tries to figure out how it would work.Worldbuilding, Collaborative Creation, Giants, Titans, Game Design2016-12-16 11 
March 2017
52139661/tg/ makes Builds 9 Fantasy Armies out of Random Pictures #1/tg/ grabs a large amount of random army art, divides it among 9 factions, and attempts to construct a setting and wargame from the results.worldbuilding, setting, fantasy, collaborative creation, game design2017-03-15 11 
April 2017
52611013Philosophy: the Enlightenment general/tg/ discusses both the current meta and past glories of a card game it wishes actually existed, and a grand ol' time is had by all.Card Game, philosophy, roleplay, game design2017-04-10 14 
52746652Warren's Folly PlanningFilling out the fluff and crunch of /tg/'s new setting, Warren's FollyWarren's Folly, game design2017-04-18 11 
52761617Warren's Folly Planning Part 2The sourcebook grows, flavor is fleshed out, stats exist now, and names are less stupidWarren's Folly, game design, collaborative setting2017-04-19 7 
52793104Warren's Folly ProgressStats are hammered out, combat is developed, and the first monster stat blocks appear. Yet more fluff, too.Warren's Folly, game design, collaborative setting2017-04-23 5 
52880283Warren's Folly ProgressWorld building, economic mechanics, ecology, and NPC automationWarren's Folly, game design, collaborative setting2017-04-27 2 
November 2019
69109695MAHARLIKA, a Filipino technomystic Mech RPGThe Pinoy anon behind Karanduun returns to share the English-translated version of their new RPG, MAHARLIKA. Meching ensues.Homebrew, pdf share, Philippines, Filipino, Pinoy, Maharlika, Mecha, Sci-fi, Mystical, game design, giant robots2019-11-13 21 
69566972MAHARLIKA, a Filipino technomystic Mech RPG, thread 2 further updates to MAHARLIKA and it's english translation.Homebrew, pdf share, Philippines, Filipino, Pinoy, Maharlika, Mecha, Sci-fi, Mystical, game design, giant robots2019-11-29 8 
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About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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