Thread | Title | Description | Tags | Added | Score |
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December 2009 |
7346420 | 8-Bit Dystopia, Crunch Thread | The basics of an 8-bit Dystopia system. I, for one, welcome our new Dreamland overlords. | 8-Bit, Dystopia, Crunch | 2009-12-30 | 0 | |
October 2010 |
12591492 | Shi/tg/ets done Saturday | Whats starts as reminiscense of old /tg/ projects that were never finished ends with the resolve to start a weekly thread to actually get shit done on these old projects | shit gets done, /tg/, discussion, homebrew, rules, crunch | 2010-10-28 | 3 | |
June 2011 |
15229712 | Legend of Zelda RPG #10 | The RPG continues to take shape. The real crunch begins. | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch, drawfag | 2011-06-12 | 9 | |
15253114 | Legend of Zelda RPG #11 | More rules, more art, more progress. | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch, drawfag | 2011-06-15 | 11 | |
15290183 | Legend of Zelda RPG #12 | Magic and equipment gets expanded upon. | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch | 2011-06-18 | 8 | |
15334060 | Legend of Zelda RPG #13 | Shit continues to get done. Magic and music are discussed, and races are revisited and expanded. Also some more new artwork. | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch | 2011-06-24 | 6 | |
15375622 | Legend of Zelda RPG Thread 14 | Steady progress is made toward getting this thing playtestable. Some discussion of settings and fluff, rules for songs, a few new techniques, and more! | Legend of Zelda RPG, Homebrew, Sir Scribe, Zelda, Triforce, shit gets done, crunch | 2011-06-26 | 6 | |
15396589 | Legend of Zelda RPG 15 | Compiling, designing, and editing techniques is the focus of this thread, with a few new mechanic ideas and artwork as well. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-06-29 | 6 | |
July 2011 |
15433135 | Legend of Zelda RPG #16 | Techniques and Magic gets worked on, and the RPG inches towards being playtest-ready. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-07-04 | 6 | |
15496100 | Legend of Zelda Thread #17 | In which development and discussion continues, along with the odd bit of nice drawfaggotry. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-07-12 | 6 | |
15560584 | The Legend of Zelda RPG - Thread #18 | Steady progress is made, particularly regarding magic and music. Also the first bits of feedback from playtesting, and of course some lovely artistry. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-07-15 | 7 | |
August 2011 |
15807166 | Sharing is caring | non-trip namefag gives away some of his collection. he knows nothing about this archive, so don't tell him. If you want a free resource of game manuals that should last until late august, make sure it doesn't drop off. | legit, PDF, RPG, Setting, Game, fluff, crunch, Rogue Trader, Ninja Burger | 2011-08-04 | 13 | |
15759263 | Legend of Zelda RPG development #21 | Some tweaks and revisions to existing techs and spells, a thorough review/fleshing out of the weapon system, and more - /tg/ gets shit done. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-08-04 | 6 | |
15846057 | Legend of Zelda RPG development #22 | Some touches on magic and songs, finishing weapon properties, and development of an improved character sheet. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-08-10 | 3 | |
15957628 | The Legend of Zelda RPG development #24 | Finally starting to work our way out of the productivity slump, progress is (slowly) made. A system for "foraging" for rupees and supplies is devised, a basic framework for item prices is laid down, and principles of dungeon and boss design are discussed. | Legend of Zelda RPG, Homebrew, Zelda, Triforce, Sir Scribe, Shit Gets Done, Crunch | 2011-08-24 | 3 | |
December 2011 |
17369856 | Transformers RPG discussion | Some bare-bones crunch is presented along with a good amount of fluff+timelines | Transformers, crunch, fluff, collaboration, brainstorm | 2011-12-30 | 5 | |
January 2012 |
17423169 | Transfomers RPG 2 | Continuing R&D for a homebrew Transformers RPG | Transformers, fluff, crunch, brainstorm, homebrew | 2012-01-05 | 6 | |
17455058 | Transfomers RPG 3 | Continuing R&D for a homebrew Transformers RPG | Transformers, fluff, crunch, brainstorm, homebrew | 2012-01-09 | 1 | |
March 2012 |
18303811 | Legend of Zelda RPG Revival | The /tg/ Zelda roleplaying game project returns as a new concept is proposed. Efforts to streamline the mechanics of the previous version are discussed and hammered out. | Legend of Zelda RPG, Homebrew, Zelda, Shit Gets Done, Crunch | 2012-03-13 | 13 | |
18384531 | Legend of Zelda RPG Revival Thread #2 | With most of the broad concepts figured out, more detailed crunch begins. | Legend of Zelda RPG, Homebrew, Zelda, Shit Gets Done, Crunch | 2012-03-21 | 6 | |
April 2012 |
18686786 | Armored Core Quest: Crunch Thread | Dedicated Crunch thread for making the game system behind AC-Quest. Discussion of past mechanics and characters happen. | AC Quest, AC Guy, Collective Game, Giant Robots, Crunch Time | 2012-04-13 | 13 | |
18743876 | Armored Core Quest: Crunch Thread 2 | Hit Location rules are revealed, Character Improvement is discussed, and some setting fluff is explained. | AC Quest, AC Guy, Collective Game, Giant Robots, Crunch Time | 2012-04-17 | 10 | |
18820079 | Armored Core Quest: Crunch Thread 3 | Further discussion on the Crunch, some old ground is re-tread. | AC Quest, AC Guy, Collective Game, Giant Robots, Crunch Time | 2012-04-25 | 7 | |
May 2012 |
18929465 | Armored Core Quest: Crunch Thread 4 | Players submit ideas, feedback is had, etc. | AC Quest, AC Guy, Collective Game, Giant Robots, Crunch Time | 2012-05-07 | 5 | |
August 2012 |
20193011 | Emulsiworld | Anon describes a dream where mankind is drawn to a new planet through portals on Earth. There they find a hollow but still living tree where they make a new home: Hope. The planet, as big as Jupiter, is host to other such trees, some with other splinter evolutions of mankind, at war with the Keepers, a race of machines which cull mankind's divergent evolutions until extinction. | Homebrew, original content, crunchless fluff, science fiction, post-apocalypse, Hope, arcology, game ideas, world building, The Archivist | 2012-08-05 | 17 | |
20409956 | Space Opera "Oh Shit Spaceships" wargame crunch | A wild OP appeared and gifted us these complete rules for epic spaceship-combat wargame. | space, homebrew, rules, Spaceship, crunch, wargame, wargaming | 2012-08-21 | 5 | |
September 2012 |
20828760 | Semi-Realistic Space Combat | Anon homebrews up a space combat system. | space, wargame, combat, homebrew, semi-realistic, crunch | 2012-09-25 | 8 | |
November 2012 |
21460436 | Monster Guard | OP's intent is a thread where /tg/ pretends to be the monster under the bed. Due to OP's image selection, it turns into something darker, where the monster under the bed (and in the closet!) defends the child from abusive parents. OP returns, decides to reveal his writefag power level... and makes a setting out of this concept. | Homebrew, original content, crunchless fluff, world building, monsters, nightmares, abuse, child, children, The Archivist | 2012-11-06 | 21 | |
December 2012 |
22047037 | Lost Future: ttRPG brainstorming | Resistor returns, asking for some help piecing together a nWoD mod for his post-apoc setting. | Innocence, Inn0cence, Robot, AI, Lost Future, nWoD, crunch, brainstorming | 2012-12-16 | 6 | |
February 2013 |
22944074 | Medieval Economy | /tg/ talks about making a fully-featured economy system | homebrew, crunch, economy, D&D | 2013-02-03 | 10 | |
December 2013 |
28554325 | Converting CthulhuTech to Void | In which /tg/ merges the crunch of The Void with the fluff of CthulhuTech with good results. | CthulhuTech, Void, Cthulhu, crunch, rules, conversion, rpg | 2013-12-01 | 5 | |
28638902 | Cthulhu Void Tech Conversion 2 | efforts continue to convert Cthuhlutech to The Void's mechanics. | CthulhuTech, Void, Cthulhu, crunch, rules, conversion, rpg, The Void | 2013-12-05 | 3 | |
March 2014 |
30763437 | The Night Shift: Third Shift | The third thread in which the setting and campaign module of the Night Shift is discussed, even more frightening and bizarre happenings are compiled, and a talented Anon continues to crunch things out. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch | 2014-03-11 | 11 | |
30796508 | The Night Shift: Fourth Shift | The fourth thread in which the setting and campaign module of the Night Shift is discussed, yet more frightening and bizarre happenings are compiled, and a thoughtful discussion of the crunch and fluff take place. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch, fluff | 2014-03-13 | 12 | |
30817437 | The Night Shift: Fifth Shift | The fifth thread in which the setting and campaign module of the Night Shift is discussed. This time the crunch takes a more central role in the discussion as Night Shift World Anon works his magic. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-14 | 14 | |
30889424 | The Night Shift: Sixth Shift | The sixth thread in which the setting and campaign module of the Night Shift is discussed. A slow thread, but one where things get done none the less. More new fluff, more new crunch, and one Anon claiming a TV show may be on the way. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-18 | 11 | |
31000979 | The Night Shift: Seventh Shift | The seventh thread in which the setting and campaign module of the Night Shift is discussed. Another leisurely thread, in which some of the more mundane happenings of the Station are mulled over, some laughs are had, some playtesting is promised, and TV Anon provides updates. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-24 | 11 | |
31066308 | The Night Shift: Eighth Shift | The eighth thread in which the setting and game system of the Night Shift is discussed. An IRC channel is set up, new blood is brought in, more fluff if fluffed and more crunch is crunched. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-26 | 10 | |
31103676 | The Night Shift: Ninth Shift | The ninth thread in which the setting and game system of the Night Shift is discussed. The three oldest NPCs are discussed, new Threats are codified using the Night Shift World format, and questions are raised. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2014-03-29 | 10 | |
November 2014 |
36023529 | Disney Villains Victorious: Thread Four | Victorious In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. More fluff is spun of course, and work on the crunch begins. Heroes and villains, the living and the dead, might and magic, despair and hope. Tune in to find out more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-08 | 17 | |
36037296 | Disney Villains Victorious: Thread Five | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. Things get really crunchy, but remain just as fluffy as before. The bells are ringing, the spirits are fighting, the dwarves are digging and the Disney is strong. Tune in to find out more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 14 | |
36045537 | Disney Villains Victorious: VI | The sixth thread, in which we discuss skills and traits and heroes | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design, Scar, Grimhilde, Maleficent, Horned King, Jafar, Facilier | 2014-11-09 | 14 | |
36049715 | Disney Villains Victorious: VII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this seventh thread, Anons and Nameholders alike get down to the nitty-gritty of this setting's game system while continuing to provide quality fluff and world-building ideas. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 12 | |
36056960 | Disney Villains Victorious VIII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eighth thread, a lot of game system discussion is had and things begin showing signs of a little bit of structure. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-09 | 12 | |
36062468 | Disney Villains Victorious IX | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. This is the ninth thread, three times three. Resist. Withstand. Endure. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36070014 | Disney Villains Victorious X | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this tenth thread, much discussion is had about character creation, traits and powers, amongst other topics. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36079994 | Disney Villains Victorious XI | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this eleventh thread, the game system is neatly summarized, the map is reorganized, and more flavorful crunch is discussed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-10 | 12 | |
36084081 | Disney Villains Victorious XII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this twelfth thread, many more game mechanics are discussed, as are more map alterations and the legitimacy of live action Disney properties within the setting. Progress continues to be made and much fun is had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-11 | 12 | |
36089341 | Disney Villains Victorious XIII | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In this thirteenth thread, a sample low-level adventure is laid out, discussion of the nations takes place, and more fantastic writing is written. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-11 | 12 | |
36096939 | Disney Villains Victorious XIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36105822 | Disney Villains Victorious XV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifteenth thread in five days, everyone blows off a little steam and things get a little weird, but more fluff and crunch are worked out, and everyone feels a little better for it. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36111407 | Disney Villains Victorious XVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The sixteenth thread is another laid back thread, with calm, relaxed discussion of the Villains and the world. Some writing is done, and a lyricist pops in to take suggestions for songs. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-12 | 12 | |
36123404 | Disney Villains Victorious XVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the seventeenth thread, the magic versus anti-magic debate comes to a head, but things are settled and continue on as productively as they have before. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 11 | |
36129027 | Disney Villains Victorious XVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the eighteenth thread, a great deal more discussion is had, and a number of pieces of writing are written, and things keep rolling right along at a breakneck pace. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 10 | |
36136120 | Disney Villains Victorious XIX | In a world in which all the villains from Disney's animated films have won, a brave few stand up to try and bring light and goodness back to the world. In the nineteenth thread, our day shift contributors continue brainstorming, fluffing and crunching, as Brazilian folklore is also discussed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-13 | 10 | |
36140792 | Disney Villains Victorious XX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We've reached our twentieth thread, and the game system is very nearly complete! Reasons to celebrate abound! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 10 | |
36148225 | Disney Villains Victorious XXI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. After our triumphant twentieth thread, the twenty-first is a more sedate affair, with contributors creating example characters using our (mostly) completed game system and discussing the intricacies thereof. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 8 | |
36156847 | Disney Villains Victorious XXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-second thread in our blockbusting series features more character creation, some new pieces of fluff, and a renewal of the Magic versus Anti-Magic debate. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-14 | 10 | |
36166222 | Disney Villains Victorious XXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-third thread is a giant, swirling magical maelstrom of crunch, Beastly Belle makes an appearance, and songs are sung in the cool moonlight. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-15 | 5 | |
36174056 | Disney Villains Victorious XXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-fourth thread, as will sometimes happen during one of /tg/'s long-haul projects, devolves into a battle over whether or not to include Ghibli influences. Despite this, there are still many nuggets of goodness to be found. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-15 | 5 | |
36182412 | Disney Villains Victorious XXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-fifth thread of the series, Nob hosts his first alpha playtest of the D.V.V. system, many more example characters are statted, and Belle's daughter is both a bastard and a Beast. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-16 | 5 | |
36196425 | Disney Villains Victorious XXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-sixth thread, a lot more discussion is had based on the alpha play test, some more songs are written, and contributors continue to be productive. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-16 | 5 | |
36209159 | Disney Villains Victorious XXVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the twenty-seventh thread, things continue apace, with class power discussion and recalculating rules after the first playtest. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-17 | 5 | |
36218965 | Disney Villains Victorious XXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The twenty-eighth thread rolls by in a flash as the fluff and crunch fly in the wake of further play testing and brainstorming. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-17 | 4 | |
36228861 | Disney Villains Victorious XXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this, the twenty-ninth thread of D.V.V., more songs are written, more stories are told, and the crunch gets intricate and technical with discussion of enemy power levels, punchfairy mechanics and more debate on the "M-Word." | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-18 | 4 | |
36234567 | Disney Villains Victorious XXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. D.V.V. has reached its THIRTIETH thread in only about TEN days! This is certainly something to celebrate! Debate on the inclusion of PC-wielded magic in the setting continues but is mostly civil, and a great deal more crunch along with a bit of fluff is discussed. Everyone should feel proud! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-18 | 4 | |
36244501 | Disney Villains Victorious XXXI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread, the second playtest is run, crunch is re-examined, fluff is written, and things generally go smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-19 | 4 | |
36258251 | Disney Villains Victorious XXXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-second thread, more characters and more fluff is generated, a greater understanding of Empress Yzma's Sunless Empire is gained, and a general timeline discussion is begun. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-19 | 4 | |
36269958 | Disney Villains Victorious XXXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thirty-third thread, the discussion about the timeline becomes a debate which is eventually resolved, many, many polls are held, and various bits and pieces of crunch are soused out. Also, a third alpha test game is scheduled. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-20 | 4 | |
36277501 | Disney Villains Victorious XXXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fourth thread, some good fluff is had and several songs are written, and a debate blows up about inclusivity and changing core mechanics. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-20 | 4 | |
36289822 | Disney Villains Victorious XXXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-fifth thread, the third play test gets under way, refinements are made to the nitty gritty of the game system, and tensions remain somewhat elevated. With luck, this will pass soon like a summer squall. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-21 | 4 | |
36294966 | Disney Villains Victorious XXXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-sixth thread, not a whole lot is accomplished. While a number of good concepts are brought up, they are not followed through to their conclusions, as many of our regular posters appear to be indisposed. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-21 | 4 | |
36309144 | Disney Villains Victorious XXXVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-seventh thread, a great deal of discussion is had on a number of crunchy topics, and another playtest is run. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-22 | 4 | |
36316290 | Disney Villains Victorious XXXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-eighth thread, more fluff is fluffed and more crunch is crunched. A play test is run, and tempers continue to simmer as we near the homestretch of the game's core build. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-22 | 4 | |
36329726 | Disney Villains Victorious XXXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the thirty-ninth thread, there is no bickering or arguing to be had at all, and the fluffing and crunching rolls on just as smoothly and politely as you please. Things are getting more polished and complete by the day. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-23 | 4 | |
36346718 | Disney Villains Victorious XXXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 40th thread, things continue to inch painfully towards a working beta, but fluff creation continues apace and a special guest makes an appearance. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-24 | 4 | |
36364318 | Disney Villains Victorious XLI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 41st thread, things are rather laid back as contributors poke at various aspects of the fluff and crunch, discuss PC agency within the setting, and make plans to finish up the game's alpha version. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-25 | 4 | |
36387515 | Disney Villains Victorious XLII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 42nd thread, both new characters and new villains are statted, more KLRs and fluff pieces are written and things proceed at a sedate pace as the Thanksgiving holiday approaches. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-27 | 4 | |
36422115 | Disney Villains Victorious XLIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. The 43rd thread, started around Thanksgiving, proceeds at a leisurely pace and includes playtesting, further refinement of the game system and fluff discussion about the Kings and their roles in the world are had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-29 | 4 | |
36455301 | Disney Villains Victorious XLIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 44th thread, a surprisingly large number of things get done, with multiple villains, new races, and another discussion on the most forbidden topic. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-11-30 | 4 | |
December 2014 |
36481423 | Disney Villains Victorious XLV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 45th thread, there is a flare-up of debate over the power of individual enemies, but work still gets done. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-01 | 4 | |
36420920 | Edge Chronicles RPG Thread 3 | Where /tg/ continues to fill out the crunch and runs two playthroughs | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-02 | 2 | |
36492514 | Disney Villains Victorious XLVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the 46th thread, more fluff is written and more crunch is worked out as preparations are made for another playtest, this time set in the Sorcerous Sultanate of Agrabah. Please stay tuned to see how things turn out! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-02 | 2 | |
36521125 | Disney Villains Victorious XLVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-seventh thread, the seventh and final playtest is run in preparations for a beta test campaign. As always, fluff is fluffed and crunch is crunched and discussion is had. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-03 | 1 | |
36578254 | Disney Villains Victorious XLVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-05 | 1 | |
36551267 | Disney Villains Victorious XLVIII (true) | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the forty-eighth thread, we continue statting out Villains and a King or two, including Jafar, and we update the Beast list. Things are going smoothly. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-05 | 2 | |
36610057 | Disney Villains Victorious L | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Multiple kings are statted this, thread, including notably Queen Grimhilde. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-08 | 1 | |
36501450 | Edge Chronicles RPG Thread 4 | /tg/ continues to develop the setting, skills and chargen | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-08 | 1 | |
36636975 | Disney Villains Victorious LI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-first thread an off-topic anthropological debate occurs, but discussion is also had about the Core game and the next expansion, featuring Disney's more modern films. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-10 | 1 | |
36671352 | Disney Villains Victorious LII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-second thread, things progress slowly due to many Anons and Names having jobs and academic obligations, but more enemy stating and brainstorming takes place regardless. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-12 | 2 | |
36721017 | Disney Villains Victorious LIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-third thread, discussion is held at more leisurely pace, preparations are made for a commissioned art piece, another session of our first test campaign is run and a Drawfriend joins our ranks! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-14 | 2 | |
36636588 | Edge Chronicles RPG Thread 5 | /tg/ fleshes out Skills, the doc and starts on Alchemy. | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-15 | 1 | |
36752626 | Disney Villains Victorious LIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-fourth thread, not much is crunched out but a great deal of delicious fluff is written, and our new artist shares more of his work. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-15 | 0 | |
36766823 | Edge Chronicles RPG Thread 5 | Where /tg/ continue to work on Alchemy and the Mire almost TPK's a playtest. | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-16 | 1 | |
36779657 | Disney Villains Victorious LV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. Another king statted, more crunch, more art and some more discussion about the futuristic splat. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-18 | 0 | |
36837736 | Disney Villains Victorious LVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-sixth thread,a great deal more fluff is written and art is drawn, mainly focused around Atlantis and its role in the world of Disney Villains Victorious. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-22 | 0 | |
36788078 | Edge Chronicles RPG Thread 7 | /tg/ reviews professions, works on alchemy and continues the Document | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-22 | 1 | |
36915208 | Edge Chronicles RPG Thread 8 | /tg/ tests out the Rolling system and forgets to bump the thread | Edge Chronicles, RPG, Homebrew, fluff, crunch, game design | 2014-12-23 | 1 | |
36913762 | Disney Villains Victorious LVII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-seventh thread, more villains are statted, Ice Anna pays a visit, and discussion of the first expansion, DVV: GRIDLOCK begins in earnest. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-24 | 0 | |
36956404 | Disney Villains Victorious LVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-eighth thread, more discussion on DVV: Gridlock and Classic take place, fluff an crunch and produced and we all take it easy on account of the holidays. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-27 | 2 | |
37007084 | Disney Villains Victorious LIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the fifty-ninth, more fluff and crunch of DVV: Gridlock is had, more art is shared and more laughs are had. Please stay tuned for more! | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2014-12-30 | 1 | |
January 2015 |
37064882 | Disney Villains Victorious LX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixtieth thread, more discussion of DVV's new modern expansion, GRIDLOCK, is had, and we celebrate a New Year of Disney Villains. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-01 | 1 | |
37120364 | Disney Villains Victorious LX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-first thread, work on Gridlock rolls along, much brainstorming and fluff is produced, and we revisit the Classic game for some more work on villains and stats. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-06 | 5 | |
37200257 | Disney Villains Victorious LXII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-second thread, we continue to fluff out the DVV: GRIDLOCK setting which includes: maps and boundaries drawn and redrawn, new pieces of art by a variety of Drawfriends, and in-depth discussion of the various Villains and Lands. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-11 | 6 | |
37300018 | Disney Villains Victorious LXIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-third thread, a lot of discussion can be found on just how large Gridlock is as a setting, Doofenshmirtz starts a blog and DTP Modern go on a road trip. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-15 | 5 | |
37386478 | Disney Villains Victorious LXIV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fourth thread, more brainstorming is spun up around the Gridlock setting. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-21 | 6 | |
37517516 | Disney Villains Victorious LXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In the sixty-fifth thread, more discussion is had on the modern setting Vanellope gets some fluff stories and slews of characters are statted up. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-01-26 | 6 | |
February 2015 |
37635505 | Disney Villains Victorious LXVI | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this thread we get a bucketload of new villains, stats for Alice and Monstro and many suggestions and informations on possible space setting factions. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-04 | 6 | |
37834678 | Disney Villains Victorious LXV | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We got several new Kings and Villains, but the thread died early. DVV may go into hibernation until interest in the project returns. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-09 | 6 | |
37940238 | Disney Villains Victorious LXVIII | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. In this edition some more (possible) Gridlocked Villains, the reposting of some Villain statblocks that were lost in previous threads and more important we begin working on the pdf document. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-16 | 6 | |
38109092 | Disney Villains Victorious Thread LXIX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We get a new King and new Villains, along with more progress on the core book. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-02-23 | 5 | |
March 2015 |
38246491 | Disney Villains Victorious Thread LXX | Disney Villains Victorious is a new /tg/ homebrew project based on the idea of a world, not entirely unlike our own, in which all the villains from all the Disney animated feature films were not defeated at the ends of their movies but were instead victorious, completing their goals in part or in whole. We have hopefully recruited a new drawfriend and got some new writefaggotry. | Disney, Disney villains, worldbuilding, brainstorming, setting, homebrew, heroes, fluff, crunch, game design | 2015-03-06 | 5 | |
October 2015 |
43081579 | Home brewed reworking of Bioshock RPG | OP asks for input to work Tonics into spell systems. /tg/ runs off with it into the direction of it's own game system. Crunch ensues. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-20 | 6 | |
43219967 | Home brewed Bioshock RPG #2 | Continuing from the first thread. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-24 | 0 | |
43332824 | Home brewed Bioshock RPG #3 | More crunch added along with discussions about how real life tech on building on the bottom of the sea. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-10-31 | 1 | |
November 2015 |
43453917 | Home brewed Bioshock RPG #4 | New Homebrew guy posts up parts of the Alpha phase RPG and anons start to dig in to get shit done. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-11-05 | 0 | |
43540626 | Home brewed Bioshock RPG #5 | Status effects, Melee weapons and conditions are worked on. 3D IRL table top figurines are made as well. | Bioshock, Bioshock RPG, Home brewed, /tg/ gets shit done, Big Daddies, Little sisters, crunch, fluff, brain storming, | 2015-11-11 | 0 | |
July 2017 |
54191269 | Night Shift: Working Overtime | We join the Attendants at the Gas 'n Go for another Night Shift where we discuss mechanics, inspiration and the future of the Station. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2017-07-09 | 12 | |
October 2017 |
55979433 | Night Shift: Halloween Edition | Employee guides are shared and games are planned as we return to the Stop n' Gas this Halloween to discuss a favorite /tg/ homebrew. | Night Shift, surreal, horror, fluff, crunch, homebrew, brainstorming, gas station, supernatural | 2017-10-27 | 13 | |
May 2018 |
59266224 | Planeforger IV: Pheroxa | We rolled up a plane with dice, made a map, and created a post-phyrexian world with a twisted history that views yawgmoth more positively. | Magic the Gathering, worldbuilding, Planeforger, MTG, art, phyrexia, yawgmoth, fluff, crunch | 2018-05-02 | 4 | |
March 2020 |
71235429 | Night Shift: Different Night, Same Supernatural Shit | The Attendants assemble for another shift, discussing personal experiences and brainstorming more paranormal happenings at the gas station. | Night Shift, Graveyard Shift, surreal, horror, setting, homebrew, world building, brainstorming, crunch, fluff | 2020-03-08 | 5 | |