Wow, it's been a while since I've written a front page update; nearly half a month. A lot's been going on recently, so I haven't really had the time or need to write an update. Well, let's see... first things first, an update on the server itself: I don't know what's wrong with it. It keeps crapping out and I don't entirely understand why. I'm going to look into picking up a simple fan this weekend because I'm still fairly certain the issue is in regards to overheating; it worked just fine in the wintertime but with summer rolling around, the thing is just running into overheating problems and I can't risk losing the machine to these repeated crashes.
However, this may all become a moot point, because my company (I work for The Internet™) is going to start offering Xen hosting services. I'll very likely move all of sup/tg/ over to Xen wholesale. I was only going to move a few things or simply provide redundancy for what exists, but if these failures don't stop, I'm just going to push everything onto the hosted services and leave it at that. If I do decide I want to keep certain things local (e.g. thread archival and file uploads), the IRC will be moving to the Xen hosting to ensure it's always up no matter what happens to my box at home.
In addition to providing redundancy for sup/tg/ and the IRC, I'm also going to be able to use Xen to host just about any game server I could possibly ever need. We're going to have a sup/tg/ TF2 and Battlegrounds 2 server at the very least, for starters, and include anything and everything up to old-school BBS games like Tradewar and the MUD, Aliens versus Predator 2, Natural Selection, and so on and so forth. If I can host a server in *nix, I can host it on Xen.
Let's see, let's see, what else... I saw Dark Knight tonight, and it was fucking incredible. Heath Ledger... man, I really truly wish he hadn't died. I don't think I can get enough of him as The Joker. It's... a phenomenal performance. If you haven't seen it yet, see it.
Oh, now I remember: The new version of Dwarf Fortress is now out and with it are a whole slew of new features, mostly world-gen shit, including lengthy legends, war histories, and world generation parameters that let you build your own world to your desires, from a hellish post-apocalyptic nightmare world to an island world to this:
Unless I can somehow manage to build an entire normal-style world that's entirely Haunted, this will suffice. We're going to start a new DF Succession game, starting here:
Yep, that's right: Haunted warm woodlands with - get this - a brook, magma, an underground river, a chasm, adamantine, and no aquifier. It's even got sand for glass and a soil layer for farming! I didn't even really try hard to build this world and I've found such a wonderful starting point! I'll regale you all with some tales of its histories at a later time, perhaps; but tomorrow or Saturday, I shall strike the earth and begin our new fortress.
Well, that's all for now. Some of the sup/tg/ doods want to start making their own front page updates, which will be cool, but right now I'm a bit busy at work and with just keeping the server up and running in general, let alone writing new material. We'll see though.