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[#] Random Chance And You
05:04pm EDT - 10/20/2008
Except for a few diceless games and freeform RPG's, pretty much every game system we use has an element of random chance. Usually it's dice, occasionally it's cards and I wouldn't be surprised if there was something out there which used "Rock, Paper, Scissors" or something even weirder as its random factor.

Some systems are more random than others, some have their dice system specifically for the sake of more mediocre than extreme results and some are completely chaotic and unpredictable once you embark on a course of action that relies primarily on chance for you to succeed.

But how big a place should random chance have?

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So I guess the TL;DR of this whole mess is: Too little randomness makes the adventure pointless(they know what's going to happen 90% of the time) and susceptible to DM bias, too much randomness makes the adventure pointless because their actions are kind of meaningless with regards to what actually HAPPENS("You swing your sword and it turns into an angry red dragon. Everyone dies.").

~PurpleXVI

I have loud opinions about polyhedrons.

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