Thread | Title | Description | Tags | Added | Score |
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December 2011 |
17077014 | Idiot's Guide to Lovecraftian geometry | GM asks for advice in making maps and buildings designed for horror. /tg/ obliges, starting with elucidating discussion on noneuclidian geometry. | euclid, geometry, map, map design, horror, GM help, dungeoncrawling | 2011-12-02 | 5 | |
December 2015 |
44275097 | Basement Delve Quest #00 | Early Archive: In which we establish who we are, lose a squadmate, and get trapped in the Basement. | Collective Game, Basement Delve Quest, BDQ, Fantasy, Modern, Horror, Dungeoncrawl | 2015-12-20 | 3 | |
44314897 | Basement Delve Quest #01 | We get a cursed ring, decide our team is out to get us, and get swept away by an underground river after becoming lost in a cave. | Collective Game, Basement Delve Quest, BDQ, Fantasy, Modern, Horror, Dungeoncrawl | 2015-12-23 | 1 | |
May 2016 |
47036472 | Underworld Delve Quest #1 | Wherein we meet ourselves, join up with the Russian mob, and then have the QM pass out on us. | Colllective Game, UDQ, Underworld Delve Quest, Modern Fantasy, Horror, Dungeoncrawl | 2016-05-02 | 0 | |
47043968 | Underworld Delve Quest #2 | In which we meet our team, go into the Basement, and shoot teenagers. Also, we meet our first demon. | Colllective Game, UDQ, Underworld Delve Quest, Modern Fantasy, Horror, Dungeoncrawl | 2016-05-03 | 1 | |
47072181 | Underworld Delve Quest #3 | In which we nearly die, run off a shadow demon, and find out that our heavy weapons guy can survive being cooked like a goose. | Colllective Game, UDQ, Underworld Delve Quest, Modern Fantasy, Horror, Dungeoncrawl | 2016-05-06 | 2 | |