Thread | Title | Description | Tags | Added | Score |
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October 2011 |
16729747 | /tg/ Meta Quest 6 | We finish up on the Fallout world, download the TG station's logs, and head back to Sector HQ. We pick up a team of X-COM scientists, then head to the last Branch Office, located in a Dark Matter setting world, in the Mulder Building. | Collective Game, Orz, UNIT, SCP, Starship Troopers, Meta, Quest, Meta Quest, Editors, Fallout, Dark Matter | 2011-10-27 | 13 | |
16760239 | /tg/ Meta Quest 7 | On our way back to HQ to get help to deal with the Sandmen that compromised our branch office, we have a run-in with the G-Man. It's time to prepare for unforeseen consequences. | Collective Game, Orz, UNIT, SCP, Starship Troopers, Meta, Quest, Meta Quest, Editors, Dark Matter, Half-Life, G-Man | 2011-10-29 | 11 | |
November 2011 |
16791722 | /tg/ Meta Quest 8 | We lose Gaunt in the retaking of the Mulder Building, but are able to capture the Sandmen and retrieve critical base systems, leaving behind sentry guns and nerve gas to deter trespassers. We then head over to the local branch of the TSAB to see how they've fared the past month of raped reality. | Collective Game, Orz, UNIT, SCP, Starship Troopers, Meta, Quest, Meta Quest, Editors, Dark Matter, Half-Life, G-Man, TSAB, Nanoha | 2011-11-01 | 11 | |