/tg/ Thread Archive

Welcome to the /tg/ archive. Note: Please DO NOT SCRAPE THE ARCHIVES as my bandwidth is finite.

2015-01-15: I noticed there was a notice here that was out of date by like four years. Here's a new notice. NOTICE ME SEMPAI~. Also if something goes wrong with the archives, fastest contact is via irc.thisisnotatrueending.com.

2015-02-04: Due to overwhelming size, .pdf files are no longer supported.

2016-04-28: The shiny new archive for the trial board /qst/ is now available here.

2016-05-23: Searching tags or titles/descriptions now includes results from both /tg/ and /qst/ archives, which should make it easier for QMs to maintain continuity between boards.

Archived Threads

Key
Shit Thread (Under -4) Average Thread (-4 to +4) Good Thread (+5 to +9) Excellent Thread (+10 to +19) Epic Thread (+20 and above) Editor's Choice

ThreadTitleDescriptionTagsAddedScore
August 2012
20289970Mass Effect Quest 2.0 Part 1We're introduced to Michael Clairmont, a man of many names and many enemies.MEQ2, Mass Effect Quest, Collective Game, Bob Drake, Oolot, Switch, Michael, Clairmont2012-08-12 10 
20338053Mass Effect Quest 2.0 Part 2Michael makes it a point to avoid any situation that might compromise his identity and we find a few things to do. MEQ2 , The Illusive Man, Michael Clairmont, Collective Game, Mass Effect, Mass Effect Quest, Bob Drake, Oolot, Switch2012-08-16 6 
20359874Mass Effect Quest 2.0 Part 3We had out into the Traverse and kill some pirates, the reign of Barnacle Bob, King of Pirates begins. We get two new crew members, Sushoo the Hanar Chef and Rin a Quarian Mechanic.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-08-17 5 
20386688Mass Effect Quest 2.0 Part 4We return to planet Benning and have a proposition from a certain Cerberus operative. We decide to make a deal with the devil.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-08-19 6 
20433929Mass Effect Quest 2.0 Crunch Session #1A little plot, a few brainstorms.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-08-23 2 
20457019Mass Effect Quest 2.0 Part 5Michael takes the crew into the Erebus system, we defeat a small wolfpack of Blue Suns ships, Cerberus decides maybe we're not as worthless as originally believed and an few old faces make an appearance. MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-08-24 5 
20482318Mass Effect Quest 2.0 Part 6The crew of the MSV I<3Ponies bonds a little bit, we head to the Citadel and try to recruit the lovely Dr. Kelisa Janios, Berto the Biotic with a God Complex makes his first appearance and knocks it out of the park thanks to an Anon.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-08-26 7 
September 2012
20567247Mass Effect Quest 2.0 Part 7We recruit Dr. Janios, introduce our crew to roleplaying games in the most meta thing to happen in this quest so far and head to Kahje to see about getting a Drell crewmen.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-09-02 5 
20634385Mass Effect Quest 2.0 Part 8We recruit a Drell bodyguard and head to Thessia to investigate some missing art.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-09-07 5 
20659109Mass Effect Quest 2.0 Part 9We investigate The Demon of the Night Winds exhibit, we meet Phora the Justicar, and survive yet another huge explosion.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-09-09 5 
20745669Mass Effect Quest Part 10We manage to get back to the ship and are gonna have to make a decision about our mental health.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2012-09-16 5 
January 2013
22393171Mass Effect Quest 2.0 Part 11We leave get our swag on, bed our first Asari, and finally meet Mr. N7.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2013-01-04 4 
22433122Mass Effect Quest 2.0 Part 12We complete insertion onto the planets surface. Sel shows us she can handle ourself, we encounter a crazy redheaded woman ranting about Gods that Cerberus was trying to discover more about. We meet Staff Sergeant Briggs, again.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2013-01-06 4 
22528617Mass Effect Quest 2.0 Part 13We investigate the mine of an uncharted world and find a little bit more than we bargained for.MEQ2, Mass Effect, Quest, Mass Effect Quest, Illusive Man, Bob Drake, Michael Clairmont, Rin, Sushoo, Switch, Oolot, Collective Game2013-01-11 4 
May 2014
31893745Pokemon Quest #47We fight our gym battle with Clair using a machine that lets us enter our Pokemon's minds.Pokemon Quest, Pokemon, gobble, Collective Game, Flute, Punk, Pokemon trainer, Psychic, Gym Battle, Clair2014-05-04 22 
Newest — Next Page (Older)
 

About the Archive

This is my very simple attempt to come up with an archival program. Enter the thread number (/tg/ only) and a brief title and one-sentence description and hit Go!; it'll archive a copy of the page for future lulz. Archived threads are checked every two hours for updates until the thread 404s. (I never thought threads would last over two days but 1614919 proved me very wrong.) To refresh an existing archived thread, simply attempt to add it again, and it will be immediately refreshed.

Please do not navigate away from this page once you hit Go!; depending on the number of images, it may take a minute or more to complete. If you do navigate away, the update script should catch anything you miss, but the thread may display incorrectly or with 4chan.org hotlinking images until it is repaired.

Mods, if this script seems too spammy, I can up the checking interval, lower the time limit, or remove this altogether. Ideally, it should mean a simple 12 pageloads for a day per new thread, and it does not re-download images, so the load should be negligible.

 

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