[Return]
Posting mode: Reply
Name
E-mail
Subject
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • ????????? - ??


  • File : 1302705212.jpg-(206 KB, 500x499, 1260232765634.jpg)
    206 KB Boardpocalypse pt4 wherein we figure out some big questions sphagettiman 04/13/11(Wed)10:33 No.14579731  
    As We've said in past threads, The populace that has browsed 4chan over three months has been taken to an alien world. The matter of course is how do you move that many people? And where do you put them? do thousands of people simply appear in one place? Or perhaps pockets of humanity? Successive waves? Its a surprsingly complicated little question and could have a huge impact on the setting.

    For those of you new, We are working on a table top setting based around the concept that people who have browsed 4chan over three months are kidnapped from earth, allowed to take up to two hundred pounds, OR, one person and one hundred pounds of gear to share. We ask you this question now of course and also what do you think may become of our modest little board in the face of adversity upon an alien world filled with danger, monsters and adventure.

    >>14542831
    The old thread, now on with the shooow~
    >> Anonymous 04/13/11(Wed)10:35 No.14579752
    As a recap, we've been watching several rather excellent writefags fill up these threads with interesting stories, new fluff and some not so deadly and pants-shittingly-terrifying animals
    >> Anonymous 04/13/11(Wed)10:46 No.14579832
    The whole people showing up thing has been bothering me. I mean theres the whole fact we can't feasibly support ten thousand people in one spot with out intense farming.
    >> Anonymous 04/13/11(Wed)10:53 No.14579876
    I propose that people show up in successive waves, maybe a couple hundred here and there every few months, That way we have a steady influx of Earth tech and slowly will be able to build up a base with which to support newcomers. Though it also means you could wake up to find yourself at gunpoint by crazed doom cultists...
    >> Anonymous 04/13/11(Wed)11:06 No.14579956
    Possibly have it so that several, groups of maybe a couple hundred pop in the general region of /tg/ given well we have a huge swath of land to work with. That way there's city states all over the place after a few years. Or maybe a combo of waves and pockets so that we have groups of people dropping in while there are pre established areas near the 'spawning grounds'
    >> Anonymous 04/13/11(Wed)11:11 No.14579991
    We've had reports of other large groups of people...I mean, outside the usual cult activity. They're organized, carrying around a lot of gear like ours. Hell one had an armor standing around their town square.
    >> Anonymous 04/13/11(Wed)11:17 No.14580035
    alright so the /tg/ of 008's journal is something quite interesting we seem to have a mixture of communism and captalism. our high command seems reasonably with it as well which is nice.

    Also god bless central supply they seem like true bros
    >> 008 04/13/11(Wed)12:25 No.14580510
    Journal Log: Day 173
    I don't remember what I was dreaming, but I nearly tore the throat out of the novice that woke me. I think he pissed himself. Said I had the look of a pissed off yowler about me. This place, this fucking world. Anyways, we found a trail leading from the fort heading south west, in the right direction. Parts of it are completely washed out or buried but we managed. Things were going well until we came to another part of that canyon. There's some kind of bridge going over it here, but the middle of the bridge is gone and the canyon walls are vertical. The bridge is done up in builder style, all stone with statues at the ends. Looks like statues of the builders building the bridge. We spent some time trying to figure out how to cross it when one of the novices pulled out his rope and after a few attempts managed a ridiculously long throw and looped one of the statues on the other side. We tied our end to another statue and shimmied across. We were making good time until we saw it in the sky. Another of those two faced dragon things flapping around. We took cover under an outcropping and have been here since. We're setting up camp and will continue with this tomorrow. With any luck the beast will be gone in the morning. If not, we're going to have to try and take it down. Good times.
    >> Anonymous 04/13/11(Wed)12:32 No.14580566
    I work central supply, and yeah. Its not a great job. Hell not even a good job. We're there to pick up trash, give out newish stuff and maintain whatever we can.

    Its the sort of work that everyone takes for granted and I can get that but, its not like back home. We don't have computers for inventories hell, we don't have paper to waste either. Which is why we have the Slab.

    The Slab is a hunk of bare rock that we found. Flat as a pancake and bright white. guess is its a piece of marble. Either way the slab, is where all the gear we have is inventoried. we mark out whats what with various symbols that was picked a hell at the start, usually just broad categories. But, its all done in charcoal markings layed out in a grid. The grid is the building we're in with the Slab in the center. Where ever we have a symbol we do a dot X box to denote how much of what is there.

    Simple right?
    >> 008 04/13/11(Wed)12:32 No.14580567
    Journal Log: Day 174
    Well, The beast is still around, perching here and there and then circling in the air. I don't think it's seen us but it's looking for prey. We have to take it out if we want to make it back to the prospecting camp. One of the novices says it's been named the rapedactyl by some other guys. Fucking fantastic. We only each have a pistol and a few knives, no spears this time and none of us have yet passed sword training so no blade. We used our rope to cross the bridge and had to leave that behind. We must be out of our fucking minds. If we survive this, I'll update come nightfall.
    >> Anonymous 04/13/11(Wed)12:39 No.14580657
    >>14580567
    f5 f5 f5
    >> Anonymous 04/13/11(Wed)12:40 No.14580668
    >>14580657
    >Doesn't know about extensions
    Are you living in the 90s?
    >> Anonymous 04/13/11(Wed)12:41 No.14580677
    >>14580668
    rural farmkid...so yep
    >> Anonymous 04/13/11(Wed)12:43 No.14580695
    >>14580677
    Do yourself a favor and get one of the 4chan extensions for your browser.
    >> Anonymous 04/13/11(Wed)12:44 No.14580708
    >>14580695
    I probably will have to. Whats a good one for google chrome?
    >> Anonymous 04/13/11(Wed)12:45 No.14580713
    >>14580708
    I use 4chan 4chrome. Heard there was a better one.
    Just look at the official site for Chrome extensions.
    >> Anonymous 04/13/11(Wed)12:46 No.14580721
    >>14580713
    Thank ya. any thoughts on the setting by the way? And a system that could run something like 008s journals.
    >> 008 04/13/11(Wed)12:46 No.14580725
    Journal Log: Day 174 Part 2
    We're all alive. The plan was that I was going to draw it down and we'd all shoot the bitch. So I go out, and as expected it circles and divebombs. I pop off a few shots, the novices pop off a few shots. It got injured and confused and crashed into a rock wall. These fuckers are fast, because next thing I know I'm missing half my armor, my shirt is gone and I'm bleeding. It also managed to bite into a novice before we displaced it's brain with bullets. Now we're out of ammo. I've got claw marks all over me, nothing major, the armor took most of the brunt, but it's in shredded pieces now. My wounds were superficial and I bandaged them up. Had to pry the things head off the novice. His armor also saved his ass, but he's got some gashes. Cleaned them up with some vodka and yowler slime from the med kits. The medic at camp will have to take a better look at it. We grabed a few trophies, claws and teeth, and moved on We're camped up on the path. I figure we should be a day from the prospecting camp, but I'm not sure where we're going to emerge from.
    >> 008 04/13/11(Wed)12:59 No.14580833
    Journal Log: Day 175
    That fucker shot me. So the path ends apparently at the old compass monolith I mapped out a few trips back. The trail is virtually invisible from old rockslides and overgrowth at that point, so I can see why I missed it. So it's dark and we're coming out of the mountain wilderness near the prospecting camp when one of the ranger novices on guard duty flips the fuck out at our approaching noise and blindfires his entire magazine in our direction. One of my novices gets hit, I get hit, another novice gets a bullet lodged in his fucking cellphone. It's like fucking x-com but in real life. So I'm laid up now with a hole in my chest. The other wounded novice is laid up nearby, he got hit in the thigh. The medic seems to think we'll be okay, but we both lost a lot of blood. We don't exactly have plasma packs sitting around. We won't be going anywhere soon. This pisses me off more then the rapedactyl attack. They're probably going to drum the asshole out of the organization. They already took him off the guard rotation and took away his firearm.
    >> Anonymous 04/13/11(Wed)13:14 No.14580953
    Initial population distribution will depend on what kind of setting you want to develop. If you want a bunch of distinct groups to be founded and come into contact later (or much later), put a couple hundred people in each "drop site," miles away from each other. If you want more cohesion (or more conflict), make the sites closer. If you want more potential for a large initial nation and splinter factions, put everyone fairly close together. You could also have a primary site that gets most (70-90%) of the population, and some smaller ones that get less.

    I favor an instant drop, with /tg/'s members spread out over several square miles. A few hundred people in each grouping, close enough to talk to each other. There's potential for everyone to get together at one location and found a city and some towns, but there's also the chance that some groups will simply move in the "wrong" direction and not encounter any others. It's simple, quick, and doesn't isolate anyone too badly. Both a blessing and a curse, considering what it takes to support a large population.
    >> 008 04/13/11(Wed)13:17 No.14580974
    Journal Log: Day 177. We're doing well enough that we're being loaded on the coal cart and taking a ride back to town. I hate being laid up like this. I left one scout behind and am taking the one who seemingly came out of all this with no injury or loss because he must be some kind of fucking good luck charm. We should be back in town in a day and a half, and then we're at the mercy of our brilliant MD. Unfortunately, we're being led by our disgraced ranger novice. The ranger captain didn't want anything to do with him and is sending him back. I've got my eye on him. He can probably feel my judgmental eyes on his back. Spent most of the day finalizing my map from our little mountain adventure. If we can fix that bridge, the fort might be useable at some point. But for what? It's not like we'll be in a military campaign. Who would be stupid enough to push armies around at a time like this?
    >> Anonymous 04/13/11(Wed)13:23 No.14581043
    >>14580974
    >Who would be stupid enough to push armies around at a time like this?
    Now I imagine /b/ roaming the lands and raping everyone for shits 'n' giggles, similar to the Teutons during the time of the Roman empire.
    >> 008 04/13/11(Wed)13:23 No.14581047
    >>14580953
    The problem is, if we dump everyone at once in a few mile area, no amount of hunting will feed them. We're taking 20,000 people at least, just for /tg/. The whole place will get deforested and depopulated in a matter of months from trying to survive and then cannibalism. Actually that sounds like exactly what happens with /b/'s territory. Maybe different boards have different sized arrival waves?
    >> Anonymous 04/13/11(Wed)13:27 No.14581089
    >>14581047
    I didn't know it was that much. Maybe it'd be a good idea to widen the area enough that everyone could actually have enough to eat.

    I could go either way on staggering the waves. I can think of a bunch of pros and cons, but I'd lean against.
    >> Anonymous 04/13/11(Wed)13:31 No.14581130
    Why are these threads so stupidly persistent? This has been done so many goddamn times. It's not original, it's not particularly interesting. Are the people in these threads newfags, desperately lonely, or what?
    >> 008 04/13/11(Wed)13:33 No.14581150
    Journal Log: Day 179
    Arrived in town around sunrise. The dwarves really love that new road. Got a good checkup from the doc, got bandages changed, wounds recleaned, restiched. Poked and prodded. I've been set loose, but I'm not to stress myself, to keep the wound from opening. Hung out at HQ updating them about the mountain fort and our detailed descriptions. Leadership took a keen interest in it. More news, another group wandered into town, about 20 of them, all clean and fresh saying they just arrived. We've got patrol groups out everywhere looking for more. Hung around watching leadership try explaining all that's happened so far to the newbies. They seemed excited with the prospect of adventure. They don't get it, they don't realize half their numbers are going to be dead in a month. Most of their stuff was requisitioned to Central Supply and everyone split up based on their talent to the guilds and organizations. We got two recruits, one's airforce search and rescue and the other some crazy militiaman with a taste for Rifts. No one plays Rifts.
    >> Anonymous 04/13/11(Wed)13:34 No.14581164
    >>14581130
    You realize that, at any given time, more than half of this board's threads are 40k-related, right?
    >> 008 04/13/11(Wed)13:52 No.14581333
    Journal Log: Day 180
    I've been here about half a year, and I'm still alive. I've certainly changed, I've become a monster to fight against the monsters that would do me in, but I've survived and flourished. Had a friend over most of the day; reminisced about Earth, friend and family we'll never see again. We both fell to tears a few times, had some good laughs. Finished off a bottle of first gen whiskey we picked up from the actors guild. Odd flavor but it does the job. Spent the rest of the day sleeping it off. Joining an Eberron game in a few minutes. We're doing air pirates. Sounds fun.
    >> Anonymous 04/13/11(Wed)14:15 No.14581550
    >>14581130
    Shut up faggot, its original content.

    we like that sort of thing.
    >> Anonymous 04/13/11(Wed)14:56 No.14581822
    >>14581164
    >>14581550
    Stop replying to trolls.
    >> 008 04/13/11(Wed)15:33 No.14582083
    Journal Log: Day 181
    Some more newbies arrived. Hope they like xenoadaptive dysentery, because that's what their next few weeks are going to be all about. Anyways, Leadership has decided our little town here needs a name. We're all to give suggestions and then we'll vote on them in a few days. I'm going to suggest Neverwinter out of fucking spite. Anyways, spent most of the day in Scout/Ranger HQ puttering around between teaching novices new things that won't break open my injury. Map skills, how to set and break camp, fishing, dwarf rangling. The usual. Had a run-in with some guy wanting to buy up any non game books I had, said he and a few others were trying to centralize our knowledge base. Interesting idea, unfortunately I had none with me. It's not official or anything, so they're bartering for what they can get. Makes me wonder though. What will our descendents think of all of this? Our tech isn't going to last for long, will it be thought of as magic by our children's children? Being able to photo something, play music or games or communicate instantly, create huge databases of information be nothing more then a fantasy myth to them, a magic of ye olden times? I am disturbed. We're going to be the most advanced generation of this world for a long time. It only goes down hill from here.
    >> Anonymous 04/13/11(Wed)15:39 No.14582139
    >>14582083
    It will be fun when they get black eyes.
    >> 008 04/13/11(Wed)15:44 No.14582185
    Journal Log: Day 182
    Watched a fistfight in town square. A few newbies arrived and immediately started shit up with Leadership. They didn't want to follow our rules, tried pulling some might is right bullshit with what weapons they had and got a good ass beating by some off duty rangers. They are currently disarmed, split up and under watch. Another group arrived with someone who had presence of mind to bring a whole crap load of plant seeds. The agriculture boys are going to love that. She wanted to go join them right away, but baby steps. It's good to see we're getting people willing to jump right in though. On the other side of the spectrum, someone arrived with 200lbs of anime dvd's. What was he planning on playing them on? At least they make good mirrors. The sudden influx of people made me realize that we're arriving in waves. Considering that it's 4chan that was being brought here and this is tg, where are all the other people, we only have a few hundred here, should be a few thousand or more. I guess I was with the first wave, and this is.. probably the second or third wave? It's hard to tell. In other news, I got back to my place to find a big tom cat sniffing around. It took off soon as I got there. I guess we have cats in town now. no dogs yet though. I wonder if we can successfully introduce Earth animals.
    >> Anonymous 04/13/11(Wed)16:00 No.14582303
    >>14582185
    >cats...]

    2cat?
    >> Anonymous 04/13/11(Wed)16:23 No.14582525
         File1302726219.jpg-(505 KB, 971x1179, dwarf guy.jpg)
    505 KB
    2cat...
    >> 008 04/13/11(Wed)16:25 No.14582542
    Journal Log: Day 183
    I wonder how many days there are in a year for this planet. Gravity seems Earth normal, weather is kind of severe at times but we've had a pretty mild winter/cold season. I'm sure someone is keeping track of all of this. The doc checked up on my wounds, he said it's healing well, no sign of infection. He looks over worked. I hope he's getting enough sleep. While I was in, our pregnant girl was in for a check up. She's looking very big and round. Her surviving birthing is pretty much determining our future here. If the women all die producing the next generation, we're fucked. Things around town are kind of hectic. The salt team arrived at the same time as the coal shipment. No one knows who takes priority. The road construction team is back and they are now talking about building a road to the sea complete with permanent camp set up for the salt teams to use and possibly be a launching point for exploration by boat. Best of luck to them. I wouldn't mind some boating around. So apparently someone brought several cats with them because of dwarf fortress. They do seem to be keeping the night-thieves away at least.
    >> Anonymous 04/13/11(Wed)16:32 No.14582616
    >>14582542
    I hope there's enough cats to get a stable population.
    Would be kinda awesome and interesting.
    >> 008 04/13/11(Wed)16:47 No.14582748
    Journal Log: Day 184
    Since I'm injured and recovering, but able to move about, I've been assigned guard duty at Central Supply. With all the new people showing up, we don't need anyone trying to steal anything. Apparently just having an armed scout hanging around behind the counter has been enough to discourage a few people from making petty requests. I helped them out a bit here and there where I could. To save paper, they have this huge fucking slab of rock, some chalk or coal, and they have some sort of home made record keeping method of such complexity that I haven't a clue what any of the symbols mean. They seem to like it that way. There is quite a stock room back here. A lot of it is stuff recovered from the dead or useless gear turned in by arrivals. Found the Mazda hubcap. It's hanging on the wall. Parts of a stereo entertainment system that wasn't used to build the ham radio I guess, spare wiimotes? A crap load of semi-sorted cd's and dvd's. Mostly movies and anime. Clothes, shoes, jewelry, spare phones. As a scout, I really appreciate what these people do here, they keep us all supplied for each job, from mission critical gear to entertainment. It's pretty good for them too, well aside from all the work and keeping track of everything. They have a direct ear with the Leadership.
    >> Anonymous 04/13/11(Wed)17:07 No.14582918
    >>14582748
    the damn council is very mysterious.
    >> Anonymous 04/13/11(Wed)17:12 No.14582971
    new arrivals...we. these people, they don't look quite like us.

    They're lean, savage looking, living in these ruins. I mean what the hell is wrong with them? they act like this is NORMAL I mean what the fuck...

    We show up they take our stuff, tell us where to go all smiles and..dirt go they are dirty but they're lean, muscular hell most of the girls here are pretty fit really. Maybe I could get used to this.
    >> 008 04/13/11(Wed)17:13 No.14582983
    >>14582918
    They aren't really, I just haven't named them. At the moment, there is one member from each organization in town that was voted earlier on. Representatives of the general populace, the entertainment guild, the scouts/rangers, science team, engineering guild, agriculture and so on. They don't even have a secret meeting hall. They just hang out in town center figuring out what needs to be done. Very unofficial at the moment.
    >> Anonymous 04/13/11(Wed)17:14 No.14583001
    >>14582983
    ah alright. makes sense.
    >> Anonymous 04/13/11(Wed)17:33 No.14583193
    goddamn newcomers, They ain't nothing but trouble half the time.

    Had a couple of fellas stumble in here last night, now. Yes, I run a hostel like joint, give some entertainers guild a free bed to sleep in if they do a show but I ain't in it for free. These assholes came in demanding I give them everything and were waving around Fucking PAINTBALL guns.

    Of course I promptly leveled a composite material crossbow at them and toll the dumb fucks if they want to start shit, they better be ready to finish it.

    hehe, never seen two big guys run so fast.
    >> 008 04/13/11(Wed)18:09 No.14583540
    Journal Log: Day 188
    So today we all voted on the new town name. They trimmed the list down to names repeated more then once in the initial vote. Even the newbies that just arrived got a vote. I picked Vivec because I'm an asshole. Spent a good part of the day talking to the newbies about the horrors of the wilds and all the terrible shit that has been introduced in to their lives. Monstrous animals everywhere, that pain they're going to feel for months on end while they adapt to the food and water here and of course Black Eye. A few of them got a little mouthy and got slapped in return. I can pretty much tell which ones are going to die before the year is out and which are going to be productive members of society. Such is life on this hellhole. Anyways, something less miserable. A few scout teams popped in today. They were checking out the tunnels the engineering guild drained and putting up support beams. They discovered a few new ruins out in the wilds we hadn't discovered. They're being marked for expedition soon as enough people are back.
    >> 008 04/13/11(Wed)18:30 No.14583700
    Journal Log: Day 189
    Welcome to the wonderful city of Koganusan. I think that's how it's spelled. Fuck if I know how it's pronounced. Everyone seems to say it slightly different. At least Rivendell didn't win. Got another checkup. The doc says I should be okay for some minor physical activity. Yes, that means back to swinging the wooden sword around. I missed quit a bit and am really behind in the class, but I'll catch up. fuck if it still feels like I'm swinging around a barbell set. What did she weigh this thing down with anyways? Hung around HQ a bit. The next Salt team they're sending will include some biologists to check to see if the marine life can produce any form of ink or dyes. Hope they got gloves. The road building team left several days ago so.. depending on their speed.. they're probably a quarter of the way there? Less so if they get caught up by the sudden appearance of needy newbies. Wouldn't that be a bitch? Speaking of the new arrivals, some of them are starting to call us Ferals. Maybe they're right. I hope they realize they'll be like us in a few months. Or dead. One of those. A terrible tragedy struck today. My shaving razor is too dull to use now. I turned it in to Central Supply as they requested. Maybe they can get the blacksmiths to recycle them. Now I have to learn to shave with a knife without cutting myself. Great. I hate having a beard, it itches like hell and gets all kinds of crap stuck in it. Speaking of that, I could use a haircut. We really need a barber with training around here.
    >> outriders...Rangers...whatever Anonymous 04/13/11(Wed)18:51 No.14583881
    Well, looks like i've got a job again. Beats playing mall cop around town at least. Word is there are more people popping up again. hell if I know from where though. They just keep stumbling out the woods acting like we're some sort of primitives. dumb bastards, hope they learn themselves fast enough.

    Got a new squad, mk. two tortolo armor(now with less chafing!) and even one of the new crossbows(now with less misfire!). And yes, those are engraved on each piece.

    Either way word from on high is that we're running a fourteen mile transect to a nearby site. which means a straight goddamned line through whatever's in our way. From there we take off at a right angle to it and head to the coast. Again, in a straight line.

    I swear they act like we can't think for ourselves.
    >> Anonymous 04/13/11(Wed)19:15 No.14584124
    >>14583881
    Report from the field, We found roughly a dozen new comers, all of them we're as clean as can be. Scared out of their wits and wearing clothes I haven't seen in months. When they saw us I think they were scared...the idea that other humans would be scared of us its something that I can't get over.

    We've sent them back post haste. Dumb bastards tried threatening me while there was a yowler about. It took us killing the fucker to prove to them we were not the guys they wanted to fight. Anyways half way to rendezvous with the Science team at ruin B. we're going to have skirt the nightmare forest by the looks of things.

    Till then, Hooah, oorah and godspeed
    >> Anonymous 04/13/11(Wed)20:07 No.14584654
    >>14584124
    oh...oh god.

    We reached the site...and dear god. I've seen some fucked up shit but this is just..

    *retching sound*

    God...they're all dead. It wasn't any fucking animal. Animals don't fucking PRAISE MOOT in blood and shit all over the walls. Christ, half these poor bastards..good god, they're all over the place they fucking tore them limb from limb, lit them on fire...hell even ate them. How the hell haven't we found these sick fucks? Six people dead...I mean...six casualties.

    Requesting the biggest goddamned show of force you can muster. I am not letting this go unanswered. Outrider patrol 2 is requesting immediate reinforcement. Muster as many troops as you can gather and spare. I'm sending this dwarf with my smartphone. Its an audio recording.

    Old mclintock is the more reliable dwarf we have for this sort of work. I repeat. Send as many people as you can spare.
    >> Anonymous 04/13/11(Wed)20:17 No.14584758
    >>14584654
    I can not see this ending well for us.
    >> Anonymous 04/13/11(Wed)20:29 No.14584875
    >>14584758
    Depends who;s side you are rooting for really
    >> Pope !czGPU9ORJI 04/13/11(Wed)20:31 No.14584895
    >>14584758
    Yeah, although making /b/ seem that way was wrong. In the end what are a bunch of edgy teenagers gonna do? But for storytelling reasons it's awesome.
    >> Anonymous 04/13/11(Wed)20:33 No.14584917
    >>14584895
    it might be /tg/ers that've lost it though problem is we don't know
    >> Pope !czGPU9ORJI 04/13/11(Wed)20:36 No.14584946
    >>14584917
    I still don't think people would pray to moot unless on a slim chance they were from /b/, /tg/ would be screaming about khorne or the emperor.
    >> 008 04/13/11(Wed)20:37 No.14584964
    /b/'s separated from /tg/ by mountains, only accessible through a north east passage through the mountains that has a whole other /tg/ city we haven't even found yet. Probably some board trolls that lost it in the wilds.
    >> Anonymous 04/13/11(Wed)20:37 No.14584969
    >>14584946
    yeah that one is probably true, eh we'll see where it goes. Either said anon writefag will pick it up and explain or let 008 keep at it.

    Either way, So where does everyone think they'd end up? Personally I'd be working for the farmers guild most likely
    >> Pope !czGPU9ORJI 04/13/11(Wed)20:41 No.14585000
    >>14584969
    Ideally I'd be a trader but after that I'd be /tg/'s equivalent of a soldier. Also if welding equipment is present I weld for a living and may help.
    >> Anonymous 04/13/11(Wed)20:51 No.14585086
    >>14585000
    I think we have the outriders and the scouts as far as military go. As for traders I know we have central supply.
    >> Anonymous 04/13/11(Wed)20:58 No.14585164
    hmmmm, not been paying much attention, but how feasible is homesteading?
    >> Anonymous 04/13/11(Wed)20:59 No.14585185
    >>14585164
    It might be sugggested Given that eventually we need to handle the fact we can't feed hundred of people easily.
    >> Anonymous 04/13/11(Wed)21:02 No.14585209
    >>14585185
    forty acres and a tortolo?
    >> Anonymous 04/13/11(Wed)21:10 No.14585301
    >>14585209
    >>14585185
    as regards the exciting and fun wildlife.
    >> Anonymous 04/13/11(Wed)21:13 No.14585336
    >>14585164
    I think it's more or less, if you can hack it against wildlife, crazies and disease...sure?

    permanent settlements have been mentioned so I'd imagine you could opt to live there?
    >> Spoonman 04/13/11(Wed)21:20 No.14585421
         File1302744022.jpg-(16 KB, 500x373, l35dc89020000_1_10502.jpg)
    16 KB
    Considering my acting has won some very minor awards and nominated me for some slightly prestigious (and still admittedly minor) ones, three guesses as to where I'd end up. Provided I live long enough, of course.

    "I once won a Nubby!"
    >> Anonymous 04/13/11(Wed)21:29 No.14585524
    >>14585336
    see, trick is as your population grows, you'll need bigger/more farms to supply food. thus the fun wildlife becomes a problem. the only way i see it working is if reasonably large groups are sent out. i.e. enough to deal with the gribblys
    the other option is communal farms around the town which would only work for the first couple of years while people are getting settled and then turn into a soviet style farm.
    >> Anonymous 04/13/11(Wed)21:32 No.14585575
    >>14585421
    the hells a nubby?
    >> Anonymous 04/13/11(Wed)21:34 No.14585602
    >>14585575
    Same as a chode.
    >> Anonymous 04/13/11(Wed)21:37 No.14585637
    >>14585421
    working for the entertainers guild master race of course.

    Honestly I don't lie to myself I'm a goddamned hauler or the poor schmo with latrine duty I have little in the way of talents

    >edsmilag settlers

    captcha...you scare me sometimes
    >> Anonymous 04/13/11(Wed)21:43 No.14585707
    So what sort of guilds do we have. I know we have the basic farmers, entertainers, supply central(Guild or something else)

    but what other odd guilds might pop up? A Gm's faction within the entertainers guild? A group dedicated to acting out RPG sessions? A brewers guild within the Farmers hierarchy?

    They're might be a treasure trove of factions within those core groups really the more I think about it
    >> Anonymous 04/13/11(Wed)21:48 No.14585772
    >>14585707
    Supply Central orders:
    OOPART retrieval/study
    Earth that was, preservation, restoration
    Engineering division
    resource cataloging/Slab recorders?
    Old world knowledge retrieval and preservation(the forebears to the Archivists guild?)
    >> Anonymous 04/13/11(Wed)21:51 No.14585801
    >>14585707
    entertainers guild factions(?)
    Gm hiring/placement?
    LARP associates
    Event coordinators{?}
    Singer/bards club?
    Song masters(maintain old world songs, make new ones?)
    Lit fag brigade?
    Theater owners?
    >> Anonymous 04/13/11(Wed)21:54 No.14585835
    >>14585772
    I can see this happening. Supply central seems like they are developing a sort of secret club feel to things, and having them work alongside the sciencey types makes sense given the fact they would be dealing out most of the materials they would need.

    Where would medical sit though? Farmers? Supply central? By themselves?
    >> Anonymous 04/13/11(Wed)21:58 No.14585882
    So, the supply guys brought us our own Slab of rock today...I don't get why they just did. Said it was for the sake of knowing what was growing in what field or something. Either way its now sitting in the main tool shed.

    Some of the 'aggies' are looking it over, pondering how to make a damn map of the crop fields and are slowly working it out while they draw scribbles all over the damn hunk of rock. Meanwhile I get to try and figure out how to keep tortolo in their damn pens. For an animal that looks so dopey the bastards are hard to pen. Hell I've tried stone walls and those MAY work.

    In other news went to the doctors today, turns out that rash was just sunburn...what? around here you've gotta be jumpy. Oh, they also have a slab. I think its something to check in and check out patients or something.
    >> Anonymous 04/13/11(Wed)22:01 No.14585916
    >>14585882
    no, look erase that. you're too far to the right.

    ugh, damn it now its too far left. Christ man you've got a ruler. USE it. I swear its just a damn grid you're making for christs sake.
    >> Anonymous 04/13/11(Wed)22:08 No.14586008
    Generations from now I can see the 'slabs' being something of a historical item. housed in museums to show how records were kept in the early days of our people. Each one meticulously curated and dated to show the steady march of time, the pieces of charcoal and chalk used to show what we used and how we got by.

    And also them being completely clueless as to what the markings on them mean thanks to the fact no one bothered to write them down in any permenent manner.
    >> newguy 04/13/11(Wed)22:10 No.14586023
    Day 1

    well here I am in the middle of fucking nowhere writing what I can before I lose enough light to see. well I started near some hills or mountains or something so I went towards them, but seriously all this shit I brought was really heavy, but at least I came prepared.
    A spare set of every clothes, a couple of rat-packs (each one is good for a day of food but you can stretch it to 2 days if your desperate), enough iodine to purify 100 litres of water, a couple of tins of spam, a bunch of kitchen stuff, sleeping bag, enough over the counter drugs to kill myself, a hatchet and a sack of fucking potatoes. And I forgot to bring a fucking tent!

    so I'm heading up into the hills to find a cave or something to camp in. hopefully I'll spot another camp or something in the night.

    also: fuck me rat packs have more water purification tablets, and I also forgot to bring any fucking water!
    >> newguy 04/13/11(Wed)22:12 No.14586048
    Day 2, morning

    The night was eventful, I think I saw another camp in the distance set up in another cave to far to go at night especially lugging these fucking potatoes. But two guys turned up at night, one was a pretty cool guy from Toronto called Jim with a hunting rifle and a bunch of ammo and water, So we split the dehydrated stuff from the rat pack and talked about random shit for hours, then the other guy turned up.

    Christ was he an aspie, he was a fat fuck too. He had brought a laptop that was already out of batteries and wouldn't shut the fuck up about how it was so unfair and cold and how the wildlife was out to get him, I seriously didn't believe him till I hear this thing that sounded like some evil big cat or something. On the plus side he shut up at that point.

    Anyway we're heading off towards that camp I saw last night if we're lucky we'll find some more people I hope whatever we heard last nights eats fatty first.
    >> newguy 04/13/11(Wed)22:15 No.14586077
    Day 2?, night

    I really lucked out, we wander over to that other camp and it turns out it's a permanent one, but the locals looked messed up. They were wary of us at first but we managed to get on well enough, well me and Jim did, fucking aspie.

    So it turns out some of the guys have been here for about six months! And this is just a mining camp for a proper sized town a couple of days walk away, the next cart of stuff leaves tomorrow so we are gonna tag along.

    Me and Jim finished off the first rat pack earlier today so I fried up the spam for everyone there, that really made us friends cos the stuff they had to eat sucked. The aspie asked for seconds and whined when he didn't get any more, greedy pig.
    >> Anonymous 04/13/11(Wed)22:15 No.14586087
         File1302747338.gif-(54 KB, 320x240, 1261802381045.gif)
    54 KB
    >>14586048
    oh the yowler, such a rat bastard of a predator. Also If memory serves the rainy season is when they hatch from their cocoons...

    OH HELL
    >> newguy 04/13/11(Wed)22:16 No.14586099
    Day 190 (4 for me), night

    The aspie died last night, something attacked the cart and mauled the fuck out of him before it was put down, I didn't get a good look at it when it was alive and I kinda spent the whole fight beating it around what I thought was it's head with a frying pan. One of the other guys told me it was a yowler. I didn't sleep that night.

    When we got into town we were told to go to Central Supply where they took away half our stuff, I think we may of got off lightly when I handed over the sack of potatoes though. And the drugs, and the water purification stuff.

    And then we got a crash course on what to expect, that Black Eye shit sound like a fucking terrible way to go and yowlers are apparently not the worst thing here, I got pretty good survival skills and Jim refuses to give up his gun so it looks like we might try to join the scouts or rangers or something.

    And I never did know what guy was called, shame really.
    >> newguy 04/13/11(Wed)22:19 No.14586136
    >>14586099
    note to self: proof read better.
    >> Inspection of anomaly found in field B12 Anonymous 04/13/11(Wed)22:24 No.14586189
    alright, First off. subject is biological...I think.

    Six to seven feet long three to four feet wide cylindrical...strong case like material. Weight is...roughly three hundred pounds. Was first found by one, Elliot macadams while working field B-one, two.

    Beginning incision...and alright. Scalpel is able to scratch. Switching to more direct means. Bring in the chisel.

    *several whacking sounds*

    Cracks have formed. Removing pieces now and....oh. Subject is incredibly foul smelling. material is hard and slightly flexible could not take severe focused trauma. hand me that ladle. Removing a rather noxious black fluid. And. hold on. Organism inside...

    *a loud cracking sound and a series of splashes followed by dripping*

    Completely broken what I now believe to be some form of Avestiation cocoon. Subject looks vaguely salamander like, six legs long tail...boney...tip...skull like face...

    Oh hell.
    >> Anonymous 04/13/11(Wed)22:26 No.14586206
         File1302747977.jpg-(151 KB, 577x474, 1262221960820.jpg)
    151 KB
    >>14586189
    is that the good doctor?
    >> Anonymous 04/13/11(Wed)22:28 No.14586230
    >>14586099
    the image of some poor fa/tg/uy sitting there beating a skull faced monster upside the head has made my night good work herr writefag.
    >> pt.2 Anonymous 04/13/11(Wed)22:36 No.14586311
    >>14586189

    Alright, Regained composure proceeding to remove specimen from..specimen. The animal must be pushing into the two hundred pound range. Used Dr. Urist to move the subject to a different table. It would seem it is dead. Possibly from shock of being hauled out of the cocoon or some other environmental factor. I've gathered as much ichor as I could for future use.

    the yowler, on closer inspection seems to be something of a pupae. More serpentine than...yowler-like? The ribs are shorter than they should be and the bony tail and face plate are in fact upon closer inspection a tissue rich with blood vessels, most likely similar to velvet stage deer antlers which allow for their development. Heart is also smaller as are lungs, diet seems to consist of

    *gagging sounds*

    small animals, usually whole. Must have needed the calcium to fuel the bone growth...
    >> Anonymous 04/13/11(Wed)22:40 No.14586366
    Cats...they are EVERYWHERE. Seriously I didn't realize how many people must have brought the fucking things. I turn my head and theres a big old tom staring me in the face.

    If it wasn't for the fact they adore chasing night thieves and dragon rats out. I'd call them a nuisance. Hell I give them credit really, I didn't think anything from earth could really survive here but the damn cats and even the plants we have are thriving
    >> Anonymous 04/13/11(Wed)22:49 No.14586454
    >>14586366
    This brings up an interesting point. Within human settlements, Are terran life forms going to flourish with the higher oxygen/air pressure?
    >> Anonymous 04/13/11(Wed)22:53 No.14586482
    >>14586366
    > Bob the cat has adopted John the human.
    >> Ånönymøüs dê Bērgérãç-Flëūr !RZND91lf7s 04/13/11(Wed)22:56 No.14586510
    >>14586482
    The problem is, once somebody names them you can't kill 'em without their owner having a tantrum... Then things sort of spiral out of control, and then Urist McTantrum pulls the wrong lever and BOOM! Magma flood. Wait, what are we talking about again?
    >> Anonymous 04/13/11(Wed)22:59 No.14586541
    >>14586510
    something similar except stampede of alien beasts.

    Anyways, This setting begs for some sort of gaming experience we've seen a lot of odd little adventures that players could do. hell even more as time goes on. theres the possibility of different interesting backgrounds, and a lot of flavor

    the issue is what the hell do you run it with that can catch that?
    >> Anonymous 04/13/11(Wed)23:03 No.14586593
         File1302750212.jpg-(60 KB, 459x604, 1265103457486.jpg)
    60 KB
    >>14586541
    well, as usual GURPS

    Or maybe FATE
    >> Anonymous 04/13/11(Wed)23:07 No.14586641
    from what the writing has given us it seems to be gritty as hell. Savage worlds maybe?
    >> Anonymous 04/13/11(Wed)23:08 No.14586654
    >>14586593
    FATE is the current plan.
    >> Anonymous 04/13/11(Wed)23:09 No.14586672
    >>14586654
    alright, so two stress boxes or something equally harsh? Also what sort of skills are we thinking of. I mean hell technically Dwarf wrangling might be something to use as a valid aspect
    >> 008 04/13/11(Wed)23:11 No.14586688
    Journal Log: Day 190
    More newbies. Some came in with the coal escort team. From the blood splatter, I'd say they got attacked. Anyways, more sword shit, then dicked around HQ. Managed to trade for an unused razor with some rapedactyl parts. Smooth as silk. I'll have to keep better care of this one. HQ is officialy putting some of the novice scouts and rangers on patrol of the city due to our increased population. Keeping the peace should be a nice change from having to worry about being eaten constantly. Speaking of HQ, they decided I've been on my ass long enough and are sending me out to map the southern coast from the soon to be implemented salt camp. I'm taking a standard team, 3 novice scouts, 2 rangers, a medic and whatever scientists feels like coming. I got a new set of tortolo armor.. the mk2? I can't really tell the difference. We're set to go out tomorrow. We'll meet up with the road construction crew and follow them in, which will add a few days to the travel plan, but we'll be able to see how these guys actually are making these roads so well. I'm going down to town square to watch an actors guild presentation. Something about Baulders Gate. Should be inter..Looks like one of the ranger assigned dwarves just ran past with a cellphone taped to it. What the hell?
    >> Anonymous 04/13/11(Wed)23:13 No.14586712
    >the mk2

    NOW WITH LESS CHAFING

    Also, it would seem shit is getting ready to go down
    >> Anonymous 04/13/11(Wed)23:16 No.14586754
    Don't forget the basics guys.

    We need to select firemen and other emergency teams.
    >> outriders Anonymous 04/13/11(Wed)23:19 No.14586796
    FUCK THIS.

    Seriously, they've got us in a fucking tight spot. has to be ten of the bastards, all of them are dressed in..god damn. I don't even know. human skin? Animal hides, they've got fucking chaos symbols...skulls and moot cats all over them and on banners.

    There's one guy though...rides on a pallet decked with human skulls. he keeps shouting for us to come out and stop being cowards. If it wasn't for the bastard wearing what looks like goddamned plate armor I'd show him what a fucking rapedactyl bone bolt to the chest feels like. we've been hiding out in the central tower. All the builders have the fucking things I swear it was fetish or some shit. thanks to that fact, and there only being one way in or out. We've held them off. But christ, at the rate they are hammering on that damn door we may not have much longer. We' can't even leave the tunnel way is on the other side of the courtyard, with them in the middle. just sitting there screaming bloody murder, killing whatever wanders too close, tearing it apart.

    christ I think even the yowlers are scared of these sons of bitches.
    >> Anonymous 04/13/11(Wed)23:21 No.14586813
    >>14586754
    too true, though mostly stone with a lot of rain makes fire for us a slightly less big issue


    Also Putting forth the idea that the medical/vital services are there own guild. Some like the Hermetic guild or Hypocrattic guild
    >> Anonymous 04/13/11(Wed)23:26 No.14586868
         File1302751614.jpg-(166 KB, 696x504, 1290481236437.jpg)
    166 KB
    >>14586796
    the outrider, the guy whose job is basically secure sane people, euthanize crazies is scared...

    who the fuck are these guys?
    >> Anonymous 04/13/11(Wed)23:30 No.14586912
    >>14586796
    Well...there goes that idea, I tossed a fucking bottle of first run vodka, ala molotov. hit one guy in the head, and shattered...they just ate the fucker after he was extra crispy...and waved at me.

    I'm going to kill these bastards. Their fucking 'king' chopped his buddies head off and stuck it on the litter they carry his ass on. I think they know we're stuck here, christ are they just going to wait us out? I pray to god that dwarf got back to town...if not well I'll be finding myself a comfy spot around that chair I guess
    >> Anonymous 04/13/11(Wed)23:36 No.14586994
    FATE given its versatility seems to be the best idea. I can see laying down some templates that are based around things like what guild you're in if its focused on /tg/ sorta like how the dresden files does it. Maybe have it that theres a track that brings you closer to crazy like the cultists that seem to keep popping up?
    >> 008 04/13/11(Wed)23:40 No.14587020
    Journal Log: Night 190
    HQ called every Scout and Ranger in town for an emergency meeting. That dwarf with the smart phone was a message. I'm surprised the thing made it here and didn't just wander off into the wilds. The phone had an audio message and some photos. Grim photos. Really fucking grim photos. It figures that even here, man can out monster the monsters. HQ is sending 12 rangers and 6 scouts, 2 medics and loading them all to bare. Two of the rangers were from my seaside exploration plan. I wanted to go, but they said the scouts they were sending out knew the areas better.. and weren't injured. The groups are leaving immediately and taking the tunnel system to slip in behind them. Two of the rangers in charge were issued assault rifles. I didn't know we even had assault rifles. The rest of us are seeing them off. Hauling ass down the tunnels, they should reach the destination in.. a day, day and a half. I hope that's going to be enough time. Also looks like my exploration mission is on hold. Leadership reiterated to all of us that anyone caught doing what was on those photos is to be killed on sight. No mercy, no questions, don't even let them beg. Those of us remaining are to try and make news of this attack is played down.
    >> outriders Anonymous 04/13/11(Wed)23:44 No.14587080
    i haven't slept in a week. None of us have. We just...can't they knock on the doors calling us to come out and play. The fuckers are tempting us to do something...

    The fuck? did I?

    OH SHIT! EVERYONE DOWN.

    Who the fuck has an assault rifle?!

    did...

    oo-fucking-rah. Thank god for dwarves. Goddamned scouts saving my ass. Christ, I won't live this down...

    ALRIGHT PUSH FOR THE TUNNEL! GRAB YOUR WEAPONS BOYS! WE'VE GOT RABID DOGS TO PUT DOWN.
    >> Anonymous 04/13/11(Wed)23:52 No.14587164
    >>14587080
    A fight's never fun. But well, sometimes its satisfying. We tore those bastards a new one. the six teen we had left charged out, spear heading the assault and dividing the forces. Drawing them off the sharp shooters and the guy with what I think was an AK. We hauled ass and went toe to toe with those assholes. Used the meanest dirtiest tricks in the books. Every seen the look on a man's face when you stab him in the ballsack with a bone bolt?

    It's amusing.

    We pressed into them as hard as we fucking could. I saw one of my men just go down on one guy, bashing him over the head with his own fucking helmet, using the tortolo scutes to cut his face all to hell. Of course, the king was scared shitless and drew a fucking magnum out of his ass I swear, some people just can't fucking take whats coming.

    I charged, blood in my eyes and seeing nothing but red. But, I wasn't letting him take one of my men with me still breathing. Flying tackled the bastard when he pulled the trigger. I say this much. Gunshots hurt like a motherrfucker after the adrenaline wears off. I didnt even bother with using my hands, pulled two of the damned bolts out of my quiver and decided he neede to get his eyes gouged out...

    Looking back...I...Can't say I was happy I did that but, in the end it was them or us. And last I checked we're a hell of a lot better than them.
    >> Anonymous 04/13/11(Wed)23:57 No.14587218
    The story came out in a rush. She was composed as she always is, taking this unbelievable tale straight, trusting me completely. Despite my rushing and raving around the house gathering things, she moved calmly. She didn't think it odd when I asked her to put on her hiking boots or when I came out of the bedroom carrying all my books on emergency medicine and herbology. All the while, the whispers kept coming, more and more insistent. "Thirty minutes." "Fifteen minutes." "Ten." "Five."

    "One."

    I held her hand and looked into her. My heart broke.

    "You don't have to go. Stay here. Find someone else, get married, have a dozen kids, live till you're eighty. We don't know what is going to be on the other side. I don't want to ruin your life because something chose me. Save yourself."

    All she did was kiss me and hold me tighter. My heart, already broken, shattered again.

    "I love you." "I love you too."

    I got down on one knee, holding her hand, and asked her to marry me. Tears streaking down her face, she said yes. Tears above that beaming smile. So happy.

    There was a loud snap, as if a great beam of wood had finally collapsed under an immense weight. I let go of her hand for an instant in my surprise. There was a great flash of light.

    I came to in the jungle. She was gone.
    >> Anonymous 04/13/11(Wed)23:59 No.14587236
    >>14587164
    after the dust settled, I'd lost three to many men...myself being a close fourth. The bull went straight through but left me losing blood fast. If it wasn't for some quit acting on our sides part I'd been dying and thus yowler chow. They managed to get me back to town, and into the hospital fast enough though.

    The doctor a real sad looking guy. Big old bags under his eyes like he didnt sleep enough was able to at least get me back on my feet in a certain sense but, somewhere along the way I guess HQ decided the pull me into town for a while. Let me rest, recover and talk to some guys who they said would make the nightmares go away...

    Hell, I doubt they ever will but I'll give it a shot. I need to sleep sometime this week. They've got me in a little room at the Supply central right now, a big old mauser resting on my lap. unloaded and polished to a tee. I get to do some instructional training as well, mostly how to tell who's a mad man, weather someones worth taking back the usual stuff. they never let me say what I saw that week though...to be honest, I can't say I'd tell them either.
    >> Anonymous 04/14/11(Thu)00:01 No.14587254
    >>14587218

    Dammit, now it's raining over here...
    >> Anonymous 04/14/11(Thu)00:02 No.14587270
         File1302753768.png-(165 KB, 360x325, 1263687956755.png)
    165 KB
    >>14587208
    >>14587218
    anon, you just made me shed tears..Well played.
    >> Anonymous 04/14/11(Thu)00:03 No.14587279
    Goddamn, archive this thread if just for those two posts.
    >> 008 04/14/11(Thu)00:07 No.14587318
    Journal Log: Day 191
    Didn't sleep at all last night. I figure the assault squad should arrive within the next few hours at best. Hung around HQ most of the time. As I found out, we have 3 assault rifles, privately owned, meaning they can't be requested. Not without dinner and a movie first anyways. Apparently three army guys who showed up and joined the rangers when we formed brought their issued weapon with them. Neat. I'll be honest, I'm dieing to hear what's happening with the assault team. Ranger or Scout, we all know each other. We need some long range communication method. This is starting to become an issue. Anyways, sat around with the novices and did my best instructing them and then fucked around with the wooden sword. Fuck.
    >> Anonymous 04/14/11(Thu)00:10 No.14587346
    >>14587218
    >>14587208

    It's so dusty here, my eyes have started watering.
    >> Anonymous 04/14/11(Thu)00:13 No.14587388
    >>14587318
    Why o I see this being something EVERYONE EVER will despise about their training?
    >> 008 04/14/11(Thu)00:24 No.14587520
    Journal Log: Day 193
    Assault team arrived this afternoon. We lost several guys but won the battle. A few wounded which were taken to our miracle worker of a doctor. Leadership thinks the squad survivors may need some psych help after what they've been through and dug around the populace for anyone with the right training. They recovered equipment, mostly clubs, primitive spears, knives, a fancy ass revolver, some bullets and a chainmail and plate armor set. The real shit, not the reproduction. I thought we were in a bad situation, I thought I was made a monster by this place. What the hell would push a group to become this. What nightmare scenario pushed them so far beyond their humanity? Well anyways, they're dead and we're not to discuss it in public. May they burn in whatever hell this world has. Maybe we do need to step up and become more then just explorers and hunters with fancy titles. Keep shit like this from happening again, by gentle hand or by gun.
    >> 008 04/14/11(Thu)00:26 No.14587535
    >>14587388
    I imagine learning the art of longsword fighting to be a tremendous pain in the ass for anyone not used to waving around swords.
    >> Anonymous 04/14/11(Thu)00:29 No.14587566
    >>14587535

    Hell, I took up fencing for a couple semesters, and just waving that foil around made my arms ache something fierce. I'd hate to see what they'd feel like after hefting a broadsword instead.
    >> Anonymous 04/14/11(Thu)00:29 No.14587571
    >>14587535
    true and repetition is key to all arts forms of the martial sort.
    >> Anonymous 04/14/11(Thu)00:30 No.14587585
    >>14587566
    had a buddy that said something similar, also its weighted...somehow. Which does not help any I would think
    >> Anonymous 04/14/11(Thu)00:39 No.14587681
    Bringing this back in line with the /tg/ focus and if we are using FATE we need some basic stuff. Anyone here know the system quite well? Im familiar with it in the form of the dresden files format but thats not quite what we are looking for
    >> Anonymous 04/14/11(Thu)00:42 No.14587725
         File1302756161.jpg-(209 KB, 850x776, 1296846740544.jpg)
    209 KB
    Was this saved at suptg? I'd really like to read this in its entirety, so a link would be most welcome.
    >> Anonymous 04/14/11(Thu)00:43 No.14587739
    >>14587725
    not sure the previous threads have been. If just to document the saga of scout anon, the outrider and that poor doctor
    >> 008 04/14/11(Thu)00:50 No.14587811
    >>14587725
    The other three threads are archived.
    http://suptg.thisisnotatrueending.com/archive/14526718/
    http://suptg.thisisnotatrueending.com/archive/14540119/
    http://suptg.thisisnotatrueending.com/archive/14542831/
    >> Anonymous 04/14/11(Thu)00:59 No.14587912
    I can see how the first encounter with /b/ would be highly amusing on our end. We may have gotten so used to dealing with our local flavor of crazy that these guys are just another day in the woods for some of our veterans
    >> Anonymous 04/14/11(Thu)01:05 No.14587993
    >>14587218
    >>14587208

    Brilliant.
    >> Anonymous 04/14/11(Thu)01:12 No.14588092
    >>14587811
    Thanks buddy!
    >> Anonymous 04/14/11(Thu)01:19 No.14588164
    >>14588092
    be warned theres a lot to read, 90 percent of the threads is writing
    >> Anonymous 04/14/11(Thu)01:22 No.14588195
    >>14588164
    >90 percent of the threads is writing
    What the hell else would it be? Plastic? Writing is what goes in posts. It's 100% writing.
    >> Anonymous 04/14/11(Thu)01:26 No.14588220
    >>14588195
    er oc content per the journal entries, outriders talks etc. sorry been drinking tonight
    >> Anonymous 04/14/11(Thu)01:41 No.14588354
    >>14588220
    Good, I love long stories.
    >> Anonymous 04/14/11(Thu)01:43 No.14588366
    >>14588354
    I'll begin reading it after I finish up watching my show.
    >> 008 04/14/11(Thu)02:03 No.14588567
    Journal Log: Day 195
    Well, I got my people back and the expedition is under way. We left at sunrise. I'm leading, we also have 3 novice Scouts, 2 Rangers, one of which is a novice, a team medic and a biologist that thought it'd be keen to see the ocean. We have enough food for two weeks plus whatever we can catch. This time we've got the extra new and improved bread mold. I don't know what they did with it, but now it tastes like chewy cough medicine. The red kind. I haven't decided if this is an improvement yet or not. We've all got our standard gear including.. yes, wooden fucking swords for practicing in our off time. Yay. Also a few trimmed down spears, We've also got an even mix of recurve bows and the new crossbows. To save space, we're carrying one big tent instead of separate units. Big as in we'll all be crammed in there. I hope no one has roaming hands. Anyways, We should be meeting up with the road team in two days and then escort them all the way to the sea which should take 4 days and begin our mission once there. By the time we return to the Salt camp, they should have some form of permanent residence set up. I'm actually looking forward to this trip. My gunshot wound is still sore, but sitting around town all day isn't doing it for me. Am I starting to feel more at home in the wilds then I am in civilization? We'll see what kind of monster this place finally turns me in to.
    >> 008 04/14/11(Thu)02:22 No.14588770
    Journal Log: Day 197
    Met up with the road people today as scheduled. Updated them on the goings on back at town, got updated from them. The road they're building now is different from the one leading to the mine. The lack of plentiful rock to make gravel would be the main reason. This one is heavily compacted dirt. They have 4 dwarves. One is on tree cutting duty, two are digging up the ground and putting the dirt into a cart and the last is hammering the ground down with some kind of tool that looks like a sledgehammer with a wide board on one end for maximum surface area. The human workers are sifting roots and bones and such out of the dirt before it's pushed out of the cart and hammered down. The road is about 3 inches above the surrounding landscape for drainage. The architect behind this mad project is actually quite brilliant, a woman and may be in a relationship with the Ranger captain leading the team protecting them. I'm doing my best to keep my group from being the third wheel for theirs, and have even had the novices assist to speed things up a tad. They're all quite a noisy bunch in camp at night though, telling their tales and reminiscing around the fire but we joined in readily. Noisy, but the comradery is nice.
    >> 008 04/14/11(Thu)02:33 No.14588885
    Journal Log: Day 199
    Things were going great until we cut into an imp nest. Oh that was fun dealing with. No injuries, but the tree cutting dwarf refused to work until we cleaned off all the imp shit. I saw something deeper in the woods around noon and went to check it out. Turned out to be some half buried builder weapons, all rusted to uselessness with no signs of a stone structure anywhere, no bones. About 2 swords a spear and one of their weird body armor pieces. They all look like they've been out here a long time, like someone dumped them. Just another minor mystery to stick with all the other mysteries this world has thrown at us, like everything (and the phantom Mazda of the Aqueduct plains.) Marked them on my map but left them there, no use for the dead weight. Anyways, we should be seeing the beach in two days.
    >> 008 04/14/11(Thu)02:36 No.14588912
    Journal Log: Day 200
    200th day alive anniversary! That is all. Celebrated with an extra shot of vodka before bed.
    >> 008 04/14/11(Thu)02:48 No.14589000
    Journal Log: Day 201
    Made it to the beach a few hours after sunrise. The Salt team is already here and processing, and looks like they'll be heading back tomorrow or the day after. Had to physically stop one of the novices from running for the sea, lest he get injured like the last one. Decided to stick around for today, we'll head out tomorrow on our southernly voyage. It's hot out, the sun was shining and one of the salt workers was nearly killed by a 'Kelpie.' Some kind of sea horse nightmare that apparently drags people under and to their death. I knew there was some bullshit murder beast living in the depths. Hell, this is probably one of the least dangerous. Speaking of creatures, one of the Salt team rangers has adopted a dragonrat. It sits on his shoulder and just watching us with it's little judgmental eyes. As long as it's not harmful or disease ridden I guess but fuck if I want it anywhere near me. We have quite a large group here tonight. The Salt team, the Road team and my group, we have 7 Scouts, 9 Rangers, 4 medics and 4 science guys. We split up into two teams during lunch break and played volleyball. The net was simply some rope and the ball was some kickball someone on the salt team brought as entertainment. For that short period of time, we would forget we were on a hostile world and just had some fun. My team lost unfortunately. The salt team oceanographer has some bullshit volleyball skills. Anyways, we're heading out some sunrise. Best get some rest.
    >> 008 04/14/11(Thu)03:47 No.14589536
    Journal Log: Day 202
    We're on the move. Did good time today, walked along the beach keeping our eyes out. Nothing seems to actually live in the sand, so rather then spending the impossible task of keeping sand out of our boots, we've been going barefoot. Made a few stops for our biologist to take some plant samples and document a few things. We all saw what we thought was a boat on the horizon, but with binoculars just turned out to be some jutting rock. I wonder if the builders did sailing, or if they were all stone carving and tunnels. I wonder what our age of sail is going to be like. Had a talk with the Ranger captain that's part of my team. He seems to think that with the training guidelines Leadership is testing on us, that there won't be any difference between scout and ranger classes. Makes sense. The old two class team was made to fill in the holes of what we had available. Maybe it will change in the future. Who knows. We're probably going to end up being the military force for our area. I guess it depends how many problems we're going to have with new waves, the insane cultists, adventurer wannabes and bandits and if we have trouble with any other city out there. If we're thinking nation building, we're going to need a sea side town with a port for naval power and long range trade. I guess that's what I'm doing out here. Looking for ruins of a builder port town.
    >> 008 04/14/11(Thu)04:18 No.14589767
    Journal Log: Day 204
    We'd be turning back tomorrow if I was keeping schedule, but I want to go another day. We're skipping our rations and eating catachan devil that the rangers brought in. Salted it up and added some citrus from an orange bush and it's pretty good. We're going to go two more days and then turn back. I'm enjoying the salt air but damn if it doesn't leave me feeling crusty in the morning.
    >> 008 04/14/11(Thu)04:35 No.14589863
    Journal Log: Day 205
    Around mid day, we spotted a primitive sailing boat washed up on shore. We booked it to check it out. We were all a bit surprised. We had all seen glimpses of boats out on the horizon before, but here was one, and more interesting, it's occupant was alive. He was suffering from Blackeye, suffering really bad. We beached his boat and set up camp. Our medic administered a Blackeye cure dose he kept in his medkit. The poor guy was sun blistered and dehydrated. We did what we could for him. He came to around evening. He was still blind, it takes a few days for that shit to kick in. He wouldn't tell us where he was from or even what board. We did tell him we were from tg, but nothing beyond that. From what little he did tell us, the city he came from had a great port, but they were suffering an epidemic of Blackeye and had no cure. He had apparently set sail to escape infection but apparently had already been infected and didn't know it or caught it while he was out. He slept most of the time. While he did, we strip searched his boat. It was wood and held together with a combination of leather rope and some kind of glue. No nails. If I remember right, this is how the Egyptians did it. The sail was clearly cut and sewn tarp, the green variety. He had a few containers we think held food, but they were empty. He must of been out at least a week, maybe more if he rationed. I snapped some photos with my smartphone of the boat and anything interesting in it's design, and of course our patient. The medic is going to be watching him most of the night along with the novices in turns.
    >> 008 04/14/11(Thu)04:39 No.14589877
    Journal Log: Day 206
    Well, our patient seems to be doing a little better. He came to around morning in a panic, saying we had to get on the ocean or the stalkers would get us. From his description, it's a yowler. We calmed him down and tried to bleed him for any more information. Not forcefully, just through casual conversation. Rather then engage in hunting like we had, his city had used mass fishing for their daily protein intake along with a combination of some kind of simple farmable. They had simple canoes few weeks in and then kept improving to the current model 4 person sailboat. He also seemed to hint at a much larger ship being worked on but got evasive when questioned about it. He's back out again. The medic says we shouldn't try to move him, and we shouldn't just leave him here, so it looks like we're camped out for a few days.
    >> Anonymous 04/14/11(Thu)04:41 No.14589888
    >>14589877
    Seems like a good time to establish trade relations.
    Cure for black eyes in exchange for something else.
    Maybe some farmables.
    >> Anonymous 04/14/11(Thu)04:55 No.14589977
    >>14589888
    lots of this


    yes captcha they are sitting on you...
    >> 008 04/14/11(Thu)04:57 No.14589992
    Journal Log: Day 207
    Our patient's eyes are starting to clear up. Just wait until the Disney filter kicks in. No new information out of our patient, and what he gave us could just be bullshit. He does want to buy any remaining Blackeye cure we have. The medic has 2 doses. He has nothing of value to us other then the boat, and he needs that to get back. We could just take the boat. When we questioned him what he had to trade with, he produced a gem he was hiding in a very special place. It was blue, a sapphire maybe? It wasn't cut or anything and still had rock attached to it. Looks like this mystery city is near a gem mine of some kind. Interesting. We made the trade and the medic says he may be strong enough to get back tomorrow, so we're going to send him off and get on our way. Played some music, and he seemed pretty surprised that we had power, but since he was being tight lipped, we didn't give him anything. We definitely provided more information they he gave. I wonder why he's being so secretive.
    >> 008 04/14/11(Thu)05:03 No.14590022
    Journal Log: Day 208
    We set him in the boat and he got sailing away. Suggested that if his people survive, they should look for us and maybe we can start some kind of trade relation. I'll probably never see him again. We spent most of the day hauling ass across the beach, heading back for the Salt camp. It's two to three days away, maybe less if we haul ass. We're starting to run low on food, it would suck to run out with such a distance still ahead of us. We still have to travel the salt road to town once we get back. Since the beach doesn't have a lot of predators on it, we're moving during the night too. I'm writing this during a ration break. The novices are keeping up pretty well and so is our medic and biologist. Well, time to run again.
    >> 008 04/14/11(Thu)05:09 No.14590056
    Journal Log: Day 209
    We're bushed. Ran our asses off through the night. Got the attention of a few dragon rats, but we were left alone. We made it to the salt camp, but it's empty. Looks like both the construction team and the salt team finished up. The new salt house is a log cabin structure with a few small ventilation windows and a rocked in fire pit. Excellent job once again. We're going to camp the night and then head inland come sunrise. We've all got sunburns and could use a good fresh water bath. The biologist suggested that someone should build a net and see what they can pull up out of the depths. Nice idea but we're not going to be the ones to do it. He can sign up for the next salt run for that.
    >> Anonymous 04/14/11(Thu)05:10 No.14590060
    I wonder how hard it would be to build telegraphing posts... Just simple electricity to get messages accross. The main problem might be the strong storms.
    >> 008 04/14/11(Thu)05:11 No.14590073
    >>14590060
    That's a really good idea actually, but where to get the copper, or all the rubber to coat the copper line?
    >> 008 04/14/11(Thu)05:23 No.14590153
    Anyways, I'm out for the night.
    >> newguy 04/14/11(Thu)07:28 No.14590869
    posting some more stuff:

    Day 191 (might as well use local time)

    So Me and Jim are now officially scout and ranger novices we were given more survival lessons, more of a top up on the basics and everything anyone knows about the local wildlife and weapon training. Good news: I'm still an ok shot with a bow, bad news: I'm still not good enough, I guess that is what all the training with it and a wooden sword is for.

    There are a lot of people here, apparently we were part of a big influx of people turning up, most people weren't very well prepared. So only me, Jim and a couple of others joined the scouts or rangers (I can't tell the difference really, we're all getting the same training).

    These robots are cool though turns out they are called dwarfs and then they called the town Koganusan, that gave me a laugh. Welcome to Boatmurderd!
    >> newguy 04/14/11(Thu)07:29 No.14590879
    Day 194

    a big bunch of guys came back yesterday, coming back from some sort of rescue operation from a group of nutters, we were told to keep quite about it.

    I seem to have fallen into a routine of training and patrolling the town, the training is hard but probably necessary. Noticed a Funny thing today, it turns out all the new scout/ranger trainees only brought green clothes with them, we had a laugh about uniforms for the military. Anyway someone is running a dnd game for some people that have never played before and they are running tomb of horrors, should be a laugh.
    >> newguy 04/14/11(Thu)07:31 No.14590887
    Day 195

    farewell rat pack breakfast, I hardly knew you. I had a bet on who would die first to the sphere of annihilation I knew I should of picked the rouge ah well the guy who won is one of the guys who have been here for the longest and I have never seen someone so happy to eat a precooked rat pack meal, I don't blame him the local food is pretty bad.

    The farm types are dug up something when they were planting the potatoes and gave it to the science/doctor guy.

    News just gets worse and worse really me and a bunch of new guys are starting to feel sick, now it could be nothing or it could be black eye won't know for sure for a day or two.
    >> newguy 04/14/11(Thu)07:33 No.14590899
    Day 208

    It was black eye, fuck me that is the worst I've felt in years. Pretty much every new person got it but I don't think anyone died. everything looks slightly off now, some sort of side effect of the drug or long term thing from the fungus, dunno, don't care. Back to training and patrolling, but hey at least I've definitely improved with a bow, not so sure on my swordsmanship.
    >> newguy 04/14/11(Thu)07:36 No.14590922
    that's me done for now back either tomorrow or really late tonight.
    >> Anonymous 04/14/11(Thu)09:40 No.14591654
    >>14587218
    >>14587164

    Is this the guy who killed himself in the other thread? Makes sense if you leave someone you love and never to see them again.
    >> Anonymous 04/14/11(Thu)10:08 No.14591816
         File1302790121.jpg-(478 KB, 2483x1826, the.jpg)
    478 KB
    >>14591654
    its possible, Wonder if the girl came through though and just is somewhere else.

    Also totally down with the idea of having a simple telegraph line. If just to keep our mines, and salt teams connected and informed. Also I think somewhere nearby has copper.
    >> Anonymous 04/14/11(Thu)10:19 No.14591867
         File1302790751.png-(69 KB, 779x563, i3gj5v.png)
    69 KB
    we...found something in the tunnels the other day. It was a section we had recently excavated. it was when we were clearing the rubble out that we found it. About the same size as one of the builder statues. Thing is..its nothing like one. Its got six limbs, a long tail, narrow skull face... Christ it looks like the anthro yowlers that guy thought up for pathfinder. Looked beat all to hell and was curled up on the ground. one of the science guys was poking and prodding it and said it was a herbivore...

    I don't know how he got that out of it. I was more worried why it was chained to the wall and have a big iron collar around its neck.

    they've worked out some theories none of them sit easy. Its either some sort of pet but, its fore limbs are usable as hands...hell, it had a stuffed doll in its arms. The other idea is that its a second sapient species that died out. Which makes us wonder why the fuck its chained up...Christ I think there's a lot about this planet we may never know. Or even want to. Either way for my trouble they give me some of the know proved whiskey and have set it up in the science building articulated in what they think is a natural pose. Sort of centaur like, they are using sticks and wires to pose it...right now they are calling it a tunnel beast that will change I get the feeling.
    >> Anonymous 04/14/11(Thu)10:21 No.14591882
    >>14591867
    where the fuck is the rest of my post?
    >> Anonymous 04/14/11(Thu)10:31 No.14591965
    >>14591867
    I think the...maroon is /b/? Also we're that green right below it. Must be we were dealing with the guys out on the islands
    >> Anonymous 04/14/11(Thu)10:35 No.14591988
    >>14591867
    my question is why the fuck is the center of the continent completely wild still? Do we just not want to fuck with whatever lives out there?
    >> FATE Anonymous 04/14/11(Thu)10:44 No.14592031
    One thing I could see being a major tool to implement is the city generation from Dresden files, maybe cut it down a little. But, it could be useful for making settlements that people might based in. Also the template idea isn't that bad either.
    >> Anonymous 04/14/11(Thu)11:10 No.14592192
    The Rambush.
    -data may change after better study.

    Lives in areas where the vegitation grows low enough and in large enough quantities for it to sustain its appitite (mostly VERY big leaf sprouting plants, roots and something which looks like alien grass(it has spikes...) it can reach a length of about 3.7m head to tail and stands 2.5m at the shoulder(rough meassure). it moves on 4 robust legs, which end in a foot with 3 toes and very small claws (possibly used to dig roots?) its front legs are noticably larger. it has a tail of about 1m (variation between male and female) and is covered in a plate like structure, not unlike the pangolin back on Earth, these plates go all the way up to its shoulders and cover parts of its flank, that which isn't covered in plate has very dense hair growth which colors green with algea(?). its head has a short snout and ends in a stumpy beak like structure. its eyes are positioned on the sides of its head, giving its a wide field of vision but it apears it can focus on anything in front of it with ease and seem work almost or just as well as our own. (some argue better) its ears stick out at the sides of its head and can rotate a 180 degrees individually on any noise (Drew ran around it to find out). finally the horns, we have identified that both male and female Rambush have horns which spiral from its head much like a Ram back on Earth(i miss my old life) there doesn't seem to be a diff...
    >> Anonymous 04/14/11(Thu)11:16 No.14592239
    >>14579731

    Anyone try the River World setting? Im pretty sure thats what its called.

    Basically thousands of people from all over Earth's history appear on this world that has no large bodies of watter, and is composed of large hills and forested mountains with rivers snaking all around the planet. People appear at these obelisks all around the planet at random. When they die they appear again at a random obelisk on the planet.
    >> Anonymous 04/14/11(Thu)11:22 No.14592275
    >>14592192
    Drew just came running through the undergrowth, appearently he leaned up against what he thought was a bush and ticked off the biggest specimen we have seen within this group of animals. we managed to get away by jumping back into the forest, it continued to pase back and forth for about 5 minutes and then rejoined the other ones. we're alright for now, Drew got slashed by the grass on everything he didn't cover with clothing, he'll probably die from poison or something if its half as bad as the rest of the stuff we find on this planet.

    final report: it appears that one(maybe even more?) male in the group holds dominance over the rest seeing as this guys horns were off the chart compared to the rest of them, we're not even sure if it was male or not but i'm going to go with examples from earth for now.

    Drew decided on calling it the "Rambush" since he found the biggest one.
    >> Anonymous 04/14/11(Thu)11:24 No.14592298
    >>14579731
    >Hawaiian shirt.
    >Panama hat.
    >Stormtrooper helmet.

    'Sup, Eric.
    >> Anonymous 04/14/11(Thu)11:28 No.14592319
    >>14592192
    >>14592275

    if these are any good i might write more later on.
    >> Anonymous 04/14/11(Thu)12:01 No.14592516
    >>14592319
    one thing to note is everything is hexpedal, more than likely the rambush has vestigial legs somewhere on it's body.
    >> Anonymous 04/14/11(Thu)12:02 No.14592523
    >>14592239
    know of it. Its not quite like that given well...if you die. you're very much dead.
    >> Anonymous 04/14/11(Thu)12:40 No.14592776
    Tossing around ideas for plants here.

    Located in swamps and even in some of the wetter areas are...well they're pitcher plants...the size of a volkswagon. They seem to be found in soft, acidic soils. makes sense really. They must grow and push dirt out of the way as they get bigger. Got a ring of shrubby branches that conceal the actual 'mouth' you blunder into it. you're gonna fall into a deep fucking pit filled about half full with mild digestive enzymes that start work from the get go. Oh, did I mention that the sides are smooth and bark like except at the base which soaks up you as you're eaten alive?

    I guess on the plus side they produce a bunch of really tasty sweet grapfruit sized well...fruits that are chock full of protein. Probably to lure in prey or at least draw something in to carry the seeds off. Hell maybe both knowing this crazy fucking place.
    >> sphagettiman 04/14/11(Thu)12:44 No.14592809
         File1302799470.jpg-(149 KB, 1024x507, 1302323285774.jpg)
    149 KB
    >>14592298
    names steve actually I just use random pictures for OP pics and the maps were all still up
    >> Anonymous 04/14/11(Thu)12:46 No.14592827
    >>14592776
    christ, this place wants to kill us. I swear to god.
    >> livera relics Anonymous 04/14/11(Thu)12:59 No.14592939
    We've attempted to teach the dwarfs how to use weapons...its been...marginally successful. They refuse to use any weapons outside of well a shield. Which even then they will simply stand there, when given a wooden weapon however, they react more predictably and several people have worked with them in training exercises. They don't use any technique that we recognize which might mean they are working off routines that we're trained into them by the builders. It raises the question as to what else they may still have retained about their former masters...

    That said training was a success though any of the sparring sessions are incredibly brief. Whatever form the dwarves use is devastatingly effective. Several practiced sward arms are working at replicating this to the best of their ability and have found that it's working muscles they normally would not have used...it also seems to take an incredible amount of manual dexterity which we are working on...

    >livera relics

    well thank you captcha for a title
    >> Anonymous 04/14/11(Thu)13:08 No.14593004
    >>14592827
    It's an extraterrestrial Australia on planet-scale!
    >> Anonymous 04/14/11(Thu)13:12 No.14593025
    Where are the older files on this? The provided link at the start doesn't work.
    >> Anonymous 04/14/11(Thu)13:15 No.14593048
    The dwarves are something of a mystery. Yes, they are robots. but, at the same time they act like they have some form of rudimentary A.I. perhaps they developed it after however long they have been sitting around, waiting for the return of their masters. They are utterly loyal, yet, at the drop of a pin might wander off to investigate something, simply stand there or chase after a flying insect...

    We've worked out some facts however. One dwarf is not like the other, they have various strengths and weaknesses which vary from unit to unit. discerning these is something many of us have had trouble with. A few however such a man who goes by the name of 'rommel' has a knack for figuring out how these odd machines work. They also have certain things they seem to collect, inspect and will pause in their task to observe. We've found on dwarf for example that listens to tortolo when they are calling out to their fellow herd mates.

    these 'quirks' have led to a custom of naming and decorating the dwarves in various clothes, paints and titles that fit their nature. for example we have a dwarf at central supply, he seems able to carry and drag more than any other unit and as such is called Urist, the hauler. One thing they all have in common however is a love of booze. We've had to learn to adjust to this and hide our various caches of liquor in fear of the dwarves coming to them and glutting themselves on whiskey and vodka.

    To prevent this, we stock the dwarf 'baracks' a holding area for dwarves with the lower quality spirits allowing them to drink their share and keep their mitts off of ours.
    >> Anonymous 04/14/11(Thu)13:17 No.14593057
    >>14587811
    here, Its the archived threads thus far. there's also a site and wiki
    >> Anonymous 04/14/11(Thu)13:18 No.14593062
    >>14593057

    Thanks a lot. First time seeing this thread and I love it.
    >> Anonymous 04/14/11(Thu)13:18 No.14593063
    >>14593004
    I'mokaywiththis.jpeg
    >> Anonymous 04/14/11(Thu)13:19 No.14593070
    >>14593062
    the others are quite good the third is almost all write-fags doing what they do best. Also anyone have any more wacky diseases like blackeye? I want to put my players through this meatgrinder of a setting I think.
    >> Anonymous 04/14/11(Thu)13:21 No.14593085
    >>14593048
    dem fucking dwarves. And dwarf wrangling eh? I think I could hack it at being a 'handler' for our quirky little robotic companions.
    >> Anonymous 04/14/11(Thu)13:25 No.14593114
    >>14593070
    There was mention of a parasitic insect that burrows into a person, paralyzes them and over the course of a few weeks, eats their internal organs and then bursts out of their body as something not unlike a butterfly....

    .....
    ....
    ...
    christ thats fucked up.
    >> Anonymous 04/14/11(Thu)13:26 No.14593125
    >>14593114

    Look up "parasitoid wasps".

    You're welcome. :D
    >> Anonymous 04/14/11(Thu)13:30 No.14593154
    >>14593125
    True, still dear god. I don't even want to think what it must be like to have that get ahold of you.

    Also given black-eye is a fungal infection it might be that a lot of diseases we encounter are fungi based. I could see something like a severe infection causing a person to start developing mushroom like growths.

    Also there was a slime mold one that ate you alive is memory serves. it was from the nightmare forest as well. Hell I'm curious to hear more about the region really we seem to be near a couple of really weird places.
    >> Anonymous 04/14/11(Thu)13:37 No.14593195
    >>14593154
    Well...we lost him.

    Fuck, I can't believe that. god I at least tried to ease the pain in the end. We've maintained quarantine procedures on the corpse, We'll burn it after we've retrieved samples and made sure none of us are infected.
    >> Anonymous 04/14/11(Thu)13:40 No.14593208
    http://planet4chan.info/wiki/Main_Page

    The wiki, not a lot on there due to a lack of time on most of the teams part, feel free to peruse
    >> 008 04/14/11(Thu)14:02 No.14593387
    Journal Log: Day 212
    Made it back to town today. This is probably the shortest trip from the coast I've done yet. That new road is awesome. Gave a big debriefing to HQ, showed them the pictures of the castaway and his boat and transferred them to HQ's laptop. They're going to have some engineering types take a look at it. In other news, it looks like the newbie wave stopped. They have Outrider teams doing spiral pattern searches looking for any lost or remaining out there, and to put down any who go the route of crazy people eating. Also turned the sapphire in to Leadership. Their eyes lit up briefly but then they remembered it's of no monetary value here. It's just a trade trinket at the moment. They joked about carving it into a D20. So on my way back to my domicile, I got jumped by a newbie with a knife. Wanted my weapon. No hesitation, I beat the shit out of him with the fucking wooden sword. At least it's good for something. Apparently this is not an isolated incident. Leadership's working on some crime and punishment laws, and right now pulling shit like this means working in the coal and iron mines. I'm sure the miners are going to love having a hand down there. They probably work harder then all of us. They are reenacting scenes from KOTOR tonight, but I'm going to skip it and hit the sack.
    >> 008 04/14/11(Thu)14:26 No.14593601
    Journal Log: Day 213
    So sword training. Yeah. We got some new recruits out of the newbie wave from the looks of it, and someone thought it'd be a good idea to give a dwarf a sword. Isn't that.. you know.. dangerous? Well it apparently has some kind of builder sword style programmed in to it or maybe it's just waving it around willy nilly trying to make fun of us. Never can tell with these things. Spent most of the day in HQ updating the master map with my expedition info. It has to be very precise. After that, had a quick fling with one of the ranger girls. I'm not the only one this place is turning into a wild animal. We were clawing and biting each other the whole time. Used up my one and only condom. Went our separate ways afterwards. Just a physical thing. So there was a demonstration in town square. A bunch of newbies and a handfull of first wavers were holding a protest. They're crapping on about a gas generator someone had brought with them. They want to hook the thing up to a tv someone else brought in the first wave and have the worlds first and only anime fest. First of all, the generator has enough gas for 8 hours at best and the energy can be better spent elsewhere then cartoons. I guess I can see where they're coming from, but their requests aren't reasonable. Leadership also came to that conclusion, so now we have the protest. I'm hanging around to see if it's going to turn physical.
    >> 008 04/14/11(Thu)14:58 No.14593845
    Journal Log: Day 214
    So today was the wooden sword graduation day, the second class. I'd of been in the first class except for a gunshot wound a few months ago. We're still to practice as much as we can, same as archery of course. Scouts and Rangers with rank above novice get an actual blade to carry around now. I picked mine up at the blacksmith. It's a reforged builder sword, made into something humans can use. It's a bit odd, but the weight is the same as the wood sword. With any luck I won't cut myself accidentally the first time I try to use it. We really are becoming more of a military force for our city. It's all unofficial of course. We're still all about hunting, escorting, exploring and searching for newbies. Trained some fresh novices on search and recovery skills and then took a group out to the Aqueduct plains to hunt for the Phantom Mazda (a field training exercise.) It's going to be an overnight session complete with setting up camp. We're only a few miles from town in case something goes wrong. There's a Ranger team doing the same farther south. Had a night discussion with their captain about holding a hunt and evasion game between both our groups. The scouts will be evading the rangers using stealth, misdirection and all that good stuff. The rangers will be using their tracking and ambush skills. Myself and the other Captain will be overseeing the operation but not participating. Should be fun. If it works out, maybe Leadership will adopt the practice. We're to start one hour before sunrise, so I got last watch so I can spring the plan on them at the last second.
    >> 008 04/14/11(Thu)15:54 No.14594264
    Journal Log: Day 215
    So I got the boys up bright and early, had them break camp and get their asses in gear. I also reminded them that there are dangerous things about, so to be careful. I made one of the novices their team leader, gave him the plan and set them off. Oh yeah, they're doing this on an empty stomach, but so am I. They have a map. If anyone is still running free by nightfall, they get a gold star. Not a real one. For the ranger novices, anyone they have to capture scouts. Guns are to be unloaded, no archery but wood swords are fair game. The operation zone is the entire aqueduct plains including the aqueduct, and they are to stay out of the city. I joined up with the ranger captain and we found a good place to observe from the top of the aqueduct and mostly joked around. When nightfall came, well two scouts were captured. The third couldn't be found until he revealed himself. Before they were captured, two of the scouts managed to capture a ranger and stripped him of his gear and caught the other two up in some kind of rope trap that kept them busy for a good hour. No disappointments, a few surprises and we more or less pinpointed the strengths and weaknesses of our charges. We're camping out here tonight and will return come sunrise. They're all around the campfire chatting it up about the days experience. They had a good time from the looks of it.
    >> Anonymous 04/14/11(Thu)16:11 No.14594388
    I wonder how much the cat population will be after a few years.
    >> 008 04/14/11(Thu)16:12 No.14594397
    Journal Log: Day 216
    So I get woken up by a huge commotion. Apparently a wild tortolo wandered in to camp and for some reason, flipped the fuck out. We put it down quickly but several novices got minor injuries. What the hell. Anyways, it was light enough, I had my scouts pack up and we went back to town dragging the thing. The rangers are spending another two days out. Dropped the tortolo off to be butchered, but preferably if someone takes a look at it to make sure it's not infested with some insanity fungus or some other bullshit. Anyways, HQ signed me up to join a patrol. I won't be leading this one, it'll be a Ranger mission, I'm just providing the scout support. We'll be heading out tomorrow evening? Interesting. Did some archery practice and then played a oneshot Pathfinder game. Going to go to the bar in a few minutes and hang out for awhile.
    >> Anonymous 04/14/11(Thu)17:09 No.14594858
    I imagine they would suffer a hell of an explosion population wise.
    >> Anonymous 04/14/11(Thu)17:19 No.14594931
    Its interesting how our outrider/ranger groups are basically the search and rescue mixed with a kill squad. I mean hell they must be bastards at heart. Also lol dorfs
    >> 008 04/14/11(Thu)17:43 No.14595109
    Journal Log: Day 217
    Slept in since we're leaving at night. We're meeting up in about an hour and heading out. It's storming like a bitch too. Anyways, spent some time earlier in HQ crunching numbers with some of our archivist. Here are the numbers. The population of Koganusan is about 400 people give or take a few. The last wave brought in about 180 so far. We have 83 people in scouts/rangers, nearly half that is command staff, myself included, the other half are novices and unranked. The remaining city population is split into the Science, Engineering, Agriculture and Entertainment guilds with a few smaller groups such as the road construction team, miners, salters, medical and the few blacksmiths. The rest is the general population, which is actually only around 25 people. We have a pretty low unemployment rate. Those 25 are terribly out of shape newbies that are being worked so they can gain entrance into the one of the organizations. People are requisitioned back and forth between teams and guilds based on needs, for example, we always requisition a science and medic type for our missions and they can requisition us to assist them in the field. Very fluid. Very interesting. Well, time to go.
    >> Anonymous 04/14/11(Thu)17:45 No.14595126
    the protest was...not something I enjoyed putting down. We had to beat people senseless just because they didnt understand that we couldn't afford to use gas...
    >> 008 04/14/11(Thu)17:52 No.14595189
    Journal Log: Day 218
    Well, this ranger captain is as crazy as I am and then a bit more. We traveled all night in the storm, all day in the storm and have made it to the first ruin on our trip. This is basically an outrider group, we're doing a tight circle of already explored ruins looking for any other arrivals that wandered in the wrong direction that previous patrols missed. One is sent out about once a week. We have 6 Rangers, 2 Scouts, an engineer who wanted to check out the ruins and the team medic. We have a medium loadout and it looks like every one of us passed one of the sword training classes. Well, not the engineer and medic anyways. So we're camping out here and then moving on to the next come sunrise, moving at a pretty brisk pace.
    >> Kenlos !hS9ZjLM/uE 04/14/11(Thu)17:52 No.14595197
         File1302817967.jpg-(10 KB, 400x300, img42786e1faee5b.jpg)
    10 KB
    >>14594931
    When you do things right, people won’t be sure you’ve done anything at all. =D
    >> 008 04/14/11(Thu)17:56 No.14595236
    Journal Log: Day 219
    We're at the next ruin, arrived around midnight. Not used to traveling at night and had to evade a yowler and some sleeping imps briefly. The yowler lost interest after the first mile of chase in the storm. The imps didn't want to leave their nest and we weren't stopping to pay homage or anything. This ruin has still standing housing, though it's smaller then Koganusan. Might make a good colony when we fill out. It's got a nearby river to get water from and some fruit baring trees nearby. We're leaving come sunup so not a lot of sleep.
    >> Anonymous 04/14/11(Thu)17:56 No.14595240
    >>14595197
    True but, at the same time the outrider seem more like storms troopers for the inquis
    >> Anonymous 04/14/11(Thu)18:09 No.14595353
    alright so, we've got what? around six? Seven dwarves?

    Two armors and a couple of staves which may or may not be alien weapons. how about the stones to power them? Do we have any of those that are well charged?
    >> 008 04/14/11(Thu)18:11 No.14595368
    Journal Log:Day 221
    Still storming nonstop. We're set up in a foxhole with a camouflaged cover to keep us dry. No tents, no fire. We're a quarter mile from one of the ruins, and the place is inhabited. Looks like just under a hundred people, all dressed like newbies. We've been observing them with our binoculars. What's more, they have power too. There's two big solar panels set up on poles and connected to a battery they're using to power strings of white LED Christmas lights for night lightning. We're pretty sure they're also from tg. They have what looks like a beach towel with a painted D20 on it they're using as a flag. The area is poor for hunting, but there is a river that runs through town, and it looks like they have a rope net running through it, and have been eating fish the whole time. They don't seem to have hunters, and only a few night sentries. The whole place pretty much shuts down at night except for the night lighting. We've gone in small groups and scouted around the edges, avoiding their sentries. Looks like they have a small graveyard of about 10 people. Ours is much larger. It doesn't look like they've found the tunnel system yet, and I know for a fact we can get back to town through theirs. We're coming up with first contact plans. I'm advocating we scout out the populace first, check their disposition. Walk in dressed like a lost arrival and figure out who is running the place and what their plans are. They don't look like a party of cultists or cannibals, but we'll see.
    >> Spoonman 04/14/11(Thu)18:12 No.14595373
    I came up with some fluff about the nature and circumstances that brought people to Lenore. Feel free to pick it apart and give suggestions. I tried to model it to accompany and complement the existing writing without violating to many established rules. There is some math at the end that I'm not to sure about but I think it could work for /tg/ and the established growth patterns laid out on the other forum and by 008 writing.

    More to follow.
    >> Anonymous 04/14/11(Thu)18:13 No.14595386
    >>14595373
    awaiting eagerly.
    >> Spoonman 04/14/11(Thu)18:14 No.14595392
    At 12:00 pm GMT, the people of Earth began to experience the most bizarre phenomenon ever recorded in human history. The frequenters of the online community known as 4chan, specifically those that had used the site within the last three months, found themselves stricken with a strange sensation. Fear and anxiety griped them as a voice, disembodied and unfamiliar sternly warned them of things to come. The only audible portion of the message, heard only in the minds of the users, merely uttered a time; “one hour”. The rest of the message, more a subconscious, instinctual longing than a set of specific instructions, informed them of what to prepare for. The people of 4chan had been chosen; chosen to leave Earth for places unknown. Some tried to suppress this feeling but regardless of anyone’s actions, the warnings grew in frequency and intensity.
    >> Spoonman 04/14/11(Thu)18:15 No.14595399
    >>14595392
    Perhaps one of the oddest circumstances of the event was its slow march across the globe. As 12:00pm came upon each time zone, the occupants of the previous one disappeared. Some tried to warn others to allow more time to prepare, but it wasn’t until mass droves of people began to disappear from the Eastern United States that the rest of world began to panic. Most mainstream media sources refused to report on the 4chan connection as it seemed far too implausible, and 4chan reputation as an unreliable source for factual information also hindered efforts. But as the flood of members reporting the disturbance grew unresponsive and stopped replying, more and more began to believe.
    >> Spoonman 04/14/11(Thu)18:15 No.14595411
    >>14595392
    >>14595399

    Those that used the website after the first warning seemed to become immune to its effects. Some people, namely friends of family member shone proof that their loved ones were not alone in hearing the warning, began to post pictures and videos of people vanishing into thin air along with piles of equipment. Some dismissed these as hoaxes, but many more began to get the hint. Of those that felt the message, some had only visited the site once, while others were long time users. There was no official notice that the people of 4chan had been the only ones chosen. Perhaps other forums or communities were chosen after the exodus for repopulation, none of the first to leave know. In fact, it is not even known whether this is the first time it has happened. Could this be the secret to the disappearance of Atlantis? The likelihood of question of this nature be answered is doubtful at best.
    >> Spoonman 04/14/11(Thu)18:17 No.14595425
    >>14595411
    It can be estimated that upwards of ten Million people in total were transported. Oddly enough, each area brought likeminded people together. Those that felt a strong bond to a particular board seemed to appear in the general vicinity of other that felt the same. Those that did not care for any particular board instead wound up on whatever board they had visited the most. Of these, only a few seemed to appear at first and the first waves varied in size. Each board brought roughly 5% of its population to an area nearly 50 miles in diameter and scattered them randomly clumped about. For some boards, this meant that too few people were able to band together and survive the harsh, violent wilderness. For others, it resulted in overpopulation that conquered the wilds through sheer force of arms only to be ravaged by disease and eventual lack of game.
    >> Spoonman 04/14/11(Thu)18:18 No.14595437
    >>14595425
    Further stress was put on the budding civilizations as more people began to appear. Roughly every 6 months, half again as many people would be added to population. The first wave was five percent of the board’s population. The second, 2.5, the third was 3.75, the forth was 5.625, and so on. After the first wave however, the diameter of the entrance zones also began to increase at a rate of 10 miles per wave. This resulted in frequent power struggles as fresh technology, people and resources clashed with establish power structures forming in the wastes of alien ruins. The capabilities of the people in each wave varied wildly as people from all walks of life found themselves in both unknown and familiar territory as the world was cultivated by humankind.
    >> Anonymous 04/14/11(Thu)18:22 No.14595465
    >>14595437
    Well that doesnt sound good
    >> Spoonman 04/14/11(Thu)18:26 No.14595506
    That's what I have so far. I think that rate of population might work better if it was every three or four months instead of 6 but I don't think that would leave lot time for people to get established. It also assumes that a lot of people would get killed off at planetfall from Isolation, heath problems or general unpreparedness. I also felt like a slow, enveloping pull of people from earth was more interesting than an instant "you have ten minutes, get every thing you can" happening around the world at the same time. I think it almost raise more questions as to why it occurred so orderly. Also didn't get to far into what people could bring with them as that part seems pretty well established.
    >> Anonymous 04/14/11(Thu)18:28 No.14595529
    >>14595506
    makes sense, also Indeed it would seem to be controlled by some outside force...might explain the OOPARTS laying around
    >> 008 04/14/11(Thu)18:28 No.14595530
    Journal Log: Day 222
    The rain stopped finally. After some deliberation, we decided that I'm going in along with one of the Rangers. We're dressing down, leaving our armor and weapons behind, save for one pistol with half a magazine, and donning the clothes we snatched during the night from a clothesline. Dirtied up the clothes a bit, added some blood and a few holes. I'm also leaving this journal and my smartphone in the hands of the Ranger captain. They're going to observe us and give us rifle cover if the shit goes down. Now we just have to remember to act like newbies. Shit's going to be cash. Or maybe it'll be my death. Let's go tempt fate.
    >> Anonymous 04/14/11(Thu)18:40 No.14595628
    >>14595530
    Brothers!
    >> Spoonman 04/14/11(Thu)18:43 No.14595666
    >>14595529
    Of course, it also means with the way I went about it that might have to MUCH time to prepare for some peoples taste. I figure that most people, whether they browse the internet or not, will know what to bring on an alien world. Also, people are weird.I bet some people disbelieved as hard as they could, other that that they would go to a paradise and live like they were in star trek. Other could take the Wasteland Warrior approach and bring a footlocker full of booze and guns while other might figure others will share supplies and just bring building supplies, seeds or similar group items. The vagueness of the instructions will leave a lot of people unprepared I think, and as we know, in this setting, that means death more often then not. Plus think the capabilities of each person. Some are diabetic, some are blind with or without glasses, others have missing limbs or have cancer, Huntington's disease, cerebral palsy, are terminally fat or any number of issues that would spell disaster without the support of modern infrastructure.
    >> Anonymous 04/14/11(Thu)18:45 No.14595682
    >>14595666
    very true, which means a sort of darwinian force is going to be acting on the people of the world
    >> Spoonman 04/14/11(Thu)18:47 No.14595698
    I need to catch a bus but will back in a bit. Before I go, I got a question for you 008; I'm terribly curious, how close are you to the scout in real life?
    >> Spoonman 04/14/11(Thu)18:49 No.14595714
    >>14595666
    Also typo, that should be wouldn't know what to bring to an alien world.
    >> Anonymous 04/14/11(Thu)19:04 No.14595815
    no get back to the front page
    >> 008 04/14/11(Thu)20:57 No.14596992
    >>14595698
    *edit*
    I should clarify. The journal writer knows what I know, I know survival skills, but no hunting skills. The difference is temperament and drive. (I'm lazy.)
    >> Spoonman 04/14/11(Thu)21:24 No.14597258
    >>14595833
    Neat. While I know that realism doesn't necessarily have anything to do with being able to write a good story as some of the best are filled with fantastical elements, I always feel so limited by my knowledge of how things actually work. Sorting that sort of thing out has kind of been my focus these last few days. I only hope that serves to give others ideas and material instead of stifling them. Biggest issue sorting it all out though is that there is no definitive data. I can only really guess as to how much traffic /tg/ and other boards actually get. Especially when you consider that three month thing and how many one time visitors to places like /b/ or /v/ that could get swept up. moot has said that 4chan gets like 6million unique hits a day and the majority goes to /b/. Other then that, I haven't seen anything solid. So by estimating and pinning down numbers I start to get an idea as to how many people are available to plop down and how fast and big of an impact they have on the surrounding area. But a lot of it is just guessing.

    Plus if we go by the population numbers on the wiki then the population of Koganusan in your writing should probably be a bit bigger by this point but it also is supposed cover a large area so maybe there are still more roving bands of people out there that haven't been found yet. And it means that my little outline is shit cause it take something like decades to get everyone on the planet. And the wiki is in year 10 i think. Course, if people come in much less orderly and sporadic then things could get kinda weird because I just don't think the farming or hunting in that area could support 42,00 people by that point. I could easily be wrong seeing as I've never done a thought exercise like this before and I really know jack shit about managing population demographics. But if there are more people coming in that can be and/or are willing to be put to work right away then maybe they could get it set up in time.
    >> Spoonman 04/14/11(Thu)21:24 No.14597262
    Problem for me is figuring out how much of a surplus they can make in 6 months time and how many people they can keep alive in between those time. I guess I may be a bit pessimistic for survival rate but I don't know. I also am assuming (kinda) that more capable people will be in the first couple of waves with some of the worst to act like cannon fodder in a sense. Maybe with some more average Joe types here and there. That will give the established powers a better chance against the numbers that they'll face later on. Course it kind of boils down to how quickly each fledgling nation can adopt survivors and newbies in to their culture. The distance between vets from day one are going to be very different from the last batch of people. And six months in hell right from the start is going to make you a lot tougher than the next batch for while. And so on and so forth. Guys coming in 3 years down the road are going to have it cushy compared what the Scouts and Rangers have been through so far. Provide there's enough food at least.
    >> Spoonman 04/14/11(Thu)21:32 No.14597337
    http://www.io.com/~sjohn/demog.htm

    This is pretty much my only experience with population stuff like this. Seems accurate enough to me given it's the only research I've done. It's what I use to make most of my worlds when I have enough time to but that much detail in. Which is admittedly rare given how I am also quite lazy.
    >> 008 04/14/11(Thu)22:06 No.14597614
    Journal Log: Day 223 Ranger Captain James Edison, Team Leader.
    That son of a bitch has been keeping a journal this whole time.
    0615 Scout captain and ranger novice have slipped around to north side of town to proceed with contact procedures. Their story is that they have lost their gear and some friends to a yowler. Their clothing has been adjusted to match this.
    0625 Contact made at the boarder, looks like the morning sentries and one other. They are armed with shotguns.
    0640 They've been taken in to town, no sign of hostilities.
    0700 Now they're being fed LRP rations, those lucky sob's. Wait, weren't those discontinued a decade ago?
    0715 Looks like socializing. Probably telling their survivor stories. Fuck this shit, the novies can handle the record keeping.
    >> 008 04/14/11(Thu)22:14 No.14597690
    Journal Log: Day 223.
    Wow, these firstwavers have been here awhile.
    Still Morning: They're doing general population stuff
    Hello diary, my name is Alex and I'm a ranger novice, second wave, I'll get my rank in a few months and finish sword training and then maybe I'll do a salt run and get a tan. This place is crazy I didn't believe it would happen, the call, until that voice started up. I grabbed as much camping gear as I could out of the attic and a box of food and I left behind my my spare clothes and toothbrush. I wish we could talk back with the people that haven't came yet so we can tell when what we need them to bring.
    Afternoon: They're still talking with the locals. They're a lot more livelier then the locals.
    Know what sucks? First day, I woke up in that raised canal that feeds water into the city about 5 miles away. Everything was soaking wet. I made it to town just in time to catch blackeye and then a few days later my intestines decided everything had to go. This place sucks ass. I joined the rangers because I used to go hunting in the woods a lot and they needed people with that kind of skill.
    Nightfall: Looks like they're heading into an empty house for sleep, everyone else in town is packing in for the night too. They're supposed to meet up with us by the edge of town by midnight.
    >> 008 04/14/11(Thu)22:27 No.14597815
    Journal Log: Day 224
    What the shit are these people doing writing up in my journal. I only have so many pages. Assholes. Anyways, plan seemed to work, no one was suspicious. This group have no idea there was a wave before them. I figured at first this town was made up of people who walked in the wrong direction and seemingly lucked out in all ending up here, but according to them, they all appeared around one to five miles from this town's boarder. I wonder if there's another first wave town out there we haven't found yet. The locals are industrious, doing what they can to survive. They have a power system, water and food. They are also suffering from an epidemic. I first took it to be Blackeye, but it turns out someone arrived with the flu and took the time to spread it to nearly everyone in down. Lots of coughing and fevers. God, I'm probably sick now too. This group has a very limited armory, about 10 guns. Most are light caliber pistols with 3 shotguns. No body armor, no melee. Currently the town has no real leadership, and the night sentries we see are paid in extra food to keep doing what they're doing. A group of 10 rangers could conquer this town. Hell, this group could do it too. Their defenses, even from the wild animals are minimal. Apparently night thieves were a big problem until they got their lighting system up, and now they're just a minor problem. Already they've had two yowler attacks that the sentries managed to barely repel. The team leader decided we have enough information and we are going to close up the foxhole and move on to our next way point.
    >> Spoonman 04/14/11(Thu)22:58 No.14598104
    >>14597337
    Alright I did some number crunching using the math on the website and came up with some numbers.

    The Republic of Kog has a population of approximately 78,000 people.
    The means a range of about 3300 to 5000 people with an average of about 4100. This I think could probably be tilted up to about 10,000 provided that roads allow enough food to brought in and more modern sanitation and living arrangements can me produced.

    The next biggest settlement is about half that size but ranges from 20-80% of the largest city. This I don't see as a rule so much but two competing cities of equal size could lead to a big power struggle. Also Koganusan is supposed to be the undisputed capital so any secondary townships or city states should probably be much smaller.

    Now using the worst sustainable population density (Let's face it, we don't have the best farmland; full of trees and things that want to eat you. Though if the plants from earth can do as well as they do...) we would have to spread out to 2600sq miles. Which the square root of is... 50.99. So, at least for us, we have just about enough space in our roughly 50mile by 50mile zone to feed everyone, provide we spread out so we don't have move it all from one end to the other.

    I don't know about you but I feel a lot less worried about the future now; as long as did my math right.
    >> Anonymous 04/14/11(Thu)23:05 No.14598158
    I don't know if this has already been discussed (didn't see past thread, this one is tl;dr so far) but I'm assuming each board-class would have specific abilities?

    For /v/, for example, I could imagine something akin to a berserker, with an ability called "RAGE". Causes the player to go into an uncontrollable fury which drastically increases attack, attack-speed, health, etc...

    Or for /x/, a more summoner-oriented class, that can either summon demons/spirits/whatever to protect her, or can possess the spirits and buff her own stats.

    Also, kind of new to /tg/, so far you are all awesome.
    >> Anonymous 04/14/11(Thu)23:09 No.14598203
    >>14598104

    I'd like to contribute to this...writing activity, with my own journal logs. I'll see what I can churn out and post what I come up with, a day or so from now.(more likely when I see this thread pop up again.)

    That said, is there a map established, and how strict is that map?

    Obviously we can't mangle preexisting stories, but can we simply contribute to it and integrate our own stories, so long as they don't jar the rest much?
    >> Anonymous 04/14/11(Thu)23:11 No.14598231
    >>14598158

    Or did you mean to make it more realistic?

    Either way, I've always been a fan of the board-tan/4chanhouse stories.
    >> 008 04/14/11(Thu)23:12 No.14598243
         File1302837154.png-(1.09 MB, 1038x750, maps_maps_maps_by_sphagettiman.png)
    1.09 MB
    >>14598203
    Pic related.

    Also the wiki:
    http://planet4chan.info/wiki/Main_Page
    >> Spoonman 04/14/11(Thu)23:12 No.14598246
    >>14598104
    Also, with my system of wave every 6 months, it will only take 3.5 years (earth calendar) to get the entire board population on the planet. So... I was way of with the decades thing. Disregard that. Yeah.

    See you take 5%, then times it by 1.5. Then take the new number (7.5%) and times that by 1.5. Subtract whatever number last multiplied and that tells you the % of people from that wave. Then just take the total board population and that tells you how many people come in each wave.

    But with how quick the population grows maybe it should be slowed 1.25 times instead.
    >> GodofCider 04/14/11(Thu)23:23 No.14598354
    >>14598243

    Thank you 008, incidentally your story has been very enjoyable to follow along with.

    Can you explain the solar orbit of the planet? i.e. draw a line on where the equator is. Is there an axial tilt? Otherwise I'll just assume it's right through the middle.

    I'd like to set a journal in a colder climate region, so I was thinking of plunking the author down on the northern continent's southern most tip. Editing the world as it is, so that the region isn't a frozen death-pit per se.

    Any objections?
    >> 008 04/14/11(Thu)23:23 No.14598356
    Journal Log: Day 225
    Hit another ruin, no sign of anyone out here. This ruin already has an outer wall unlike the others. It would only accessible from the north gate if there weren't collapsed sections. Maybe this was a stronghold city? The team engineer took an interest in the town's central tower, something about a pedestal on the upper floor he said was making weird noises that always seemed to stop when anyone else walked in. Either hilarious coincidence or he's losing his mind from the travel stress. We've got two more stops before we reach Koganusan. Caught sight of a Thunderbeast on the eastern plains. From what I recall of the last one, which was bigger, this one is either a baby or also stunted. They get bigger. Much bigger. We're going to leave it be for now.
    >> 008 04/14/11(Thu)23:26 No.14598373
    >>14598354
    From what I gather, /tg/ is in the tropics or subtropics. Also keep in mind the distance key on that map. The other board cities are real far apart. As a note, I did not make this setting nor was I part of the group that originally made it. I just started writing for it on a whim last week because I was bored.
    >> Spoonman 04/14/11(Thu)23:32 No.14598432
    >>14598203
    >>14598243
    Go right ahead, more the merrier. Though that map does need to be updated I think. Something about accommodating the coming and going of a few boards along with making the weather work properly; I'm not really sure. Probably won't change to much in general (like /tg/ resettling in a desert or something) but I don't know who is the mapper, I'm new to this. I should probably look that up but I think it's sphagettiman.

    So far there is a system kind of outlined for gaming on the forums that I haven't read yet. I have seen some example characters and it doesn't look too complicated.

    I think the general vibe is realism mixed with unexplained shit that is way above the colonists pay grade. So no "magic" per say but some high level tech is lying around. They're free to ask questions but I'll be damned if anyone will get definitive answer back. I think the description I wrote for people hearing the call works for now at least. Not too complicated but sets the stage for all kinds of panic and questions to ensue. Course if any has any other ideas I'm open to suggestions and details. I think for now I'll start working on world building a little more. Maybe add some creature features before the night is through.
    >> 008 04/14/11(Thu)23:36 No.14598465
    Journal Log: Day 227
    One stop to go after this. More ruins. This one, rather then being a city or town, is one big mansion like structure with an orchard. a group of first wavers initially found this place and were hunted down by a rapedactyl until they made a run for it and ran into an Outrider Ranger patrol. We've since killed the thing haunting this place in a previous expedition. This place is surrounded by evenly placed non fruit baring trees. It was thought to be a garden for awhile until a biologist noticed that some of the trees contain nests this worlds version of bees and they do in fact produce something akin to honey. It's a honey farm. If we had anyone who knew anything about bee keeping, we might be able to get this place running again. As it is, it's just another waypoint with trees you don't want to mess with. We don't even know if there is a tunnel here, no sign of one in the usual places anyways. There might be signs of second wavers. We found a broken plastic bag hooked on a tree branch. Might of been left by a previous expedition. No other sign of recent activity though. One of the novices braved the bees and managed to get a cup of honey and made it with only a few scratches. The bees here don't sting, they bite. They also come in sizes from big to the length of my leg. We used some of the honey to flavor our salted tortolo meat. It was pretty damn good.
    >> Spoonman 04/14/11(Thu)23:36 No.14598467
    >>14598354
    Axis tilt is 30 degrees, I think. Not really sure what the entails but apparently we are near the equator actually. I think there is a link that describes the solar system in the first or second thread on sup/tg/.
    >> GodofCider 04/14/11(Thu)23:38 No.14598485
    >>14598432

    Okay, thanks.

    I already have some stuff in the works. I frequent(if you can even call it that) /sci/ and /tg/ so make of it what you will.

    I think I've a fairly good grasp of what is expected if I'm to participate; realism wise.
    >> newguy 04/14/11(Thu)23:43 No.14598549
    Day 216

    had a break from the boring routine the past few days, went on some training mission that turned into hide and seek got captured so that is another thing I'm gonna need more practice at. Also we got attacked by a tortolo that bit my leg.

    On the plus side I can now reliably hit most targets with my bow only one problem is the draw weight is too low for me. had a chat with the guy who makes bows, he was kinda surprised when I asked him but he got a rough measurement of my draw length and said he'd get back to me when it's done.
    >> newguy 04/14/11(Thu)23:45 No.14598565
    Day 219

    bloody typical, I got my new bow today the draw weight and length is perfect for me. down side is it's pissing it down so I can't bloody use it outside or it'll ruin the string! Ah well we're getting double sword practice until this storm passes.

    And then we had to break up a fight while patrolling, dunno who started it but they were just punching the shit out of each other over a chocolate bar and because we had to break it up the damn thing went to supply, so now neither of them are gonna see it ever again.
    >> newguy 04/14/11(Thu)23:47 No.14598593
    and now i really need to go to bed cos it's five in the morning and I'm working tomorrow.
    >> 008 04/14/11(Thu)23:49 No.14598609
    Journal Log: Day 228
    Ran into some second wavers. They were lost, messy and terrified. A few of them broke into tears when they saw other humans. There were about 4 of them. From their story, they appeared a few miles from town and got chased further away by a yowler. They eventually lost it and have been wandering lost. Their prepackaged food is nearly gone and they've been drinking from streams and using iodine tablets. None of them seem to have a Blackeye infection and all are healthy according to the medic. None of them brought a gun. Their gear consisted of a collection of fruit seeds in little packs and gardening equipment, clothing, cold weather clothing, some fine edged woodworking tools, a massive painted tau army with vehicles, food, water, a tomahawk, a machete. roller blades, diving gear, camp gear (no tent) and a book of throwing knives that none of them knew how to use. We sent a scout novice and a higher ranking ranger to lead them back to town. It should be.. two days I figure. Hopefully that yowler that chased them has moved on. If not, the ranger and scout should be able to take care of it.
    >> 008 04/15/11(Fri)00:02 No.14598706
    Journal Log: Day 229
    At our last stop and camped out for the night. The Ranger Leader let me in why he's been pushing so hard. He's in an Earthdawn game, and they're scheduled for the day after tomorrow and didn't want to miss it. So tomorrow we are hauling ass full tilt back to town. As for the ruins, well this is a rather small town, I figure it used to hold less then a hundred builders. Maybe it was new and hadn't grown large, or a waypoint maybe? It's central tower isn't that tall, and it's tunnel is caved in. Now for the bad news. We found some second wavers. Two of them, male and female. They were dead. Suicide. They had cut their wrists, and done it the right way, and died in each others embrace, surrounded by their toys. That's what they brought. Legos, anime girl dolls, transformers, the works. Also a steak knife that they used for the cuts. Two hundred pounds of toys. What are the odds that two people who brought the same useless crap would end up in the same place? Maybe they came together. Maybe this is some fucked up love story that went wrong. We stripped the bodies and gave them a funeral pyre. It's going to be extra 'fun' doing that crazy run back to town tomorrow with four hundred pounds of toys split up amongst us.
    >> Anonymous 04/15/11(Fri)00:14 No.14598804
    >>14598706

    This thread is starting to break; at least for me.
    >> Spoonman 04/15/11(Fri)00:19 No.14598844
    Here is the map of /tg/'s stomping grounds. I think that Koganusan is the one in the upper right and the woods in top middle is the nightmare forest but I could be totally wrong. sphagettiman, if you're out there, this thing could really use labels.

    Also I think there is a map somewhere detail the environment a bit more but I can't find it anywhere.
    >> Spoonman 04/15/11(Fri)00:20 No.14598860
         File1302841254.png-(1.11 MB, 1023x706, kogregion2.png)
    1.11 MB
    >>14598844
    It would probably help if I attached the damn file wouldn't it?
    >> GodofCider 04/15/11(Fri)00:25 No.14598899
    >>14598860

    Lol ^_^
    >> Spoonman 04/15/11(Fri)00:25 No.14598904
    >>14591816

    Heh, found the map I was looking for.
    >> 008 04/15/11(Fri)00:30 No.14598946
    Journal Log: Day 230
    My legs are killing me. We ran our asses off, and not from any yowler or shit. Just because the team leader didn't want to miss his Earthdawn game. Well, it was good exercise I guess. I feel for the medic and engineer, they're probably balled up in cramps by now. The team we sent back with the newbies arrived a few hours before we did. They were surprised when we came charging in not long after. Updated HQ, got updated from HQ. Garbage in, Garbage out. Apparently there's been more incidents of civil unrest. Not all of it involved newbies. I think the stress is getting to everyone. We need something to distract us. The nightly rp games aren't really enough for a big group. A sports event of some kind, or maybe a seasonal festival or holiday. Anyways, Leadership is trying to figure out what to do about the other tg town we discovered on our expedition, and has warned off any further contact until they work out a plan. It seems they want to gain control of it as a territory, but don't want to have to seize it by force. Well, I'll leave that up to them and just follow the orders when they come down. Anyways, I'm going down to town square and see what's so damn special about this round of Earthdawn.
    >> 008 04/15/11(Fri)00:33 No.14598971
    >>14598860
    Problem with that map is, that it doesn't show the coast, and that is in walking distance.
    >> Kenlos !hS9ZjLM/uE 04/15/11(Fri)00:59 No.14599205
    >>14598860
    man that's a really old map like the first one we ever made. Lets see if I can find the new one
    >> Spoonman 04/15/11(Fri)01:10 No.14599290
    >>14598971
    Yeah but its what we got.

    >>14595437
    I redid the math for the rate of population increase and put it at times 1.25 repeating instead of 1.5. Results are that it would take 7 years now instead of 3.5 (surprise) and the expansion early on is really slowed down. I think it works better like this: The second wave, 1.25%, the third was 1.6%, the forth was 1.9%, and so on. The first is still 5%. All percents are of the boards total population.

    The wiki page has a pop of 78,000. Lets say that it started at about 100,000. Why? Couple reasons; First: easy as fuck math; makes my life easier. Second: nearly a quarter die off rate is pretty big but doesn't seem unlikely to me; especially how most people will show up later rather than sooner, which gives the real pioneers a chance set things up for later on.

    Any way that means that 5000 people were in a 50sq mile area (roughly) of those I expect about half were able to survive, in that area, maybe spreading out a bit. Probably lots of little 30-100 person groupings, maybe a few bigger ones. These could avoid each other but in all likely hood would have some sort of contact. I'm not sure how big that map I just posted is, or how accurate it is but, I looks to be about 500 by 500 miles. 14 new waves would in crease the drop zone by 140 miles in total but maybe the starting amount should be increase, say to about 150sq miles. That with thick forests and only being 6-8 months in story wise could work for all I think. Even 200 or 300 miles is an option really. What do you guys think?
    >> Kenlos !hS9ZjLM/uE 04/15/11(Fri)01:27 No.14599410
    Ok here's one of the city

    http://img819.imageshack.us/i/2hrk26p.jpg/

    still looking for the cost picture
    >> Spoonman 04/15/11(Fri)01:30 No.14599444
    >>14599410
    hmm, some what useful but more detailed overland maps are what I'd really love. Also I don't see a legend or scale anywhere on that one.
    >> 008 04/15/11(Fri)02:27 No.14599841
    Journal Log: Day 231
    Laundry Day! Kind of. Well, I took what little surviving clothes I had down to the aqueduct runoff and gave it a good scrubbing and a grabbed a quick shower. The Aqueduct always has a lot of people around it. Either for a drink or to wash something or themselves. Rumor is that someone has started up a barber shop. So after everything dried up, I went in search of this mystical place as my hair was a few days away from becoming it's own living creature. Turns out it's out by the city north wall and run by two hair stylists that got the proper permissions and managed to bring the stuff they'd need with them: brushes, scissors and small hand mirrors. I had about a 20 minute wait and came out with a pretty good cut. Apparently they're saving all the hair being clipped for some other guy that wants to weave it into some kind of nightmarish sounding blanket. I really didn't need to know about that part. Did some sword practicing and hung around HQ for awhile and oversaw promotion of three novices to Lieutenant. They seemed extremely proud. Good. One of the higher ups was going on about how he wanted to change the rank naming scheme. Doesn't matter to me.
    >> 008 04/15/11(Fri)02:29 No.14599858
    Journal Log: Day 232
    It's been pouring out all day. Hung out at HQ and taught some survival training to some novices. Stuff about tracking. Hell, that's something I learned here and now I'm teaching others about it. Neat. Afterwards a few of us discussed the ongoing long range communications problem, or the complete lack of. Most of us have cellphones, but we can't build a cell tower. We have exactly one CB radio. We have a few walkytalkies with a 5 mile range and that's only on the plains and they suck battery power. We could probably set up a telegraph system, but where are we going to get the miles and miles of copper to make the lines? Or the insulation to wrap around them? It's frustrating. We know of the tech, some of us know how to make it, but we don't have the infrastructure to do so. By the time we do, we may not even be around anymore and the knowledge could be lost. Sucks. I wonder what the builders used for long range communications. Or even if they did. Anyways, someone has invented the mixed drink and I'm heading to the bar with some co-workers to try it out.
    >> 008 04/15/11(Fri)03:11 No.14600125
    Journal Log: Day 233
    Well, the Science Guild informed Leadership that with our current consumption of the wildlife, even considering breadmold and the products of the test farms, we'll be out of food in 6 months and we're expecting a new wave before then. So, big project. They're clearing the aqueduct plains and turning a chunk of it into farmland. They got requisitioned 6 dwarves, a load of rangers and scouts and a shit load of manpower. Since we're overstocked on coal, the miners are being recalled after their next shipment. The Salt teams are to continue. I'm one of the ones being assigned to the farm project and am to take some agriculture guys up and down the plains looking for a great spot. They want something close to town and within a mile of the aqueduct. From the numbers, it's going to be a pretty big tract of land. We are to start immediately. I already made some suggestions and we're leaving first thing to check it out and take measurements. The blacksmith is already working on two iron plow blades and the engineers are putting together some Archimedes screws powered by wind, possibly to do with irrigation. They haven't said what they're growing yet. They tend to keep their test farms secret to keep anyone from sneaking in to steal stuff.
    >> 008 04/15/11(Fri)03:23 No.14600203
    Journal Log: Day 234
    Took the agriculture boys out across the Aqueduct fields. They picked a spot after a few hours and we marked it out with some wooden stakes. It's a pretty damn big area. They then brought in the dwarf team and they went about tearing the place up with shovels and picks. They're going to be at it for a few days. The road team came in and started setting down a gravel road from the south gate to the farm using the rocks and boulders the dwarves are digging up. They should finish some time tonight or tomorrow. Once the field is ready they're going to start babying the dirt to get it in workable condition. Meanwhile construction is going to put up some kind of fence that will keep out the random tortolo and worse, which is a hell of a job in of itself, and a workhouse to store the tools, and some kind of small living space. Another engineer is working on how to divert a small amount of water from the aqueduct for irrigation without ruining the flow to town. What this translates for me, is that there's gong to be a shitload of civis in a field that's known for random tortolo, yowlers and god knows what else. So all of us reassigned rangers and scouts are on guard duty, escort duty and attack prevention. It's a big ass community project.
    >> 008 04/15/11(Fri)03:45 No.14600311
    Journal Log: Day 235
    One of the dwarves found something interesting just under the surface dirt. It was a chrome hubcap off a Mazda. Another one, just like the first. It's a conspiracy. There's a fucking Mazda on this world and it's hiding from me! Now I sound like a crazy rambling lunatic. Someone probably brought the hubcaps with them by accident and died out here, or lost them and won't own up for fear of winning the "Most Useless Shit Brought With Them Award." I turned it in to Central Supply myself as an oopart. First look at it and the deck clerk couldn't stop giggling. Apparently she knows about the first one. So, spent most of the day patrolling the field, redirecting the occasional non harmful creature and shooting down the ones that wanted a fight. The dwarves are about half done with the field. They're just tearing it up. The agriculture boys have already started on the part that's been done. I don't know what they're doing with it. I've never even been on a farm on Earth. All I know is that it's a load of backbreaking work.
    >> 008 04/15/11(Fri)03:54 No.14600361
    Journal Log: Day 236
    Well, the dwarves hit one of the under city tunnels last night. Some engineering guys spent most of today clearing it out and patching up the hole and outlining it above ground. They're going to have to plant around it, but it's a small area overall. Maybe they'll put the supply shed there. Spent the day patrolling the field with others. Nothing worth mentioning. What is worth mentioning is that A few of us spotted someone on the horizon to the south. We have no patrols out in that direction and it was too far from town. We tried to intercept whoever it was, but they turned and ran. Lost their tracks in some woods, they did a good job covering them. We're going to have to keep an eye out. It might be another crazy batch of armed cultists, or it could be a scout party from that other tg town we discovered. Anyways, the actors guild is running a play based on the Neverwinter Nights game. Fucking waterdhavian creatures.
    >> Spoonman 04/15/11(Fri)04:02 No.14600411
    >>14600361

    ... This gives me ideas...

    None of the them can be good.
    >> Anonymous 04/15/11(Fri)04:13 No.14600486
    >>14595666
    There's one question:
    The people disappear slowly, by having one timezone per hour be transported.
    But only 5% directly arrive. Is the rest in limbo?

    Also, I had one thought:
    What if the times of Earth and the other planet were 1:1 (I don't mean years, Earth has shorter ones) and after dieing you reappeared on earth, at the age you left it?
    So if you survived for 80 earth years in the wilderness, you would reappear after 80 years on earth.
    It doesn't serve any purpose for the setting itself, but I think it would be an interesting gimmick.
    >> Anonymous 04/15/11(Fri)04:24 No.14600558
    >>14595411
    >Those that used the website after the first warning seemed to become immune to its effects.

    You should remove that. Except if the people also instinctively know about THIS fact.
    >> 008 04/15/11(Fri)04:25 No.14600562
    >>14600486
    The day/night cycle on the planet is around 16 hours, so time isn't 1:1. There's also less days in the year.
    >> Spoonman 04/15/11(Fri)04:29 No.14600584
    >>14600486
    Yeah, I figure it seems instantaneous to those that are transported but can show up months after others. Really it serves little purpose other than population growth control and to stir up the pot as older settlers build structure and newer ones have to be brought in or overthrow whats there.

    As for the second point, eh. I don't think it really adds anything as its even more confusing as to why they'd get brought back. Frankly I think there are enough questions as to whats behind the message and stuff anyway. Also would the body remain on the planet? This has already been established and I can't think of any reason why their new (or old?) body aged. Still, could work and be intriguing if people returned at some point. But I think it's stronger if people are stuck.
    >> Spoonman 04/15/11(Fri)04:36 No.14600617
    >>14600558
    What I meant by that, but I admit isn't as clear as I'd hoped is that people that had never used, browsed or posted on 4chan before the message first hit don't start hearing the message or be teleported if they use it afterward. That allows people that are told about it by those preparing to leave to be unable to come along without forcing the (god I hate saying this) Chosen one from sacrificing equipment to bring others.
    >> 008 04/15/11(Fri)04:49 No.14600687
    Journal Log: Day 237
    So my pistol's acting funny. I took it up to Central Supply to get a new one, and they can get the old one fixed. The supply clerk hands me an Mp5. She almost had me for a minute, but the weight was all wrong. It was an airsoft. Someone brought an airsoft Mp5. We had a good laugh about that. Turns out that it was used to try and hold up the bar, and the wielder nearly got a crossbow bolt to the chest. Anyways, I got a new pistol, this one's a Beretta 9mm. Surprisingly, no one has brought a deagle with them. Before I left, she did notify me that we are running low on bullets. They can only make so many at a time, and they'd prefer if we used the bows and crossbows for minor hunting until they could restock. Apparently it takes a whole day just to make a set of 10, and the gunpowder resources are hard to come by. So I'm back in the field on patrol. They're going to be spending days babying that soil into something useable. The aqueduct work is done. They put a small hole with a diverter and ran it down into a trench and have it sitting in a small pool while the field is being prepped. The work shed is nearly done. The fence hasn't even been started yet. My time is mostly spent dicking around in the field looking for something dangerous to shoot. With my bow.
    >> Anonymous 04/15/11(Fri)05:04 No.14600759
    >>14600562
    Well, I meant the actual passage of time.
    Obviously, days/years are completely different.
    >> 008 04/15/11(Fri)05:07 No.14600780
    Journal Log: Day 238
    Murder in town! Apparently someone was discovered having been stabbed 12 times. I don't know much more then that, but Scouts and Rangers HQ is handling the investigation. They've got a full investigation going utilizing anyone not in the field or working on the farm project. I guess it's another case of someone snapping. I'm surprised it doesn't happen more often. Not sure what Leadership is planning on doing for punishment when the catch the person. Probably death penalty or forever a miner work. Other news around town, our pregnant woman is apparently very round right now and in good health, which is good. She's kind of our future right now, so is the first born. She's doing well too. Well, back to field patrol.
    >> 008 04/15/11(Fri)05:09 No.14600786
    And with that, I am out for the night. I'm archiving the thread for the night on suptg.
    >> Spoonman 04/15/11(Fri)06:13 No.14601054
    Well I'm going to turn in as well. But before I go, I finished my first creature feature. I was inspired by your "waterdavion" remark 008.

    Here goes.

    Insect Devourer

    The Insect Devourer is a strange six legged creature roughly 1 to 4 feet in length, and between 10 and 50 pounds with a tough hide on an almost skeletal, lithe body. It is found most often in old growth forests, wooded areas and wherever insects can be found. Its head is covered in a maw of fleshy tentacles that fold inward along a column of bone that bisects the bundle. While the smaller, middle legs are only used in locomotion, it uses the claws on it's large, powerful front and rear legs to till up soil. It then uses the spindly tentacles to suck up various insects and planet matter for food. It will also nibble at dangling leaves and branches, sucking them down, twig and all. Their eating habits are almost similar to goats in that they seemingly eat anything that fits in their tiny mouths. Its sharp claws are also its primary defense from predators though it will run if outnumbered or from those significantly larger than itself.
    >> Spoonman 04/15/11(Fri)06:14 No.14601056
    >>14601054
    They usually function in packs of widely varying sizes. Some are little more than family units, while others have been seen in larger packs following in the wake of Tortolos to feast on bugs in the freshly turned earth. A few have even been seen on their own. They appear to have no eyes at first glance but on closer inspection of the middle most tentacles reveals two small eyes on stocks that are covered in skin that it peels back to allow to see. The coverings obscure most of the eye, making them visible only from directly in front. This may seem to decrease their field of vision, but the stocks can extend and swivel to allow 360 degree sight, though range appears limited. They also have keen hearing that warns them of danger. Their mating habits are unknown but seems to be hermaphroditic. Egg sacs of 1-4 Devourers grow on the chest then drop off and hatch almost similar to toads though much less numerous. The newborns follow their “mother” closely as they grow. While they don't seem mind humans much, or be territorial in the least, but can kick and scratch if agitated or if protecting very small cubs.
    >> Spoonman 04/15/11(Fri)06:17 No.14601074
         File1302862634.jpg-(141 KB, 700x542, IntellectDevourer.jpg)
    141 KB
    >>14601054
    >>14601056
    They also seem adverse to loud noises, though not particularly frightened. Shouting at one long enough is nearly always sufficient to get it to wonder off. If it finds a new food source, it probably won't come back. What little meat they have is usually quite tough and bland but underneath its thin, flaky scales is a very leathery skin that can be used with the scales removed. It may be possible to domesticate them though they need to kept away from crops. This can be done with fencing though the larger ones can easily jump and climb over anything under 8 feet. The creature is named for its food source as well as its resemblance to the dungeons and dragons monster known as the Intellect Devourer.

    Pic related, but more legs and the brain on the front leaks out with tentacles.

    >>Gillmore Isedur hmm, nice name captcha
    >> 008 04/15/11(Fri)12:47 No.14603069
    Journal Log: Day 239
    How did it come to this? Less then a year ago I was just a customer service rep for state run insurance bullshit program. I'd wake up in the morning, eat a fatty breakfast, drive to work and then sit in a cubical surrounded by a team of 10 others, who themselves were surrounded by 10 other teams, all pissing about on the phone helping assholes who can't be assed to pay their already cheap insurance and have no end of stupid problems. I'd be on the phone all day feeling my sanity slip away. Now here I am, stranded on a hostile alien world, wearing leather body armor and armed to the teeth, blood splattered and holding a bloody sword over a dead yowler and I still feel my sanity slipping away. I guess the only peace I'll get is when I'm dead. So yea, a yowler popped out of the underbrush today and came charging at me and two others. It seemed pretty damned sure of itself until it made eye contact and realized it was dealing with another apex predator. My two companions managed to hit it twice with arrows and I disemboweled the fucker with my blade. Then I helped one of the rangers cut it up into usable parts. Skin, meat, bone, trophy claws. I didn't feel scared, I didn't feel surprise, I didn't feel elation. I feel cold. I had a long conversation with the two others in my patrol group a bit later in the day about it. We're all handling the stress differently. One is keeping oblivious to it, stuffing it all away and focusing on the here and now and hoping that the sides of that bottle are strong enough not to crack. The other is shoving it all into a religion he didn't even believe in back home. Anyways, there's a big owod crossover larp going on town tonight. I'm going to go see it and then hit a bar.
    >> 008 04/15/11(Fri)13:16 No.14603282
    Journal Log: Day 240
    Had a builder dream. I was in the passenger seat of a Mazda being driven by a Builder in a snazzy suit. We were on our way to a bowling alley. That was it. What the fuck, subconscious, what the fuck? Anyways, when I got to the fields today, they had the dwarves pulling around the plows on the half of the field they finished working and had someone else digging the irrigation channels. No idea what they're going to plant yet. Another team finally started work in the fence. It's more of a wall made of fired mud bricks with holes in it to allow the wind to blow and tree trunk pillars. They're going to need a shitload of bricks for this. They said they'd like to get a cement factory going, but where are they going to get the ingredients? Isn't that ash, lime and rock? We have one of those ingredients. Anyways, less excitement in the field today then yesterday overall. Meanwhile in town, they think they know who the murderer is, and think it was a crime of passion. Passion for chocolate that the victim was hiding. I could totally see chocolate driving people to violence. Leadership's going to hold some kind of trial by peers and if guilty, figure out a punishment.
    >> 008 04/15/11(Fri)13:49 No.14603557
    Journal Log: Day 241
    So a newbie wandered in to town out of nowhere. Completely bypassed the Outriders and local patrols somehow. Of course he had nothing of value on him. Sounds familiar. Leadership seemed to think so too and had scout patrols checking the local hiding spots around the outside of town. Sure enough they found a group of 5 hiding in the hills keeping watch. I was kept in the field with the others, but from what I hear, they were surrounded, disarmed and brought in. They were scouts from that other town the Outriders discovered. In the name of peace, map data was exchanged and stories swapped. Apparently they had just started sending out scouting teams and ended up finding and following one of ours back to town. We didn't tell them about the tunnel system or that we actually found them first. Rumor is that they're being released tomorrow and being told to send an ambassador so we don't end up in some territorial disagreement and start a stupid war. I'm of mind that they should be given the Blackeye cure, as it's only a matter of time, and plans for building a HAM radio so we can communicate at range. Anyways, tonights entertainment from the Entertainment guild. King Lear, as written from Eberron. Sounds like a god damn trainwreck and I'm not going to miss it.
    >> 008 04/15/11(Fri)14:39 No.14603915
    Journal Log: Day 242
    Looks like the rumors were true, our visitors are being escorted halfway. Meanwhile another group is down in the tunnel putting up a false wall on their end to keep any surprise infiltration visits should they discover their entrance. Dicked around in the plains again keeping everyone safe. Saw a Tortolo that was later captured alive and brought off to the Tortolo domestication experiment farm. The basic construction of the farm is done, the tool shed, a workhouse which the Agriculture guys are living in at the moment, a 2 story A frame. Looks like they're planting Earth potatoes. Too bad we don't have butter or sour cream. Or cheese. I miss cheese. I'd hunt down a yowler for a good block of aged cheddar or provolone. In other news, someone climbed the central tower in town and used that hang-glider. Amazingly they didn't instantly die, but were up there for a good half hour before coming down. I wonder if he saw anything interesting? On some level, I felt elated that humans managed to bring the power of manned flight to an alien world, but I wonder how long that's going to last.
    >> 008 04/15/11(Fri)15:14 No.14604154
    Journal Log, Day 243
    The first shipment of bricks arrived, and they're starting up the wall basics. I hope they know what they're doing. They're going to deplete the shit out of whatever mud and clay pit they found. I wonder what they're using for mortar. Anyways, I got called off the plains today and have been reassigned to training some new novies the wonderful art of swinging around a fucking weighted wooden sword. Hurrah! Apparently they're transferred from one of the other guilds or organizations due to overflow. Some of them have very little survival skills. Fantastic. We'll make survivors out of them yet. Anyways, there's apparently some big thing going on tomorrow at HQ. they got most of the patrols called in and the Farm group is being skimmed down to a bare minimum. That should leave about 50 of us I figure. I hope we're not sieging the other town.
    >> 008 04/15/11(Fri)15:26 No.14604264
    Journal Log: Day 244
    I'm writing this before I leave. We're doing a Wargame. There's 63 scouts and rangers, mostly novices and low grade, available and we're splitting into an even team, or almost even. Green team is to head out of town, move north into the mountains and secure that collapsed fort I found up there awhile back. Red team is to pursue and kill/capture as many as possible and get their hands on Green Team's flag, that will be carried and then mounted at the top of the fort tower. We're all taking heavy loadouts, and most of our gear modified to be non lethal. There will be a judge assigned to each team to watch and score. I'm on the green team, second in command under a Ranger Colonel. We leave sunrise, Red team leaves an hour after us. We're going to have to pull every dirty trick out of the bag for this. I can't sleep and have been going over my maps with the Colonel and making plans with the other officers on our team.
    >> 008 04/15/11(Fri)15:37 No.14604368
    Journal Log: Day 245
    I'm leading a group of 15 high ranked scouts to cover the tracks of our main forces while they make a mad dash for the fort. They're expecting to make it there in a day and a half, which would be fucking amazing. Meanwhile we're following at a slower pace, covering their tracks and setting new ones for red team to follow, and set up some traps. We put down several yowler traps in the gravel so far and even a few punji puts. I'm going to try and lead them to the alternate route in to the fort, the long and more hazardous way around and hopefully give My team some time to get fortified. This area is filled with large hills and valleys, so we got some places to hide in the daylight. We should have more fun once night hits. I doubt they're going to set up camp, but we'll have some stealth.
    >> 008 04/15/11(Fri)15:49 No.14604490
    Journal Log: Day 247
    Well, I managed to split red team in half. Half is chasing me, half is booking it to the fort on the direct route. Our traps have moved them from a run to a slower more cautious travel pace. I sent two of my team to continue planting traps in the way of the main group. From what I gather, they've lost one or two men to mock injuries from the traps.
    >> 008 04/15/11(Fri)15:51 No.14604505
    Journal Log: Day 248
    Well, we were captured. A fucking ambush out of nowhere. How the hell did they get ahead of us? Anyways, they're letting me update my journal while their leader is coming for interrogation time. Yes, I can see you reading over my shoulder, it's pretty ru
    >> 008 04/15/11(Fri)15:56 No.14604544
    Journal Log: Day 249
    I "killed" my guard with a pen, disarmed him and got the some of my boys back on their feet and running. We ran into one of their light patrols and used the yowler method of take down. Come out of fucking no where at full tilt and strike them down before they know what's going on and keep going. We're resting on a cliff at the moment. Looks like only 8 of the original 15 on my team made it. Most of our equipment was captured. We've got what we could from the guard and patrol we busted. I hope the Colonel's going okay with the rest of the team. Flashlights, time to move.
    >> 008 04/15/11(Fri)16:03 No.14604613
    Journal Log: Day 250
    Captured again and killed. They got us at the canyon crossing. A few of my guys went down fighting. I surrendered. Got my hands tied up and taken to their leader so he could read my journal and beat any information out of me. They didn't do a very good job on the ropes, and soon as their leader showed up, I stole a sword and killed him, and was immediately killed afterwards or more likely, at the same time. Their team is continuing on under their previously second in command. Hope he's up for the task. So I'm relaxing away in the casualties camp set up by the prospecting camp. No one's been seriously injured so far, just some bumps and bruises and it's all been in good fun.
    >> 008 04/15/11(Fri)16:22 No.14604767
    Journal Log: Day 255
    The Wargames ended officially today. Red team couldn't break the defenses of Green team, and Green team couldn't pick off Red team from the fort. The Colonel held off this long in a ruined fort and the last three days had no food, I've got a whole new respect for the man. I feel like I've failed him by getting killed so early in the exercise. Anyways, both teams are on their way back to town.
    >> Anonymous 04/15/11(Fri)18:34 No.14605862
    bumpm
    >> Anonymous 04/15/11(Fri)18:56 No.14606049
    is there a new thread?
    >> Anonymous 04/15/11(Fri)20:06 No.14606617
    >>14606431

    here you are anon



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]