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11/08/10(Mon)15:47 No.12727137So, crazy idea.
Finishers are constructed from three different parts: The Build Up (which is the start sequence that activates it), the Action (what leads up to the actual finisher), and the Impact (when/how the blow connects). Each part must be bought separately, each part is optional, you can have multiples of a single part--but it MUST have at least one Impact to be a Finisher. The more parts you have to it, the more you spend on your Finisher to develop it, and the less Momentum you need to actually use it.
At level one (assuming we go with traditional levels/EXP), characters have only one Finisher. As they advance, however, they can purchase more or expand on a single one.
BUILD UP: Charge Up, Utilize Device, Summon Being, Summon Item, Environmental Effect, Armor Tweaking, ????
ACTION: Jump, Lunge, Sprint, Teleport, Fly, Reach, Weapon Brandish, Glow, Spin, ????
IMPACT: Punch, Chop, Kick, Knee, Elbow, Weapon Blast, Weapon Strike, Energy Blast, Energy Strike, ????
For example, Double's Joker Extreme would be Utilize Device > Environmental Effect > Fly > Kick. Kamen Rider's iconic Rider Kick would be Armor Tweaking (belt spinning) > Jump > Spin > Kick. |