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11/08/10(Mon)21:18 No.12730801>>12730783
SKILLS: Seperated into two branches, Vital Skills and Useful Skills. Vital Skills are the prominent stuff that could really affect gameplay: driving, medical ability, stealth, etc. Useful Skills are the stuff that would be nice to have and provide possible gameplay quirks, but aren't game-changers: alternate languages, obscure knowledge, lockpicking, etc. Two separate pools of points, both based off the Resourcefulness stat, so that people can't only buy up Vital stuff.
POINTS TO SPEND: Resourcefulness * 10
VITAL SKILLS: - Vehicle Handling (Almost every toku hero/villain has a vehicle of some sort, but how well can you handle it or vehicles other than yours?) - Medical Ability (Every battle comes with a price, and wounded often need assistance) - Stealth (Sometimes wars can be won not with fists and powers, but rather subterfuge) - Area Navigation (There are plenty of exotic areas to traverse--caverns, underwater, space, wilderness... Try not to get lost) - Discourse (Debating, arguing, lying, intimidation, or a few kind words--you can do it all) - Sixth Sense (Sometimes you've got just a bad feeling or a good feeling about things, and things set you off before they reveal themselves) - Enhanced Senses (Can you spot the hidden sights? Can you hear the quiet noises? Can you discern a faint smell?) - Enemy Evaluation (How well can you figure out your opponents without even engaging them?) - Wealth (Not how well off you are, but how much you can blow on repairs, bribes, equipment, or more without raising some eyebrows) - Trapworking (Set a trap, disable traps, pick up traps, dismantle traps, spot traps, understand traps...) USEFUL SKILLS: - Modern Languages - Ancient Languages - Niche Knowledge - Lockpicking - Performance - Writing - Drawing - Video Gaming - Sports - Mechanical Maintenance - Animal Empathy - Cooking - Aura of Leadership - Cleaning - Sneaky Actions
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