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Mission archives:
http://suptg.thisisnotatrueending.com/archive.html?tags=Ghost%20Quest
Quest 16 and 19 under 'Space Waifu Quest'

Resource list:
http://pastebin.com/MWbqjUDP

Twitter:
@GhostAdjutant

Your codename is Delta Phoenix. You were once a ghost of the Terran Dominion. After Arcturus Mengsk died and Korhal fell you defected from the Dominion. Since then you have struggled to take the high road. You have scraped together a unified fringe. You have fought the Zerg and criminals and tyrants tooth and nail. And it was all leading up to this.

The last 3 days have been spent tracking down leads in the hopes of uncovering the mystery that is the Broodmother and strengthening your forces. At this moment the Daluke sits in Skorpia's Shipyards, being outfitted with a massive amount of firepower and countermeasures.

Adjutant A.I. Online.
Good Morning, Commander.
>>
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You stand at the bridge of the Daluke. It's mostly empty as the crew works on the ship. Several consoles are opened and have a protrusion of silicon boards and wires. A single nomad flies past the window on the way to the Daluke's main cannon. Several hyperspace jumps are read as your friendly reinforcements from Murric jump into the system again. Your six dropships have been ferrying men and equipment nonstop since the Daluke became stationary. You thought it would be a good idea to prepare in case the Dominion came back. They didn't.

KIA:
None.

MIA:
None

Captured at Skorpia:
3 Nomads

Recruited:
18 Engineers
14 Scientists
63 Men
21 Women

Researched:
Infantry Weapons +3
Infantry Armor +3
Spaceship/Vehicle Plating +3
Spaceship Weapons +3
Vehicle Weapons +3

Produced:
2 Starports
6 Banshees
8 Wraiths

>"Commander, I am Simultaneously receiving distress beacons from-"
Beep, beep, beep.
>"Commander, all locations are reporting Zerg or Protoss assault and are requesting immediate aid. I am recalling all command crew to the Daluke to begin calculation of the threat. Loading total resource allocations in the sector."
>>
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Loading Available Fleet Assets:

G-226 Medical Transport ("Healbus" Pilot: Corporal Nigel Ohann)

G-226 Medical Transport ("Savior Of Ass" Pilot: Elva E. Paras)

G-226 Medical Transport ("Life Alert" Pilot: Otto T. Weber)

G-226 Medical Transport ("Meatplane" Pilot: Yong C. Damian)

G-226 Medical Transport ("Guardian Angel" Pilot: Annett J. Bean)

G-226 Medical Transport ("Afterburner Champion" Pilot: Walter P. Francois)

G-226 Medical Transport ("Chumbucket" Pilot: Joseph A. Pierce)
TF-620 Nomad ("Vagrant" Pilot: Julie D. Farrier)

TF-620 Nomad ("Rolling Stone" Pilot: Julie D. Farrier)

TF-620 Nomad ("Hobo" Pilot: Julie D. Farrier)
AH/G-24 Banshee Tactical-Strike Aircraft (Dagger 1, stealth reactor, Pilot: Dean "Blaster" Topete)
AH/G-24 Banshee Tactical-Strike Aircraft (Dagger 2, stealth reactor, Pilot: Jose "Cabron" Smith)
AH/G-24 Banshee Tactical-Strike Aircraft (Dagger 3, stealth reactor, Pilot: Cynthia "Rocket" Robertson)

AH/G-24 Banshee Tactical-Strike Aircraft (Sword 1, stealth reactor, Pilot: Patricia "Killzone" Stewart)
AH/G-24 Banshee Tactical-Strike Aircraft (Sword 2, stealth reactor, Pilot: Georgia "Screamer" Ricketts)
AH/G-24 Banshee Tactical-Strike Aircraft (Sword 3, stealth reactor, Pilot: Michael "Schizo" Yount)

Valkyrie ("Bad News", Pilot: Dave Jonesy. Copilot: Carol Theon)
Valkyrie ("Terminal Velocity", Pilot: Greg Cox. Copilot: Arthur White.)
Valkyrie ("Star Reaper" Pilot: Fabien Ferdinand. Copilot: Patrick Arsène.)
>>
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>>26530476
Wraith ("Dolphin 13", stealth reactor, Pilot: Mia Rodriguez)
Wraith (Purple 4, stealth reactor, Pilot: Robin "Eternity" Schatz)
Wraith (Purple 6, stealth reactor, Pilot: Philip "Justice" Forest)
Wraith (Purple 7, stealth reactor, Pilot: Marsha "Victory" Duncan)

Wraith (Orange 1, stealth reactor, Pilot: Jonathan "Skybaron" Walters)
Wraith (Orange 3, stealth reactor, Pilot: Hoshihito "Samurai" Oka)
Wraith (Orange 4, stealth reactor, Pilot: Eric "Hitman" Calabresi)
Wraith (Orange 5, stealth reactor, Pilot: Craig "Jumbalaya" Brown)

Wraith (Blue 1, stealth reactor, Pilot: Christopher "Zeus" Gomez)
Wraith (Blue 2, stealth reactor, Pilot: Gary "Poseidon" Harding)
Wraith (Blue 3, stealth reactor, Pilot: Frank "Mercury" Machado)
Wraith (Blue 4, stealth reactor, Pilot: Victoria "Aphrodite" Fink)

Wraith (Violet 1, stealth reactor, Pilot: Karen "Sif" Maggard)
Wraith (Violet 2, stealth reactor, Pilot: Joseph "Thor" Frisch)
Wraith (Violet 3, stealth reactor, Pilot: Timothy "Loki" Vogel)
Wraith (Violet 4, stealth reactor, Pilot: Henry "Odin" Cole)
>>
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The Daluke (XO: Sall Jamesson.)

Marines: 78

Firebats: 28

Marauders: 18

Medics: 46 CMC, 1 Civilian

Vultures: 1

Goliaths: 4

Siege Tanks: 4

Hellions: 12

Hellbats: 4

SCVs: 25

Crew: 2540 men, 2477 women,
Engineers: 42
Scientists: 27

Current Status:
Armory: Online.
Engines: Online
Bridge: Online.
Living Quarters: Online.
Medical Bay: Online
Holo-Arcade: Online.
Main Engineering: Online.
Research Labs: Online.
Weapons Control: Online.
Yamato Cannon: Online.
Missile Pods: Online
Nuclear Missile Pods: No Ammunition.
Defense Matrix Shielding: Online
Sensor Array: Online
Damage Control: Online
Orbital Rail Cannons: Online

Docking Bay 1: Online.
Docking Bay 2: Online.
Docking Bay 3: Online.
Docking Bay 4: Online.
Docking Bay 5: Online.
Docking Bay 6: Online.
>>
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>>26530546
Resources: Murric

Base Commander: Alton C. Palmer

Base Focus: Economic

SCVs: 48

Marines: 0

Medics: 8

Firebats: 8

Marauders: 8

Siege Tanks: 4

Goliaths: 8

Hellions: 0

Hellbats: 0

2 Orbital Command Center

4 Barracks

2 Factory

2 Starport

4 Tech Lab

1 Engineering Bay

4 Refinery

16 Supply Depots

Civilians: 32 men, 22 women, 10 children.

Resources:

+128 Supply.
>Supply: 128
>Credits: 000
>Minerals: 3300
>Gas: 2750
>>
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>>26530556

Resources: Gas Giant 09812Z "Henderson's Fart"

Base Commander: Automated

Base Focus: Economic

MULEs: 12

1 Orbital Refinery

6 Orbital Missile Turrets

1 Orbital Hangar


N/A Supply.
>Credits: 000
>Minerals: 000
>Gas: 0
>>
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>>26530567
Resources: Jungle World XTYU003

Base Commander: Theresa D. House

Base Focus: Infantry

SCVs: 11

Marines: 39

1 Command Center
6 Barracks

+8 Supply.
>Supply: 000
>Credits: 000
>Minerals: 000
>Gas: 000


Resources: Kilaro

Base Commander: TBA

Base Focus: Research

Marines: 12

1 Barracks
2 Armories
2 Engineering Bays
2 Bunkers
2 Missile Turrets
1 Sensor Tower
>>
>>26530447
>Alllllll dem upgrades
So...no matter what happens, I feel like we'll have done our best. Just gonna say that now.
>>
>>26530600
Just asking, would it be so hard to jump up and abandon this system, like, right now?
>>
>>26530640
That might prompt a mutiny.
>>
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The alert sounds. Red lights flash and Klaxons blare.

>"Commander, I have calculated the threat. Zerg swarm flight paths are available on screen."

Starmap:

WARP JUMPS REQUIRE 1 HOUR TO CALCULATE.

>Jungle World XTYU003: No Protoss Remain. Kappa Base is overwhelmed. ETA to Overrun: 1 hour.
>Gas Giant 09812Z "Henderson's Fart": Automated Defenses are failing. No terrans present. Tal'darim fleet detected. ETA to Overrun: 1 hour.
>Continental Planet 34R75 "Xander's rock": Dominion base holding off Zerg swarm. ETA to Overrun: 2 hours.
>Volcanic World HA002: Fortified Zerg Hives on Serepene geysers. [OVERRUN.]
>Forest World NN014 "New Ares": Kassix and surviving Protoss fleet are present. ETA to Overrun: 2 hours.
>Urban World Kilaro: Kilaro's Mechanized divisions are holding back the Zerg. Many segments of the planet are lost. ETA to Overrun: 2 hours.
>Space Platform A-22-OP/Tarento: Zerg Brood has captured Space Platform A-22-OP. Tarento's Dominion and Mercenary forces are counterattacking. ETA to Overrun: 4 hours.
>Nohallan: Viking Mercenaries are engaged with Zerg forces. ETA to Overrun: 2 hours.
>Barren World JZ01919/ Dick's Paradise: All Contact has been lost. [OVERRUN]
>Murric: Murric Infantry Platoons are engaging Zerg on the surface. Orbital defenses are engaging Zerg swarm. ETA to Overrun: 4 hours.
>Corendis: Hive signatures present. No other points of interest. [OVERRUN]
>New Albuquerque: NAC and PRNA fleets are engaged with the zerg swarm and holding them in orbit. ETA to Overrun: 3 hours.
>Station 114: Mercenary forces report Zerg infestation on station. 73% of the population are infected. ETA to Overrun: 2 hours.
>Skorpia Shipyards: Captured shipyards. Able to perform high-speed repairs to the Daluke. No zerg presence.
>Jestos: Zerg birthing world. Reinforcement staging area. [OVERRUN]
>Promeshi: Nuclear launches detected. Zerg bioforms detected. ETA to Overrun: 2 hours.
>New Alaska: Top secret facility on Murric's Moon. ETA to Overrun: 1 hour.
>>
>>26530678
How long would it take us (estimating) to remove an attack force from a planet?
>>
>>26530678
>New Alaska
Wait, what? Top SEcret? what the hell's that?

Can we get someone from Murric on the Comm to explain it?

Also, I'd like to contact our military adviser (Sall I think?). What does he suggest?
>>
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>>26530678
>>Forest World NN014 "New Ares": Kassix and surviving Protoss fleet are present. ETA to Overrun: 2 hours.

We can't afford to lose Kassix and those remaining Protoss, especially since they seem to be the only sane ones here.

Also, Holy Crap, that is a metric fuckton of people that hate us.
>>
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>>26530698
Depending on the location and additional reinforcements available, we can assume it would take a significant amount of time. We should prioritize consolidating positions that would be able to launch a counter-attack.

Commander I am receiving an encrypted transmission for high Murric orbit with no identification codes. Should I put it through?
>>
>>26530678
Also, it appears that the Zerg are originating from Jestos and Crendis.
Do we have nukes? Incase we need to nuke out a hive world.
>>
>>26530729
Yes.

>>26530725
We should grab Kassix and have him try and talk the Tal'darim fleet over to our side.
>>
>>26530725
Also I'm leaning this way, but they have 2 hours, let's use our time wisely, dude.

Let's pick one of the 1 hour ones first, then go like that. We can only save so much, let's make it count.
>>
>>26530678
New Ares/ Kilaro/New Albuquerque and Murric are the places we need to go too and
>>26530729
put it through
>>
>>26530729
>we can assume it would take a significant amount of time.
So all as one, we can only save one planet.
Shit, and we don't know about enemy numbers either, so splitting up will be terrible.
>>
>>26530729
Yes.
>>
>>26530754
That's why we help out a place that already has forces there. We can't save all the planets ourself, we can only help those that have a chance on their own.
>>
>>26530767
Alright.
So, how about >>26530741's plan.
This way we may be able to rally for a counter-attack.
>>
>>26530767
Evac isn't difficult, and we can only probably save 2 locations at the most.
>>
>>26530741
>talk the Tal'darim fleet over to our side
Not even the best diplomats could make buddies with them, they would kill themselves before they even think of the idea.

I say leave am be, they provide interference and a buffer against the swarm.
>>
>>26530786
As I said, his place has 2 hours. We can't afford to waste time, so I say we optimize how we spend it.

Go for one of the 1 hour locations, then Kassix next, and well...after that we'll pick again.

That reminds me: Can I get a prediction for the New Daluke's military effectiveness against a large Zerg swarm?
>>
>>26530788
But warping in and of itself takes an hour, as said by Adjy:
>>26530678
>>
>>26530794
We actually helped them save Terrazine from being harvested by the Zerg, we've technically helped their interests here.
NOT TO MENTION, Zerg have been harvesting their shit, we don't have to be allies as such.
>>
>>26530729
Can we contact the Tal'darim fleet as well?
>>
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>>26530741
>"Delta. I know we have our differences but I need you to listen to me. The Zerg came out of nowhere. The President is dead. Murric doesn't stand a chance. I know you're already considering throwing your men into the meatgrinder, but I need your help."
>"Of course I'm listening, Whiskey."
>"Your starmap was already updated with New Alaska. It's a Xel'naga archaeological site. The Murric government recovered a psionically capable artifact. We've made a few recent discoveries that lead us to believe it's a weapon. We need to deploy it at the Zerg hive world and end this invasion before the swarm over-runs everything."

>"Do you know how the artifact works, Whiskey?"

>"Not yet. Gather whatever survivors you can but make it fast. Patriot team and myself can only hold this position for so long."
>>
>>26530817
We also blew up their Mothership

They are probably out for EVERYONE's blood. They're crazy like that. Trust me, I know the lore.
>>
>>26530807
other then the moon base the one hour ones in the long run seem like bad idea to go too
>>
>>26530826
>Xel'naga shit
Fucking hell, first location right here.
>>
>>26530826
"Whiskey, are you sure we shouldn't save you first?"
"I don't trust myself to make the right decisions, not any more"
>>
>>26530825
They're the most insane fanatics out there. Plus they're probably still really pissed at us.
>>
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>>26530855
>"You save us without an army capable of making planetfall and we're as good as dead. We need to land at Jestos so I would suggest-"

Commander, I have lost the signal.
>>
>>26530861
Yes, but the fact is they love their Terrazine, fact is if they don't help us fight back the invaders then Zerg get their terrazine
>>
>>26530865
So yeah, Xel'naga shit, ALWAYS a good idea to investigate.

That was one of the 1 hour locations right? I pick there PLEEEEEEASE there.
>>
>>26530885
Well, Adjutant threw us a plot hook.
Whether it works or not is another thing, but at least we can blame whiskey if we fail.
We should split up into 2, one to save Murric and the other to Xelnaga
>>
>>26530865
Can we try and contact the Tal'darim fleet?
>>
>>26530919
We can attempt contact, Commander.
>>
>>26530927
Lets do so.
>>
>>26530919
no they hate terrans why would you ever want to talk to them
>>
>>26530938
Galagoth, how can we make this worse by contacting them?
>>
>>26530948
Because we are using their sacred gas to enhance ourselves?
>>
>>26530948
I don't know they find out that the base they are attack belongs to us and go full hate boner for us
>>
>>26530905
>Split up
NOOOOOOOooooooooooooooooo please.
When has that ever worked in our favor ever?
>>
>>26530957
So are the Zerg.
But the Zerg are going to rape the system and claim it for themselves, we may do so in time, but problem is that Zerg are doing it *RIGHT NOW*

>>26530959
Well gee, they're sure going to ally with the Zerg and kill us aren't they/
>>
>>26530974
they don't need to ally with the zerg to murder us
>>
>>26530961
>>26530905


Without tactical advisement from Alpha, an expert in multiple-team operations, splitting up is inadvisable, especially in this situation.
>>
>>26530974
They're religious fanatics. They don't have to ally with the Zerg, they just have to kill us, the defilers.
>>
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>>26530961
What else do you suggest?
Allowing Whiskey to die and us come back to a dead and harvested system?
>>
>>26530974
They're much more likely to just go ahead and kill all of us....or at least try

Again, these guys are zealots (derp) and can not be reasoned with.
>>
>>26530989
The Zerg are however defilers too now.

>>26530982
The Zerg wouldn't need allies to murder us.
>>
>>26530948
Okay, we "could" contact them and try to convince them to help us.
>>
>>26531002
Not even convince them to help us.
Just say that we've seen the Zerg harvesting Terrazine, and that they're likely to take over the system.
>>
>>26530999
Yeah, so, they're not going to make a distinction between defilers. Zerg, Terran, they all burn the same.
>>
>>26530990
It's either let Whiskey die and get the SUPER IMPORTANT PLOT ITEM GUYS

Or we die.

Simple as that, honest. This whole Quest Adjy has had our asses raped for splitting up. We're not doing that any more...just...please no.
>>
>>26531002
we are on the clock we need to get going or systems are going to fall while we talk on the phone
>>
>>26531012
True.
But the fact is, is what which defiler is worse?
One that is going to take over the system?
Or one that's already half dead?
Because I know which one I can see being higher on my "to kill" list.

>>26531016
Well, I don't want either to happen.
Adjutant, can the Xel'naga lift out be a stealth operation?
>>
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>>26531034
We have information on the facility. Would be possible to perform a 'smash and grab.' mission provided the Zerg do not recognize the importance of the artifact should Whiskey Phoenix and Patriot Team fall.
>>
>>26531046
Adjutant, are we good gamblers?
Because I'd like to take a Risk here.
>>
>>26531054
Statistically you win 43% of all bets, commander.
>>
>>26531034
With the Tal'drim? They think we're all scum if we fuck with their precious gas.

And honest, we stopped the Zerg from mining gas. We're the ones with the gas station set up on the planet... they're probably more mad at us then anything.

And I know, anon, I don't want to lose him either...but...it's not worth the risk
>>
>>26531034
yeah, that's from a relatively secular human perspective on 21st century Earth.

This is an alien fanatic who worship the Gods and trespassing on holy shit isn't tolerated. You know those Tal'darim who could have been helping Raynor with the Xel'naga artifacts? They chose to fuck with him because "Holy ARTEFACTS of the GODS" do not touch.
>>
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>>26531069
Good enough of a chance for me.
Put us through to those Protoss fags already.

>>26531076
>With the Tal'drim? They think we're all scum if we fuck with their precious gas.
My point exactly.
Now, fact is, is that the Zerg have a 100% higher chance of harvesting that gas considering they're about to give the goddamn sector an assraping
>>
>>26531116
I...*sigh*
Your persistence is endearing anon.

Put us through, I guess. I just hope they don't end up chasing us because of it. The Broodmother is our REAL enemy here.
>>
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>1 Attempt to contact the Tal'Darim.
>2 Do not attempt to contact the Tal'Darim.
>>
>>26531156
>1
>>
>>26531156
>2
>>
>>26531156
>1
>>
>>26531156
>2
>>
>>26531151
> I just hope they don't end up chasing us because of it.
Shit then lets land right where the Broodmother is then.
Deepstrike into her face and have the goddamn Protoss try and laser us when we're 100 ft deep in Zerg.
>>
>>26531156
>2
>>
>>26531156
>1.
>>
>>26531184
Again, we should save our precious resources first.

That artifact is probably SUPER important.
>>
>>26531202
If they knew an artifact were here they'd be over that planet, trying to take it back.
Shit, we could probably barter their help with it if we find it doing jack all.
>>
>>26531156
>1
>>
>>26531219
no they would kill us if they found out about it
>>
>>26531219
That's what we're trying to tell you anon

They DON'T negotiate. They DON'T deal. They burn and glass planets because you touched their precious gas.

That's just...what they do. It's like you're saying let's talk to the Predators from...well Predator. They would rip your face off before you said anything.
>>
>>26531156
>2
>>
>>26531236
>>26531255
Because we saved an artifact from the dominion and are giving it back?
We're not breaking into a Xel'naga tomb here, nor are we trying to obtain Gas from anyone.
You are correct *Someone* in the system has destroyed their mothership, but as long as they do not believe it to be us, then we are at a rather neutral stand point as long as they do not find us to be a Specter.

And again, I'm not asking for them to be our ally, I'm asking them to consider the Zerg in the system to be a threat to what *THEY* believe to be sacred.
>>
>>26531156
>1
>>
>>26531270
too late
>>
>>26531255
I think the aliens will be the better example. In some of the movies some predators helped or at least acted alongside humans
>>
>>26531277
And the protoss answer to Zerg is Burn the Planet. Even if there's people on it.
>>
>>26531277
We already used gas, is what I'm saying.

And simply having the artifact would be sacrilege.

You think they're gonna believe we saved it, and will give it back as long as they don't burn us to bits? Why should they listen to us? They're the almighty chosen by the gods and we are nothing but monkies who managed to learn space travel.

We are ash to them. We are dust. They will stomp us back into the primordial ooze we came from.
>>
>>26531313
>We already used gas, is what I'm saying.
Do they know this though?
>You think they're gonna believe we saved it, and will give it back as long as they don't burn us to bits?
Okay, I admit.
That was a stupid idea, sorry.

>>26531305
Considering half of these planets won't have anything but Zerg on them in one hours time, I do not believe this to be much of a problem.
>>
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You attempt to hail the Tal'darim fleet. To your surprise, they answer. The commander is on the bridge of some warship. Just as you contact him you see a ray of blue energy streak past and cut the mining station in half.

>"Terran. I acknowledge you for my own amusement. Speak."

You're not sure why but something about this Protoss seems... off.

>"We're here to request your help. The Zerg, who were stealing that gas before -whoever- built that station, the heretics, are attacking us. If you leave it alone they're going to come back and take it again. Assist us in destroying them."

His eyes narrow.

>"You take me for a fool, Terran. I suppose you must in your desperation, but the coming Zerg swarm is to be considered judgement for the sins of your kind, yourself clearly among them. We will not interfere with these Zerg until the swarm has run it's course and cleansed these worlds of your kind for the coming of Amon."

Leave it to the Tal'darim to leave genocide go on in the name of some gas. You're not quite sure what you expected.
>>
>>26531277
That wasn't a Taldarim mothership, they were with the Brotoss, they were trying to help us get the changelings but they were so damn cryptic about it we didn't get the message.
>>
Guys, when will negotiating with religious fanatics ever work? Especially in this quest when time after time, we have proved that we cannot give very convincing arguments.

And yet some people want to talk to these guys that have several very good reasons (from their point of view) to be pissed at us, when we have much more pressing matters at hand.
>>
>>26531332
Don't mean to shit on your ideas anon, but Tal'darim are, quite literally, as fanatical as religious fanatics can get
>>
>>26531333
called it
>>
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>>26531333
Not enemies or allies, just yet.
This is good in a way.
>>
>>26531333
>Protoss letting Zerg do shit
Whoa these guys are worse then I thought...


...wait....what the hell is going on?!
>>
>>26531374
they work for Amon and maybe the broodmother is working for him as well
>>
>>26531374
remember how Narud had Tal'darim working alongside hybrids? kind of like that
>>
I know it won't work but can we at least tell them they might come for you next and after they cleansed our worlds they will grow large enough that even they will have a hard time defeating.

Again will probably not work but since were going with this line of dialogue might as well try
>>
>>26531333
>Only guy actually arguing his case says we shouldn't ask them to ally
>WELL WHAT DO WE DO, ASK THEM TO HELP US
Stupid.
>>
>>26531391
>>26531387
>>26531374
So guys, how about luring some Zerg at their fleet huh?
>>
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>>26531374
It does seem strange. Something seems awfully... wrong about that Protoss.

>"Commander, I have updated the starmap with the Protoss forces we are aware of."
>>
>>26531407
Alright, Adjutant, how do you feel about a hit and run stealth mission for the Xel'naga artifact while our forces help Whiskey's boys?
>>
>>26531391
...oh fuck...this is worse then I thought

>>26531407
Alright...well they said they're just gonna stand by for now, so we can handle the Zerg ourselves...


But after the Zerg are gone...we're probably going to have to fight them.
>>
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>>26531422
I don't have 'feels' commander. Are you prepared to vote or do you have any further questions?
>>
>>26531407
Wait, if we could contact him, then we should contact Kassix as well, perhaps we can find something out.
>>
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>>26531436
>I don't have 'feels'
>>
>>26531436
Let's vote. I, for one, vote on NOT splitting up no matter what.
>>
>>26531436
Also best Hardware you've picked yet Adjutant.
>>
>>26531436
Have we begun construction of the Psi wave inducer thing yet?

Also, does anyone want to land and make a buttload of nukes?
>>
>>26531457
Then we lose any advantage we may gain.
In this situation we need to risk, otherwise we will die.
>>
>>26531439

This.
>>
>>26531473
Engineering reports that it is underway.

Science teams reports that they investigating it's full effects.
>>
>>26531473
>Also, does anyone want to land and make a buttload of nukes?
We don't have time for that.
>>
>>26531475
But that's the issue, anon, splitting up makes us LOSE our advantage. Our strength is in our fleet at the moment, and if we split it, we'll lose way more then we'll gain.

It's just not worth the risk.
>>
>>26531439

Yeah, we should see if we can talk to Kassix, maybe work on a plan involving the artifact.
>>
>>26531501
>It's just not worth the risk.
So we will lose all of the planets and bases we've worked to gain the last, however many sessions?
Lose all of the work put in to help goddamn every single shithole in this sector?
Are you a fucking retard?
We've got no real army to even risk here, and if we lose every place CAPABLE of creating more we're double-fucked, shit we may as well grab the artifact and start somewhere else.
>>
>>26531501

You're wrong. Splitting up means Adjutant needs to roll for two different forces with two different opponents. It'll give us more rolls, which statistically will converge towards the mean, so we won't fail so hard.
>>
>>26531529
Two words
DC increases
>>
>>26531525
It's either lose a lot of resources or fucking die, anon.

What part of that aren't you getting?

We can rebuild planets that we DO help, that just takes time.

But if we fucking die, then what was the point of any of this?
>>
>>26531560
This.
>>
>>26531563

We won't die.

Adjutant has too much fun watching us suffer.

A bunch of other characters may die, though
>>
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>>26531439
You focus your mind and reach out to Kassix, the Dark Templar. He sits alone in a clearing in the middle of the verdant forests of New Ares. Birds chirp, flowers sway in the breeze. His weapon sits across his lap.

>"Raging Phoenix. We have made contact with our brethren and have met the Zerg in battle. I fear this world, and all others, soon to be lost. We will not be leaving this planet alive I fear. Time is of the essence. The brood mother must die. You are the last chance. Remember your training. Follow your heart."

The ground begins to rumble. Trees fall in the distance.

>"What should I do, Kassix? There is a Xel'naga artifact on one of the moons near Murric. Will it help me?"
>"The Knowledge of the ancients... it is not a weapon, Raging Phoenix. But you can use it to win this war. Be warned, however. Tame your rage, or it will consume you."

An Ultralisk bursts through the Treeline, charging at Kassix at a full gallop. The ground is covered in Zerglings. He stands, the psi-blade lights the ground and the Templar's face. You lose focus on him in the midst of so many Zerg.
>>
>>26531581
Are you implying that Adjy won't kill us in, what appears to be, the climax of the Quest

Dude, EEEEEVERYONE is gonna die that way.
>>
>>26531582
Fuck, we lost our mentor
>>
>>26531563
>We can rebuild planets that we DO help
A whole big one of a planet.
That's just great, we then have the entire system of Zerg doing mining operations higher than we've ever got them and a shitton of Zerg of every type on every planet.
We'd never defeat them if we don't take risks here, unless you can magic up ten thousand nukes to glass every planet with, and even then that'd hardly be a victory.
>>
>>26531563
>>26531588
You shouldn't be so negative, Commander.

There's always hope.
>>
>>26531582
Damn...I hope we can help him still.
>>
>>26531594
>>26531582
Or, I guess we could go over there and see if he survived somehow...
>>
>>26531588

Well, if we die now, it will be a fitting end to this epic saga of failure and wasted lives.
>>
>>26531608
At least then we could start anew and pretend we won't fuck up so terribly.
>>
>>26531595
Dude, if we KILL the Broodmother, they'll be mindless, and easy to take care of.

That's how Zerg work. They have a Hive mind that can be cut.

Same thing happened with the Overmind in the first few wars. People fucked it up and the Zerg scampered around confused and shit.
>>
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Time is running short, Commander. We should plot an immediate jump.


>1 Jungle World XTYU003: No Protoss Remain. Kappa Base is overwhelmed. ETA to Overrun: 1 hour.
>2 Gas Giant 09812Z "Henderson's Fart": Automated Defenses are failing. No terrans present. Tal'darim fleet detected. ETA to Overrun: 1 hour.
>3 Continental Planet 34R75 "Xander's rock": Dominion base holding off Zerg swarm. ETA to Overrun: 2 hours.
>4 Volcanic World HA002: Fortified Zerg Hives on Serepene geysers. [OVERRUN.]
>5 Forest World NN014 "New Ares": Kassix and surviving Protoss fleet are present. ETA to Overrun: 2 hours.
>6 Urban World Kilaro: Kilaro's Mechanized divisions are holding back the Zerg. Many segments of the planet are lost. ETA to Overrun: 2 hours.
>7 Space Platform A-22-OP/Tarento: Zerg Brood has captured Space Platform A-22-OP. Tarento's Dominion and Mercenary forces are counterattacking. ETA to Overrun: 4 hours.
>8 Nohallan: Viking Mercenaries are engaged with Zerg forces. ETA to Overrun: 2 hours.
>9 Barren World JZ01919/ Dick's Paradise: All Contact has been lost. [OVERRUN]
>10 Murric: Murric Infantry Platoons are engaging Zerg on the surface. Orbital defenses are engaging Zerg swarm. ETA to Overrun: 4 hours.
>11 Corendis: Hive signatures present. No other points of interest. [OVERRUN]
>12 New Albuquerque: NAC and PRNA fleets are engaged with the zerg swarm and holding them in orbit. ETA to Overrun: 3 hours.
>13 Station 114: Mercenary forces report Zerg infestation on station. 73% of the population are infected. ETA to Overrun: 2 hours.
>14 Skorpia Shipyards: Captured shipyards. Able to perform high-speed repairs to the Daluke. No zerg presence.
>15 Jestos: Zerg birthing world. Reinforcement staging area. [OVERRUN]
>16 Promeshi: Nuclear launches detected. Zerg bioforms detected. ETA to Overrun: 2 hours.
>17 New Alaska: Top secret facility on Murric's Moon. ETA to Overrun: 1 hour.
>>
>>26531641
>17
>>
Then I guess we head for the moon.

Onwards to New Alaska!
>>
>>26531641
>5
>>
>>26531641
>17
>>
>>26531641
>17
>>
>>26531641
>17
>>
>>26531641

Home in on the broodmother's psychic signature and plot a course directly to her. Hit her with everything we have in a concentrated assault. Fuck the artifact, fuck everything else. Do or die.
>>
>>26531641
>17
>>
>>26531655
>>26531622
We should split after that, majority of our forces going to help Kassix, while we do a stealth mission here.
We've nothing to gain here but the Artifact, makes no sense to waste troops.
>>
>>26531641
I feel we should apologize to kappa base....
>>
We can't hit anywhere and hold it, not in our state. Artifact is the only option
>>
>>26531668
You are not yet able to determine her location, Commander. The swarm is too numerous and spread over several star systems. It would take days of focus to find her.
>>
>>26531641
>17
>>
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Mission Time: +00:01:03

You break warp space in orbit over New Alaska. Sensors read all the way to Murric. The planet's overwhelmed, outnumbered hundreds to one. Debris floats in orbit over the facility, remnants of a pointless defense, and the base itself reads multiple zerg and terran life signs.

>"Looks like they've over-run the facility. Patriot team and Whiskey are transmitting from flight control. Zerg in the reactor, cargo, ventilation, Data Core, sub access, tram hub... I'm reading four life signs out of the original fifteen hundred, sir. There's a crevice we can use to make our entry near flight control, but we'll need to go through reception, scans are indicating three spike crawlers and creep throughout the majority of the base."
>>
huh, really starting to regret planting those bases
>>
>>26531925
Why's that?
>>
>>26531958
Because they did nothing.

>>26531922
Is it more feasible for a stealth mission rather than a full on assault XO?
>>
>>26531922
Adjutant, are we picking up Zerg overseers or other things that could detect us if we went stealth? I'm assuming yes, but just in case...
>>
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>>26531991
>"We can do either, but we're going to need to conserve forces. We also have several orbital ordinances, but the facility isn't designed to withstand them, so we'll need to be careful."
>>
>>26531991
Far as I'm concerned, we're just here for the artifact.

Use the Super Daluke to help out however we can in the mean time.
>>
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>>26532034
At the moment it appears not. This may be the primary reason that Patriot Team and Whiskey Phoenix are still alive.
>>
>>26532066
So, stealth it is.
>>
>>26532051
Alright, so he's neutral about it making it an alright suggestion.
XO, take the majority of our forces and save Whiskey's team, if we're not done by that time try and save Kassix.
>>
>>26532066
Let's just go pick up the Artifact, and get out.
>>
>>26532066
Stealth, then.

Tell the XO to keep an eye out for overseers and the like. IF IT'S POSSIBLE, snipe them. Keep them blind.
>>
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Commander, I have multiple suggestions.

Psionically contact the ground team.

Consider unit counters for the only present unit we are aware of.
>>
>>26532166
Alright, lets contact them then
>>
Send a stealth force to recover the artifact, whiskey is a secondary objective. Afterwards, I guess we should blow up the base, any Zerg that took over the base when the artifact is gone will be redirected to other planet.

Any word from kappa base?
>>
>>26532184
By the time we're done, they'll be dead
>>
>>26532166
Let's get our artillery in there. If spine crawlers can fit, so can siege tanks, right?
>>
>>26532191
No, stealth mission remember.

>>26532184
No goddamn time for doing that we need to get our main forces moving.
>>
>>26532166
Well let's contact them. I thought we lost Contact.

Also, marauders. Marauders pls.
>>
>>26532202
So we're going in with Charlie against an entire zerg force? Oh, that's just swell.
>>
>>26532180
Should I assume that I have more than 1 vote in favor of this, Commander?

I typically do not operate on a single post.
>>
>>26532234
Yes, contact them.

>>26532228
We're not going "Against" them, we're going around them.
>>
>>26532234
Indeed.
>>
True but I guess we must listen to their last words, they were part of our fleet so to speak and we can't spare anything to rescue them
>>
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>>26532227
You lost radio contact, Commander.

Psionic contact is something that cannot be lost, as long as your target is conscious and you are aware of their location.
>>
Well let's do that then
>>
>>26532252
Of course...sorry bout that.
>>
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>"Whiskey. We're in orbit. What's your situation?"
>"Already? Did you recover Murric's infantry brigades?"
>"Well, no, not yet-"
>"So you've acquired New Albuqerque's fleet?"
>"I wouldn't exactly say that-"
>"Kilaro's mechanized forces, at least? You have their tanks and goliaths, right?"
>"Yeeeeah, I don't, actually."
>"So let me get this straight. First thing you go for is an artifact we can't use and don't understand."
>"It's... it's Xelnaga, Whiskey!"
>"For all we know it's a goddamn record player - look, doesn't matter. I'm out of energy and Patriot team doesn't have stealth. We need to clear a path to evac but there are spine crawlers between here and any feasible landing pad. It's your move, we'll sit tight."
>>
>>26532311
>Just spine crawlers
Can we basically nuke the site from orbit a couple of times to clear them or something?

Also, say to Whiskey he painted it out to be a such a goddamn important target that we thought to get it first.
>>
>>26532311
Are there any flier units around?
>>
>>26532334
I'm not certain the station will survive a Yamato canon
>>
>>26532334
we have siege tanks let's use those
>>
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>>26532336
>"None inside the station. The Xelnaga tomb is big, but not that big. Anything airbourne's going to be in range of the Daluke."

You check to make sure. Sensors are clear.
>>
>>26532311
>Bitching about not going elsewhere first
Yeah, because you totally would have survived an hour on your own, dumbass.
>>
>>26532356
>>26532341
Again, speed is off the essence.
Why not use air troops if there's no counter?
>>
>>26532365
>Implying he hasn't been looking for his grave for the past 20 sessions because we're so shit at this.
I say we leave everything up to him after we get the Artifact and save Kassix, so we can study the artifact and Whiskey does everything else.
>>
>>26532373
well seeing how their is a lack of air forces if are air fleet can engage then I agree
>>
>>26532311
We CANNOT support a stealth mission. It's too slow. We'll lose Patriot Team. Send in the siege tanks, fucking get them and the artifact out of there. We can pick up reinforcements later when it's safely aboard the Daluke.
>>
>>26532311
Asshole....

He has a point but goddammit, the way he says it!

Siege tanks good? Let's use the new hellfire ammunition
>>
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>>26532365
>"I'm pretty sure we're at the point where we can acknowledge this is larger than either of us, if you're even -capable- of that."
>>
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>1 Orbital strikes on spine crawlers.
>2 Ground team, Siege Tank support.
>3 Stealth Mission.
>>
>>26532396
Alright, lets get them some air support taking down those spines down there and giving them cover for anything and everything else.
Have the Daluke keep watch for any other air units.
>>
>>26532396
We're not even in this for you, Whiskey, we're in this to save as much as we can. We talked with a powerful Protoss and he told us it would help us. You want me to NOT listen to the Oracles of the universe? Fine.

Now what's the plan? they're hiding from the Zerg it seems, with a bunch of spines. A single air unit could take them down, since they don't shoot up, or just a team of marauders with medics.

Which is it?
>>
>>26532418
>2
>>
>>26532418
>3
>>
>>26532418
>1
>>
>>26532418
>2
>>
>>26532418
For the love of god you fucktards do not order an orbital strike on the station while they're inside it.
>>
>>26532418
>2
>>
>>26532418
>2
>>
>>26532418
IT'S A STATION BUILT ONTO THE MOON, WE CANNOT PUT FLIERS INSIDE IT.
>>
>>26532418
>2
>>
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>>26532451
I'm aware, commander, no need to yell at me.
>>
>>26532469
Sorry I'm just getting excited because I have disassociative personality disorder and I don't want to make the wrong decision.
>>
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The dropships unload the Crucio tanks. Gravity is weak here, each step becomes a great leap. The tanks move slowly to keep from flying off or getting flipped.

As you approach the crevice to the main entrance, you slowly lose natural light. Floodlights from the tanks light the gray dirt. The long shadows cast by each rock could be an enemy, and you move slowly.

>"Ah'm in range! Movin' to fire support mode!"

The whirring legs and gears of the siege tank go unheard in the vacuum. But it switches to siege mode and they take aim at the facility.

>"Awaiting Coordinates, sir!"

Your ground team, consisting of yourself, Charlie, Henderson, Barney, Jessie, and several nameless marines, make your way to the facility entrance. Without power the airlock is locked tight.

>1 Attempt to power the door to open it.
>2 Use explosives.
>3 Call in artillery strike.
>>
>>26532533
>2
>>
>>26532533
>1
>>
>>26532533
Psionically ask Whiskey if they are near the door or if the door is holding back anything.
>>
>>26532533
>1
>>
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>>26532556
>"If I were near the door, I would open the door. I have no idea what's on the other side, now."
>>
Ideally, we would want to close this again in the event of pursuit.
>>
>>26532570
Ideally this shouldn't last this long.

>>26532565
Any ideas on how to power it?
>>
>>26532570
whole reason I voted to open it without blowing it
>>
>>26532565
Can we sense any Zerg or use our psychics to detect what beyond the door?
>>
>>26532585
psychic radar maybe we should use it
>>
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You don't sense anything on the other side, but still decide to move the tank up to the position to power the airlock. You may need to lock it in your escape.

The tank's jumper cables attach to the exterior door console, and it opens up.

>1 Leave the tank attached for emergencies.
>2 Return the tank to artillery support duty.

You still have 1 tank on fire support.
>>
>>26532639
>1
>>
>>26532639
Emergencies are bound to happen.
>>
>>26532639
>1
>>
>>26532639
Wow, just the two votes?
>>
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The airlock opens slowly, your firebat on point, as you move into the facility. The walls, floor, and ceiling are all thick with creep and zerg tumors. As you step up the stairs past the once-populated station's reception you eventually spot a pine crawler blocking a hallway.

>"Delta Phoenix to Fire Support. Weapons free on my coordinates."
>"Dispensin' indiscriminate justice!"

The first round is anti-armor. It hits the ceiling, blowing open a hole that pulls the atmosphere out in a rush. Your team lock down there feet as debris sails past into space. The second round is hell and fire. The hallway, and the spine crawler, are consumed in the Promethium round. It's dead before it digs itself out of the ground. It's cries echo loudly down the dark tunnels.

>"Daluke Actual to ground team, you have movement towards your location."
>"Move it! We've got to recover the artifact!"

You reach flight control. Patriot team and Whiskey are set up at a barricade. behind them a steel crate sits on a transport cart.

>"We have incoming. Defensive positions."

Your squad hunkers down. Identifying incoming threat...

Hallway 1:
>Zerglings: 36.
Hallway 2:
>Banelings: 12.
Hallway 3:
>Roaches: 6.

Available Assets:

>1 Siege Tank
>6 Ghosts
>8 marines, 1 Medic, 1 Firebat

Determine your deployment.
>>
>>26532639

>1
>>
>>26532639
>1
>>
>>26532768
>8 marines, 1 Medic, 1 Firebat
>>
>>26532794
You seem to misunderstand commander.

You have three groups.

They are assaulting from 3 positions.

Should I prepare a game of 'draw a line to match which squad counters which'?
>>
>>26532768
Have marines, firebat and medic deployed against Zergling. Siege Tank takes on Banelings with two ghosts as support. Rest take out roaches.
>>
>>26532812
That is an unnecessary disposition of forces.

You have three squads.

They have thread squads.

There are specifically available counters, Commander.

Please do not make this more difficult than required.
>>
>>26532768
The 6 ghost deploys to the 2nd hall way and destroy those banelings while the marine,medic, and firebat deploys to the 1st hallway to deal with the zerglings. The tank would then be deployed to deal with the roaches.
>>
>>26532768
Marine group on zerglings
Tank on roaches
Ghosts on banelings
>>
>>26532768
tank on hallway2
ghost on hallway3
rest hallway1
not sure if I fucked up what to send to hallway 1 and 2
>>
>>26532854
>>26532855
nevermind what I said
>>
>>26532768
Tank on the Roaches
Ghost Hellfire Grenade the Banes
Fire Bat and marines handle Zerglings.
>>
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Should I load relevant files, commander?
>>
>>26532889
yes, please
>>
>>26532889
Yes, for the love of god.
>>
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>>26532906
>>26532908
Relevant File: Zerg Roach

>"The roach is a particularly tough, armored breed which possesses a high-speed regeneration ability when burrowed. Roaches evolved from the fast-healing zantar slug of Garrxax. Their ranged acid saliva attack is capable of penetrating neosteel and comes from the same core species. One on one, few are capable of taking on a roach and winning. They are deployed when zerglings start to be thinned out and are sometimes supported by infestors. When paired with zerglings, they can be nearly unstoppable against marines bereft of siege tank or bunker support."

Relevant file: Zergling
>"In combat, zerglings are fond of ripping enemies to shreds with their sickles and fangs, indicating a sadistic streak (although not to the extent of the hydralisk)"

Relevant File: Baneling
>"Banelings are created from zerglings following a brief chrysalis phase. In the new form, the zergling's claws shrivel and become withered, and a swollen sac filled with volatile chemicals grows out of its back. When a baneling gets close enough to an enemy, it triggers a reaction within its volatile chemical payload, causing the creature to explode with a shower of searing acid. The explosion destroys the baneling but also inflicts terrible damage to its enemies, highly effective against both structures and ground forces. In fact, a clutch of them is capable of wiping out a group of vehicles and infantry in the blink of an eye. The banelings' lethality is further enhanced by the zerg predilection for burrowing. An apparently safe area can soon turn into a deathtrap as these monstrosities erupt beneath their foes, giving enemies virtually no time to react."
>>
>>26532768
Siege tank on banelings
Ghosts on roaches
Infantry on zerglings.
>>
>>26532768
Roaches have thick armor and a short range acid attack that fucks up organic targets something fierce. Siege Tank is the best bet against them.

Banelings will slaughter anything that can't pop them from a distance, so we need ghosts to take them down.

The sheer number of zerglings will be a problem no matter what, so they're going to fuck up any group sent against them.
>>
>>26532977
Siege tank on Roach
Marines and Firebat on zerglings
Ghost on Banelings
>>
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>1

Siege Tanks on Roaches.
Infantry on Zerglings.
Ghosts on Banelings.

>2
Infantry on Zerglings.
Ghosts on Roaches
Tank on Banelings
>>
>>26533053
>1
>>
>>26533053
>1
>>
>>26533053
>1
>>
>>26533053
>1
>>
>>26533053
>1
>>
>>26533053
>1
>>
>>26533053
>1
>>
>>26533053
>1
>>
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>"Marines, move to lock down that Hallway. "
>"You got it, sir! Let's go roast us some zerglin' dogs, Barney."
>"I like Zerglin' dogs!"

>"Fire support, light up those roaches, keep that hall secured."
>"Dun dah dah dun dun! Dun dah dah DUN DUN! Dun dah dah dah!"

>"Patriot team, Charlie, Whiskey, you're with me. Long-range, engage those banelings before they close."
>"Move out, Patriots! Take the front, our shields can take those blasts if this goes fubar."
>"Whoa, you guys get shields?"
>"Yeah, and heavier armor, don't get stealth though. Real bitch, let me tell you."

You take up firing positions, as you hear the pitter-patter of little banelings. Their bodies grossly distended, wobbling with their fluids.

>"Weapons free!"

They pop, covering eachother in their acid, burning the pipes and plating of the hallway. Eventually the floor collapses, the rest of them falling to their death before they even reach you. That's when you hear the siege tank over your comms.

>"Shots did not connect, Command! Multiple roaches inbound, over!"

>"Patriot squad, move to re-engage, armor-piercing rounds!"

They other ghosts move past you back to the other hall and you take up position. You snipe at the roaches as they advance. Their thick carapace deflects each blow. The Patriots, however, are more prepared and their rounds shred through roaches like a knife through a stomach.

>"Contacts down, good work team!"

>"Ground team, report!"
>"Y'know what you get when you get a firebat, a lot of zerglings in a chokepoint, and a good medic, sir? Lotta dead bugs."

>"Well executed, all teams, fall back. Secure that artifact. Fire support clear a path. Daluke, Prepare an orbital solution."

Your squad moves together, firing at stray Zerg, until they are clear of the facility. Waves of roaches chase after you, only to be consumed in fire before the second siege tank seals the door.

>"Evac en route! ETA to Tungsten Touchdown is 20 seconds. Get clear, Commander!"
>>
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Mission Time: +00:01:38:11

>"On the tanks! Full speed ahead! Dropships inbound!"

Your crew scrambles to the surface area of the siege tanks. They sail over the sandy dunes, spending more time in the air than on the ground, it feels. The dropships swing in low, and pick you up while still fleeing.

Kinetic bombardment is a beautiful thing. A rod of tungsten, 12 feet long, 3 feet in diameter, is accelerated to 0.9c by the Daluke's FTL cannon. In the vacuum of space there is no resistance until it hits the facility with the force of countless nuclear weapons. The facility is not in ruins. It is not destroyed. It is returned to the dust it was made from. You can be certain the Zerg won't learn of your new weapon as you return to the Daluke.

>"Sir, I spoke with Mac. He's able to calculate a short-range jump. We can engage Murric in the next ten minutes before moving to another location."
>>
>>26533212
I'm all giddy from how successful this was

But I'm sure we're gonna fuck up badly later on
>>
>>26533320
Lets do it
>>
>>26533320
doing this would help the sector over all we need their forces so let's kick some ass
>>
>>26533320
Sure the sooner the better,
>>
>>26533320
Long as it doesn't bring us over the time limit.
>>
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Mission Time: +00:01:46:51

The short range jump takes you into low Murric orbit, perhaps a little too close, but Mac being able to calculate this sort of jump in less than 10 minutes is nothing short of legendary.

>"This is the XO. Launch alert fights and secure our immediate perimeter. Navigation increase our altitude to 120k-k-m. Star Reaper, engage mutalisks at bearing 20-12-92. Terminal Velocity engage scourge at bearing 17-20-101. Incoming boarding overlords at coordinates 20-16-20 through 20-16-40. Purple squadron move to engage. Boarding teams to defensive positions."

The XO looks to you.

>"Sir, I have this handled if you want to see to that boarding party."
>>
>>26533417
Shit, we need to get to Kassix
Did that mission really take 1 hour 46 minutes?
>>
Rolled 18

>>26533417
Let's go see it, trust our XO
>>
>>26533445
the first warp took an hour and the mission about 30 mins and the warp here took 10 mins
>>
>>26533417
Right, we'll repel boarders.
>>
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Mission Time: +00:01:47:29

You regroup at the armory with several boarding teams. Boarding teams are several marines and medics plus specialist units. Among them are:

>Firebat Team
>Marauder Team
>Ghost Team

Overlords incoming.

>Main Engineering: Zerglings/Banelings
>Docking Bay 4: Roach/Hydralisk
>Living Quarters: Infestor/Infested Terrans
>>
>>26533563
bats to lings
marauder to Roach/Hydralisk
ghost to infestor/infested
>>
Rolled 10

>>26533563
Firebat against Infestor/Infested Terrans

Marauder vs Roach/Hydralisk

Ghost vs Zerlings/Banelings
>>
>>26533563
>Ghosts on Infestor
>Marauder on Roach
>Firebat on Ling
>>
>>26533619
This is good
>>
>>26533619
Stop voting
>>
>>26533591
This.
>>
>1
Firebat team to Infestor/Infested Terran boarding group.
Marauder team to Roach/Hydralisk boarding group.
Ghost team to Zergling/Baneling boarding group.

>2
Firebat Team to Zergling/Baneling boarding group.
Marauder Team to Roach/Hydralisk boarding group.
Ghost team to Infestor/Infested terran boarding group.
>>
>>26533700
>2
>>
>>26533700
>2
>>
>>26533700
>2
>>
>>26533700
>2
>>
>>26533760
You sir, are a faggot
>>
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>>26533700

Mission Time: +00:01:47:42

>"Firebat teams report to Main engineering, Marauder teams report to bay 4, the rest of you are with me, let's move to the living quarters."
>"Lock an' load, marines!"

You move to the living quarters, as the other two teams report to completely different segments of the ship. You can hear the screams of crew as the infested Terrans are already moving through the quarters.

>"Rio, on the left!"
>"Got it, Bossman."
>"Aww man I hate fuckin' infestors."

You move down the narrow Corridors, when suddenly several eggs splat against the wall to your right.

Inside are what's left of your crew.

>"Take them out before they hatch! Open fire!"

The eggs burst open, one of your crewmen reaches up. He's between infested and human.

>"Help... me..."

You make sure to put two rounds in his head.

>"Lost the infestor. It's probably burrowed and running around."

You focus your mind. You sense the creature moving towards the armory. It's not only where your weapons are kept, but all of your vehicles as well. You move to engage it.

When you arrive in the armory you see a single tentacle extending from the ventilation to one of your siege tanks. The entire vehicle bay is almost devoid of cover. The Crucio's 80mm cannons level themselves on your squad. You only have seconds to think.

>1 Lockdown on the tank.
>2 Attempt to sever the neural parasite cord.
>3 Sense the infestor and have your squad open fire on it's hidden location.
>>
>>26533871
>3
>>
Rolled 14

>>26533871
>1
>>
>>26533871
>1
>>
>>26533871
>1
>>
>>26533871
>1
>>
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Mission Time: +00:01:48:11

You fire your lockdown round without hesitation. The tank's systems lock up before a shot is fired. The neural parasite retracts and, almost immediately, sails towards you. You grab it in one hand. Your cybernetic knife extends and you cut the tentacle free. The infestor screams in pain.

>"It's in the ceiling! Open fire!"

Your squad begins to shoot at the sound. It stops after several rounds, but they all empty their magazines to be sure. Zerg infestor goo starts to drip through the ceiling.

>"XO, Status report."
>"Firebat team reports no casualties, marauder team reports 2. All zerg eliminated. We're holding our position in Orbit but we need you on the bridge ASAP, commander."
>"I read you. Dispatch a bio cleaning team to the armory. I got infestor everywhere."

You run down the halls at full speed, passing by the Daluke's memorial wall as you do.
>>
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>>26533993
Mission Time: +00:01:49:31

>"Commander! Last November is holding the north quadrant, and we've got Valkyries running patrol. Wraith squadrons are in constant engagement with mutalisks but we're holding position. We're in a stable orbit. However, I have two distress beacons."

You look to the holographic display of the planet. Zerg forces are overwhelming what defenses they have left.

>"The last living Murric general is at Jillam Academy. He's requesting air support to evac the remaining infantry platoons. Marines, Marauders, Medivacs, and Widow mines."

>"Seems like a good move to aid him, if he thinks the planet's lost."

>"Problem is, we have another request. Nuyark's evacuating. Fourty million civilians, sir. Without air support we can expect less than half of that to make it to FTL range."
>>
Rolled 7

>>26534073
Goddamit....
>>
>>26534073
fuck we need the troops when we find the broodmother she is getting a rail round up the ass
>>
>>26534073
Well shit... can we even support that many civilians on the ship? Or are they planning to jump out of the Fringe?
>>
>>26534073
Go with the civilians
>>
>>26534106
>"They just need air support to get to FTL range so they can jump out of the system. After that... we can't do much else for them, Commander."
>>
Rolled 14

>>26534073
How will we be able to evacuate all of them?

Can we contact the General and tell him to hold on as long as possible due to civies?

He's a general he understands?
>>
>>26534073
gotta go with the civilian I mean jeez 40 mill is a big number

Adjutant is it possible to split our forces to deal decently with both situations?
>>
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>>26534148
Mission Time: +00:01:49:33

>"And risk losing wraith squads? I wouldn't advise that, Commander."
>>
>>26534148
we need the troops it seems heartless but we have to do it
and adjutant can we get Sall's option on this
>>
>>26534133
I hate to say it, but I vote military.

The civvies don't even have anywhere to go.
>>
>>26534073
...why are we still talking about this? Support the civilians, the general and infantry can try and defend themselves until we can support.
>>
>>26534180
To be honest I think the civilian is the best answer

To have 40mill civies get consumed in front of our eyes because we saved a group of military men is gonna enrage almost everyone especially Whiskey I mean holy shit he'll kill us. Besides it'll destroy morale
>>
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>>26534180
Mission Time: +00:01:49:34
>"Sir, this is why my title is XO and not captain. I can't tell you which one is for the greater good. If I had to go with one I'd go with the troops, because if we can't kill the queen everyone we save is dead anyway."
>>
>>26534166
Could we try dispatching ground troops to reinforce the ground base while we send the air support to cover the civvies?
>>
... im gonna vote troops
>>
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>>26534219
>"Let me... put it like this, Commander. More dead than Injured. They held out until 75% casualties before asking to evac. Whole squads and platoons wiped out in seconds. The ground situation is completely fucked. We can dispatch drop pods and nomads to pop up some emplacements but we're definitely going to see casualties."
>>
>>26534216
The military exist to fight and die for the protection of the citizens of their country/world. This is EXACTLY what they signed up for.
>>
>>26534216
look here people are XO knows what he is talking about we need the troops to kill that zerg bitch
>>
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>>26534256
Mission Time: +00:01:49:36
>"I don't think a single one of them is afraid to die, sir. They're just afraid that everyone's going to die for nothing."
>>
>>26534256
Unfortunately we need them to survive for when we fight the broodmother.
>>
Do you have any more questions or are you prepared to vote, Commander?
>>
>>26534255
In that case, I suggest we use precision kinetic bombardment from orbit to cover the base and send our air support in for the troops as well. It's a damn shame, but less than half of 40 million is better than none, at least 10 million can make it out of the system.
>>
>>26534321
Can we deploy anything from orbit from the Daluke to buy the general some more time?
>>
>>26534347
Review
>>26534255
>>
>1 Send air support to civilians.
>2 Send air support to military.
>3 Send air support to civilians. Drop-pod support to military.
>4 Send air support to miltary. Drop-pod support to civilians (Expect 100% mortality rate of your reinforcements.)
>>
>>26534352
Well fuck mind as well try and buy them some more time
>>
Rolled 12

>>26534377
>3
>>
>>26534377
>2
>>
>>26534352
Put up automated defenses to cover the evacuation of the military. We can't save the civillians. If we aren't properly prepared for our strike against the Broodmother, we will lose every other inhabited planet in this part of the fringe.
>>
>>26534377
>3
>>
>>26534377
>3
>>
>>26534377
>2
>>
Unfortunately we have a timer and the more time we spend here, the less time we can spend other places.

We can't save everyone.
>>
>>26534377
>2
>>
>>26534377
>1
>>
>>26534377
>2
>>
>>26534377
>2
>>
>>26534377
>2
>>
Rolled 1

Tie between 2 and 3. Rolling to determine victor.
>>
>>26534377
>2
>>
Great, more nightmares
>>
>>26534377
>3
>>
>>26534499
Thank fucking god.

I can't believe you people nearly threw away our chance to kill this Broodmother.
>>
>>26534525
THIS IS WAR, SON! SOME TIMES YOU HAVE TO MAKE THE TOUGH CHOICES.

That's what being a leader is about. You make the tough choices. But you try to make the right ones.
>>
Adjutant, can we have our forces at Skorpia (if there's anyone there), try and produce some nukes for the Daluke?
>>
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Mission Time: +00:01:49:37

>"We can't afford to lose any men, XO. Send air support to the military evacuation and get them onboard this ship."
>"Aye aye, sir. This is the XO, Violet Squadron and Bad News move to support General Rakessick"
>"Reading you, sir... Moving in."

You hear the voices on the radio as the civilians begin to panic and transmit broad-frequency requests for help.
>"-FTLS Freelance Opportunist! Is there anyone out there?! We have scourge on an intercept course! Please, there are women and children on board!"
>"-the CSS San Diego. We have wounded. If there's anyone on this frequency we are under attack by unknown zerg forces and-"
>"-know where the SS Love Lost is!? Can anyone confirm if she's still in the air? My daughter's on ship, if anyone can find it and tell me-"
>"-have credits! If anyone can help us I'm offering ten million credits, just please-"
>"-avoid the UFS Astute! We're infested! I repeat, infestor is aboard the UFS Astute! Shoot us down if you can! No one's left! Oh god, what's that noise? Tom, is that you!? It's me, Tim! Please Tom, don't-"
>"USS Dauphin please come in, you are on a collision course with control tower one. I repe- fuck! He's not pulling up! Out of the tower! Everyone get out!"
>>
>>26534650
Did we evacuate our planetside bases? What about our personnel, and the kids?
>>
>>26534650
God damn it son
>>
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>>26534650
Mission Time: +00:01:57:54

>"Sir, Violet squad reports that the military was able to evacuate and is en route to the Daluke. No casualties."
>"And the Civilians?"

The XO is quiet for a few moments before he responds.

>"We- ... We're ready to jump on your orders, sir. Nav computers are all calculated, we just need a destination."
>>
Rolled 5

>>26534650
Turn off the comms

Need a drink.
>>
>>26534680
What are our standing forces? Ask Whiskey if we've got enough to take on the Broodmother now or do we need reinforcements from either New Alb, Kilaro or from Kassix' forces
>>
>>26534550
>>26534650
>>26534680
right decision my ass.
>>
>>26534710
Rethink this situation once you're an adult.
>>
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>>26534672
Your buildings fly, and had air-support in the form of Goliaths, Commander. Murric bases are ready to redeploy and will will jump to Skorpia shipyards until they are needed.
>>
... Kassix is done for. We spent that hour we needed to translate there here.
>>
>>26534747
He was done for when he got swarmed by Zerg.
>>
Rolled 1

>>26534738
How many troops did we save?
>>
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>>26534709
>"Unless you have some sort of insight into her location, or want to condemn a few million more people on Kilaro, Tarento, and New Albuquerque just so we can find her an hour or two sooner, I suggest we continue saving who we can for as long as we can."
>>
>>26534765
Acquired:
250 Marines
50 Marauders
50 Medics
25 Widow Mines
6 Medivacs
1 Hercules Dropship
>>
>New Albuquerque
This is next.
>>
>>26534777
Worth it. Head to New Albuquerque.
>>
>>26534766
>>26534780
>>26534796

New Albuquerque.

God damn it, Whiskey. We never wanted to make this choice. Why don't you save everyone, or get off our fucking back.
>>
Rolled 17

>>26534818
Which is more urgent?

Kilao or New Albuquerque
>>
>>26534796
Head. Totally worth over twenty million civilians. TOTALLY. Fuck. Just... fuck.

>>26534766
Can we get Kilaro, or is it too late? The mechanized divisions will be more useful than NA's space force, if we're going purely off what is useful against the Broodmother.
>>
>>26534836
Kilaro will be overrun by the time we arrive. I think it's lost... NA is our best bet to get the last reinforcements we need.
>>
>>26534858
Yeah Kilaro is worth it

Fucking mechanized vehicles
>>
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Mission Time: +00:01:57:56

>Jungle World XTYU003: No Protoss Remain. Kappa Base is destroyed. Zerg hive structures have begun forming. [OVERRUN.]
>Gas Giant 09812Z "Henderson's Fart": Tal'darim fleet detected. [PROTOSS OCCUPATION.]
>Continental Planet 34R75 "Xander's rock": Dominion base falling to Zerg swarm. ETA to Overrun: 1 hours.
>Volcanic World HA002: Fortified Zerg Hives on Serepene geysers. [OVERRUN.]
>Forest World NN014 "New Ares": Kassix and surviving Protoss fleet are engaged with Zerg. ETA to Overrun: 1 hours.
>Urban World Kilaro: Kilaro's Mechanized divisions are struggling to contain Zerg infection. 62% of the civilian population is infested. ETA to Overrun: 1 hours.
>Space Platform A-22-OP/Tarento: Space Battle between Zerg, Dominion, and Tarento Mercenary forces. ETA to Overrun: 3 hours.
>Nohallan: Vikings are engaged in a land battle with Zerg swarm. ETA to Overrun: 1 hours.
>Barren World JZ01919/ Dick's Paradise: All Contact has been lost. [OVERRUN]
>Murric: All of Murric was evacuated. Infested Terrans and Zerg hive structures are present. [OVERRUN]
>Corendis: Hive signatures present. No other points of interest. [OVERRUN]
>New Albuquerque: NAC and PRNA fleets are engaged with the zerg swarm and holding them in orbit. ETA to Overrun: 3 hours.
>Station 114: Mercenary forces report Zerg infestation on station. 73% of the population are infested. ETA to Overrun: 2 hours.
>Skorpia Shipyards: Captured shipyards. Able to perform high-speed repairs to the Daluke. No zerg presence.
>Jestos: Zerg birthing world. Reinforcement staging area. [OVERRUN]
>Promeshi: Extreme Radiation levels as the Dominion holds the Zerg back with Nukes. ETA to Overrun: 1 hours.
>>
Rolled 17

>>26534874
Kilao is the best bet right now
>>
>>26534874
I'm split between Kilaro, New Alburquerque and Promeshi.

Promeshi because we need those fucking nukes
>>
>>26534874
New Ares. having protoss ships helping us would be really useful
>>
>>26534874
If we head to New Ares now we can save the remaining protoss.
>>
>>26534889
Promeshi is still under Dominion control, we cannot fight a war on both fronts. It's Kilaro or New Albuquerque. Kilaro is the better choice.
>>
>>26534796
Anywhere from 20 million down to 1 million civilians escaped, so anywhere from 39 to 20 million civilian casualties. For 350 ground troops, some mines, a half dozen medical ships, and a heavy-load dropship.

We had to make a choice though.
>>
>>26534910
ya we need to make up for blowing up their mothership
>>
New Ares.
We need Protoss to help with the artifacts.
>>
>>26534913
I was thinking it'll go like this

They back down and join us to save themselves and fight off the zergs allowing us even more reinforcements. I mean they're still human
>>
>>26534936
I'm split between New Ares and Kilaro. I think if we hit either of them, we'll still have time to aid in New Alb's fleet action.
>>
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Are you prepared to vote or do you have additional questions, Commander?
>>
>>26534962
Kilaro can't grant us XEL'NAGA POWER THOUGH.
>>
>>26534946
I wouldn't count on it. Besides, the place is irradiated.
>>
>>26534874
Kilaro to extract the Mechanized units and evac what civvies we can, then on to New Albuquerque to engage the Zerg and wipe them out to pull out what fleet elements we can?
>>
>>26534990
I say we go after Kassix Quick pick up mission
>>
>>26535041
well we would be picking up the rest of the toss their not just him
>>
>>26534997
Aye its irradiated on the ground but the dominion boys are still kicking around so that means a non irradiated area where we can land on
>>
>>26535036
If we can count on one hour per stop, we could wedge Station 114 in there. Or we could split our forces between multiple sectors.
>>
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Voting begins.

>1 Jungle World XTYU003: No Protoss Remain. Kappa Base is destroyed. Zerg hive structures have begun forming. [OVERRUN.]
>2 Gas Giant 09812Z "Henderson's Fart": Tal'darim fleet detected. [PROTOSS OCCUPATION.]
>3 Continental Planet 34R75 "Xander's rock": Dominion base falling to Zerg swarm. ETA to Overrun: 1 hours.
>4 Volcanic World HA002: Fortified Zerg Hives on Serepene geysers. [OVERRUN.]
>5 Forest World NN014 "New Ares": Kassix and surviving Protoss fleet are engaged with Zerg. ETA to Overrun: 1 hours.
>6 Urban World Kilaro: Kilaro's Mechanized divisions are struggling to contain Zerg infection. 62% of the civilian population is infested. ETA to Overrun: 1 hours.
>7 Space Platform A-22-OP/Tarento: Space Battle between Zerg, Dominion, and Tarento Mercenary forces. ETA to Overrun: 3 hours.
>8 Nohallan: Vikings are engaged in a land battle with Zerg swarm. ETA to Overrun: 1 hours.
>9 Barren World JZ01919/ Dick's Paradise: All Contact has been lost. [OVERRUN]
>10 Corendis: Hive signatures present. No other points of interest. [OVERRUN]
>11 New Albuquerque: NAC and PRNA fleets are engaged with the zerg swarm and holding them in orbit. ETA to Overrun: 3 hours.
>12 Station 114: Mercenary forces report Zerg infestation on station. 73% of the population are infested. ETA to Overrun: 2 hours.
>13 Skorpia Shipyards: Captured shipyards. Able to perform high-speed repairs to the Daluke. No zerg presence.
>14 Jestos: Zerg birthing world. Reinforcement staging area. [OVERRUN]
>15 Promeshi: Extreme Radiation levels as the Dominion holds the Zerg back with Nukes. ETA to Overrun: 1 hours.
>>
>>26535065
No splitting for the love of god, and I don't think Adjutant's mercy processors will let us have that much finesse to fit the missions to an hour each.
>>
>>26535080
>6
>>
>>26535080
>5
>>
>>26535080
>15
>>
>>26535055
But why do we want dominion soldiers over our goddamn trusted Protoss mentor?
JESUS CHRIST ARE WE SERIOUSLY CONSIDERING LETTING KASSIX DIE?
>>
>>26535080
>5
>>
>>26535080
>5
>>
>>26535080
>5
>>
>>26535080
>5
>>
>>26535119
even if he is dead we own it to the toss since they would not be their if not for us
>>
Rolled 20

>>26535080
>6
>>
>>26535080
regardless of what option wins, we should head to New Albuquerque after this, 3 hours leave us enough time for 1 jump and whatever recovery mission we can launch before leaving with enough time to get to the NAC and PRNA fleets
>>
>>26535119
because a few DT are not worth as much as all the mechanized units at Kilaro of the fleets at New Alb?
>>
>>26535172
it is not just the DT down there
>>
>>26535172
As a protoss player, I am grossly insulted by this statement with a question mark at the end.
>>
>>26535172
It's a hero unit that can help us use the XEL'NAGA ARTIFACT, Jesus Christ that thing is probably the only thing that can keep us alive in this situation, and you better thank Adj for that plot hook.
>>
>>26535080
>5
>>
>5
>>
>>26535080
>14
>>
>>26535080
>5
>>
>>26535196
Loading relevant file, Protoss Culture.

>"Protoss have a saying. 'Maka'tun, Daka'tun. This translates to English roughly as 'when behind, build a shrine'."
>>
>>26535317
I'm a protoss player, not an actual human being with a functioning brain. I don't know what that means.
>>
>>26535378
YOU MUST CONSTRUCT ADDITIONAL PYLONS
>>
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The Daluke and Last November jump to New Ares. The scanners light up red with countless corruptors, mutalisks, scourge, broodlords, and overlords. Several blue dots pierce the veil of red.

>"En Taro Auir, Terrans! Today is a good day to die!"
Your XO answers.
>"Where do you need us, Protoss?"
>"We will need to Coordinate efforts. What is your suggestion?"

Available:
4 Wraith Wings
1 Valkyrie Wing
3 Nomads
The Daluke and The Last November
2 Phoenix Squadrons
1 Void Ray Squadron
1 Tempest Squad
1 Carrier

Enemy Deployments:
Bandit 1- 15 Mutalisks
Bandit 2- 12 Mutalisks
Bandit 3- 17 Mutalisks
Bandit 4- 12 Corruptors
Bandit 5- 8 Corruptors
Bandit 6- 7 Broodlords
Bandit 7- 6 Overlords
Bandit 8- 4 Overlords
Bandit 9- 12 Overlords
Bandit 10- 2 Overseers
Bandit 11- 6 Overseers
Bandit Actual - Leviathan
>>
>>26535447
enemy unit profiles, please?
>>
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>>26535472
Loading relevant files on enemy units.

Mutalisk:
>"Mutalisks are evolved from the mantis screamer from the desolate Dinares Sector. The mutalisk has retained its predecessor's ability to travel through both air and space, although what other forms of propulsion it may have aside from its leathery wings were unknown. Recently it was revealed that mutalisks excrete a gas which they can use to propel themselves in space; flapping their wings when there is no atmosphere does nothing of use and is a leftover instinct.The current mutalisk form features a total of eight eyes. In battle, mutalisks form the primary flying forces of the zerg, making hit-and-run attacks against vulnerable installations and wheeling across the skies in prodigious numbers above zerg nests or land-based forces. Many attempted engagements with the zerg have collapsed due to the rapid arrival of large numbers of mutalisks before any meaningful air defense could be mustered. Under these circumstances the total loss of the forces involved is virtually guaranteed. Conversely, powerful air defenses have succeeded in keeping mutalisks at a distance, for the creatures are limited in vitality. However, they remain agile and dangerous opponents. In large numbers or against weak defenses, mutalisks will always be a deadly threat."
>>
>>26535447
How are the ground troops?
>>
>>26535507
Loading relevant file, Corruptor:
>"Designed solely for use against aerial targets, corruptors are used against capital ships and are deeply feared by both terrans and protoss. Fortunately for the Swarm's enemies, these giant brain-like creatures, with their snapping beaks and dangling tentacles, are usually found near only the most advanced hive clusters. The corruptor is a genetic marvel that can cover targets in acid, causing them to take additional damage from attacks."
>>
>>26535447
Wraiths on the corruptors.
Tempests and valkyries on the mutalisks.
Phoenixes and the Carrier on overlords.
Have the Daluke engage the Leviathan with Void Ray support.
The Last November in reserve, to help out whoever is losing.
The Brood Lords are useless in an aerial battle, and I don't think the Overseers will actually contribute anything either.
>>
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>>26535540
Loading Relevant Audio-Visual File:
>"Uhhhbruh. Auuggggribuh. Wrrruuhh."
>>
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>>26535564
Loading relevant file, Brood Lord:

>"Brood lords replace guardians as the zerg aerial bomber. Like the guardian, it has a long-ranged ground attack and no defense against air units. Brood lords launch broodlings; the broodlings do damage upon impact, and then act as separate timed-lifespan ground units. Brood lords can sustain a stream of single broodlings; the first attack after a break launches two broodlings."
>>
>>26535561
Oh, I know. Have the nomads set up turrets???
>>
The Daluke will take out the Leviathan while the carriers are gonna take out both all of the overseers allowing the wraiths to cloak and become uncontested.

Have the void ray destroy the overlords while the tempest squadron goes after the corrupters both of them.

The Valkyrie wing would take out the mutalisks using their cluster missiles to maximum effectiveness

PS What kind of ship is The Last November again?
>>
>>26535622
The Last November is a Minotaur class battlecruiser.
>>
>>26535622
it is a BC
>>
>>26535617
Where, Commander?

You're in space.
>>
>>26535659
Shit, whoops.

>>26535622
The corruptors counter the tempests. The void rays are wasted on the overlords.
>>
>>26535659
Just have the nomads in reserve to conduct emergency repairs, I guess.
>>
>>26535659
On the battleships of course!
GATTAI!
>>
>>26535697
Well we certainly can't have the void rays take on any type of air attack units them being fragile and what not. What would you suggest the void ray and tempest attack?

If not the overlords then the Leviathan while the Daluke would attack the corrupters allowing the tempest free.
>>
>>26535769
The tempests should help take on the mutalisks. They have strong splash that will obliterate swarmed units. The void rays will work best on anything with high HP, so the Leviathan would work.
>>
>>26535831
That's not true though, Commander.

They have a long-range strong single attack that deals bonus damage versus massive units.

Hint.
>>
>>26535526
Mission Time: +00:01:58:07
>"They have met the enemy, we do what we can to delay their reinforcements."
>>
>>26535917
>>26535917
Can we send our ground troops down?
>>
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>>26535935
Yes, Commander. You could send down drop pods, however I would advise against that at this time as we have no sensor information on the ground and you may be needed on the bridge.
>>
>Final decision making time.
>Post your suggestions on deployment.
>Vote will begin on suggestions in 5 minutes.
>>
>>26535958
Then ask the Protoss for their information!
And I object to you killing Kassix!
(Can we call him?)
>>
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>>26535990
Imagine you are on the planet fighting Zerg.

You are outnumbered 200-to-1.

Do you really want some random ghost breaking your concentration to ask if she should help you?

Concentrate on one deployment at a time, Commander. You can't do anything else. Trust me, I did math to prove it.
>>
>>26535968

Bandit 1 - Wraiths
Bandit 2 - Wraiths
Bandit 3 - Valks
Bandit 4 - Wraiths
Bandit 5 - Phoenix
Bandit 6 - Void rays
Bandit 7 - Wraiths
Bandit 8 - Phoenix
Bandit 9 - Last November
Bandit 10 - Carrier
Bandit 11 - Phoenix
Bandit Actual - Daluke and Tempest
>>
>>26535968
The Daluke and the Tempests will engage the Leviathan.
Phoenixes, Carrier, and the Last November on the Mutalisks.
Wraiths and valkyries on the corruptors.
Have the void rays pick off the broodlords.
>>
Bandit 1- 15 Mutalisks - Carrier
Bandit 2- 12 Mutalisks - Last November
Bandit 3- 17 Mutalisks - Daluke
Bandit 4- 12 Corruptors - Valkyrie
Bandit 5- 8 Corruptors - Tempest
Bandit 6- 7 Broodlords - Wraith wing
Bandit 7- 6 Overlords - Wraith wing
Bandit 8- 4 Overlords - Wraith wing
Bandit 9- 12 Overlords - Wraith wing
Bandit 10- 2 Overseers - Phoenix squad
Bandit 11- 6 Overseers - Phoenix squad
Bandit Actual - Leviathan - Void ray

Very basic Idea of what I have
Feel free to pick it apart and reasign roles with justification of course
>>
>>26536061
have void rays go up against corruptors
>>
>>26536060
might want to have the void rays shoot at the leviathan like suggested in >>26535898
>>
>>26536101
No they're fragile as hell

Corrupters are meant to be capital ship killers so don't have a fragile almost support unit go after them
>>
>>26536061
I like this plan
>>
>>26536099

Don't want the tempest on corruptors, corruptors counter capital ships.

Also definitely want the valkyries on mutalisks.
>>
I want their air power eliminated so that we can just hunt down the overlords, brood lords, and overseers uncontested.
>>
>>26536153
True but I feel like having any of the capital ship take on defenseless units is a big waste such as the overlords and broodlords. Hmmmmm

How about this

Bandit 1- 15 Mutalisks - Carrier
Bandit 2- 12 Mutalisks - Daluke
Bandit 3- 17 Mutalisks - Valkyrie
Bandit 4- 12 Corruptors - Wraith wing
Bandit 5- 8 Corruptors - Wraith wing
Bandit 6- 7 Broodlords - Wraith wing
Bandit 7- 6 Overlords - Tempest
Bandit 8- 4 Overlords - New November
Bandit 9- 12 Overlords - Wraith wing
Bandit 10- 2 Overseers - Phoenix squad
Bandit 11- 6 Overseers - Phoenix squad
Bandit Actual - Leviathan - Void ray
>>
>>26536207

The thing is, if we let them float through, they'll probably drop units on the planet to kill Kassix and other friendly units. We have a number of squads equal to the number of listed enemy squads. I don't think that's a coincidence.
>>
Voting begins:

>1 >>26535561
>2 >>26536060
>3 >>26536099
>4 >>26536061
>5 >>26536265
>>
>>26536265
Also make sure the overseers are dead before the wraiths engage
>>
>>26536275
>2
>>
>>26536275
>5
>>
>>26536275
>5
>>
>>26536275
>5
>>
>>26536265

Maybe switch the Tempest and Void Rays. Tempests get bonus against massive, and void rays are super fragile but high DPS, which would make them ideal for killing things that can't shoot back.
>>
>>26536275
>5
>>
>>26536275

>2
>>
>>26536275
>2
>>
>>26536337
Request this to be added into 5
>>
Mission Time: +00:01:58:12

Bandit 1- 15 Mutalisks - Carrier
Bandit 2- 12 Mutalisks - Daluke
Bandit 3- 17 Mutalisks - Valkyrie
Bandit 4- 12 Corruptors - Wraith wing
Bandit 5- 8 Corruptors - Wraith wing
Bandit 6- 7 Broodlords - Wraith wing
Bandit 7- 6 Overlords - Tempest
Bandit 8- 4 Overlords - New November
Bandit 9- 12 Overlords - Wraith wing
Bandit 10- 2 Overseers - Phoenix squad
Bandit 11- 6 Overseers - Phoenix squad
Bandit Actual - Leviathan - Void ray

Deployments being issued. Calculations underway.
>>
>>26536404
Bump. I'm on the edge of my seat, here.
>>
>>26536404
BUMP FOR THE BUMP GOD
>>
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>"All squads engage the following targets-"
>"Un'anak Paro. Victory awaits."

You watch the sensors as your fleet moves to engage theirs, and they move to engage yours. It's all you can do at this point.

>"Blue squadron engaging Bandit 6. Close vectors. Missiles away."
>"Bandit 6 is still alive. Say again, still alive."

>"Bandit 2 moving to engage allied void rays!"
>"Conflict must not be seen through the lense of desperation."
>"Holy shit, Bandit 2 is down, Actual."

>"Violet team engaging Bandit 4. I've got a lock! Direct hit! Eat missiles, Zerg scum!"

>"Bandit 5 moving to engage enemy carrier! Get them some cover!"
>"My patience is limitless... release the Interceptors."
>"Bandit 5 is pulling back - scratch last, Bandit 5 is down."

>"Orange squadron, engaging Bandit 9. Shit, Bandit 1 inbound, evasive maneuvers! One on my six. I'm hit! I'm hit!"
The little icon representing orange squadron disappears. Bandit 9 changes course for the planet.

>"Bandit 3 incoming on enemy Tempests. Valkyrie support, move to engage."
>"We fear no enemy."
Bandit 3 disappears from your scanners before it's even close to the tempests.

>"I am eager to strike!"
>"Phoenix 1 is engaging Bandit 10, Actual."
The overlords disappear almost as soon as the Protoss fighter is in range.

>"Bandit 1 moving on Purple Squadron. Evasive manuevers."
>"Like hell! Dolphin 13 engaging! Missiles away, motherfuckers! Bandit 1 is out of the game!"

They begin to fall back. Your forces have an overwhelming advantage at this point.

>"Tempests Firing."
Bandit 7 is removed from sensors.

>"Bandit Actual is attempting a warp jump."
>"Lock beams and incinerate!"
The blue beams streak across the creature. It flails in pain as fire burns across it's surface. Slowly it descends into the planet's atmosphere, where it will surely burn to death.

>"Phoenixes moving to engage overseers. Prepare phase disruptor."
>"Shots wild, Overseers moving to engage-they're on the Daluke! Get me ATA batteries!"

>Loading."
>>
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>>26536885
>"Last November. All cannons at ready. Fire on Bandit 8. Look at that. Battlecruiser beats overlord."

>"Valkyries, reposition, engage Bandit 6."
>"Jawohl, command! Missiles away! Bandit 6 is off sensors. Too bad you cannot shoot up, Mister Broodlord!"

>"Sensors clear. We've obtained orbital control. All stations set condition 2. Alert fighters return for repairs."
>>
FLAWLESS VICTORY
>>
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>>26536885
>>26536933
>>
>>26536954
>>"Orange squadron, engaging Bandit 9. Shit, Bandit 1 inbound, evasive maneuvers! One on my six. I'm hit! I'm hit!"
>The little icon representing orange squadron disappears. Bandit 9 changes course for the planet.
not so flawless...
>>
>>26536954
Not flawless, but close enough. We lost a single wraith wing, and 9-12 overlords escaped to the surface.

Also, there might be changelings on the Daluke.
>>
>>26536976
Shit, not again.

Has the good doctor found any way to detect Changelings with some sort of scanner?
>>
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Mission Time: +00:02:21:41

>"So ends this wave. The next will be upon us shortly. They will be less forgiving. Quickly, Terrans. Make for the surface and retrieve our brothers and sisters. We must make haste from here before we are over-run."

Kassix and the remaining Protoss hold on to what remains of the destroyed mothership. Sensors indicate Roach, Hydralisk and Swarm Host lifeforms currently siege the location.

Which units will you take planetside to deal with that composition?
>>
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>>26536994
>"I am afraid all teams are currently investigating zee artifact, commandah. Vee haff no remote means of detecting changlings, howeva', we do have the blood tests, as Mac proposed.
>>
>>26536997
can we have a total overview of are useable forces
>>
>>26536997
Can't we just glass the entire area around the wreckage?
>>
>>26537029
that would kill are toss buddies
>>
>>26536997
Siege tanks, marine, marauder, firebat, medivac.

Also a raven to kill those swarm hosts
>>
>>26537025
Marines.
Medics.
Marauders.
Firebats.
Hellions.
Hellbats.
Siege Tanks.
Goliaths.
Widow Mines.
Medivacs.
Banshees.
Nomads.
Wraiths.
>>
>>26536997
Full Marine combat drop. 2 medics, 2 marauders, and 10 marines per squad for a total of 25 squads. Send in Medevacs and the Hercules to start the Evac, and retreat towards wherever we can find sufficient cover to hold(or a good old fashioned killzone for the zerg bastards to die in), then full extraction with the Medevacs of the final ground squad. I'm thinking each squad leaves their surviving marauders for the final holding action, to maximize firepower and to lay down interpenetrating fields of fire.

Can we get the BC's to lay down some kinetic strikes, and can we form a squad to provide air support?
>>
>>26537054
let's get input from Sall, Hendersen, Mia and are Zerg expert
>>
>>26537043
>>26537054
Well scratch the raven then

We need something to spot the swarm hosts after they burrowed or they'll be a constant strain on our defenses.
>>
>>26537103
Do we have any VSAT's we could put online?
>>
>>26536997

If they have no detectors, banshees would seem to be ideal. I think nomads are our only detectors, right? So we'll need those to clean up swarm hosts after the cloaked banshees take down the hydras.
>>
>>26537116
Oh god I'm terrible with acronyms

Whats a VSAT?
>>
>>26537121
Nomads don't detect stuff they just collect and make stuff
>>
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>>26537094
>"If we can take out the Hydralisks and obtain air superiority, we can eliminate the remaining force with banshee strikes. We can't use the Kinetic Bombardment Cannon, but we can provide missile support from orbit."

>"Awww'right boss. I'm thinkin' we get us some Nomads down there to spot Swarm Hosts an' set up auto-turrets to slow 'em down without losin' anybody. Siege tanks would also be a good choice, since they blow up damn near everything those Zerg got."

>"We've got air superiority in the bag, commander. Stealth should give our banshees an advantage over the Hydralisks, but one mistake and we could lose them. They're going to be more useful as we fight more difficult zergs and need to attack their hives, so try to maintain ground superiority without airstrikes, if you can."
>>
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>>26537094
>"It's a trap. That's not all they have. They control the entire surface of this planet with the exception of this mothership. They have every Zerg you've seen burrowed away. They have mutalisks, and broodlords, and corruptors inbound because they sense a major threat now that a Leviathan is dead. They've got changelings on the surface as much as they have them on the Daluke. Do. Not. Underestimate. Them."
>>
>>26537144
Nomads are, effectively, low grade ravens. They are detectors, but lack seeker missiles and are not automated.
>>
>>26537150
Use all three of these suggestions.
>>
>>26537144

The nomad page on the SC wiki says they can detect cloaked and burrowed units, and also says they can make 'seismic thumpers' which prevent zerg units from burrowing.
>>
>>26537138
It's the satellite scanner you acquire from upgrading a command center. If there's still satellites in orbit, we might be able to tap in.
If we can hit them with a scan, we can dump presents right onto their heads. And by presents I mean precision missile strikes.
>>
>>26537172
This complicates things.

Have some teams scour the Daluke for Changelings or shall we do it ourselves?
>>
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>>26537221
There are no military satellites in orbit as this has never been a military colony. However the Daluke's advanced sensors are capable of remote scans, but it has already been established that it will be providing orbital support.
>>
>>26537178
Deploy siege tanks and force the swarm hosts towards our guns using the nomad seismi thumper and auto turrets
>>
>>26537178
>>26537198
My mistake

Then how about this

We send in Marine, firebat, marauder, medic and medivac to help defend against the main bulk of the zerg forces

We then have some ravens look out for those swarm hosts and spot for the siege tanks fire

Bring in widow mines to help with the flanks and around the siege tanks if any zerg forces tries to flank around towards the tanks.

Have the banshees cloak and harass the edges of the zerg forces and fall back when they start to come near the banshee firing position. Them getting closer means they want to get shots off at the banshees meaning they may have some hidden overseers to lay the drop on them. So make sure banshees don't get near the hydralisks but stay within range to harass and shoot at targets of opportunity.
>>
>>26537235
Have the crew go through the blood test followed by a psychic test by us
>>
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>>26537197
Commander, 2 of these suggestions directly disagree with eachother.
>>
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>>26537270
Mission Time: +00:02:21:46

The entire crew.

All 6 thousand of them.

Commander I feel like your suggestion may be time inefficient.
>>
>>26537263
Oh and about the changelings

Quarantine all of the protoss forces when we're out of orbit and safe to conduct some of macs test and have any psi adept individuals scan the entire ships crew for any sign of changelings

Have Delta do her psi radar on the entire ship to find any changelings
>>
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Commander, we are running short on time.

Are you prepared to vote on your plan of action?
>>
>>26537271
...Don't the Protoss have some way of scanning for this shit that's faster?
Surely they know if their own brothers are Changelings or not.
>>
>>26537263
Remember that we're trying to evac the survivors, since the zerg outnumber us tremendously
>>
>>26537295
Shouldn't take long to deploy some widow mines and have the banshees cloak and harass
>>
>>26537289
Be sure to make delta do her psi radar to find any changelings in the crew and protoss crew
>>
>>26537295

Good point. Maybe just use auto-turrets to cover the retreat of the units on the surface into dropships and then gtfo.
>>
>>26537243
We'll need to understand the topography to make the best plan. If the area around the Mothership is clear, since they'd have established no-man's land, we can drop the proposed mix of Marines, Medics, and Marauders, and then bring in Siege Tanks in support, and the Banshees can make a clean sweep. With the ships above laying down covering fire, we can localize any of their overlords that made it down, and we can deploy the Nomads as suggested.

If we don't have a clear spot to land troops, or if we can't properly extract from the Mothership... Can we actually lift and evac from a point within the remnants of the mothership, or maybe even repair it enough to lift?
>>
>>26537312
We should have tank support covering us as well
>>
>>26537324
But Commander you can't do that.

Psionically you have no way to determine whether or not someone is a changeling, unless they are also psionic.

Additionally, you cannot determine if someone is a changeling via detector. As such even the protoss are unable to immediately recognize them as a threat.
>>
>>26537326
It is a forest with significant mountain ranges to the rear. The remaining 180 degrees are open forest.

There are no choke points or advantages that the terrain can offer, apart from cover for infantry.

The engagement will solely depend on your selection of units.
>>
>>26537342
Well changelings sorta have weird pigment changes when they morph into something so look out for some weird pigment color?

Fuck
>>
>>26537342
Have Daluke go on lockdown after we drop our men off.

Have landing force prepare remember pass phrases before battle?
>>
>>26537342
WAIT

Changelings have a time limit on how long they can stay alive

WE LOCK DOWN THE ENTIRE SHIP

Nobody goes in or out of their rooms. Everyone have individual rooms. Daily security sweeps are enacted to make sure the changelings didn't attack the rooms. Everyone is given a pistol for security

Also ask the doc if the past changeling materials react to anything like weird sound frequencies or something
>>
>>26537353
Wait, Changlings aren't found by Detectors anymore?
Well shit...there's no way to find them out then.
>>
>>26537422
They have a lifespan of hours to days, Commander. This may not be a luxury that you can afford.
>>
>>26537353
In that case, I am in full support of sending in a modified mix of Marines, Marauders, Firebats and Medics, 25 squads with 2 Medics, 10 Marines, 2 Marauders, and 2 Firebats. For ground support we send in Siege Tanks to fortify the Mothership's side facing the open forest, and deploy Nomads for detection and Turrets, and to use thumpers to draw Zerg into optimal Siege Tank range. We have the orbitals and missile strikes from the BCs, and we can offer air support from the Banshees for surgical strikes.
I also propose we hit the forests with whatever we can, and get rid of anywhere for them to hide. Saturation bombing.
Medevacs and the Hercules will be evacuating the Protoss, and then the air support will provide cover for when we pull the rest of our troops, with Nomad turrets set up to slow down any advances made against the final evac flight of ground forces.
>>
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Mission Time: +00:02:21:51

Vote begins:
All options include Nomad, Orbital, and Air support when necessary.

>1 Infantry force. Marine/Maurader/Medivac.
>2 Mechanized force. Siege tanks/Hellions/Hellbats.
>3 Mixed force. Marines/Medics/Tanks.
>>
>>26537454
Well fuck

Hmmmmmmm

Everyone take some stim

No doubt some medicine would distrupt some of the changelings weird biological settings so have every crew member take a stim. Dangerous yes
Needed Yes

It'll be administered at the med labs with lots of security to deal with potential changelings
>>
Rolled 4

>>26537454
What available suggestions from our experts and you Adjacent besides the blood test in which we could do, in case of chagelings.
>>
>>26537478
>3
>>
>>26537476
>3
>>
>>26537478
>3
>>
>>26537454
Blood tests for vital personnel first, then set up the mess halls to run the rest of the crew through.
>>
>>26537478
>1
>>
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>>26537484
I have no available suggestions at this time.

Dale Brunstone:
>"Make everyone dance. Changelings can't dance."
>"... Really?"
>"I heard it somewhere. You got something better to go on? Look. Fact is they're a security nightmare by design. More important, we don't have a means to deal with it. Do what you can, hope your own men are capable of dealing with the problem when it shows up."
>>
>>26537478
>3
>>
>>26537478
>3
>>
>>26537532
Have the ship go into lockdown. And have people dance at random just to test the theory out.

Let the ground team know that they'll be facing Changelings.
>>
>>26537478
Medics can heal injured Zealots, DTs and HTs as well to improve their survivability
>>
>>26537478
>3
>>
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>"XO, deploy ground forces. Infantry with tank support. Drop pod down our forces and get every ship you can to lift up Protoss."
>"Aye, sir. Will you be joining the ground team?"

>Y
>N
>>
>>26537569
>N
>>
>>26537569
>Y
>>
>>26537575
WRENLOFT IF THE CHANGELING KILL HIM
>>
>>26537569
>Y
>>
>>26537569
Y
>>
>>26537569
>N
>>
>>26537569
We gotta deal with this changeling problem first
>>
>>26537569
>N
>>
>>26537569
>N
>>
>>26537585
Yes, deflecting suspicion onto others, exactly what an infiltrator would say, CHANGELING!
>>
>>26537618
maybe both of you are changeling hurry gas the room
>>
>>26537569
>Y
>>
Let's have the ground op start in a new thread; currently at 514 posts, pg 9
>>
>>26537591
either vote properly or dont vote at all
>>
>>26537715
Good call. New thread begins soon.
>>
Rolled 12

>>26537532
Make everyone dance.
>>
>>26537728
New thread.
>>26537791


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