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  • File: 1336139681.jpg-(74 KB, 512x364, Giger landscape.jpg)
    74 KB Anonymous 05/04/12(Fri)09:54 No.18973980  
    Hello /tg/.
    I was wondering, if we could have a Gigerverse thread?
    In case you have no clue of what Gigerverse is, then let me explain you. A couple of months ago, /tg/ brainstormed a setting loosely based on the art style of H.R Giger's works. Although the thread started with a question of how to make a Giger inspired world, over time the setting's style developed into a more organic and fleshy, instead of the tubey biomechanical look of Giger.

    Quick summary:
    In a world in which biotechnology had ran rampant for eons, leaving behind a twisted wasteland of bony forests and crimson rivers. In this wasteland, wast, slowly moving, hive like masses of flesh grow and feed on the smaller organic growths and patches of flesh that dot the wastes. Within these "cities" countless of mallformed and mutated creatures commonly known as freaks fight for survival. They fight for bioengineered augments, food, territory or for the most valued substance of the world, the biogell.

    Biogell keeps the wheels of this organic world running, it allows anyone to easily heal oneself, graft augs to ones body and even generate new life, if one knows how to apply it. This slurry made from a mixture of nanomachines and stem cells is vital for every denizen of the city, but it is extremely hard to come by. The city's veins carrying it run deep under the flesh, and they only come near the surface in certain places, usually areas in which the city is undergoing rapid growth. These near surface veins are called wells, and virtually all of them are controlled by the powerful noble-houses.
    >> Anonymous 05/04/12(Fri)09:55 No.18973989
         File: 1336139733.jpg-(455 KB, 1024x768, Climber.jpg)
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    The Nobles are the rulers of the city, powerful beings who have augmented their bodies to near perfection, or to suit their twisted ideals. The houses are ancient, and their rulership is based on their access to the wast biogell reserves of the city. They use it in their schemes against one another and to power their hordes of commissioned bioengineered killer drones.

    The wast majority of the population are freaks. These creatures range from the lowly gutter spawn, who have simply been born from the fleshy streets and walls of the city, to vat born creatures made by the vat mothers for various purposes.
    The vat mothers are the biggest biocrafting guild of the city. They have mastered the ways of creating sentient beings from lumps of flesh. They are revered as prophets of flesh, and many freaks seek their guidance and wisdom. They offer their services to freaks and nobles alike, as no one else can deliver vat born creatures of such high quality.

    To survive, a freak must be smart, ruthless and willing to adapt, often even physically, in this cutthroat and ever changing world.
    Google doc made for this setting. Kinda unorganized right now.
    https://docs.google.com/document/d/14Po6lNzbyr9KPRsDUedUtU5xKnYLqUUjdaK5IsjKdpM/edit
    >> Anonymous 05/04/12(Fri)09:58 No.18974006
         File: 1336139890.jpg-(138 KB, 807x600, 1.jpg)
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    Giger art thread?
    >> Anonymous 05/04/12(Fri)10:00 No.18974029
         File: 1336140010.jpg-(206 KB, 1200x813, 45.jpg)
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    >> Anonymous 05/04/12(Fri)10:01 No.18974046
         File: 1336140116.jpg-(115 KB, 680x977, 15.jpg)
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    >> Anonymous 05/04/12(Fri)10:05 No.18974084
         File: 1336140346.jpg-(155 KB, 1024x768, organ thief.jpg)
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    The augments are vital for survival, for the simple fact that the wast majority of the inhabitants of the city are born with birth defects of varying severity. Missing limbs, organs and twisted growths in wrong places, all of them will be detrimental for the survival of the freak.
    The augs allow the freaks to overcome some of the flaws of their bodies, but not all of them, as the augs themselves are far from perfect. Some require a steady supply of biogell in order to function properly, others come with fragments of the mind and persona of it's former host, causing a freak grafting too much of these parts to itself to go insane.
    These mad freaks eventually degenerate into aughounds. Clinically insane wretches who have lost their identity along with their mind in the flood of fragmented personalities and memories they have received from their augs. These creatures keep obsessively adding more parts to themselves, until nothing but insane obsession and aggression remains. These creatures can contain significant amounts of biogell and valuable augs however, making them a potential target for any prospecting freak with big enough guts to try to kill them.
    >> Anonymous 05/04/12(Fri)10:06 No.18974094
         File: 1336140414.jpg-(311 KB, 1200x841, 37.jpg)
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    >> Anonymous 05/04/12(Fri)10:07 No.18974104
         File: 1336140458.jpg-(505 KB, 1024x768, Cleanup patroll.jpg)
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    >>18974006
    >>18974029
    >>18974046

    I am ok with this. Keep dumping.

    Also, have some music that worked to inspire myself at least to work on this setting.
    http://www.youtube.com/watch?v=Lur1xUKHt1U
    >> Anonymous 05/04/12(Fri)10:09 No.18974129
    http://suptg.thisisnotatrueending.com/archive.html?tags=giger

    Here are the two earlier threads, along with two quests, one of which is quite similar to this setting, and another which is inspired by this.
    >> Anonymous 05/04/12(Fri)10:23 No.18974234
    So I take that none of you are interested in discussing this setting?
    >> Anonymous 05/04/12(Fri)10:42 No.18974418
    Interested. Please, proceed good sir.
    >> Anonymous 05/04/12(Fri)10:55 No.18974536
         File: 1336143300.jpg-(106 KB, 1024x768, Grafter.jpg)
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    >>18974418

    Very well then.

    There are other guilds within the city besides the vat mothers, though they aren't nearly as influential an powerful as the revered mistresses of life are.
    They are all specialized in their own fields of biocrafting.
    Some are experts at brewing poisons and pheromone messages capable of transferring vivid memories, others can mold bone into peerless armor and weaponry. These smaller guilds are under the protection of the noble houses, as they would otherwise be consumed by the Vat Mother guild.

    The Vatmothers are waging a war against the other guilds, as they seek to become the sole monopoly over the biocrafting arts. As the guild is already nearly as powerful as the noble houses, the nobles obliviously try to hinder the efforts of the vatmothers. The vatmothers have already destroyed or absorbed numerous other guilds, the survivors from these fallen biocrafters have become the grafters. Ruthless and cunning artisans of flesh. They offer their services to the highest bidder, be it gangs or minor noble houses. They constantly fight against each other, as secrets of the flesh are hard to come by, and if someone knows something valuable, the other grafters are certain to try to get their claws on the secrets.

    A grafter can offer cheaper, but less reliable services than the guilds can. Their skill range varies between each individual, and they pay good price for new techniques and secrets. They are also much more likely to screw over anyone foolish enough to trust them blindly.
    >> Anonymous 05/04/12(Fri)11:14 No.18974697
    >>18974536

    The opportunities for a lowly gutter spawn freak are quite limited.
    It is a jungle out there, in the blood stained pulsating crevices of the city, the newborn freaks fight against each other, killing and feasting on the weak, while avoiding the wretches of the society who prey on them, trying to desperately harvest the biogell still flowing within the bodies of the newborns.

    If they manage to survive and grow big enough to be able to move from the relative safety of the gutters to the streets of the city itself, they will face a multitude of different problems. The biogell reserves they had when they were born are now deprived, and without the life blood of the city, they will soon succumb to their body's flaws, or to a wound they were unable to heal. Some return to the gutters, and become the next generation of predators hunting the newborn, while the others try to move onwards.
    >> Anonymous 05/04/12(Fri)11:15 No.18974703
    >>18974697

    Many of the freaks are either aligned with gangs, noble houses or they are members of the various cults and movements within the underclass of the city, the most prominent of these cults being the Vatmother cult. These freaks hire themselves to these factions for scraps of biogell or food, but more often than not, they become little more than slaves or lackeys to their new masters. The noble houses are especially fond of turning their servants into augmented and mind-bound drones for their own plans.

    The difference between a gang and a minor house is minimal, the former is "free" while the later is aligned with a larger, more powerful house. In the eyes of the house drones, the difference is all that matters however. The houses usually mark their servants with unique scent belonging to the house in question, that allows their drones to recognize them, and thus not attack them. The gangs are unable to do this, as they have no support from the major noble houses, and the resources it grants.
    >> Anonymous 05/04/12(Fri)12:14 No.18975150
         File: 1336148051.jpg-(153 KB, 1024x768, stix.jpg)
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    Bub for ideas and input.

    Here is Stix, a character from the Flesh Quest that ran yesterday. The quest was inspired by this setting.
    >> Anonymous 05/04/12(Fri)12:56 No.18975484
    >>18975150
    I think I know who you are.

    Linking the setting creation threads here.
    >http://suptg.thisisnotatrueending.com/archive/16748756/
    >http://suptg.thisisnotatrueending.com/archive/16779450/
    >> Anonymous 05/04/12(Fri)12:58 No.18975501
    Biogell sources that aren't dependent on the Nobles are few and far between. The city's blood and flesh contains small traces of the slurry, but extracting it requires knowledge, patience, sophisticated tools and most importantly, large amounts of city-flesh and -blood.

    Another source is the massive harvester grubs, that slowly crawl trough the streets of the city, picking up anything not attached to the city's flesh itself, the dead, the living, anything that doesn't move away gets recycled within these massive creatures. They are full of biogell but killing one is easier said than done. They have thick skin, and they are also guarded by ferocious drone creatures, which will attack anyone stupid enough to come too close to the grub.
    It is not known to who these grubs answer, as they do not bear any signature scents of the noble houses. What is know however is that they travel in cycles, and always eventually descend to the boreholes leading deep into the city. Rarely do the fools attempting to follow the grubs return from the lowest innards of the city.
    >> Anonymous 05/04/12(Fri)13:01 No.18975525
    >>18975484

    You do?
    Have I finally developed a recognizable art style?

    Anyways, if you have any ideas for discussion, I would appreciate it if you shared them. I developed many, many ideas for this setting in my head, when I was still planning on running a quest in it, but the ideas are currently very scrambled, so I am kinda loosing focus on what to write about.
    >> Anonymous 05/04/12(Fri)13:05 No.18975568
    >>18975501
    see, I hate copouts like "anyone who follows them never returns."

    Let's use this thread to figure out where they come from and where they go; what's in the depths of the Cityslugs.
    >> Anonymous 05/04/12(Fri)13:10 No.18975605
    >>18975568

    Well, the idea I was running with was that the slugs are basically garbage vans of the city. They collect dead stuff from the streets and take it back to the deeper parts of the city for recycling, which is basically digestion.
    >> Anonymous 05/04/12(Fri)13:17 No.18975685
    >>18975605
    That much is obvious, but let's figure out what's down there.

    Mechanical separators? Digestion vats? Or an enormous traditional stomach? Maybe there's biomechanical hydroponics in the depths. Maybe a whole second civ living in cavernous, sewer-like blood vessels.

    Come on folks, let's get dungeoning.

    Also, if we have a drawfag here, I'd like to see a noble's defense drone or an aughound with an ancient AK-47 built into one limb.
    >> Anonymous 05/04/12(Fri)13:20 No.18975722
         File: 1336152059.jpg-(122 KB, 1024x768, floater.jpg)
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    Movement around the city is mostly done by foot. Those who can afford it use bioengineered creatures designed for transportation to move around faster.

    Floaters are one kind of these creatures. They are overgrown lobotomized gas filled freaks that are controlled by another freak who stimulates the floater's cranium which causes the creature to move. The freaks who climb aboard of this grotesque blimp travel within it's chest cavity.

    Many minor houses run this kind of businesses, as this allows them to get some extra income from the freaks who need to move about, not to mention the fact that they allow the house's own troops to be more mobile. They allow the minor houses to subtly increase their military strength. The bigger houses have proper organic carrier creatures for serious business such as war with other nobles, so it's rarer to see them dab into this kind of business.

    The few independent jockeys that live in the city are hunted by the house aligned ones, in order to reduce competition. They are often far less likely transmit tracking bugs to your skin while you are in transit when compared to the house owned ones, making them the go to choice fro freaks who wish that their movements aren't monitored.
    >> Anonymous 05/04/12(Fri)13:26 No.18975799
    >>18975685

    No doubt that there is life within the depths of the city. Hell, the whole thing is alive after all, so that shouldn't even surprise anyone.
    I like to think that the deeper one actually goes in the city, the more mechanical look it gets. So from the outside, the thing looks like writhing mass mass of flesh, bones and muscles, it's insides become more and more biomechanical the deeper one goes.

    So yes, I like the idea of a biomechanical hydroponics and other more machine like stuff within the deepest parts of the city. Hell, the recycling chambers could have all the stuff you mentioned. Traditional stomach leading to more an more mechanical stuff, until finally the recycled slurry is turned into raw biogell and pumped into the veins of the city, so that the circle can begin anew.
    >> Anonymous 05/04/12(Fri)13:34 No.18975889
    >>18975685
    If we're going to continue with the whole RAPTURE BUT ORGANIC thing, then it's probably going to be some sort of digestion process that creates biogel.

    Since biogel is both mechanical and organic (nanobots and stem cells), there would probably be stages to it. Here's what I'm thinking:

    The process for making the stem cells (and largely the reason for the complete mess the outside world is) is a culture stem cells that are extremely virulent, when exposed to the UV rays of our sun (or something artificial but sufficiently similar). It takes and converts all organic matter that it touches into more of it. Outside of UV radiation though, it is relatively benign.

    Thus the process is simply bodies are dumped into a large chamber filled with the stuff as well as artificial UV radiation. Over a period of days they are all converted into one half of the biogel component. Periodically organisms designed for the purpose (but also eventually doomed to be converted into the slush as well) sweep the room for the valuable slush, as well as any parts not converted. The slush gets taken to vats, and the parts get taken to a similar process for making nano machines.

    This leaves open the possibility for civilization to exist in the chamber. In it, shade would be the most valuable resource, providing shelter from the ever present threat of degeneration.
    >> Anonymous 05/04/12(Fri)13:36 No.18975914
    >>18975525
    It's a mix of your drawing style, and having posted Stix.

    For now, I'll just be lurking here.
    >> Anonymous 05/04/12(Fri)13:37 No.18975917
    >>18975889
    Of course, shade would have to be constantly fought over, both between freaks and freaks, and freaks and the drones, who see any sort of shelter as mere parts to be taken to the nanomachine process.
    >> Anonymous 05/04/12(Fri)13:41 No.18975964
         File: 1336153300.jpg-(99 KB, 500x613, darkseed.jpg)
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    Gigerverse game? Like, you know, Dark Seed?
    >> Anonymous 05/04/12(Fri)13:41 No.18975967
    >>18975917
    This isn't to say that there aren't some advantages to living in the digestive tract of a huge biomechanical city. All the nutrition you could ask for is simply laying on the ground around you, if you can forget what it use to be, and how deadly it can be if you're caught out in the sun so to speak.

    There is also perhaps the biggest untapped source of biogel in the city somewhere near you, if you can but figure out how to get there safely, and how to crack into the vast mixing vats of nanomachines and slush.
    >> Anonymous 05/04/12(Fri)13:43 No.18975984
    Did we ever establish how rare plastics are?

    I'd think they'd be much more common than wood, but still uncommon. So you can have a medium-high rank gang leader who has a Kevlar vest or a polyester cape, or a noble who has an entire NBC suit. The most common variety of firearm, though still rare, would naturally be the Glock.
    >> Anonymous 05/04/12(Fri)13:45 No.18976009
         File: 1336153537.jpg-(72 KB, 378x363, i like it.jpg)
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    >>18975889
    >>18975917
    >>18975967
    >>18975984

    Keep em ideas coming people!
    Thus far all of the ideas posted have been good.
    >> Anonymous 05/04/12(Fri)13:50 No.18976060
    >>18975984

    Plastic being more common than wood would make sense, but even it, is made from organic material, so it could eventually be degraded by the hyper evolved organisms of this world.

    I think that inorganic stuff would be preserved in the greatest quantities. Steel, aluminum and so on wouldn't be as easily destroyed by the organic growths. Ceramics would probably last the longest.

    As for firearms, even the most common ones would be almost irreplaceable relics with limited usage, as making more ammunition would be incredibly difficult.
    >> Anonymous 05/04/12(Fri)13:50 No.18976063
         File: 1336153837.png-(4 KB, 217x132, bernard.png)
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    >>18975967
    This makes me wonder if there are any forms of flesh with act like plants, or possibly even actual plants.
    >> Anonymous 05/04/12(Fri)13:55 No.18976126
    >>18976063

    I think that the distinction between plants and other types of organisms is pretty much gone. There can be flesh growths which photosynthesize, I'd imagine that the tops of the bone spires would be covered with this type of flesh.
    Some flesh might actually be more akin to bark than skin and muscle.

    I think that it is better if there is no clear line between any organisms of the city. Everyone has genes from everywhere, there are no true species of organisms in this world.
    >> Anonymous 05/04/12(Fri)14:02 No.18976187
         File: 1336154564.jpg-(120 KB, 475x725, Birth Machine.jpg)
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    >>18976060
    >making more ammunition would be incredibly difficult
    Mr. Giger would disagree ...
    >> Anonymous 05/04/12(Fri)14:04 No.18976205
    >>18976126
    This makes sense. Spires of bone and calloused flesh extending into the sky to absorb sunlight in membranes stretched between their twisted limbs.
    I wish I had a tablet to draw this.
    >> Anonymous 05/04/12(Fri)14:07 No.18976236
    >>18976063
    Well, the citizens of the stomach have observed an unusual phenomena: Areas of shelter that are regularly defended from the drones, are usually patchwork at best. Holes in the area that allow the ubiquitous UV radiation through also allow the ubiquitous slush to grow unmolested from the drones, albeit in a limited fashion. As such homes typically have some sort of plant like construction in them, though what it would turn into if it was allowed more space to grow, nobody really wants to find out.
    >> Anonymous 05/04/12(Fri)14:09 No.18976247
    I had this idea for the greatest of the major houses to be centered around the seven deadly sins.
    Basically, seven big houses whose nobles are ancient and their schemes span hundreds of years.

    Wrath.
    Warlike, constantly fighting against the other houses, brutal and oppressive towards the freaks living in their territory.

    Greed.
    Biogell hoarders to the extreme. Take it all, give nothing away. They steal from others and shamelessly exploit the freak population of their area.

    Sloth.
    ???

    Pride.
    Traditionalists and elitists. Look down on the other houses and consider the freaks to be pests. Think themselves to be the proper rulers of the city.

    Lust.
    ??? I am not sure if I want to go there.

    Envy.
    Backstabbing cunts who scheme against everyone else like there is no tomorrow. Often take over smaller but overall more successful houses which is the original reason for their growth into a major house.

    Gluttony.
    Baron Harknonnen-the house. Everyone is living for their own excess and gratification. Care not for the worries and suffering of the freaks.

    So, what do you think? And any ideas for sloth and lust, or better names for the houses?
    >> Anonymous 05/04/12(Fri)14:12 No.18976282
    >>18976187

    What are the little dudes holding in their hands?
    Ray guns?
    >> Anonymous 05/04/12(Fri)14:14 No.18976306
    The ideas are godd so far but one thing that I didn't like is the idea that a wepon would be something you hold. I mean in a world where everyone is augmented the wepons should be augs as well imo
    >> Anonymous 05/04/12(Fri)14:17 No.18976343
    >>18976247
    Sloth would probably be disinterested in all matters not involving them, not trying to say that they'd actually be interested in things dealing with themselves.
    What more could you do with a noble family based on the sin of laziness and apathy.
    >> Anonymous 05/04/12(Fri)14:18 No.18976348
         File: 1336155509.jpg-(297 KB, 1200x808, Bueno..jpg)
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    >>18976247
    My only hesitation is that the seven sins are rather overused.

    Sloth would be interested in hoarding the most powerful weapons and devices so they don't have to battle the other houses any more. They aim for a "cold war/mutually assured destruction" situation ... or they would, if they could be bothered to get off their gigantic behinds and do something.

    Lust aim for the pinnacle of sensation and augmented perfection ... they'd have a lot more Grafters than the other houses and would spend their time fusing together into perfect abborations of flesh (Pic related). Their leader would look like an orgy ... a massive pile of bodies fused together, writhing in ecstasy.
    >> Anonymous 05/04/12(Fri)14:19 No.18976363
    >>18976306

    I agree.
    The majority of the weapons are either the claws, fangs or arm-blades of the freaks, along with some organic shooting things like acid spitters.
    Some hand held weaponry could be clubs and swords crafted from bone, and the extremely rare old world stuff that barely works such as guns. The later would be almost exclusively owned by the nobles, who often collect old world relics to flaunt their shit to the other nobles.
    >> Anonymous 05/04/12(Fri)14:26 No.18976452
    >>18976348

    I also was rather sceptical about the seven deadly sins, but I just kept thinking that they would fit with the decadent ancient noble houses.
    >> Anonymous 05/04/12(Fri)14:30 No.18976501
    I want to know if we are keeping the deadly sin based noble houses or not, because I don't want to write up too much if we don't. Since I already thought of it, I'll post some details on pride.
    Pride would probably appear the least mutated out of everyone else, so they'd collect old world weapons not only due to being status symbols, but also needing to use such handheld weaponry for defense if the situation arose.
    >> Anonymous 05/04/12(Fri)14:33 No.18976535
    >>18976348

    I like these ideas. The sloth house could use extremely many lackeys and drones to do their shit for them. Maybe the abundance of their servants is the original cause for both their power and their mentality. Although the other nobles use drones too, the sloth could have whole hierarchies of drones, who do basically everything. While the noble houses have lesser nobles within them, who often do tasks for the ones higher in the hierarchy and these lesser nobles could sometimes even be seen doing business in the lower city, the sloth house's true rulers have never been seen.
    They only act trough their drone servants. Always in the shadows, never actually seen.

    The lust one is also quite brilliant. They could have all kinds of sensory augs that allow them to experience more shit than a common freak could ever imagine. Augs that allow them to see radio waves, hear color and taste music. All kinds of freaky shit. They could also be big in body sculpting, constantly transforming the bodies of themselves, as well as their servants to better suit their whims.
    >> Anonymous 05/04/12(Fri)14:36 No.18976561
    >>18976501

    Their unmutated status could also be one source of their pride.
    In the original threads it was discussed that the pure human form could be a target of reverence due to some religious beliefs which details I can't remember right now.
    >> Anonymous 05/04/12(Fri)14:38 No.18976578
    >>18976501
    >>18976561

    So in other words, do write it. I think we'll keep the seven houses. I don't think that the concept has been used this way before.
    I'll have to go now, but I'll be checking back after around half an hour.
    >> Anonymous 05/04/12(Fri)14:38 No.18976589
         File: 1336156736.jpg-(544 KB, 1416x1009, hr_giger_022.jpg)
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    Something that is also bothering me is the fact that this universe is lacking the sexuality that is found on giger's paintings. I mean this shouldn't be a rapefest but imo at least the nobles should be very hedonistic and as reproduction is vat made sex should be something that only few can and are able to do. The regular freak shouldn't be able to phisicaly do it but a noble should use it as a powerful control wepon. What i'm saing is: I think that sex should be seen as an elevation of the bein, some what a kind of religion. (and pic related would be some kind of temple) also on the same note their "preists should wear symbols of fertility and virility as idols.
    >> Anonymous 05/04/12(Fri)14:39 No.18976596
         File: 1336156777.png-(31 KB, 880x451, 1336075180094.png)
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    Ooh, so this is the core setting Flesh quest was based on?

    As'Dfaghn here. That was an awesome night. (Nad's awesome photo of us slaying the elephant thing being reposted because I wanted to thank him.)
    >> Anonymous 05/04/12(Fri)14:43 No.18976622
    >>18976596
    Thanks!
    >>18976589
    I kinda agree. The vatmothers certainly should have some virility motifs as they create life constantly. The common freaks are mostly sterile, so the only way they could even reproduce would be with the aid of the vat mothers.
    >> Anonymous 05/04/12(Fri)14:46 No.18976670
    Also on religion it should be mathiarcal for ther should be some kind co being that is seen as the great mother. Probalby the noble houses created it so they could mantain their power.
    >> Anonymous 05/04/12(Fri)15:01 No.18976830
    >>18976670
    I think "matriarchal" is something of a redundant term in a world where gender is entirely questionable.

    I was born with no reproductive organs ... then I had a womb installed ... I now have three phalluses and a row of breasts on my spine. What's my gender?

    Yeah.
    >> Anonymous 05/04/12(Fri)15:11 No.18976931
    >>18976670

    I actually had a similar idea.
    Basically, I thought that the vatmothers could be revered as priests of the All Mother, the spirit entity of the city, who is believed to be the source of all life by the freaks.
    >> Anonymous 05/04/12(Fri)15:13 No.18976953
    >>18976830
    I understand your opinion and I agree with what you said
    >> Anonymous 05/04/12(Fri)15:13 No.18976958
    >>18976561
    Images from paintings in sunken churches. Some would try to have body sculpting done to achieve this pure form.

    >>18976830
    You make an excellent point.
    >> Anonymous 05/04/12(Fri)15:20 No.18977018
         File: 1336159227.jpg-(504 KB, 1024x768, vat mother breeding chambers.jpg)
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    Here is an old picture of the vat mother chambers.
    Note that I drew it when I was still using a shitty drawing program, as well as getting used to my tablet, so it looks like absolute shit, at least in my opinion.
    >> Anonymous 05/04/12(Fri)15:24 No.18977072
    on the subject of noble houses I think that only Pride should think that the pure human form would be the true idea of "perfection" for in a wolrd that augmentation is basically the way other houses and freaks should shun this kind of belief.
    >> Anonymous 05/04/12(Fri)15:33 No.18977155
    Expanding on the vatmothers.

    The Vatmothers are highly respected by the wast majority of the freak population. They see the vatmothers as speakers and prophets of the All Mother, the mind of the city.
    It is unclear if the vatmothers actually hold this belief too, or if they are just using it to manipulate the masses.
    The vatmother lairs are often called chapels, in these chambers, the vatmothers perform their craft, as well as hold ceremonies of the All Mother. Countless freaks gather to these places to receive the blessing of the vatmothers or to seek their guidance.

    The vatmothers are extremely powerful. Their goal seems to be to become the sole monopoly over all the flesh crafting arts. Over the centuries, their power has grown great enough to rival the many major houses, but as they are the only source of reliable and good quality drones and other related augs, the houses can only covertly try to sabotage the mothers, as open hostility would render them without the resources the vatmothers provide, and thus make them easy pickings to other houses.

    This is not as clear case with the seven great houses, as they have resources they would need to destroy the vatmothers. The attack would leave them vulnerable for the attacks of the other great houses, which also forces them into more covert actions against the growing spread and power of the vatmother cult.
    >> Anonymous 05/04/12(Fri)15:37 No.18977190
    >>18977072

    Perhaps. Though it could be that the idea of what is really a pure human is twisted in the minds of the Pride house nobles.
    They could compete against each other in who is the most authentic human, while they are actually becoming more and more twisted.

    What ever the case may be, the other nobles houses are certainly ridiculing them behind their backs.
    I think that the pride houses faith could be a minor religion/cult amongst the freaks. The individuals belonging to this cult could actively try to augment themselves to become more like humans, or at least what they think humans were like.
    >> Anonymous 05/04/12(Fri)15:59 No.18977440
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    How should the combat work if this setting is adapted to a tabletop game?
    I think that it should be quick and very lethal, almost like in nature when animals fight against each other.
    >> Anonymous 05/04/12(Fri)16:01 No.18977458
    >>18977440
    I do belive that the system was already created (or at least a draft) on the google doc
    >> Anonymous 05/04/12(Fri)16:05 No.18977500
    >>18977458

    Damn, you might be correct. It has been ages since I have read through all the stuff in it.
    I never really participated in the crunch creation, as I have no idea of how to make a working system. I mostly just fluffed stuff out and drew pictures.
    >> Anonymous 05/04/12(Fri)16:06 No.18977512
    Would there even be any pure humans left? Maybe the vat-mothers keep the original genome on "file" or maybe the head of one of the noble houses is a pureblood human who keeps himself alive through the ages with biogel?
    >> Anonymous 05/04/12(Fri)16:12 No.18977566
    >>18977512

    Could be a possibility.
    The Nobles could look exactly like the original humans from the outside at least through the aid of the biotech, although they would still stay genetically as fucked up as the rest of the nobles. The majority of the noble houses just make themselves what ever they wish to be like. Strange monstrous beasts, almost alien aberrations, imitations of the gods of old, something twisted inspired by their deranged imaginations, [nospoilersin/tg/] little girls [/nospoilersin/tg/] and so on. Only the creativity is a limit when you have enough biogell to buy the best augs and custom grafts available.
    >> Anonymous 05/04/12(Fri)17:02 No.18978188
    bumb
    >> Anonymous 05/04/12(Fri)17:08 No.18978265
    >>18974104
    So regarding the minor houses, what's the story on their numbers? Are they numerous little satellite organizations that the Seven Great Houses use as pawns, like in, say, Dune? Or are they a small number of extremely tenacious groups who are just dangerous enough that the Seven prefer to take them under their wings rather than expend the untoward resources necessary to squash them?
    >> Anonymous 05/04/12(Fri)17:15 No.18978340
    >>18978265

    A combination of both.
    There are hundreds of organizations calling themselves minor houses. Some are just barely different from the ordinary gangs, while others are well organized and quite powerful.
    Usually, in the cases of the noble houses, the ones that survive know the game. Those who screw up are quickly either obliterated or absorbed by other houses.

    Any upstart house getting into shit that is way over their head will usually be beaten to the ground by the other minor houses far before the great houses even are aware of their existence. Those who manage to survive while retaining their relative independence are usually strong enough to put up a proper fight, against almost anyone.

    So yes, some houses work like pawns for the great 7, while others have managed to fight themselves a niche in which it would cost too much for the great houses to destroy the upstart, so instead they make deals with them.
    >> Anonymous 05/04/12(Fri)17:21 No.18978391
    >>18978340

    Btw, got any ideas for names for the Great seven. I suck at coming up with good names.

    I wonder if the guy who said he'd write something on the Pride house is still around.
    >> Anonymous 05/04/12(Fri)17:29 No.18978471
    >>18978391
    No specific ideas, but I have this feeling like they should be named after structures in the human brain related to their domains. Like the Lust house would be House Amygdala (resonsible for processing memories and emotional reactions).

    Thoughts?
    >> Anonymous 05/04/12(Fri)17:34 No.18978504
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    >>18978471

    >mfw reading that.

    That is a bloody great idea!
    The only idea I had was to give them some Latin names, which is fucking lame, but it was the best idea I could come up with.
    >> Anonymous 05/04/12(Fri)17:40 No.18978552
    >>18975964
    shut up mike dawson
    >> Anonymous 05/04/12(Fri)17:42 No.18978581
    >>18978504

    So far, by digging up brain and emotion related stuff, I have only found one name that I kinda liked for Wrath.
    House Premotor. It comes from the premotor cortex that apparently activates when someone feels anger.

    Although it could be changed slightly.
    >> Anonymous 05/04/12(Fri)17:52 No.18978676
    >>18978504

    Finding suitable names from wikipedia is harder than one would expect. It seems that the majority of our emotions haven't been located into a single structure in the brains.
    >> Anonymous 05/04/12(Fri)18:04 No.18978803
    >>18978471
    >>18978504
    >>18978581
    >>18978676
    Wouldn't it make more sense to name them after associated and affiliated hormones and secretions?

    Like, House d'Adrenal for wrath, or House d'Serotonin for gluttony (90% is in the gut, apparently).
    >> Anonymous 05/04/12(Fri)18:07 No.18978840
    >>18978803

    That might be a little too obvious.
    Maybe anagrams of those words?
    I can't come up with good ones though.
    >> Anonymous 05/04/12(Fri)18:19 No.18978979
    >>18978840
    Why would that be too obvious? I understand it might risk looking a bit repetitive, but that can be dealt with.

    I find it an elegant solution to the problem at hand, and they could be used to imply aspects (either imitating the chemical in question or secondary thereto). For instance, I'd imagine House d'Adrenal would have a very definitive stance on cowardice, and possibly be willing to sponsor satellite houses. Calling those Nor-Houses would be a little unsubtle, admittedly.

    So what would the others be? My proposal:
    Wrath - House d'Adrenal
    Lust - House d'Oxytocin
    Envy
    Greed
    Gluttony - House d'Serotonin
    Pride - House d'Dopamine
    Sloth - House d'Histamin

    I'm a little lost for Envy and Greed, and of course these could be changed freely.
    >> Anonymous 05/04/12(Fri)18:23 No.18979020
    >>18978979

    Well, I just kinda find them rather strange names for noble houses. I mean, why would a house name themselves after a hormone?
    Although I have to admit that I can't come up with any names what so ever right now, so I guess I can't really complain.
    >> Anonymous 05/04/12(Fri)18:31 No.18979102
    I'm thinking that since the houses are old as fuck, the names should be more "artsy" (or trying to look fancier). An idea is to also have the houses be run according to their respective sin. I'd imagine Wrath is a meritocracy, the strongest rule. Pride is all about family and heirs, while Sloth is just run by whoever wants to. Greed is run by the dude with the most biogell, and Lust is all "shared pleasure is double pleasure". Envy would be run by everyone at the same time, in a very complex maze of politics and intrigue. Gluttony isn't run at all, but still works somehow.

    Wrath - Might of Ald Ren'In (street name "renners")
    Pride - Pinnacle of Creation ("pinners")
    Greed - The Silver Claw ("silvers")
    Sloth - House N'Doorph ("dorfers")
    Lust - The All-Seed ("seeders")
    Gluttony - House Omniphage ("omnis")
    Envy - Blackheart House ("blackers")

    The street name would be the "common" name for whoever is officially connected to the House.
    >> Anonymous 05/04/12(Fri)18:31 No.18979104
    >>18978979
    My concern is that naming houses after common biochemicals "humanizes" them a little too much, as well as being a little obvious as you've pointed out. What I mean by "humanizing" them is, first of all, it would be hard to justify their being named after human chemicals in a world that doesn't even remember humans, though of course "human" hormones, dna and such could still be floating around. I suggest tweaking this idea and instead naming them after more obscure and exotic sounding parts of the body, for example, House Tarsus (a muscle in the eyelid) for Envy, because people envy what they see, House Phimosis for lust (phimosis is a condition where the foreskin cannot retract) and etc. I think this is more exotic, less obvious, and is also a nod to the body-horror aspect of the setting.
    >> Anonymous 05/04/12(Fri)18:35 No.18979152
    >>18979020
    No, please, feel free to complain. I'd like to know what the substance of your complaint is.

    I just had thought that the world was supposed to be strange and alien and a little uncomfortable at all points. I also don't mind breaking the pattern and having House Amydagla and House d'Adrenal and House Blutcher.

    Although all three of those would point to wrath by my standards. I also wouldn't mind if the houses only claimed to be unified, but that might be better as an optional thing.

    Hell, they might even have different names to different factions, with the house associated with Greed naming them after hormones, because that's how they cue their wealth - biogell; and the house of Wrath naming the others by the vital parts they are closest associated with (heart, spine, jugular, liver, etc), because their first thought is where to stab someone...
    >> Anonymous 05/04/12(Fri)18:35 No.18979153
    >>18979102
    >>18979104

    I like both of these ideas.
    I'd imagine that the great seven would go for more elaborate names than the minor houses. It might be that the freaks only know the house by the common name, as their true names are rarely spoken in the lower layers of society.
    >> Anonymous 05/04/12(Fri)18:41 No.18979226
    >>18979152

    Being known by many names kinda fits the great houses.
    They are so old and influential that it's no wonder they have gained numerous tittles.
    >> Anonymous 05/04/12(Fri)18:42 No.18979240
    >>18979102
    I like these ideas, both the leadership styles and the street names for the houses. I'd assume that the "leadership" of the House of Sloth is actually a punishment duty inflicted on the weakest member, because nobody wants the responsibility and work that comes with it.

    >>18979104 continued
    Wrath - House Calcanorn
    Pride - House Risorius
    Greed - House Phalanges
    Sloth - House Lata
    Lust - House Phimosis
    Gluttony - House Antrum
    Envy - House Tarsus
    >> Anonymous 05/04/12(Fri)18:44 No.18979271
    >>18979104

    It's >>18979152 and >>18978979 and >>18978803
    here. I like House Tarsus. House Phimosis is a little wonky to me. House Priapt sounds better for that theme.

    The idea of the houses being so old they forgot each others names, and refer to themselves as the "True" house and the others by whatever term is handy, is growing on me.

    >>18979102
    I like this. I like the idea that they all have very different umwelt. I kind of like the idea of the forty ambassadors of the Blackheart House descending on the residence of the nearest house of their coz, House <Gluttony-associated trait>, and feasting for three weeks while trying to turn everyone's politics into their own. Meanwhile, the local slophouse is wondering who these talky orphans are, but aren't willing to turn them away - they're being fattened up for the next feast...
    >> Anonymous 05/04/12(Fri)18:48 No.18979310
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    In the context of a Giger setting, always remember the importance of dat ass.
    >> Anonymous 05/04/12(Fri)18:51 No.18979353
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    >>18979240

    Alright.
    After some google fu, I found out the meanings of all but Calcanorn.
    What does it mean?

    Btw, I love these names.
    Though I shouldn't have opened the wikipedia link for the lust house's name.
    >mfw.
    >> Anonymous 05/04/12(Fri)18:54 No.18979383
    >whyboner.jpg
    >all up in dis thread.
    >> Anonymous 05/04/12(Fri)18:54 No.18979392
    >>18979353
    actually i just changed it from "calcaneus" which is a bone in the heel. heel = achilles heel = Achilles, whose wrath is the subject of the Illiad. I changed it so there's fewer names ending in "-us" but in retrospect it's fine as it is.
    >> Anonymous 05/04/12(Fri)18:58 No.18979443
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    How viable is the "severed head connected to a giant grimdark machine" character build?
    >> Anonymous 05/04/12(Fri)19:02 No.18979486
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    >>18979443

    Well, there are the poor sods who have been implanted to the walls of the city, so that they could work as living "computers".
    They are used to connect to the wast neural network of the city.
    Usually, the victims are smarter than average, as intelligence helps to absorb and sort out the information. These creatures are usually still very sentient, their mind is just enslaved to serve their new purpose, that is to allow the gang members or nobles who caused their miserable fate to access information more easily.
    >> Anonymous 05/04/12(Fri)19:07 No.18979544
    Perhaps the human perfection goals of Pride are entirely reasonable, merely at odds with other viable goals of the other Seven?

    I would think that each of the Seven has an inherent philosophy which applies to freaks who mod themselves to be in accordance with it and thus can become part of said house. Each level of philosophy has some attendant physical characteristics making members of each house visually identifiable.

    1/?
    >> Anonymous 05/04/12(Fri)19:07 No.18979545
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    >>18979383
    You have not yet begun to whyboner.jpg, anon.
    >> Anonymous 05/04/12(Fri)19:09 No.18979569
    If they have say, seven levels of philosophy here is what I think they might be for Pride.

    7: Stability of Blood.
    Pitch: Blood is the liquid of the ancients. Blood can be hot or cold, red or blue, but Blood sustains life much as Biogel. By purging yourself of esoteric fluids and accepting the Blood of Pride, your reliance on the biogel shall be reduced. I'm sure you wouldn't mind having extra biogel every day to use on more important things than keeping your limbs moving, mm?
    Physical mark: Veins. Eschewing the oily residue of many freaks, the servitors of Pride are marked by their extensive networks of generally visible pulsating veins that carry their blood throughout whichever twists their body undergoes.
    Advantage: As they said, freaks who use Blood have a lower upkeep of Biogel to stay alive than those that do not.
    Disadvantages: If it bleeds... it can be killed. Blood can carry more than life-giving platelets and oxygen, it can also transmit contaminants and poisons, making the Prideful more susceptible to subtle forms of assault.

    2/?
    >> Anonymous 05/04/12(Fri)19:10 No.18979579
    6: Pleasure of Flesh.
    Pitch: For some, the goal of everyday is to change themselves or fix some inherent flaw in their bodies or minds or even to inflict others with maladies worse than what they suffer. But for the wearer of Flesh, there is another goal. The house of Lust knows this too, and we both call it Pleasure. The sensation of the city-flesh against your arm need not be cold and remote, if you cover your bones in Flesh, you will feel the Pleasure of the Ancients in all things... even in pain.
    Physical: A major step towards the Prideful apothesis, being mostly covered in flesh rather than sinew, though that of course has its place. Features which were once unbearable bizarre have a way of becoming something like the visage of the ancients when covered in Flesh.
    Advantage: Mental and sensory; the drive to survive and accomplish becomes more varied and subtle, letting many of Pride's minions function without striving to evolve or degenerate but rather stay exactly where they are, a trait they would theoretically share with Sloth, should it have any non-mindless servitors. The sensory information of a fleshsuit (as the full-body conversion is known) is also significant, letting the would-be Noble freak detect acid, temperature, light, air pressure and many more things from every direction at once.

    3/?
    >> Anonymous 05/04/12(Fri)19:11 No.18979586
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    >> Anonymous 05/04/12(Fri)19:11 No.18979587
    5: Security of Compression.
    Pitch: The larger the freak, the easier to strike, to puncture, to contaminate, to control. By compressing yourself within your shell, you shall become more dangerous; the release of such compression can achieve startling things; observe as I shatter with Boneridge with naught but my fleshy hand and the Compression of my muscles...
    Physical/Advantage: Those of Pride are noticeably smaller than other freaks, though no less dangerous. They have means of obtaining as much force as a fully grown fleshbeast within a single, lithe limb. The tendency of fresh freaks and other Nobles to underestimate them works wholly to their advantage.
    Disadvantage: When they are damaged, the compressed bodies of the Proud tend to suffer damage to multiple organs and mods at the same time due to their proximity. So losing a tentacle might also remove their ability to generate electrical bursts until both are regenerated.

    4/?
    >> Anonymous 05/04/12(Fri)19:12 No.18979601
    4: Versatility of Tools.
    Pitch: We who take upon the Hands of the Ancients need not shape a new limb for each challenge that raises itself before us. Rather, we can precisely select a tool which already exists for the express purpose of defeating this challenge. Claws, no matter how sharp shall never be able to manipulate the ancient Ocular Phonetic.
    Advantage: The Proud tend to have multiple functioning hands with oppose-able thumbs, allowing them to use Ancient relics with far greater ease than others and to create minor servitors that mimic the function of the Ancient's tools and pass them between each-other far more easily than mods can be.
    Disadvantage: Well, hands generally arn't as good at killing things as bone-swords or claws, but this is pretty easy to work around for any true Noble or Proud Freak.

    5/?
    >> Anonymous 05/04/12(Fri)19:12 No.18979602
    >>18979544

    Could be an interesting aspect to develop.

    Sloth's philosophy could be focusing around eliminating labor (for themselves at least.)

    Lust seeks to increase the possible sensations a creature can experience.

    Wrath seeks to make themselves stronger than everyone else.

    I can't come up with anything for gluttony and envy though.
    >> Anonymous 05/04/12(Fri)19:13 No.18979614
    3: Unity of Thought.
    Pitch: The Brain is the self, and an incomplete Brain means an incomplete self. By accepting all of the organs of thought, you shall be able to see and perceive the world in the proper Ancient way as well as the oozing city way. All those of Pride shall be able to perceive the subtle clues that the Ancients left behind to ensure our power and dominance over those who embrace bestial forms and thoughts.
    Advantage: Access to the full array of emotion and chemically-boosted behavior. Such as adrenaline, serotonin, etc. Varying levels of telepathy are almost always seen with the array of mods that is included at this level of philosophy, allowing the Proud to dominate feeble-minded Freaks and silently command their Drones.

    2: Windows of Soul.
    Pitch: Err. Drawing a blank on this one. Something about the importance of the eyes, also ties into sociological conditioning that lets the Proud 'think like a human' when they want to. Perhaps stores of mimetic memories of the before-times?

    1: Pride of Form.
    Now you understand the true benefit of our Ancient Form, the incredible machines and beings which owe their allegiance, their subservience to those who Proudly wear all the marks of the true masters of the City. The true masters of the World.

    tl;dr version: the House of Pride gains power by being more humanlike than others, with the scions of their house commanding ancient bio-mechanical computers and security protocols built into the city itself, as well as having access to areas that are incredible dangerous to others to even attempt to explore. (Like the areas around the biogel vats, or the motors that move the City from place to place in the Wasteland)

    What do you guys think?

    6/6
    >> Anonymous 05/04/12(Fri)19:16 No.18979660
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    >> Anonymous 05/04/12(Fri)19:19 No.18979686
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    >>18979544
    >>18979569
    >>18979579
    >>18979587
    >>18979601

    That was very good.
    I like it.
    Now we need to do the same kind of thing for the rest of the Great houses.
    >>18979614
    >> Anonymous 05/04/12(Fri)19:25 No.18979751
    A philosophy for envy seems easy; Get all the best of everyone else and put into one form. The power of Wrath with the Dominance of Pride with the Pleasure of Lust with the Wealth of Gluttony... etc.

    As far something unique that allows them to do this? Perhaps they command insectile servitors far smaller than most, no good for recon/combat, but who can surreptitiously take genetic samples and carry them back to their masters. Envy aims for a long-game win by co-opting the strengths of all the other houses AND any interesting Freaks that happen to show up. They probably arn't very good at it though, and tend to have more fucked-up meltdowns at high levels than the other houses. Combining a whole bunch of genes together to see what happens is endemic to the whole setting and they take it too far.
    >> Anonymous 05/04/12(Fri)19:28 No.18979775
    >>18979751

    They would probably try to steal from the vatmother cult too, which could be a cause for underlying tensions between the house and the guild.
    >> Boomer !!bcdVCSUmpgT 05/04/12(Fri)19:30 No.18979800
    >>18979602
    Yeah, sloth would be all about sitting around and growing into a single ecosystem. Why eat when you have food tubes. Why move when you ARE your couch? Surely the perfect end form would be all of us communicating thoughts directly in a colonial body ever-fed by our processes. A unified, non-competing organism.

    Lust would also be fleshcrafting and putting things togethor, but for entirely different reasons. While sloth is going for ultimate comfort with minimal effort, lust is going for maximum sensation.

    We should come up with actual names for these and merely use the seven sins as the springboard. Like hour the Fantastic Four are based on the 4 classic elements loosely, and not literally.
    >> Anonymous 05/04/12(Fri)19:35 No.18979837
    >>18979800
    We already kinda did over here:
    >>18979240

    Nothing is final yet though, so if you have a suggestion or an idea feel free to share it.
    >> Anonymous 05/04/12(Fri)19:40 No.18979894
    >>18979800
    I like the idea of sloth as a giant bureaucracy (if you've ever worked in one you know what i mean). Everyone focuses on passing the buck, getting someone else to do the work for them. When something needs to be done, the standard response is "that's not my department/responsibility/specialty...go see Thruggmoxis 725, and so on" The most minor members do the most work, when they gain status, they get to "delegate" work to the lesser members, with the most powerful members doing almost nothing ever. Their ideal is the "Unmoved Mover," someone who gets what they want (which isn't much...they aren't pride of envy after all) while doing jack shit.
    >> Anonymous 05/04/12(Fri)19:46 No.18979946
    >>18979751
    I like this...Envy, or House Tarsus, or whatever, almost has an inferiority complex. Also I was thinking that Envy functions like a high school clique, with everyone more concerned with tearing others down than getting ahead. In Houses Wrath or Pride, the best way to get ahead is to do something big, violent, showy, showing everyone your power, in house envy, the best way to get ahead is to knock down the person above you, usually by stealing what they have or by ridiculing them.
    >> Anonymous 05/04/12(Fri)19:48 No.18979966
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    The death dancers are masterful assassins and entertainers. They use their body and pheromones to daze their target, allowing the feminine creature to come close enough to stab the victim with it's poisonous claws.

    The great houses use these commissioned creatures as both assassins and for entertainment. Their acrobatic, almost hypnotic dances are quite popular amongst the nobles.

    The assassin drone gets it's name from it's elegant and swift movements. Their approach has been labeled the killing dance, in which two or more dancers move swiftly towards the victim, making almost co-ordinated jumps and dashes thus confusing the victim and allowing the assassin to slay it's target swiftly.

    To which house do you think this creature fits the best?
    Also, how should I color this thing?

    And that's that from me. I must go to sleep now.
    Hopefully, this thread is either archived or still up by the time I wake up.
    >> Anonymous 05/04/12(Fri)19:54 No.18980025
    I suspect that most of the interesting things in the city, like the aforementioned Death Dancer are unlikely to be products of one house, but rather representing a blending of two houses preferences and the generative abilities of the Vatmothers. Your assassin seems like a Pride-Lust project to me.

    Traditionally, everything in the gigerverse is painted with shades with not much in the way of colors actually going on; but your the artist, do what you want.
    >> Anonymous 05/04/12(Fri)19:56 No.18980040
    >>18979966

    House Lust seems like the natural choice. I'd have them colored with almost natural skin color (pink/brown with "blush") on the most tantalizing bits: face, ass, but shading into icky greys and rotting greens, blacks, or purples for the rest of the body. The exaggerated "naturalness" (omg that's untainted flesh! my ovipositor is tingling!) of the tantalizing bits would be reminiscent of the exaggerated sexuality (highlighted lips, boobs) of strippers or hookers
    >> Anonymous 05/04/12(Fri)19:57 No.18980055
    >>18979946

    I imagine that sloth and gluttony would care very little for these kinds of games the major houses play. Lust might be somewhat interested, as political intrigue gives them new sensations too.

    How would Gluttony keep their power btw?
    What is the thing that allows them to be in the great seven?
    Or are they just ancient but still very powerful house who has fallen into decadence and depravity?
    >> fläskmamma 05/04/12(Fri)19:57 No.18980061
    Sharp bone bites through soft flesh, but without sinew to hold and guide it, the bone is still and feeble, and without strong flesh to drive it, the sinew is limp and useless. Thus none is inferior to the others, but all in union is the path to perfection.
    >> Anonymous 05/04/12(Fri)20:00 No.18980083
    Gluttony are essentially the economists of the city. If you want to securely store biogel, you deal with Gluttony. If you want a short-term loan, you deal with Gluttony. They likely 'own' all non-grub resource generation, perhaps having a more active presence in the Wasteland than the other houses.
    >> Anonymous 05/04/12(Fri)20:00 No.18980093
    >>18980025
    >>18980040

    Yeah, I'll color it tomorrow. I am not sure if I can pull of the proper giger look for this thing's colors, as I am not that good.
    Now, I seriously need to sleep, it's 3 am here.
    I hope this thread doesn't 404 during my sleep.
    >> Anonymous 05/04/12(Fri)20:01 No.18980105
    >>18980083

    Wouldn't that be greed?
    Or are they more like simple hoarders?
    >> from Aether !GuYmUwz4mI 05/04/12(Fri)20:05 No.18980137
    >have bad day
    >get online
    >this thread.

    Freaking awesome. Better believe i'm running another Flesh quest next week!
    >> Anonymous 05/04/12(Fri)20:09 No.18980175
    Oh right. Greed. Damn gluttony and greed being different things! Disregard >.>
    >> Anonymous 05/04/12(Fri)20:15 No.18980241
         File: 1336176959.png-(11 KB, 316x376, disregard augs, acquire sp(...).png)
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    >>18980137

    I shall wait for it anxiously.
    I need more splinters.
    >> Anonymous 05/04/12(Fri)20:16 No.18980247
    >>18978504
    Latin is a bit overplayed -- how about something more obscure, like Akkadian? I'm sure there's an open source dictionary out there somewhere.
    >>18978803
    Why French, though?
    >> Anonymous 05/04/12(Fri)20:24 No.18980315
         File: 1336177442.jpg-(141 KB, 768x1024, Royal Assassin.jpg)
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    Just posting one more assassin drone before hitting the bunk.
    >> Anonymous 05/04/12(Fri)22:26 No.18981423
    intriguing. This must be bumped
    >> Anonymous 05/05/12(Sat)00:04 No.18982359
    Archived
    >http://suptg.thisisnotatrueending.com/archive/18973980/
    >> Anonymous 05/05/12(Sat)00:06 No.18982366
         File: 1336190768.jpg-(2.74 MB, 3300x2112, Lol Rocks.jpg)
    2.74 MB
    >> Anonymous 05/05/12(Sat)00:21 No.18982482
    OP, i'm very much fascinated by this setting. Do you have any method by which, once this thread goes dodo, you can be contacted?
    >> Anonymous 05/05/12(Sat)00:27 No.18982545
    envy would likely be a very paranoid and espionage heavy group, always hating others for the potential danger they pose and the things they [House Tarsus]. They are satisfied by the dissatisfaction of others, it would seem.
    >> Anonymous 05/05/12(Sat)00:35 No.18982606
    the implications are that the architecture will be determinably cyclopean in magnitude, no? What buildings (neutral(not particullarly accosiated with any houses)) of note exist? I, for one, recommend that the forum of your Lovely Babylon should be called Pandemonium, if the name pleases you.
    >> Anonymous 05/05/12(Sat)00:52 No.18982768
    consider how much fun viruses that could literally putrefy city blocks could be. A whole new breed of urban warfare. Further on that note, since viruses are inherently codes, you could create a virus that had encrypted junk dna(look it up, if unaware), leading to deliciously devious methods of communication and subplotting. Your cough could carry the weight of a alliance or all-out war. Further, Couriers couldn't(easily) defect or reveal to adversaries their message without knowledge of the cipher. There is more i think, upon this idea, but i'm only finite and very tired. i leave it up to those in a different time zone.
    >> Anonymous 05/05/12(Sat)00:56 No.18982818
    http://en.wikipedia.org/wiki/City_god
    this takes on a whole new meaning in a setting like this.
    >> Anonymous 05/05/12(Sat)02:59 No.18983744
    bumb
    >> Anonymous 05/05/12(Sat)05:31 No.18984874
         File: 1336210318.jpg-(382 KB, 1024x768, loudspeaker.jpg)
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    >>18982482

    I am afraid I do not.
    Perhaps I should open a deviantart account or something where I could post my stuff. Right now, I only post my drawings here.
    >> Anonymous 05/05/12(Sat)05:49 No.18985005
    You know what I imagine each time I look at this setting? That this flesh-city is just a singular occurrence on the entire planet. The dark clouds come from the city itself, created from huge digestive tract expelling gases. The "Outsider-Aughounds" never leave the vicinity of the city, and those who do never come back. Why, you ask?

    Because a bare hundred kilometers away from the city the Quarantine Zone ends. The skies clear up, the fog vanishes. Automated sentry guns, drones with thermal scanners, the occasional guard outpost and a huge 30+ meter border wall complete with barbed wire, landmines and tank barriers that would make the Berlin Wall piss itself in fear and penis envy. On ready are combat helicopters, tank platoons, snipers, gas bombardements and all other nasty tricks that humanity has up its sleeve. No one ever enters, and no one ever leaves.
    >> Anonymous 05/05/12(Sat)05:54 No.18985041
    >>18985005
    Of course, the No Man's Land in between is one of the most dangerous places that exist, but still contains original human beings. Fuckers are persistent like that. And given that a single properly functional arm attatched to a weak body counts for A WHOLE FUCKING LOT as stated in OP's Google doc somewhere, I can imagine normal humans being able to fold the average Freak over their knee and break them apart, if not because of superior augs then simply because our bodies are not haphazardly patched together but properly functioning (having all of the importat parts on the inside, for example) and connected as hard as Mother Nature can manage, not just cartilage and sinew held together by a few injections of bio-gel. Not worth much against the bigger ones or terrible aughounds, of course, but for those the humans have guns.

    One or the other way, it all leads up to a day where the outsiders notice that inside the Flesh World is something that they need back, need destroyed or need captured.

    Invasion Day begins, and it's only you and your freaky friends who can stop them. Are you a social enough fleshbag to create alliances, find comrades and maybe, just maybe, make a friend out on the battlefield?
    >> Anonymous 05/05/12(Sat)07:20 No.18985514
    >>18985041
    >>18985005
    Meh ... personally I prefer it if humanity is a long forgotten myth ... or at least a miraculously rare occurrence within the city.
    >> Anonymous 05/05/12(Sat)09:16 No.18986077
    >>18985514

    I agree.
    If we make humans common the setting starts to loose some of it's charm.
    >> Anonymous 05/05/12(Sat)10:26 No.18986563
         File: 1336227964.jpg-(130 KB, 1024x768, death dancer.jpg)
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    >>18979966

    Well, I at least tried to color it.
    Couldn't pull off the giger styled colors no matter how hard I tried.

    Now that we have some fluff for the great houses , could we move to the guilds and grafters perhaps?
    The largest guild is the vatmothers of course, but there are other, smaller ones that exist under the protection of the great seven.

    I have had ideas for a guild that specializes in poisons and chemical messages. Pheromones that transmit vivid experiences to anyone who inhales them, poisons that cause the stem cells in the biogell to spontaneously multiply and mutate, causing the victim's veins to burst as the cancerous mass swells out from their circulatory system.

    Another idea was for a guild of extremely skilled bone crafters. Bone swords, armor, even spine shooting "guns", along with sculptures and other stuff, all grown from bone.

    Wirewiches could also be one of these minor guilds, which is specialized in the manipulation of both neural links, as well as the more mechanical and technological aspects of the city. They could be the only source for augs that allow one to sense radio-waves and communicate "telepathically" trough short range transmitters implanted to one's brain.

    Any other ideas?
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)10:42 No.18986679
         File: 1336228941.png-(2 KB, 164x138, darkling squad.png)
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    Not to but in, but I was trying to fit in the idea of under-ground caverns in my psuedo-giger setting.

    This is where the darklings come from, and why they are a different type of Freak. They live and work in the darkness, perhaps growing plant-like flesh. This would be the origin of the splinters and where to find the wood. But darklings are over-populated and it would take a fool to actually go down there in search for brown gold.
    >> Anonymous 05/05/12(Sat)11:18 No.18986995
    and what abou entertainment guys? I'd been thinking about it. how would it be? would there be combat arenas where freks would fight to hte death for teh pleasure of others (of course this would be sponsored by house wrath).Another ide that I had was the "eyes" they be spreades around the city comunicating information to the masses it would be a powerful wepon if any house controled it so there would be a guild that would do it, to keep balance.
    soemthing else that I thought would be that each house would have a representative I'm thinking about calling them a "monarch". Lust's monarch as said before would be a gigantic orgy, sloth would be a gigantic being made of other beings and would have a colective conciess, Wrath's would be the strongest warrior, Pride woudl be tha pinnicle of perfection (at leats of what is considered perfection at the time),Gluttony would be a gigantc creature that would devour or at least try to,something like dante's cerberus, I'm havign abit of trouble thinking on greed's and envy's monarch....but that's just soemthing I found interesting to share with you guys.
    >> Anonymous 05/05/12(Sat)11:44 No.18987220
    >>18986679

    It fits very well to this setting. The darklings could be the creatures who live within the deep veins of the city, that eventually lead to the digestion chambers and to the source of the biogell wells.

    >>18986995

    Yeah, the representatives/ rulers should reflect the mentality and beliefs of the house they are part of.
    Perhaps for envy, the representative would try to copy the appearance of other houses, and for greed, the representative would be probably the smartest and most exploitative one.
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)12:19 No.18987551
         File: 1336234781.png-(1 KB, 100x100, BM2.png)
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    Well, I enlarged my basic freak sprite, so if you all want to have at it and make your own, go ahead!

    I figured doubling the size would make it easier to add a small amount of detail, while at the same time being able to zoom in and edit it pixel by pixel.
    >> Anonymous 05/05/12(Sat)12:39 No.18987668
         File: 1336235977.png-(2 KB, 187x146, Stix bigger.png)
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    >>18987551

    Enhanced Stix!
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)12:41 No.18987688
    >>18987668

    awww, yeah! We just went from NES to SNES!
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)12:48 No.18987754
         File: 1336236491.png-(26 KB, 1001x578, Home2.png)
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    Best get ready for our expanded home as well!
    >> Anonymous 05/05/12(Sat)13:13 No.18987969
    >>18987754

    Yes!
    Can Stix become a greedy landlord that takes the last scraps of biogell from the tenants of his glorious real estates so he can fund expeditions deep in the underworld in search of the brown gold?
    >> Anonymous 05/05/12(Sat)13:16 No.18987999
         File: 1336238206.png-(456 KB, 534x700, alien_scream.png)
    456 KB
    >Everyone's face when the party ventures out into the wastes and stumbles into Dogworld.
    >> Anonymous 05/05/12(Sat)13:38 No.18988163
         File: 1336239517.jpg-(147 KB, 1024x768, Warrior drone.jpg)
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    OOOOH YEAH!

    DEFENDER DRONES UP IN THIS BITCH!

    YOU THINK YOU CAN RUN AWAY?
    ENHANCED LEG MUSCLES!

    YOU THINK YOU CAN HIDE FROM THEM?
    ECHOLOCATION AND INFRA RED SIGHT FUCKER!

    YOU THINK YOU CAN FLY TO EVADE THE BEAT DOWN?
    WEB SPITTERS GIT!

    YOU THINK YOU CAN TAKE ONE ON IN A FIGHT?
    TOO BAD THAT THERE ARE MORE THAN ONE ONE OF THEM!

    DELIVERING PAIN IN A COMPACT PACKAGE!
    FUCK YEAH, ARM HEADS!
    >> Anonymous 05/05/12(Sat)13:40 No.18988184
         File: 1336239616.jpg-(71 KB, 1024x768, 1324582666351.jpg)
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    >>18988163
    Looking a bit tyranid there with the vents on the back brah.
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)13:44 No.18988223
    >>18987969

    Yes and yes! You've given me an idea as to what to do with your character.

    I planned on giving everyones' character a fate and a story, but mostly leaving them out of the next thread. I still want every iteration of FQ to be noobie friendly, and I still want old players to re-roll characters for creativity sake.

    Don't get me wrong, I'm not killing off any characters. But some might be insane, drones, part of the city, computers, ect. I don't think the city is old enough for a noble, but stix would be the closest thing.
    >> Father 05/05/12(Sat)13:46 No.18988249
    >>18987969

    Father would disapprove of such an exploitation. Unless it meant killing someone at some point.
    >> Anonymous 05/05/12(Sat)13:47 No.18988263
    >>18988184

    Bone spines, not vents.
    Though I admit that I might have been influenced a little by the nids.
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)13:48 No.18988267
    >>18988249

    unless stix made Father a mindless city guard first.
    >> fatherofthemoons 05/05/12(Sat)13:49 No.18988280
    >>18988267

    In which case he wouldn't give a damn. As long as he occasionally got to kill something/one.
    >> Anonymous 05/05/12(Sat)13:56 No.18988345
         File: 1336240584.png-(4 KB, 143x108, AS.png)
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    >>18987551

    enhanced Dfaghn sprite! Really looking forward to the next installment of fleshquest.
    >> Anonymous 05/05/12(Sat)14:07 No.18988457
         File: 1336241275.png-(4 KB, 314x146, Stix bigger.png)
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    >>18988345

    Oh, I forgot that Stix had that cloak thing too.
    >> Anonymous 05/05/12(Sat)14:35 No.18988677
         File: 1336242931.png-(3 KB, 314x146, defender drone.png)
    3 KB
    Hey Aether, have this, in case you need some extra sprites.
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)14:47 No.18988791
    >>18988677

    Nice dude. I think it's because I'm a 90's kid, but sprites give me a happy feeling over regular art.

    I Just can't explain it.
    >> Anonymous 05/05/12(Sat)15:15 No.18989089
    biologically, i feel that the bizarre and alien should be maximized. Anthropomorphic forms, in my mind, are too easy to relate to because the similarity of form allows us to empathize with these creatures. By removing the comfort of humanoid form, you prevent the minds of the players(or observers) from omitting the entirely transhuman nature of this society. Which is not to say that human forms in all given scenarios are bad, but rather to emphasize the importance of the cosmopolitan nature of this mutating metropolis.
    >> Anonymous 05/05/12(Sat)15:16 No.18989099
         File: 1336245370.png-(4 KB, 383x146, drone brute.png)
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    >>18988791

    Here, have another one.
    >> Anonymous 05/05/12(Sat)15:19 No.18989134
    plasma, with its incinerating properties, and the nigh- impossibility of developing biological countermeasures, would seem to be coveted weapon in this city
    >> Anonymous 05/05/12(Sat)15:26 No.18989199
    >>18989089

    I think that the scope of the denizens of the city should stretch from humanoid forms all the way to the more bizarre and alien creatures. Gives more variety to the world.
    The aughounds definitely should be non humanoid, as their original forms have long since been replaced by augs and body modification.
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)15:33 No.18989272
         File: 1336246389.jpg-(316 KB, 1004x637, 1335917356483.jpg)
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    >>18989089

    I agree to an extent. Though in my game I have had things humanoid, I allow players to make their own sprites - you can go as weird as you want.

    I would prefer things with the gait of an alien, but with human faces and eyes all over them. Pic related is somewhat close to what I'm talking about.
    >> Anonymous 05/05/12(Sat)15:41 No.18989354
    >>18989272

    Necromorphs could work as inspiration for the more fucked up aughounds. The regular freak shouldn't, in my opinion at least, look as...dead? I don't know how to really say what I mean.
    The freaks are supposed to be born with defects and mutations, but they shouldn't be totally alien abominations right of the bat. Becoming a truly grotesque monster should require augs and bodymodification, or some shitty luck with mutagenic poisons or something.
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)15:47 No.18989402
         File: 1336247237.png-(1 KB, 100x100, Supah Freak.png)
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    I'm just having too much damn fun, now.

    I guess this is somewhere between aughound and freak.
    >> Anonymous 05/05/12(Sat)16:00 No.18989531
         File: 1336248014.png-(5 KB, 383x146, the maw.png)
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    SPRITES FOR THE SPRITE GOD!
    PIXELS FOR THE PIXEL THRONE!
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)16:10 No.18989635
         File: 1336248613.png-(887 B, 101x96, Unfortunate soul.png)
    887 B
    >Freak kills another freak
    >they are a supreme asshole and decent flesh-crafter
    >Find meatling with tail
    >create pic related
    >have it hang out on your shoulder like a parrot on a pirate until it dies of obvious causes.
    >> Anonymous 05/05/12(Sat)16:19 No.18989765
         File: 1336249181.jpg-(61 KB, 1174x383, xmultboss.jpg)
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    so what sort of augs would I need for this?
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)16:23 No.18989799
    >>18989765

    All of them.
    >> Anonymous 05/05/12(Sat)16:23 No.18989801
    I might have an idea for the Sloth house. What if it turns out that there not lazy or apathetic, but are super patient and detached. The other houses named them sloth because they are least well known, but they are secretly planing something big.

    >They mistook our patience for sloth.
    >They have mistaken our enlightenment for apathey.
    >They say we are lazy, but we labor.
    >They think we have no goals, but this is false.
    >They believe we are content, but we never are.
    >We wait in the shadows, we bide our time.
    >We shall reforge this world in our true image.
    >When we strike, it will be with great precision.
    >We are named Sloth, but we are so much more.

    >We are not who you think we are.
    >> Anonymous 05/05/12(Sat)16:27 No.18989850
         File: 1336249636.png-(4 KB, 383x146, tongue.png)
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    >>18989801

    That would be a good twist.
    I like it.

    Anyways, MOAR PIXEL ART!
    >> Anonymous 05/05/12(Sat)16:35 No.18989950
    >>18986563

    No-one has any ideas for other, smaller guilds?
    Note that they should all have their own niches and specialties that don't cross much with the specialties of the other guilds, or the vatmothers.
    >> Anonymous 05/05/12(Sat)17:08 No.18990414
         File: 1336252132.png-(5 KB, 383x146, blubber.png)
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    Where did everyone go?
    >> Anonymous 05/05/12(Sat)17:16 No.18990496
         File: 1336252571.jpg-(196 KB, 1024x819, terminator.jpg)
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    >>18986077

    I could maybe see enclaves of cybernetic humans, the catch being that they have no access to rare-earth metals and so can't replace most of their electronics. True humans simply can't breathe the atmosphere anymore.
    >> Anonymous 05/05/12(Sat)17:36 No.18990674
    >>18990496
    i feel that with the indistinguishable nature of biology and technology in this setting, not to mention the enormously predatory nature of the lifeforms on all scales, this would be of little feasibility. Also, at a certain point, the efficiency of biological entity exceeds that of a machine(our stomachs are some the most efficient combustion systems in existence(this have been cross tested)). However, its certainly possible, but symmetry just doesn't seem necessary.
    >> Anonymous 05/05/12(Sat)17:42 No.18990745
    >>18990496
    >>18990674

    While I don't think that we should include a whole society of cyborgs in this setting, I have been entertaining an idea about underground ruins and vaults that are buried in the wastes. Within these vaults might lie powerful ancient war machines and weapons, and perhaps few cyborgs, or even true humans, just waiting in stasis.
    The nobles could hire mercenaries to excavate these ruins for old world artifacts and relics of power. Sometimes, these grave-robbers might accidentally activate an old world annihilator tank, that starts rampaging through the wastes, until it's treads are ensnared by the fleshy ground, and the whole thing is eventually buried again under the writhing masses of flesh.
    >> Anonymous 05/05/12(Sat)17:47 No.18990794
    >>18990745
    This seems a more curious and opportune route.
    >> Anonymous 05/05/12(Sat)17:48 No.18990815
         File: 1336254530.png-(5 KB, 383x146, bug.png)
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    more sprites for Aether.
    >> Anonymous 05/05/12(Sat)17:50 No.18990833
    will there be perpetual gang war and peace(time for furious espionage) only through gentleman's agreement, or will there be some form of arthritic justice or central administration, some entity or agency that considers the survival of the city above all other goals(second to that being their own advancement)? I suppose i listen, and if nothing has been thought upon it, i shall voice my theory
    >> Anonymous 05/05/12(Sat)17:53 No.18990869
         File: 1336254787.png-(4 KB, 229x160, abomination.png)
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    Don't have much to say, so here's a sprite.

    >ntedlyl areola
    Mutant nipples, captcha?
    >> Anonymous 05/05/12(Sat)17:57 No.18990924
    what format will this be used in
    >> Anonymous 05/05/12(Sat)17:59 No.18990939
    >>18990833

    Well, there is definitely a more or less constant gang war between the grafters, the gangs and the minor noble houses. Strife and skirmishes are definitely not uncommon.

    I had this idea that the drones that guard the harvester grubs are just one example of the numerous drones that the city itself controls. They would be like the immune system of the city. While they wouldn't interfere with some gang skirmishes, any major damage done to the city itself would draw towards the place.
    The major noble houses have to fight these defenders constantly, when they attempt to harvest the biogell, or other resources of the city by cutting the cityflesh open.
    >> Anonymous 05/05/12(Sat)18:28 No.18991298
         File: 1336256932.png-(5 KB, 383x146, this is my fapping arm.png)
    5 KB
    moar sprites!
    >> Anonymous 05/05/12(Sat)18:43 No.18991501
         File: 1336257822.jpg-(106 KB, 454x340, Vatmother thrall.jpg)
    106 KB
    Is anyone still in this thread?
    >> Anonymous 05/05/12(Sat)18:44 No.18991511
    >>18990939
    My Idea: There is a Faction(if janitors can be possessed of grandiose motives) Called the Eunuchs. A similar role to janitors, but more on a managerial and penpushing level, although menial labor is frequently many of their expenditures. They have a unique method of induction: penalty. If you(not necessarily "you" per se, it typically is aimed at a faction scale, but more on that later) are convicted in one of the legal courts of wrongdoing(due to the perpetual vice of the city, most misdemeanors are solved "out of court", large offenses will be pursued in court only if success is highly probable in convicting the accused(the court would be powerless without the patronage(which is, again, rarely given) of the most powerful factions in a given area(remember, not all houses rule in all places), so it often works against a common enemy, an outside faction, or anyone who finds himself a minority with no end to the list of his enemies) you are subjected to a forced reemodification(killing is also optional, but superfluous given the alternative means of execution), leaving you a drone with a fragmented memory of your former life to torment you through your unending torrent of banal labor. While the advantage of reducing an opponent to a hereafter useless(to his house) entity, which seems little compared to more direct methods of removal, there are several advantages which cannot be obtained in any field other than the courts.
    >> Anonymous 05/05/12(Sat)18:45 No.18991531
    >>18991511
    1) Addenums(imposures by various houses and factions) can lead to massive purges of scapegoats(typically mid-level scions, low enough that their disposal is not devastating(but it can stall or delay operations within a given area marvelously), but high enough to be satisfying to the accusers)
    2) Many can only be reached by the sword of the "law"(again this leads to scapegoats(not only of the previous variety but mannequins/doppelgangers(physically identical and cerebraly symmetrical clones(think of it as throwing your coat, which carries your scent, to distract them)
    3) No-one easily ignores the courts. Since the courts are the rod of the houses, refusing to pay(as a house) the penalty of a conviction can result in
    A) Cessation of all legal claims at the time and henceforth until the proper reparations are made B) The Eunuchs will cease to maintain your(as a house) private property until proper reparations are made.
    C) All biogel transactions "should" be ceased with you.(an individual can try to dodge these claims, but in doing likely threatens the whole of his house to legal scrutiny, which leads most houses to scorn such rebellious sons as Pariahs)
    4) The Courts allow for an unparalleled degree of politicing. Addenums can be for basically anything(for biogel, personell, favors given and witheld, information, territory, alliances). Vassaldoms and House Partnershisps are forged by arbiter's gavel.
    No greater conspiracies against the spirit of law can be found than those between the lines of its legal rulings.

    That being said, court cases are very much prone to delays, stonewalling, gimmicks, fillibusters, and various machinations that many cases are resolved after their importance died, or the nature of the charges, the repurcussions, the accused, and those accusing have little resemblance to the ir original forms
    >> Anonymous 05/05/12(Sat)18:46 No.18991547
    >>18991531
    However, i feel the immune system the idea keeps the feeling of a living city "alive and well"
    >> Anonymous 05/05/12(Sat)18:52 No.18991614
    >>18991511
    >>18991531
    >>18991547

    This system could very well work in conjunction with the whole immune system thing. The courts could be a tool the Great seven use to police each other and the smaller houses, while the immune system is systematically trying to hinder the damage caused by the shameless exploitation of the city's resources done by the noble houses.
    >> Anonymous 05/05/12(Sat)18:57 No.18991661
         File: 1336258639.jpg-(349 KB, 900x1252, Yggdrasil.jpg)
    349 KB
    >>18991614
    The city itself feasts on the land, which is the reason everything outside is a such a desolate boneyard(which may be a good name for it). In that way it functions like a parasitic yggdrasil, no?
    >> Anonymous 05/05/12(Sat)19:02 No.18991731
    >>18991661

    Pretty much yeah.

    I had this idea that the city is actually slowly dying, as the nobles leech the biogell away from the areas in which the city needs it. The city moves around ( very, very slowly) by growing on one side, and slowly withering on the other side, reabsorbing the resources it had invested in those parts.

    The biogell is most abundant in the areas in where the city is growing, and thus, the nobles harvest it there the most.
    This causes the city's growth to slow don, and thus, it no longer gets more resources it need, forcing it to wither away faster to conserve it's twiddling resources.

    This doesn't have to be official though, it could be a high level plot hook.
    >> Anonymous 05/05/12(Sat)19:04 No.18991743
    >>18991614
    also, what say you to the eunuchs
    >> Anonymous 05/05/12(Sat)19:09 No.18991798
    >>18991731
    i figured this was the idea, since the theme(in my mind) seems to be this: in the midst of decay, life still struggles amongst the putrefecation and turpis, caring not over the increasing prospect of its final demise. Despite the tremendous alterations man has made upon himself, he has only succeeded in magnifying the sins he was born with in his cradle, and now carries them, like an decrepit atlas, to his grave.

    That no matter how different he has become, he is still, too human.
    >> Anonymous 05/05/12(Sat)19:10 No.18991808
    >>18991743

    Workable idea, although could you clarify them a little bit.
    I understood that they were the creatures punished by the courts, and made into basically lobotomized slaves.

    I am quite tired, so I might have understood your posts completely wrong though.
    >> Anonymous 05/05/12(Sat)19:12 No.18991832
    >>18991798
    while this is, from a temporal standpoint, greatly exaggerated, it seems total environmental exhaustion is an everpresent factor, like a tempest steadily growing closer.
    >> Anonymous 05/05/12(Sat)19:12 No.18991838
         File: 1336259576.png-(48 KB, 334x324, duuuud.png)
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    >>18991798

    ...that is actually very fitting summary of the general themes of this setting. Dam dude, I couldn't have said it better myself.
    >> Anonymous 05/05/12(Sat)19:14 No.18991860
    >>18991808
    Basically they are lobotomized, but still fairly capable of cognition and reasoning. They simply lack any ambition or self-interest, and instead live to continue maintaining the city. They love only the cold, harsh law.
    >> Anonymous 05/05/12(Sat)19:22 No.18991946
    >>18991860

    But whose law?
    Who decides these laws?
    Do each noble house have their own laws in their own territory?
    I'd imagine that the great seven would dictate different laws from each other, that would apply to their vassals.

    This would mean that the eunuchs belonging to different houses would fight against each other due the different laws they are brainwashed to follow.
    >> Cambion 05/05/12(Sat)19:24 No.18991962
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    i'll give myself a name, because my ego says my post count is high enough. What are your plans on rapid transport within the metropolis?
    >> Anonymous 05/05/12(Sat)19:26 No.18991997
    >>18991962
    Posted something on it here:
    >>18975722
    Feel free to ad and expand on it.

    I also had the crazy idea of some brave freaks using the blood vein system of the city to move swiftly around by swimming in these massive veins and allowing the torrent to take them where they need to go. This is only for those freaks who can breathe in the stuff of course.
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)19:37 No.18992126
         File: 1336261052.png-(48 KB, 1000x578, Big gang.png)
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    I put everyone together. Kinda put my little sprites to shame, but gave me great material for the next quest.

    I really love that it is being done in this medium.
    >> Anonymous 05/05/12(Sat)19:38 No.18992140
    >>18992126

    Happy to help!
    >> Cambion 05/05/12(Sat)19:39 No.18992150
    >>18991946
    "Law", is a very loose term in a city such as this, Basically a House(or their represenative) presents their case and tries argue why it is "massively detrimental" and deserves punishment because it harms everyone. The judge then decides whether or not the problem is of a magnitude worthy of legal jurisprudence. It's a Case by Case basis, but almost all of the arbiters(who are Eunuchs) have had to go through so many endless cases and trials that their cloak of ennui is heavier than their ritualistic ornamental robes, so most arbitrate in the same way every other arbiter will: with a slouch and dispassionate attention to the trial at hand.

    "Massive Detriment" is the typical accusation.

    I feel the houses have their own rules in their own territories, but it seems more a set of personal legality. Their legality, is much more streamlined
    you disagree= prostrate yourself before one the house's lords and hope your argumentations and your hefty bribes are enough to either alter the law or grant you immunity.
    you disobey=splendid! you've earned yourself
    a) a rapid liquifying.
    b) something that will make you wish from the bottom of all you hearts that you were liquified.

    Further, the Eunuchs, after reemodification, have no loyalties to anyone but the city.

    To all: Does this seem reasonable?
    >> Anonymous 05/05/12(Sat)19:40 No.18992159
    >>18990674

    looking at it that way, you could potentially have mechanical lifeforms coming at biology from the other direction

    I'm imagining players getting sent out to harvest some kind of dragon for augmentations; it's only when they cut it open that they find the muscles are made of nanotubes, the bones are monocrystalline diamond and a solid-state heart is still trying to pump solidifying lead through a set of graphene arteries
    >> Cambion 05/05/12(Sat)19:43 No.18992181
    >>18991997
    Firstly, thanks for linking!

    Secondly, does the idea of also having arachnids that speed along thematicaly monofilatment wires like monorails seem appropriate?
    >> Cambion 05/05/12(Sat)19:48 No.18992230
    further, does the archive store all things on this thread, or only at the time of the archiving?
    >> Cambion 05/05/12(Sat)19:51 No.18992269
    >>18992159
    this seems the right approach, but with the idea of indistinguishable method of life, Whats to say that the freaks themselves don't have this within them?

    Although for the purposes of that quest, it kinda kills the essential eccentricity i suppose.
    >> Anonymous 05/05/12(Sat)19:51 No.18992273
    >>18992181


    Could work, though why do the wires need to be mono filament?

    On the eunuchs:
    They too could be an ancient organization, who while not actually being controlled by the city "mind", they believe, or at least claim to be it's servants.

    This way, there would be three powerful and ancient groups in the city. The noble houses, the guilds and the eunuchs.
    Though I feel that the eunuchs too should be disorganized. Schisms over law interpretations and rulings that have over time grown into ancient feuds.
    These doctrinal wars would off course be fought hidden from the eyes of the nobles and the public, so that the eunuchs could play a facade of unity to appear more powerful.
    >> Cambion 05/05/12(Sat)19:57 No.18992332
    >>18992273
    Why? Strength, and you couldn't easily sabotage them, as well as the fact that only the arachnids could run across them. Seem Reasonable?

    On the Eunuchs being ancient, it increases the inherent depth of the struggle, as well as developing ulterior motives, so green-lights all the way.

    Speaking of, is their enough info on the guilds at this time?
    >> Cambion 05/05/12(Sat)19:58 No.18992339
    by the way whats the thread limit
    >> Cambion 05/05/12(Sat)20:02 No.18992374
    >>18992273
    also, i feel the law should be composed of referendums, reassertations, and refutements of previous ruling, thereby creating an internally dischordant bureacracy, which is very good for intrigue, as well as lengthening trials to no end.

    yea o nay?
    >> Anonymous 05/05/12(Sat)20:03 No.18992387
    >>18992332
    Well, I thought that it might be rather too, how you say it, techy?
    Though the world is biotechnological, so I guess that mono filament strings could be feasible, although they wouldn't be living tissue off course. More like extremely developed spider silk.
    >>18992339

    I assume you mean the bumb limit. It's 300.
    >> Anonymous 05/05/12(Sat)20:04 No.18992393
    This setting is way too sterile. Aesthetics aside, it's not too different from your run-of-the-mill cyberpunk setting. A world based off of the works of Giger should be far more sexual. Have vast vaginal corridors prowled by bionic phallus-beasts. Biogell should be analogous to sperm. Interface with machines should be akin to copulation.

    I know this would be hard to run without it getting weird real fast, but I guess that comes with the territory if you try to base your setting off of the guy who designed the alien.
    >> Cambion 05/05/12(Sat)20:05 No.18992400
    >>18992387
    twas' my reasoning
    >> Anonymous 05/05/12(Sat)20:05 No.18992402
    >>18992374

    sounds good to me.

    I made few posts about guilds earlier in this thread, so if you are interested you could look em up here:
    >>18974536
    >>18986563
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)20:08 No.18992430
    >>18992393

    It was discussed in the other threads as well. It has been generally agreed that it is not worth getting too sexual - it makes things weird.

    Like everything else on /tg/ if you want to make it fetish fuel - go ahead, it just won't be cannon.

    This setting is inspired by giger, not a direct copy. And Flesh quest is mostly inspired by this setting.
    >> Anonymous 05/05/12(Sat)20:11 No.18992456
    >>18992393

    Notice how in the opening post it was stated how the setting started to diverge from the original idea of making a world completely based on giger's works.
    Though some of the aesthetic styles might still be there, it is no longer completely gigerish.
    And besides, making it a hypersexualized would make it far too weird for me at least.
    >> Cambion 05/05/12(Sat)20:11 No.18992460
    >>18986563
    On the toxin guild, i feel that they would also be in this type of buisness >>18982768
    >> Anonymous 05/05/12(Sat)20:13 No.18992474
    >>18992460

    Agreed. That post was brilliant. Fits very well to the toxin guild's portfolio.
    >> Cambion 05/05/12(Sat)20:16 No.18992512
    >>18992393
    i feel that the sexuality portion deserves notice, but in a much more primal and abstract fashion.The vatmothers are an excellent example of this. I think the sexual nature should be a freudian echo; a blending of the primal instincts and abhuman modification
    >> Cambion 05/05/12(Sat)20:21 No.18992576
    >>18992512
    Since the vatmothers exist, it seems sex for everyone else would be a recreational activity, a pastime of those that can afford it(or those that are obsessed with supreme carnality(I'm looking at you, House Phimosis)
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)20:22 No.18992594
         File: 1336263769.png-(2 KB, 111x103, wormy.png)
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    Hay guys! What's going on?
    >> Anonymous 05/05/12(Sat)20:25 No.18992629
    >>18992456

    I'm not suggesting that the world be 'hypersexualized' but that it should be sexual. The way I interpret Giger is that it's a commentary on the passionless depiction of sex in modern times. Things that used to titillate us in the past have become mechanical and alien, separated from their humanity and all the more disturbing because of it. It should be a perversion of the natural act of sex, intended to be disturbing rather than erotic.
    >> Anonymous 05/05/12(Sat)20:37 No.18992701
    >>18992629
    A lot of this can be reflected in the appearance of the cities and flesh-scape. Many structures may have a venereal quality to them.
    >> Anonymous 05/05/12(Sat)20:40 No.18992726
         File: 1336264833.png-(4 KB, 383x146, abomination.png)
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    more sprites.
    >> Anonymous 05/05/12(Sat)20:44 No.18992745
    >>18992701
    Thinking a little longer on this, the idea of simply opening a door now makes my skin crawl.
    >ssplerrch!
    Ewwwww...

    This is wonderfully repulsive.
    >> from Aether !GuYmUwz4mI 05/05/12(Sat)20:47 No.18992773
    >>18992745

    They'll work like bay-doors in startrek. Except instead of a button or normal sensor, as small amount of tentrils will 'feel' you coming and the giant sphincter will loosen, then contract after you step through it.

    To lock a door, a numbing gel must be injected in the wall next to these tendrils - eliminating their ability to sense creatures.
    >> Anonymous 05/05/12(Sat)20:49 No.18992789
    >>18992745
    Opening a door?

    You mean lewdly thrusting yourself into it hands and head first, allowing the muscles to contract around your body after you enter the gaping doorway. For a few long moments you're pushed along the tight, wet passage then finally squeezed out through a sphincter on the other side.

    Nothing like being born again with every door you go through.
    >> Anonymous 05/05/12(Sat)20:51 No.18992804
         File: 1336265508.jpg-(133 KB, 640x480, 1297712272268.jpg)
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    >>18992789
    >> Anonymous 05/05/12(Sat)20:54 No.18992835
    I come to /tg/ for the first time in weeks, and the first thing I get is a gigerboner.

    But it's a neat idea, so I'll tolerate the gigerboner.
    >> Anonymous 05/05/12(Sat)20:54 No.18992842
    >>18992789
    Actually, that's a bit too drawn out for a door. It'd work as a replacement for lifts, though.
    >> Anonymous 05/05/12(Sat)20:58 No.18992875
    >>18992789
    I wasn't thinking that so much as something more along an opening being pried open by large muscles on either side, something akin to a giant goatse, but what you said would work well for malfuntioning/injured doorways.

    Here, have a heart valve for that mental imagery.
    >> Anonymous 05/05/12(Sat)20:59 No.18992880
         File: 1336265971.gif-(705 KB, 636x432, heart valve.gif)
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    >>18992875
    CAPTCHAAAAAAA!
    >> Anonymous 05/05/12(Sat)21:08 No.18992972
         File: 1336266515.jpg-(100 KB, 480x360, I_have_The_weirdest_boner_What(...).jpg)
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    My face when viewing Giegers work.

    This is unsettlingly arousing what the fuck.
    >> Anonymous 05/05/12(Sat)21:12 No.18993009
    This universe needs to meet the Dogverse. Or Dogplane or whatever it's called.
    >> Anonymous 05/05/12(Sat)21:20 No.18993071
         File: 1336267231.jpg-(85 KB, 553x600, 10304029343.jpg)
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    >mfw this thread
    >> Anonymous 05/05/12(Sat)21:20 No.18993072
         File: 1336267238.jpg-(387 KB, 1024x768, Six handed man and the child.jpg)
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    What do you guys think that this setting should be named?
    I personally like to call it Mundus Carnis, which was one of the suggested names that came up in the Google doc.

    It kinda fits to the whole setting, in my opinion.
    I'll be going to sleep now, have this old pic I made in one of the original threads.
    >> Anonymous 05/05/12(Sat)21:22 No.18993090
    >>18993072
    G'night Nad.
    >> Anonymous 05/05/12(Sat)21:24 No.18993111
         File: 1336267467.jpg-(28 KB, 820x581, friendly spider.jpg)
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    >>18993090

    Night!
    >> Anonymous 05/05/12(Sat)21:26 No.18993132
    >>18992972
    Well duh, especially as its designed to be horrifically sexual.
    >> Cambion 05/05/12(Sat)21:51 No.18993392
    We seem to be stuck in the dire bog of trivialities.
    >> Cambion 05/06/12(Sun)00:41 No.18995325
         File: 1336279283.jpg-(125 KB, 500x375, Don't You 404 on Me.jpg)
    125 KB
    rise up from the quagmire with this mighty bump!
    >> Anonymous 05/06/12(Sun)03:58 No.18997011
    bumb
    >> Anonymous 05/06/12(Sun)06:19 No.18997754
    bamb
    >> Anonymous 05/06/12(Sun)06:32 No.18997804
         File: 1336300333.png-(5 KB, 383x146, wingdude.png)
    5 KB
    >> Anonymous 05/06/12(Sun)08:02 No.18998274
         File: 1336305737.png-(3 KB, 383x146, blade legs.png)
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    Let's get the ball rolling again, shall we?
    Ideas, input, sprites, anything you got you can share here.
    >> Anonymous 05/06/12(Sun)09:04 No.18998659
         File: 1336309444.png-(2 KB, 157x140, Armdude.png)
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    bumb dammit!
    >> Anonymous 05/06/12(Sun)09:05 No.18998668
    >>18992269
    >but with the idea of indistinguishable method of life, Whats to say that the freaks themselves don't have this within them?

    True, but it does raise the question of whether everyone is running the same basic biochemistry. Obviously biogel goes a long way to ensuring compatibility, but what if the other guy's bodily fluids freeze at a higher temperature than yours boil?
    >> Anonymous 05/06/12(Sun)09:08 No.18998694
    >>18998668

    Then, we scrap the dude for parts and sell them to idiots who think that they can graft arms that have blood that is at boiling point to themselves.
    >> Anonymous 05/06/12(Sun)09:13 No.18998727
    >>18976187
    I actually have a tattoo of one of those little guys.
    >> Anonymous 05/06/12(Sun)10:48 No.18999251
         File: 1336315681.png-(3 KB, 242x140, claw dude.png)
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    bumb
    >> Anonymous 05/06/12(Sun)12:56 No.19000226
         File: 1336323391.png-(3 KB, 242x154, tall dude.png)
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    bumb for discussion
    >> Anonymous 05/06/12(Sun)14:23 No.19000870
         File: 1336328580.png-(4 KB, 242x154, grub.png)
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    Anyone still interested in working this thing?
    >> Anonymous 05/06/12(Sun)15:02 No.19001219
    The gutterspwawn that are born in the thousands each day in the dark crevices of the city are the backbone of the city's twisted ecology. From them, the larger freaks extract food and biogell, and eventually, the surviving ones will join the freak masses and in turn, be exploited by those who are even higher on the ecological ladder of the city.

    The freaks spawned from the birthing chambers of the vatmothers are a minority, but they have a distinct advantage over the regular freaks. Their bodies are usually less flawed and they are released to the city when they are already capable of fending for themselves. The vatmothers do not create new freaks out of charity however. Each freak that emerges from the vats has a purpose.

    The vatmothers also tamper with the regular gutterspawn birthing cycle. They sometimes introduce new genetic material to the still gestating freaks within the cityflesh. They might do this to test out new genemods and augs they have designed, or to simply introduce new variables to the genetic makeup of the freak population.
    >> Anonymous 05/06/12(Sun)15:58 No.19001763
         File: 1336334323.png-(4 KB, 242x154, brute.png)
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    No one?
    >> Anonymous 05/06/12(Sun)17:30 No.19002731
    Final bumb before going back to bed.
    I hope that /tg/ doesn't abandon this setting for another half a year.
    >> Anonymous 05/06/12(Sun)18:04 No.19003114
    bumb
    >> Cambion 05/06/12(Sun)19:00 No.19003834
    A good name for the underground region might be The Bowels
    >> Cambion 05/06/12(Sun)19:05 No.19003881
         File: 1336345553.jpg-(61 KB, 600x378, FritzDents.sm_.WT_.jpg)
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    do we want to include vivisection in this setting?
    >> Anonymous 05/06/12(Sun)19:10 No.19003938
    Guys a problem that I am finding with teh images that we are creating is that they are to vivid and bright for a geiger inspired setting. I mean our color pallet should be on the lines of "bone white", sterile gray", "rotting flesh green" and something on those lines, nothing against teh guy who is doing the art but I think that we should use a color pallet more similar to the one that giger uses
    >> Cambion 05/06/12(Sun)19:10 No.19003943
    >>19003881
    oh yes this. this relates back to >>18975984 and i have classified the vehicle as an "Erinye" after the greek furies of old. If equipped with military equipment, it would posses a substantial tactical asset in firefights, so long as no one develops a hummingbird-roc. Working Flights of these marvelous weapons would be a source of great pride and sucess for House Calcanorn.
    >> Anonymous 05/06/12(Sun)19:13 No.19003980
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    >> Cambion 05/06/12(Sun)19:15 No.19004003
    >>19003938
    there seems, at this time, a movement towards more colorful or vivid depictions of the entities within this setting, a direction i would like reversed or at least altered to favor a more bleak pallete, something that emphasizes the mood that the entire ecosystem of this dying world is highly apathetic and jaded towards existence itself. However, I am not OP, so these opinions are nothing more than my own personal reservations.
    >> Anonymous 05/06/12(Sun)19:18 No.19004053
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    >> Anonymous 05/06/12(Sun)19:25 No.19004110
    I belive that this setting needs to look bleak and dreaded if not we are not paying the proper homage to Mr. giger's work
    >> Cambion 05/06/12(Sun)19:27 No.19004129
    >>18993072
    Mundus Carnis Sounds like a good name for the world, but is it catchy enough to be the name of the setting? Again, may be my own personal reservations, and may be an inaccurate representation of overall reaction to the name.

    What interests me more is this: what is the name of Our Writhing Babylon?
    >> Anonymous 05/06/12(Sun)19:32 No.19004182
         File: 1336347129.jpg-(167 KB, 1075x768, 43.jpg)
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    You know, Captcha makes dumping these pics much less appealing.
    >> Anonymous 05/06/12(Sun)19:34 No.19004202
         File: 1336347253.jpg-(275 KB, 1200x856, 54.jpg)
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    >> Cambion 05/06/12(Sun)19:45 No.19004322
    names for the city(mostly informal(i apologize preemptively for my gaudy and burlesque titles):
    The Necropolis of Flesh
    The Venereal Disease
    The Copulating City
    The Metropolis Macabre
    The Shuddering Corpse
    The Monstrous Megalopolis
    The Aberrant Acropolis
    The Vile Behemoth
    The Eccentric Ecumenopolis
    The Fetid Sprawl
    The Writhing Babylon
    The Eldritch Eden
    The Diseased Dystopia
    The Convulsing Squalor
    The Putrid Polis
    The Infernal Intestinal Incarceration
    The Revolting Vivarium
    The Shoggoth Shantytown

    To name but a few. Tell me what you think!
    >> Anonymous 05/06/12(Sun)19:46 No.19004333
    >>19004322
    Necropolis is always a good one.
    >> Cambion 05/06/12(Sun)19:47 No.19004337
    are we returning to simplistic posts and giger artwork dumps. Alas, a lack!
    >> Anonymous 05/06/12(Sun)19:54 No.19004426
    I belive that OP should be telling us what will and what will not be cannon. So tha we know what to discuss.
    >> Cambion 05/06/12(Sun)19:59 No.19004501
    >>19004426
    how does one know the voice of OP? Clearly, he must take up a name to prevent confusion over contradictory canon.
    >> Anonymous 05/06/12(Sun)20:00 No.19004503
         File: 1336348803.jpg-(176 KB, 1024x768, R-Type_Delta_34200525720PM367.jpg)
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    >http://www.youtube.com/watch?v=ikx26GYrKao

    for environments, I think it's hard to beat x-multiply
    too bad I couldn't find any real artwork for it
    >> Anonymous 05/06/12(Sun)20:34 No.19004889
    Guy did a quick read of OP's doc and in most parts it's radically diferente from what we are saying here. So this is a message to OP please tell us what you are changing and what you are going to keep so that we are able to discuss in a more objective fashion
    >> Anonymous 05/06/12(Sun)20:49 No.19005074
    guys? Anyone home?
    >> Cambion 05/06/12(Sun)21:01 No.19005213
    i am present
    >> Cambion 05/06/12(Sun)21:04 No.19005236
    >>19004426
    i feel that recommendations or postulations can't hurt. When OP is on, he typically comments upon elaboration posts. No harm is done, but admittedly no progress is made.
    >> Anonymous 05/06/12(Sun)21:17 No.19005360
    Cambion I'm the one calling for OP and I agree with you, progress should be made on this beatyfull beast of ours but OP didn't make any changes to the document.
    >> Anonymous 05/06/12(Sun)21:29 No.19005472
    Well we could start writting our own document about it putting the ideas that we think fit with it, and later it should be merged to OP's work
    >> Cambion 05/06/12(Sun)21:42 No.19005620
         File: 1336354956.jpg-(18 KB, 180x360, fabius_bile_854.jpg)
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    behold your worthy antagonist
    >> Anonymous 05/06/12(Sun)21:49 No.19005696
    >>19005620
    Man just because it's /tg/ it doesn't need to have 40k
    >> Cambion 05/06/12(Sun)21:54 No.19005744
    >>19005696
    Do you have any pictures of unethical mad vivisector-biologists(if theres an image of Dr. Moreau, that would also work)? If no, you lack an adequate complaint?
    >> Cambion 05/06/12(Sun)22:54 No.19006492
         File: 1336359260.jpg-(89 KB, 1000x731, Characters 27.jpg)
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    seems to be a possible look for a lowborn freak
    >> Anonymous 05/07/12(Mon)00:10 No.19007434
    What things are radically different from the google doc?
    In my mind at least, we have been just expanding on the ideas already present within that document.
    >> Anonymous 05/07/12(Mon)01:58 No.19008367
    bumb
    >> Anonymous 05/07/12(Mon)09:01 No.19010545
         File: 1336395710.png-(3 KB, 242x154, fighter drone.png)
    3 KB
    >> Anonymous 05/07/12(Mon)13:06 No.19012300
         File: 1336410395.png-(3 KB, 242x125, mad freak.png)
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    On augs and aughounds.

    The augs in this world are actually quite sophisticated "organs" that mix biology with technology. Of course, the inner functions of these organs are a long forgotten mystery to the majority of the freaks. They have no clue why the flesh of from the arm they just ripped out from a dead freak starts merging with their own with little aid from the biogell.

    Only the grafters and the other biotech guilds have at least some basic understanding off the workings of the augs. They are the only ones who can artificially grow them, as well as know how to properly graft them to a body. Simply smashing the new fancy arm and applying biogell might get it to attach to you, but it is a miracle if it works properly without proper neural pathways and vein work. It will take time for the aug and the body attached to each other like this to properly adjust to the change.

    Used augs usually contain traces of personality and memories of their former hosts. Some aug merchants and grafters know how to purge these splinters, making the used aug less dangerous to graft to one's body. Simply grafting a new arm to you on the spot carries the danger of getting getting these splinter personalities along with the aug. Usually, the traces are too weak, allowing the new user overpower them, but in some cases, the accumulated memories and personality traits of the aug have formed a nascent sentience of their own. These minds can potentially overpower a weak host, and thus splintering it's mind. This is especially the case with aughound augs, as they have been driven completely insane. This way, an aughound can theoretically be reborn, as long as the idiot who grafts the augs to himself is too weak willed to resist the maddening whispers coming from their new arm.
    >> Anonymous 05/07/12(Mon)13:21 No.19012400
         File: 1336411289.png-(6 KB, 242x125, aughound.png)
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    >>19012300

    The aughounds themselves are a result of these splinter minds.
    The degradation towards becoming and aughound usually starts when the freak in question either ads too many non purged augs in too quick succession to himself, causing his/hers/its mind to be overwhelmed by the memories and whispers of multiple different personalities. This will cause the victim to start loosing his identity and sense of self, until the mind of the victim is utterly shattered, causing it to go completely insane. The insanity may manifest in many ways, but one of the most common ones is the hoarding of augs, as the aughound seemingly tries to ad new minds to itself.

    There are other ways of becoming aughound too. Simply one aug with powerful persona within it is enough to splinter a weak mind. In other cases, the degradation is a result of the already existing obsessions and quirks of the freak. Augs can also be booty trapped, causing anyone who tries to graft them to themselves without proper precautions to die, paralyze, spontaneously try to maim themselves or go insane. Many grafters fancy this method, so that any would be aug thieves would be easy to catch. The ones who survive from these traps are usually left crippled both in mind and body, hastening their development into an aughound.

    In short, the aughounds are a large and varied group of freaks, all of them unique. There are many ways to fall into this unfortunate fate, and virtually no ways to escape from the maddening hell once one has been engulfed by it. There is no one clear cut example of an aughound, as each one of them is a result of a complex development, that has left them as insane wretches that lurk in the dark corners and warrens of the city, ready to kill and maim anyone who strays to their territory for scraps of biogell or new augs.
    >> Anonymous 05/07/12(Mon)15:11 No.19013480
         File: 1336417874.png-(4 KB, 242x133, slug hound.png)
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    bumban with more sprites.

    I doubt that there will be much more discussion going on in this thread, seeing how close it is to the bumb limit, but I might as well ad more sprites.

    Hopefully Aether will start his flesh quest soon.
    >> Anonymous 05/07/12(Mon)15:35 No.19013730
         File: 1336419306.png-(3 KB, 242x133, grafter.png)
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    Oh, and note on the color choices on the sprites.
    I admit that I kinda forgot that they should be quite bleak, as I tried to make them...I don't know, stand out from each other a little more?
    They are also intended to be used in the flesh quest Aether is running, which itself isn't as bleakly colored as giger's works.

    Making the sprites resemble giger's color style seems to be beyond my capabilities anyways.
    >pic related, it's my best attempt.

    >>19004322
    I like this one the best.
    >The Fetid Sprawl

    >>19006492

    I'd think that that would better fit a vatmother.

    As for cannon, that is what we are here to discuss. At least in my opinion, the stuff posted here is simply expanding on the already established fluff in the google doc. I don't recall anything that contradicts it in any major way being posted.
    >> from Aether !GuYmUwz4mI 05/07/12(Mon)16:08 No.19014054
    >>19013480

    Thanks. Not sure if I will be able to fit in all the sprites in the next thread, but there's been plenty of inspiration for many Flesh Quests to come.

    I'm thinking of running FQ Thursday - starting in the morning. It's a week since the last one and my next day off - and GMing on an image board takes a bit of time. Over time I will see if I can't make it GM-less similar to the Evolution games, but that's not a priority right now.
    >> Anonymous 05/07/12(Mon)16:10 No.19014068
    >>19003881
    fuck, I do that IRL, better be in the campagin!
    >> Anonymous 05/07/12(Mon)16:17 No.19014159
    >>19014054

    Morning by 4chan server time?
    Here in Finland, the time is already 11 pm, so I need to figure out if I can participate.
    And feel free to use the sprites or modify them to your need, I had plenty of fun making them.

    Question on the continuity of the characters of the last FQ.
    Will you keep their appearance the same, or will they be changed. Assuming that some time has passed, they probably should look somewhat different, and their personalities might have changed too.

    For example, the little personality I managed to ad to Stix was basically that while he was greedy, he was still willing of self sacrifice for the good of his mates, even if he regretted it after doing it. Becoming a pseudo noble might have changed his personality, or it might not. It's up to you to decide of course.
    >> from Aether !GuYmUwz4mI 05/07/12(Mon)16:29 No.19014303
    >>19014159

    As stated, old characters will be altered and given their own histories. But unplayable.

    And I'm Eastern standard time, so it's 4:30 pm (or 16:30) right now. I won't start too early, but I'm normally up quite early on my own. It's what happens when you have a job where you have to be there at 5am.
    >> Anonymous 05/07/12(Mon)16:34 No.19014356
    >>19014303

    Alright then, by the time it's your morning, I am already back at home from work.
    Seems that everything will work out, which is neat.
    I think that it's time to allow this thread to finally die. I have been keeping it alive since the last Friday.
    Eagerly waiting for the next installment of the flesh quest.
    >> Anonymous 05/07/12(Mon)16:44 No.19014445
    >>19013730

    >As for cannon, that is what we are here to discuss. At least in my opinion, the stuff posted here is simply expanding on the already established fluff in the google doc. I don't recall anything that contradicts it in any major way being posted.

    As one of the guys who was pitching in to the doc in the OP, agreed. The only place I can imagine much difference would be in the general notes section, which was literally a dump of -everything- vaguely interesting from the first thread, seeing as we were still trying to work out where to go with the setting.
    >> Anonymous 05/07/12(Mon)16:44 No.19014448
    >>19007434
    Well In my opinion the doc has soemk ideas that strugle with the ones we gave, aslo I belive that using water as a comodity is abit useless I belive that biogell shoud be I and food should come from other freaks. Also I felt that the doc was alittle bit generic.(I know it's a draaft but alas, just giving my thoughts)
    >> Anonymous 05/07/12(Mon)16:48 No.19014489
         File: 1336423707.jpg-(74 KB, 400x705, Ethergaunt.jpg)
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    >> Anonymous 05/07/12(Mon)16:51 No.19014515
    >>19014445
    >>19014448


    Noted.
    We should try to organize the doc a bit.
    It was still work in progress when /tg/ abandoned it the first time, so it is kinda disorganized.

    But that will need to wait for another thread. This one is almost dead anyways. I'll probably make a new one at the end of this week, assuming that no one else does that.
    But now, I must go to sleep.
    Night fellas!
    >> Cambion 05/07/12(Mon)20:01 No.19017096
    >>19014356
    surely there must be some place where construction of the canon will occur. Will that place be the google doc? Will you get a deviantart? Will you join the Homestarmy? Will you, Stupid?
    >> Cambion 05/07/12(Mon)20:17 No.19017311
         File: 1336436244.jpg-(26 KB, 474x316, queen ant.jpg)
    26 KB
    >>19006492
    This confuses me somewhat. I thought the vatmothers were enormous womb-creatures, capable of little to no locomotion. Please explain.
    >> Cambion 05/07/12(Mon)20:33 No.19017492
         File: 1336437217.png-(27 KB, 840x640, 1311495455308.png)
    27 KB
    This thread has brought my out of ennui-filled depression. /tg/, may your chins be many and doritos bags never empty.



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