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!!ZwhWAwcuTHG 03/14/12(Wed)21:14 No.18329996Your first warp journey sees part of the crew plagued by nightmares, though your cogitators protect your own mind from such disturbing dreams. Master-At-Arms Julin is not so fortunate, though you give Athe leave to help the tortured woman through her ordeal. Quein steps up in Athe's temporary absence, his experience upon the bridge clearly on display to your senses. Cogitators and flesh brain agree, this one seeks command of his own ship some day. They disagree on how this relates to his loyalty, as your flesh brain refuses to accept that ambition and loyalty can coexist without the guidance of the Omnissiah's blessed cogitators. Flattered, your cogitators politely disagree with the flesh brain.
Nocturinin is a brief journey along the system's edge, the journey shadowed by a wolfpack of miniscule raiders. Captain Baurse speculates that your sword's presence was a fortunate boon, scaring off what was most likely a band of slavers. During your second bout of warp travel you manage to find time to review your study of augmentation, putting the knowledge stored within your memory banks to use. Though your first attempt at a bionic arm ends with a crude result, the arm functions. Time and more practical experience will see your creations refined by the centuries of information stored within your memory banks. Still, the crude arm is praised by your XO, perhaps attempting to balance your scrutiny with the praise denied by your pursuit of perfection. With the sublety of a thermal lance, you skillfully remind Athe that you are available for her at any time, should she need your comfort. After recovering from her laughter, Athe agrees to take up a power sword, but politely refuses the one that ran her through. "Let the ship have it's first trophy under your command, Elesh. I fear that sword's spirit will not accept me after drinking so deeply of my blood." |