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  • File: 1331087762.png-(1.51 MB, 1800x2550, HeavensPond01.png)
    1.51 MB Ironhearts Vol.2 Ch.7 Battle of Heaven Pond DeathMarshal !9phgYvH10U 03/06/12(Tue)21:36 No.18233660  
    Oderkonn:
    Check check. I hope the magnetic interference of those islands isn't messing with harmonics. Listen, Zcifax units will have plenty of importance this mission.

    Create control towers at high highpoints of any landing zone to allow for expedient Halberd transports. They operate on a network, connecting from one point to another in a line. If a "line" is interrupted by anti air elements , that network is compromised.

    Control towers are also needed to call in Rocket call downs. Increasing their rating and cheapening the cost of the needed fuel in one go.

    To make one, simple contruct a a tower beacon after it's high enough to gain height advantage over its area. Only then can it direct anything to land on said areas.

    Good Luck everyone, bring back plenty of Gryphin sa- "

    A scuffle.

    " Listen. Your only objective is secure all islands and nests for a full day after its captured. Once that , we can send in mass aerial reinforcements. Terrible Children, MOVE OUT ! "
    >> DeathMarshal !9phgYvH10U 03/06/12(Tue)21:39 No.18233723
    ACTION PHASE !

    http://www.youtube.com/watch?v=wU-Z1Jyr9j8&feature=related [x3]
    >> [Is1]Sgt Tao !0YaIB40KUM 03/06/12(Tue)21:44 No.18233787
    rolled 4 = 4

    >>18233660
    Request Landing on Island directly to my north.
    >Ram Hostiles to the northwest.
    >> =Bb=[CO2-c-avs+hp] Sgt. Johann !HKPDfphS0M 03/06/12(Tue)21:46 No.18233807
    >>18233787
    Counteract that, land us on the exposed part of the central island. I'm trying to get the map uploaded but it is being difficult.
    >> =BB=[CO1clt-lt.v+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/06/12(Tue)21:46 No.18233811
    ATTENTION GHOULS, this is your master speaking. Kill the kashirin heathens! advance!
    >overwatch machineguns north
    >-!- order ghouls to advance and slaughter enemy units
    >-!- Order my Halberd forward 1L, overwatch machineguns north.
    >> [Zday1]White !!L2zyfu679cs 03/06/12(Tue)21:46 No.18233813
    >Deploy from Blitz's halberd when it lands.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/06/12(Tue)21:46 No.18233820
    Infantry: Push up the center, head for the nests. Most of all we need a clear view of the field. Having a central point to work around would be good.

    Armor: Head up the East Island to the high ground. Should be able to cover most of the field from there
    >> =GC=[FO2lt+2Hit] 2ndLT. Blitz !Kdt2kegU6U 03/06/12(Tue)21:47 No.18233827
    rolled 8, 2, 3 = 13

    >Dock in front of that rune.
    > Units move forward 1Length
    >Fire on large hostile to the north [rate9]
    >> =Bb=[CO2-c-avs+hp] Sgt. Johann !HKPDfphS0M 03/06/12(Tue)21:49 No.18233859
    >On landing on the central island order ghouls to go north across the bridge.
    >Call in a v and have them overwatch north
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/06/12(Tue)21:49 No.18233867
    rolled 5 = 5

    >Fire main cannon at the large round creature on the eastern island.
    >Reload cannon.

    DR3
    Axe Tipped Mineflail
    >> DeathMarshal !9phgYvH10U 03/06/12(Tue)21:50 No.18233880
    phase end.
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/06/12(Tue)21:50 No.18233881
    rolled 7, 2, 2 = 11

    Having some difficulties differentiating the halberds. (Which one is me?)

    +If 2nd from left Halberd
    >Move 1L N
    >Overwatch MG N to fire on nearest non-ghoul enemy in range
    +If Leftmost Halberd
    >Dock at nearest point on island
    >Fire MG at enemy infantry to NW

    +If Rightmost Halberd
    >Dock at nearest point on island
    >Fire 2 missiles at bird-thing to N

    Upgrades:
    >DR 3
    >> =BB=[CO1clt-lt.v+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/06/12(Tue)21:52 No.18233905
    >>18233859
    Johann, you appear to not be deployed. Wait for a halberd to dock. Also lose the corpsier, one is plenty, and Ghoulcalling is my job.
    >> =BB= [K1] Sgt. Lennox !CCpwpbxBgE 03/06/12(Tue)21:53 No.18233911
    rolled 3, 4, 7 = 14

    >get out of Tao's Is
    >move about 1 SW
    >lay down burst fire on the mooks still standing
    >> =Bb=[CO2-c-avs+hp] Sgt. Johann !HKPDfphS0M 03/06/12(Tue)22:03 No.18234077
    >>18233905
    I clearly specified for the halberd my squad is in to land at a place, and for my actions to go through when we landed. It doesn't not hurt to have an extra corpsier on hand, and more than one person can raise ghouls. Quite being such a baby.
    >> [Spy]Cecilia !!J1VY4eixwBr 03/06/12(Tue)22:06 No.18234117
    Oh my god this is beautiful.

    I have no idea what is going on but there is a fleet of airships.

    Voss confirmed for best faction so far.
    >> DeathMarshal !9phgYvH10U 03/06/12(Tue)22:44 No.18234629
         File: 1331091875.png-(1.65 MB, 1800x2550, HeavensPond02.png)
    1.65 MB
    Enemy Phase.
    >> DeathMarshal !9phgYvH10U 03/06/12(Tue)22:46 No.18234658
    >>18234629

    26 terror
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/06/12(Tue)22:53 No.18234745
    >>18234077

    Cotton, you need to redeploy.

    Johann, you are the officer with a V unit and corpsier, correct your tags, you're supposed to have a guard detail by default.

    As for why I want you to lose the corpsier, I'm not being a baby, it's just wasteful to have two people burning actions ordering ghouls when one could be ordering people. Moot point now, but try not to give conflicting orders, since you seem to have opted out of using the IRC channel to coordinate.
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/06/12(Tue)22:53 No.18234750
    For anyone who wasn't deployed during last action phase, you can still join the fight next action phase!

    >Deploy on X halberd
    >Actions

    There are two halberds docked currently, one on the middle island and the other on the eastern one.
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/06/12(Tue)23:02 No.18234866
    >>18234745
    Tag adjusted.
    >> =Bb=[FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/06/12(Tue)23:11 No.18234994
    Ready to deploy next phase
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/06/12(Tue)23:18 No.18235089
    >Orders incoming.

    vonClaude, pelt that...thing...with rockets. I want it out of my sight. Hold off on docking for now, and maintain a suppression pattern at l6 altitude.

    Cotton, Johann, and Tao, push forward on the bridge.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/06/12(Tue)23:19 No.18235099
    Same orders as before, men. Press forward, keep the pressure on the pigeons. Also be aware of the priest at the far north (The bananaman).

    Z-Day White, remember to build a comms tower to help our air capabilities

    Any D's on the field, get flares out as far as you can. We need as much visibility as we can. Focus first on the western island, as it's where we have least presence

    All troops, remember you have shovels. If you aren't shooting, dig a trench for cover and treasure
    >> DeathMarshal !9phgYvH10U 03/06/12(Tue)23:33 No.18235258
         File: 1331094784.jpg-(485 KB, 1800x2550, HeavensPond03.jpg)
    485 KB
    The enemy has fortifications in place and are sending unknown resistance our way.

    Remain vigilant and press onwards !

    http://www.youtube.com/watch?v=LWcpw3GAAms&feature=related

    Vilkas: I heard this in the radio today, do you like it ? Good luck everyone !

    >Action Phase
    >> =Bb=[D2] Gustafo !!6d0OCFdxlBJ 03/06/12(Tue)23:34 No.18235283
    >Deploy from Halberd on middle island
    >Arc fire flare to Western islands
    >Arc fire flare to N
    if i can
    >reload Crusher rounds
    >> [Is1]Sgt Tao !0YaIB40KUM 03/06/12(Tue)23:34 No.18235284
    rolled 3 = 3

    >>18235258
    >Move 1L NW 3L N
    >FireBreath nearest hostile.
    Moving to engage.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/06/12(Tue)23:35 No.18235293
    rolled 5, 3 = 8

    >Inject Elfriede with +hit and +move (Seperate vials)
    > N, NW, N
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/06/12(Tue)23:36 No.18235316
    rolled 8, 6 = 14

    >Move 1L forward
    >Fire minicannons at enemy blimp thing to the N.
    >> [H1]Elizabet !!aiHSC8PSVO3 03/06/12(Tue)23:37 No.18235329
    >>18235258
    >convene with Gustav and order the Halberd to the Nw islands
    >Overwatch NW
    >> =Bb=[FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/06/12(Tue)23:38 No.18235339
    >>18235258

    Let's go! For the Young Prince!

    >deploy on Halberd SW of the bridge
    >move 2N off Halberd
    >Dig foxholes
    >+1 to hit
    >overwatch N
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/06/12(Tue)23:38 No.18235342
    rolled 8, 7, 6, 10, 2, 10, 2, 2, 9 = 56

    >Move 1L W 1L NW to L6 altitude if not there already
    >Fire 1 rocket at sniper in tower to N

    Botting [Fm1]
    >Fire Top turret twice at sniper in tower to N (8 dice)

    Upgrades:
    >DR 3
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/06/12(Tue)23:38 No.18235344
    >>18235258
    >Tank overwatch main cannon, priority on large units, NW
    >-$-Call in 1 lt on the docked halberd, have it move forward and fire main gun on the elephant-bird thing
    >-!- Order vonclaude to pull to L6 elevation, flank west, and fire on the tower. [+1 hit!]
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/06/12(Tue)23:39 No.18235354
    >Order the halberd I'm on to fire rockets at the tower to the nw
    >move 1 north
    >order v's to move 3 north and attack the large bird
    >> =GC=[FO2lt+2Hit] 2ndLT. Blitz !Kdt2kegU6U 03/06/12(Tue)23:39 No.18235355
    rolled 7, 8, 4, 6, 1, 10, 6, 7, 10 = 59

    ! Order Elf to make hits on the chikcen
    ! Order Alfie to provide cover fire

    > move forward 2 Ls
    > all tanks mgun north targets with chicken last
    > i reload

    [rating should be 5]
    >> [FO-ss+hit]Gunner, Driver, and Loader !!VMJuvVuY6J8 03/06/12(Tue)23:40 No.18235364
    rolled 9, 6, 4 = 19

    (First roll is missile landing, last two are sniper shots)

    >Deploy using Doom missile, aim for the Eastern edge of land peaking out of the clouds in the NorthWest corner of map.
    >All go prone
    >-!-Order my two [s] to fire on the shaman to the E (Rating 9)
    >All crawl 2 NW, Dig a foxhole / for ibonyte.
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/06/12(Tue)23:41 No.18235371
    rolled 7, 10, 6, 5 = 28

    >>18235354
    >forgot rolls
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/06/12(Tue)23:41 No.18235383
    rolled 6, 10, 4, 2, 9, 1, 3, 5, 5 = 45

    >>18235258

    "We're ready to go, Sir."


    >Deploy on eastern docked halberd
    >Move up 3 hexes north hugging sides of tanks for cover
    >action: fire burst on enemies to the north


    "Anoint them with their own blood!"
    >> =Bb= [LR1] Sgt. Elfriede !!e9KJRg3dDSf 03/06/12(Tue)23:42 No.18235399
    rolled 6, 1, 10, 1, 6, 5, 1, 9, 3, 7, 9, 3, 10, 8, 10, 9, 4, 7, 5 = 114

    >disembark then advance three lengths N
    >attack "pigeon-thing" with my axes
    >withdraw one length S behind Second Lieutenant Blitz's tanks
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/06/12(Tue)23:43 No.18235406
    >>18235383
    forgot my overwatch north
    >> =BB= [K1] Sgt. Lennox !CCpwpbxBgE 03/06/12(Tue)23:43 No.18235407
    rolled 8, 4, 7 = 19

    >move out of Tao's Is to the SW
    >burst fire on the mooks
    >> [FO-ss+hit]Gunner, Driver, and Loader !!VMJuvVuY6J8 03/06/12(Tue)23:45 No.18235444
         File: 1331095539.png-(169 KB, 961x505, Target.png)
    169 KB
    >>18235364
    (This is what I mean by eastern edge, hopefully that'll help...)
    >> DeathMarshal !9phgYvH10U 03/06/12(Tue)23:48 No.18235482
    phase end
    >> [FO3-ss+hit]Gunner, Driver, and Loader !!VMJuvVuY6J8 03/07/12(Wed)00:31 No.18236056
    >>18235364
    "~So if we all come together, we know what to do, we all come together just to sing with you, so if we all come together, we know what to do, we all come together just for you!~"

    "~Come let us sing the soldat song!~"

    And the crew of Hydra 2 erupts into singing as they fall to uncertainty.
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/07/12(Wed)00:57 No.18236398
    *ahem*
    "Presentness (re)established."
    >> DeathMarshal !9phgYvH10U 03/07/12(Wed)01:28 No.18236759
         File: 1331101725.jpg-(645 KB, 1800x2550, HeavensPond04.jpg)
    645 KB
    Enemy Phase begins...
    The 2nd pass of The Day has struck.

    FO GUnner's drop faced a bit of rough landing, Oderkonn you bastard ...


    . . . . . .
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/07/12(Wed)01:42 No.18236900
    It seems like so far the Kashir are making a much less blatant show of power than what we're used to. They've probably got something up their sleeves. Remember to check all buildings, and as soon as you get the chance get entrenched for the inevitable counterattack. Also, Gustafo, as soon as you get the chance fire some flares NE

    ...Anyone else feel like there might be something in the water?
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/07/12(Wed)01:44 No.18236933
    >>18236900
    "By my recollection our Halberds and Destroys are equipped with Thermite. If you think there might be something there, give the word and it'll get flashboiled, command."
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/07/12(Wed)01:48 No.18236967
    >>18236900
    A note of interest, the building on the central island has "20" drawn on it. Not sure how that is significant, but we were heading toward that building anyway.
    >> =Bb=[D2] Gustafo !!6d0OCFdxlBJ 03/07/12(Wed)01:50 No.18236985
    >>18236900

    Yes Sir! But first I better get rid of the rounds already in my launcher. Eh heh heh..
    >> Oderkonn !9phgYvH10U 03/07/12(Wed)01:52 No.18236999
         File: 1331103121.png-(126 KB, 600x600, ODERKUNNAWW.png)
    126 KB
    " Those sigils on the ground.. we've seen one like it in heaven's gate too. Zcifax, see if you can make an attempt to [Analyze] it.

    >To make an Analyze check simply pose a query.
    > Does the water dissolve people.
    > Is my hovercraft full of eels.
    If the subject in question is within testing distance the answer should be accurate. However you will only get a

    + positive
    or a
    - negative
    response.
    Multiple Analysis' can be made per action to zero in a more comprehensive answer.
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/07/12(Wed)01:52 No.18237002
    >>18236985
    "If you can, feel free to discard them on enemy positions. But that's up to command I suppose."
    >> DeathMarshal !9phgYvH10U 03/07/12(Wed)02:41 No.18237559
         File: 1331106073.jpg-(629 KB, 1800x2550, HeavensPond05.jpg)
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    http://www.youtube.com/watch?v=e4G0Jh4sFlM

    Action Phase
    [7 Minutes]

    The enemy is attempting some conservative tactics here.

    Surrendering before a battle is met...
    Ambushing us from afar...

    it all feels...
    dissappointing...
    >> [H1]Elizabet !!aiHSC8PSVO3 03/07/12(Wed)02:43 No.18237582
    >>18237559
    >Asking Gustav to ghoul bomb the building.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/07/12(Wed)02:44 No.18237598
    >Do the sigils allow for coroporeal or incorporeal transportations? (Does it move people or act as passage for summoning)
    >Would it prove harmful to destroy the sigil?

    Go ahead and thermite the water
    >> =BB= [K1] Sgt. Lennox !CCpwpbxBgE 03/07/12(Wed)02:44 No.18237599
    rolled 1, 1, 2 = 4

    >>18237559
    Assuming I survived that blast
    >move 3 S
    >shoot in bursts to the mass of musclemen
    Assuming I died in that blast
    >spend 10 exp to become an Sk (2 exp remain)
    >move 3 S
    >shoot doubletap the musclemen
    >> [FO3-ss+hit]Gunner !!VMJuvVuY6J8 03/07/12(Wed)02:45 No.18237603
    >Surrender

    Gunner climbs shakily to her feet, the world spinning beneath her, and she comes face to face with a group of Kashir. There was nothing she could do, besides drop her revolver, and whisper a few more lyrics.

    "/Flying flying til we all are dying, drinking drinking til we all stop blinking.../"
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/07/12(Wed)02:45 No.18237605
    rolled 3, 10, 9, 9 = 31

    >Fire upper turret on Musclemen north east of me.
    >Standard, normal, not FF-hell Overwatch NNE, prioritizing air-targets, then bananamen, then everything else as vC sweeps NW.

    "Engaging and overwatching."
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/07/12(Wed)02:45 No.18237611
    rolled 5, 3, 1, 6, 9, 5, 10, 2 = 41

    >move 2 northeast, recall the v to me (1 s, 2 e)
    >-!- Order v's to fire on the projectile ne of me
    >> [Zday1]White !!L2zyfu679cs 03/07/12(Wed)02:45 No.18237612
    >Analyze sigil to my SE
    >Does it keep the island floating?
    >Deploy pad to my N
    >Move back onto the halberd to avoid artillery fire
    >> =Bb=[D2] Gustafo !!6d0OCFdxlBJ 03/07/12(Wed)02:46 No.18237618
         File: 1331106380.png-(461 KB, 942x584, Gus.png)
    461 KB
    > Move 3 N onto or near bridge
    >arc fire crusher rounds at banana man
    >arc fire crusher at NW building
    >Reload flares
    "AAARRRRRGGGGHHHHHAAAHHAAA"
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/07/12(Wed)02:47 No.18237626
    rolled 2 = 2

    >Attempt to shoot down water missile with main cannon.
    >Move 2L N
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/07/12(Wed)02:47 No.18237633
    rolled 2, 10, 8 = 20

    >>18236900
    Move up north one hex while still using tanks for cover
    Action: nades on enemies to the north
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/07/12(Wed)02:47 No.18237634
    >Move 1L NW 4L N, ramming bananaman to N
    >Overwatch to drop both bombs over any enemy I pass over

    Upgrades:
    >DR 3
    >> =Bb= [LR1] Sgt. Elfriede !!e9KJRg3dDSf 03/07/12(Wed)02:47 No.18237635
    >advance 2L N to the destroyed "pigeon thing"
    >dig a foxhole and jump into it

    "Incoming!"
    >> =GC=[FO2-2lt+mv] Sgt. Blitz !Kdt2kegU6U 03/07/12(Wed)02:47 No.18237636
    rolled 2 = 2

    > Fire 1 round on water Missile
    > Move forward 2 L wide spread
    >Mgun OVerwatch N.
    >> =Bb=[FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/07/12(Wed)02:47 No.18237641
    rolled 3, 2, 7, 7, 9, 9, 5, 2, 5, 4, 7, 3, 7, 6, 3, 2, 4, 4, 6, 5 = 100

    Let's go! Outta the holes, we gotta fight!

    >move 3N
    >Order +2 Hit
    >Fire all shots due NW, towards enemy infantry
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/07/12(Wed)02:49 No.18237666
    >reload tanks
    >-$- corpsier create ghouls on the western island, order them to attack the surrendering infantry.

    "Kill them all."
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/07/12(Wed)02:50 No.18237678
    >>18237633
    Forgot my overwatch North again ;A;

    "Strike true!"
    >> =GC=[FO2-2lt+mv] Sgt. Blitz !Kdt2kegU6U 03/07/12(Wed)02:50 No.18237680
    rolled 5 = 5

    ! HD to move 2L NE
    ! it to overwatch missiles on threats.
    >> DeathMarshal !9phgYvH10U 03/07/12(Wed)02:51 No.18237687
    Phase End.
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/07/12(Wed)02:55 No.18237725
    Urgent note to all troops: The enemy casters are firing bolts of water at us. While slow travelling, these are still potentially lethal. Keep on the move, or take cover.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/07/12(Wed)03:40 No.18238096
    I'm sorry to say my eyes no longer see straight, and I have early classes in less than 7 hours. I've left my orders for Gunner to execute.

    Hopefully I don't miss much. See you all tonight. I apologize for leaving my post early
    >> DeathMarshal !9phgYvH10U 03/07/12(Wed)03:55 No.18238217
         File: 1331110553.jpg-(686 KB, 1800x2550, HeavensPond06.jpg)
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    Enemy Phase.

    Another tower is breached-
    Shaman destroyed-
    >> VVV !9phgYvH10U 03/07/12(Wed)04:13 No.18238346
         File: 1331111617.png-(535 KB, 800x858, HeavensPondhuh.png)
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    http://www.youtube.com/watch?v=SSftkNqh5-I&feature=related

    " ! "

    Those people surrendered ! Kshh

    Why would y

    do that !?!?
    >> =Gun=[Hy1]Cpt. Iceheart !!VMJuvVuY6J8 03/07/12(Wed)04:18 No.18238390
    >>18238346
    Isane gently places a hand on Vilkas' shoulder.
    "It's regrettable, but we can't take any chances, there is no telling what they might have done."
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/07/12(Wed)04:34 No.18238515
    >>18238346

    "The heathens do not abide by the rules of war, they steal and murder children, they summon deathgods...I assure you it was a ruse. No kashirin man we have encountered so far has been willing to accept surrender over martyrdom, why should these be different."

    He grins maliciously. There would be no quarter from the madman in the tank. "Von claude. Set course for the next tower, and prep the bombs."
    >> DeathMarshal !9phgYvH10U 03/07/12(Wed)04:44 No.18238598
         File: 1331113488.png-(2.39 MB, 1800x2550, HeavensPond06.png)
    2.39 MB
    It is now the Third pass of the day...
    It seems the enemy reveals his hands when the opportunity arises..

    Dai bombers have come out in full force,
    and it seems the enemy is insistent on protecting their center...

    Due to today's events, our prince must retire for now...


    > Game to resum THursday Night.
    > Thanks for playing !
    >> Anonymous 03/07/12(Wed)08:18 No.18239769
    good morning bump
    >> =Gun=[Hy1]Cpt. Iceheart !!VMJuvVuY6J8 03/07/12(Wed)10:33 No.18240828
         File: 1331134436.png-(163 KB, 702x423, Driver!.png)
    163 KB
    >>18238598
    "That bloodtrail...

    Oh god.. oh god no!

    ...

    I, I need to step out for a moment Marshal."

    >Find Oderkonn, slug him in the face.
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/07/12(Wed)12:15 No.18241716
    rolled 10, 1, 5, 8 = 24

    GutenTag.
    >> =Bb= [FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/07/12(Wed)16:31 No.18243799
    >>18238598

    What's that thing coming out of the lake?
    >> Anonymous 03/07/12(Wed)19:12 No.18245336
    bumpan
    >> Anonymous 03/07/12(Wed)20:49 No.18246220
    >>18243799

    Looks to be a ghoulified version of one of those bird...things. Might be a good idea to sic a Corpsier on it, get it under control.
    >> Anonymous 03/08/12(Thu)00:21 No.18248588
    If we're curious about joining, can we deploy next phase?
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/08/12(Thu)00:37 No.18248761
    >>18248588

    Next phase will be a full roster signup again, so yes - you're free to join. You're actually free to join during any action phase, so long as there is an appropriate point to do so from (such as a docked Halberd, which we have two of now).

    Don't forget to reference:
    http://1d4chan.org/wiki/Iron_Hearts

    and the IRC chat:
    #skirmishquest on Rizon
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)02:08 No.18249633
         File: 1331190530.png-(2.35 MB, 1200x3150, VOSSCARDweb.png)
    2.35 MB
    posting current unit index for reference.
    >> Anonymous 03/08/12(Thu)05:31 No.18251205
    Late night bump.
    >> Anonymous 03/08/12(Thu)08:15 No.18252141
    >>18251205
    Even later night bump.
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)10:31 No.18253143
    Oh boy Here comes that Armor Patch !
    [Honestly its the same rules with more stuff clarified but hey I changed like 2 things here.]

    > Armor immune to piercing and slashing.

    > Armor Immune to fire

    > > Heavy deals half damage , AP deals whole damage , concussive damage also deals half damage, heavy concussive [explosions] damage deals whole damage.

    > DR is ultimate and counted against each individual shot

    > AP halves DR , Destroy Ignores DR

    > Barraging can be done with explosive damage or AOE impulse.

    Armor Counter Measures and basic Damage rulings.

    > Crits deal twice the damage, under normal circumstances where damage can be dealt, deals damage whole against immunities [DR is ultimate]

    > Barraging once again can only be performed by single shot weaponry set to coordinate against a single target. The result is one damage packet instead of seperate ones and can only be done with : Weapons with AOE , Explosive, or Crushing Damage
    Damage type X rulings: Unless it is Heavy or AP, all other damage types range from doing half to no damage against armor. The DM reserves the right to rule these on a case by case basis.


    Tell me if this is good. Implementation deadline will occur when game starts tonight at around 6PM EST.

    You have until then to say something about it.
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)10:36 No.18253180
    >>18253143

    As a sidenote, major patches like this don't normally occur during missions. This is a special case .

    The current armor rules are only gulfed by grey area rulings that were reserved for " case by case " basis such as:

    > Barrage implemented by any singleshot weapon and can occur acciddentally with no real way of conveying itself [Most players pick up on what works and what doesn't this isnt the case with Barraging]
    > Damage type X ignoring armor rules altogether
    > Armor survivability always murky.
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)10:39 No.18253203
    rolled 1, 8, 5, 9, 9, 8, 10, 3, 6, 9, 2, 2, 7, 1, 6, 3, 4, 10, 4, 7 = 114

    These are test rolls from two V squads equalling 20 rolls at rating three. Under the current rules they do 4 Damage on crits, and 2 damage against armor.

    If there was a platoon of V's [3 pairs] the first 10 rolls would be counted twice.

    Take from this what you will.
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)10:41 No.18253218
    rolled 10, 8, 2, 9, 9, 10, 7, 9, 8, 1, 2, 2, 2, 10, 4, 6, 1, 5, 7, 10 = 122

    One more test roll.
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)10:42 No.18253224
    rolled 2, 2, 10, 4, 4, 7, 9, 2, 1, 2, 10, 5, 8, 1, 3, 7, 5, 9, 2, 10 = 103

    And a final one.
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)10:54 No.18253313
    >>18253203
    >>18253218
    >>18253224

    Things you can surmise from this test. Which represents a pretty accurate average of rolls.

    > Bitanks under this ruling would have been destroyed by the first volley. [unexpected but....]
    > Ragnyllian light armor would have been destroyed by the first volley [acceptable]
    > A voss light tank would be destroyed in 2 volleys due to its DR1
    [acceptable.]
    > WereRitters can fight Armor and classifies as Monster X. In this case, Monster x uses 19 attacks and destroys a light armor column with heavy slashing damage 1, but can fight a tank with DR1 and come out on top in 3 rounds.

    >DR 2-3 should never be engaged by infantry unless other tactics are used to fight tanks. DR 4 would require AP automatics to do any kind of damage ! [Agreeable to Armor units]

    Incoroporeal or magic attacks may incur damage x rulings and may still ignore armor rules altogether [agreeable.]
    >> =Bb=[FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/08/12(Thu)15:43 No.18255344
    The patch sounds alright--then again, I don't play armor; I'm just rather surprised that machineguns are now capable of ripping through tank armor, given good rolls.
    >> [P]Mjr. Gunther !3QUDPTn2Js 03/08/12(Thu)15:55 No.18255428
    >>18255344
    Makes me glad these weren't implemented when we were playing Ragnyll...
    >> Ghost of PFC Selezen !mcjIvYoI3A 03/08/12(Thu)17:29 No.18256249
    >>18253313
    I ordinarily wouldn't weigh in on this from a game design standpoint (at least not on the board) but I will say this. This was a much needed patch. Up until now armor in general has just felt like just another unit. Now when a tank shows up on the field it is rightful for the opposing side to shit their pants as they are supposed to.
    I may also enjoy this because it takes Iron Skulls to the next level of terrifying on the battlefield. But thats just my personal love of the unit.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/08/12(Thu)18:20 No.18256753
    All personnel commence reporting in for tonight's exciting episode of Ironhearts. There are still a few hours left before game starts
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/08/12(Thu)18:23 No.18256777
    "Ready and waiting, command."

    (botting vC if he doesn't get back before then)
    (will be botted by vC if the game doesn't start before 5pst)
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/08/12(Thu)18:24 No.18256789
    >>18256753

    "Ready to go, sir"
    >> =Bb=[FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/08/12(Thu)18:30 No.18256836
    >>18256753

    Won't be able to make it until later, unfortunately. Would someone do me a kindness and withdraw me from the field?
    >> =GC=[FO2-2lt+mv] Sgt. Blitz !Kdt2kegU6U 03/08/12(Thu)18:31 No.18256841
    Everyone still alive ?! Radio respond, HQ respond ! We just been hit by suicide bombers !
    >> =GC=[FO2-2lt+mv] Sgt. Blitz !Kdt2kegU6U 03/08/12(Thu)18:32 No.18256850
    >>18256836

    To be fair we might start at around 7:30 8 est.
    >> [Is1]Sgt Tao !0YaIB40KUM 03/08/12(Thu)18:37 No.18256898
    >>18256753
    I am still alive in here command, barely. Requesting some sort of action agains that priest in the tower and potentially repair. I am not sure how much longer my vehicle will last.
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/08/12(Thu)18:44 No.18256954
    "Sorry Tao, we have artillery, muscles, and another banana man on our plate right now. Get Gustaf to drop a round on his face for ya."
    >> =Bb= [LR1] Sgt. Elfriede !!e9KJRg3dDSf 03/08/12(Thu)18:49 No.18257011
    >>18256753

    "Here, Kommandant."
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/08/12(Thu)18:50 No.18257021
    reporting in.
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/08/12(Thu)19:25 No.18257344
    I'm here and ready.
    >> [H1]Elizabet !!aiHSC8PSVO3 03/08/12(Thu)19:44 No.18257541
    Not at home right now. That's why the trip is different. It'll change back to normal after 9 though.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/08/12(Thu)20:00 No.18257728
    =GC= [FM1mm] The Vengeful (Bot)
    =Bb= [K3] Weizegger
    =GC=[FO2-2lt+mv] Sgt. Blitz
    [Is1]Sgt Tao
    =Bb= [LR1] Sgt. Elfriede
    =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave
    =Bb=[CO2cv-avs+hp] Sgt. Johann
    [H1]Elizabet
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/08/12(Thu)20:07 No.18257803
    >Reporting in.
    >> =Bb=[D2]Gustafo !!6d0OCFdxlBJ 03/08/12(Thu)20:10 No.18257847
    >Reporting in, Commander.
    >> [Zday1]White !!L2zyfu679cs 03/08/12(Thu)20:18 No.18257933
    >reporting in
    >> =BB= [K1] Sgt. Lennox !CCpwpbxBgE 03/08/12(Thu)20:28 No.18258053
    Reporting in. Another burn scar added to the count... they'll pay for this shrapnel.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/08/12(Thu)20:48 No.18258261
    =GC= [FM1mm] The Vengeful (Bot)
    =Bb= [K3] Weizegger
    =GC=[FO2-2lt+mv] Sgt. Blitz
    [Is1]Sgt Tao
    =Bb= [LR1] Sgt. Elfriede
    =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave
    =Bb=[CO2cv-avs+hp] Sgt. Johann
    [H1]Elizabet
    =Gb= [HD1mg] SSgt. Otso von Claude
    =Bb=[D2]Gustafo
    [Zday1]White
    =BB= [K1] Sgt. Lennox
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/08/12(Thu)20:51 No.18258292
    Here!
    >> =GC= [FM1mm] The Vengeful (Sgt.) !!TwNoeZiFT8s 03/08/12(Thu)21:09 No.18258469
    "Bot? I see no bot."
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)21:13 No.18258513
         File: 1331259187.png-(2.36 MB, 1800x2550, HeavensPond07.png)
    2.36 MB
    ACTION PHASE !

    http://www.youtube.com/watch?v=aES3Wevrbuo
    x2
    [7 minutes]
    >> [Zday1]White !!L2zyfu679cs 03/08/12(Thu)21:13 No.18258518
    >Attach turret to Halberd
    >Load with Ghoul rounds
    >> =Bb= [LR1] Sgt. Elfriede !!e9KJRg3dDSf 03/08/12(Thu)21:14 No.18258531
    rolled 9, 3, 7, 3, 10, 5, 7, 8, 6, 9, 2, 2, 4, 5, 7, 8, 5, 7 = 107

    >emerge from my foxhole and move one length south
    >attack the eastern puma with my axes (first nine dice)
    >move one length west
    >attack the western puma with my axes (last nine dice)
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/08/12(Thu)21:14 No.18258532
    rolled 7, 7, 5, 5, 9, 7, 4, 7, 3, 1 = 55

    >move 2 ne and get in the trench
    >-!-order v's to fire on the closest rider near the tanks to the SE
    >order the corpsier to ghoulify the swordsmen corpses to the nw and the corpses to the se near our tanks (rider corpse too if he is killed)
    >> [Is1]Sgt Tao !0YaIB40KUM 03/08/12(Thu)21:15 No.18258537
    rolled 3 = 3

    >>18258513
    >Attempt to consume ice.
    >If unsuccessful open fire with mounted machine-gun on strongman to front.
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/08/12(Thu)21:16 No.18258546
    rolled 5, 3, 2, 7 = 17

    >Spread barrage with all 4 rockets, targetting the clump of artillery to NE (attempt to hit as many of the cannons as possible)
    >Move 2L SE above musclemen
    >Drop 2 bombs on musclemen
    >Load Ghoul Bomb

    [HD1] Upgrades:
    >DR 3
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/08/12(Thu)21:17 No.18258551
    rolled 3 = 3

    >reload cannon
    >fire at wall to break it down
    >> =GC= [FM1mm] The Vengeful (Sgt.) !!TwNoeZiFT8s 03/08/12(Thu)21:17 No.18258552
    rolled 2, 8, 7, 7 = 24

    >Upper turret fires on Bananaman
    >7hex honeycomb overwatch centered on northernmost artillery in the visible cluster (maximum coverage)

    "Engaging bananaman. Ensuring artillery stops twitching."
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/08/12(Thu)21:17 No.18258554
    >>18258513
    "They'll pay for that humiliation..."

    >Go Prone
    >Throw direct grenade at vehicle to the east of me (that black arrow guy , don’t know the name sorry ;A;)
    >overwatch west
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/08/12(Thu)21:18 No.18258571
    rolled 3 = 3

    >fire on enemy arty
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/08/12(Thu)21:19 No.18258585
    rolled 1, 1 = 2

    >+HP on K3 and myself
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/08/12(Thu)21:20 No.18258587
    rolled 5 = 5

    >>18258554
    FORGOT MY ROLL
    >> =GC=[FO2lt+2Hit] 3rdLt. Blitz !Kdt2kegU6U 03/08/12(Thu)21:20 No.18258591
    rolled 7, 3, 5, 3, 9, 4, 1, 4, 1 = 37

    > Wait for Alfie to bust that wall down
    > If so,
    Move Forward 2L
    All Fire Machine gun bursts at infantry with priority to bombers []
    -Move back 1L


    > If not
    -Overwatch Mgun at the gate.
    >> =Bb=[D2]Gustafo !!6d0OCFdxlBJ 03/08/12(Thu)21:21 No.18258605
    >Arcfire flares to N and NE for MAXIMUM COVERAGE!
    > move 1 unit N
    > Reload Crusher Rounds
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)21:21 No.18258614
    Phase end
    >> =BB= [K1] Sgt. Lennox !CCpwpbxBgE 03/08/12(Thu)21:24 No.18258639
    rolled 5, 5, 5 = 15

    >shoot in bursts N to the musclemen horde
    >overwatch N
    >> =GC= [FM1mm] The Vengeful (Sgt.) !!TwNoeZiFT8s 03/08/12(Thu)21:26 No.18258670
    >>18258639
    your rolls humor me greatly.
    >> [FO3-ss+hit]Gunner !!VMJuvVuY6J8 03/08/12(Thu)22:29 No.18259317
    rolled 9 = 9

    >Rolling to attempt radio/visual/any sort of contact.
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)22:36 No.18259392
         File: 1331264202.png-(2.8 MB, 1800x2550, HeavensPond08.png)
    2.8 MB
    Enemy Phase Begins.
    First Hour of Night will begin .
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/08/12(Thu)23:03 No.18259713
    >>18259392
    Oh thank goodness, ritter Elfriede, you really are a peach

    This coming action I'll be ordering in a few platoons, one to hold our rear, and another to help scout out the fogged area, and capture any buildings. If anyone has the chance to capture a building, please do so.
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/08/12(Thu)23:04 No.18259732
    >>18259713
    Unless something goes terribly wrong, we should be able to capture the structure on the lake.
    >> DeathMarshal !9phgYvH10U 03/08/12(Thu)23:32 No.18260091
    Going on a dinner break. We will resume again on the hour
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)00:35 No.18260843
         File: 1331271330.jpg-(496 KB, 2151x1839, HeavensPondwhat.jpg)
    496 KB
    Update:
    The floating buildings, they've MOVED ! ....
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/09/12(Fri)00:49 No.18261010
    >>18260843
    That can't be good.

    Should I order the ghouls to try clearing the building?
    >> =Gun=[Hy1]Cpt. Iceheart !!VMJuvVuY6J8 03/09/12(Fri)00:51 No.18261022
    >>18261010
    It would help yes, there are 12 enemies inside. And that chicken and its riders also seem to be ghouled, you can possibly order it too.
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)01:05 No.18261189
         File: 1331273124.png-(2.57 MB, 1800x2550, HeavensPond09.png)
    2.57 MB
    http://www.youtube.com/watch?v=YtFb33RuaWc

    The enemy is beginning to show it's cards...

    and at the top of the night too.
    Ahe
    Aheheaheaheaheahaeheaheh
    AHEHAEHEHHAEHAEHEAHAEHEAH
    KILL THEM
    MAIM THEM
    AND MAKE THEM COME BACK TO DO IT FOR US !

    1st Hour of Night.
    BEGIN !!
    >> [Zday1]White !!L2zyfu679cs 03/09/12(Fri)01:07 No.18261210
    rolled 5 = 5

    >Fire turret on nearby enemy forces, alive or dead
    >Reload Ghoul Munitions.
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/09/12(Fri)01:07 No.18261214
    rolled 9, 8, 7 = 24

    >reload tank
    >Fire Machineguns at the banana caster immediately east of me in the water[I see you!]
    >-!-Order Vonclaude to fire a missle at the NW most banana caster.[+1 hit!]
    >-!-Order The Vengeful to fire on the caster riding the fortress chicken to the south of us. [+1 hit!]
    >> =GC= [FM1mm] The Vengeful (Sgt.) !!TwNoeZiFT8s 03/09/12(Fri)01:07 No.18261216
    rolled 7, 6, 6, 5, 5, 1, 4, 8 = 42

    >fire top turret at giant Chicken south of us
    >fire top turret at giant chicken south of us again

    "Holy shit WHAT?!"
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/09/12(Fri)01:08 No.18261217
    >-!- order the ghoul bird to shoot the enemy bird next to it.
    >order the ghouls on the building platform that just lifted off to go into the building to clear it out
    >order the ghoul jaguars to move onto the circle to see if it's a jump pad, attack enemies where they land
    >> =Bb=[D2]Gustafo !!6d0OCFdxlBJ 03/09/12(Fri)01:08 No.18261223
    rolled 1, 9 = 10

    > Move 1 unit N & 2 units N
    >Tamp weapons
    >fire Crusher rounds into N Bird thingy 4

    Woah, Well I guess that's what you can expect from Freaking Floating Island people...
    ATTACK, JESSE ATTACK!
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/09/12(Fri)01:08 No.18261229
    rolled 3 = 3

    >Fire 1 rocket at the chicken to the S
    >Move 5L S, ramming the chicken on the way

    Upgrades:
    >DR 3
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/09/12(Fri)01:09 No.18261235
    rolled 7, 2, 3 = 12

    >Move 2L N, stopping short of the ghoulbombs
    >Fire missile pods at the jaguar and chicken to the N.
    >> =Bb=[D2]Gustafo !!6d0OCFdxlBJ 03/09/12(Fri)01:10 No.18261243
    >>18261223


    actually move 2 unit SE after i do my actions
    >> =BB= [K1] Sgt. Lennox !CCpwpbxBgE 03/09/12(Fri)01:10 No.18261248
    rolled 5, 3, 3, 3, 3, 2, 7, 9, 9 = 44

    >>18261189
    >barrage the enemy in front of me with bursts, all 3 of my squad do this (9 dice)
    >auto overwatch N
    >toggle on auto-turning into Sk if I die (12 exp currently)
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/09/12(Fri)01:10 No.18261249
    >>18261235
    DR3
    Axe Tipped Mineflail
    >> [FO3-ss+hit]Gunner !!VMJuvVuY6J8 03/09/12(Fri)01:11 No.18261252
    rolled 6 = 6

    >Attempt to make radio/visual/any sort of contact again.
    >Try and find sidearm.

    "Can anyone hear me?"
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/09/12(Fri)01:11 No.18261256
    rolled 10, 5 = 15

    >>18261189

    "Strike true and strike with precision!"

    >Move up 3 hexes north slightly leaning east take cover behind friendly tanks
    >Fire aimed shots at enemies directly to the north
    >> =Bb=[FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/09/12(Fri)01:12 No.18261265
    rolled 10, 10, 9, 1, 8, 5, 7, 6, 10, 8, 6, 7, 3, 8, 8, 4, 5, 7, 6, 10 = 138

    >>18256898

    Get that caster!

    >move 1NW, 1N, 1NE
    >Order +2 hit
    >fire at enemy caster in the water 3N
    >> [H1]Elizabet !!aiHSC8PSVO3 03/09/12(Fri)01:12 No.18261267
    >>18261235
    >if Gustav Halberd gets in range aimed shot at the 4 bird handler/pilot
    >Otherwise overwatch NNE
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/09/12(Fri)01:12 No.18261269
    rolled 2, 7 = 9

    >>18261256
    >overwatch north

    "Best we remain on our toes"
    >> [Is1]Sgt Tao !0YaIB40KUM 03/09/12(Fri)01:12 No.18261271
    rolled 3 = 3

    >>18261189
    >Move 2 NW off of moving building but on the island.
    >Fire on hammer men
    >> [H1]Elizabet !!aiHSC8PSVO3 03/09/12(Fri)01:13 No.18261274
    rolled 10, 7 = 17

    >>18261267
    My rolls
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/09/12(Fri)01:13 No.18261281
    rolled 8, 8 = 16

    >Call in a platoon of AAG on a Halberd from the W
    >Order the Ghouled Puma to move onto the sigil, and attempt to use it
    >> =GC=[FO2lt+2Hit] 3rdLt. Blitz !Kdt2kegU6U 03/09/12(Fri)01:14 No.18261286
    Reload.
    Fire 2 shots at the Raven.
    +2 hit etc
    >> =Bb= [LR1] Sgt. Elfriede !!e9KJRg3dDSf 03/09/12(Fri)01:14 No.18261287
    >dig a foxhole and jump into it
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)01:18 No.18261313
    Phase end
    >> =Bb=[D2]Gustafo !!6d0OCFdxlBJ 03/09/12(Fri)01:37 No.18261487
    >>18261223
    I meant to tamp for +1 damage
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)02:01 No.18261728
         File: 1331276476.png-(552 KB, 1000x694, HeavensPondschic.png)
    552 KB
    The battle against the Chicken fort progresses smoothly and rises in silliness.....
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)02:11 No.18261826
         File: 1331277101.png-(750 KB, 800x1186, HeavensPondroll.png)
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    WAIT DON'T ROLL THAT THING TOWARDS OUR-
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)03:03 No.18262253
         File: 1331280202.png-(2.81 MB, 1800x2550, HeavensPond11.png)
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    Enemy Phase, collect yourselves and regroup ! you're all dangerously seperated !

    http://www.youtube.com/watch?v=Xv5MAdxxX_8
    >> [FO3-ss+hit]Gunner !!VMJuvVuY6J8 03/09/12(Fri)03:20 No.18262363
    "I repeat, this is Sgt. Gunner, my team is gone and I'm trapped in a tower to the north, can anyone reach me to assist?"
    >> =BB= [Sk1] Sgt. Lennox !CCpwpbxBgE 03/09/12(Fri)03:24 No.18262394
    "What was that?"
    "A large bird I suppose."
    Lennox looked around and saw his squadmates. He saw skeletons staring back.
    "Let's get on with the battle, lads!"
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/09/12(Fri)03:46 No.18262506
    >>18262363
    "Halberd pilots, there's someone on the horn, sounds like it's for you mates."
    >> =GC=[FO2lt+2Hit] 3rdLt. Blitz !Kdt2kegU6U 03/09/12(Fri)03:57 No.18262575
    Metzger, we're aiming for the northern tower. Don't concern yourself with the enemy just capture it.

    WHen the turn starts hitch a ride, then continue movement from where I leave off.
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)04:05 No.18262621
         File: 1331283911.png-(2.75 MB, 1800x2550, HeavensPond13.png)
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    http://www.youtube.com/watch?v=Fq6iNe6sEXE

    Just as I thought , The enemy anticipated our attack !

    They're getting something off the island and -

    I've been a fool if only Vilkas had seen through this earlier !

    Everyone ! Prepare for a massive attack !
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/09/12(Fri)04:07 No.18262628
    rolled 7, 4 = 11

    >Order Hd5 move 2L N
    >Move 2NE 1N
    >Investigate bones (Can they be retrieved for useful research? Are they in any way active?)
    >Call in a platoon [WAA] on a halberd to my position.
    >After docking, W join Alfie, AA join K3
    >> [H1]Elizabet !!aiHSC8PSVO3 03/09/12(Fri)04:07 No.18262629
    rolled 6, 6 = 12

    >>18262621
    >shoot at the dai bomber group north of Gustav
    >Crouch to hide from the giant birds
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/09/12(Fri)04:07 No.18262631
    "Ah hell... Helen, brace yourself!"
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)04:07 No.18262632
    ACTION PHASE !
    >> [Zday1]White !!L2zyfu679cs 03/09/12(Fri)04:08 No.18262634
    rolled 10 = 10

    >Fire ghoul turret on GIANT GRYPHON when it comes into range
    >RELOAD
    >> =Bb=[D2]Gustafo !!6d0OCFdxlBJ 03/09/12(Fri)04:09 No.18262643
    >move 2 N onto platform
    > Load flame shot
    >arcfire flame shot at NW building
    >> =Gb= [HD1mg] SSgt. Otso von Claude !!Q8arC9Fqv2r 03/09/12(Fri)04:09 No.18262646
    rolled 6 = 6

    >Move 5L NNE, ramming straight at the roc that just appeared at the Northern island
    >Fire 1 rocket at said roc

    Upgrades:
    >DR 3
    >> =Bb= [LR1] Sgt. Elfriede !!e9KJRg3dDSf 03/09/12(Fri)04:10 No.18262649
    rolled 1, 5, 1, 8, 7, 7 = 29

    >spring out of my foxhole and advance four lengths north, one length northeast, and one length north
    >attack the pigeon tank with my claws
    >> =Bb=[FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/09/12(Fri)04:10 No.18262652
    >>18262621

    Griffins! Get dug in, folks!

    >move 1SW, 1S
    >Dig foxholes and get in
    >+1 to hit
    >Overwatch N
    >> =BB=[CO1clt-lt.a+2hp]2ndLt. Reginrave !!H5iqjs/+5EJ 03/09/12(Fri)04:11 No.18262656
    rolled 5 = 5

    >>18262621
    >-!-Order Hd3 to proceed south, at rammming speed, carrying the chicken fort, and barrel roll to dump it into the abyss.
    >-!- Order Vengeful to fire on the roc when in range! [+1 hit]
    >Fire tank cannon on the caster riding the roc when in range
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/09/12(Fri)04:11 No.18262659
    rolled 1, 8, 2, 2, 8, 5, 2, 7, 4, 10 = 49

    >Get corpsier to try and reanimate that skeleton that Elfriede dug up
    >-!- Order the ghoul chicken to fly up and shoot at the hammermen on the floating platform
    >-!- order v's to shoot at the rolling fortress bird
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/09/12(Fri)04:11 No.18262663
    rolled 6, 10, 6, 2, 5, 1, 9, 7 = 46

    >Top turret full fire on the roc that's N my face.
    >Repeat til out of bullet.

    "DIE YOU FEATHERY PIECE OF SHIT." The Sgt's teeth rattle in his head as the destructive potential of the Firestorm is brought to bear.
    >> [FO3-ss+hit]Gunner !!VMJuvVuY6J8 03/09/12(Fri)04:11 No.18262664
    rolled 1, 10, 9, 10, 2, 3, 6, 6, 10, 10 = 67

    (First 4 rolls are [Hd2] missiles, last 6 rolls are [Is1] MG.

    >Order [Hd2] to move 2L north and fire 3 missiles at the gryphon, 1 missile at the caster to the N
    >Overwatch doubletap pistol shots at the door leading to the top of the tower.

    Botting [Is1]Sgt Tao
    >Fire machineguns at enemy hammerdude to the NE
    >Move 3 hexes NWN, ram and swallow enemy infantry (using FoF entry system) and that barrel shaped object.
    >Move as far as possible SSW

    (Upgrade: Passive friend or foe entry system)
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/09/12(Fri)04:12 No.18262666
    rolled 8 = 8

    >load [w] into 3rd crew slot
    >reload main cannon
    >reload rockets
    >fire main cannon at tower to the N
    >> =Bb= [K3] Weizegger !E3I6bros7s 03/09/12(Fri)04:12 No.18262668
    >>18262621
    >dig trench
    >overwatch north west
    >> =Gc=[Btl1mm]Sgt.Alfie !3QUDPTn2Js 03/09/12(Fri)04:13 No.18262671
    >>18262666
    DR3
    Axe-tipped Mineflail
    >> =GC=[FO2lt+2Hit] 3rdLt. Blitz !Kdt2kegU6U 03/09/12(Fri)04:13 No.18262676
    rolled 7, 7 = 14

    ! Order ghouls and corp to charge the Pigeon
    ! Order tank formation to ram the pigeon tank

    > RAM THE PIGEON OFF THE ISLAND
    >RAM THAT OTHER GUY TOO
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/09/12(Fri)04:13 No.18262677
    Upgrades: DR1
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)04:14 No.18262684
    PHASE END
    >> [FO3-ss+hit]Gunner !!VMJuvVuY6J8 03/09/12(Fri)04:20 No.18262718
    >rolled 1, 10, 9, 10, 2, 3, 6, 6, 10, 10 = 67

    Welp, at least I got a single missile crit...
    Hooray for new double damage rules.
    Also just noticed I don't need those last 3, since [Is1] only fired a single burst.
    >> [Zrx1]Armitage !!b5IxBuu9REZ 03/09/12(Fri)04:26 No.18262752
    Please try your best to preserve the skeleton we've uncovered, even if you must use it for combat. It could provide extremely useful information with proper research
    >> =Bb=[CO2cv-avs+hp] Sgt. Johann !HKPDfphS0M 03/09/12(Fri)04:32 No.18262782
    >>18262752
    I'll keep it back and leave it to your control, you can decide when things get bad enough that we need it.
    >> DeathMarshal !9phgYvH10U 03/09/12(Fri)06:14 No.18263334
         File: 1331291646.png-(2.9 MB, 1800x2550, HeavensPond14.png)
    2.9 MB
    > Aerial transport inercepted, local enemy forces in the area subjugated

    Game to continue Saturday Night.
    >> Anonymous 03/09/12(Fri)07:36 No.18263808
    >>18263334

    What kinda eggs could those be that the priests are rolling away--more eagles or possibly dragons?
    >> =Gun=[Hy1]Cpt. Iceheart !!VMJuvVuY6J8 03/09/12(Fri)08:53 No.18264281
         File: 1331301185.png-(28 KB, 124x214, Strategem.png)
    28 KB
    >>18263808
    Whatever they are, we need to scramble them. Perhaps Gustav, Elizabet, and their Halberd can fire on them, they seem to be trying to load them up that other Roc/Gryphon. Though perhaps we should first attempt to capture them.
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/09/12(Fri)12:39 No.18265730
    >>18264281
    Capturing's not a bad idea. However, I may just be seeing things but when I look at the holes that have been dug, NE of the dragon's corpse and due west of that I see lurking red eyes. Anyone else?
    >> Anonymous 03/09/12(Fri)16:42 No.18267647
    bump
    >> =GC= [FM1mm] The Vengeful (Sarge) !!TwNoeZiFT8s 03/09/12(Fri)17:20 No.18267935
    bamp
    >> Monday !9phgYvH10U 03/09/12(Fri)17:30 No.18268005
         File: 1331332239.png-(612 KB, 1212x1167, HUNTERSAREFINE.png)
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    Since Armor got the royal treatment, I figure I'd throw the other end of the gaming spectrum a bone and test out stealth gameplay with Hunters. A bit premature I admit, but this was also long overdue.

    > Shadow Meld: Hunters can use an action to gain stealth while in an area of substantially less light. Stealth is maintained while in shadow so long as aggro isn't triggered by attacking or moving outside of the shadow. Stealth maintenance and rules outside of shadow still apply like normal.

    > OverAct: Hunters can REACT to enemy actions done during enemy phase using the
    IF > THEN command prompt. Actions will be processed like normal and the Hunter's turn is processed DURING ENEMY phase instead of player phase.

    Fast Crawl > Hunters Crawl at -1 movement as opposed to half movement.

    Doom Trap Clarification:
    Doom traps can imbue the status ailment: DEATH on any target that is no larger than 1 hex [however multiple Doom traps in one cluster might.....]. This obviously won't work on Undead Units, and can be quite a stretch against mechanical ones. So a bit of fluff will be needed here. [3 million spikes trap , guilllotine etc]
    >> Monday !9phgYvH10U 03/09/12(Fri)17:34 No.18268029
    >>18268005

    During the remainder of this battle, Hunter stats will be set this way in order to test them.
    >> =Bb=[FO1*vv*+hp] SSGT. Cotton !!9Fl1g8eDF/c 03/09/12(Fri)20:01 No.18269304
    bump
    >> Elizabet !!aiHSC8PSVO3 03/09/12(Fri)23:04 No.18270869
    >>18268029
    I'll try to not die and give a good field test.
    >> Anonymous 03/10/12(Sat)02:32 No.18272394
    bumpo



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