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  • File: 1330713761.jpg-(110 KB, 799x456, niosh.jpg)
    110 KB Anonymous 03/02/12(Fri)13:42 No.18176533  
    Lets get one of these going
    >> Anonymous 03/02/12(Fri)13:51 No.18176591
         File: 1330714276.png-(398 KB, 799x402, whatmiade.png)
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    Meant to be a giant friendly circus ringmaster with one arm. Ended up rolling critical successes for pretty much all my damage rolls in combat so have become a shadow manipulation rape monster.
    >> Anonymous 03/02/12(Fri)13:52 No.18176601
         File: 1330714360.jpg-(90 KB, 1127x511, WhatIplayed.jpg)
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    Haven't played in a while, so you're stuck with an old one.
    >> Anonymous 03/02/12(Fri)13:55 No.18176624
    Template?
    >> Anonymous 03/02/12(Fri)14:00 No.18176663
    >>18176624
    Dude wat
    >> Killy 03/02/12(Fri)14:03 No.18176689
    >>18176601
    wat
    >> Anonymous 03/02/12(Fri)14:07 No.18176723
    >>18176663
    >>18176689
    dude, half dragon ninja psion, GM sawa weeaboo faggot, he played a fucking FIGHTERJET OF DEATH obviously
    >> Anonymous 03/02/12(Fri)14:14 No.18176782
         File: 1330715689.jpg-(56 KB, 1022x453, IBuiltThat.jpg)
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    >>18176663
    >>18176723

    Yeah, it was a veeeeery fast and loose interpretation of the rules, as we were running a group of like 8 players, precisely 3 of which had ever seen a d20 before. I made the (what I now know to be classic) mistake of not realizing I could only put as many Power Points into any one manifestation as my Manifester Level, so I was zooming around throwing Macross Missile Massacre Energy Missiles, terajoule railgun Energy Bolts, and tactical nuke Energy Barrages.

    We had fun, if nothing else.

    Here, I just made another one of a character that has only just been rolled up and approved, and I'm waiting on playing. (If our players can ever get online all at once.)
    >> Anonymous 03/02/12(Fri)14:18 No.18176805
         File: 1330715884.jpg-(67 KB, 799x402, madesawplayedtemp.jpg)
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    >> Anonymous 03/02/12(Fri)14:25 No.18176894
         File: 1330716356.jpg-(56 KB, 799x402, msd3p.jpg)
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    >> Anonymous 03/02/12(Fri)14:26 No.18176900
         File: 1330716384.jpg-(156 KB, 799x402, msp.jpg)
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    >> Anonymous 03/02/12(Fri)14:28 No.18176917
    >>18176900

    Please go on. Tell us more.
    >> Anonymous 03/02/12(Fri)14:31 No.18176945
         File: 1330716685.jpg-(44 KB, 799x402, clipboard1.jpg)
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    >> Anonymous 03/02/12(Fri)14:34 No.18176972
         File: 1330716884.jpg-(19 KB, 799x402, madesawplayedtemp.jpg)
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    >>18176624


    >Captcha: affairs rapecan
    really? i mean, come on! seriously?
    >> Anonymous 03/02/12(Fri)14:37 No.18177000
    >>18176917

    I was getting tired of picking standard races for games, so about 5 years ago I decided f-it, im going to pick something zany. So I flipped through the creature book and out popped an owlbear. Looked cool and I figured they could just kill my int or something for str, make it somewhat more balanced in the long run.

    Presently we are levels 15-19 throughout the group, I'm the 15 with an ECL tho.

    My owlbear has proven itself to have turned from a semi controlled violent murder machine to a less teeniebopper-more intelligent contemplative walking wall.

    Interesting notes:

    My first leap in knowledge was our wizard teaching me patty-cake. I have put many points and attempts into intelligence and wisdom, as I feel my character over time wants to learn more, and become less destructive, and I am pushing towards possibly even lawful good. Most of the melee in my party sticks to chaotic neutral and pushes for destructive power.

    TLDR my killing machine wants to become intelligent and feels more responsible for its actions.
    >> Anonymous 03/02/12(Fri)14:38 No.18177007
         File: 1330717093.jpg-(263 KB, 1022x453, Flintlocks.jpg)
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    >> Anonymous 03/02/12(Fri)14:41 No.18177035
    >>18176945
    Ah, ah, ah, but you see, ah, well, if Commander Shephard, ah, well, if you acted more like Liam Neeson and before you even knew what you had, you packaged it, slapped it on a plastic lunchbox, and now you're selling it
    You're just selling it
    >> Anonymous 03/02/12(Fri)14:43 No.18177059
         File: 1330717422.png-(914 KB, 1198x447, whatigmdRTCS.png)
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    'nuff said, really.
    >> Anonymous 03/02/12(Fri)14:47 No.18177100
    >>18177035

    . . . What?
    >> Anonymous 03/02/12(Fri)14:49 No.18177130
    >>18177100
    Jeff Goldblum's acting.
    >> Anonymous 03/02/12(Fri)14:51 No.18177149
         File: 1330717860.jpg-(47 KB, 799x402, punchingbag.jpg)
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    >> Anonymous 03/02/12(Fri)14:54 No.18177183
         File: 1330718065.png-(394 KB, 785x368, whatimadethale.png)
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    >> Anonymous 03/02/12(Fri)14:56 No.18177206
         File: 1330718197.jpg-(52 KB, 799x402, flak.jpg)
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    >> Anonymous 03/02/12(Fri)14:57 No.18177219
    >>18177130

    That was a horrendous over-exaggeration, then.
    >> Anonymous 03/02/12(Fri)15:01 No.18177263
         File: 1330718484.png-(131 KB, 599x266, chwimdm.png)
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    Long story
    >> Anonymous 03/02/12(Fri)15:03 No.18177284
         File: 1330718589.png-(279 KB, 961x338, and I was the cleric.png)
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    >> Anonymous 03/02/12(Fri)15:05 No.18177307
         File: 1330718728.jpg-(55 KB, 799x402, betterthanexpected.jpg)
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    except i didn't close to melee range with phillip
    10000 year reign starts as the final curtain falls, fade to black, all exit stage right

    maleficent triumphant!
    >> Anonymous 03/02/12(Fri)15:05 No.18177309
    >>18177263
    I can fap to this
    all of it
    >> Anonymous 03/02/12(Fri)15:09 No.18177345
    >>18177309
    You have no idea the irony
    >> Anonymous 03/02/12(Fri)15:10 No.18177361
    >>18177130
    I actually met jeff goldblum in person, and danced to his jazz quartet (he played piano).

    I can tell you that within about 5 seconds of meeting him, it became apparent the Jeff Goldblum has never acted once in his life. That is seriously just how he is, all the time, full stop.
    >> Anonymous 03/02/12(Fri)15:13 No.18177394
         File: 1330719231.png-(142 KB, 1014x421, Itsaroughlife.png)
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    Self explanatory.
    >> Anonymous 03/02/12(Fri)15:15 No.18177414
    >>18177361

    Honestly, that's not much different than most other famous actors. Those who actually get into a different character for each film are few and far between.
    >> Anonymous 03/02/12(Fri)15:18 No.18177448
         File: 1330719497.jpg-(59 KB, 799x402, 186848495.jpg)
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    >>18177414
    seen one tom cruise character, seen them all
    >> Anonymous 03/02/12(Fri)15:21 No.18177482
         File: 1330719687.png-(352 KB, 785x368, whatimadeleyton.png)
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    >> Anonymous 03/02/12(Fri)15:22 No.18177500
         File: 1330719771.jpg-(314 KB, 1022x453, cowardly fighter.jpg)
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    >> Anonymous 03/02/12(Fri)15:24 No.18177516
         File: 1330719877.jpg-(51 KB, 799x402, msp7.jpg)
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    >> Anonymous 03/02/12(Fri)15:25 No.18177529
         File: 1330719958.png-(261 KB, 799x402, march.png)
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    Or, at least, it's what I would have done if I could have kept myself in the game. Poor focus, that's me.

    Had to remake this one, since I didn't save it.
    >> Anonymous 03/02/12(Fri)15:29 No.18177558
         File: 1330720145.png-(353 KB, 1021x456, What I made.png)
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    >> Anonymous 03/02/12(Fri)15:36 No.18177617
         File: 1330720591.jpg-(375 KB, 1200x533, lichbard.jpg)
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    >> Anonymous 03/02/12(Fri)15:39 No.18177652
         File: 1330720797.jpg-(153 KB, 1011x567, MonkwhatImade.jpg)
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    "B-but... I was taught at the monastery that all life is sacred."
    >> Anonymous 03/02/12(Fri)15:49 No.18177735
         File: 1330721384.jpg-(209 KB, 860x503, image.jpg)
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    >>18177652
    So you became Public Enemy No.1?
    >> Anonymous 03/02/12(Fri)15:53 No.18177771
         File: 1330721602.jpg-(89 KB, 799x409, chaoticgoodavenger.jpg)
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    Yup.
    >> Anonymous 03/02/12(Fri)15:56 No.18177808
    >>18177771
    You only mean to say he thought the character was dildos, right?
    >> Anonymous 03/02/12(Fri)15:59 No.18177825
         File: 1330721952.jpg-(175 KB, 1198x607, What I made Exiles congress.jpg)
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    We pulled this on our GM - we play a campaing in Exiles setting (longstory short - bunch of superheroes from alternate dimensions jumping to other alternate dimensions and fixing it). He wanted to do fast, action-packed games. We spend most of our our first two adventures arguing and making plans. Like, we had to break Hulk out of prison. Quick, action packed mission. We spend entire session arguing about the leadership and making plans.

    >GM: Next time I'm gonna drop you into the middle of the battlefield.
    >> Anonymous 03/02/12(Fri)16:00 No.18177836
         File: 1330722004.jpg-(141 KB, 1024x538, madesawplayed_mikoto.jpg)
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    This is in Call of Cthulhu.
    >> Anonymous 03/02/12(Fri)16:00 No.18177841
    >>18177771
    Hahaha
    My character was a follower of Bahamut and my DM used to give me A LOT of shit for it.
    >> Anonymous 03/02/12(Fri)16:03 No.18177869
    >>18177735

    You mean by speaking provocative thought and causing social turmoil against a tyrannical government?

    >Yes
    >> Anonymous 03/02/12(Fri)16:04 No.18177877
         File: 1330722255.jpg-(133 KB, 1428x912, WIM1.jpg)
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    >>18177652
    I had once the opposite.
    >> Anonymous 03/02/12(Fri)16:06 No.18177891
         File: 1330722393.jpg-(51 KB, 859x373, WIM6.jpg)
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    This one wasn't intentional, I just needed to give intimidating speech and first thing that come into my mind was "This hand of mine glows with awesome power".
    >> Anonymous 03/02/12(Fri)16:09 No.18177912
    >>18177891

    Its loud roar tells me to defeat you!
    Now take this!
    My love, my anger, and all of my sorrow!

    (I don't remember the one for shining fingers, so deal with erupting, burning.)
    >> Anonymous 03/02/12(Fri)16:11 No.18177938
         File: 1330722677.jpg-(81 KB, 800x370, howtodestroytheworldin60days.jpg)
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    >> Anonymous 03/02/12(Fri)16:16 No.18177973
         File: 1330722967.jpg-(77 KB, 799x402, 6jj3h4.jpg)
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    >> Anonymous 03/02/12(Fri)16:17 No.18177986
         File: 1330723067.jpg-(53 KB, 851x457, what I made halforcChirico.jpg)
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    "Since when Rangers must be part chaotic?"
    "Ups, sorry. I thought you're playing barbarian".

    Good thing I didn't made a half-orc thief.
    >> Anonymous 03/02/12(Fri)16:20 No.18178009
         File: 1330723258.png-(205 KB, 720x720, madesawplayed.png)
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    Reposting. I really need to start playing again so I can make some new ones.
    >> Anonymous 03/02/12(Fri)16:24 No.18178037
         File: 1330723449.jpg-(61 KB, 1021x448, WIM5.jpg)
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    >>18178009
    Have the same thing. I really need to make some new fancy characters.
    >> Anonymous 03/02/12(Fri)16:25 No.18178045
         File: 1330723500.jpg-(106 KB, 1428x912, WIM2.jpg)
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    >> Anonymous 03/02/12(Fri)16:29 No.18178083
         File: 1330723751.jpg-(134 KB, 1171x1020, WIM7.jpg)
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    >> Anonymous 03/02/12(Fri)16:31 No.18178100
         File: 1330723874.jpg-(86 KB, 799x456, image.jpg)
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    >> Anonymous 03/02/12(Fri)16:32 No.18178117
         File: 1330723941.jpg-(131 KB, 1000x513, Untitled-1.jpg)
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    >> Anonymous 03/02/12(Fri)16:34 No.18178140
         File: 1330724099.jpg-(62 KB, 799x402, asdfp.jpg)
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    >> Anonymous 03/02/12(Fri)16:35 No.18178149
         File: 1330724138.jpg-(92 KB, 799x402, wim.jpg)
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    Survival Horror campaign. Two deaths so far, neither of them me.

    The only real exception here is that I actually have a sense of humor that makes people laugh, though I did get "infected" first when I decided that my main priority upon arriving on the derelict colony ship was to take a wicked piss in the bathroom. The dark, emergency-lights-only-while-wearing-shades-all-the-time bathroom.

    It is such fun.
    >> Anonymous 03/02/12(Fri)16:36 No.18178160
         File: 1330724196.jpg-(18 KB, 627x251, horse.jpg)
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    >> Anonymous 03/02/12(Fri)16:41 No.18178206
         File: 1330724501.jpg-(63 KB, 799x402, dice.jpg)
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    >>18178160
    what
    >> Anonymous 03/02/12(Fri)16:43 No.18178214
         File: 1330724581.png-(260 KB, 861x652, Richard.png)
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    Playing a Fallout RPG as a ghoul who loves explosives and has a deathwish.

    Apologies for the weaboo as fuck pics, but not many "Bomb loving death seekers"
    >> Anonymous 03/02/12(Fri)16:43 No.18178218
    >>18178160
    ?
    >> Anonymous 03/02/12(Fri)16:44 No.18178225
         File: 1330724648.jpg-(120 KB, 1105x642, WIM3.jpg)
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    Played half-orc cleric that wanted peaceful coexistence of greenskins and humanoids. Sadly it was oneshot, but DM was so wierded out it was worth it.
    >> Anonymous 03/02/12(Fri)16:52 No.18178305
         File: 1330725175.jpg-(367 KB, 1800x670, I'll make you an offer you sho(...).jpg)
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    Playing a shapeshifting weapons dealer in a powers unlimited game.
    >> Anonymous 03/02/12(Fri)16:56 No.18178329
         File: 1330725360.jpg-(79 KB, 799x402, good.jpg)
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    >> Anonymous 03/02/12(Fri)16:58 No.18178348
    >>18178206
    Diplomacy is king.
    >> Anonymous 03/02/12(Fri)16:58 No.18178349
         File: 1330725508.jpg-(52 KB, 799x527, 1330716884849[1].jpg)
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    >> Anonymous 03/02/12(Fri)17:01 No.18178379
         File: 1330725685.jpg-(234 KB, 1300x533, FUCKING JUPITER.jpg)
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    So in this super robot campaign, I'm playing a Jovian princess from the future after my last pilot exploded into bunnies.

    No, really.
    >> Anonymous 03/02/12(Fri)17:02 No.18178391
    >>18178379
    what the FUCK are you playing?
    >> Anonymous 03/02/12(Fri)17:03 No.18178396
    >>18178391
    I'm not entirely sure half the time.
    >> Anonymous 03/02/12(Fri)17:05 No.18178418
         File: 1330725935.png-(707 KB, 989x521, Hobo.png)
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    >> Anonymous 03/02/12(Fri)17:08 No.18178446
    >>18178418

    Honestly I don't see much change between the three panels there.
    >> Anonymous 03/02/12(Fri)17:11 No.18178478
    >>18178446

    Clearly you know nothing of Brother Sharps swag.

    Made a charismatic hobo, GM saw a creepy wandering rapist, played a man possessed of a fiery sense of justice who by personal action and stirring speech roused the down trodden masses to riot.
    >> Anonymous 03/02/12(Fri)17:12 No.18178481
    >>18178418
    >>18178418
    You made Yoko Ono, he thought you were Morgan Freeman, you played Ian McKellen?
    >> Anonymous 03/02/12(Fri)17:12 No.18178488
    >>18178396
    Then you should try and explain it anyway!
    >> Anonymous 03/02/12(Fri)17:13 No.18178494
    >>18178481
    That in the last panel, sir, is Rutger FUCKING Hauer and you will give him due respect.
    >> Anonymous 03/02/12(Fri)17:14 No.18178501
         File: 1330726468.png-(312 KB, 1280x781, no.png)
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    >>18178481

    You deserve to die.
    >> Anonymous 03/02/12(Fri)17:14 No.18178505
         File: 1330726491.png-(253 KB, 800x358, AnchorTitanOfTheDeep.png)
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    >>18176533
    Just entered the campaign so I haven't gotten a signature move yet aside from beating them with a giant anchor.
    >> Anonymous 03/02/12(Fri)17:24 No.18178579
         File: 1330727087.jpg-(172 KB, 1200x533, BEFRIEND EVERYTHING.jpg)
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    >>18178488
    It's been fairly standard super robot kind of thing so far. Aliens invade Earth, Team Hero kicks alien ass. My original pilot was a horribly unlucky bastard that had probability control as his robot's main gimmick. Somehow this translated to "Giant rabid bunnies will appear whenever." Then one day his mech grew several hundred meters tall, summoned a horde of giant bunnies, and made everything explode forever. Then he just fucking vanished.

    Now I'm playing a spoiled, alcoholic princess from about 200 years in the future that stole a prototype time-traveling robot. So far she's hired a personal maid (who turned out to be protected at all times by a force of highly-armed combat maids), challenged the group's knight-equivalent to a duel, took him out for a night on the town after almost killing him in the resulting duel, and at some point she ended up falling in love with the group's leader.

    What I'm saying is it's been a very interesting game so far.
    >> Anonymous 03/02/12(Fri)17:28 No.18178601
    >>18178579
    I swear, and I don't do that very often if at all, that I will somehow find you over the internet and kick your ass if you don't give us the details.

    Pronto! *heads off for snacks and fizzy drinks.*
    >> Anonymous 03/02/12(Fri)17:28 No.18178608
         File: 1330727337.jpg-(76 KB, 1077x519, MadeSawPlayed.jpg)
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    PF martial artist monk
    fighting to give his sister a fortune so she can get a good education.
    I'm pretty straightforward.
    That said, I would love to change my feats, since I totally didn't see a bunch that would have helped me out.
    >> Anonymous 03/02/12(Fri)17:31 No.18178631
    >>18178608
    Isn't retraining a thing in pathfinder? Seems like it would be obvious.
    >> Anonymous 03/02/12(Fri)17:31 No.18178638
         File: 1330727513.jpg-(127 KB, 1022x499, Slam.jpg)
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    >> Anonymous 03/02/12(Fri)17:32 No.18178641
         File: 1330727522.jpg-(106 KB, 1200x533, TGwhatBrann.jpg)
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    To be fair, his name WAS Bran Zappigan, and his paladin mount was a half aquatic elf named Fik.
    >> Anonymous 03/02/12(Fri)17:35 No.18178671
    >>18178083

    Do tell.
    >> Anonymous 03/02/12(Fri)17:37 No.18178700
         File: 1330727860.jpg-(197 KB, 1119x609, Warforged.jpg)
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    >> Anonymous 03/02/12(Fri)17:37 No.18178701
    >>18178601
    We're about to play our weekly session as I type this, actually. Last session had us fighting more or less the entire force invading Earth all at once. It ended with four of us on top of their flagship ganging up on the commander of the invasion forces, the group's leader crashing one of the aliens' ships into the flagship, and then our sixth member, whose player had been on vacation, appeared and blasted the ship into the moon. So now we have one beaten and broken invasion force and a moon that's slightly worse for wear.

    Space princess and leader are going out to dinner to celebrate.
    >> Anonymous 03/02/12(Fri)17:39 No.18178720
    >>18178631
    I'll have to talk to the DM and see if they'll let me retrain at the next break.
    >> Anonymous 03/02/12(Fri)17:50 No.18178827
    >>18177652
    You, you're doing it right!
    >> Anonymous 03/02/12(Fri)17:51 No.18178833
         File: 1330728661.png-(683 KB, 1022x499, OH YEAHHHHHHHHHH MACHO MADNESS(...).png)
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    Planned to play a former pro wrestler turned spiritual Christian healer. Ended up breaking stuff and doing acrobatics for no good reason; consistently did more damage with my wrestling moves than the trained assassin did with his sniper rifle; and in the end I called upon the power of God, became an angel, lifted a demon 100ft into the air, and called upon the force of the Rapture to piledrive him in the most holy of fashions. Every non-supernatural mortal for miles around died. OHHHHHH YEAHHHHHH!
    >> Anonymous 03/02/12(Fri)17:56 No.18178898
    >>18178833

    What fucking game was THIS?! And I thought our Super Robot game was crazy. Jesus Christ.
    >> Anonymous 03/02/12(Fri)17:58 No.18178911
    >>18178833
    You win, sir. You win everything.
    >> Anonymous 03/02/12(Fri)17:58 No.18178912
         File: 1330729108.jpg-(169 KB, 799x567, ForGruumsh!.jpg)
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    What I made was Orc cleric, worshipping Gruumsh, played low key, got lots of spells for killing/death. DM put in a love interest. Built relationship, entered a tournament, she was the other finalist. Could have dropped out of contest with her, split the prize. She offered. I put my finger over her lips, then ran hand down the side of her face(passed not to DM saying: I cast Slay living as I run my hand down her face, she failed save), and when she fell to the ground, I offered her body and soul to Gruumsh and gained his favor for staying strong and winning at all cost.
    >> Anonymous 03/02/12(Fri)17:59 No.18178927
         File: 1330729194.jpg-(67 KB, 440x246, CosmicJizz.jpg)
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    >>18178833
    Pic Related, mfw...
    >> Anonymous 03/02/12(Fri)18:04 No.18178964
    >>18178833

    YOU'RE NOT EXPLAINING IT YET. WHY AREN'T YOU EXPLAINING IT YET.
    >> Anonymous 03/02/12(Fri)18:07 No.18178992
    >>18178898
    World of Darkness: Sorcerer. Most of the campaign was typical WoD, investigative without a massive amount of combat (although I ended up starting fights wherever I went because people got all up in my grill). We ended up taking too long to get through the plot, so we reached the final session of the semester, and the DM needed a satisfying conclusion. He basically threw logic out of the window, and let us have a full blown bullshit battle. In the story, there was a demon who our party had an uneasy relationship with, needing him for information but not trusting him. The climax basically set the demon against a bunch of templars, including a big faithed up hunter. Demon vs templars, and our party was in the middle of it all...

    One guy had loads of military and gang links, so he called in a platoon of grunts to help him, and called down missles from orbiting military satellites. One guy sold his soul to the demon to become his Thrall. One guy was turned into a fire demon by the demon. Those three guys were on the side of the demon. One guy, the least sociopathic party member, decided to believe in himself - he became his own god, and he was trying to kill the demon without causing collateral damage - he was acting to minimise collateral damage. I put loads of experience in faith throughout the campaign, and when shit hit the fan, prayed to God asking for his help - he made me an angel, and it was my job to kill demons. Shit got real, real fast...
    >> Anonymous 03/02/12(Fri)18:14 No.18179037
    >>18178992
    I killed the main demon with relative ease with the aforementioned piledriver, although I caused a mini Rapture which might have been a bad idea. The fire demon and Thrall killed the templars, but then they were forced underground by the god party member. The military dude set his thugs on me, but their bullets could not penetrate my angel wings. The military man tried to run, but I DDTed him through a skyscraped. The orbital missiles came to London, but the god flooded the city to minimise the damage (he still fucking flooded the city though which is never a good thing).

    In the epilogue, the military man got away and started his own dictatorship (I am pissed off about that, the DDT through the skyscraper should have killed him as he had no supernatural damage resistance). The thrall and fire demon were both worshipped by cults. The god became the object of worship of a new religion, which he deserved after sort of saving London, and after being the only character in the party who wasn't a cunt. My character, "Wreckless" Rick Lazarus the homosexual former pro-wrestler turned Christian minister, became the only living saint, and made a successful return to wrestling as well as being a powerful holy being revered by religious folk.

    In my current VtM game I'm in, I'm a 7'4" one armed circus ringmaster. Highlights include being shot at by 15 guards after trying to rescue some orphans, and taking no damage; scaring an opium dealer to death and walking away with thousands of pounds and a body bag full of opium; and pulling a monster dog's tongue out of its mouth, tying it around its own neck, and pulling hard enough so the head popped off. I am That Guy I think.
    >> Anonymous 03/02/12(Fri)18:19 No.18179080
    >>18179037
    Nope, you're just awesome.
    >> Anonymous 03/02/12(Fri)18:35 No.18179207
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    This one time, I decided to play an asian monk.
    >> Anonymous 03/02/12(Fri)18:41 No.18179262
    >>18179037
    that is just too bizarre for words. I salute you sir
    >> Anonymous 03/02/12(Fri)18:44 No.18179290
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    What I made: A drow rogue with a checkered past. What the DM saw: Anakin Skywalker, a naive childish kid with serious potential but little knowledge about how the universe functions. What I played: Batman.
    >> Anonymous 03/02/12(Fri)18:45 No.18179300
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    Bluff, intimidate, diplomacy and daggers in the dark...
    >> Anonymous 03/02/12(Fri)18:47 No.18179315
    >>18179300

    Is that an undead barbarian Batman?

    Why is there an undead barbarian Batman?
    >> Anonymous 03/02/12(Fri)18:51 No.18179352
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    >>18178992
    >He basically threw logic out of the window, and let us have a full blown bullshit battle.

    I find sometimes the best games happen when the GM just throws his hands up, says "fuck it", and lets you do whatever the hell you want.
    >> Anonymous 03/02/12(Fri)18:58 No.18179412
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    >> Anonymous 03/02/12(Fri)18:59 No.18179421
    >>18179412

    >Female Han Solo

    YEEEEEEEEEEEEEEEEEEEEEES
    >> Anonymous 03/02/12(Fri)18:59 No.18179423
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    >> Anonymous 03/02/12(Fri)19:00 No.18179432
    >>18179421
    >>18179412
    did you sex up the most important male NPC?
    >> Anonymous 03/02/12(Fri)19:01 No.18179439
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    crazy conspiracy theorist fence who worked for the Loyalists of Thule as an informant. I bought and sold stolen good and lived out of my rusty station wagon with a bag of cellphones that I switched up with every time I needed to make a call.

    I didn't get to make the prologue session so the ST decided to play me as though I was fucking wikipedia and just gave up information. when I got to play my character I had little bits and pieces of information hidden amongst gibberish. The other players hated it, I thought it was hilarious.
    >> Anonymous 03/02/12(Fri)19:05 No.18179467
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    What I made: an NWO I planned to play as a minor antagonist in what I was told would be a rather large mixed oWoD game. I would use my connections to harass players and get them to follow my plans. What the GM saw: A technocrat agent in need of a partner. Suddenly the game only had three people and all of them were playing technocrats. What I played: At the end of a very long chronicle, Life 5, Prime 4, Mind 5. Clones everywhere.
    >> Anonymous 03/02/12(Fri)19:08 No.18179492
    >>18179439

    Did you mean Wikileaks instead of Wikipedia?
    >> Anonymous 03/02/12(Fri)19:08 No.18179497
    >>18179432
    No, I fell head over heels for the BBEG but couldn't impress him in the least.
    >> Batbro !!JhxxtG5COHk 03/02/12(Fri)19:14 No.18179554
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    >> Anonymous 03/02/12(Fri)19:15 No.18179561
    >>18179492
    that too. I've always been the guy that can just recall random shit and I know the setting. The group was expecting me to basically use my OOC knowledge to give them IC information. I kind of did, but I was playing a raving madman already, so I did give them the info, but it was sprinkled around with a bunch of crazy gibberish.
    >> Anonymous 03/02/12(Fri)19:19 No.18179591
    >>18179561

    Oh, so what the DM saw wasn't the character, but the player. I thought since you played him as super conspiracy theorist, the DM must've seen that character and thought Wikileaks-type.
    >> Anonymous 03/02/12(Fri)19:35 No.18179744
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    And that, gentlemen, is how I played the best All Flesh Must Be Eaten campaign ever.
    >> Anonymous 03/02/12(Fri)19:37 No.18179760
    >>18179591
    the Orlando area is pretty shitty for RPing. most of the players basically play themselves with powers so this wasn't much of a surprise.
    >> Anonymous 03/02/12(Fri)19:48 No.18179853
    >>18179744
    I believe you.
    >> Anonymous 03/02/12(Fri)19:59 No.18179981
    >>18179744

    >FotNS
    >TTGL
    >Godhand

    Sounds like a pretty fun Exalted or over-the-top cinematic campaign you have going the-

    >AFMBE

    THE FUCK?! It's story time, bitch.
    >> fish 03/02/12(Fri)20:06 No.18180035
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    hi guys im a fish
    >> Anonymous 03/02/12(Fri)20:06 No.18180039
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    >> Anonymous 03/02/12(Fri)20:08 No.18180057
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    >> Anonymous 03/02/12(Fri)20:10 No.18180067
    >>18180035

    Oh man, this game must have been CRAZY! Tell us some stories about it!
    >> Anonymous 03/02/12(Fri)20:10 No.18180073
    >>18179981

    I second this. I have to hear this story.
    >> Anonymous 03/02/12(Fri)20:11 No.18180089
    >>18180039
    >rogue
    >ends up as Garret

    Best goddamn Rogue ever. I salute you, sir.
    >> Anonymous 03/02/12(Fri)20:33 No.18180265
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    >> Anonymous 03/02/12(Fri)21:48 No.18181020
    >>18180073
    >>18179981
    Alright, I'll do my best.

    So we're starting up the game with 4 players as Survivor-level characters (I really prefer playing Norms, but we wanted this campaign to last a while so we decided to go for durable characters), core book only. We were playing in a traditional, end-of-civilization style setting, and while our ZM never gave us the particulars he basically had us going against two types of zombies: smarts and brutes.

    Smarts were fairly generic, slow, head weak-spot, spread zombification through bites, average strength and durability Romero-style zombies, but had good senses (particularly hearing) and were intelligent (just looking through the book and from memory, I'd say the ZM gave them Animal Cunning and Teamwork), and there were a fuck-ton of them.

    Brutes were pretty much the opposite. They probably had Quick Dead, Leaping, Climbing, Strong Like a Bull, Claws, and a motherfucking heart weak spot, but were dumb as shit and could be avoided unless there were smarts around to point you out to them. There also weren't as many of them (basically a rare mutation of the disease caused it, fairly typical stuff). We were starting off in the ruins of a city bombed to hell by the military and gangs of other survivors, and from there he basically ran a sandbox for us and just let us have fun.

    The other three players made characters with pretty good generalist spreads, lots of handgun, rifles, stealth, survival, that sort of stuff.

    I, on the other hand, decided to play Reginald "Ragin' Reggie" Dempsey, an alcoholic ex-slum-fighter-then-junior-karate-class-instructor-now-zombie-apocalypse-survivor who wanted to, for once and now that it was the end of the world, feel like he was making a difference and help people the only way he knew how: by hitting stuff really hard.
    >> Anonymous 03/02/12(Fri)21:49 No.18181033
    >>18181020
    Reginald "Ragin' Reggie" Dempsey (as best as I can reconstruct him)
    Age - 32
    Height - 6'1''
    Weight - 235 lbs.

    Attributes (sunk all my Drawback points here)
    Strength - 6
    Dexterity - 5
    Constitution - 5
    Intelligence - 1
    Perception - 2
    Willpower - 5
    Life Points - 69
    Endurance Points - 53
    Essence - 23

    Qualities and Drawbacks
    Hard to Kill (5), Nerves of Steel (3), Fast Reaction Time (2), Charisma (5, he's dumb, but the motherfucker is filled with the burning spirit of willpower)
    Addiction Alcohol (-4), Honorable (-3), Attractiveness (-1, taken a lot of punches to the face), Reckless (-2)

    Skills (get ready for some shit)
    Brawling - 7
    Dodge - 7
    Intimidation - 3
    Martial Arts - 5

    My only equipment was a leather jacket.

    continued(?)
    >> Anonymous 03/02/12(Fri)22:08 No.18181224
    >>18181020
    >>18181033

    Please do continue.
    >> Anonymous 03/02/12(Fri)22:31 No.18181419
    >>18181033
    I took Brawling AND Martial Arts because I wanted a way to represent Reginald hitting shit really hard (+5 damage on a punch and kick with every Martial Arts hit) but still be good at throwing zombies around, powerslamming bitches, things like that (what Brawling entails).

    Now for those who don't play AFMBE, killing zombies typically requires you to hit them in their weak spot. In our case, the smart zombies required 15 points of damage to the head to put them down, and the brutes required 15 points of damage directly to the heart to be put down, and now that I'm thinking about it I'm pretty sure the brutes could regenerate damage so there was that. In addition to this, if you do 20 points in one blow to the head, the zombie is decapitated, 15 points in one hit to an arm or leg knocks it off, 20 points in one hit to the torso knocks it down.

    With a punch, Reginald did d4x6 damage, and d4x7 with a kick. Using Martial Arts, he did d4x6 + 5 and d4x7 + 5.

    In essence, Reginald had a 75% shot of killing any zombie in one hit. Also, nearly any blow he did would rip off a limb or knock the zombie down.

    Also, because I pumped up his attributes and skills so high, Reginald could attack and dodge/parry 3 or 4 times a turn and still have a good chance of succeeding despite the cumulative penalties for taking multiple actions.

    Basically, Reggie was a punching tank.
    >> Anonymous 03/02/12(Fri)22:34 No.18181451
    >>18181419

    I hope you're going to continue with stories of some feats he accomplished.
    >> Sciencezam Von Sciencestein !!eh0Fgi0FQSV 03/02/12(Fri)22:43 No.18181542
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    >>18178579
    >>18178379

    Revised version of my character for this game.

    >Made: Female mecha squad commander
    >Saw: Tsundere in a Gundam
    >Played: Tsundere Gendo Ikari in an Eva

    She's kinda sorta hitting on the space princess now.
    >> Anonymous 03/02/12(Fri)22:57 No.18181688
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    >>18181542
    >>18178379
    >>18178579

    GM for this game posting. Relevant.
    >> Anonymous 03/02/12(Fri)23:03 No.18181739
    Forgot to mention: Reggie pretty much could not miss an attack. A zombie had to beat my d10+10(or 12 brawling) attack on a d10+2, while an average human gang member would've had to beat me with a d10+5/6. He also was rolling d10+12 to dodge anything from zombie bites to bullets.

    So anywho, we started out in a run-down neighborhood convenience store that was, unfortunately, mostly already looted by people. Basic backstory was that we'd all grown up in or around the neighborhood, and were at least acquainted with each other. As far as we knew, we were the only living people within a few blocks. Some wrecked cars had done a decent job blocking off the street, so at most there were usually only twenty or thirty smart zombies trudging around outside at any given time. It was six months into the zombie apocalypse, five months since any word from the government, and four months since the power and water had died. Our first session was us making a run to an apartment building next to the convenience store to raid for supplies.

    We waited for noontime, when it was brightest and we'd be able to see in the apartments, then decided to make a break for it. The other three had guns and something like 10 rounds of ammo, and two of them had melee weapons (a knife and a baseball bat, I think). So the most intelligent, strategic character (let's call him Mike, can't fuckin' remember his name) says what we need to do is clear the area around the door so we can lock the place up behind us, get to the apartment building, and keep him safe while he picks the lock. So we say "okay."
    >> Anonymous 03/02/12(Fri)23:04 No.18181764
    >>18181688

    What the fuck is middle? That's blurry as shit. All I see are galaxies. So you made a game about galaxies and got a game about galaxies? How is that interesting at all?
    >> Anonymous 03/02/12(Fri)23:09 No.18181813
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    Long story short, I became Mustache-Monk.

    Alternatively, Haggar.
    >> Anonymous 03/02/12(Fri)23:09 No.18181816
    >>18181764
    The middle image is the final battle of Tengen Toppa Gurren Lagann, a very over the top super robot show.

    It starts with 10m tall robots and ends with the galaxy-sized ones you see. Throwing galaxies at each other as throwing stars and whatnot.

    The latter is Legend of the Galactic Heroes, which is a massive space epic about politics, strategy, alliances, betrayals, et cetera.
    >> Sciencezam Von Sciencestein !!eh0Fgi0FQSV 03/02/12(Fri)23:09 No.18181817
    >>18181764
    That's a still from the final battle of Gurren Lagann, wherein galaxies are used as improvised weapons in the fight between two robots.
    >> Anonymous 03/02/12(Fri)23:11 No.18181844
    >>18181764

    TTGL final battle. Honestly GM, your players made the game better. Gurren Lagann's nice and all, great tribute work for classic super robots like Getter and GaoGaiGar. But Legend of the Galactic Heroes gives you SO MUCH MORE for a long lasting campaign. LOGH with mechas is perfection.
    >> Anonymous 03/02/12(Fri)23:12 No.18181859
    >>18181844

    I'm not saying they made it worse. I'm just saying. There was something I had in mind when I started the game, and that's been BLOWN OUT THE WINDOW.
    >> Anonymous 03/02/12(Fri)23:12 No.18181863
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    DitS game.
    >> Anonymous 03/02/12(Fri)23:17 No.18181926
    >>18181739
    I open the door and we all rush out. There are only two zombies near the door, so Reggie punches one in the head and knocks the goddamn thing off, then grabs the other and throws it at another one down the street.

    We rush to the apartments and Mike starts picking the lock while the three of us form a semi-circle around him. Now at this time we did NOT know that the smart zombies were smart, and before we even reached the door the zombies were grunting at each other and then there were twenty of them closing in on us from all sides.

    Mike fails his first lock-pick attempt, so we hit a couple of the zombies (Reggie kills two more), but then he succeeds and we get in, lock the door behind us, and breath a sigh of relief.

    The ZM describes the place to us. There are a few totally dessicated corpses in the corner (looked like they'd committed suicide), the whole place was dusty and reeked and flies were buzzing around in the dim light filtering through cracked windows. The first floor is basically empty, though we find some room keys and some batteries for our flashlights in the office.

    We decide to take our time, work our way up slowly and take each room as we come to it. On the first four stories we find a little food, some bottles of water, and some more batteries (so many goddamn batteries...), but mostly no zombies, the whole place seems empty. We go back down to the ground floor, and decide to check the place a little bit more closely. When we do, we notice the fire-escape plans for the place and notice we missed something.

    There's a basement.
    >> Anonymous 03/02/12(Fri)23:17 No.18181927
    >>18181816
    >>18181817
    >>18181844

    What, some anime shit? What kind of girly game are you faggots playing? You playin' as kawaii uguu schoolgirls or some shit like that? Onii-chan sugoi~ bullshit?
    >> Anonymous 03/02/12(Fri)23:20 No.18181956
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    >> Anonymous 03/02/12(Fri)23:27 No.18182041
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    Okey dokey
    >> Anonymous 03/02/12(Fri)23:34 No.18182105
    >>18181927
    Son, you must be new here.

    >>18181926
    It's marked as an old bomb-shelter (these apartments were old as fuck, apparently), and we find the cellar-doors leading down to it in a closet in the manager's office. We're really not sure we want to go downstairs (come on, how obvious is that?), but just then we hear the doors to the building open.

    That's when we realized these fuckers are smart.

    We shut the door to the office and I pushed a big ol' desk in front of it to slow them down, then said "fuck it" and we went downstairs. At the bottom of the stairs was another locked door, but luckily we'd found the key to it in the office. So we turned on our flashlights, opened the door, and went in to a blood bath. Apparently everyone in the building had run down to shelter when the military started bombing, and some of them had been infected. There were forty tightly-packed zombies in the shelter, and they immediately rushed towards us as one grabbed the door and pulled it all the way open.

    The others started retreating up the stairs but Reggie, ever reckless, decided to stand his ground. Coming through the doorway two or three at a time, Reggie started punching and making motherfuckers drop. I swear he knocked off twenty limbs and heads in the first few rounds of combat. The others took up position behind Reggie and swung at anything that got close enough. Soon, though, and we couldn't tell why, the zombies stopped coming at us. That's when we heard the howls and two brutes leaped out at me. One got astonishingly lucky and managed to knock me down, the other started swinging at the guys behind me, and as soon as they saw me down the smart zombies started to crawl across their dead fellows to get at us.
    >> Anonymous 03/02/12(Fri)23:34 No.18182106
    >>18181956
    A derp a hurp.
    >> Anonymous 03/02/12(Fri)23:34 No.18182107
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    >> Anonymous 03/02/12(Fri)23:38 No.18182151
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    >>18177007
    >engineer.
    >macgyver.
    >007.

    mfw.
    >> Derek58 03/02/12(Fri)23:38 No.18182152
    >>18182105
    Please continue, this is awesome Anon
    >> Anonymous 03/02/12(Fri)23:46 No.18182235
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    World of Darkness

    >What I played:
    >A Swedish History Professor

    >What the Group Saw:
    >Some Dude

    >What I played:
    >pic related
    >> Anonymous 03/02/12(Fri)23:49 No.18182265
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    >> Anonymous 03/02/12(Fri)23:50 No.18182273
    Cyberpunk forever.
    >> Leo-Pilot 03/02/12(Fri)23:54 No.18182308
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    >>18181542
    >>18178579
    >>18181688

    Same game
    >> Anonymous 03/03/12(Sat)00:00 No.18182356
    >>18182105
    The brute on top of me tried to slash me but I parried it, then slammed its head into the wall of the stairwell. It's head was basically pulped, but it still kept on attacking me. The party was having trouble with the other brute, and Mike (who was still at the top of the stairs, the bitch) saw that the zombies at the office door were breaking through.

    Reggie finally got pissed and just tossed the brute off him and stood up just in time to be attacked on all sides by about five zombies. All of them attacked at once Reggie parried all their bites and dropped four of them in one round of GLORIOUS combat. By that time the party had lucked out and done enough damage to the other brute's chest that the ZM declared it dead, but the headless one got up and started swinging about wildly again. The two of them retreated up the stairs (they'd taken a decent chunk of damage killing the first one) and left Reggie at the bottom alone with the flailing brute and about ten more smarts. I parried the nearest smart's attack and threw it back through the door, knocking back the zombies trying to get through.

    Reggie dodged a couple spastic slashes, then decided he'd had enough of the brute's douche-baggery and started punching like the motherfucking fist of the north star. He punched both of its arms and a leg off, leaving a torso with a leg impotently wiggling around on the ground trying to actually do something.
    >> Anonymous 03/03/12(Sat)00:00 No.18182369
    >>18182308

    You need more images of characters I don't know.
    >> Anonymous 03/03/12(Sat)00:01 No.18182381
    >>18182356
    The others closed the door leading down the stairs (the other zombies had broken through, and Mike estimate there were about a hundred zombies pouring into the building) and joined me. We went into the bomb shelter and made quick work of the remaining smarts, then everyone breathed a sigh of relief.

    Thinking fast, Mike had us pile all the dead zombies out in the stairwell (the brute was still wiggling around) and shut the door, locking it from the inside. We rested for a while, ate and drank some of the food and water we'd found, then started wondering what the hell we were going to do. At that point we couldn't really fight our way out, things would be too tightly packed out in the stairwell already and even with minimal odds Mike knew Reginald would eventually get hit enough and then everyone would be fucked.

    We looked around the shelter and saw it was basically just a huge room with concrete walls. There were some boxes of blankets and a lot of empty water bottles, but nothing else.

    We were stuck with about a day's worth of food and water.
    >> Sciencezam Von Sciencestein !!eh0Fgi0FQSV 03/03/12(Sat)00:01 No.18182383
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    >>18181863
    Same game as this one.
    >> Anonymous 03/03/12(Sat)00:02 No.18182394
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    So yeah, trying to play the Tenchi tabletop was kinda weird. Funny, but weird.
    >> Anonymous 03/03/12(Sat)00:15 No.18182555
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    It's a bad habit
    >> Anonymous 03/03/12(Sat)00:20 No.18182625
    >>18182381
    Everyone looked around the room more closely, and on one wall a character (basically a handy-man type guy, let's call him Jim) noticed part of one wall was scratched up, from blood and fingernails in the scratches by someone trying desperately trying to escape. He saw that the walls weren't really concrete, just plaster on top of thick wood panels. The ZM explained that since it was a pretty poor neighborhood, everything was pretty poorly built.

    At that point we began to hear scratches on the door.

    "What the fuck, how are they already here?"
    "They must've moved the bodies!"
    "But they're fucking ZOMBIES, man!"
    "They opened the door, they're probably smart enough to pull dead bodies out of the way."

    Now the door was wooden and cheap (like everything else in the damn place), so we needed a plan fast. Mike started talking about how we could draw them into a corner, maybe with some flashlights, then fight our way out, or maybe try to let a few zombies in at a time so we could kill them off, but the others (let's say the last player's character was Luke. I really wish I could remember their character's names).

    That was when dumb, dumb Reginald Dempsey had an idear, spelled correctly, and declared his intention to punch the wall.
    >> Anonymous 03/03/12(Sat)00:30 No.18182756
    >>18182625
    Mike: You're gonna what?
    Reggie: I'm gonna punch the wall! Maybe it'll break, and we can get through!
    Mike: What the fuck, that's stupid man, you're just gonna hurt yourself.
    Reggie: Yeah, but you guys are all already hurt. I don't want you guys to get killed, I don't want to risk you guys fighting again.
    Mike: Fine, but-
    Me (OOC): Can I roll Intimidate real quick?
    ZM: Why do you want to do that?
    Me: I want to make a powerful speech (intimidate is governed by Willpower, which I had 5 of) to convince them.
    ZM: Fine.
    Me: *succeeds*
    Reggie: Now listen, you guys don't worry about a thing! I'm gonna punch this wall, and either it's gonna break or my fist's gonna break, and if my fist does break I've got another and two feet! We're breaking out of here right now!
    The Others: *in awe* Okay, Reggie, you punch that fucking wall!

    Punched, rolled good, the entire wall collapses (cheap ass old rotten wood).

    On the other side of the wall is the basement of the adjoining building and a dozen surprised smart zombies. With a cheer, Reggie charged and took them out. High on success, Reggie immediately went to the locked door leading out of the basement and punched that too, knocking the whole thing right off its hinges. By that time the others had gathered up all our stuff and were right behind me.
    >> Anonymous 03/03/12(Sat)00:31 No.18182769
    >>18182756
    We quickly made our way up and out the front door of the building. The streets were clear (all the zombies had made their way into the first apartment), so we quickly closed the doors to both buildings, tied some wire from a wrecked car around the door handles so they couldn't just be opened, and piled as much junk in front of the doors as we could. Then we went back to our convenience store shelter, ate and drank (there were a few bottles of alcohol still in the store), and celebrated our great success.

    Next is the tale of how Reginald "Ragin' Reggie" Dempsey did punch some dudes to save some other dudes.
    >> Anonymous 03/03/12(Sat)00:34 No.18182791
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    i blew everyones minds with this one, normally i had durr smash hurrr brutes, when i made Theo up i really put some thought into it, and super fleshed him out, and had a 15 page backstory, complete with faux interpol files. the dm didnt like that i made him into a man who turned legit after having kids, and had to go back for ONE MORE JOB, after his kids get into deep shit, if for no other reason than to save his grandchildren from his worst enemies kids, who now are even worse than their folks were. he thought i was going to make it sleazy with the loli angle, because a fat girl with her shota and fat girl furry shit that got thrown out of our group about 3 years ago did that shit and it left a sour smell in the air ever since.

    i played theo mean but well mannered and manly as hell in the mold of the OLDE SCHOOL, ties, suits, going to the barber for a shave with a staright razor and hot towel,and a haircut. monogrammed handkerchiefs, old school classy gangster, and he died like he lived, a man. i miss you bro.
    >> Anonymous 03/03/12(Sat)00:45 No.18182932
    Ragin' Reggie is now the patron saint of brawlers everywhere.
    >> Anonymous 03/03/12(Sat)00:56 No.18183057
    >>18182769
    For doing so good in the first session, Reginald was awarded enough experience to raise his Willpower to 6 (I decided his impassioned speech and devotion to his comrades warranted it).

    A few sessions later (not much of great interest happened, though we did move to a new shelter a few blocks away in an inner-city school, and I think I upped my Intimidation a lot) we realized something was afoot. Mike noticed that there weren't many zombies shambling around as there usually were (it was a city of formerly 10 million people, so there should've been no shortage of things) and that whenever we saw a smart zombie it seemed to be shambling North-ward. By this point we had a pretty good grasp of how intelligent the smart zombies were, and we came to the conclusion that they were all trying to get at something, maybe a large group of survivors, so it might be a good idea to see what the deal was.

    We'd done a lot of looting by that point and had a good stock of food, supplies, and ammo. We moved out (being sure to lock and barricade all the doors behind us so we'd have a safe strong hold to come back to) and made pretty good time to the north side of the city. We had taken a tourist map from a gas-station a while back, and when we were about ten blocks south from a river running through the southern part of the city we started hearing the moaning. By five blocks away it was deafening. At that point we decided to go up a fire escape and make our way across the roof-tops so we wouldn't get surrounded in an alley or something.

    And then we saw three things. The river, a little island with eight survivors stranded on it, and twenty thousand zombies lining the river banks.
    >> Anonymous 03/03/12(Sat)00:57 No.18183064
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    >> Anonymous 03/03/12(Sat)00:58 No.18183074
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    >> Anonymous 03/03/12(Sat)00:59 No.18183081
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    >> Anonymous 03/03/12(Sat)00:59 No.18183088
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    Honestly? The duo turned out even better than expected.
    >> Anonymous 03/03/12(Sat)01:00 No.18183098
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    >> Anonymous 03/03/12(Sat)01:08 No.18183177
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    >> Anonymous 03/03/12(Sat)01:09 No.18183190
    >>18183057
    We waved and flashed our flashlights down at them (it was in the evening by then), and managed to get their attention. Jim had the best sight (he was basically our party sharpshooter) and saw that they didn't look hurt, but they didn't seem to have any food. We also saw that the zombies were anxious not to get in the water; the few we saw accidentally pushed in were quickly swept downstream. There was a deflated life raft they were using for shade and shelter, so they must have been trying to float out of the city.

    We came away from the roof's edge and worked our way back a few buildings so we could hear each other without shouting, then the debates began.

    Luke: Well, they're fucked.
    Reggie: We should help them.
    Jim: I'm with Luke, man, they're fucked.
    Reggie: We should help them.
    Mike: There's really nothing we can do, Reggie. We can't get to them, and they can't get out even if we could.
    Reggie:...
    Luke:...
    Jim:...
    Mike:...
    Reggie: We should help them.

    So we talked about it and they eventually conceded that what we could at least do was try to get some food and water to them. The river was lined with zombies as far as we could see in either direction, and ranged from ten to thirty bodies deep. We tried throwing some bottles of water to them, with varying but generally poor success, and decided we couldn't waste what we had. Everyone else was ready to say fuck it, though Jim suggested we maybe shoot them to put them out of their misery. And that's when Reggie had a reckless, RECKLESS idear.
    >> Anonymous 03/03/12(Sat)01:21 No.18183314
    >>18183190
    Reginald had a backpack of food and water, so he went back to the fire escape and climbed down. The others came with him.

    Reggie: What if we pushed them into the river?
    Mike: We wouldn't be able to push in all of them, man, and you'll just push yourself into them and get surrounded.
    Reggie: Well, what if we pushed in a whole bunch of them at once?
    Jim: Fucking how, man?
    Reggie: I dunno.

    Reggie looked around and saw there wasn't much on the streets; a few trash cans, some wrecked cars, newspaper vendors, and some street lights.

    Now I know it might seems like I play Reggie intelligently for someone with Int 1, but really he didn't have idears often. Only when he really, really wanted to help people.

    Me (OOC): I try to pull one of the street lights out of the sidewalk.
    ZM:... 'kaaaay, roll strength for it.

    Reggie had a maximum lift capacity of 450 pounds, so after punching the concrete around it a few times he managed to uproot the light pole. He then turned and looked at the others.

    Reggie: I'll be right back.

    He held the pole horizontally in front of him, ran down the streets, and then charged right into the backs of the pressed zombie horde, using the pole to push an area of them 20 feet across.

    About a hundred zombies were pushed into the water, then Reggie ran across the fallen ones and jumped in the water, swimming towards the island.
    >> noko noko 03/03/12(Sat)01:24 No.18183358
    >>18183314

    >repeatedly_pressing_F5,jpeg
    >> Anonymous 03/03/12(Sat)01:35 No.18183486
    >>18183314
    So now Reggie's in the water and swimming to the island. He was untrained in swimming, but had good enough constitution that it was an easy enough roll to make anyways.

    He reaches the island and starts passing out the food and water to the people. The zombies are too loud for us to really talk, but I shouted my name at them and they thanked me.

    Now the banks of the river were concrete walls that rose about four feet above the water's edge, and the water was about ten feet deep. As they ate and drank, I looked around and saw that the area I'd cleared was starting to fill back up with zombies. The other players decided to try and help me, so they led a little sortie at the zombies and got their attention, drawing enough away from the river. The ZM told me they all looked too weak to swim, but that most of them were skinny enough that I could probably ferry them across. So I, without really thinking about it, grabbed one and shouted in his ear to get on my back. I managed to swim him across and pull us up, but we were immediately set upon by twenty straggler zombies. Reggie, knowing it'd be difficult to protect him with their backs to the water, did the only thing he could think of and threw the survivor over the zombies then started punching.

    Long story short, that's how we spent the evening and part of the night (thank God for clear skies). I recovered the street light, pushed a few zombies in the water, jumped in, swam out, got a survivor, swam them to shore, punched some zombies while the rest of the party got him to safety, then did it all over again seven more times. We had to break a few times to fight off clever bastards that tried to flank around us through alleyways, but eventually we got all the survivors to shore and started making our way back to the school.

    That's when the howling started.
    >> Anonymous 03/03/12(Sat)01:38 No.18183529
    >>18183486
    >threw the survivor over the zombies
    wat
    we need a drawfag
    >> Anonymous 03/03/12(Sat)01:44 No.18183614
    >>18183486
    Jim had enough time to get out a quick "Shit, RUN!" before they started pouring out of the alleys. Turns out while we'd been working smarts had been corralling and containing little groups of brutes, holding them in place until we were far up the street and then letting them go. More smarts started pouring out of buildings and around the corners of the other side of the street, and ten brutes were bearing down on us from all sides.

    At this point we still hadn't figured out that the heart was a brutes weak-spot, so we were still using a tactic of whaling on their chests until they went down (usually after 35-40 damage).

    Mike shouted "Try to get into a doorway, make a circle!" and Jim and Luke handed out what melee weapons they had to the island survivors.

    Reggie decided to fuck that noise and charge the four nearest brutes.
    >> Anonymous 03/03/12(Sat)01:52 No.18183730
    >>18183614
    They leaped to attack but Reggie was used to that tactic by now and was able to parry them. He punched the first one in the chest three times, killing it. Two of them recovered and started slashing, so Reggie targeted their heads and knocked them off. Then he grabbed the fourth and threw it into a nearby horde of smarts before running to help out the rest of the group.

    Five brutes had reached the party and their survivors, and they'd managed to shoot down another at range. The survivors without knives we'd passed out had picked up improvised weapons. By the time we'd done enough damage to them to kill them the other brutes were fast approaching and the smarts were right behind them.

    We were grouped up near the stoop of a four-floor building. Mike had picked the lock, but the ZM said that the other side of the door was barricaded. Reggie un-barricaded it the only way he knew how.
    >> Anonymous 03/03/12(Sat)01:55 No.18183767
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    This is a very fun game.
    >> Anonymous 03/03/12(Sat)02:00 No.18183812
    thread derailed with old man henderson level of derailment campaign

    but keep going this is quickly becoming somethingvthat really should be some zombie sequel to fist of the north star so far.
    >> Anonymous 03/03/12(Sat)02:02 No.18183836
    >>18183730
    It took two punches to move the doors in enough for us to squeeze through. Reggie and Jim held the stoop while the survivors, Mike, and Luke squeezed through. Jim went in and Reggie knocked the heads of two more brutes before squeezing in and pushing the doors and barricades back in as best he could.

    We didn't know the brutes' weak spot yet, but we DID know that when they lost their heads they spazzed out and swung at everything nearby, so taking their heads off was a decent way to make an impromptu barrier against the weaker smarts.

    Now there were probably ten thousand zombies on our side of the river, and they were beating on the doors and windows (which also, thankfully, had been barricaded by former residents). We made our way to the top floor as quickly as possible, piled up as much furniture and junk as we could quickly find in the stairwell, then went onto the rooftops.

    Right into the waiting arms of a crap-ton of brutes which could, unbeknownst to us, climb quite well.

    Shouting over the cacophany from the streets below, Reggie told everyone to get back inside. When they did, he shut the door, and turned to deal with the brutes.
    >> Anonymous 03/03/12(Sat)02:12 No.18183994
    >>18183836
    Reggie pressed his back to the door, both to keep the brutes in front of him and to keep everyone else safe. The first brute to reach him got a hard kick the chest which knocked it straight on its ass, but two more swiftly replaced it. Thanks to his Fast Reaction Time, Reginald always attacked first in combat, so he kept his cool and took off both of their heads. They freaked out and started swinging wildly, being parried by Reggie but accidentally smacking a few of their fellows. Reggie took his time, unleashing flurries of punches into the chests of brutes that reached him singly to kill them and knocking the heads off those that attacked in groups so they formed a temporary barrier against the others. He took a few hits that penetrated the armor value of his leather jacket, but Reggie's life points were so stupidly high their terrifying claws were like kitty scratches to him.

    When their numbers were reduced to about ten headless spazz-brutes, he moved away from the door and charged them, killing them with punches to the chest and throwing a few off the roof. Everyone else joined him and there were general admonishments and many exclamations of "fucking hell!" but the party was safe, the staircase barricade had held, and we were safe to move across the roof-tops back south to our school.

    At the time, in the dark, tired and scared, none of us really noticed how many smarts there were on the roof-tops of other buildings, watching us work our way south.
    >> Anonymous 03/03/12(Sat)02:24 No.18184120
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    I loved that campaign.
    >> Anonymous 03/03/12(Sat)02:28 No.18184159
    >>18183812
    It really was one of the funnest campaigns I ever played. I'm just focusing on Reginald Dempsey's exploits, but EVERYONE in the party did lots of bad-ass stuff in that campaign.

    >>18183994
    We got all the survivors back to our school strong-house safe and sound, and they were actually pretty decent folks. They were from a suburb further upriver, and had been trying to reach a shelter they'd heard about on the east side of town. They'd heard about it from some looters from the shelter, who were working their way around the city and telling everyone about the place so they could get more people to defend it and maybe even make an attempt to take back the city.

    Now we all smelled shenanigans from our ZM, but to our characters that sounded like a pretty sweet deal, so we made plans on how we were going to make our way east.

    We had stock-piled a ton of weapons and food in the place, which we were more than happy to share with our new bros, and we decided to wait a week to let them recover (they'd been on that island nearly three days) before setting out.

    By Wednesday morning we were fucking surrounded. The smarts on the roofs, which had probably been fucking stationed there to watch for survivors, had watched us all the goddamned way back. The school was in a bad neighborhood so it had a decent fence around it and it was a sturdy old brick building. That didn't stop the occasional brute from climbing in to get at us, despite the smarts' best efforts to hold them back, and we were regularly attacked but kept together and managed to stay unharmed.
    >> Anonymous 03/03/12(Sat)02:40 No.18184277
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    >>18176533
    >> Anonymous 03/03/12(Sat)02:42 No.18184289
    >>18184159
    By Thursday morning, Mike and Jim (who were on the roof to try and get a view and see if we could somehow escape) noticed that the smarts were corralling a fuck-ton of brutes along one part of the fence, keeping them back enough that they couldn't see us and rush to attack. There were nearly a hundred of the brutes, and already well over a thousand smarts surrounding us on all sides. Just waiting. We knew we had to get the fuck out. So we made a quick visit to the teacher's parking lot.

    Now, as I said, every other character had their badass moments. This was one of Luke's. Luke was an ex-army character, and had Demolitions, Electronics, and Traps. We didn't have any explosives, but we did have a parking lot with about thirty cars mostly full of gasoline and a school full of small electronic devices. With a little luck and a lot of care, we moved a bunch of the cars into position by one of the fences, Luke rigged their gas tanks with some wires leading to a hole we quickly dug, and we prepared to run for it. The zombies obviously couldn't understand exactly what we were doing, but had the brains to recognize incoming shenanigans. The smarts let loose the brutes, and they started climbing the fence as all of us in the hole stuck the wires in our flashlights to make a circuit and turned them on.

    The electricity set off the gasoline and a row of thirty cars blew the fuck up right in the brutes' faces. The force of it knocked the smarts along the fence down and stunned those whose brains weren't liquified by the pressure of the blast, and we ran like fuck along them.

    We had some close calls, we slipped a few times, had to kill a few who stood up, and a couple of the survivors got bit (in this game you had to die before you turned, so not TOO serious), and ran like hell east-ward.
    >> Anonymous 03/03/12(Sat)02:50 No.18184376
    >>18184277
    How the fuck did that happen?
    >> Anonymous 03/03/12(Sat)02:52 No.18184400
    >>18184376
    The stocked up on RPGs and grenades before things went to shit.

    And one of them was a null so charging at a daemon diddn't end as poorly as it should have.
    >> Anonymous 03/03/12(Sat)02:57 No.18184452
    >>18184400
    And this is why explosive ordinance should be unavalable until rank 5 or 6
    >> Anonymous 03/03/12(Sat)02:58 No.18184459
    >>18184289
    The next few sessions were probably our tensest. The smarts were fucking LEARNING, man. They hadn't just come all at us willy-nilly, no, they had left mobs along every street, waiting in every building, and they had held back a lot more brutes. They really fucking wanted us dead. I don't think it was even about eating us any more, they just wanted our little party to be dead. We were legend.

    We had to keep moving all day and all night. We couldn't hole up in any buildings, we couldn't go up to the rooftops (they were wise to that. The first time we tried we came out to the sight of a hundred of them as dozens more broke open doors behind us, trying to scissor us in), and we couldn't stop. Pretty soon our little group was run ragged. We were low on ammo, and everyone's Stamina was so low only Reggie could still reliably hit anything in close combat, and he was carrying one of the other survivors who had passed out ("No we are NOT leaving him behind" Intimidate).

    By noon the next day, we were in a serious bind. We'd long left behind the big mobs, but we could hear howling and could only assume the smarts were somehow directing the brutes towards us. This was confirmed when we looked up and saw smarts watching us from the rooftops. That was when we lucked out.

    We were running along the river, planning to jump in as a last resort if things got too hairy, and came to a small bridge crossing it.

    A wooden, decorative bridge.

    That was when the brutes found us. Everyone ran across the bridge, Reggie stopping long enough to knock the heads off a few, and we reached the relative safety of the far shore. Jim and Luke and the survivors took a few pot-shots at the brutes to slow them down, but there were about fifty of them and they were about to swarm across.

    So Reggie did the only thing he knew, and punched the bridge.
    >> Anonymous 03/03/12(Sat)03:07 No.18184537
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    >>18184459
    >So Reggie did the only thing he knew, and punched the bridge.
    >> Anonymous 03/03/12(Sat)03:11 No.18184564
    >>18184459
    >is anybody still reading this? I'm having fun storytiming either way

    Two punches, and the rickety bridge broke loose from the edge. As the brutes raced towards us, their weight collapsed the bridge and about thirty of them fell into the water and washed away. We barely started to celebrate when the brutes on part of the bridge that was still standing started leaping at us.

    Right into Reggie's waiting fists.

    Those who made it across were knocked right into the water, and then we were safe. We found the nearest safe-looking building (a fire station) and holed up for the night. We just slept and ate and drank water for two days, recuperating and healing, before we decided we had to move on. If the smarts could communicate well enough to guide each other to us, they could surely call across the river to tell other zombies about us.

    We decided we needed to know more about our situation, so Mike got on the roof and looked around. As best as he could tell, the rooftops and streets around us were pretty empty. We were basically a block away from a big shopping district, so we ran a few quick looting operations to resupply and search for other survivors.

    By the end of our third day in the fire station, we were ready to move on. We continued east, towards the big shelter that might not even be there anymore, a day later heard the explosions, and the morning after that saw the edge of the mob and the shelter they were laying siege to.
    >> Anonymous 03/03/12(Sat)03:12 No.18184572
    >>18184564

    Loving the hell out of it. Keep going.
    >> Anonymous 03/03/12(Sat)03:12 No.18184573
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    This is a fun campaign
    >> Anonymous 03/03/12(Sat)03:19 No.18184624
    >>18184564

    Nothing more?
    go on.
    >> Anonymous 03/03/12(Sat)03:21 No.18184637
    >>18184564
    The shelter was basically a chance, lucky break for the people in it. When the city had been bombed, a lot of the skyscrapers in the business part of town had collapsed, forming high piles of rubble that the smarts couldn't crawl up and couldn't pull away. One small office building, built sturdy because it housed a large computer mainframe, had stayed standing in the middle of an impromptu barrier, and now nearly five hundred people were living in it and in little shelters built out of scrap, manning the walls and raiding for supplies. They had built little ramps they could raise and lower, criss-cross the stretches of rubble so they could quickly get around and past the horde at their gates.

    Apparently someone had found some explosives, and we watched them bomb the smarts to clear enough room so a group of looters could get out and make a break for the city.

    We signaled them as best we could, and eventually managed to get the attention of one of their patrols. They made a sign pointing us further along the wall, and eventually we reached a spot with a ramp, which they lowered after bombing the zombies and we ran up it.

    That's when we got taken to meet the President.
    >> Noko noko 03/03/12(Sat)03:24 No.18184654
    >>18184564

    Don't you stop this riveting tale chap.
    >> Anonymous 03/03/12(Sat)03:24 No.18184656
    >>18184573
    > Playing sephiroth
    Why would anyone ever play a puppet like that?
    >> Anonymous 03/03/12(Sat)03:26 No.18184665
    rolled 5, 5 = 10

    >>18184656

    Cuz its [spoiler]fun[/spoiler]
    >> Anonymous 03/03/12(Sat)03:29 No.18184687
    >>18184665
    Alright then. Are you running with the There-Is-No-Sephiroth-Only-JENOVA theory, or are you going with the theory that sephiroth was an equal being working to his own ends?
    >> Anonymous 03/03/12(Sat)03:32 No.18184705
    >>18184637
    The President was actually DHR Manilow (hell yes I remembered this guy's name), who formerly worked for a record label. He'd been out having lunch when things went to shit, and had hidden in the basement of one of the skyscrapers during the bombing and miraculously survived. Most of the people there were white-collar types, and had quickly fallen in line with Manilow's leadership.

    Now Manilow wasn't a big man and was pretty much a snob, but he had found a very big gun at some point and had a frighteningly calm expression for a man facing the end of the world, so everyone there was pretty okay with him being the leader. And he had made the place into a pretty sweet set-up, and they'd learned a lot about the zombies (including the brutes' heart weak-spot, which made Reggie's day). His rules were simple; everyone do what I say, and if you don't like it get out. The survivor's we'd picked up were happy, and at first we were okay with it.

    Then, after the first night, we noticed that we couldn't find the bitten survivors who'd been with us anywhere.

    We asked around, gave out their descriptions, but no one had seen them. We shrugged it off and the four of us started patrolling the walls to help out. There really wasn't much to do, the walls were completely impenetrable to the smarts and with the knowledge of their weak spots Reggie could drop any brute that came along instantly.

    That night, we saw the group we'd saved again and they were really starting to worry, so the four of us went to ask President Manilow about it.

    Manilow then plainly stated that those bitten were shot and thrown out.
    >> Anonymous 03/03/12(Sat)03:33 No.18184710
    >>18184573
    If I make a character and the dm sees a housecat, I'll know I've already failed. Unless it actually is one.
    >> Anonymous 03/03/12(Sat)03:34 No.18184712
    >>18184705

    >Barry Manilow
    >President of a post-zombie survivor group

    My money, it is flying out of my pocket.
    >> Anonymous 03/03/12(Sat)03:40 No.18184743
    >>18184710
    I only used the cat because I couldn't find the image I was looking for, constant blank expression and kills everything that he doesn't like

    >>18184656
    Sephiroth was used because it best described the characters mannerisms, looks, and abilities best in one image. doesn't mean that I actually PLAYED AS Sephiroth
    >> Anonymous 03/03/12(Sat)03:47 No.18184781
    >>18184705
    Now Reggie's eyes popped out of his head like pic related, and it was all Mike could do to shout out a quick farewell as Jim and Luke dragged Reggie outside. Just as the doors closed we all saw Manilow's calculating glare as he ran a finger along his very big gun.

    Now unbeknownst to us, the five remaining people we'd saved had been spreading tales of our exploits, and by the end of our first day in the place we were something of local legends. This was good because we got lots to eat and Jim got to spend the evening with a trophy wife whose husband had died. This was also bad because the looters wanted us to get back out there and find supplies. Apparently one of their looting parties hadn't made it back, and they wanted us to go out and see if we could find what happened to them because they had been out to raid a pharmacy for medicine and water purification tablets.

    We decided we quite liked the idea of getting out for a while, and agreed. They marked the pharmacy on our map. It was twenty blocks away, back towards the river. They bombed the zombies, lowered the ramps, and we were off, happy to be out again with just the four of us against the motherfucking end of the world.
    >> Anonymous 03/03/12(Sat)03:48 No.18184782
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    >damn post limit, Reggie's eyes were like this
    >>18184781
    The journey to the pharmacy was relatively easy, but when we got there we saw the problem. About fifty zombies were banging on the front glass. A terrifying thing to those inside, but a good way for Reggie to vent some anger. Just fifty smarts and one brute were in the siege.

    When we got in and met the looters, who were very grateful, the ZM did a very strange thing and asked Reggie, and ONLY Reggie, to make a Perception roll. By that time I'd upped Reggie's Perception to its maximum of 3, and I barely made the success.

    That was when Reggie looked down at the brute whose heart he'd just imploded with one punch and saw, through blood and muck and a bullet hole in the head, that it was one of the people he'd saved. The one he'd carried in our mad dash from the school.

    Reggie's eyes went pic-related again.
    >> Anonymous 03/03/12(Sat)03:49 No.18184791
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    >> Anonymous 03/03/12(Sat)03:55 No.18184827
    >>18184791
    wut?
    >> Anonymous 03/03/12(Sat)03:57 No.18184836
    >>18184782
    someone archive this
    >> noko noko 03/03/12(Sat)04:01 No.18184857
    >>18184836

    I'll go one better. I'd say this is worthy of 1d4chan wouldn't you?

    Provided they don't open a door in a zombie infested apartment, get on the floor and do the dinosaur.
    >> Anonymous 03/03/12(Sat)04:02 No.18184860
    >>18184782
    We helped the looters gather up the supplies, and prepared for our journey back. We explained what had happened to the looters, and they started to look worried but kind of laughed it off. Apparently Manilow had been shooting those bitten for a while now, and everyone just accepted it.

    We worked our way back to the rubble-wall, and signaled the patrols. They bombed the hordes, dropped a ramp, and the looters rushed ahead of the group to get up. Reggie, Luke, Jim, and Mike reached the bottom of the ramp, then stopped.

    President Manilow and four men stood at the top of the ramp, guns trained on us. The five remaining people we'd saved were up there with them.

    Manilow looked straight at Reggie and said, "You're not welcome here anymore. If we see any of you again, we'll shoot you. Then we'll shoot them. Get out. Leave, and don't come back. Don't even look back."

    We glanced around and saw the zombies starting to shamble in, then turned and ran.

    Once we were some distance away, we slowed down and Reggie looked back. When he did, Manilow shot one of the survivors in the head. "I WARNED YOU," he shouted, then pointed the gun at the next survivor's head. Reggie turned and ran.
    >> Anonymous 03/03/12(Sat)04:03 No.18184866
    >>18184860

    >Barry Manilow
    >As the psychotic dictator of a post-zombie survivor group

    MONEY. FLYING.
    >> Anonymous 03/03/12(Sat)04:03 No.18184867
    >>18184827

    Long story short, former military captain in a war torn country turned Lord who wrote songs about his fallen comrades. Used intimidation, disguises and quick thinking to help win the war and keep the crazier party members in check.
    >> Anonymous 03/03/12(Sat)04:12 No.18184911
    >>18184857

    Yes, but even with roll-the-floor it's readworthy, just like lastest warroom 40k.
    >> Anonymous 03/03/12(Sat)04:18 No.18184936
    >>18184860
    We kept running. When we were blocks and blocks away, we stopped.

    Reggie: I'm gonna kill him.
    Jim: Fuckin' hell yes.
    Luke: Dude, there's no way we'd even get close to the place.
    Reggie: Don't care. I'm gonna kill him.

    Mike's player looked thoughtful for a moment, then said, "Maybe we could. Fuck, man, that's just not right. You remember the looters we saved? They were freaked out when we told them what Manilow did, I'll bet lots of people in there have lost people the same way."

    We made our way back to the fire station hide-out, barricaded the fuck out of the place, and started to plan. Really, Jim, Luke, and Mike started to plan while Reggie searched the place a bit.

    Up until then, Reggie hadn't carried any weapons or any protective equipment apart from a leather jacket. But now I asked the ZM if I could rig something up. A couple disassembled fire axes and some belt-buckles later, Reggie had made an improvised punching dagger and strapped it to his left arm.

    By then, Jim and Mike had talked Luke around and they'd come up with a plan. Simply put, we would wait until a looting party of at least four was sent out. We would follow them, wait until they'd found what they were after, then we would subdue or, if necessary, kill them and take their clothes. Then we would wait until dark to signal the wall patrols, get into the city, and make a break to Manilow's office to kill the fucker.

    We didn't care if we died, so long as we took that fucker with us.
    >> noko noko 03/03/12(Sat)04:29 No.18185007
    >>18184936

    Right, should have probably asked before I set it up, but may I have your permission to put all of this together on the wiki?
    >> Anonymous 03/03/12(Sat)04:31 No.18185023
    >I honestly NEVER made a BARRY Manilow connection. I seriously hope that's what the ZM was doing

    >>18184936
    We set up shop on top of a Bed Bath and Beyond. We'd acquired a pair of binoculars and enough food and water to last the four of us a week.

    Then we waited, and watched. Most of the parties sent out were in twos and threes, probably to minimize losses, but at the end of the second day a party of five made a break south towards the river.

    We got off the roof and circled around after them. Reggie had shit for stealth, so he followed a block behind everyone else, and soon the group caught sight of the looters. Checking the map, Mike realized they were making a beeline for a police station several more blocks away. We regrouped.

    Mike: They're probably going for guns. If they get them, it'll be too dangerous to take them out.
    Jim: Then we kill them the second they reach the door, so we're sure that's what they're really after.

    We ran full-speed down another street, trying to get ahead of them. We ran out into the street just as they did, and there was a horrible moment where they recognized us and shouted, drawing their weapons and running towards the station.

    Jim shot one in the back of the head, and then Reggie was on them. They were dead in one round of combat, their skulls caved in by his fist or throats ripped out by the axe-head.

    We dragged their corpses inside and stripped them, washing the blood off with some of our water. Then we put on the clothes (one of them was kind of fat so his clothes fit Reggie), gathered up as many guns as we could into bags they'd brought, and waited til nightfall.
    >> Anonymous 03/03/12(Sat)04:42 No.18185075
    >>18185007
    Go right ahead bro.

    >>18185023
    We were worried they might send out another group to find this one, like we had been sent to the pharmacy, but apparently that had been a one-time-thing to get us out. When night came, we worked our way back to the walls. We crept around to the ramp that had the most zombies beneath it, Mike wanted them to use up as many explosives as possible so they couldn't use them on us.

    We signaled with a flashlight, and they threw a lot of explosives down to clear a path. They lowered the ramp, and we got up quick.

    Patrol Guy: Ya'll are from the police station? We were worried, man, but good job. Weren't there five of you?
    Mike: Lost one.
    Patrol Guy: Shit, another? Who was it?
    Mike:...
    Jim:...
    Luke:...
    Reggie:...
    Mike:... Phil.
    Patrol Guy: I don't know a Ph-

    That was when Reggie's fist crushed the man's skull. The other two patrol men were dead an instant later, but it was too late. People had seen us in the torch-light, and shouts were going up all over.

    By this point the other three had upped their gun skills considerably, and we had good rifles from the police station. So we decided, quickly, that our best bet was for Mike, Jim, and Luke to take up position on the wall and snipe while Reggie made a dash for the building. The three could cover him, and once inside in close quarters we knew there wasn't a man alive who could beat Reggie.

    Reggie jumped down off the rubble and made a dash for the building as gunfire sounded off all around the camp.
    >> noko noko 03/03/12(Sat)04:48 No.18185100
    >>18185075

    Thanks bro. Here it is so far

    http://1d4chan.org/wiki/The_Tale_of_Reginald_%22Ragin%27_Reggie%22_Dempsey
    >> Anonymous 03/03/12(Sat)04:57 No.18185140
    >>18185075
    People were running around in a panic, so most of the guards weren't risking shooting at Reggie, and weren't skilled enough to hit the three on the wall.

    Any of our three gunmen could pull off a headshot on a cockroach.

    Reggie covered ground quickly, and got to the building without a hitch. He then had to go around the side of the building to get to the door, out of view of Jim, Mike, and Luke.

    And right into the sights of President Manilow and six guards.

    Manilow and three of the guards got shots off before Reggie could dodge back into cover, and Reggie was clipped in the shoulder.

    "I TOLD YOU NOT TO COME BACK."

    The three on the wall were doing their best, but simply didn't have the numbers and were taking cover to avoid the returning fire.

    Reggie kept his back to the wall, and at the tops of his lungs shouted, "I AM RAGIN' REGGIE DEMPSEY. I grew up in the slums, made my living punching men's lights out, and in the past seven months I've killed more zombies than all you fuckers put together."

    At 6 Willpower and now 7 Intimidate, Reggie's voice rang out and inflicted pants-shitting terror on everyone who heard him. Things grew quiet in the camp but for the moaning of the zombies at the walls, and Reggie continued -

    "And in the past seven months, all I've tried to do is help people. I ain't a smart man, but I can hit stuff hard, and in a world like this I figure that's what people need. Someone to hit the fuckers trying to hurt them real, real hard. A couple weeks ago I saved some people. YOU, President Manilow, killed four of them for no reason. So now I'm gonna kill you. You hurt the people I helped. I figure I don't need no better reason than that."

    "When I come around this corner again, I'm killing you and anyone who's still standing with you. You got to the count of ten."
    >> Anonymous 03/03/12(Sat)05:17 No.18185255
    >>18185140
    Everyone inside the walls kept dead silent. Reggie counted to ten.

    And then tossed his leather jacket into the waiting hail of gunfire.

    Reggie ran around the side of the house and dodged, hitting the ground just in time to avoid a second volley of shots from Manilow and the four guards who hadn't run off. Manilow had an assault rifle, the guards had double-barreled shotguns.

    And they'd just each fired off their second shells.

    Reggie regained his feet and surged forward at full speed. He didn't even slow down when Manilow's automatic fire hit him square in the chest. He just roared and closed the final distance as Manilow rushed to replace his magazine.

    The first two guards died, one to a kick that collapsed his ribs into his hearts and lungs and another to a backhand that snapped his neck. The other two threw down their weapons and turned to run, but Reginald Dempsey was a man of his word and the backs of their skulls were caved in before they could take two steps.

    Manilow finished reloading his weapon just in time for Reginald to pull it out of his hands and bend it in half (strength fucking 7). Manilow opened his mouth to say something, but it turned into a scream as Reggie's axe-katar tore his left arm from his shoulder with a punch. He spun away against the wall, clutching at his arm, eyes wide.

    Reggie punched. The bricks behind Manilow cracked. A dozen more punches, and Manilow's head and torso were paste stuck to the crumbling brick.

    Reggie grunted, satisfied, then turned and limped back to the wall. He climbed back up, and together the four of them lowered the ramp and walked out of the camp back into the ruins of the city.

    >and Reginald, Mike, Jim, and Luke went on to have many more adventures, encountered great friends and terrible foes, and eventually fell in righteous combat
    >but that is a story for another day...
    >> Anonymous 03/03/12(Sat)05:21 No.18185276
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    >>18185255
    Awesome story, I've been F5ing for hours as you wrote this out post by post and it was totally worth it
    >> Anonymous 03/03/12(Sat)05:27 No.18185301
    >>18185276
    Thanks man. When I storytime how they died (fuck yes I'm doing that), I'll type it all up before-hand.

    >>18185100
    Holy balls I cannot believe I typed that much telling this story.

    That covers about six months of playing four or five times a month.
    >> Anonymous 03/03/12(Sat)05:28 No.18185307
    >>18185255
    This is now how I monk.

    I think Ragin' Reggie Dempsey is clearly making his way up to the top of /tg/s iconic characters.
    >> Anonymous 03/03/12(Sat)05:29 No.18185311
         File: 1330770572.gif-(597 KB, 320x192, ATATATATATATATATATATATATA.gif)
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    >>18185255
    Awesome story broseph.

    gif. related, it's Reggie
    >> noko noko 03/03/12(Sat)05:39 No.18185361
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    >>18185301

    Thank you kindly dear write fag.

    http://1d4chan.org/wiki/The_Tale_of_Reginald_%22Ragin%27_Reggie%22_Dempsey

    This is the summary of your work. If there is anything else I can do for you merely ask. If you're ever in another story telling mood don't forget to add a little more to this page, or if we're lucky I'll be here to do it for you.
    >> noko 03/03/12(Sat)05:43 No.18185377
    >>18185361

    Also as a fun fact you wrote about 8417 words.
    >> Anonymous 03/03/12(Sat)05:55 No.18185436
         File: 1330772127.gif-(890 KB, 302x167, godhand.gif)
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    >>18185307
    >>18185311
    >>18185361
    Thanks much, fellas, I'm just glad it lived up to expectations. Normally I'm told my story-timing is shit.
    >> Anonymous 03/03/12(Sat)05:58 No.18185454
    Fuck you, we had one yesterday and like two people posted.

    Then I come back and you cunts have started up ANOTHER one, and it's reaching bump limit?
    I hate you a little bit.
    >> Anonymous 03/03/12(Sat)06:05 No.18185485
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    >> Anonymous 03/03/12(Sat)06:05 No.18185489
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    I made a Latino Biker Genius who can improvise wonders by kitbashing motorcycles and garage junk, and who specialised in bar fighting. DM expected a Mexican bandito stereotype, but I kicked ALL the ass.
    >> Anonymous 03/03/12(Sat)06:07 No.18185492
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    >> Anonymous 03/03/12(Sat)06:07 No.18185494
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    >> Anonymous 03/03/12(Sat)06:17 No.18185548
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    What a fun guy he is to play.

    He can steal weapons off of people while talking to them without them noticing. which just makes me want to push things further to see if I can "happen to find" something of greater importance to someone.
    >> Anonymous 03/03/12(Sat)06:41 No.18185709
    Archived on sup/tg/ as well.
    >> Anonymous 03/03/12(Sat)08:42 No.18186446
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    after last nights session online
    >> Anonymous 03/03/12(Sat)10:21 No.18187015
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    >> Anonymous 03/03/12(Sat)10:39 No.18187158
    >>18187015
    >Arms Fort
    Oh come on this at least begs some of explanation
    >> Anonymous 03/03/12(Sat)10:56 No.18187334
    >>18187158

    There isn't much to it, unfortunately. Basically, the campaign is on hold after the group finished a modified version of The Frozen Reaches because we all wanted a rest from RT. GM says that we get to make a few plans for the time between where we left off and where we are going to continue once the campaign starts running again. My seneschal and wannabe communist leader/warlord managed to hear of Zayth's moving fortress cities. Guess what he's going to try and get during the time skip along with a Universe Mass Conveyor to move them around?
    >> Anonymous 03/03/12(Sat)11:13 No.18187487
    >>18187334
    Suppose that explains the Creed part as well.
    Also who is that in the third picture? I recognise Isaac (that his name? never played Dead Space much).
    >> Anonymous 03/03/12(Sat)11:24 No.18187604
    >>18187487
    That guy's from republic commando, star wars squad-based shooter from years ago
    >> Anonymous 03/03/12(Sat)11:43 No.18187736
         File: 1330792981.jpg-(378 KB, 1200x533, 1283104633962.jpg)
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    One of my old favourite characters.
    >> Anonymous 03/03/12(Sat)11:44 No.18187750
    >>18187487
    Lenin? You don't recognize motherfucking Lenin?
    >> Anonymous 03/03/12(Sat)11:52 No.18187824
    >>18187750
    >>18187604
    Oh my sweet fuck kill me right now...
    Just saw the visor and didn't pay attention
    Aw jesus do I feel like a tool now...
    Fucking loved that game as well.
    >> Anonymous 03/03/12(Sat)14:05 No.18189021
    >>18185023

    >I honestly NEVER made a BARRY Manilow connection.

    Think about it. A character named Manilow who was part of the music industry.
    >> Anonymous 03/03/12(Sat)14:09 No.18189068
    Gotta love how everyone in here thinks or pretends that the character they made was perceived as dumb yet in reality was a badass.
    >> Anonymous 03/03/12(Sat)14:13 No.18189110
    >>18189068

    It's not so much dumb versus awesome as it is cliche versus unexpected.
    >> Anonymous 03/03/12(Sat)14:49 No.18189485
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    >> Anonymous 03/03/12(Sat)14:55 No.18189541
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    >> Anonymous 03/03/12(Sat)16:01 No.18190149
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    >> Anonymous 03/03/12(Sat)19:34 No.18192097
         File: 1330821298.png-(570 KB, 1005x451, what I made.png)
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    posting Dark heresy. Templar Calix Represent!
    >> Anonymous 03/03/12(Sat)23:53 No.18195695
         File: 1330836802.jpg-(47 KB, 797x361, 4chan.jpg)
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    In pathfinder
    >> Anonymous 03/04/12(Sun)00:09 No.18195932
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    pathfinder. I had a sky high CHA score too.

    The head of a PC sprouted wings and flew away after 2 sessions and the game kinda dissolved within' two weeks of that.

    >that PC was essentially RPing T-Hawk. STR 18, INT 8



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