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  • File: 1330362355.jpg-(66 KB, 400x342, medievaljpg.jpg)
    66 KB Archer Quest Pt. 2 The Asshole Fellow 02/27/12(Mon)12:05 No.18121973  
    Well this is only 2 hours later than I had planned. Damn train broke down. What'cha gonna do?

    Anyway, anyone here interested in part 2 of Archer Quest? Or should I just wait until later tonight?
    >> Anonymous 02/27/12(Mon)12:08 No.18121994
    ah there you are, I was getting worried. well id prefer it to start now, but if more people want it to start later that's OK.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)12:11 No.18122030
    To recap last time:

    You are Lino Julius, peasant archer/hunter. While out on a hunt, you shot a bigass elk. Bringing the meat back, you noticed a fire and a commotion. You neighbor's cottage was on fire and they were in the middle of a fight.

    You put an arrow through a dude's spine, mangled someone's leg so bad they committed suicide, and shot a horse in the dick, killing the rider. Oh, and you got stabby with a knife.

    After picking up a sweet Padded Jacket and Hammer, your family decided to get the hell out of Dodge and move to the coast. To help with the rent, you joined the army. And that's where we are now. The last thread is here:

    http://suptg.thisisnotatrueending.com/archive/18113236/

    So, shall we continue?
    >> Anonymous 02/27/12(Mon)12:12 No.18122043
    Sure sounds pretty good
    >> Anonymous 02/27/12(Mon)12:14 No.18122059
    lets do this
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)12:23 No.18122164
    A month or so later...

    Drills, drills, and thrice damned drills. It seems like in the past month since you joined the army, you've done nothing but stinking drills. March left, stand to the right. When in the hell does the real soldiering start? Oh, I guess I did leave out one small detail...

    You got yourself a freaking war bow. You regret having to leave behind your old hunting bow that you have known so well, but this new armament is certainly an upgrade. Taller, and with a more powerful draw, this bow is capable of punching through armor, if it is a bit more difficult to maneuver with. What can you say, the Oster army does make a damn fine bow. Armor, well that's a different story.

    You're in a company of archers and the equipment (outside of the bows) is a little... sparse. In fact, due to the rapidly escalating tensions with Bardu, they have no army-issue armor to hand out to archers. So you're still down to your peasant clothes plus your Padded Jacket. And they allowed you to keep your trusty hammer as your sidearm. At least you've gotten some time to practice with it.

    Anyway, you've just received your orders. Apparently, your company (around 50 archers and around 20 billmen), has been assigned to rendezvous with Southern Army Command at Fort Grenwuld, a good week's march through the forests to the south. Saying goodbye to your family, you prepare yourself for the upcoming march.

    >(1/2)
    >> The Asshole Fellow 02/27/12(Mon)12:38 No.18122293
    Fuck the dust, seriously. This entire march has seen you covered in it from head to foot. In fact, it's starting to obscure the green and yellow badge that marks you as a member of the Oster army. Your feet ache, the rations are terrible, but you there is no turning back at this point. There is no telling where you are or how far you have gone. Once your company passed the cleared area outside of the city, it was swallowed whole by the southern pine forests. It all looks exactly the same and makes the passage of time and distance difficult to judge. However, you know that you've been marching for at least five days, if only by the times you've stopped to sleep.

    Ah, at least this rain will soothe my skin and wash away all this damned dust. It's a welcome change and brings the scent of the pine needles wafting to you. You know, a place this peaceful, you might consider convincing your family to make a go of it out here some day. Assuming you make it out of this war alive of course. Damn, I almost forgot to unstring my bow! Don't want the drawstring to get wet.

    Just as soon as it started, the rain stops. Wait, it must be starting again. Why does it feel so warm? Why is it so red? It's not rain, it's blood! The man to your right is sprouting three black-feathered arrows from his arm and chest and has splattered his life onto you. In fact, the entire company is recoiling from the impact of black arrows from the forest to either side of the road.

    Taking stock of the situation, you have:
    War Bow (unstrung)
    2 dozen arrows
    Hammer
    Knife
    Padded Leather Jacket

    What do you do, /tg/? Stand in the road and string your bow? Run to the woods? Run back to the equipment carts? Soil yourself in terror? Surprise me!

    Roll a d100 as always and I will take the highest roll of the first 3. Or if I see something really awesome, I will go with that. So get creative!
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)12:42 No.18122325
    Forgot to put the quest name and to say that was part (2/2). Damn. Gotta pay more attention.

    Also, don't be afraid to ask questions. You could uncover some piece of information that may save your life.
    >> Anonymous 02/27/12(Mon)12:43 No.18122344
    rolled 96 = 96

    >>18122293
    Grab one of the dead bodies and use it as a meat shield and charge with the hammer
    >> The Asshole Fellow 02/27/12(Mon)12:44 No.18122359
    >>18122344

    Hell of a roll there sir. I'll probably be going with you. Be more specific. Charge where?
    >> Anonymous 02/27/12(Mon)12:47 No.18122389
    >>18122359
    Towards the tree line where the arrows are flying from also should i start to name fag?
    >> Anonymous 02/27/12(Mon)12:48 No.18122397
    >>18122389
    No, just... no
    >> The Asshole Fellow 02/27/12(Mon)12:48 No.18122403
    >>18122389

    Whatever makes you happy. Typing up my next post now.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)12:56 No.18122476
    Grabbing Frederick (or you think his name was Frederick at least) under the armpit, you support his dead weight. You start moving towards the right side of the road as quickly as you can, which is not terribly fast considering you are carrying a dead archer. Fred has sprouted two more arrows from his chest, saving you some pain. You remember to thank him for it later.

    Looking behind you, the scene appears grim. The men with billhooks have surrounded your company commander, but they have already lost four or five men. They are a tightly packed target, just waiting to be demolished from afar. The archers are faring little better as most have their bows unstrung and are unable to return fire. At least three men are not moving on the road and twice that number are screaming in pain.

    Reaching the edge of the trees, you burst through some foliage and find yourself face to face with three archers dressed in black. Hurling Frederick towards the closest one, you knock him over (you really owe Frederick). The other archers drop their bows and draw their weapons. One has a mere knife, but the other has a sturdy looking sword.

    Your move, /tg/. Don't forget the dice as always.
    >> Anonymous 02/27/12(Mon)12:58 No.18122487
    rolled 48 = 48

    >>18122476
    RUN AWAY!
    >> Anonymous 02/27/12(Mon)13:00 No.18122501
    rolled 39 = 39

    >>18122476
    START SWINGING THE HAMMER LIKE A MADMAN AT THE SWORD GUY CAUSE FUCK HIM
    >> Anonymous 02/27/12(Mon)13:02 No.18122518
    rolled 88 = 88

    Go after the guy with the dagger
    >> Anonymous 02/27/12(Mon)13:07 No.18122564
    rolled 47 = 47

    go for the dagger guy
    >> The Asshole Fellow 02/27/12(Mon)13:08 No.18122577
    >>18122518
    >You save Lino from a moment of shame

    Realizing the longer you wait, the worse your chances are, you spring towards the dagger-wielding foe. He's not as fast as you and his weapon doesn't have nearly the reach of yours, so this is a contest won easily. You don't even bother with feinting. Swinging your hammer down, you connect with the soft area between his neck and his collarbone. A rewarding yet grisly crunch follows and the man falls over lifeless, his windpipe and spine broken.

    Out of the corner of your eye, you see the swordsman lunge towards you with a thrust of his blade and the third bowman still struggling the get out from underneath dear Fred.

    Roll for counter move.
    >> Anonymous 02/27/12(Mon)13:11 No.18122611
    rolled 85 = 85

    lets go
    >> Anonymous 02/27/12(Mon)13:12 No.18122627
    rolled 100 = 100

    >>18122577
    dive out of the way
    >> Anonymous 02/27/12(Mon)13:15 No.18122650
    rolled 90 = 90

    >>18122627
    Resurrect Fred for your mighty zombie army.
    >> Anonymous 02/27/12(Mon)13:15 No.18122653
    >>18122627
    We're going to end up behind him somehow now
    >> Anonymous 02/27/12(Mon)13:21 No.18122709
    >>18122653
    I like where this is going...
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)13:21 No.18122718
    >>18122627
    >Wowza

    You laugh to your self as you realize what you are about to do. It's so simple, why didn't you think of it before? It's all about angles.

    Waiting until the last possible moment, you dive to the side while twisting your body so you are facing the sky. Wrenching your arm around, you fling your hammer with all of your might. It impacts with the swordsman's temple, crushing in the side of his head, killing him instantly. The hammer doesn't stop there though. Careening wildly with what energy it has left, the hammer ricochets over towards the man who is now extricating himself from the tangle of Fred and strikes him squarely in the unmentionables.

    Crumpled in pain, it's a simple matter to dust yourself off, walk over, and stove his head in. Collecting you hammer from the ground, you take a moment to contemplate. What should the course of action be from here? Should Lino string his bow? Should he look back at the road and see the situation there? Run further into the forest now that he has the chance?

    What do, /tg/?
    >> Anonymous 02/27/12(Mon)13:28 No.18122775
    rolled 100 = 100

    >>18122718
    ready your bow, and head down to the road again to see if there any survivors.
    >> Anonymous 02/27/12(Mon)13:29 No.18122791
    rolled 58 = 58

    >>18122718
    Just wait and see what happens to the rest of our troops
    >> Anonymous 02/27/12(Mon)13:30 No.18122809
    rolled 79 = 79

    >>18122775
    >>18122627
    HOLY SHIT I ROLLED 2 100s IN A ROW. ST. SEBASTIAN BE PRAISED.
    >> The Asshole Fellow 02/27/12(Mon)13:31 No.18122818
    >>18122775

    Ok, I'm calling shenanigans. Anyone know what's what?
    >> Anonymous 02/27/12(Mon)13:35 No.18122861
    >>18122818
    Honestly, I thought he might have been messing with the results by adding the a to the end (dice+1d100a) so I did this:
    >>18122650
    And the he did this
    >>18122809

    So, he isn't messing with the dice server. He's just the luckiest son of a bitch alive.
    >> Anonymous 02/27/12(Mon)13:36 No.18122871
    rolled 74 = 74

    >>18122818
    Not a clue man
    >> Anonymous 02/27/12(Mon)13:39 No.18122901
         File: 1330367972.jpg-(199 KB, 600x600, 1260910381029.jpg)
    199 KB
    >>18122818
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)13:43 No.18122956
    >>18122775
    >Your wish is my command, master.

    You ready the fuck out of your bow. In fact, there may have never been so ready a bow in the history of man. It is a finely tuned killing machine ready for you to create your masterpiece of death. After your badassery and incredible bow-readying show, you decide to make your entrance.

    Puffing your chest out and swinging your arms freely, you burst forth back onto the road, bellowing, "HERE COMES THE BIG O, I'LL SMASH YOU IN THE DICK-O." Admittedly, it needs work, but it'll do for now.

    The scene in front of you is terrible. Dead men litter the road and the living are forced to cower behind the dead. You see that at least half your force is dead and the rest are scared witless, however, they are bolstered by your confidence. The enemy have given up their bombardment and have rushed your commander, perhaps hoping to capture him alive. He is surrounded by perhaps a dozen of his own men, but they cannot hope to prevail.

    There are a handful of archer around you which are unhurt but scared witless and you see that the equipment carts are being ransacked by black-clad marauders. The horses have been cut free and are racing your way.

    What do you do, /tg/? Do you rush to the aid of your commander? Rally the men around you and fight to retake the baggage carts? Do something crazy with the horses? Choose wisely!
    >> Anonymous 02/27/12(Mon)13:44 No.18122969
    rolled 40 = 40

    >>18122956
    I choose E all of the above
    >> The Asshole Fellow 02/27/12(Mon)13:45 No.18122977
    Goddamn, I apologize again for any spelling errors. Doing all this from a netbook and sometimes I forget to check things. Carry on.
    >> Anonymous 02/27/12(Mon)13:48 No.18123008
    rolled 3 = 3

    >>18122956
    Lets get crazy with the horses.

    That sounded a lot less dirty in my head.
    >> Anonymous 02/27/12(Mon)13:50 No.18123032
    rolled 25 = 25

    >>18122956
    see if we can jump on a horse and lets save the commander.

    >If I get a 100 on this i swear to god ill never masturbate again.
    >> Anonymous 02/27/12(Mon)13:55 No.18123088
    rolled 1 = 1

    >>18122969
    By all of the above i mean rally the troop take back the supply carts and use the horses as meat shields
    >> Anonymous 02/27/12(Mon)13:56 No.18123095
    >>18123088
    Ignore the roll it wasn't supposed to be there
    >> Anonymous 02/27/12(Mon)13:56 No.18123100
    >>18123008
    >>18123088
    I guess it all even out in the end.
    >> The Asshole Fellow 02/27/12(Mon)14:00 No.18123157
    Seeing the horses rushing down the road, you decide to capitalize on your new found heroism. Sprinting towards the leading stallion, you execute a spinning vault the clamber onto the back of the beast. That is, you execute it extremely poorly.

    The horse's powerful chest smashes into your body, knocking you into the dirt. The rest of the team tramples you. In fact, it seems like they manage to not miss you at all with their hooves and that all 6 horses makes sure their combined 24 hooves all stomp on you. You manage to not have anything broken, but you are seriously bruised and you confidence is shaken. Furthermore, some of the enemy have stopped fighting and started pointing and laughing. Some are fortunately stabbed in their idiocy, but most are free to gawk. Furthermore, as if more to insult than hurt, someone shoots you in the ass with an arrow.

    Gritting your teeth against the pain, you rip the arrow out of your hindquarters. Shakily getting to your feet, a new determination grips you. How do you proceed?

    >All of these rolls were poor, so I'm actually taking the worst one.
    >>18123032
    >Don't worry, you can jack off as much as you want.
    >> The Asshole Fellow 02/27/12(Mon)14:02 No.18123172
    >>18123088

    You are all lucky I missed this one. If I had seen it, >>18123157 would have been much worse.
    >> Anonymous 02/27/12(Mon)14:03 No.18123187
    rolled 53 = 53

    >>18123157
    Lets shoot some of those assholes in their asses
    >> Anonymous 02/27/12(Mon)14:06 No.18123222
    rolled 93 = 93

    >>18123187
    no we should draw upon our past experiences and shoot at their dicks
    >> Anonymous 02/27/12(Mon)14:07 No.18123232
    >>18123222
    I like this ignore >>18123187
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)14:21 No.18123355
    They will pay for this insult. The name of Julius shall be dredged in the dirt no more. You take your time. You know you won't be hit. They won't take you seriously after your previous blunder. That will be a mistake they won't make again.

    Pulling six arrows from your quiver, you plant them in the dirt. You need them to be ready. As you nock the first one, you already know your target. It is inside some red trousers, and leaning slightly to the left. You loose, and know the shot is true. Without even waiting to see your shot hit, you pivot and shoot twice more. All hits. Three men, doubled over on the ground. Crying and soiling themselves from their remaining orfices, they wish they were dead.

    Their friends are stunned. You've shaken their resolve and rallied a few of the archers around you who are firing off their own white-fletched bolts of death.

    Despite your mini-victory the situation is rapidly deteriorating. The commander is down to a half-dozen guards and he is surrounded by 20 odd foes. There are four archers that have rallied around you but other than that, most of your unit is wiped out. There are a few remaining brave souls, but they have no hope for survival. The baggage carts are overrun. And there are still at least three dozen foes in fighting condition.

    What do you do, /tg/? Remember, sometimes discretion is the better part of valor.
    >>18123222
    >trips and a 90's roll? you sir, are on fire today.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)14:42 No.18123570
         File: 1330371731.jpg-(36 KB, 369x538, 1286235753555.jpg)
    36 KB
    Is this how Archer Quest dies? Not with a bang, but with a wimper?

    I thought you folks were enjoying this?
    >> Anonymous 02/27/12(Mon)14:43 No.18123587
    rolled 18 = 18

    just read it through, and see we shot some people in the dick.

    hey, let's try and get our archers behind the commander's guards.

    >alesavel grievances

    apparently captcha thinks this guy owes us ale.
    >> Anonymous 02/27/12(Mon)14:44 No.18123593
    rolled 84 = 84

    >>18123355
    sorry i had to go eat lunch

    lets help out that commander
    >> Anonymous 02/27/12(Mon)14:44 No.18123599
    >>18123570

    Perform a retrograde manoeuvre while keeping the enemies' heads down with arrow fire. I mean, I know the army pays you to fight for your Lord, but come on, you are not really going to die for some noblefolk, are you?
    >> Anonymous 02/27/12(Mon)14:46 No.18123609
    rolled 48 = 48

    >>18123593
    damn such high rolls, i don't think i'm going to be dropping this "a" thing anytime soon
    >> Lurker 02/27/12(Mon)14:47 No.18123619
    dice+d100

    Lurker here, OP you are doing great and if i must, i will change my name to see this quest fulfilled, we rally the archers and move towards the tree-line (hopefully still withing bow shot of the guys attacking our commander) and provide as much support as possible without exposing ourselves to the enemies
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)14:55 No.18123698
    Ignoring the chaos around you, you assume the mantle of leadership. Ordering the archers around you, you form a line facing the throng around the commander. Telling your men to draw their bows, you hold until they are all ready.

    "LOOSE!" You scream. The targets all have their back to you as they all vie to be the one to capture the commander and earn the rights to the ransom. Your volley, though small, hits with a forceful impact. Several men are thrown off their feet. You and your men keep up a withering pace of fire, cutting down nearly ten men in less than a minute. Your action is not without loss though. The commander seems to have lost several more guards and one of the archers next to you has been struck down. Another has been hit in the shoulder and can only wield his short sword.

    Most of the stragglers have been struck down and now there are enemies approaching your back. But what is this? The commander has noticed your efforts and has used his remaining men in a desperate push to break through the weakened point of the mob.

    Roll for your next shot. Be careful, as I am only going to count the very first roll.
    >> Anonymous 02/27/12(Mon)15:02 No.18123765
         File: 1330372930.jpg-(6 KB, 185x110, apologize_to_my_mule.jpg)
    6 KB
    Goddamn we are one lucky son of a bitch.
    >> Anonymous 02/27/12(Mon)15:10 No.18123854
    rolled 68 = 68

    I guess I'll step up to the plate.
    >> Anonymous 02/27/12(Mon)15:10 No.18123858
    rolled 51 = 51

    >>18123698
    C'MON LUCK DON'T GIVE UP ON ME NOW
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)15:18 No.18123929
    Your shot is good. Not great, but good. You see your target, but it is a tough shot. Firing at a tall figure with a crest, your shot strikes his shoulder, causing him to tumble over. Seeing what appears to be their leader wounded, the mob falters, allowing your commander to escape with two of his guards. They are all wounded, but alive.

    "Thank the heavens! Where the hell did they come from?" shouts the commander, his shield arm hanging limp, "I've been engaged from the start, I haven't been able to get a grasp of the situation, but it doesn't look like we can win this fight. What do you think our course of action should be?"

    Speak up, /tg/. Now is your opportunity for survival. Don't forget to roll.
    >> Anonymous 02/27/12(Mon)15:20 No.18123950
    rolled 76 = 76

    We take back the baggage carts
    >> Anonymous 02/27/12(Mon)15:24 No.18124003
    rolled 34 = 34

    no, we must retreat! the baggage is lost, and we must gather what men we can and get the hell out of here!
    >> The Asshole Fellow 02/27/12(Mon)15:24 No.18124007
    >>18123950

    You people are going to get yourself killed. You do realize that it's like 5 guys against 25 or so, right? And they are all focused on you.
    >> Anonymous 02/27/12(Mon)15:25 No.18124011
    >>18124003
    Coward!
    >> Anonymous 02/27/12(Mon)15:26 No.18124023
    rolled 57 = 57

    >>18124003
    i agree with this guy, lets retreat to the nearest village
    >> Anonymous 02/27/12(Mon)15:28 No.18124047
    >>18124007
    Never retreat never back down never give your foe time to think!
    >> Anonymous 02/27/12(Mon)15:29 No.18124059
    rolled 20 = 20

    >>18124011
    sometimes there is more bravery in facing the inevitable tribunal than in dying uselessly

    but maybe we'll kill them all. sounds like we don't have much left though.
    >> Anonymous 02/27/12(Mon)15:32 No.18124091
    rolled 56 = 56

    >>18124007
    welp, looks like we're done for!
    >> Anonymous 02/27/12(Mon)15:32 No.18124093
    rolled 50 = 50

    >>18123929
    Retreat into the forest, try to loose them. They will gain our supplies but their real target is obviously you, so it's only a small defeat.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)15:33 No.18124105
    In a moment of almost suicidal bravery, you shout, "We attack!"

    Everyone is to shocked to contradict you. Shouldering your bow and drawing your hammer once more, you lead your battered brethren in a charge towards the baggage carts. One of your fellow archers is hit in the back and goes down. It's six vs. eight, and your men are all hurt to some degree. The larger group of foes is doing it's best to close on you from the rear. If you don't break the enemy in front of you quickly, you will be overrun.

    Roll for the success of your attack
    >> Anonymous 02/27/12(Mon)15:34 No.18124116
    rolled 11 = 11

    >>18124105

    oh shit oh shit oh shit
    >> Anonymous 02/27/12(Mon)15:34 No.18124121
    rolled 50 = 50

    >>18124105
    Come on dice, don't fail me now...

    FOR THE EMPRAH!
    >> The Asshole Fellow 02/27/12(Mon)15:34 No.18124122
    >>18124105

    Goddamn it. "Too shocked to contradict you."
    >> Anonymous 02/27/12(Mon)15:36 No.18124138
    rolled 29 = 29

    >>18124121
    Man, fuck you dice. I don't need that wimpy shit I need 80+.
    >> Anonymous 02/27/12(Mon)15:36 No.18124141
    rolled 52 = 52

    >>18124105
    BLOOD FOR THE BLOOD GOD
    >> Anonymous 02/27/12(Mon)15:37 No.18124159
         File: 1330375046.jpg-(35 KB, 400x650, 1327618509036.jpg)
    35 KB
    pew pew pew
    >> Anonymous 02/27/12(Mon)15:37 No.18124160
    rolled 85 = 85

    >>18124105
    Oh dicks...
    >> Anonymous 02/27/12(Mon)15:38 No.18124165
    >>18124160
    I hope we use this one...
    >> Anonymous 02/27/12(Mon)15:38 No.18124171
    rolled 12 = 12

    >>18124105
    welp. we are well and truely fucked

    >the matsad
    yes captcha, the floor mat is indeed sad.
    >> Anonymous 02/27/12(Mon)15:39 No.18124184
    rolled 45 = 45

    >>18124160
    OH GOD PLEASE LET IT BE THIS
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)15:50 No.18124323
    >I usually only consider the top 3, but I think you all now understand that this should have ended in your death, so I'll take that 85 waaaay down there. Don't count on it next time.

    Roaring your defiance, you put all of your force into a two-armed sideways swing, crushing the first man's arm, causing him to drop his sword. Kicking him hard in the face, you decide to move on. Ducking a shield bash, you strike upward with the spike on the back of your hammer, piercing a soldier's groin. Looking around you, you see mixed results. Another archer has fallen, leaving only the one with the wounded arm. One of your commander's men has been disembowled and is clutching desperately at his guts. Your friends have managed to cut down three of the other foes while you were so engaged. It's now 4 vs. 3. This small fight is looking up. You manage to see two of the remaining black-clad soldiers, but where is the third...

    BOSS BATTLE:

    More by a feeling of unease than any physical sense, you duck and a massive sledgehammer whistles by where your head was, crushing the side of a wagon. Scrambling to your feet, you see a giant brute of a man with shaggy black hair and what appears to be masses of scar tissue across his left arm. Oh, and he is holding the largest hammer you've ever seen.

    Your move /tg/. This will not be easy.
    >> Anonymous 02/27/12(Mon)15:54 No.18124370
    rolled 82 = 82

    >>18124323
    Oh shit oh shit oh shit...

    Wait for him to swing at us, duck his hammer, and then slip the knife between his third and fourth rib. Or maybe it's fourth and fifth...I can't remember which one is a punctured lung and which one is a instant kill. Regardless, once the knife is in just..Crap we don't have a knife anymore.

    Okay, okay. Duck his swing like above, but then slip behind him under his arm and hit him really, really fucking hard in the knee, this will break it and cripple him. When he falls to his knees, put the handle of the hammer around his neck and grab onto the head of the hammer, jerk with all our might and snap his neck.
    >> Anonymous 02/27/12(Mon)15:54 No.18124375
    rolled 67 = 67

    >>18124323
    Hit him in the dick
    >> Anonymous 02/27/12(Mon)15:56 No.18124403
    >>18124370
    Thank god that was a good roll...I just hope it was good enough.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)15:59 No.18124449
    >>18124370

    You've got the highest roll so far, so I need you to clarify. If you check the equipment at the top of the thread, you'll see we do indeed still have the knife. Would you like to use it or the hammer?

    Also, the larger bow across your back makes rolls more difficult. Just to keep in mind.

    >>18124375

    Stay classy.
    >> Anonymous 02/27/12(Mon)16:01 No.18124493
    rolled 33 = 33

    >>18124449
    Dick hits have been working so far
    >> Anonymous 02/27/12(Mon)16:02 No.18124506
    >>18124449
    Hmm, I think we should go with hammer. No need to switch weapons that way.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)16:12 No.18124626
    As the giant raises the hammer over his head, you notice a hitch in his left shoulder. Sensing your opportunity, you dart forward, ducking under his trunk-like arms and bash him as hard as you can in the back of his knee. The ground shakes as he falls to his knee. Fixing you with a look of absolute rage, he swings his arm around and knocks you off your feet. Turning around, still kneeling, he readies his hammer for another strike against your prone form.

    On your back, against all odds, what do you do, /tg/?
    >> Anonymous 02/27/12(Mon)16:13 No.18124656
    roll out of the way!
    >> The Asshole Fellow 02/27/12(Mon)16:15 No.18124683
    >>18124656

    You gotta roll dice if you want me to consider it. dice+1d100 in the email field.
    >> Anonymous 02/27/12(Mon)16:17 No.18124712
    rolled 65 = 65

    >>18124626
    Kick him in the dick!
    >> Anonymous 02/27/12(Mon)16:17 No.18124714
    rolled 95 = 95

    >>18124626
    Roll to the side, and pop up. As quickly as possible remove our bow from our person and toss it aside.
    >> Anonymous 02/27/12(Mon)16:17 No.18124724
    >>18124714
    Damn, I wasted that roll. I don't suppose I can add onto it?
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)16:22 No.18124781
    >>18124712
    >Sorry dickman, keep trying. It'll happen sooner or later.

    Rolling with amazing speed, you toss your bow and quiver to the side, readying yourself for the task to come. Furthermore, your opponent has crushed the earth with such force that his hammer has become stuck in the wet ground. He is disarmed, but far from helpless. Each of his forearms are the size of your thighs and though he can't move quickly due to the injury on his knee, he is ready for you.

    What next folks?
    >> The Asshole Fellow 02/27/12(Mon)16:22 No.18124797
    >>18124724

    Does the addition of his hammer getting stuck work for you?
    >> Anonymous 02/27/12(Mon)16:23 No.18124805
    rolled 51 = 51

    >>18124797
    Oh most definitely!
    >> Anonymous 02/27/12(Mon)16:24 No.18124818
    rolled 12 = 12

    >>18124781
    Throw our dagger/knife well our small bladed weapon at his dick
    >> Anonymous 02/27/12(Mon)16:25 No.18124832
    rolled 87 = 87

    >>18124781
    Square off with him, feint like we're about to make a swing at him, then throw the hammer at his head. While he's distracted, draw our knife and slip inside his guard. Stab him just bellow the sternum, angling the knife upwards into the diaphragm. At the least, this will rupture his diaphragm causing suffocation as he loses the ability to expand his lungs. At best, we'll get his heart with the blade and kill him.
    >> Anonymous 02/27/12(Mon)16:34 No.18124948
    rolled 100 = 100

    >>18124832
    this then kick him in the dick
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)16:34 No.18124949
    Shutting out the sounds of the dead and dying around you, you focus all of your faculties on the foe in front of you. Though a wounded beast on his knees, his is still as tall as you, if not taller. Also, you are sure that just one of his arms could crush you if he were able to get a lock on you.

    You feint a rush, and the brute reaches out his arms to stop you. His mistake. Winding up, you hurl the hammer directly at his face. The end impacts with his nose, crushing it in a crunch of cartilage and a spray of blood.

    While he is blinded, you draw your dagger and dodge in between his flailing arms. Mustering your flagging strength, you stab upwards three times, directly into his chest. You can see the life fading from the monster's eyes, but he's determined to take you down with him.

    Roll to evade the death throes and other things and whatnot. Just looking for a number here. Will consider first 3.
    >> Anonymous 02/27/12(Mon)16:35 No.18124956
    >>18124948

    God's be praised, kick him so hard he vomits his testicles.
    >> The Asshole Fellow 02/27/12(Mon)16:35 No.18124966
    >>18124948

    I missed this. I'm sorry. Forget what I said about needing to roll. Let me write for a bit.
    >> Anonymous 02/27/12(Mon)16:36 No.18124982
    >>18124966
    Oh yay!
    >> Anonymous 02/27/12(Mon)16:36 No.18124985
    rolled 69 = 69

    >>18124949
    >> Anonymous 02/27/12(Mon)16:37 No.18124995
    rolled 69 = 69

    Retract the dagger, move away. If there is time, grab the bow/quiver and, using the cart for cover start picking off men to help out your allies.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)16:51 No.18125142
    With a last, gargantuan effort, the giant grabs you around your torso with his meaty paws. He has your arms pinned at your sides, and is squeezing the life out of you. You are being lifted off the ground, your feet no longer touch. It's impossible to breathe and you know that this could very well be the end.

    But of course, there was never an option. You knew from the moment this began that there would only be one conclusion, one ending, one story that would be told by the survivors of this day.

    The moment was perfect. The angle, precise. You were able to focus all of you weight into your task. Since he was hold you in the air, you didn't need to even worry about standing. This would be your moment of ultimate glory.

    With an evil grin, you snap your head and legs back, arching your back as much as you possibly can. Then, with all the force in your body, you rocket your legs forward. Your boots are tipped with steel. Your foe is on his knees. Your aim is true.

    Let it be known ahead of time that the man died instantly during the following events. He felt no pain.

    Your feet connected with the big man's dick so hard, it exploded in a fountain of gore. His testicles simply disappeared. In fact, the strike was so ferocious, it created a vertical slash in his groin that looked just like a vagina, or so the men who examined the body afterward said.

    Of course, the day was not over. There were still many warriors left on the field. But this story, this event, is how Lino Julius came upon his first, and arguably greatest, battlefield name:

    Lino Julius: Cunt Creator.

    >(There is more to come, but I'll let this sink in for a bit. Give me a few minute to write. You aren't out of the fire yet.)
    >> Anonymous 02/27/12(Mon)16:57 No.18125197
         File: 1330379820.gif-(1017 KB, 204x184, Haters gonna hate.gif)
    1017 KB
    >mfw, I read Cunt Creator
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)17:04 No.18125264
    You've won a huge personal victory this day but the overall battle is a devastating defeat. The men circled around you gape with shock at the feat you have accomplished. Scrambling to gather your kit, your commander approaches you.

    "We have precious few seconds for words, but I am Avale. I owe you my life several times now. If we survive this day, I will tell tales of your bravery. Now, order the men to safety, they will listen to you.

    Taking stock of things, you have about 15 seconds before the rest of the enemy (around 20 soldiers) are upon you. There are four of you left standing from your company. Yourself, Avale, the wounded archer and one of Avale's guards. You see that you have only one real option left

    A) There are two horses left. You could take them and ride for the fort. The enemy wouldn't be able to catch you. However, Avale's armor is bulky. You could have another man ride behind you, but Avale must ride alone. You must leave someone behind. Who will it be? The guard, the archer or Avale himself?

    No need for dice, a simple vote will suffice. Time for the hard choices, /tg/.
    >> Anonymous 02/27/12(Mon)17:08 No.18125304
    rolled 94 = 94

    >>18125264
    WE SHALL STAY BEHIND.
    Just kidding, fuck that.

    I think the guard would probably be the most willing to sacrifice himself, but the archer has a better chance of surviving, he's quicker, more elusive I'd think. He could flee into the forest. Then there is Avale, the commander. If we let them take the commander now, it will all be for naught. After all, he was their target to begin with.

    Hmmm...let's take the Archer, the guard can go down fighting.
    >> Anonymous 02/27/12(Mon)17:08 No.18125314
    >>18125304
    Sorry, forgot to take my dice off.
    >> Anonymous 02/27/12(Mon)17:09 No.18125320
    rolled 9 = 9

    >>18125264
    I can't decide I'll leave it to everybody else
    >> Anonymous 02/27/12(Mon)17:10 No.18125328
    Have them all take the horses and go while we go through the woods. Because we are awesome like that and we have experience in moving stealthily in the woods.
    >> Anonymous 02/27/12(Mon)17:13 No.18125370
    rolled 63 = 63

    >>18125264

    Tell the fucking armored faggot to throw off his goddamn armor while riding.

    No man left behind.
    >> The Asshole Fellow 02/27/12(Mon)17:14 No.18125378
    >>18125328

    Woods are not an option. There may still be enemies in the woods. Furthermore, you are hurt. You will certainly be captured or killed.

    Also, it's really hard to ignore that 94. Any more votes?
    >> The Asshole Fellow 02/27/12(Mon)17:15 No.18125389
    >>18125370

    Only a few seconds to mount the horses before the enemy gets to you. No time to take off the armor.
    >> Anonymous 02/27/12(Mon)17:17 No.18125426
    rolled 81 = 81

    >>18125389

    Then we leave the guard to his fate per >>18125304.

    Wish him Godspeed.
    >> Anonymous 02/27/12(Mon)17:21 No.18125460
    Think of it this way, the 94 means the guard will die, of course, but he'll take out like four or five of them. We shall tell tales of his sacrifice and bravery.

    Everyone wins.
    >> Anonymous 02/27/12(Mon)17:22 No.18125481
    >>18125264
    What sort of weapon does the guard have? if we surrounded again we would be screwed with two archer only and a commander with a limp shield arm, so im leaning towards leaving the archer
    >> Anonymous 02/27/12(Mon)17:26 No.18125529
    >>18125481
    It should be the guard
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)17:31 No.18125584
    Seeing your predicament, the guard realizes your dilemma. Without hesitation, he helps his lord up onto a horse and wishes you all godspeed.

    "Tell them Dak died doing what he loved!"

    Loping back to your battle earlier, he wrenches the sledgehammer from the ground. Turning to face the foe, he begins windmilling the giant hammer around, smashing foes left and right. As you spur your horse away from the battlefield, you hear the sounds of fighting subside and a great cheer go up.

    And that is how Lino Julius, the archer, found himself riding towards a fort in the middle of a forest with a half-dead archer clinging to him and a battered lord owing him his life.

    >End Pt. 2

    Well, that's it for right now. Next time, we'll see how things pan out at the fort. I could either pick this up in about 5 hours at 23:00 EST or we could just do this tomorrow at 10:00 EST. There shouldn't be any delays in either case. Thoughts?
    >> Anonymous 02/27/12(Mon)17:33 No.18125623
    rolled 66 = 66

    >>18125584
    I put up my vote for 5 hours from now, that's about 10 O'Clock my time.

    Loving this quest OP.
    >> Anonymous 02/27/12(Mon)17:35 No.18125648
    23:00 sounds good will it be thise thread or a new one
    >> The Asshole Fellow 02/27/12(Mon)17:38 No.18125668
    >>18125648
    >>18125623

    Alright, tonight it is. It will be a new thread, but I can link it from this one if you want.

    Here's the archive of this one: http://suptg.thisisnotatrueending.com/archive/18121973/

    Vote it up if you enjoyed.
    >> Anonymous 02/27/12(Mon)17:55 No.18125854
    rolled 17 = 17

    >>18125668
    after i rolled that 100 on the dick kicking this went from good to awesome. i'll try to get on then. if i don't, thanks for running this.
    >> The Asshole Fellow 02/27/12(Mon)22:40 No.18129256
    Anyone getting ready for part 3?
    >> Lurker 02/27/12(Mon)22:55 No.18129420
    Lurker here, looking forward to it !
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)23:02 No.18129503
    New thread here:

    >>18129483



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