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  • File: 1330401687.jpg-(64 KB, 227x230, bowmen.jpg)
    64 KB Archer Quest Pt. 3 The Asshole Fellow 02/27/12(Mon)23:01 No.18129483  
    Well folks, welcome back to Archer Quest. Here are the links to parts one and two:
    http://suptg.thisisnotatrueending.com/archive/18113236/
    http://suptg.thisisnotatrueending.com/archive/18121973/

    Anyway, to recap last time:

    You are Lino Julius, a peasant archer now under the employ of the Oster army. On the way through the southern pine forests to Fort Grenwuld, your company was ambushed.

    Being the incredibly lucky fellow that you are, you pulled off some incredible feats including shooting a bunch of dudes in the dick and fighting your first boss battle. Oh, and you earned the name Cunt Creator. Good story behind that one. And that's how you found yourself limping away from an ambush with the gratitude of you commander, Avale, and a half-dead archer named Brinn. Anyway, on to Episode 3!

    >writing the intro right now.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)23:04 No.18129543
    Before I forget:

    Equipment:

    War Bow
    2 dozen Arrows
    Hammer
    Knife
    Padded Jacket

    Characters of Importance:

    Avale (Commander) - Walked his company into an ambush. Was saved by Lino.
    Dak (Guard) - Deceased. Made a last stand to allow his lord to escape.
    Brinn (Archer) - One of the only survivors of the forest massacre. Owes his life to Lino.

    Intro to come soon.
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)23:14 No.18129650
    Your horse is almost dead after the two day non-stop ride from the site of the ambush to Fort Grenwuld. Limping into the army camp, you fall from your horse in exaustion.

    You awake the next day, bruised but alive. You find yourself in a tent, swathed in bandages. Going about their business around you are nurses, unfortunately not the sexy variety. Once one notices that you are awake, she informs you that you are in the field hospital at the fort. You ask about your companions and she states that Lord Avale is up and about and that Brinn will survive, though he will need bed rest for a considerably longer period. She also tells you that when you are able, you are to be summoned to the command tent for a field debriefing.

    Easing up from your bedside, you fit on your armor and shoulder your weapons, their weight a comforting presence. Stepping out in the fresh air, you smell the spicy scent of the pines the fort's wooden walls were constructed from. Seeing the largest tent in the middle of the camp, you set out towards it. You are questioned at the entrance, but as soon as you mention your name, you are admitted into the command tent.

    >(1/2)
    >> Anonymous 02/27/12(Mon)23:25 No.18129780
    rolled 61 = 61

    just gonna try this...

    kick the commander in the dick. it's never failed us yet!
    >> The Asshole Fellow 02/27/12(Mon)23:29 No.18129828
    Inside, you walk in on Lord Avale gesticulating wildly with a broad man swathed in great furs. He is the proud owner of a great fiery beard, with a temperament to match. They are standing over a great oaken table covered with maps and scrolls.

    After listening respectfully for a while, you deduce that this man is Lord General Mondava. He is in command of all the muster at Fort Grenwuld and also holds jurisdiction over several other garrisons in the area. Their conversation is centered around the loss of Avale's company and who is to blame. Seeing you in the gloom, Avale gestures you over.

    "Lord General, this is Lino, one of the archers that I saved from the ambush," you bristle at this lie, but bite your tongue. "He acquitted himself admirably and I request that he receive a battlefield commendation."

    "Greetings, archer," booms Mondava, "Avale here tells me that he sent out scouts that failed to report this ambush. Unfortunately, they must have perished or deserted, as they have not made it to the camp. Is there something you would like to add to the report?"
    >> Archer Quest The Asshole Fellow 02/27/12(Mon)23:30 No.18129834
    You consider your options:

    A) You can agree with Avale's lie about the scouts and his command. He is a powerful man and not one to be trifled with lightly. Furthermore, you would most likely receive a field promotion, though you would forever have to keep the true events a secret.

    B) You can call Avale out on his lie and explain that he never deployed scouts, nor did he give any orders whatsoever when the battle was committed. It's a ballsy move, but it would win you the glory of the situation and give Avale the punishment he deserves. You would be making a lifetime foe and if you aren't believed, you will be punished.

    C) You can feign ignorance. This wouldn't endear you to anyone, but it wouldn't get you in trouble either.

    Go ahead and roll. I'll be using a voting system, but the highest roll for that vote will break a tie and determine your success. 1d100 as always.

    >>18129780
    >ohyou.jpg
    >> The Asshole Fellow 02/27/12(Mon)23:32 No.18129854
    I keep forgetting to put the thread name in the subject. I get my name to stay from post to post just fine, but can't figure out a way to get the subject to stick. Anyone know how I can achieve this lofty goal?
    >> Anonymous 02/27/12(Mon)23:32 No.18129861
    rolled 49 = 49

    >>18129834
    almost worked...

    well, since we're a peasant, and our folks need cash, let's just agree with the dude and pretend this wasn't due to incompetence. besides, best not piss anyone off.
    >> Anonymous 02/27/12(Mon)23:34 No.18129884
    rolled 12 = 12

    >>18129834

    Vote B. We didn't let the guard die so that this incompetent commander could lead more men to his death. Your friend is lying in a hospital right now and can't move for days.

    Having him as a commander jeopardizes more men's lives and spits on the memory of the men who died under his command.

    May the dice gods favor the honest man.
    >> The Asshole Fellow 02/27/12(Mon)23:43 No.18129986
    This is a very important decision and I would prefer it to end with a vote, rather than just two dudes choosing and one winning the RNG. No offense to the two of you.

    Anyway, come and vote!
    >> Anonymous 02/27/12(Mon)23:44 No.18130004
    rolled 65 = 65

    >>18129986

    I understand. A good story needs the participation of all who listen.
    >> Anonymous 02/27/12(Mon)23:47 No.18130024
    I vote B, a moment of laxity spawns a lifetime of heresy.
    >> Anonymous 02/27/12(Mon)23:48 No.18130048
    rolled 95 = 95

    >>18129834
    I'd have to say B.
    >> Anonymous 02/27/12(Mon)23:49 No.18130056
    >>18129986
    no, i get it. it would be rather unsporting for my roll to carry the day!
    >> Anonymous 02/27/12(Mon)23:52 No.18130088
    >>18130048
    well, looks like we're kicking ass. or dick. something like that.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)00:05 No.18130205
    "OBJECTION! Your Lordship, with due respect, this man is a liar."

    The tent explodes into an uproar and Avale moves to strike you a backhanded blow with his good arm.

    "SILENCE!" with a roar that seems to come from the gods themselves, Mondava turns the room into a tomb. "Speak, archer, and tell your tale."

    Weaving a tapestry of words, you spin your story to ensnare the listener. You tell of the lack of scouts. You tell of Avale's inability to convey any semblance of order whatsoever. You tell of your heroism that rallied the men around you to save Avale's life so that anyone could have escaped. You tell of the ultimate sacrifice paid by Dak to ensure your safety. You tell a tale of tragedy, carnage, and sacrifice. You leave out the bit about the cunt creation. When you are done, the room is stunned into a shocked silence.

    "That is a bold tale you have told, boy. You realize that if you have lied here, the penalty is death. If your story has merit, you have condemned a man to ignominy and shame."

    "My lord, will you really believe this peasant? He has no proof! All of his words are fabrications!"

    "Well Lino, what say you to this?"

    You have activated my trap card, you think to yourself. "There is a man. In the hospital. His name is Brinn. He survived the massacre. He can prove my truth."

    Your masterful stroke is revealed after the guards sent to question Brinn return with a similar tale, albeit one with more dick-kicking. Avale is clapped in irons and led away.

    >(1/2)
    >> Anonymous 02/28/12(Tue)00:17 No.18130321
         File: 1330406254.jpg-(24 KB, 500x333, god-haters-gonna-hate-eagle.jpg)
    24 KB
    >>18130205

    Fuck yeah we're a badass.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)00:18 No.18130326
    >(2/2)

    "Thank you for your honesty, archer. You are a man that is skilled in both battle and wordplay, and honest in each. That is a rare combination. Rest assured, Avale will pay for his negligence. In the mean time, I could use a man of your talents."

    Mondava outlines a list of ideas to you and requests that you choose a path that interests you:

    A) Become a member of his personal guard. You would be presented with the best equipment and training. You would likely be involved in the heaviest fighting of the war and would receive great pay. However, your ability to make further decisions about your future would be very limited.

    B) Modava is interested in using the influx of new recruits and lack of equipment in a revolutionary way. He wants peasant men of non-military backgrounds to form groups of irregulars, equipped with their own weapons and armor, to serve as scouts, infiltrators, and anything not suited to regular army units. You would be a sergeant in charge of a group of these irregulars. It's decent pay, but you wouldn't be getting any army-issue equipment. Furthermore, you likely wouldn't see any of the major theaters, but would be deployed all over Bardu.

    C) He gives you the option to join another regular army group of archers. Your pay would stay the same, but you'd have a chance to get better equipment over time.

    Well /tg/, what do you say?
    >> Anonymous 02/28/12(Tue)00:20 No.18130345
    rolled 96 = 96

    >>18130326

    Let's go with B. We have experience tramping around the woods, we can be sneaky and put our hunting skills to good use.
    >> Anonymous 02/28/12(Tue)00:20 No.18130350
    rolled 32 = 32

    >>18130326
    B. we'll be called "Julius's Junk Kickers"
    >> Anonymous 02/28/12(Tue)00:21 No.18130351
    rolled 12 = 12

    Who in their right mind would not pick B?

    Freedom to do what you want, your own command, and being an ancient day Green Beret?

    Vote for B.
    >> Anonymous 02/28/12(Tue)00:22 No.18130365
    rolled 18 = 18

    >>18130351

    Wow, I got two twelves in the same thread.
    >> Anonymous 02/28/12(Tue)00:26 No.18130408
    >>18130326

    B
    >> Anonymous 02/28/12(Tue)00:29 No.18130438
    I vote B . Commando cunt creator Lino will be the bane of Bardu's crotches.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)00:35 No.18130507
    "Sir, with all due respect, I think I would be best suited to leading one of these groups of irregulars you speak of. They sound like good old-fashioned rascals, much as myself."

    "All right archer. I'm sad I couldn't convince you to be one of mine, but I'm sure you'll make Oster proud. You'll receive your new billeting and orders within the week. Meanwhile, you'll be staying at-"

    The Lord General is cut off as alarm bells begin tolling. A messenger bursts through the tent flaps and exclaims, "Sir, we are under attack! The Barduvians have snuck a force in through the trees. They're raining fire arrows down in the camp and are bringing ladders to the walls!"

    Growling orders to his aides, Mondava gives you an order along the lines of returning to the hospital area and staying there until the commotion dies down.

    Stepping outside, you see there are multiple tents aflame and that soldiers are rushing about. You see men rushing to the walls and the gates.

    A) Return to the hospital. (Who am I kidding, I know you guys. This is just here for show)

    B) Join the men at the gates.

    C) Find a spot on the walls.
    >> Anonymous 02/28/12(Tue)00:36 No.18130516
    rolled 41 = 41

    >>18130205
    Voting B again.
    >> Anonymous 02/28/12(Tue)00:38 No.18130552
    >>18130507
    We're archers, of course we go for the walls.
    >> Anonymous 02/28/12(Tue)00:41 No.18130582
    rolled 63 = 63

    archer/hunter of course C)
    >> Anonymous 02/28/12(Tue)00:41 No.18130586
    rolled 1 = 1

    We are archers. I vote A. We can pick off guys from the walls much better. Hopefully Brinn doesn't burn alive.

    If I get a 100, i'll be so proud.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)00:44 No.18130620
    >>18130586

    Haha, you chose to go back to the hospital and rolled a 1? Ordinarily I would have to go with the one and make something horrible happen, but I'm not even sure how to make this one happen. Unless everyone burns to death and the quest ends. Perhaps I should ignore this one?
    >> Anonymous 02/28/12(Tue)00:44 No.18130628
    rolled 45 = 45

    C. TO THE WALLS
    >> Cursed by the Dice Gods 02/28/12(Tue)00:48 No.18130684
    rolled 82 = 82

    >>18130620

    I actually meant C. I'm incredibly tired right now and didn't choose the proper option.

    But poetic, isn't it? Dying while running toward a hospital?

    Naming here because I haven't rolled greater than a twenty the entire thread. Don't curse the character for my shitty luck
    >> Anonymous 02/28/12(Tue)00:53 No.18130741
    rolled 60 = 60

    >>18130684
    THE CURSE HAS LIFTED!
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)00:53 No.18130742
    The decision was clear. Sprinting up the stairs to the walls, you peer over. A sea of torches lights the clearing below you. From what you can see, there must be five men for ever torch. Trying to do a quick estimation... there must be 400 men or more out there. Certainly a decent sized force, but much smaller than the host at Fort Grenwuld. What are they planning?

    You see the attackers carrying ladders towards the walls, pushing a ram towards the gate and what appears to be a group of men on horseback at the very rear of the host. You could possibly hit them, but the light is terrible and it is at the extreme edge of your range.

    What do you do, /tg/?
    >> ʘ 02/28/12(Tue)00:55 No.18130764
    rolled 9 = 9

    >>18130507
    Shouldn't you protect the ill and weak? Your kin, that's still recovering?

    A, but if you deem there's enough protection there, C.
    >> Anonymous 02/28/12(Tue)00:57 No.18130776
    rolled 34 = 34

    >>18130742

    Fire at the men carrying the ladders!
    >> Mocked by the Dice Gods 02/28/12(Tue)00:59 No.18130803
    rolled 18 = 18

    >>18130684

    The gods mock me. They give me low rolls and then when I say I am cursed, they give me high rolls.

    >>18130742

    I say we start picking off the men trying to mount an attack on the walls with the ladders. My guess might be this is a feint to draw the garrison to one side and then sneak men to take the lightly defended walls on the other side.

    The gods mock me. I am scared of what to say, So I say that It will be above a 90.
    >> ʘ 02/28/12(Tue)01:01 No.18130814
    rolled 16 = 16

    >>18130742
    Relay this information to the Commander. If the enemy forces are so meager, then our participation is unneeded. Furthermore, this just screams Decoy.

    Afterwards, return to the HOSPITAL and protect our brothers.
    >> Anonymous 02/28/12(Tue)01:01 No.18130817
    rolled 9 = 9

    >>18130742

    We're not going to make much of a difference just picking off random foot soldiers, go for the ladder guys, they're the most immediate threat.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)01:11 No.18130918
    You draw your bow and aim at the nearest ladder-carrier. Your arms ache, the heat is sweltering, and the light is bad. You loose, but somehow manage to score a hit. Your arrow strikes the man in the leg, but he is immediately replaced by another who takes his position. You fire another half dozen shots, with poor success. You manage to wound two other carriers, but the tides does not slow. Furthermore, you have less than a dozen and a half arrows remaining.

    You can see ladder being propped up at points along the line. The one in front of your position is still about twenty meters away. The ram is also nearing it's destination and will be there imminently.

    What is your target /tg/? One of the one's I listed? Or shall you try something completely unthinkable?
    >> Anonymous 02/28/12(Tue)01:14 No.18130945
    rolled 70 = 70

    Just got back from time with family, almost missed this quest.

    Anyway, draw our bow back and take aim at the ladder itself. If we're accurate, we can shatter the ladder leg and cause all of them to go tumbling to their death. Ideally, we would wait until the ladder was fully loaded and then loose the arrow.
    >> Anonymous 02/28/12(Tue)01:14 No.18130948
    rolled 20 = 20

    Quickly scan the battlefield for targets
    >> Anonymous 02/28/12(Tue)01:17 No.18130988
    rolled 83 = 83

    THEY CANTS STORM THE WALLS IF WE SET THE WALLS ON FIRE!
    nah I'm just kidding. Tell the defenders that they are about to storm the walls so that someone more suited to hand to hand combat can kill these guys, and situate yourself in the yard, with a clear view of the walls and gate.
    >> Anonymous 02/28/12(Tue)01:19 No.18130999
    rolled 65 = 65

    >>18130988
    Welp, looks like we're going with this. I don't know if it's a good idea to be giving ground so early though.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)01:28 No.18131079
    >>18130945
    >glad you could make it
    >>18130948
    >if you folks are ever uncertain about how to procede, do shit like this

    Shouting down to the men milling about in the yard, you muster enough authority to convince some macemen to take your place at the walls. They have shields and mail, so they should be able to hold the position ably enough.

    Withdrawing into the yard, you count your remaining arrows. Seventeen. Withdrawing seven, you stick six in the ground in front of you and string the seventh. You begin to see the gates splinter despite the efforts of your men to brace it and on a lightly defended section of wall, you see black-clad figures cresting the battlements.

    Wait to skewer anyone coming through the gate, risking hitting your own men there? Try to get a few kills off the laddermen? Do something else completely?
    >> Mocked by the Dice Gods 02/28/12(Tue)01:29 No.18131083
    rolled 4 = 4

    You know what you have to Lino

    Rip off your armor and expose your bare ass to the world and fight naked to inspire your men. Make them wonder when your wooden-shaft will penetrate them (If you turn this into a song, so be it).

    Only saying this cause it won't beat anything else, and I have no clue what to do.
    >> Anonymous 02/28/12(Tue)01:33 No.18131127
    rolled 92 = 92

    >>18131079
    Hmm, we've got ourselves an inopportune position here.

    We're in the courtyard, having just forfeited the high ground to the enemy, basically. I say we fire off pot shots at anyone who steps too close to the edge of the wall since we'll have the clearest shot on them. We should definitely try to rally some archers around us so we're not here firing alone. Archers are best in groups, after all. As soon as we see the gate is about to give way, order our company of archers, no matter how large or small it may be, and have them fire off a volley as soon as enemies start coming through the gate. Just try and suppress any movements into the courtyard.
    >> Anonymous 02/28/12(Tue)01:35 No.18131142
    >>18131127
    Ah, I forgot a few words there.

    Order our company of archers to string their bows and wait, to cease firing. As soon as we see men running through the gate, we'd give the order to fire the first volley.
    >> Anonymous 02/28/12(Tue)01:43 No.18131232
    rolled 47 = 47

    >>18131079
    Look for high ground within the courtyard, seigeworks, buildings, anything that would get us to higher ground away from our enemies.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)01:50 No.18131287
    Spying a few heads beginning to pop over the felled logs, you begin a steady stream of arrows. You are working on pure muscle memory now, and your actions are much more fluid and calm than they were on the walls. You manage to block out the heat and the noise and you are in your element. Not all of your shots hit, but 4 men fall backwards and above all else, you manage to hear a crack and a crash. You aren't sure, but you think the ladder has broken. Regardless, you're pretty sure they won't be coming back up that way. You reach for another arrow in the ground but find that you've used them all.

    Larger holes open up in the gates and several of the men bracing them are thrown back under the impact of crossbow bolts. The defenders at the gates are thinning as they begin to buckle. Grabbing the attention of a group of surcoated archers, you organize a double line of bows facing the gate. Taking five of your remaining arrows out of their quiver, you ready them in the ground. As the gate breaks, attackers begin to stream in.

    Your orders?
    >> Anonymous 02/28/12(Tue)01:52 No.18131312
    rolled 78 = 78

    >>18131287
    "ON MY MARK"
    "1...2...FIRE"

    Wait for the stream of attackers to really get thick. We want to maximize casualties here, even if it's at the cost of a few men close to the gate losing their lives. Hopefully we'll be effective on the first volley. If not, it might be necessary to fall back and take up a different position.
    >> Anonymous 02/28/12(Tue)01:53 No.18131318
    rolled 35 = 35

    >>18131287
    Yeah, I'm still going with "get to higher ground"
    >> Anonymous 02/28/12(Tue)02:03 No.18131400
    rolled 7 = 7

    >>18131312
    Hmm, you should've had the first line fire, and then the second line fire while the first line was reloading. That way there would be a constant stream of arrows until we ran out and had to draw side arms, or scavenge some weapons.
    >> Anonymous 02/28/12(Tue)02:04 No.18131410
    >>18131400
    Shit, your right. Ah well, guess keep it in mind for future rolls?
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)02:20 No.18131515
    "Ready your weapons men!" Strings are drawn, arms held taut.
    "Hold!" The gateway fills with bodies, targets. Not men, not fathers, not brothers, not sons. Just targets.
    "Hold, damn you!" There are others there. Not targets. Not for you at least. You will your flights to miss them, though you know they will not.
    "LOOSE!" The whistle of feathers and twang of strings fill your ear.

    The volley is devastating. Whole ranks of men are thrown to the ground under the impact. Over a dozen are killed outright. The stream of arrows that follows pins the men behind them. Constantly thudding into the writhing beast that is the mass of attackers, the arrows push it back as it strains to break free.

    For these scant moments, you are holding them. You just wonder which will happen first, their resolve breaking or your men running out of arrows. You will never know the answer.

    There is a loud sound, and then none. A flash of light sears the sky, and your eyes. You, and everyone else in the yard, are thrown to the ground. Through your shock, you see great clods of earth, splintered logs and what you hope aren't lumps of flesh land around you. Rising shakily to your feet, you see that a section of wall about a hundred meters away has disappeared. Your foes have been stunned for the moment, but so have your men. And then the sound returns.

    The crackle of the flames. The thumping of the earth returning to rest. But most of all, the screams.

    What do you do, /tg/? Do you rally your men here and drive the foe from the gates or do you go investigate the explosion?

    >sorry /tg/ had some trouble with the captcha not loading. all is well now.
    >> Anonymous 02/28/12(Tue)02:26 No.18131559
    rolled 46 = 46

    >>18131515
    Rally!
    >> Anonymous 02/28/12(Tue)02:28 No.18131565
    >>18131515
    Explosion takes precedence. I say we check it out.
    >> Anonymous 02/28/12(Tue)02:28 No.18131573
    rolled 50 = 50

    >>18131515
    Oh fuck oh fuck cannons...

    Ah...shit we have a wooden stockade against an early cannon. At least I assume it's an early cannon or we would know what it is. That means they should be similar to a Bombard, as in, extremely unwieldy with an extremely flat flight path. It also means they'll be fairly close to the walls if they're able to hit them, or on a very high hill, but as this is a forest I doubt there are any of those nearby.

    Regardless, we need to rally our men and hold the gate until we run out of arrows. We will be under heavy fire from the cannons, no doubt, but as long as we keep them from taking the gate we should be able to make it through this. Try to get as many people off the walls as possible.
    >> The Asshole Fellow 02/28/12(Tue)02:35 No.18131607
    >>18131565

    You have to put dice instead of roll. I'll give you a few minutes to roll, but if I start writing, you're shit out of luck.
    >> Anonymous 02/28/12(Tue)02:35 No.18131609
    >>18131573
    I wouldn't think there is any guarantee that it's cannons. Might be magic. Or, we could be in a technologically backwater kingdom, which is extremely late to the gun powder game.
    >> Anonymous 02/28/12(Tue)02:38 No.18131625
    rolled 90 = 90

    Try again...

    >>18131515
    Explosion takes precedence. I say we check it out.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)02:47 No.18131688
    >>18131625
    >well damn. you caught me just in time.

    Ordering your men to hold their ground and to force the intruders back, you rush into the dust and smoke. On your way, you run into a group of dazed infantrymen who you press into your service. It's difficult to tell with the awful visibility, but you think you are nearing the source. You reach the edge of a crater. Halting the men, you wait a few moments as the mist begins to clear.

    You notice the crater is about 10 meters wide and 5 meters deep. The walls to the side of the crater are shattered, but they are still standing. Dazed, black-clad, figures are starting to stumble down into the wet puddle that lies at the bottom of the pit. They haven't seen you yet, whether from the awful conditions or the shock of the explosion.

    You have about ten men at your back, more than enough to block the breach. You know that if you fail here, the camp will be cracked open like a nut. What do you do?
    >> Anonymous 02/28/12(Tue)02:49 No.18131703
    rolled 86 = 86

    >>18131688
    >>18131688

    Take advantage of their shock and start shooting. Stay up on the lip of the crater, five feet is high enough that they'll have to clamber a bit to get over which will give us extra time to fill 'em with arrows.

    We hold the line.
    >> Anonymous 02/28/12(Tue)02:50 No.18131707
    >>18131703

    Oh shit, five METERS? Yeah, we're shooting fish in a barrel here.
    >> Anonymous 02/28/12(Tue)02:52 No.18131723
         File: 1330415555.jpg-(10 KB, 200x200, Second.jpg)
    10 KB
    >>18131688
    "Into the breach, friends!"

    Yah, let's just go with >>18131703. I was gonna say the same thing and it's got a great roll.

    So did they like, plant charges, was there a cannon, what happened? Can we survey the battlefield for any siege weapons besides the battering ram?
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)02:53 No.18131730
    Just as a reminder, you've only got five arrows left. And the men with you are infantrymen, not archers. Unless you want them to start throwing swords, you're shooting alone here.
    >> Anonymous 02/28/12(Tue)02:54 No.18131744
    >>18131730
    I thought we were sending the infantrymen down into the crater and we were going to pick off reinforcements from the lip of the crater?

    At least, that was my understanding. Don't know how it was meant.
    >> Anonymous 02/28/12(Tue)02:55 No.18131755
    >>18131730
    Oh, but yah the lack of arrows is a problem. Still, we might as well use 'em while we got em. When we run out, we can just hop down and fill the gap. Besides, while we're up here we might be able to attract the attention of other nearby infantrymen.
    >> Anonymous 02/28/12(Tue)02:57 No.18131763
    >>18131730

    Well then, let me amend my previous suggestion. Use our last arrows to take out the ones that are still dazed, everyone else into the breach and hit them hard before they can get up.

    Again, we hold the line.
    >> Anonymous 02/28/12(Tue)02:59 No.18131777
    >>18131744

    I didn't originally mean it like that, but it sounds better. I thought we had more arrows and archers with us.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)03:07 No.18131829
    You manage to get off two shots before your men even engage. That's two marauders lying face down in a hole. As the shields clash, you pick your targets more carefully. One man falls, though by your arrow or the spear skewering him, it's impossible to tell. Another man with rotted teeth and a ragged uniform catches one of your feathered bolts of death to the eye. The third never sees his doom coming as his throat is pierced from the side. Nonetheless, your sharpshooting has dropped enough men to get your boys enough room to own the crater.


    Victory bells ring across the camp as the raiders begin pulling back suddenly. You have won the day, but this fight in this damned hole still rages. You have time to make one last impact on the fight. What will it be?

    >>18131723

    You notice a weird, gray resin or paste on some of the surrounding logs. You don't know what it is, but is smells incredibly strange. Like caramel and wet dog.
    >> Anonymous 02/28/12(Tue)03:12 No.18131866
         File: 1330416775.gif-(568 KB, 500x375, FEAR ME!.gif)
    568 KB
    rolled 78 = 78

    >>18131829
    Let's do something spectacular...

    Pull out our hammer and jump as far as we can. Hit the ground with a roll, pop up, and try to cut off the men in the crater's retreat. Star bashing skulls in from behind and chase down anyone that does manage to slip past us.

    After it's over, we need to report this grey paste to our commanding officer, and maybe try to gather up all the survivors that rallied under our banner and ask the commander if they can be our personal gang of marauders?
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)03:31 No.18131959
    Dropping your bow and drawing you hammer, you run toward the breach. Snagging a spear from the ground, you thrust it into the wall and use it to swing around to the opposite lip. There are at least a half dozen men attempting to scramble out of the crater, directly towards you. The first one never sees the hammer coming and it stoves his head in. The second sees your boot coming towards his face but has no time to react. His nose crunches inwards, and he is dead before he slides to the bottom of the pit. You raise your hammer to strike down the third, but he lifts his arms in surrender, prompting the others to do the same. This fight is done.

    The camp is safe, but you have many questions. Why would such a small force attack? What was the strange paste? AND WHAT IN THE HELL MADE THAT HOLE IN THE GROUND?

    Find out next time in DRAGON BALL ZZZZZZZZZZZ! Ok, but seriously, we'll get to these questions in the next thread.

    I'm thinking 14:00 EST for part 4. That sound agreeable to people? A little less than 11 hours from now.
    >> Anonymous 02/28/12(Tue)03:32 No.18131965
    >>18131959
    Sounds fine to me. Might be a bit late but hopefully not.
    >> Archer Quest The Asshole Fellow 02/28/12(Tue)03:36 No.18131985
    Archived here:
    http://suptg.thisisnotatrueending.com/archive/18129483/

    Anything you'd like to see changed or done differently for next time?
    >> Anonymous 02/28/12(Tue)03:40 No.18132002
    >>18131985
    >>18131985
    >>18131985

    This is the only quest I've ever gotten in to. This thread is the tits.

    My suggestion: keep on keepin' on.

    And based on the fact that the times are getting closer together, you're enjoying this too, sucka fool.



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