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  • File : 1327022731.jpg-(946 KB, 2808x1944, shoggoth-2713624357.jpg)
    946 KB Quest- The Formless: Part IV Nowhereman !!axso+Og9by5 01/19/12(Thu)20:25 No.17600000  
    Continued from: http://suptg.thisisnotatrueending.com/archive.html

    As a prisoner in a Polish concentration camp, you were subjected to torturous experiments under the watch of Dr. Von Braun, one of the brightest and cruelest minds of the Third Reich. The ordeal has stripped you of your humanity in more way than one as you discover that you now have the ability to control and morph your flesh in any way you desire.

    Using this new ability, you free yourself from your cell and try to make your escape. Shortly after leaving your cell, you brutally attack a Nazi soldier and devour his body to add its bulk to your emaciated frame. You take on his appearance to infiltrate the base.

    An alarm sounds when they find that you have vanished from your cell, and you quickly mutilate an officer and take his form so you can move more freely about the camp. You hear gunshots coming from the prison yard and Von Braun announces over the PA that a dozen prisoners will be executed every hour that you do not turn yourself over.

    You headed to the factory, looking for a means to escape. Using your inhuman powers, you gain the ability to shoot poisonous quills from your body that cause pain and paralysis.

    You get in a small firefight in the factory that comes to an abrupt end when you throw a grenade that rolls under a gasoline silo. The factory is demolished in a massive fireball that damages many nearby structures and rains flaming shrapnel over the entire camp.

    The prisoners take advantage of the mayhem to start a riot, picking up weapons from the dead Germans rebelling against their captors. You spearhead the charge against the armory, cutting down all who stand in your way. In a few short hours, the camp is liberated.
    >> Anonymous 01/19/12(Thu)20:29 No.17600036
    >>17600000
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)20:36 No.17600111
    >>17600000

    After capturing the warden, he tells you that Dr. Von Braun is waiting for you in his office. But you were misled, the doctor had evacuated the camp at the beginning of the riot. Speaking to you over a two way radio, Von Braun makes clear his intention to use the same science that created you to create a race of supermen for the Fuhrer.

    Von Braun must be stopped before he can create more soldiers like you, but first you must repel the German counter-attack on the camp before they overrun the escaping multitudes of liberated prisoners.

    You get a group of refugees to stay behind and set up a trap for the Nazis. Growing a pair of leathery wings, you take to the sky with two panzershrecks in hand and ten rockets to stall the German advance.

    You see a line of eight transport trucks accompanied by four panzer tanks and two tiger tanks approaching from the distance. You attack them from the rear, successfully blowing a truck to kingdom come. You fly into the sun to obscure your position and ready for another attack...
    >> Anonymous 01/19/12(Thu)20:38 No.17600129
    >Formless
    >dat get

    YES
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)20:45 No.17600205
    >Shapeshifting
    You can control the flesh, bone, and chemicals in your body down to the cellular level.

    >Camouflage
    You can change the color of your skin to match your surroundings, becoming nearly invisible while immobile

    >Consume
    You can acquire more mass by eating the flesh of others.

    >Disguise
    You can change your appearance to look like another person

    >Poison Darts
    You can shoot venomous quills from your body that cause death almost instantly.

    >Demon of Gdynia
    You can protect your body with a bony exoskeleton. It's effective against small arms and shrapnel, but cannot withstand heavy fire.

    >Fire Resistance
    You can survive in a fire for prolonged periods of time.

    >Speed
    You have increased your musclemass and strengthened your skeleton for a considerable increase of speed and agility

    >Golem
    After consuming large amounts of flesh you become a hulking, near-unstoppable monstrosity. In this form, you can easily shrug off direct fire from an MG42.

    >Bombardier Gas
    You have managed mimic the defense of a certain species of beetle. Though this attack does not possess much explosive power, the resulting toxin is extremely poisonous and can kill a man in less than a minute.

    >Enhanced Perception
    You have increased your body's sensitivity to sight, sound, smell, and touch. You can pick out small details on distant objects and hear the faintest sounds.

    >Flight
    You can grow a functioning pair of wings that can carry up to 2000 pounds of weight. You cannot armor yourself too heavily in this form.

    >Mutation
    Given enough time you can alter your body's chemistry to discover new abilities.
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)20:49 No.17600257
    >Your Equipment

    You have left 77 men down the road to ambush the Nazi convoy. They are armed with the plethora of weapons they acquired at the armory.

    You have two panzershrecks and nine rockets

    Major Characters:

    >Oskar
    An ornery old Polish man who is surprisingly effective on the battlefield. He is in charge of the ambush on the Nazi convoy

    >Masha
    A young, short haired, Jewish woman and a very courageous fighter. She is leading the prisoners out of the camp to safety

    >Dr. Von Braun
    The monster responsible for taking away your humanity and subjecting countless others to his cruel experiments.
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)20:52 No.17600294
    Additional information:

    The Nazi convoy is approaching from the east.

    >4 panzer tanks
    >2 tiger tanks
    >7 transport trucks (1 destroyed)

    Nowhereman is now here, man! Roll 1d100 for your next course of action.
    >> Anonymous 01/19/12(Thu)20:53 No.17600306
    rolled 20 = 20

    >>17600294
    Continue attacking the transports. Roar like a demon from the depths of hell.
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:02 No.17600428
    >>17600306

    You load up another rocket, let out a earsplitting roar and swoop in for another attack.

    Roll 1d100

    The sum of the first 3 rolls will determine the effectiveness of your attack.
    >> Anonymous 01/19/12(Thu)21:03 No.17600433
    rolled 52 = 52

    keep attacking.
    >> Anonymous 01/19/12(Thu)21:04 No.17600448
    rolled 32 = 32

    >>17600428
    >> Anonymous 01/19/12(Thu)21:05 No.17600471
    rolled 60 = 60

    >>17600000
    >Pentas
    >zeros
    Fuck yeah.
    Rollan
    >> Anonymous 01/19/12(Thu)21:08 No.17600494
    rolled 86 = 86

    >>17600294
    sup man, due to campus computer complications Monotreeme can't be posting tonight.

    /b/-tard posting for a friend here:

    "since I can't post for the quest I give this simple statement, keep it awesome dude. "
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:12 No.17600552
    >>17600471
    >>17600448
    >>17600433

    Rolled 144

    You let another rocket fly. Another truck is reduced to a mass of flaming metal. As you soar over the terrified Germans you feel a stab of pain as a few stray bullets perforate your leathery wings. This doesn't affect your ability to fly, but it stings like hell.

    6 trucks remain.

    You have 8 rockets left.

    Roll 1d100 for your next course of action.
    >> Anonymous 01/19/12(Thu)21:14 No.17600575
    rolled 99 = 99

    >>17600552
    Continue attacking the trucks.

    With our claws, are we capable of prying open the top hatch of a tank?
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:18 No.17600615
    >>17600575

    You load up another rocket and turn back to the convoy. The Germans are ready for you this time, you are greeted by a hail of bullets as you come within range of the trucks.

    Roll 1d100

    The sum of the first 3 rolls determines the effectiveness of your attack.
    >> Anonymous 01/19/12(Thu)21:19 No.17600629
    rolled 2 = 2

    >>17600615

    rollan
    >> Anonymous 01/19/12(Thu)21:20 No.17600632
    rolled 82 = 82

    >>17600615
    And the hatch...?
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:21 No.17600645
    >>17600632
    >And the hatch...?

    Perhaps in your Golem form, but definitely not in your winged form.
    >> Anonymous 01/19/12(Thu)21:22 No.17600660
    rolled 3 = 3

    >>17600645
    We're going to need to eat some more corpses after we've dealt with the trucks, then.
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:28 No.17600719
    >>17600660
    >>17600632
    >>17600629

    Rolled 87

    Hot lead punctures your hide and tears your wings to shreds. The combination of pain and the loss of wing-membrane causes you to plummet from the sky like a stone. Before you hit the ground you fire off a rocket, but it goes wild and flies harmlessly into the distance.

    You use whatever control you have left to crash into a thicket of oak trees, falling to the ground in a bleeding heap. Unfortunately, you lost a panzershreck in the crash, but you managed to hold on to all seven remaining rockets.
    >> Anonymous 01/19/12(Thu)21:29 No.17600738
    rolled 67 = 67

    >>17600719
    Absorb what's left of the wings and begin reverting to golem form. Go after the convoy, we need biomass.
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:31 No.17600761
    >>17600719

    You can hear the German convoy rumbling by about 300 yards away.

    Roll 1d100 for your next course of action.
    >> Anonymous 01/19/12(Thu)21:41 No.17600889
    rolled 31 = 31

    >>17600761

    for >>17600738
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:44 No.17600947
    >>17600738

    You shakily get to your feet and rest against a tree. You can hear bullets flying through the thicket. The Germans are panicked, they aren't sure what attacked them. You decide against attempting to fly again, as they would simply shoot you as you emerged from the canopy. Instead retract your damaged wings into your body and cover yourself with a protective layer of bone.

    You take a moment to compose yourself, sling the panzershreck over your shoulder and head off in the direction of the German convoy.

    When the trees begin to thin out, you cover yourself in a convincing camouflage and take a look at your surroundings.

    The thicket ends abruptly about 150 yards from the road giving way to an open field. The convoy is just passing by. The tanks have their barrels aimed in your direction, waiting for your to show yourself.

    Roll 1d100 for your next course of action.
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:46 No.17600963
    >>17600738
    >>17600889

    You currently weigh about 500 pounds. Not nearly massive enough to become the Golem.
    >> Anonymous 01/19/12(Thu)21:49 No.17600991
    rolled 100 = 100

    >>17600947
    Tunnel under the convoy with your claws and pop up in their midst. Then go on a feeding frenzy.
    >> Anonymous 01/19/12(Thu)21:50 No.17601005
    rolled 41 = 41

    >>17600991
    Concur.
    >> Anonymous 01/19/12(Thu)21:50 No.17601008
    rolled 20 = 20

    >>17600991
    HORY SHIT!

    DEFINITELY DO THIS! THE DICE GODS DEMAND IT!
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)21:57 No.17601086
    >>17600991

    The field between you and the Germans is dotted with molehills, which gives you an idea. Perhaps you might be able to tunnel through the ground, using your finely tuned senses to determine the direction of the convoy?

    You tuck the panzershreck into a protective layer of flesh and begin to dig into the soil.

    (also, I'm letting you know right now that there is a lengthy 'digesting period' between consuming a target and acquiring its mass)

    Roll 1d100

    If the sum of the first three rolls is 150 or greater, your attack is a success.
    >> Anonymous 01/19/12(Thu)21:58 No.17601100
    rolled 64 = 64

    >>17601086
    >> Anonymous 01/19/12(Thu)21:59 No.17601110
    rolled 48 = 48

    >>17601086
    C'mon, DICE GODS!
    >> Anonymous 01/19/12(Thu)22:00 No.17601115
    rolled 43 = 43

    >>17601086
    ONE MORE!
    >> Anonymous 01/19/12(Thu)22:01 No.17601134
    >>17601086
    155! Success!
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)22:08 No.17601243
    >>17601115
    >>17601110
    >>17601100

    Rolled 155

    You tear through the black earth toward the ever-present rumble of German tank treads. You can see nothing and hear nothing, using only your sense of touch to guide you.

    You rip through the asphalt of the country road and are greeted by a blast of hot exhaust. You're underneath one of the transport trucks. Then there's sunlight, then the blackened underbelly of another transport truck. You take a hold and adhere yourself to the underside of the truck unbeknownst to the German soldiers sitting just above you.

    Roll 1d100 for your next course of action.
    >> Anonymous 01/19/12(Thu)22:10 No.17601266
    rolled 24 = 24

    >>17601243
    Claw through the underside of the cab and drag the driver (or whatever's left) out of it.
    >> Nowhereman !!axso+Og9by5 01/19/12(Thu)22:19 No.17601355
    And while you guys are deciding what to do, I'm going to make my dinner.
    >> Anonymous 01/19/12(Thu)22:35 No.17601514
    rolled 69 = 69

    Expand in size by inhaling air until you flip the truck, then whip out the panzershreck and hit the tank from behind. Then, go back underground.
    >> Anonymous 01/19/12(Thu)23:07 No.17601841
    rolled 75 = 75

    >>17601514
    Rollan for this
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)00:17 No.17602608
    >>17601841
    >>17601514

    You take in as much air as your lungs can hold. Then you take in a little more. Then a little more. Your body begins to expand like a balloon as you pump more and more air. Soon your distended hide begins to scrape against the asphalt of the road and yet you continue to expand.

    Roll 1d100.

    The sum of the first 3 rolls will determine the effectiveness of this strategy.
    >> Anonymous 01/20/12(Fri)00:19 No.17602635
    rolled 48 = 48

    >>17602608
    >> Anonymous 01/20/12(Fri)00:27 No.17602716
    rolled 3 = 3

    >>17602608
    >> Anonymous 01/20/12(Fri)00:29 No.17602727
    rolled 64 = 64

    >>17602608
    So now we're the Zeppelin Demon?
    >> Anonymous 01/20/12(Fri)00:36 No.17602808
    >>17602716
    No more rolls for you tonight.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)00:54 No.17602988
    >>17602727
    >>17602716
    >>17602635

    Rolled 115

    With an almighty push, you tip the truck over spilling munitions and panicked Germans into a ditch on the side of the road. You quickly deflate yourself, grab your panzershreck, turn to an oncoming panzer tank and let loose a rocket.

    It's a direct hit and the tank is momentarily engulfed in fire. But to your dismay, it continues its advance undeterred.

    Bullets tear your sides as the Germans open fire on you. The tanks in the formation slowly begin to rotate their barrels in your direction.

    Roll 1d100 for your next course of action.
    >> Anonymous 01/20/12(Fri)00:57 No.17603022
    rolled 31 = 31

    >>17602988
    Dig under one of the tanks and flip it.
    >> Anonymous 01/20/12(Fri)00:57 No.17603028
    rolled 90 = 90

    Jump over the tanks, impress the Germans with acrobatics
    >> Anonymous 01/20/12(Fri)00:59 No.17603047
    rolled 22 = 22

    >>17602988
    breakdance and shoot quills
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)01:04 No.17603093
    >>17603028

    You turn to face the oncoming tanks. Two panzers at the rear of the formation. The only way to get around them is over. You tense your legs for a spectacular leap.

    Roll 1d100.

    The sum of the first 3 rolls determines your success.
    >> Anonymous 01/20/12(Fri)01:05 No.17603100
    rolled 23 = 23

    >>17603093
    >> Anonymous 01/20/12(Fri)01:18 No.17603221
    rolled 61 = 61

    >>17603093
    >> Anonymous 01/20/12(Fri)01:19 No.17603231
    rolled 78 = 78

    >>17603093

    Let's do this crazy thing!
    >> Anonymous 01/20/12(Fri)01:19 No.17603232
    rolled 56 = 56

    >>17603093
    Let's bounce.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)01:24 No.17603289
    >>17603231
    >>17603221
    >>17603100

    Rolling 162

    As fast as lightning, you leap into the air in front of the astonished Germans, soaring high over the approaching Panzer tank. You extend a leathery membrane from your arms and glide safely behind the second tank, placing you at the back of the formation and temporarily out of harm's way.

    Roll 1d100 for your next course of action
    >> Anonymous 01/20/12(Fri)01:26 No.17603300
    rolled 49 = 49

    Fire a rocket and then throw the others using our super strength. Maybe they'll survive and end up being recoverable.
    >> Anonymous 01/20/12(Fri)01:27 No.17603313
    rolled 66 = 66

    >>17603289
    Fire a rocket down the barrel of the tank.
    >> Anonymous 01/20/12(Fri)01:29 No.17603342
    rolled 81 = 81

    >>17603313

    Or at the back. They've got crappier armor in the back and top. Actually, just hop up a little and fire at the top from the air. Peel that tin can!
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)01:34 No.17603391
    >>17603342

    You seize the opportunity while the panzer has its back to you. You load up another rocket and fire.

    Roll 1d100 for your next course of action

    If the sum of the first 3 rolls is over 124 you successfully destroy the panzer.
    >> Anonymous 01/20/12(Fri)01:36 No.17603405
    rolled 87 = 87

    >>17603391

    They see me rolling...
    >> Anonymous 01/20/12(Fri)01:37 No.17603418
    rolled 13 = 13

    Meh
    >> Anonymous 01/20/12(Fri)01:37 No.17603420
    rolled 74 = 74

    >>17603391
    I heard somebody wanted a one.
    >> Anonymous 01/20/12(Fri)01:38 No.17603425
    rolled 72 = 72

    Double Meh
    >> Anonymous 01/20/12(Fri)01:38 No.17603427
    rolled 92 = 92

    >>17603391
    Climb on another panzer and gas the crew.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)01:45 No.17603526
    >>17603420
    >>17603418
    >>17603405

    Rolled 174

    The rocket punctures the Panzers armor and rips its interior to shreds. With the shriek of metal grinding against metal, the tank comes to a stop.

    You notice the tiger tanks at the front of the convoy break formation and start circling back to intercept you, one coming from the left, the other from the right.

    >3 Panzer tanks
    >2 Tiger tanks
    >5 transport trucks

    You have 5 rockets left

    Roll 1d100 for your next course of action.
    >> Anonymous 01/20/12(Fri)01:47 No.17603549
    rolled 70 = 70

    >>17603526
    This:
    >>17603427

    We should try to save the vehicles if we can, not only because the resistance can use them, but because we're running out of rockets. Also, maybe we can assimilate the metal, or the munitions.

    Just a thought.
    >> Anonymous 01/20/12(Fri)01:49 No.17603566
    rolled 16 = 16

    >>17603549
    Works for me.
    >> Anonymous 01/20/12(Fri)01:56 No.17603662
    rolled 24 = 24

    ditto
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)01:58 No.17603691
    >>17603566
    >>17603549

    You hurl yourself over the smoldering remains of the panzer tank and sprint toward its twin at the rear of the convoy. It's turret is slowly turning to face you, in the distance you can see the two tiger tanks doing the same.

    You smile a wicked grin and begin to produce a deadly toxin within your own body.

    Roll 1d100

    If the sum of the first three rolls is 150 or greater, you successfully manage to gas the tank.
    >> Anonymous 01/20/12(Fri)01:59 No.17603704
    rolled 83 = 83

    >>17603691

    GOGOGO
    >> Anonymous 01/20/12(Fri)01:59 No.17603705
    rolled 78 = 78

    >>17603691
    Good thing we have superb luck.
    >> Anonymous 01/20/12(Fri)02:01 No.17603726
    rolled 63 = 63

    >>17603704
    >>17603705
    Ha!
    >> Anonymous 01/20/12(Fri)02:01 No.17603730
    rolled 33 = 33

    >>17603691

    Gas those fucks!
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)02:08 No.17603797
    >>17603726
    >>17603705
    >>17603704

    Rolled 224

    You leap with all of your might to the top of the tank. Upon landing on the panzer you scramble to the nearest porthole and jam your arm into the interior of the tank and flood the cabin with poisonous gas. You can hear the screams of the Nazis within as their lungs and eyes burn. The latch opens as the commander tries to escape the poison gas, but he falls dead before he can crawl out of the tank.

    The as the screams within the tank gives way to a gurgling silence, the panzer comes to a stop, the engine still running.

    Roll 1d100 for your next course of action.
    >> Anonymous 01/20/12(Fri)02:09 No.17603802
    rolled 2 = 2

    >>17603797
    Do the same to the other tanks.
    >> Anonymous 01/20/12(Fri)02:10 No.17603819
         File1327043439.jpg-(132 KB, 1600x1200, 372881-prototype-windows-scree(...).jpg)
    132 KB
    rolled 53 = 53

    >>17603797

    HIJACK THAT SUMMBITCH

    FIRE ON THE REST OF THE CONVOY
    >> Anonymous 01/20/12(Fri)02:11 No.17603830
    rolled 68 = 68

    >>17603819
    I thought we were trying to salvage these things.
    >> Anonymous 01/20/12(Fri)02:13 No.17603840
    rolled 33 = 33

    >>17603830

    Oh right. Disregard that then.

    Time to move on and neutralize the rest then.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)02:24 No.17603924
    >>17603840
    >>17603830

    You decide to abandon the tank so the resistance can use it later. Also, you have no idea how to operate one.

    Two tiger tanks have peeled off from the formation and are circling back from the left and right. They are each about 500 yards away and closing on your position.

    The convoy, spearheaded by two panzers, is about a mile and a half from the ambush spot.

    Roll 1d100 for your next course of action
    >> Anonymous 01/20/12(Fri)02:25 No.17603933
    rolled 67 = 67

    >>17603924
    Go after the convoy.
    >> Anonymous 01/20/12(Fri)02:26 No.17603940
    rolled 36 = 36

    >>17603924

    Set off a decoy of some kind to keep the attention of the two tanks closing on us.

    In the meantime, circle around and try to slow down the other tanks moving towards the resistance.
    >> Anonymous 01/20/12(Fri)02:39 No.17604018
    rolled 43 = 43

    >>17603924

    The Tigers are going to cover each other. Time to go to ground again. Literally. Dig like a motherfucker and get under an infantry truck. Then come up and gas it.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)02:50 No.17604077
    >>17603940
    >>17603933

    Sprinting out into the open field to catch the convoy would be suicide. The Germans knew you were in hiding behind the tank and they would blow you to smithereens if you tried to fly. The only way to go was down and you burrow into the earth and chase off in the direction of the convoy.

    You soon find it's impossible to outrun a tank while tunneling and surface after covering yourself in adequate camouflage. The tiger tanks are safely behind you, their barrels trained on the disabled panzer. The Convoy is about a 800 meters from your position and a mile from the ambush point. Oskar only stands a chance if they catch the Germans totally unawares.

    Roll 1d100 to come up with a plan
    >> Anonymous 01/20/12(Fri)02:53 No.17604090
    rolled 18 = 18

    >>17604077
    Shoot one of the panzers in the ass with a rocket. Close the distance. Start emitting gas from all available orifices.
    >> Anonymous 01/20/12(Fri)02:54 No.17604099
    rolled 8 = 8

    >>17604077

    Shoot a tank in the ass, then GOTTA GO FAST our way to the Convoy while shooting out enough gas to make God jealous of our killing capability.
    >> Anonymous 01/20/12(Fri)02:58 No.17604116
    rolled 58 = 58

    >>17604077

    Kill a Panzer, win a prize!
    >> Anonymous 01/20/12(Fri)03:06 No.17604148
    rolled 92 = 92

    >>17604099
    Second.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)03:08 No.17604161
    >>17604116

    Keeping in camouflage and staying low to the ground you crawl towards the convoy with astonishing speed, like some sort of centipede from the depths of hell. You must not be seen, and you must get within range, but most of all, you must destroy those panzers.

    Roll 1d100

    If the sum of the first 3 rolls is 150 or greater, you destroy the panzer. If less than 150, at least you got their attention.
    >> Anonymous 01/20/12(Fri)03:10 No.17604167
    rolled 97 = 97

    >>17604161
    Why can't I hold all these [nospoilers]ones[/nospoilers]
    >> Anonymous 01/20/12(Fri)03:12 No.17604171
    rolled 73 = 73

    >>17604161

    That panzer must die!
    >> Anonymous 01/20/12(Fri)03:14 No.17604177
    rolled 31 = 31

    >>17604171
    >>17604167

    Shit, I guess it's dead.
    >> Anonymous 01/20/12(Fri)03:14 No.17604180
    rolled 30 = 30

    >>17604161
    Bust em' up.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)03:21 No.17604214
    >>17604177
    >>17604171
    >>17604167

    Rolled 201

    You manage to sneak past the tansport vehicles and race to the back of one of the panzers. Before the driver of the truck behind him can warn his colleagues you spring from a ditch at the side of the road and pump the tank full of poison gas.

    As the first tank comes to a halt, you stand on top of it and fire off a rocket at the remaining panzer. The explosion breaks the tank treads, the tank is immobile, but its deadly turret is still operational.

    The tiger tanks catch on to the ruse and begin to turn back to the convoy.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)03:22 No.17604220
    You have 4 rockets left

    >2 Tigers
    >1 Panzer (disabled)
    > 5 trucks

    Roll 1d100 for your next course of action.
    >> Anonymous 01/20/12(Fri)03:30 No.17604263
    rolled 1 = 1

    >>17604220
    Gas it. Bellow out a call for surrender. The soldiers have seen what we do to tanks. What do they think they can accomplish?
    >> Anonymous 01/20/12(Fri)03:34 No.17604285
    rolled 25 = 25

    >>17604220

    Use a rocket on the lead truck, stay under cover.
    >> Nowhereman !!axso+Og9by5 01/20/12(Fri)04:47 No.17604651
    Seems like traffic is low. I'll continue this tomorrow.



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