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  • File : 1325749360.jpg-(13 KB, 363x292, ignition sequence start.jpg)
    13 KB TG Quest Planning Thread Anonymous 01/05/12(Thu)02:42 No.17429885  
    Let's continue the planning phase.
    >> Anonymous 01/05/12(Thu)02:55 No.17429946
    I'll repost the list of stuff we want. I noticed a few things are missing from it, so I'll update it, just give me a sec.
    >> Anonymous 01/05/12(Thu)03:04 No.17430004
    Reiterating my suggestion to get caustic chemicals against organics. We should also get some reality pockets, bags of holding etc., to store additional and/or hazardous equipment.
    >> Anonymous 01/05/12(Thu)03:34 No.17430164
    Mech:
    Von Luckner tanks.
    ACS suits as upgrade to MI, possibly additional squad or trade-in of prawn suits.
    NOD AT-5 Stealth Tanks.
    Replacement/Additional VF-25s, plus VB-6s.
    Slammerverse Hovertank.
    MORE MECHS: DISCUSS AS REQUISITION BECOMES AVAILABLE

    Infantry:
    More White Mages
    Upgrades. Better armor, more stealth, possibly other gear. Generally agreed on, but little detail settled. Suggestion of Naruni stealth armor and forcefields. Mass Effect has nice gear as well.
    Engineers and/or Gavs.
    Techno-Wizards (spell casting, research, 'bridging technology and magic'), Rifts Earth.
    Warcraft 3 Paladins at level 6 or above, has an area rez of some sort.
    Drones
    TG Recruits
    Troop Replenishment
    SIR unit - http://zim.wikia.com/wiki/SIR_Unit (possibly equipment)

    Ships and ship upgrades:
    Neo Gotengo 'class' ship.
    Macross Quarter (possibly with discount on VF-25s and VB-6s)
    Additional Al'kesh craft.
    Shields for those without, weapon upgrades, Engineering upgrades.
    Fabbers, or fabber upgrades to Creation Engine.
    Incursion tech for faking out locals.
    Industrial Replicator and Transporter
    More Dropships and Shuttles
    Cloaking Device for Super Star Destroyer Executor class
    >> Anonymous 01/05/12(Thu)03:35 No.17430169
    Hero suggestions:
    Rupert Giles, from the Buffyverse. (List maker suggests including a library of reference material with that)
    Dr. Todd 'Lazarus' Lazkowicz and/or a copy of his Magic Cryokit's EMH, Schlockverse.
    The Mentor, from 'Orcs Must Die!' and a blue outfit for him
    Agrias Oaks and Mustadio, Final Fantasy Tactics.
    A certain non-reploid who will not be named.
    Nikola Tesla and Carl Sagan (Atomic Robo)

    Tech/item interests:
    Economizers and/or Ethers and means to make them.
    Mobile Emitters for Federation and Schlock EMHs (possibly both sets of data in one)
    PROXY - starwars.wikia.com/wiki/Proxy
    Nethack Holy water and book of Identify
    Aura items from Warcraft Universe (10% to all damage and 10% to ranged)
    Staff of Negation
    More Nannybags
    Alpha Centuri tech such as University Lasers - MAY NEED TO GO IN TROOPS
    >> Anonymous 01/05/12(Thu)03:51 No.17430217
    Did i miss anything?
    >> Anonymous 01/05/12(Thu)04:00 No.17430263
    Item suggestion:
    Black Barrel(rifle) and Black Barrel Replica(pistol).
    A Conceptual Weapon that enforces the concept of a mortal lifespan/being able to be "killed" into whatever existence is shot by it. Very good for making God-type-things killable by normal methods.

    http://typemoon.wikia.com/wiki/Black_Barrel
    http://typemoon.wikia.com/wiki/Conceptual_Weapon
    >> Anonymous 01/05/12(Thu)04:04 No.17430287
    >>17430263
    Oh yeah, that was posted into the actual thread.
    If anyone's wondering why it's in two posts, I ran out of characters and 4chan made me split it.
    >> Anonymous 01/05/12(Thu)04:31 No.17430418
         File1325755875.jpg-(11 KB, 139x150, 438eedc54fd57046d12128d4057b4c(...).jpg)
    11 KB
    Since we're dealing with Shoggoths, we can hope for a Demonbane crossover.
    >> Starshadow 01/05/12(Thu)04:48 No.17430510
    >>17430217
    Only one thing. String Disruptors replaced Singularity Lasers as the top dog weapon in SMAC when Crossfire was introduced. If were going to go to the effort of acquiring SMAC tech we might as well aim high right?

    Also I think a SMAC tech database was on the wanted list, but I'm not sure what category that would go in.
    >> Anonymous 01/05/12(Thu)04:51 No.17430534
    >>17430510
    Well, technically, I had that one covered under "Alpha Centuri" tech. I just gave the name of the one that guy was talking about the most in the last non-game thread.
    >> Anonymous 01/05/12(Thu)05:08 No.17430641
    >>17430169
    >Nikola Tesla and Carl Sagan (Atomic Robo)

    I think we established that Carl is working for Requisitions now. Tesla is A-OK, though.

    Not sure why PROXY comes under Tech, rather than a hero choice, but as long as he's on the list, that's good. Especially as we can just use him as a more durable mobile emitter, while keeping our EMH safely on the ship where he belongs.
    >> Anonymous 01/05/12(Thu)05:13 No.17430668
    >>17430641
    Because if we can salvage it, we can research the tech and build new drones/droids with his tech built in.

    Also, due to him being a training droid, he may be allowed in our droid troop requisition.
    >> Anonymous 01/05/12(Thu)07:14 No.17431229
    >>17430004
    Would a dimensional storage space still work when we constantly switch dimensions?

    We'll have to ask MetaquestOP before we get any bags of holding or something like them.
    >> Anonymous 01/05/12(Thu)09:20 No.17431720
    >>17431229
    As long as we still have the entry point, I don't see why not.
    >> Anonymous 01/05/12(Thu)10:59 No.17432087
    >>17431720
    Assuming that they work, I think that Handy Haversacks would be a better item than Bags of Holding.
    The Haversack magically has the desired item always on top, and so there's no fumbling around like with a Bag of Holding.

    If we get a team of Enchanters, we could have them enchant modern LBE and tactical vests with the same properties.
    >> Anonymous 01/05/12(Thu)11:02 No.17432101
    >>17430510
    University Datalinks data dump would go under Items of Interest.
    Hopefully they will have achieved The Nanofactory Secret Project and we can download it to upgrade the Antaeus 01's Creation Engine.
    >> Anonymous 01/05/12(Thu)11:21 No.17432183
    >>17430164
    >>17430169
    You're missing the Enchanter team and Magical Laboratory Ship Upgrade we need in order to begin research and production of Aglaophotis-B and its attendant darts.
    We could also direct our researchers to create an aerosol version, so that we can have anti-demon gas grenades. The Apocalypse-era X-COM scientists would have worked on the anti-alien gas grenades, so this should be something they have experience with.

    http://www.ufopaedia.org/index.php?title=Alien_Gas_%28Apocalypse%29
    >> Anonymous 01/05/12(Thu)12:40 No.17432614
    We need a replacement for the Leopard that we lost; hopefully the crew survived.

    I don't think we need any new types of dropships, just more of what we have, and upgrades for them.

    The Al'Kesh has proven to be a good infiltration dropship with its cloaking device. We can use more of them, and considering their proliferate numbers in their home Canon, shouldn't be too expensive.
    The Al'Kesh needs improved shields, better armor, and upgraded weapons.

    The Leopard needs a shield generator, a cloaking field, and an inertia-less gravitic drive so that it can hover and has VTOL capability. Maybe also a transporter array.

    The Overlord needs a shield generator, cloaking field, intertia-less gravitic drive, bulk transporter and personnel transporter, and maybe an interdiction field generator to prevent enemy teleports.

    We can probably implement Incursion holo-field technology into all of them. And maybe we should also get dropship-class Reality Emitters for them as well.
    >> Anonymous 01/05/12(Thu)12:56 No.17432731
    >>17432614
    We need to probably buy the Righteous Bison and Cow Mangler for the Soldier, and the Short Circuit for the Engie.
    >> Anonymous 01/05/12(Thu)12:56 No.17432734
    >>17432614
    The gravitic drive we can either use a Federation drive system, Gou'auld drives, or maybe the drives from a Correlian corvette. It comes down to cost and ease of maintenance and repair.
    >> Anonymous 01/05/12(Thu)13:06 No.17432791
    We could prioritize our lists into a queue, like, right after Horror world, after green world #1, after green world #2, so we don't forget anything and we still try to get stuff as planned.
    >> Anonymous 01/05/12(Thu)13:06 No.17432796
    I move that all planning and requisition things are kept OUT of the actual game threads. Practically half the thread was unrelated to what was actually going on.

    Also: Please check your ideas. One guy ran his mouth about The Thing being a Shoggoth, and soon everyone in the thread was worried about our troops being mimicked. The Thing is not a Shoggoth. It is too small, and it was frozen solid. Shoggoths don't get frozen. Furthermore, Shoggoths are highly acidic and wouldn't be able to hide inside armor or clothing, or imitate them. Rooms are easier to imitate than complex power-armor suits.

    In conclusion: Stop being so fucking retarded, goddamn.

    Rant over.

    I don't think we'd be able to cloak something the size of the Executor. It's just too fucking big. And besides, if we ever actually deploy it, we won't NEED to cloak it. We'll just Base-Delta-Zero whatever we don't like.

    I notice that all our requisition is going towards BIG, HEAVY GUNS. I would like to recruit the dude from Splinter Cell and possibly Garrett so that we don't have to bash the door down every time.
    >> Anonymous 01/05/12(Thu)13:20 No.17432898
    >>17432614

    If we wanted to, we could also try to trade in our Overlord for an Overlord-C dropship, which is a heavier version of the Overlord with clan-tech weapons and armor.

    Another dropship to consider is the Colossus dropship. It's twice as heavy as an Overlord and has an absurd amount of armor, and it has heavier long-range weaponry than the Overlord. In addition, it has two Arrow-IV missile artillery pieces, which gives it an extremely long-range punch. It would be fairly pricey though.

    Or, if we wanted a super-heavy version of the Leopard, we could consider getting a Conquistador dropship. Imagine if someone took an Overlord dropship, made it twice as heavy, and made it into an Aerodyne dropship capable of making strafing runs with a dizzying array of modern IS weaponry and defense systems. This dropship would be SUPER expensive, though, being more than three times as expensive as the Colossus in terms of BV.
    >> Anonymous 01/05/12(Thu)13:22 No.17432913
    >>17432796
    The cloaking device for the Executor is an actually completed device, one that TG Requisitions can steal before it's destroyed by Rogue Squadron.

    As for the emphasis on getting large guns, it's because we know that Chaos is going to be in our future and we need heavy weapons.
    Our stealth operations are handled by Tosh, the Delta Greens, and the Aurors. We have stealth options that we can expand via upgraded equipment and augments.
    >> Anonymous 01/05/12(Thu)13:26 No.17432940
    >>17432913
    Ah yes, "Chaos." We have dismissed those claims.

    But in all seriousness, we'll need something to break a void shield. IIRC they absorb everything that doesn't reach a "breaking point" of energy. So we could lob shit at it all day long and do nothing. We need a weapon that will crack it in one hit.
    >> Anonymous 01/05/12(Thu)13:29 No.17432951
    >>As for the emphasis on getting large guns, it's because we know that Chaos is going to be in our future and we need heavy weapons.

    You do realize R-Type firepower can easily shit all over 40k ships right? That's why I suggested we try to put wave cannons on our ships and other fighters if we could.

    I think we should see if how big a transit drive we can fit onto a fighter as well, like, the size of a fold booster so we can get a few VF-25s or TIE Defenders to do courier duty between the base and us during missions.

    Someone also suggested a communications array so we can contact the base during a mission.
    >> Anonymous 01/05/12(Thu)13:33 No.17432969
    >>17432940
    What's the threshold of a void shield? Because I think we could break past it with MDE munitions from Macross Frontier or Wave Cannons from R-Type.
    >> Anonymous 01/05/12(Thu)13:37 No.17432994
    >>17432796
    Actually the BBEG in one of the published CoC campaigns is a small shoggoth who has learnd to squish himself down to look like an obese human, and act like one , wearing clothes.He's in the CCG too.
    and Shoggoths spit acid, they aren't coated with it.
    >> Anonymous 01/05/12(Thu)13:45 No.17433034
    Neat! Let's see what people have suggested, and see what's viable and what isn't.
    MECHS:
    >Von Luckner tanks
    Anything from Battletech is both durable and powerful. These particular tanks have a wide variety of armaments, and are useful in many situations.
    >ACS suits as upgrade to MI, possibly additional squad or trade-in of prawn suits.
    Could be useful, but we get no discount for these; I'd prefer more Mobile Infantry, those guys have thus far been invincible. For the time being, a team of Gavs / X-com Engineers / RIFTS Magic-tech wizards / More White Mages strikes me as more useful, though.
    >NOD AT-5 Stealth Tanks.
    Dies in a light breeze. The cloaking device is handy, the tank itself is not. If we get cloaking, camouflage, hologram projectors and the like, we can manufacture them for our existing tanks.
    >Replacement/Additional VF-25s, plus VB-6s.
    Could be useful.
    >Slammerverse Hovertank.
    Anti-armor and Anti-air tank, absolutely terrible vs. infantry. My opinion is "No", because it's not versatile, and we're currently lacking in Anti-infantry. It's a good mech, though!
    >> Anonymous 01/05/12(Thu)13:45 No.17433039
    INFANTRY:
    >More White Mages
    Yes, funds allowing. Engineers take priority though.
    >Upgrades. Better armor, more stealth, possibly other gear. Generally agreed on, but little detail settled. Suggestion of Naruni stealth armor and forcefields. Mass Effect has nice gear as well.
    Since we already have Mass Effect barriers, I suggest getting more of them, or the patterns to produce them. As for other armor, ceramic plate (kevlar) for the spellcasters can be replicated, and for the heavier troops, we should get schematics for Fallout Power Armor, or Warhammer 40k Space Marine armor. Having some of both on hand to reverse engineer should give us plusses to that.
    I'd suggest MJOLNIR armor from Halo, but we haven't picked up any items from the Halo universe, and so it's likely to be not worth the cost.
    >X-com Engineers and/or Gavs.
    Very Yes.
    >Techno-Wizards (spell casting, research, 'bridging technology and magic'), Rifts Earth.
    Seems worth having. Wonder if we'll need a magical item crafter?
    >Warcraft 3 Paladins at level 6 or above
    Good for mass res, 15% damage resistance on nearby troops, and with even level 1 bubble, they make the best trap detectors ever. Also, they can hold and use the Warcraft 3 items.
    >Drones
    DROOOOOOOOOOONES!
    Always need more Drones. And Observers.
    >TG Recruits
    Works for me. We can replicate them up some personal armor and laser rifles.
    >Troop Replenishment
    Very yes.
    >SIR unit
    Basically falls under "Drones", which we're already getting. Surprisingly fragile, unarmed, and bad at scouting - though the regen technology might prove useful to reverse engineer.
    >> Anonymous 01/05/12(Thu)13:48 No.17433061
    Guys, which version of the MI are we using here? The novels, the Roughneck Chronicles version or the game?
    >> Anonymous 01/05/12(Thu)13:50 No.17433074
    >>17433039
    >>. Surprisingly fragile, unarmed, and bad at scouting

    Did you miss how many weapons it could cram into it's tiny body via mass-shifting?
    >> Anonymous 01/05/12(Thu)13:53 No.17433086
    SHIPS:
    >Neo Gotengo 'class' ship.
    Utility mech. Gets a yes vote from me; it can drill, dive, freeze, go into space, and take a hit from Godzilla.
    >Macross Quarter
    Powerful ship. Might be worth getting. Rather have the Al'kesh if forced to choose, though.
    >Additional Al'kesh craft.
    Very Yes.
    >Shields for those without, weapon upgrades, Engineering upgrades.
    Engineering upgrades are already on the way. As for shields and weapons - certainly worth getting. Someone suggested R-Type's weapons?
    >Fabbers, or fabber upgrades to Creation Engine.
    For microgravity and neutronium armor, and extra manufacture? Very useful, so Very yes.
    >Incursion tech for faking out locals.
    I don't know enough about this to say, but more Camouflage or Disguise or Holograms or otherwise "makes our shit look normal" should be near the very top of our to-aquire list.
    >Industrial Replicator and Transporter
    Replicator not so much. Transporter, Yes.
    >More Dropships and Shuttles
    Listed under Al'kesh. We could also use a second Leopard, since one of ours got dead.
    >Cloaking Device for Super Star Destroyer Executor class
    Hmm. Cloaking systems for ships? Could be useful. I'd prefer reality emitters and shields, though.
    >> Anonymous 01/05/12(Thu)13:56 No.17433103
    >>17433074
    >>Zim's Voot Cruiser has been calc to a low end of 600GT/s from Planet Jackers. Remember, the Irkens consider glassing a planet a standard construction technique before they use their massive Energy-Matter Conversion tech to turn it into a parking lot or something.


    You're forgetting that we will have an easier time creating and hiding bunkers on planets using Irken tech. Literally an underground complex in seconds.
    >> Anonymous 01/05/12(Thu)14:00 No.17433140
    >>17433103
    IOTW, jam the tiny thing into a planet and it burrows/builds itself very quickly.
    >> Anonymous 01/05/12(Thu)14:02 No.17433155
    >>17433140

    Didn't Zim's base get created in seconds?

    Yes it was. In fact it was made from a tiny little probe the size of a small fleshlight. It burrowed into the ground and promptly became a giant underground base that could quite possibly hold thousands, not to mention it comes with a Tablet for you to design your surface home.
    >> Anonymous 01/05/12(Thu)14:09 No.17433204
    At the very least, a SIR unit is strong enough to beat a Spartan-II to death IIRC.
    >> Anonymous 01/05/12(Thu)14:10 No.17433209
    >>17433061
    The novel version. This was covered in the first thread.

    >>17433039
    We can't replicate the kinetic barriers because they require Element Zero.
    If we are able to get ahold of a stockpile of the element, then we will be able to fabricate the equipment as needed.

    >>17433086
    The Executor-class cloaking device is really the only known cloaking technology that can hide something of that size.
    We're going to want it so that we can hide the Executor's presence.
    >> Anonymous 01/05/12(Thu)14:11 No.17433217
    >>17430169
    >Rupert Giles, from the Buffyverse.
    I disagree with this, not because of his lack of expertise, but because the Aurors already do what he does, and we already have Aurors.
    >Dr. Todd 'Lazarus' Lazkowicz and/or a copy of his Magic Cryokit's EMH, Schlockverse.
    Would be extremely useful, considering how much of his technology we use.
    >The Mentor, from 'Orcs Must Die!' and a blue outfit for him
    Placing rows of traps could be useful, but get a player character from Sanctum instead, to better make use of the Antaeus's schematics. Rows of bolters beat rows of ballistas.
    >Agrias Oaks
    Could have merit. Silence, Instant gib, confuse, and can train in the FFT classes. A solid choice.
    >A certain non-reploid who will not be named.
    Lol no.
    >Nikola Tesla and Carl Sagan (Atomic Robo)
    If google doesn't tell me the character's capabilities, I veto. It doesn't, ergo, veto.
    >> Anonymous 01/05/12(Thu)14:15 No.17433244
    >>17433103
    >>17433140
    >>17433155
    Useful for field operatives and sleeper agents, but of more limited usefulness to us.

    Does it come with surface base defenses? Is it in any way more useful to us than portable turrets and sentry guns, considering our normal operating protocol?
    >> Starshadow 01/05/12(Thu)14:15 No.17433248
    >>17433034
    >Von Luckner tanks
    >Anything from Battletech is both durable and powerful. These particular tanks have a wide variety of armaments, and are useful in many situations.
    I heartily agree. One possible issue might be repairing and rearming the units since they use lots of ammo and ablative armour needs constant replacement. But I assume now that we have replicators thi s is less of an issue.

    >I'd prefer more Mobile Infantry, those guys have thus far been invincible.
    I would too, I would like to expand our squad to at least 6 men. Trade the prawn suits in if we need to. These guys have been with us since the beginning and are some of our best veterans. If we requisition them some more apes they can help integrate the newcomers. ACS suits would be fantastic as well, but in addition to the MI. Trading in the MI is out of the question.

    >Slammerverse Hovertank.
    >Anti-armor and Anti-air tank, absolutely terrible vs. infantry. My opinion is "No", because it's not versatile, and we're currently lacking in Anti-infantry.
    I think you underestimate them. If one of these tanks had parked itself on the balcony at Minas Tirith where Denethor went base jumping. It could have killed Sauron's ENTIRE army within an hour and shot all of the Nazgul out of the air in seconds. In the realm of turreted armoured warfare these are hilariously powerful, which makes them perfect for our uses. Its a LOT more versatile than the Von Luckners and much less vulnerable to infantry in close quarters. (it even has a belt of claymore mines!) The only problem is using them in a way that doesn't break canon.

    If you want anti infantry power. Why not get some Hammerverse rocket-howitzers? These things can crack open anything and blanket square kilometers with anti infantry munitions. (but again, -9000% subtle, just like the tanks).
    >> Anonymous 01/05/12(Thu)14:15 No.17433253
    If you're forgetting, Irken tech is very good at strip-mining celestial bodies for resources. Remember Invader Tak capable of hollowing out Earth and filling it with snacks?
    >> Anonymous 01/05/12(Thu)14:15 No.17433257
    >>17433217
    Adding to this, some type of Item Manufacturer or Artificer or Enchanter could prove useful. The only question is: Who?
    We can't damn well get Hephaestus or Coaxmetal, as the first is a GOD, and the second is busy unmaking existence. Anyone else I can think of only works with specific types of items.
    >> Starshadow 01/05/12(Thu)14:19 No.17433277
    - Mass Effect gear is great. As an added bonus all of it is commercially available from dozens of manufacturers and the black market. I would be highly surprised if Requisitions doesn't already have a shell company in that canon for bulk purchases. Specter-class gear might raise too many suspicions, but military grade is fair game.

    The point about needing Eezo to replicate their gear is a good one. But since its used for so many things Eezo should be easy to acquire on the open market (just expensive).

    - I heartily second getting more TG recruits. Instead of using them as soldiers we can train them up as vehicle crews. This way we don't have to bug requisitions all the time for more vehicle crews. We can use the crews that came with the vehicles to train more, and replicate more vehicles
    >> Anonymous 01/05/12(Thu)14:26 No.17433325
    >>17433209
    This is the scene where people calculated Zim's Voot Cruiser beams to have 560 gigatons/second firepower as it cut through a Dyson Sphere towing Earth to the sun.

    http://www.youtube.com/watch?v=EBZ90D_tmhE#t=3m40s
    >> Starshadow 01/05/12(Thu)14:26 No.17433326
    Oh and something I almost forgot. If you guys want anti-infantry infantry spec-ops why not get some of the Freehold Black Ops soldiers? They don't get much hardcore than this, and a lot of them have been KIA so the moment of death recruitment would be possible. In a "human-normal" canon they would be able to blend in better than most of elite infantry.

    If you don't know who these people are go read The Weapon by Michael Z. Williamson.
    >> Anonymous 01/05/12(Thu)14:28 No.17433337
    >>17432796
    Well, shoggoths can be highly acidic, they can also be a wall or a power armor or mech. They could do people, but they aren't human enough to be convincing.
    Remember, the Shoggoths were made to be the perfect shapeshifters to serve as all-purpose tools for the Elder Things.

    As for the cloak, we actually are looking at acquiring one that was specifically meant to cloak an Executor-class. We need a cloak just because it is so damn big that it'll stand out too much when we are trying to quietly fix a canon.
    >> Anonymous 01/05/12(Thu)14:31 No.17433351
    If you train Agrias in ninja and dragoon(for ignore height) then give her cloaking gear....
    >> Anonymous 01/05/12(Thu)14:33 No.17433372
    What about some cobra's as far as spec ops blending with human normals. Also wasn't there a mk of light bolos that might fit on our ships?
    >> Anonymous 01/05/12(Thu)14:34 No.17433375
    >>17433217
    >Nikola Tesla and Carl Sagan (Atomic Robo)
    >If google doesn't tell me the character's capabilities, I veto. It doesn't, ergo, veto.
    It's Nikola fuckin' Tesla. Also it explicitly states that he created a nuclear-powered fully self-aware learning AI with 1920's technology.

    Carl is off the table, though. TG Requisitions already recruited him.
    >> Anonymous 01/05/12(Thu)14:36 No.17433399
    We should train the TG recruits for magic and to use the Mediguns (via training under the Medic), and to also set up sentries (via training under the Engie).

    Heck we could train the TG recruits into FFT classes.
    >> Anonymous 01/05/12(Thu)14:42 No.17433442
    ITEM SUGGESTIONS:
    >Economizers and/or Ethers and means to make them.
    Yes. ... We're going to get a magical forge/foundry/alchemy lab type thing, aren't we?
    >Mobile Emitters for Federation and Schlock EMHs
    Yes.
    >PROXY - starwars.wikia.com/wiki/Proxy
    Might be useful, but is probably too expensive.
    >Nethack Holy water and book of Identify
    Assuming the Holy water and Identify spells work like they do in Nethack, yes. Nethack's Identify can tell the difference between ordinary mundane items, as well as identifying magical items precisely. The Holy water is basically ICE-9 of Holiness.
    >Aura items from Warcraft Universe (10% to all damage and 10% to ranged)
    20% more damage never hurt anyone. Yes. It's bound to be cheaper than 20% more troops!
    >Staff of Negation
    Could be useful if we go up against summons. Such as pretty much all of Chaos. So, yes.
    >More Nannybags
    Always need more Nannybags and reconstruction tanks.
    >Alpha Centuri tech such as University Lasers
    Hm. Singularity lasers are fuckoff-powerful and might not even be able to be replicated. Graviton beams might be replicable given the Schlockverse fabber, but Plasma Shards should be easily doable.
    Heavy Plasma for all!
    >More Droooones!
    Because Droooones!
    >Cloaks, Camo, Disguise items, Holograms, etc.
    Because Can't interfere with canon.
    >> Anonymous 01/05/12(Thu)14:43 No.17433451
    >>17433375
    >It's Nikola fuckin' Tesla.
    And knowing how batshit insane the real Tesla was, no doubt his fictional counterpart is 10 times worse. I'm opposed to this based on that, alone.
    >> Anonymous 01/05/12(Thu)14:47 No.17433486
    >>17433257
    >The only question is: Who?
    Dwarves from Norse Mythology. Portrayed as an entire race of ultimate crafters.
    Massive bonus points if we get Sindri, and give him the repaired ring of Sindri.
    >> Anonymous 01/05/12(Thu)14:50 No.17433516
    >>17433442
    You forgot to add Black Barrel Replica, but I think we'll need to grind for funds to secure one or a couple.
    >> Anonymous 01/05/12(Thu)14:50 No.17433517
    >>17433399
    That assumes that TG Recruits have the spark of magic needed for magical training to work.

    For setting up sentry turrets, that doesn't require Engineer and there are other sentry turret designs that we can replicate and deploy.
    Also, you assume that we can replicate the medigun.
    >> Anonymous 01/05/12(Thu)14:54 No.17433547
    >>17433451
    Stuff it, Edison!
    >> Anonymous 01/05/12(Thu)14:56 No.17433559
    >>17430263
    >Black Barrel(rifle) and Black Barrel Replica(pistol).
    >A Conceptual Weapon that enforces the concept of a mortal lifespan/being able to be "killed" into whatever existence is shot by it. Very good for making God-type-things killable by normal methods.
    That should be ... surprisingly useful. If it works on S.U.E.s, it is in fact completely and utterly fucking Godly and we need one immediately. Give it to Tosh and tell him to have fun hunting.

    >Also I think a SMAC tech database was on the wanted list, but I'm not sure what category that would go in.
    I'd be very worried about anyone who's gotten to Tier 12 or up of SMAC's (16-tier) tech tree learning how to access the Meta.
    Prior to that, people are going to be hoarding their tech like crazy, and you'd likely need canon-breaking amounts of payment or 10 probe teams to get all the tech out.
    A SMAC Tech tree would be very useful but also extremely Black Ops.
    >Handy Haversacks
    Surprisingly useful. Heck, shove a Nethack Ice box in one of them (keeps corpses fresh FOREVER but is heavy as fuck) and no need for any more Nannybags.
    >> Anonymous 01/05/12(Thu)14:56 No.17433560
    >>17433517
    Well, can we bump up Australium on the priority list so we can super-smart-ify our scientists? Also, the Medic made the Medigun himself (according to the videos), iirc, so we have a leg up on doing this.
    >> Anonymous 01/05/12(Thu)14:58 No.17433584
    >>17433451
    Atomic Robo version seems to be an entirely reasonable guy. Good recruitment option, overall.


    Too bad the Sanctuary version is almost entirely a self-serving would-be ruler of mankind, even if he is a 'good guy', just can't trust him for recruitment.
    >> Anonymous 01/05/12(Thu)14:59 No.17433587
    >>17433547
    U jelly of mah alternating current and mah electric lamps?
    >> Anonymous 01/05/12(Thu)14:59 No.17433590
    >>17433034
    >>17433086
    >>17433039
    >>17433217
    All good points, but I have some counterpoints I'd like to voice, Re: heroes.
    >Rupert Giles, from the Buffyverse.
    >I disagree with this, not because of his lack of expertise, but because the Aurors already do what he does, and we already have Aurors.
    This is valid, but then again the Aurors tend to be sent into battle, which could be bad if we need somebody to do research while they're engaged in combat.

    >Dr. Todd 'Lazarus' Lazkowicz and/or a copy of his Magic Cryokit's EMH, Schlockverse.
    >Would be extremely useful, considering how much of his technology we use.
    No complaint here, I think he's pretty much a guaranteed pick.

    >The Mentor, from 'Orcs Must Die!' and a blue outfit for him
    >Placing rows of traps could be useful, but get a player character from Sanctum instead, to better make use of the Antaeus's schematics. Rows of bolters beat rows of ballistas.
    >Agrias Oaks
    >Could have merit. Silence, Instant gib, confuse, and can train in the FFT classes. A solid choice.
    I don't know much about either of these characters, but you make good points here.
    >A certain non-reploid who will not be named.
    >Lol no.
    Please elaborate on what makes him unsuitable.
    >
    >Nikola Tesla and Carl Sagan (Atomic Robo)
    >If google doesn't tell me the character's capabilities, I veto. It doesn't, ergo, veto.
    Basically, they're super scientist versions of the actual people in the Atomic Robo universe. Tesla created Atomic Robo, a robot that is a genius his own right, and has experience in dealing with Occult matters.
    >> Anonymous 01/05/12(Thu)15:03 No.17433630
    >>17433516
    As far as I know, Sion Eltnam Atlasia only made one Replica. And we don't know how she managed to replicate a Conceptual Weapon with her Alchemy.

    Fortunately, both the Black Barrel and the Replica take a 1-3 thousand year, or even longer, dirt nap between Tsukihime/Melty Blood and Notes, and every route in Tsukihime and Melty Blood are their own Canon. Even the Bad Ends. From Tsukihime alone this gives us at least 40 possible "worlds" to borrow from before the death of the Earth in Notes.
    >> Anonymous 01/05/12(Thu)15:03 No.17433635
    Can someone assess the ff items? I dunno much but they look good but ignored.

    1. Australium

    2. R-Type fighters/wave cannons

    3. Research into a compact transit drive (fighter-mounted)

    4. Irken base construction device

    5. SIR Unit

    6. VF-11D + Sound Booster with Bard class singing

    7. VF-25G
    >> Anonymous 01/05/12(Thu)15:04 No.17433641
    >>17433560
    Probably best not to duplicate the ubercharge function. I doubt we'd get many volunteers for that.
    >> Anonymous 01/05/12(Thu)15:04 No.17433642
         File1325793855.png-(33 KB, 725x211, schlock20050203.png)
    33 KB
    Can we pick up a handfull of Gav teleport clones? Theres millions of them, so a few wouldnt be a problem, right?
    >> Anonymous 01/05/12(Thu)15:06 No.17433662
    >>17433641
    Having extra mediguns still helps, even without Ubercharge.
    >> Anonymous 01/05/12(Thu)15:09 No.17433696
    >>17432796
    >I would like to recruit the dude from Splinter Cell and possibly Garrett so that we don't have to bash the door down every time.
    Also known as: Tosh, Delta Greens, BLU Spy, Observer, Drooones!.
    Garrett is made of fragile, and though Fischer might be a decent choice, he isn't worth a hero slot when we have sufficient infiltrators already.
    >> Anonymous 01/05/12(Thu)15:14 No.17433751
    >>17433642
    A team of Gav engineers is prominently placed on the list already.
    Perhaps you should read the thread before posting.

    >>17433635
    >VF-11D + Sound Booster with Bard class singing
    This would be two requisitions at minimum, for a combat effectiveness that is equal to or less than that of other Requisitions.
    This is just a bad investment.

    >Irken base construction device
    I fail to see the utility of this in the context of how we normally operate. A cloaked Al'Kesh is usually more than enough for a mobile base of operations.
    >> Anonymous 01/05/12(Thu)15:14 No.17433759
    >>17432951
    >You do realize R-Type firepower can easily shit all over 40k ships right?
    Always need more firepower vs. Chaos. We're not quite at Exterminatus level yet, which means WH40k defeats us.
    >Someone also suggested a communications array so we can contact the base during a mission.
    OP did. I honestly don't see the point.
    >Australium
    Aw fuck I forgot the Australium. Yes, we could use some Australium to increase the brain of our Science!.
    >> Anonymous 01/05/12(Thu)15:17 No.17433794
    >>17433662
    No complaint there. May as well duplicate the Quick-Fix instead, in that case. It heals faster.
    >> Anonymous 01/05/12(Thu)15:18 No.17433799
    >>17433635


    >>Australium

    It doesn't seem to have bad side effects, only that it's hard to track down (unless you take the one Radigan Conagher used sometime after the Life Extension machine was made).

    >>R-Type fighters/wave cannons

    Well, they did rape shit at Darth Vader-verse, so it's okay. I looked up the output of the weapons, and it says that it's from the Bydo Lab info, so it's canonical they have ZOMGWTF outputs. It might be hard to get this right now though.

    >>Research into a compact transit drive (fighter-mounted)

    I don't see why not, but we're buying time on green worlds, right? Though a courier service would be very welcome.

    >>Irken base construction device

    Horribly efficient, but we don't need this as much unless on lynchpin worlds, right? Maybe we could even hide a bunch of our heavy hardware inside an Irken base.

    >>SIR Unit
    Well, it's smaller than a Probe Droid and packs more weapons. But we could cloak observer drones instead. Then again, SIR Units are more combat-oriented than normal drones. I have yet to see videos where they show how physically strong a SIR Unit is supposed to be.
    >> Anonymous 01/05/12(Thu)15:20 No.17433814
    >>17433590
    >Please elaborate on what makes him unsuitable.
    Canon canon canon canon canon chameleon.
    Also, yet another goddamn swordsman, and one that isn't as strong as a knight inductor, of which we can get 24 for the same price.
    In short:
    Lol
    No

    >4. Irken base construction device
    Isn't that a bit too powerful for us, and also a bit unnecessary since we don't go around leaving bases?

    >5. SIR Unit
    Reading this thread, this item seems dangerously SUE-level powerful. I'm willing to use it, but be careful.

    >6. VF-11D + Sound Booster with Bard class singing
    Just get the Bard, our troops have earpieces. Whatever Bard buffing bullshit happens via their music magic mumbo-jumbo can probably happen across a radio.

    >7. VF-25G
    Wasn't this already listed?

    >>17433642
    >Can we pick up a handfull of Gav teleport clones?
    That was already listed. And yes, Gavs + X-com engineers + Schlock Fabber + Antaeus-01 = LOADS OF MONEY.

    >3. Research into a compact transit drive (fighter-mounted)
    I'm not sure we can do that. Even if we could, I'd rather research Reality Emitters and Aglaphotis first.
    >> Anonymous 01/05/12(Thu)15:22 No.17433829
    >>17433759
    Upper-level R-Type firepower is around Exterminatus level, or even more. If we can secure the R-90 Ragnarok, we're good.

    R-Type fighters would be hands-down amazing for roasting 40k ships.
    >> Anonymous 01/05/12(Thu)15:22 No.17433830
    >>17433560
    No, we are not bumping up Australium on the requisition list.

    We don't know how the stuff will react with the brains of people from other Canons, or in the presence of a Reality Emitter.
    >> Anonymous 01/05/12(Thu)15:24 No.17433841
    >>17433814
    Sound Booster isn't just an oversized loudspeaker. It literally converts song into energies, and in Macross 7, Mylene was able to use it to make a barrier that blocked a macross cannon-esque shot head on.
    >> Anonymous 01/05/12(Thu)15:25 No.17433843
    Um. Sorry, this might seem annoying, but this is the main thing that people hated about quest threads such as Ruby Quest and Dorf Quest and etcetera.

    Not only did they have quest threads, but they also had planning threads and art threads and other things accompanying them. I don't mind quest threads, I've participated in a lot and even made a few myself but I haven't ever approved of threads about quests outside of quest threads themselves.

    So, could you avoid making "planning threads" just because the quest maker isn't around? Oversaturation of content creates hatred towards that particular content. Thanks for reading.
    >> Anonymous 01/05/12(Thu)15:27 No.17433858
    >>17433843
    I Agree
    >> Anonymous 01/05/12(Thu)15:27 No.17433860
    >>17433843
    No. Quest Maker ordered us to make separate planning threads.
    >> Anonymous 01/05/12(Thu)15:27 No.17433862
    >>17433829
    I don't seem to recall the weapons doing much of anything to the planet (except for those shoot through the block sections)...

    Now that I think about it the weapons were kinda shit because for most of them you needed a running fuckton of shots to kill most anything...they were all kinds of flashy yeah, but hell, look at the screen clearing bombs versus even minibosses...

    And I'm not trying to say hurr 40k da bestest (or anything about any game other than R-Type) just that I disagree with your assessment of the R-Type weapons.
    >> Anonymous 01/05/12(Thu)15:28 No.17433866
    >>17433860
    You could always make an IRC channel.
    >> Anonymous 01/05/12(Thu)15:28 No.17433871
    >>17433862
    Those were merely game mechanics, but the info in Bydo Lab (which is basically like Star Wars ICS) tells us otherwise.
    >> Anonymous 01/05/12(Thu)15:28 No.17433872
    >>17433843
    No.
    >> Anonymous 01/05/12(Thu)15:29 No.17433884
    >>17433843
    Your request is noted, and ignored!
    Let's resume planning our requisitions.

    The person who keeps spamming about Zero really should consider Centaur Man instead. Though weak to flying balls of metal, he can stop time, and you can grab him without fucking the Canon.
    >>17433866
    No thanks, a thread is fine.
    >> Anonymous 01/05/12(Thu)15:31 No.17433892
    >>17433866
    We like being able to go back to review stuff. Also, quest maker told us to do so.

    Also, IRC channels kills quest threads.
    >> Anonymous 01/05/12(Thu)15:37 No.17433936
    >>17433892
    Well, quest maker seems to be quite arrogant if he wants his content to be taking up space on /tg/ even when he isn't around to direct or manage it. No quest thread is valuable enough to demand multiple threads for different aspects of it.

    Also, I disagree on the IRC part. It doesn't kill, it just removes clutter.
    >> Anonymous 01/05/12(Thu)15:38 No.17433944
    >>SIR Unit

    http://www.youtube.com/watch?v=MkmhFLIZJVI

    According to this, a SIR unit at the minimum (given GIR), can lift and throw a minimum of 3 tons (the police car). IIRC, a Spartan-II can flip a Warthog tank, which is slightly heavier.
    >> Anonymous 01/05/12(Thu)15:38 No.17433949
    >>17433871
    fair enough
    >> Anonymous 01/05/12(Thu)15:42 No.17433972
    >>17433936
    First, these threads are created by the players, because we want to continue our discussions.
    Second, your opinions are your own, but we want to continue our discussion in the context of what works and what doesn't within the Editors setting. So we're going to create a thread to do that.

    If you don't like it, hide the thread.
    >> Anonymous 01/05/12(Thu)15:43 No.17433974
    >>17433862

    Bydo Lab quote:
    >> Bydo Lab
    Planet Buster Wave Cannon(Main Gun): Main gun for giant warships. Basically the same as an R-9 Wave Cannon... Just 100 million times more powerful. At full charge it really can destroy a planet but charging takes time and movement after shooting is unpredictable.

    Yes, it is obviously a random large number they pulled out of nowhere. No, this does not invalidate it as a firepower quote.

    So given that, we then conclude the following:

    An R-9 wave cannon posseses a hundred millionth of the power required to blow up a planet, giving it a mimimum yield of 500 teratons. And that is the weakest wave cannon in the game, The Standard Wave Cannon III is 4 times as powerful (2 petatons), the Mega Wave Cannon is more powerful than the Standard Wave Cannon III (2petatons at least) The Giga Wave Cannon is 6 times as powerful as the Mega Wave cannon (12 Petatons at least).
    >> Anonymous 01/05/12(Thu)15:46 No.17433988
    >>17433814
    >Canon canon canon canon canon chameleon.
    Also, yet another goddamn swordsman, and one that isn't as strong as a knight inductor, of which we can get 24 for the same price.

    Damnit, OP is final arbiter on whether Zero's uncertain canon status is recruitable.

    That aside, while it is entirely possible the KI are stronger (of course, we don't have direct comparative data) Zero makes up for it with his skills. Namely, the various Techniques and EX skills he has acquired from the X and Zero series, respectively. This includes the charming ability to stop time for his enemies (either in groups, as seen in X5, or single enemies in Zero 4-useful if he has backup), elemental attacks (useful when dealing with enemies vulnerable to such things) and possibly even the brutal attacks that his awakened self used when battling X in X5. In fact, while the Shingetsurin and Genmurei were not used by his unawakened self, the Shin Messenkou and Genharei *were*. I don't doubt that Space Marine heroes are probably superior-but tactical marines, individually, are probably not.

    here's the wiki page for the full list:http://megaman.wikia.com/wiki/Zero%27s_weaponry
    >> Anonymous 01/05/12(Thu)15:46 No.17433992
    >>17433936
    Look whoever you are, I could (and would) back you if this were some stupid character art thread, however, whether you like this sort of thing or not, it is definitely /tg/ related. I'm in no way involved with this (or any other Quest), but seriously, just because this isn't your cup of tea does not mean that it does not belong here.
    >> Anonymous 01/05/12(Thu)15:47 No.17433996
    >>17433974
    If you are not content with this then recall that a mere trio of R-9DH Grace Notes were raping the enemy ISDs in that President Darth Vader lynchpin world.
    >> Anonymous 01/05/12(Thu)15:47 No.17433997
    >>17433944
    But do you have a plan that Requisitions could use to capture some of these SIR units and reprogram them?

    We can get cheaper and far more expendable recon drones and droids, that can also hide better.
    As for combat drones and droids, there are ones that can provide more firepower.

    Yes the SIR unit can bridge both requirements, but it is not as easily replicated or replaced, and that's a drawback that kills this requisition.
    >> Anonymous 01/05/12(Thu)15:51 No.17434021
    >>17433996
    >a mere trio of R-9DH Grace Notes were raping the enemy ISDs in that President Darth Vader lynchpin world.
    That's not really saying much, though.
    We were mostly fighting people who were very, very stupid when it came to military tactics or using their available technology intelligently.

    The Chaos and Void Engineer forces we face will not be so stupid.
    >> Anonymous 01/05/12(Thu)15:53 No.17434043
    >>17433972
    Well, just realise that a constant river of content that people feel is taking up THEIR space might annoy them. I'm not interested in this quest, nor do I have a problem with it but in the end, this is taking up valuable front page space when it should be contained to an IRC channel or to the quest thread itself, even if the quest maker doesn't agree.
    >>17433992
    Hey, I've made quests of my own and whenever I saw a thread trying to talk about them, I politely asked them to shut said threads down. It's not a matter of what I like or not, it's just a principle. There's a limited amount of space on /tg/ and you shouldn't take up more of it than you have to with your content, it's greedy.

    But, all right. That's my last post here, as long as I'm not given any reason to talk back. I can be over-defensive of my view point sometimes.
    >> Anonymous 01/05/12(Thu)15:54 No.17434057
    >>17433884
    >The person who keeps spamming about Zero really should consider Centaur Man instead. Though weak to flying balls of metal, he can stop time, and you can grab him without fucking the Canon.

    I didn't mean to spam about him. Somebody else brought him up in this thread. I've been trying to not bring him up until OP comes down decisively on whether he is actually recruitable. I understand that it derails the thread every single time it comes up, which is why I'm not going to bring him up in this thread again.

    Sorry for the derail. Let's back on track. Do we *really* want to turn our X-Com scientists into Australians? Because that would happen if we used Austrailium. Dear god, what if we recruited Tesla, and he became Australian?
    >> Anonymous 01/05/12(Thu)15:55 No.17434060
    >>17434021
    And we're going to use our firepower just as intelligently. If we have R-Type ships, this makes our space battles easier later on.
    >> Anonymous 01/05/12(Thu)15:56 No.17434073
    >>17434057
    Canonically, Australium increases intelligence levels massively, but doesn't give the personality of a meathead looking for a fight.

    There is _nothing_ in the TF2 comics which even vaguely suggests that Australium makes one predisposed to violent behavior.
    >> Anonymous 01/05/12(Thu)16:05 No.17434124
    >>17434073
    But if that were the case, wouldn't TG Main have a never-ending pipeline of Australium from the TF2 Canon world to MetaEarth and TG Main's own R&D departments?
    >> MetaQuest OP 01/05/12(Thu)16:05 No.17434127
    >>17433936

    Wait, wait, wait. When did I ORDER these threads?

    >"Please tone down requisitions talk when we're trying to get stuff done. I know it's fun, but it's making it hard for me to follow what's going on."

    Mainly I was asking for people to wait until the game was inactive to talk about this stuff. I personally don't see anything wrong with one Planning thread, but I'm not trying to throw stone tablets of law down from the mountain here. If it becomes a problem, I'll ask we condense it to one thread, but this is the first complaint I've heard so far.

    It's also handy for me because it gives me a place to make quick notes/updates when making a whole new quest thread would be overkill.

    As for Zero, I dunno. The sheer amount of argument his inclusion is causing is making me rethink my position, though originally I was OK with him. It doesn't help that I actually haven't played his games and therefore am unfamiliar with him beyond the magic of wikipedia.
    >> Anonymous 01/05/12(Thu)16:06 No.17434135
    >>17434073
    I beg to differ. Look up Radigan Conagher on the TF2 wiki.
    >> Anonymous 01/05/12(Thu)16:06 No.17434142
         File1325797616.jpg-(322 KB, 800x1544, Engineercomic13.jpg)
    322 KB
    >>Australim

    >>Map of Australium caches
    >> Anonymous 01/05/12(Thu)16:09 No.17434161
    >>17434135
    THESE TERMS ARE ACCEPTABLE.
    >> Anonymous 01/05/12(Thu)16:15 No.17434196
    >>17434127
    >As for Zero, I dunno. The sheer amount of argument his inclusion is causing is making me rethink my position, though originally I was OK with him. It doesn't help that I actually haven't played his games and therefore am unfamiliar with him beyond the magic of wikipedia.

    Well, it's your decision, OP. But most of his abilities can found on the wiki page listed on >>17433988, if that helps any.
    >> Anonymous 01/05/12(Thu)16:18 No.17434233
    >>17434161

    guys, I just had a thought. If Megaman universe robots' personality can be influenced by what element is used in their power core, (see: Bass and Bassium), what happens if a robot's power core uses Austrailium?
    >> Anonymous 01/05/12(Thu)16:20 No.17434246
    Nobody has yet refuted R-Type canon.

    Also, why pick a SIR unit over a probe droid/observer aside from smaller size?
    >> Anonymous 01/05/12(Thu)16:21 No.17434251
    >>17434233
    Super-intelligent version of Bender?
    Loves booze, cigars, beating up people and things, and inventing ground-shattering devices and weapons?
    >> Anonymous 01/05/12(Thu)16:23 No.17434272
    >>17434251
    No that's GIR, which is a defective unit. We're talking about proper functioning SIR units.

    We did calculated already that a SIR unit is at least as physically strong as a Spartan-II.
    >> Anonymous 01/05/12(Thu)16:24 No.17434278
    >>17434251
    OH GOD YES.

    We must build this glorious machine.
    >> Anonymous 01/05/12(Thu)16:30 No.17434319
    >>17434278
    I'm taking you off the sugar.
    >> Anonymous 01/05/12(Thu)16:33 No.17434355
    >>17434319

    You're just jealous.

    In all seriousness, what happened to OP? Did we scare him off?
    >> Anonymous 01/05/12(Thu)16:40 No.17434418
    >>17434272
    I still don't see why we should get a SIR unit, when other droids and drones are cheaper and fill the roles adequately well.

    >>17434246
    We can get an R-Type or two, but I think you overestimate their effectiveness against Chaos and the Void Engineers.
    >> Anonymous 01/05/12(Thu)16:50 No.17434531
    I just had an idea for the mission.

    why don't we see if Heather/Cheryl can commune with the Shoggoths? They're physically controlled, are they not?
    >> Anonymous 01/05/12(Thu)16:54 No.17434566
    >>17429885

    who's the dude in the picture?
    >> Anonymous 01/05/12(Thu)16:55 No.17434575
    >>17434418
    Let me bring up calculations how strong a Photon Belt Wave cannon is.

    Photon Belt Wave Cannon: Range: 380,000km. Duration: the weakest Photon Belt dumps the 500TT over a space of about 1.5s, the Steady Photon belt dumps over about 3s. The improved Photon Belt II has twice the discharge time, and twice the total yield. The top-end model, the Steady Photon Belt III can dump 1.5PT over a time of 6-9s.

    The R-9DH Grace Notes we borrowed the other time have the Steady Photon Belt Wave Cannons.
    >> Anonymous 01/05/12(Thu)16:56 No.17434585
    >>17434531
    We already went over why doing so is inadvisable:
    The shoggoths developed resistance to psionic control along with developing intelligence, which led to their revolt against the Old Ones.
    >> Anonymous 01/05/12(Thu)16:59 No.17434625
    anyone know who the guy in OP's picture is?
    >> Anonymous 01/05/12(Thu)17:02 No.17434656
    >>17434625
    It's just some dude on a jet bike that someone shopped the bike away...nothing worth bumping a thread over
    >> Anonymous 01/05/12(Thu)17:02 No.17434659
    >>17434127
    Discussing requisitions has taken on some kinda crazy life of its own. You've setup a very engaging rewards/supply system for the Quest it seems.

    As for Zero, at least one person likes him, at least one hates him, and I'm of the opinion, having immersed myself entirely too deeply into Rockman lore, that I like him, but that he is too plot central to three different series in the same timeline that Capcom could chose to continue at any time. The nature of his design means we can't simply copy him like we could and android from the Classic era either.
    >> Anonymous 01/05/12(Thu)17:04 No.17434678
    >>17434656
    I'm asking who he is, or where I can get more pictures of him
    >> Anonymous 01/05/12(Thu)17:06 No.17434698
    >>17434656
    Judging from the picture, I'm pretty sure the whole guy was shooped into a different picture.
    >> Anonymous 01/05/12(Thu)17:11 No.17434757
    >>17434531
    >>17434585
    Indeed.
    Though we are considering having a try at the passive shoggoth that seems to be busy being an Elder Chalkboard. Which seems to indicate that it might be an older submissive shoggoth, and if that fails we end up fighting, then, either way, we see if there was anything else of interest under it.
    >> Anonymous 01/05/12(Thu)17:13 No.17434786
    >>17434659

    As the 'one who likes him' to which you are probably referring, I'm pretty sure the only series to which Zero might be integral *after* the proposed recruitment point is the ZX series, and that is pretty much entirely subjective opinion, since there's roughly equal amounts of evidence either way. It's pretty damn unlikely that any events in a hypothetical X9 would impact the Zero series timeline and thus bugger our recruitment, and it is also unlikely that the Zero series is going to get a fifth game, considering how Zero 4 wrapped up. I assume that those are the three series to which you are referring when you say he is integral?
    >> Anonymous 01/05/12(Thu)17:22 No.17434902
    >>17434698
    not asking about shopping or bikes
    asking about the dude in the OP picture
    who is he and where can I see more of him
    if you don't know you don't have to reply
    >> Anonymous 01/05/12(Thu)17:25 No.17434943
    >>17434757
    Okay, attempting psionic control of the one passive shoggoth we've found is different.
    It should have already been able to sense us, so its passive action is curious. That one is worth attempting to psi-control.

    But Cheryl won't be coming down at least until Day 6, maybe even Day 5.
    We need translations of the etchings before we do anything further.
    >> Anonymous 01/05/12(Thu)17:25 No.17434952
         File1325802348.jpg-(112 KB, 704x624, RadiganConagher.jpg)
    112 KB
    >>17434135
    I have now gone from being uninterested and somewhat concerned about Austrailium..
    >> Anonymous 01/05/12(Thu)17:26 No.17434962
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    >>17434952
    ..to becoming somewhat enthused with the idea..
    >> Anonymous 01/05/12(Thu)17:28 No.17434989
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    >>17434962
    ..to thinking it is totally bitchin'.

    ..Though we are going to have to be careful with who we apply it to. I wouldn't recommend mass-usage.
    >> Anonymous 01/05/12(Thu)17:30 No.17435007
    >>17434952
    >>17434962
    Do we really want to introduce this stuff to Egon and the X-COM scientists? I don't think we have the booze reserves to handle that many Australium-enhanced scientists.
    >> Anonymous 01/05/12(Thu)17:30 No.17435014
    >>17434989

    Yeah, no giving it to Egon, or god forbid Tesla.
    >> Anonymous 01/05/12(Thu)17:31 No.17435017
    >>17435007
    And the replicator matter reserves will be quickly depleted.
    >> Anonymous 01/05/12(Thu)17:37 No.17435097
    So, going back to this >>17434124
    Wouldn't TG Main, and by extension their successor the Institute, have stockpile of the material for their scientists?
    Or is it considered a controlled neuro-reactive substance and its use is banned amongst TG/Institute science personnel? Too much Canon-contamination to be considered safe for Meta use.
    >> Anonymous 01/05/12(Thu)17:38 No.17435106
    >>17435097
    The risk is well worth it to vastly reduce our research cycle times.
    >> Anonymous 01/05/12(Thu)17:41 No.17435126
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    >>17434952
    Before.
    >>17434962
    After.
    >>17434989
    After prolonged exposure.
    Yes, that is a freshly self-installed robotic hand.
    Yes, his chest hair is shaped like Texas. So at least it amplifies native characteristics. It's just that otherwise, Texas and Australia are a lot alike.
    We Texans like our guns more though.
    >>17434142
    Case in point.
    >> Anonymous 01/05/12(Thu)17:45 No.17435172
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    All this mention of Macross 7 has made me realize something.

    There's another thing that's buried under the ice, and it's the kind that need to LISTEN TO OUR SONG!

    It's plausible _those things_ are sealed away in that lab.
    >> Anonymous 01/05/12(Thu)18:16 No.17435477
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    >>17435007
    >booze reserves to handle that many Australium-enhanced scientists

    >first thought: Well we're going to have to have upgraded beer reserves anyway with the Gavs aboard.
    >Second thought, hey wait a minute..
    Hey, I just thought of who to use the Austrailium with..
    Good thing you can brew good beer relatively easily with the right materials.
    >> Anonymous 01/05/12(Thu)18:19 No.17435512
    >>17435172
    Maybe. We need the Observer to attempt a more in-depth scan and if ANON can find a match in its database.
    It is possible that they could be Old Ones who put themselves in cryo-suspension when the city fell, or pre-rebellion shoggoths.
    >> Anonymous 01/05/12(Thu)18:23 No.17435553
    >>17435512
    And if it IS them, we don't have enough music to put them down.
    >> Anonymous 01/05/12(Thu)18:37 No.17435679
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    Shit guys, I just found a Kevyn we _can_ get.
    Been digging through the archives: the original was killed at the gate-cloning facility way back when.
    We can grab him and Triniko- hell, if we're lucky, even the original Gav if his head is mostly intact.
    >> There needs to be an image macro for this. Anonymous 01/05/12(Thu)18:49 No.17435804
    >>17435679
    >Kevyn
    >Tesla
    >Data
    OUR SCIENCE ENGINEERING IS MAXIMUM
    >> Anonymous 01/05/12(Thu)19:09 No.17435975
    >>17435804
    So how do where do we prioritize MAXIMUM ENGINEERING on our list? Do we place this after the first green world grinding session?

    Someone IS keeping books on our priority queue for requisitions/R&D/training, right?
    >> Anonymous 01/05/12(Thu)19:12 No.17435993
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    >>17435804
    Will this do?
    >> Anonymous 01/05/12(Thu)19:19 No.17436065
    >>17435975
    We're going to want it near the middle of our grinding.
    We need time to actually get the research done on the items we want before we can begin production.
    If Kevyn Andreysen really is recruitable, his SCIENCE! capabilities would put him near the beginning of our green-world patrol.

    Though I think that we should use some of the downtime we have coming up to equip the Scout ship for our sector with some of the tech we want to fabricate. Wecan have them use the Mk II reality emitter and test the Incursion technology to take a look at the fighting between Chaos and the void Engineers, and see how the TSAB are doing.
    >> Anonymous 01/05/12(Thu)19:21 No.17436092
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    >>17435975
    Engineering and Medical have been at the top of our list for awhile.
    With Magical research coming in third.
    After that the order gets a bit hazy, as far as heroes or troops go.

    Upgrades and/or the facilities to construct upgrades and new toys has been fairly high up the list of importance for awhile too. It goes hand in hand with both our SCIENCE! mindset and our Fight Smarter Not Harder maxim.

    >>17435993
    That is pretty close. The one with the dino cloner and BBQ grill would also be appropriate.
    >> Anonymous 01/05/12(Thu)19:31 No.17436181
    We need the Magical Lab, right?
    >> Anonymous 01/05/12(Thu)19:34 No.17436217
    >>17436092
    Yeah we want some engineering now, but I think we can hold off on it being MAXIMUM ENGINEERING until we've got enough items to make the most of it.

    Unless we can use Engineering troops to install our own Ship Upgrades. Then I support getting all of our engineering requisitions as soon as we dock back at base.
    >> Anonymous 01/05/12(Thu)19:38 No.17436265
    >>17436181
    Yeah, we need it for Aglaophptis-B. As anyone who has played X-COM:Apocalypse can tell you, the B version of the toxin is head and shoulders above the A version.
    We probably will need a separate Magic Workshop for production. We need to be able to create ethers as well.
    >> Anonymous 01/05/12(Thu)19:41 No.17436306
    >>17436217
    >Unless we can use Engineering troops to install our own Ship Upgrades. Then I support getting all of our engineering requisitions as soon as we dock back at base.
    We can. The only reason we don't have MkII emitters installed right now is the lack of engineering in our forces at the moment, as stated when we developed them.
    We've hit a wall too many times recently due to our lack of engineering.
    >> Anonymous 01/05/12(Thu)19:44 No.17436343
    >>17436306
    Reality emitters require Base facilities. We may not be able to manufacture reality emitters outside of a base, even with upgrades.
    >> Anonymous 01/05/12(Thu)19:45 No.17436347
    >>17436265
    So along with Giles we need a library and alchemy lab to share with the White Mage chemists.
    The techno-wizards will just need a regular engineering workshop and any gemstones with can lend them.
    >> Anonymous 01/05/12(Thu)19:46 No.17436369
    >>17436347
    God damn it , it's you again.

    We're not getting Giles.
    >> Anonymous 01/05/12(Thu)19:47 No.17436387
    >>17436343
    iirc , OP told us we now have several bases due to saving them by clearing lynchpin worlds.
    >> Anonymous 01/05/12(Thu)19:51 No.17436434
    >>17436343
    No, we just didn't have the time or materials to make them.
    http://suptg.thisisnotatrueending.com/archive/16923441/#16924285

    Also, later events suggest that OP had forgotten that we had Mk I ship-grade emitters already up until the 2nd Battle of Tokyo.
    >> Anonymous 01/05/12(Thu)19:52 No.17436448
    >>17436369
    Er, we agreed on Giles awhile ago man.
    >> Anonymous 01/05/12(Thu)19:55 No.17436478
    rolled 14 = 14

    >>17436369
    Look, we need a Magic Researcher Hero. The Aurors, besides being a Troop unit, are also sometimes used in combat. We've used them as magic researchers but we still need more specialized Troops and Heroes.
    >> Anonymous 01/05/12(Thu)19:57 No.17436499
    >>17436478
    I don't recall them doing much that would be called 'research', we kinda just show them things and ask if it looks like anything special.
    >> Anonymous 01/05/12(Thu)20:17 No.17436696
    As for magical research, maybe we could look to DC/Vertigo?
    Like Madame Xanadu/John Constantine etc?
    >> Anonymous 01/05/12(Thu)20:21 No.17436727
    The thing is that the only thing Giles is experienced with is the brand of magic of his own world, and even then his knowledge isn't completely.
    We need someone who is capable of understanding the flow of magic itself.
    >> Anonymous 01/05/12(Thu)20:23 No.17436750
    >>17436478

    I have a few proposals for magic research hero:

    1.) Solberg, from the Avernum series. Worked extensively with other powerful wizards to make a large series of underground caverns capable of sustaining a very large and growing population. Along with two other powerful wizards, created a lot of species of fungi that would become adequate analogues for grain crops and trees (although not as tasty or as tough as the real thing). Has extensive experience with combating demons. The hardest part about recruiting him, however, would be nabbing him from the Avernum canon before he dies, substituting a body that dies in the same way, convincing him to work for us, and also treating his slight dementia; while he was very helpful and friendly in the previous games, his last appearance had him thoroughly tired of existing and somewhat senile.

    "X" from the Avernum canon may also bear some investigation, but he disappeared into another world and is plum-crazy. Also, his abilities are not well-documented, aside from summoning anvils everywhere and killing a powerful demon lord by summoning the hugest anvil ever right above its head.

    2.) The three Gurus from the Chrono Trigger series. All of them lived in the kingdom of Zeal, which was an advanced magical society where almost everyone used magic. In addition, Melchior is a master weaponsmith, Balthasar has experience with building and programming robots, and Gaspar occasionally offered straightforward and non-cryptic advice to the players. Together, all three of them created the Mammon machine, which was meant to siphon energy from Lavos for the benefit of the kingdom of Zeal; while that didn't work out so well, this demonstrates that together, they can create powerful magi-tech devices.
    >> Anonymous 01/05/12(Thu)20:24 No.17436753
    >>17436696
    Besides those Canons being dangerous, when could we recruit them that won't cause Canon disruptions?
    >> Anonymous 01/05/12(Thu)20:47 No.17436978
    /tg/ quest AND Evo quest?
    Very yes.
    >> Anonymous 01/05/12(Thu)20:50 No.17437014
    >>17436750
    >2.) The three Gurus from the Chrono Trigger series. All of them lived in the kingdom of Zeal, which was an advanced magical society where almost everyone used magic. In addition, Melchior is a master weaponsmith, Balthasar has experience with building and programming robots, and Gaspar occasionally offered straightforward and non-cryptic advice to the players. Together, all three of them created the Mammon machine, which was meant to siphon energy from Lavos for the benefit of the kingdom of Zeal; while that didn't work out so well, this demonstrates that together, they can create powerful magi-tech devices.

    This sounds ... exactly like what we need. Like, almost exactly.
    I very much want these persons.
    >> Anonymous 01/05/12(Thu)20:52 No.17437034
    >>17436727
    Actually he's familiar with many different magics from his world.
    Though we're bringing him in to help with research, not casting, he is quite the magic-user himself.
    Also, he's one of the few research heroes that was can actually recruit, most other options are still alive, aren't qualified enough, or are still tied to the plot in some way.
    >> Anonymous 01/05/12(Thu)20:55 No.17437055
    >>17437014
    Weren't their spirits still playing a part later in history in the same game, and in Crono Cross, though?
    Kinda rules out the recruitment.

    That's the annoying part with most magic 'masters', they never completely leave the scene, they linger.
    >> Anonymous 01/05/12(Thu)20:57 No.17437081
    >>17437014

    Also, recruiting them would be fairly simple. After the events of Chrono Trigger and (ugh) Chrono Cross, all of them are pretty much sitting on their asses doing nothing.
    >> Anonymous 01/05/12(Thu)21:02 No.17437140
    >>17436434
    >No, we just didn't have the time or materials to make them.
    But that's patently wrong.

    http://suptg.thisisnotatrueending.com/archive/17239971/#17253855
    >You'd need an upgraded engineering bay/workshop for that, or base facilities

    At minimum we need an upgraded engineering bay to even consider making more reality emitters.
    >> Anonymous 01/05/12(Thu)21:02 No.17437141
    >>17437034
    *that we can

    >>17437055
    Not just spirits, they themselves were scattered throughout history.
    Then Chrono Cross comes along and mutates the timeline even further.. it.. gets rather complicated.

    Frankly, we should avoid the Chronoverse, time manipulation and nested world splitting and Time Devourers just make that place entirely too unstable to poke around.
    >> Anonymous 01/05/12(Thu)21:03 No.17437153
    >>17437055

    Melchior is pretty much just doing nothing and chilling in his home after Chrono Trigger. His home is far away from the kingdom of Guardia, so he likely was not affected by its fall in Chrono Cross (aside from probably feeling pretty down about the whole thing).

    Gaspar is probably snoozing at the End of Time after the events of Chrono Trigger/Chrono Cross.

    Belthasar might be a bit more difficult to get a hold of. It is likely that he is still hanging around in his lab at the "present" time after Chrono Cross.
    >> Anonymous 01/05/12(Thu)21:03 No.17437157
    >>17437140
    >At minimum we need an upgraded engineering bay to even consider making more reality emitters.
    Congratulations on reaching the point of the conversation.
    >> Anonymous 01/05/12(Thu)21:07 No.17437189
    >>17437157
    Then why did you say
    >we just didn't have the time or materials
    when the correct answer is
    >do not have the required ship upgrade
    >> Anonymous 01/05/12(Thu)21:14 No.17437267
    >>17437189
    The response was to someone that thought it was an HQ only thing, which it wasn't.
    Materials, because Egon said materials in the link, and as your own link pointed out, those materials include tools.
    >> Anonymous 01/05/12(Thu)21:22 No.17437353
    >>17437267
    Materials are materials, tools are tools.
    Don't be mixing the two.
    >> Anonymous 01/05/12(Thu)21:39 No.17437531
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    >>17437153
    those are true, and we can also think of one other thing. Even if they have effect, they're time travelers.

    We just need to grab the oldest ones on their time-axis, not their world's.
    >> Anonymous 01/05/12(Thu)21:46 No.17437601
    >>17437353
    I don't think you know what that word means then.
    >> Anonymous 01/05/12(Thu)21:58 No.17437711
    >>17437601
    material
    noun
    1. the substance or substances of which a thing is made or composed: Stone is a durable material.
    2. anything that serves as crude or raw matter to be used or developed: Wood pulp is the raw material from which paper is made.
    3. any constituent element.
    4. a textile fabric: material for a dress.
    5. a group of ideas, facts, data, etc., that may provide the basis for or be incorporated into some integrated work: to gather material for a history of North Carolina; to write material for a comedy show.

    versus

    tool
    noun
    1. an implement, especially one held in the hand, as a hammer, saw, or file, for performing or facilitating mechanical operations.
    2. any instrument of manual operation.
    3. the cutting or machining part of a lathe, planer, drill, or similar machine.
    4. the machine itself; a machine tool.
    5. anything used as a means of accomplishing a task or purpose: Education is a tool for success.

    The two are completely different things, with different meanings that do not overlap.

    Materials and Tools both are required for the creation of a thing, but they are not the same. Especially in advanced manufactured goods.
    >> Anonymous 01/05/12(Thu)22:11 No.17437807
    >>17437531
    I suppose it would be possible to analyze the timeline and determine where and when we could successfully recruit the Sages from. The final determination, of course, will have to be done by TG Requisitions (MetaOP), and how much they'll charge us for it.
    >> Anonymous 01/05/12(Thu)23:02 No.17438283
    Someone tell me why we shouldn't be getting Terminator armor for our SMs. We usually have a couple of them going down in any battle, and sometimes worse in tight spaces.
    >> Anonymous 01/05/12(Thu)23:11 No.17438374
    >>17438283
    It was originally a cost issue. We were able to get more Space Marines as Tactical squads.
    We could either use an Equipment Requisition to get Terminator Armor, a Troop Requisition to simply get more Knights with Terminator Armor, or we can wait to see if we can get a Tausennigan Ob'enn Thunderhead-class fabber and upgraded engineering bays to simply make Terminator-grade armor upgrades for the Knights.

    So that's our three choices for getting Terminator Armor now.
    >> Anonymous 01/05/12(Thu)23:13 No.17438394
    >>17438374
    Manufacturing Termie armor sounds like a good idea.
    Perhaps we can get the X-commies working on flying termie armor, and then put Booze in an engineer to get an emergency "Fly downwards" option at 2 * gravity, for when some Xeno scum needs your boot to meet its face.
    >> Anonymous 01/05/12(Thu)23:19 No.17438462
    >>17438283
    Terminators are a separate squad.
    We have 2 KI Tactical Squads, for the cost of 1 KI Terminator Squad.
    We preferred the tactical teams.
    >> Anonymous 01/05/12(Thu)23:21 No.17438479
    >>17438394
    >Perhaps we can get the X-commies working on flying termie armor
    That would be another research project.
    Integrating X-COM Flying Suit anti-grav systems into Imperium of Man Space Marine Terminator Armor.

    Of course, it would require us spending Resource Points to have TG Requisitions get us small stockpile of Elerium-115 for the X-COM anti-grav module.
    We might be able to reduce the cost if we use an alternative anti-grav system.
    Naquadah might be cheaper, considering all of the mining operations going on in the Stargate SG-1 Canon.
    The repulsorlift system from Star Wars is commercially available and fairly easy to purchase.
    We could also get Holtzman suspensor technology from Dune, though the chance of it interacting poorly with directed energy weapons is a major downside.
    >> Anonymous 01/05/12(Thu)23:22 No.17438490
    >>17438283
    We like tactical more.
    Though we have been talking about getting them jump jets or slapping X-Com anti-grav on them.
    >> Anonymous 01/05/12(Thu)23:35 No.17438661
    >>17438490
    Yes but we do need more insurance during these corridor clusterfucks, yes?

    And I vote to just fabricate Terminator armor.

    Is there a way for us to get specialized anti-demon equipment, barring daemonhammers?
    >> Anonymous 01/05/12(Thu)23:38 No.17438692
    >>17438661
    Personally, I'd like to get them some shields.
    Anti-demon equipment is tricky. Different demons for various canons function differently. Better to stick with 'generic' Holy or anti-evil properties, or raw damage.
    >> Anonymous 01/05/12(Thu)23:39 No.17438704
    >>17438692
    I meant 40k demons.
    >> Anonymous 01/05/12(Thu)23:40 No.17438714
    >>17438661
    >Is there a way for us to get specialized anti-demon equipment, barring daemonhammers?
    Yes.
    We can currently create a dart gun that fires darts filled with Aglaophotis-A, a weakened version of the original Aglaophotis Elixir that can take down a god.

    I was incorrect when I said that the Toxigun that our dart gun is based off of has a ROF of 120 rounds a minute. It's actually 270 rounds a minute.
    The darts are designed as shield penetrators and can pass through certain shields with no loss in velocity (unknown if it works against void shields).

    We can research Aglaophotis-B, a much stronger variant, once we have an Enchanter team and a Magical Research Lab.

    This is in addition to Mk III Reality Emitters, product of our Offensive Reality Emitter research project.
    >> Anonymous 01/05/12(Thu)23:42 No.17438736
    >>17438704
    The Proton Phaser modifications done to the Indefatigable's phaser array will in theory work against 40k daemons. However they haven't been properly tuned yet by Egon to work specifically against 40k daemons, so they won't work right off the bat.
    >> Anonymous 01/05/12(Thu)23:44 No.17438756
    >>17438714
    We're at Mk II of the Defensive Reality Emitter research.
    We're still trying to develop the first Offensive one.
    >> Anonymous 01/05/12(Thu)23:46 No.17438774
    >>17438704
    We don't expect to see a lot of regular Chaos, and we can only hope New Chaos is weak against the same sort of things.
    >> Anonymous 01/05/12(Thu)23:52 No.17438840
    >>17438774
    Would it be worth our valuable research time to attempt to create up-gunned proton packs designed to wrangle Warp demons? We have the technology to create more dense power sources for a proton pack.

    But we would still need a way to either contain them or permanently destroy them.
    >> Anonymous 01/05/12(Thu)23:56 No.17438882
    >>17438840
    Let's bump this item down our priority queue.

    I'm surprised we haven't ran into Masaki Andou and the Cybuster. It's almost a given that he'll get lost and we'll encounter the dude.
    >> Anonymous 01/06/12(Fri)00:48 No.17439447
    I will laugh my ass off if we somehow find Old Man Henderson down here.
    >> Starshadow 01/06/12(Fri)00:57 No.17439549
    It would be delicious irony if we could steal some suits of Terminator armour from the Blood Ravens. Unlike other chapters they use teleportation tactically, making rapid jumps to move around combat instead of one teleport to enter the battlefield.

    I'm wary of making something so heavy flight capable. Its poor agility would make it nothing more than really tough skeet.
    >> Anonymous 01/06/12(Fri)01:02 No.17439579
    >>17439549
    It'd be easy enough. Just rob warehouse world.
    >> Anonymous 01/06/12(Fri)01:02 No.17439582
    >>17439549
    That would be true of Star Wars repulsorlift systems and Dune suspensors, but some of the technologies also negate inertia as well, making them agile in the air.
    This could be done with X-COM elerium-based anti-grav systems, Schlockverse gravitic-based flight systems, and maybe some naquadah-based anti-grav systems.

    We could also design the Terminator armor that we manufacture to have a powerplant powerful enough to enable a personal transporter, if you feel that tactical transports are worth the extra cost.
    There are a few different technologies we could use for it.
    >> Anonymous 01/06/12(Fri)01:21 No.17439755
    >>17439447
    Old Man Henderson died when the stadium exploded, so....

    Crazy Hassan is recruitable because he crosses metas casually yes?
    >> Anonymous 01/06/12(Fri)01:42 No.17439941
    >>17439755
    Well, dying is usually a prerequisite of recruitment, so that's actually a positive thing for us. Though locating him in the sea of lesser personal canons will be rough. At least he has some notoriety in the Meta, so it might be easier to find him than, say, my GURPS character of Science and Drones and paranoid 'Evil Mastermind' levels planning and acting behind the scenes in defense of the Earth and Humanity.
    He'd be a good choice for our Science & Engineering, but that would be some Meta-metaing.
    Though GURPS-style Gadgeteers or, better yet, Quick Gadgeteers would be awesomely helpful to us, moreso if around TL 10-11.
    >> Anonymous 01/06/12(Fri)01:44 No.17439965
    >>17439755
    Well, Hathur was there when Old Man Henderson died, so the only way we'll get him is if by some chance the meta made a copy of him.
    >> Anonymous 01/06/12(Fri)01:51 No.17440035
    >>17439965
    Meh, just beam him out as shit explodes.
    The main problem would be locating him in the first place.
    The second problem is, we really shouldn't want him because he is, in fact, completely bonkers, insane, deluded, delusional, and just a little bit nuts.
    Which does seem to be the best defense again SAN loss that I've ever seen, but still.

    Love the guy, but probably not a good recruitment choice.
    >> Starshadow 01/06/12(Fri)01:55 No.17440065
    Speaking of teleporters. Can you guys think of any emergency GTFO devices that we could get? Basically, if a trooper gets mortally wounded it would instantly teleport them to safety. Or if they get incapacitated to the point where they can no longer fight, they could hit the GTFO button to evacute themselves instead of us having to send an extraction team.

    If teleporting a whole soldier would be too hard, you could have it only teleport his head directly into a nanny-bag.
    >> Starshadow 01/06/12(Fri)01:57 No.17440080
    >>17440065
    To be clear I know we already have the capacity to do this a number of ways. But I was thinking more of a self-contained one shot unit. Like those lifejackets you can inflate by pulling a tab.
    >> Anonymous 01/06/12(Fri)02:24 No.17440303
    >>17440065
    Physical ejection device/escape equipment are still needed in case transporters don't work or would turn the person into ASDHASFAGAHGAH gibbering flesh-blobs.
    >> Anonymous 01/06/12(Fri)02:39 No.17440434
    >>17440065
    >>17440303
    >>17440080
    Maybe we can install Ringworld-style stasis defense fields in their helmets to kick on when signaled or when flatlining?
    >> Anonymous 01/06/12(Fri)02:51 No.17440545
    >>17440434
    "They take the heads.. they always take the heads.."
    >> Anonymous 01/06/12(Fri)04:39 No.17441127
    >>17433997
    I've been thinking and I've figured out a way. The Irken Empire is probably at war with many planets due to their nature. Wars need reinforcements and new equipment to replace broken equipment.

    Requisitions could steal a crate of SIR units from a factory before they get programmed. We'd have to program them, but it would avoid the whole "Loyalty to Irken" problem and if they're good, they could swipe a schematic while they're there from the system so we could build our own.
    >> Anonymous 01/06/12(Fri)05:37 No.17441348
    >>17441127
    It's not "probably" at war, but more like one man invasions per planet. But, given the scale that the Irken empire operates at, we can swipe a lot of hardware.
    >> Anonymous 01/06/12(Fri)06:02 No.17441492
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    >>17441348
    If this isn't an army, this is quite a grand scale.
    >> Anonymous 01/06/12(Fri)06:14 No.17441559
    So has anybody suggested Desty Nova?

    He's easy to aquire, and provides notable advantages.

    For starters, Brain Bio chips, which let us Xerox the minds of any member of our forces. With the added bonus that Desty himself has never altered or modified the biochips or the minds inside them ever, except in one case, where he had the mind's own authorization.

    Next, Karmatron Dynamics. It's science that tracks the flow of Karma. And I mean actual karma, not pop culture BS.

    This is just what I remember off the top of my head, there's surely more.
    >> Anonymous 01/06/12(Fri)06:29 No.17441645
    >>17440545
    That's very appropriate for /tg.

    "Do we have anything resembling a plan?"
    "Fly until we find them, then kill them all."
    >> Anonymous 01/06/12(Fri)06:34 No.17441664
    >>17440080
    Star Trek does have one-time use emergency transport units that are about the size of a communicator badge.

    For physical preservation of the head for later recovery, we'll probably have to research a custom piece of equipment.
    >> Anonymous 01/06/12(Fri)06:48 No.17441744
    >>17441559
    What's that from? He sounds useful. Would there be a good point in the canon to recruit him from?
    >> Anonymous 01/06/12(Fri)06:51 No.17441757
         File1325850664.png-(251 KB, 500x375, Eddie_Izzard.png)
    251 KB
    The fuck is this?
    >> Anonymous 01/06/12(Fri)06:54 No.17441769
    >>17441559
    Desty Nova (ディスティ・ノヴァ)
    >A brilliant but mad scientist cast out from Tiphares because of his inhumane experiments, Nova utilize his expertise in nanotechnology to experiment with whathever he can get his hands on, like Makaku, Jashugan and even his son Kaos. His nanomachines can also reconstruct any damage done to his body, making him a tough nut to crack. While in Tiphares, he somehow managed to sneak into Melchizedek and learns the truth behind the utopian society of the sky city.

    >Clearly mad, his actions seems to be mostly driven by whims, but his intelligence is not to be underestimated, as Alita (Gally) experience more than once.

    I don't think so. A guy who was the main villian for most the first series? He was kicked out for illegal human experimentation? He tests on whoever and whatever he feels like, including his son?

    Honestly, this guy sounds like a fucking sociopath who will kill us all as soon as we turn our backs on him.
    >> Anonymous 01/06/12(Fri)06:55 No.17441770
    >>17441757
    I assure you, sir, that we already have a flag. We can however direct you towards a people that do not, if you'd like.
    >> Anonymous 01/06/12(Fri)06:56 No.17441771
    >>17441559
    Desty sounds good. That technology, combined with the Antaeus's soul chip capabilities, would give us unlimited ground support vehicles.
    >> Anonymous 01/06/12(Fri)06:58 No.17441783
    >>17441769
    :|
    Well that's not useful at all. We don't need any psychopaths on the team.
    ... Well, not any MORE. We already have BLU team.
    >> Anonymous 01/06/12(Fri)07:01 No.17441795
    >>17441783
    Well, to be fair to both BLU and RED, they are both killing RESPAWNING enemies.

    They're not necessarily psychopaths. They're just mercenaries. After all, we got the ones who aren't hat-obsessed.
    >> Anonymous 01/06/12(Fri)07:03 No.17441803
    >>17441769
    He's not a psychopath, he's an amoral mad scientist.

    Completely different.

    Simply showing him what we're recruiting him for, repairing universes, should intrigue him more than enough to gain his full help.

    Besides, IIRC, everyone he experiments on gave him permission in some form.
    >> Anonymous 01/06/12(Fri)07:09 No.17441834
    >>17441803
    But will that cancel out his obsession with karma research? Also, there's that whole thing where he released the secret of Tiphares, leading to mass riots and lawlessness.

    I think there's too much danger of him releasing information on the Meta to an unprepared Canon to see how it affects their karma.
    >> Anonymous 01/06/12(Fri)07:09 No.17441835
    >>17441803
    From the Battle Angle Alita wiki
    > The focus of his research is the study of karma, leading him to pursue what other characters consider hideous and inhumane experiments.

    I do not trust him at all. The only one I'd be willing to aquire would be the portable version of him. (Porta-nova)
    >> Anonymous 01/06/12(Fri)07:11 No.17441848
    >>17441835
    Well? It's still Nova, So I'd have no problems with that.

    Do our recruitment teams have time stopping tech?
    >> Anonymous 01/06/12(Fri)07:19 No.17441891
    >>17441848
    If we have to go that far, it's out of our price range.

    Our choices on that character would be:
    sociopath who experiments on humans
    sociopath who claims he did something to children he gave a desert to
    portable version that was destroyed and had the brain-chip irrecoverably fried
    sociopath who dissects and experiments on humans for fun

    Not very likely we'll be able to get the one good version, and the others we want nowhere near our operations.
    >> Anonymous 01/06/12(Fri)07:28 No.17441921
    >>17441492
    And yet they have Forge World equivalents, food court planets and parking lot planets.

    Actually, it's not going to be too hard to steal Irken hardware. They're not that competent, only that they have really good tech. There's a conveyor belt planet in the Megadoomer episode, and it's security isn't too sophsticated, just several Irken guards with cattle prods every 20-30 feet. Yet with that, it's a trivial matter to switch shipping addresses and make stuff go missing.
    >> Anonymous 01/06/12(Fri)07:52 No.17442016
    >>17441921
    Irken #1: Um, isn't that address an empty world?
    Irken #2: Shut up, do you want them to know that you're questioning their orders? Just send it where the address says.
    Irken #1: But, I'm sure that's the wrong shipping address.
    Irken #2: Send it anyway or we'll end up at McIrkens working the grease vats.
    >> Anonymous 01/06/12(Fri)10:59 No.17442781
    >>17442016

    bureaucratic inertia: Requisitions' best friend.
    >> Anonymous 01/06/12(Fri)11:08 No.17442827
    >>17442781
    >>17442016

    Specifically this scene:

    http://www.youtube.com/watch?v=lwh49c8o5eU#t=2m40s
    >> Anonymous 01/06/12(Fri)12:00 No.17443165
    >>17442827
    I think the rest of that episode is a shining example of why we want nothing to to with their technology.
    When Irken has mistakes or fails, they are always critical and spectacular failures and mistakes.
    The stuff, while the product information usually looks good, seems to have an amazing 'lemon' rate.
    >> Anonymous 01/06/12(Fri)12:06 No.17443213
    >>17443165
    You didn't even see the context of the rest of the episode, or even look up the episode summary. The Tallest were trying to give Zim the crate of defective SIR units on purpose --to kill him off.
    >> Anonymous 01/06/12(Fri)12:13 No.17443277
    >>17443213
    Yes, an example of what buggy Irken tech is like, and even the stuff they meant to send someone else doesn't function properly.
    I'll agree with both of them when they call it 'stupid'.
    >"How dare you agree with me, now die!"
    I don't think I've seen Irken tech successfully kill _anything_.
    >> Anonymous 01/06/12(Fri)12:19 No.17443314
    >>17443165
    Granted, there are...flaws with Irken technology, but those are flaws that we can work around. Nobody is saying that we should get this stuff and send it straight into the field. Let our engineers (be they X-Com, Gavs, or otherwise) fix them up to a higher standard of reliability and effectiveness, and then unleash them upon our enemies.
    >> Anonymous 01/06/12(Fri)12:19 No.17443317
    >>17443277
    It's all off-screen, and you often only get to see the end result --conquered planets.

    Also, if the Megadoomer were to arrive as intended, then it stands that Invader Tenn would have had the necessary batteries to run it.
    >> Anonymous 01/06/12(Fri)12:20 No.17443328
    >>17443277

    eh...slave labour, you get what you paid for.

    our guys, when retrofitting it, will be fully aware of the flaws, and will have a far wider tech and knowledge base to draw from when fixing it.
    >> Anonymous 01/06/12(Fri)12:29 No.17443407
    >>17443314
    Remember the Voot runner scene with the planet jackers I linked to. That Dyson sphere needs a lot of strength to hold the Earth in place while it's getting towed.

    The Voot runner's cutters sliced the hull of that Dyson sphere.
    >> Anonymous 01/06/12(Fri)12:54 No.17443589
    >>17443328
    >>17443314
    But that would take scientists and engineers off of other, more important projects, such as the Offensive Reality Emitter project, the Aglaophotis-B project, the research projects to allow the Antaeus to fabricate more VF-25's and TIE Defenders, engineering Mk. II Reality Emitters, upgrading our current Capital Ship Mk. I Reality Emitters on our current ships to the Mk. II, the Incursion holo-emitter technology project, and engineering Terminator-grade armor/armor upgrade kits for our Knights Inductor.
    >> Anonymous 01/06/12(Fri)13:00 No.17443627
    >>17443589
    We'll see how it pans out with having the other bases in the sector being operational.
    >> Anonymous 01/06/12(Fri)13:11 No.17443709
    >>17443589
    Hmm...point conceded.

    Still, i definitely think we should work on superior meta-integration of technologies, like combining PROXY with a Trek Mobile emitter, for instance.

    For some cheap protection technology, might it be a good idea to get a few crates of Covenant Jackal shields? They might be handy, especially for close quarters, and I imagine they're cheap to get-just got to any battlefield in the Halo universe and swipe 'em from the corpses.
    >> Anonymous 01/06/12(Fri)14:11 No.17444075
    >>17443709
    >For some cheap protection technology, might it be a good idea to get a few crates of Covenant Jackal shields?
    Maybe.
    We can replicate Federation personal shields already, which provide all-around protection. However, if we specifically get the ones from Halo 3 or Halo 3:ODST, then they might be useful since they provide melee protection.
    >> Anonymous 01/06/12(Fri)14:29 No.17444191
    >>17444075
    We had also talked about having solidly combat ready personal heavy shields purchased from the Naruni, along with combat drones and stealth power armor, The the Federation's personal shield technology is somewhat immature, while they have the tech, they haven't implemented/developed it well yet.

    Better to get something that works well right away and focus our research and engineering elsewhere, rather than fixing it up.
    That could go for Zim-tech as well.
    >> Anonymous 01/06/12(Fri)14:34 No.17444227
    >>17444075
    Yeah, that sounds like a good idea. Aslo, Jackal shields seem to be impervious to projectile weaponry, at least when it comes to small arms.
    >> αlpharius !yJOmegoN4Y 01/06/12(Fri)14:36 No.17444238
    >>17444075
    If we're going for shields, then Harkonnen shields from the Dune-verse may be worth looking into.
    Though the catastrophic weakness to lasers would definitely have to be overcome.
    >> Anonymous 01/06/12(Fri)14:44 No.17444278
    >>17444238
    Can't overcome it, it is inherent in how the shields function. Best to avoid shielding that goes atomic in the face of a hand laser.
    >> Anonymous 01/06/12(Fri)14:53 No.17444342
    >>17444238
    You mean Holtzman shields?

    They would prevent the Knights from using their bolters and other ranged weapons, and their tendency to initiate sub-nuclear fusion when hit by an energy weapon is a major turn-off. It won't be for every energy weapon, but it's too big of a danger to chance.
    >> Anonymous 01/06/12(Fri)15:46 No.17444827
    I was just thinking that since a large chunk of our infantry are in powered armor of one kind or another, that the nano-repair module from the Antaeus could be used as a kind of medigun on them.
    Then we could look into modifying the nano-repair module to have an area-of-effect to allow simultaneous repair of multiple soldiers.
    >> Anonymous 01/06/12(Fri)16:33 No.17445229
    >>17444827
    Would probably work on our drones, too. Good thinking.
    >> Anonymous 01/06/12(Fri)16:41 No.17445297
    >>17445229
    >>17444827
    We'll have to have the their designs translated into the Antaeus' systems before it can repair them properly, which will take a research project per design, but at least we can repair anything it can make.
    >> αlpharius !yJOmegoN4Y 01/06/12(Fri)17:08 No.17445543
    With regards to ship selection, I still think that trying to get a hold of something from the homeworld universe.
    The mothership is abandoned, in canon, when they acquire Sajuuk. It is currently just floating around and is unreachable by canon residents due to hyperspace cores being needed to retrieve it. It is no longer relevant to canon so we can retrieve it without causing any disruptions.

    Not only is it they capable of fabricating new ships, but it is also capable of reverse engineering technology at a ridiculous rate.
    The Kushuuk/Hiigarians go from no military technology at all, other than a small interceptor, to fabricating battleships and upgrading nearly every aspect of them.

    This would aid both our tech and engineering endeavours greatly.
    It is not beyond the ships capabilities to reverse engineer ships we currently have and to then create more as needed.
    Resources are not a problem as we can just mine them as needed from asteroids and the likes.
    >> Anonymous 01/06/12(Fri)17:18 No.17445654
    >>17445543
    I doubt that, in the 1000 years of peace and discovery, they never checked up on the monument to their survival.
    Best to leave the Pride of Hiigara alone.

    However, Salvage Corvettes have been our to-do list since nearly the beginning.
    >> αlpharius !yJOmegoN4Y 01/06/12(Fri)17:30 No.17445767
    The Pride of Higara is currently located at balcora, the black hole cluster surrounding it prevents hyperspace travel within a 500 light year radius, so the only way to get there is with the balcora gate, and you need the progenitor dreadnoughts to open that.
    At this point, the Pride of Higara is pretty much divorced from canon, it is never said what happens to it afterwards so we should be able to retrieve it.
    I do agree that salvage corvettes are a good idea.
    >> Anonymous 01/06/12(Fri)17:50 No.17445936
    >>17445767
    Hmm...maybe get to make the call on that.

    It's a good idea, though. I'd support it.
    >> Anonymous 01/06/12(Fri)17:52 No.17445956
    >>17445936
    >Hmm...maybe get OP to make the call on that

    fixed. how the fuck did I screw that up?
    >> Anonymous 01/06/12(Fri)17:52 No.17445957
    anyone know who the guy in the picture is? or where I can get more pictures of him?
    >> Anonymous 01/06/12(Fri)17:55 No.17445980
    >>17445957
    o hai, copypasta.
    >> Anonymous 01/06/12(Fri)17:56 No.17445990
         File1325890614.jpg-(184 KB, 1024x505, Balcora_gate.jpg)
    184 KB
    >>17445767
    Which has the Gate of Balcora, and the Hiigarans have at least one Gatekeeper, possibly two if they captured Makaan's.
    >> Anonymous 01/06/12(Fri)18:02 No.17446046
    >>17445936
    >>17445543
    Alright, but does the Pride come before or after a Macross Quarter? Before or after a Tausennigan Ob'enn Thunderhead-class military fabber?

    Ship Requisitions are hard to get.
    >> Anonymous 01/06/12(Fri)18:09 No.17446099
    >>17446046
    If we have a fabber that good, we don't need a powered down mothership.

    That's another good point, even if it really was out of reach of the Hiigarans, which it isn't, it would still be powered down and lacking its control system.
    >> Anonymous 01/06/12(Fri)18:15 No.17446168
    >>17446099
    Exactly. Also TG Requisitions has a plan to capture an intact Tausennigan Thunderhead Superfortress. That's a better investment than the Pride, in my opinion.
    >> αlpharius !yJOmegoN4Y 01/06/12(Fri)18:16 No.17446185
    >>17446046
    Are we even able to get the thunderhead fabber?
    >> Anonymous 01/06/12(Fri)18:17 No.17446197
    >>17446168
    They do? awesome.

    Still, a HW mothership would be quite powerful even without fabrication tech.
    >> Anonymous 01/06/12(Fri)18:22 No.17446251
    >>17441891
    "Claims" is the operative word.

    Besides, the good Nova would be comparatively simple to get ahold of, assuming you're referring to the one that died at the Granite Inn.

    Given that Canon says he died in the Inn, and his corpse was never recovered, simply teleporting his brainBiochips out at the last moment is perfectly viable.
    >> Anonymous 01/06/12(Fri)18:27 No.17446296
    >>17446197
    The plan was for the to use a small, cloaked ship with a transporter technology that is unaffected by teraport interdiction fields and to beam an operative to the AI central core room with a stolen command key. The operative will have undergone surgery to appear to be an Ob'enn.
    Once the AI has been suborned, it will open all of the airlocks and space the crew.

    That's the plan that we came up for Requisitions to use.
    >> Anonymous 01/06/12(Fri)18:28 No.17446305
         File1325892527.jpg-(46 KB, 682x524, Keeper.jpg)
    46 KB
    Now, if Requisitions can manage to capture a Progenitor Keeper, now that would be pretty nice.
    >> Anonymous 01/06/12(Fri)18:31 No.17446335
    >>17446296
    It wasn't just surgery to 'appear', it was using Federation tech to transform the operative into an Ob'enn.
    Otherwise, that sounds about right.
    >> Anonymous 01/06/12(Fri)18:32 No.17446350
    >>17446251
    Alright, so you've found a way that we might be able to recruit him. We're still missing a Magic Researcher Hero and a Magic Research Troop choice. They still have a higher position on the requisition priority list.
    >> Anonymous 01/06/12(Fri)18:34 No.17446366
    >>17446251
    I'm sorry, but I don't want that person on our team, even if he was only claiming he did something to those children.

    He's psychotic and unpredictable. He's everything we argued against when someone brought up Kirk, if we fused Kirk with Hitler! He is a bad idea!
    >> MetaQuest OP 01/06/12(Fri)18:35 No.17446375
    >>17446362

    This time, for sure!
    >> αlpharius !yJOmegoN4Y 01/06/12(Fri)18:35 No.17446387
    What happened to the discussions about a recon/intel hero? Or has that been abandoned?

    >>17446366
    Have to agree with you. At least it's not as bad an idea as the person trying to push the servant version of jack the ripper was...
    >>17446375
    I'm on at the right time for once? Great Scot!
    >> Anonymous 01/06/12(Fri)22:25 No.17448968
    >>17446387
    Concerning intel/recon Heroes:
    We have 2, possibly 3 Recon Heroes about to level-up: VP-98, VP-99, and the Observer.

    For intel/recon roles, we have the following Heroes and their intel/recon specialties:
    Finalon - Wilderness and Fantasy Canons
    Spike - Urban, Modern, and Near-Future Canons
    Mouse - Urban, Modern, and Sci-Fi Canons as long as they have computers
    Tosh - Any Canon, any environment

    I actually think we're pretty okay in these regards, as long as we make more use of stealthy recon drones.
    >> Anonymous 01/06/12(Fri)22:25 No.17448970
         File1325906745.jpg-(14 KB, 326x227, Shu.jpg)
    14 KB
    Here's an engineering idea:

    Let's recruit Shuu Shirakawa. He's died in several canons already, so let's get the one that died in SRW Alpha Gaiden.
    >> Anonymous 01/07/12(Sat)00:09 No.17449992
    Guys, here's a reference picture for some SRW stuff

    >>7245312
    >> Anonymous 01/07/12(Sat)00:11 No.17450009
    >>17449992
    You mean, >>>/m/7245312 ?
    >> Anonymous 01/07/12(Sat)00:14 No.17450042
    >>17448970
    Shu might attempt to "correct" all of the canons he comes across, like he attempted in AG.
    >> Crix !!nLvSV/0cRma 01/07/12(Sat)00:15 No.17450056
         File1325913356.jpg-(39 KB, 640x480, stupid missiles.jpg)
    39 KB
    NEO GRANZONE CAN EAT A BUCKET OF DICKS
    >> Anonymous 01/07/12(Sat)00:17 No.17450076
    >>17450042
    He's dead. Shuu dying means severing his ties to Volkruss and removing his crazy desires for death and sacrifices.
    >> Anonymous 01/07/12(Sat)00:20 No.17450101
    >>17450076
    I seem to remember him being revived a few times while still under Volkruss's control.

    Damn i wish one of the Masoukishin games was translated.
    >> Anonymous 01/07/12(Sat)00:26 No.17450165
    >>17450101
    Nope. When he dies the link gets severed. In SRW EX, they had to revive Volkruss in a different way because of this, and even when Shuu got resurrected.
    >> Anonymous 01/07/12(Sat)00:26 No.17450166
    So where's the new thread?
    >> Anonymous 01/07/12(Sat)00:32 No.17450243
    >. However, Shuu reassures Monica
    that he no intention of sacrificing her. He has a problem with the whole concept of sacrificing anyone - what's necessary is merely a huge force of fear and despair.

    >>despair

    >DESPAIR


    >>Ruozor is totally shocked and wonders why Shuu
    is no longer beholden to Volkrus - Shuu tells him that because the resurrection spell was imperfect his memory of fealty to Volkrus is gone.



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