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  • File : 1325532387.jpg-(9 KB, 284x177, skooma is bad for you.jpg)
    9 KB Let's make a Chapter OP 01/02/12(Mon)14:26 No.17402763  
    I have the chapter background generator open, and I have nothing better to do so will someone roll a d10 for your chapter's origins?
    >> S.T.A.L.K.E.R. 01/02/12(Mon)14:28 No.17402771
    rolled 5 = 5

    PRAISE THE MACHINE GOD.
    >> OP 01/02/12(Mon)14:29 No.17402782
         File1325532578.jpg-(4 KB, 149x155, That is my fetish.jpg)
    4 KB
    >>17402771
    Counter (created at the express order of the High Lords of Terra to counter a specific threat/race)
    >> OP 01/02/12(Mon)14:30 No.17402786
    Now we roll for when the chapter was founded, a d100 this time.
    >> Anonymous 01/02/12(Mon)14:30 No.17402792
    rolled 95 = 95

    rollan'
    >> S.T.A.L.K.E.R. 01/02/12(Mon)14:31 No.17402798
    rolled 25 = 25

    >>17402782
    BY THE EMPEROR IT WILL BE DONE.
    >> Anonymous 01/02/12(Mon)14:32 No.17402804
    rolled 45 = 45

    lets roll
    >> OP 01/02/12(Mon)14:32 No.17402811
    >>17402792
    Our chapter was formed during the 41st Millennium, but our progenitor is still clouded in mystery. Roll a d100 to fix that problem.
    >> Anonymous 01/02/12(Mon)14:34 No.17402833
    rolled 59 = 59

    Rolling
    >> OP 01/02/12(Mon)14:36 No.17402851
    >>17402833
    We have rolled Blood Angels, but how pure is our stock? Roll 1 d10 for purity.
    >> Anonymous 01/02/12(Mon)14:37 No.17402867
    rolled 1 = 1

    Rolling
    >> OP 01/02/12(Mon)14:39 No.17402880
    >>17402867
    Our blood is the purest that has ever flowed through Space Marine veins, we are in such tune with the blood angels that our chapter has acquired their chapter demeanor: The Red Thirst.

    (Deep within the psyche of every Blood Angel is a destructive yearning, a battle fury and blood hunger that must be held in abeyance every waking moment. The Red Thirst, though, brings with it a humility and understanding of their own failings which make the most noble of the Adeptus Astartes.)
    >> Anonymous 01/02/12(Mon)14:42 No.17402899
    >>17402880
    What do we have to roll now?
    >> OP 01/02/12(Mon)14:44 No.17402920
    Who are the Chapter's heroes? Roll 1d100 to find out.
    >> Anonymous 01/02/12(Mon)14:44 No.17402927
    rolled 75 = 75

    rollan' rollan' rollanä
    >> OP 01/02/12(Mon)14:46 No.17402939
    >>17402927
    Fennias Mortimer, Chief Apothecary. What did he do to gain such fame? Roll another d100 to find out.
    >> Anonymous 01/02/12(Mon)14:46 No.17402942
    rolled 56 = 56

    DIBS
    >> Anonymous 01/02/12(Mon)14:46 No.17402943
    >>17402939
    rolled 98 = 98
    >> Anonymous 01/02/12(Mon)14:47 No.17402944
    rolled 80 = 80

    >>17402939
    roigt rollan
    >> Anonymous 01/02/12(Mon)14:48 No.17402958
    Hey, Can I get the table for this?
    >> OP 01/02/12(Mon)14:48 No.17402960
    >>17402942
    Imperial Glory (The hero led a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the Emperor's light)
    >> OP 01/02/12(Mon)14:49 No.17402965
    >>17402960

    Now we roll 2d100s, for chapter world and chapter world terrain.
    >> Anonymous 01/02/12(Mon)14:50 No.17402972
    rolled 93, 3 = 96

    Alright
    >> Anonymous 01/02/12(Mon)14:50 No.17402976
    rolled 27 = 27

    So Fennias Mortimer, Chief Apothecaryled a glorious campaign against a rebel army, defeating the foe and bringing an entire sector back into the Emperor's light. Our blood is the purest that has ever flowed through Space Marine veins, we are in such tune with the blood angels that our chapter has acquired their chapter demeanor: The Red Thirst. Deep within the psyche of every Blood Angel is a destructive yearning, a battle fury and blood hunger that must be held in abeyance every waking moment. The Red Thirst, though, brings with it a humility and understanding of their own failings which make the most noble of the Adeptus Astartes.
    >> Anonymous 01/02/12(Mon)14:50 No.17402977
    rolled 11, 50 = 61

    Rollin
    >> OP 01/02/12(Mon)14:51 No.17402978
    >>17402958
    Sure, here http://www(DOT)heresy-online(DOT)net/forums/showthread(DOT)php?t=83190
    >> OP 01/02/12(Mon)14:53 No.17403002
    >>17402972
    You have rolled a fleet based home world. This invalidates your second roll, which was a jungle. Roll for relationship with home world.
    >> Anonymous 01/02/12(Mon)14:54 No.17403007
    rolled 3 = 3

    Done
    >> OP 01/02/12(Mon)14:55 No.17403019
    >>17403002
    Roll a d10.
    >> Anonymous 01/02/12(Mon)14:56 No.17403026
    rolled 1 = 1

    >>17403019
    Rollin
    >> Anonymous 01/02/12(Mon)14:56 No.17403029
    rolled 8 = 8

    Done
    >> OP 01/02/12(Mon)14:56 No.17403030
    >>17403007
    Fuck it, I'll take this anyway.

    Stewardship (Some Chapters cede the administration of their subjects to a ruling class drawn from the populace, issuing broad directives but maintaining their distance)
    >> OP 01/02/12(Mon)14:58 No.17403048
    How closely does the Chapter follow the Codex Astartes? Roll a d10 to find out.
    >> DaveHester 01/02/12(Mon)14:59 No.17403052
    rolled 8 = 8

    YUUUUUUP
    >> Anonymous 01/02/12(Mon)14:59 No.17403056
    rolled 8 = 8

    rolling
    >> OP 01/02/12(Mon)15:00 No.17403068
    >>17403052
    >>17403056
    Divergent Chapter (A divergent Chapter is one that strays from the Codex Astartes, but not by a huge degree. Such deviation includes the fielding of specialised formations, such as the Dark Angels' 1st and 2nd Companies, and such Chapters normally follow the Codex in other areas. Some Chapters field a proportion of specialised units that differs from that favoured in the Codex, such as favouring Assault squads over Tactical squads)
    >> OP 01/02/12(Mon)15:01 No.17403077
    >>17403068
    Now we roll for combat doctrine, a d10 to be precise.
    >> Anonymous 01/02/12(Mon)15:02 No.17403084
    rolled 4 = 4

    Rollin
    >> DaveHester 01/02/12(Mon)15:02 No.17403087
    rolled 5 = 5

    >>17403068
    Sounds like it fits well so far.
    >>17403077
    YUUUUUUP
    >> OP 01/02/12(Mon)15:04 No.17403099
    >>17403084
    Stealth (There are some Chapters that have honed the art of a stealthy approach followed by an overwhelming assault to an art form. Some Chapters utilise subtle modification to armour and weaponry, shielding them from detection till the last moment)
    >> OP 01/02/12(Mon)15:05 No.17403103
    >>17403099
    Next come the special equipment, and chapter beliefs. A d100 for both.
    >> DaveHester 01/02/12(Mon)15:05 No.17403106
    rolled 6 = 6

    >>17403103
    YUUUUUUP
    >> Anonymous 01/02/12(Mon)15:05 No.17403111
    rolled 24, 90 = 114

    Hoping for some good rolls
    >> Anonymous 01/02/12(Mon)15:06 No.17403116
         File1325534767.jpg-(281 KB, 1900x1200, In the Emperor's Nun.jpg)
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    Just going to leave this here.
    >> DaveHester 01/02/12(Mon)15:06 No.17403117
    >>17403103
    >> OP 01/02/12(Mon)15:10 No.17403155
    >>17403111
    Modified Jump-Pack (Primarily seen in Chapters that favour the Assault combat doctrine) is your chapter's special equipment.

    Steel Over Flesh is what your chapter believes in, make of that what you will.
    >> OP 01/02/12(Mon)15:12 No.17403178
    >>17403155
    Now we're nearing the end. How is your chapter doing right now? Roll 1d10 to measure your manpower.
    >> Anonymous 01/02/12(Mon)15:15 No.17403214
    rolled 4 = 4

    Hoping for understrength
    >> OP 01/02/12(Mon)15:17 No.17403234
    >>17403214
    You received under strength, your chapter is either recovering from a defeat it received a decade ago or has just taken heavy losses. Now you roll for friends and enemies. Three d100s.
    >> Anonymous 01/02/12(Mon)15:19 No.17403258
    rolled 100, 39, 43 = 182

    Roooooolls
    >> OP 01/02/12(Mon)15:21 No.17403279
    Your chapter has become steadfast allies with the Scholastica Psykana, and has founded a bitter rivalry with the Eldar. Now, I will go back and collect all of your chapter information to put into one post.
    >> OP 01/02/12(Mon)15:29 No.17403357
    Why was the Chapter Founded:
    Counter (created at the express order of the High Lords of Terra to counter a specific threat/race)

    When was it Founded: The 41st Millennium

    Progenitors: We are of the purest Blood Angel stock.

    Our hero: Is Fennias Mortimer, Chief Apothecary. Who brought a rebel army back into the light of the emperor.

    Home World: You have a fleet based home world which you monitor and keep up, but mainly leave the day to day tasks to your stewards.

    Codex Astartes: You have a Divergent Chapter (A divergent Chapter is one that strays from the Codex Astartes, but not by a huge degree. Such deviation includes the fielding of specialised formations, such as the Dark Angels' 1st and 2nd Companies, and such Chapters normally follow the Codex in other areas. Some Chapters field a proportion of specialised units that differs from that favoured in the Codex, such as favouring Assault squads over Tactical squads)

    Combat Doctrine: Stealth (There are some Chapters that have honed the art of a stealthy approach followed by an overwhelming assault to an art form. Some Chapters utilise subtle modification to armour and weaponry, shielding them from detection till the last moment)

    Special Equipment: Modified Jump-pack

    Chapter Beliefs: Steel over flesh

    Manpower: Understrength, our chapter is either recovering from a defeat it received a decade ago or has just taken heavy losses.

    Friends: Scholastica Psykana

    Enemies: The Eldar
    >> Anonymous 01/02/12(Mon)15:34 No.17403389
    Stealthy assault marines?

    Noise-less jump packs?
    >> Anonymous 01/02/12(Mon)15:34 No.17403392
    rolled 78, 65, 2 = 145

    >>17403357
    WELP, We're some weird bastard child of the Raven Guard and Blood Angels. I'm okay with this.
    >> Anonymous 01/02/12(Mon)15:40 No.17403427
    >>17403389
    supersonic jump-packs. The enemy won't hear the marines until the marines plant their feet in the enemies faces
    >> Anonymous 01/02/12(Mon)15:43 No.17403453
    >>17403427
    or perhaps some archeotech miniature anti-grav belts? kinda like a turbocharged Eldar Harlequin belt
    >> Anonymous 01/02/12(Mon)15:46 No.17403488
    >>17403453
    XBOXHUEG marines tumbling and flipping soundlessly through the air using AdMech turbocharged flipbelts?

    I support this idea!
    >> Anonymous 01/02/12(Mon)15:46 No.17403491
    >>17403453
    I can see that.
    Or maybe just a (slightly heretical, I know) redesign of the harlequin belt.
    I mean, to me, it looks pretty obvious that we were created specifically to fight Eldar.
    Why not steal a little delicious xenotech while we're at it?
    >> Anonymous 01/02/12(Mon)15:48 No.17403505
    Any takers on a chapter name?
    >> Anonymous 01/02/12(Mon)15:49 No.17403516
         File1325537386.jpg-(41 KB, 523x600, 523px-IcelusDread1.jpg)
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    definitely see some Icelus Dreads in the future of this, stealth dreads up in this bitch
    >> Anonymous 01/02/12(Mon)15:50 No.17403521
    >>17403505
    Umbral Angels?
    >> Anonymous 01/02/12(Mon)15:51 No.17403533
    >>17402763
    The Emperor's Shadows (OR Alternatively, the Emperor's Blitzkrieg)
    We utilize traps, stealth technology and supersonic jump packs to destroy our enemy when they least expect.
    We not only emphasize stealth, but speed as well, destroying our enemies before they have time to react.

    We lost many of our forces in a daring assault on a Craftworld.
    >> Anonymous 01/02/12(Mon)15:52 No.17403539
    Imperialis Umbra (or however else you'd say imperial shadows in faux latin)
    or something like that
    >> Anonymous 01/02/12(Mon)15:52 No.17403543
    >>17403533
    How about Lightning shadows?
    >> Anonymous 01/02/12(Mon)15:53 No.17403549
    This chapter also really likes Bionic and Cybernetic replacements. Make of that what you will
    >> Anonymous 01/02/12(Mon)15:54 No.17403552
    >>17403533
    >supersonic jump packs
    >surprise tactics
    It sounds a tad Slaanesh-y, just add a pinch (or five tons) of COCAINE.
    >> Anonymous 01/02/12(Mon)15:55 No.17403568
    >>17403549
    personal stealth shields and... hmmm. I would assume we may want to up our reflexes a bit if we're flying at supersonic speeds
    >> Anonymous 01/02/12(Mon)15:56 No.17403571
    >>17403549

    Bionic legs for using modified jump packs?
    >> Anonymous 01/02/12(Mon)15:57 No.17403577
    >>17403568
    Eh, we already have Ninja Dreads and Captain Rocketman, so why not combat drugs? Mariners can process anything, after all.
    >> Anonymous 01/02/12(Mon)15:58 No.17403583
    >>17403549
    reinforced legs to survive supersonic impact?
    bionics as rank symbols?
    perhaps built-in targetters to achieve greater accuracy when using turboFlipbelts?
    >> Anonymous 01/02/12(Mon)16:00 No.17403599
    >>17403552
    The chapter of [Chosen name] is currently scheduled for Inquisitorial inspection, following rumours of their deviant chapter structure and, some say, heretical tactics.


    While the chapter's intentions are certainly noble, the inquisition fears that their actions may lead them to fall under the influence of chaos, more specifically that of Slaanesh.

    As a result of the borderline-Slaaneshi tactics of the chapter, as well as an attempted [Was the raid on the craftworld successful?] raid on an understrength craftworld that strayed too close to Holy Terra, the eldar view the chapter with, at best, scorn, and at worst, hatred.
    >> Anonymous 01/02/12(Mon)16:01 No.17403610
    >>17403583
    Bionic inner ears, anyone?
    >> Anonymous 01/02/12(Mon)16:03 No.17403624
         File1325538208.jpg-(57 KB, 826x667, 1316760742442.jpg)
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    >>17403488
    >>17403491
    >>17403533
    >>17403549
    >>17403568
    >>17403577
    We NEED modifed helmets.
    <-- Like so.
    >> Anonymous 01/02/12(Mon)16:04 No.17403637
         File1325538260.jpg-(72 KB, 378x363, i_like_it.jpg)
    72 KB
    Pic Related
    >> Anonymous 01/02/12(Mon)16:05 No.17403646
    >>17403599
    Of course the raid was successful, it'd be a shamefur dispray indeed to lose to Eldar. I mean if a Marine captain can murder their God of War and we have ten of those...
    >> Anonymous 01/02/12(Mon)16:06 No.17403653
         File1325538360.jpg-(73 KB, 400x500, spheesmareen.jpg)
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    initial attempt at a colour scheme, it's hard to do anything interesting with black armour though
    >> Anonymous 01/02/12(Mon)16:06 No.17403659
    Jousting lances as assault weapons.
    Supersonic ninja space knights are a go.
    >> Anonymous 01/02/12(Mon)16:10 No.17403687
    >>17403653
    I like it.
    My only gripe with it is that I'd like to see something that shows our Blood Angels heritage, but that's just me.
    >> Anonymous 01/02/12(Mon)16:11 No.17403691
    >>17403653
    Needs more blood, we're descended from Blood Angels after all.
    >> Anonymous 01/02/12(Mon)16:11 No.17403694
    >>17403687
    maybe ornate angel faces and stuff all over most of the armour, also feather wings on jump packs errywhere
    >> Anonymous 01/02/12(Mon)16:11 No.17403695
    >>17403653
    the first thing that popped into my mind when i started to thing about colorscheme was a mix of WWII luftwaffe white/gray cloudcamo and wehrmach white/light blue wintercamo
    >> Anonymous 01/02/12(Mon)16:12 No.17403700
    rolled 11 = 11

    >>17403653
    we are anti eldar? how about some white on it and change the yellow for blood angels red
    >> Anonymous 01/02/12(Mon)16:16 No.17403733
    Since we're bros with the scholastica psykana, do we have an abnormally high number of librarians?
    And, if so, how can we combine that with our Swift & Silent doctrine?
    >> Anonymous 01/02/12(Mon)16:17 No.17403744
    >>17403694
    How about the jump packs are just mechanical wings that are also bionics?
    Flying, stealthy and bionics.
    >> Anonymous 01/02/12(Mon)16:18 No.17403746
    >>17403733
    camouflage/stealth magix also there's that Gate of Infinity teleport spell
    >> Anonymous 01/02/12(Mon)16:19 No.17403761
    >>17403687
    abnormally high amounts of librarians deployed and maintaining some sort of massive preternatural psychic field of silence sounds kind of cool.
    Combine this with all the stealth/silence tech and you've got an army that advances/fights in prittymuch complete silence
    >> Anonymous 01/02/12(Mon)16:20 No.17403765
    >>17403744
    Doesn't quite fit with the SPEED MONSTERS packs we had going previously in the thread, but it works.

    Maybe combine the two to add some form of hovercraft function to our power armour?
    Modified flipbelts, wings and a huge jump in the air from our supercharged jump packs and we hover silently towards our goal.
    >> Anonymous 01/02/12(Mon)16:20 No.17403770
    >>17403761
    fuck slaanesh,
    Inquisition should be worried about malal
    >> Anonymous 01/02/12(Mon)16:21 No.17403777
    >>17403765
    when you put it like that I just have a mental image of everyone with hoods, scythes and mechanical wings/floating.
    I like this
    >> Anonymous 01/02/12(Mon)16:24 No.17403805
    >>17403777
    Swap 'scythe' for 'meltabomb on a stick' and it's perfect.
    >> Anonymous 01/02/12(Mon)16:25 No.17403819
    Can they use some sort of sonic weapons to deafen their enemies, reinforcing the whole silent advance thing.
    >> Anonymous 01/02/12(Mon)16:26 No.17403826
    So how do we deviate from the codex?
    >> Anonymous 01/02/12(Mon)16:27 No.17403833
    >>17403826
    stealth all day erry day
    >> Anonymous 01/02/12(Mon)16:28 No.17403848
    >>17403819
    that's not silent
    >> Anonymous 01/02/12(Mon)16:28 No.17403849
    >>17403826
    Jump packs are more widespread, Devastators and dreads are dropped by drop pod, everyone else just uses jump packs.
    >> Anonymous 01/02/12(Mon)16:29 No.17403856
    >>17403848
    Its silent if your enemies cant hear you at all.
    >> Anonymous 01/02/12(Mon)16:29 No.17403860
    >>17403819
    Alternatively, break the sound barrier two feet above enemy heads to get at the artillery first.
    >> Anonymous 01/02/12(Mon)16:29 No.17403863
    >>17403849
    devestators deep striking in via jump packs maybe, on wings of fire etc. etc.
    >> Anonymous 01/02/12(Mon)16:30 No.17403865
    >>17403849
    Also flying scouts
    >> Anonymous 01/02/12(Mon)16:30 No.17403877
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    >>17403860
    >> Anonymous 01/02/12(Mon)16:31 No.17403892
    How about this:
    Rather than the codex's ratio of 6 tactical squads per 2 assault squads, we have 2 tactical squads per 6 assault squads.

    Our assault squads make use of modified flipbelts and hover-wings mounted on their jump packs, and specialize in a silent glide towards the enemy position, circling around until the order to drop comes from their battle brothers on the ground.

    The ground tactical squads deploy librarians in place of sergeants, due to the chapter's overabundance of such, and advance undetected to the edge of the enemy position, from where they can direct the pinpoint distribution of assault squads as needed while taking part in the battle.
    The chapter's librarians have less of an offensive role, and instead function largely to augment the stealth fields of their battle brothers, letting them move in near-perfect silence despite their power armour.

    The chapter's reserve companies are all empty save for the 6th company, following the chapter's heroic but costly raid on the craftworld Yr-sorval roughly twelve years ago.
    >> Anonymous 01/02/12(Mon)16:33 No.17403900
    >>17403892
    this, I like
    >> Anonymous 01/02/12(Mon)16:33 No.17403903
    >>17403892
    The tac squads need some way of being mobile too, maybe silenced transports?
    >> Anonymous 01/02/12(Mon)16:36 No.17403921
    >>17403903
    small, relatively silent flyers, less of a flying potato like a storm raven.
    Small, lightly armoured and fast for rapid troop redeployment.
    Or if that's too tech heretical then a shitload of silenced landspeeders
    >> Anonymous 01/02/12(Mon)16:38 No.17403948
    >>17403921
    It wouldnt be heretical, just not codex. IG use fliers all the time.
    Maybe they can have
    >>17403819 mounted on them?
    >> Anonymous 01/02/12(Mon)16:38 No.17403957
    >>17403892
    The chapter has chosen not to deploy Chaplains, instead giving their role off the battlefield to the company captains.

    The chapter's scout company, officially the 10th but generally referred to as the 7th, takes on an even more recon-focused role, staying out of combat unless absolutely necessary.
    The scouts are trained in the operation of the chapter's unique equipment, and are held to a standard of shooting above that even of other astartes chapters.

    The first company is rarely deployed and, if so, is usually deployed in a defensive role, covering the organized retreat of their brothers.
    In the rare event that the first company is deployed in an offensive role, they are almost exclusively deployed by drop pod, provided some needed "awe" to the remaining chapter's "shock".
    >> Anonymous 01/02/12(Mon)16:39 No.17403970
    The wretched Lighting Shadows.
    This Chapter is the only one that has mastered the art of stealth to the same extent of my own people.
    And since the razing of my Craftworld, there can be no doubt that this was a chapter created for the sole purpose of combating our species.
    >> Anonymous 01/02/12(Mon)16:40 No.17403975
    >Silent Tac marines jumping out of heavily armoured stealth aircraft while silent assault squads zoom past.
    >> Anonymous 01/02/12(Mon)16:42 No.17403999
    >>17403957
    Maybe make the scouts paratroopers, dropping in on gliders etc. Give them snipers, binocs and GPS systems, they feed the librarians tactical info pre battle
    >> Anonymous 01/02/12(Mon)16:46 No.17404040
    >>17403957
    The chapter is one of few chapter's to take advantage of the stealth focused Icelus pattern dreadnought, which make up roughly a quarter of their dreadnought force, drawn from Tactical marines with only a handful exceptions, while their "regular" dreadnought brethren are drawn from Assault marines.

    The chapter has taken full advantage of their specialized jump packs, with the chapters techmarines having modified the technology for use on landspeeders, enabling long range, silent glides in support of their brothers.

    The chapter does not, however, make use of rhinos in their standard tactics, preferring to either drop straight into battle or be transported in one of the chapter's flyers, of the [Someone make up a pattern name please I suck at naming this] variant.
    These archaeotech transports are remarkably silent, scaled down and refined versions of the durable thunderhawk, having been designed around reaching the ground unnoticed and thus unharmed, rather than shrugging off the enemy anti-air defenses.

    The chapter owns but one land raider, dubbed "Nightfall", which is used sparingly and treated with great reverence by the chapter's techmarines.
    >> Anonymous 01/02/12(Mon)16:46 No.17404043
    >>17403999
    gravchutes, sniper rifles and orbital uplinks. I can see scouts hunkering down in cover and directing down droppods and assault squads onto enemy positions
    >> Anonymous 01/02/12(Mon)16:48 No.17404056
    >>17404040 here
    >>17403999
    I was just making this up as I went.
    But yeah, I envisioned the scouts as being almost exclusive WH40K equivalents of the USMC's STA.
    >> ComfyCushion 01/02/12(Mon)16:48 No.17404058
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    Red and black scheme. And how about a sculpted faceplate?
    >> Anonymous 01/02/12(Mon)16:49 No.17404072
    >>17404040
    >transported in one of the chapter's flyers, of the silent thunder variant.
    >> Anonymous 01/02/12(Mon)16:50 No.17404082
    >>17404058
    that face utterly terrifies me.
    The red/black scheme looks pretty cool though
    >> Anonymous 01/02/12(Mon)16:51 No.17404093
    >>17404072
    Thank you kind sir.
    >> Anonymous 01/02/12(Mon)16:51 No.17404094
    >>17404056
    You werent maing that up at all, I posted:
    >>17403999
    >> Anonymous 01/02/12(Mon)16:52 No.17404103
    Can we have the chapter emblem being a very confused Eldar warrior?
    >> Anonymous 01/02/12(Mon)16:52 No.17404107
    So...
    How about that apothecary, eh?
    >> Anonymous 01/02/12(Mon)16:53 No.17404115
    >>17404094
    I know, I was referring to

    >>17403892
    >>17403957
    >>17404040
    >> Anonymous 01/02/12(Mon)16:53 No.17404117
    Could...
    Could we put jump packs on terminators?
    >> Anonymous 01/02/12(Mon)16:53 No.17404128
    >>17404103
    could be a screaming (eldar) face in front of a blood red crescent moon or something
    >> Anonymous 01/02/12(Mon)16:54 No.17404130
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    >>17404115
    Ah, sorry for the misunderstanding.
    Have a cat anon.
    >> ComfyCushion 01/02/12(Mon)16:55 No.17404145
         File1325541310.png-(200 KB, 724x830, IcelusTemplate.png)
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    here's a blank icelus template, if you guys wanna start working on color schemes.

    Also, have we decided on a chapter name?
    >> Anonymous 01/02/12(Mon)16:55 No.17404147
    >>17404128
    Not in front of a moon, in front of a burning craftworld.
    >> Anonymous 01/02/12(Mon)16:55 No.17404151
    >>17404117
    I think they could function like traditional assault marines.
    The jump packs that is.

    Modified jump packs + marines usually too heavy to use jump packs = Marines that can use jump packs.

    As mentioned, 1st company is the "Awe" to the chapter's "Shock".
    So if the rest of the chapter is the equivalent of getting stabbed in the back while you're sleeping, the 1st company is the equivalent of getting your door kicked in by a Terminator while you're sleeping.
    >> Anonymous 01/02/12(Mon)16:57 No.17404162
    >>17404130
    I can see how you'd be confused, I wasn't exactly great at wording it.

    Anyway, if nobody else is up for it, I can try to sketch out the deeds of our heroic apothecary.
    >> Anonymous 01/02/12(Mon)16:58 No.17404184
    The chapter is popular with Imperial guard regiments who prefer defensive fighting.
    The chapter will clear an enemy position, using its recon units to call in artillery strikes and advancing right behind the strikes, thus clearing the area, allowing the Imperial guard units to occupy the territory and dig in.
    >> Anonymous 01/02/12(Mon)17:00 No.17404199
         File1325541607.jpg-(24 KB, 314x596, Yr-Sorval.jpg)
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    Colored up a Yr-Sorval guardian just for the hell of it
    >> Anonymous 01/02/12(Mon)17:01 No.17404214
    >>17404184
    I'm thinking:

    Could scouts, either as a final trial before becoming full brothers, or as part of their training, be attached to IG regiments?

    As in, the chapter goes "Here guys, you can borrow these six scouts, just give us a call once the war's over and we'll pick 'em up."

    Maybe even, since we're fleet based, we follow a certain group of IG regiments around, and recruit from the delicious whiteshields?
    >> Anonymous 01/02/12(Mon)17:02 No.17404229
    >>17404214
    Sounds good.
    >> Anonymous 01/02/12(Mon)17:04 No.17404244
    >>17404214
    I like it.

    The chapter complements the guard regiments tactics, creating a very efficient meat grinder.
    Maybe the regiments they accompany are of vastly different doctrines, allowing the force to be very flexible in the way they wage war.
    >> Anonymous 01/02/12(Mon)17:08 No.17404271
         File1325542082.jpg-(76 KB, 431x300, silence.jpg)
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    Silence Will Fall
    (works for a battlecry)
    for the name I think Umbral Angels is a strong contender.
    if they're fleet based I'd like to put forward 'Bastion of Silence' as the name of their flagship
    >> Anonymous 01/02/12(Mon)17:08 No.17404278
    >>17404244
    That's what I was thinking.
    The IG regiments bring heavy armour, artillery, numbers and clearly defined battle lines to the table, while the marines spearhead assaults, infiltrate the enemy rear, and reinforce vulnerable or important positions.


    Fuck it, we're divergent codex anyway, why not have an almost familial relationship between the marines and IG. You know, big brothers/little brothers.
    We're (I think) recruiting from the IG regiments anyway, and fighting with them.
    We ARE practically family.

    Note that this would not extend to OTHER regiments, or other people.
    We aren't the Salamanders, but we do respect those we were drawn from and fight with.
    >> Anonymous 01/02/12(Mon)17:11 No.17404302
    >>17404278
    So essentially the IG units are a dick, the enemy positions are an asshole and the chapter functions as lube, allowing the IG regiments to break through quickly and efficiently
    >> Anonymous 01/02/12(Mon)17:11 No.17404304
    >>17404278
    And by recruiting from IG regiments I meant recruiting from the children of the people in IG regiments, AKA. Whiteshields.
    >> Anonymous 01/02/12(Mon)17:13 No.17404316
    I wish I played 40k ;_; I would make homebrew rules for these guys and balance them so I could actually play like this on the tabletop.
    >> Anonymous 01/02/12(Mon)17:13 No.17404319
    Hold the fuck up.

    We're fighting alongside IG regiments, right?

    I.E. An army.

    I.E. A former rebel army, brought back into the fold by none other than the chapter's hero, Fennias Mortimer the Apothecary.

    Y/N
    >> Anonymous 01/02/12(Mon)17:14 No.17404330
    >>17404319
    >Whatatweest.jpg

    Might be cool
    >> Anonymous 01/02/12(Mon)17:17 No.17404353
         File1325542651.jpg-(5 KB, 202x222, 4.jpg)
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    >>17404319
    mfw
    >> Anonymous 01/02/12(Mon)17:18 No.17404360
    >>17404319
    does that mean that we constantly follow an imperial guard fleet around, or is it we've sort of got them on a leash due to their previous actions, a sort of where we lead they follow type thing?
    >> Anonymous 01/02/12(Mon)17:20 No.17404378
    >>17404360
    I think we'd be leading them, sort of like a crusade of accompaniment.
    >> Anonymous 01/02/12(Mon)17:20 No.17404379
    >>17404360
    I guess a bit of both.
    We follow them around because we'd feel like crap if they had a relapse, so to speak, and try to gently steer them along the right path.
    On the other hand, because of our previous history together, if our chapter master says "jump", the IG commanders will probably ask "how high?"
    >> Anonymous 01/02/12(Mon)17:21 No.17404381
    also a thought occurs; how are we dealing with the red thirst and/or death company
    >> Anonymous 01/02/12(Mon)17:24 No.17404399
    >>17404360
    as the Emperor's will made flesh as Space Marines,
    it is our job to ensure that not only does the Emprah's children return to the flock, but that they do not stray again.
    >> Anonymous 01/02/12(Mon)17:26 No.17404416
    >>17404381
    Execution/euthanasia/suicide maybe?

    Better to die a man than live as an abomination.
    >> Anonymous 01/02/12(Mon)17:28 No.17404438
    >>17404381
    Instead of black rage the marines of the [chapter name] occasionally succumb to the sight of Fennias the healer and are driven into a blind rage in a recollection of the rebel uprising, in which he and 10 marines held the breach for 6 hours against countless tides of enemies while awaiting reinforcements.

    As this affliction is not as serious as the black rage due to slightly heretical research that has been carried out on the geneseed of the chapter, most men survive it, when they are taken by the rage they are locked up in a containment field until such time as the visions have passed so as to conserve combat stength. Very rarely does the sight of mellias occur in combat, but almost always the Marine afflicted dies.
    >> Anonymous 01/02/12(Mon)17:32 No.17404482
    bump
    >> Anonymous 01/02/12(Mon)17:35 No.17404518
    >>17404438
    Since we have a ton of librarians, is this in any way different for them?

    I'm thinking that, in addition to what you wrote, the silence-generating psyker powers flip to a battlecry that quickly strikes anyone without marine-level protection deaf, until the librarian in question falls unconscious from the further amplified visions.
    >> Anonymous 01/02/12(Mon)17:39 No.17404563
    death company as the antithesis of the rest of the chapter, loud noises, shock and awe, suicidal forward assaults, all that kinda shit.
    Death company are seen as an embarrassment in the eyes of the rest of the chapter
    >> Anonymous 01/02/12(Mon)17:43 No.17404617
    Anyone up for doing some writefaggotry?

    Because I'd really like to see some writefaggotry.
    Also, I'm throwing this on suptg
    >> ComfyCushion 01/02/12(Mon)17:43 No.17404618
    >>17404563
    This chapter's starting to look like a retconned emperor's nightmare.
    >> Anonymous 01/02/12(Mon)17:45 No.17404643
    >>17404617
    I would, but I have a doctor's appointment in an hour or so, and I wouldn't be able to get it finished.
    >> Anonymous 01/02/12(Mon)17:45 No.17404645
    >>17404618
    as much as I like the nightmares we should probably steer away from that direction
    >> Anonymous 01/02/12(Mon)17:45 No.17404654
    >if our chapter master says "jump", the IG commanders will probably ask "how high?"

    I think that's the general reaction people have to all space marines anywhere, or at least within the Guard and Imperial Fleet

    >Stewardship (Some Chapters cede the administration of their subjects to a ruling class drawn from the populace, issuing broad directives but maintaining their distance)

    We probably keep some distance between the chapter master and the rest of the command staff, in order to keep the heresy-hounds off our backs. Space Marines aren't really supposed to be leading combined IG/Navy units, since a chapter in that position could raise a lot of hell if they ever fell to chaos.

    But I like the idea of a chapter of space marines having around, constantly looking over people's shoulders, even when they're not really there. They don't give many orders per se, but they mange to simultaneously fill the roll of commissarial bogeyman ("be faithful and hold the line, or the silent lighting will strike you dead!") and watchful guardian angel.
    >> Anonymous 01/02/12(Mon)17:47 No.17404674
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    >>17404319

    Why the hell not?
    >> Anonymous 01/02/12(Mon)17:55 No.17404755
    >>17404563
    How about:

    The chapter's Death Company, it's dark heritage from their Blood Angels parents, is filled with marines who have succumbed to the Black Rage.
    It's members are pitied, as they can no longer participate in the chapter's regular operations and, as such, cannot do The Emperor's work.
    For this reason, the chapter seeks to deploy its Death Company as often as is tactically and strategically sound, that their brothers do not have to suffer for a moment longer than is absolutely necessary, and so they may continue their work, in The Emperor's name, for as much as remains of their lives.

    In the tradition of their Blood Angels parents, the armour of the Death Company marines is painted entirely black, safe for the red crosses that mark the wounds of Sanguinus.
    The chapter has made a small addition to the decoration of the Death Company's armour, if the marine in question is the child of one of the Imperial Guard regiments whose children the chapter recruits from.
    On the right pauldron of these marines is painted the insignia of their parent regiments, and on the left, a short prayer that the marine may find peace at The Emperor's side in death, usually written by the commanding officer of that regiment.
    >> Anonymous 01/02/12(Mon)17:56 No.17404760
    >>17404755
    >its dark heritage*

    Can't believe I derped so early in.
    >> Anonymous 01/02/12(Mon)17:57 No.17404772
    >>17404755
    To this end they are stored in cryo when not in battle.
    >> Anonymous 01/02/12(Mon)17:59 No.17404788
    Shadowbolt: 145 Points

    Fast, Skimmer

    BS: 4 Armor: 11/11/10. Transport Capacity: 6

    Silent Shadows: The Shadowbolt is unlike any other Space Marine vehicle in that it is fast and sleek, bearing more resemblance to an Eldar Interceptor than a Stormraven Gunship. The Shadowbolt always has a 5+ cover save, which is increased to a 4+ if Night Fighting is in effect.

    Assault Vehicle, Skies Of Blood: See the Blood Angels codex, page 38.

    Wargear: Screamer Cannon*

    Options: May take
    Extra Armour: +10 Points
    Searchlight: +1 Point

    Screamer Cannon: The Screamer Cannon uses high powered sonic pulses to shatter armor and tear its enemies apart. It has the following profile.

    S: 3 AP: D6* Range: 18" Type: Heavy 3

    Each wound caused by the Screamer Cannon reduces the enemy's Leadership by 1 until the end of the following player turn.

    Access Points: The Shadowbolt has a hatch directly under it which can be accessed by any model within 2" of the vehicle.
    >> Anonymous 01/02/12(Mon)17:59 No.17404791
    >>17404772
    This is all good.
    >> Anonymous 01/02/12(Mon)18:09 No.17404899
    Thread's on suptg, if anyone's interested.
    >> Anonymous 01/02/12(Mon)18:30 No.17405147
    bmup
    >> Anonymous 01/02/12(Mon)19:15 No.17405768
    INCOMING WRITEFAGGOTRY.

    This is my first attempt at 40k writefaggotry (or /tg/ related writing in general), so I'd love any criticism at all.


    Falrich was shivering.
    He didn't know whether it was because of the cold, the rain, the howling winds or the fact that, any minute now, he was going to climb the seven feet of ladder in front of him, charge across two hundred and fifty yards of no man's land straight into the sights of thousands of traitor guardsmen, but he knew he was shivering.
    Taking a moment to look around, he could see he wasn't the only one.

    Some where muttering prayers of protection to The Emperor, some, like him, were looking for anything to distract them from the horrible thoughts within their heads, others were doing their best to at least look like they weren't scared, but all of them were shivering.

    Falrich rubbed his eyes and turned to look right, and barely managed to contain a shout at what he saw.
    There, less than thirty feet away, stood a member of the Astartes, a scout, certainly, but an Astartes none-the-less.
    Seven and a half foot tall, his red mask made him look more like a demon than a man, terrifying Falrich even as he stood passively, observing the enemy lines through an unnaturally large pair of binoculars.
    He stared at the huge man for what felt like hours, until the deafening roar of the basilisks' fire tore him back to reality.
    >> Anonymous 01/02/12(Mon)19:15 No.17405781
    >>17405768
    He checked his lasgun one last time, made sure the straps on his helmet were tightened, and placed his right foot on the bottom step of the ladder.
    He wasn't going to break, now, on the eve of their decisive battle, with The Emperor and His children all watching.
    Falrich took a deep breath, closed his eyes, and exhaled as the bell was rung, climbing up the ladder with a speed he didn't think himself capable of, and began to charge across the muddy ground.
    At two hundred yards, the enemy opened fire from their trenches, and Falrich's ears were filled with the screams of the wounded and the dying, but he kept running, picking up the pace.
    At one hundred and fifty yards, he began to recite the litany of war, focusing his mind of the blessed words.
    At one hundred yards, he realized he could no longer hear the sound of his fellow guardsmen, and looked back to try and see why.
    The rest of the army were a full fifty yards behind him, one of the sergeants shouting for him to slow down.

    Suddenly, Falrich's illusion of immortality were shattered, and for a split second, he found himself more terrified than he had ever been.
    When that fraction of a second had passed, the feeling was replaced by surprise, as he lost his grip on the muddy ground and saw the battlefield rushing up to meet him.
    His survival instincts kicking in, he was both unable and unwilling to get back up and finish the charge, the sound of enemy gunfire and the cries of the injured too much for him to bear.
    He laid there, on the muddy ground, for close to half a minute before he felt a tug at the back of his armour, jerking him to his feet.
    >> Anonymous 01/02/12(Mon)19:16 No.17405792
    >>17405781
    “This is it,” He thought, assured of his fate and aware of his failings, “The commissar's here to end it.”

    He quickly and quietly made his peace with The Emperor, prepared for the punishment he would receive for his failing now, and in the afterlife, but when none came, he turned to look at the face of his would-be executioner.
    And stood face to chest with the Astartes scout he had found himself unable to look away from in the trenches, just minutes earlier.
    The giant didn't wait for Falrich to speak, but simply shoved his lasgun into his hands and looked down at him, and said, in a surprisingly calm, reassuring tone, three words that managed to spur the scared guardsman towards the front of the charge once more.

    “Silence will fall.”
    >> ComfyCushion 01/02/12(Mon)19:25 No.17405926
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    Possible symbol?
    >> Anonymous 01/02/12(Mon)19:31 No.17406002
    >>17405926
    I'm thinking black or purple eye, though.

    But that won't go well since the armour is black.
    IT IS GOOD.



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