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  • File : 1324535632.jpg-(5 KB, 259x194, Theaptlynamedsirnotappearinginthisquest..jpg)
    5 KB TG Quest 41: Swooping Hawks MetaQuest OP 12/22/11(Thu)01:33 No.17296729  
    IT'S NOT TRUE! IT'S BULLSHIT! I DID NOT POST HER! I DID NAAAHT.

    Oh, hi TG Quest.

    Last Thread: http://suptg.thisisnotatrueending.com/archive/17284731/

    Short Summary: You've sighted Guts. Now you must decided how to deal with him, while Tosh continues prepared for the insurgency against Griffith. Meanwhile, the scientists continue to remotely study the Antartic ruins while Cheryl gets trained up, and the OP struggles with his rampant inability to tell time.

    The decision to send Char down to use newtype hax on the world pillar was voted down at the last second.
    >> Anonymous 12/22/11(Thu)01:38 No.17296774
    >>17296729
    Eh, what's an hour and a half between friends. Just like with how good a friend you are, you'll discard our next really bad roll, right?
    >> Anonymous 12/22/11(Thu)01:38 No.17296782
    So who are we going to send to talk to Guts?
    >> Anonymous 12/22/11(Thu)01:39 No.17296790
    >>17296729
    >The decision to send Char down to use newtype hax on the world pillar was voted down at the last second.
    Thank goodness. That idea just had 'Full Retard' written all over it.
    When not even the Old Ones, in all of their knowledge and arrogance, messed with it, it's generally a good idea to not mess with it either.

    Also, for Guts, I suggest sending Spy to make the initial contact. If Guts goes into a rage and kills Spy, he'll just respawn.
    >> Anonymous 12/22/11(Thu)01:40 No.17296800
    >>17296782
    BLU Spy would be good due to the whole respawn thing. We don't know how stable Guts currently is without his morality tethers (his annoying friends)
    >> Anonymous 12/22/11(Thu)01:43 No.17296828
    >>17296729
    Observe Guts first.
    Important Question: What armor is he wearing?
    >> MetaQuest OP 12/22/11(Thu)01:45 No.17296851
    >>17296774
    I actually do feel pretty bad for continually fucking up the time...

    >>17296800
    >>17296790
    Using the Al'Kesh again?
    >> Anonymous 12/22/11(Thu)01:45 No.17296852
         File1324536327.jpg-(7 KB, 253x199, caffeine.jpg)
    7 KB
    WOO!
    MORE TG QUEST!

    I'm breaking out the caffeine.
    >> MetaQuest OP 12/22/11(Thu)01:47 No.17296869
    >>17296828
    The Delta Greens managed to correctly identify his Berserker armor.

    So you want Spy to observe him for a bit or the Deltas to break off and tail him?
    >> Anonymous 12/22/11(Thu)01:48 No.17296880
    >>17296851
    Yes, the Al'Kesh again.

    It's a real workhorse; we may want to consider getting more.
    >> Anonymous 12/22/11(Thu)01:48 No.17296882
    >>17296851
    I almost said no, but yes to Al'Kesh.

    The spy might be good to see if he's berserk, but we might actually want to have Darius talk to him.
    >> MetaQuest OP 12/22/11(Thu)01:50 No.17296908
    rolled 100 = 100

    The Al'Kesh takes off with a payload of Spy.
    >> MetaQuest OP 12/22/11(Thu)01:51 No.17296919
    >>17296908
    Son of a bitch.
    >> Anonymous 12/22/11(Thu)01:51 No.17296921
    >>17296869
    >Berserker armor
    >no sign of his companions
    Yeah we want to be careful here.

    Also:
    ANON: Check our readings for the disruption.. Would you say it is centralized more toward the Perch with Griffith, or toward where we see Guts?
    >> Anonymous 12/22/11(Thu)01:51 No.17296923
    >>17296919
    Guts is now our best friend.
    >> Anonymous 12/22/11(Thu)01:52 No.17296930
         File1324536754.jpg-(159 KB, 800x600, zaku approved.jpg)
    159 KB
    >>17296919
    >>17296908
    >> Anonymous 12/22/11(Thu)01:52 No.17296934
         File1324536763.png-(103 KB, 181x285, WTF Iron Man.png)
    103 KB
    >>17296908

    Jolly good show ol' chap!
    >> Anonymous 12/22/11(Thu)01:55 No.17296954
    Plan:
    The rooms further into Antarctica. We might as well get the MIs and Prawns clearing down to them, since we'll need to clear that way anyway. Have the SCPs and UNITs set up a barricade or traps, or both, so that if the Shoggothim follow the MIs and Prawns home, they get a nasty surprise.

    Deploy the KI and White Mages from the Al'kesh to planetside, to assist in the assassination missions on the high-ranking acolytes. Keep the KI at our base, or in the Al'kesh, when they're not on mission. Don't need the Japanese asking where we got the super cool armor from.

    Speaking of which: Tell any insurgents that, when the fighting starts in the Park at Meiji shrine, we'll be using an experimental UV laser that might blind anyone who looks into the park area. In addition, have them assist in getting civilians away from Griffith's tower, and the shrine. Not so much for stopping casualties, but for not needing to explain how we got all our cool shit.

    No Charpillar.
    Cherylpillar. But let her finish her Psi-training first.
    >> Anonymous 12/22/11(Thu)01:56 No.17296959
    >>17296908
    >>17296882
    Maybe I was wrong to doubt the ability of the spy to get on Guts' good side.
    >> Anonymous 12/22/11(Thu)01:57 No.17296973
    >>17296954
    No, the KI are on the Assault team.
    >> Anonymous 12/22/11(Thu)01:57 No.17296977
    >>17296954
    I don't think we should move too far into the city. We're in a good place right now, in an area that the Shoggoths don't go into.
    Going further in will only increase the chances of us getting detected, and of a whole city's worth of shoggoths coming down on us.
    >> Codeki 12/22/11(Thu)01:58 No.17296979
         File1324537088.jpg-(64 KB, 750x600, 1300096066647.jpg)
    64 KB
    SPY IS CREDIT TO TEAM!
    >> Anonymous 12/22/11(Thu)01:58 No.17296983
    >>17296882
    >>17296959
    Also, I forgot that Darius wasn't on the Al'kesh anyway.
    Spear Dude was.
    >> Anonymous 12/22/11(Thu)02:00 No.17297001
    >>17296908
    Guts status: RECRUITED.

    He has a lot in common with the TF2 team. He fights a lot, brutally, and doesn't show much care for anything besides fighting. Heck, he's basically weeaboo Saxton Hale.
    >> Anonymous 12/22/11(Thu)02:01 No.17297013
    >>17297001
    Note to our replicator technicians. Make Guts a Cowboy hat.
    >> Anonymous 12/22/11(Thu)02:07 No.17297065
    >>17297001
    He's not really a guy I'd want to recruit.
    Unless he is some sort of crossover double that doesn't have to be returned anywhere.
    Then we'd need a hero-class shrink to work with him.
    >> MetaQuest OP 12/22/11(Thu)02:07 No.17297067
    >>17296921
    ANON: "The Perch seems to be the center of the distortion."

    The Al'Kesh drops Spy off near where the Delta Greens sighted the hulking warrior... and he immediately and quite literally runs into the Black Swordsman.

    "Hey, watch where you're going," Guts murmurs, looking completely unconcerned at the somewhat sinister appearance of Spy in his normal wear.

    "Ah, pardon me," Spy says, executing a half bow. "Actually, I was looking for you."

    "Were you now? A lot of people are. Most end have ended up dead," Guts comments, eying Spy. "I'd be careful if I was you."

    "I assure you, I am always am," Spy says, withdrawing a cigarette from his case and lighting it. "Smoke? No? Very well. I was sent to find you to make an offer I think you will... enjoy."

    "Get to the point," Guts says. "If it's a job, I have more important things to do that mercenary work right now."

    "Nothing that ordinary," Spy says, snapping the case closed and taking a drag off his cigarette. "I represent a group of... gentlemen that want to see this Lord Griffith dead. Gentlemen with the power to make it happen. Gentlemen who know a little of your past and with the common courtesy to allow you to be the one that makes it happen."

    Guts growls for a moment, then narrows his eyes. A hand goes to the sword over his back for a moment, but as it touches the blade, he pauses.

    "I'm listening. But I'd better like what I hear."
    >> Anonymous 12/22/11(Thu)02:10 No.17297084
    >>17297067
    >everything
    >everything in their voices
    Glorious.
    >> Anonymous 12/22/11(Thu)02:11 No.17297099
    >>17297067
    Outline the plan we have to him as it is.
    We create distractions, make Griffith send his Apostles out and we kill them.
    Lure him to the center of the Meiji Shrine grounds.
    Originally, we were simply going to kill him there, but if Guts will work with us, we can make it so that it's a one-on-one fight with Griffith, with us running interference so no Apostles interfere.
    Of course, we can also provide help, if he wants it. And taking a reality emitter is probably a good idea.
    >> Anonymous 12/22/11(Thu)02:13 No.17297119
    >>17297099
    considering that Griffith/Femto fucked around with the space-time continuum IN CANON in order to dodge a strike from the Skull Knight. I don't think Emitters will really help.
    >> Anonymous 12/22/11(Thu)02:14 No.17297127
    You know. I don't think I ever really expected this work.

    Hm, think we should still use spy and illusions at the site we want to lure Griffith to, since we'd like to blast it heavily. Then Guts can charge in along with the Al'kesh team.
    >> Anonymous 12/22/11(Thu)02:14 No.17297128
    >>17297119
    But dampening and diminishing those kinds of bullshit moves is exactly what the reality emitters are for.
    >> Anonymous 12/22/11(Thu)02:15 No.17297139
    We should probably ask to see if he has any companions. If only to see if Sansa is here or not.
    >> Anonymous 12/22/11(Thu)02:16 No.17297152
    >>17297128
    No they aren't, I don't know why this misapprehension continues. Reality emitters neutralize non-canon abilities and reality distortions.
    If we continue to research into them, we may discover a way for them to function as you suggest.
    >> Anonymous 12/22/11(Thu)02:18 No.17297164
    >>17297152
    And since this Griffith seems to be giving off a reality distortion, is it really that bad an idea to try an use a reality emitter? It may not completely remove his powers, but it should limit him to what he can do in his canon.
    >> Anonymous 12/22/11(Thu)02:19 No.17297172
    >>17297127
    I'd say go with this. Allows us to continue on plan and hit him with the big guns before anyone closes in.
    Maybe for once Guts can be in good shape while Femto is a little beat up.
    >> Anonymous 12/22/11(Thu)02:21 No.17297183
    >>17297164
    Oh we totally want to use a reality emitter.
    I'm currently supporting the plan to park the Inde over the park and putting the capital ship grade emitters to work over that battlefield and shrine.
    >> Anonymous 12/22/11(Thu)02:23 No.17297203
    >>17297183
    Leave it cloaked though. Don't use it unless we need an ace in the hole surprise.
    But yeah, cap-grade emitters are probably a good move here.
    >> Anonymous 12/22/11(Thu)02:24 No.17297217
    >>17297152
    >Reality emitters neutralize non-canon abilities and reality distortions.
    While true, these are not the only abilities of Mk. I Reality Emitters.

    http://suptg.thisisnotatrueending.com/archive/16561350#16564203
    >In addition, they dampen the effects of certain magic

    http://suptg.thisisnotatrueending.com/archive/16729747#16745557
    >Reality emitters depower magical effects based on the amount the magical effect bends reality.
    >A wizard's firebolt or magic missile would be relatively unaffected for example, as it's a straightforward energy assault.
    >A spell that sometimes makes no sense, such as Rarihoo from the Dragon Quest canon which puts anything to sleep, even things like machines, plants, undead, and golems, would be hampered severely.
    Reality Emitters can shut down even Canon abilities, depending on the ability.
    >> Anonymous 12/22/11(Thu)02:25 No.17297227
    >>17297217
    Well fuck, even more reason to use them then.
    >> Anonymous 12/22/11(Thu)02:27 No.17297232
    >>17297183
    Come to think of it, the Apostles don't actually have any ground-to-space weapons capable of denting the Inde. It might be useful.
    >>17297067
    Here's the plan: We're out right now murdering some of that fuck's generals. That'll piss him off. We'll challenge him to a fight at the Meiji shrine, and if he's stupid enough to show up, we'll fill his troops full of holes, and you'll have the pleasure of chopping the fucker in half yourself.
    >> MetaQuest OP 12/22/11(Thu)02:28 No.17297241
    >>17297152
    No, >>17297128 is partially right. It's just that emitters DO NOT WORK AS WELL/PREDICTABLY on "canon" bullshit than bullshit springing from SUEs. An upgrade like you suggest would make them equally effective.

    >>17297099
    "Simply put, we possess an army the likes this world has never seen, nor will see again. I do not say this as arrogance, but as fact. We have fought your Apostles. We have won before. We will win again. What we propose is simply that we fight them once more, drawing them away from Griffith. You can then have your revenge on him. If you want a one on one duel, we can oblige. If you want us to help you kill him... I assure you we will be more than happy to oblige."

    Guts stares impassively at Spy.

    "It sounds good. Too good. So before I agree, you'd better tell me what you know."


    >>17297183
    I may be wrong, but according to my notes, you actually do not have any capital-grade emitters yet. IE, your ships have not been fitted with them. Is that in error?
    >> Anonymous 12/22/11(Thu)02:29 No.17297248
    >>17297067

    As other posts have mentioned, have the spy formulate a pitch that involves a rough outline of our plan to draw Griffith out. Like killing important apostles in their homes, then killing/delaying the response teams sent out to find out what happened, and making life for Griffith's men become very interesting over the next 24 hours. It may also involve issuing a direct challenge to Griffith that he can't refuse.

    When Griffith comes out to survey his rapidly crumbling kingdom, we can provide Guts with a means of transport or an escort to ensure that he makes it to Griffith in fairly good condition. After that, Guts can have free reign over what happens to Griffith. If he wants, we can use our considerable resources to help ensure that nothing interferes with his fight with Griffith or to ensure that Griffith dies, etc.

    Of course, if Guts has any objections to this plan or modifications he'd like to add, we can discuss it amongst ourselves and see if we can accommodate him.
    >> Anonymous 12/22/11(Thu)02:30 No.17297258
    >>17297241
    I'm pretty sure we got them when we fought that fucked up Star Wars cross-over universe.

    When you gave us a list of stuff that we didn't get to keep, those were not on that list.

    So, you forgot to take them, or you forgot to write down we have them.
    >> Anonymous 12/22/11(Thu)02:33 No.17297276
    >>17297241
    >your ships have not been fitted with them
    I will research the exact upgrades that were done, but we had capital ship-grade Reality Emitters at the Battle of Tokyo. It's one of the things which saved our task force in space from the US Space Navy.

    >"It sounds good. Too good. So before I agree, you'd better tell me what you know."
    Tell him that we know the general history between Griffith and Guts. That originally they were in the same mercenary band, but that Griffith sacrificed them all to demons in order to acquire his current form of Femto.
    Give him a basic summary of the Berserk manga as we know it.
    He wanted to know what we know; he didn't ask how we know it.
    >> Anonymous 12/22/11(Thu)02:36 No.17297303
    >>17297241
    I was pretty certain the Indefatigable, Relentless, and Oncoming Storm were equipped with them. We didn't get to keep any of the portable units though.
    >> Anonymous 12/22/11(Thu)02:36 No.17297309
    >>17297241
    Tell Guts of his history with Griffith.
    >> Anonymous 12/22/11(Thu)02:39 No.17297325
    >>17297276
    >It's one of the things which saved our task force in space from the US Space Navy.
    Indeed, and from a number of Super SUEs that flew up from the Earth as well. Only one they didn't help with was the KOS-MOS-SUE who was canonly powerful, fortunately the stasis got her.
    >> Anonymous 12/22/11(Thu)02:39 No.17297326
    >>17297241

    We know where some of Griffith's higher-ranking apostles live in this city. We can target them for extermination while they're relatively vulnerable in their homes. We can also direct ambushes to hit the forces that Griffith or his commanders will inevitably send to investigate the attacks.

    One of Griffith's main goals is to create (or carve out) a kingdom that he can call his own. By striking at his higher-ranking apostles, we can create chaos in his ranks. We can also incite some of the population to rise up and fight, creating more chaos. By striking at his kingdom and the order he has created/carved out, it'll basically be like a giant middle finger to him. This may piss him off enough to investigate or deal with these new intruders personally.
    >> Anonymous 12/22/11(Thu)02:43 No.17297358
    >>17297325
    Not so much the stasis, as every weapon firing at once.
    >> Anonymous 12/22/11(Thu)02:43 No.17297361
    >>17297276
    >>17297241
    Here it is:
    http://suptg.thisisnotatrueending.com/archive/16821463#16821463
    >Enough Cap-grade Emitters to protect your team.
    Which, since our team included space forces, would mean Reality Emitters on our ships.
    It's still too bad we lost the Mercury.
    >> Anonymous 12/22/11(Thu)02:44 No.17297368
    >>17297358

    A high roll on FIRE EVERYTHING!!! did kill the SUE KOS-MOS. The stasis field bought us more than enough time to make it happen, though.
    >> Anonymous 12/22/11(Thu)02:45 No.17297375
    >>17297241
    "We know more than anyone should know, my friend.
    As you may guess, this is not the world you belong to. We believe that defeating Griffith will return worlds to their proper states.
    Consider us this world's opposite to your world's God Hand. Where they use demonic power to cause chaos, we use machine power *nod to his mechanical arm* to restore order. He does not belong here, nor do you. Alas, for all we know, we do not know how to cure Casca, that quest is still your own, and we need to defeat Griffith to return you to her and that quest."
    >> Anonymous 12/22/11(Thu)02:47 No.17297395
    >>17297361
    Along with the personal ones we've been strapping to our away teams ever since.
    >> Anonymous 12/22/11(Thu)02:48 No.17297406
    >>17297232

    And if he doesn't come out of his castle, we can probably bring it down upon his head. Which, if he survives, will probably piss him off enough to force him to deal with us personally; at that point, he'll have to come and face us, or he'll look like some sorta asinine coward who can't rule over a small fiefdom even with godly dark powers on his side.
    >> Anonymous 12/22/11(Thu)02:50 No.17297414
    >>17297361
    >>17297395
    I thought we had them before that point, or was that just a misunderstanding on my part? I joined shortly before we got to that world, and I know we've been using them on and off since then.
    >> Anonymous 12/22/11(Thu)02:53 No.17297434
    >>17297241
    Well of course we have them, why else were we talking about retooling them to the Mk II spec we came up with before we left after the last repairs?
    Unfortunately, we couldn't do the alterations due to lack of resources.
    >> Anonymous 12/22/11(Thu)02:53 No.17297436
    >>17297414
    You're mixing up the personal and the Capital-ship rated ones.

    The personal ones are very short range and mostly to keep our troops from being killed by "Bella's" "I'm so pretty, won't you please just die for no mana cost" spells.

    The Capital-grade ones are powerful enough that our ship's one will cover a large section of the park keeping magic and other abilities that don't make sense from working 100%.
    >> MetaQuest OP 12/22/11(Thu)02:55 No.17297452
    Yeah, yeah, I see now. Bookkeeping error on my part. Fixing the records now. Please wait.
    >> Anonymous 12/22/11(Thu)02:56 No.17297458
    >>17297436
    We haven't used them much but we talk about cranking the emitters up every time we've approached a new world.
    Hell, I assumed the reality emitters were the only reason nothing from Horror World has been dicking with the spacecraft directly.
    >> MetaQuest OP 12/22/11(Thu)03:02 No.17297507
    >>17297375
    Guts grunts. "Comparing yourself to the Godhand? You don't know me as well as you think. Still, if it'll kill Griffith, I guess I'll help..." Guts pauses. "But you don't know as much as you think you do about what's going on. Ever hear of a guy named 'Gondegal?"
    >> Anonymous 12/22/11(Thu)03:03 No.17297514
    >>17297375
    This sounds like a good answer to Griffith's question.

    Add:
    "Frankly, we intended to use an false image of you to draw him out for the attack. You are one of the few things he'd want to deal with personally while we also keep his army tied up around the city.
    If you would join our assault that could ensure that he stays on the field of battle, rather than attempt to avoid us.. Consider us as leveling the playing field between the two of you. Or, hopefully, putting him at the disadvantage for once."
    >> Anonymous 12/22/11(Thu)03:05 No.17297527
    >>17297507
    http://www.fraternityofshadows.com/wiki/Gondegal
    ?
    >> Anonymous 12/22/11(Thu)03:07 No.17297544
    >>17297507
    Transmit down to Spy's earpiece, who will relay it for us.
    "Gondegal, if you're to the one known as the Usurper King or Lost King, tried to establish a kingdom centered on the city of Arabel in northern Cormyr. He was defeated and his kingdom abolished by King Azoun IV and alliance of other dales which Cormyr gathered to fight against Gondegal's kingdom.
    "You have met him, then?"
    >> Anonymous 12/22/11(Thu)03:10 No.17297568
    >>17297544
    Additionally:
    "We know that he fell victim to the mists of Ravenloft and was transported to Falkovnia, then when his insurgency there failed, attempted to escape to Darkon.
    "Last reports say that he had joined up with the Circle and became a Knight of the Shadows."
    >> Anonymous 12/22/11(Thu)03:11 No.17297570
    >>17297514
    >>17297527
    "The Leader of the Knights of Shadows? Also known as The Circle? While we know of him, we were not aware of his presence in this place.. though it is not that surprising given other things we know."
    >> Anonymous 12/22/11(Thu)03:13 No.17297579
    >>17297507
    >Comparing yourself to the Godhand? You don't know me as well as you think.
    Comparing ourselves, in any way, with the Godhand was a bad move.
    >> Anonymous 12/22/11(Thu)03:13 No.17297584
    >>17297568
    Too meta. Leave that be for the moment. Stay vague, the less information we actually say the better

    >>17297544
    Too many question as to how we would know that, I doubt he talks about it much.
    >> MetaQuest OP 12/22/11(Thu)03:13 No.17297586
    >>17297568
    >>17297544
    >>17297570
    "That's him," Guts nods. "I guess you know 'bout Falkov, or whatever his name is too, then huh? But do you know what they call those two?"
    >> Anonymous 12/22/11(Thu)03:15 No.17297594
    >>17297579
    Meant it as saying that we are the opposite of the God Hand, looks like it wasn't taken the way we'd have liked, so he's right. Good for him.
    >> Anonymous 12/22/11(Thu)03:18 No.17297628
    >>17297586
    "The Lost King and the Hawk, as of our most recent intelligence reports.
    "Drakov was not supposed to be here. Though both him and Griffith sharing many of the same characteristics resulting in both of them being here was a possibility identified by our analysts."
    >> Anonymous 12/22/11(Thu)03:20 No.17297640
    >>17297586
    Falkov? Do you mean Vlad Drakov of Falkovnia?

    >Drakov hails from Taladas in Krynn, where he was a mercenary captain known as the Hawk. His men were the Talons of the Hawk, and they were widely known as ruthless and brutal enforcers of whoever was paying their expenses. When Drakov first arrived in the Land of Mists, he and his men found themselves in Darkon, where they set about trying to make a territorial claim by destroying a village and putting the inhabitants on pikes. When the villagers animated as the walking dead, Drakov and his men were forced to flee into the Mists. There the domain of Falkovnia was revealed to Drakov and held him fast.

    >where he was a mercenary captain known as the Hawk. His men were the Talons of the Hawk

    >clevergirl,jpg
    >> Anonymous 12/22/11(Thu)03:20 No.17297646
    >>17297584
    If Guts has made contact and talked with Gondegal, and considering their related obsessions with taking down a self-styled mercenary captain-turned-king who used hawks as their motif, they have a lot in common, and would likely have shared information with each other.
    >> MetaQuest OP 12/22/11(Thu)03:25 No.17297672
    >>17297628
    >>17297640

    "Lost King is one of them. Some called him the White Hawk, opposing Vlad as the Black Hawk," Guts smiles a little. "I woke up here after falling asleep one night. I guess I can be thankful Casca and the others didn't follow me... but I wasn't alone. This Gondegal guy keeps showing up to me. Helping me. A ghost, I guess. Some bullshit about us being two hawks of the same feather or something. It boiled down to the same thing, kill Griffith, so I didn't listen too hard to the details."
    >> Anonymous 12/22/11(Thu)03:25 No.17297673
    >>17297640
    If we had a real expert on Ravenloft on the command crew, we would have seen this coming.
    We're going to have to start recruitment drive threads when dealing with high-stakes crossovers we don't know in and out.

    My hat is off to OP though.
    My mind is full of billions and billions of fuck.
    >> Anonymous 12/22/11(Thu)03:27 No.17297687
    >>17297672
    I see, and do the two of you suppose that Vlad is influencing Griffith in a similar manner, or has he taken on a physical form here?
    >> Anonymous 12/22/11(Thu)03:28 No.17297692
    >>17297672
    "If Gondegal is aiding you, monsieur, zen Drakov is undoubtedly aiding Griffith."
    "Will you accept our help, then?"
    >> Anonymous 12/22/11(Thu)03:30 No.17297710
    >>17297672
    This ghost part sound familiar to anyone? Don't see anything like that in his file. More unstable effects from Ebon Night playing around here?

    ANON, what do you make of this? Some sort of Reality Echo or residue?
    >> Anonymous 12/22/11(Thu)03:31 No.17297719
    >>17297672
    Well, I want to kill Griffith. You want to kill Griffith.
    Be at Meiji Shrine after you hear the news of Griffith's high-ranking apostles being murdered, and Griffith will get dead.
    >> Anonymous 12/22/11(Thu)03:32 No.17297725
    >>17297692
    >>17297672
    Aurors: Remember that spell we had you preparing to draw out and empower a spirit? You still have those recipe on hand? I think we found a use for it.
    >> MetaQuest OP 12/22/11(Thu)03:32 No.17297729
    >>17297692
    >>17297687
    "I don't know. Gond says Vlad isn't the type to help anyone, and Griffith isn't one to serve anyone. I guess anything's possible, though," Guts says, tapping his mechanical hand absentmindedly. "Yeah. I'll take your help. So long as I get to land the killing blow. He needs to see it was me that did it, in the end. So what now?"
    >> MetaQuest OP 12/22/11(Thu)03:34 No.17297744
         File1324542891.jpg-(26 KB, 602x452, AI1.jpg)
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    >>17297725
    "Uh... Give us a day or two and we can make it work, we think."

    >>17297710
    ANON: "Unknown. If the Ebon Night is to be believed and the original Ravenloft was destroyed, it is unlikely that Gondegal survived the event. This may explain his post-life state, although not his presence here."
    >> Anonymous 12/22/11(Thu)03:35 No.17297748
    >>17297719
    Let's integrate Guts more. He'll be at the assault anyway, so he's going to see everything either way. Fortunately he comes from a more primative world, and seeing more weird shit isn't likely to effect him anymore than the freakier shit he sees fighting these guys and spirits normally.
    >> Anonymous 12/22/11(Thu)03:35 No.17297750
    >>17297729
    Plan:
    Guts keeps doing what he's doing, but is ready to kick ass at the Meiji shrine in 2 days.
    That'll give us time to get our infiltration team, and whoever else was hiding in the Al'kesh (spare KIs and WHMs), to the houses of those Apostles and murder them.

    Anyone disagree with the plan?
    >> Anonymous 12/22/11(Thu)03:36 No.17297754
    >>17297729
    "If you would like to see some of our people in action, and kill some Apostles, we are planning to kill several in about two day's time."

    Guts seems that he's already aware of this being a Crossover. He might not know of the Meta, but he realizes that this is a convergence of two or more worlds. At the very least, he knows magic-dickery is afoot.
    So I think that Meta-contamination with Guts will be minor, even if he sees our weapons in action.
    >> Anonymous 12/22/11(Thu)03:38 No.17297772
    >>17297750
    I'd rather have Guts participate in the raids on the Apostles' houses, if he wants.
    There's a good chance that some of the lesser Apostles, or their traitorous human servants, might get away.
    If they see Guts, in his distinct black armor, that will set Griffith off and work towards our objective of getting him riled up enough that he abandons tactical thought and comes after Guts in the middle of the Shrine Grounds.
    >> Anonymous 12/22/11(Thu)03:40 No.17297785
    >>17297748
    >>17297729
    "Frankly, we intended to use an false image of you to draw him out for the attack. You are one of the few things he'd want to deal with personally while we also keep his army tied up around the city.
    If you would join our assault that could ensure that he stays on the field of battle, rather than attempt to avoid us.. Consider us as leveling the playing field between the two of you. Or, hopefully, putting him at the disadvantage for once.
    We have a conveyance we will be using to deliver our men for the assault. If you wish, please feel free to to join them. I think you will find them.. quite reasonable."
    >> Anonymous 12/22/11(Thu)03:40 No.17297786
    rolled 29 = 29

    >>17297772
    Seems wise. Wonder if Guts wants to bloody his sword some more?
    Also, were we able to recruit the Persona children? They'll be helpful, too.

    Also, d100 for no reason.
    >> Anonymous 12/22/11(Thu)03:41 No.17297792
    >I think you will find them.. quite reasonable.
    oh u
    >> Anonymous 12/22/11(Thu)03:41 No.17297793
    >>17297786
    The Persona kids are willing to work with us, like the insurgents, but they're not recruited.
    >> Anonymous 12/22/11(Thu)03:43 No.17297802
    >>17297772
    >>17297786
    No.
    1) Guts wants Griffith.
    2) Griffith wants Guts (in more ways than one)
    3) the Assault will be standing by _while_ those attacks are going on. We can't go ferrying him around at the last minute.
    >> Anonymous 12/22/11(Thu)03:44 No.17297812
    >>17297786
    >>17297793
    Basically, Persona folk are with the Infiltration team's efforts.
    Guts is with the Assault team's efforts.
    >> MetaQuest OP 12/22/11(Thu)03:46 No.17297823
    And at near 4 AM, I have to call it. We'll pick this up tomorrow. Might want to finalize any plans or preparations.
    >> Anonymous 12/22/11(Thu)03:47 No.17297829
    Hey, is the Capital Ship grade emitter going to interfere with the White Mages?

    If so, can we tune their personal emitters to allow White magic to work within the field?
    >> Anonymous 12/22/11(Thu)03:48 No.17297837
    >>17297823
    Have a good night OP.
    >> Anonymous 12/22/11(Thu)03:51 No.17297858
    >>17297802
    So you're expecting Griffith to come to the middle of the Shrine Grounds as soon as he hears of his lieutenants being attack in their homes? You think that he is immediately going to know that he needs to go there in order to fight Guts, rather than investigate these attacks on his power?
    With nothing to tie Guts to the attacks, why would Griffith prioritize Guts over threats to his obsession?
    >> Anonymous 12/22/11(Thu)03:55 No.17297877
    >>17297858
    We'll leave a note.

    Griffith, meet me in the park and we'll finish this.
    -Guts
    >> Anonymous 12/22/11(Thu)03:56 No.17297888
    >>17297858
    Probably because Guts is one of his obsessions, and apparently he is making an attack right outside his castle and shrine. Making a choice between Guts coming for him and the rabble elsewhere being killed by other rabble, he's going to chose Guts.
    Griffith doesn't give a shit about his 'men', even when he was human.
    >> Anonymous 12/22/11(Thu)03:58 No.17297897
    >>17297858
    Guts IS a threat to his obsessions.
    And one of those obsessions himself.
    >> Anonymous 12/22/11(Thu)03:58 No.17297899
    >>17297888
    >apparently he is making an attack right outside his castle and shrine
    Which attack would this be? No plans for Guts to participate in an attack besides the raids on the Apostles was mentioned, certainly none in the vicinity of Hawk's Perch.
    >> Anonymous 12/22/11(Thu)04:05 No.17297932
    >>17297899
    Actually the only plan for Guts is just that. That's where the Assault is going down. have you been following the last two threads?
    >> Anonymous 12/22/11(Thu)04:08 No.17297953
    >>17297932
    Yes, and only passing mention was ever made of when the Assault Team was going to be making their drop, or how it was going to be timed with the attacks that Tosh is currently setting up.

    Do your research before accusing others of ignorance.
    >> Anonymous 12/22/11(Thu)04:14 No.17297973
    >>17297953
    Then you missed the conversation with Tosh.
    He needed two days to make the plan work.
    We are in first day of that.
    The Infiltration teams task is to tie up and distract Griffith's army shortly before the Assault, to draw them away from the center and the real fight against Griffith.
    >> Anonymous 12/22/11(Thu)04:18 No.17298003
    >>17297953
    >>17297973
    Basically, the Infiltration team and everyone in the resistance is just a diversion. Hundreds of lives at stake (not counting the millions at risk for collateral damage) in a gambit to keep us from being overrun by an army of Apostles that may number in the thousands. While we try to eliminate the connection to the real threat.
    And people say we're soft hearted.
    >> Anonymous 12/22/11(Thu)04:26 No.17298056
    >>17297973
    Tosh's timetable for his raids is beside the point.

    When are we launching the Assault Team?
    How long after Tosh's raids start will we be sending down the Assault Team?
    How long are we going to be advertising Guts' presence in the middle of the Meiji Shrine? When are we going to start doing that, for that matter?

    None of these points have been addressed, nor were they ever addressed in our conversation with Tosh.
    >> Anonymous 12/22/11(Thu)04:47 No.17298204
    >>17298056
    >When are we launching the Assault Team?
    Shortly after the Infiltration team and Resistance is ready to act.
    >How long after Tosh's raids start will we be sending down the Assault Team?
    We'll be monitoring activity from the Al'kesh, once the enemy troops have mobilized out from the area to address the disturbances and Tosh informs us that the enemy has passed the point where they could escape his plans.
    >How long are we going to be advertising Guts' presence in the middle of the Meiji Shrine? When are we going to start doing that, for that matter?
    Not the middle, to the south of the shrine and castle.
    That is the beginning of the assault. We make noticeable instances of Guts around the target area, probably add appearances by Gondegal as well. We will make it more obnoxious as time passes. But with his other forces busy, and his favorite person in the world seeming to be making noises nearby, that should draw him out to deal with the issue. Now that we have the real Guts nearby as well, any sense of the Brand should help that illusion along.
    >> Anonymous 12/22/11(Thu)04:54 No.17298245
    >>17298204
    Once lured into the target area, we drop The Hammer..
    >> Anonymous 12/22/11(Thu)04:58 No.17298271
    >>17298245
    -The Hammer-
    Al'kesh, Leopard, and Overlord drop to surround the area and cut off reinforcements.
    Al'kesh: Half the KI, lead by the Squad Leader with the Voiceless Spear. 2 White Mages. Guts and his spirit guide Gondegal. Unloading to the southeast of target zone.
    Leopard: Other half of KI, lead by Darius. 2 White Mages (one is Kyla). X-COM Squad. 3 Tomahawks. Unloading to southwest of target zone.
    Overloard: Every other mech unit we have except the VF-25s. TG Recruits. 1 White Mage. Landing ON the Shrine to the north of target zone, and unloading.
    VF-25s: Can enter/exit orbit on their own. They are to provide mobile support. Divided into three Flights of four. Flight 1: Start out in support of the Al'kesh team. Flight 2: Start out helping keep the east and west edges of the park contained while the north and south elements spread out. Flight 3: To start out supporting the Infiltration with fly over airstrikes as needed. Due to their mobile nature, they will likely be shifted frequently from their starting tasks as the battle evolves.
    Indefatigable: To hang over the battlefield under cloak to blanket the Capital Ship grade Reality Emitter's effect over the battlefield. All crewmen are to be armed, hull-field at maximum, internal security fields engaged, and not to engage in the battle unless there is a serious OH SHIT moment.

    cont..
    >> Anonymous 12/22/11(Thu)04:59 No.17298274
    >>17298204
    >We make noticeable instances of Guts around the target area, probably add appearances by Gondegal as well
    What, with just holograms and illusions? It needs to be Apostles of Griffith's human soldiers that see Guts. We are more likely to get the reaction from Griffith we want if Guts participates in the raids.
    >> Anonymous 12/22/11(Thu)04:59 No.17298277
    >>17298271
    Overlord itself blows its missiles at Griffith's area and his castle as it comes down, firing on the shrine to soften up the landing zone. Mechs unload and spread out to form the Northern Pincher. They and the Overlord fire on Griffiths forces and prevent an reinforcements from breaking through from the castle. The TG Recruits are to provide infantry support, keeping things off the mechs themselves if enemies draw too close.

    Al'kesh and Leopard teams are to spread out and link up to form the Southern Pincher.
    The Southern Pincher is to draw close and strike the target area quickly while subjects are distracted with the heavy units attacking from the North.

    Also two Delta Green snipers have positions which cover the park.

    Pincher Attack.
    Planning from here is futile, outside of 'Get Griffith! Get him dead!' and the Flight scenerio where he tries to flee to the air, and it becomes VF-25s attacking him with the rest taking supporting shots from the ground.

    Aurors may attempt to empower Gondegal just before the fight. May help deal with whatever is going on with Vlad.
    Suspect they've been merged into on being. Would match well with the crazy ass disruptions in this area.
    >> Anonymous 12/22/11(Thu)05:01 No.17298283
    >>17298277
    What is the plan if Griffith just absolutely refuses to leave his castle? Then we move on to much the same plan, except with a lot more collateral damage and chaos. We blow up his castle first, and probably continue blowing up buildings until we have a clear line of fire again with the units joining together as a single arc hammering his position.
    >> Anonymous 12/22/11(Thu)05:03 No.17298296
    >>17298277
    >>17298271
    This idea of a pincer attack requires that Griffith already be out of his castle and in the middle of the shrine grounds.
    This plan >>17298204
    does not have us waiting for Griffith to leave his tower before having the Overlord, Leopard, and Indefatigable initiate re-entry.
    >> Anonymous 12/22/11(Thu)05:08 No.17298313
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    >>17298245
    >>17298271
    >>17298277
    >>17298283
    Couple of anons made this map over the last couple threads. Mostly right, though the Flight positions are a bit off.
    The Perch is next to the hospital at the northern end of the park.
    >> Anonymous 12/22/11(Thu)05:10 No.17298323
    >>17298245
    >thehammerismypenis.jpg
    >> Anonymous 12/22/11(Thu)05:10 No.17298326
    >>17298296
    Yes it does. The first stage of our assault plans is luring Griffith out, and has been our plan for three threads now.
    >> Anonymous 12/22/11(Thu)05:12 No.17298332
    >>17298296
    You missed >>17298245
    >> Anonymous 12/22/11(Thu)05:12 No.17298333
    >>17298326
    That's what we've been assuming but it wasn't actually formalized.
    Nor has it been formalized in this plan, either.
    >> Anonymous 12/22/11(Thu)05:19 No.17298370
    >>17298274
    That may encourage Griffith to join the fighting in the city to look for Guts. This would be bad.
    >> Anonymous 12/22/11(Thu)09:18 No.17299874
    >>17298204 conflicts with >>17298271
    >>17298204 says that we drop the Assault Team right after Tosh's attacks go off.
    >>17298271 says that we wait until Griffith has left his tower and entered the target area.
    Are we going with the former or the latter?
    >> Anonymous 12/22/11(Thu)10:35 No.17300277
    Are we bringing Guts with us in the Al'Kesh, to be unloaded with the KI squad, Voiceless Spear wielder and the White Mages when Griffith is spotted leaving his tower?
    Or we just telling him to hang around the southern area of the Meiji Shrine grounds, and be seen so that news of his location gets back to Griffith?
    >> Anonymous 12/22/11(Thu)11:59 No.17300847
    >>17297258
    Next time, take note of what we have in stock.
    >> Anonymous 12/22/11(Thu)12:04 No.17300881
         File1324573487.jpg-(333 KB, 1243x1258, meijishrine7.jpg)
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    >>17298313
    This was the latest version of the map.
    >> Anonymous 12/22/11(Thu)12:13 No.17300940
    >>17298271
    This seems to work, but with one modification:
    The Star-lord.
    He must participate in the fighting. I suggest sending him on the Overlord.
    >> Anonymous 12/22/11(Thu)12:26 No.17301006
    >>17300940
    I agree that Star-Lord should be coordinating the assault from the Overlord.

    But what are we doing with Guts right now?
    >> Anonymous 12/22/11(Thu)12:26 No.17301007
    >>17299874
    No, we don't drop the troops then we start the Assault plan then. The first step of which is luring out Griffith, then dropping 'the hammer' part of the plan on him.
    >> Anonymous 12/22/11(Thu)12:32 No.17301038
    >>17301006
    Looks like we're inviting him aboard the Al'kesh until the assault, which he may turn down, but that Spy 100 is pretty good at talking to Guts.
    >>17297785
    >> Anonymous 12/22/11(Thu)12:34 No.17301055
    >>17301007
    So you're saying that >>17298271 is correct and the other one is wrong?

    Things would a lot easier if you could articulate properly.
    >> Anonymous 12/22/11(Thu)12:35 No.17301064
    >>17301055
    It would be easier to understand if you draw your plan on the map, please.
    >> Anonymous 12/22/11(Thu)12:38 No.17301088
    >>17301064
    The two posts in question are not concerned with troop placement but with the timing of the dropships dropping down from orbit.
    So no, it can't be displayed on the map.
    >> Anonymous 12/22/11(Thu)12:46 No.17301138
    >>17300881
    So far this looks fine.
    >> Anonymous 12/22/11(Thu)12:46 No.17301141
    >>17301006
    >>17300940
    Whoops, missed that when I was editing that together, we did agree on just that a couple days ago.
    >> Anonymous 12/22/11(Thu)12:49 No.17301154
    >>17301038
    Wouldn't it be better to have Guts make appearances near the target area in the time leading up to Tosh's raids? Wouldn't Griffith be more likely to come out to the target area if news of where Guts has been sighted go back to him?
    >> Anonymous 12/22/11(Thu)12:55 No.17301187
    >>17301088
    That is correct. Though since 'Lure Griffith here' is on the map, you could say it is as on a map as it can get.

    >>17300881
    Indeed, until I edited it. Your version before that had the Flights closer to accurate, but that one had the tomahawks right.
    >> Anonymous 12/22/11(Thu)12:59 No.17301222
    >>17301187
    The planes have much greater coverage range, so you can afford to spread them out much further than the park's edges.
    >> Anonymous 12/22/11(Thu)13:00 No.17301226
    >>17301187
    The problem is that this post >>17298204
    says that the Assault Team is deployed right after Tosh's raids start, and is then referenced by the following posts
    >>17298245
    >>17298271
    which then immediately make a contradiction by saying that the Assault Team deployment waits until after Griffith has been confirmed to be in the target area.
    >> Anonymous 12/22/11(Thu)13:01 No.17301240
    >>17301154
    Certainly, have him start cutting his way into the park, killing dudes and making a scene.
    Then have him slip aboard the Al'kesh and swap him out for the Spy and holo-device. I'm going to miss the holo-device, but explosions must explode. We should build a new one after this mission.
    >> Anonymous 12/22/11(Thu)13:07 No.17301282
    >>17301226
    The first thing of the assault drop is dropping the Lure.
    The second thing is target approahing the lure.
    Third thing is dropping The Hammer.
    >> Anonymous 12/22/11(Thu)13:10 No.17301301
    >>17301226
    'Hammer' is sub-component of Assault.
    >> Anonymous 12/22/11(Thu)13:11 No.17301308
    >>17301282
    But the Lure (Guts, Spy disguised as Guts, and the holo-emitter to make Guts holograms) are all part of the Infiltration Team.
    So there's no need for the Assault Team to even begin atmospheric entry until well after Griffith has been observed leaving his tower and making his way towards the target area.
    >> Anonymous 12/22/11(Thu)13:14 No.17301327
    >>17301240
    If we're already having Guts make a scene in order to draw in Griffith, why would we want him to stop? Why would we start using Spy and the holo-emitter at that point?
    >> Anonymous 12/22/11(Thu)13:48 No.17301543
    >>17301327
    Because we don't want to blow Guts up in the missile massacre?
    >> Anonymous 12/22/11(Thu)13:54 No.17301605
    >>17301543
    Uuse missiles on everything that flies then.
    >> Anonymous 12/22/11(Thu)14:03 No.17301681
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    >>17301308
    You are getting hung up on the semantics of one post.
    We've cleared stated that the 'hammer' portion of the assault plan lands once Griffith reaches the target.
    >> Anonymous 12/22/11(Thu)14:04 No.17301690
    >>17301543
    Guts specifically said that the condition for him helping us was that he gets to kill Griffith. And you want to go back on that by taking Griffith out with missile fire?
    >> Anonymous 12/22/11(Thu)14:09 No.17301740
         File1324580975.png-(250 KB, 680x353, itn-that-cute.png)
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    >>17301690
    Guys, guys. You won't believe this..
    This guy..
    This guy..

    He thinks that we'll actually kill Griffith in the first round of combat.

    >pic related
    >> Anonymous 12/22/11(Thu)14:10 No.17301753
    >>17301681
    Yes, I am getting hung up on the semantics of 4 posts. That is because I feel that we are underestimating the tactical acumen of Griffith, and that the posts as stated show such arrogance and indolence.
    >> Anonymous 12/22/11(Thu)14:17 No.17301797
    >>17301740
    Alright, here's a better question: given the size of the target area, why are we waiting so long after Griffith enters it before firing the missiles? Why are we waiting long enough for Griffith to reach a distance from Guts that there would be danger to the latter from our missile fire, when we can shoot him when he's safely away from Guts, who can then approach Griffith after he's been weakened?
    If Griffith is on the move, then Guts has already served the purpose of being bait, and drawn Griffith out. There's no need to wait for the two to be within the area-of-effect of our missile strikes.
    >> Anonymous 12/22/11(Thu)14:18 No.17301811
    >>17301690
    Er, the missiles are just going to disorient him (hopefully), maybe bang him up is we are really lucky, and clear his goons away from him for opening assault.

    If we really thought it would be that easy, why are we allocating every mech and heavy unit we have left, plus a goddamn pocket warship, to this fight?

    If things go _really_ well, then after that initial landing barrage from the Overlord the Inde's emitter will be in range and it may effect Femto's canon hax, then we hold the surround and support Guts as he fights Femto.
    If we don't effect Femto hax powers, then we'll need everyone plus some prayer in this fight.
    >> Anonymous 12/22/11(Thu)14:22 No.17301832
    >>17301753
    That post doesn't even make sense.
    I was responding to the guy that couldn't seem to get past that one post said 'we begin the assault at X' and that the first step of the assault was luring the guy out, not the actual assault with the shooting and the dropships.
    >> Anonymous 12/22/11(Thu)14:24 No.17301846
    >>17301797
    Because we are luring him into the wide open space, and away from his castle and shrine, so we can surround him and keep his other forces (ie: thousands of acolytes) from joining our fight against him.
    >> Anonymous 12/22/11(Thu)14:29 No.17301876
    >>17301846
    So in order to hit him when he's in a wide open space, we need to wait until he's within 25 meters of Guts, instead of at anytime when he's got 200 m of wide open space around him?
    >> Anonymous 12/22/11(Thu)14:34 No.17301920
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    >>17301797
    As you can see here, we're trying to separate him from his places of power, and into clear firing lanes.
    He don't want him anywhere near that shrine he's been altering.
    And fighting him at his castle leads to us fighting though newly minted rubble to get at him. Harder to hit him, see him, and for our group forces to close with him, also makes the containment much harder, so his force may be able to join the battle and increase our losses. Secondary concerns are collateral damage and more canon contamination.
    >> Anonymous 12/22/11(Thu)14:37 No.17301951
    >>17301920

    Are the sniper and Destroid positions fine?
    >> Anonymous 12/22/11(Thu)14:44 No.17302006
    >>17301951
    >>17301876
    Certainly, I just broke out this one since it still had the distance scale visible.
    >> Anonymous 12/22/11(Thu)14:45 No.17302019
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    >>17301920
    But as illustrated here, assuming the location that Guts will be most seen to be active in order to lure Griffith there, there are at least 3 strike positions that are still more than 400m from the shrine yet still at least 100m clearance between where the missiles will strike and where Guts will be.
    >> Anonymous 12/22/11(Thu)14:50 No.17302074
    >>17301876
    >>17301920
    We're looking to blow up the whole area around Griffith, both to help against dodge-hax and clear minions away.

    Looking at the map, target area seems to be about 100m across, so I suppose Guts is fine at 200m if he keeps his head down during blowback from the explosion.

    It's be best if Griffith gets all the way to the false set up for better accuracy. They'll be firing almost blind based on where we tell them to shoot until it lands.
    >> Anonymous 12/22/11(Thu)15:02 No.17302184
    >>17302074
    >>17302019
    I think we are more or less on the same page here. Though we can't spread fire that wide until we unass the mechs.

    It'll be 2 x LRM-20 at Griffith on the way down. I'd save the third for the castle or another barrage at Griffith later when we have line of sight to get that Artemis IV FCS accuracy bonus.
    >> Anonymous 12/22/11(Thu)15:06 No.17302215
    >>17302184
    We won't be having the dropships enter the zone until Griffith is on his way, and they can deploy from the Overlord and Leopard fairly quickly.
    We also have the M270 MLRS, and their guided rockets can use firing solutions and radar-guidance from the Indefatigable if we're also having it enter the zone anyway to expand its reality field.
    >> Anonymous 12/22/11(Thu)15:07 No.17302226
    >> Though we can't spread fire that wide until we unass the mechs.

    VF-25 with Armored Pack, anyone?
    >> Anonymous 12/22/11(Thu)15:09 No.17302237
    >>17302074
    >>17302184
    Right, so this proves my point that we don't need to sacrifice the holo-emitter as suggested by >>17301240
    >>17301543
    >>17301846
    >> Anonymous 12/22/11(Thu)15:18 No.17302309
    >>17302237
    I would still do it to seal the deal.
    We need to fully convince Griffith that Guts is in that area on cue.
    Between the Spy, the Holo-device, and Guts himself, we can probably do that. Might also have the Holo-Device pretending to be Gondegal instead of Guts.
    If sacrificing a machine we cobbled together in one night helps this part of the mission, I'm all for it. Not like it'll help against the Shoggoths, and we want to build a proper unit later.
    >> Anonymous 12/22/11(Thu)15:21 No.17302333
    >>17302226
    Overlord is landing first in an obvious and weapon blazing manner to draw the enemy's attention toward the north while the southern teams slip in to hit him from behind. The VF-25s come in then.
    >> Anonymous 12/22/11(Thu)15:22 No.17302343
    >>17302309
    I'm not against using Spy or the holo-emitter.
    I am against sacrificing them in a useless gesture. If Griffith already starts moving toward the target area, there's no need to keep Spy or the holo-emitter down there, and Guts can retreat south to a safe distance.
    If Griffit leaves the Perch, then he's already convinced that Guts is in the area and will continue toward the target area without the need for us to waste the holo-emitter.
    >> Anonymous 12/22/11(Thu)15:26 No.17302374
    >>17302333
    >>17302226
    Actually, Flight 3 could bust out a true Macross Missile Massacre as it comes down, then ditch the armor packs since they are suppose to be pretending to be jets while supporting the Infiltration team.
    >> Anonymous 12/22/11(Thu)15:28 No.17302396
    >>17302374
    >>Flights 1 and 2 are basically air-tillery, but when Flight 1 spends all its missiles, they start kiting the enemy in with beam cannons.

    Flight 2 is going to play more conservatively with their missile load.

    FLIGHT 3 DOES NOT HAVE THE ARMORED PACK EQUIPPED.
    >> Anonymous 12/22/11(Thu)15:28 No.17302400
    >>17302333
    It would be better to hit Griffith with a coordinated missile strike from the VF-25's while the dropships are landing. As fast as the mechs can disembark, hitting Griffith with an opening salvo from the VF-25's is faster.
    >> Anonymous 12/22/11(Thu)15:29 No.17302409
    >>17302343
    Well, we want him to walk right up to the Spy and/or emitter so we can target him as precisely as possible.
    The first barrage will be coming before they have a visual lock for maximum surprise as they come down from the skies.
    >> Anonymous 12/22/11(Thu)15:31 No.17302426
    >>17302396
    What are you even talking about?
    >> Anonymous 12/22/11(Thu)15:33 No.17302450
    >>17302400
    We need him focused on the Overlord afterward though, not looking around for VFs, that's the whole point of that first barrage. Knock him off balance and focus his attention while the southern teams sweep in, along with Guts.
    >> Anonymous 12/22/11(Thu)15:36 No.17302488
    >>17302450
    >>17302400
    It's a tactical move not something we expect to be the killing blow.
    >> Anonymous 12/22/11(Thu)15:36 No.17302493
    >>not looking around for VFs

    That won't be a problem. They can run away and twist around faster.
    >> Anonymous 12/22/11(Thu)15:45 No.17302554
    >>17302493
    ...
    That's the problem with them for this task.
    >> Anonymous 12/22/11(Thu)15:48 No.17302576
    We need to make sure our flying assets are aware of flying apostles.
    >> Anonymous 12/22/11(Thu)15:50 No.17302585
    >>17302396
    It was overwhelmingly agreed previously that we're sending them down with the APS-25A/MF25 armor system.

    I wasn't a huge fan of it since it makes them look less plane-like when assisting the infiltration teams, but they had a point about to usefulness running around the park battle.
    >> Anonymous 12/22/11(Thu)15:51 No.17302596
    >>17302576
    That is part of the reason they are there in the first place.
    >> Anonymous 12/22/11(Thu)16:03 No.17302681
    >>17302576
    That's the point of one of the first missile barrages when they come in. Flight 2 will be there to relieve them when their payload runs out.
    >> Anonymous 12/22/11(Thu)16:06 No.17302699
    >>17302681
    Each VF-25 with the Armored Pack has close to 250 missiles.
    >> Anonymous 12/22/11(Thu)16:07 No.17302709
    >>17302450
    I believe that a sudden airstrike will be more disorienting, and will be more effective in confusing Griffith, than waiting for the Overlord.

    An airstrike, followed by the Overlord landing on and crushing the Meiji Shrine itself, then firing missiles while battlemechs disembark and then fire their own missiles, will be more disorienting to Griffith, the missiles will be able to weaken him more, and the effect of one artillery strike after the other will give Guts and the southern detachment of the Assault Team more time to disembark from the Al'Kesh and form up before going towards Griffith.
    >> Anonymous 12/22/11(Thu)16:12 No.17302756
    >>17302709
    Remember, with the Armored Pack equipped, the pin point barrier system on a VF-25 is strong enough to safely tank the main cannon from one of the red vajra.
    >> Anonymous 12/22/11(Thu)17:20 No.17303392
    >>17302709
    Let's split the difference.
    Have the VFs fire some missiles from out of view up in the fog as the Overlord comes down, then as the roaring behemoth lands on the shrine, it fires two sets of LRM-20s at Griffith with the direct fire benefit of the FCS bonus. Making it easy to associate the explosions that came down on him just before with the beast parked on his pet project and spiting more explosions at him.
    >> Anonymous 12/22/11(Thu)17:34 No.17303497
    >>17303392
    Fine.

    I'm still against throwing the holo-emitter away on an empty gesture. We don't need it to act as a targeting beacon when we can have the Oncoming Storm or the Indefatigable supplying targeting data by using Griffith's reality distortion as the target.
    >> Anonymous 12/22/11(Thu)17:41 No.17303559
         File1324593703.png-(1.14 MB, 1217x631, femtolurestuff.png)
    1.14 MB
    >>17303497
    Unfortunately our resolution on that has been subpar through the mists. We should request a Sensor Upgrade for the Storm when we get back.
    >> Anonymous 12/22/11(Thu)17:46 No.17303589
    >>17303559
    We already got one set of Sensor Upgrades. It was the first Ship Upgrade we bought.

    As it is, the resolution on the sensors is enough to pinpoint the reality distortion within a 30m radius, since the Storm was able to determine the location of the reality distortion to a building. That's far better than just blind-firing through the mist.
    >> Anonymous 12/22/11(Thu)17:53 No.17303662
    >>17303589
    Normally, but with the mist interference we barely have a general area at the moment.
    Besides the targeting, the Spy and Emitter are out there to ensure the Lure works at all. We need something he can identify and close in on. Griffith is very smart, tactically. We need him convinced that he's the one that has his prey cornered, not the other way around.
    >> Anonymous 12/22/11(Thu)18:00 No.17303734
    >>17303662
    Again, if he's already in that general area, then we can launch the missiles and we don't need to get any closer.

    Also, given his intimate knowledge of Guts, he would be able to tell if one of our decoys was acting in a manner not consistent with how Guts normally acts.

    We can launch the attack without waiting for Griffith to make visual contact with one of our decoys.

    Why is it so important for you that Griffith sees one of the decoys, when the attack can be launched well before that happens with an adequate distance between where Griffith would be and the Meiji Shrine?
    >> Anonymous 12/22/11(Thu)18:08 No.17303799
    -Diversions begin
    -Guts appears and calls out Griffith?
    -Snipers take down Griffith's escorts?
    -Once the two are engaged landings begin ASAP
    -Start killing every enemy besides the big bad
    -Assist Guts if he needs it or asks for help, dont want to get in his way

    Really as long as we have something to give Guts more protection against ranged attacks I dont think we'll need the spy appearing as him.
    >> Anonymous 12/22/11(Thu)19:08 No.17304310
    >>17303734
    >>17303734
    Adequate distance is 1000ft. As noted on the maps.
    But I digress.

    I would send men to their certain deaths if I believed that it would increase our odds of drawing out Griffith into the killzone. Instead I send a box of scarp and a brilliant impersonator that will recover from being killed to help bait the trap.

    The question is, why is it so important to you that a box of scrap be unharmed? We have on further use for it here, and we plan to build a proper projector later.
    >> Anonymous 12/22/11(Thu)19:16 No.17304385
    >>17304310
    First, I believe that Griffith will be able to tell apart a fake Guts from the real one. Using decoys to fool his minions is one thing, fooling Griffith himself is another.
    Second, the holo-emitter, as is, would still be useful in future operations. Even if we get a better holo-emitter that can create hard holograms, it can't be everywhere and we may need to split up our forces again.

    In short, I see no real benefit to blowing up the holo-emitter, and in fact see ways in which it could end in failure for us.
    >> Anonymous 12/22/11(Thu)19:20 No.17304423
         File1324599612.png-(757 KB, 1280x720, VF-25 Missile Massacre.png)
    757 KB
    >>17303799
    Not quiet. 'Taking out Griffith's escorts' and disorienting Griffith is consisting of about 720 micro-missiles, 120 anti-armor high-initial velocity rockets, and 40 Long Rang Missiles.
    >> Anonymous 12/22/11(Thu)19:23 No.17304452
    >>17304385
    Oh it does solid, just not interactive.
    We couldn't build in enough processing in time.

    And I tire of arguing with you about it. Go crewman, marry the holo-device with my blessing. We'll leave it to the Spy to save us all.
    >> Anonymous 12/22/11(Thu)19:23 No.17304459
    >>17304423
    *quite
    >> MetaQuest OP 12/22/11(Thu)19:30 No.17304522
    I... uh...

    Wait, what?

    So yeah. You've got Guts, Tosh will be ready in 1 day for the assault (although he would prefer more time), you've got the militia armed, and you've got the Persona 4 cast on your side. It is Day 9. Day 8 is when you can act at the earliest.

    Do what now?
    >> Anonymous 12/22/11(Thu)19:34 No.17304560
    >>17304452
    You yourself said that Griffith is very tactically smart. He's seen modern weapons in action, so he'd already know the dangers of an open area.
    On top of that, Guts is an obsession of Griffith. You think that a facsimile, even done by Spy, would fool Griffith?

    We'll use the holo-emitter and Spy, in addition to the real Guts, to increase the number of Guts sightings in the target area. But we're going to pull them back to a safe distance once Griffith is seen to leave his tower.
    >> Anonymous 12/22/11(Thu)19:35 No.17304570
    >>17304522
    Egon mentioned that there was an Elder Thing research lab that might hold more information about the World Pillar.
    Can the Observer map a path to it?
    >> Anonymous 12/22/11(Thu)19:52 No.17304725
    >>17304522
    Replicate more heavy weapons (M72 LAW's, high explosives) during Day 8, sending them down to try to arm more insurgents.

    Does Egon have a rough estimate of where the tertiary complex where more information concerning the World Pillar may be located? I want to send the Observer there to acquire more information about the Pillar.
    >> Anonymous 12/22/11(Thu)19:53 No.17304727
    >>17304560
    Sure ok.
    >> MetaQuest OP 12/22/11(Thu)19:54 No.17304740
    rolled 55 = 55

    >>17304570
    It can certainly try.
    >> Anonymous 12/22/11(Thu)19:55 No.17304748
    >>17304740
    Then have it do so.
    But whatever happens, it must not lead the shoggoths back to the Pillar chamber, or the section of tunnels that the shoggoths normally avoid.
    >> Anonymous 12/22/11(Thu)19:56 No.17304753
    >>17304522
    Hi OP!

    Looks like people want to try mapping out the way to that other Elder Lab.

    When last we met, we were inviting Guts along: >>17297785

    And we were putting the Aurors on the spirit strengther spell again. Which would take a couple days, which matched up with our assault timeline nicely.
    >> MetaQuest OP 12/22/11(Thu)19:57 No.17304762
    >>17304740
    So you're going to prepare an additional day, then? It'll take time to distribute those weapons. About by Day 7.

    >>17304725
    The Observer floats undetected through the vast halls and caverns of the underground portion of the city, eventually locating a large series of ruined pyramids that correspond to the estimated location Egon gave. The bad news is that it seems a massive Shoggoth is lairing around the complex. The good news is that it hasn't noticed the Observer.
    >> Anonymous 12/22/11(Thu)20:02 No.17304801
    >>17304762
    I think the extra day would be well spent in the preparation, and Tosh will certainly appreciate it. It would also be another day for Cheryl to train, the Aurors to get that spirit strengthening spell ready, and for Egon and the X-COM scientists to get more research done.
    I think we should do it.But let's see if everyone else is onboard with the idea.

    As for the Observer and the shoggoth; does the entire complex appear to be ruined? From the visual feed, does it look like there might be anything left to read?
    If not, have the Observer return to the Pillar Chamber, taking precautions to make sure it's not being followed.
    >> Anonymous 12/22/11(Thu)20:06 No.17304840
    >>17304762
    That sounds right. 10 we rested the replicators and raided materials and a store of weapons. 9 Tosh Intel'd and we found Guts. 8, Tosh lays his plans out and prepares the people for action, we make a couple more pods and send them down to them. 7 we've ready to roll.

    After a couple pods, we should reserve the replicators for helping with components to use for security fields in the tunnels. Now that we're going after something, we want to be able to control the flow of shoggoths at us.
    >> Anonymous 12/22/11(Thu)20:07 No.17304849
    >>17304840
    No, day 10 was also Tosh intel'ing. You skipped ahead.
    >> Anonymous 12/22/11(Thu)20:09 No.17304867
    >>17304849
    >>17304840
    >>17304801
    Ok then. Cheryl isn't finishing her X-COM training until 7 anyway, so it isn't costing us more time in the Antarctic. Sure, more weapons and an extra day to prep. Merry Christmas Tosh.
    >> MetaQuest OP 12/22/11(Thu)20:10 No.17304889
    >>17304801
    Yes. While in bad shape, there are definitely intact sections, and if nothing else, you might learn something from examining the rubble. There may also be a shielded secret room or the like that survived the devastation.
    >> Anonymous 12/22/11(Thu)20:11 No.17304890
    >>17304840
    >>17304849
    Still want to start work on those force field emitters though. We can do that during the extra day we're distributing.
    >> Anonymous 12/22/11(Thu)20:14 No.17304929
    >>17304890
    >>17304840
    We should go for the Klingon style security fields, the ones that shock hard when push on it, instead of the friendlier Federation spec. Shoggoths don't like being zapped.
    >> Anonymous 12/22/11(Thu)20:23 No.17305006
    >>17304929
    The Cardassian ones would be better, then, since they disintegrate on contact.
    >> Anonymous 12/22/11(Thu)20:26 No.17305044
    >>17304889
    Have the Observer carefully move in and start examining, being very careful of the shoggoth.

    Also, are we able to beam stuff down to the Antarctic expedition? Apparently, different areas of mist have different restrictions on transporters.
    If we can, then replace 1 shipment of M72's for security force fields that the Antarctic expedition can use to help secure their chamber.
    >> Anonymous 12/22/11(Thu)20:27 No.17305059
    >>17305006
    Eah, that much power could be hard to make enough of them in time. The Klingon ones aren't much much different from the Federation's, just less friendly.
    We should ask Data how many units we could make of either. I'd suggest borrowing some of the Inde's security fields for parts, but we want to leave those intact at least until after the assault.
    >> Anonymous 12/22/11(Thu)20:31 No.17305097
    >>17305044
    Well, we've got a full day to start work on them. Day 9 they're making a couple more pods. Day 8 we aren't making more pods, well be distributing what was made while Tosh further prepares. So you can make those fields then.
    >> MetaQuest OP 12/22/11(Thu)20:41 No.17305151
    rolled 49 = 49

    >>17305044
    Right. The Observer moves in carefully...
    >> Anonymous 12/22/11(Thu)20:41 No.17305152
    >>17305006
    >>17305059
    Ah, I made a mistake; it's the Dominion force fields that are always set to lethal levels.
    The Cardassians just tend to set theirs very high.
    >> Anonymous 12/22/11(Thu)20:42 No.17305155
    >>17305044
    Well, the mists are much thicker over Japan.

    Let the Observe stay in a safe position for now, no need to press our luck until we're ready to fight there.

    Anyone else have trouble with posting?
    >> MetaQuest OP 12/22/11(Thu)20:50 No.17305180
    >>17305151
    The Observer manages to circle the complex undetected, logging and uploading its findings. Strange scrawlings coat the walls of the cavern, and glyphs and runes have been carved into the pyramids themselves. Huge inhuman doorways and statues lie crumbling around the area, made from some unidentified greenish stone. The Observer is able to locate what it believes to be the primary research building, which alone of the bunch is mostly intact.

    The Observer is able to catch a peek of bizarre machinery from breaches in the walls, and strange and exotic devices, but cannot investigate further. The Great Shoggoth stirs from its slumber, causing the Observer to retreat back to the periphery of the chamber. When it does so, the giant monster grows still once again.
    >> Anonymous 12/22/11(Thu)20:53 No.17305189
    >>17304423
    Let's see...

    250 missiles x 8 valks...

    = 2000 missiles into the clusterfuck!
    >> Anonymous 12/22/11(Thu)20:56 No.17305194
    >>17305097
    Make sure the Valks get extra gunpods stashed away in the Leopard.
    >> Anonymous 12/22/11(Thu)20:58 No.17305231
    >>17305180
    OP, are you familiar with SRW D?
    >> Anonymous 12/22/11(Thu)20:59 No.17305238
    >>17305180
    Send the new data over to Egon to puzzle over.
    Have the Observer hold position for a few hours to see if the shoggoth leaves for a snack. Wait with the patience of a machine for when the way to the primary research building becomes clear.
    >> Anonymous 12/22/11(Thu)21:00 No.17305261
    >>17305155
    Damn, took almost ten minutes to get that posted.
    Kept hanging or saying 'Could Not Connect to reCAPTCHA'.
    ..and it seems to be going worse this time.
    >> MetaQuest OP 12/22/11(Thu)21:00 No.17305270
    rolled 33 = 33

    >>17305231
    Passingly familiar since it hasn't received a translation. Yet. One day... Anyway, I'm far better with Alpha Gaiden, J, 3, OG, and OG2. You're asking because D has Macross 7 in it, yes?
    >> Anonymous 12/22/11(Thu)21:08 No.17305330
    Alright so Day 8 was weapons distributing, Tosh preparing the resistance for an extra day, and working on force screens to use in the tunnels.

    Day 7: Action, Explosions, and Fightan!

    Also, Egon, during Day 9-8, prep some paranormal sensor equipment and have it dropped to the antarctic team, so they can place it in the Pillar room and record any fluctuations that occur while we deal with Japan.
    >> Anonymous 12/22/11(Thu)21:15 No.17305383
    >>17305330
    I've been spending the last couple hours compiling and editing together the plans that seemed to reach consensus. So when we're ready, I can spam that.

    Some people do mspaint, I do notepad.

    Speaking of mspaint, someone stick:
    >>17298313
    >>17303559
    together, minus the bit about the emitter.
    >> Anonymous 12/22/11(Thu)21:16 No.17305394
    >>17305270
    Not Macross 7, but Perfectio and the Ruina being sealed away in Antarctica.
    >> Anonymous 12/22/11(Thu)21:17 No.17305400
    The placements in >>17298313 is NOT up to date. Scroll down for the latest map.
    >> Anonymous 12/22/11(Thu)21:17 No.17305402
    >>17305383
    You should post it now so that we can be sure that it really is composed of what we agreed to.
    >> Anonymous 12/22/11(Thu)21:18 No.17305409
    The post in >>17300881 has the latest updates to the map.
    >> Anonymous 12/22/11(Thu)21:19 No.17305419
    >>17305394
    Shit, that reminds me of something else:
    Does anybody know of any kind of Ravenloft character that could get tied into the Mountains of Madness?
    Vlad snuck up on us here, we really should have seen that connection coming. Rather that didn't happen again.
    >> Anonymous 12/22/11(Thu)21:22 No.17305447
    >>17305409
    There was disagreement about the Flight placement in that version.
    >> Anonymous 12/22/11(Thu)21:29 No.17305509
    >>17305497
    Damn you notepad. Let's try that again:

    Alright, this has been editted together with posts from serveral people over the last three threads with alterations based on the arguments that followed, so it might read a bit disjointed, but it should all be here:

    >When are we launching the Assault Plan?
    Shortly after the Infiltration team and Resistance are ready to act, and the Overlord, Leopard, and VF-25s are in deorbiting position for insertion.
    >How long after Tosh's raids start will we be sending down the Assault Team?
    We'll be monitoring activity from the Al'kesh, once the enemy troops have mobilized out from the area to address the disturbances and Tosh informs us that the enemy has passed the point where they could escape his plans, then we'll begin baiting the Lure with Guts activity and Spy.
    >How long are we going to be advertising Guts' presence in the Lure Zone?
    Long enough to get Griffith's attention. We cause noticeable disturbances with Guts in the target area, probably add appearances by Gondegal (Either Spy or Auror empowered) as well. We will make it more obnoxious as time passes. But with his other forces busy, and his favorite person in the world seeming to be making noises nearby, that should draw him out to deal with the issue. Now that we have the real Guts nearby as well, any sense of the Brand should help that along.

    Once lured into the target area (either confirmed in the genral area or while facing SpyGuts that arguement didn't seem settled, so I say whichever comes up), we drop "The Hammer".
    >> Anonymous 12/22/11(Thu)21:29 No.17305510
    Let's see what's happened overnight.
    >> Anonymous 12/22/11(Thu)21:31 No.17305533
    >>17305509
    -The Hammer-
    Al'kesh, Leopard, and Overlord drop to surround the area and cut off reinforcements.
    Al'kesh: Half the KI, lead by the Squad Leader with the Voiceless Spear. 2 White Mages. Guts and his spirit guide Gondegal and Spy dropped off near Lure area, then continue to their designates point. Unloading to the southeast of target zone.
    Leopard: Other half of KI, lead by Darius. 2 White Mages (one is Kyla). X-COM Squad. 3 Tomahawks. Unloading to southwest of target zone.
    Overloard: Every other mech unit we have except the VF-25s. TG Recruits. 1 White Mage. Star-Lord commanding. Landing ON the Shrine to the north of target zone, and unloading.
    VF-25s: Can enter/exit orbit on their own. They are to provide mobile support, equipped with APS-25A/MF25 armor. Divided into three Flights of four. Flight 1: Start out in support of the Al'kesh team. Flight 2: Start out helping keep the east and west edges of the park contained while the north and south elements spread out. Flight 3: To start out supporting the Infiltration with fly over airstrikes as needed. Due to their mobile nature, they will likely be shifted frequently from their starting tasks as the battle evolves.
    Indefatigable: To hang over the battlefield under cloak to blanket the Capital Ship grade Reality Emitter's effect over the battlefield. All crewmen are to be armed, hull-field at maximum, internal security fields engaged, and not to engage in the battle unless there is a serious OH SHIT moment.
    >> Anonymous 12/22/11(Thu)21:32 No.17305544
    >>17305447
    It doesn't exactly matter. The third Flight can cover the entire area very easily, and the valks have huge weapons range to begin with.
    >> Anonymous 12/22/11(Thu)21:32 No.17305548
    >>17305533

    Opening Hammer Strikes:
    Flight #3 of VFs is to fire the bulk of their missiles an rockets, reserving the second load from the Remington pods, upon the target area from out of view up in the fog as the Overlord comes down, then as the roaring behemoth lands on the shrine, it fires two sets of LRM-20s at Griffith with the direct fire benefit of the FCS accuracy bonus. Making it easy to associate the explosions that came down on him just before with the beast parked on his pet project and spiting more explosions at him. Other weapons free to soften the landing target, 3rd LRM-20 reserved for the Castle or Griffith, as needed. Mechs unload and spread out to form the Northern Pincher. They and the Overlord fire on Griffith's forces and prevent an reinforcements from breaking through from the castle. The TG Recruits are to provide infantry support, keeping things off the mechs themselves if enemies draw too close.

    Al'kesh and Leopard teams are to spread out and link up to form the Southern Pincher. Guts at the head of this strike.
    The Southern Pincher is to draw close and strike the target area quickly while subjects are distracted with the heavy units attacking from the North.

    Also two Delta Green snipers have positions which cover the park.

    Surprise Pincher Attack.
    >> Anonymous 12/22/11(Thu)21:33 No.17305558
    >>17305548
    Planning from here is difficult, outside of 'Get Griffith! Get him dead!' and the Flight scenerio where he tries to flee to the air, and it becomes VF-25s attacking him with the rest taking supporting shots from the ground.
    If things go _really_ well, then after that initial landing barrage from the Overlord & VF-25s, the Inde's emitter will be in range and it may effect Femto's canon hax, then we hold the surround and support Guts as he fights Femto.
    If we don't effect Femto hax powers, then we'll need everyone plus some prayer in this fight.

    Aurors may attempt to empower Gondegal just before the fight. May help deal with whatever is going on with Vlad.
    Suspect they've been merged into one being. Would match well with the crazy ass disruptions in this area.

    What is the plan if Griffith just absolutely refuses to leave his castle? Then we move on to much the same plan, except with a lot more collateral damage and chaos. We blow up his castle first, and probably continue blowing up buildings until we have a clear line of fire again with the units joining together as a single arc hammering his position.
    >> Anonymous 12/22/11(Thu)21:35 No.17305579
    >>17305558
    And some Music suggestions of my own:
    http://youtu.be/5yhBIMaao88 Unfurling Armies
    http://youtu.be/kJ54hu4zSDY The Descending (Oncoming) Storm
    http://youtu.be/B-q8MRzsYYU Eternal Honor
    http://youtu.be/Y9F8Y8kebDo Ironwing (VF-25s)
    >> Anonymous 12/22/11(Thu)21:37 No.17305591
    >>17305558
    >>What is the plan if Griffith just absolutely refuses to leave his castle?

    Guts taunts him.
    >> Anonymous 12/22/11(Thu)21:38 No.17305606
    >>17305579
    Spam complete.

    >>17305544
    I believe the suggestion was that flights 1 and 2 were going 'on foot' as it were. Covering their starting areas in battloid and guardian modes, with Flight 3 playing the 'UN air support' role.
    >> Anonymous 12/22/11(Thu)21:39 No.17305621
    >>17305591
    Ah, that's how 'make it more obnoxious as time passes' works then.
    >> Anonymous 12/22/11(Thu)21:40 No.17305629
    >>17305558
    >>17305548
    >>17305533
    >>17305606
    If we're going to be using that much firepower, we may as well use the Gunstar and the TIE Defender squadron as well.
    With dropships and battlemechs showing up, a squadron of T-D's will be nothing in comparison.

    Also we can probably stop the UN charade at that point.
    >> Anonymous 12/22/11(Thu)21:42 No.17305655
    >>17305606

    No-go. Flights 1 and 2, when they get into the combat zone, stick to Gerwalk and Fighter modes only. Gerwalk mode so they can hover and for mobility, and Fighter to make a quick getaway if things get hairy.

    Flight 2 needs to be able to keep an eye out for Flight 1 if things go bad.

    In any case, I expect some complications to occur, so we should micromanage flights 1 and 2 to be safe.
    >> Anonymous 12/22/11(Thu)21:43 No.17305662
    >>17305629

    The Gunstar cannot maneuver in the atmosphere. Only takeoff and landing.

    TIEs don't look like planes.
    >> MetaQuest OP 12/22/11(Thu)21:43 No.17305664
    >>17305394
    I know who they are, but I REALLY wish I would've known they were based here. Oh well. Spilled milk, etc.

    OK, if everything is in place, I will fast forward to Day 7, stating everything that happens along the way.

    If you had anything else relating to the Japan operations, please state them now. I will putting Antarctica off to the side for now.
    >> Anonymous 12/22/11(Thu)21:46 No.17305687
    >>17305629
    Negative, all those units are contained to the one park and cannot be seen by most of the city due to buildings and mists.
    Furthermore we have spread a tale of blinding UV weapons to be used in the area and the resistance has been encouraging people to leave the area right next to the big bad's house and shrine (not hard) and plan on avoiding that area in general.
    Exposure shall be minimal.

    We plan this shit _hard_, dawg.
    >> Anonymous 12/22/11(Thu)21:46 No.17305689
    >>17305662
    I grant you that the Gunstar won't be of any use.
    But this
    >TIEs don't look like planes.
    We're going to be having dropships making orbital insertions, battlemechs walking around, and the VF-25's transforming between battloid, gerwalk, and fighter modes. Any attempt to maintain the image of using this world's technology is pretty much out the window at that point.

    The TIE Defenders not looking like plains is a flimsy excuse.
    >> Anonymous 12/22/11(Thu)21:47 No.17305693
    >>17305664
    The Ruina are kind of like Chaos basically, only with lots of giant robots. They're Energy Beings from another dimension. Since Perfectio feeds on despair, the Ruina try to turn Earth into his cattle farm by sealing Earth in another dimension. While it's possible to destroy the Ruina, Perfectio's immortal and can only be stopped by sealing the gate to its home dimension.
    >> Anonymous 12/22/11(Thu)21:48 No.17305701
    >>17305664
    Fine by me.
    Have the MIs, Prawns, SCPs and UNITs work on traps, static defenses, barricades, turrets and the like. They might as well be doing something with their time.
    Heck, they might even be able to cobble together a makeshift Boulder Of Electricity And Fire, which will deal serious damage to that boss shoggoth.

    The team to assassinate apostles - can any of the Persona kids, or the KI and WHMs we stuffed into the Al'kesh, assist with this? The people in the back of the Al'kesh must be getting restless, sitting in it while it ferries the BLU team form place to place.

    Orbit team continues learning how to Cheryl, how to Pillar, and how to Ebon Night.
    Cheryl's bum tells us his abilities - whether research, manufacturing, talkative, combat, etc. - so we can have him actually do something instead of derping about on the ship.
    >> Anonymous 12/22/11(Thu)21:48 No.17305702
    >>17305689
    Please see:
    >>17305687

    Also we are restricting VFs to jet mode over the city.
    >> Anonymous 12/22/11(Thu)21:50 No.17305714
    >>17305701
    >cobble together a makeshift Boulder Of Electricity And Fire, which will deal serious damage to that boss shoggoth.
    Son, I like the cut of your jib.
    >> Anonymous 12/22/11(Thu)21:50 No.17305715
    >>17305701
    Guys, what are we doing with RED team?
    >> Anonymous 12/22/11(Thu)21:50 No.17305716
    >>17305687
    >>17305702
    Fine. But I think you're idiots for thinking that such a mediocre attempt at subterfuge will work.
    >> Anonymous 12/22/11(Thu)21:51 No.17305718
    >>17305702
    Are we spreading the lie that we're using UV weaponry in the park? We want as few civilians looking on as possible when a giant Overlord lands and a bunch of mechs pour out of it.

    I suppose it's always possible to call an assembly/census, and have a bunch of Aurors obliviate everyone afterwards. "Citizens of Japan, we thank you for your sacrifice and mourn your losses in dealing with ... Nothing at all. Resume your lives."
    >> Anonymous 12/22/11(Thu)21:51 No.17305723
    >>17305715
    We don't have RED team. BLU team is with the Infiltration team, tying up Griffith's goons around the city.
    >> Anonymous 12/22/11(Thu)21:52 No.17305734
    >>17305718
    Yes, that lie has been mentioned several times in our discussions at the resistance.
    >> Anonymous 12/22/11(Thu)21:53 No.17305736
    >>17305715
    We're having the BLU team send them postcards depicting images of them fighting strange and wonderous enemies in strange and wonderous locations, with "Wish you were here" written on the card.

    I wonder how much canon contamination is happening by having BLU team with us? RED team must be getting bored guarding cp_dustbowl and capturing the same intel in ctf_2fort by now.
    >> Anonymous 12/22/11(Thu)21:55 No.17305754
    >>17305736
    Easy way to put it, there are billions of alternate universes. We swiped one set of both teams.
    We kept BLU, and RED was probably assigned to another operative that we'll meet in the distant future.
    >> Anonymous 12/22/11(Thu)21:55 No.17305755
    >>17305716
    I think you forget that the mists are extra thick and 'we can't see shit, sir' is in full effect.
    That's the other reason we really wanted to face Griffith in an open place. A running battle through skyscrapers in this fog is next to impossible.
    >> Anonymous 12/22/11(Thu)21:56 No.17305762
    >>17305736
    I thought RED team was on our roster, like that President Vader world where we had them fight.
    >> Anonymous 12/22/11(Thu)21:57 No.17305773
    >>17305762
    They were on loan, we only got to keep one set.
    >> Anonymous 12/22/11(Thu)21:58 No.17305780
    >>17305755
    It's not impossible, it's just that...
    Well, you saw how badly Zombies owned us.
    Apostles are like 8 zombies duct taped together.
    Like, you got a ball of Tanks, and gave them feats that allowed them to hurl each-other, and then tied a rope around them, so you just have a Katamari of Tank and flying debris. Also it eats people and is immune to fire.
    >> Anonymous 12/22/11(Thu)21:59 No.17305788
    >>17305755
    No I didn't forget that there's mist. I believe that you're far too reliant on the mists covering us.
    >> Anonymous 12/22/11(Thu)21:59 No.17305791
    >>17305664
    Oh, OP, there was a question of whether the Inde's emitters would interfere with the White Mages' White magic, and if it did- could we tune their personal emitters to allow their healing to function?
    >> Anonymous 12/22/11(Thu)22:01 No.17305808
    rolled 50, 82, 33, 89, 46, 69, 20, 7, 41, 74 = 511

    >>17305780
    Dice, do you feel like giving us a crapstorm of rolls in the 1-10 range today?
    >> Anonymous 12/22/11(Thu)22:02 No.17305824
    >>17305808
    All right guys, I talked to the dice, and they're okay with us succeeding.
    >> Anonymous 12/22/11(Thu)22:04 No.17305836
    >>17305788
    I think you underestimate how densely built-up Tokyo is. Only the surrounding buildings will see into that park, and the mists are too think for them to be seen clearly as they come down (they should leave in a hurry once the fog clears though)

    Also the general populace with either be hiding from the fighting in the streets, or busy fighting.
    >> Anonymous 12/22/11(Thu)22:07 No.17305858
    >>17305701
    Nah, KI are slated for the Assault going down at the same time that Tosh is busy making noise.
    >> Anonymous 12/22/11(Thu)22:09 No.17305878
    >>17305664
    Well OP, looks like the only real questions/orders in between are:
    >>17305701
    >>17305791
    >> MetaQuest OP 12/22/11(Thu)22:23 No.17305989
    >>17305693
    I said I knew who they were.

    >>17305791
    No, the White Mages should be fine.

    >>17305701
    Sure. The Persona cast is on your side, up to you how to use them.
    >> Anonymous 12/22/11(Thu)22:25 No.17306004
    >>17305989
    The Persona team should assist the Infiltration team.

    Well, anyone else have any questions/orders/queries? If not, let's roll.
    >> Anonymous 12/22/11(Thu)22:26 No.17306016
    >>17305701
    >>17305989
    Persona kids are with the resistance, let them do the resistance thing. DGs and/or BLU should keep an eye on them though. Keep them alive, as our data suggests that they have not completed their canon arc yet. They need to survive to get back to that.
    >> Anonymous 12/22/11(Thu)22:30 No.17306049
    >>17305989
    Make sure the White Mages pay special attention to Guts then, because A) he's going to want to tank Griffith, and B) the loss of Guts is not an event Berserk canon can survive. Griffith will leave a hole, but Guts still has his quest for Casca's sanity and the rest of the God Hand to deal with, that canon could at least remain stable.
    >> Anonymous 12/22/11(Thu)22:31 No.17306059
    >>17306049
    >Guts with Haste, Wall, and Regen.
    >Motherofgod.jpg
    >> Anonymous 12/22/11(Thu)22:32 No.17306070
    >>17306059
    If he ever goes Berserk he'd be more unstoppable than the Juggernaut.
    >> Anonymous 12/22/11(Thu)22:32 No.17306075
    >>17306016
    I wonder just what it'd take to get the Persona team back on track. In their absence, people have likely been eaten by the mist, including Naoto. Access to an organised resistance's swords, guns, shoes, and fans gives them uber loot. Furthermore, just by socialising with them, that powerlevels their personas.
    I'm not saying "Canon fucked", but I'm saying "I have no idea how to fix it".
    >> Anonymous 12/22/11(Thu)22:37 No.17306108
    >>17306059
    Haste, Wall, Regen, Bull's strength, Cat's grace, Bear's endurance.

    Still needs a pair of +8,+8 slaying rings from stone soup, though.
    >> Anonymous 12/22/11(Thu)22:50 No.17306197
         File1324612216.jpg-(47 KB, 781x600, weighting_for_op.jpg)
    47 KB
    >> Anonymous 12/22/11(Thu)22:50 No.17306199
    Hey guys, a quick reminder.
    You knoq all those game-breaking equipment/skill combos?

    We can still do them.
    We just have to switch off the nearby reality emitters for it to work.
    >> Anonymous 12/22/11(Thu)22:51 No.17306206
    >>17306199
    >You knoq all those game-breaking equipment/skill combos?
    But where are we gonna find a Sarukh at this time of year?
    >> MetaQuest OP 12/22/11(Thu)22:52 No.17306219
    Someone please post or link me to the latest deployment map, the one with sniping positions and flights and all that. I'd get it myself, but my mind is full of fuck and also updates.

    Time passes all too swiftly, with Cheryl making steady progress on her psionics training. In the short time she's been working with the X-COM Veterans, she's managed to rediscover most of her old abilities. The young woman seems somewhat disturbed at having to reconnect to this part of herself, especially in regards to the darker of her powers, but presses on, convinced of its necessity.

    Egon and the others continue to research, but no more breakthroughs are had in the two days since the translations and toxin research completed. The Aurors, however, managed to complete development of a prototype spirit summoning and empowering spell. For it to work, they'll need to cast it on the person the spirit is bonded to, though.

    Tosh has finalized the plans and with the additional weapons pods, the number of militiamen swells to 200. The rebel's current plan of action is to split into four battalions and each battalion attacks one of the six estates belonging to the higher ranking apostles not still dwelling in the tower.

    All is ready and waiting for your order.

    >>17305736
    >We're having the BLU team send them postcards depicting images of them fighting strange and wonderous enemies in strange and wonderous locations, with "Wish you were here" written on the card.

    Glorious.
    >> Anonymous 12/22/11(Thu)22:55 No.17306243
    >>17300881
    That's the map, isn't it?
    >> Anonymous 12/22/11(Thu)22:55 No.17306247
    >>17306219
    It's plausible for us to acquire Australium from the TF2verse to boost Egon and the X-COM scientists above and beyond super uber omega genius levels, right?
    >> Anonymous 12/22/11(Thu)22:57 No.17306260
    >>17306219
    >For it to work, they'll need to cast it on the person the spirit is bonded to, though.
    Guess the Aurors are getting sent down.
    >>17306247
    It has the side-effects of making the person in question want to get in a lot of fights, with basically everything. Egon wouldn't consent and neither would most of the scientists.
    Though I could see a rogue/evil transpace guard equivalent forcing exposure to Australium on its scientists.
    >> Anonymous 12/22/11(Thu)23:00 No.17306277
         File1324612822.jpg-(1.37 MB, 800x2191, Engineercomic09.jpg)
    1.37 MB
    >>17306260
    >>It has the side-effects of making the person in question want to get in a lot of fights, with basically everything.

    Unfounded and unsupported by canon.
    >> Anonymous 12/22/11(Thu)23:06 No.17306314
    >>17306243
    They were arguing about the Flights on that one.
    But otherwise good. Considering how fast they move around, it is best just going off of the written version than a map for the VFs
    >> Anonymous 12/22/11(Thu)23:11 No.17306348
    OP, these are the maps, though people were disputing how flights were placed on the maps.
    >>17298313
    >>17300881

    Go with the plan-spam's
    >Divided into three Flights of four. Flight 1: Start out in support of the Al'kesh team. Flight 2: Start out helping keep the east and west edges of the park contained while the north and south elements spread out. Flight 3: To start out supporting the Infiltration with fly over airstrikes as needed. Due to their mobile nature, they will likely be shifted frequently from their starting tasks as the battle evolves.

    Like they say, they move around a lot.
    >> Anonymous 12/22/11(Thu)23:13 No.17306355
    >>17306348
    Third flight is regular equipment right?
    >> MetaQuest OP 12/22/11(Thu)23:15 No.17306376
         File1324613711.jpg-(214 KB, 845x1200, berserk_c310_005.jpg)
    214 KB
    At your order, Tosh moves out with the rebels and the Persona-summoning teenagers. He says they'll radio in when everyone is in position.

    Guts and Spy are getting ready to move out. Perpetually wounded and injured for months while fighting, Guts is fully healed by the magic of the White Mages, restoring him to full combat capacity for the first time in quite a while.

    The mechs and soldiers are ready in their dropships.

    "Just one question," Guts asks. "You want me and this guy to lure him out into this area... by just standing around? I guess eventually someone will notice... but it ain't my style."
    >> Anonymous 12/22/11(Thu)23:15 No.17306380
    >>17306277
    Yeah, that's just a side effect of being Australian.
    >> Anonymous 12/22/11(Thu)23:18 No.17306403
    >>17306355
    No, we argued about it, but everyone wanted them in armor packs. We just have to hope no one has time to see all the extra shit on the planes giving support as they fly by.
    >> Anonymous 12/22/11(Thu)23:19 No.17306410
    >>17306376
    Press T to Taunt an apostle near the park.
    Kill apostle.
    Repeat until you can target Griffith.
    Press T to Taunt.
    >> Anonymous 12/22/11(Thu)23:20 No.17306416
    >>17306376
    Stand around? Nah man, we wan you to cause a ruckus when the time comes. Take down his patrols and sentries of the way, and anything else you feel appropriate for getting him to fly out here,
    >> Taffer 12/22/11(Thu)23:21 No.17306420
    >>17306376
    By just standing around, especially in the open, you attract his followers, and then information about you being there will go up and up all the way to Griffith's ears. And then he'll come for you especially once he hears he can't call on his forces as they are tied up dealing with us and the resistance.
    >> Anonymous 12/22/11(Thu)23:24 No.17306442
    >>17306376
    "Standing around is a bit of a misnomer. We wager that, simply by being yourself, you will ensure Griffith's attention is turned where we want it. By all means, butcher a few Apostles to pass the time and prove that you are... well, yourself. Our White Mages will be on stand-by so you are fully healed when Griffith comes."
    >> Anonymous 12/22/11(Thu)23:25 No.17306443
         File1324614300.jpg-(123 KB, 800x738, vf-25f-fullarmor-fighter.jpg)
    123 KB
    >>17306403
    >>17306355
    Guys, stop worrying about it
    The VF-25's have an acceleration of 11.5Gs _with_ APS-25A/M25 Armored Pack on. It'll get around Tokyo just fine, this ain't yo mama's VF-1.
    >> Anonymous 12/22/11(Thu)23:25 No.17306444
    I guess it's safe then to expose Egon and co. to Australium then.
    >> Anonymous 12/22/11(Thu)23:26 No.17306451
    >>17306376
    Hey, shouldn't we be having the Aurors break out that spell for Guts' "spirit guide"?
    >> Anonymous 12/22/11(Thu)23:29 No.17306476
    >>17306451
    Good point, we should do that.
    >> MetaQuest OP 12/22/11(Thu)23:38 No.17306547
    rolled 54 = 54

    >>17306416
    "Ah. So we're waiting in ambush? I can do that."

    Tosh radios back that everything is in place, and the air vibrates with the sound of distant explosions shortly after, heralding the start of the attack.
    >> Anonymous 12/22/11(Thu)23:38 No.17306548
    >>17306376
    Are we autosaging yet?
    In any case, waiting for op.
    >> Anonymous 12/22/11(Thu)23:40 No.17306560
    No autosage yet, but very close. A new thread would be in order.
    >> Anonymous 12/22/11(Thu)23:40 No.17306561
    >>17306547
    Btw OP, if you can come up with any interesting dialogue from the day he spent riding around with KIs and a couple White Mages and carrying around BLU team/weapon-pods on and off, we'd appreciate the tales.
    >> MetaQuest OP 12/22/11(Thu)23:41 No.17306570
    rolled 100 = 100

    >>17306547
    A slight hiccup in the plan comes when the first responders to the rebel attack on the estates comes not from the tower, but from guard stations set around the city. Small squads of Apostles and conscripts begin marching towards the estates, spotted by the Al'Kesh and the Delta Greens. Japanese rebels lying in wait are on top of things, however. Several roadside bombs go off as the patrols make their way towards the attack sites, wiping most of them out. The few that remain stop to engage the bombers rather than continue on.
    >> Anonymous 12/22/11(Thu)23:41 No.17306571
    >>17306547
    Well, you know what to do.
    Infiltration team keeps killing those apostles.
    Assault teams get ready to Assault.
    Guts gonna Gut.
    Press T to Taunt etc.
    >> Anonymous 12/22/11(Thu)23:42 No.17306580
         File1324615370.jpg-(44 KB, 576x432, Great_success.jpg)
    44 KB
    >>17306570
    >> Anonymous 12/22/11(Thu)23:46 No.17306614
         File1324615596.jpg-(25 KB, 330x330, great-success.jpg)
    25 KB
    >>17306570
    >> Anonymous 12/22/11(Thu)23:51 No.17306663
         File1324615868.jpg-(48 KB, 333x500, los-rebels.jpg)
    48 KB
    >>17306570
    Resistance gonna resist.
    >> Anonymous 12/22/11(Thu)23:51 No.17306667
    >>17306570
    And the lack of post rate tells me that Autosage happened.
    Guess we just wait for op now.
    >> MetaQuest OP 12/22/11(Thu)23:51 No.17306669
         File1324615898.png-(42 KB, 240x240, 20810266_m.png)
    42 KB
    rolled 72 = 72

    >>17306561
    Sounds like something I can do. I'm planning a writefag thread after we clear this world since I'll be calling a break once you hit HQ.

    >>17306570
    The unexpected happens, but it is not an unwelcome surprise. Between the new weapons, the Personas, Tosh, and the element of surprise, the Apostles at the four estates, along with the forces summoned from the local guard stations are all wiped out. What was supposed to be a distraction turns into an overwhelming victory. Tosh reports that disoriented and disorganized, but still overconfident, the rebel forces have seized control of the estates.

    Tosh blew up one of the Apostle lieutenants himself... with his brain.

    In an attempt to take advantage of this windfall, Tosh has convinced the rebels to dig in and fortify the estates to draw out Griffith's army. They plan to hold out as long as they can before falling back, and are swiftly assembling a network of traps and bombs.

    Finally, it seems the worry about using Guts as a lure was misplaced. An Apostle patrol on its way to the northernmost estate has engaged him and Spy, sending a runner back to the Perch.

    "Go and tell your master!" Guts taunts as he bisects a lumbering fleshy with too many eyes. A mantis-like Apostle raises a scythe-claw at him, but suddenly falls with a screech, a balisong firmly jammed through the back of its head as Spy yanks it free and re-cloaks.

    "Tell him the Black Swordsman has come!"
    >> Anonymous 12/22/11(Thu)23:53 No.17306693
    >>17306669
    Everything seems to be going well so far. Proceed according to plan until something bad happens.
    Inde ready? VFs ready? Dropships ready?
    >> Anonymous 12/22/11(Thu)23:54 No.17306698
         File1324616074.png-(202 KB, 512x288, [UNSET].png)
    202 KB
    >>17306669
    Welp, time to adjust the plans.

    Here's what I suggest:

    Let's pull a Zero and boobytrap the estates. If enemy reinforcements come, trick them into coming near and inside, and then, KABOOM!
    >> Anonymous 12/22/11(Thu)23:54 No.17306704
    >>17306669
    >"Go and tell your master!"
    you need more men.
    >> Anonymous 12/22/11(Thu)23:58 No.17306733
         File1324616314.jpg-(47 KB, 679x632, snipes4.jpg)
    47 KB
    >>17306704
    I've got this burning like my veins are filled with nothing but gasoline.
    And with a spark, it's gonna be the biggest fire they've ever seen.
    >> Anonymous 12/22/11(Thu)23:59 No.17306741
    >>17306698
    >>17306669
    I support these actions!
    Plan ho!
    >> Anonymous 12/22/11(Thu)23:59 No.17306745
    Praise Nobylan and Mitenun for these glorious rolls.
    >> Anonymous 12/23/11(Fri)00:10 No.17306833
    I realize something: How good would be the production-type Sol Tekkaman and Solid Armor System suits be for our non-Astartes troops?
    >> Anonymous 12/23/11(Fri)00:13 No.17306860
    >>17306833
    I don't know, and Google says nothing. Due to lack of knowledge, I oppose spending dosh.
    >> Anonymous 12/23/11(Fri)00:14 No.17306876
    Waiting for OP...
    >> MetaQuest OP 12/23/11(Fri)00:18 No.17306910
    rolled 41 = 41

    >>17306889

    DICEBORN! DICEBORN! BY HIS HONOR IS SWORN! TO ROLL HIGH, NOT LOW,
    LEST THIS QUEST REALLY BLOW!

    AND THE FIERCEST THREADS ROUT
    WHEN THEY READ STUFF BY /TG/'S LOUTS.

    DICEBORN,
    BY KHORNE,
    LOW ROLLS WE'LL MOURN!

    Ah... yeah. New thread?

    >>17306889



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